EgoBallistic Posted October 13, 2020 Share Posted October 13, 2020 9 minutes ago, mkta said: mod on + aff bun but delete all SavageCabbage_xxxxxxx.xml files works. i add back the .xml files no longer works. I notice in your load order you have some of Valdacil's sorting mods. Are you using VIS-G or other UI mods? If so you may be running into a UI memory issue. Install Buffout and see if that helps. It expands the Scaleform memory that both AAF and UI mods like VIS-G use, which helps avoid problems when both are installed. 9 minutes ago, mkta said: im not saying your mod are issues, there sure is some incompatibility with one of my mods or system. It's not my mod, I'm just trying to help. Link to comment
Verasmile2 Posted October 13, 2020 Share Posted October 13, 2020 1 hour ago, EgoBallistic said: This is almost certainly just a coincidence. This mod has no scripts or quests, the plugin only contains Idle animations, AnimObjects, and sound records. It doesn't "do" anything on its own. The error here: Object reference has no 3D stack: [ (0014D084)].Sound.PlayAndWait() - "<native>" Line ? [CrxInitQuest (89012171)].crxinitquestscript.PlaySound() - "M:\Fallout 4\Data\Scripts\Source\User\CRXInitQuestScript.psc" Line 356 [ (FF001DF5)].CRXCrWorkshopObjectScript.CreateSpHandsForm() - "M:\Fallout 4\Data\Scripts\Source\User\CRXCrWorkshopObjectScript.psc" Line 201 [ (FF001DF5)].CRXCrWorkshopObjectScript.OnTimer() - "M:\Fallout 4\Data\Scripts\Source\User\CRXCrWorkshopObjectScript.psc" Line 132 is from CRX. It can sometimes happen if you have spikes enabled on the crosses and you travel away from one of those types of crosses. You can stop it in console by running the following 5 commands: prid FF001DF5 callfunction canceltimer 1010 callfunction canceltimer 1011 callfunction canceltimer 1012 callfunction canceltimer 1013 Since I wanted to ask you this later, after being sure about the Radstag animations... Did you knew about those? Any chance to add them to Violate? Link to comment
EgoBallistic Posted October 13, 2020 Share Posted October 13, 2020 1 hour ago, Verasmile2 said: Since I wanted to ask you this later, after being sure about the Radstag animations... Did you knew about those? Any chance to add them to Violate? There are no radstag animations. Vader must have made them at some point but he did not include them in the Vadermania download. Link to comment
Verasmile2 Posted October 13, 2020 Share Posted October 13, 2020 11 minutes ago, EgoBallistic said: There are no radstag animations. Vader must have made them at some point but he did not include them in the Vadermania download. Well, that explains why I never saw them lol. I thought to be somehow blind ? 1 Link to comment
VonHelton Posted October 14, 2020 Share Posted October 14, 2020 5 hours ago, EgoBallistic said: There are no radstag animations. Vader must have made them at some point but he did not include them in the Vadermania download. sigh......... 1 Link to comment
Verasmile2 Posted October 15, 2020 Share Posted October 15, 2020 On 10/14/2020 at 2:01 AM, VonHelton said: sigh......... Yeah, I'd loved to have this in game (and for some moments I've actually thought that there was).. So I decided to try to learn how to create animations, but I have totally no idea on how to begin and what I should have or use to do them. Link to comment
VonHelton Posted October 15, 2020 Share Posted October 15, 2020 4 hours ago, Verasmile2 said: Yeah, I'd loved to have this in game (and for some moments I've actually thought that there was).. So I decided to try to learn how to create animations, but I have totally no idea on how to begin and what I should have or use to do them. I got my start back in the 80's on Wolfenstein. I wanted more enemies, so I figured out how to make that happen. When Red Baron 3D came out, you couldn't fly 2-seater aircraft. So, I figured it out. "Revenge of the Jastas" is probably the most ground-breaking mod of its day, in fact. (Especially since everyone said it couldn't be done!). More slots, more aircraft, better 3D mesh! https://www.gog.com/forum/red_baron_pack/revenge_of_the_jastas_alternate_download_location ......So I have every confidence in you. In fact, I have some animation suggestions for you, once you get up & running! Link to comment
mkta Posted October 15, 2020 Share Posted October 15, 2020 On 10/13/2020 at 7:52 PM, EgoBallistic said: I notice in your load order you have some of Valdacil's sorting mods. Are you using VIS-G or other UI mods? If so you may be running into a UI memory issue. Install Buffout and see if that helps. It expands the Scaleform memory that both AAF and UI mods like VIS-G use, which helps avoid problems when both are installed. It's not my mod, I'm just trying to help. installed buffout 4 game wont lunch now installed xse preload, set it onthreadattached still won't lunch. i don't see any crash or anything. Link to comment
EgoBallistic Posted October 15, 2020 Share Posted October 15, 2020 3 hours ago, mkta said: installed buffout 4 game wont lunch now installed xse preload, set it onthreadattached still won't lunch. i don't see any crash or anything. You have to install all of Buffout4's requirements or it will crash the game. Link to comment
mkta Posted October 16, 2020 Share Posted October 16, 2020 21 hours ago, EgoBallistic said: You have to install all of Buffout4's requirements or it will crash the game. i did .. it still crashes LE: managed to make it work, buffout4, but still have the issue after loading a save game can't save again LE: managed to isolate a few of xmls. For example game runs fine with SavageCabbage_animationData_BG.xml and/or SavageCabbage_animationData_DLC5.xml but if i add or leave only SavageCabbage_animationData_Dog.xml or SavageCabbage_animationData.xml my issue happens AAFLog.0.log AAFLog.1.log Link to comment
justforcensor Posted October 18, 2020 Share Posted October 18, 2020 hello! what do you think about adding a furniture sound to furniture based animations? Link to comment
Guest Posted October 28, 2020 Share Posted October 28, 2020 I am having an issue where AAF doesn't identify furniture right. For a standard MF ground animation it is giving me options for "couch". I also don't have the option to select "couch" in the menu when I am standing right next to one. It's as if there are no couch animations. I'm also having other issues where other animations don't exist at all, but I have a feeling like these issues are linked. Link to comment
boobymanz Posted October 30, 2020 Share Posted October 30, 2020 On 10/28/2020 at 1:15 PM, ZacharyZachyZach said: I am having an issue where AAF doesn't identify furniture right. For a standard MF ground animation it is giving me options for "couch". I also don't have the option to select "couch" in the menu when I am standing right next to one. It's as if there are no couch animations. I'm also having other issues where other animations don't exist at all, but I have a feeling like these issues are linked. Yeah, I think I'm having similar problems with SC's animations too. I'm missing animations. I see in the recent screencaps he posted that there's a couch footjob animation as well as a bed missionary animation where the girl has her feet on the guy's chest and these animations just don't exist for me. Link to comment
VonHelton Posted October 31, 2020 Share Posted October 31, 2020 16 hours ago, boobymanz said: Yeah, I think I'm having similar problems with SC's animations too. I'm missing animations. I see in the recent screencaps he posted that there's a couch footjob animation as well as a bed missionary animation where the girl has her feet on the guy's chest and these animations just don't exist for me. Me three.........My couple is supposedly doing couch animations, but no couch is nearby, so they are floating in mid-air...... Link to comment
VonHelton Posted October 31, 2020 Share Posted October 31, 2020 On 10/18/2020 at 4:06 AM, justforcensor said: hello! what do you think about adding a furniture sound to furniture based animations? "Squeaky springs" sound.........I think it could work if it's not too loud. Link to comment
Yokod Posted November 2, 2020 Share Posted November 2, 2020 Hey guys I have a little problem with the mod, when loading all the aaf stuff an error of the system appears, It says ''this XML has a wrong format and can't be analysed'' then proceeds to give me the name of different archives in the aaf folder, like ''SavageCabbage_animationData'' or ''SavageCabbage_animationData_DLC5''. This also happened with the ''ErectionFix'' patch by SilverPerv (BodyTalk2_MorphSetData.xml), but with no other mods, I can't figure out how to fix it by myself so anyone has any idea of what could be causing the problem? I tried with all the 3 versions that are available now and letting it charge before and after the patches, thanks for reading. Link to comment
metalsonic007 Posted November 6, 2020 Share Posted November 6, 2020 AAF hangs at 44% with this mod and this mod only. Are there any known incompatibilities/bugs with other anim packs? Link to comment
vaultbait Posted November 6, 2020 Share Posted November 6, 2020 1 hour ago, metalsonic007 said: AAF hangs at 44% with this mod and this mod only. Are there any known incompatibilities/bugs with other anim packs? Except it doesn't. I'm using this mod with the latest AAF version and it works just fine for me. Perhaps you have some animation patch mod which is altering the XML files from this one and needs to be updated or removed? 2 Link to comment
metalsonic007 Posted November 8, 2020 Share Posted November 8, 2020 Here's my load order: 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 DLCworkshop02.esm 5 5 DLCworkshop03.esm 6 6 DLCNukaWorld.esm 7 7 DLCUltraHighResolution.esm 8 8 unofficial fallout 4 patch.esp 9 9 armorkeywords.esm 10 a WorkshopFramework.esm 11 b ss2.esm 12 c AAF.esm 254 FE 0 AAFThemes.esl 254 FE 1 WashOutThatCum.esl 254 FE 2 Bememoth Separated Cart.esl 13 d CWSS Redux.esp 14 e TortureDevices.esm 15 f clothingoverhaul.esp 16 10 clothingoverhauldlc1.esp 17 11 clothingoverhauldlc3.esp 18 12 dd-enhanced blood basic.esp 19 13 improved map with visible roads.esp 20 14 visiblecompanionaffinity.esp 21 15 def_inv_scrap_en.esp 22 16 mojaveimports.esp 23 17 FusionGirl.esp 24 18 LooksMenu.esp 25 19 BodyTalk3-LooksMenu.esp 254 FE 3 Behemoth No Cart.esp 26 1a Deathclaw_nude.esp 27 1b ErectionFix_SilverPerv.esp 254 FE 4 SMBehemoth Loincloth.esp 28 1c rxl_bp70_animations.esp 29 1d AAF_CreaturePack01.esp 30 1e SimplePatch.esp 31 1f MagnoCumGaudio.esp 32 20 GetDirty.esp 33 21 Atomic Lust.esp 34 22 AAF_SEU.esp 254 FE 5 AAF_Dirty_Sex.esp 35 23 AAFExtendedStats.esp 36 24 AAF_Madness.esp 37 25 AAF_Prostitution.esp 254 FE 6 AAF_GenderSelect.esp 38 26 AAF_VanillaFudge.esp 39 27 FutaFEV.esp 254 FE 7 CWSS and GetDirty Compatibility Patch.esp 40 28 ImmersiveLoversEmbraceRemastered.esp 41 29 ImmersiveLoversEmbraceMagnolia.esp 42 2a FO4_AnimationsByLeito.esp 43 2b Depth of Field Removal.esp 44 2c armorsmith extended.esp 45 2d AnotherLife.esp Link to comment
VonHelton Posted November 8, 2020 Share Posted November 8, 2020 On 11/6/2020 at 4:13 PM, metalsonic007 said: AAF hangs at 44% with this mod and this mod only. Are there any known incompatibilities/bugs with other anim packs? Disable any mod that runs animations in sequence. These mods have not been updated to the latest AAF. Link to comment
TIKIKIK2578 Posted November 8, 2020 Share Posted November 8, 2020 hi i have some troubles with this animation, it just stopped working for some bizzare reason everytime i go into AAF the furniture doesn't show up. Anyone know what the problem is or how to fix it? Link to comment
memekalka Posted November 19, 2020 Share Posted November 19, 2020 Greetings! How to run anims with robots? Or i do something wrong? Link to comment
Vel W Posted November 20, 2020 Share Posted November 20, 2020 18 hours ago, memekalka said: Greetings! How to run anims with robots? Or i do something wrong? Howdy. It looks like the robots are not being detected by AAF in your case. Try again after installing this. Vanilla theme is sufficient. Link to comment
memekalka Posted November 22, 2020 Share Posted November 22, 2020 On 11/20/2020 at 7:37 PM, Vel W said: Howdy. It looks like the robots are not being detected by AAF in your case. Try again after installing this. Vanilla theme is sufficient. danke. it works but i met a new trouble. Maybe someone had it earlier, but when i turn anim with mr.handy, he flies over the character, doing anims some anims and teleports to the starting position. How o you think, what it can be? Link to comment
Vel W Posted November 22, 2020 Share Posted November 22, 2020 3 hours ago, memekalka said: danke. it works but i met a new trouble. Maybe someone had it earlier, but when i turn anim with mr.handy, he flies over the character, doing anims some anims and teleports to the starting position. How o you think, what it can be? Glad to hear it. So, about that "new trouble". It is a known bug. Handy animations not transitioning and such. The mod author is aware but no one around here has found a solution yet. Does anyone else here know if this is being investigated?? Link to comment
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