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Corruption View File An extensive addiction and transformation mod. Implementing everything from alcoholism to tentacle addiction, and causing plenty of mischief from those addictions. Overview: Corruption is a catch-all mod for addictions, implementing as many as I could think of in a single system. The addictions range from substance abuse like alcoholism and drug addiction, to sexual fetishes like fellatio and bondage, to becoming to addicted to daedra and submitting to them as their plaything. All addictions are controlled and monitored by three character traits, Withdrawal, Addiction, and Corruption, as well as a shared trait Trauma. These determine gameplay benefits and penalties, can cause disturbing thoughts, and make your character act spontaneously without your control. Trauma is increased by entering bleedout or by being raped. When it is high enough it will cause disturbing thoughts and some gameplay penalties like lower experience rate, increased spell costs, and debuffed crafting skills. These penalties can be disabled in the MCM if they are too extreme for your playstyle. Trauma decays overtime, also configurable in the MCM, but can also be cured by increasing your Corruption in an addiction. Corruption is the trait that measures how far gone you are to an addiction. Every time you commit an addictive action, drinking a beer, wearing a chastity belt, fucking an atronach, your Corruption will increase. Your Corruption also increases through other actions, eating certain ingredients or lingering in certain places can increase your Corruption passively. Increasing Corruption through an addictive action decreases your Trauma at a 1:1 ratio if your Corruption is above a threshold. Your Corruption starts below zero, and naturally decays if you keep it below zero. If you become so lost in an addiction you get your Corruption above zero, then it becomes permanent, only cured by offering gems at a Divine's Shrine. However, becoming so invested in an addiction will also cause some gameplay benefits. Many addictions will cause some physical change to your character at high Corruption, this can be disabled in the MCM for each addiction. Addiction is the trait that measures how currently addicted you are to some action or substance. Addiction is increased by performing addictive actions, moreso when traumatized, and decays overtime, increasing Withdrawal at a 1:1 ratio. However, Addiction is bounded by your Corruption, unable to fall below it. So, your Withdrawal may constantly increase when at a positive Corruption. Both Addiction and Withdrawal determine how likely your character is to act spontaneously. Withdrawal is the trait that measures how badly you need some addictive substance or action. Withdrawal is increased when Addiction decays, by a 1:1 ratio, and decreases when performing addictive actions. Withdrawal also decays naturally if Addiction is at zero. Allowing your Withdrawal to increase will cause some disturbing thoughts and debilitating effects. Both Addiction and Withdrawal determine how likely your character is to act spontaneously. The rate at which these four traits change can be customized in the MCM. More details are listed in the MCM for each addiction's benefits, penalties, and transformations. List of Addictions: This is the current list of implemented addictions, and their transformations. All addictions start disabled, and must be enabled through the MCM menu. Alcoholism: Addiction to drinking alcohol. High Withdrawal causes you to spontaneously take and drink alcohol you see or are carrying. This can be prevented by wearing a closed gag. High Corruption gives you a beer belly. (Requires NIOverride and Bodyslide Morphs) Corruption can be decreased by placing gems at a Shrine of Mara. Dosing: Addiction to consuming skooma, moonsugur, lactacid (If Milk Mod Economy is Installed), and other drugs. High Withdrawal causes you to spontaneously take and consume drugs you see or are carrying. This can be prevented by wearing a closed gag. High Corruption causes emaciation. (Requires NIOverride and Bodyslide Morphs) Corruption can be decreased by placing gems at a Shrine of Mara. Feederism: Addiction to eating decadent and valuable food. High Withdrawal causes you to spontaneously take and eat food you see. This can be prevented by wearing a closed gag. High Corruption causes weight gain. (Requires NIOverride and Bodyslide Morphs) Corruption can be decreased by placing gems at a Shrine of Mara. Kleptomania: Addiction to stealing valuable items. High Withdrawal causes you to spontaneously take valuable items you see. This can be prevented by wearing wrist restraints. Corruption can be decreased by placing gems at a Shrine of Stendarr. Objectification (Requires Devious Devices): Addiction to wearing bondage devices or concealing masks. High Withdrawal causes you to spontaneously equip bondage devices you are carrying. Corruption can be decreased by placing gems at a Shrine of Stendarr. Exhibitionism: Addiction to being nude or wearing skimpy clothing. High Withdrawal causes you to spontaneously strip off non-skimpy clothing and make you reluctant to wear non-skimpy clothing. This can be prevented by wearing wrist restraints. Corruption can be decreased by placing gems at a Shrine of Dibella. Lactation (Requires SexLab or Milk Mod Economy): Addiction to being milked or having your breasts suckled. High Withdrawal causes you to spontaneously use nearby milk pumps and to spontaneously attempt to force others to suckle you. This can be prevented by wearing wrist restraints, a chastity bra, or a bondage suit. Withdrawal is capped by your current milk percent. High Corruption increases the size of your nipples. (Requires NIOverride and Bodyslide Morphs) Corruption can be decreased by placing gems at a Shrine of Zenithar. Cum Bathing (Requires SexLab): Addiction to feeling cum on your chest and body. High Withdrawal causes spontaneous attempts to sexually force yourself on men and male creatures. This can be prevented by wearing a chastity bra. Withdrawal is capped by either arousal or Corruption, whichever is highest. High Corruption causes breast expansion. (Requires NIOverride and Bodyslide Morphs) Corruption can be decreased by placing gems at a Shrine of Dibella. Cum Guzzling (Requires SexLab): Addiction to performing fellatio. High Withdrawal causes spontaneous attempts to suck off men and male creatures. This can be prevented by wearing a closed gag. Withdrawal is capped by either arousal or Corruption, whichever is highest. High Corruption plumps your lips. Corruption can be decreased by placing gems at a Shrine of Dibella. Vaginal Sex (Requires SexLab): Addiction to normal vaginal sex. High Withdrawal causes spontaneous attempts to sexually force yourself on others. This can be prevented by wearing a chastity belt or a vaginal plug. Withdrawal is capped by your arousal. High Corruption thickens your legs. (Requires NIOverride and Bodyslide Morphs) Corruption can be decreased by placing gems at a Shrine of Dibella. Anal Sex (Requires SexLab): Addiction to anal sex. High Withdrawal causes spontaneous attempts to sexually force yourself on others. This can be prevented by wearing a chastity belt that doesn't allow anal sex or an anal plug. Withdrawal is capped by your arousal. High Corruption plumps your ass. (Requires NIOverride and Bodyslide Morphs) Corruption can be decreased by placing gems at a Shrine of Dibella. Furry Sex (Requires SexLab): Addiction to sex with Khajiit, werewolves, and furry animals. High Withdrawal causes spontaneous attempts to sexually force yourself on Khajiit and furry animals. This can be prevented by wearing a chastity belt or wrist restraints. Withdrawal is capped by your arousal. High Corruption causes you to grow fur, a tail, and cat ears. (Requires Furry Transformation Files) Corruption can be decreased by placing gems at a Shrine of Kynareth. Scaly Sex (Requires SexLab): Addiction to sex with Argonians and dragons. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints. Withdrawal is capped by your arousal. High Corruption causes you to grow scales, a tail, and horns. (Requires Scaly Transformation Files) Corruption can be decreased by placing gems at a Shrine of Kynareth. Teratophilia (Requires SexLab): Addiction to sex with humanoid monsters like falmer, giants, hagravens, and trolls. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints. Withdrawal is capped by your arousal. High Corruption causes a monstrous transformation that gives you black marks on your skin. (Requires Monster Transformation Files) Corruption can be decreased by placing gems at a Shrine of Talos. Formicophilia (Requires SexLab): Addiction to sex with giant insects like frostbite spiders and chaurus. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints. Withdrawal is capped by your arousal. High Corruption causes a insectoid transformation that gives you chitinous spine. (Requires Insect Transformation Files) Corruption can be decreased by placing gems at a Shrine of Talos. Xenophilia (Requires SexLab or Estrus Chaurus+): Addiction to sex with tentacled creatures. High Withdrawal causes spontaneous attempts to sexually force yourself on them, and cause spontaneous tentacle attacks in caves. This can be prevented by wearing a chastity belt or wrist restraints. Withdrawal is capped by your arousal. High Corruption causes you to grow fish scales. (Requires Tentacle Transformation Files) Corruption can be decreased by placing gems at a Shrine of Talos. Daedraphilia (Requires SexLab): Addiction to sex with the daedra. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints. Withdrawal is capped by your arousal. High Corruption causes you to grow horns and causes your skin to split. (Requires Daedra Transformation Files) Corruption can be decreased by placing gems at a Shrine of Akatosh. Necrophilia (Requires SexLab): Addiction to sex with the undead. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints. Withdrawal is capped by your arousal. High Corruption causes your skin to crack and become grey. (Requires Undead Transformation Files) Corruption can be decreased by placing gems at a Shrine of Arkay. Agalmatophilia (Requires SexLab): Addiction to sex with automatons. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints. Withdrawal is capped by your arousal. High Corruption causes you to transform into a living china doll. (Requires Automaton Transformation Files) Corruption can be decreased by placing gems at a Shrine of Julianos. Arborphilia (Requires SexLab): Addiction to sex with spriggans. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints. Withdrawal is capped by your arousal. High Corruption causes you to transform into a dryad. (Requires Spriggan Transformation Files) Corruption can be decreased by placing gems at a Shrine of Kynareth. Compatibility: This mod only requires the base game for basic functionality, and doesn't modify any vanilla forms, so it should be compatible with almost everything, and with every mod list. The DLC and any other mods that are used by this mod can be installed beside it without any need for patches, with the exception of a DLC patch needed for the latter addictions. (Furry Sex - Arborphilia) The only mods that can cause compatibility issues are mods that change the player's "Skin" model, as that will prevent some transformations from happening. The following mods are supported and add to the experience: SexLab (Why do I even need to link this?) SexLab Aroused Redux Devious Devices Integration or Devious Devices 5.0 Milk Mod Economy Estrus Chaurus+ Third-Party Mod Support: The spontaneous addictive actions added by this mod can break other mods, like capture and slavery mods. So, I've added mod events for other mod authors to use that stop addictive actions. There is also an MCM toggle option to disable addictive actions as well. To stop addictive actions, simply send the mod event: SendModEvent("CorruptionStartBlock") To re-enable addictive actions, send the mod event: SendModEvent("CorruptionStopBlock") Mod authors should also register for the mod event "CorruptionPromptBlock", when this mod event is triggered, it means another mod has re-enabled actions. If your mod still needs actions to be blocked, send "CorruptionStartBlock" again. Future Updates: Additional addictions are definitely on the table for future updates, as well as more mods to incorporate. However, the current priority is to expand upon the addictions currently implemented; adding dialogue and npc comments, adding more player thoughts, and adding more player actions. Also, this is not the only mod I work on, and I have a life outside of Skyrim, so don't expect updates to be frequent. Credits: All-in-One HDT Animated Pussy Eyes of Aber Astaroth Horns Redone China Doll Race Half Dragon Race Homumkul Race Naiad Race TDN Equipable Horns Xenius Otherwordly Beings Mrissi's Tails of Troubles Thanks to everyone who posted on my writing suggestions thread for this mod! Change Log: BEFORE UPDATING to 1.1.x or Higher from 1.0.x: -Disable all transformations, and press "Force Transformation Update" in the MCM for all addictions you have enabled. -Disable all addictions. -Delete old version, then install new version. No Clean Save required. -Re-enable all addictions and transformations you use. After updating to 1.2.x from 1.1.x it is recommended you disable and re-enable any addictions currently running. 1.2.3 (6-12-21) (Recommended you disable and re-enable any enabled addictions) -MCM option to disable mod. Starts/stops controller quest -Added oral sextag to blowjob addiction -Add Orcs to Monster addiction -Add different trauma values from creatures and animals -Rework Weight Gain -Rework Beer Belly -Use Male Anims for overweight (Requires Dynamic Animation Replacer) -Make Addiction decay slower at high Withdrawal -Rework fat face mesh -Rework lip face mesh -Add breast expansion to exhibitionism -Treat all guards as amoral -Fixed falmer chest perk entry point not automatically applying -Make sex with creatures more traumatic than sex with humanoids -Added a gold/weight value threshold to food addiction -Added mults for trauma from different types of NPCs -Edited events to help prevent stack dumps -Make vaginal and anal plugs corrupting -Make milking machine cause vaginal -Changed corruption. For every hour passed, corruption is checked. If check passes, addiction is increased based on corruption and trauma. -Allowed thoughts and some actions at withdrawal and addiction below 25 -Make npcs with non-zero relationship rank with player more likely to interact with you for sex -Added Radiant Prostitution compatibility. Working clothes considered sexy for exhibitionism -Alcohol/Food/Drug theft requires highter withdrawal and addiction -Implemented binging. Alcohol, Food, and Drug addictions can cause multiple items to be consumed at once. -Added food addiction causing periodic eating while carrying food -Replaced sex date check with dialogue globals -Make corruption decrease while wearing amulet or near shrines -Only arousal determines max withdrawal for sex addictions. Submitter Code Serpent Submitted 01/16/2021 Category Other Requires Special Edition Compatible
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Does it exist? I'm not at all picky about the method or execution, my sim being turned on by his own weight and having wants and moodlets geared toward gaining more would be amazing. I can expand (heh) on this if anyone is interested in finding or making it.
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Morphology View File Morphology is an expansion mod that adds potions, enchantments, spells and other mechanics that can change the player's body or NPCs bodies. Note: If your character's body isn't changing when using the aspects of this mod, it is due to: Your body/clothing meshes don't have Morphs Enabled. Rebuild them with Bodyslide with 'Build Morphs' checked in the bottom left. You don't have NiOverride or RaceMenu installed. You're using body/clothing meshes built with a different set of morphs. This mod was built on LE UUNP/CBBE morphs. If you're using CBBE SE or 3BA, or other newer sliders, you likely won't see any changes. BHUNP is reported to be compatible, however. wm46 has made an incredible Config Menu for Skyrim Special Edition that should fix issues with CBBE SE or 3BA morph sets. See here: Morphology - Morph Config Menu Illicit Ingredients Humanoids and many creatures and animals can be dissected to obtain powerful ingredients. Some of these ingredients can be converted back into normal ingredients at Alchemy Tables. Others can be cooked into odd meals. To perform dissections, the minimum you need is a simple dagger. Activating corpses with a dagger equipped gives the option to harvest flesh of the cadavers. To obtain the other ingredients, you will need more tools. Specific embalming tools found in warlock lairs and nordic ruins allow you harvest fluids and organs. The scalpel, pick, and scissors aid with organs, while the screw tool aids with fluids. If you come across a dwarven extractor, that will also help you drain fluids. Whenever you are dissecting a cadaver, you can choose to dissect either flesh, fluids, organs, or all. Selecting only one type of ingredient to harvest reduces the amount of time taken to finish the dissection. If you obtain a human heart or flesh, or one of the ingredients added by this mod, you can craft Dissection Tools at a forge, which allow you to harvest most cadavers easily. Warlocks, vampires, falmer, and other mages may carry a set of these tools, in addition to the ingredients themselves. Hunters and Apothecaries may carry some creature ingredients, while Vampires, Necromancers, and Warlocks may carry humanoid ingredients. These ingredients, by themselves, only cause bodily changes. Each creature and humanoid race increases or decreases the size of certian body areas, like torso, belly, legs, etc. Also, the size of the creature or animal determines the effectiveness of the ingredients. You can review the cheat sheet in the images to see exactly what creature provides what. Additionally, you can refine normal ingredients with them with an Alchemical Refinery to make elixirs, salves, and cures with experimental effects. These effects are different from normal alchemical effects, in that they can stack over eachother, with the 'draw-back' of causing bodily changes. Also, these experimental ingredients each have only one effect, so they can be added to other potion mixtures to easily add an additional effect, or three of them can be combined to easily make a potion with 3 effects. To refine ingredients you need an Alchemical Refinery, which can be bought from an Apothecary or found on some warlocks or mages. Activating the Refinery in your inventory, or placing it and activating it, brings up a menu allowing you to insert ingredients. You will need at least one 'normal' ingredient, and two different kinds of 'illicit' ingredients body ingredients like fat, flesh, bone meal; fluids like blood, marrow, bile; or organs. The type of illicit ingredients you add determines what effects you can refine. -Body and Fluid ingredients together can refine Fortify Skill effects, making Experimental Salves. -Body and Organ ingredients together can refine Resistance effects, making Experimental Elixirs. -Fluid and Organ ingredients together can refine Health, Magicka, and Stamina effects, making Experimental Cures. These experimental ingredients can also be carried by Apothecaries, Warlocks, and Vampires. The bodily changes caused by these ingredients and potions can be partially reverted by making Blood Elixirs at an Alchemy Table, or by buying morphing potions from Apothecaries. Unstable Enchantments Soul gem fragments from Black Soul Gems can be warped at an enchanting table, and used to Destabilize the enchanted armor you find. Placing enchanted armor in the world and then activating it while carrying at least three of the same kind of warped soul gem will make the enchantment unstable. If you disenchant the item, the unstable enchantment can be applied to any type of equipment. However, the enchantment will slowly alter your body if you wear it for extended periods of time. The warped soul gem fragments can be combined with a roll of paper at an enchanting table to make a Scroll of Restore Form, which will revert some of the effects from unstable enchantments. Morphing Spells A handful of new Alteration spells allow you to siphon body sizes to and from NPCs. You can find their associated tomes wherever you normally find Apprentice and Adept level spells. All spells are split into 8 body regions: Arms, Torso, Belly, Breasts, Nipples, Ass, Hips, Legs. Endow - Apprentice Level Spells that transfers a portion of one random morph from the caster to the target. Embezzle - Apprentice Level Spells that transfers a portion one random morph from the target to the caster. Plump - Adept Level Spells that transfers a portion of all relevant morphs from the caster to the target. Pilfer - Adept Level Spells that transfers a portion of all relevant morphs from the target to the caster. Size Effects Having a ridiculous voluptous body now has some effect on your gameplay. At increased sizes, your Health, Magicka, Stamina, and associated regeneration is increased, at the cost of mobility debuffs, all depending on what parts of your body were enlarged. For example, enourmous breasts increase your maximum Magicka, but cause you to trip and stumble while running or sprinting; while having an enourmous ass increases your Magicka Regeneration, but causes you to stumble and make noise while running or sprinting. The effects take into account all body changing mods, not just Morphology. So, if your character is enlarged by some of my other mods like Body Builders or Corruption, or through another mod that uses NiOverride Morphs, then you will still succumb to these effects. You can toggle the effects off in the MCM if it doesn't mesh with your gameplay. You can also set 'Size Offsets' in the MCM if you use a Bodyslide preset that is large by default. Vanilla Effects Plugin If you don't want to go through the effort of finding and using these ingredients and enchantments to start changing your character's body, you can download the Vanilla Effects optional plugin. This causes all vanilla armor enchantments and beneficial potions to cause changes similar to Experimental Ingredients and Unstable Enchantments. Compatibility This mod requires NiOverride or RaceMenu, CBBE RaceMenu Morphs, and Armor and Clothing Models built through Bodyslide with Morphs Enabled. If you don't know about anything I just said, do some Googling or ask in the forums. This mod should be compatible with everything else. It just needs a bashed-patch due to some item list edits. Thanks to Blary for the model for the Alchemical Refinery. Change Log: 3.0.2 (7/19/22) -Removed some debug items that were causing crashes with AddItemMenu 3.0.1 (7/18/22) -Added Breasts size offset option to MCM that I somehow missed 3.0 (7/16/22) -Redid script structure to better allow different morphs and male morphs. -Made size effects less extreme by default. -Reverted changes to creature drops. -Changed vanilla variant ingredients (Giant's toe, hagraven feathers, falmer ears) to morphology ingredients (liver, eyeballs) -Added maxs and mins to alchemy and enchants. -Added adept rank morphing spells (Plump- and Pilfer-). -Made blood elixirs and restore form scrolls always available at apothecaries and mages. -Made alchemy and enchanting effects cause weighted random morphs, rather than specific morphs. -Made unstable variants of robes. -Added restoring scrolls for NPCs. -Added morphing potions to vendors. -Added soul gems and unstable rings to court wizards. -Added unstable rings to warlocks, forsworn, vampires. -Made experimental ingredient effects last longer. -Rebalanced experimental ingredient values. -Added npc reactions to morph spells. -Added global max/min morph limits. -Added Nipple spells. -Changed size effect updating. -Added morphology spell tomes to vanilla spell tome lists. -Rebalanced tools when dissecting, so certain tools are more useful, and depreciated others. -Moved alchemy refining to a seperate tool. Alchemical Refinery. -Removed Specific Morphs from Alchemy/Enchanting effects. Now Alch/Ench effects randomly increase a random morph from a body section. -Alch/Ench effects now increase/decrease randomly, based off the total morph value that is being manipulated. -Added many more creature parts, so it's easier to use the alchemy system without playing as a ghoul or cannibal, reused depreciated 'fresh' ingredients. -Added size offsets for large Bodyslide presets. -Added mcm option for size exponent. -Added mcm toggle for removing items from dissected bodies. -Added mcm options for base dissection time. -Added multiple base dissection times for different corpse sizes. -Added cancel option to dissection. -Added force size update option to MCM. -Added player weaponspeedmult fix, and MCM option to disable it. -Decreased value of alchemical morph effects. -Added creature ingredients to hunters. -Added Reset Morphs debug options to MCM. Previous Versions: Submitter Code Serpent Submitted 05/15/2020 Category Other Requires NiOverride or RaceMenu, Morph Enabled Armor Meshes Special Edition Compatible No
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- nioverride
- expansion
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Semi related to my updated Sweet Tooth trait search, I'm looking for pig CC for male sims, I feel these would go hand in hand. Male only, please. Yes, I am aware of Kritical's Sow/Female pig CC. The Sweet Tooth trait has its own thread, but since nobody's updated it yet, are there any other feederism-related mods or traits updated to the latest update, and if not, at the very least updated to the March update that was the nail in the coffin for old mods? My main sim I play is a feedee/sub male and it's hard to find content for that, yeah? Weight related content in general would be fun, too
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Feederism SlaveTats Pack View File Hello! This is just a tattoo pack I whipped together after lamenting over the lack of feederism options! This pack adds a few feeding/stuffing related tattoos as well as some that relate directly to lactation, which can be found in a separate "Feederism Lactation" section in SlaveTats. They're kinda hit and miss, but I've included screenshots of all of them, and I think it was worth uploading! In order to use this pack, you will of course need: SlaveTats And this link is for LE and SE. Install the pack with your mod manager of choice and get it going! Submitter Galactase Submitted 08/30/2021 Category Models & Textures Requires SlaveTats Special Edition Compatible Yes
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Sims 4 Mod: The Feedist Trait | Traducción al Español View File Para los que les gusta el Feederism y el Weight Gain (básicamente engordar y todas esas cosas), hay un mod para ello, y logré hacerle una traducción. Link original del mod: https://forum.weightgaming.com/t/sims-4-mod-the-feedist-trait/22164/17 TODOS LOS CRÉDITOS VAN PARA REDOESTIMATE, EL MOD NO ES MÍO Y YO SOLO OFREZCO LA TRADUCCIÓN. Pueden ir a mi Patreon donde encontrarán mas traducciones al español de Mods de Los Sims 4: https://www.patreon.com/mashylatte Cualquier cosa me avisan. Submitter GreenButterfly10 Submitted 03/19/2022 Category Translations Requires Sims 4 Mod: The Feedist Trait
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- feederism
- weight gain
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Sweet Tooth was my favorite trait in TS4 for 3 years, and it worked fine another year after its final update in 2021, but the mod is broken. Constant LEs, one after another. Only mod I know that does that is due to an incompatible mix of WW/DD simultaneously. So it's pretty impressive that two years of inactivity can cause that much damage. Can someone either update this or guide me on how to update this? It primarily seems to be a problem for whims (recoded into wants) since most motives use "they" instead of the old pronoun flags. What would I have to do to coerce someone to update this? My biggest bargain is that I'm an artist and am willing to draw. I have some limits, obviously, but I'm particularly good at drawing little graphics like moodlets, traits, thoughts, or sprites rather than fully detailed hardcore hentai. I can do standard textures? But I'm very amateur at it. If asked I can give examples of my art and textures I've done.
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Version 1.0.0
995 downloads
Hello! This is just a tattoo pack I whipped together after lamenting over the lack of feederism options! This pack adds a few feeding/stuffing related tattoos as well as some that relate directly to lactation, which can be found in a separate "Feederism Lactation" section in SlaveTats. They're kinda hit and miss, but I've included screenshots of all of them, and I think it was worth uploading! In order to use this pack, you will of course need: SlaveTats And this link is for LE and SE. Install the pack with your mod manager of choice and get it going! -
Version 1.0
422 downloads
Para los que les gusta el Feederism y el Weight Gain (básicamente engordar y todas esas cosas), hay un mod para ello, y logré hacerle una traducción. Link original del mod: https://forum.weightgaming.com/t/sims-4-mod-the-feedist-trait/22164/17 TODOS LOS CRÉDITOS VAN PARA REDOESTIMATE, EL MOD NO ES MÍO Y YO SOLO OFREZCO LA TRADUCCIÓN. Pueden ir a mi Patreon donde encontrarán mas traducciones al español de Mods de Los Sims 4: https://www.patreon.com/mashylatte Cualquier cosa me avisan.-
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- feederism
- weight gain
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Version 3.1.0
12,110 downloads
Morphology is an expansion mod that adds potions, enchantments, spells and other mechanics that can change the player's body or NPCs bodies. Note: If your character's body isn't changing when using the aspects of this mod, it is due to: Your body/clothing meshes don't have Morphs Enabled. Rebuild them with Bodyslide with 'Build Morphs' checked in the bottom left. You don't have NiOverride or RaceMenu installed. You're using body/clothing meshes built with a different set of morphs. This mod was built on LE UUNP/CBBE morphs. If you're using CBBE SE or 3BA, or other newer sliders, you likely won't see any changes. BHUNP is reported to be compatible, however. wm46 has made an incredible Config Menu for Skyrim Special Edition that should fix issues with CBBE SE or 3BA morph sets. See here: Morphology - Morph Config Menu Illicit Ingredients Humanoids and many creatures and animals can be dissected to obtain powerful ingredients. Some of these ingredients can be converted back into normal ingredients at Alchemy Tables. Others can be cooked into odd meals. To perform dissections, the minimum you need is a simple dagger. Activating corpses with a dagger equipped gives the option to harvest flesh of the cadavers. To obtain the other ingredients, you will need more tools. Specific embalming tools found in warlock lairs and nordic ruins allow you harvest fluids and organs. The scalpel, pick, and scissors aid with organs, while the screw tool aids with fluids. If you come across a dwarven extractor, that will also help you drain fluids. Whenever you are dissecting a cadaver, you can choose to dissect either flesh, fluids, organs, or all. Selecting only one type of ingredient to harvest reduces the amount of time taken to finish the dissection. If you obtain a human heart or flesh, or one of the ingredients added by this mod, you can craft Dissection Tools at a forge, which allow you to harvest most cadavers easily. Warlocks, vampires, falmer, and other mages may carry a set of these tools, in addition to the ingredients themselves. Hunters and Apothecaries may carry some creature ingredients, while Vampires, Necromancers, and Warlocks may carry humanoid ingredients. These ingredients, by themselves, only cause bodily changes. Each creature and humanoid race increases or decreases the size of certian body areas, like torso, belly, legs, etc. Also, the size of the creature or animal determines the effectiveness of the ingredients. You can review the cheat sheet in the images to see exactly what creature provides what. Additionally, you can refine normal ingredients with them with an Alchemical Refinery to make elixirs, salves, and cures with experimental effects. These effects are different from normal alchemical effects, in that they can stack over eachother, with the 'draw-back' of causing bodily changes. Also, these experimental ingredients each have only one effect, so they can be added to other potion mixtures to easily add an additional effect, or three of them can be combined to easily make a potion with 3 effects. To refine ingredients you need an Alchemical Refinery, which can be bought from an Apothecary or found on some warlocks or mages. Activating the Refinery in your inventory, or placing it and activating it, brings up a menu allowing you to insert ingredients. You will need at least one 'normal' ingredient, and two different kinds of 'illicit' ingredients body ingredients like fat, flesh, bone meal; fluids like blood, marrow, bile; or organs. The type of illicit ingredients you add determines what effects you can refine. -Body and Fluid ingredients together can refine Fortify Skill effects, making Experimental Salves. -Body and Organ ingredients together can refine Resistance effects, making Experimental Elixirs. -Fluid and Organ ingredients together can refine Health, Magicka, and Stamina effects, making Experimental Cures. These experimental ingredients can also be carried by Apothecaries, Warlocks, and Vampires. The bodily changes caused by these ingredients and potions can be partially reverted by making Blood Elixirs at an Alchemy Table, or by buying morphing potions from Apothecaries. Unstable Enchantments Soul gem fragments from Black Soul Gems can be warped at an enchanting table, and used to Destabilize the enchanted armor you find. Placing enchanted armor in the world and then activating it while carrying at least three of the same kind of warped soul gem will make the enchantment unstable. If you disenchant the item, the unstable enchantment can be applied to any type of equipment. However, the enchantment will slowly alter your body if you wear it for extended periods of time. The warped soul gem fragments can be combined with a roll of paper at an enchanting table to make a Scroll of Restore Form, which will revert some of the effects from unstable enchantments. Morphing Spells A handful of new Alteration spells allow you to siphon body sizes to and from NPCs. You can find their associated tomes wherever you normally find Apprentice and Adept level spells. All spells are split into 8 body regions: Arms, Torso, Belly, Breasts, Nipples, Ass, Hips, Legs. Endow - Apprentice Level Spells that transfers a portion of one random morph from the caster to the target. Embezzle - Apprentice Level Spells that transfers a portion one random morph from the target to the caster. Plump - Adept Level Spells that transfers a portion of all relevant morphs from the caster to the target. Pilfer - Adept Level Spells that transfers a portion of all relevant morphs from the target to the caster. Size Effects Having a ridiculous voluptous body now has some effect on your gameplay. At increased sizes, your Health, Magicka, Stamina, and associated regeneration is increased, at the cost of mobility debuffs, all depending on what parts of your body were enlarged. For example, enourmous breasts increase your maximum Magicka, but cause you to trip and stumble while running or sprinting; while having an enourmous ass increases your Magicka Regeneration, but causes you to stumble and make noise while running or sprinting. The effects take into account all body changing mods, not just Morphology. So, if your character is enlarged by some of my other mods like Body Builders or Corruption, or through another mod that uses NiOverride Morphs, then you will still succumb to these effects. You can toggle the effects off in the MCM if it doesn't mesh with your gameplay. You can also set 'Size Offsets' in the MCM if you use a Bodyslide preset that is large by default. Vanilla Effects Plugin If you don't want to go through the effort of finding and using these ingredients and enchantments to start changing your character's body, you can download the Vanilla Effects optional plugin. This causes all vanilla armor enchantments and beneficial potions to cause changes similar to Experimental Ingredients and Unstable Enchantments. Compatibility This mod requires NiOverride or RaceMenu, CBBE RaceMenu Morphs, and Armor and Clothing Models built through Bodyslide with Morphs Enabled. If you don't know about anything I just said, do some Googling or ask in the forums. This mod should be compatible with everything else. It just needs a bashed-patch due to some item list edits. Thanks to Blary for the model for the Alchemical Refinery. Change Log: 3.1.0 (9/26/22) -Changed tripping from large breasts and stumbling from large asses. Tripping only happens when stamina is below a threshold. -Fixed potion morph effects. Apply remaining morph on effect end. -Skeletons can now be 'dissected', which gives random human/elf bone meal. -Dissecting Vampires now give 1-3 vampire dust. -Added Stamina threshold options to the MCM for size effects. -Fixed refinery breaking when it runs out of vanilla ingredients but still has morphology ingredients. 3.0.2 (7/19/22) -Removed some debug items that were causing crashes with AddItemMenu 3.0.1 (7/18/22) -Added Breasts size offset option to MCM that I somehow missed 3.0 (7/16/22) -Redid script structure to better allow different morphs and male morphs. -Made size effects less extreme by default. -Reverted changes to creature drops. -Changed vanilla variant ingredients (Giant's toe, hagraven feathers, falmer ears) to morphology ingredients (liver, eyeballs) -Added maxs and mins to alchemy and enchants. -Added adept rank morphing spells (Plump- and Pilfer-). -Made blood elixirs and restore form scrolls always available at apothecaries and mages. -Made alchemy and enchanting effects cause weighted random morphs, rather than specific morphs. -Made unstable variants of robes. -Added restoring scrolls for NPCs. -Added morphing potions to vendors. -Added soul gems and unstable rings to court wizards. -Added unstable rings to warlocks, forsworn, vampires. -Made experimental ingredient effects last longer. -Rebalanced experimental ingredient values. -Added npc reactions to morph spells. -Added global max/min morph limits. -Added Nipple spells. -Changed size effect updating. -Added morphology spell tomes to vanilla spell tome lists. -Rebalanced tools when dissecting, so certain tools are more useful, and depreciated others. -Moved alchemy refining to a seperate tool. Alchemical Refinery. -Removed Specific Morphs from Alchemy/Enchanting effects. Now Alch/Ench effects randomly increase a random morph from a body section. -Alch/Ench effects now increase/decrease randomly, based off the total morph value that is being manipulated. -Added many more creature parts, so it's easier to use the alchemy system without playing as a ghoul or cannibal, reused depreciated 'fresh' ingredients. -Added size offsets for large Bodyslide presets. -Added mcm option for size exponent. -Added mcm toggle for removing items from dissected bodies. -Added mcm options for base dissection time. -Added multiple base dissection times for different corpse sizes. -Added cancel option to dissection. -Added force size update option to MCM. -Added player weaponspeedmult fix, and MCM option to disable it. -Decreased value of alchemical morph effects. -Added creature ingredients to hunters. -Added Reset Morphs debug options to MCM. Previous Versions:-
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- nioverride
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Version 2.1
26,102 downloads
The people of Skyrim can now have their bodies reflect their skills and abilities. SE Version provided by bved2 is available HERE. Overview The bodies of the player and supported NPCs will now be changed through NiOverride body morphs, depending on their current skill levels, to reflect their physical capabilties. Each skill has been given a set of morphs that bodies will start to resemble as the relevant skill increases. Your arms will become burly if you train in combat skills, your legs will become thick and toned if you train in stealth skills, and your breasts will swell from training in magical skills. If enabled, Stuffing and Weight Gain are also possible for players and NPCs. For the player, eating large quantities of food will distend your character's stomach, and will turn into body fat over time. Body weight is lost over time as well at a set rate. For NPCs, they can start with a certain amount of body weight based on their vanilla weight and current level. NPCs with high vanilla weight and low level will be larger than NPCs with low vanilla weight or high level. If you have a mod installed where you can feed NPCs, such as a survival/needs mod, feeding NPCs food will also increase their weight. Vampire players and NPCs won't gain or lose weight and will have a constant 'normal' weight by default. Players can also reduce their weight by 'Exercising'. After this is enabled in the MCM, the player's weight will be reduced overtime while running, sneaking, sprinting, and fighting With SexLab Aroused installed, the bodies of the player and NPCs can also become curvier while aroused. For NPCs, their bodies will change to reflect their current skills and situation immediately after they are loaded into a cell or after some period of game time. For the player, the their character's body will slowly change over time as their skills, weight, and arousal changes. Selecting the option "Force Morph Update" in the MCM will immediately update the player's body to their current situation. Compatibility and Customizing By default, this mod supports armor and bodies based used with UUNP and LE CBBE. So, Male characters, BHUNP and CBBE 3BA are not supported out of the box. However, with 2.0 the mod has been restructured to easily allow other morphs to be integrated by editing and re-compiling the global morph scripts this mod uses. The global script "BodyBuildersMorphsScript" contains the morph names and corrections used throughout the mod. The other scripts starting with "BodyBuildersMorph..." are the morph presets assigned to the 18 vanilla skills, weight gain, stuffing, and arousal expansion. Change these as you will, then open the Creation Kit, select at the top "Gameplay"->"Papyrus Script Manager", search for "BodyBuildersMorph" then right-click and select "Compile" for the scripts you've edited. If you've made a conversion for a different morph type, or implemented male morphs, either post them in the support thread or upload them to LoversLab and I'll post a link here. I also prefer using these mods alongside Body Builders: Pumping Iron Shieldmaiden Muscle Slider Installation For this mod to have any affect, you need to install either RaceMenu or NiOverride, and have morphs built with Bodyslide. Some armor and body mods come with morphs pre-installed. If you see a file ending in ".tri" alongside the "_0.nif" and "_1.nif" files for an armor or body mod, then morphs have already been made. If not, then you will need to re-export the armor or body through BodySlide, making sure the "Build Morphs" box at the bottom left is checked. By default, the mod only supports UUNP and LE CBBE morphs, so if your body is morphing oddly or isn't changing you're likely using BHUNP or CBBE 3BA, or haven't built morphs for your armor or body. Once those pre-requisites are met, you can install this mod. Beyond the ones listed above, there shouldn't be any incompatibilities with any other mod. If you installed the mod on a new game, it's recommended to select "Force Morph Update" in the MCM, so your character starts off looking scrawny and slowly bulks up as their skills increase. Upgrading If you're using Body Builders version 1.x, you should type into the console "stopquest _BB_Quest", then uninstall the mod and make a clean save before installing versions 2.0 and above. Upgrading from 2.0 to 2.1 does not require any special instructions. Uninstallation Before uninstalling the mod, you should disable it through the MCM and select "Reset Player Morphs" in the MCM. If you had NPC morphs enabled and want to reset them, you can use the "Reset NPC Morphs" option in the MCM. If you don't want to do this manually, you can also use NetImmerse Override Cleaner.-
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- bodyslide
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Version 1.2.3
82,630 downloads
An extensive addiction and transformation mod. Implementing everything from alcoholism to tentacle addiction, and causing plenty of mischief from those addictions. Overview: Corruption is a catch-all mod for addictions, implementing as many as I could think of in a single system. The addictions range from substance abuse like alcoholism and drug addiction, to sexual fetishes like fellatio and bondage, to becoming to addicted to daedra and submitting to them as their plaything. All addictions are controlled and monitored by three character traits, Withdrawal, Addiction, and Corruption, as well as a shared trait Trauma. These determine gameplay benefits and penalties, can cause disturbing thoughts, and make your character act spontaneously without your control. Trauma is increased by entering bleedout or by being raped. When it is high enough it will cause disturbing thoughts and some gameplay penalties like lower experience rate, increased spell costs, and debuffed crafting skills. These penalties can be disabled in the MCM if they are too extreme for your playstyle. Trauma decays overtime, also configurable in the MCM, but can also be cured by increasing your Corruption in an addiction. Corruption is the trait that measures how far gone you are to an addiction. Every time you commit an addictive action, drinking a beer, wearing a chastity belt, fucking an atronach, your Corruption will increase. Your Corruption also increases through other actions, eating certain ingredients or lingering in certain places can increase your Corruption passively. Increasing Corruption through an addictive action decreases your Trauma at a 1:1 ratio if your Corruption is above a threshold. Your Corruption starts below zero, and naturally decays if you keep it below zero. If you become so lost in an addiction you get your Corruption above zero, then it becomes permanent, only cured by offering gems at a Divine's Shrine. However, becoming so invested in an addiction will also cause some gameplay benefits. Many addictions will cause some physical change to your character at high Corruption, this can be disabled in the MCM for each addiction. Addiction is the trait that measures how currently addicted you are to some action or substance. Addiction is increased by performing addictive actions, moreso when traumatized, and decays overtime, increasing Withdrawal at a 1:1 ratio. However, Addiction is bounded by your Corruption, unable to fall below it. So, your Withdrawal may constantly increase when at a positive Corruption. Both Addiction and Withdrawal determine how likely your character is to act spontaneously. Withdrawal is the trait that measures how badly you need some addictive substance or action. Withdrawal is increased when Addiction decays, by a 1:1 ratio, and decreases when performing addictive actions. Withdrawal also decays naturally if Addiction is at zero. Allowing your Withdrawal to increase will cause some disturbing thoughts and debilitating effects. Both Addiction and Withdrawal determine how likely your character is to act spontaneously. The rate at which these four traits change can be customized in the MCM. More details are listed in the MCM for each addiction's benefits, penalties, and transformations. List of Addictions: This is the current list of implemented addictions, and their transformations. All addictions start disabled, and must be enabled through the MCM menu. Alcoholism: Addiction to drinking alcohol. High Withdrawal causes you to spontaneously take and drink alcohol you see or are carrying. This can be prevented by wearing a closed gag. High Corruption gives you a beer belly. (Requires NIOverride and Bodyslide Morphs) Corruption can be decreased by placing gems at a Shrine of Mara. Dosing: Addiction to consuming skooma, moonsugur, lactacid (If Milk Mod Economy is Installed), and other drugs. High Withdrawal causes you to spontaneously take and consume drugs you see or are carrying. This can be prevented by wearing a closed gag. High Corruption causes emaciation. (Requires NIOverride and Bodyslide Morphs) Corruption can be decreased by placing gems at a Shrine of Mara. Feederism: Addiction to eating decadent and valuable food. High Withdrawal causes you to spontaneously take and eat food you see. This can be prevented by wearing a closed gag. High Corruption causes weight gain. (Requires NIOverride and Bodyslide Morphs) Corruption can be decreased by placing gems at a Shrine of Mara. Kleptomania: Addiction to stealing valuable items. High Withdrawal causes you to spontaneously take valuable items you see. This can be prevented by wearing wrist restraints. Corruption can be decreased by placing gems at a Shrine of Stendarr. Objectification (Requires Devious Devices): Addiction to wearing bondage devices or concealing masks. High Withdrawal causes you to spontaneously equip bondage devices you are carrying. Corruption can be decreased by placing gems at a Shrine of Stendarr. Exhibitionism: Addiction to being nude or wearing skimpy clothing. High Withdrawal causes you to spontaneously strip off non-skimpy clothing and make you reluctant to wear non-skimpy clothing. This can be prevented by wearing wrist restraints. Corruption can be decreased by placing gems at a Shrine of Dibella. Lactation (Requires SexLab or Milk Mod Economy): Addiction to being milked or having your breasts suckled. High Withdrawal causes you to spontaneously use nearby milk pumps and to spontaneously attempt to force others to suckle you. This can be prevented by wearing wrist restraints, a chastity bra, or a bondage suit. Withdrawal is capped by your current milk percent. High Corruption increases the size of your nipples. (Requires NIOverride and Bodyslide Morphs) Corruption can be decreased by placing gems at a Shrine of Zenithar. Cum Bathing (Requires SexLab): Addiction to feeling cum on your chest and body. High Withdrawal causes spontaneous attempts to sexually force yourself on men and male creatures. This can be prevented by wearing a chastity bra. Withdrawal is capped by either arousal or Corruption, whichever is highest. High Corruption causes breast expansion. (Requires NIOverride and Bodyslide Morphs) Corruption can be decreased by placing gems at a Shrine of Dibella. Cum Guzzling (Requires SexLab): Addiction to performing fellatio. High Withdrawal causes spontaneous attempts to suck off men and male creatures. This can be prevented by wearing a closed gag. Withdrawal is capped by either arousal or Corruption, whichever is highest. High Corruption plumps your lips. Corruption can be decreased by placing gems at a Shrine of Dibella. Vaginal Sex (Requires SexLab): Addiction to normal vaginal sex. High Withdrawal causes spontaneous attempts to sexually force yourself on others. This can be prevented by wearing a chastity belt or a vaginal plug. Withdrawal is capped by your arousal. High Corruption thickens your legs. (Requires NIOverride and Bodyslide Morphs) Corruption can be decreased by placing gems at a Shrine of Dibella. Anal Sex (Requires SexLab): Addiction to anal sex. High Withdrawal causes spontaneous attempts to sexually force yourself on others. This can be prevented by wearing a chastity belt that doesn't allow anal sex or an anal plug. Withdrawal is capped by your arousal. High Corruption plumps your ass. (Requires NIOverride and Bodyslide Morphs) Corruption can be decreased by placing gems at a Shrine of Dibella. Furry Sex (Requires SexLab): Addiction to sex with Khajiit, werewolves, and furry animals. High Withdrawal causes spontaneous attempts to sexually force yourself on Khajiit and furry animals. This can be prevented by wearing a chastity belt or wrist restraints. Withdrawal is capped by your arousal. High Corruption causes you to grow fur, a tail, and cat ears. (Requires Furry Transformation Files) Corruption can be decreased by placing gems at a Shrine of Kynareth. Scaly Sex (Requires SexLab): Addiction to sex with Argonians and dragons. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints. Withdrawal is capped by your arousal. High Corruption causes you to grow scales, a tail, and horns. (Requires Scaly Transformation Files) Corruption can be decreased by placing gems at a Shrine of Kynareth. Teratophilia (Requires SexLab): Addiction to sex with humanoid monsters like falmer, giants, hagravens, and trolls. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints. Withdrawal is capped by your arousal. High Corruption causes a monstrous transformation that gives you black marks on your skin. (Requires Monster Transformation Files) Corruption can be decreased by placing gems at a Shrine of Talos. Formicophilia (Requires SexLab): Addiction to sex with giant insects like frostbite spiders and chaurus. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints. Withdrawal is capped by your arousal. High Corruption causes a insectoid transformation that gives you chitinous spine. (Requires Insect Transformation Files) Corruption can be decreased by placing gems at a Shrine of Talos. Xenophilia (Requires SexLab or Estrus Chaurus+): Addiction to sex with tentacled creatures. High Withdrawal causes spontaneous attempts to sexually force yourself on them, and cause spontaneous tentacle attacks in caves. This can be prevented by wearing a chastity belt or wrist restraints. Withdrawal is capped by your arousal. High Corruption causes you to grow fish scales. (Requires Tentacle Transformation Files) Corruption can be decreased by placing gems at a Shrine of Talos. Daedraphilia (Requires SexLab): Addiction to sex with the daedra. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints. Withdrawal is capped by your arousal. High Corruption causes you to grow horns and causes your skin to split. (Requires Daedra Transformation Files) Corruption can be decreased by placing gems at a Shrine of Akatosh. Necrophilia (Requires SexLab): Addiction to sex with the undead. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints. Withdrawal is capped by your arousal. High Corruption causes your skin to crack and become grey. (Requires Undead Transformation Files) Corruption can be decreased by placing gems at a Shrine of Arkay. Agalmatophilia (Requires SexLab): Addiction to sex with automatons. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints. Withdrawal is capped by your arousal. High Corruption causes you to transform into a living china doll. (Requires Automaton Transformation Files) Corruption can be decreased by placing gems at a Shrine of Julianos. Arborphilia (Requires SexLab): Addiction to sex with spriggans. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints. Withdrawal is capped by your arousal. High Corruption causes you to transform into a dryad. (Requires Spriggan Transformation Files) Corruption can be decreased by placing gems at a Shrine of Kynareth. Compatibility: This mod only requires the base game for basic functionality, and doesn't modify any vanilla forms, so it should be compatible with almost everything, and with every mod list. The DLC and any other mods that are used by this mod can be installed beside it without any need for patches, with the exception of a DLC patch needed for the latter addictions. (Furry Sex - Arborphilia) The only mods that can cause compatibility issues are mods that change the player's "Skin" model, as that will prevent some transformations from happening. The following mods are supported and add to the experience: SexLab (Why do I even need to link this?) SexLab Aroused Redux Devious Devices Integration or Devious Devices 5.0 Milk Mod Economy Estrus Chaurus+ Third-Party Mod Support: The spontaneous addictive actions added by this mod can break other mods, like capture and slavery mods. So, I've added mod events for other mod authors to use that stop addictive actions. There is also an MCM toggle option to disable addictive actions as well. To stop addictive actions, simply send the mod event: SendModEvent("CorruptionStartBlock") To re-enable addictive actions, send the mod event: SendModEvent("CorruptionStopBlock") Mod authors should also register for the mod event "CorruptionPromptBlock", when this mod event is triggered, it means another mod has re-enabled actions. If your mod still needs actions to be blocked, send "CorruptionStartBlock" again. Future Updates: Additional addictions are definitely on the table for future updates, as well as more mods to incorporate. However, the current priority is to expand upon the addictions currently implemented; adding dialogue and npc comments, adding more player thoughts, and adding more player actions. Also, this is not the only mod I work on, and I have a life outside of Skyrim, so don't expect updates to be frequent. Credits: All-in-One HDT Animated Pussy Eyes of Aber Astaroth Horns Redone China Doll Race Half Dragon Race Homumkul Race Naiad Race TDN Equipable Horns Xenius Otherwordly Beings Mrissi's Tails of Troubles Thanks to everyone who posted on my writing suggestions thread for this mod! Change Log: BEFORE UPDATING to 1.1.x or Higher from 1.0.x: -Disable all transformations, and press "Force Transformation Update" in the MCM for all addictions you have enabled. -Disable all addictions. -Delete old version, then install new version. No Clean Save required. -Re-enable all addictions and transformations you use. After updating to 1.2.x from 1.1.x it is recommended you disable and re-enable any addictions currently running. 1.2.3 (6-12-21) (Recommended you disable and re-enable any enabled addictions) -MCM option to disable mod. Starts/stops controller quest -Added oral sextag to blowjob addiction -Add Orcs to Monster addiction -Add different trauma values from creatures and animals -Rework Weight Gain -Rework Beer Belly -Use Male Anims for overweight (Requires Dynamic Animation Replacer) -Make Addiction decay slower at high Withdrawal -Rework fat face mesh -Rework lip face mesh -Add breast expansion to exhibitionism -Treat all guards as amoral -Fixed falmer chest perk entry point not automatically applying -Make sex with creatures more traumatic than sex with humanoids -Added a gold/weight value threshold to food addiction -Added mults for trauma from different types of NPCs -Edited events to help prevent stack dumps -Make vaginal and anal plugs corrupting -Make milking machine cause vaginal addiction -Changed corruption. For every hour passed, corruption is checked. If check passes, addiction is increased based on corruption and trauma. -Allowed thoughts and some actions at withdrawal and addiction below 25 -Make npcs with non-zero relationship rank with player more likely to interact with you for sex -Added Radiant Prostitution compatibility. Working clothes considered sexy for exhibitionism -Alcohol/Food/Drug theft requires highter withdrawal and addiction -Implemented binging. Alcohol, Food, and Drug addictions can cause multiple items to be consumed at once. -Added food addiction causing periodic eating while carrying food -Replaced sex date check with dialogue globals -Make corruption decrease while wearing amulet or near shrines -Only arousal determines max withdrawal for sex addictions.-
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Hey all, I've started work on a mod revolving around bodyslide morphs. Currently I already have a sort of morphing alchemy system implemented, ie you can make potions that give your character absolute bazonkers. This is a fairly small system, so I want to add more meat to the mod before I release it. I'm thinking artifacts, idols, and other enchanted/cursed things that change your character's body progressively. I've gotten a few ideas from the fetish capitol that is DeviantArt, but I would like to hear all of your ideas first. If you have an idea for, or have a link to, an expansion-related scenario, let me know. Also, if anyone has a reference to read the XPMSE racemenu skeleton sliders, and how to convert those into scripting changes, let me know. I'm planning on making some gnome and amazon potions/artifacts as well, and I'd rather not spend some hours studying XPMSE's code to figure out how to implement them. Edit: One last thing, if anyone is willing to make some walk cycles and idles for expanded bodies, I will try to implement them. I'm talking about waddles for characters with tree-trunk thighs; pregnant women straining to keep themselves upright; and women with enormous breasts almost falling over with each step.
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2
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- expansion
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Hi i saw on this site a while ago some cc nsfw art for the sims. and i think it may have been in a collection possibly but in it there was some art that showed sexy bbw, fatty, belly etc art work for decor? can anyone remember this or help me out please?
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Body Builders View File The people of Skyrim can now have their bodies reflect their skills and abilities. SE Version provided by bved2 is available HERE. Overview The bodies of the player and supported NPCs will now be changed through NiOverride body morphs, depending on their current skill levels, to reflect their physical capabilties. Each skill has been given a set of morphs that bodies will start to resemble as the relevant skill increases. Your arms will become burly if you train in combat skills, your legs will become thick and toned if you train in stealth skills, and your breasts will swell from training in magical skills. If enabled, Stuffing and Weight Gain are also possible for players and NPCs. For the player, eating large quantities of food will distend your character's stomach, and will turn into body fat over time. Body weight is lost over time as well at a set rate. For NPCs, they can start with a certain amount of body weight based on their vanilla weight and current level. NPCs with high vanilla weight and low level will be larger than NPCs with low vanilla weight or high level. If you have a mod installed where you can feed NPCs, such as a survival/needs mod, feeding NPCs food will also increase their weight. Vampire players and NPCs won't gain or lose weight and will have a constant 'normal' weight by default. With SexLab Aroused installed, the bodies of the player and NPCs can also become curvier while aroused. For NPCs, their bodies will change to reflect their current skills and situation immediately after they are loaded into a cell or after some period of game time. For the player, the their character's body will slowly change over time as their skills, weight, and arousal changes. Selecting the option "Force Morph Update" in the MCM will immediately update the player's body to their current situation. Compatibility and Customizing By default, this mod supports armor and bodies based used with UUNP and LE CBBE. So, Male characters, BHUNP and CBBE 3BA are not supported out of the box. However, with 2.0 the mod has been restructured to easily allow other morphs to be integrated by editing and re-compiling the global morph scripts this mod uses. The global script "BodyBuildersMorphsScript" contains the morph names and corrections used throughout the mod. The other scripts starting with "BodyBuildersMorph..." are the morph presets assigned to the 18 vanilla skills, weight gain, stuffing, and arousal expansion. Change these as you will, then open the Creation Kit, select at the top "Gameplay"->"Papyrus Script Manager", search for "BodyBuildersMorph" then right-click and select "Compile" for the scripts you've edited. If you've made a conversion for a different morph type, or implemented male morphs, either post them in the support thread or upload them to LoversLab and I'll post a link here. I also prefer using these mods alongside Body Builders: Pumping Iron Shieldmaiden Muscle Slider Installation For this mod to have any affect, you need to install either RaceMenu or NiOverride, and have morphs built with Bodyslide. Some armor and body mods come with morphs pre-installed. If you see a file ending in ".tri" alongside the "_0.nif" and "_1.nif" files for an armor or body mod, then morphs have already been made. If not, then you will need to re-export the armor or body through BodySlide, making sure the "Build Morphs" box at the bottom left is checked. By default, the mod only supports UUNP and LE CBBE morphs, so if your body is morphing oddly or isn't changing you're likely using BHUNP or CBBE 3BA, or haven't built morphs for your armor or body. Once those pre-requisites are met, you can install this mod. Beyond the ones listed above, there shouldn't be any incompatibilities with any other mod. If you installed the mod on a new game, it's recommended to select "Force Morph Update" in the MCM, so your character starts off looking scrawny and slowly bulks up as their skills increase. Upgrading If you're using Body Builders version 1.x, you should type into the console "stopquest _BB_Quest", then uninstall the mod and make a clean save before installing versions 2.0 and above. Uninstallation Before uninstalling the mod, you should disable it through the MCM and select "Reset Player Morphs" in the MCM. If you had NPC morphs enabled and want to reset them, you can use the "Reset NPC Morphs" option in the MCM. If you don't want to do this manually, you can also use NetImmerse Override Cleaner. Submitter Code Serpent Submitted 12/15/2018 Category Other Requires Netimmerse Override (Or RaceMenu), Bodyslide Morph Enabled Armor Meshes Special Edition Compatible No
- 235 replies
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4
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- bodyslide
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