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DD Armorbench Unlocker View File Armor benches throughout the Commonwealth now include an automated lockpicking function that can remove restraints from Devious Devices, Kziitd Fetish Toolset, and Real Handcuffs. Devious Devices Armorbench Unlocker Why would I want this? I find myself cheating out of DD restraints a lot. There, I said it. After many many (many) hours spent struggling free of yokes or hopping back to Goodneighbor to buy a new key, I find I often just add a key to my inventory via console and go on my way. Boring? Yes, but better than spending a long, grueling hour sneaking across the map, only to have my new keys stolen again in short order. I want the sudden, non-consensual application of DD to have a notable effect on my gameplay... but my upper threshold for that effect is lower than it used to be. Enter DDBU, a compromise with myself. The Commonwealth sports a large number of pre-built armor benches in towns, dungeons, and abandoned buildings. With the right perks and a working settlement, you can scatter your own armor benches throughout the map as well. Finding your way to the nearest armor bench is a much more balanced proposition than the alternative, especially if you've been paying attention to your surroundings. Those random armor benches inside buildings and dungeons are no longer useless; they're a safety point to free yourself from bad situations. As an added feature, I find it gives me a new reason to build up settlement locations that I might otherwise ignore. Isn't there another mod with a similar effect? Sort of but not entirely. Real Handcuffs lets you use an owned workshop to cut open handcuffs (which, let's be honest, is where I got the idea in the first place). A couple other mods like Sexual Harassment and Boston Devious Helper use NPCs to unlock your devious devices. Plus of course Sex Attributes lets you spend an internal stat (willpower) to open DD restraints. Features and Other Gritty Details You can unlock your restraints at both owned and unowned armor benches. Owned benches are those appearing in settlements you control. Unowned benches are those in towns, dungeons, or the open world. Owned benches are free to use and have no restrictions. Unowned benches cost caps for every device you unlock. If you find yourself short of caps, you can try giving the machine a little “percussive maintenance”. With luck, you might bypass the collection routine and unlock your restraints for free! Or you might trigger the anti-tampering measures. Choose wisely! Both types of armor bench can unlock all Devious Devices and Kziitd Fetish Toolset restraints, as well as handcuffs from Real Handcuffs. However, shock collars from Real Handcuffs use an electronic locking mechanism that cannot be picked via mechanical means; thus, shock collars cannot be unlocked at armor benches. DDBU includes the following MCM settings: Hard Requirements -Vanilla Fallout 4 (no DLCs needed) -Devious Devices (hard requirement) -MCM, for mod settings and overall function. Optional Requirements -Kziitd Fetish Toolset (KFT DD Compatability Patch recommended). If installed, KFT devices can be removed in the same manner as other DD devices. -Real Handcuffs. If installed, handcuffs can be removed in the same manner as DD wrist cuffs. -Sex Attributes. If installed, certain stat penalties can occur after percussive maintenance failure. -Sexual Harassment. If installed, “nude” photos of you might end up in circulation after percussive maintenance failure. Known Issues -Ownership of an armor bench requires a linked, player-controlled workshop. Many “player housing” additions lack a workshop, which means pre-existing armor benches in these areas will probably be treated as unowned. In these cases, I suggest temporarily turning the unlock fees to zero. -Unlock fees for KFT items with multiple locks (e.g. wrists and ankles simultaneously) will include a charge for each lock when using “Unlock All”. -Individual KFT locks cannot be opened without the KFT DD Compatability Patch. “Unlock All” still works though. My Thanks To -Kimy for making Devious Devices, and Kharos for making Real Handcuffs: the two gold standards of FO4 playtime toys. -Egoballistic and kziitd for the astonishing and amazing Kziitd Fetish Toolset. -Nexus CK/Modder forums, whose search functions answered basically all of my latest questions without having to actually post any new threads. -Special thanks to the AAF Help discord for their assistance past, present, and future. -Honorable mention to Saya_Scarlett for the often thankless work of maintaining the AAF Fucking Manual. Permissions Feel free to re-post, re-host, patch, translate, and/or incorporate into your own mods as long as the result is freely available and not paywalled. Just give credit back to me and the original LL post. No support offered for sites outside of LL. Submitter spicydoritos Submitted 05/07/2021 Category Armor & Clothing Requires Devious Devices, MCM, Real Handcuffs (optional)
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Version 1.08
71,976 downloads
Armor benches throughout the Commonwealth now include an automated lockpicking function that can remove restraints from Devious Devices, Kziitd Fetish Toolset, and Real Handcuffs. Devious Devices Armorbench Unlocker Why would I want this? I find myself cheating out of DD restraints a lot. There, I said it. After many many (many) hours spent struggling free of yokes or hopping back to Goodneighbor to buy a new key, I find I often just add a key to my inventory via console and go on my way. Boring? Yes, but better than spending a long, grueling hour sneaking across the map, only to have my new keys stolen again in short order. I want the sudden, non-consensual application of DD to have a notable effect on my gameplay... but my upper threshold for that effect is lower than it used to be. Enter DDBU, a compromise with myself. The Commonwealth sports a large number of pre-built armor benches in towns, dungeons, and abandoned buildings. With the right perks and a working settlement, you can scatter your own armor benches throughout the map as well. Finding your way to the nearest armor bench is a much more balanced proposition than the alternative, especially if you've been paying attention to your surroundings. Those random armor benches inside buildings and dungeons are no longer useless; they're a safety point to free yourself from bad situations. As an added feature, I find it gives me a new reason to build up settlement locations that I might otherwise ignore. Isn't there another mod with a similar effect? Sort of but not entirely. Real Handcuffs lets you use an owned workshop to cut open handcuffs (which, let's be honest, is where I got the idea in the first place). A couple other mods like Sexual Harassment and Boston Devious Helper use NPCs to unlock your devious devices. Plus of course Sex Attributes lets you spend an internal stat (willpower) to open DD restraints. Features and Other Gritty Details You can unlock your restraints at both owned and unowned armor benches. Owned benches are those appearing in settlements you control. Unowned benches are those in towns, dungeons, or the open world. Owned benches are free to use and have no restrictions. Unowned benches cost caps for every device you unlock. If you find yourself short of caps, you can try giving the machine a little “percussive maintenance”. With luck, you might bypass the collection routine and unlock your restraints for free! Or you might trigger the anti-tampering measures. Choose wisely! Both types of armor bench can unlock all Devious Devices and Kziitd Fetish Toolset restraints, as well as handcuffs from Real Handcuffs. However, shock collars from Real Handcuffs use an electronic locking mechanism that cannot be picked via mechanical means; thus, shock collars cannot be unlocked at armor benches. DDBU includes the following MCM settings: Hard Requirements -Vanilla Fallout 4 (no DLCs needed) -Devious Devices (hard requirement) -MCM, for mod settings and overall function. Optional Requirements -Kziitd Fetish Toolset (KFT DD Compatability Patch recommended). If installed, KFT devices can be removed in the same manner as other DD devices. -Real Handcuffs. If installed, handcuffs can be removed in the same manner as DD wrist cuffs. -Sex Attributes. If installed, certain stat penalties can occur after percussive maintenance failure. -Sexual Harassment. If installed, “nude” photos of you might end up in circulation after percussive maintenance failure. Known Issues -Ownership of an armor bench requires a linked, player-controlled workshop. Many “player housing” additions lack a workshop, which means pre-existing armor benches in these areas will probably be treated as unowned. In these cases, I suggest temporarily turning the unlock fees to zero. -Unlock fees for KFT items with multiple locks (e.g. wrists and ankles simultaneously) will include a charge for each lock when using “Unlock All”. -Individual KFT locks cannot be opened without the KFT DD Compatability Patch. “Unlock All” still works though. My Thanks To -Kimy for making Devious Devices, and Kharos for making Real Handcuffs: the two gold standards of FO4 playtime toys. -Egoballistic and kziitd for the astonishing and amazing Kziitd Fetish Toolset. -Nexus CK/Modder forums, whose search functions answered basically all of my latest questions without having to actually post any new threads. -Special thanks to the AAF Help discord for their assistance past, present, and future. -Honorable mention to Saya_Scarlett for the often thankless work of maintaining the AAF Fucking Manual. Permissions Feel free to re-post, re-host, patch, translate, and/or incorporate into your own mods as long as the result is freely available and not paywalled. Just give credit back to me and the original LL post. No support offered for sites outside of LL.-
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Version 0.1
49 downloads
I'm pretty happy with QuickLootEE and Mysticism, but one thing that irritated me when using "unlock" alteration spells with Mysticism is that it forced open the container menu rather than using QuickLootEE. And that menu didn't get focus, so I either had to close it and reopen, or use the keyboard. Got to the point I'd just rather pick the lock rather than practice my Alteration skill. So I fixed it. (At least for QuickLootEE users - I doubt this works with QuickLootRE unless it has the "open when unlocked" feature shown in SS 2.) This is compatible with Vokriinator Black as I use that too. This simply removes the forced container activate via script so that QuickLootEE can do its job. Pairs well with No Lockpick Activate (SKSE) - Updated. (in fact it might be required, haven't tested without it yet) No plugin, drop in replacement scripts - safe midgame.-
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View File Mysticism QuickLootEE Unlock Patch I'm pretty happy with QuickLootEE and Mysticism, but one thing that irritated me when using "unlock" alteration spells with Mysticism is that it forced open the container menu rather than using QuickLootEE. And that menu didn't get focus, so I either had to close it and reopen, or use the keyboard. Got to the point I'd just rather pick the lock rather than practice my Alteration skill. So I fixed it. (At least for QuickLootEE users - I doubt this works with QuickLootRE unless it has the "open when unlocked" feature shown in SS 2.) This is compatible with Vokriinator Black as I use that too. This simply removes the forced container activate via script so that QuickLootEE can do its job. Pairs well with No Lockpick Activate (SKSE) - Updated. (in fact it might be required, haven't tested without it yet) Works fine without it, but then your other containers won't be right without "open when unlocked" toggled on. No plugin, drop in replacement scripts - safe midgame. Submitter km4387 Submitted 03/29/2024 Category Regular Mods Requires Mysticism, QuickLootEE, No Lockpick Activate (SKSE) - Updated Regular Edition Compatible No
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Version 1.1.4
12,334 downloads
UPDATE for 0.18b: The achievements mod is now part of the base game! Downloading this mod is no longer necessary. I'll continue working with Aphrodite to add new achievements when sensible, particularly as new content is added to the game. I'll be releasing a guide on adding achievements to the base game soon. Adds an achievement system and menu to X-Change Life, as well as support for mod achievements! As of Nov 13, 2023, the mod contains 45 total achievements. Of these 45, currently 34 are visible by default, and the remaining 11 are secret achievements, which need to be discovered organically. Every hidden achievement also increases your XP multiplier, so if you want to improve your future playthrus, find as many achievements as possible and keep carrying them over! Note that using Cheat functions will disabled achievements on a given save, so make sure not to use the cheat menu on a save you care about. Achievements are unlocked in the background as you progress through the game normally. Any achievements you unlock will be presented at the end of the day, as well as any rewards you might have earned for your efforts. Some achievements are hidden -- you'll just have to try and find them by playing the game in new ways! All visible achievements can be completed in the same save, if you're willing to grind. Achievements persist between save files; if you don't have them all, try restarting the game and playing in a new style! Additionally, the tip jar at the mall offers hints on some rarer achievements. Lastly, notifications (if enabled) will always occur the first time you unlock an achievement in a given save file, so you're never missing out on a reward from any achievements. Installation: Use the modloader to add the Achievement Mod zip file to your game. Base game passages edited: :: menu :: load button :: save game button-
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View File Achievements [XCL] [0.18a] [DISCONTINUED] UPDATE for 0.18a: New save file STRONGLY recommended; some achievements have their conditions changed and will not display if carried over from a 0.17a save file. If you carry over a 0.17a save, there may be errors; please report them in the mod bug reports and I'll try and fix what I can. Adds an achievement system and menu to X-Change Life, as well as support for mod achievements! As of Nov 13, 2023, the mod contains 45 total achievements. Of these 45, currently 34 are visible by default, and the remaining 11 are secret achievements, which need to be discovered organically. Every hidden achievement also increases your XP multiplier, so if you want to improve your future playthrus, find as many achievements as possible and keep carrying them over! Note that using Cheat functions will disabled achievements on a given save, so make sure not to use the cheat menu on a save you care about. Achievements are unlocked in the background as you progress through the game normally. Any achievements you unlock will be presented at the end of the day, as well as any rewards you might have earned for your efforts. Some achievements are hidden -- you'll just have to try and find them by playing the game in new ways! All visible achievements can be completed in the same save, if you're willing to grind. Achievements persist between save files; if you don't have them all, try restarting the game and playing in a new style! Additionally, the tip jar at the mall offers hints on some rarer achievements. Lastly, notifications (if enabled) will always occur the first time you unlock an achievement in a given save file, so you're never missing out on a reward from any achievements. Installation: Use the modloader to add the Achievement Mod zip file to your game. Base game passages edited: :: menu :: load button :: save game button Submitter datdude69 Submitted 07/05/2023 Category X-Change Life
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Version 1.0
610 downloads
Description This mod will place a book in 'The sleeping giant inn' in Riverwood. It's located on the left side of the bar. Reading the book will ask the player if they want to enable fast travel map markers to the cities of Skyrim Dawnstar Falkreath Markarth Morthal Riften Solitude Whiterun Windhelm Winterhold So you can travel to all the cities without having to visit them first. Installation -Install with a Mod Manager -Unpack the zip and place the 2 files in the Skyrim data folder. Uninstallation -Uninstall with a Mod Manager -Remove FastTravelBook.bsa and FastTravelBook.esp from the Skyrim data folder. -
On the console versions of DOA5 in the replay mode you can lock the camera into place by clicking the right thumbstick, preventing the camera from jolting during events such as a character getting thrown or anything at all really. Would love to see a mod that has a similar effect because creating Ryona content on PC is frustrating or basically impossible with all the insane camera jumping.
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File Name: City fast travel unlocker File Submitter: naaitsab File Submitted: 27 Apr 2014 File Category: Other Requires: Latest Skyrim version, no other requirements Description This mod will place a book in 'The sleeping giant inn' in Riverwood. It's located on the left side of the bar. Reading the book will ask the player if they want to enable fast travel map markers to the cities of Skyrim Dawnstar Falkreath Markarth Morthal Riften Solitude Whiterun Windhelm Winterhold So you can travel to all the cities without having to visit them first. Installation -Install with a Mod Manager -Unpack the zip and place the 2 files in the Skyrim data folder. Uninstallation -Uninstall with a Mod Manager -Remove FastTravelBook.bsa and FastTravelBook.esp from the Skyrim data folder. Click here to download this file