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Since this seems like the best place to ask and there aren't really any tutorials/resources (or folks to ask directly). And many here are accomplished coders and modders. Hopefully I'm not upsetting anyone or breaking the rules talking about unity. Not to mention how comprehensive and vast the frameworks of Wicked Whims and SexLabs. Would people consider making frameworks like the previously mentioned for Unity games? or would that be too much of a grey zone for folks. There happens to be a lot of usage of BepInEx and Harmony and dnSpy. dnSpy has an amazing write-up faq-sheet. https://github.com/0xd4d/dnSpy/wiki/Debugging-Unity-Games But I'm unable to... Admittedly, Connect the dots. Get it running correctly, And build a proper workflow. Making/creating an add-on sideload to integrate a framework would be amazing specifically adding animations to say something like AI＊Shoujo or recent title. Ideally, I want to add animations. Do I attempt to learn Unity? Should I get a .NET dev environment setup? Work on the tutorials from tutorials and guides? as well as going through modders resources? Has anyone tried or have they gotten stuck at a particular point? Or is it something I'd have to beg wheedle and cajole through someones patreon's paywall? Thank you for your time.
Ok this is my first tutorial so hear me out on that. This tutorial will guide you step by step on how to get CITRUS HEADS HD by blabba https://www.nexusmods.com/skyrim/mods/58989? converted to work on Skyrim SE 1. Download .nif optimizer https://www.nexusmods.com/skyrimspecialedition/mods/4089, BSA Extractor https://www.nexusmods.com/skyrimspecialedition/mods/974/, and Creation Kit 2. Make sure you have CITRUS HEADS HD by blabba https://www.nexusmods.com/skyrim/mods/58989? 3. Make a folder called "DATA" on you're desktop this is just a temporary place to hold files 4. Extract the bsa and esp from Citrus Heads and use open the BAE.exe in BSA Extractor drag and drop CitrusHead - Standalone.bsa, Click extract and drop into the DATA folder I had you make on you're desktop. 5. Now extract nif optimizer and run SSE NIF Optimizer.exe and browse for the mesh folder that is in DATA and select it. Now under options THIS IS IMPORTANT tick the Head Parts Only box and click optimize. 6. Now we're going to pack that mesh folder back into a bsa and bsl file. Make sure you have Creation Kit. Go to >> Steam\SteamApps\common\Skyrim Special Edition\Tools\Archive and click Archive.exe when that opens click edit then Add Directory. Remember that Mesh folder in DATA? Browse for that folder and select that 7. Tick the boxes for Meshes, Retain File Names, and Retain File Name Offsets. Then click File > Save As name the File name is CitrusHead - Standalone and save it into you're DATA folder 8. You can now delete the Mesh folder in DATA you no longer need that 9. Now drag and drop the CitrusHead - Standalone.esp, CitrusHead - Standalone.bsl, and CitrusHead - Standalone.bsa into Steam\SteamApps\common\Skyrim Special Edition\Data 10. Open Creation Kit. Once it loads click file > Data and tick CitrusHead - Standalone.esp then Set as Active File and OK. Ignore any errors and this may take sometime to finish. Once CK is done Click File Save, then Save and Push Plugin to PC then Exit 11. Now go back into Steam\SteamApps\common\Skyrim Special Edition\Data and grab you're CitrusHead - Standalone.esp, CitrusHead - Standalone.bsl, and CitrusHead - Standalone.bsa files move them into a new folder and name is something like CITRUS Head - Standalone-58989-BUBBLEGUM SE and either use 7zip or Winrar my preference and zip it up 12. Use whatever mod manager you like and install it and Enjoy! I made this for people like me who were tyring to figure out how to use CITRUS head in Skyrim SE but couldn't find any tutorials on how so I figured it out I also recommend https://www.youtube.com/watch?v=nIk3DWmiRXY&lc=z230jdqpklj4ipf5404t1aokg1efhrqajdjcpvau1u0fbk0h00410 to convert Racemenu to Skyrim SE so you can import Oldrim characters. Have a good day!