Search the Community
Showing results for tags 'specialedition'.
-
Okay, so i installed sexlab for the first time. And so far its going pretty good. BUT! When i try to have sex with humans, it teleports me to a giant camp, and then (while we are doing the animation) we are flung a certain distance into the air. And this happens everytime i try to "do it". I haven't tried with creatures yet, but i will probably get the same result.
-
- sexlab
- specialedition
-
(and 2 more)
Tagged with:
-
Follower Player Dynamic Arousal SE View File FYI: Currently working on an update to add an MCM, probably will be out in a few days. In the meantime you can try the mod out, but can't change any settings. SexLab Aroused has time-based and nudity-based arousal, but what happened to arousing people with your actions? This is a lightweight mod that adds arousal to followers and/or the player when certain events happen through the course of a normal playthrough. Arousal increase when: -Starting brawls -Winning brawls -Killing enemies--not friends or innocents (arousal amount based on difference between victim and killer's level, how close killer was to death, whether the victim is a special actor, dragon, dragon priest, dwarven centurion, etc.) -Performing kill moves on enemies (only player kill moves) -Shouting (mostly just during combat, only player shouts) -Increasing skills (arousal amount based on skill level) -Learning new words of power -Discovering scenic views -Arranging your wedding with the priest -Saying "I do" at your wedding -Casting dramatic high-level spells (only adds arousal occasionally) -Casting healing on others (only adds arousal occasionally) -Exiting water naked (only works for player) -Consuming arousing food/ingredients (arousal amount based on what foodstuff it is, only works on player) Arousal decrease when: -Losing brawls -Killing friends or innocents -Consuming arousal-decreasing food/ingredients (arousal amount based on what foodstuff it is, only works on player) Other factors affecting arousal: -Sexual orientation: Actors will only be aroused by other actors they're interested in. (You can change the gender preference in the SLA settings) -The exception to the above is combat. Combat events from the CK have a bug where the correct killer is not registered. So, everyone is aroused by combat regardless of orientation. -Self-arousal: Exhibitionists will always be aroused by their own actions while everyone else has a chance to be. -Arousal amount affected by random chance. How it works in-game: Notifications in the top-left corner of the screen inform you of arousal events when they occur. The arousal is added to the actor's exposure. Exposure rates are untouched but factored in when increasing arousal. There is no MCM for this currently. Just drop it in and play. I don't have a lot of resources I can give to this mod, so if someone would like to add/change something, feel free to make your own version. Source code is included. For those interested in how it works behind the scenes: This is an event-driven mod. There is no continuous polling (except during a brawl). Events are registered in the story manager (Character -> SM Event Node in the CK's object window). This then fires off a quest specific for that event-type. All my stuff begins with "FPDA" so you can just search that term to see everything. Each quest has scripts attached which receive events on the start of the quest. That code handles the events, adds appropriate arousal (all arousal change goes through my FPDAChangeArousal.psc script), and then stops the quest. So, these quests should only be running for the blip in time needed to handle the event. The exception is the FPDAPlayerQuest is start game enabled and always running so that the player alias can receive its events. But, there is no continuous polling there. Followers are found by populating aliases on the quest at the time the quest is started. "Allow dead" is checked on these aliases so that followers in a bleed-out state can still receive arousal. But, really dead actors are filtered out in my scripts. The conditions used to populate the follower aliases are pretty broad and sometimes pickup unexpected actors. This is intentional to maximize compatibility with different follower management mods. A maximum of 5 followers can be aroused by a single event (because I only bothered to make 5 follower aliases). Notes on requirements: -Some ingredients from the 3 DLC's (Dawnguard, Dragonborn, Hearthfire) increase/lower player arousal when consumed. -SKSE is required for Form.GetName(), Quest.GetAliasByName(), Spell.GetNthEffectMagicEffect(), and possibly others. It is already required by SexLab, so I don't think this should be a problem. Submitter L0rd0fT0rm3nt_ Submitted 09/11/2022 Category Adult Mods Requires Skyrim SE, SexLab, SexLab Aroused, SKSE Regular Edition Compatible
- 16 replies
-
3
-
- special editon
- specialedition
-
(and 4 more)
Tagged with:
-
all of the screenshots i DIDN'T crop are on the mod page, which can be opened by clicking the cool logo up top^i made it myself and its a link so you should totally go visit... and endorse of course next time will have bigger booties, expect a bit of a break, i've been cranking out content lately. truly yours daedal
-
newrim Skyrim SE Scenery Selections #5: Bright
daedal posted a blog entry in DAEDALS DOMAIN - a skyrim SE butt blog
hope u like have a nice day truly yours daedal -
NAME: Skeever Problem STATUS: Finished. RATING: NSFW. PLOT: A foreigner wakes up in the Honningbrew Meadery. She has been rescued by Sabjorn and she owes him her life.
- 3 comments
-
22
-
skyrimsse Skyrim SE Scenery Selections #12: Mostly Green
daedal posted a blog entry in DAEDALS DOMAIN - a skyrim SE butt blog
"Green is the prime color of the world, and that from which its loveliness arises. " -Pedro Calderon de la Barca- 6 comments
-
10
-
Version 2.0.0
7,212 downloads
SexLab Aroused has time-based and nudity-based arousal, but what happened to arousing people with your actions? This is a lightweight* mod that adds arousal to followers and/or the player when certain events happen through the course of a normal playthrough. Arousal increase when: -Starting brawls -Winning brawls -Killing enemies--not friends or innocents (arousal amount based on difference between victim and killer's level, how close killer was to death, whether the victim is a special actor, dragon, dragon priest, dwarven centurion, etc.) -Performing kill moves on enemies (only player kill moves) -Shouting (mostly just during combat, only player shouts) -Increasing skills (arousal amount based on skill level) -Learning new words of power -Discovering scenic views -Arranging your wedding with the priest -Saying "I do" at your wedding -Casting dramatic high-level spells (only adds arousal occasionally) -Casting healing on others (only adds arousal occasionally) -Exiting water naked (only works for player) -Devouring a dragon's soul -Clearing a location/dungeon -Completing a quest -Consuming arousing food/ingredients (arousal amount based on what foodstuff it is, only works on player) Arousal decrease when: -Losing brawls -Killing friends or innocents -Consuming arousal-decreasing food/ingredients (arousal amount based on what foodstuff it is, only works on player) Other factors affecting arousal: -Sexual orientation: Actors will only be aroused by other actors they're interested in. (You can change the gender preference in the SLA settings) -The exception to the above is combat. Combat events from the CK have a bug where the correct killer is not registered. So, everyone is aroused by combat regardless of orientation. -Self-arousal: Exhibitionists will always be aroused by their own actions while everyone else has a chance to be. -Sexual tension: Controlled by a checkbox in the MCM. If enabled, actors cannot gain arousal from any event unless there is an actor of sexual interest to them currently in the party. -Arousal amount affected by random chance. How it works in-game: Notifications in the top-left corner of the screen inform you of arousal events when they occur. The arousal is added to the actor's exposure. Exposure rates are untouched but factored in when increasing arousal. No configuration is required, but an MCM is included (V2.0.0+). In the MCM, you can disable the notifications and control the arousal amounts per event. If you do not want a certain arousal event, set its arousal multiplier to 0. This in most cases will prevent launching the respective quests and the calculations that go with it. For those interested in how it works behind the scenes: This is an event-driven mod. There is no continuous polling (except during a brawl). Events are registered in the story manager (Character -> SM Event Node in the CK's object window). This then fires off a quest specific for that event-type. All my stuff begins with "FPDA" so you can just search that term to see everything. Each quest has scripts attached which receive events on the start of the quest. That code handles the events, adds appropriate arousal (all arousal change goes through my FPDAChangeArousal.psc script), and then stops the quest. So, these quests should only be running for the blip in time needed to handle the event. The exception is that both FPDAPlayerQuest and FPDAMCMQuest are start game enabled and always running so that the player alias for each can receive its events. But, there is no continuous polling in either. Followers are found by populating aliases on the quest at the time the quest is started. "Allow dead" is checked on these aliases so that followers in a bleed-out state can still receive arousal. But, really dead actors are filtered out in my scripts. The conditions used to populate the follower aliases are pretty broad and sometimes pickup unexpected actors. This is intentional to maximize compatibility with different follower management mods. A maximum of 5 followers can be aroused by a single event (because I only bothered to make 5 follower aliases). Future revisions, versions: I may from time to time have availability to add or change something (no promise). But, in general I will have limited availability. So if someone would like to add/change something, feel free to make your own version, port, etc. (no need to ask). Source code is included. Notes on requirements: -SkyUI is required for V2.0.0+ (because I added an MCM) -Some ingredients from the 3 DLC's (Dawnguard, Dragonborn, Hearthfire) increase/lower player arousal when consumed. -SKSE is required for Form.GetName(), Quest.GetAliasByName(), Spell.GetNthEffectMagicEffect(), and possibly others. It is already required by SexLab, so I don't think this should be a problem. -I generically put "SexLab Aroused" as a requirement. You need some version of it. I am not sure if it matters what version/edition. *Note on performance: I called it lightweight for the following reasons: -It is event-driven (no polling outside of when the player is brawling) -It is a very small file with no assets (only code) -It requires no set up (but can be optionally configured in the MCM) -I have encountered no performance hit (but I have a nice laptop) These are the only possible concerns I can think of regarding performance: -The mod adds 20-30 global variables (mostly floats and mostly for the MCM). But, Skyrim already has hundreds. I think this is a miniscule impact on memory. -The kill actor and cast magic quests have a modest amount of calculations in them to determine arousal. But again, I've seen no performance impact. They can be disabled if desired in the MCM to avoid calculations. Q/A: Q (theoretically conceived voice in my head): These seem like normal events in a playthrough. I thought these were arousing events? Also why is it so violent? A (censored): You are the ****ing dragonborn, not some frolicking lagamorphic milk-drinking-type. You arouse your ****ing companions with the ****ing brawn and breadth of your chest hairs and how many dragon souls you've devoured (even if this is your 20th playthrough and you hate every time a dragon shows up). Shouldn't you expect this by now? Also, its hard to get any event to trigger, half of them are not working in the CK. And I lack some creativity.-
22
-
- special editon
- specialedition
-
(and 4 more)
Tagged with:
-
I just switched over to special edition finally, and right now I installed all the cbbe and smp files needed for it to work...but it doesn't. First the breast and butt of all females sunk into the ground, I then installed CBBE 3BBB last and now they dont sink, but just sit there in the same space. When I duck it stays in the air...dont know what I did wrong I followed all the instructions. What is my mod list supposed to look like? I'll upload it. Please help me out here
-
For Immersive creatures Special Edition Bad Dog's addon "Bad Dog himself told me he is working on another mod at current time but will work on Immersive creatures again maybe around fall." Just so people know it is planned. For the life of me this is annoying that it's not ported to Special Edition yet. I am going to try some creation kit porting. For the first time modding as well. I'll update my progress if I am successful. If anyone is better then me at doing this sort of thing help is appreciated. All credits go to the mod authors of these mods. First progress Edit: I can't access the files without the old .esp's from back in the day. Welp. (I found them eventually) Second progress Edit: I got everything running, got the old .esp's, finally for the first time using creation kit. And going to have to use Nif Optimizer to convert all the old meshes. This is going to be fun. I don't know though how the old .esps are going to be though as they will need renaming and probably some other stuff to which I have absolute no experience in. And this isn't my mod either it's Bad Dogs. So I have no idea what to really do. But I am learning as I go. I reached out to him to see if he was working on it currently. Seems like he was though but not sure. I've talked to him back in the day so he knows me. At least I hope he does remember me. ? Third Progress Edit: Thanks to MadMansGun for the link to the More Nasty Critters Special Edition. I thought it included Immersive creatures but it did not. My mistake lol. Lost in confusion in so many threads. Still working. Fourth Progress Edit: Bad Dog himself told me he is working on another mod at current time but will work on Immersive creatures again maybe around fall. So that is cool. However Bad Dog's Immersive creatures Special Edition for sexlab will have to be redone by scratch because of all the old esp's needed to get the old one working as they are all needed as master files and dependent on others. Bad Dog has given me permission to continue to but if I am not successful he will get to it himself. https://www.nexusmods.com/skyrimspecialedition/mods/12680 Going to need this to. Thanks MadMansGun for giving this link to me! Special Edition!!!!!!! For more nasty critters.
-
Before I begin I'd like to say thanks and all credit goes to Anton0028 *and whoever helped* for making these tools. This tutorial will cover how to pose your character in blender and then put the pose into Skyrim. So you talented people can make even better screenshots. This is not an animation tutorial, although I believe it's possible. I don't know how to do more than one person pose. Sorry. Video is at the bottom of this guide. There is no commentary and I only take you to steps 9 since I currently don't have Skyrim installed. (Be sure to watch in 1080p as 720p makes things look fuzzy(?)) The video is meant to be something you can follow along with if you're stuck with something in the text version. Any questions feel free to message me. You'll need: OLDRIM SE Winrar/7zip FNIS Spells oldrim / FNIS Spells SE And obviously a legal copy of Skyrim. Let's begin: OLDRIM This will assume you used Anton's tools and not the updated N3+ version. It's pretty much the same either way aprt from the rig being different. SE 1. Your new file will be set as your idle pose. (This is just for quick testing.) Now make a folder structure like this: testpose > meshes > actors > character > animations > female > Drop your idle .hkx file here. zip your testpose folder up and install it like any other mod. 2. Run FNIS (make sure "GENDER Specific Animations" is checked. 3. Once you load Skyrim up your character will/should be in the pose you made. 4. Now, obviously this is an idle pose so we can't use this. So when you rename the file, just rename it to one of the FNIS spells animations. To find the animations go to MO/2 and type FNIS Spells in the search box, right click, Open in explorer > Meshes > actors > characters > animations > FNISSpells > "back any one of these up (FNISSPa001 for example.) rename your custom pose to "FNISSPa001" and replace it with the one in the above folder. (Sorry I don't know how to find it for NMM, but I'm assuming it's similar.) 5. Run FNIS again. (You won't get any visual cue that it's working like before. So just jump in game and see if it is. Credit and thanks to amply for figuring out you might not have to run FNIS every single time. (I haven't tested this myself.) Also thanks to Funnybizness for helping me out with my custom pose goal. 6. Once in game find your FNIS spells (Selection and Player) 7. Now cast the Player idle spell. If you're still stuck: Click for video Now go and make more awesome poses/animations. You're also able to make SLAL packs, but that requires a little be more time and work. I may add onto this guide if enough people request it.
-
I know the port has been hidden by the author but it doesn’t look like their overhaul is coming out anytime soon since it’s been hidden since May. I’ve already found the mod itself but I’m looking for the other part of the mod that allows you to have more colors for your aspect like blue or green? I’ve already tried Modpiracy on Reddit without luck and I was hoping I would have more luck here. please if anyone happens to have the SSE version of the more colors for more Draconic dragon aspect I’d really appreciate it!
-
- sse
- specialedition
-
(and 5 more)
Tagged with:
-
Are there any mods, besides milkmod which does not work for me, out there for cum food/drink items? Or is anyone interested in making one such mod? Doesn't have to have an animation for it or anything, I`d just like the cum item as drink or food. Maybe with a little creativity like cum soup, semen mead, roasted steak with cum dressing, sperm bread, ect. For special edition.
-
Are there any Sex toy/Dildo models for Skyrim Special Edition? I know that various sex scenes involve toys, but I mean more as items in the world. To buy and sell a dildo?
-
Hello there! So my mod is working just fine, but I can’t make more Milk maids after I made the first one. I have lactacid and everything, but the option after “Hey there” just simply doesn’t pop up. Also a little side question: I see you can make a “Milk slave”, but is there a difference?
- 1 reply
-
- mme
- milk mod economy
-
(and 4 more)
Tagged with:
-
I cant find a good slave dungeon that works with zaz and functions on special edition. Any suggestions for a noob to the modded world of skyrim
-
Sexlab Strapon 3BA Bodyslide SE
kretarias posted a topic in Request & Find - Skyrim Adult & Sex Mods
Can someone share a 3BA bodyslide file for the default Sexlab Strapon? -
I tried to add a LE CBBE outfit to SE but, it caused the clothes to not be attached to the body. I have attached photos of what it looks like. So far, what I have done is: 1. Use Cathedral Assets Optimizer to unpack the bsa 2. Run the whole file through NIF Optimizer 3. Open in Creative Kit to change the form of the plugin 4. Make sure the body slots are used correctly 5. Made sure the weights were added on via SSEdit 6. Batch build all the outfits in Bodyslide Am I missing something or did I mess up one of the stated steps?
-
- specialedition
- outfit
-
(and 4 more)
Tagged with: