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View File The Isle of Mara v4.1 Updated - v 4.1 small fix to stop freezing during the Dragonbottom quest (should be safe to update as long as you haven't started that quest yet) I got bored, so played around with this some more. This update adds some extra things I thought were fun as well as correcting a variety of bugs. It's at least 70% more perverted now. In particular: New major quest - if you claim your rightful place as the Prophet you can now capture the town of Riften and enslave all its men (NB I make no guarantees about the effects on any other quests in and around Riften...but its not game breaking). Minor quest - you can now help Master Crandor experiment with the exciting possibilities of Mpreg. Misc quests - a variety of new misc quests scattered about the island for flavour. Crime - the island now has its own crime system complete with a bunch of unpleasant punishments for you if you break the law. Pole dancing - you can now dance in the island's inn. Atmosphere - the island now includes a variety of new dwemer devices - like a branding machine and electro-stimulator. It will also make use of slavetats if installed. New Animations - the mod now makes use of many of the more awesome animations that have recently been developed (see credits below). SL Animation loader support - to solve problems with the right animations not being enabled for certain scenes the mod now has its SLAL package. Enable the Isle of Mara animations in SLAL and you'll have all the rights animations in each scene. Bug fixes - galore, especially in the quest that occurs after you side with Malbronus. It should also now be possible to fight Malbronus bug free, It would be best to uninstall the old version and restart the quest from a pre-quest save. I can't garantee that this will work for saves where the quest has been started. Summary Sick of all those quests that assume you're a woman before they enslave you? Are you a male adventurer who wants to get enslaved by some other hot men in Skyrim? Then look no further. This mod provides about 2 hours of questing based around hot man on man action (though you're free to play a chick too if you can live with some odd pronoun usage). The story is based around a mysterious quest for the Companions that the PC is asked to go along on accompanied by Farkas and Vilkas. It doesn't go so well and results in a lot of butt-sex. Seriously, tons of it. While playing the quest its probably best just going with the flow and not trying to do clever/game-breaking things...because you will probably break the quest. Starting the quest To start the quest you need to be the Harbringer of the Companions. Then go and speak to Aela the Huntress. Alternatively using the console you can just input: SetStage melislemainquest 10 and you're off. Requirements (updated) All the official expansions Sexlab SL Animation loader Sexlab Aroused Redux Fuz Ro D-oh Latest ZaZ animation pack - you need the pillory animations active as a minimum. Devious devices - Assets and integration and expansion Devious Devices for him Estrus for Skyrim Latest version of More nasty critters- creature animations need to be enabled in SL for the mod to work. Recommended SoS Body HDT - if you want to get the mpreg quest working properly, SAM will also work Slavetats Revealing Armors for SOS SOS clothing conversion (if you are using SoS) Shake it Dance Animations Credits All the awesome mod makers who made the above requirements. The great Komotor's Animations (the animations were designed for females, so make sure you download the original to see them looking their best as they were designed). The awesome Forerunner414's FunnyBiz SLAL Pack - for the great animation resources. The wonderful Branding device of doom mod. Compatibility There's nothing that this should be incompatible with this mod but other mods which cause NPCs to acquire packages (for example Spectator crowds) will screw with the quite delicate world so its best to turn them off while playing. Stability The mod is script heavy so expect the odd crash, particularly when transitioning between areas. Installation (Updated) Install the requirements above. Install this mod. Use a mod manager. The mod will work best last in your load order. Run FNIS for users to get the animations working In game - enable the Isle of Mara animations through SL Animation loader. Uninstall Use a mod manager or delete the files manually. Know issues & conflicts Won't work with mods that dick with the cities too much, like 'Holds the city overhaul' If slaves are just standing around try resting for an hour - that seems to make them trigger their AI packages and start their animations Connecting a Mod to Isle of Mara Exactly as per the tweaked version: if you are making a mod you can connect it to isle of mara through the hooking quest below. module name: Debauchery.esp quest: melislehookquest stage:10 Submitter quimboles Submitted 06/13/2015 Category Quest Requires Special Edition Compatible
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Sanguine Debauchery enhanced: SD+ (January 2022) View File Obedience is freedom. Sanguine's Debauchery is a mod that subjects the player to enslavement as an alternative to death. Being enslaved by the opponents that defeat you in combat offers the player interesting story tangents and, above all, a continuous narrative in place of death and a reload screen. SD+ adds a number of new quests, sub-quests, and features that will expand and diversify your game. If you're looking for a mod that allows you new possibilities when you're defeated in combat (more than just "Oh, crap!", Ragdoll, Loading Screen), and especially if you've been looking for a way to have your favorite PC enslaved by all those nasty baddies running around in Skyrim, then Sanguine's Debauchery is the mod for you! BACKGROUND STORY Sanguine is an odd and unpredictable fellow. He is one of the few Daedra to be found frequently visiting Tamriel in person. In his wandering the mortal realm, he tends to take an interest in...playthings. The fate of one mortal in particular is irresistible to him. This mortal, this Dragonborn, draws him like a moth to a flame. By retrieving the Dragonborn from the threshold of death, Sanguine is free to apply certain conditions in exchange for his generosity. The Dragonborn as a toy. The Dragonborn an irrestible object of lust? The Dragonborn...a slave? For Sanguine, the possibilities are endless, and the debauchery has just begun. For details on gameplay mechanics and all of the features available in Sanguine's Debauchery, see : the online PDF Manual the FAQ page INSTALLATION As of version 3.6.1, SD+ comes in 2 files - SDPlus and SDResources. YOU NEED TO INSTALL BOTH. Remember to make copies of your save game BEFORE you install and enable this mod. SD+ is a standalone version. You do not need the original Sanguine Debauchery 1.0 installed for this to work. Upgrading from previous versions of SD+ should be possible. Before upgrading it's wisest to make sure you have a save where the PC isn't enslaved, in the Dreamworld, or in the midst of the Flowering Spriggan quest. REQUIREMENTS SexLab V1.62+ and its requirements: SKSE (V1.7.3) SkyUI (latest) Fores New Idles in Skyrim (Latest version. The spells add-on is not required.) Zaz animation pack V7.0 or later Devious Devices 5.1 or later. Both Devious Devices Integration , Devious Devices Assets and Devious Devices Expansions Zaz animation pack V7.0 or later SexLab Aroused (original or Redux) SexLab Dialogues - required to interact with your master during enslavement. ---- Death Alternative - Your Money or Your Life ( version 7.0 or above, of Death Alternative) is not required anymore but it is needed if you want defeat and death related triggers (required if you want compatibility with SexLab Defeat). You can play SD+ without it as long as you use the Surrender key to submit when you want or using compatible mods such as Simple Slavery. SlaveTats and the addon SlaveTatsEventBridge (also available in the download area of SD+) are needed if you want slave marks. SexLab Hormones if you want better support changes to physical appearance (shaved hair especially) A custom body replacer - CBBE BBP by Caliente or any of the UNP body replacers are supported (not required unless you care about the custom textures added by the whip in SD+) A custom skeleton - Custom Skeleton Replacers by Skulltyrant; Perfect 3-2 Skeleton by Ning; or XP32 Maximum Skeleton -XPMS by xp32 (needed for better support of ragdoll effects) Fuz Ro D'oh - for silent dialogues Note: Make sure to double check these required mods to see if they also have prerequisites. For example, Maximum Skeleton -XPMS requires Realistic Ragdolls and Force by dDefinder RECOMMENDED Mods using SD+ events: Immerslave - by Arbiter Simple Slavery - by Jfraser Deviously enslaved - by Chase Roxand These mods are not required but I am using some of them to test SD+ and improve the whole experience. Death Alternative Capture - by BralorMarr SexLab Defeat - by Goubo Slavegirls - by Hydragorgon SexLab Skooma Whore - Guffel Bathing in Skyrim - mzin_ CUSTOMIZATION Custom slave outfit You can customize the default prisoner outfit provided by your Master (follow the instructions in the MCM menu). You can also just wear any kind of clothing in your master's inventory or found around you. Default slave outfits for each level are provided by Killer Keos Skimpy CBBE V2-V3 Armor Replacer by Killer Keo - http://www.nexusmods.com/skyrim/mods/3654/? Compatibility with Frostfall 3.0 The "SDPlus30Addons" file is no longer needed. For compatiblity with Frostfall, pleasure use the customized version of SexLab Warm Bodies in my Obscure Patches page. SD Customization Addons is an experimental addon that Content Consumer worked on to allow two types of customizations for SD+: - add more races from the DLC mods as creature masters - allow customization of slavery items between metal, leather and items from ZAP There are a few changes and notes: UPGRADING THE FILES After many tests and updates, SD+ works better on brand new games (where Sanguine Debauchery is activated through MCM). Regarding updates - since many people reported issues with the uninstall option from MCM, my recommendation for updating the files is to make sure you are not enslaved or wearing the spriggan host and just copy the files over. If that creates issues, go back to your save before the upgrade and try the uninstallation option in MCM (also making sure you are not enslaved in any way). Either way, given the current state of the scripts, I am still not recommending SD+ for any serious, 100+ hours save games... or you may be sorry later. Keep it for casual gameplay on test games or new characters. You can still run SD with the patch installed on top of a running game, but you may end up with missing scenes (dance, punishments) and spam in your Papyrus log (because of scripts baked into your game). Eventually, I am hoping we can come up with a better way to upgrade the script and restart key quests so that they take the new scripts into account. Until then, it is better to use SD+ on new save games. KNOWN ISSUES See a full list of known issues here: - All known issues: https://github.com/SkyrimLL/SDPlus/issues - Bugs only: https://github.com/SkyrimLL/SDPlus/issues?q=is%3Aissue+is%3Aopen+label%3Abug Use drop down filters on that page or click on tags to view groups of issues such as 'Enslavement quest' or 'Spriggan quest' only. The Voice pack files cannot be opened directly. Because the file is too large for LL, I had to split it into multiple parts. You will need to install 7zip and follow these instructions to patch them together into a 7z file you can then extract to your Skyrim folder: https://sourceforge.net/p/sevenzip/discussion/45797/thread/8cc5b690/ COMPATIBILITY - Compatibility issues with other mods: https://github.com/SkyrimLL/SDPlus/issues?q=is%3Aissue+is%3Aopen+label%3ACompatibility INCOMPATIBILITIES Any mod that alters vanilla factions. If you use a mod that significantly alters vanilla factions, it may cause SD+ to fail to recognize the attacker as being a member of an eligible slaver faction. Any mod that actively manipulates the player's health during combat ( e.g. auto healing ) may make it difficult to trigger the enslavement events. SD Patches from Inte is NOT compatible with this version of SD+. It must be disabled and all scripts starting with _sd removed from your scripts folder if you want to use this version of SD+. Full change log API (for modders) ACKNOWLEDGEMENTS Sanguine's Debauchery was originally developed by @jbezorg Many thanks to him for letting me build on his original mod and to jonjonzz, AwfulArchDemon, Ashra XIII, aelie, battenK for feedback during testing (and many others who contributed ideas and suggestions in the forum thread). Death Alternative - Your Money or Your Life developed by BralorMarr From the original SD page: Thanks to b3lisario, Calyps, Gatti, MasterChris, Nalim, Youiko, Zaria, ZaZ Animations Licensed From Mini Lovers 0.2.3 MiniLovers0.2.3 license.pdf - The original untranslated version of this license. Dance Animations - Dance Modder Resource by Umpa German version (2.0) - Verodor Manual and FAQ - GrayElephant Dialogues - skoalbite and Content Consumer SlaveTats racial overrides - groovus, crudo, corintio, eric23123 Falmer bindings - from Falmer Bikini Armor Moonshadow garden trees - from Hoddminir Plants and Trees Crawling animations - from Crawl on four animations New creatures courtesy of Rotten Maidens and Crystal Golems by the fantastic MihailMods If you want to contribute, help is needed in: - testing issues in the list and reporting new issues - updating the wiki to the new version (including screenshots) - providing code fixes using the github repository ( https://github.com/MinLL/SDPlus). Submitter DeepBlueFrog Submitted 12/15/2013 Category Dialog Sex Requires Death Alternative, SexLab, Devious Devices Integration ... and their required mods. Special Edition Compatible No
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View File Carnalitas Slavery Reimagined A comprehensive rework of the Carnalitas slavery system aiming at improved balance and better integration with other aspects of the game. Now also compatible with AGOT via a compatibility mod. The latest version is compatible with CK3 1.12.x and Carnalitas 2.5 (and 2.4). If you are still on CK3 1.11.x, use version 0.18.0 instead with Carnalitas 2.2. The latest version of the CSR AGOT compatibility mod is compatible with CK3 1.12.x, Carnalitas 2.5, CSR 0.19.x, and AGOT 0.2.2.x. Use it with Carnalitas AGOT Compatibility. Note: Don't use Carnalitas 2.3 as it introduces incompatible changes that break most existing mods based on it. This has been fixed in Carnalitas 2.4. Overview Carnalitas added a much-needed slavery system to CK3. While this is great in itself and the basics of the original system are solid, there are certain things that could be improved, perhaps due to Carnalitas ambition to be a "unified sex mod framework" rather than a well-balanced mod in its own right. In particular: Slave prices don't correspond well to other aspects of the game, they are way to high with claims and way to low otherwise. The reasons behind the AI accepting or initiating slavery interactions are not convincing, and the AI never initiates some of them. It's not exactly easy for the player to find rulers willing to buy or sell slaves, and there are rather few slaves owned by the AI to begin with. Enslave is possible on free courtiers, which doesn't make much sense. Once a prisoner is converted to a slave, it's no longer possible to ransom him or her. Religious doctrines that govern whether owning slaves of certain faiths is considered a crime, shunned, or accepted, are not followed consistently when determining if someone should be enslaved, freed, bought, or seized. In a nutshell, what you can do as a player is easily enslave a lot of people, sell any you don't need to the AI, and buy any you may fancy from the AI, while the AI mostly passively obliges. With mods such as Carnalitas Slavery Expansion you can also assign them "professions" for additional benefits. However, these are also human-only, the AI never assigns them. All of this undermines the realism and immersion, and makes the game both a lot easier and less interesting than it could be. This mod introduces a redesigned slavery system, one aiming to better integrate slavery with other aspects of the game, make interacting with slaves and other rulers more interesting and rewarding, achieve a better game balance, enable more roleplaying options, and maintain a reasonable challenge for the player. It does this by reworking most of the slavery interactions, introducing some new ones, making slaves more desirable for council and court positions, adding slavery attitudes and slave-related events, and rebalancing or fixing many of the original effects and outcomes, while still maintaining compatibility with other Carnalitas features and other mods based on Carnalitas. With this mod: The AI competes actively in obtaining and keeping the best slaves, and evaluates them better taking into account their skills, aptitudes, claims, attraction, age, price, current jobs and more when buying, selling, enslaving or freeing. Slave prices better reflect the actual usefulness of slaves. Slaves can be also ransomed, gifted, or liberated, and the AI will occasionally do it as well. It's much easier to find rulers willing to buy, sell, or ransom slaves via special convenience interactions. Slavery doctrines have a significant and consistent impact that better reflects their original meaning. Slaves can be assigned to (some, but not all) council and court positions for additional benefits, and the AI is fully capable of doing this as well. There are also new court positions reserved for slaves or former slaves, such as Slave Concubine, Slave Eunuch or Mameluke Captain, available depending on religion, culture, and government form. You can choose a slavery attitude, one of Slaver, Liberator, Slave Trader, or Slave Employer to get a minor modifier and a unique slavery-related perk. This unlocks additional roleplaying options for players and results in actual "human trafficking" when used by the AI. Additional slaves fit for specific occupations are spawned into the world via events. Useful characters are more likely to be captured (and then enslaved) instead of killed during raids and sieges. There are slavery-related flavor events, such as a slave running away, demands for a slave's freedom, etc. There are also hidden events for AI rulers to interact with their slaves in ways that were previously only available to the player, e.g. have sex with them. There are fame traits that add roleplaying flavor, such as the negative Infamous Slaver trait and the positive Famous Liberator trait. All taken together, slaves are now genuinely useful to their owners, there is an actual demand for them conditioned by religion and culture, and this demand is satisfied by warfare, raiding, slave trade, and slave-related events. As a player, you can choose between many different ways to interact with the system to either roleplay or use it to your advantage, and it's more challenging and hopefully more interesting to do this. Compatibility This mod requires Carnalitas as a prerequisite (obviously). While it modifies the slavery system in a substantial way, it doesn't touch other Carnalitas features and should be compatible with all of them. This mod also supports changing its game rules mid-game with the Gamerule Gadget mod. Compatibility with Mods Based on Carnalitas This mod should be compatible with all mods based on Carnalitas that don't modify the slavery system. Compatibility with the following mods has been explicitly verified, but most others should work as well: Character Body Overhaul Physical Attributes This mod may not be compatible with all other mods that modify the slavery system. However, it should still be compatible with mods that don't change the original Carnalitas slavery interactions, modifiers, or effects. Compatibility with the following mods has been explicitly verified: Carnalitas Slavery Expansion. Compatibility with Total Conversion Mods Due to its changes to vanilla files, this mod may conflict with changes done by total conversion mods. This is also true for Carnalitas itself. For best experience, such mods require compatibility patches for both Carnalitas and CSR. CSR is now fully compatible with A Game of Thrones with Carnalitas AGOT Compatibility and a CSR AGOT compatibility patch available as a separate download. If you still want to try using CSR with a different conversion mod, be prepared that some features might be broken. To make the best of it, follow these recommendations: Load Carnalitas and CSR before the total conversion mod. They overwrite a few vanilla files entirely, and if there are conflicts you would rather want the conversion mod overwrites, not the Carnalitas / CSR ones. Note that they also overwrite some specific vanilla objects, and will always do so, no matter the order. Change the Universe CSR game rule to Fantasy. This avoids errors for historical religions, cultures, and titles that may have been removed by the conversion mod. Note that there may still be errors for other removed vanilla objects that can't be clearly identified as "historical". Localization This mod is currently available in English, Russian (translated by @Undertalk), Chinese (translated by @Dark_Crow), and French (translated by @don-vip). Links GitHub Repository If you like this mod, you may also consider my other mods: Carnalitas Love Reimagined, a rework of the Carnalitas Make Love interaction and its related effects. Search & Trade Artifacts, search for artifacts, buy them from other characters, and sell them to other characters. Travelers, characters always travel to their home when it changes instead of teleporting. Active Courtiers, courtiers search for spouses themselves for less micromanagement, stronger AI, and immersion. For detailed information on all features and changes, see the full README. Submitter pharaox Submitted 01/29/2023 Category Crusader Kings 3 Requires Carnalitas
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Devious Followers - Continued View File Devious Followers - Continued Devious Followers turns any follower into a tricky hireling that want to lure you into slavery. The follower charges you for their services, and if you cannot pay, you can instead take "deals" that involve bondage and humiliation for the follower's amusement. Over time, the deals tend to erode your willpower, so it becomes harder to resist the follower's influence. If you can't clear your debts quickly enough, the follower may take payment in kind and enslave you. If you are able to pay the follower, they can provide some help escaping from devious devices, play gambling games that might allow you access to extra cash or device keys, and at times they may also initiate bondage games based simply on you wearing certain devices. They can also help you pay for your SexLab Survival licenses. Guide to DFC for new players You can find a guide on getting started with DFC that should give you an idea of where it can fit in your game, how to configure it, and what sorts of things will happen here: Gameplay Mechanics Summary Requirements Optional Integrations Other Recommended Mods Voice Pack Downloads Installing Upgrading Compatibility Known Bugs and Workarounds About Special Edition Support About the Whore Armor Credits Information for Old Devious Followers Users Notes for Modders The documentation for mod-events and storage-util interfaces is here: https://www.loverslab.com/blogs/entry/12974-devious-followers-continued-interfaces-for-modders/ Roadmap for future development Future plans and information about what's being worked on now are here: https://www.loverslab.com/blogs/entry/12761-devious-followers-continued-2021-roadmap/ Full Changelist The full change list is here: https://www.loverslab.com/blogs/entry/12923-devious-followers-complete-change-list/ Submitter Lupine00 Submitted 09/28/2019 Category Other Requires SKSE, SkyUI, SexLab 1.62, DD 4.1+, PapyrusUtil 3.3 Special Edition Compatible No
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Follower Slavery Mod (FSM) (20/01/2024) View File ***As of Version 1.310 FSM requires PowerofThree's Papyrus Extender*** DESCRIPTION Have you ever been enslaved and found your defeated followers hanging around as if nothing has happened? Not any more - FSM allows your Followers to be enslaved when you are. Will you leave them to their fate, or search the cities, towns and wilds of Skyrim and rescue them from Slavery? FSM is highly configurable - using a combination of the MCM and FSM JSON files you can control Which NPCs are potential Masters for enslaved Followers Which Locations (Bandit, Warlock or Vampire camps) Follower slaves can be sent to The Outfits that slaves will be dressed in, Male and Female slaves have their own outfit sets Whether slaves will be used as Sex toys, selectable both on the gender of the slave and that of the Master The animation tags selected if slaves are used as Sex toys, based both on the gender of the slave and that of the Master Whether Toys & Love or Sexlab is used for sex scenes The chance that Masters will sell their slaves on to new Master How quickly the slave's gear is sold by their Master The chance that slaves will escape, and whether they will steal back any remaining gear How soon after enslavement rumours will start to circulate of the slave's location FSM's masters.json file comes pre-loaded with over 100 male NPCs, 80 female NPCs and 100 locations (Bandit camps and Warlock or Vampire lairs). A built in audit report makes it simple to identify records in the JSON and edit them as you wish. The individual groups of Masters (NPC Male, NPC Female, Bandit Camps, Warlock Lairs, Vampire Lairs) can also be disabled/enabed during the game via the MCM. Similarly the SlaveOutfits.json file includes 21 pre-loaded female outfits (including 3 "Toys" and 17 "Devious Devices" outfits) and 16 male outfits. Individual outfits can be enabled/disabled via the MCM and again there is an audit report to allow you to easily modify or add your own choice of outfits. Animation tags for each gender combination can be edited in the AnimationTags.json file. ENSLAVEMENT There are a number of methods by which Followers can be enslaved: Sexlab Defeat Followers who are assaulted after they have been defeated may be enslaved by their aggressors. The SL Defeat Plugin was developed using SL Defeat V5.3.6 Bane 24112021 and is compatible with the Dynamic Defeat LRG Patch V1.4 (for Defeat Version 5.3.6) by AndrewLRG It has not been tested with other versions of SL Defeat but should be compatible so long as Followers are assaulted after being defeated. Enslavement depends on a number of factors in addition to the chance set in the FSM MCM: Simple Slavery+ If you are sent to Simple Slavery your active followers may be enslaved by your captors or sent to auction with you. Once you are auctioned they will also be sold. FSM Enslavement Active followers can be enslaved via the MCM - either to a Random NPC or your current Target External Mods Followers can be enslaved and freed through FSM by other Mods using ModEvents FSM Plugins FSM is designed so that more third party mod support can be added in future - Version 1.0 includes a Simple Plugin for Sanguine's Debauchery that allows any active Followers not enslaved by SD to be enslaved in a similar way to SD's built-in Follower handling. Currently up to ten enslaved followers are supported - if an eleventh follower is enslaved the existing slave with the longest service will be released. INTERFACES TO OTHER MODS Devious Followers - Continued SE If you are too poor to buy a slave and have a Devious Follower you can get your DF to pay for the slave and their gear. Due to sums of money involved this may have immediate consequences! Where you don't have a DF and are short of gold the slave's owner will offer you a deal that will contract a hireling DF to "administer" your loan. The contract length is based on the cost of the slave, plus DF's hiring fee divided by their daily charge. Once the contract expires you will have paid for the slave and covered the hireling's expenses - well maybe... You can control which hirelings can be used in a deal by editing the list "DF_Hirelings" in the ModInterface.json file. Fertility Mode Females slaves to male Masters will be inseminated based on the frequency with which they are used by their Master. The chance of an insemination event is modified by any Devious chastity devices they have equipped. REGISTERING YOUR FOLLOWERS IN FSM Once you have installed FSM you need to have a Dialogue with each of your followers to register them in FSM. For EFF users - don't just use the EFF custom menu, actually open a dialogue with them using the Talk option in the EFF menu. You only need do this once per game for each follower - FSM will keep track of them from then on. You can check in the MCM on the Enslavement tab to see if all your current followers are listed. If a current follower is not listed, open a dialogue with them and then check again. EMANCIPATION (Freeing your Followers) After a few days Innkeepers will become aware of any new Follower slaves in their area, however followers taken by Bandits, Warlocks or Vampires may prove harder to find. Once you find an enslaved follower, if the owner is neutral or friendly, you can either buy them out of slavery or make a break for freedom with them. If the owner is hostile then more direct action will be required! If required, the MCM can also be used to reveal a slave's current Hold, Location or Owner and also to remotely free the slave. REQUIREMENTS The only hard requirements are PowerofThree's Papyrus Extender SE, PapyrusUtil SE, JContainers SE & SkyUI SE or LE Equivalents Sex scenes require either Sexlab 1.63+ or Toys & Love SE 2.1+ or LE Equivalents SUPPORTED MODS Extensible Follower Framework/Amazing Follower Tweaks/Nether's Follower Framework Simple Slavery++ 6.3.16+ Sanguine's Debauchery Toys & Love 2.21+ (Outfits & Love scenes) Devious Devices 5.1+ (Outfits) Sexlab Defeat V5.3.6 Bane 24112021 COMPATIBLE WITH Submissive Lola, the Resubmission Devious Followers Continued Dynamic Defeat LRG Patch V1.4 (for Defeat Version 5.3.6) Fertility Mode & Fertility Mode V3 Fixes and Tweaks Submitter Bane Master Submitted 07/27/2022 Category Adult Mods Requires PapyrusUtil , JContainers, SkyUI, PowerofThree's Papyrus Extender Regular Edition Compatible Yes
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Ravenous View File Ravenous A gore/Sweeny Todd/Dolcett themed mod for Skyrim (you're warmed : don't drunk it if it's not your cup of tea!) Dependences : SexLab ZAZ 8.0 : Fuz Ro Doh Dawnguard Pama deadly furnitures and all it requirements : Recommanded : Simple Slavery (I use Simple Slavery Plus Plus) Any vampire face fix, like this one : https://www.nexusmods.com/skyrim/mods/107257?tab=files&file_id=1000335006 Authors : BoomGoblin, AqqH, myself. Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron Resume : The abandonned fort Naemir near Riften is again occupied... some rumors says by a Daedroth. Hired by Maya, a Vigilant of Stendarr, you will discover what is in the darkness... Mod Tag : a1R Current State : finished (some updates could come, but the mod core is completed) Credits : - Pama for Pama deadly furnitures - Gatti for Gatti Jewels - Dorabella and Killer905 for Lady Ritual armor Permissions : You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors. Submitter Delzaron Submitted 06/07/2015 Category Quests Requires SexLab, ZAZ, Fuz ro Doh, Dawnguard, Pama deadly furnitures Special Edition Compatible Not Applicable
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Simple Slavery Plus Plus View File "The entire sold on a platform experience." Simple Slavery is a player slave auction mod, a gateway to other player enslavement mods. (You are sold as a slave; you do not get to buy or sell slaves.) Defeat mods and other peril mods can send you here to be sold in a slave auction. You must have at least one enslavement mod installed and selected in this mod's MCM or you'll just be released after the auction. This is an update to Simple Slavery Plus. I had some fixes and enhancements, and since Lozeak has moved on, jfraser encouraged me to publish them as an official release. This version does not use Devious Framework (not to be confused with Devious Devices). I won't be supporting Devious Framework. Read about how it all began! How Does It Work? Combat defeat mods like SL Defeat or Death Alternative can send you here when you lose in battle. Other peril or sexual assault mods might send you here as well. You will be placed in a holding cell. Speak to the Slavemaster in front of the cage and you will find yourself on the auction block, where people will bid on you. You will then be sent to one of the many enslavement (or slave-like) mods provided by the talented modders of LoversLab. What Do I Get With Plus Plus? Updating Unless stated otherwise, you can update mid-game, no clean save required. Narrative Description Enslavement Mods Have at least one installed and enabled in this mod's MCM or you'll simply be released after the auction. Where Is the Slave Market? You don't need to visit the slave market on your own, but if you want to, the entrance is inside Riften, outside Mistveil Keep next to the guard barracks ground entrance. For Mod Authors Credit & Thanks Submitter HexBolt8 Submitted 07/07/2020 Category Quest Requires Zaz Animation Pack 7 or higher, Fuz Roh D-oh Special Edition Compatible Yes
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SD Cages (LE) View File Description This mod adds a bunch of cages throughout Skyrim, it also adds some badass NPCs to various locations - configurable in the MCM. If you do not want any badass NPCs, install the badassless NPC patch (found in the download section) and place it after whatever version of SDc you are using. Requirements Mandatory SkyUI .::. As of SDc 2.5. Optional SD Patches and its dependencies. Forgotten Dungeons and its dependencies. Install/Uninstall For expediency it's best to use a mod manager. Cage Locations More to come! Credits jbezorg – for the original SD. http://www.loverslab.com/files/file/84-sanguines-debauchery/ skyrimll -- for bringing back the cage scene in SD+ and continuing the work. Thank you skyrimll! http://www.loverslab.com/files/file/503-sd-sanguine-debauchery-enhanced-2014-08-31/ nameless701 -- for the idea. http://www.loverslab.com/files/file/748-more-cages-for-sd/ SDc For Skyrim Anniversary Edition (AE) SD Cages AE Update Log Submitter Inte Submitted 09/05/2014 Category Other Requires DLCs, SkyUI Special Edition Compatible No
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A Forsworn Story (SE) View File FOR THE OLD GODS : A FORSWORN STORY for SKYRIM SPECIAL EDITION I : The First point A big thanks to Roselove and Pffify, who made that conversion ! The Mod is the same as the original : please read that thread for the mod content description : Forsworns have good and evil sides, like every one else. I like to be lore friendly has possible, so I implement some things people can find disturbing (cannibalism, human sacrifices, bestiality, rape, slavery). Few of my characters (Ravena and Rathi) are really monstruous. Some are cruels (Phage), or completely nuts (Ascula). I will had Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron Current release : AFS 2.2 test 1SE (I'm refreshing my old mods, AFS is the oldest and is very huge, lot of work planned). Dependencies SexLab Fuz Ro D'Ho Recommanded mods : More Nasty critters (Not a real dependencies, but the mod is better with More Nasty critters animations) Deadly mutilation. Dibella SisterHood (needed for Fjotra sex conversion to the old gods !) Beastiality mods like Untamed. And I will not make pack spells. If I can, just a taming one and a quest with different levels for pet upgrading. Untamed is very lore friendly with Shamans, and the mod is just great ! The Dryad. For Primal Shaman outfit. www.nexusmods.com/skyrim/mods/21458/? Sexlab stories (the Kyn sisters) Tribal Tattoos : http://www.loverslab.com/files/file/360-tribal-body-tattoos-unpunpbunpc7b-cbbe/ Conflicts : - Sacrificial Spriggan. Not a real conflict, just not lore friendly. - Forsworns have merchants (Merchants are still hostile towards the player) - Devious Cidhna, if you kill Madanach ! Collaborations : - AqqH for AFS1.48, AFS1.59, AFS1.60+ versions, scripts, hooks and tricks. Humongous tears of gratitude. - Ashal for Sex ability script - MyBrainHurts for Aliases tricks - Xluxlu for music. - Vaukalak for Koldun ideas - Lynx2k10 for Dryad and Koldun outfit and alpha testing. - Alploochra for game design - Nanachi50 for meshes armors patches. - All the people who give ideas and tested the mod. - All people given advices and tutorials : Veladarius, Jhonyred, and I think I forgot other persons... - Roselove and Pfiffy for SSE conversion. How to use ? - Unzip the archives (you need th texture archive, the meshes archive, and the main archive), and copy paste in your skyrim data folder ZaForswornStory.esp, and meshes, SEQ, textures, scripts and dialogues view folders. How to delete ? Save when you're not in a mod quest or in a mod space, and delate all the files. Submitter Delzaron Submitted 01/13/2019 Category Adult Mods Requires Sexlab, Fuz Ro Doh Regular Edition Compatible Not Applicable
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SlaveTats View File SlaveTats The tattoo toolkit for Skyrim Latest update (2022-09-05): Uploaded version 1.3.8 SE (note: SlaveTats is now ESL-flagged) Features: SlaveTats lets you: Select tattoos for the player character Select tattoos for NPCs (works best if they have a name) Select the color of the tattoos Make the tattoos glow in the dark Choose between matte and glossy tattoos Apply magical tattoos (for example, the Dibellan Defender tattoo pack) Add and remove tattoo packs without messing around in the SlaveTats source code. No need to compile. If you're a mod author, you can lock tattoos onto characters, so that they can only be removed by a mod. If you change the number of overlays in nioverride.ini, SlaveTats will change how many tattoo slots it provides. For users: Getting started is easy. Make sure you have the requirements: Legendary Edition: JContainers, RaceMenu (or NetImmerse Override), SkyUI, and SKSE. Special Edition: JContainers, RaceMenu, SkyUI, and SKSE SE Just download SlaveTats and uncompress it into the Skyrim data folder. I recommend using Mod Organizer or Nexus Mod Manager to simplify that process, but you can just open the file in 7-Zip if you prefer. Start Skyrim. You'll have a SlaveTats menu under the SkyUI's Mod Configuration Menu On the Setup tab, select the character you want to tattoo Choose a tattoo section, then a specific tattoo. Pick color, glow and gloss if you like, or leave them with their defaults With version 1.3.5 or higher, after adding or removing tattoo packs, you need to click the add/remove button in the setup section of the SlaveTats MCM menu. This allows SlaveTats to re-compile its index of installed tattoos. [*]Exit the SlaveTats menu. Your tattoos will appear in a moment. The included selection of tattoos is very limited, but never fear! SlaveTats supports tattoo packs, and there are a bunch of them on the download page. Pick the ones that interest you, and install them the same way you installed SlaveTats itself. Now, your selection of tattoos is much wider. The tattoo packs in the download section are: Some tattoo packs are hosted externally: Translations: Chinese translation is in the files ending with _CN. If you don't speak Chinese, you should not install those. 感谢silentdark的汉化。中文版的文件在下载页面中以_CN结尾。 For Artists: Making your own tattoo packs is easy. If you've made a tattoo pack and would like to have it hosted in the SlaveTats download section, just drop me a private message. For modders: SlaveTats now provides an API for modders to use. You can add, remove and search for tattoos through SlaveTats, which saves you the hassle of dealing with overlays on your own, and gets you things like tattoo packs and enchanted tattoos for free. This API is documented (and implemented) in SlaveTats.psc and you can feel free to PM murfk if you want to discuss it. For a lot of uses, the high-level API will be all you need. It's easy! Here's an example of how to use the low-level SlaveTats API, if you need more control: Submitter murfk Submitted 01/13/2014 Category Sexual Content Requires JContainers, RaceMenu (or NiOverride), SkyUI, SKSE Special Edition Compatible Yes
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Convoy System [BETA] View File Overview: This mod allows you to define destination locations in any place in the game world and then create prisoner convoys which will travel to the location of your choice. Players can use this mod via simple UIExtension menus. Modders have additional possibility to skip the frontend and talk directly to the controllers using the API. The convoy moves in a linear fashion, one guard in the front, one optional guard in the end, any number of prisoners. Usage for players: You should have two spells available: BRCS Location Spell - location management. BRCS Convoy Spell - convoy management. Menus: You can always go to the previous menu by using the TAB key. Location management: You can create new location at current player position using the "Add new location here" option. "Manage locations" option allows you to display and remove locations. DO NOT REMOVE LOCATIONS WHICH ARE ASSIGNED TO THE EXISTING CONVOYS. Convoy management - creation: By using "Add new convoy" option you can create new convoy. This should be easy enough, just know that: NPC selection works by finding all NPCs around you which are in the specific radius and are not already assigned to anything related to this mod. The Guard is optional. You can remove prisoners by clicking on their records. After confirmation the convoy will be created and formed. This means that NPCs are going to go to the leader and form a convoy (kind of, for now). Convoy management: By using "Manage convoys" option you can see the list of all your convoys and their actual state: created - the convoy is created and ready. travel - the convoy is travelling. arrived - the convoy reached it's destination. From there you can click specific record to: Start your convoy trip. Start your convoy trip with prisoners keeping their hands behind their heads. Activate tracking your convoy on the map. You can track up to 10 convoys at once. On the map you will see the marker with the label in format "Convoy: <LeaderName>". This is because I couldn't find a way to display the convoy's name. Show information about your convoy. Destroy the convoy. This should restore all NPCs state to the state they had before creating the convoy. After reaching destination NPCs will be just standing there and waiting for your decision what to do next. You need to destroy the convoy to restore their original AI packages. This is probably the only reasonable thing you can do. Configuration: You can configure nearby NPC scanning radius in the console: set BRCS_Var_ScanRadius to 1280 Setting this to 0 should disable radius limit and allow to display all NPCs in the loaded area. In general 128 is the one actor height. 1280 is the default. Usage for modders: TODO. Permissions: Any non-commercial usage is allowed. Submitter BrightRider Submitted 04/06/2024 Category Adult Mods Requires FNIS, powerofthree's Papyrus Extender, PapyrusUtil, UIExtensions, JContainers Regular Edition Compatible No
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Sexout Tryout View File "Nobody's dick is that long, not even Long Dick Johnson, and he had a fucking long dick. Thus, the name." - Cass Stable Release: SexoutTryout - 17-JUL-2017 !!!REQUIREMENTS!!! SexoutNG Beta (ALWAYS USE THE NEWEST VERSION, BECAUSE I AM) Sexout SCR SmallerTalk or SmallTalk Old World Blues DLC Honest Hearts DLC And anything those requirements require! Tryout is a lore-friendly mod that puts contextual sex into Fallout: New Vegas. Named after the part of the game where the Legion slave Siri says to a female player character that Legionaries were talking about "trying you out," it has several hooks into the vanilla story, and expands on sexual ideas found in the base game and other Fallout titles - and adds some twists of its own. Tryout is geared mainly towards situations involving female player characters, but there's also opportunities for male player characters to have sex with prostitutes and slaves. I'm a straight male, so there isn't much gay content - though I welcome anyone who wants to add it to make their own plugin. WHAT EVERYTHING DOES There are three parts to the mod. Each has a date after them to help you know what was updated and when. The SCR datapack is going to see the smallest amount of updating while the main package will see the most. TryoutMain This is the main mod, containing the ESM and ESP files you need for the basic functionality. They are SexoutTryout.esm and SexoutWorkingGirl.esp - the esp is set as a master file so people don't lose progress in the upgrade. IT IS VERY IMPORTANT IF YOU'RE UPGRADING FROM A VERSION OF TRYOUT PRIOR TO 22-FEB-2015 THAT YOU UNINSTALL YOUR OLD VERSION VIA FOMM OR WHATEVER MOD MANAGER YOU USE. UPGRADING FROM A VERSION PRIOR TO 22-FEB-2015 WILL ERASE YOUR CURRENT PROGRESS. The plugin SexoutTryout contains several quests, in addition to random approaches for solicitations of sex from various factions. If you don't want to be approached by a particular faction, set the approach rate to 0 in the MCM menu and that will turn the scanner off for them. This will not disable quest or other content, but will stop the approaches. The factions covered by SexoutTryout.esm are the Legion, Powder Gangers, Khans, NCR, Kings and fiends. There is a summary of their content below. LEGION Legionaries demand sex from female characters if scanner is turned on. Female characters can become enslaved at the Fort for refusing Legionaries' advances or mouthing off to Mistress Marissa. Stay in bondage until they deem you worthy of freedom, or fight your out. Female characters can help Antony, Master of Hounds at the Fort, keep his dogs calm and disciplined. Characters of both genders can pay Canyon Runner for access to the slave pen at Cottonwood Cove to abuse the Weathers family. Male characters liked by the Legion can make use of their slave girls. QUEST: Whore of Babylon. Female characters can talk to Adficio Animicus at Cottonwood Cove to get started. POWDER GANGERS Makes the fugitives in NCRCF, Vault 19 and Primm demand sex of female players if scanner is turned on. Female characters can be enslaved at NCRCF and Vault 19. While you can fight, talk, or sneak your way out of these situations, sometimes patience is a virtue. Chloroform Sunny and Trudy during the quest "Run Goodsprings, Run!" to keep them alive for other uses. For female characters, there are now options in the "I Fought The Law" quest series to resolve most conflict with sex. QUEST: Customer Satisfaction. Deliver a customer satisfaction survey from Harvey Zaz to Epstein in Vault 19. QUEST: Walk of Shame. Escort Sunny Smiles to NCRCF. QUEST: Let's Go To Prison. Talk to Sergeant McGee about infiltrating NCRCF. QUEST: Have It Your Way. Help Francisco Flambe make Primm his kind of town for an alternate Vikki and Vance experience. KHANS Female character will be approached for sex if the scanner is on. QUEST: Golden Whored. Get "fucked in" into the Khans. KINGS Kings are always looking to party with cute girls. Will approach you with such offers as long as the scanner is on. QUEST: Whole Lotta Shakin'. Retrieve an important music collection for the King. NCR Talk to Major Dhatri at Camp McCarran to start your exciting stint as an NCR prostitute! Scanner must be turned on and you must be advertising for troopers to approach you; otherwise you can approach them. Dhatri will be able to give you special assignments after banging 20 random troopers. FIENDS Female characters will be approached for sex so long as the scanner is above 0. Female characters can become friendly with the fiends by giving in to Motor-Runner's demands. Male characters can barter drugs for sex with fiends of both genders inside Vault 3. Trade sex with Daniel for the Vault 3 jail key. After making friends with the fiends, talk to Cook-Cook. Play his game. After making friends with the fiends, talk to Violet. She will attempt to give you and your companions free puppies. After making friends with the fiends, talk to Nephi. OLD WORLD BLUES Visit the mysterious X-69 Research Station and acquire the most technologically advanced dress in history, created by the Think Tank at BIG MOUNTAIN! Gain the power (or curse!) to become irresistible to lobotomites! SexoutWorkingGirl.esp Prostitution part of the mod. Ask the Gomorrah receptionist if they're looking for talent, tell James Garrett he needs more girls, or talk to the Vikki and Vance floor manager if you completed "Have It Your Way" and the rest should explain itself. When you're done whoring, talk to the NPC again to exit whore mode and receive your payment for the shift. You can freelance inside of casinos, but it's frowned upon and will see you kicked out on a first offense and attacked if you try it again. You can also offer your services to the Bright Brotherhood and Jacobstown, in addition to random gamblers outside of casinos. This mod also allows you to approach Gomorrah prostitutes for sex, regardless of your or their gender, and also get whores for your companions. When hiring prostitutes, the sexual orientation of the your companions is respected (you can't make Arcade bang a chick, or Veronica a man) and the player is free to have sex with prostitutes of either gender. TryoutAudio, Textures and Meshes These packs contain all the audio, mesh and texture resources used in Tryout. Download this or you'll get a bunch of red triangles and glitchy textures on the mod's outfits. Doesn't get updated every time the main mod does. TryoutSunnyCompanion This is the Improved Sunny Smiles companion specifically tailored for Sexout. If you're used any version of the Sunny Smiles Companion from the Nexus, overwrite it with this. This currently supports Sunny as a normal companion, and also gives you the option to take her as a slave if you help the Powder Gangers during Run, Goodsprings, Run! KNOWN ISSUES If you re-engage in dialog with Motor-Runner after the very first time he has his way with you, you'll need to repeat the sex sequence. This won't harm any of the stuff you have in the locker; my recommendation for the first time he does you is grab your stuff, leave and come back the next day if you want more. In Sexout's settings, you want to make sure Rape KOs are disabled for both rapist and victim, and the timer for rapist is set to be a couple seconds higher. Not doing this will break dialog after non-consensual sex scenes. Check the screenshot in the spoiler below for how I have it setup. In Sexout Spunk's settings, under the Arousal tab, ensure Fixed Act Duration is checked. Otherwise, dialog after group sex scenes can break. CHANGE LOG 01-01-2021 Changes/Bugfixes: - Fixed issue with companions stealing your clothes during NCRCF enslavement - fix will not work for enslavements in progress. - "Fixed" some scripts that moved inventory around between companions/player and slavery containers - the scripts were working fine but there was a a syntax error pointed out in them. - Made several edits to dialog conditions to get the correct voice types for synthetic voices down the line (I'm actively working on this) - The NCRCF admin building will now work properly. Previous issue was actors being called to do callbacks might be still locked by Sexout; I got around this by making sure the NPC doing the callback wasn't having sex in the previous scene or current scene. This may cause a wait of up to 30 seconds between approaches to start new rounds of sex if any of the participants decide to wander to the first floor of the building. Previous Changes: OPTIONAL MODS Populated Casinos: Adds numerous patrons to casinos. In addition to helping with immersion, it gives you several more clients in the Gomorrah and Atomic Wrangler. Playable Companion Clothes: Makes the companion armors playable so you can dress them, or undress them, however you like. This spot used to recommend KDC's mod that did the same thing, but it looks like he removed it from Nexus. This is a from-scratch remake by me. Bodymorph: An awesome mod by AJ and Prideslayer. Allows breasts to change size during milking if you install it. CREDITS One of the things that's truly marked the project is it's been a community effort since it's inception as Workgirl Tryout. Below are all the people who have worked on something that got jammed inside of here. Loogie for dialog, clothing meshes, scripting, and SexoutTryout itself UDLR for Sexout Prideslayer for SexoutNG, major scripting overhaul of Tryout, dialog and maintaining this during my hiatus Orangey and Ustesting, whose work this was originally based off of Bromm83 for most of the scripting of advanced systems, porting from Sexual Innuendo to Sexout zippy57 for MCM support and scripting help, and for rescuing my mods during my freak out Riggswolfe for major scripting help Astymma for Smallertalk and other scripting help Jaam for making Working Girl work and other scripting help Chase Roxand for scripting help Evilrunner for fixing the hole in the CaliL body's foot User29 for making the slave corset fit better Revanag for Type 3 bouncing bodies Iron_Jack for the NCRCF Powder Ganger enslavement sequence Halstrom for Sexout Common Resources Mastercchris for his ZAZ stuff Brocules for the Type 3M versions of the Tryout outfits ChancellorKremlin for dialog Jonas for letting me use the resized top of his sexy sleepwear as part of the showgirl outfit. NatanusLikens for locating the source of the PG Scrambler issue Destynova99 for dialog mojodajojo for script fixes and bughunting NismoMan for perk icons Kozzz for outfit meshes/textures Nagothm and Alex3474 for meshes/textures The lovely Nightwynd for supplying the pictures in Vault 19 AJ and Prideslayer for Bodymorph Exeter for making clothing a lot of my outfits are based on. YOU for bug reports and for playing! The lovely and talented LadyM for providing the voice of Mistress Marissa km678 for compatibility patches for popular mods Doctasax for help with array-related scripting AND A SPECIAL THANK YOU TO MY EVERYONE WHO SUPPORTED ME ON PATREON! Submitter Loogie Submitted 10/28/2014 Category Quests Requires SexoutNG, SCR, SmallerTalk, Old World Blues
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Wartimes - a daughter's tale LE (Alternate start scenario) View File Wartimes - a daughter's tale LE (Alternate Start Scenario) 20200920 "Alternate start scenario with multiple endings. A sandbox base for various roleplays." 2020 Reupload & Dev Restart Since I've got a bit more free time on my hands than before, I've got back to developing this mod. Updates should go in the way of "indentured servitude", with player motivation primarily being in the hope of saving the Mother. Two additional dependencies were added since I've started to build a second Alternate start scenario, but abandoned it. I may get back to it eventually, so it will remain there. Warning, story spoiler - I've added a "process map" of the possible scenarios and routes. Blocks marked in red text are not developped yet, but are planned to. Blocks in bright red background color are meant to be "bad endings" Blocks in bright green background oclor are meant to be "good endings" Orange blocks are possible dialogues, leading to different outcomes or variable adjustments Introduction & Foreword---------------------------- The war has come. Your family is struggling to survive. How will your young, girly life develop? Will you become a servant of your "Father" in a pursuit to save your Mother from a terrible illness, or will you rather find your own luck outcasted? Decide yourself. Some parts of the mod/story will lead your hand while some other parts are actuall empty and assume certain level of roleplay involvement. Requirements & Credits ---------------------------- Hard requirements Skyrim SexLab by Ashal ZazAnimationPack by Zaz, Xaz and Tara Alternate Start - Live Another Lifeby Arhmoor Amputator Framework by Haeretic + Amputator Framework Patch by Monoman Sanguine Debauchery Enhanced: SD by DeepBlueFrog and jbezorg Sanguine’s Debauchery Cages by Inte Simple Slavery Plus Plus by Lozeak and jfraser and HexBolt8 I'll Take The Display Model by darkconsole Soft requirements SkyUI by schlangster Devious Devices Expansion by Kimy (in order to get meshes and textures for heels, esm does not need to be enabled) Beeing Female by milzschnitte (enabled esm required for recognition of pregnancy) Changelog Enjoy! Submitter pchs Submitted 07/14/2020 Category Sexual Content Requires SexLab, Dawnguard, HearthFires, Dragonborn, ZazAnimationPack, Alternate Start, Amputator, SD+, Simple Slavery, Display Model, SD Cages, Devious Devices Expansion, SkyUI, Beeing Female Special Edition Compatible No
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View File SD Cages (AE) Description This mod adds a bunch of cages throughout Skyrim, it also adds some badass NPCs to various locations - configurable in the MCM. If you do not want any badass NPCs, install the badassless NPC patch (found in the FOMOD) and place it after whatever version of SDc you are using. Requirements Mandatory SkyUI .::. As of SDc 2.5. Optional SD Patches and its dependencies. Forgotten Dungeons and its dependencies. Install/Uninstall For expediency it's best to use a mod manager. Cage Locations More to come! Credits jbezorg – for the original SD. http://www.loverslab.com/files/file/84-sanguines-debauchery/ skyrimll -- for bringing back the cage scene in SD+ and continuing the work. Thank you skyrimll! http://www.loverslab.com/files/file/503-sd-sanguine-debauchery-enhanced-2014-08-31/ nameless701 -- for the idea. http://www.loverslab.com/files/file/748-more-cages-for-sd/ SDc For Skyrim Legendary Edition (LE) SD Cages LE Update Log Submitter Inte Submitted 08/12/2023 Category Regular Mods Requires DLCs, SkyUI Regular Edition Compatible No
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Hi all. Thanks to the genius of Diary of Mine, I'm deep in the process of completely reworking my mod, Immersive Daedra Worship: Temple of Molag Bal. Since DOM now provides the AI system I've always dreamed of for ToMB, I'm essentially redoing ToMB to be a DOM extension. Rather than a simple "rape X times for points during a ritual" system, the worship of Molag Bal will now be tied to a victim's DOM status—scoring events will trigger on things like putting the victim into broken, terrified, or shocked moods, forcing them to masturbate to orgasm, etc. I'm also redoing the reward system from the ground up. You will now have two stats: Devotion and Favor. Abusing your DOM slaves (plus a few other things) will increase your Devotion, which goes from 0-100% but degrades over time. Devotion gets you a static blessing that scales based on your current devotion. While your Devotion is at 100%, further worship earns you Favor. Favor does not degrade over time, but can be traded in for truly powerful rewards. Essentially, the more you abuse your slaves in a way that pleases Molag Bal, the greater power he will grant you. What kinds of rewards would people like to see the King of Rape grant to his loyal cultists? I'm especially looking things that are lore friendly and reasonable to implement as a discrete reward—for example, a spell or an item you can obtain for cashing in X favor points. Favor rewards I'm planning include: - Vampiric Drain spell for non-vamps (and improved drain for vamps) - Amulet that saps an enemy's life force when they hit you - Summonable dremora followers - Cold-fire destruction spells - DOM potions - Oblivion gate travel - Spell like Frenzy, but makes enemies violently rape each other - Enchantment bonus when using black soul gems What would be an appropriate scalable static blessing for Devotion? I'm thinking either health/magic/stamina boost and/or regeneration. But is there something more interesting that I haven't thought of? I'm very open to including stuff from other mods that fit the theme. For example—assuming I can get the necessary permissions—stuff like various daedra-summoning conjuration spells, MB-themed armor/weapons. Are there features people are dying to see in a hardcore daedra worship mod? (Other than allowing the player to be the victim. I'm not at all interested in that kind of gameplay, and there are already plenty of player-as-slave mods out there.)
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View File All the meshes, textures and sounds required for Player Slave Encounters plus the ESP External links: ESP: http://www.mediafire.com/download/077kv07x79lngp7/PlayerSlaveEncounters_V0.69.esp Meshes http://www.uploadmb....p?id=1361789151 Sounds http://www.uploadmb....p?id=1361790336 Textures http://www.uploadmb....p?id=1361793003 Patch http://www.mediafire.com/download.php?3bk1t7xv3oxnzhh DMRA Boobie Stocks is optional for those who use it ESP updated 23 Aug 14 (place this in your Data\ folder) Meshes uploaded 11 Mar 13 (place these in your Data\Meshes\ folder) Textures uploaded 11 Mar 13 (place these in your Data\Textures\ folder) Sounds uploaded 11 Mar 13 (place these in your Data\Sound\ folder) Patch uploaded 27 Apr 13 Your textures, sounds and meshes should be in the base folder not sub-folders. (e.g. Data\Meshes\ not Data\Meshes\Meshes\) Gaebrial's ESPs: - Merge the dialogue options from LoversPayBandit and PSE. It expects PSE to be before LoversPayBandit in the load order, and should go just after the latter. - Merge the appearance changes to the Hackdirt residents and brethren from HackdirtAlive with the responsibility changes from PSE. Doesn't actually have PSE as a master, because they are all vanilla NPCs. In fact, it may not even be required. - Fix a landscape tear near to Lord Pelham's estate in Pell's Gate caused by having LostSpires loaded as well as PSE. (Lost Spires is not needed for PSE) Oldwolf58's Fix ESPs (6-8-14): With Ichabod's permission I'm posting my fix to the V0.691 esp. This fix is for the Dog Days quest " I have no dialogue" bug with Gendrahel. Included is a patch esp for those of you who have LoversBitch installed and prevents all the dogs in Player Slave Encounters from becoming companions, which in most cases will cause a serious problem with the PSE quests. V0.691 is the last version I created. V0.694 and the LB patch is now here courtesy of Siskin Submitter Ichabod Submitted 03/11/2013 Category Quests Requires View File
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Version 3.24
33,036 downloads
Ravenous A gore/Sweeny Todd/Dolcett themed mod for Skyrim (you're warmed : don't drunk it if it's not your cup of tea!) Dependences : SexLab ZAZ 8.0 : Fuz Ro Doh Dawnguard Pama deadly furnitures and all it requirements : Recommanded : Simple Slavery (I use Simple Slavery Plus Plus) Any vampire face fix, like this one : https://www.nexusmods.com/skyrim/mods/107257?tab=files&file_id=1000335006 Authors : BoomGoblin, AqqH, myself. Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron Resume : The abandonned fort Naemir near Riften is again occupied... some rumors says by a Daedroth. Hired by Maya, a Vigilant of Stendarr, you will discover what is in the darkness... Mod Tag : a1R Current State : finished (some updates could come, but the mod core is completed) Credits : - Pama for Pama deadly furnitures - Gatti for Gatti Jewels - Dorabella and Killer905 for Lady Ritual armor Permissions : You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors. -
Hands Behind Head View File Personally I prefer my slaves to keep their hands behind their heads, but I couldn't find a mod to make it possible in a simple and efficient way. So I created one. This mod simply adds one arm offset animation which you can play by either typing in the console: player.sae HandsBehindHead # Of course can be any actor. or from Papyrus: Debug.SendAnimationEvent(someActor, "HandsBehindHead") Because it's an arm offset animation it will be injected into currect actor action like standing, walking or running. In simple words the actor should keep his hands behind his head all the time while standing or moving. To stop you can use "OffsetStop" with above methods. In general this mod is rather a tool for my future mods, but I'm uploading it anyway, maybe it will be useful for someone. Use it as you wish. Submitter BrightRider Submitted 04/03/2024 Category Adult Mods Requires FNIS Regular Edition Compatible No
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Version 1.0.0
160 downloads
Overview: This mod allows you to define destination locations in any place in the game world and then create prisoner convoys which will travel to the location of your choice. Players can use this mod via simple UIExtension menus. Modders have additional possibility to skip the frontend and talk directly to the controllers using the API. The convoy moves in a linear fashion, one guard in the front, one optional guard in the end, any number of prisoners. Usage for players: You should have two spells available: BRCS Location Spell - location management. BRCS Convoy Spell - convoy management. Menus: You can always go to the previous menu by using the TAB key. Location management: You can create new location at current player position using the "Add new location here" option. "Manage locations" option allows you to display and remove locations. DO NOT REMOVE LOCATIONS WHICH ARE ASSIGNED TO THE EXISTING CONVOYS. Convoy management - creation: By using "Add new convoy" option you can create new convoy. This should be easy enough, just know that: NPC selection works by finding all NPCs around you which are in the specific radius and are not already assigned to anything related to this mod. The Guard is optional. You can remove prisoners by clicking on their records. After confirmation the convoy will be created and formed. This means that NPCs are going to go to the leader and form a convoy (kind of, for now). Convoy management: By using "Manage convoys" option you can see the list of all your convoys and their actual state: created - the convoy is created and ready. travel - the convoy is travelling. arrived - the convoy reached it's destination. From there you can click specific record to: Start your convoy trip. Start your convoy trip with prisoners keeping their hands behind their heads. Activate tracking your convoy on the map. You can track up to 10 convoys at once. On the map you will see the marker with the label in format "Convoy: <LeaderName>". This is because I couldn't find a way to display the convoy's name. Show information about your convoy. Destroy the convoy. This should restore all NPCs state to the state they had before creating the convoy. After reaching destination NPCs will be just standing there and waiting for your decision what to do next. You need to destroy the convoy to restore their original AI packages. This is probably the only reasonable thing you can do. Configuration: You can configure nearby NPC scanning radius in the console: set BRCS_Var_ScanRadius to 1280 Setting this to 0 should disable radius limit and allow to display all NPCs in the loaded area. In general 128 is the one actor height. 1280 is the default. Usage for modders: First you should add this ESP as a master to your plugin using SSEEdit. After that you should be able to create the following properties in your scripts: BRCS_Controller Property Controller Auto BRCS_ControllerLocation Property ControllerLocation Auto Location controller: The most important function here is: Function RegisterLocation(String name, ObjectReference ref) This allows you to create new location at any ObjectReference. Function CreateLocationAtMe(String name) This will create an XMarker at current player position and call RegisterLocation on it. Function RemoveLocation(String name) ObjectReference Function GetLocationRef(String name) You can use this to map location name to it's ObjectReference. Int Function GetLocations() Int locations = ControllerLocation.GetLocations() String locName = JMap.nextKey(locations) While locName Int location = JMap.getObj(locations, locName) ObjectReference ref = JMap.getForm(location, "ref") As ObjectReference locName = JMap.nextKey(locations, locName) EndWhile This returns JMap which is the container for the locations. Convoy controller: Function CreateConvoy(String name, Actor leader, Int prisoners, String locName, Actor guard = None) Int prisoners = JArray.object() JArray.addForm(prisoners, someActor) Controller.CreateConvoy("MyConvoy", someActor, prisoners, "MyRegisteredLocName", someActor) This will create new convoy. This means that NPCs are going to go to the leader and form a convoy (kind of, for now). Note: After calling JArray.object() the array is going to exist for about 10 seconds and then it's going to be garbage collected. Therefor you should call CreateConvoy() quickly after calling JArray.object(). Function StartConvoy(String name, Bool handsBehindHead = True) Call this to start the trip. Bool Function TrackConvoy(String name) Function UntrackConvoy(String name) Anytime you can start/stop convoy tracking. The limit is 10 convoys in the same time. TrackConvoy() will return False if you try to track more. Function DestroyConvoy(String name) Use this anytime to destroy the convoy. This should restore all NPCs state to the state they had before convoy creation. Bool Function IsActorAssigned(ObjectReference ref) This function allows you to check if the actor is already a part of any convoy. Event OnInit() RegisterForModEvent("BRCS_ConvoyArrive", "OnConvoyArrive") EndEvent Event OnConvoyArrive(String name) Debug.MessageBox("Convoy arrived!") EndEvent After arrival SKSE event is emitted. If you are going to use this mechanism remember to read the notes from wiki: RegisterForModEvent - Form - the CreationKit Wiki (uesp.net) Int Function GetConvoys() Int convoys = Controller.GetConvoys() String convoyName = JMap.nextKey(convoys) While convoyName Debug.Notification(convoyName) convoyName = JMap.nextKey(convoys, convoyName) EndWhile Returns JMap which is the container for the convoys. Mostly useful to iterate over the names. Int Function GetConvoy(String name) Int convoy = Controller.GetConvoy(name) String status = JMap.getStr(convoy, "status") ; See available statuses in player section. Actor leader = JMap.getForm(convoy, "leader") As Actor Int prisoners = JMap.getObj(convoy, "prisoners") Actor guard = JMap.getForm(convoy, "guard") As Actor String locName = JMap.getStr(convoy, "locName") Int handsBehindHead = JMap.getInt(convoy, "handsBehindHead") ; 0 - False, 1 - True. Int trackId = JMap.getInt(convoy, "trackId") ; -1 - not tracked, > -1 - tracking alias ID. Returns JMap which is the container for the specific convoy. You can use this to get convoy information. Permissions: Any non-commercial usage is allowed. -
Paradise Halls - Home Sweet Home (SE/LE)
Musje posted a topic in Downloads - Skyrim Adult & Sex Mods
Paradise Halls - Home Sweet Home (SE/LE) View File This mod works with Paradise Halls (PAH), and lets you keep your slaves in camps or houses, freeing up a PAH slave slot as well as your time: in most cases a slave kept at home will not require your attention. You can have some fun with your slaves and order them around and have them clean house, dance for you, tie them up or have sex with you. You can have more experienced house slaves train less experienced ones, and apply discipline by whip, bondage or sex. Upgrading Install using your Mod manager, overwrite everything, and start your game. Be sure to go to the MCM menu, open the HSH Info page. This completes the upgrade. You can upgrade during a playthrough in progress. Always run FNIS after installing a new version! How to install / upgrade when using PAH Diary of Mine (DOM) If you already have DOM 4.x installed: Select the DOM patch in the installer, and choose to overwrite everything installed by DOM. If you install DOM 4.x after installing this mod: Do not select the HSH patch in the DOM installer, and do not overwrite anything installed by HSH. When you install DOM for the first time, you should re-run the installer for HSH as well, and enable DOM in the installer menu. This will install the interface between HSH and DOM. How to play with Home Sweet Home Setting up a house or camp to keep slaves in: You can designate any indoor location or outdoor place as a slave camp. You do this by using a House Cell or Camp token; purchase these from Pardo, the bartender at the Restless Hunter or the prison guards (after doing the quests, or setting the quests as optional). With these tokens you can turn any building, cavern, camp, dungeon or even outdoor location into an area to hold slaves. The different kinds of tokens are for: A temporary slave camp, holding 3 slaves. You can have 1 of these. When you break camp, the Camp Token is refunded. Permanent Outdoor Camps. These can be removed but the token will not be refunded House Cells, for indoor use. These let you keep slaves in an interior location. If your house consists of multiple "cells" (i.e. it's not a single continuous space) you need to use a token in every space you intend to keep slaves You can have up to 20 permanent slave camps / house cells total. To use a token (make sure you have only one, for some reason they do not work when in a stack): Click the token in your inventory when you are in the location you want to keep the slaves in. Depending on the type of token, the outline of a cell or a small chest will appear, and move/rotate with your character. Move it to the desired location Press Enter to place the cell / box. You will be told to confirm placement by clicking the chest (cells will have a chest next to the door). This is just in case the chest ends up in an unreachable place where you can't click it anymore. If you wait 15 seconds or so, the cell will disappear and you can try again. After confirming, click the chest again to bring up the menu. Using this menu you can remove the cell or camp (no refund!), or place Bedroom, Cell and Wall markers House, Cell, Wall, and Bedroom markers are used by the slaves when training or being punished. A House and Cell marker are automatically placed inside the cage when you use the token; you will want to place at least on of each marker in your house or camp. To place markers, select the desired marker type from the chest, walk over to the right spot, and press Enter to place the marker; it will appear as a neon colored torture device. You can place multiple markers if you want, press Esc when you are done. The neon markers will disappear (you can unhide them using the cell menu) - Regular sandboxing takes place around the House marker - Slaves will stay at a Cell marker when told to stay in their cell. They are also used when performing bondage on the slave. - Wall and Bedroom markers are used for bondage, and Wall markers are also used in slave training. (A Wall marker is best placed by hitting Enter when standing with your back to a wall or flat space) House Slaves: Once you've set up your home or slave camp, you can order a slave to stay there and look after it. Keeping a slave at home or in a camp releases the PAH slot it occupied, allowing you to capture an additional slave. If you want to take your slave with you on the road at a later time, you can order them to come with you (provided you have a spare PAH slot). House slaves will look after your home, train other slaves, cleaning up or keeping you company while you're around. Currently you can order them to: Clean up around the house or stay in place Wait in the cell or your bedroom Dress, undress or access their inventory Keep you company. They will follow you around the house, and dance for you if you sit and take a load off Train another slave who is not yet submissive enough. (not available in temporary slave camps) Bring a slave in training to the cell or fetch them from it Order them to do stuff or have sex with you Strike a pretty pose Train sex with each other. You can order them to when they have sufficient Obedience and Sex training. The slaves do not need to be trainer or trainee for this: they will just select random partners from other slaves who have been ordered to train their sex skills. Every so often 2 or more slaves will engage in sex when so ordered, and when you are home. You can also tie up your slaves, showing your skill at rope, chain or device bondage. The bondage dialogue uses the house markers as described previously; the option "let's get you onto one of these toys" will get the slave on the nearest ZaZ or Display Model device, provided that there is one. Adding furniture to your house When you install your first permanent camp or house cell, you will be given spells to place and remove torture equipment. To use, stand where you want the furniture to be placed and cast the spell. You can add wheels, racks, crosses and pillories to your home. If you have Heretical Resources installed, you will also have a separate spell to place chains. See below for info on how to use them. Slaves will also make use of the torture devices and statues from I'll Take The Display Model Managing large amounts of slaves: the taskmaster If you have a large number of slaves in your home, you may want to appoint one of the slaves as Taskmaster (using the dialogue). The slave needs to have over 80 submission for this. A Taskmaster can: Summon a single slave of a particular type (untrained, trained, trained in sex) Order a group of slaves into a lineup (all untrained slaves, trained, all trainers, all males or all females, etc) Order the slaves in the lineup to wait, follow the tasmaster, exit the house (become PAHE slaves again), entertain guests (see below), get into bondage equipment around the house, sandbox, go to the cell, etc. Set up a training roster and pair trainers with trainees so that all slaves get trained to maximum potential. Individual slaves can be dismissed from the lineup, and will then no longer follow group commands given through the taskmaster Slaves need to have sufficient submission and sex training to be ordered to entertain guests. When so ordered, they will seek out your followers and house thanes, and dance for them or have sex (limited functiuonality for now). You can tell individual slaves to stop entertaining guests. Keep in mind that the taskmaster will only summon slaves into a lineup if they are not busy. Trainees are never summoned (they follow their trainers). Trainers are only summoned if you specifically ask for them. Tied up slaves will not come either. The exception is when you ask the taskmaster to summon everyone. This feature is still new and there are some issues to keep in mind: Ordering many slaves into a lineup works best in uncluttered homes with plenty of room to walk. If the slaves are blocking each other they will teleport to you eventually, be patient. When you initiate the "Taskmaster..." dialogue, a bunch of stuff happens in the background. If you click through this dialogue too quickly, the processing doesn't get a chance to complete, which may affect the subsequent dialogue. If this happens you will see a message in the top left corner. In most cases this is not a problem, symptoms of this are: not getting the lineup dialogue while havign slaves in a lineup, or the taskmaster telling you a certain kind of slave is not present even if they actually are. Ordering to "prepare the slaves for travel" takes a bit of time to get all slaves back into PAHE. Wait! Each slave will be yoked after being handed over to PAHE, and when the entire process is complete, the taskmaster will inform you. When asking the taskmaster to manage training, it will take some time for the complete training roster to be set up. Placing and Using HDT Chains (LE only) When you have Heretical Resources installed, you can place HDT (physics enabled) chains to your home, using the special spell you get for this. To place; use the spell. It shoots a small fireball and will install a chain where the fireball hits. You can remove chains using the Remove Torture Device spell To use: tell the slave "I'm going to tie you up", then "this chain will look good on you" (the option appears if there is a chain nearby). After a second or so the slave will fall limp to the floor. Talking to them will open a menu, choose "attach", select a wrist or ankle or neck, then aim at a chain and hit Enter, the slave will be attached to the chain. Repeat to attach multiple chains. Please note: the physics engine of Skyrim is a fickle and sometimes harsh mistress. Keep in mind the following: When putting a slave in chains kneeling or standing, they may assume a strange pose in a weird location (floating) if the chain is far off the ground (or at random occasions). When re-entering a cell, slaves in chains may need to be reattached to it. This happens automatically but takes a couple of seconds. Taking a slave out of chains or putting them in them takes 10 seconds. Wait until you get the normal dialogue instead of the chain menu when talking to them. Very frail slaves may die when the Havok attachment process slams them into a wall. If you remove a slave from the chains and they bug out (become unesponsive), exit and re-enter the cell, this will fix them. Holding Cells for Town Houses: You can purchase an upgrade for each of the 5 standard player homes in Skyrim. Talk to the bartender in the Restless Hunter (see below), or the prison guards at one of the mines after completing the quest "Dispensing Justice". These upgrades replace an existing room like alchemy / enchanting labs or child / guest bedrooms with a cell to hold slaves in. Each comes with the following; A cell Some ZaZ furniture to get comfortable in A chest with a few ZaZ items for your amusement These cells are purely cosmetic; to actually keep slaves in your town houses, you still need to buy and use a House Cell Token. Using Markers: You can place various markers around the house. Starting with version 1.0, you can use these in large homes to manage your slaves better and make them stay in certain parts of the house. For instance, if you have multiple bedrooms, place a Bedroom marker in each using the house menu (click the little box next to the cage). Then take your slave into one bedroom and tell her that's her bedroom from now (you need to be fairly close to the Bedroom marker or the dialogue will not appear). After that, you can order her to stay in that particular bedroom. Same for Cell and House markers (which are used for sandboxing). To tell a slave which room(s) to stay near to, use the "Attend me, slave" dialogue To tell her where to go, use "Go where I tell you". Tips: House Cell markers can only be used indoors. Camp markers can be used outdoors. Cells and permanent camps are meant to be permanent. You can remove them but you will not get a refund. In contrast, if you remove a temporary slave camp, the token will be refunded and you can use it again. For full sandbox and sex experience, choose a location where the beds aren't owned If you enslave someone and imprison them in their own home, they may become unresponsive (tell you to leave). If that happens, wait until day and try again. If it still doesn't work: open the console, select the slave, go outside and type "moveto player", then try talking to them again. When you use your first cell token, you will be given 2 spells you can use to place Zaz furniture around the house. These are used for training and bondage Securing your camps: Be aware that outdoor camps must be guarded, or your slaves will try and escape! Camps can be guarded by the player (in a 200m radius), by an experienced slave in your camp (must have submission over 70 and combat training of over 50), or by a follower (tell the follower to guard the camp after setting it up). Keep in mind that followers may get bored and leave if you leave them alone for too long. You will receive a warning if this happens. Quests: There are 4 quests to introduce you to the slave trade. To begin the questline, talk to the jarl of one of the crappier holds (Morthal, Dawnstar or Falkreath) after becoming a thane of that hold. Alternatively you can go to the Restless Hunter (a ways west of Riften) and talk to Pardo. The second quest ("Dispensing justice") can be ended with the slave trade continuing or being terminated. If you choose to terminate the slave trade, the quest line ends and you won't gain access to the Restless Hunter basement, but you can still enslave people and keep them in your homes or camps. If you do not want to do the quests, open the MCM menu and enable the option to skip the quest, then ask Pardo at the Restless Hunter if you can keep your slaves there. He will give you the keys to the inn, and thereafter you can use all functions of this mod. Locations: There's a new inn called the Restless Hunter south of Ivarstead. Note that you can park your slaves there like in your own homes, but you will not be able to retrieve them without the key to the basement. You receive this key in the course of completing the questline. Completing the quests will add slaver guards to three mines. Slave buying functionality is limited, and the guards will only buy 2 slaves every 2 days. Auctions: After completing the questline (or skipping it), you can auction off your slaves at the RestLess Hunter. Put the slaves you want to sell in a cell, and give them a Slave Auction Medaillion to wear (available from Pardo). There must be 3 slaves for sale before you can organize an auction. When doing the quest auction you have to bring all 3, but after that some random slaves for sale will appear in the inn (provided there is room in the cells); these aren't yours to command, but you can buy them at the auction. Training: Slaves being trained will gain various skills, depending on the slave training them. If one slave is training another, they will play at BDSM as well, if the slave in training is accompanying the trainer, and if the trainer is left to their own devices ("Make yourself useful" command). A slave must have at least 70 Submission to train other slaves. Those slaves will slowly be trained in Submission, Respect, Pose, and Sex up to the level of the trainer. Through dialogue you can order the trainer to focus the training exclusively on Sex, Submission or Combat, in which case the slave will be trained faster though only in the selected skill. Slaves with less than 70 Submission can only be left in the cell or ordered to dress / undress. You can instruct eligible slaves to be Designateed Trainers through the dialogue. This results in the following: Designated Trainers will find slaves to train without you or a Taskmaster telling them to. Designated Trainers will not be trained themselves As a result, a Taskmaster will never transfer a Designated Trainer to another house; a useful feature to keep your trainers where they are while transfering trained slaves out. A slave who has completed training of at least one other slave, or slaves in a house with a taskmaster, are eligible to be Designated Trainers MCM Options: An MCM menu lets you see what slaves occupy each house and camp, how far along they are in training, and lets you disable the BDSM-related content if you prefer to go without. Disable BDSM content: Stops the slaves from engaging in BDSM during training Submissive Greeting: When disabled, slaves will no longer greet you or their trainer in kneeling when you come near. Use designated locations for BDSM equipment: When enabled, slaves will go to the appropriate markers when being tied up. When disabled, they will be tied up where they happen to be standing, which can look weird in some cases Spawn BDSM equipment during training: When enabled, the trainer will make use of BDSM equipment like pillories that appear out of thin air. If you don't want that, disable this option. Questline is optional: Enable this to skip the quests. Go talk to Pardo at the Restless Hunter after setting this option. You can also choose how your slaves should greet you. Requirements: ZaZ Animation and asset packs up to version 7.0 OR Zaz Animation Pack 8.0 (+) Hearthfires (I don't have the wherewithall to make this a soft requirement) Paradise Halls Extended Fuz Ro D-oh is highly recommended (and required for the quests and auctions) Optional / recommended: FNIS Spells (see the files section) - without this, slaves won't dance or pose SerialStrip - undress your slaves one garment at a time, animated TDF Prostitution - pimp out your house slaves to visitors And You Get a Slave! - sell your surplus slaves to townsfolk for fun and profit Heretical Resources - Add HDT-enabled chains to the game, usable by HSH slaves Flimsy Ragdolls - Improves the way slaves hang in their HDT chains. Recommended if you use Heretical Resources I'll take the Display Model - Adds awesome new bondage equipment that can and will be used by HSH slaves ZaZ Extension Pack - Additional nice torture equipment that you can place and your slave can use Tara's Ultimate Furniture Pack - More excellent torture equipment for you to use. SlaveLight - Have your slaves carry a (working) light for you. Interactive BDSM - Makes Zaz Furnitures more interactive with animations SexLab Aroused Redux - Your followers will make use of HSH or PAHE slaves when they get horny (should also work with SexLab Aroused eXtended) Milk Mod Economy - Slaves who are also Milk Maids will milk themselves or be milked by other slaves. PAH Diary of Mine - Adds personality to PAHE slaves SlaveTats - Have your taskmaster apply tatoos to new or trained slaves Voice packs for HSH - Adds voice acting to HSH dialogue This mod will work with all optional mods listed above, but some of those mods will not work together! -TUFP + ZEP is OK -ZAP 7 + TUFP + ZEP is OK (most common combination) -ZAP 8(+) is OK for gamers who don´t play mods that need ZEP (zaz extension pack) -ZAP8(+) + TUFP is NOT WORKING, combining these is not necessary and causes serious issues (ZAP8+ has everythong from TUFP and them some) -ZAP8(+) + ZEP is NOT WORKING -ZAP 8 (+) + ZEP + TUFP is NOT WORKING If you install any of the recommended mods after starting a game with HSH, then open the HSH Menu for HSH and go to the Info page. This will register the optional mods with HSH. Always run FNIS after installing a new version! New Installations: Use you favorite mod manager, or unzip the files into your Skyrim data folder and add the .esp file to your loadout manually. Run LOOT or ensure that pah_homesweethome.esp is loaded after the prerequisite plugins. If you own one or more of the 5 town homes and you have the cash (500-3000), Pardo at the Restless Hunter should offer you the upgrade(s) when you talk to him, after completing the quests or setting quests as optional. If he doesn't, try saving your game, then load that save and try again. This often fixes stuck dialogues on newly installed mods. Upgrading from previous versions: Let your mod manager handle this (choose to overwrite any existing files), or manually unzip the files to your Skyrim data folder and overwrite existing files. Optional Install the Alternate Faces file for nicer looking NPCs created by ata00 (see the image at the top). Simply install using your mod manager or by unzipping into your data folder, overwriting everything when prompted. You can roll back if needed by reinstalling HSH and overwriting all. Known issues: During the slave auction (Noble Desires quest), slaves can get stuck in their cells and/or on the auction block. To fix: try waiting an hour, bump the slave a little. If everything fails, go to Pardo and tell him "you need to leave", then exit the inn. The quest stage will complete and you'll be able to see Pardo and collect your earnings. When waiting for Melina to visit the Winking Skeever (Mail Order Bride quest), keep in mind that she needs to be at the Skeever at noon so she will leave the palace a bit before that. Also, the quest stage will fail if you Wait (T key) in the palace for Melina to leave, past her departure time (you can repeat the stage though). Wait outside the palace for her to leave instead. During the quest Dispensing Justice, Merian will attack you somewhere. If she doesn't find you, wait for a day or so outside the major towns (not indoors), and she will find you. She needs to be out of combat after the attack in order to talk to her and advance the quest; hitting her should get her to give up and stop fighting. If other NPCs attack her, this may require a few tries. If you have completed Noble Desires or skipped the quests, and no slaves for auction are appearing in the Restless Hunter (or if they stop appearing at some point), then turn on debug logging in the MCM menu, then ask the guard in the basement of the Hunter to spawn a slave. This will restart the spawning process. Troubleshooting: MCM Menu doesn't appear: Make sure you did not select any HSH patches during installation for which you do not have the mod installed Save your game, then load it and wait a few minutes If HSH is far down in your load order, place it higher. Incompatibilities: During the quest "The jarl's Wife" from the Dovahkiins Infamy mod, some of your slaves may be teleported to you and attack you. This is normal behaviour for the mod, however it will break HSH and PAHE slaves License: CC-BY-SA: You may redistribute, add to, or alter this mod (source is included), provided that you do so under the same terms, and provide appropriate credits. Submitter Musje Submitted 04/22/2016 Category Other Requires ZAZ Animation Pack + Assets, PAHE lives on 8.1.0, Hearthfires, Fuz Ro D'oh Special Edition Compatible Yes -
Version 1.0.3
333 downloads
Player Can Enslave Making a slavery mod on Kenshi is extremely difficult. I've been working on this mod for a year and a half now, and I've done my best to enhance the features while trying to stabilise the mod. You'll need to carefully read the guide below to understand how to use this mod. Mods list : Player Can Enslave EN.zip : The main mod in english Player Can Enslave FR.zip : The main mod translated in french PCE Viera.zip : This addon allows you to run this mod on Vieras 1) DESCRIPTION : Player Can Enslave is a slavery mod inspired by "Players Slavery". Like all slave mods, you'll need to build a slave camp very close to a town/village/camp so that your slaves can work. Like all other mod authors before me, I've tried to find solutions to this problem and like all other mod authors before me, I've failed... I don't think there are any solutions to fix this, but I think I've managed to find a compensation system by setting up different phases to convert the slaves: 1°) Slave NPC 2°) Slave PLAYER not emancipated 3°) Slave PLAYER emancipated (and in conversion phase) 4°) Slave PLAYER converted = PLAYER character When you play this mod for the first time, it seems to have fewer options than others slavery mod, but what makes it different is that it has a very large number of settings and slave behaviours that will give the player a better slavery experience: - A new game start "The budding slavers". - Only 2 main functions "Work" or "Bodyguard" and 7 secondary functions. - You can capture slaves yourself or buy them from slaver's shop. - You can recapture escaped slaves. - You can change slavemaster (For both NPCs and unmancipated slaves who join your team). - Command only the slaves you own. - Break your slaves to force them to join you. - Emancipate slaves who have joined you (present advantages and disadvantages). - Slaves can rebel and refuse to obey, or even attack you (unfortunately only individually). - Slaves who have joined your team may still try to betray you (unfortunately only individually). - The player has no control over the length of time a slave obeys orders, this is managed randomly according to one or more time bands. - A slave who is stronger or weaker than her/him master/mistress will influence the duration of her/him obedience and his ability to rebel. - Slaves have a large number of dialogues to promote immersion. - Take care of your slaves can increase relation with their faction. - Customise your slaves with colourful outfits. - New building and research specific to PCE. - Most buildings (including walls and gates) can be built at your slave camp. - Some buildings have been improved for the slave camp to make management easier (farm and various machines can accommodate more items). - The more slaves you own, the more likely you are to be attacked by the anti-slavers. 2) RESEARCH : *Cooking Chewsticks *Cooking Cooked Vegetables *Cooking Dried Meat *Cooking Dustwich *Cooking Foodcube *Cooking Gohan *Cooking Meatwrap *Cooking Ration Pack *Cooking Rice Bowl *Fashion slave *Fashion slave - Colour everywhere *Imprisonment I *Imprisonment II *Shackles I *Shackles II *Shackles III *Shackles IV *Slave Ore Mine I *Slave Ore Mine II 3) BUILDINGS : Shackles Bench Craft your shackles here : - Light Prisonner shackles - Medium Prisonner shackles - Heavy Prisonner shackles The heavier the shackles, the greater the stats penalties. Shackles Key Bench Craft here your shackles Key. This key will enable you to emancipate your slaves and break their chains, which means : - They lose any slave status - They can run faster - Work faster - Fight better - They may also be tempted to take advantage of their liberation to run away and leave your team. Slave Ore Mine Ore mines with very low production rates. 4) GUIDE : 4.1 Build your town in a suitable place Your outpost The enslavement of people necessarily requires the construction of "Shackles" and "Prisonner Cage". Shackles technology can be developed with a "Researh Bench II", and "Prisonner Cage" with a "Researh Bench III" as usual. Your first job is to build an outpost far enough away from another town and a slave camp enough close (but not too close) to that town (see the map for a better idea of the distances). I recommend that your outpost and slave camp are in the same zone as the town, as I've seen a few bugs (slave camp turning into outpost when these conditions weren't met). First build the walls/doors of your outpost before building those of the slave camp. Once your outpost contains several buildings as well as walls and gates, it will be established as your outpost for the zone, then the slave camp you build very close to the town will be easier to detect as belonging to the town. The slave camp /!\ Don't build a slave camp if you didn't have an outpost yet. /!\ Use only the buildings marked with an asterisk (*) to build the Slave camp. Start by building a few "*Small Shack", "*Well", "*Stone Mine", "*Ore Mine" etc. If you build these buildings too close to your outpost, they will be considered as belonging to your outpost and your slaves won't be able to work there. Keep a constant watch and make sure this doesn't happen! If you see "your outpost" in the bottom right-hand corner of the game and on the map, this means that your slave camp is considered an outpost and you won't be able to make your slaves work there. You can try deleting the last buildings created, but often this won't work and you'll have to reload your savegame, rebuild everything elsewhere or reimport your game without the buildings. Then build the "*Defensive wall" and the "*Defensive Gate" for your slave camp. Be careful, doors tend to create outposts easily, so it's best to build just one. Slave camp/outpost distance 4.2 Get ready to welcome your slaves Develop the "Shackle I" technology (you need a "Researh Bench II"). Then build a "Shackle Bench" and start to craft some "*Light Prisonner Shackle". Develop the "Imprisonment" technology (you need a "Researh Bench III") and build some "Prisonner Cage" inside a building in your outpost. Develop the "Imprisonment I" technology (you need a "Researh Bench III") and build some "*Prisonner Cage" inside a building in your slave camp. 4.3 Capture slaves As this mod uses dialogue, I haven't authorised the enslavement of NPCs who can't speak (like cannibals and fogman). You should be able to capture all the other NPCs from the original game (as well as those added by other mods, provided they inherit the dialogues from the vanilla game). I've created a very strict procedure for various reasons (mainly to avoid capturing or controlling slaves that you don't own). So to capture a slave you have to: - Not be ally with anti-slavers. - Make sure s/he injuries but not KO. - Lock her/him in a "Prisonner Cage" in your outpost (and inside a building). - Chains her/him with a "*Light Prisonner Shackle" (or higher shackle), then you can see your slave will got the "Escaped slave" status (the slave must have locked shackles). - Make sure your slave is conscious (not KO) and start healing her/him to start the capture dialog and make her/him your own (the character who heals her/him will be her/him "slavemaster"). - A "selling slave" windows popup. Just sell the slave for 1 cat (this means you'll earn 1 cat). - Now the slave is yours, s/he got the "Slave" status and when you mouse over the status you'll see the name of her/him master/mistress (except for some characters where the name display is buggy). - (Wait the end of the dialogue before capture another one). - Keep your slave in cage and talk to her/him (sometimes the bubble doesn't appear and you just have to pick up your slave and put her/him back in the cage). Select "Come on, let's start by getting you out of your cage". - After that, your will be able to give order to your slave. Here I recommend to immediatly give the command "Stop! Don't do anything!" to avoid a minor bug (see the "4.4 Player Order/Get out of your cage!" section for more details). Note: You can capture slaves from other factions if their shackles are still locked. Just follow the procedure above and ignore the chaining step as the slave is already chained. 4.4 Player order Capturing a slave does not mean that s/he will be docile and obey you without resistance. Slaves may refuse to obey at an order, then get stubborn or even rebel and attack you. When you give an order, a first rebellion test determines whether the slave refuses to obey. If it succeeds, a second test will determines whether the slave get stubborn, attacks the player or finally accept to obey you. What's more, if your slave loses her/him "Slave" status and becomes an "Escaped slave" or an "Old slave", s/he will stop obeying and you will no longer be able to give her/him orders (you will have to take her/him back to your outpost to recapture). Slaves will become "Escaped slave" if their master is too far away or knocked out. Below is the list of commands you can give your slave: 4.5 Taming phase If you want to convince your slaves to definitely join you, they'll have to go through several conversion phases before becoming full members of your team. Below are the different phases: Slave NPC The first stage is when the slave is still an NPC. S/he can't work in your town and you have to use the "Player order" to give her/him instructions. Changing master/mistress (only if your slave got the "SLAVE" status and have locked shackles) - Just put her/him in a cage inside a building (no need to be in player town) - Heal her/him - Sell the slave for 1 cat (Don't abuse this feature by repeating the process with the same slaves and the same masters, because sometimes the game crashes. I've never understood why). Recapture process (only if your slave got the "ESCAPED SLAVE" or the "OLD SLAVE" status and have locked shackles) - Just take her/him back in your town, in a cage inside a building - Your slave must not be KO - Heal the slave - Sell the slave for 1 cat Slave PLAYER not emancipated A "Slave PLAYER not emancipated" is a slave who is a player character but still has slave status (must keep her/him shackles). This second stage is reached when the slave agrees to join you. The slave will be able to work in your town and you will be able to manage her/him like any other of your characters. S/he'll be completely docile and won't be able to betray you. Warning: This behaviour will remain true as long as s/he keep the "Slave status". "Escaped Slave" and "Old Slave" may be tempted to betray you. Like all slaves, as soon as s/he is too far from her/him master/mistress, s/he becomes an "Escaped slave". To reassign the slave status or assign them another master/mistress, put them in a cage and heal them (no need to be in player town). This will have the advantage of giving them the "Slave obedient" task (which doesn't do anything special, but is more immersive in terms of roleplay). Slave PLAYER emancipated This third stage occurs when you want to show your slave that you are beginning to trust her/him enough to remove the shackles. You can do it in two different ways: - Cut them off (has disadvantages but does not require any special research) - Using the shackles key (The best option but requires a "Research Bench IV") /!\ Unlike the previous stage, once freed from their chains, emancipated slaves may be tempted to betray you. In monologue, you'll be able to hear their thoughts at different times, allowing you to gauge the progress of the breaking process. There's absolutely nothing you can do to influence their reaction. Eventually, they'll run away or resign themselves to accepting their new life with you. Note: To progress in this phase, you'll need to take them with you into the outside world to test their willingness to join you. Cut off shackles If you cut off the shackles, the status of your slave will change over time from "Slave" to "Escaped slave" to "Old slave" and finally disappear. /!\ If you use this method, the 'escaped slaves' won't be able to progress to the conversion phase, the only thing they can do is betray you (so keep them away from other NPCs until they at least achieve 'Old slaves status'). Shackles key The shackle key can be made at the "Shackle Key Bench" (requiert the "Shackle III" technology, available with a "Research Bench IV"). To use the shackles key, you need to : - Be in a player town - Put the "Shackle Key" in the inventory of the slave you wish to emancipate (because I can't make it work in the opposite direction). - Your slave must not be KO - Heal the slave (Note that the healer must not be a slave, otherwise this behavior would be stupid...) Slave PLAYER converted Converted slaves are identical to player characters, except that will occasionally display monologues over their heads that leave no doubt that they are completely loyal to you. Of course, these monologues will end up being deactivated. However, if you like them, you can reactivate them, simply by : - Being in a player town - Put the "Shackle Key" on a wounded player character - Heal this character with your "converted slave". Then you should see the following message appear: "Let me see that terrible wound...". If you don't, it just means that the messages for fully converted slaves are still activated, or that your slave is not yet fully converted to your cause. 4.6 Improving relation with slave faction You have to know that every time you capture/recapture/change slavemaster, you lose 4 relation points with the slave faction. I don't like this because the slave faction shouldn't know you've captured someone and changing slave masters shouldn't have any effect on relation points. I'd like to re-credit you those relation points just after losing them but I have no way of doing it properly. So, I've added a new feature that will give you 4 relation points if you heal your slave. Conditions: - Heal your slave (outside a cage) - Your slave must not be starving (hunger > 200) - You're still neutral with her/his faction -30 < your faction relation < 30 - You didn't use this feature since 48h (cooldown 48h) 4.7 Buy slaves from the slave trader This feature is not designed for buying several slaves at once (you can get away with it if you use the pause button at the right time, but I wouldn't recommend it). Make a slave your own: - Talk to the slave trader with the first member of your team and buy a slave. - Wait for the slave to come and talk to you. - When the sell window appears, sell the slave for 1 cat. - Replace his unlocked shackle with a locked one. /!\ If you close the windows instead of selling the slave, you will no longer be able to enslave him and you will have to start again by selling him back to the slave trader (by carrying your slave on your back) or taking him to your base to capture him in the usual way. As long as your slave keeps unlocked shackles, you'll only have access to limited player commands. I force that the slaves have locked shackles in order to keep the mod running properly. 4.8 The budding slavers PCE contains a new GameStart "The budding slavers", where you start with a squad of 6 people, 1 slave (the master will be the 1st member of the group), 5000 cats and bags full of resources. This GameStart is designed to help you get to grips with the mod. Starts by talking to your slave and getting him to follow his master (this will prevent him from becoming an 'ESCAPED SLAVE' stupidly). You can see that there's a slave camp dedicated to you, but don't build your slave buildings next to the town (remember that you have to build them very close, but not too close). As explained in section 2.1, you should start by building your outpost first. Go quite a long way from the slave camp where you are and build a 'SmallShack', then go back quite close to the slave camp and build a '*SmallShack' (with the asterix). If the distances are correct, the *smallshack will be attached to the slave camp and won't create a player town, then build a '*well' and try to get your slave to work there (remember that slaves only work between 5am and 11pm). Below is where I built my slave camp and my outpost: (Map with max zoom, you can see my slave camp is not in Player's slave camp) The *SmallShack The *Well The slave is working well... 5) INSTALLATION : Just unzip the content of the main file (Player Can Enslave EN or Player Can Enslave FR) and copy/paste the 'Player Can Enslave' folder in Kenshi\mods So you should get Kenshi\mods\Player Can Enslave Optionally, you may want to use the PCE Viera addon 6) COMPATIBILITY : Regarding compatibility with other mods, Player Can Enslave is : - Completely incompatible with other mods that add dialogue to NPCs that are slaves to the player (all complex slavery mods). - Possibly incompatible with mods that modify vanilla game research. Details: 7) CREDITS Thanks to : - Ears (Designed Slave collar and rag skirt/rag skirt short outfits and allowed me to add them in my mod). -
Slaverun Reloaded (03-June-2018) View File Latest change: 03-06-2018 Slaverun V3.0 Beta 1 : so here it is finaly: the beta version of V3 where I tried to fix as many bugs as possible there are no big changes and fixes, but here is a list - finished the Finn quest - finished the bounty hunters - finished the slave gladiator training - added a chance (configure in MCM) that a slaver gets raped too - slaver has to report back to (if active in MCM) - a slaver can quit his job now and get a normal free person again BUT PLEASE READ MY COMMENT HERE BEFORE INSTALLING Latest change: 14-02-2018 Slaverun V3.0 Alpha 3 (was not planned) fixes a problem with the Colosseum funfair quest; it also adds the missing animations for the crawling feature (credit goes to DarkAngel1265 (https://www.nexusmods.com/skyrim/mods/33097) . They are optional in the fomod installer, if you install them don't forget to run FNIS. 14-02-2018 uploaded Slaverun V3.0 Alpha 2c which is only a patched esp for : just intall over alpha 2 to overrite your esp (fixes bug with free woman blocked in arena quest when talking to Bellamy, Gustus and Quintus) 11-02-2018 I uploaded Alpha 2 version of Slaverun V3.0 08-01-2018 I uploaded Alpha 1 version of Slaverun V3.0. BUT PLEASE READ MY COMMENT HERE BEFORE INSTALLING Latest change: 28-12-2017 Slaverun V2.1.3 - fixing not doing sexlab calls because Zaz Framework 8.0 results true for isanimating when npc uses furniture - try to fix heavy deivces like yoke and armbinder for DD V 4.0 24-11-2017 Slaverun V2.1.2 - enabled usage of Zaz Framework 8.0 - removed haircoloring for slaves with yps fashion framework New prequest: Notes for Slaverun Reloaded 2.1 New prequest: the Slaverun Mainquest will now not be started the first time you start a game with active slaverun esp file. A new prequest will now be started by courier. After the new prequest is done the mainquest will start as usual. Wedding quest: The wedding quest is totaly optional. In this quest you will get visit from your family. Your family members (5 NPCs) will be Nord and Breton race. So if you are playing a non-human race and are annoyed by this, just don't play this quest. You have more then one option to skip or abort it! As I said it is optional Conditions to start the wedding quest: - you are a slave - Windhelm slavery quest is finished - faction with Bellamy must have been at least once at 20 and now > 15 - DeadslaveWalking quest must have been proceeded where you have done enough whiterun tasks and enough arena fights to make Slave master Pike rethink his execution plans (you can do this by easy by activating the ingame cheat option); for this the faction with Pike must now also be 20 (= most submissive as possible) - once who have started and aborted the whitewedding1 quest by telling Pike your parents are dead, the wedding quest can not be retriggered Notes for Slaverun Reloaded 2.0 Very Important. - the latest patch 2.04 reqires and checks at startup for ZAZ Animation Pack V7, you can find it here - Version 2.0 has more hard dependencies than 1.x, if you have a CTD at startup you probably missed one, please do yourself something good and use a TOOL like Wyrebash or MO to find out what you are missing - Version 2.0 has a storymode flag in MCM Menu which is by default disabled. With storymode off, scenes will be shorter, less text is displayed, and skipped. I recommend playing with storymode on, but I guess more people don't want to read text and there is realy a lot of it in v2 Here is a list of ids and names of the complete slave quests, in case you need them , yes there are more than in v1 Slaverun Reloaded This mod was inspired by the original Slaverun mod: The authors pchs and WaxenFigure did a fantastic job. But since the mod wasn't updated in a long time and with major updates for other mods as well as new content rolling out, compatibility problems began to pop up for a lot of people. I wanted to fix this, so I learned to use CK (and am still learning). Eventually I realized that in order to rid the mod of all of it's issues, I had to recode it from scratch. And while I was there, I figured I might as well expand on it's potential. So expand on it I did. A lot. Version 1.x of Slaverun Reloaded is finished with a slave and slaver questline for all cities (in my opinion), but I am sure not bugfree. I will make bugfix releases for 1.0, but there will be no new features in this version. I continue working on Slaverun Reloaded V2 Beta which will have new features, new quests and also new dependencies (see the forum thread for more details) What is this mod about: "Civil war has turned Skyrim bad. As men fight, women become victims of their rage and lust. Whiterun, now commonly called Slaverun, became a center of female slave trade. Every unwealthy female without resources to keep herself safe may become a victim of enslavement." (quote from original mod) In the original mod, when you arrive at Whiterun, the town is already enslaved, and if you're a female Dragonborn, you might end up as part of the inventory. A nice little slave training quest followed. All of this is still intact (and fixed). Here is where the mod was expanded. The mod starts automatically when activated, but the town has not changed, you get a quest to go to the Jarl of Whiterun instead. After the prologue quest you have choices: - Get enslaved as a female but with resistance. Your slave trainer has a particular fondness for rebellious slaves, he didn't buy all those torture devices for nothin'. (This is the female slave questline. You will have to do a lot of quest for your slave master. Status: finished) - Get enslaved without resistance or voluntarily and you will get a normal slave training. Good girl. (Also the female slave questline, just the beginning differs a little bit) - Comply with the new law but remain free (all other options remain available). I suggest you bring your favorite killing skill up to max fast cuz otherwise we all know where you will end up. (You stay free, but have to obey the "women naked" law. City after city will fall autimatically under slavery, but you will do nothing about that, there are no quests for you!) - Male player characters can join the slavery organization if you like. Oh you know you do, I don't even know why I made this optional. (This is the male slaver questline, you work as a slaver and will do quests for the slave master. Status: finished - If you happen to be a strong woman you can kick the slavers' asses and start to work in the slavery organisation despite having the vagina box checked on the equipment tab. Who knows, you may end up making your would be master into your own personal bitch. Charma is fun. (This is the female slaver questline, you work as a slaver and will do quests for the slave master. This questline is nearly identical to the male slaver questline. Status: finished Right now the female submissive story is functionally complete. It will send you onto a long quest to enslave the whole of Skyrim for your slave masters. It has three different endings depending on your choices. It may recieve more polishing later. The dominant player questline is now also finished and has two different endings. Both the slave and slaver quests will eventually implement the laws layed down in Whiterun by the original mod in every hold capital + Riverwood. Things you should know BEFORE installing the mod: - This mod is now released in a version 1.0, For me this version runs pretty good, but of course there a some bugs still hidden and compatibility is always a problem. I will make bugfixes in this version, but no further features. New features will all be in a beta of V2.0, which will come soon. If you expect a bug-free and polished mod like Falskaar, this mod will as big a disappointment to you as you are to your parents. - Quests are still being worked on, content is still being added. Don't play with a save that you care about. Once an update rolls out, it may well be that you have to start over from a point where the mod was not started yet. - This mod will change the world forever, even after the main quest is finished. Keep that in mind before you begin. - If you don't want your female Dragonborn to get tortured and have lot of sex with things both humanoid and not so humanoid (and I do mean a LOT), don't play. I'm serious, you'll be fucking for hours. - Strong language should not offend you. If it does, the fuck are you doing here. - Some of the quests for the submissive story line assume you are neither Orc, Argonian nor Khajiit. There is nothing preventing you from playing as these races but odd things will happen. You have been warned. - If you plan on continuing to play vanilla quests in enslaved cities, this is entirely possible. But beware. If the enforcer options are toggled on, things may break vanilla quests in new and exciting ways (e.g. try using the Staff of Magnus in the college after it has been enslaved during the Arch Mage quest line. Tolfdir will troll you no end. Or the guard reporting to the Jarl of Whiterun during the Alduin questline might decide to go fuck a slave instead, breaking the quest). So i suggest turning those off for the duration. Credits pchs and waxenfigure for Slaverun + Enforcer/ Requirements: Fuz Ro Do - on Nexus Hard Dependencies for V1 (mod won't work/game will crash without these): SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me) Zaz Animation Pack [2014-04-21] - by xaz Devious Devices and Devious Integration - by Min SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67 Hard Dependencies for V2 (mod won't work/game will crash without these): SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me) Zaz Animation Pack [2014-04-21] - by xaz Devious Devices and Devious Intgration - by Min SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67 Dragonborn.esm (yes, slavery comes to Raven Rock) and Dawnguard.esm Devious Expansion.esm iis now a hard dependency ApachiiHair.esm and ApachiiFemalesHair.esm both here Crash fixes to handle the 64k string limitation of Skyrim Very very very much recommended mods: Better Dialogue Controls Highly recomended is to install the fantastic animations by FunnyBizness , here , Slaverun V2 will use these animations, special the FMMMM gangbang animations if available Soft dependencies (mod will utilise or has been made compatible with these mods, nothing bad will happen if you don't have them): Slavetats V1.2.1 with Tatoos "SlaveTats-slut" by murfk if enabled in MCM an enslaved PC will get 3 tattoes in the face and 2 on the hands, 10 progressive tatoos which can be configured in the json config file will be added later, each after a new city is enslaved BrandingDevice of Doom V0.47 by nooblet123 (also needs "SlaveTats-slut" from Slavetats) if tattoos are enabled in MCM and this mod is found, the progressive tatoos will be applied in a little scene where the player is branded down in the slaverun dungeon Coriontios Progressive Slavetats v0.04 by Corinthio (you don't need the esp only the tatoos) these tatoos are the default configuration in the json config file, change to other if you want to use your own tatoo selection SerialStrip v1.1.4 by Antono was used when the player was forced to undress during the enslavement (I think it will not be used there anymore, as serialstrip does not work in scenes) SexLab - Sexual Fame Framework version 0.95+ by Versh (for the OPTIONAL slaverun comments.esp) Slaverun comments.esp is is an standalone esp which can be used with slaverun or without, it uses collected fame of the sexual fame framework to let npc make comments, for example when you are seen with devious devices or be well known to have sex with animals, argonians, orcs.... Simple Slavery v3.92+ by jfraser is used in both directions; slaverun is a possible outcome from simple slavery when enabled in the MCM of simple slavery, but also Slave Master Pike offers you the dialogue option to sell you (if you are his slave) to Simple Slavery in V2.0 there is also a button in slaverun MCM where you can simply trigger the event to be send to simple slavery Hydragon Slavegirls by hydragorgon this mod adds a lot of npc which are slavers or slaves. Slaverun Reloaded can use them to create a more immersive feeling that cities fall to slavery. As default (can be disabled in MCM) slaverun will disable slaves in free towns and will enable them if a new town is enslaved Diablo-esque Decorations - by nooblet123 is similar to hydragon slavegirls and adds some tortured or killed nps to a few Skyrim cities. Slaverun will also disable them and slowly add them again when a city is enslaved Milk Mod Economy by Ed86 Slave Master Pike will get a dialogue to make you a milk cow it the esp is found. When you are a milk cow, Pike gets an option to milk you (slaves only) Skooma Whore by Guffel Slave Master Pike will get a dialogue to give you some drugs if you ask nice (slaves only) Deviously Cursed Loot by Kimy Slave Master Pike will get a dialgoue to give you a cursed item if you ask nice (slaves only) Player Succubus Quest by ojanen After finishing the dremora slave training, your dremora trainer will offer you a quest to make you a succubus, if this mod is found Frostfall 3.0+ by Chesko Due to forced being naked in enslaved cities you would probably freeze to death, so slaverun will save you from that Immersive Hair Growth and Styling by emily1673 in MCM you can choose between slaverun hairgrowth or Immerysive hair growth Slaverun Reloaded had its own hair regrowth mechanic, but you can check an MCM option to use the mechanic of Immersive Hair Growth mod Amputation Framework by Haeretic This framework is used in 3 places to cut off some arms and legs (even if installed in can be disabled in MCM) The first victim is your slave sister Ivana during your enslavement, then the player when your Master will get very angry by some actions and during the quest 'Daughter of Coldharbour' SOS Schlongs of Skyrim by b3lisario, if mod is installed and checkbox in mcm menu is enabled all male slavers will start with a schong size 10 (default for the max size in SOS), after every city quest the schlong size will increase and your slavers dick will get bigger Sexlab Inflation Framework by qotsafan if enabled in MCM the enslaved PC boobs will grow after enslaving a city (Alternative you can enable weight growth if you have a bodyslide configuration that fits). Any growing feature is disabled by default. Mods that add more NPCs, like Inconsequential NPCs, Interesting people, Immersive Whenches, Populated Towns, etc. Appropos by gooser With the wear and tear textures toggled on, your female PC will be in tears half way through slave training, I kid you not. Conflicting mods The original Slaverun mod of course, as it does the same. Special Features: Slave Tattoos (if toggled on in MCM): Your master might give you tattoos so you and others may know your place. If installed he may also send you into the branding device of doom. Note that if you want slavetats to do it's work, you must make sure the number of overlays defined in the nioverride.ini is larger than 0. The customisable progressive tats feature: If you enabled slave tattoos in the MCM menu, the PC will get a new tattoo after each city quest and city prequest. The names of the tattoos are defined in the json file in skse/plugins/slaverun/slaverunconfig.json Tattoo section and tatoo names build a pair to define the tattoo to be used. Predefined are here the tattoos from Corintio's Progressive Slavetats by Corintio, see the threads there and my screenshots. You can replace them with any tattoo you like. At the moment there a 10 tatoos defined, if you want to use them, your nioverride.ini must have iNumOverlays>=10 in Overlays/Body (I use 12). If you want less tatoos, you could simply accept the slavetats error, or replace the tattoo name by "", i.e. replace "Slave Stg 10" by "" (removing the complete line is not recommended). Slave shaving (if toggled on in MCM): Once enslaved your master will shave your head. Ya know, just to remove any illusions of control over your body you might still have. Over time your hair will regrow to it's original length. How long this takes and how many stages there are are also configurable in the MCM. If you are an Elf and nothing happens, try installing this: http://www.nexusmods.com/skyrim/mods/11282 Slave Name changing (if toggled on in MCM): The PC will get a new surname at the end the slave training and following that the end of each city quest. The surname can also be configured in SlaverunConfig.json. Find the lines containing "slaverunslavename" in the json file to see what the names are in order of appearance (slaverunslavename0 is 1st, slaverunslavename1 is 2nd and so on). The Enforcer System (if toggled on in MCM): Men will periodically check for slaves and/or free women to tend to their needs. I mean cocks. Highly customizable regarding who should be called, what arousal levels should be used and if you want a filter for aggressive animations. If you have performance issues, try turning this off, it does put stress on your system. Test/Cheat mode for testing (if toggled on in JSON file): In the JSON file is a property testmode. Setting the value 1 will enable some new Cheat dialogues to skip content and jump from the begin of a subquest to its end. Recommended for testing MCM help: Walkthrough for the medium end of the female slave quest line since the good and bad endings can't be missed. I'm assuming that if you're reading here, you just want to get shit done and don't care about spoilers. But still. Spoilers ahead. Here an overview what quest are in the mod, if you need the technical ids (OLD, this is for V1.x, see top for slave quests in V2) Old Changelog Submitter Kenjoka Submitted 09/23/2015 Category Quests Requires SexLab.esm (tested with 1.61 and 1.62) SexLabAroused.esm Devious Devices - Assets.esm ZaZAnimationPack.esm Devious Devices - Integration.esm (more for V2, see the OP) Special Edition Compatible
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Slaverun Enforcer - Standsalone View File Continuation of Slaverun Reloaded's Enforcer. Adds features to enslaved cities, including NPC group sex & sexier outfits for women. Also, bugfixes, performance & compatibility improvements, and so much more. This mods builds upon the slavery laws, increasing their impact on the citizens and Player. The goal is to make the Enforcer more engaging, and for the city atmosphere to feel like the premise. You can add this mod to your existing Slaverun playthrough. Or start a new game. Backstory and Premise Civil war made Skyrim take an ugly turn. As men fight, women become outlets for their lust and frustration. Whiterun develops into the center of a new female slave trade. Thereafter it is commonly known as Slaverun. Misogynistic slavery laws take hold and begin spreading to other cities. Any female without wealth or resources to safeguard herself can be enslaved. Men start having sex with slaves in the city streets. What is the Slaverun Enforcer? When a city falls to slavery the Enforcers take over. They begin enforcing new laws on the female populace. These laws are customizable in the MCM menu. Default settings and Outfit Themes will strip poor and weak willed females of their clothes and enslave them. Men will have sex with slaves as often as they desire. On the street, in the markets, the inns, and keeps. The women who remain Free do not completely escape manly lust. Depending on your settings they might be given sexier clothes to wear, asked to give blowjobs, or get treated little different than slaves. New Features Quality of life improvements to make Slaverun more compatible with other quests and story mods. Includes major performance improvements, bug fixes, and miscellaneous tweaks. Give women sexy clothes or bondage devices from other mods. The clothes given can vary based on the region. Males can have sex with multiple females at once. Plays MFF - MFFFF animations. Any slave can be gangbanged. MMF - MMMMF animations. Hooded Slaver Guards at the entrance of towns intercept all incoming female NPCs and demand a blowjob. Before only the player was intercepted. Pairs considerably more horny males and available females. Everywhere you go a SexLab animation can already be playing. It no longer feels like the player is the primary slave in Slaverun, all slaves behave like the player would have. A sneaking player can avoid lustful men. But be careful. Females sneaking is against Slaverun law. MCM punishment settings apply. Extensively customizable logic for determining who remains free and who is automatically enslaved. 20+ miscellaneous features: Installing / Upgrading First install Slaverun Reloaded (SE or LE) and its requirements. Then install this mod with a later priority. It overwrites some of Reloaded's files. Activate this mods .esp files in your mod manager. Detailed instructions and links to all of the required mods. Upgrading midway into a Slaverun playthrough Before installation go to an area that is not enslaved and wait for the "This location is free from nudity law" notification. Save there. Exit and install the new version. Load the game and resume your save. Visit the Enforcer pages of the MCM menu as some settings may have changed. Uninstall & Downgrade Follow the steps outlined in the FAQ. Frequently Asked Questions Why are you calling it "Standsalone"? First, the Slaverun premise stands alone as the best story mod concept in all of Skyrim. In my opinion of course. This is why I spend so much time adding to it. Second, many people have requested a standalone version of the Enforcer. Reloaded is a great mod. Unfortunately its still in beta. And unlikely to ever be completed. So I am slowly working towards decoupling the Enforcer from the parent mod. Each new version moves this mod closer towards that goal. One day I will be able to remove Reloaded as a required dependency. Will still maintain compatibility with it though. How can I skip Reloaded's story quests and enslave all of Skyrim? Enable Cheats in the MCM options menu. This gives you a [Cheat] dialogue option when a Reloaded quest starts. One of the earliest cheat options is to skip the entire story and jump straight to Skyrim being enslaved. That activates the Enforcer in all cities. Once the story is over the only thing left running is basically the Enforcer. The compatibility patches included here make the Enforcer a lot less likely to conflict with other mods. Since you skipped the story quests you skipped past all of Reloaded's bugs. Reloaded is still in Beta of course. It includes a fair number of bugs in its story quests. More frequently asked questions and some tutorials can be found here. Credits & Thanks @pchs for the original Slaverun mod and permission to build follow-up mods. @WaxenFigure for the original Slaverun Enforcer scripts. @Kenjoka for the herculean effort that went into the Reloaded version. Also thanks to the Devious Devices crew, Zaz Animation Pack, and the other mods that Reloaded is built atop of. You certainly have my permission to make modifications of my modifications. But be sure to give the afore mentioned folks credit. They did all the hard work. Submitter kaxat Submitted 10/03/2022 Category Quests Requires Slaverun Reloaded SE or LE Regular Edition Compatible Yes
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Personally I prefer my slaves to keep their hands behind their heads, but I couldn't find a mod to make it possible in a simple and efficient way. So I created one. This mod simply adds one arm offset animation which you can play by either typing in the console: player.sae HandsBehindHead # Of course can be any actor. or from Papyrus: Debug.SendAnimationEvent(someActor, "HandsBehindHead") Because it's an arm offset animation it will be injected into currect actor action like standing, walking or running. In simple words the actor should keep his hands behind his head all the time while standing or moving. To stop you can use "OffsetStop" with above methods. In general this mod is rather a tool for my future mods, but I'm uploading it anyway, maybe it will be useful for someone. Use it as you wish. -
Maria Eden SE View File This version is for fun and for translators only. There are so many known bugs that I definitely don't need additional bug reports now. This is the successor of Maria Eden for Skyrim SE - you can get all the information there until this version leaves the alpha phase. The Maria Eden SE port of @nomkaz is the better choice if you don't understand German and want to have a more stable version Disclaimer I made the mod for my own pleasure. My play style is starting a new game, having some fun, drop the game. This is how MEP is organized - not intended to play the vanilla quests. Lots of things are broken I play MEP solo - no other BDSM mod - so I can't guarantee that it works well with other mods - especially other slavery mods. Please don't waste your time with bug reports now until it reaches the beta phase - and you better avoid this mod if you are inexperienced with mods. Languages German Maria Eden Prostitution installation Guide Warning If you don't follow the advices in this document don't expect any kind of support! Unlike the previous versions of MEP, this is a complete overhaul of the Vanilla Skyrim Environment. Changes are made everywhere, NPCs react on you depending on visible and invisible properties. This is the reason why MEP don't plays well together with other mods that affects some of the properties. It is a BDSM / Prostitution sandbox and not meant to be used for vanilla gameplay. Overhauls NPC dialogs NPC reactions NPC factions Taverns Jails Some landscapes like Solitude execution place Requirements (always the latest versions) SkyUI SKSE UIExtensions FNIS ZAP Sexlab SlaveTats Devious Devices Assets Devious Devices Integration (only the resources, ESP/ESM is not needed) Recommendations Mini Needs MfgFix Sexlab Cumshot SSE Engine Fixes More Nasty Critters for beast fans SLAnimation Loader HavokFix64 (when using frame rate > 50) ENB Helper (if you use ENB) Gamepad - MEP is built with Gamepads in mind Notepad++ or a Json editor if you want to configure things because MEP does not provide a MMC No manual modification in Skyrim / ENB configuration files - only changing the framerate My ENB Settings for high frame rates [ENGINE] ForceVSync=false [LIMITER] EnableFPSLimit=false Installation steps Use a mod manager and isolate MEP in a separate profile! Use MO or Vortex Disable all other slavery mods Disable all other mods that controls player behavior Disable all mods that changes vanilla taverns - only changes of textures won't matter Disable all quickstart mods - MEP provides an own one Disable devious devices integration.esm and devious devices expansion.esm. MEP uses DD assets and animations but I can't guarantee that DD mechanics don't affects MEP gameplay Prepare you environment for as much FPS as possible, the Papyrus engine synchronizes with the frame rate and this means that MEP is running much more smoothly with high frame rates enter directory <skyrim>\data\sound\voice\MariaBase.esm and execute create_junctions.cmd enter directory <skyrim>\data\sound\voice\MariaProstitution.esp and execute create_junctions.cmd Maria Eden Prostitution game play guide Maria Eden is a BDSM / Prostitution sandbox and not meant to be used for vanilla gameplay. Deployment Maria Eden consists of the following mods: BDSMMechanics.esm - provides keywords and some basic furniture and restraints mechanics MariaBase.esm - base mod containing keywords, several managers and base mechanics SimpleSlavery.esp - install this if you want that Maria Eden handles simple slavery events - it has it's own auction quest MariaDevices.esp - adds ZAZ furniture's in almost all city taverns in their cellars, some in Castle Volkihar and in Solitude on the execution stage. Although it is optional it spends a lot of fun. MariaProstitution.esp - provides all quests MariaQuickstart.esp - quick start in a small cell with some startup goodies ZEPSlaveLocations.esp - some important locations, focused on Solitude - Slave auction, Slave shool - the others are not yet supported by quests ZEPWhoreLocations.esp - several brothels - most of them in the major cities Startup I strongly recommend to use the MariaEden startup mod, however - before starting your journey into prostitution and slavery you should wait until all mods has started and all Sexlab animations are registered. You should start with a clean game and I also recommend to save the game after all mods are up and running and restart Skyrim. Some dialog options are only available after a game reload. Outfits - Outfit Manager In Maria Eden outfits have a strong meaning and there are several outfit classed and reserved outfit names. So one of your first tasks into the Maria Eden world should be to setup outfits. Outfit categories cat - used for pet play. The outfit DogSlave is used in the Slave of dog quest. cult - used for the religious oriented quest Whore of Dibella. The following outfits are used: Dibellas High Priestess - boss of the temple of Dibella Dibellas Novice - outfit of the bystanders of the boss Dibellas Priestess - outfit for the priestess dancer - used for dance quests femdom - outfits for your female master fetish - just for fun guard - every outfit in this category is automatically and randomly equipped by all female slave guards maledom - outfits for your male master pimp - every outfit in this category is automatically and randomly equipped by all female pimps of the brothels pimphelper - every outfit in this category is automatically and randomly equipped by all female brothels assistants ponygirl - outfit for the pony girl quest slave - outfit for ... guess what ... succubus - outfit succubus, not yet supported wedding - outfit for the marriage scene whore - every outfit in this category is automatically and randomly equipped by all whores. The body part of a whore outfit is enchanted with an effect that discovers the wearer as prostitute. Slave tats are considered as part of an outfit, there are some nice lingerie tats available that fits much better to your body shape than armor based lingerie. But also war paints, cum effects and branding signs are available and can become part of an outfit. Outfits stores your equipped weapon and arrows as well. NPCs - Actor Manager The actor manager allows you to modify NPCs - or put them into the list of managed NPCs. You can treat every NPC into special factions - for example recruit them as followers or marry them. Managed NPCs The outfits of managed NPCs are stored permanently and there are functions to fetch or jump to a managed NPC. On every encounter managed NPCs try to convince you to become their whore or slave. If they see you naked or wearing a slave collar they will take over the control. The managed NPC outfit stores a reference to the base outfit - so if you modify this base outfit later your NPC adapts this changes during next game load. If you delete the base outfit it will not affect the NPC because the stored outfit contains a copy as fallback. Location Manager Since most of the quests are related to their location you can use the location manager to teleport to certain locations. You can also record own locations Animation Manager All animations are managed by the Animation Manager You can define own animations A animation can be mapped to an animation ID The animation ID is used in certain conditions - for example the kneeling animation is assigned to the ID 1. In several quests you are commanded to play an animation. Restraints Manager Maria Eden comes with a pre-defined set of restraints that are used in several quests. They are all based on ZAZ and DDa. You can change these assignments so that Maria Eden uses other restraints. Sexlab Animation Manager Before every sexlab animation you can choose the animation by tag or by name and you can define a list of favorites After the animation you are asked if you want to put the animation to your favorites list My future plan is a black list and then patching the SLAL files to whipe out all blacklisted animations from the sexlab registry. Visual properties Every NPC react on visible properties - and the reaction is permanent. There is no way back. So keep attention where you play as a slave, a whore or a pervert slut, the more encounters you have the less opportunities you have to play vanilla Skyrim Naked If a managed NPC observe you naked (while you are free) he will become your pimp and whore you out. Slave collar Every NPC who sees you wearing a slave collar (ZAZ only) considers you a slave forever from now on Merchants don't sell anything to slaves, but you can persuade some of them with offering sex. But the prices are really bad. Every child who observed you will never talk with you anymore. If you are not enslaved or whored out some followers, every managed NPC and every Pimp will enslave you if they meet you. Whore outfit Every NPC who sees you wearing a whore outfit considers you a prostitute forever from now on. Whenever you equip a whore outfit the body part gets marked. So you should only define whore outfits with body parts. Most merchants demands free sex before they are willing to trade with you. Every child who observed you will never talk with you anymore. If you are not enslaved or whored out some followers, every managed NPC and every Pimp will whore you out. Animal Whore Tattoo If you are marked with this tattoo (you get it in slave school after some beast jobs) and you are naked, hostlers wont sell you horses but enforce you to fuck their horses. Beast functions are only enabled if you have enabled beast animations in Sexlab. Beast sex Whenever a NPCs see you being involved in a sex scene with an animal he treats you as a perverted slut. Some merchants don't want to trade anything with you. Beast functions are only enabled if you have enabled beast animations in Sexlab. Dog slave Whenever a NPCs see you being a dog slave with a cat outfit he treats you as scum. No merchants will trade anything with you. Beast functions are only enabled if you have enabled beast animations in Sexlab. Others... Other visual properties like wearing nipple clamps, clitoris sealing, having whip marks or cum effects just lead to humiliating comments. Clitoris sealing (triggered by slave shool or master) impacts the arousal level (Sexlab aroused) - it cannot cool down and the player cannot have an orgasm. Invisible properties Some properties are invisible but they have an impact on the game - especially in dialog scenes. Sterilization Your master won't allow you vaginal penetration sex until you are sterilized. The sterilization can be triggered in the slave school, in a brothel or by the master if there is an apothecary in the current location. Partly circumcision Your labia is cut so your clitoris is exposed. Sitting and riding increased arousal (Sexlab aroused) The circumcision is done in the slave school Fully circumcision Your clitoris is amputated. Player can no longer be aroused (Sexlab aroused) The circumcision is done in the slave school Quests MEPMain Category Main Start Autostart Status Playable This quest is the main bootstrap for Maria Eden and provides the furniture mechanics MEPZone Category Zone Start Location Status Playable This quest is triggered whenever the player enters a place where prostitution is expected. It does not provide own functionality but it registers a lot of random encounter quests. Only in these locations people are asking you for sex. Locations: Military camps Orc camps Towns and cities Taverns Brothels MEPSlaveZone Category Zone Start Location Status Playable This quest is triggered whenever the player enters a place where special restrictions apply to slaves. A slave has to be restrained, a slave has to wear blindfold in temples and in the jarl house. The master will take care of the restrictions Locations: Jarl houses Jails Temples MEPBrothel Category Zone Start Location Status Playable This quest is triggered whenever the player enters a brothel. It triggers random guests and registers a lot of random encounter quests with prostitution as main subject The random guests are NPCs from the brothel town location You can ask the pimp for a job as a prostitute. There are NPC whores doing their busyness. If your enter the brothel while wearing a slave collar the pimp will enslave you. Known issues: Sometimes the NPC whore jobs stucks, use Cheat manager to kill the NPC whoring quests. Sometimes the NPCs do not recognize that a bed is occupied by you. MEPAuction Category Main Start Keyword, triggered by other quests or ask auctioneer API MariaAuctionKeyword Ref1=seller (optional) Ref2=customer (optional) Status Playable In this quest the player will be auctioned off. It is sometimes triggered by other quests, eg. the master gets bored, the pimp is unsatisfied, punishment for a major crime after leaving the jail, slave training in slave school finished If you have installed SimpleSlavery.esp from this mod, all SimpleSlavery events are captured and driven by this quest. If the quest starts without a seller the player is escorted to the auction house. The player can sell himself to the auctioneer via dialog. Potential customers Managed NPCs Pimps (from brothels) Potential followers from the city of the auction house. Random NPCs from the city of the auction house. Known issues: There are some pathing issued when the auction guests are going home. MEPInterest Category Main Start Keyword, random encounters and manual offers (talk to NPC) API MEPInterestKeyword Ref1 = john Ref2 = second john (optional) value1 = 4711: free sex without dialog value2 = 1: free sex with dialog Status Playable This quest prepares a whore job - usually a john asks you for a sex or torture job. It is mostly triggered be encounters when a NPC considers you a whore and you are in a whoring location. But sometimes it is also triggered by your pimp if he finds a john for your. If your john considers you a slave you cannot reject. If you reject and your pimp is nearby it can lead to punishment. MEPJob Category Main Start Keyword API MEPJobKeyword Ref1 = john Ref2 = second john (optional) value1 = job type that was negotiated in MEPInterest value2 = bitmask : 1 = john will lead to sex, 2 = sex right here, 4 = forced BDSM, 8 = free job Status Playable This is the main prostitution quest and it is triggered by MPInterest or sometimes directly by your master. The success of a job depends on the time spent for sex. If you fast forward the sex scene to much the job will fail and the john won't pay. If you are not a free prostitute your master or pimp may punish you. If you are a free prostitute and doing a job in a tavern the job may gets interrupted by the innkeeper. You should ask the innkeeper before and if he accepts whoring in his tavern he wants a cut and he takes the payment from your johns. Ask the innkeeper for your cut. Every john remembers your meeting and humiliate you with vulgar remarks Known issues: Sometimes the NPCs forget to re-equip their clothes. Use the cheat manager to reset them manually. MEPPayment Category Main Start Keyword API MEPPaymentKeyword Ref1 = john Status Playable After a whore job the Payment quest starts. Depending on the outcome of the job (john satisfied or not) different things will happen. If you are a free prostitute you receive the payment. If you are a free prostitute in a tavern, the innkeeper receives the payment. Otherwise your master or your pimp receives the payment. If you are not a free prostitute and the john is not satisfied your master or your pimp will punish you. If you are not a free prostitute and a new john asked your master or pimp for a job during a running job he immediately triggers a new whore job. MEPPriestess Category Main Start Talk to Senna in the temple of Dibella in Markath Status Playable If you want to become a temple whore of Dibella go to Senna and ask. She gives you a task and if you have fulfilled it you go back to Senna for the initiation rite. You will receive special clothes - especially a flower circlet. If you wear this circlet you are recognized as a temple whore. As a temple whore you will not receive payment from your johns. MEPDogFollower Category Main Start Keyword, ask a dog or ask a hostler API MariaDogFollowerKeyword Ref1 = dog value1 = if != 0 then player becomes slave of the dog value2 = if != 0 then the dog will initially rape the player Status Playable Beast functions are only enabled if you have enabled beast animations in Sexlab. You can ask any dog to follow you. As long as you don't ask the dog for sex nothing special happens. If you asked your dog more than 3 times for sex he will become your master (cheat = setstage MEPDogFollower 20). As your master he will rape you whenever he wants If you had sex with your dog more than 6 times he forces you staying naked (cheat = setstage MEPDogFollower 21). If you have defined a DogSlave cat outfit it is equip and whenever you un-equip one part of the outfit he forces you to re-equip it. If you had sex with your dog more than 9 times he forces you crawl (cheat = setstage MEPDogFollower 22). If you wearing a DogSlave cat outfit you are recognized as a dog slave. You can ask any hostler for a dog and you can convince him to give you a dog for free - but you immediately start as a dog slave. MEPPimp Category Main Start Keyword, ask managed NPCs or potential followers, or ask anyone while kneeling API MEPPimpKeyword Ref1 = new master or pimp value1 = if 1 then player becomes slave, otherwise a whore Status Playable This is the major quest, the NPC will fully take over the control over you. If he is only your pimp he just take a major cut of your income and collects whore jobs for you. He sometimes triggers harmless quests to increase your notoriety. If he is your master almost every aspect of the game changes and he starts several tasks, most of them triggered by encounters. He has two major goals - earn much money and humiliate you as much as possible. Two factors controls his behavior - his actor value "mood" and his relationship rank to you. Most of your activities have an positive or negative impact on these factors. If the factors are really bad he will send you to slave school to teach you how to obey or he will sell you. The only way to get free again is the dead of your master, or you might find a potential follower who buys you. MEPSlaveTraining Category Main Start Triggered by other quest or ask slave trainer Status Almost playable, work in progress You are treat as scum in a cage. Every hour (or press Escape) a new (training) session is started, sometimes people from the current city visits the training. The visitors remember seeing you in the school and humiliate you verbally. Some sessions end up with player execution. The school finishes with player execution, player sellout to an NPC or slave auction. Submitter zaira Submitted 04/12/2020 Category WIP / Beta Requires ZaZ Animation Pack 8, Sexlab, Devious Devices Assets Regular Edition Compatible No