Search the Community
Showing results for tags 'skse64'.
-
NetImmerse Override Cleaner SE (SKSE64 Co-Save Cleaner Utility) View File A modified version of IronBrother8800's NetImmerse Override Cleaner. For general information about what this tool does and how to use it, see the original tool's page. This version has been modified to support both Classic and Special Edition NetImmerse Overrides. When loading a .skse file, the tool automatically determines which cleaning routine to run. The cleaning logic for SSE has been written from scratch to be more failure proof to avoid removing data for excluded characters. The downside to this is that it is very likely that cleaning a file will fail if it has been manually edited beforehand. As long as it hasn't been modified after SKSE created it, everything should be fine. I've included the modified source code in the download for anyone interested. Credits IronBrother8800 - for the original tool Submitter Creek191 Submitted 07/28/2020 Category Regular Mods Requires .NET Framework 4.5.2 Regular Edition Compatible Yes
-
hello, so i installed this mod and when i load up slavetats in the mcm they the overlays installed (makeup) are not show in the menu (seen in images) skse64 1.6.659 gog and game version is skyrim ae 1.6.659 gog. skse is installed correctly as other mods work just tattoos dont show and i receive jcontainers error in slavetats. i have latest gog release of racemenu se and jcontainers gog including all requirements for those mods the exe are run by admin and not removed by antivirus.\ bellow are some screens to illiterate the issue thanks
-
Hi, Actually, I solved my installation problem by using google, by checking some tutorials. However, I'm still not sure if I used correct mods, settings, etc... If you can clarify about what I did correctly or wrong, it'll be great. I wanted to install Skyrim SE by using Steam in my F drive, in "Steam" folder. I did. I wanted to install Unofficial Skyrim Special Edition Patch - USSEP 4.2.9a It says that it requires Skyrim Special Edition 1.6.629 or greater. I downloaded SKSE Current Special Edition build 2.0.20 (game version 1.5.97). I installed LOOT and SSEEdit. I use NMM - Community Edition as the mod manager. I installed SSE Engine Fixes (skse64 plugin) After cleaning files, installing all necessary mods, I ran LOOT. It said my Skyrim is AE version, not SE. Because of that, some of the mods were incompatible with the AE version. I have to remember you that I didn't by AE, and I didn't installed AE. Then, I tried the start the game by using SKSE. I got error from EngineFixes.dll REL/Relocation.h(567) failed to open It's because of different version SKSE, which is 1.5.97 that I use. I wanted to use SE, not AE, SKSE for SE, not AE version. So, I installed Unofficial Skyrim Special Edition Downgrade Patcher. As I know, using "Best of Both" version is better. Because, Full Patcher deletes also, instead of just downgrading only game code. If you use a mod as Alternate Start - Live Another Life - SSE, needs these main updates that deleted by full patcher. First of all, I uninstalled Unofficial SKyrim Special Edition Patch 4.2.9a. Then, I found two older version. Unofficial Skyrim Special Edition Patch 1.5.97.0.8 Unofficial Skyrim Special Edition Patch-266-4-2-5b-1623727189 I used 1.5.97.0.8 version. After using older version USSEP, and Best of Both version downgrade patch mod, LOOT showed the game as it's Skyrim SE, not AE. When I ran the game by using SKSE 64 for SE (2.0.20), I got no problem. After all these problems that I had, I understood that version 1.6.629 is for AE, not for SE, and doesn't compatible with SKSE SE 2.0.20. Instead of using the last version of USSEP, using older version of it that is compatible with 1.5.97 is better. I don't know if USSEP 4.2.5b is compatible with SKSE 2.0.20. I don't know if there is a better way/solution to avoid such problems during installation SE. Why Steam downloaded and installed AE, instead of SE at first? If you can give some information about this issue, it would be great. So, I won't have any problem in future. Thank you in advance...
-
Really sorry if someone already asked for this but I wasn't able to find a solutions and google search only showed me things that are years old. So started to mod my Skyrim SE 2 days ago again and also wanted to install some Sexlab mods but if I use the newest Skyrim and SKSE SKSE tells me on start that sexlab.dll is outdated and will be disabled but can still start it even if it recommends against it. If I use an older version of SKSE the game wont start If I downgrade my skyrim version with the patcher(https://www.nexusmods.com/skyrimspecialedition/mods/57618?tab=description) to 1.5.97 and use an older SKSE version sexlab tells me ingame that my skyrim is an older version and I have to update, I tried a few different versions but none seem to work. Could someone please give me some advice which versions to use, thanks a lot in advance. I am using vortex btw Runtime 1.6.342 SKSE64: 2.0.20 SexLabFramework AE_v164b
- 5 replies
-
- skyrim special (sse)
- sexlab
-
(and 2 more)
Tagged with:
-
Much like the vanilla Marriage Quest which requires an Amulet of Mara, an Amulet conditional could simplify dialogue bloat in many of the "kink" mods. It would also be more immersive than toggling something in an MCM. So, I tried FlowerGirls as a proof of concept. I added the conditional T GetEquipped Armor:"ReligiousDibellaBeauty" == 1 AND using the pull down menus. I may have not represeted them perfectly here but I think it shows what was done. I was initially excited because the dialogue options were not present with the Flower Girls. However, upon equipping the amulet the dialgue did not appear. Maybe this gets into scripting and compiling with the added complexity of SKSE? If I can figure this out, I would do it for the "seduction" options and something similar for Milk Mod Ecconomy and some of the others. Say, with Kynes amulet. That way we do not have to sort through Milk Maid / Cow dialogue options
-
- skse64
- flowergirls
-
(and 1 more)
Tagged with:
-
I have been looking around for keyword addition mods for a wide variety of apparel items (clothing, armor) however several, which I'm interested in aren't available so need to be done manually. I can do it, though would prefer a dynamic method. So the release of Keyword Item Distribution (KID) mod looked to be ideal, however there's the issue of it not being available on Skyrim: Legendary Edition. So is it possible for it to be converted to LE, according to the mod author's permissions it looks fairly open. Also on the GitHub repository for the modfication, as it is currently licensed under MIT terms. Though it may be best to contact powerofthree to confirm. Can anyone please tell me if it has already been converted or if it can please be converted?
-
Need help with my skyrim mods, every time I load a saved game i get this error "Outdated or missing "SexLabUtli" SKSE plugin detected. This should never happen unless you improperly updated SexLab to the current version, or you have some other mod that is overwriting the proper up to date version of the SexLabUtil used by this version of SexLab. Reinstall your SexLab using the latest files, and ensure "SexLabeUtil.dll" file is properly located in your /Skyrim/Data/SKSE/Plugins/ folder. The issue is ive reinstalled every mod, turned on and off, used the FNIS, and start with SKSE, and there is no problem making a character until i reload a save. my mods are (in order of Vortex) Caliente's Beautiful Bodies Enhancer - v1.6.2 , BodySlide and Outfit Studio, Unofficial Skyrim Special Edition Patch, Alternate Start - Live Another Life XP32 Maximum Skeleton Special Extender Fores New Idles in Skyrim SE - FNIS SE- FNIS Behavior SE 7_6 ^^^ Creature Pack New Beginnings - Live Another Life Extension SSE - Alternate Start - New Beginnings SkyUI_5_2_SE OSex - Osex Vanilla by Ceo AE-SE OSA - Skyrim Ascendancy Engine - OSA by Ceo UIExtensions v1-2-0 RaceMenu-RaceMenu Anniversary SOS - Schlongs of Skyrim - LightSE sdaw Baka Dar Motions 1.3V.7z Kidnapped by Rieklings - 20210813.7z SLHH Expansion SexLabFrameworkSE_v163.7z SexLabe Defeat Baka Edition English SE 1.4V Bugfix.7z Wilding- 1.2.0.7z Skyrim Script Extender 64 (SKSE64)
-
Version 1.1.0
10,401 downloads
A modified version of IronBrother8800's NetImmerse Override Cleaner. For general information about what this tool does and how to use it, see the original tool's page. This version has been modified to support both Classic and Special Edition NetImmerse Overrides. When loading a .skse file, the tool automatically determines which cleaning routine to run. The cleaning logic for SSE has been written from scratch to be more failure proof to avoid removing data for excluded characters. The downside to this is that it is very likely that cleaning a file will fail if it has been manually edited beforehand. As long as it hasn't been modified after SKSE created it, everything should be fine. I've included the modified source code in the download for anyone interested. Credits IronBrother8800 - for the original tool -
Version 0.12.4 - REDUX
6,340 downloads
Automatic helm, weapon etc hider - Because I got tired of falling for the "Spend an hour creating a face - wear helmet the whole game" meme Getting started Install mod Wait until SkyUI message pops up about menu being registered If you don't want to use the auto hide function make sure to bind the toggle key. Note - you can have auto hide enabled and still toggle manually Helm and gauntlets are automatically detected when mod starts up. If you weren't wearing any at this time they'll be detected whenever any are equipped instead The NPC option will attach the necessary scripts in order to manage them. This will increase the number of scripts running in your (save) game, no way around it. If you don't know what this means do not use this option. Obselete as of Redux release How it works Helm and gauntlets are unequipped - Armor rating and effects of attached enchantments will be removed Weapons are rescaled to 0 - Won't show but still there so any custom stuff they offer will still be active Supported nodes WeaponBack Weapon WeaponAxe WeaponMace WeaponSword WeaponDagger WeaponAxeLeft WeaponMaceLeft WeaponSwordLeft WeaponDaggerLeft WeaponStaff WeaponStaffLeft WeaponBow (includes crossbows as well) Quiver Shield Notes If you're using a skeleton that places weapons on different nodes or lack them entirely mod won't work. The script is conditional triggered and should be very lightweight. No cloak effects, loops or other scripts are running in the background. The node scaling is a session override and not permanent. The mod will however rehide your equipment on game load when applicable. The nodes are assumed to have a default scale of 1 so if you've used another mod to change their size in game this will be overridden. Fixed in Redux version -
Just a few screenshots of my new Skyrim SE install, I'm tempted to try and make an awesome story universe like Forshare, and Spy Vs Pie
-
View File LazyItemHider Automatic helm, weapon etc hider - Because I got tired of falling for the "Spend an hour creating a face - wear helmet the whole game" meme Getting started Install mod Wait until SkyUI message pops up about menu being registered If you don't want to use the auto hide function make sure to bind the toggle key. Note - you can have auto hide enabled and still toggle manually Helm and gauntlets are automatically detected when mod starts up. If you weren't wearing any at this time they'll be detected whenever any are equipped instead The NPC option will attach the necessary scripts in order to manage them. This will increase the number of scripts running in your (save) game, no way around it. If you don't know what this means do not use this option. Obselete as of Redux release How it works Helm and gauntlets are unequipped - Armor rating and effects of attached enchantments will be removed Weapons are rescaled to 0 - Won't show but still there so any custom stuff they offer will still be active Supported nodes WeaponBack Weapon WeaponAxe WeaponMace WeaponSword WeaponDagger WeaponAxeLeft WeaponMaceLeft WeaponSwordLeft WeaponDaggerLeft WeaponStaff WeaponStaffLeft WeaponBow (includes crossbows as well) Quiver Shield Notes If you're using a skeleton that places weapons on different nodes or lack them entirely mod won't work. The script is conditional triggered and should be very lightweight. No cloak effects, loops or other scripts are running in the background. The node scaling is a session override and not permanent. The mod will however rehide your equipment on game load when applicable. The nodes are assumed to have a default scale of 1 so if you've used another mod to change their size in game this will be overridden. Fixed in Redux version Submitter LazyGirl Submitted 04/07/2018 Category Regular Mods Requires skyui Regular Edition Compatible
-
Hello, fellows. I am in need of a bit of help, I am afraid. It seems to me that for whatever reason, SKSE64 does not load properly anymore on my machine. I'm using Mod Organizer 2 (portable version) with Skyrim SE, but SKSE64 and its scripts are in the actual Skyrim SE folder (Steam\SteamApps\common\Skyrim SE) and not loaded via MO2. For a couple of days now, on starting the game, SkyUI and other SKSE dependant mods complain about SKSE not being present. I did not have that problem before, and niether do I have it with Oldrim or Fallout 4, both of which also use MO2 (though each has its own MO2 install, naturally). I took a look at the logs (attached below), and the skse64.log states something about a trampoline and not being able to find free space. Thus, the initialisation of SKSE itself fails. Anybody got a hint for me what can cause this and how to remedy the situation? Here is the logs, btw. skse64.log : skse64_loader.log : skse64_steam_loader.log : Any hope to getting this fixed?
- 7 replies
-
- skse64
- trampoline
-
(and 2 more)
Tagged with:
-
Hello, I'm pretty new to modding with Skyrim SE. I decided to upgrade to it, mainly because of the cosmetic appeal (better graphics) and technicality (better stability than oldrim) and such. I am using Vortex because one of the mods I downloaded recommend it and said it would not work with NNM. For this new file, i'm using a Touched By Dibella bodytype. So, things were smooth sailing for a few days and things were fine, then i chose to install a few more mods: and the SE version of some of the reccomended mods: read a link saying this should work without a SE conversion of the mod and these two (i was too tired at the time. I found the SSE version and about to install it later when i get home) Then the next night, I found this when I opened Vortex: I failed to find as I looked through the files. It has been a few days and i'm stumped: The main problem I am having is that my character is stuck in a T-pose/A-pose/whatever people call it these days. To which, I am unable to use things like the workbench, alchemy table and other tools. When I try to use it my character gets stuck in place for a few seconds and then, "Leaves it" (ex. I am in first person and want to use a grindstone, my PC stands over it for several seconds, before returning me back to first person). I think these two mods are a big problem, though, they may not have effected me yet, (i'm in the cell that comes with the "Alternate Life" mod). Here is the versions of the mods I have Somewhat related note: Thinking about it, it may be the TBD bodytype giving me issues (where i will take it to Nexus Mods there if it is that kind of problem) I'll leave it here just in case that is the issue. Thank you very much for the people who are willing to read though all this:
-
View File SKSE64 Launch Patch YOU ARE NOT ALLOWED TO USE MY WORK IN PAID MODS. ----------------------------------------------------------------------------- LEGENDARY EDITION ALSO EXISTS It's here: https://www.loverslab.com/files/file/1730-skse-launch-patch/ It works a bit differently, but achieves almost the same result. USE EITHER THIS OR MOD MANAGERS Because of how mod managers work, my patch is incompatible with them. I'm not going to fix that - if you're using a mod manager, you don't need my patch anyway. HOW TO USE IT Just run it. Execute it. Start the EXE file. Oh, and of course you need SKSE64 installed. It's an SKSE64 patch after all. WHAT IT DOES It's a port of my launcher from Legendary Edition, but while achieving a similar goal, it works differently, which has its advantages and disadvantages. This patch replaces the launcher and allows you to run Skyrim SE + SKSE64: - from your regular Desktop shortcut to SkyrimSE Launcher - from Steam client - the shortcut generated by SKSE will work too (and does not interact with my launcher) HOW IT WORKS When you run this patch: - it extracts it's own version of SkyrimSELauncher.exe, which not only starts SKSE64, but also hides its ugly command line window - right before extracting its own file, it renames official SkyrimSELauncher.exe to SkyrimSELauncher_original.exe in case you need it later - it doesn't edit SKSE.ini, so don't worry about mod conflicts The downside is, you will no longer see the original launcher when you start the game. The only way to use the original launcher is to start its EXE directly. (Go to game folder, find SkyrimSELauncher_original.exe and run it.) Luckily, there is nothing useful in the launcher anymore, except for graphics options. You will probably set them up once and never again. Most of those settings is accessible inside the game as well. WHY IT'S SO AWESOME 1. It's neat - doesn't pop up a console window, like regular SKSE64 does. 2. Because this patch will work with any version of SKSE64, including those yet to come. 3. Because it doesn't conflict with mods. At all. (It could only conflict with programs that have their own EXE wrappers, like maybe ENB?) 4. It will even run with future versions of Skyrim SE 5. In case of new SkyrimSE or SKSE64 version, all you have to do is to reinstall my program again 6. Although this patch is written in English, it will work with any language version of the game WHAT IF IT STOPS WORKING As I said in point 5 above, Just reinstall my launcher. Submitter Erundil Submitted 11/20/2019 Category Regular Mods Requires SKSE64 - any version for Skyrim Special Edition Regular Edition Compatible No
-
First of all, I use the Mod Organizer 2 and my game is not on my (C:) hard drive installed, it's on my SSD. The mod manager is also installed on the same SSD and I went with the "portable" version, since I didn't want my MO2 mods, to be on another drive. I'm not really sure why my Skyrim looks like this and I tried already the simple stuff, like reinstalling the whole game, disabling mods until it runs fine, deleting SKSE fully and replacing it with a fresh one. Could be a SKSE problem, since it CtD when started it via MO2 after I disabled all the mods (except the script part of SKSE). My MO2 crash dump folder is empty. Skyrim SE runs just fine, if I start it via steam. I hope I provided everything I should have and thank you very much for taking the time to read my post! EDIT: The game also crashes, when I start the normal launcher via the MO2 modlist.txt
- 1 reply
-
- missingmesh
- skse64
-
(and 1 more)
Tagged with:
-
I spent the last two hours installing the legacy version of the mods on the SE skyrim only to realize that was wrong and then switching to all the SE versions I could fine. Unfortunately, when I try and run SKSE64bit, it doesn't do anything. And when opening vortex to see what is causing the issue it doesn't report any issues. If somebody could please help me that would be greatly appreciated! My load order is: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Special Edition Patch.esp 6 6 CreatureFramework.esm 7 7 SexLab.esm 8 8 Devious Devices - Assets.esm 9 9 SexLabAroused.esm 10 a SexLab Attraction.esm 11 b ZaZAnimationPack.esm 12 c Devious Devices - Integration.esm 13 d Devious Devices - Expansion.esm 14 e Schlongs of Skyrim - Core.esm 15 f SkyUI_SE.esp 16 10 Vivid WeathersSE.esp 17 11 icepenguinworldmapclassic.esp 18 12 EnhancedLightsandFX.esp 19 13 Immersive Sounds - Compendium.esp 20 14 AI Overhaul.esp 21 15 Civil War Aftermath.esp 22 16 Eli_Breezehome.esp 23 17 Guard Dialogue Overhaul.esp 24 18 Bijin_AIO-SV 2018.esp 25 19 SPTConsistentOlderPeopleSE.esp 26 1a More idle markers.esp 27 1b ZIA_Complete Pack.esp 28 1c Andromeda - Unique Standing Stones of Skyrim.esp 29 1d Deviously Cursed Loot.esp 30 1e IB - All-in-One.esp 31 1f OpulentOutfits_2017-SSE AIO.esp 32 20 SimpleSlavery.esp 33 21 SexLab-Parasites.esp 34 22 AnimatedParasites.esp 35 23 DestructibleDisplayCases.esp 36 24 Deviously Enslaved.esp 37 25 The Paarthurnax Dilemma.esp 38 26 SexLab Approach.esp 39 27 Apocalypse - Magic of Skyrim.esp 40 28 J42_ArmorRatingRedux.esp 41 29 Pick Best Arrow.esp 42 2a Dr_Bandolier.esp Bijin NPCs.esp Bijin Warmaidens.esp Bijin Wives.esp 43 2b CBBE.esp 44 2c DW.esp 45 2d Dark Face Bug Fix.esp 46 2e SexLabDefeat.esp 47 2f mslDeviousCaptures.esp 48 30 Devious Devices - Equip.esp 49 31 DeviouslyHelpless.esp 50 32 FNIS.esp 51 33 female mannequins.esp 52 34 Fertility Mode.esp 53 35 sr_FillHerUp.esp 54 36 Footprints.esp 55 37 Starting Spell Choice.esp 56 38 SL_Kidnapped_Redux.esp 57 39 HearthfireMultiKid.esp 58 3a Brows.esp 59 3b SLAL_K4Anims.esp 60 3c KS Hairdo's.esp 61 3d LazyHeels.esp 62 3e DenassaG_MageRobes.esp 63 3f MorePainfulNPCDeathSounds.esp 64 40 No Magic Ninja Dodge - No DLC.esp OpulentOutfits_2017-SSE AIO_CRF.esp 254 FE 0 IB - All-in-One AI-O.esp 65 41 PC Head Tracking - MCM.esp Qw_AIOverhaul_CRF Patch.esp 66 42 RaceMenuHH.esp 67 43 RaceMenu.esp 254 FE 1 SINful CBP.esp 68 44 SLALAnimObjBillyy.esp 69 45 SLAnimLoader.esp 70 46 SOS - VectorPlexus Regular Addon.esp 71 47 SexLab Cumshot.esp 72 48 SexLab Inflation Framework.esp 254 FE 2 adcSexlife.esp 73 49 SexlabAmmoUnequip.esp 74 4a Shout_Cooldowns_That_Make_Sense.esp 75 4b SkyHUD.esp 254 FE 3 TaarieDialFix.esp 76 4c Unique Uniques.esp 77 4d SOSRaceMenu.esp 78 4e RaceMenuMorphsCBBE.esp 79 4f HearthfireMultiKid_LastName.esp 80 50 dD - Enhanced Blood Main.esp EBT - IC PATCH.esp 81 51 PC Head Tracking - Patch.esp Qw_BarenziahQuestMarkers_USSEP Patch.esp 82 52 RaceMenuPlugin.esp 83 53 XPMSE.esp 254 FE 4 Qw_ConsistentOlderPeople_AIOverhaul Patch.esp 84 54 Schlongs of Skyrim.esp Qw_GirlHeavyArmor_USSEP Patch.esp Qw_ISC_CRF Patch.esp Qw_SofiaFollower_GDO Patch.esp Qw_SofiaFollower_USSEP Patch.esp Qw_SofiaFollower_RDO Patch.esp 85 55 Imperious - Races of Skyrim.esp 86 56 Ordinator - Perks of Skyrim.esp 87 57 Apocalypse - Ordinator Compatibility Patch.esp 88 58 Lock_Overhaul.esp 89 59 Alternate Start - Live Another Life.esp 90 5a Deviously Cursed Loot LAL AddOn.esp 91 5b RealisticWaterTwo.esp 254 FE 5 RealisticWaterTwo - ELFX Patch.esp
-
- sexlab
- devious devices
-
(and 2 more)
Tagged with:
-
Edit: Nvm, figured it out. For those who wanted a solution, best I can tell ya is be like me and learn to read.
-
- skse64
- commonlibsse
-
(and 1 more)
Tagged with:
-
My game will only run when mods that don't require SKSE are enabled. However, upon opening the game with mods that rely on SKSE the game will refuse to open. I've installed everything correctly, cleaned the files, made sure my load order was correct, looked online to see if the issue was caused by me but no matter what I do SKSE will refuse to open my game. I want to be able to play with SKSE so I won't give up on it. Any suggestions would be helpful but chances are I've already tried it five times
-
Hi, I've got a little problem, when I try to launch SKSE from the Mod Organizer 2 executables panel, the MO2 lock message appear(normal), a command window open for a few seconds and then close (normal I guess) and so I see my steam game launching(normal I guess), the green steam play button become a blue one and after a few seconds it just turn to the green button again (so the game just close I guess) and the MO2 lock is disabled and there is ABSOLUTELY no error messages in MO2, or even poping on my screen. So I would like to know were is the problem, conflict, load order, or some other stuff idk i'm new to all of this.
-
skse64 SKSE not creating Co-Saves
Malakar posted a topic in Technical Support - Skyrim: Special Edition
So I updated Skyrim to the latest version and did a big cleanup of my modlist with updating mods and such during the last couple days. I noticed some weirdness going on with mods reinitialzing after every load and especially Schlongs of Skyrim giving me the "SOS can not find 1 schlong addon(s). The savegame data do not match the data from the SKSE co-save." Error. I then created a testing profile on MO2. The following mods are enabled: The load order looks like this: Skyrim.esm I load into the game, create a char. Save. Reload the save and... still the same error message. So then I head into my MO2 saves folder and notice that there are no .skse files. My SKSE for some reason doesn't create any SKSE files. As a sanity check I reinstalled SKSE. Skyrim version: 1.5.97.0.8 SKSE64: 2.0.19 rel6 I'd appreciate your help /: -
I'm new to modding so I may be doin something wrong, but the first time I load the game it was fine until that none of the characters were doing their animations(ex. tried drawing weapons: no animation played but I could hear it). After leaving the game and reloading it says a few mods that rely on SKSE say that i have the incorrect version such as skyui racemenu and maybe Fnis. Can anyone tell me what i might be doing wrong?