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SexLab Confabulation (September 16, 2020) View File Confabulation [kuh n-fab-yuh-ley-shuh n] noun 1 the act of confabulating; conversation; discussion. Introduction This mod is a dialogue based sex mod for SexLab, that utilizes conversation with NPCs and others to engage in acts of sex. Inspired by SexLab Solutions, this mod expands on that idea and goes beyond just providing sexual solutions to pre-existing quests in Skyrim. In addition to adding some sex related alternatives to existing quests and dialogues, it also will introduce new dialogues with NPCs just for the sake of having sex with them. Note This mod was mostly made with a bisexual female player in mind. However, I tried to incorporate options for straight and gay male options where appropriate. If you are playing a straight male, you will have to avoid selecting the sex dialogues when talking to males. Gay male players may have to have sex with a female NPC in rare circumstances. Recent versions of the mod has options in the MCM to block certain dialogues and sex acts with NPCs of each sex. However, not all content may be covered by those options. This mod makes use of Leadin animations. I suggest setting your foreplay settings in SexLab MCM to the same timings and strip options that you have set for normal sex. MCM This mod includes an MCM with options to configure certain settings in the mod. The MCM is currently divided into two pages, a settings page and troubleshooting page. Included are settings to enable/disable certain content, in case you missed certain dialogues or installed the mod during a playthrough, as well as options to adjust time delays for certain forcegreets. There are also options to disable content based on the sex of the NPC (male and female) as well as an option to disable potential creature sex. See this blog post for additional information on the settings inside. Current Content See this blog post for more detailed information on what is covered by this mod. There is a lot more than what is shown below. *New* Followers Follower support has been added to certain parts of the mod. See this blog post to see which parts specifally. Followers can be used by placing the cursor over the desired NPC, opening the MCM and selecting them in the settings page. Their name should appear next to the Current Follower text. To actually use the follower options added in the mod, the selected follower must be the "Current Follower" in the MCM, be in the same cell as the player, and be in the CurrentFollowerFaction. Otherwise, they are not recognized by the mod. For most parts of the mod, it is assumed that the follower is female, although they are mostly referred to as a friend or follower. Skooma Request skooma from the three caravan leaders: Ri'saad, Ma'dran, and Ahkari. (5 hour CD) Request skooma and moon sugar from the skooma dealer encounter. (5 hour CD) Talking to Atahbah while carrying moon sugar can lead to sex. (5 hour CD) Dark Brotherhood Adds dialogue options to a majority of the Dark Brotherhood quest line. Can use sex to kill contracts after certain point in quest line. Dialogue with Astrid will unlock sex kills. Or you can enable in the MCM if you miss this. Quests that have been covered: Destroy the Dark Brotherhood, Sanctuary, Mourning Never Comes, Whispers in the Dark, Breaching Security, Recipe for Disaster, Hail Sithis!, Where You Hang Your Enemy's Head, The Dark Brotherhood Forever, Honor Thy Family Thieves Guild Recommend to use Sexlab Solutions, as this mod does not cover the parts that Solutions does. New dialogue options with Delvin and Vex that are available once you officially become a member of the guild. Unlocks practically all the sex options that this mod offers for the Thieves Guild. Quests that have been covered: The Fishing Job, Loud and Clear, Dampened Spirits, Silver Lining, Reparations, Under New Management You can become the Thieves Guild CumDump, which unlock a lot more sex content with the members of the Thieves Guild. Allows for sex scenes in Reparations and Under New Management Allows the Thieves Guild forcegreet option in the MCM to be enabled. Opens up new thievery and sex related jobs for Maven. Currently 5 implemented. Companions (As a member) It is recommend to review this blog post for this portion of the content, due to a majority of it not being tied directly to the in-game quests. Includes sex with most members of the Companions, with new options appearing as you progress through the questline. Companions Member forcegreet that can be enabled in the MCM after completing Take Up Arms. Allows members to force the player into sex. Will end once you join the Circle. Harbinger Party Have an orgy with the members of the Companions. Invite the guys or girls down to your study by talking to Vilkas or Aela. Companions (Non-member) It is recommend to review this blog post for this portion of the content, due to it being entirely new to the Companion questline. Adds new branch to Companions for players who don't want to join. Choose the new dialogue option when first talking to Kodlak asking if he is the leader of the Companions. If you follow through with this to the end of the dialogue chain, you will start up this part of the Companions. However, this will lock you out from joining them proper. Once you've been accepted into this role, you can talk to any member of the Companions, and some of their associates, and offer your services to them. After having sex with the members a certain amount of times (10, 20, 30) and letting 2 days pass between jobs, certain members will have new special jobs for you to complete if you choose to accept. Companions Non-Member forcegeet that can be enabled in the MCM after accepting to serve the Companions. Leads to members forcing the player into sex. Daedric Quests See this blog post for more details on each quest. Daedric Lords and Quests that have been covered: Azura: The Black Star, Clavicus Vile: A Daedra's Best Friend, Hircine: Ill met by Moonlight, Mehrunes Dagon: Pieces of the Past, Mephala: The Whispering Door, Molag Bal: The House of Horrors, Peryite: The Only Cure, Sanguine: A Night to Remember, Vaermina: Waking Nightmare, Malacath: A Cursed Tribe Dogs Can talk to dogs (Meeko, Vigilance, Stray dog, Bran, Sceolang, CuSith, Garmr) and have sex with them. Works when they aren't and are followers, with the exception of Vigilance and Meeko. Mini quest/dialogue chain that starts with Voada in Markarth. Require FFC and FCC dog animations. Can talk to Voada or the dogs again for repeatable sex. Talk to Banning about a job involving Vigilance. Requires that they are both in the same cell, and that Vigilance is not a current follower. Repeatable once a day (20 hours). Mini quest/dialogue chain when you visit Hollyfrost farm and talk to Tulvur. Require FCC and MFC dog animations. Can talk to dogs afterwards to have sex with either of them or both. Can talk to Tulvur to have sex with him and a dog again. Repeatable. Horses Talk to the five stable masters and ask if they have a job available. Unique dialogue for all five, and two scenarios presented (sex and collection). Stable master needs to be in same cell as horse for dialogue option to appear. Quest marker should point to correct horse to talk to, which brings up prompt for sex. Can have sex more than once as long as you haven't returned to stable master. Return to stable master to complete job and receive payment. Can start repeatable once a day (20 hours) job with stable master. Windhelm stable master's wife has unique dialogue after having sex with horse. Doesn't currently lead anywhere. Talk to Vex after having sex with Riften horse. Leads to a FFC horse animation. Anubis and Billy each have one animation that is compatible with this match-up. Talk to the Markarth stable master 48 hours after having sex with his horse. He will have a new dialogue option available that will lead to CCF sex with the player and two horses. Requires that the player has a player owned/ridden horse nearby. Requires CCF horse animations; Billyy's packs should have them. Create "horse treats" at a cooking pot. Activating them when next to player owned horses will entice them to sex. Shadowmere, Frost, Hearthfire horses, and horses that have been bought are supported. New dialogue option with Louis Letrush when you bring Frost to him. Leads to you receiving the horse. Talk to the Windhelm stable master after having sex with his horse to open up the option to have FMC sex with him and the horse. Currently I know of only one suitable animation by Anubs, but hopefully more will come out by animators. Misc Quests "In My Time of Need" Adds dialogue to Saadia suggesting you will help her if she has sex with you. Lets you have sex with her as long as the quest is running. Adds dialogue options to Kematu after agreeing to help him. Persuade option to bypass sex, option to have sex with just Kematu, and option to have sex with everyone present. *New* Shady Potion Seller A new NPC has been added to the Riften Ragged Flaggon. He sells special potions that can be used to engage creatures in sex and kill them. Additional content related to him will be implemented later on. Future Content I want to add more simple dialogue options with NPCs as well as some more larger dialogue chains. I also want to add more bestiality content, as I find that there is not much of that content on LL other than large quest mods. I'm also open to suggestions if you have any. Try to keep them fairly simple one or two liners with NPCs or situations that could result in sex from dialogue. Updating You should be able to just drop in a new version without much issues. Any special instructions or new notes will be included when an update comes out. Due to an issue with previous releases potentially causing quest aliases to empty on load, updating to Version 1.7.4 safely requires that: You should wait 2 in-game days without engaging in any of this mod's dialogues. You should complete any sex acts that you are currently in. You should complete any sex scenes/orgies that you are currently in. You should not have anyone following you through this mod's dialogues. If you have started the Voada dog line of sex, but not completed it yet, you should avoid updating until the Jarl has dialogue for you. You should complete the Thieves Guild Goldenglow Estate quest if it is currently running. Requirements Skyrim SexLab - Sex Animation Framework Fuz Ro D-oh This mod makes use of several unique animations as well as group animations. I suggest using animation packs from creators like Billy, Anubis, Nibbles, Baka, etc. For most of the 3p, 4p, and 5p creature animations that this mod plays you will need to to install Billyy's older creature animations to see them. They are found either in his Creature Pack 1, or in the more recent versions Billyy has separated them out into smaller packs in a separate file. Compatibility SexLab Solutions Patch for Skooma Dealer dialogue, to allow the horse treats to work on player owned horses, and compatibility with TG Reparations quest. The Choice Is Yours Patch for Lod dialogue. There is an in-mod check for The Cutting Room Floor mod. Both that mod and this mod enable the second Whiterun horse. If CRF is not installed, this mod should detect this and enable this mods placement of the horse. Dark Brotherhood for Good Guys should be loaded before (above) this mod. Even/Better Quest Objective log and objective changes have been merged with this mod. Load E/BQO before (above) this mod. Thieves Guild for Good Guys should be loaded before this mod. Conflicts have been resolved and included in this mod aside from the Fishing Job quest. A patch has been released to provide compatibility for the Fishing Job. Thieves Guild Requirements should be loaded before this mod. Conflicts have been resolved and included in this mod. Compatibility patch for Enhanced Skyrim Factions - The Companions Guild (ESF) is included. This just covers a single dialogue conflict. FAQ Q: Sex didn't play. A: Sex not starting could be the result of several different problems, however, in the case of this mod the most likely reason sex has not started is that SexLab failed to find suitable animations to play. If no animations are found, then the actors will stand around for a second and then resume their normal activities. Ensure that you have the necessary animations installed and they are registered in SexLab and show up in SexLab. Try using another mod to play the animations to make sure that they are being loaded properly. Q: I'm not being forcegreeted. A: Forcegreets are packages and a starting dialogue that rely on certain conditions being met in order to play out. Make sure that you are fufilling those conditions, i.e. being in a certain location and distance to the target. Sometimes they may end up broken due to a lag in Skyrim's scripts. You can disable and re-enable those forcegreets where this is possible to restart them. Q: The Whiterun stablemaster has no dialogue for a job. A: Most likely the horse alias needed to show the dialogue has not been filled. There is an option in the MCM to recheck and fill that alias. Q: Can you do X? A: Feel free to make suggestions and I'll note them down. There is no guarantee that I will get to it, but I do keep all suggestions in mind for when I get to making new content. Permissions Do not repost or reupload this mod without my permission. You may post translations of this mod on LL. Please message me if you would like to post a translation elsewhere. Do not include this mod or it's code in any paid or paywall locked content. You may use the included code as long as credit is given and source files are provided. If I am no longer active on the site and can not be reached, then feel free to continue the mod if you would like. You can support me if you want here. Credits KS Hairdos by Kalilies Lamae's Gaze by Pandorable Sexlab by Ashal Changelog V1.7.4 Hotfix Fixed the creature potion script to no longer select incorrect actors to have sex with and kill. Replace the old script with the new one in the download. Works for both LE and SE. V1.7.4 Fixed Farkas Dustman Cairn werewolf dialogue. Removed the say once flag, and location checks. Fixed Escaped Criminal going hostile during sex. Added new dialogue to Ennis asking about dealing with the Giant as well as altered his Solutions dialogue, to inform the player about the option of talking to the Giant. Fixed missing gender checks on Sibbi's dialogue. Maven quest dialogues will remain if the quest fails to start, giving you the chance to attempt to start them again through dialogue. "The Artifact" quest now has Falmer disabled until after talking to the Adventurer. This may or may not apply if this quest is already in progress. Follower support added to certain parts of the mod. Shady Potion Seller added, along with sex/kill potions. V1.7.3 Fixed missing flags on quest alias for third Maven quest. Added sex part to Aela's Animal Extermination radiant quest. V1.7.2 Added MCM option to disable player undressing during scenes Move Adventurer in 5th Maven quest further away. Changes may not be seen unless installing update on a save before this quest was started. V1.7.1 Fixed missing dialogue condition on 2nd Maven quest. V1.7.0 Added 5 new TG CumDump Maven quests. See blog post if you wish to know finer details. Added "In My Time of Need" related dialogues. Added FMC horse dialogue to Windhelm stable master. Updated tag selection for creature 3p/4p. This should allow for proper filtering of FMC, FFC, etc animations. Player now unequips armor during most sex scenes along with everyone else. Added Goldenglow Estate FG troubleshoot option to MCM to try and fix the forcegreet if it stops working. Added additional conditions to TG FG to stop unintended actors from using those dialogues. Other minor grammar issues and bugfixes to quests and code. Submitter Narcolepsy Submitted 02/21/2020 Category Dialog Sex Requires SexLab - Sex Animation Framework, Fuz Ro D-oh, Dawnguard, Hearthfire, Dragonborn Special Edition Compatible Yes
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Skooma Whore Futa/Femdom View File Skooma Whore Futa/Femdom Add-on Ever wonder what some NPCs are doing when your not looking? Maybe they are just sandboxing, maybe eating the same piece of bread they have been chewing thru for a week, or maybe, just maybe they sneak out and down into a skooma den to get off. How would you know if Hulda snuck out of the Inn, traveled to Riften to get her cock sucked? Oh thats right you wouldn't know because you might be the one down in the Skooma Den sucking off someone else About this file: This is not my mod, this is just changes to a mod that originated from Guffel There are 2 files, so read the installation section to make sure you use the right one Here is a list of what this adds: Instead of male clients, they are female clients ( The females are still the "pitcher" in the animations, this is for people who either use SOS for females or strap-ons w/ female NPCS) NO NEW SAVE NEEDED, CAN INTALL MID PLAYTHRU Generic NPCs are now actually NPCs from Skyrim, you will see some familiar faces The Dialog was changed to be more on the nasty side NPCs used are copies of the actual NPC so it will not effect quest lines I tried to choose female NPCs that seem the type to have a dick Works with the LE of SE version since it is only esp files Reworked some of the percentage chances of how much gold you charge (You will have more of a chance to charge a higher price then before) Made 2 files, 1 if for the original Sexlab Skooma whore, and the 2nd is for the patch made by Bane Master Dialog works for Male of Female PC ( either way the PC will be the reciever) Installation: If you use the standard Skooma whore, then install Skooma whore and all its requirements, then install Sexlab Skooma Whore FutaFemdom.7z If you use the Skoomawhore Patch file from Bane Master, then install SL Skooma Whore Futa-Femdom ( Skooma Whore Patch Version).7z Thanks to Guffel, BaneMaster, and Ashal for Sexlab For Male PC Or Female PC Submitter -Caden- Submitted 10/07/2019 Category Misc Sex Requires Special Edition Compatible Yes
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View File MiniNeeds V3.2 This mod adds a set of needs to the player. For each need, you can define how much time you can spend without satisfying the need. If too much time will pass some penalties will be applied. You can also define the maximum percentage of the damage applied when a need is not satisfied. Each need can be enabled or disabled in the MCM. You can use only the needs you want. Warning: also if I tried to test everything it is possible that there are bugs. Report them and I will fix them for the next version Water Patch A patch to ignore the water level is added. Just unzip it and replace the equivalent files in the original mod. Installation and Credits Needs Penalties The mod Widgets Water bottles Showers Food and Drinks from other mods Loading/Saving the configuration Uninstall a previous version Advanced Stuff Bonus: Submitter CPU Submitted 12/16/2017 Category Other Requires Skyrim Legendary Edition Special Edition Compatible No View File
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Download Milk Addict Redefining the slur "Milk drinker" 0.4.9 Important Notes, Please Read: Converted mod to an FoMod to facilitate soft dependency rework. If you have a soft dependency a working interface will automatically be installed. If you don't have a soft dependency a 'dummy' interface will be installed. This should eliminate fatal 'Unable to link types associated' errors that would occur with certain load orders. Note that these errors are NOT specific to MA and could still potentially be triggered by other mods. This change means that if you add/remove a soft dependency you should reinstall Milk Addict (Shouldn't need to clean save) for it to link with the associated soft dependency. You'll get a reminder in game should your soft dependencies change anyway. 'Torn Clothes' will become irreparable if it has not been in your inventory for 24 game hours. Need to clean up aliases at some point. If a piece of clothes you really like has torn keep it's torn rags in your inventory. Anything you tear or lose should be available to buy back from tailors. Description Lactacid addiction system. Decays slowly over time. Withdrawal stages with increasingly severe effects. Keep your lactacid levels up to avoid withdrawal symptoms. NPC milking dialog. Works for both MME and SGO NPCs. Configurable milk capacity based armor stripping and clothes ripping. Configure food that should contain lactacid and addictiveness. Tripping and stripping events at high levels of withdrawal. Trip events in front of wolves, dogs & horses is risky without clothes. All milks now add lactacid. The higher the quality of milk the more lactacid. Pure lactacid provides a lot of lactacid but decreases significantly at higher stages of addiction. It's also highly addictive. All milks provide a speed and stamina rate buff. Higher quality milk - better & longer buff. Debuff after-effect when the buff from drinking a milk expires. You can drink another milk to cancel the effect. Milk reduces Apropos wear and tear if installed. Speech debuff/buff based on how many units of milk in your breasts (size). Craftable remedies at the cooking pot of varying potency but they work slowly over time but can be difficult to craft at low alchemy levels. Being loaded with lactacid all the time will slowly make your ass bigger (SLIF required) Craftable breast ropes you can equip to passively milk your tits (see screenshot). Import/Export settings. Requirements Milk Mod Economy Sexlab Sexlab Aroused Zaz Animation Pack And their respective requirements Required Settings MME MCM >> Milking Configuration >> Disable "Simple Race Milk" - Milk Addict will not work on simple milk MME MCM >> Spell Configuration >> Enable "Disable Skooma Effect" - Milk Addict adds its own skooma effect MME MCM >> Debug >> Enable "Disable Armor Stripping" - Milk Addict handles armor stripping too Recommended Settings Use these settings to lower the production rate of milk and increase demand Lactacid bonus rate low ~ 2.50 Debug menu >> global production rate ~ 10% - This has been replaced in Milk Addicts MCM with a slider with greater granualarity Lactacid Decay rate low ~ 0.15 - Increase this is you want your character to have to drink more milk to satisfy her addiction Recommended Mods These mods may compliment this mod well: Soulgem Oven: https://www.loverslab.com/topic/34579-soulgem-oven-iii/ - More sources of milk Forced Milk Maid: https://www.loverslab.com/files/file/5585-forced-milk-maid/ Being A Cow: https://www.loverslab.com/files/file/4540-being-a-cow/ Sexlab More Creatures: https://www.loverslab.com/topic/47096-sexlab-more-creatures-2015-06-09/?do=findComment&comment=2028061 - More creatures to trigger creature events Enchantment Swapper: https://www.nexusmods.com/skyrim/mods/76376/ - Swap your enchantments to more revealing clothes. D13 Faster GET UP STAND UP animation vanilla friendly: https://www.nexusmods.com/skyrim/mods/17491/ - Get up faster from tripping Milk Addict Sounds Replacer 1.0.0: https://www.loverslab.com/files/file/6631-milk-addict-sounds-replacer/ Clean Saving Tip If you want to save your milk addict progress before you clean save open up the MCM and make note of the current lactacid addiction pool value on the settings page. Do your clean save and upgrade. Open up the console in your updated game and type "set _MA_LactacidAddictionPool to X". Your effects should change back on the next update cycle. Don't forget to save your settings files at \SKSE\Plugins\StorageUtilData\Milk Addict\ Settings.json - MCM settings Food.json - Your saved food lactacid/addiction config. SlutClothes.json - Your saved clothes sluttiness values. If you're using Mod Organizer you should do this to save yourself time. But keep in mind that from time to time I may be forced to change the format of the json file so your old file might not be compatible. I will say so in the changelog/Important red note at the top if this is the case F.A.Q Q. Milk addict MCM doesn't show up. A. After installing the mod you will need to save and then reload that save for the MCM to appear. Credits Ashal - Sexlab Ed86 - Milk Mod Economy Guffel - Lactacid addiction blatantly ripped from Skooma Whore Fishburger - Sexlab Aroused Zaz & T.ara - Zaz Animation Pack Chajapa - Jugs (scripting help) Versh - A little nugget of papyrus code from Sexual Fame VaderHater - Ripping sounds from Combat Strip Lite, Sound Replacer (Ripping Sounds) Gooser - Apropos qotsafan - Sexlab Inflation Framework Forgotten someone? Let me know Possible plans My personal little scratching space with ideas from myself or submitted by others to keep me from forgetting. Submitter Monoman1 Submitted 04/09/2018 Category WIP / Beta Requires Milk Mod Economy, Sexlab, Sexlab Aroused & their respective requirements Special Edition Compatible No View File
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Skooma Whore: Addicted 10/08/2023 View File DESCRIPTION This mod is an optional Addon for Guffel’s excellent Sexlab Skooma Whore . It adds new problems for drug users and more immersive drug seeking behaviors to addicts. It is OK to update from version 3.63+ to version 3.65 and from Skooma Whore patch version 1.01+ to version 1.04 All versions previous to 3.63 are incompatible - a new game or clean save is required Version 3.631+ also requires that the Skooma Whore Patch from the download page is installed - The patch fixes a number of broken properties and script errors and also disables forced drugging by creatures and during XPO arrest/imprisonment. You can still use the Patch to fix bugs in Skooma Whore even if you don't use the Addicted Addon Use or possession of drugs is now illegal in Skyrim Using drugs in public will cause nearby Guards to arrest the user (can be disabled by setting GlobalVariable swa_DrugUseIsIllegal to 0) If a suspect is in possession of drugs they will be assumed to be a dealer and their bounty increased accordingly Only fences buy drugs. Merchants (including dealers) will not - the Thieves Guilds take a dim view of buying from non-guild sources Taking drugs during combat is more difficult The mod further affects Player Characters at high levels of addiction who are in withdrawal and have no drugs in their inventory. In desperation the player will: Automatically loot and use the first drug they find. This may, of course upset the owner of the drug if they happen to be alive to notice! Automatically buy and use a hit from any Merchant that has a stash at a price that seems affordable to a desperate junkie! Be unable to sleep more than a few hours a day before waking up due to withdrawal symptoms Dealers may drug and abuse desperate junkies SWA supports (and I recommend) Trade & Barter to allow you to modify buying and selling prices so that gold is harder to come by. As in real life, when money is scarce, addiction becomes a much more serious problem. For an added challenge you can use a "needs" mod (I use Realistic Needs & Diseases) to make the effect of not being able to sleep whilst withdrawing a challenge. Please note that there are far too many modifier permutations to test every combination and so the price of a desperate hit may occasionally be a few septims higher or lower than the merchants advertised price - think of it as the merchant taking pity on, or to taking advantage of a desperate customer. How the mod works: REQUIREMENTS LE/SE Sexlab LE 1.59+/SE 1.63 Beta9+ Sexlab Skooma Whore LE V1.0/SE 1.01 Skooma Whore Patch 1.03 LE/SE RECOMMENDED Trade & Barter - allows you customise buying and selling prices so that gold is scarce and addiction is a serious problem! Using a "Needs Mod" (e.g. Realistic Needs & Diseases ) will make withdrawal more challenging due to exhaustion effects from sleep deprivation. Simple Slavery and/or Sanguine's Debauchery Enhanced to increase the risk of unfortunate consequences when addicted & desperate INSTALLATION Install using NMM or ModOrganiser – make a save first so you can go back if you don’t like the mod or it makes the world explode! You should see an installation message when you load the game. SWA does not have an MCM. PERMISSIONS Under no circumstance can this mod or any of its parts be posted outside of LL without my permission. You may not use the code as part of a for-profit project. CREDITS & THANKS Guffel author of the excellent Sexlab Skooma Whore Min for the countless times I have found solutions to my problems by looking at dD code! Submitter Bane Master Submitted 08/22/2015 Category Misc Sex Requires SexLab Sexlab Skooma Skooma Whore Patch Special Edition Compatible Yes
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Many people here will probably already have noticed this, but just in case: Skooma Whore seems to be working well together with Skyrim on Skooma (https://www.nexusmods.com/skyrimspecialedition/mods/80975), which brings the simulated skooma addiction to the next level. Due to the fantastic hallucinations the mod lets you have, it succeeds in making the player to really want that next hit, just to find out how many more unique trips there are to have... This, in combination with making the skooma harder to obtain, and illegal, and a bunch of other related mods, you know which ones I mean, finally makes for a truly immersive drug addiction experience. And best of all! It works in VR, too. Now go get your hit!
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Version V3.70 / Patch V1.04
284,421 downloads
DESCRIPTION This mod is an optional Addon for Guffel’s excellent Sexlab Skooma Whore . It adds new problems for drug users and more immersive drug seeking behaviors to addicts. It is OK to update from version 3.63+ to version 3.70 and from Skooma Whore patch version 1.01+ to version 1.04 All versions previous to 3.63 are incompatible - a new game or clean save is required Version 3.631+ also requires that the Skooma Whore Patch from the download page is installed - The patch fixes a number of broken properties and script errors and also disables forced drugging by creatures and during XPO arrest/imprisonment. You can still use the Patch to fix bugs in Skooma Whore even if you don't use the Addicted Addon Use or possession of drugs is now illegal in Skyrim Using drugs in public will cause nearby Guards to arrest the user (can be disabled by setting GlobalVariable swa_DrugUseIsIllegal to 0) If a suspect is in possession of drugs they will be assumed to be a dealer and their bounty increased accordingly Only fences buy drugs. Merchants (including dealers) will not - the Thieves Guilds take a dim view of buying from non-guild sources Taking drugs during combat is more difficult The mod further affects Player Characters at high levels of addiction who are in withdrawal and have no drugs in their inventory. In desperation the player will: Automatically loot and use the first drug they find. This may, of course upset the owner of the drug if they happen to be alive to notice! Automatically buy and use a hit from any Merchant that has a stash at a price that seems affordable to a desperate junkie! Be unable to sleep more than a few hours a day before waking up due to withdrawal symptoms Dealers may drug and abuse desperate junkies SWA supports (and I recommend) Trade & Barter to allow you to modify buying and selling prices so that gold is harder to come by. As in real life, when money is scarce, addiction becomes a much more serious problem. For an added challenge you can use a "needs" mod (I use Realistic Needs & Diseases) to make the effect of not being able to sleep whilst withdrawing a challenge. Please note that there are far too many modifier permutations to test every combination and so the price of a desperate hit may occasionally be a few septims higher or lower than the merchants advertised price - think of it as the merchant taking pity on, or to taking advantage of a desperate customer. How the mod works: REQUIREMENTS LE/SE Sexlab LE 1.59+/SE 1.63 Beta9+ Sexlab Skooma Whore LE V1.0/SE 1.01 Skooma Whore Patch 1.04 LE/SE RECOMMENDED Trade & Barter - allows you customise buying and selling prices so that gold is scarce and addiction is a serious problem! Using a "Needs Mod" (e.g. Realistic Needs & Diseases ) will make withdrawal more challenging due to exhaustion effects from sleep deprivation. Simple Slavery and/or Sanguine's Debauchery Enhanced to increase the risk of unfortunate consequences when addicted & desperate INSTALLATION Install using NMM or ModOrganiser – make a save first so you can go back if you don’t like the mod or it makes the world explode! You should see an installation message when you load the game. SWA does not have an MCM. PERMISSIONS Under no circumstance can this mod or any of its parts be posted outside of LL without my permission. You may not use the code as part of a for-profit project. CREDITS & THANKS Guffel author of the excellent Sexlab Skooma Whore Min for the countless times I have found solutions to my problems by looking at dD code!-
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Version 1.0
205,350 downloads
Hey, psst, psst. Hey you! Yes, you! You look weary looking for mods. I have something to help you relax while playing Skyrim, if you are intrested. UP FOR ADOPTION I don't have the time anymore to continue to develop this mod. If another modder wants to pick Skooma Whore up, feel free to contact me. Short Description: Skooma Whore add 18 drugs to Skyrim. All drugs work like potions, but will make you addicted eventually. Once addicted you will suffer from withdrawal effects. These effects can be suppressed for some time by taking another dose of any drug, but that will only increase your addiction. The drugs are for sale at one dealer in every major city. Also the drugs can occure at any alchemist or as loot from enemies and chests. Features: + all drugs have individual textures and bottles + extreme and long visual effects + loot the drugs from dead enemies and chests + three diffrent kinds of withdrawal effects depending on the drugs you take + get force to dink a random drug when raped + risk of blacking when taking too much + Addicting H/M/S Potions, called "Brews" + Player get treated as scum when highly addicted + All drugs are craftable with the right recipe Detailed Description: The addiction system: All drugs follow the same basic scheme. The addiction is seperated into three aspects: Mental Decay, Physical Decay and Magical Decay. Each aspect has it's own respective withdrawal effects. Every drug adds a certain value to the Drug Pool of one or more aspects. This value varies by a small amount every time. Every aspect has five stages with more and worse withdrawal effects the higher the stage is. Once a Drug Pool exceeds a threshold the stage inceases. The thresholds can be adjusted in the MCM. Each drug is assigned to one aspect. The effects of a drug decrease the higher the value of the assinged Drug Pool is, meaning the more addicted one is the less high he gets. In addition to the drug effects the Withdrawal Suppression effect is applied. This effect cancels every active withdrawal effect for a couple of in-game hours. After the Withdrawal Suppression effect wears off withdrawal effects are again applied according to the current value of the Drug Pools. The time the Withdrawal Supression effect lasts gets shorter the higher the addiction, only counting the highest Drug Pool. Every 24 in-game hours the Drug Pools are reduced by a certain amount. This amount can be set in the MCM. To make this reduction more smoothly the relative fraction of this value is used every three in-game hours. To get rid of the addiction one just have to wait (for a long time...). The cures "Herb Tea" or "Purifying Solution" reduce the Drug Pools actively and accelerate recovery. Acquireing Drugs: All drugs occure as loot of slain enemies and in chests. Also random drugs are sold by alchemists among the normal potions. The drug dealer met on the road sell all drugs and have a dialouge option to pay for Skooma with sex. In all of the 5 major cities is one skooma den. They can be found in locations where scum and drug dealers can be expected. Just look carefully around. Overdose: When the amount of drugs taken within one in-game our exceeds a certain threshold one risks to black out. For every durg exceeding the threshold there is a cumulative 10%-chance of blacking out. Example: With a Blackout Threshold of 5, the sixth dose has a 10% chance of causing a blackout. The Seventh 20%, the eighth 30% and so on. With the 15th dose the blackout will happen automatcally because the chance would be 100%. When blacking out in a city or town (all with mapmarkers) you'll wake up in jail. But you are not actually imprisoned. You just got yourself a night in the sobering cell. But when having a blackout in the wilderness there is now a chance to get raped while unconcious. The next version of the Non-SexLab Animation Pack will have some fitting animations with a motionless female (two were made by myself for this purpose), which are used by SW. High Risk: There is a 1% chance by default that any drug has a lot higher strenght than usual (+100 in most cases) when the player is on Decay Stage 0 or 1. This throws him direcly into a high addiction and simluates that one can get addicted at the first time. Active Withdrawal Effects: Every 3 IN-GAME hours, by default, the player may trip and fall down or drink a random drug from the inventory when on Decay Stage 3 or higher and no Withdrawal Supression effect active. Brews: Now various kinds of Brews can be dropped by enemies. These are basically the same as normal Health-, Magicka-, and Stamina-Potions, but increase addiction. Also the drop rate of the normal Potions it a bit lower so the Brews might occure slightly more often. I want to show that its eays to make a effective substance, but its the high art to make one without side effects and non-addicting. Every medicine is also a drug. The Brew are impure potions made from poor ingredients or by an unskilled alchemist. Junky treatment: When on Decay Stage 4 or higher the player starts to feel the comtempt of the people around him. 1. NPC will comment the player in humiliating manner. 2. A Guard might approach and tell the player to leave the town. 3. Inn Keeper will demant Gold or Firewood from the player only to stay inside. Recipes: All drugs can be crafted at the cooking pot if the player carries the recipe. The recipes have a very smal drop chance, but can also be aquired through the starter kit option in the mcm. Requirements: SexLab Framework Fus Ro Do-h http://www.nexusmods.com/skyrim/mods/14884/? Important: When updating from version 0.9.8 or earlier, make a clean save! There have been huge changes! 1. make a save 2. deinstall Skooma Whore 3. load previous save, wait a minute, save again 4. install new version and load the save from 3. Don't confuse the version numbers, the latest version is 1.0 we left the beta. The older versions began with 0.9.x to show that the mod was still beta. I now consider Skooma Whore finished and have no further updates planned. Credits: Ashal for SexLab Framework ContentConsumer for providing the basic ideas and names of the new drugs vito740 for allowing me to use his textures for the drug bottles Grine for making me these awesome drug dens and sharing a lot of other ideas with me- 39 reviews
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Seriously, do them, and you will be buttfucked in your sleep. Bonus Part 1 http://www.loverslab.com/blog/407/entry-2436-dont-do-drugs-12/ Thank you Wraithslayer and Bromm83 for sexlab solutions, Funnybizness for his animations, and QuiteFortunate for the over the top cum textures.
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Seriously, Don't do them, or.... Part 2 http://www.loverslab.com/blog/407/entry-2438-dont-do-drugs-22/ Thank you Wraithslayer and Bromm83 for sexlab solutions and QuiteFortunate for the over the top cum textures.
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563 downloads
Smoking System This is a merge/alteration of Mr Pwner's Marihuana Mod, Smokable Pipe, Skooma Smokable Pipe, Skooma refining, MofoMojo' Skooma Addiction Each type of smokeing device has it's own mesh. Tobacco pipes, tobacco pouches, tobacco cutters, bubblers (marijuana pipe), grinders and every mj strain will be added to vendor leveled lists. The dealers, the MJ coffee shop, edibles and growing your own are all gone. Now you buy from merchants all over Cyrodiil. You can also pick you own marijuana, it grows all over the place. To prepare the tobacco, you now need your pipe, tobacco pouch, and a tobacco cutter. Have pipe and pouch in inventory Equip cutter. To check how much loose leaf you have, equip tobacco pouch Skooma related materiels (skooma pipe, resin pouch, skooma cooker, moon sugar) will be found as loot. Equiping the skooma cooker will allow you to make skooma and resin. Skooma addiction is altered just slightly from the original. Instead of becoming addicted on the first bottle, there's a chance you won't, based off your intelligence and willpower. ==Original Readme Included== Skooma deals will allow you to sell to any npc, as long as you meet the requirements. It also adds a form of npc addiction. ==Original Readme Included== Please ask permission before uploading any alterations. |-------------------------| |------- Thanks to -------| |-------------------------| -Ssenkrad for creating the original Smokable Pipe mod -Sarkander for the smoking animation -Mr Pwner for creating the Marihuana Mod -Betty for the update -Elbethien for the Full version -RorinCloud for Skooma Water Pipes (used for the marijuana pipe) -Wintermuteai1 for Skooma Smokable Pipe mod -McMuffin for the skooma pipe -Eek for Skooma Refining -DragonBlade86 for the albemic rescources. -Griphaha for Pipe and Pouch icons -MofoMojo for Real Skooma Addiction -PrettyMurky for Skooma Deals 6-14-16 Updated version, just the esp. Didn't realize I forgot to put certain things in vendor lists. Also should work nicely for those who use bashed patch. If the bash tags I used don't get imported for you, add tags Graphics, Invent, Names, Relev 6-16-16 Added T and M pipes and accessories to more vendors, book shops and alchemy shops. Put all together in 1 zip file. -
The Mighty Warrior was once a great legend. She used to help the folks when a organized group of bandits attacked or maybe a lost bear wandered the zone. She was a true heroine. One day walking through the streets of Solitude, a mysterious argonian approached her and offered a deal: uncover the skooma plot that was scourging the city. The heroine thought that this could be a good deal, and accepted it. She spent two days searching for clues and asking the guards, but she didn't found anything with special relevance. The last place she went was the inn. She was about to ask the innkeeper about skooma rumors or anything out of place, when suddenly her eyes gazed three skooma bottles in the bar table. She approached the innkeeper and somehow he was already waiting for her to come. She stared at him, and he put a skooma bottle in the middle of the table, trying to buy her silence. Her answer was "no", but he already expected that. Suddenly, someone hit her in the head and her vision become blurry, felling unconscious to the ground. When she opened her eyes again, she was in the basement. She was wearing a ridiculous pinky maid outfit, but that felt... nice. While she was unconscious, the innkeeper forced her to drink a few skooma bottles, so now she was drugged and aroused, and she wanted to have a lot of fun. . . . Will she recover her mind? Or will she have fun until her body collapses? ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~
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Version 1.7.4 Hotfix
488,037 downloads
Confabulation [kuh n-fab-yuh-ley-shuh n] noun 1 the act of confabulating; conversation; discussion. Introduction This mod is a dialogue based sex mod for SexLab, that utilizes conversation with NPCs and others to engage in acts of sex. Inspired by SexLab Solutions, this mod expands on that idea and goes beyond just providing sexual solutions to pre-existing quests in Skyrim. In addition to adding some sex related alternatives to existing quests and dialogues, it also will introduce new dialogues with NPCs just for the sake of having sex with them. Note This mod was mostly made with a bisexual female player in mind. However, I tried to incorporate options for straight and gay male options where appropriate. If you are playing a straight male, you will have to avoid selecting the sex dialogues when talking to males. Gay male players may have to have sex with a female NPC in rare circumstances. Recent versions of the mod has options in the MCM to block certain dialogues and sex acts with NPCs of each sex. However, not all content may be covered by those options. This mod makes use of Leadin animations. I suggest setting your foreplay settings in SexLab MCM to the same timings and strip options that you have set for normal sex. MCM This mod includes an MCM with options to configure certain settings in the mod. The MCM is currently divided into two pages, a settings page and troubleshooting page. Included are settings to enable/disable certain content, in case you missed certain dialogues or installed the mod during a playthrough, as well as options to adjust time delays for certain forcegreets. There are also options to disable content based on the sex of the NPC (male and female) as well as an option to disable potential creature sex. See this blog post for additional information on the settings inside. Current Content See this blog post for more detailed information on what is covered by this mod. There is a lot more than what is shown below. *New* Followers Follower support has been added to certain parts of the mod. See this blog post to see which parts specifally. Followers can be used by placing the cursor over the desired NPC, opening the MCM and selecting them in the settings page. Their name should appear next to the Current Follower text. To actually use the follower options added in the mod, the selected follower must be the "Current Follower" in the MCM, be in the same cell as the player, and be in the CurrentFollowerFaction. Otherwise, they are not recognized by the mod. For most parts of the mod, it is assumed that the follower is female, although they are mostly referred to as a friend or follower. Skooma Request skooma from the three caravan leaders: Ri'saad, Ma'dran, and Ahkari. (5 hour CD) Request skooma and moon sugar from the skooma dealer encounter. (5 hour CD) Talking to Atahbah while carrying moon sugar can lead to sex. (5 hour CD) Dark Brotherhood Adds dialogue options to a majority of the Dark Brotherhood quest line. Can use sex to kill contracts after certain point in quest line. Dialogue with Astrid will unlock sex kills. Or you can enable in the MCM if you miss this. Quests that have been covered: Destroy the Dark Brotherhood, Sanctuary, Mourning Never Comes, Whispers in the Dark, Breaching Security, Recipe for Disaster, Hail Sithis!, Where You Hang Your Enemy's Head, The Dark Brotherhood Forever, Honor Thy Family Thieves Guild Recommend to use Sexlab Solutions, as this mod does not cover the parts that Solutions does. New dialogue options with Delvin and Vex that are available once you officially become a member of the guild. Unlocks practically all the sex options that this mod offers for the Thieves Guild. Quests that have been covered: The Fishing Job, Loud and Clear, Dampened Spirits, Silver Lining, Reparations, Under New Management You can become the Thieves Guild CumDump, which unlock a lot more sex content with the members of the Thieves Guild. Allows for sex scenes in Reparations and Under New Management Allows the Thieves Guild forcegreet option in the MCM to be enabled. Opens up new thievery and sex related jobs for Maven. Currently 5 implemented. Companions (As a member) It is recommend to review this blog post for this portion of the content, due to a majority of it not being tied directly to the in-game quests. Includes sex with most members of the Companions, with new options appearing as you progress through the questline. Companions Member forcegreet that can be enabled in the MCM after completing Take Up Arms. Allows members to force the player into sex. Will end once you join the Circle. Harbinger Party Have an orgy with the members of the Companions. Invite the guys or girls down to your study by talking to Vilkas or Aela. Companions (Non-member) It is recommend to review this blog post for this portion of the content, due to it being entirely new to the Companion questline. Adds new branch to Companions for players who don't want to join. Choose the new dialogue option when first talking to Kodlak asking if he is the leader of the Companions. If you follow through with this to the end of the dialogue chain, you will start up this part of the Companions. However, this will lock you out from joining them proper. Once you've been accepted into this role, you can talk to any member of the Companions, and some of their associates, and offer your services to them. After having sex with the members a certain amount of times (10, 20, 30) and letting 2 days pass between jobs, certain members will have new special jobs for you to complete if you choose to accept. Companions Non-Member forcegeet that can be enabled in the MCM after accepting to serve the Companions. Leads to members forcing the player into sex. Daedric Quests See this blog post for more details on each quest. Daedric Lords and Quests that have been covered: Azura: The Black Star, Clavicus Vile: A Daedra's Best Friend, Hircine: Ill met by Moonlight, Mehrunes Dagon: Pieces of the Past, Mephala: The Whispering Door, Molag Bal: The House of Horrors, Peryite: The Only Cure, Sanguine: A Night to Remember, Vaermina: Waking Nightmare, Malacath: A Cursed Tribe Dogs Can talk to dogs (Meeko, Vigilance, Stray dog, Bran, Sceolang, CuSith, Garmr) and have sex with them. Works when they aren't and are followers, with the exception of Vigilance and Meeko. Mini quest/dialogue chain that starts with Voada in Markarth. Require FFC and FCC dog animations. Can talk to Voada or the dogs again for repeatable sex. Talk to Banning about a job involving Vigilance. Requires that they are both in the same cell, and that Vigilance is not a current follower. Repeatable once a day (20 hours). Mini quest/dialogue chain when you visit Hollyfrost farm and talk to Tulvur. Require FCC and MFC dog animations. Can talk to dogs afterwards to have sex with either of them or both. Can talk to Tulvur to have sex with him and a dog again. Repeatable. Horses Talk to the five stable masters and ask if they have a job available. Unique dialogue for all five, and two scenarios presented (sex and collection). Stable master needs to be in same cell as horse for dialogue option to appear. Quest marker should point to correct horse to talk to, which brings up prompt for sex. Can have sex more than once as long as you haven't returned to stable master. Return to stable master to complete job and receive payment. Can start repeatable once a day (20 hours) job with stable master. Windhelm stable master's wife has unique dialogue after having sex with horse. Doesn't currently lead anywhere. Talk to Vex after having sex with Riften horse. Leads to a FFC horse animation. Anubis and Billy each have one animation that is compatible with this match-up. Talk to the Markarth stable master 48 hours after having sex with his horse. He will have a new dialogue option available that will lead to CCF sex with the player and two horses. Requires that the player has a player owned/ridden horse nearby. Requires CCF horse animations; Billyy's packs should have them. Create "horse treats" at a cooking pot. Activating them when next to player owned horses will entice them to sex. Shadowmere, Frost, Hearthfire horses, and horses that have been bought are supported. New dialogue option with Louis Letrush when you bring Frost to him. Leads to you receiving the horse. Talk to the Windhelm stable master after having sex with his horse to open up the option to have FMC sex with him and the horse. Currently I know of only one suitable animation by Anubs, but hopefully more will come out by animators. Misc Quests "In My Time of Need" Adds dialogue to Saadia suggesting you will help her if she has sex with you. Lets you have sex with her as long as the quest is running. Adds dialogue options to Kematu after agreeing to help him. Persuade option to bypass sex, option to have sex with just Kematu, and option to have sex with everyone present. *New* Shady Potion Seller A new NPC has been added to the Riften Ragged Flaggon. He sells special potions that can be used to engage creatures in sex and kill them. Additional content related to him will be implemented later on. Future Content I want to add more simple dialogue options with NPCs as well as some more larger dialogue chains. I also want to add more bestiality content, as I find that there is not much of that content on LL other than large quest mods. I'm also open to suggestions if you have any. Try to keep them fairly simple one or two liners with NPCs or situations that could result in sex from dialogue. Updating You should be able to just drop in a new version without much issues. Any special instructions or new notes will be included when an update comes out. Due to an issue with previous releases potentially causing quest aliases to empty on load, updating to Version 1.7.4 safely requires that: You should wait 2 in-game days without engaging in any of this mod's dialogues. You should complete any sex acts that you are currently in. You should complete any sex scenes/orgies that you are currently in. You should not have anyone following you through this mod's dialogues. If you have started the Voada dog line of sex, but not completed it yet, you should avoid updating until the Jarl has dialogue for you. You should complete the Thieves Guild Goldenglow Estate quest if it is currently running. Requirements Skyrim SexLab - Sex Animation Framework Fuz Ro D-oh This mod makes use of several unique animations as well as group animations. I suggest using animation packs from creators like Billy, Anubis, Nibbles, Baka, etc. For most of the 3p, 4p, and 5p creature animations that this mod plays you will need to to install Billyy's older creature animations to see them. They are found either in his Creature Pack 1, or in the more recent versions Billyy has separated them out into smaller packs in a separate file. Compatibility SexLab Solutions Patch for Skooma Dealer dialogue, to allow the horse treats to work on player owned horses, and compatibility with TG Reparations quest. The Choice Is Yours Patch for Lod dialogue. There is an in-mod check for The Cutting Room Floor mod. Both that mod and this mod enable the second Whiterun horse. If CRF is not installed, this mod should detect this and enable this mods placement of the horse. Dark Brotherhood for Good Guys should be loaded before (above) this mod. Even/Better Quest Objective log and objective changes have been merged with this mod. Load E/BQO before (above) this mod. Thieves Guild for Good Guys should be loaded before this mod. Conflicts have been resolved and included in this mod aside from the Fishing Job quest. A patch has been released to provide compatibility for the Fishing Job. Thieves Guild Requirements should be loaded before this mod. Conflicts have been resolved and included in this mod. Compatibility patch for Enhanced Skyrim Factions - The Companions Guild (ESF) is included. This just covers a single dialogue conflict. FAQ Q: Sex didn't play. A: Sex not starting could be the result of several different problems, however, in the case of this mod the most likely reason sex has not started is that SexLab failed to find suitable animations to play. If no animations are found, then the actors will stand around for a second and then resume their normal activities. Ensure that you have the necessary animations installed and they are registered in SexLab and show up in SexLab. Try using another mod to play the animations to make sure that they are being loaded properly. Q: I'm not being forcegreeted. A: Forcegreets are packages and a starting dialogue that rely on certain conditions being met in order to play out. Make sure that you are fufilling those conditions, i.e. being in a certain location and distance to the target. Sometimes they may end up broken due to a lag in Skyrim's scripts. You can disable and re-enable those forcegreets where this is possible to restart them. Q: The Whiterun stablemaster has no dialogue for a job. A: Most likely the horse alias needed to show the dialogue has not been filled. There is an option in the MCM to recheck and fill that alias. Q: Can you do X? A: Feel free to make suggestions and I'll note them down. There is no guarantee that I will get to it, but I do keep all suggestions in mind for when I get to making new content. Permissions Do not repost or reupload this mod without my permission. You may post translations of this mod on LL. Please message me if you would like to post a translation elsewhere. Do not include this mod or it's code in any paid or paywall locked content. You may use the included code as long as credit is given and source files are provided. If I am no longer active on the site and can not be reached, then feel free to continue the mod if you would like. You can support me if you want here. Credits KS Hairdos by Kalilies Lamae's Gaze by Pandorable Sexlab by Ashal Changelog V1.7.4 Hotfix Fixed the creature potion script to no longer select incorrect actors to have sex with and kill. Replace the old script with the new one in the download. Works for both LE and SE. V1.7.4 Fixed Farkas Dustman Cairn werewolf dialogue. Removed the say once flag, and location checks. Fixed Escaped Criminal going hostile during sex. Added new dialogue to Ennis asking about dealing with the Giant as well as altered his Solutions dialogue, to inform the player about the option of talking to the Giant. Fixed missing gender checks on Sibbi's dialogue. Maven quest dialogues will remain if the quest fails to start, giving you the chance to attempt to start them again through dialogue. "The Artifact" quest now has Falmer disabled until after talking to the Adventurer. This may or may not apply if this quest is already in progress. Follower support added to certain parts of the mod. Shady Potion Seller added, along with sex/kill potions. V1.7.3 Fixed missing flags on quest alias for third Maven quest. Added sex part to Aela's Animal Extermination radiant quest. V1.7.2 Added MCM option to disable player undressing during scenes Move Adventurer in 5th Maven quest further away. Changes may not be seen unless installing update on a save before this quest was started. V1.7.1 Fixed missing dialogue condition on 2nd Maven quest. V1.7.0 Added 5 new TG CumDump Maven quests. See blog post if you wish to know finer details. Added "In My Time of Need" related dialogues. Added FMC horse dialogue to Windhelm stable master. Updated tag selection for creature 3p/4p. This should allow for proper filtering of FMC, FFC, etc animations. Player now unequips armor during most sex scenes along with everyone else. Added Goldenglow Estate FG troubleshoot option to MCM to try and fix the forcegreet if it stops working. Added additional conditions to TG FG to stop unintended actors from using those dialogues. Other minor grammar issues and bugfixes to quests and code. -
colored dreams took me over - I was draming to be at home. A need is growing up to me. playing keys.mp4
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View File Smoking System This is a merge/alteration of Mr Pwner's Marihuana Mod, Smokable Pipe, Skooma Smokable Pipe, Skooma refining, MofoMojo' Skooma Addiction Each type of smokeing device has it's own mesh. Tobacco pipes, tobacco pouches, tobacco cutters, bubblers (marijuana pipe), grinders and every mj strain will be added to vendor leveled lists. The dealers, the MJ coffee shop, edibles and growing your own are all gone. Now you buy from merchants all over Cyrodiil. You can also pick you own marijuana, it grows all over the place. To prepare the tobacco, you now need your pipe, tobacco pouch, and a tobacco cutter. Have pipe and pouch in inventory Equip cutter. To check how much loose leaf you have, equip tobacco pouch Skooma related materiels (skooma pipe, resin pouch, skooma cooker, moon sugar) will be found as loot. Equiping the skooma cooker will allow you to make skooma and resin. Skooma addiction is altered just slightly from the original. Instead of becoming addicted on the first bottle, there's a chance you won't, based off your intelligence and willpower. ==Original Readme Included== Skooma deals will allow you to sell to any npc, as long as you meet the requirements. It also adds a form of npc addiction. ==Original Readme Included== Please ask permission before uploading any alterations. |-------------------------| |------- Thanks to -------| |-------------------------| -Ssenkrad for creating the original Smokable Pipe mod -Sarkander for the smoking animation -Mr Pwner for creating the Marihuana Mod -Betty for the update -Elbethien for the Full version -RorinCloud for Skooma Water Pipes (used for the marijuana pipe) -Wintermuteai1 for Skooma Smokable Pipe mod -McMuffin for the skooma pipe -Eek for Skooma Refining -DragonBlade86 for the albemic rescources. -Griphaha for Pipe and Pouch icons -MofoMojo for Real Skooma Addiction -PrettyMurky for Skooma Deals 6-14-16 Updated version, just the esp. Didn't realize I forgot to put certain things in vendor lists. Also should work nicely for those who use bashed patch. If the bash tags I used don't get imported for you, add tags Graphics, Invent, Names, Relev 6-16-16 Added T and M pipes and accessories to more vendors, book shops and alchemy shops. Put all together in 1 zip file. Submitter Comrade Fienyx Submitted 04/26/2016 Category Other Requires OBSE
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Skooma Whore Add-on View File Skooma Whore Add-on Will work with LE or SE About this File: This is a simple change to Skooma Whore that changes the clients to actual NPCs instead of the generics. This will not add another esp file, this will overwrite the original Skooma Whore file you have installed, Installation: Simple, Install Skooma Whore 1.0, then drop this , click yes to all and let it overwrite Thanks to Guffel for Skooma Whore and Ashal for Sexlab Enjoy A few other word to save you from commenting nonsense: No these are not original NPCs used, they are copied without scripts, AI packages, so no it will not break quest ( It is literally impossible for the NPCs I use to break quest) If one of the NPCs that show up is "dead" in your play thru, that is your issue not mine. I will not make a change to fit your playthru Yes it will work with both LE and SE becasue it is a esp file only YOU NEED THE ORIGIN SKOOMA WHORE BEFORE INSTALLING THIS, Whether it be the LE or SE version Submitter -Caden- Submitted 10/07/2019 Category Misc Sex Requires Sexlab Skooma Whore and all its requirements Special Edition Compatible Yes
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Could anyone with modding experience make a patch for BigBizKits skooming skyrim and skooma whore so I could make skooma whore skoomas with skooming and get addicted to and searched for skooming skoomas?
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Here is my first-ever conversion of Skyrim LE mods to SSE. The main mod is Guffel's excellent Skooma Whore, which practically can make you an addict. This version already contains the fixes from the latter mod, Bane Master's Skooma Whore: Addicted (appropriate links below). I did nothing else but ESP conversion and repacking, no content is changed (except the patches). Thank you for both Guffel and Bane Master and thank you for both for your permission to publish these conversions! Requirements: As in their original versions: SexLab Framework Fus Ro Do-h Addicted of course needs the main version as well, but Skooma Whore can run standalone without more addiction. Skooma Whore - Addicted for SSE.rar Skooma Whore for SSE.rar
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SexLab Skooma Whore View File Hey, psst, psst. Hey you! Yes, you! You look weary looking for mods. I have something to help you relax while playing Skyrim, if you are intrested. Short Description: Skooma Whore add 18 drugs to Skyrim. All drugs work like potions, but will make you addicted eventually. Once addicted you will suffer from withdrawal effects. These effects can be suppressed for some time by taking another dose of any drug, but that will only increase your addiction. The drugs are for sale at one dealer in every major city. Also the drugs can occure at any alchemist or as loot from enemies and chests. Features: + all drugs have individual textures and bottles + extreme and long visual effects + loot the drugs from dead enemies and chests + three diffrent kinds of withdrawal effects depending on the drugs you take + get force to dink a random drug when raped + risk of blacking when taking too much + Addicting H/M/S Potions, called "Brews" + Player get treated as scum when highly addicted + All drugs are craftable with the right recipe Detailed Description: The addiction system: All drugs follow the same basic scheme. The addiction is seperated into three aspects: Mental Decay, Physical Decay and Magical Decay. Each aspect has it's own respective withdrawal effects. Every drug adds a certain value to the Drug Pool of one or more aspects. This value varies by a small amount every time. Every aspect has five stages with more and worse withdrawal effects the higher the stage is. Once a Drug Pool exceeds a threshold the stage inceases. The thresholds can be adjusted in the MCM. Each drug is assigned to one aspect. The effects of a drug decrease the higher the value of the assinged Drug Pool is, meaning the more addicted one is the less high he gets. In addition to the drug effects the Withdrawal Suppression effect is applied. This effect cancels every active withdrawal effect for a couple of in-game hours. After the Withdrawal Suppression effect wears off withdrawal effects are again applied according to the current value of the Drug Pools. The time the Withdrawal Supression effect lasts gets shorter the higher the addiction, only counting the highest Drug Pool. Every 24 in-game hours the Drug Pools are reduced by a certain amount. This amount can be set in the MCM. To make this reduction more smoothly the relative fraction of this value is used every three in-game hours. To get rid of the addiction one just have to wait (for a long time...). The cures "Herb Tea" or "Purifying Solution" reduce the Drug Pools actively and accelerate recovery. Acquireing Drugs: All drugs occure as loot of slain enemies and in chests. Also random drugs are sold by alchemists among the normal potions. The drug dealer met on the road sell all drugs and have a dialouge option to pay for Skooma with sex. In all of the 5 major cities is one skooma den. They can be found in locations where scum and drug dealers can be expected. Just look carefully around. Overdose: When the amount of drugs taken within one in-game our exceeds a certain threshold one risks to black out. For every durg exceeding the threshold there is a cumulative 10%-chance of blacking out. Example: With a Blackout Threshold of 5, the sixth dose has a 10% chance of causing a blackout. The Seventh 20%, the eighth 30% and so on. With the 15th dose the blackout will happen automatcally because the chance would be 100%. When blacking out in a city or town (all with mapmarkers) you'll wake up in jail. But you are not actually imprisoned. You just got yourself a night in the sobering cell. But when having a blackout in the wilderness there is now a chance to get raped while unconcious. The next version of the Non-SexLab Animation Pack will have some fitting animations with a motionless female (two were made by myself for this purpose), which are used by SW. High Risk: There is a 1% chance by default that any drug has a lot higher strenght than usual (+100 in most cases) when the player is on Decay Stage 0 or 1. This throws him direcly into a high addiction and simluates that one can get addicted at the first time. Active Withdrawal Effects: Every 3 IN-GAME hours, by default, the player may trip and fall down or drink a random drug from the inventory when on Decay Stage 3 or higher and no Withdrawal Supression effect active. Brews: Now various kinds of Brews can be dropped by enemies. These are basically the same as normal Health-, Magicka-, and Stamina-Potions, but increase addiction. Also the drop rate of the normal Potions it a bit lower so the Brews might occure slightly more often. I want to show that its eays to make a effective substance, but its the high art to make one without side effects and non-addicting. Every medicine is also a drug. The Brew are impure potions made from poor ingredients or by an unskilled alchemist. Junky treatment: When on Decay Stage 4 or higher the player starts to feel the comtempt of the people around him. 1. NPC will comment the player in humiliating manner. 2. A Guard might approach and tell the player to leave the town. 3. Inn Keeper will demant Gold or Firewood from the player only to stay inside. Recipes: All drugs can be crafted at the cooking pot if the player carries the recipe. The recipes have a very smal drop chance, but can also be aquired through the starter kit option in the mcm. Requirements: SexLab Framework Fus Ro Do-h http://www.nexusmods.com/skyrim/mods/14884/? Important: When updating from version 0.9.8 or earlier, make a clean save! There have been huge changes! 1. make a save 2. deinstall Skooma Whore 3. load previous save, wait a minute, save again 4. install new version and load the save from 3. Don't confuse the version numbers, the latest version is 1.0 we left the beta. The older versions began with 0.9.x to show that the mod was still beta. I now consider Skooma Whore finished and have no further updates planned. Credits: Ashal for SexLab Framework ContentConsumer for providing the basic ideas and names of the new drugs vito740 for allowing me to use his textures for the drug bottles Grine for making me these awesome drug dens and sharing a lot of other ideas with me Submitter Guffel Submitted 09/14/2014 Category Misc Sex Requires SKSE, SkyUI, FNIS, SexLabFramework, Fus Ro Do-h Special Edition Compatible