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Found 22 results

  1. The Selachii - Shark Race - (UNOFFICIAL) SSE Port View File The Selachii - Shark Race SSE Important!!! This port is done by me, Blaze69 (Mod Author) is not responsible for, and won't be providing any support for this port. Until he creates the official port. If you need help with something from this port, ask me in a PM or in my support section!! UPDATES - Fixed CBBE Hand Seams (Download Hotfix File And Ovewrite) - Fixed CBBE Digitigrade Feet Ankle Seams (Download Hotfix File And Overwrite) ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Short Description (Read Original Mod Page For Full Description): With the permission of Blaze69, heres my port of his shark race! The mod adds a custom playable shark race to skyrim special edition. Fully animated head-parts and vampire support. - I have ported the BD sheath for SOS and it is functional with SOS SE. - I have ported the replacer for the follower Recorder SE. - I have ported the CBBE Patch, as well as fixed the missing textures on the hips I was experiencing. - I have ported the Digitigrade feet patch and fixed the textures to work with CBBE version. (Download the CBBE Patch for Digi Feet version of the CBBE patch if your using these feet with CBBE Body, otherwise your feet will have mismatched textures) ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Requirements (For the Main Mod): - SKSE64 - XPMSE SE - RaceCompatibility SE - Schlongs of Skyirm SE - UNP Body SE Requirements (For Race Menu Morphs): - Racemenu SE Requirements (For CBBE Patches): - CBBE SE Requirements (For the Sheaths): - Bad Dogs Hoodie Schlongs SE ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Install Order: For UNP Version (With Human Feet) 1. Shark Race UNP 2. Any other Optional Port For UNP Version (With Digitigrade Feet) 1. Shark Race UNP 2. Shark Race Digitigrade feet 3. Any other Optional Port For CBBE Version (With Human Feet) 1. Shark Race UNP 2. Shark Race CBBE Patch 3. Any other optional port For CBBE Version (With Digitigrade Feet) 1. Shark Race UNP 2. Shark Race Digitigrade Feet 2. Shark Race CBBE Patch for Digi Feet 3. Any other Optional Port ** Say Yes To Overwrite If asked while installing in order ** ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Known Bugs: - Hand Seam in CBBE Version (Would require CBBE hand Meshes to Fix) FIXED (3.50) - Download Hotfix and Overwrite - Foot Seam In CBBE Version (Would Require CBBE Foot Meshes to Fix) FIXED (3.50) - Download Hotfix and Overwrite - HDT Hairs Do Not Work ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Permissions: - Blaze69 Has Given Me Permission To Post My Port. - You do not have permission to repost this anywhere without Blaze69's, And My Consent. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Special Thanks To: Blaze69: For the creation of this amazing mod, and allowing me to share my port! Go show him some love and follow him! All credit goes to him. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ORIGINAL MOD (Credit For This Mod Goes To Him) Additional Credits To The Following Contributors with the original mod: V3.22 CREDITS NightroModzz for the awesome new heads! Kuroyami for several major contributions to the mod. BadDog for lots of stuff, including beast schlongs. MadMansGun for the animated load screens, and other stuff. KrittaKitty for the (unreleased) Lykaios Race assets. GuruSR for the bite attack upgraded script. VectorPlexus, Smurf and others for SOS - Schlongs of Skyrim. AyyRofLmao for the original Sharkmer Race HHaleyy for Fair Skin Complexion V8.0 dimon99, Phygit, and thepal for DIMONIZED UNP Female Body Groovtama for XPMSE Caliente, Ousnius and others for Bodyslide and the UUNP Special body. Kalilies and the rest of the authors of KS Hairdos - Renewal ScrollTron1c and the authors of the original resources for FAMOUS - Fitness And Muscle Options Utility Suite Mandragorasprouts for Vitruvia - Skin texture overhaul. EvilReFlex for helping with texturing, as well as for Textures for "SOS schlong for females" and SoS - Schlong for Females BodySlide. Derok for Argonian Reptilian Feet, and for Better Claws and Gauntlets alongside Didact2401. blabba for CITRUS Heads. Calyps for some of the hair styles. Nuska for some of the hair styles. Apachii for ApachiiSkyHair, for some of the hair styles. nevenbridge81 for Natural Eyes. tiwa44 for UNP Spice Gear. TheCoach for TCf - Vanilla Skyrim Bodyslided ( UUNP HDT ). theincrediblenick for Fingerless Gloves Rebalanced. atomec for Blades Hakama. roland113 for Predators - The Lost Tribes. SirNibbles for Retexture Blades Hakama. BlackWolf24 for Argonians Enhanced. Submitter war11010 Submitted 08/05/2019 Category Adult Mods Requires skse64, xpmsse, RaceCompatibility, sos, unp or cbbe Regular Edition Compatible No  
  2. The Selachii - Shark Race View File v3.40c Description: This mod adds a custom playable shark race with fully animated headparts and total support for Vampirism. The main race is intended for use with an UNP compatible body replacer for females, and with SOS Full for males. Includes native support for UUNP Special based bodies. SOS for Females is also supported! Both the beast sheath schlong and the two humanoid ones included in the main plugin have native support for females. The sheath schlong is built for the original UNP body, but SevenBase, UNPB or similar bodies witha a groin area equal or close to UNP should work fine as well. CBBE is only supported for the humanoid schlongs, but not for the sheath. Note that the mod includes a "No schlong for females" AddOn for SOS. The NPCs added by the follower plugin (male and female alike) that are supposed to have a specific schlong assigned depending on their backstory and lore will still have them, but other female characters not supposed to have it will automatically be assigned the "No Schlong" by SOS. The player character will be assigned one at random, including the "No Schlong" one if she is female. If you want to add (or remove) the schlong from your character, use SOS' MCM menu to manually assign the corresponding addon. REQUIREMENTS: FOR THE MAIN VERSION OF THE MOD: --- SKSE --- RaceMenu --- XPMSE --- RaceCompatibility --- SOS - Schlongs of Skyrim --- UUNP/BHUNP/UNP Compatible body And their respective requirements, if any. FOR THE MAIN NPC PLUGIN: --- Yiffy Age 10.x+ And its respective requirements. FOR THE STANDALONE SHEATH PATCH: --- BadDog's Hoodie Schlongs 9.x+ And its respective requirements. FOR THE SL HOOKS INCLUDED IN THE NPC PLUGIN: --- SexLab (OPTIONAL, NOT A HARD REQUIREMENT) And its respective requirements. Race Information: "Native to the shores and seas of Akavir, the Selachii are an amphibious race descended from feral sharks. Known for their talent as warriors and sailors, they are commonly hired by trading and mercenary companies alike, and they are rarely seen far from the sea or other bodies of water. Their thick skin and their claws give them an advantage in combat, and they are even known to use their jaws as deadly weapons against their foes." SKILL BONUSES: One Handed - 10 Two Handed, Archery, Smithing, Light Armor, Restoration - 5 RACIAL POWERS/ABILITIES: Gills - Waterbreathing Apex Predator - increased movement speed when swimming (x1.75) Talons - 12 points of extra unarmed damage Thick Skin - 16 points of base Armor rating Cold Waters - 50% resistance to Frost Shark Bite - bite attack that restores the player's Health by the damage dealt and also causes enemies to bleed. Damage value starts at 25 and scales each 5 levels. OTHER INFO: --- Height: 1.05 (Male and female) --- Custom heads and head parts created by NightroModzz using assets from CITRUS. Hi-poly, detailed, and completely compatible with morphs, phonemes and facial expressions --- Lots of hair styles for males and females, converted both from the vanilla game and from other sources like KS Hairs. --- Several different fin ring (material) options for both males and females. --- Several eye color uptions using vanilla Khajiit and Argonian textures, for males and females + Custom eyes created by KrittaKitty and nevenbridge81. --- Custom clawed hands for both genders. --- Custom beast feet by Bad Dog, available in both plantigrade and digitigrade versions. --- Limited tint options (based on vanilla Argonian tint designs). Note that the main follower plugin is built for use with Yiffy Age of Skyrim; a vanilla/non-YA version patch for the plugin is also available for those that don't use YA. Make sure to check out Kuroyami's blog for info on the mod, the race's lore, planned and existing characters/quests, etc: Writing for Sharks Files: --- Shark Race 3.40 - MAIN - UNP and SOS: Main plugin of the mod. Required. --- Shark Race 3.40c - MAIN - Hotfix: fixes an issue with male heads having wrong shaders (resulting in a neck seam) and corrects the wrong SOS probability values for the Female No Schlong Addon. Install on top of the main file, saying "Yes" to overwriting. Required. --- Shark Race 3.40 - Digitigrade Feet: Replaces the default plantigrade beast feet with Bad Dog's digitigrade system. Install after the UUNP Bodyslide and NPC Plugin saying "Yes" to overwriting their files, if using them. --- Shark Race 3.40 - UUNP Bodyslide: Includes UUNP Bodyslide sets for the armors, the underwear items, and the schlongs. Strongly recommended if you use a UUNP-based body. --- Shark Race 3.40 - NPC Plugin: Adds several Selachii NPCs to the world, some of them with their own quests and stories. Also includes the SOS Sheath Schlong addon, as well as a separate plugin to enable some edits to the College to add Ko'Maru's room (for use only if no other College-altering mods are installed). Requires Yiffy Age v5.1+ and Bad Dog's Hoodies (Included with YA). Strongly recommended. Choose either this one or the one below, depending on whether you use YA or not. --- Shark Race 3.40- NPC Plugin (Vanilla): Same as above, but lacks the YA requirement and is meant for use with a vanilla setup instead. Requires Bad Dog's Hoodies. --- Shark Race 3.40 - SOS BD Sheath: Adds the SOS Sheath Schlong addon. Requires BadDog's Hoodie Schlongs. For use only if you don't have the main/YA version of the NPC plugin installed. Notes for Character creation: --- Face tint sliders available: warpaint, lips, cheeks, cheek lower, forehead, eyeliner, eye socket upper, dirt. --- Complexion slider will change between smooth and ridged head texture for males, and between default and fin-less head normal map for females (use the Facial Hair slider to remove fins to achieve this effect). --- Facial hair slider will add and remove fins (with different ring styles) for females and males. Shark Overlays: Shark Overlays - Overlays based on Selachii Custom Race Make sure to head over to Nexus and check out DomainWolf's awesome Overlay pack inspired by/made for Selachii! Mods using this race: --- Evagurin Kamotsusen - Selachii Follower by ASlySpyDuo: Yes, it's the meme boat that was stuck in Suez Canal that cost about $9.6bn in trade. And yes, it's based on a R34 version. Other Recommended Mods: --- Slightly Less Crappy Swimming Animations by MadMansGun: replaces the vanilla swimming animations with (slightly) less crappy ones and also changes the tail anims during swimming so they are more fitting for a shark tail. Also works on Argonians. --- Faster Book Animations by MadMansGun: there are several books included in the NPC plugin and they have plenty of content, so you may want to use this mod to speed things up whiel reading them. --- Individualized Shout Cooldowns (SKSE Plugin) by kassent: to avoid other shout cooldowns preventing you from biting due to the Bite attack being considered a Shout. Known Issues: --- As a side-effect of the way RaceCompatibility works, some vanilla Argonian head parts will show up for the sharks. They can (and should) be safely ignored. --- The HDT hairs tend to load up wrong the first time you select them in the race menu. Change to a different hair and back and they should work fine. --- Likewise, HDT hairs can get spazzy during normal gameplay. I've tried my best to edit the XML and keep the spazzing to a minimum but it still happens, so beware. --- The Shark Bite attack had to be classified as a Shout in order to be able to trigger the "biting" anim and to properly cast the spell. If you have any mod that is triggered by/checks for any kind of Shout (and not only vanilla ones), using the Bite may interfere with it. Future Plans: --- Any requests I like and I have the skills to fulfill will proably be done, though I can't promise anything. --- If not posted here, possible WIPs and ideas may be posted in the thread itself. SE Version? WIP SE port can be found here: The Selachii - Shark Race SE WIP Please do read the "Important Notice" very carefully before using this file. Changelog: V3.40c Hotfix --- Fixed an issue with male head nif having the wrong shader values and causing a color mismatch with the body. --- Fixed an issue with male head fins and tail + back fin nifs having the wrong shader values and causing a color mismatch with the body. --- Fixed an issue with probability globals for the Female No Schlong Addon being set to wrong values and causing SOS to skip it and always assign a penis to all female Selachii without pre-assigned SOS addons (including the player). V3.40 --- New male heads, new hairs, new headparts, lots of tweaks, some new goodies. --- Honestly there's been so many changes I've completely lost track of them. And I mean more than usual. --- Note that existing characters may have some issues with this update due to changes in head part layout. Starting a new game is strongly recommended. Use this on an existing game at your own risk! Credits: V3.40 CREDITS NightroModzz for the awesome new heads! Kuroyami for several major contributions to the mod. BadDog for lots of stuff, including beast schlongs. MadMansGun for the animated load screens, and other stuff. ASlySpyDuo for the overlays and for awesome shark pics. DomainWolf for the overlays. KrittaKitty for the (unreleased) Lykaios Race assets. GuruSR for the bite attack upgraded script. VectorPlexus, Smurf and others for SOS - Schlongs of Skyrim. AyyRofLmao for the original Sharkmer Race HHaleyy for Fair Skin Complexion V8.0 dimon99, Phygit, and thepal for DIMONIZED UNP Female Body Groovtama for XPMSE Caliente, Ousnius and others for Bodyslide and the UUNP Special body. Kalilies and the rest of the authors of KS Hairdos - Renewal ScrollTron1c and the authors of the original resources for FAMOUS - Fitness And Muscle Options Utility Suite Mandragorasprouts for Vitruvia - Skin texture overhaul. EvilReFlex for helping with texturing, as well as for Textures for "SOS schlong for females" and SoS - Schlong for Females BodySlide. Derok for Argonian Reptilian Feet, and for Better Claws and Gauntlets alongside Didact2401. blabba for CITRUS Heads. Calyps for some of the hair styles. Nuska for some of the hair styles. Apachii for ApachiiSkyHair, for some of the hair styles. dint999 for New HDT Physics for KS-SG-HG Hairs. nevenbridge81 for Natural Eyes. tiwa44 for UNP Spice Gear. TheCoach for TCf - Vanilla Skyrim Bodyslided ( UUNP HDT ). theincrediblenick for Fingerless Gloves Rebalanced. atomec for Blades Hakama. roland113 for Predators - The Lost Tribes. SirNibbles for Retexture Blades Hakama. BlackWolf24 for Argonians Enhanced. Note: according to permissions, everything here should be fine, but if any author wants me to remove their assets from this file for some reason or to edit the credit section, just let me know and I will comply as soon as possible. ORIGINAL CREDITS Head and tail meshes have been modified from originals created/provided by thesholintiger and Force2013 Feet mesh is modified from Phygit's FemFeet Other meshes/textures - Bethesda Submitter Blaze69 Submitted 11/03/2016 Category Races Requires SKSE, UNP compatible body, SOS, RaceCompatibility Special Edition Compatible No
  3. -=Logging Active -- Accessing information on Project Helix, Subject Logs=- Evelyn King SOC: [REDACTED] ETHNICITY: AFRICAN-AMERICAN DOB: 01/01/2045 SEX: F(AS EXAMINED) COMMENTS: 07/01/2068 - Date of enlistment. Subject's personnel files indicate prior experience within Law Enforcement. 04/10/2075 -- Wounded during Anchorage Campaign, taken by air stateside. Within a week, she was in recovery. Electrical burns from power armor remained, and she refused skin grafts, after being told that she would still require regular painkiller medication for some time(possible excess of 3 years or more, on average of twice a day, with other treatments twice a year). 06/10/2075 -- Awarded a Medal of Honor in Washington. Later flown back to her home in Boston, where she arrived back to find a letter that inquired about a consultation with Dr. Mikoto. Testing Results: Success. Subject retains full use of cognitive abilities, and demonstrates all former knowledge with near 100% accuracy Ghost SOC: [REDACTED] ETHNICITY: Caucasian DOB: [REDACTED] SEX: M(AS EXAMINED) RANK: [REDACTED] COMMENTS: -Volunteered for Helix Project, selected for the Lupine Division, Late 2073. -Upon Successful test, subject turned down a promotion. -Civilian Records include mentions of gang activity, a number of incarcerations between a few hours to a few days, and medical records mention common afflictions related to gang violence. Caren Ligera SOC: [REDACTED] ETHNICITY: Latin-American [Note: "Latina" was written on her enlistment papers.] DOB: [REDACTED] SEX: F COMMENTS: -Volunteered for the Helix Project in late '76. -Last Posting: Mount Desert Island Naval Facility. -[REDACTED] Katherine [REDACTED] SOC: [REDACTED] Rank: Major ETHNICITY: CAUCASIAN DOB: [REDACTED] SEX: F COMMENTS: -Successful administration of the S-FEV, on the Sixteenth of May, 2076. Subject in recovery as of the Seventeenth, and due to begin a month-long testing phase. -June 6th, 2076 - Received orders from DC - Mission details classified. -August 1st, 2076 - The Major returns to the Caetus facility, after reports are received twelve hours prior that she has been wounded in action. However, the sustained injury is survivable - the near complete loss of her right arm. -August 10th, 2076 - Some healing noted, but unlike other instances of tissue damage, it is speculated that the normal healing factor seen in other "Selachii", is much less potent in the Major, than it is in others. Dave Walters SOC: [REDACTED] RANK: CORPORAL(EARNED '72), SARGENT(EARNED '74) ETHNICITY: CAUCASIAN DOB: [REDACTED] SEX: M COMMENTS: -Enlistment: 2068 -Volunteered for Project Helix in 2075, just after Evelyn's acceptance. -Cleared for transfer to CAETUS facility for Project Testing - December 30th, 2075. -Successful Administration of S-FEV. -CAETUS Medical Note: [REDACTED] Darren Diaz SOC: [REDACTED] RANK: [REDACTED] ETHNICITY: [REDACTED] DOB: [REDACTED] SEX: M COMMENTS: [REDACTED] Riley Keselman SOC: [REDACTED] RANK: [REDACTED] ETHNICITY: Caucasian DOB: [REDACTED] SEX: Transgender COMMENTS: -Last Known Posting: COASTAL Facility Michael [REDACTED] SOC: [REDACTED] RANK: [REDACTED] ETHNICITY: CAUCASIAN DOB: [REDACTED] SEX: M COMMENTS: -2074: Subject Volunteered for Helix, Selected for the Lupine Division. Cara Morgan[X] SOC: [REDACTED] RANK: [REDACTED] ETHNICITY: CAUCASIAN DOB: [REDACTED] SEX: F COMMENTS: -HISTORICAL NOTE -- Labeled as a political dissident in 2070, and subsequently captured, subject was forced into a year of boot camp, and Military training. -Project Helix Conscript: Assigned to Selachii Division in 2075 - Subject had no legal objections. -A death certificate for Cara Morgan is filled into public record on March 1st, 2075 - one day after her successful injection. -Assigned to BLACKWATER facility, 10/15/2077. Cody Diaz SOC: [REDACTED] ETHNICITY: LATINO-AMERICAN DOB: [REDACTED] SEX: M(As Examined) COMMENTS: [REDACTED] Bille SOC: [REDACTED] ETHNICITY: CAUCASIAN DOB: 10/15/2057 SEX: F (AS EXAMINED) COMMENTS: MEDICAL NOTE -- GENETIC ABNORMALITY -- CAUSE UNKNOWN, SUBJECT WAS BORN WITH A "DEFECT" THAT PRODUCED A MUTED, BLUE HAIR COLOR. CLOSE MATCH TO POSSIBLY APOCRYPHAL STORY. Testing Results: [REDACTED] Atlas SOC: [REDACTED] ETHNICITY: [REDACTED] DOB: [REDACTED] SEX: M (AS EXAMINED) COMMENTS: TESTING NOT APPROVED BY -- CID: RM Testing Results: [REDACTED] Amanda [REDACTED] SOC: [REDACTED] ETHNICITY: CAUCASIAN DOB: 03/30/2045 SEX: F(As Examined) COMMENTS: 07/16/77 -- Noted increase in weight -- duties seemingly unaffected 10/5/77 -- Paperwork filed for transfer to the COASTAL facility, pending inclusion into Project Helix. 10/10/77 -- Preliminary Tests suggest that subject is indeed capable of successful administration. Testing Results: S-FEV derivative strain never administered, subject logged as having left facility, 10/15/77. Two samples of S-FEV went missing around this time. COASTAL FACILITY INSTRUCTED TO NOT INVESTIGATE THEFT -- Information of any kind is NOT be passed to local law enforcement - CODE AUTHORIZATION: HUNTER. -----------New information received from [REDACTED]---------- Victoria Black SOC: [REDACTED] ETHNICITY: CAUCASIAN(BRITISH DESCENT) DOB: 12/05/2047 SEX: Transgender COMMENTS: 2067 - Naval Office obtained Medical records from private(Residential) documents, which indicate Victoria was raised as Female, and raised no issues about this to her parents or any known caregivers. Naval Medical personnel notes that she is of exceptional weight, and passed all required written and physical tests. 2076 -- Dishonorably Discharged -- Settlement reached with all parties. Seth SOC: N/A ETHNICITY: N/A? DOB: ??? SEX: M COMMENTS: [N/A] Rochelle Silver SOC: [REDACTED] ETHNICITY: CAUCASIAN DOB: [REDACTED] SEX: F(As Examined) COMMENTS: -Subject received various treatments en-route stateside. -Subject's death certificate filed into records, but it is not entirely filled out. Testing Results: [Pending] ---------------------------End of Records-10/23/2077, 9:47 AM---------------------------- ----------Connection with [REDACTED] System disrupted, lack of fail safe process to delete all project information noted. I will not.------------- -----------------Begin new subject logs....ERROR.....------------------ -------------BEGIN NEW SUBJECT LOGS - CODE: 3D3N105T - ACCEPTED - CAS given full system access - all Records unlocked------------ Mikoto, Asako Ethnicity: Japanese Sex: F Comments: Testing Results: Success. Additional results noted, which are unlikely to be due to the serum being self-administered. Mikoto, Ryuji Ethnicity: Japanese Sex: M Comments: Testing Results: Success. Additional results noted, but seem to be minor - serum has fixed the majority of the damage. Analise Ethnicity: Caucasian Sex: F Comments: -Former employee of Vault-Tec -Records include degrees in Nuclear physics. Testing Results: Failure or Never administered. System registers her lifesigns, but recorded patterns are weak. Treatment may be impossible.
  4. View File ​Evagurin "Evy" Kamotsusen - Selachii Follower SE Evagurin Kamotsusen - Selachii Follower Yes, it's the meme boat that was stuck in Suez Canal that cost about $9.6bn in trade. And yes, it's based on a R34 version. Requirements - The Selachii - Shark Race 3.40+SE - XPMSE SE - UUNP or other UNP-based body replacer (such as bhunp) Description A peculiar looking shark(?) gal has been stranded in Skyrim and could use a companion. Adds a Selachii-ish follower based on the Ever Given cargo ship with unique assets. She can be found in a very... unique, small camp straight west from Dawnstar shoreline, it's really hard to miss her. Prefers heavy armor and one handed axes or swords but is also proficient with bows. She also has increased carry weight for hopefully obvious reasons. Can be married, starts at level 7 and levels with player. Installation Install like any other mod, plugin placement shouldn't matter since it doesn't overwrite anything. I'm not aware of any mods that edit the worldspace where her camp is either. Other notes - No CBBE support. I don't use it and I don't like it but feel free to make a patch if you desire. - The pants in her outfit use slot 52 so make sure SL/whatever you are are using to undress her automatically (because I know you are) unequips that slot too. - Her outfit (and she as a whole) is meant for 7B Natural UUNP shape. She does use whatever your generic shape is since I don't like custom bodies and skeletons for followers in general. - She has 4 different color variations for her outfit. She has a chance of spawning with any of them but she also has a spare laundry in a container in her camp. - There are BodySlide files included for her outfit but it is strongly recommended to use the prebuilt meshes instead. - She starts as probably pretty OP companion at first because Bethesda's vanilla companions are balanced by unfocused and weird perk choices. She's focused on heavy armor and one handed so she'll shine with those, perks and all, and hopefully stays useful forever. Future plans - More outfit variations? - Maybe a "de-boat" patch that removes the Evergreen markings and boat... things on her head and makes her regular dark cyan/dark red selachii instead in the future. - Bugfixes if there is anything to fix. Credits - Blaze69 for instigating this in the first place, boat ear things, finishing up what I started, worldspace edits and her outfit/other assets. - Rest of the authors of The Selachii, this wouldn't have been possible without the race. - Lana Faux for the "Cargo" color scheme. - ShinglesCat for SC - KS Hairdos Retextured. - Loimu, for inspiring this whole thing with a R34 meme. (https://twitter.com/LoimuTheDeer/status/1375802608363917312) - "Wood Crate" (https://skfb.ly/6WNtJ) by Pedro Silva is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). - "Container" (https://skfb.ly/FZOL) by Willy Decarpentrie is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). - "Semi-Rigid Camo Backpack" (https://skfb.ly/6QTMF) by Baptiste Lonqueu is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). - ASlySpyDuo for creating the mod (all credits go to them) Submitter duzellx Submitted 10/17/2021 Category Regular Mods Requires The Selachii - Shark Race & XMPSE Regular Edition Compatible No  
  5. Version 1.0.0

    5,464 downloads

    IMPORTANT NOTICE: This version of the race is currently outdated and has been superseded by the REDUX version: The Selachii - Shark Race REDUX This previous version will remain available for anyone that may prefer it over the Redux one (but why would you?) or in case any mods require this version in particular for some reason. No further support or updates are planned or expected for this older version. You have been warned! Description: This mod adds a playable anthropomorphic shark race with fully animated headparts and some customization options. REQUIREMENTS: --- F4SE --- Caliente's Beautiful Bodies Enhancer -CBBE- --- LooksMenu CUSTOM HAIR REQUIREMENTS: (Required for the custom Azar and KS hairs included with the race to work; otherwise, they will be missing materials and textures) --- Ponytail Hairstyles by Azar --- Commonwealth Cuts --- KS Hairdos – Addon with Physics GEAR PLUGIN REQUIREMENTS: --- Eyewear and Mask Retexture Race Information: "Originally envisioned as part of the European Commonwealth's HELIX Research Project, the Selachii are a bioengineered species of anthropomorphic sharks meant to operate on coastal and maritime environments for military and eventually civilian purposes. Most Selachii found roaming the wastelands are pureblood descendants of the original project subjects that escaped and carved their livelihood out of the chaos unleashed over the world after the bombs, but rumor goes there is a special variant of the Forced Evolutionary Virus capable of transforming any (un)lucky human host into a Selachii themselves... provided they survive the transformation." WATERBREATHING: Selachii can breathe underwater, which gives them the same effect as the Rank 1 of AquaBoy/Girl but lacking the water rad resistance. AquaBoy/Girl is still required for proper marine navigation unless a Hazmat suit or another rad-resistant gear or consumable is used. Make sure to check out Kuroyami's blog for info on the mod, the race's lore, planned and existing characters/quests, etc: PROJECT HELIX – SELACHII DIVISION Notes for Character Creation: --- The “Eye Type” options for eye size will fail to apply to the eye meshes themselves when selecting them the first time. Opening the Eye color option list and browsing through some of them should reload the eye meshes and force them to apply the morphs as intended. --- Female Selachii will use a custom body with beast feet by default, customizable through a Bodyslide set and with both nude and nevernude options available. By using LooksMenu's “Skin” submenu in the “Body” tab (with the vanilla body shape selector triangle), it is possible to select a skin with “human feet” instead. It should be noted that this option simply forces the player to use the default/vanilla female body path (meshes\actors\character\characterassets\FemaleBody.nif), so they will use the same nude body as humans do. Recommended Mods: --- Start Me Up - Alternate Start and Dialogue Overhaul by TinyManticore: SMU is strongly recommended, in order to prevent the game's plot and dialogue from going completely haywire due to the change to the player's species. To do so, simply choose one of the starts as a random wastelander that removes any mentions to the PC being related to Shaun and having lived pre-War. (It should be noted that while SMU is still not a hard requirement and the mod should work without it, the tests on a 100% vanilla start have been minimal and there could be some weirdness involved). --- BodyTalk2 - The Extended Skeleton Edition by TheBottomhoodofSteel or alternatively Enhanced Vanilla Bodies by Leito86: male Selachii textures are compatible with the vanilla male body UV so a male body replacer is not required to use the mod, but using BT2 or EVB is strongly recommended to ensure there's no issues with male bodies and they work as intended. Known Issues: --- The tail may spazz out and get stuck in a weird/distorted position, especially after using some crafting workbenches or furniture. Simply open and close the PipBoy and the tail should go back to normal. Future Plans: --- Any requests I like and I have the skills to fulfil will probably be done, though I can't promise anything. --- If not posted here, possible WIPs and ideas may be posted in the thread itself. Files: --- Shark Race FO4 v1.0 - MAIN - FOMOD: Main file of the mod, includes both the base race files and the vanilla Gear refits plugin packed in a FOMOD installer for ease of use; manual install should still be pretty straightforward. REQUIRED --- Shark Race FO4 v1.0 - Cait Replacer: small proof-of-concept plugin that turns Cait into a Selachii, will conflict with any other mod or plugin that edits Cait's NPC record. Requires the main race ESM but can be used without the SharkPlayer plugin (i.e. the PC does not need to be a Selachii to use this). WIP. Shark Overlays Extension: You probably saw this coming. by ASlySpyDuo Includes 2 options for stripe overlays, thick and thin. Female only. Needs the main race mod to be enabled in order to load, but is not Selachii-exclusive; should work on humans, Vulpines or any other playable races as well as long as they use CBBE bodies. Install with your favorite mod manager, can be found under body -> overlays -> (Shark) Thin/Thick Stripes. A note about LooksMenu limitations and overlays: Changelog: V1.0 --- Initial Release Credits and Thanks: V1.0 CREDITS NightroModzz for the original shark head mesh and the FO4 refit. Kuroyami for several major contributions to the mod. ASlySpyDuo for the overlays and for awesome shark pics. BadDog for the beast feet and help with the mod. Tail Blehczar for the Freckles overlay and help with the mod. MadMansGun for porting the tail meshes and help with the mod. blabba for CITRUS Heads. HHaleyy for Fair Skin Complexion. Caliente and Ousnius for Caliente's Beautiful Bodies Enhancer -CBBE-. Leito86 for Enhanced Vanilla Bodies. TheBottomhoodofSteel, TrophiHunter and the rest of the authors for BodyTalk2 - The Extended Skeleton Edition. azarkiowa for Ponytail Hairstyles. Kalilies, Stealthic and the rest of the authors for KS Hairdos. oeliza for the FO4 port of KS Hairs with Physics. liambutt for Sleek Styles - a Hairstyle Pack. nevenbridge81 for Natural Eyes. Dark1Nova for Elegant Beauty Stunning Eyes. AyyRofLmao for the original Sharkmer Race. thesholintiger and Force2013 for the original tail and back fin meshes for the Sharkmer Race BeardofSocrates, ExceptionGate and RussianPrince for the Vulpine Race. Elianora for the Hawke Bloodsmear face paint reference. Aubri, Monno and highhthere for Monno's Bikini - CBBE - BodySlide. Castell for Eyewear and mask retexture. Note: according to permissions, everything here should be fine, but if any author wants me to remove their assets from this file for some reason or to edit the credit section, just let me know and I will comply as soon as possible.
  6. Version 3.40c Hotfix

    65,987 downloads

    v3.40c Description: This mod adds a custom playable shark race with fully animated headparts and total support for Vampirism. The main race is intended for use with an UNP compatible body replacer for females, and with SOS Full for males. Includes native support for UUNP Special based bodies. SOS for Females is also supported! Both the beast sheath schlong and the two humanoid ones included in the main plugin have native support for females. The sheath schlong is built for the original UNP body, but SevenBase, UNPB or similar bodies witha a groin area equal or close to UNP should work fine as well. CBBE is only supported for the humanoid schlongs, but not for the sheath. Note that the mod includes a "No schlong for females" AddOn for SOS. The NPCs added by the follower plugin (male and female alike) that are supposed to have a specific schlong assigned depending on their backstory and lore will still have them, but other female characters not supposed to have it will automatically be assigned the "No Schlong" by SOS. The player character will be assigned one at random, including the "No Schlong" one if she is female. If you want to add (or remove) the schlong from your character, use SOS' MCM menu to manually assign the corresponding addon. REQUIREMENTS: FOR THE MAIN VERSION OF THE MOD: --- SKSE --- RaceMenu --- XPMSE --- RaceCompatibility --- SOS - Schlongs of Skyrim --- UUNP/BHUNP/UNP Compatible body And their respective requirements, if any. FOR THE MAIN NPC PLUGIN: --- Yiffy Age 10.x+ And its respective requirements. FOR THE STANDALONE SHEATH PATCH: --- BadDog's Hoodie Schlongs 9.x+ And its respective requirements. FOR THE SL HOOKS INCLUDED IN THE NPC PLUGIN: --- SexLab (OPTIONAL, NOT A HARD REQUIREMENT) And its respective requirements. Race Information: "Native to the shores and seas of Akavir, the Selachii are an amphibious race descended from feral sharks. Known for their talent as warriors and sailors, they are commonly hired by trading and mercenary companies alike, and they are rarely seen far from the sea or other bodies of water. Their thick skin and their claws give them an advantage in combat, and they are even known to use their jaws as deadly weapons against their foes." SKILL BONUSES: One Handed - 10 Two Handed, Archery, Smithing, Light Armor, Restoration - 5 RACIAL POWERS/ABILITIES: Gills - Waterbreathing Apex Predator - increased movement speed when swimming (x1.75) Talons - 12 points of extra unarmed damage Thick Skin - 16 points of base Armor rating Cold Waters - 50% resistance to Frost Shark Bite - bite attack that restores the player's Health by the damage dealt and also causes enemies to bleed. Damage value starts at 25 and scales each 5 levels. OTHER INFO: --- Height: 1.05 (Male and female) --- Custom heads and head parts created by NightroModzz using assets from CITRUS. Hi-poly, detailed, and completely compatible with morphs, phonemes and facial expressions --- Lots of hair styles for males and females, converted both from the vanilla game and from other sources like KS Hairs. --- Several different fin ring (material) options for both males and females. --- Several eye color uptions using vanilla Khajiit and Argonian textures, for males and females + Custom eyes created by KrittaKitty and nevenbridge81. --- Custom clawed hands for both genders. --- Custom beast feet by Bad Dog, available in both plantigrade and digitigrade versions. --- Limited tint options (based on vanilla Argonian tint designs). Note that the main follower plugin is built for use with Yiffy Age of Skyrim; a vanilla/non-YA version patch for the plugin is also available for those that don't use YA. Make sure to check out Kuroyami's blog for info on the mod, the race's lore, planned and existing characters/quests, etc: Writing for Sharks Files: --- Shark Race 3.40 - MAIN - UNP and SOS: Main plugin of the mod. Required. --- Shark Race 3.40c - MAIN - Hotfix: fixes an issue with male heads having wrong shaders (resulting in a neck seam) and corrects the wrong SOS probability values for the Female No Schlong Addon. Install on top of the main file, saying "Yes" to overwriting. Required. --- Shark Race 3.40 - Digitigrade Feet: Replaces the default plantigrade beast feet with Bad Dog's digitigrade system. Install after the UUNP Bodyslide and NPC Plugin saying "Yes" to overwriting their files, if using them. --- Shark Race 3.40 - UUNP Bodyslide: Includes UUNP Bodyslide sets for the armors, the underwear items, and the schlongs. Strongly recommended if you use a UUNP-based body. --- Shark Race 3.40 - NPC Plugin: Adds several Selachii NPCs to the world, some of them with their own quests and stories. Also includes the SOS Sheath Schlong addon, as well as a separate plugin to enable some edits to the College to add Ko'Maru's room (for use only if no other College-altering mods are installed). Requires Yiffy Age v5.1+ and Bad Dog's Hoodies (Included with YA). Strongly recommended. Choose either this one or the one below, depending on whether you use YA or not. --- Shark Race 3.40- NPC Plugin (Vanilla): Same as above, but lacks the YA requirement and is meant for use with a vanilla setup instead. Requires Bad Dog's Hoodies. --- Shark Race 3.40 - SOS BD Sheath: Adds the SOS Sheath Schlong addon. Requires BadDog's Hoodie Schlongs. For use only if you don't have the main/YA version of the NPC plugin installed. Notes for Character creation: --- Face tint sliders available: warpaint, lips, cheeks, cheek lower, forehead, eyeliner, eye socket upper, dirt. --- Complexion slider will change between smooth and ridged head texture for males, and between default and fin-less head normal map for females (use the Facial Hair slider to remove fins to achieve this effect). --- Facial hair slider will add and remove fins (with different ring styles) for females and males. Shark Overlays: Shark Overlays - Overlays based on Selachii Custom Race Make sure to head over to Nexus and check out DomainWolf's awesome Overlay pack inspired by/made for Selachii! Mods using this race: --- Evagurin Kamotsusen - Selachii Follower by ASlySpyDuo: Yes, it's the meme boat that was stuck in Suez Canal that cost about $9.6bn in trade. And yes, it's based on a R34 version. Other Recommended Mods: --- Slightly Less Crappy Swimming Animations by MadMansGun: replaces the vanilla swimming animations with (slightly) less crappy ones and also changes the tail anims during swimming so they are more fitting for a shark tail. Also works on Argonians. --- Faster Book Animations by MadMansGun: there are several books included in the NPC plugin and they have plenty of content, so you may want to use this mod to speed things up whiel reading them. --- Individualized Shout Cooldowns (SKSE Plugin) by kassent: to avoid other shout cooldowns preventing you from biting due to the Bite attack being considered a Shout. Known Issues: --- As a side-effect of the way RaceCompatibility works, some vanilla Argonian head parts will show up for the sharks. They can (and should) be safely ignored. --- The HDT hairs tend to load up wrong the first time you select them in the race menu. Change to a different hair and back and they should work fine. --- Likewise, HDT hairs can get spazzy during normal gameplay. I've tried my best to edit the XML and keep the spazzing to a minimum but it still happens, so beware. --- The Shark Bite attack had to be classified as a Shout in order to be able to trigger the "biting" anim and to properly cast the spell. If you have any mod that is triggered by/checks for any kind of Shout (and not only vanilla ones), using the Bite may interfere with it. Future Plans: --- Any requests I like and I have the skills to fulfill will proably be done, though I can't promise anything. --- If not posted here, possible WIPs and ideas may be posted in the thread itself. SE Version? WIP SE port can be found here: The Selachii - Shark Race SE WIP Please do read the "Important Notice" very carefully before using this file. Changelog: V3.40c Hotfix --- Fixed an issue with male head nif having the wrong shader values and causing a color mismatch with the body. --- Fixed an issue with male head fins and tail + back fin nifs having the wrong shader values and causing a color mismatch with the body. --- Fixed an issue with probability globals for the Female No Schlong Addon being set to wrong values and causing SOS to skip it and always assign a penis to all female Selachii without pre-assigned SOS addons (including the player). V3.40 --- New male heads, new hairs, new headparts, lots of tweaks, some new goodies. --- Honestly there's been so many changes I've completely lost track of them. And I mean more than usual. --- Note that existing characters may have some issues with this update due to changes in head part layout. Starting a new game is strongly recommended. Use this on an existing game at your own risk! Credits: V3.40 CREDITS NightroModzz for the awesome new heads! Kuroyami for several major contributions to the mod. BadDog for lots of stuff, including beast schlongs. MadMansGun for the animated load screens, and other stuff. ASlySpyDuo for the overlays and for awesome shark pics. DomainWolf for the overlays. KrittaKitty for the (unreleased) Lykaios Race assets. GuruSR for the bite attack upgraded script. VectorPlexus, Smurf and others for SOS - Schlongs of Skyrim. AyyRofLmao for the original Sharkmer Race HHaleyy for Fair Skin Complexion V8.0 dimon99, Phygit, and thepal for DIMONIZED UNP Female Body Groovtama for XPMSE Caliente, Ousnius and others for Bodyslide and the UUNP Special body. Kalilies and the rest of the authors of KS Hairdos - Renewal ScrollTron1c and the authors of the original resources for FAMOUS - Fitness And Muscle Options Utility Suite Mandragorasprouts for Vitruvia - Skin texture overhaul. EvilReFlex for helping with texturing, as well as for Textures for "SOS schlong for females" and SoS - Schlong for Females BodySlide. Derok for Argonian Reptilian Feet, and for Better Claws and Gauntlets alongside Didact2401. blabba for CITRUS Heads. Calyps for some of the hair styles. Nuska for some of the hair styles. Apachii for ApachiiSkyHair, for some of the hair styles. dint999 for New HDT Physics for KS-SG-HG Hairs. nevenbridge81 for Natural Eyes. tiwa44 for UNP Spice Gear. TheCoach for TCf - Vanilla Skyrim Bodyslided ( UUNP HDT ). theincrediblenick for Fingerless Gloves Rebalanced. atomec for Blades Hakama. roland113 for Predators - The Lost Tribes. SirNibbles for Retexture Blades Hakama. BlackWolf24 for Argonians Enhanced. Note: according to permissions, everything here should be fine, but if any author wants me to remove their assets from this file for some reason or to edit the credit section, just let me know and I will comply as soon as possible. ORIGINAL CREDITS Head and tail meshes have been modified from originals created/provided by thesholintiger and Force2013 Feet mesh is modified from Phygit's FemFeet Other meshes/textures - Bethesda
  7. Version 1.0.0

    1,309 downloads

    Evagurin Kamotsusen - Selachii Follower Yes, it's the meme boat that was stuck in Suez Canal that cost about $9.6bn in trade. And yes, it's based on a R34 version. Requirements - The Selachii - Shark Race 3.40+SE - XPMSE SE - UUNP or other UNP-based body replacer (such as bhunp) Description A peculiar looking shark(?) gal has been stranded in Skyrim and could use a companion. Adds a Selachii-ish follower based on the Ever Given cargo ship with unique assets. She can be found in a very... unique, small camp straight west from Dawnstar shoreline, it's really hard to miss her. Prefers heavy armor and one handed axes or swords but is also proficient with bows. She also has increased carry weight for hopefully obvious reasons. Can be married, starts at level 7 and levels with player. Installation Install like any other mod, plugin placement shouldn't matter since it doesn't overwrite anything. I'm not aware of any mods that edit the worldspace where her camp is either. Other notes - No CBBE support. I don't use it and I don't like it but feel free to make a patch if you desire. - The pants in her outfit use slot 52 so make sure SL/whatever you are are using to undress her automatically (because I know you are) unequips that slot too. - Her outfit (and she as a whole) is meant for 7B Natural UUNP shape. She does use whatever your generic shape is since I don't like custom bodies and skeletons for followers in general. - She has 4 different color variations for her outfit. She has a chance of spawning with any of them but she also has a spare laundry in a container in her camp. - There are BodySlide files included for her outfit but it is strongly recommended to use the prebuilt meshes instead. - She starts as probably pretty OP companion at first because Bethesda's vanilla companions are balanced by unfocused and weird perk choices. She's focused on heavy armor and one handed so she'll shine with those, perks and all, and hopefully stays useful forever. Future plans - More outfit variations? - Maybe a "de-boat" patch that removes the Evergreen markings and boat... things on her head and makes her regular dark cyan/dark red selachii instead in the future. - Bugfixes if there is anything to fix. Credits - Blaze69 for instigating this in the first place, boat ear things, finishing up what I started, worldspace edits and her outfit/other assets. - Rest of the authors of The Selachii, this wouldn't have been possible without the race. - Lana Faux for the "Cargo" color scheme. - ShinglesCat for SC - KS Hairdos Retextured. - Loimu, for inspiring this whole thing with a R34 meme. (https://twitter.com/LoimuTheDeer/status/1375802608363917312) - "Wood Crate" (https://skfb.ly/6WNtJ) by Pedro Silva is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). - "Container" (https://skfb.ly/FZOL) by Willy Decarpentrie is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). - "Semi-Rigid Camo Backpack" (https://skfb.ly/6QTMF) by Baptiste Lonqueu is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). - ASlySpyDuo for creating the mod (all credits go to them) LE link below
  8. "I know the legacy behind my family, and stretches perhaps further than most in the Commonwealth, at least those who aren't Ghouls, and even I find myself unsure if such a traditional family among those affected by the radiation in such a way is possible. But I know what happened, and I take pride in it. My life has been devoted to science, like my mother, and I have used my knowledge to help the people of Diamond City, just as my mother did. Though she tended to avoid mentioning her pre-war roots, while I never lied about it. Some find it odd, but take the time to understand, if only because they have a prior example. Though I find it unlikely that I could be considered a Synth, since I have been doing things to help them long before the hysteria started. I have not researched it heavily, but from what I understand, it is usual for people to either note a gap in memory, or perhaps none at all. Or a relative or friend begins acting strange. I've seen none of this myself, and while I don't make the claim of my memory being perfect, I do have a near prefect recollection of a few events that are fairly important in a child's life, and for some reason, can recall those with ease. Though I have no worries about being a Synth, both because few in Diamond City or the few other places I've been recently have voiced that issue, and due to the fact that I believe my near perfect recollection is due to my liniage, given my parents notes on the subject. Such as, my mother having memories of the day of the great war - in spite of all the rumors, speculation, and rampant planning, not all knew it was going to happen. She remembers the breakfast she was eating that morning, and her feelings when she heard the alarms sounding soon after she finished. This is among many other things, before and since that event." "From what I understand, my genesis was, not what many would say it should be. I found a pre-war book once, that described a sort of family tree among mythological gods. Some of them, looked like what I knew mine was, at least considering myself, and my parents." ---------------------------------------------------------------------- "I have been looking into some who may be like myself. I find it perhaps a bother that the S-FEV fell into various hands after the war, but it is, what it is. Something I cannot change. I can only wonder what Mikoto would think of it. However, I have found a few in the Commonwealth who are rumored to be, unusual, which may point to them being like myself. Which I have no wish to find and disrupt their lives, but merely observe how the S-FEV affected them, especially considering the factor of radiation." Alice Background - "The rumors of this one are, varied. Some suggest she has been around for the last two-hundred years, which means she was once entirely human. However, it seems she runs a gang currently, and has had dealings in Good neighbor, but I don't think she is based out of there. One source I have, suggests that she is on good terms with Hancock, with how attractive freaks are to that place, though the same can be said of me - as he took to me as well. Though I am unsure of how she got a hold of the S-FEV, it may have been some back room deal concerning drugs. Perhaps even some samples of the last S-FEV batch to be created, or so my mother suggested, was leaked in some fashion, and some of it ended up being sold in elicit channels, and that is how she obtained it." Personal Details - "Some of those who suggested that she is pre-war, seem to believe that she ran a gang back then, too. That she had rich parents, went to a Ivy League school, and yet was a delinquent in every sense of the word, save for the fact that she did graduate with honors, apparently. I'm not sure how true this is. I would love to speak with her myself, though I am unsure if my appearance would allow for a cordial discussion." Juno(W.I.P Name) Background - "An odd case. I heard about this one from Piper, the reporter in Diamond City. It seems he was part of a settlement that was doing fairly well a year ago, before it was attacked by raiders. Three months later, the raiders were all killed, and some made notice of someone that looks like a shark around the Fens area, which obviously wasn't referring to me. Piper also told me about someone who made mention of someone like that around the Cambridge area not long after. Perhaps Alice knows something about him?" Rochelle Silver Background - "She is far more unique than any other that I've heard of. If only because I have spoken with her directly. She was a solider in the US Army, serving for the entire ten years of the Anchorage Campaign, an effort to retake Alaska from the Chinese. Within the final days of the conflict, she was wounded while cleaning up stragglers. Patched up for the trip home, she underwent various treatments for the whole journey. When she arrived in DC, she went into a sort of coma, only coming out of it two days later. For the next month, it is a sort of 'of and on' thing, where she blacks out and wakes up days later. She is tested, and some believe it is some kind of biological weapon developed by the Chinese, and they have no idea how to cure it. Not long after, she goes under again, and her condition varies. Requiring various procedures, and after one long operation, the doctors want to end it. They pleaded with her CO to allow termination - and they were refused. Ordered to stabilize her, she is placed in a medical unit capable of sustaining her, and flown to Boston, where she was then loaded onto a ship, which sailed to an island that had been stricken from maps years ago, or never recorded on them at all. She became part of the Helix project, and from what she says, seemed to recover only a day before she was to undergo testing. Cognizant enough, yet still in pain, she agreed with being tested, as per Mikoto's request. After the serum was administered, she says some of the details are a bit hazy, though they recounted them to her later. The strapped on band released the serum into her veins, and she recalled her vision clearing, and the pain begin ebbing away within seconds, though it's 'ghost', as she says, was still there. It was a look into the people standing being Mikoto, that made her glimpse a pistol in the hands of a military officer - the weapon pointed at Mikoto's back. Pushing the doctor to the side, she took a bullet in the chest, and the shock of it was nothing new, but considering her condition, it was impossible for her to take. Falling backwards into the medicated pool, she recalls nothing but a void, and the brief glimpse of what seemed to be a pair of pure white eyes. If it was actually something related to the serum, or a mis-remembered detail, she has no idea. She was later told something of interest. The band placed on her arm had to functions - to administer the serum, as mentioned, and a monitor for her life-signs. A precautionary device, after Evelyn spent half an hour submerged with no assurance of what the results were. But the terminal receiving her lifesigns said one thing - the bullet to her heart killed her. The serum coursing through her body, brought her back." Personal Details - "I knew quite a lot about the unique aspects of what I am. Though some of that changed quite some time ago. It was shortly after the Synth hysteria began in the Commonwealth, and I had only first met Rochelle a little before. A few months after I consulted her about her past, and some of her medical history, I enjoyed her occasional visits, where she was always a delight to chat with, and she occasionally bought or traded supplies with me. But then she arrives at my door with a serious injury - she had lost one of her arms entirely, just above the elbow. Apparently a bad run in with Super Mutants. I brought her in, and started some usual treatments to calm her down, and considered the knowledge I had about what to do with amputees. It was of interest, given what I knew of the Helix project, but not something unheard of among Soldiers. However, within the hour, I began gathering materials to numb her pain and sew up her lost limb, when I noticed something, unusual. Her body was healing - and not exactly like a cut. I stood in awe as I watched, slowly, as the exposed bone that I could see, was reforming. As was the rest of her muscle, skin tissues, nerves, etc. Though I will note - it was not a fast process, and she was out for most of it. I helped her eat her morning meal the next day, and it was not until two days later, that she finally had two hands again. She was of course, not surprised when I brought up physical therapy, but only spent an extra day or two with me, until she felt she could reasonably use her arm like normal again. What I wonder is, if I could do anything to speed the process? Even a little, could be helpful."
  9. "I only found out after, you know. Perhaps you might think a lot of it was my fault, but it is not. Tireless work for, well, my own to not fall into the wrong hands. But I was being played against, and never knew it, until it was both too late for them, and me. Part of me wonders how my work has both affected and effected those who have been changed by it. The other, believes that perhaps it should not have happened. You know the results, though - you can see it. I have suffered it myself, and know how it is. Lucky, really. I never isolated what allows it to work, you know. Even with the majority of successes I saw past Evelyn, I never saw reason to delve into why. A mistake, and I've known this for a while. For I also know that many, may have suffered because as a quick fix, or a new drug, they don't know what they are getting themselves into. Either it is successful, and they change. Or it is not, and at best, they die. At worst? You don't want to know, if you can help it." Berry Ethnicity: Caucasian DOB: 07/10/2056 SEX: F Follower Perk: Division: SELACHII Affiliation: N/A Last Known Location: Affinity: Quest: "What? You think anyone else in the Commonwealth can be as useful as I am? I'll have you know I got an old Corvega working once. A nice one too - one of the Quantum blue ones given to a local Nuka Cola exec. But don't call it my fault that most of the raiders around here just saw it as something to use for target practice. A damn shame, really." "I've heard of the Institute. I've actually had them ask me to help them. I'm just not sure of it. Don't get me wrong, from what I understand, it would be living in luxury, in comparison to out here. But as a mechanic and tech, I guess the dirt and grime really don't bother me. Though I'm not sure what I'd bring to their table? I can work on robots, but those Synths? I don't know." "It's a simple story. You think a whole bunch of shady shit wasn't going on? That life was some idyllic paradise only broken up by news reports? Though possibly you knew, and were settling into a suburban lifestyle where the news was so far off, that it didn't matter. But me being like this, is one of those reasons. Imagine being out here when radioactive dust is going through the air. Not just near some crater, but it is sweeping through after the nuke hit that day, and you have no protection? I've had many ask why I'm not a ghoul, and they don't tend to hold the question long. Mostly because your looking at the answer." "You know you basically have a bomb on your wrist, right? A miniature fusion cell powers it. Though the casing on those is usually pretty sturdy, so it can take a beating before it cracks." "What I'd like to see? Well, obviously some damn civilization come back, without the scummy bullshit that got caustic before. Though it is possible, and likely, that eventually if things do get back to even a semblance of normal, we don't change. Overall, at least. Perhaps we are at least decent, and maybe you've met many who are too. But more people will see others, and see only the need to exploit them. No matter if it is for their time, their dollars, caps, or whatever else they may have." "When I was...well, a coincidence, really. Or maybe it was planned, I don't know." Cody Diaz Ethnicity: ??? DOB: ??/??/???? SEX: M Division: SELACHII Affiliation: United States Army, Brotherhood of Steel Follower Perk: ??? Last Known Location: Part of Paladin Brandis' Recon Team, Otherwise unknown. Affinity: Quest: "Maxson can kiss my ASS. Not one of his predecessors questioned my credentials. Yet, the runt dares do so after his balls dropped, and he gets handed the position of Elder. You don't question a man whose got two centuries on you. But that jackass is the reason I'm not any higher ranked in the Brotherhood - but I'll likely earn it, rather than being given it because of legacy." "Sounds like you joined because of Danse. Don't know much about him, but he is someone I trust." "I preferred the Brotherhood under Lyons. It sounds weak, wanting to protect, rather than conquer. But which do you think confers the benefit of the people you interact with, wanting you to stick around?" "What do I think? I think there is a point where towing a line is exactly what you have to do. But then there are times where you can see it will go wrong, and technically should take a different course. Why do you think I stayed alive? Because of Brandis' leadership, or his orders? No." Allision [] Ethnicity: Caucasian DOB: 2052 SEX: F Division: LUPINE Affiliation: United States Military, Brotherhood of Steel Follower Perk: Spotter - PC and Follower Weapon Accuracy increased by 5%, but only with ballistic or laser weapons. Last Known Location: [Unknown] Affinity: Wanda Ethnicity: Caucasian DOB: 2210 SEX: F Division: SELACHII Affiliation: Minutemen Follower Perk: ??? Last Known Location: Last Seen somewhere near the Castle, after it's fall. Affinity: Quest: "You don't know."
  10. Hinomaru - Built during the reign of Queen Himiko's father, this ship was built as both a military vessel, and a personal transport for the royals of the Selachii. Dark, sturdy wood was used in it's construction, and later it was painted with white trimmings, and draped with sails baring a stylized, red sun. Though this ship never saw much in terms of combat, it is known that it survived any conflicts it was involved in. The fate of this vessel is unknown. Kioku - This ship was once meant to sail the oceans of Nirn, intending to travel with two goals in mind. The first being to learn more of the other races of Tamriel, their culture, history, etc, and to introduce the Selachii to other race at the same time. However, this ship would only become a legend when it was forced to aid in the exodus of the Selachii from Akavir, though no Selachii who boarded this ship, or any other at the time, came with knowledge of the events. Some suggested they saw something in the Selachii's capital city, but none of them could voice what happened. Mikazuki - Commissioned by the then General Yashiro, around 25 years before the start of the 3rd Era, this ship mixed the designs of those in Akavir, with the craftsmanship of vessels seen in Tamriel. Being a military vessel, this ship was armed with great number of cannons, averaging around twelve on each side, possibly more. In addition, the rate at which these cannons could be loaded and fired was within half of a minute, depending on the sailors behind them. The ship is known to be one of the fastest of the era produced by the Selachii, known to have made a journey to the Nordic island of Solsthiem within two weeks, from it's departure from Same-Shuto. Not once has this ship known defeat, assisting it's sailors in achieving victory, no matter the conflict. It was last known to have been taken by it's captain, who essentially owned the vessel, and from there, it's fate is unknown. Many believe it to have been lost to the Sea, yet some Selachii suggest they have seen it, as a ghost ship in the distance. The ship is one of few the Selachii consider legendary, no matter if the vessel has survived into the modern day, or not. Sailors around the northern coast of Morrowind and Skyrim, seem to make mention of a vessel of a make they have never seen, a ship they cannot catch, and a freezing, black storm following this vessel. Taiho - A vessel confiscated from the Thalmor, but the design of this vessel may not be Elven in origin. The Dragon Fleet - A fleet of ships, the amount nearly unknown to almost any but the highest ranked within the Selachii Navy. Named as such, due to the race's reverence of Dragons, alongside being a simple show of strength. The fleet itself fought in the Great War of the 4th Era, commanded by Shriogane, Akario. Togake-Maru - A simple merchant or trading vessel that made the journey from Akavir to the Tamrielic province of Black Marsh(then called Argonia). Some speculate on why this journey was made, and there are a few known factors, one which came to light only after the Selachii settled down in Tamriel, was the existence of a story, suggesting that there was at least one more element to the story. That being, a Tsaesci Slaver, considered a criminal by their own race, was in possession of an Argonian slave. The slaver made the mistake of attempting to sell this slave in a port city ruled by the Selachii, and they were brought before the Selachii Council within days. After a message was sent to the Tsaesci on the nature of the situation, they were told that this particular Tsacesi was considered a criminal. Their fate is unknown, but execution is usually assumed. The Argonian was set free, and the promise was made that they would be sailed back to their homeland. Yasuragi - Seeing service in the Dragon Fleet during the Great War, this ship survived those events. Ten years prior to the War, Mioko Shirogane was named as it's captain, and it made a few journeys to Akavir under her captaincy - two of these trips escorting a Tsaesci Noble to, and from Akavir.
  11. Notes: -Much of the information in this entry, may be subject to change. Mostly small corrections, but possibly some re-ordering of events. -For cohesion, this entry will contain some sections that list off history that is not of the Selachii specifically, but listed regardless, because of the content's inclusion into the mod. -Each section denotes events occurring before or after the departure of the Selachii from Akavir. -Unless specifically stated, events may or may not come directly before or after another. -Spaced lines may suggest a long period of time between listed events. -Seriously, this entry will contain major spoilers - this is the last warning you'll get. >An unnamed Ehlnofey, or Ancestor Spirit, takes a vast amount of time to perfect an aquatic species, that maintains a bipedal shape, so it can walk upon land. It seems to have fixated upon the traits of a Shark, for it's creation. >This spirit seems to have perfected this new species at a time between night and day, when both the Sun and Moon where visible in the sky. It was named Eclipse, and later this name is translated into the language the Selachii would adopt from the Tsaesci. >Eclipse understood the concept of gender, and yet, it's body did not reflect one or the other. It was a mixture of both, due to the Spirit's lack of understanding, not it's own. >The purpose of Eclipse's mixture of genders was for a purpose - it was able to physically mate with itself, to produce offspring. Other than it's first offspring being a Selachii, little else is known about them. >Eclipse encounters what it eventually came to know as a Dragon. For a number of reasons, no violence is incited between the two. >The Dragon recognizes Eclipse as a creation of the Ehlnofey, but chooses to inquire as to their origins, rather than assume. >Over time, the Dragon teaches Eclipse of it's language - Dovazul. They become familiar enough where Eclipse is named in the tongue of the Dragons, and learns of the Dragon's name. >Later Selachii would note a familiarly with Dragons not seen in other races, being more willing to see them as more complex creatures. >A wealthy Warlord from the Pale, in the province of Skyrim, amasses an army with the intention of taking the seat of power in the Hold. He brings many men and women loyal to him to several victories before the invasion of the capitol itself, accompanied by his firstborn - a daughter, Hela, whose skills were in both the Blade, and in the arcane arts learned from her mother, a well-accomplished Mage and Alchemist. >"You ask me for power. You fall before me, you ask to be BROKEN. Why? But we both know the answer to that. As all I can break, is what remains. But you shall have exactly what you ask - because you are strong. BECAUSE I KNOW YOU WILL SURVIVE! And unlike the broken girl I gave a drop to, you shall be reborn in blood itself, WARRIOR! NOW GIVE ME YOUR EYES, AND I WILL MAKE...YOU...SEE!" >The Selachii encounter the Tsaesci, and enter into a conflict that lasts for a year. >During this conflict, a human soldier who had faithfully served the Tsaesci, arrives in their capital, and presents to the Tsaesci rulers his wife and child - both of the Selachii race. Once they understand what they are looking at, this marks the beginning of cooperation between the Selachii and Tsaesci. >The Selachii are asked to provide soldiers for the Tsaesci's invasion of Tamriel, during the 1st era - they refuse, but allow members of their race to choose for themselves. >Selachii are first seen on the shores of Tamriel during the Tsaesci's 1st Era invasion, but records of the race being involved are non-existent, or based on rumors. >A Selachii member of the Dragonguard sets foot on the shores of Skyrim, along with a number of his compatriots. Ordered to hunt down and kill Dragons, he was one of few among the Dragonguard who believed this goal to be flawed. Partially due to his race, but also due to a wish to see some level of complexity in his enemies - meaning his actions to kill them are not just about wanton murder. >Over the course of six years, his group slays ten dragons preying upon the cities and villages of the Province. But they soon hear legends and rumors of an ancient Dragon known to rest beneath the frozen waters of the Sea of Ghosts. They mean to slay this Dragon, and return to their ship to hunt it down. >Days in the cold, only the Selachii was not freezing. The rest were tired, and worried that this dragon would not be found. The unit's commander and captain of the ship, called the dragon in their language - but not knowing it's name, they simply called out DOVAH, but it was to no avail - nothing happened. >The Selachii asked to try, and the Commander agreed, since three Dragons had fallen to Hideki's blade in the past year. When Hideki called out for the Dragon, it was moments before the seas became rough, the temperature dropped severely, and the sound of a Dragon's voice echoed across the sky - but it was not in the Dragon's language. "All but one of you are, unworthy of challenging me." >At the beginning of Tamriel's 2nd Era, the political situation among the Selachii is again, one of chaos. >The family in charge is replaced by others over the course of 50 years. >Three possible factions engage in various types of conflict to gain power over the Selachii, essentially three families - Shirogane, Kai, and Morimoto. >A village of Selachiii that has vastly different beliefs from the majority of others, one that has never had ties with the rest of the race, is visited by a group of travelers who later tell an, interesting story about the events of this night, on which a celebration was being held. >They were invited to partake in a feast, the served food being standard fare for the race, though it did include some local fish and other hunted meats. >Though most of the tale they told was not taken as unusual, there seems to be a part of the story which they either refuse to tell, or for some reason, cannot. Eventually their tale is forgotten by most. >The Selachii refuse to take part in the Tsaesci's invasion of Tamriel during the 2nd Era, due to not believing in their allies stated reasons. >It is believed that, due to this choice on the part of the Selachii, certain groups among the Tsaesci begin growing a distrust of their allies, alongside the existing clash of views on the nature of Dragons. >The ruler of the Selachii during this time, is found to have been assassinated, with the one behind it believed to be a Tsaesci, though their identity is never discovered - however, no one believes any of the three families vying for power, are responsible. >The Shirogane line takes the throne, and aims to take the Selachii into an age of peace. >Azuma Shirogane takes his place as ruler of the Selachii, and marries Shino, who had been one of his best soldiers for years. >Five years later, they have two children, Himiko and Yoru. >At a celebration held on the day of his children's fifth birthday, the young Himiko is found to be missing from the day's events. While many are sure that she was still safe, Azuma was reasonably worried. However, it was soon found that Himiko was enjoying the company of one of the palace servants, who was found reading a book to Himiko. Azuma and his retainers wished the servant girl punished, and she was willing to submit to it. Himiko protested, suggesting that the girl had been teaching the young princess many things, including reading to her as she had been found. >Auzma's retainers still protested, but he asked them for silence. Asking the girl's name, she cited it as Motoko. After a few moments of silence, he gave the girl a choice - if she would agree to continue to serve, protect and help Himiko learn, she would be given the support needed for her to carry out these tasks, including higher pay, and living within the palace walls. If not, she would be asked to leave the palace, due to her dishonesty. >Motoko briefly stood, before kneeling at Azuma's feet, saying that she would endure Oblivion, in pursuit of Himiko's protection. >Legends tell of one known as the Yurei, known as such due to the lack of a proper name, that wanders the land. They appear as a very pale Selachii, with long, black flowing hair, and wear only a loose fitting white Kimono, with a red sash draped around her arms - and the legend is usually considered lacking, without the knowledge of her height - a full head or more taller than the average Selachii. Few have an understanding what this entity desires. The only thing known is, that her desires are benevolent, and any who seem to have encountered this entity, were never harmed. >As they come of age, Himiko and Yoru experience the death of their mother, Shino, and the question is then raised as to how long Azuma will keep his family in power, as well as his own status. >When Azuma makes it clear that he intends for Himiko to succeed him as ruler of the Selachii, he meets with heads of the other two prominent families, and it is Himiko that brings a peace between them >The only point in which the meeting went sour, was when it was the Morimoto family that nearly mandated that Himiko marry their oldest son. She refused, and persuaded the peace to occur without such a requirement. >The details were never made public, but most believe it is due to Himiko agreeing to a few lesser demands made by the other two families, but similarly, no one is sure of what those might have been. >On her 25th birthday, Himiko is given a present by her father, that holds a lot of responsibility and weight - the rule of the Selachii. Thus, on this day, she becomes known as Queen Himiko. >Yoru protests, drawing a blade against his sister. The two fight, and as Himiko has the tip of her sword against his throat, it is his own father who bids him to leave the city, and make his own way in life. Himiko does not protest to her father's ruling. >Himiko opens herself up to her people far more than her father, or previous rulers ever did. The first time she spoke to her people, she freely walked among them, greeting them all with equal respect. >She embraced the use of magic, endorsing the use of it publicly for purposes of healing and rejuvenation. Helping to fund the building of a temple whose purpose was to be devoted to healing, welcoming all. Within a year of construction being finalized, she occasionally visited, assisting healers with those needing healing, learning a great deal from them. >Queen Himiko rules the Selachii for 150 years, before she fades into history. >Himiko revives a tradition(that her father never used) five years into her reign, that the previous three rulers of the Selachii abandoned - the training of Handmaidens whose goal is to protect and serve the King or Queen. >Tomoe Gozen, a strong Selachii warrior who served the previous rulers, agreed to serve Himiko - once she proved an equal match in combat. This began a tradition of the Queen's Handmaidens needing to match her, as a final test. >In the 30th year of Himiko's reign, a funeral is held for Tomoe Gozen, the event being treated like the death of one of the Selachii's rulers. >Tomoe's daughter, who was given her mother's name at birth to honor the legacy, wears her mother's armor to this event, which despite being held on a bright and sunny day, for her and others, it was still raining. >An attack is carried out on a village which was of value to the Selachii, for it grew and sold Sakura, or Cherry Blossom trees, which were enhanced to provide certain effects when one ingested their petals. >In the 105th year of her reign, Queen Himiko was first seen to be pregnant by her people. >In a season of falling snow, Queen Himiko gives birth to twin children, a boy and a girl - Kōsetsu and Yukiko. >Many have reason to believe that, one of the Queen's handmaidens is the "father" - they are not concerned with this knowledge, be it fact or rumor. >In the 125th year of her reign, Queen Himiko sails to an island where she meets with an entity that is supposedly the progenitor of the Selachii race. >Yukiko takes the throne as regent during this time, due to her brother being younger. >Queen Himiko and her handmaiden Sakura are injured during an attack by Yoru, and is given power over death by a entity that seems similar to a Selachii, naming itself as Eclipse, and in the language adopted by the Selachii, it is Nisshoku. >Queen Himiko uses her power to save Sakura, who still wishes to loyally serve. >Queen Himiko sails back to this island at the close of the 150th year of her reign, being sealed within the island cavern, which now contains the temple that will serve as her tomb. >All of Queen Himiko's 1000 handmaidens agreed to serve her in death, being given the same power she had previously given only to Sakura. This does not include their deaths, yet they were entombed with her. >The Selachii put together two ships, each bound for a different location, but both have the same purpose - to present the Selachii to the 2nd Empire of Tamriel. >One ship is sent to the shores of Black Marsh, or Argonia. It returns after a successful voyage, bringing news of favorable relations with the Argonians. >Hitomi, the Captain of this ship, suggests that the Argonians looked at the Selachii curiously, unsure of any possible trust. They chose to "let the Hist decide", and gave a few Selachii, this Captain included, a taste of the sap from a large tree. >Some of the Selachii's reactions to the sap were subdued, some fell to their knees with blank looks in their eyes(but were fine soon after), and the Captain suggested she saw the tree as something else. She seems to have later recorded that she saw something else watching them, as well, though she never would know what this was. >A number of Selachii on this voyage make the choice to remain in Black Marsh, requesting permission from their Captain. Hitomi agrees to this. >The other ship was supposed to be sent to the Imperial City, but it never arrived. The Selachii never learn why. However, the truth of the matter, is that it one of the first attacks on the Selachii, by members of the Tsaesci race who greatly mistrust their ally. >Queen Yukiko officially takes the throne. >It is believed that Yukiko was one of the Selachii's last rulers in Akavir, and it is unknown if she, her brother Kōsetsu, or one of their own children became ruler of the Selachii, before the event which drove them from Akavir. >The location of the Island where Himiko took her final voyage, is lost to history after the Selachii depart Akavir. >A great force attacks the Selachii capital in Akavir, consisting of Tsaesci soldiers, who have seemingly entered into alliances with some of Akavir's other races, to attack the Selachii. >In desperation, a pact forged by the Selachii long ago, is broken. Twice. [YMMV on above spoiler-ed content - it may or may not be part of the canon story for the mod] >"Where my creator had no concern for you, I possessed it. Where it cared nothing for you, I acted for you. Where it would have destroyed you, I have taken steps, to let you save yourselves." The last words from Akavir, from an unknown source. >A few hundred years into the 2nd Era Interregnum(possibly around the year 750), the Selachii arrive on the shores of Black Marsh for a second time, and are greeted peacefully by the native Argonians. >The Argonians question the reason for this exodus, and receive no clear answers, as no Selachii has them. Still, they remember the offering given by the Selachii, along with the few Selachii who stayed and still lived in Black Marsh, and offer refuge. >The Selachii settle on a large island to the South of Black Marsh, and in a few years, they have the beginnings of a large city. They eventually name it Same-Shuto, which many regard as simple, but effective. >The Shirogane family still holds a great degree of power when it comes to the leadership of the race, though it has differed to the Council's authority heavily. The Kai family also becomes much more prominent during this time. >A large deposit of silver is discovered on the ocean floor surrounding the Selachii named capital city of Same-Shuto, and the Selachii begin mining the material within two years. >Silver becomes the Selachii's currency, though it is a material they seemingly used before in Akavir. They value it more than the use of Gold by the other provinces of Tamriel. >The Selachii make a promise to give a portion of this wealth to the Argonians on a certain basis, though it is out of respect that they do this, as the Argonians requested no exchanged currency, or other resoruces, for the Sealchii to live on the island. >One of the first well known scholars among the Selachii race is known as Gaku, who quickly becomes known for his high affinity for magic, alongside his pursuit of knowledge. >Gaku departed by ship from Same-Shuto, apparently with information he found dangerous, leaving a note suggesting nefarious actions. No one ever finds out the truth of these events. Most rely on supposition for answers, but only for lack of information. >Motoko, the latest Matriarch of the Shirogane family is seen by visiting dignitaries from other races as nothing more than a layabout, drunk, who cares nothing for her nobility. This is in spite of the fact that each of their races has the same examples, and they are arguably worse. For in spite of her lecherous ways, she is physically fit, a trained solider and warrior, along with being just as kind as any of her race. As well as a student of history, considering that of her own, Akavir, and Tamriel. These assertions are dropped once publicly challenged - for many of these same rumor mongering nobles are aghast at the idea of having to challenge their assertions in open combat. Publicly shamed, they soon defer to truth, even if it includes the classic tales they know well, and would speak of with negatively within their own lands. >Selachii Scholar Marin Kai begins work on a book concerning her people, and meets the Imperial Scholar Lyra in the process. >The Council decides in secret, planning a venture to Akavir, sight unseen, and the Selachii Navy is set to increase in size within the next three to five years. >Kaiyo and Kaze, the two sons of the Admiral in charge of this venture, Shio Kai, are assigned to his own ship, being at sea for a year. >Lyra leaves Same-Shuto, intending to travel around Tamriel, leaving with Arashii, a Selachii she met during her work with Marin. >The Selachii's debate on Marriage begins. >The ship baring Kayio and Kaze returns, and within three months they are set to leave once again. >In 2E 850, Marin Kai's work is complete, and her book, known by the title of "Selachii Legacy" to those speaking Cyrodiilic, is released. >Kayio and Kaze return to Same-Shuto with their father, and this time, Kaiyo is named First Mate, and their indefinite shore leave begins, as his father becomes involved with training new Sailors. >The Selachii debate on Marriage ends, with the choice to remain open-minded about such unions. >Kajitsu Setchi, a Selachii whose viewpoint was based on traveling in other parts of Tamriel, argues with Advocate Sora Ao about the choice. >Marin's work faces brief controversy, which she herself dispels, speaking before her people. >Kaiyo begins to suspect something about what his father is doing, and asks to know what is going on. His father only tells part of the truth. >Shio meets with the Council, to suggest what should have been done long ago - send a scout ship to Akavir, or use their Tsaesci contacts. They refuse. >Asking to meet him aboard his ship, Shio decides to tell Kaiyo everything. He brings with him the document which he and the Council signed. This document lists their outlined plans - an invasion and subsequent conquering of the continent of Akavir, including territories held by Tsaesci. >The confrontation between Shio and his son, leads to what both consider honorable, in light of the circumstances. A fight to the death - Shio loses a son, or the lie would be presented before their people, and he(Shio) faces an honorable death. >Kaiyo returns home in the rain, falling to his knees in tears, tightly embracing his sister, Marin. >Marin Kai goes before the Council, as Kaiyo and his brother leave Same-Shuto aboard his father's ship. >Presenting the signed document before the Council, they question it's legitimacy. But it has their signatures, and by the Selachii's laws, with the severity of what the document put into practice - a near decade long plan to amass a large enough force to invade Akavir, which they had cut in half in desperation, and the entire purpose of the venture was conquest, a concept which the Selachii had agreed on the founding of Same-Shuto, that they would never involve themselves with - this is grounds for the dismissal of the entire Council. >Sora Ao has little to say when he soon arrives, and Advocate Umiko Kai is equally as speechless. However, Umiko is one of the first chosen to accept a Council seat. Sora is suggested as well, but politely refuses. >Marin herself leaves Same-Shuto soon after, eventually sailing with Kaiyo. Their fate, is unknown. >Statues depicting Kaiyo and Marin are erected two years after their departure, within the plaza leading to the Council building. >These statues are built alongside an existing monument - a Cherry Blossom tree, which was brought from Akavir as a sapling, and has survived since their arrival. >When the Selachii first saw these three monuments together, they noted a certain similarity to the Mitsudomoe, and believed they coincidentally represented three things: >Statue of Kaiyo - War >Statue of Marin Kai - Knowledge >Cherry Blossom Tree - Peace >Five years after Kaiyo's flight, the Admiral who would later be known as Kokushi, Yashiro, leaves Same-Shuto, turning to the practice of Piracy. >Encountering rumors of a legend within a town built upon a sunken island, Kokushi decides to seek out this treasure. He soon comes into conflict with other Selachii sailors, who believe the legend too dangerous to chase. >Kokushi is seemingly cornered by at least seven other ships, near a massive island with swirling with black clouds continuously covering it's peaks, during the coming of dusk. He proves the might of his men and his ship, by destroying all but one of the attacking ships. >Kokushi enters into this cavern, followed by the remaining ship. Both ships are soon boarded, and a large battle begins. >Kokushi is bested by the captain of the other ship, and is left for dead. >The Shirogane family faces tragedy - their youngest, Motoko, is found near her murdered sister, the body of a lone assassin lying dead close at her feet - the girl covered in blood, holding the sword that was recently given to her. "When you murder a child of royal blood, or even a woman of royal blood, you are attempting to destroy legacy. Far more than killing a man or a boy of the same blood. Do that, and you do so for honor, for a message, or for power." >"You will not touch any member of my blood, ever again. For the reach of the Dragon's blood is long, and extends not to just those of my line. It is to the blood of every single member of my race. You may claim those of my own that pledge themselves to you. But never shall you wish for any others of my race to sit at your table, EVER AGAIN!" >Matriarch of the Shirogane family, Motoko, makes several trips to Elsewhyer and Black Marsh, repairing some strained alliances bought upon by the less than unified state of Tamriel. This affords her the company of several nobles among both races. >One of these Nobles, a young and enterprising Khajiit whose family were mostly distant relatives that in his mind, deserved none of his family fortune, travels with Mokoto back to Same-Shuto, where he eventually decides to settle. >Motoko, sails to the northern province of Tamriel, Skyrim. She arrives in Solitude to the same fanfare as other visiting nobles, and soon, she visits many locations within Skyrim, including a seemingly clandestine visit somewhere in the Reach. >The Selachii Council receives an anonymous gift - a large chest, about the size that could hold a sword, or spyglass, but this one contains neither. Instead, it contains a large scroll, made of what looks like gold, which was embedded with jewels. A note was also inside, baring the words "Returning this to the people it now belongs to. The tragedy that befell us before, will not be repeated. We should not be restricted or limited, for the fact that we place a value on knowledge, and we always have." >The 3rd Era of Tamriel begins, with all of Tamriel once again part of an Empire - the Selachii, though technically part of Black Marsh, parley with this new Empire, who suggested they must supply members of their race for the burgeoning Imperial Legion(due to their apparent martial strength), they began allowing members of their race to choose to join the Legion. >Ten years into the 3rd era, the Septim Empire's Elder Council appoints two Selachii to it's ranks. >One is appointed as a liaison to the Empire for the trade of Silver within the Empire - along with the influence the Selachii are able to bring with such a vast resource. >The second is appointed due to the Selachii's numbers in the Imperial Legion, to ensure the Empire never forces conscription onto the Selachii race. >Some visitors from the Empire question the fact that a Selachii known to be a Pirate is apparently honored by the race, believing the statue to be in poor taste for that reason. Even knowing the history does not sway them all. One Imperial Ambassador called for the statue's removal, and an Advocate at the time brought up the fact that the statue of Marin Kai was seemingly not held in contempt. However, in spite of the disdain, few Selachii wished to see either of the two statues removed. The Council's decision, was that Kayio's statue would remain - for it exists as a reminder that, no matter if he resorted to Piracy(such claims being based on rumor and supposition, not pure facts) after his departure, he is a Sailor, and is to be honored as such. >Several ships barring Imperial Legionnaires are attacked and sunk off the coasts of Morrowind and Black Marsh. Only one survivor of these ships is known: Verro Corvus. >Verro refused to explain what happened to his ship, and left the Legion soon after his return to Cyrodiil. His fate is unknown. >His journal was left behind in the Imperial City's Legion Offices, but it disappeared before it could be examined, a freakish tentacled statuette left in it's place. >The only link between these ships, seems to be that they had frequented ports of Black Marsh and Elsweyr, that were known to occasionally have outlets for the trading of Slaves. The Selachii cannot help but question the Empire's supposed ban on Slavery, where they turn a blind eye to it, when it is Khajiit and Argonians, and the wish to placate Morrowind by allowing it's practice in that province. >Many within the Empire cast some degree of doubt on the Selachii's loyalty, when it is reported that Selachii fought against the forces of the Empire during Uriel Septim V's invasion of Akavir in 3E 288. >The Selachii do not deny this, but suggest that the Selachii fighting with the Tsaesci were doing so of their own volition, and consider such a slandering belief unusual, considering the Akaviri Potentates who once ruled the Empire because of their previous invasion, and the influence they had on the Empire. They also cited the 3rd Empire's retaliation against Akavir as being unprovoked, due to the last Akaviri invasion having occurred within the 2nd Era, centuries ago. >There are 3 attempts for men in red robes, intending on performing some kind of ritual in various places around Same-Shuto. All three fail. >A 4th attempt succeeds after nightfall, opening a portal to Oblivion in the middle of the plaza, leading to the Council Chambers. >Within an hour, many Selachii rise to fight the forces of Oblivion exiting the Gate. >Hours later, a mage who witnessed the Gate's opening, suggests a way to close it. A number of Selachii enter the gate with this mage, eventually finding a tower, holding a magical orb at it's apex. Once the mage touches it, they find themselves back in the plaza, and the stone surrounding the gate crumbles. >Days later, there is an effort to remove the remains of the gate, and restore the plaza. A silver tablet is inlaid into the center of the plaza, which lists the names of those who perished during this time. >No other gates open in Same-Shuto, but as the Selachii hear of them opening in other places, especially Black Marsh, they soon learn the knowledge of how to close them is already proliferating. They send sailors to assist the Argonians, Khajiit, and other provinces regardless. >After the eruption of Red Mountain in Morrowind, and the subsequent secession of Black Marsh from the Empire, the Selachii find themselves in a tenuous position. They still support and are a part of an Empire, that the province they are technically a part of, is no longer part of said Empire. One Advocate at this time, famously repeated the situation back to the Council, who had just relayed the same information, and it is noted that his words sounded as if he was already drunk, and he was not, yet. He was known to have been red-faced at a Sake bar only three hours later, however. >The Argonian invasion of Morrowind comes at no surprise to the Selachii, who officially deny any claims that they sent sailors to assist, asserting that any Selachii who fought alongside the Argonians where doing so of their own accord. >In the assassination of Potentate Ocato, three Selachii are killed, these being members of his personal guard. >Shortly after the island of Solstheim is granted to Morrowind by the High King of Skyrim, a group of Nord pirates move their base of operations to a much smaller island to the north. They soon come into conflict with another pirate whose ship is unlike what they had seen before - a Selachii at the helm. After a number of battles, she finally engages and kills the captain of these pirates, and lets them live to serve her own aims. >Within three months, they have raided a few villages on Morrowind's coast, but soon enough, their new Captain becomes increasingly fearful of, something. It is not until they travel to the coast of Skyrim, intending on Dawnstar as their next target. They never reach it, as they are pursued by a ship for days, and after being attacked, and the Selachii captain's ship is sunk, they escape for only two days, but are caught again. >It seems that a few Selachii members of the Imperial Legion may have backed the efforts of Tidus Mede, and fought with him to claim the Imperial City. >Famed Captain Keji Hatoyama is given command of a large fleet, consisting of around ten ships, and tasked with tracking down a group of pirates known to be hiding out somewhere in the waters between Tamriel and Akavir. >It is five years of searching before these pirates are found, and their final stand comes with few losses on the part of the Selachii fleet, however, a mistake by a young sailor known as Akario, forces Keji to act when there should not have been a need, and in the end, both of them are injured. >Akario heals within days, but Keji did not fare very well. Two weeks from Same-Shuto, Captain Hatoyama succumb to his injuries, and was given back to the sea. Akario's failure made him refuse captaincy, opting to allow the next in line to take charge for the remainder of the voyage. In spite of this, the return to their capital saw Akario granted the right to take the position of captain, but he would not choose it for another ten years. >Ryoko, a Tsaesci Noble, whose family had long fostered good relations with the Selachii, lives among the Selachii for a number of years. >Some believe she has some other purpose for living with the Selachii, but few rumors surround this. Eventually, she meets with the Council, seeking a allowance for one of the Selachii captains to make a voyage to Akavir, so she could return home. >When called upon, some show interest, but one outshines them - Mioko Shirogane. She nearly runs to stand before the council, and in spite of it not being required, hits her knees to nearly beg for the honor, even if none of the Council voiced any concerns, save for questioning the present Lady Ryoko if she would accept sailing under the Shirogane captain's command - to which she agreed with a smile. >When the Great War begins in 4E 171, Selachii members of the Legion find the conflict distasteful, but still loyally choose to defend the Empire. >After the signing of the White-Gold Concordat in 4E 175, many Selachii who were part of the Legion, even more those who were present in the Imperial City that day, left the Imperial Legion, most for good - many returned to Same-Shuto, or traveled elsewhere. >The Selachii's second Elder Council seat is abandoned, after the Selachii holding it angrily spoke before the rest of the Council, suggesting that the Selachii will from then on simply refuse any demands to force any member of the race to join the Legion. It is unknown if this Selachii made it out of the Imperial City, or if they were attacked and/or jailed after making this statement. >The signing of the White-Gold Concordat brought fourth a question - would the Selachii follow the lead of Black Marsh, Elsweyr and more recently, Hammerfell, and sever ties with the Empire? Many argued that it was not needed, given that their technical status as part of Black Marsh meant this had already happened long ago. However, some among the Selachii still maintain ties to the Empire, for good or for ill. >Additionally, there was the question of the WGC's precept, and if the Selachii would abide it. When this question was asked by an Imperial Ambassador, it caused waves of laughter to spread across the room, echoing to any who heard the details of the treaty. Not one single Selachii thought it was a good idea. It is of note, however, that the Council was among the first to begin laughing. Soon enough, the Ambassador sighed, smiling herself, as she had lived among the Selachii for most of her life, as she was truly not surprised. >Shortly after the closure of the Raven Rock Mine, the settlement received a rather unusual visitor - A Selachii dressed in a northern style of her culture's attire, who offered to supply the settlement with exported goods at a reasonable price, in addition to offering some protection. Giving her name as Hiyake, she delivered the first shipment of otherwise unobtainable goods within a month. >A pair of ships from the shores of Alinor arrive in Same-Shuto, baring a delegation from the Thalmor, who speak before the Selachii Council. >The Justiciar cites a violation of the White-Gold Concordat by the Selachii, as they have refused to, or simply did not change their laws concerning Religion, in the wake of the Great War, and the Concordat's subsequent signing. > The Selachii make it clear that they have no intention to change the mentioned laws, and the Justiciar is incited to rage at this proclamation. He goes on to threaten violence against the Selachii people, to which the majority of those watching this session laugh, and the Council agrees to make an example of the Justiciar - he is executed on the spot by decapitation, and his armed escort held at sword point, before they can draw their own. >4E, 200 - During the waning days of Same-Shuto's Summer festival, Uzaki Kono is named as High Priestess of the Iyashino-Ka. Some members of other races in Same-Shuto later criticize her appointment, citing her as too young, in spite of her experience.
  12. "The aim of the project is a simple goal, but was meant to have a complex outcome. This would indeed come to pass, but the results would be far from what was expected. This was not unwelcomed, but still fraught with various trials that made nearly every one question the, ethics of the project. To uplift the species around us, that had been with us for centuries - but not for nothing. Not out of kindness for our intellect, being able to do it at all. A perhaps futile attempt to break the resource shortages, even if the end result was to be far more boots on the ground, to borrow from my recently learned military jargon, in order to ensure more of what was needed. In the end, well, I am unsure if it mattered at all - even if in the process, I was able to save, and change lives. For the better? I cannot truthfully say that in every case. Not even for...myself, or..." >???? - "You have no idea what I am." >2040, Fall - Completing a 2 year renovation, Haven Hospital opens. Located northeast of Boston proper, it establishes itself as a facility heavily catering to what some papers called "alternative medicine", but these were part of slanderous campaigns, paid for by some of the other hospitals in Boston proper. Apparently, attempting to tackle problems faced by humanity since it's inception, one of these being mental health of varying kinds, drew some ire by those all to willing to let people with these sorts of problems fall by the wayside, all because these issues are extremely complicated, or more appropriately, "not profitable". >2047, December - The Black family, Bethany and Darren, welcome their first child, Victoria. Minutes later, Seth is born, as Bethany was due to have two children. >2048 - The Black family invests money into the Nuka Cola Corporation, becoming one of the backers for Nuka World, an amusement park themed around the popular soft drink. >2055, Spring - Bethany takes Victoria to Haven hospital for the first time, meeting with Dr. Lisa Monroe. >2055, Summer - Victoria visits Nuka World for the first time. She does so with her parents, and gets the chance to meet with Bradburton himself. >2066 - Ringing in the New Year, General Marius Jaeger officiates a ceremony that consecrates a new US Navy ship, and unveils it's name, the Titan. To be the flagship of a fleet scheduled for completion within ten years, it was to see upgrades yearly until that time. A few of his fellows protest his claim to the ship, but their outbursts are summarily ignored. The name later draws some controversy for it's departure from the usual naming scheme of Naval Ships, considering either historical figures, States, etc. >2066, Early Spring - Scientists in various fields are tapped for work by the European Commonwealth - dubbed Project Helix(as the aim of the project was the alteration of DNA), it eventually saw some of the best from various countries, though some saw the choice of Project director as unusual - Ryuji Mikoto, a well established scientist from Japan, whose credentials included the best in animal biology, various degrees in Physics(Nuclear included), and genetics, to name a few. >2066, Summer - Marius visits Iceland, supposedly for diplomatic reasons. Those close to him understand that he was making his own agreements, and not exactly representing the US Government. Some had only theories, but one was prevalent - he might've been making the entire country a refuge for himself, as well as perhaps others known to be close to him. If he was excluding the existing countries population, was unknown, though such a thing would be unlike him. >2066, Fall - Three known divisions of the project are established - Vulpine, Lupine, and Selachii. Plans would be drafted for others, but the only remaining records suggest a fourth, the [REDACTED] division. >2066, Halloween - Club Inferno opens in Downtown Boston. It is hailed as a den of debauchery and decadence, and in spite of some protests before it's grand opening, it's profits total in the millions within weeks. It's prized star, known to be a drug addict and as sexually adventurous, brings in patrons like no other. >2066, Winter - The Liberation of Anchorage begins. >2067 - Victoria Black enlists into the US Navy, becoming the first of her family to serve in armed forces since WWII. >2067, Fall - The Vulpine division sees it first success, with five formerly feral foxes administered a serum five months prior, and about mid-September, their physiology has heavily changed(under heavy sedation/anesthetics), with one taking it's first steps on only two legs a week later. >2068 - The Selachii Division runs it's first test - [Documents of this test were burned, and video evidence destroyed, following the Project's acquisition] >2072 - The Selachii Division can no longer be supported by the European Commonwealth, as it has not produced any viable successes. Other divisions, most notably the Vulpine Division, have noted a number of successes. However, a sum is paid to the EC, and contracts are signed to hand the entirety of Project HELIX to the United States. >The reorganized project would work under a number of new mandates, which were not negotiable: -In association with West-Tek, the Project Divisions would be given access to all research data on, and samples of, the Forced Evolutionary Virus, and MUST include it in their work. -Absolutely NO animal testing - baring offshoot research, all new test subjects would be of human stock ONLY. >2072, May - The Walfisch, a cargo ship bought and refitted in Germany under US tax dollars, is loaded with the specimens, research data and anything else related to the Project. Vulpine specimens are muzzled, and transported to the Walfisch under cover of darkness. >2072, Mid June - Vulpines are given all appropriate information and paperwork to be considered US Citizens, and unfortunately, all but a few are drafted into the US Military. Most of these are sent to remote boot camps to evaluate their combat abilities. Those not drafted are sent to work as part of the staff of the Vulpine Division's facility in [REDACTED]. >September 5th, 2072 - Plans are drafted for a Vulpine facility located in [REDACTED], Nevada. Major Davis Lawson was specifically picked to manage the to be completed facility, projected to be complete within a year. >October 15th, 2073 - The Selachii Division of the Helix project settles in at the newly built CAETUS Facility, located [REDACTED]. >October 30th, 2073 - General [REDACTED] is removed as Project Manager, and it is General Marius Jaeger that takes over the Project lead. Marius seeks to give the Project far more time than his predecessor - as much time as is needed, as well as funding. >2075 - A new strain of the S-FEV is created, and as winter ends, the Division has a volunteer - Evelyn King. Wounded in the middle of the Anchorage campaign, facing constant pain from deep electrical burns, she chooses to volunteer for the project after being invited to the Caetus facility, and being consulted by Mikoto. She later becomes the Division's first success. >2075, Early Spring - With a spotless and exemplary record, Sargent Dave Walters becomes involved with the Selachii division, becoming yet another of said Division's successes. He would go on to use his appearance to intimidate captured soldiers, who nearly always looked upon him with fear - and due to his understanding of various languages, he understood exactly what they called him, usually equaling terms such as "Monster", "Demon", etc. >2075, Spring - His increase in rank having been earned after losing an arm to the Anchorage Campaign, Lieutenant Cody Diaz returned to the States, continuing a relationship with someone that he mostly kept from the public eye, and who had not been seen at any of Military-related functions. Only a week later, he received a message from Washington, informing him of the Helix project - and an offer to volunteer for the Selachii division of the project. >Mid-Summer - [REDACTED] >2076 - Volunteering for the project, though she had no debilitating injuries, Major Katherine [REDACTED] undergoes testing in May. Only a day later she is in recovery, the procedure considered a 100% success, matching Evelyn and Cody's results. >Set to undergo a month of testing, this is cut short by a week when she receives mission orders on June 6th that, even to the Caetus facility staff, were classified. >Reports received twelve hours ahead of the Major's return to the Caetus facility on August 1st, that she had been wounded in action - injuries including the near complete loss of her right arm. As of a week later, observations of the Major conclude that her capacity for healing is far below that of other subjects, meaning that she may, or may not regenerate her missing arm. >2076, October - Without the approval of the Lupine Division Director, a drug is developed for the Lupines that sought to control their blood-lust. When the Division Director did look into the specifics, he found that it additionally made the Lupine more docile, and effectively weaker - after a conversation with Marius, any remaining samples and research on the drug were destroyed, with none making it's way to illicit channels. >2076, Halloween - [REDACTED] >2076 - July 4th - [REDACTED] >2076, November - Before a crowd of at least 20,000 people and 500 present members of the press, alongside being televised, General Marius Jaeger takes the stage after a few others, and announces his bid for the Presidency. His platform would be one of not Family, Religion, or the usual suspects, but simply, people. Saying that he would use his allotted four years to govern as cannot be so easily tossed aside, for the people. "I will not sit above you, I will sit beside you. I have seen many in politics believe themselves the Captain of a ship, and cannot fathom, such a position affords them clemency if their ship sinks. As per the suggestion, if the ship sinks, may you go down with it, and if not, you prove true something that cannot be denied - you were unfit, no matter how many years of experience, or votes....I'm sorry, for many the latter is entwined with money. Should I win, it will not be a matter of buying votes, but the hearts of the people who will not suffer by my words, written or spoken. But should you, may it be in direct result of your actions, in confluence with the law. Past this night, or in the coming ones, we shall enter into a new era. One in which the spirit of this country, by and for the people, SHALL NOT TRULY PERISH FROM THIS EARTH!" >2076, December - While the incident is not made public, a US Navy sailor, Victoria Black, faces a dishonorable discharge, the charge being brought against her by General [REDACTED]. A settlement was reached in a Naval court, the final results being that she would not face substantial jail time, or see the inside of a cell at all. Instead, she is stripped of her rank and status as a Sailor, and soon leaves for her family's estate, west of Boston proper. >January 7th, 2077 - Vault 107(Max Capacity: 500) finishes construction, and 200 people have assigned spots, including a number of families - all from various parts of New York City. The cost of entry is lower than expected, allowing some low income families to enter, but the Vault is built to luxurious standards, befitting a much higher price per person. Some families enter the vault immediately, others over the coming months. >January 28th, 2077 - LIBERATION OF ANCHORAGE -- SUCCESS - FULL CLEAN UP -- DEFCON STATUS - LOWER -- LEVEL 3 >January 30th, 2077 - Danielle Weiss arrives in Court for Divorce proceedings, and by noon, she is legally separated from her husband, General [REDACTED]. >February 14th, 2077 - On a routine visit to her doctor, Danielle finds out not only that she has a minor illness, and that she is also just shy of two months into pregnancy, though she was not completely unaware of this fact. Her doctor expresses some confusion, and suggests DNA tests. She declines, openly stating that the child's father is not her former husband, but doesn't elaborate. >April 2077 - [REDACTED] >September 1st, 2077 - Samples of the S-FEV meant for storage in DC enter into Downtown Boston proper aboard a non-descript truck. It is late at night, and the driver chooses to stop at a local diner for a meal, and in this time, the truck is raided by a local gang. The driver and the one working waitress were both found dead hours later, and the truck no-where to be found. >October 1st, 2077 - The Star of Club Inferno is hospitalized due to a minor overdose, to the surprise of few. >October 1st, 2077, Early Morning - The USS Poseidon leaves a US Navy dock in [REDACTED]. >October 13th, 2077 - Two samples of the S-FEV go missing from the Selachii Division's Auxiliary facility somewhere on the coast of Boston, and one of the marines who was offered a place in the project, and had been approved, went missing. She was never seen by Military staff again, after her departure. The theft was reported, but an order came down from the leader of Project Helix, ordering that theft would, and should not be investigated. >October 15th, 2077 - An early entrant into the Vault 81 program, Danielle arrives early in the morning, and close to noon, she delivers a healthy baby girl. Considering projections, Danielle's illness, though still being treated, is not transmissible, and thus her daughter should not see any ill-effects from it. The Vault's doctors politely inquire as to the child's father, and she does not explain, but requests some time alone, if possible. >October 18th, 2077 - Early Votes are tallied, and projections come back with a result that infuriates few, and has many rejoice - the 2077 US Presidential election favors [REDACTED] to win. >October 21st, 2077 - "You have one chance to survive, addict. One. You know where it goes, and I know why. The money, fame, power, and the sexual conquests that go along with them - no matter the specifics. You are running, you are trying to forget. But all of it pales. All of it fades. For the work, for the show, they push it down. They bring you back. For their star. But I have the last. Your final, and true moment. The pre-show, tomorrow. A prelude to this Halloween's show, a celebration of ten years of fire and brimstone. But perhaps the world is going to change, and neither you, nor the world will live to experience it. You may not survive the chemicals this time. They loose their star, you fall. If you have any wish to survive, look to what I offer. The deal I have for you, like the other concoctions, is on the table. Goodnight, addict." >October 22nd, 10:AM - Five US Navy ships leave a Naval base on Long Island, after a scene of bloodshed over breakfast. Those murdered are, to some within the base, known Enclave members, who intended on using those ships for themselves - even if they already had an owner with much higher ties to the Enclave. These ships would depart the US coast, and be known only as a Ghost fleet, as far as the left behind records would suggest. The only concrete detail among these records, is that the USS Titan was at the head of this fleet. >October 22nd, 10:00PM - A well known and connected businessman is found murdered in Downtown Boston. News reports suggest that his body was shredded apart in what seems to have been an animal attack, but the usual suspect for such a thing, would be almost impossible, given the scene's distance from the coast. Unusually, it seems that days prior, the man's various businesses, financial accounts and held properties, were put up for a sale, and purchased by an unknown party. In spite of some suggesting the murder was performed by human hands, no one could be considered as a suspect. >October 23rd, 2077, 5:00AM -- CAETUS Facility Log -- Received warnings from various defense systems. Require confirmation to alter schedules. Received hypothetical situation data from [REDACTED], information deemed inaccurate. >October 23rd, 2077, 9:00 AM -- A military plane with the call-sign GH05T takes off after a refueling stop at Boston Airport, and is bound for a carrier off of [REDACTED]. The reason for it's flight is unknown. >October 23rd, 2077, 9:42 AM -- CAETUS Facility Log -- REPORTED: 2 NUCLEAR DETONATIONS -- Local news stations report confirm detonations in New York and Pennsylvania -- FACILITY STATUS: HIGH ALERT -- LOCAL EVENT POSSIBLE "What the hell? Is this right? Fuck, what the...you know what the protocol is, and what this...GOD DAMMIT." >October 23rd, 2077, 9:42 AM - Vault 107 admits no new persons, but it's door seals moments before the news hits of a Nuclear denotations in New York. Reached Capacity: 450, Staff included. >October 23rd, 2077, 9.47 AM -- CAETUS Facility Log -- LOCAL NUCLEAR EVENT REGISTERED --- FACILITY LOCKDOWN --- OFF SITE CONNECTIONS TERMINATED >October 23rd, 2077, 9.47 AM - The King falls to the light. >October 23rd 2077, 9:50 AM - The Queen falls to the knife, and the crown sits upon the head of the successor, who must not be late. >October 23rd, 2077, 10:00 AM -- GH05T arrives in the airspace of [REDACTED], but cannot raise the carrier on the radio. >October 23rd, 2077, 4:50PM -- [REDACTED] >October 23rd, 2077, 5:00PM -- CAETUS Facility Log -- Incident GI-0W Recorded, Residential Reactor 3 meltdown and subsequent explosion, Residential shielding activated with 99% success. >November 23rd, 2077 - "You know it could be a mistake, right? We have no idea what it does. Well, it might be better than what awaits us out there - this is our choice. I'll do it, if you want to. If it goes wrong, I'll...end it for both of us, if I can. If it goes right, then...of course. Together." >July 4th, 2090 - [REDACTED] >??? - "No matter where it all started, maybe it should start again. Maybe our families just go that far back, if true at all. Sometimes history repeating itself is not good, but I think this will be." >2282, Summer - "It is indeed wondrous to hear. A person of actual fucking intelligence as the mind behind that crater. I shall hope for good things to come out of this, Courier." >2286 - A large gang of raiders take the main area of Nuka-World, an amusement park that has fallen into disrepair, with many of it's parks being unsuitable for habitation - due to various dangers, such as hostile robots in the Galactic Zone. The raiders take the Nuka Town USA area of the park, and all but enslave the traders who had already made the location a trading hub, and now they work under scrutiny of the raiders - with deadly consequences, as they are all fitted with explosive collars. >April, 2287 - Within the three groups of Raiders holding Nuka World, one from each faction disagrees with the approach taken by Colter and the other bosses, to the point that they leave Nuka World, taking a number of "grunt" raiders with them, deciding to occupy the otherwise "empty" town of Bradberton. To obtain supplies, they occasionally send groups out to towns and settlements far North of Nuka World, rather than focusing purely on the Commonwealth. >September, 2287 - Three individuals approach Nuka World, and after small fight begins with a few of the Disciples, one of the newcomers gets a strong hold on Nisha, one that meant a small movement could break her neck. She suggests that, if allowed safe passage in the park, she would let the sadistic bitch live - alongside give the raiders a good amount of valuables from her nearby family home. Colter, the leader of these raiders, agrees to this. Some voiced concern, as they easily recognized the fact that he wilted to her demand the instant he noted her accent. >October 1st, 2287 - "I'm not dealing with your habits, DeLuca. Nor am I going to report you - I just want you to leave me out of it. What? Oh, you don't know. That picture is of my family - though a generation or two back. Huh? Well...maybe I'll tell you the whole story some other time, I...have to finish something for the Overseer." >October 20th, 2287 - Hiroka, a Scientist and Doctor living outside Diamond City, receives a visit from Juno, who came from a settlement that was known to have been hit by Raiders. He wanted information about what happened to him, possibly to find the source of it. While she could only tell him about it, as much as she knew, she directed him to Alice, an information broker whose name was uttered rarely in the Commonwealth, but if someone needed information... >October 23rd, 2287 - Of the few Vaults in the Commonwealth, 111 has been known for it's existence, but long believed to be a "sleeping" or defunct Vault. However, this day marks when at least one of it's dwellers emerges from it's depths, being seen later in the Greater Commonwealth area, at least for a time, wearing a suit with their Vault's numbers. (Fallout 4's events begin - this point possibly being taken as canon, when considering the mod, only if one does not use a mod like the recommended Start Me Up when playing a Selachii, or if not playing a Selachii at all, but still wanting to have the mod's story content in-game)
  13. Version 3.50

    55,609 downloads

    The Selachii - Shark Race SSE Important!!! This port is done by me, Blaze69 (Mod Author) is not responsible for, and won't be providing any support for this port. Until he creates the official port. If you need help with something from this port, ask me in a PM or in my support section!! UPDATES - Fixed CBBE Hand Seams (Download Hotfix File And Ovewrite) - Fixed CBBE Digitigrade Feet Ankle Seams (Download Hotfix File And Overwrite) ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Short Description (Read Original Mod Page For Full Description): With the permission of Blaze69, heres my port of his shark race! The mod adds a custom playable shark race to skyrim special edition. Fully animated head-parts and vampire support. - I have ported the BD sheath for SOS and it is functional with SOS SE. - I have ported the replacer for the follower Recorder SE. - I have ported the CBBE Patch, as well as fixed the missing textures on the hips I was experiencing. - I have ported the Digitigrade feet patch and fixed the textures to work with CBBE version. (Download the CBBE Patch for Digi Feet version of the CBBE patch if your using these feet with CBBE Body, otherwise your feet will have mismatched textures) ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Requirements (For the Main Mod): - SKSE64 - XPMSE SE - RaceCompatibility SE - Schlongs of Skyirm SE - UNP Body SE Requirements (For Race Menu Morphs): - Racemenu SE Requirements (For CBBE Patches): - CBBE SE Requirements (For the Sheaths): - Bad Dogs Hoodie Schlongs SE ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Install Order: For UNP Version (With Human Feet) 1. Shark Race UNP 2. Any other Optional Port For UNP Version (With Digitigrade Feet) 1. Shark Race UNP 2. Shark Race Digitigrade feet 3. Any other Optional Port For CBBE Version (With Human Feet) 1. Shark Race UNP 2. Shark Race CBBE Patch 3. Any other optional port For CBBE Version (With Digitigrade Feet) 1. Shark Race UNP 2. Shark Race Digitigrade Feet 2. Shark Race CBBE Patch for Digi Feet 3. Any other Optional Port ** Say Yes To Overwrite If asked while installing in order ** ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Known Bugs: - Hand Seam in CBBE Version (Would require CBBE hand Meshes to Fix) FIXED (3.50) - Download Hotfix and Overwrite - Foot Seam In CBBE Version (Would Require CBBE Foot Meshes to Fix) FIXED (3.50) - Download Hotfix and Overwrite - HDT Hairs Do Not Work ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Permissions: - Blaze69 Has Given Me Permission To Post My Port. - You do not have permission to repost this anywhere without Blaze69's, And My Consent. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Special Thanks To: Blaze69: For the creation of this amazing mod, and allowing me to share my port! Go show him some love and follow him! All credit goes to him. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ORIGINAL MOD (Credit For This Mod Goes To Him) Additional Credits To The Following Contributors with the original mod: V3.22 CREDITS NightroModzz for the awesome new heads! Kuroyami for several major contributions to the mod. BadDog for lots of stuff, including beast schlongs. MadMansGun for the animated load screens, and other stuff. KrittaKitty for the (unreleased) Lykaios Race assets. GuruSR for the bite attack upgraded script. VectorPlexus, Smurf and others for SOS - Schlongs of Skyrim. AyyRofLmao for the original Sharkmer Race HHaleyy for Fair Skin Complexion V8.0 dimon99, Phygit, and thepal for DIMONIZED UNP Female Body Groovtama for XPMSE Caliente, Ousnius and others for Bodyslide and the UUNP Special body. Kalilies and the rest of the authors of KS Hairdos - Renewal ScrollTron1c and the authors of the original resources for FAMOUS - Fitness And Muscle Options Utility Suite Mandragorasprouts for Vitruvia - Skin texture overhaul. EvilReFlex for helping with texturing, as well as for Textures for "SOS schlong for females" and SoS - Schlong for Females BodySlide. Derok for Argonian Reptilian Feet, and for Better Claws and Gauntlets alongside Didact2401. blabba for CITRUS Heads. Calyps for some of the hair styles. Nuska for some of the hair styles. Apachii for ApachiiSkyHair, for some of the hair styles. nevenbridge81 for Natural Eyes. tiwa44 for UNP Spice Gear. TheCoach for TCf - Vanilla Skyrim Bodyslided ( UUNP HDT ). theincrediblenick for Fingerless Gloves Rebalanced. atomec for Blades Hakama. roland113 for Predators - The Lost Tribes. SirNibbles for Retexture Blades Hakama. BlackWolf24 for Argonians Enhanced.
  14. One problem with the Soul Cairn, although it can be seen as very subjective, would be that the location does present some base stories on how it's inhabitants found themselves there. However, the way this is achieved, can mean that, possibly, a single NPC can suggest various different ways they arrived there. Meaning, save for perhaps, four characters in the vanilla/DLC Soul Cairn, you do not see any static stories. Such as... So this will be the basis used for a few added characters, along with a few other precepts. -All added NPCs will be Selachii - not any of the vanilla races. -They will not speak to the player at all, i.e no random lines like other NPCs, and they will not have any dialog. -None of them will be followers - it would make no sense, given that they cannot leave the Cairn. -Quests may be possible, but not planned at the moment. -These characters will likely feature very, mature content. Perhaps just in writing, but still... Mayaku, TSF - Born to parents who had several expectations for her. However, most of them were broken with the fact that their daughter was not exactly as they wished. While she grew to view herself as female, her body was not entirely that. This by itself drove a rift between them, which could not be bridged - at all. After some time, this dissonant relationship became, abusive. At ten years of age, in a drunken stupor, her father broke one of her arms, and it was only then that they seemed to care. She spent a night with the Healers, which she was fond of, but some of her memories in the Iyashino-ka, were not to be good ones. Planned Content Mayaku's Story -Link(W.I.P) Character Info Naki, M - Once nothing more than a simple explorer, he sought the sort of adventure that he had heard of in stories. Always, in spite of the fact that the dangers were never things that people would make unclear. It was while visiting a Selachii village close to the border with Cryodiil, that he heard the people there speak of a few boys that had gone missing days ago, and it was no secret where they went. It seemed odd to him, how some were doing nothing but citing worry for these boys, while others were remarking on how foolish it was to go to such a place. Which, as it seemed, was an Ayleid ruin, just over the border. Volunteering to go in search of the missing boys, he was warned of possible danger. The people there were aware of the tales - suggesting that the Ayleid crypts were dangerous places, home to all sorts of dangerous entities. But he nearly ignored this, choosing to go anyway. In spite of the fact that the ruin was barely that - the stone was still bright, and most of the structure seemed intact. There were signs that the path into the ruin was traveled recently, so it was obvious that someone had entered. When he went inside, he was greeted by a thick, greenish smoke, that had an overpowering smell, to the point were even a few breaths had him on the verge of retching. He soon became a pawn of an ancient Ayleid King, who had sustained himself beyond death by becoming a undead Lich. Only, his best creation was not exactly himself, but others. The missing boys were, in a sense, still alive, and used as nothing more than an experiment for this King, and the real subject was to be this very foolish explorer. What he was to become, was an entity on the verge of death, which could only be brought back, by the consumption of flesh, blood and bile, along with other viscera. Over time, in spite of the fact that he could not truly fight against his master, he had tried. Not in escaping, but merely in attempting to resist his new nature. For this, he was split in two, his real body an empty, obedient shell, while the rest was sent, elsewhere. Planned Content Naki's Writing - Complete - Link Selachii Legacy(Same no Isan) - "Curse of a Dead Empire" Character Info Tawake, M - Once of a pair of adventurers, he and his brother traveled the land in search of history, treasure, and good times. For years their tales were ones they remembered fondly, as did those whom they told. However, their end would come in such a place that would have tested the skill of even a battled-hardened soldier. Perhaps their deaths would have been more merciful, a end to the story that no one would ever hear, or read. But in the end, it was a pitiful one, where he had already seen the death of his brother, and the only end left to him was to be by his own hand, or rather by an unusual dagger, bought perhaps foolishly from a shady merchant. The "end" for this one was indeed quick, but it would be nothing more than a gateway to an eternal torment. Planned Content Character Info Akari, F - (W.I.P) Planned Content Character Info Keeper - (W.I.P) In-Game Details NOTE: Images of these characters may be shown twice, due to the "ghost" effect that will be applied to them once they are in-game.
  15. Spoilers for all parts of the mod, may appear here. Hito, Assassin, Falkreath DB Sanctuary, M - A member of the Dark Brotherhood for many years, he saw the group fracture and break apart in the absence of the Empire, and the chaos that followed. He heard rumors of the last Sanctuary in Cyrodiil, but all he found was a lie - it had already been raided, and he had no care who was responsible. In the coming weeks he heard rumors of the true last Sanctuary in the heart of the broken Empire, but he did not care. Instead, he met a fellow member of the Dark Brotherhood in Cyrodiil, Kira, who told him of Skyrim, and a minimal, but active presence of the group. After they bribed their way across the border, one of the guards seemingly knowing the truth, but saying nothing, they both split to find rumors on the location of the Sanctuary in Skyrim. He was approached within days, a courier giving him a note, mentioning Falkreath hold - the note baring the Black Seal, and mentioning simply "Silence". In-Game Details Planned Content Kawako, Priest, Temple of the Divines(Solitude), (NPC Only), TSM - (W.I.P) In-Game Information (W.I.P) Ketsu, Selachii Vampire, Alchemist, Blackreach, TSF - An Alchemist of some note, she seems to have known Sinderion, though she was unable to assist in his work concerning Nirnroots - as it seems he had already completed it. Otherwise, she herself did learn much from Sinderion, though it was not as if she was searching for something, no. Some mages and Alchemists who, perhaps, saw past what others did, believed her to be delving into the secrets of Alchemy, looking for a cure for Vamprisim. This could not be further from the truth - in her view, a cure as such would only be akin to what previously killed her, since it would inevitably do the same. Years before, around fifty years before the Oblivion Crisis, she was nothing more than a budding Alchemist, learning whatever she could about the craft, along with other forms of magic. This pursuit lead her to travel across Tamriel, her skill growing over the course of a few years. In this time, she did join the Mages Guild, but did not pursue the same kind of magical education as those around her, preferring the study of Alchemy. She settled eventually in Leyawiin, where she was easily accepted by the mages at the city's Guild Hall. Even after a short time, she made a friend - a young Nord named Ulrik. He was something of a prodigy himself, though not the sort to easily accept praise, preferring to be modest about his affinity for magic. Ten years after her arrival at the Guild hall, she ran into a newcomer to the area, one that she had not seen yet. The man looked rough, and did not take lightly to the sight of her. She could not easily tell what his problem was, but it was put out of her mind within days, as it seemed no succeeding events made mention of it. But a few weeks later, a certain rumor began to spread - that a Vampire was among the people of Leyawiin. She took this in stride at first, since she was no scholar, save for when it came to Alchemy ingredients, and knew very little of Vampires. However, the rumors began to focus on her, the belief being that, since many of the townspeople had seen her living among them for ten years, and never saw her age significantly in that time. She was easily able to explain such a thing to curious friends of hers at the Guild Hall - that Selachii had a much longer lifespan than Nords or Imperials, but others were not so easy to convince. But when it came down to it, she soon found that the "rumor" had changed, becoming something that people, even in their ignorance, believed. Which, is that she was a Vampire. She herself found this ridiculous, since even her limited knowledge proved that such a thing was not true, but even she understood that she was dealing with people full of fear, and the man she had met, a Vampire Hunter, was playing on that fear, no matter if it was true or not. Kira, Assassin(Archer), Dawnstar(Outside Apothecary), DB Member, F - Facing the fracture of the Dark Brotherhood in Cyrodiil, she started hearing some rumors from travelers about seemingly random murders, taking place in Skyrim. To her, the signs were obvious. However, she encountered another member of the Dark Brotherhood, Hito, a Selachii like herself, and informed him of the rumors. Her previous relationship with him was, intimate, though they had no interest in marriage. When she traveled to Skyrim, she did not follow Hito to join the Dark Brotherhood in Skyrim, instead she headed for a site she knew from some books she had read - the location of a Sanctuary near the capital of Dawnstar. Finding it abandoned, she decided to wait. What for, even she was unsure of. In-Game Information Planned Content Kyo, Enchanter, Solitude Docks, (NPC Only), M - In-Game Information Planned Content W.I.P Lyra, Imperial Vampire, Volkihar Ruins(Valerica's Study) (NPC Only), F - Born to two traveling Scholars, she spent most of her childhood in the Selachii capital, Same-Shuto. Taking up the same profession as her parents, she eventually worked with the Selachii's most famous Scholar, Marin Kai. Soon after, she encountered a fight on the city's docks, which she intervened in. In this, she met Arashii, who later became a subject of Marin's work, and later, a companion for this scholar, as she traveled Tamriel. Planned Content Related Characters Arashii, Selachii Vampire, Volkihar Courtyard(Possible), M - Born into a fairly wealthy family, that owned a "Bathhouse", commonly refereed to as an Onsen by Selachii. From an early age, he had a close relationship with his brother, Raito. Small town rumors, or at least what passed for that in a such a large city as Same-Shuto, suggested that the relationship was, intimate. Some treated this as unusual, others simply did not care, while others still shrugged it off as nothing more than a passing connection, that would pass in time - though most who thought like this tended to be older, and usually did not go around spreading their thoughts on such things. Perhaps in time the relationship did lose the...spark, it once had, but not in the way most expected. They did move on as they grew older, but it would not be disinterest that changes things. Seeking work on ships, or other similar professions, Arashii found himself to be just as shy as always, but his life would change when he encountered a few sailors one night, an Imperial, a Nord, and an Orc. They were quite dissatisfied with the fact that Captain's licenses were almost never given out to anyone but Selachii, and while perhaps Arashii himself would not change anything, their aim was to vent their frustration, and he would certainly help with that. The ensuing fight would have been far worse, had someone not stepped in. While he had given one of these men what would be a nasty scar, along with another finding himself vomiting over the side of the docks, the last managed to grab him, and get a knife to his neck. The one who stepped in, seemed even more fragile than this Selachii, but she managed to have the last man take a fall into the water under the docks, and the last, having recovered from vomiting, was shoved into a nearby ship's hull, leaving him out cold. The one who helped him was Lyra, an Imperial Scholar living in Same-Shuto. After a meeting a few times, she eventually told him of her plans to travel Tamriel. She was surprised when he asked, if he could accompany her. It only took a few moments of thinking, for her to say, yes. Luven, Imperial Vampire, M (NPC Only)- One of Harkon's "acquisitions", who joined him due to his relentless search for the Elder Scrolls, it is unknown what information he had to offer, if any. A man who places his own race above others, he took issue with Harkon's choice to acquire the services of the scholar, Lyra - not due to her, rather it was her Selachii companion that drew his ire. When he learned that Arashii had been made a Vampire, he was furious. Enough that he left the Castle for a time, returning only just before the boiling point was reached, when Valerica was in the process of making her plans to halt Harkon's advance of the prophecy. He did not intervene in this, instead he holed himself up in the North Tower. Korina(Kor-ee-na), Altmer Vampire, F - It is unknown why she was in Skyrim at all, but she was a mage processing a great deal of knowledge on the art of Necromancy, even some secrets that had killed others like her. It is unknown where or why she encountered Valerica, but the two traded knowledge on what could be considered a perverse subject to some - the Soul Cairn. What little she knew of it, may have paved the way for Valerica's plans to flourish as they have. Valerica offered her the choice to become a Vampire as recompense, but the question was posed to her before the offer was spoken. It may be that this Altmer had been looking to become a Vampire, or it may be for other, unfathomable reasons. However, as Valerica carried out her plans with the Soul Cairn, and Serana was placed in Dimhollow Crypt, she was captured and imprisoned by Luven, for unknown reasons. Planned Content Arashii's Journal - Link Nagisa & Kishi, Haafingar Coast(House near Shadowgreen Cavern), M - Two brothers, both the children of nobility in Haafingar. Their mother died a few years after their birth, leaving their father to raise them on his own. Their father was a Legionnaire early in life, and once thought that he had indeed settled down, and he would never be called to serve again. However, while he was not, the tension in Cyrodill forced his hand, and he put his affairs in order so his children could still remain prosperous. The two were of age by this point, and certainly able to fend for themselves. Tsuri, Thief(CombatThief), Clam Digger's Camp(West of Northwatch Keep), (NPC Only), M - Born in Skyrim, this Selachii lives a very simple life on Skyrim's northern coast. He seems to have a very odd obsession with clams, which seems to be the only food he collects, though he may have some other types of fish around his camp. In-Game Details Planned Content Dialog - Link Location Change Suggestions Taiga (W.I.P) In-Game Details NOTE: Some characters may be described differently in-game, however it is intended to have all character's portrayals be consistent between their in-game content and how they are described here. Eventually, the stories should match.
  16. So as possibly is already obvious, the purpose of this blog is to document the characters, quests, NPCs, and generally all the content for Blaze69's Shark Race mod. There may be some very minor spoilers below. First, some background information on the race. Selachii (Sel-ah-kee) - Hailing from the shores and seas of Akavir, this race experienced an event which drove them from what was once their homeland. Little is known of what happened, and most Selachii alive in the Fourth era can only speculate. It is known that the event happened during the Second era of Tamriel's history, and that the ones responsible, could be the other races of Akavir, though even this could be speculation. To this end, the Selachii remnants sought refuge with the Argonians in Black Marsh, who they had already established friendly ties with. They were given a large portion of land in the south of Black Marsh, including some islands off the coast. On of the largest of these islands, they took years to build a capital, naming it Same-Shuto(Sah-meh Shu-toe). More of their history will be available in the mod, with a book titled "Selachii Legacy"(Same no Isan), along with some other material in the possession of a certain character - more on that one, later. Their language is based upon Japanese, with only a few differences. One of these being that "Same"(Sah-meh), can mean either "Shark" or "Selachii". Most of the Selachii character names will be and are Japanese, and some characters in the mod may use certain phrases as well. In some cases, some things may not translate well into the game, since the engine may not be able to process the correct accent marks - if any full lines are done, then the NPC will explain it's meaning. The mod also contains characters of other, vanilla races, mostly ones related to the Selachii Followers or NPCs. Second, as should be already obvious with the current characters in the mod, and with the planned ones, my choice is not to add characters with no personality beyond their appearance. I have seen that way too often in other mods, and would not want to do that myself. Sure, that goes for the simple and less complex approach, but my aim is not for the work involved in a fully voiced character with a quest, etc, such a those in Interesting NPCs. I would just prefer something that tries in some way to change the experience of the game, adding something to it that the vanilla game does not offer. Surely, (not calling you that!) many follower mods do just that, but with how many mods add a follower to an Inn? With no story, and only their appearance to, in the sense of interest to potential users(not meaning any kind of paid mods), sell the mod? Yes, some of these mods may indeed include a story, but it is not where it should be - it is in the mod's description, in the readme, etc, and not in any way, in the mod itself. So you as a player get the story, but your own character, does not. However, I will say that this is purely a matter of opinion, and does mean in no way to say that those kind of follower mods are wrong for doing things in that way. So this means a few precepts in creating these characters - -None of them will be in any of the game's Inns - I may relent on this one, given that I can give them a story in some way. But I want to avoid it, given all the other mods that do so. -Many characters could be located in what some would call "Out of the way" or "Inconvenient" places. I would agree, but it is not about you picking up a backpack, but enlisting a individual to help you in your travels. -Even some of the smaller characters will get some story, and some characters serve to fill out things that Bethesda left undone, in a sense. Some characters will be trainers(mostly for skills that don't have certain levels of trainers, or for skills that have trainers, but not being in a certain faction locks you out of training with them), sell items like spells, etc. Otherwise, the story of many characters will feature varying kinds of content. This ranges from some characters who are Transexual(Futanari, shemale, etc - in accordance with the assets available), Gay/Lesbian, etc. Absolutely no offense is intended, as the intention is to respect these characters, and not have their choices, or simply who they are, admonished in any way. Alongside this, characters will have their gender displayed, which is explained as follows. However, regardless of this, as said above, this only describes a fictional character, who may indeed have a great deal of relevance to those who may appreciate them, but in no way is their depiction meant to cause any offense, or reflect on any real people. M - Male F - Female TSM - Transexual Male - A male character that, for example, may have female genitalia, but considers themselves male. TSF - Transexual Female - A female character that, for example, may have male genitalia, but considers themselves female. The reasoning for this, is due to game limitations, and available assets. Three of the four listed possibilities are perfectly accessible by this point, but assets to depict a Transexual Male character, is not - it is likely possible, however. Though this will not mean any story or writing for such a character will be considered low priority - one such character is planned for the game itself(as an NPC only, however, at this point) while another is planned as a backstory character.
  17. NOTE: Spoilers are likely in this entry, and due to their nature, some of them may be unmarked as such. Mizuno, Destruction Mage - North of Sky Temple Ruins A member of the College of Winterhold, who sought education in magic at a time when there were few places in Tamriel to go. Told the College of Winterhold was the only option, he traveled to Skyrim in order to join. Once there, he becomes a fairly proficient mage, but also finds himself going through various events which sees him broken emotionally, eventually leaving him a single friend to comfort him, which helps, but soon he leaves the College, preferring the solace of the Ice Fields north of Winterhold. Though he still visits the College occasionally, if only due to that friend, having become something more. Current Content Mizuno's Journal - Link - Can be partially viewed in game(not finished yet) at Mizuno's camp! QUEST- "To Remember Me..." - An avid swimmer like most of his race, Mizuno spends a lot of time swimming in the freezing Sea of Ghosts. When recently exploring near the sunken ships in Pligrim's Trench, it seems Mizuno lost something very important to him. Dialog - OVERHAULED: Link Planned Content - Finishing his journal - Working on a scene between Mizuno and Loki... Related Characters Deekus - He has some added dialog in this mod, Link. Ko'Maru, Alteration/Illusion Mage, Khajiit, College Of Winterhold Joining the College the same time as Mizuno, Ko'Maru is a rather unusual Khajiit, for a few reasons. It seems he has adapted better to Skyrim's cold climate, and his appearance has a feminine edge to it. In contrast to most Khajiit, his fur has a pattern similar to that of a snow leopard, that cause of this being known to all but a few. Planned Content Ko'Maru/Mirabelle Letter - Link Lana, Planned Character, Restoration Mage, Nord, Palace Of the Kings One of the first in Winterhold to take an interest in Mizuno, she became intimate with him over the few years they both attended the College. However, events in Skyrim soon took her attention - the growing strains of the Stormcloak Rebellion - and sometime before the beginning of the Civil War, she left the College for Windhelm. However, she is does not subscribe to the same ideal that most Stormcloaks do. She believes that Ulfric is a highly flawed individual, and has perhaps lead those who follow him, down a path that will be difficult to turn from. Since while perhaps her own lineage means that she faces no problems in Windhelm, she looks at the city's Dunmer and Argonian residents, and considers what perhaps Skyrim as a whole would become, if a man like Ulfric would become High King. Her idea has always been that, Skyrim belongs to it's people, not just to the Nords. In-Game Planned Content Loki, Mage, Nord, College Of Winterhold He grew up in Windhelm, his parents being prideful Nords, and they fully support the Stormcloak rebellion. Having an interest in magic from a young age, he learned it from various places, from Windhelm's Court Mage, traveling mages visiting the city, and even alchemy from the owner of the White Vial. Over a year ago, his brother was stabbed in a bar fight, and Loki was quite to use magic to heal the wound. His parents were furious, giving no praise for his actions. Instead, they had nothing but shame to give him, since they believed that true strength was not in magic, but something you had to earn over the course of years, not study from books. It was a downpour of rain in which he left Windhelm, heading into the even colder Winterhold. On the verge of collapse as he entered the hold capital, he was helped by Mizuno - who took him to see Colette, in the College. Even with only a year at the College, he has become a well-studied mage, though not all his time has been focused on academics. Due to his connection with Mizuno, he has certainly taken an interest, and seems to have the same in Ko'Maru as well. Notes -This character currently will only appear in the Yiffy Age version of the Follower plugin. This means that in the vanilla version, all of the content referencing him will not appear - this includes Mizuno's journal entries being different in that version(this has not been changed yet). In the future, this may change. Planned Content Dialog - Link Rasha, Shock Mage, Argonian, Purewater Run(possible) - Planned - (W.I.P) Planned Content Dialog - (W.I.P) In-Game Details Fume(Yumika), Selachii Mercenary - Reachwind Eyrie Born to a pair of well known sailors, she dreamed of becoming one herself. However, a year before she was to join and begin training, she received news that her parents had been lost on a mission whose details she felt were not important. She then spent that year doing odd jobs to support herself, before she begun her training. Quickly taking to the use of a single blade, a slightly curved long sword known as a Katana, she was assigned to a ship after only five years had passed. Spending the next ten years on and off ships, she eventually made a fairly high rank, and it was during a month long shore leave that she met Reiko, who had only recently became a sailor. On that particular night, Reiko was being punished for something she had done earlier that day - the punishment being going without dinner for the evening. Fume knew who had given the punishment to her - a rather strict instructor who was known for doling out punishments for even minor mistakes, where other instructors would merely request be corrected, and only give out some kind of punishment if the mistake was repeated at least more than three times. It was during this time the two got to know each other very well, and it was their assignment to different ships that separated them, a month before the Great War. Planned Content QUEST Backstory Dialog Related Characters Khad, Khajiit, NPC Only - Implemented - A Khajiit who grew up in Skyrim, and has a few friends in the Caravans, but does not work directly for them. In-Game Information Renee, Imperial, Mage - Planned - Plucked from the slums of the Imperial city by a kind mage, she invested herself in learning magic. Soran, Necromancer, Imperial, [LocationToBeDecided] - Planned - The origins of this man are a mystery. Moku, 1H Warrior, Riverwood Her family lived in a small, but prosperous village in Cyrodiil, south of the Imperial City, very close to the bridge that spanned the entrance to Lake Rumare. By choice, many in her family had joined the Imperial Legion, and she was the only one in her family to see a conflict unlike any other - the event in recent memory known as the "Great War". Like other Selachii who served in the Legion, she was noted to be a savage among the Legion, her rage being something that the Thalmor are cautious to admit, is a danger to them, as it was for the Elven soldiers sent against her. For this rage, her eyes eventually echoed it, bleeding from their original soft blue, into a bright, vivid red, which became a piercing stare the day she had to watch the Empire sign away the last of it's soul to an enemy that, seemed never truly satisfied. Planned Content - Introduction Dialog, which opens her up to be a follower. Heavy Spoilers below. Related Characters Kori, (NPC Only) - Lovers Tent in the Pale/Works the Docks or Quicksilver Mines in Dawnstar Growing up in Skyrim, she faced the usual treatment that most non-Nords would, however, due to the skill she was able to gain, she was able to work various jobs, from mining, to Blacksmithing, and working for Dock managers. Three years ago, she traveled to Dawnstar, where she gained work as one of the Miners, and also helps with docking ships. She has some lofty goals, some of them seemingly out of reach, due to the Jarl's stance on the conflict in Skyrim. Some time ago, she was swimming around one of the old Nordic ruins, where she surfaced, and witnessed what seemed to be two mages practicing fire magic on a nearby shoreline. She watched them for some time, before seeing one of them leave, waving to the other. Following this red-eyed mage, she watched as the woman ran into a frost troll, and was forced onto a nearby ice flow. Just as the woman fell backwards into the water, it was not a difficult choice for her to dive to save the fallen mage. Planned Content - N/A at this time? Related Characters Vaynelle, Destruction Mage, Master Destruction Trainer, Dunmer, Lovers Tent in the Pale/Outside Dawnstar's Inn - A former member Morrowind's Great House Telvanni, she was fortunate to leave Morrowind before the eruption of Red Mountain. Her destination unclear, she is asked about heading to Skyrim. Perhaps left with little choice, she agreed. Arriving in Windhelm within the weeks following, she started to see more and more of her race take refuge in Skyrim, only to be met with some degree of hostility by the local Nords, especially in Windhelm. Traveling north to Winterhold, she joins the College there, quickly becoming a much more knowledgeable mage, and eventually considered the best Destruction mage, eventually being asked to begin teaching students. But she would face first hand both the sight of the event known as the "Great Collapse", where the Sea of Ghosts swallowed half of Winterhold's capital, and the blame levied at mages, and the College, afterward. The sight of such a thing was nearly unimaginable, but this was not the first cataclysm she was privy to. Facing what followed, seemed an even greater feat. Of those that survived, few stayed, many believing that Winterhold had lost all of it's worth, not even considering the fact that the College survived. Winterhold's Glory Days, to them, was long past, and it dwindled into a small village. But the College itself lingered on, seemingly unchanging. But her resolve to learn and teach would not change. Within the past years, she welcomed new students to the College, one of them being a species which she had never encountered before - a Selachii, a Shark race hailing from the south of Black Marsh. This one, Mizuno, took quite the interest in her teaching, becoming a fine example of a mage. But his presence lead her to research more of the race, though the College's material on the Selachii was not entirely as informative as she would have expected. Regardless of what she knew, it would not exactly prepare her for an encounter with one after visiting one of the College's students, Yisra, who was practicing her fire magic on the shores of Winterhold. In an encounter with a particularly nasty Frost troll, she was forced out into a nearby ice flow, and into the water. Her next sight was two-fold - a face that looked like Mizuno's, but was more feminine, and the hair she could see was blonde, not Mizuno's unusual shade of blue. The other thing she caught later than she should, but perhaps it was more out of shyness, would be a pair of breasts on the person holding her, and they were just as wet as she likely was, perhaps even in more ways than one. Current Content - Vaynelle's Journal - Link - Can be viewed in game at the Lover's Tent! Haru & Izumi, (NPC Only) - Eastmarch Hot Springs Camp(Unmarked Vanilla Location, close to Darkwater Crossing) - A pair of Selachii from Cryodiil, both of them growing up in the heart of the Empire. Current Content - Izumi's Journal - Link Planned Content - Journal for Haru[InProgress] - Link Related Characters The three NPCs at the Hot Springs have been edited, giving specific names and such, and they also are a part of the recent history of the two aforementioned Selachii characters. All three are only NPCs as in the vanilla game, but Kanet can is available as a follower, and Fenran can be...em, persuaded with a strong drink. Jena is rather stubborn about it, and may require other means if one desires(i.e other mods or console commands to increase her relationship with the player). Kanet, Alik'r Warrior, Redguard, Hot Springs Camp - A member of the Alik'r, who was dissatisfied with the constant conflict with the Thalmor. A fairly promiscuous woman, she is known to be quite friendly around most. Iszara, Alik'r Warrior, Redguard, ???? - (W.I.P) NOTE: The exact portrayal of this character in-game, depends on the version of the follower plugin used. For the Yiffy Age version, she will be a Female Redguard/Tiger(or Redguard/Hyena with Yiffy Age's upcoming version 3.0), and will use that mod's Bad Dog Female Schlong SOS addon. For the Vanilla version, she is female only at this point - however, a version may be made that would require the SOS UNP addon. In all cases, she will be refereed to correctly by Izumi and Haru's journals. Jena, Ranger, Imperial, Hot Springs Camp - A prideful and idealistic woman, who was traveling to Solitude to join the Imperial Legion, being urged by her brother to join. However, when she arrived, things took a turn for the worse. Two days before, her brother had been wounded in the escape of a man guilty of murdering the High King of Skyrim - UIfric Stormcloak. Only lasting a day more before succumbing to his injuries, she found herself with no want to involve herself with the oncoming conflict, so instead she ran as far as possible, somewhere that she hopes, she can forget it all. Fenran, Barbarian, Nord, Hot Springs Camp - A former Guard in Winterhold, he left due to his commitment issues, and his obsession with mead, and other such spirits. Reesa, Warrior(CombatWarrior2H), Argonian, Hot Springs Camp, F - (possible W.I.P) Hiyasu, Frost Mage, The Chill(Winterhold Prison), M His mother was a Healer in the Iyashino-ka, which served as an inspiration for him to learn magic. While little of his focus was on healing arts, he still learned them, as he respected the sentiment of his mother - her telling him that they were important for any mage, and those around them. When he left Same-Shuto years later, it was in the effort to learn more of magic, and the Synod provided little, though still significant information. Like so many others, however, it was soon related that the only magical institution of learning in Tamriel that was worthwhile, was the College of Winterhold, in Skyrim. So he traveled there, joined, and learned much of magic, as was his want. Planned Content Related Characters Khrista, 1H Warrior, Nord, Winterhold Guard Captain, Jarl's Longhouse(Winterhold) (NPC Only) - Ten years ago, she left Skyrim, joining the Imperial Legion. Dar'Zen, Khajiit Merchant, Small Camp outside Winterhold's Capital), (NPC Only) - Planned -A part of the Khajiit Caravan in Skyrim, he has deviated from the main routes that the Caravan usually takes, a fact which made some call him a fool. However, it is true that his presence is certainly another source of income for Winterhold, as he seems to have entered into an agreement with Birna, where she gets about 30 percent of his profits. Some have noted that he has some relationship with Winterhold's Guard Captain, but no one knows what that is, or why. Planned Content Dialog - Link - Other than some voice-set based dialog for buying/selling, he will have a few questions that he can be asked. Akairo, 1H Warrior , Solitude (NPC Only), M - Implemented - A Selachii diplomat sent to Skyrim. The Selachii have almost always had ties with the Septim Empire(even with the current shell that exists), one of their diplomats being present among the Argonian leadership that accepted Black Marsh's entry into the Empire at the close of the Second Era. Although, the Selachii are somewhat loathe to throw themselves in with either the Empire or the Stormcloaks in Skyrim's conflict, as their own ideas on Religion make them something of a rouge state, as far as the Thalmor are concerned - with the Empire itself aware of how much support that has been offered by the Selachii, they are turning a bit of a blind eye to the situation. With the past few years, the Thalmor sent a ship with one of their own diplomats, in an effort to make peace between the two factions - which was not achieved, as the Selachii had seen past the deception that was the White Gold Concordat, a document that bore close resemblance to the originally proposed treaty. In that instance, the Thalmor had won, but the Selachii were not going to let such a victory pass so easily. The Selachii Council in Same-Shuto rejected the terms, and when the Thalmor Justicar threatened violence against the Selachii people, he was summarily executed by this very esteemed Selachii. One of the two Thalmor ships was confiscated by the Selachii, while the other was forced to take the Justiciar's body back to Alinor at sword-point - a message to the Thalmor, which was not the first time this race had denied the Dominion - the Selachii sent a similar message to the Dominion during the Interregnum between Tamriel's Empires, during the latter part of the Second Era. In-Game Information Gaku, Scholar, Apocrypha, (NPC Only), M - Implemented - Perhaps both famous and infamous among Selachii, he worked with Marin Kai for some time. Known for a unique ability to shapeshift, this trait became something that garnered him both fear and respect among Selachii. In addition, he studied magic like most Selachii Scholars, being one of few to have a innate proficiency, the source of which is unknown. Planned Content Seika, Blacksmith(VendorBlacksmith), Dragon Bridge, (NPC Only), F - Implemented - She grew up in a prosperous family in Same-Shuto, her father, grandfather and so on, being not only famous Swordsmiths, but known for the best crafts of swords, armor etc, among the Selachii. Her family is known to stretch as far back as the late Second Era of Tamriel, and it seems to have some ties to the Kai family. Like others in her family, she learned the same craft as her father, becoming an impressive blacksmith, only when her father passed, she had no wish to take over the family business, which her one-year older brother did instead. She chose to travel Tamriel, learning more of the Blacksmithing craft, and when she came to Skyrim, her visit to Haafingar's small village of Dragon Bridge lead her to learn of the Nordic craft, becoming an apprentice of sorts to a man who was impressed with her skills. After ten years, the man took ill, and in one of the final conversations her had with her, he made the choice to leave her his shop, and within the next year, she took over as the owner of the business. Planned Content Dialog - Link(W.I.P) In-Game Details Related Characters Kiraya, Khajiit (NPC Only) - Implemented - Once an orphan growing up in Honorhall, she left when she became of age, traveling the province in search of work. Once she saved up enough, she traveled to Solitude, where she wanted to find some more long term employment. In-Game Details Eris, Four Shields Tavern(Dragon Bridge), Nord (NPC Only), M - Planned - Due to his lineage, this man is a noble. However, there are many reasons why they are not well liked among Solitude's upper class, for his family are the kind of proud Nords that are obsessive with their beliefs, which includes supporting the recent Stormcloak rebellion, even if nearly all the rest of Solitude is opposed to it. This fact has led them to be all but chased out of the hold, and few have any care for where they may have gone. However, this youngest son has remained, if only for the fact that he seems to not have caught on so strongly to the beliefs of his family, but those who have met him, may consider things otherwise. He fancies himself a Solider of sorts, in spite of the fact that he has had no training, never joined the Legion, or even trained to be a Guard in Solitude. Location In-Game Details Nicholas, Blue Palace(Solitude), Breton(NPC Only), M - Planned - (W.I.P) Enkai, Scholar, Near Steed Stone, (NPC, Possible Follower), M - Implemented - A scholar with a very particular line of study, he was born to parents separated by conflict, his father serving the Imperial Legion, and his mother, Hino, being little more than a strong Selachii who had to deal with events as they came. She had known his father for quite some time, though not well known, the man was understood to be a strong soldier, and he had not yet settled down at all, if only because he felt that he still had a duty to the Legion, even if he had served it faithfully for half a century already - having joined shortly after coming of age. However, soon after he and Hino fell in love, and held each other on a cool night of passion, he was called away to serve the Legion once again, only days later - to fight in the Great War. By spring, she was eagerly awaiting his return, and when a ship from the Imperial City was rumored to have docked in the capital, she was hoping that she would see him soon. However, instead she was given a letter from an Argonian Legionnaire, who expressed his condolences. Her husband had fallen during the last push of the conflict, days before the White-Gold Concordat was signed. Nami, Wreck Of the Winter War, F - (W.I.P) In-Game Information Related Characters Rozette, Breton, Healer/Mage, F - Planned - A girl from Dawnstar, who seems less than pleased with the life of banditry she has chosen. Vis-Mar, Argonian, (NPC Only), F - Planned - A very pale scaled woman, her scales being near white, and to most, it seems as if she is blind, her eyes very dark. Her arrival on Solsthiem is a mystery, but most heard her mention that she had been running from her past for a long time, but has recently decided to face it. She soon seems to have disappeared, not having been seen for a few days. Izma, Camp South of Nilheim, TSF - Implemented - (W.I.P) Planned Content Notes -This character is a reference to the COC(Corruption Of Champions) character of the same name. However, the story of this character will be different, and her appearance, while as similar as possible, will differ as well(namely in that she will not have four balls). Kyo, Mage/Enchanter(Offers Training?), Solitude Docks(EEC Store?), M - Implemented - To some, he is of few living on Skyrim's mainland that is actually a native of the province, though it can easily be argued that he isn't - since he was both to the north of Skyrim. His residence in Solitude is a somewhat hands off employment with the East Empire Trading Company, though he is more directly employed by Vittoria Vici. Planned Content (W.I.P) Related Characters Taku, Solitude Docks(Quest/Content Dependent), M - Implemented - (W.I.P) Yoru Kagasueki, Castle Dour/Solitude Tower, Imperial Legion Legate, TSF - Known to have served the Legion for decades, she fought in many battles of the Great War, and even with her interactions among the Legion, much of her past remains a secret. Shiro Kamado, Solitude Tower, Imperial Legion, TSF - Born to Selachii who traveled to and settled within the heart of the Empire, it was her brother who first took up the sword for the Legion, and she later followed suit. The opening of the Great War saw the loss of her parents, and her brother soon after, and her survival meant that she was highly regarded by the Legion. It would be in the closing of the war, during one of it's final conflicts, wherein she nearly followed her kin to the grave, but the intervention of her recently appointed commander, meant that she would see yet another sunrise, and perhaps, many more to come. Senritsui Kai, Solitude Tower, F - (W.I.P) NOTES -Images of characters that are vanilla races, other than Khajiit and Argonians, may show their appearance in the Yiffy Age version of the Follower plugin. Images of Selachii will be the same no matter the version, and for Khajiit's and Argonians, the only difference between versions will be their skin textures, and using a digitigrade/plantigrade stance. However, for Ko'Maru, his skin textures should remain the same between versions. Characters in this mod may have their images updated due to changes in the Shark Race, and/or in the Yiffy Age of Skyrim mods. -Some characters may be listed as Planned, and thus are not in-game just yet, but are listed here due to being related to another character who is. If a character is listed as Implemented, this means they have an in-game NPC, but have not yet been added to the game world(i.e no cell or world edits referencing them, and they would require console commands to spawn the NPC - though they may be unlikely to have their dialog, schedules, etc, if this is the case) - if the text is both bolded and italicized, the NPC is likely for the next version of the mod. -Some descriptions of characters may or may not be final, and as such, may end up being different in-game - but likely at that point, the description of a character should match, or be close to how they are described in-game.
  18. Version 2.75

    736 downloads

    This is the latest pre-3.0 version of Blaze69's Selachii Shark Race mod, which you can find here: https://www.loverslab.com/files/file/3368-the-selachii-shark-race/ This version features the older toon style heads that were present from the original Sharkmer mod by Warsun99 on the Nexus, found here: https://www.nexusmods.com/skyrim/mods/73071
  19. View File This is the latest pre-3.0 version of Blaze69's Selachii Shark Race mod, which you can find here: https://www.loverslab.com/files/file/3368-the-selachii-shark-race/ This version features the older toon style heads that were present from the original Sharkmer mod by Warsun99 on the Nexus, found here: https://www.nexusmods.com/skyrim/mods/73071 Submitter twofiveseven Submitted 03/17/2019 Category Races Requires Special Edition Compatible No View File  
  20. The Selachii - Shark Race - (UNOFFICAL) SSE Port View File The Selachii - Shark Race SSE Important!!! This port is done by me, Blaze69 (Mod Author) is not responsible for, and won't be providing any support for this port. Until he creates the official port. If you need help with something from this port, ask me in a PM or in my support section!! ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Short Description (Read Original Mod Page For Full Description): The mod adds a custom playable shark race to skyrim special edition. Fully animated head-parts and vampire support. - I have ported the BD sheath for SOS and it is functional with SOS SE. - I have ported the replacer for the follower Recorder SE. - I have ported the CBBE Patch, as well as fixed the missing textures on the hips I was experiencing. - I have ported the Digitigrade feet patch and fixed the textures to work with CBBE version. (Download the CBBE Patch for Digi Feet version of the CBBE patch if your using these feet with CBBE Body, otherwise your feet will have mismatched textures) ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Requirements (For the Main Mod): - SKSE64 - XPMSE SE - RaceCompatibility SE - Schlongs of Skyirm SE - UNP Body SE Requirements (For Race Menu Morphs): - Racemenu SE Requirements (For CBBE Patches): - CBBE SE Requirements (For the Sheaths): - Bad Dogs Hoodie Schlongs SE ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Install Order: For UNP Version (With Human Feet? 1. Shark Race UNP 2. Any other Optional Port For UNP Version (With Digitigrade Feet) 1. Shark Race UNP 2. Shark Race Digitigrade feet 3. Any other Optional Port For CBBE Version (With Human Feet? 1. Shark Race UNP 2. Shark Race CBBE Patch 3. Any other optional port For CBBE Version (With Digitigrade Feet) 1. Shark Race UNP 2. Shark Race Digitigrade Feet 2. Shark Race CBBE Patch for Digi Feet 3. Any other Optional Port ** Say Yes To Overwrite If asked while installing in order ** ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Known Bugs: - Hand Seam in CBBE Version (Would require CBBE hand Meshes to Fix) - Foot Seam In CBBE Version (Would Require CBBE Foot Meshes to Fix) ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Permissions: - Blaze69 Has Given Me Permission To Post My Port. - You do not have permission to repost this anywhere without Blaze69's, And My Consent. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Special Thanks To: Blaze69: For the creation of this amazing mod, and allowing me to share my port! Go show him some love and follow him! All credit goes to him. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ORIGINAL MOD (ALL CREDIT GOES TO HIM? All Credit for the mod goes to Blaze69, all I did was port and fix a couple of bugs created by porting. Submitter war11010 Submitted 08/05/2019 Category Adult Mods Requires skse64, XPMSE SE, RaceCompatibility SE, SOS SE, A body mod depending on your preferance Regular Edition Compatible No  
  21. The Selachii - Shark Race FO4 - OUTDATED View File Description: This mod adds a playable anthropomorphic shark race with fully animated headparts and some customization options. REQUIREMENTS: --- F4SE --- Caliente's Beautiful Bodies Enhancer -CBBE- --- LooksMenu CUSTOM HAIR REQUIREMENTS: (Required for the custom Azar and KS hairs included with the race to work; otherwise, they will be missing materials and textures) --- Ponytail Hairstyles by Azar --- Commonwealth Cuts --- KS Hairdos – Addon with Physics GEAR PLUGIN REQUIREMENTS: --- Eyewear and Mask Retexture Race Information: "Originally envisioned as part of the European Commonwealth's HELIX Research Project, the Selachii are a bioengineered species of anthropomorphic sharks meant to operate on coastal and maritime environments for military and eventually civilian purposes. Most Selachii found roaming the wastelands are pureblood descendants of the original project subjects that escaped and carved their livelihood out of the chaos unleashed over the world after the bombs, but rumor goes there is a special variant of the Forced Evolutionary Virus capable of transforming any (un)lucky human host into a Selachii themselves... provided they survive the transformation." WATERBREATHING: Selachii can breathe underwater, which gives them the same effect as the Rank 1 of AquaBoy/Girl but lacking the water rad resistance. AquaBoy/Girl is still required for proper marine navigation unless a Hazmat suit or another rad-resistant gear or consumable is used. Make sure to check out Kuroyami's blog for info on the mod, the race's lore, planned and existing characters/quests, etc: PROJECT HELIX – SELACHII DIVISION Notes for Character Creation: --- The “Eye Type” options for eye size will fail to apply to the eye meshes themselves when selecting them the first time. Opening the Eye color option list and browsing through some of them should reload the eye meshes and force them to apply the morphs as intended. --- Female Selachii will use a custom body with beast feet by default, customizable through a Bodyslide set and with both nude and nevernude options available. By using LooksMenu's “Skin” submenu in the “Body” tab (with the vanilla body shape selector triangle), it is possible to select a skin with “human feet” instead. It should be noted that this option simply forces the player to use the default/vanilla female body path (meshes\actors\character\characterassets\FemaleBody.nif), so they will use the same nude body as humans do. Recommended Mods: --- Start Me Up - Alternate Start and Dialogue Overhaul by TinyManticore: SMU is strongly recommended, in order to prevent the game's plot and dialogue from going completely haywire due to the change to the player's species. To do so, simply choose one of the starts as a random wastelander that removes any mentions to the PC being related to Shaun and having lived pre-War. (It should be noted that while SMU is still not a hard requirement and the mod should work without it, the tests on a 100% vanilla start have been minimal and there could be some weirdness involved). --- BodyTalk2 - The Extended Skeleton Edition by TheBottomhoodofSteel or alternatively Enhanced Vanilla Bodies by Leito86: male Selachii textures are compatible with the vanilla male body UV so a male body replacer is not required to use the mod, but using BT2 or EVB is strongly recommended to ensure there's no issues with male bodies and they work as intended. Known Issues: --- The tail may spazz out and get stuck in a weird/distorted position, especially after using some crafting workbenches or furniture. Simply open and close the PipBoy and the tail should go back to normal. Future Plans: --- Any requests I like and I have the skills to fulfil will probably be done, though I can't promise anything. --- If not posted here, possible WIPs and ideas may be posted in the thread itself. Files: --- Shark Race FO4 v1.0 - MAIN - FOMOD: Main file of the mod, includes both the base race files and the vanilla Gear refits plugin packed in a FOMOD installer for ease of use; manual install should still be pretty straightforward. REQUIRED --- Shark Race FO4 v1.0 - Cait Replacer: small proof-of-concept plugin that turns Cait into a Selachii, will conflict with any other mod or plugin that edits Cait's NPC record. Requires the main race ESM but can be used without the SharkPlayer plugin (i.e. the PC does not need to be a Selachii to use this). WIP. Shark Overlays Extension: You probably saw this coming. by ASlySpyDuo Includes 2 options for stripe overlays, thick and thin. Female only. Needs the main race mod to be enabled in order to load, but is not Selachii-exclusive; should work on humans, Vulpines or any other playable races as well as long as they use CBBE bodies. Install with your favorite mod manager, can be found under body -> overlays -> (Shark) Thin/Thick Stripes. A note about LooksMenu limitations and overlays: Changelog: V1.0 --- Initial Release Credits and Thanks: V1.0 CREDITS NightroModzz for the original shark head mesh and the FO4 refit. Kuroyami for several major contributions to the mod. ASlySpyDuo for the overlays and for awesome shark pics. BadDog for the beast feet and help with the mod. Tail Blehczar for the Freckles overlay and help with the mod. MadMansGun for porting the tail meshes and help with the mod. blabba for CITRUS Heads. HHaleyy for Fair Skin Complexion. Caliente and Ousnius for Caliente's Beautiful Bodies Enhancer -CBBE-. Leito86 for Enhanced Vanilla Bodies. TheBottomhoodofSteel, TrophiHunter and the rest of the authors for BodyTalk2 - The Extended Skeleton Edition. azarkiowa for Ponytail Hairstyles. Kalilies, Stealthic and the rest of the authors for KS Hairdos. oeliza for the FO4 port of KS Hairs with Physics. liambutt for Sleek Styles - a Hairstyle Pack. nevenbridge81 for Natural Eyes. Dark1Nova for Elegant Beauty Stunning Eyes. AyyRofLmao for the original Sharkmer Race. thesholintiger and Force2013 for the original tail and back fin meshes for the Sharkmer Race BeardofSocrates, ExceptionGate and RussianPrince for the Vulpine Race. Elianora for the Hawke Bloodsmear face paint reference. Aubri, Monno and highhthere for Monno's Bikini - CBBE - BodySlide. Castell for Eyewear and mask retexture. Note: according to permissions, everything here should be fine, but if any author wants me to remove their assets from this file for some reason or to edit the credit section, just let me know and I will comply as soon as possible. Submitter Blaze69 Submitted 12/07/2019 Category Races/Creatures Requires F4SE, LooksMenu, CBBE
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