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  1. Post here your screenshots of your character in action. It will be good to share what mods you are using during the sex time, let people see your intimate life and fantasies. My Albums: Videos (straight) Videos (trans)
  2. OsmelMC Mod Tweaks View File My Mod Tweaks, Patch and Fixes Description This is a collection of mods that are mostly fixes to existing mods made by Other Mod Authors . I claim no credit for any of the tweaked mods. All credit goes to the original mod authors. Please note that I'm too lazy to make my ones but not too lazy to fix minor issues in mod's i like to use. If there's a problem with anything here just drop me a message and I'll take down the file in question or anything else that needs to be done. Also know that I'm not seeking to "take over" maintenance of any mod; in fact i usually send my changes to original Mod Authors with the hope they include in the next update and in that case remove from this page. Unless otherwise stated the tweaks posted here are only for the specific version of the mod it applies to and the original mod is required. I can't guarantee compatibility if a mod gets updated so pay attention to the version number usually the original mod version related to my tweak/patch is the last release before my tweak/patch easy to know because the version of my files are the date of the last change make to the files with the mask (year-month-day). License All contained code and assets are subject to: Creative Commons Attribution Share-Alike GPLv3 Please remember to endorse the original mod author for their hard work without which the content here would not been possible. Credits In first place for the original author's of the Mods. Nymra for all the help testing and giving me ideas to improve many of the tweak's. alex77r4 for all the help testing and writing scripts GenioMaestro for all the help testing and writing scripts For all the users that report issues and give me ideas on the discussion thread And finally but equally important for all the author's of fixes and tweak that i take as reference for almost all my tweaks and fixes. *************** WARNING *************** Some of the tweaks here like the SexLab Aroused Creatures provide conversions from SE to LE and in those cases the SE version is usually required, so paid special attention to the installation instructions of each mod on this page. *********************************************** ++++++++++++++++++++++++++++ +++++++ SexLab Utility Plus +++++++ ++++++++++++++++++++++++++++ Mod Description: The main intention is Fix small issues left behind in "SexLab Framework v1.62" like the Actor Alignment, and put together other's fixes and patches make by different Authors on few Mod's already existing. This mod also: Include optional filters to correct animations to be compatible with "ZaZAnimationPack" and "Devious Devices - Assets" devices, solving the compatibility problem between ZaZ and DDI; enterally compatible with the ZaZ and DDI animation system and work better together improve the response time but not required. Include option to allow Actors to find a hidden place to have sex. Enhance the SortActors functions to sort the actors or creatures positions based on the current animation positions. Can handle Futa actors and Futa tagged animations filtering the animations and placing the Futa actors on the correct actor position. Include optional filters to correct animations gender positions and prevent Male x Male Vaginal. Include option to strip chance % for each individual items on "Strip Editor" (bigger the % value --> bigger the chance of get striped) Include Animation Cache and others changes taken from the SexLab AE 1.64. Increase the max animations count for the "Extra" version to 1250. thanks to Swe-DivX (For more capacity check his mod) Include option to incorporate furniture detection like chair or torture devices on "Extra" version. To prevent animation out of context and actor find the close match furniture to use as reference point. to start the animation (recommended remove furniture animation objects files from animations or install animations without the Furniture objects to prevent furniture clipping) Requirements: Skyrim LE SexLab - Sex Animation Framework v1.62 or Skyrim SE SexLab Framework v1.63 or Skyrim AE SexLab Framework v1.65 (Warning: The SexLab GitHub version on development can be used but just the version compiled before the release date of your SLU+) The new furniture system required: powerofthree's Papyrus Extender and The version of PapyrusUtil for SE included on the SLU+ setup. Recommended: For teeth issues on the open mouth "Expressive Facial Animation" For performance "Papyrus Tweaks NG" For Futa actors recommend use Mod like "Schlongs of Skyrim - SexLab Addon" or my SOS - Schlongs of Skyrim with PapyrusUtil & SexLab Tweaks to help with the futa detection. Compatibility: SexLab Utility Plus may be incompatible with mods who change the same files on "SexLab Framework". And those compatible is because are already included inside this Utility. Warning: The SexLab GitHub version on development can be used but juts the version compiled before the release date of your SLU+. * Compatible with "SexLab Separate Orgasm" (ensure to override the SLSO files with My SexLab Utility Plus. work fine without SLSO too) * Compatible with "SexLab Survival Open Mouth" Installation: Normal version: Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select any of the not "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. If you are on saved game probably need to "Reset Animation Registry" on SexLab MCM to start the cache and load the filter Tags of "Toggle Animations" Extra version: Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select the "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. (This is the most important thing to do because the consequence if not go from CTD to Actors getting atom size) Open you save game and in the SexLab MCM last page. Export the Configuration Execute the Clean System option to update the last changes. (If not will get errors or not execute some function or animations) Wait few minutes until the Clean process get completed. Import the previously exported configuration * Recommended "Disabled" the Debug option on SexLab MCM to gain CPU speed. Uninstall: Stop all the animations threads in the SexLab MCM Save and close the game Remove the "SexLab Utility Plus" files Open the saved game Execute the "Clean System" option in the SexLab MCM. Wait few minutes until the process finish and Save the game. How Work: In SexLab Framework MCM on "Animation Settings" page are located the new options ("Use Hidding Place", "Use Furnitures", "Filter Gender Tags Animations", "Filter Devious Devices Compatible Animations", "Filter ZaZ Devices Compatible Animations", "Filter Fetish Tags Animations", "Wait Idles", ) Use Hidden Place: If "Enabled" sets whether you want to use a nearby "Hidden Place" whenever starting an animation. Useful when sex in public is a crime. If the player is part of the scene will show you a Message Windows to allow you walk by yourself to a hidden place instead of the automatic process. To avoid unnecessary waiting the automatic process will be ignored if some of the Actors is detected as nude. The message options are: No: Will continue with the automatic process. Warning the automatic search functions are less than smart and can lead to unwanted outcomes. Yes: Will allow you walk by yourself to the wanted destination and once there will search the nearest furniture if the furniture options are enabled. Is the best option if you want to be hidden and is a good way to avoid some heavy process. This is fine!: Use the current player position as center reference for the scene and will search the nearest furniture if the furniture options are enabled. Is a good way to avoid some heavy process without walk. Let them see!: Temporally disable the hidden place functions for this scene. Is a good way to avoid some heavy process if you don't care to be seed. Use Furnitures: If "Enabled" sets whether you want to use a nearby "Furniture" whenever starting a new animation and automatically remove furniture animations incompatible with the current furniture status. (For better results use my SLATE patch to properly assign furniture tags to animations) Filter Gender Tags Animations: If "Enabled" scenes will automatically filter and sort the actors position to fit with the current animation, unless doing so would result in the scene having no animations at all. Useful if you are using mods how start SexLab animations without proper check the genders of the actors involved. Example: If you have Male actor in first position and Female actor in second position the allowed tag will be "MF" and in case you have "Enabled" "Females Use Strap-ons" animation settings option too, the allowed tag will be "MF", "MM" because in that case Female can be treated as Male too, the rest of the animation without those tags will be removed from the current animation list. Also if you have only Male actors involved in the animation then all the animations tagged as "Vaginal" all the animation with "Vaginal" tag will be removed from the current animation list. Filter Devious Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped Devious Device will be automatically remove. This option can coexist with the original Devious Devices Animation System and the "Filter ZaZ Devices Compatible Animations" option improve the response time because Devious Devices Integration check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on Devious Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed Devious Devices Integration and ZaZ Animation Pack you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter ZaZ Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped ZaZ Device will be automatically remove. This option can coexist with the original ZaZ Animation Pack Animation System and the "Filter Devious Devices Compatible Animations" option improve the response time because ZaZ Animation Pack check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on ZaZ Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed ZaZ Animation Pack and Devious Devices Integration you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter Fetish Tags Animations: If "Enabled" scenes incompatible with current actor type or profession will be automatically remove. (For better results use my SLATE patch to properly assign fetish tags to animations) Example: Animations tagged as "Vampire" only show with Vampire actors in the active role. Animations tagged as "Mage" only show with Mage actors in the active role. (Include "Warlock, Necromancers, Ghosts, Spell Sealer, College of Winterhold Faction") Animations tagged as "Alchemy" only show with Alchemy's actors in the active role. (Include "Apothecary, Alchemy Trainer") Animations tagged as "Necro" only show with Dead or Unconscious actors in the passive role at least the scene be specifically calling for Necro Animations in which case the actors won't be checked. Wait Idles: If "Enabled" the actors will make few Animations Idles on the long waiting time between some functions that take to mosh (the Idles don't add extra time so are the best way to make more immersive the waiting) FadeToBlack: If "Enabled" and the Player is active actor in the SexLab Animation will apply a Fade effect on unnatural situations like the actors teleport or actors alignment. OpenMouth & Lip Sync Advanced Options: Those options placed on the "Expression Editor" page allow you take the deep control over the Moaning and the OpenMouth. Ahegao Expressions: All the options related with the ahegao expressions come disabled by default to allow you use another ahegao Mod but in fact except SLU+ none of the other ahegao Mods is compatible with the SexLab Expressions. Also exist three toggle option to take in count ("Match Creature Genders", "Race/Gender Specific Adjustments" and "Even Actors Height") the combination of these affect the structure of the "Animation Profile" ************************************************************************************************************************* ************************************************************************************************************************* 1. SexLab Aroused Creatures SE/LE v04.06 (Tweak) include: Include all the changes and fixes from the original SE v04.06. Add compatibility with Creature x Creature animations (need CC animations like Horny Creatures of Skyrim) Add compatibility with SD+ (Crawling = Invite) Add extra compatibility with SexLab Utility Plus Add Check SexLab Skill Lewd Level off the NPC Victim in consensual Sex ( greatest Lewd "Sexual Perversion" --> more engage probabilities) Add Configuration Toggle button to control the Lewd and Stamina Check on NPC's wen are pursuit. Add "Female Horse also Refuse" option to allow disable the refusal event for female horses and that way can make the female horses easier to mount than males. (Of course if all your horses have the same gender this is useless and should be Enabled to avoid issues) Detect the real actors dimensions, mass and strength allowing better Pursuit and Aggressor Rejected system. So now not longer need the Allowed Creatures options to prevent Chicken raping NPCs and the creature need to capture for real the NPC. Installation: * To Install the tweak first install the original SE version even if is for LE, then patch with my this tweak and run FNIS. For LE make sure of select the LE option on the installation. If you have any issue with the configuration you can load the included "Setting Profile 05" and start from there. ** This is a patch, still need the original SE mod to work. *** Made for the SE v04.03 but I usually keep the last Tweaked version for the previous original versions on the Download. **** Work over LE and SE without problem. Just follow the instructions to install it. 1.1. SexLab Aroused Creatures LE v04.0 Beta 10 (Tweak) include: Include all the changes and fixes from the SE v04 Beta 10 (this is one LE version of the original SE) Fixed few minors issues on original mod add compatibility with Creature x Creature animations; if activate: Creatures always prefer Creatures over NPC (need CC animations like Horny Creatures of Skyrim) add a pop to resist to the aggressor Creatures (try to resist low the stamina of the victim and the aggressor in proportion) add compatibility with SD+ (Crawling = Invite) add Check SexLab Skill Lewd Level off the NPC Victim in consensual Sex ( greatest Lewd "Sexual Perversion" --> more engage probabilities) add Configuration Toggle button to control the Lewd and Stamina Check on NPC's wen are pursuit. Installation: ** This is a patch, still need the original mod to work. *** Compatible with the SE v04 Beta 10 original. 2. SexLab Aroused v28b (Tweak) include: Include a function step to check for the Sexlab "Sexual Purity" for “Neutral/Virgins” on Unique Actors (Player and some NPC's). Keeping the Arousal of Neutral/Virgins Actors less that 36 before losing the said virginity. This is to prevent the Player and Unique NPC's from being the victim’s of automatic sexual interactions like dialogs or rape from other mods before the requirement is met. Include detection of each Actor Orgasm events beside the Orgasm Event trigged at the end of the scene. Update few SexLab deprecated functions. Installation: *** Also compatible with the SE versions ** This is a patch, still need the original mod to work. Sexlab Aroused Redux LE BakaFactory Edited Version or 3. Private Needs Discreet v1.20(Tweak) include: Fixed NPC behaviors (now do his needs on time) Fixed Undressing and Redressing (Compatible with SexLab) Added detect when others mods execute a relive animation on NPC and update de internal Needs variables Added Bathing in Skyrim Compatibility Added Dialog to persuade NPC Follower to relive his needs Added Debuff to player to compelling relive needs. Bloated Debuff wen pass %95 off PC Bowels capacity, reduce Speed Swollen Debuff wen pass %95 of PC Bladder capacity, reduce Magic and Stamina regeneration Installation: ***This is a major FIX for PND v1.9 not longer need the main file. (The NPC Effects can take some time to refresh once updated the the mod) ****Don't forget run FNIS once installed to register the Animations 4. SOS Pubic Hair for Females and Males Addon (LE Conversion Patch) include: The original Mod for SE use scripts to tint the 3D meshes with the internal Hair Color of the actors. Work for Player and NPC's too. Include some TRX Futa and HIMBO support. BodySlide originally for COCO body but is compatible with any other CBBE or UUNP female body (Recommended)(Need generate the meches from the include BodySlide to work) Installation: * This is now just a conversion patch or replacement so still need the original SE version of the Addons and BodySlide. ** Install the last original SE version of the Addons and the BodySlide's and install this replacements making sure of overwrite the SE version on the mod load order. **** Not compatible with most of the others meshes replacement because the meshes need Shade Type Property set on Default. But this Nexus Article explain how convert any Pubic Hair BodySlide to make it work with my mod. 5. Milk Mod Economy (Tweak) include: Modify the weight of the milk to more immersion (Strong Milk is more heavy and Week Milk is less heavy). The Lactacid recover some Sleep Points in RND when you are to tired. The Succubus not longer produce Cum's bottles (to prevent eat you on cum) already included on original mod. Change the HF recipes to more realistic one. Installation: ** This still need the original mod to work. *** The version date of my tweak is related to the previous original mod release (usually only work with the last original mod release previous my tweak release) 6. SLATE (Patch) include: Make SLATE compatible with Creatures Animations Added furniture's Tag's Added creature animation sets and Tags Correct the standards animation sets and Tags Added Tags compatible with the latest changes on "SexLab Utility Plus" Added Cleaning functions and "Registered Animation Only" option in the ActionLog file import section. Include option to show the progress of the current task even after save and load the game. (if the task take too long, is safe keep playing as usual) Speed up the process of re-apply the ActionLog thanks to alex77r4 Installation: * Possible conflict if Human Animation and Creature Animation share the same name (low possibility but possible) ** This need the original mod to work. (The original of BeamerMiasma is for LE and can't be used on SE without extract the BSA file so the link will send you to the SE conversion that work fine on LE and SE) 7. SexLab Adventures (Tweak) include: Added the "None" choice for the Rape "Strip Type" option to allow disable the pre strip Scene Enhanced the Proximity Rape collision system. Include Proximity Rape Struggle option with Actors Mass Straight calculation Include the Min Distance option for the Proximity Rape Struggle. Fixed few small issues on the original Mod. Installation: ** This need the original Mod to work 8. FNIS Sexy Move (Patch) include: Include compatibility with "Devious Devices" and "ZaZ Animation Pack" to prevent conflict with the Restrained Walk Idles Fix a small issues on the original Mod. Installation: ** This need the original Mod from Nexus to work 9. Conditional Expressions v1.27 - SexLab (Patch) include: Include compatibility with the SexLab expressions system. Fix few small issues on the original Mod. Installation: ** This need the original Mod from Nexus to work 10. SOS - Schlongs of Skyrim with PapyrusUtil & SexLab (Tweak) include: Based on the SOS - Schlongs of Skyrim PapyrusUtil version Beta of Erstam. Can be used on any Skyrim version even if the original mod isn't being updated. Include the SexLab Addon of Sly9er. Means that is recommended for Futa actors. Fix issue with the Player outfit not being updated after the Load Game event, if the PapyrusUtil functions are in charge. Fix few small issues on the original Mod. Installation: ** This need the original Mod to work *** In case of small penises issues, Reset the Addons with the option for that on the "Schlongs of Skyrim" MCM. Happens only after switch between the PapyrusUtil and the DLL native functions. 11. Sex Slaves or Mias Lair v7.1 (Tweak) include: Re-Include the ZaZ Animation Pack compatibility. Change the body slots of the Plugs and Piercings, for more compatibility with Devious Devices but is also good without the DDi. Include some creatures compatibility for when the player is transformed and still can talk. Tweak a bit the sex scenes for more compatibility with the new versions of SexLab. Tweak a bit the Ecstasy Spell so now actually make the caster, the owner of the slaves. Is the same vanilla system usen on the horses and the houses. I don't know if is useful for another slavery Mod but I hope it be; otherwise is harmless. Tweak the quest startup by the letter. The main quest can be started in more than one way since always but the Latter sended by the Jarl Revencrones is the most commonly used. Now for immersive reasons the latter will be sended only after you make friend of the Jarl Revencrones. So first you will need to meet her and make some vanilla quests for her. Fix few small issues on the original Mod. Installation: ** This need the original Mod to work *** This is just for the SE or AE version compatible with SexLab. 12. Misty Skye - Sexlab_Addon (Tweak) include: Based on the Shadowman2777 Mod on Nexus. Don't require the original version and is compatible with LE and SE. Update to the version 7.2 of "The Erotic Adventures of Misty Skye" require at least the version 7.0 Include the "UUNP - MistySkye" Slider Preset for BodySlide tweaked from the original preset used by the author of the Misty Skye Mod. Should be compatible with most of the new UUNP Bodies. Include the "COCO - MistySkye" Slider Preset adjusted for the COCO Body_B sliders that is the UUNP version of COCO. Should be compatible with most of the new 3BBB Bodies. Modify the Misty Training dialogue: Allowing it also for her sister "Summer Skye" Get rid of the Training window and its payment system, replacing it for a flat payment of 20 for a dance and 10 for just show you the boobs. The training part now comes with the sex scene that can come after that if you have at least 30 Arousal and the Skill Advanced is the equivalent to use the swords from 10 to 20 times depending of the scene and the skills. The skills Advanced can be One-Handed, Two-Handed or both skills. Move or copy the TitJob and Fondle from the Sex dialogue to the Training dialogue. Add some Player Arousal condition to the Sex request dialogues Add a SexLab Fondle scenes to the end of the first quest. When Misty ask you for a massage at the end of the quest now you really give her one. Adjust the dialogues for more immersion while the Flat Body Curse of the new quest be applied. Set the flat body as the default body instead of a equippable armor (At least until the end of the quest) Include a new "How's it going?" voiced dialogue to update my changes in case you already start the quest and still be cursed. Fix few small issues on the original Mod. Installation: * This doesn't need the original Shadowman2777 Mod to work but he did almost all the work so he deserve all the credit. ** This is for SE but should work fine on LE too. *** Require at least the version 7.0 of "The Erotic Adventures of Misty Skye" available on Nexus for LE and SE. Submitter OsmelMC Submitted 09/05/2019 Category Other Requires SexLabFramework and the original Mod for each of the tweaks Special Edition Compatible Yes
  3. Diary Of Mine for Paradise Halls [WIP] View File This mod is an extension to and heavily inspired from PAHE for Skyrim. It functions like its sister mod HSH by adding a new set of slaves with extra functionalities. If you enjoy DoM and use it regularly, remember to fill in the poll on my patreon and post any suggestion you might have there or in the support thread. https://www.patreon.com/posts/welcome-poll-69591050 Here is a short list of what this mod adds to Pahe: Diary of Mine adds personality traits for all unique NPCs and PAH faction actors. A dialogue line "Let's have a serious talk" is added to actors where the player can ask them about their personality and their feelings. Traits are based on the HEXACO personality model used in sevetal psychological studies. There are 6 personality traits linked to 6 feelings. For PAH slaves, feelings will change depending on emotions and training. Traits can also change but at a much slower pace. For other NPCs, traits and feelings are constant. In this case feelings correspond to their general feelings in life. I also added 6 physical and psychological facets acting as emotion filters, so an actor can be calm but physically extremely sensitive. See the personality system section below for more details. What to download? Version 4 is the stable version. It is available for Skyrim SE (including AE & VR) and LE. It is intended to avoid any mix-up between PAHE and DoM scripts! It is compatible with all recent PAHE versions (8+). Version 5 is a development version but it is rather stable. It is also available for LE as of 5.2.0. It is the recommended version if you want to give feedback. Installation: Here is a detailed installation procedure: Further notes about installation : If you have problem getting your slave to load, it might be time to use Resaver and purge unwanted mods, including older versions of DoM. Description: The mod will add one new topic for all unique NPCs "Let's have a serious chat" where you can ask them about their personality and their feelings. For PAHE slaves this same topic will give you more information. When asking a slave traits, the slave resistance and sensitivity to emotions and punishments will be quoted. As for the feelings they will be expressed in a very strong way and will vary depending on the slave training level. Other topics, only for DoM slaves, such as "Listen to me, slave." and "Come here, slave" are available with different options. Those options are for roleplaying purpose. They often make use of animations and offers new way to train the slave or boost the training process. See below for a complete description. DoM also adds potions and spells to help the process of training slaves. There are four bewitching potions and they are all craftable from the bewitching alchemy bench found in Drelas' cottage : Love potion, mind breaking potion, lust potion and lash potion. Drelas has been doing business with the occupants in Fort Greymoor. Someone from the fort is providing him with the base ingredients for the potions. Unfortunately the last shipment never arrived, and Drelas feels he might have been betrayed. He is very anxious and might attack on sight any unexpected visitor. See Installation below for a list of recommended mods. Quest: To discover the mod's use of potions, spells and family relationships, you can try the small quest to retrieve Olava's niece. Meet Olava in Whiterun and ask her about what troubles her, she should be on her bench around 10am. Hotkeys and wheel menus: NPC personality and configuration files: DoM has 3 types of json files located in "SKSE\Plugins\StorageUtilData\Diary Of Mine", NPCs personalities: Available traits to define in a json file are: personality, virginity and kinks. See Lydia's personality file for an example in: SKSE\Plugins\StorageUtilData\Diary Of Mine\000A2C8E.json you can edit your favorite NPCs and set their traits following the same naming <BASEID>.xml and model. If there is no file for an NPC, the traits will be generated randomly. Clones get the same personality from the json file, or get a different generated personality if no file is found. Use the "restore persona" spell to force DoM to read the json file for an actor. The file SaveFactions.json list all the factions to be ignored when cleaning and cloning captives. Add your favorite mod factions to the list to make sure they are not lost when capturing new slaves. Removing the file will force DoM to reprocess a new one with the default PAH and DoM factions. DoM also saves the MCM settings in Settings.json you might edit this file by hand or just create it with the export settings widget in the MCM main tab (see next section). Options and MCM menu: The DoM MCM menu has 10 tabs Main tab is: Pressing "ESC" for a hotkey will clear the value. Wheel menu tab: (Also see the "Hotkeys and wheel menus" section above) Hotkeys tab: See the "Hotkeys and wheel menus" section above Animations tab: Sex and gender tab: Cloning and cleaning tab: Notifications tab: Various toggles to turn on or off specific notifications. Debug tab: For experts only. Slaver roster tab: Lists all slavers on the left panel. Right panel shows actor status, training stats and allows to summon actor to player, reset actor, redisplay SlaveTats or delete actor. Slaves 1-43: Lists first 43 slaves on the left panel. Right panel shows actor status, training stats and allows to set actor name, title, gender (DoM and Sexlab gender) or summon actor to player, reset actor, redisplay SlaveTats or delete actor. Slaves 44-86: Same as above for slaves 44 to 86. Slaves 87-128: Same as above for slaves 87 to 128. Note for developers (keywords): Dialogues for NPC: Dialogue branch "Let's have a serious chat": Dialogues for DoM slaves: Dialogue branch "Let's have a serious chat": Information. To get slave status and personality. Dialogue branch "Listen to me, slave": Psychological abuse. For giving orders to slave as well as praise, scold, promise, threaten, insults, flatter, ... Sub-dialogue branch "About your duties as a slave": Dialogue branch "Come here slave!": Physical abuse. To force a slave into an action: punishment, body inspection, masturbate, slave display, bow and pay attention. Dialogue branch "Honour your mistress/master, slave": Sexual abuse. To have sexual intercourse with slave. Dialogue branch "I get to decide what you wear and carry": Opens slave's inventory. Slave will wear new equipment once inventory is closed. Dialogue branch "Undress now!": Sexual + Psychological abuse. To manage slave equipment type. Dialogue branch "I am going to make sure you stay here": Sexual + Physical abuse. To make slave pose in bondage. Dialogue branch "Entertain me slave": Physical + Psychological abuse. To make slave pose. Most poses are choosen depending on personality and training. Conditional dialogues for DoM slaves: Those dialogues only appear if the slave fulfill certain requirements: Dialogues for DoM slavers: Dialogue branch "Let's talk about the slaves.": Dialogue branch "I need you to do something for me.": Dialogue branch "I need you to carry a few things.": Access the slaver inventory. Dialogue branch "I don't need your services anymore.": Slaver will be dismissed. Some will hang around the place, while others will go back to their normal life. Potions, spells and weapons for the apprentice slave master: Feelings and training: Personality traits: Personality traits evolution: Moods: Emotions: Race and class bonus to personality traits and number of kinks: Kinks: Training tips: Stripping and equipment policy: Changelogs: AYGAS, HSH and OStim integration: Disclaimer: I condemn physical and psychological violence of any form. Any under-aged actor is strictly forbidden from this mod. This mod is intended as entertainment only, remember this is only fantasy and have fun in Skyrim! Status: yellow = started, red = planned Known bugs and FAQ: suggestions welcome Requirements: Acknowledgements: Thanks to all the teams who made this mod possible, with a special thanks to the authors of SKSE, UIExtensions, JContainers, PO3 Papyrus Extender, SkyUI, FNIS, Zaz and Sexlab! Thanks to @CliftonJD for all the help with coding, debugging and for allowing me to repack pieces of PAHE code. Thanks to @DocClox for help with Slaver Spellbook and debugging. Thanks to @Musje for the immensely valuable help with patching HSH and AYGAS code. Tears textures and the essential message widgets are courtesy of @gooser from Apropos2 mod. @tznvlw took care of the translation of the MCM menu. @FriedTmprovided the code snippets for cbbe/3ba/himbo cloning. Fomod installer version provided by @Tiress. Finally thanks to all the playtesters from LL for their support, reporting bugs and for their never ending suggestions. Animations, meshes, textures, voices courtesy of Leito, BaboInteractive dialogue, MiasLair/SexSlaves, xVAsynth, Sexlab and ZaZAnimationPack. Alluring Potion Bottles v3 by jbvw http://www.nexusmods.com/oblivion/mods/33531/? Celtick Alchemy lab from Autan Waspeez https://www.nexusmods.com/skyrim/mods/54109 Thanks to Team TAL for their BDO & Overhit armor sets used in a few screenshots. Other armors by COCO and Ninirim. The maid outfit is Backsteppo French Maid outfit. The harness is Venus Cage by Ninirim. Characters in screenshots are from Botox for Skyrim and personal work. All original assets and code contained in this mod are for personal use, are property of the creator and should not be distributed or reused without the author consent, in addition to the CC BY-NC-ND license. For all material included in this mod other than my own, please refer to the creators pages for license or CC BY-NC-ND otherwise. Submitter TrollAutokill Submitted 03/25/2021 Category Adult Mods Requires PAHE Sexlab Zaz SlaveTats Regular Edition Compatible Yes
  4. Bimbos Of Skyrim LE/SE View File +++++++++++++++++++++++++++++++++++++++++++++++++++ BIMBOS OF SKYRIM This mod adds two main things: >A few (currently 15) female NPCs around Skyrim bimbofied in various ways. A few offer minor quests, some have longer quests for you, and all can be approached for sex. >A bimbofication curse that can transform you, your followers, or any female NPC into giggling ditzy blondes if they fall foul of it. >A follower. She's "romanceable", a spellcaster, and has tons and tons of dialogue! And a few smaller things as well, such as NPC hypnosis, slutty clothes and jewellery, some fun quest rewards... +++++++++++++++++++++++++++++++++++++++++++++++++++ TAVERN BIMBOS: Skyrim’s a dangerous place for a woman. Even if you can avoid the rapist slavers or horny creatures, there’s all kind of magic around that could mess with your head, leaving you a broken, sex-addicted, slut. It’s not surprising that there might be victims of that kind of magic around… In various cities around Skyrim, you’ll find some women who are... not quite normal. Each of them has a unique story as to what happened to them. Some of them offer quests where you can to help or learn about them, and some of them are just sluts. These bimbos can currently be found in the following cities: Riften, Dawnstar, Windhelm, Winterhold, Whiterun, Solitude, Falkreath, Morthal, Rorikstead, Markarth and Riverwood, though some of them won't appear until you trigger other events. For specific spoilers about each character, check the following dropdown of their locations and triggers: The goal for these NPCs was to add stuff that felt organic- like they could be a default part of Skyrim (if Skyrim had quests about bimbofication and mind broken sluts). They should feel like they integrate right into Skyrim like they belong- assuming your Skyrim is a sex-filled porn world like mine is. QUESTS: There are five longer quests in the mod, alongside the smaller ones listed above. In order from longest to shortest, they are: Childish Games: Morella Gray-Mane and Lyli-Battle-Born in Whiterun have been rivals their whole lives. Talk to Morella to help her win once and for all. After each step, wait for her letters! Siding with Morella through this whole questline will unlock her as a follower. Once she's a follower, Morella fights as a Destruction mage, and has a basic romance system- give her gifts and hugs to make her happy, make her happy to ask her for sex. She has lots of dialogue, too! If you abandon this quest early, Allessandra will instead appear at the ruined hut near the Western Watchtower. Rescue her from there to make her move in to Riverwood. Lyvelia's Dirty Work: Lyvelia Tarlin, a mage at the College of Winterhold, would like you to retrieve a package for her. What could possibly go wrong? Acolyte of Dibella: Erina is an acolyte priestess at the Temple of the Divines in Solitude. She's also the target of a nasty curse. Help her out! Or just enjoy her misery... The Whore of Rorikstead: Once you've joined the Dawnguard or Harkon's court, one of your superiors will tell you about a vampire spotted in Rorikstead that needs to be dealt with. Depending on who you're allied with, "dealt with" may have different meanings... A Fair Little Favour: Jarl Elisif the Fair needs some help with an embarrassing little favour. Once you've proven your fashion sense and trustworthiness to her (by modelling Radiant Raiment clothes to her and completing "Elisif's Tribute"), she'll ask you for help with it. It sure would be a shame if you accidentally revealed it to the whole of Solitude... THE BIMBOFICATION CURSE: There's any number of things in Skyrim that can mess with a poor adventurers head. Rough sex, cursed sluts, horny rapist Dremora, drinking spiked potions, dressing like a slut, all of these will add to your (or any NPCs'!) bimbo corruption stat. When it reaches 100, the lewdness and debauchery seeps into your soul, starting the bimbo curse. Once this happens, it's too late. A cursed player or NPC will be slowly transformed into a bimbo slut, with one change manifesting every 24 hours (configurable in the MCM). Once fully bimbofied, she will: As well as these, the player will experience some even stronger effects: Corruption will still accumulate if the curse is disabled, so if you slut around too much, you might end up cursed the moment you turn it on. With a male PC, you're immune to the curse, but- what if you suddenly weren't a man any more... (use other mods like YPS or Hormones for that, there isn't any sex-change stuff in here). Although a man will never have any negative effects, if he accumulates enough corruption, he will spread it to every woman he has sex with like a bimbo does. By the way, you might have noticed (if you looked at the mod images) a certain... size to the NPCs. That’s not my body preset- most of the bimbos have inhumanly perverse bodies to really complement their slutified brains. This is done using NiOverride and should work alongside any other body modifying mods you use- I haven’t come across any issues yet. But they might look be a bit weird looking if your bodyslide preset is really big by default. If so, there's a patch in the downloads to remove the static morphs on the tavern bimbos. It'll be a bit unimmersive to have, for example, Roni giggling about having big boobs when she doesn't, but that's your call. Anaita at the Bannered Mare in Whiterun is a good starting point for this. On an unrelated point, the note she gives you for her quest gives you a health regen buff for a few hours every time you read it, because reading it feels so good! Isn't that nice? You should definitely make sure to read that note every day. I'm sure nothing bad could happen... An active spell effect will tell you corrupted you are. You can reduce your bimbo corruption by talking to court mages, alchemists, priests, or Vigilants of Stendarr, but there will always be a price involved... After you choose to pay it, you can ask to give the cure to an NPC instead to reduce their corruption. Even if a follower has submitted to the bimbo curse, they will still fully function as a follower. Just be ready to hear her daydreaming about fucking the bandits currently trying to kill you. If you want to force the curse onto an NPC, having the book "Journey of a Bimbo Babe" will open a debug dialogue option with any female NPC, where you can tell her to read it. Doing this will immediately max out her bimbo corruption, so that the next check will start the curse on her. This book can be obtained by asking Urag at the College of Winterhold for it, or just using the console. The book also opens a dialogue option to block the follower from being cursed (though doing that is Lame), unblock it from her, or check her current corruption level. If you want to force the curse on yourself, there's a button in the MCM. The curse can be also disabled completely for either the player or NPCs in the MCM if you choose. Just about everything is configurable in the MCM, from the size of the curse's body morphs to what adds corruption. Just be sensible- don't go changing things mid-bimbofication unless you want some weird shit to happen. If you're big into your RP, you can set the curse to only advance stage when you sleep. Note that the player bimbo curse progresses one hour at a time. If you wait for 24 hours or fast travel 5 hours away, it will still only count 1 hour. If you wanted to, for example, wait past a whole level of the curse, you'd need to wait for 1 hour, 24 times. As of 1.7, this is not the case for the NPC curse any more! FIGHTING OFF THE BIMBO CURSE: Visit any priest, court mage, Vigilant of Stendarr, or alchemist to purchase a corruption-reducing cure for you or any NPC. But you'll need to supply some items, and the better quality they are, the better a cure you'll get. Use bad enough items, and your cure might even backfire... CURING THE BIMBO CURSE: You can't. But you can suppress it! Once anyone in your game is bimbofied, rumors will lead you to the researcher Holdan in this house behind Windhelm (or you can just go there, you don't need to wait). He can teach you to make a potion that will turn you back into yourself- but only for a few hours! He also sells a few every now and then. You'd better keep a good stock of them, or you can say goodbye to being able to think! This duration can be set in the MCM, but is scaled against your corruption score (down to half, up to triple). If you want to keep your curse cured for longer, lower that corruption. Oh, also, the potions aren't strong enough to keep you un-bimbo'd if you act like a bimbo. Any sex will immediately cancel your cure. These Bimbo Tonics can also be given to an NPC bimbo using the Hey, you little bimbo... dialogue option to suppress their curse for a few hours too (no scaling here- it'll be the exact duration set in the MCM). If you give them additional ones in their inventory, they'll automatically drink them when their current one ends and stay cured. NPC Hypnosis: Skulking around the back alleys of Riften, a man has developed a potion that will allow you to hypnotise any NPC you talk to. By asking them to smell it (“Does this perfume smell a bit strong to you?”) you’ll hypnotise them, adding a Trigger to their dialogue options that can be selected at any time. This leads to a dialogue menu where you can instruct them to do a whole list of things: Hypnotising someone uses up the potion. More can be bought from the man in Riften, but they’re not cheap. You’ll also need to complete a basic quest for him before he’ll sell to you. As well as controlling them, this offers a more immersive way of running debug functions (e.g., locking arousal). But since this works on any (non-child) NPC, you’re liable to break things if you go too crazy with it. Hypnotise Lydia and make her masturbate in public, fine. Hypnotise Ulfric Stormcloak and make him marry you, don’t blame me for anything that breaks. YPS IMMERSIVE FASHION INTEGRATION: If you have YPS Immersive Fashion installed, the Player Bimbo quest will pick it up and use it's events instead of this mod's. I HIGHLY recommend this! By the end of the curse, you'll have so much YPS Fashion on you'll get the Prettiest Woman in Skyrim YPS buff. YPS also has some integration with BoS. Using makeup or being fashion addicted in YPS has a chance to add bimbo corruption, and I hear there's more being planned... If you use YPS hair, make sure you have a default hairstyle set for length 15 ("classic"), as that's the length this mod grows your hair to (by default, adjustable in the MCM). Your hair won't be locked, so you can still pick your style, but if you ever cut it too short it will grow right back to classic length. You can adjust your YPS hair and makeup colour using the Makeover! power. You can also use it to choose this mod's bimbo wigs instead, if you'd prefer (for some reason). If you don't want to deal with YPS at all, you can turn YPS integration off in the MCM. When an NPC is bimbofied, she will replace her hair with a suitably long one from YPS's lists, if you enable this. If you don't one of this mod's included hairsyles will be used instead. Some things will only work properly with version 6.4 or newer of YPS, so get that update! (In older versions (of both YPS and BoS), piercings don't track between the two mods, and that sucks). SKYRIM SPECIAL EDITION: For SE/AE, install the SE patch, overwriting the original mod. This patch fixes the textures and meshes. If you're in SE and using a 3BA body, the SE patch also includes bodyslides for 3BA (thanks, @Efgad and @audhol!) If you like 3BA and you want to be really specific with your morphs, @CheddarTrauma has made custom morph files with all 3BA nodes in them, here. BOTOX: If you want the Botox faces, grab EITHER the LE or SE version, to match your game version. CUSTOMISING THE MOD: Bimbos of Skyrim uses .JSON files to make complex customisation easy. By simply editing text files, you can edit: -The thoughts that appear when you're a bimbo -The story messages that play during bimbofication -The names that bimbo NPCs are given (and add custom names for your modded followers) -The nodes edited by the bimbo body morphs (you can add new sliders here, unlike the ingame MCM where you can only adjust values) Just follow the existing formats to make your changes, and run your edited JSON through a checker like JSONLint to check for syntax errors. The JSONs are stored in \Data\SKSE\plugins\BimbosOfSkyrim. FACES, CLOTHES AND OTHER TECHNICAL NOTES: This mod adds some clothing items. By default, these are CBBE Bodyslide! But the SE patch includes 3BA bodyslides and a patch for BHUNP was made by @jah15 here updated by @M2Dakhere! @Shadowsonic18 has also adjusted the Slavetats for UNP/BHUNP and 3BA in this comment here. All the clothes are Bodyslide! Remember to build them in Bodyslide before using them! If you really want the outfits gone, you can download the NoOutfits patch. This replaces them all with your setup's Tavern Clothes and boots, and will probably cause more trouble than it'll fix, really. The screenshots here were taken with the Botox female face replacer, because I use it and like it. If you want your NPCs to look like they do in the screenshots, download the Botox patch and overwrite the base mod with it. If you don't, they should just take any normal replacers you have. If you want to Botox this mod's NPCs but not the rest of Skyrim, follow @belegost's comment HERE. If you use Dragonborn Voice Over, @GrimReaperCalls made a voice pack here! It's only for 1.7.2, so a few small lines will be missing. It seems like there's another version in the works for the Karat voice here, but at the time of writing this the version including this mod isn't out yet, so, you know- no promises. If you want to customise the bimbo outfits, it's easy to do with either XEdit or Creation Kit. Just follow this comment. If you want to customise the bimbo thoughts and 'dream' story popups, you can easily do so in the .json files. A few more things to take note of: >The mod should be compatible with basically everything EXCEPT any mod that heavily alters the Cliffside Retreat, Ruined Hut near the Western Watchtower, or Cell {34,10} out behind Windhelm. They will block Acolyte of Dibella, Childish Games, or access to the Bimbo Tonic, respectively! Apart from that, pretty much the only thing the mod interacts with outside itself is plonking the NPCs down in the world. >There is also a tiny navmesh edit in the House of Clan Battle-Born! This shouldn't cause any problems, really though. >Yes, the ESP has an assbackwards nonsense name and all mod IDs are prefixed with CC_ even though that has nothing to do with the name of the mod. I know, it was stupid but now I can't fix it without redoing everything and breaking compatibility. >If you use the Crash Fixes mod, you need to set alignHeapAllocate to 1! Otherwise, morphs might cause crashing. >Slavetats locks your menus when applying to actors. If you have an NPC bimbofying somewhere, you might get locked randomly while her Slavetats apply. This tweak fixes this so that you can access your menu- but it's experimental and there's reports of it causing it's own problems, so use at your own risk. >This mod was written with a female character in mind but will mostly work for a male one. There may be some minor funk during Lyvelia's quest and sometimes you’ll get referred to as a woman but, hey, maybe you’re into that. However, male PCs can't experience the full bimbo curse- they will become passive spreaders of the curse instead of transforming. The full thing just doesn't work well on guys. Everything else will be fine though. >This is the first proper mod I’ve put together. It should be fairly robust but I wouldn’t go around actively trying to break it, because you probably will if you do. OTHER MOD INTEGRATION: Bimbos of Skyrim comes with soft integration for some other mods too! These include: -Love Sickness: Being Lovesick will make you gain more corruption, and bimbos will get Lovesick faster! -SexLab Inflation Framework: Thanks to Okshi91, the mod comes will full SLIF support. -More to come in future updates. Some other mods also integrate with Bimbos of Skyrim! These (to my knowledge) are: -YPS Immersive Fashion: All that pink makeup's gotta make you feel like a bit of a bimbo! YPS has a setting to make makeup usage add bimbo corruption. -Immersive Lap Sitting Arousal: Sitting in random people's laps and grinding on them until they cum? You deserve all the corruption you'll get. -Being a Cow: Cow mutations cause bimbo corruption. -Collectible Waifu Cards: Adds collectible anime girl Trading Cards to collect all over Skyrim. Be careful if you find the rare Tavern Bimbo card- it's very corrupting... There are also a variety of patches and tweaks made by other modders as well: -Immersive Jewels Tweak: Tweaks jewel usage in the mod to better support Immersive Jewels. -MellowDrama's Tweaks: Remove Dragon Bone requirements, or swap out some clothes and textures for different ones. GREAT OTHER MODS TO USE: These mods go great with BoS! Use them alongside it for a better experience: -YPS Immersive Fashion : Of course! Lots of integration here! I'd say it's a must have! -Sexlab Hormones: The OG bimbo mod, and a great source of bimbo corruption! Works great alongside BoS as long you disable one of the two mods' PC bimbo curses! Seriously, some weird shit happens if you get double-bimbo'd, don't let it happen. -Love Sickness: This plays into the "fuck yourself dumb" bimbo trope perfectly! FOR MODDERS: KNOWN ISSUES: ______________________________________________________________________________________________________________________________ REQUIREMENTS: Hard: (necessary for the mod to run, but if you don’t have these what are you doing here anyway?) -Sexlab Framework: https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/ -Sexlab Aroused (basically any; R, X whatever): https://www.loverslab.com/topic/130406-sexlab-aroused-extended/ -ZAZ: version 8, or newer: https://www.loverslab.com/files/file/4688-zaz-animation-pack-v-80-2017-11-15/ -Fuz Ro Doh: https://www.nexusmods.com/skyrim/mods/14884 -And any requirements that they have. Recommended: (you don’t 100% need these but things will suck without them) -A proper skeleton that supports body sliders: I use https://www.loverslab.com/topic/25971-xp32-maximum-skeleton-special-extended-xpmsse/ -Racemenu (for body changing): https://www.nexusmods.com/skyrim/mods/29624 -Slavetats (for bimbofication makeup): https://www.loverslab.com/files/file/619-slavetats/ -YPS Immersive Fashion (for a way better Player Bimbofication Curse: https://www.loverslab.com/files/file/2583-immersive-hair-growth-and-styling-yps-devious-immersive-fashion-2020-05-09/ -Botox. Required only if you're using the Botox Patch: https://www.nexusmods.com/skyrim/mods/89635 Technically, only the textures. You could remove the ESP and headMorphs to stop Botox affecting the rest of your game (see here.) Don’t like it? Don't use the patch. -And any requirements that they have If you're on SE/AE, these mods all have SE/AE versions out there. Go get them yourself, I'm not your dad, don't make me do it for you. ACKNOWLEDGMENTS: -@DeepBlueFrog for the inspiration with Sexlab Hormones! I wouldn't have ever made this if I hadn't started with his awesome stuff. -@LoneViper for the brilliant bimbo jewellery. -@Okshi91 for some very damn significant code edits, contributions, and fixes. Seriously, like, a lot of contributions. A lot. -@AphroditesEye for writing a massive chunk of dialogue for the Morella Grey-Mane follower, and doing some real rapid testing during the 1.7.2 debacle. -@audhol for making some custom clothes for the mod! The Alicia set is his work, a lot of the conversions of other gear was him, and he also redid my file structure so I didn't have to. -@botticelli for some significant fixes done to my backend code,for fixing the repeating bimbo quest before I even knew it was broken, and just continually dropping into the thread with fixes and advice. -@emily1673 for adding functionality to YPS so I could integrate with it better, literally just because I asked her to. -@terrorofmorrowind for making some custom Slavetats, and the bodyGen file for SE. - @CheddarTrauma for some enhancements to the MCM. -@Efgad and @jah15 for the conversions to other body types. -Anyone and everyone who has shouted me a coffee on my Ko-Fi tip jar! I don't do this for money, but a coffee's a coffee! -Anyone else who has helped, advised, or given any feedback at all in the mod's forum thread. -Animations used are Gunslicer's GSPoses, used under general permission. -KS Hairdos is used under its general permission for the bimbo wigs. -The actual headpart hairs taken from HG Hairdos 2, and used under general permission. -The Sultry Dress is used from Tiwa44 Minidresses under general permission -The Pink Miniskirt is used from NH Miniskirts under it's asset use permissions -The Dildo was made by Billyy, and was used with permission -The Tied Cloth Bra, Black Frilled Microskirt, Stockings, and Leather Harness Bra are from MSC- Kinky Stuff ,used under general permission, and converted by Audhol. -The White Bra, Panties and Heels are used from R18PN02 lingerie, converted to Skyrim here and used under general permission -The Mesh Dress was modified from one of Sorceress99's old conversions (here) of this dress, then reworked by Audhol. Sorceress hasn't been online for over 3 years, the original author hasn't for over 6, so I've used the .nif with the provision that if either ever come back, I will either immediately obtain permission or remove their files from this mod. -Eyeliner texture for the bimbo curse Slavetat used from YevMods Makeup Pack -Spilled breast milk texture adapted from this mod. -Giggling sounds sourced from Various Places Around the Internet. I can't even remember all of them. -High heels pulled from DoubleZero’s Formal Affair outfit and used under general permission -CPU for the Papyrus for Skyrim Guide (dead link, he's gone) -Everyone who's given feedback and ideas and found bugs in the mod's forum thread. I have a Ko-Fi tip jar! If you want, you can use it to toss me a few coins! ______________________________________________________________________________________________________________________________ Looks like Loverslab breaks if your changelog is too long, so I've moved all previous patchnotes here. Each major version, I'll move the previous version's patch notes over to there. Submitter jib_buttkiss Submitted 11/07/2022 Category Sexual Content Requires SexLab Framework, SexLab Aroused, ZAZ Animation Pack, Fuz Ro Doh Special Edition Compatible Yes
  5. View File Pregnancy and menstrual cycle mod that will give a complete new and better feeling to Skyrim. Just give it a try Version 2.8 SE Fix 1 Thanks to Zerantha for helping converting the files! BeeingFemale is a menstrual cycle simulation mod that allows female character to have a menstrual cycle and even to become pregnant. It's a very complex mod based on reality with a lot of realistic features like simulating the LH and FSH Hormones, sperm life-time, egg and sperm traveling duration, and way more. It's a high advanced mod with many features that won't touch other mods except you want it. It's compatible with most other mods. The born children will have an own leveling system, too as well as there own skill and perk tree. They can follow you, doing some favours and more. If you are a woman in Skyrim, after having sex you can become pregnant - depending on your hormones and your menstrual cycle phase. After some many days you can born a little cute girl or a strong cute boy. For sure NPCs are supported, too! So even when you are a Men in Skyrim, you can have a lot of fun with this mod and you will have your own child that will give support. BeeingFemale is based on reality. It was a lot to read about the menstrual cycle, birth, hormones and stuff. Install: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 1) Install the requirements - SKSE SE - SkyUI - PapyrusUtil SE 2) Install BeeingFemale (optional) 3) Install XPMSE32 4) Install a body with Belly Node (for example UNP with TBBP option, or CBBE with HDT option) 5) Install armor mods (for example CBBE Armors with HDT Option, most of them got the "NPC Belly node") How does it Work / FAQ: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- As I said, BeeingFemale is based on reality. So it works like it does in reality. It's a bit complicated to explain how everything works - only having sex won't impregnate a woman. That's why i wrote 3 Books you can find in your inventory after starting the game. Q: The Menu is black A: scroll a few lines back. below the Installation guide I've wrote an "important" note Q: How does it work? A: There are 3 Books in your inventory. It is way to complex to explain everything in a FAQ. But it works like it does in reality - an egg is traveling thought the female body, a sperm can concive it and the woman will be pregnant. Q: What are those AddOns? A: AddOns are specific mods that include content to BeeingFemale. They can specificate races (changing the duration of a phase, the pain level, the kid of child that will born, and even more, adding more PMS Effects, menstrual effects, ....) Q: Where can I find a pregnancy Body / Skeleton / Clothes - and what should i use? A: On Lovers Lab! Depending on you body you are using, the textures, the skeleton, the physics there are diferent mods you need. But the good answer is, you can find all of them on Lovers Lab, just use the search function. The first set up of those mods can be a bit anoying but when it works it looks great Q: I've got a problem with the Body / Skeleton / Clothes A: I'm sorry to say that, but this is the wrong thread for that. The creater of the body / skeleton / clothes can help you way better with you problem. Q: My character is spinning when she gives birth A: Isn't it funny? I'm sorry i'm not an animator. Those were the best looking animations for birth i could find. If someone could create new realistic bith animations it would be great Q: Is Female / Female suported? A: Yes, if you have SexLab installed. Even when this is not realistic at all, i made it possible. Just enable the Female sperm effect in the SexLab MCM Settings. Q: Are creatures suported? A: Yes, if you have SexLab installed. Just enable it in the Beeing Female MCM Settings. Q: I had sex with a female guard / thief / ... but she won't become pregnant - why? A: Those are non-unique characters. There would be to many problems to make them work correctly. Non-unique characters may change there sex. Sometimes they are female, sometimes male, ... sometimes they are Nord, sometimes argonian.... and when they will respawn after killing them, they may change again. If i would store them it would slow down everything and create massive stored data. Male non-unique can still impregnate female unique. Q: Is the Sourcecode included? A: Yes! Except the widgets everything is included (A typo happend, the Source files are located in a folder that is named "Scource" - Just copy and past all files into your Source folder and you can edit them.) Q: Will the childs grow to an adult? A: No. This got many reasons. The most imporant is that children won't grow to an adult in just 10 days. Another thing is that this would be realy dificult to make, because of the AddOn System, and stuff. Q: I'm suffering on an infection - will my character die now? A: Cure it - just buy a cure potion! otherwise you will die. Q: Why the min duration of a phase is 2 Days? A: This was the easiest way to fix problems with the calculation and the AddOns. Q: Why are children / elder forbidden / blocked? A: Elder won't have a menstrual cycle anymore... same to children. Q: Are there crafts i can create? A: Yes. There are many crafts you can create. Contraception Fluid so you can't become pregnant, Anti Sperm Fluid (aka: Wash out sperm fluid) to wash out the sperm that is already inside you, sanitary napkins to fetch the menstrual blood. Q: The Conecption Widget says i've got 6% chance to conceive and i'm ovulating - what does this actualy meen? A: Such low conception chances are like 0% + tollerance. I don't think your character will become pregnant. Seems the egg won't nist in the utherus or there was no egg when ovulating or something else happend. Wait for the next cycle maybe next time it will work. Q: I've got a negative 'State Time' and it's falling even more - what can i do? A: This is a bug i couldn't figure out right now. It happens when the BeeingFemale Timer is resumend after a pause (disabled via MCM Menu or Estrus Chaurus Pregnancy). The only way to fix it is a reset the Player Stats using the MCM Menu. I'm still working on this bug. Q: Are you a doctor or a midwife or something like that? A: Ähm no, not really, i'm software developer who liked Trixy's "Procreation" and continued his work. I've asked some many female friends, reading forums, reading wikiedia with the result - really really to much informations!!! Now i know a lot about FSH Hormones, LH Hormones, even how often and how much menstruation blood drips out.... uuuuhrs.... But i think it was worth it. Q: Do you spend hours for just feeding your own fetish? A: No. First of all, i spend less time. Sorry for that but i'm busy with my real life as I already said. I love developing and it's better then base jumping when releasing a mod or a bug fix. I don't even play skyrim anymore. Maybe sometimes when I have nothing else to do but most of the playing is just for testing bug fixes in BeeingFemale. Q: Is it possible to keep the widgets visible? A: Yes, keep the hotkey pressed for 1.2 sec or longer. Press the key again to hide them again Q: Are there any console commands? A: Yes, there are a few. The most important is "bf:code" (without the quotes) this will display an error code that I need, for fixing some bugs. But I will ask for them, you don't need to send me the code for each request. There are a few more for healing the baby, adding contraception, give contraception bottles to the selected NPC, impregnation, sperm adding, and so on..... Maybe you will find them out sometimes Items and Crafts: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- There are a few items you can craft. Using the cooker (you can find in a kitchen or a camp fire) you can create the Contraception Fluid and the Wash Out Sperm fluid. The Contraception fluid will raise the chance of contraception depending. But don't use them all at once! You must wait around 3 - 4 days till you can use the next contraception - otherwise it won't have the full effect. There is a How To note in your inventory, please read it first! Using the Wash Out sperm fluid you can wash out the sperm that is already in you so it won't impregnate you anymore. But beware - sperm that is to long (by default 6 game hours - can be changed in the MCM Menu) is in you, already reached the utherus and can't be washed out anymore. Then there are the sanitary napkins. You can craft them in the forge -> Leather. They will fetch the menstrual blood so you won't have any bloody legs anymore. Requirements: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - PapyrusUtil (or SexLab) - SKSE SE 2.0.7 - SkyUI 5 SE Optional: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - FNIS - RaceMenu - A SexLab compatible sex mod so you can have sex - Body with pregnant belly support - Skeleton with pregnant belly support Not compatible with: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - Most other pregnancy mods - There is a little bug with Skyrim Romance - will be fixed soon Change Log -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 2.8 SE - Update BeeingFemale to BeeingFemale64 Translations and AddOn Links -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - comming soon Guids -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- There are 4 guids planed (2 guides released, 2 guides will follow soon) - BeeingFemale Developer Guide - This guide is about creating AddOns for BeeingFemale. Race AddOn, CME AddOn and Misc AddOn. - BeeingFemale Perk Guide - Create your own perks for your children! - BeeingFemale Make your mod compatible without requirement - All you need is SKSE. There are a bunch of "ModEvents" beeing female supports. - BeeingFemale Translation Guide - (must be redone) This guide explain how to create translations for the MCM Menu and the game content. - BeeingFemale Script Guide - In this Guide i will explain how to create simple and advanced scripts for BeeingFemale... how to impregnate any woman using scripts only and what options there are. - BeeingFemale Modder Guide - This guide descripts how to make mods based on BeeingFemale. For example you talk to an NPC who needs help, rescue her pregnant wife. For Developer -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Beeing Female is made for player and developer! There are many diferent ways to make developer happy - For example the AddOn Manager. It's easy to create new AddOns like menstrual syndromes, PMS effects, and stuff. It's also possible to create race specific settings or gain access to the BeeingFemale Events. Another way to make developer happy is the FWController Class. You can gain access to all NPCs even when they are not loaded or never were loaded. You can impregnate a NPC with just one command, damage / heal the unborn baby, reading and writing the stats and way more. There are also functions included to gain access to BeeingFemale without including it to your mod, using the SendModEvent Command. Here is a short list for SendModEvent examples: FemaleActor.SendModEvent("BeeingFemale", "AddContraception", 100) ; This adds contraception to the woman FemaleActor.SendModEvent("BeeingFemale", "AddSperm", MaleActor.GetFormID()) ; This will add sperm to the woman FemaleActor.SendModEvent("BeeingFemale", "WashOutSperm", 100) ; This will wash out 100% sperm FemaleActor.SendModEvent("BeeingFemale", "ChangeState", 3) ; This will change the state to 'Menstruation' FemaleActor.SendModEvent("BeeingFemale", "InfoBox", 100) ; This will open the info window with all informations FemaleActor.SendModEvent("BeeingFemale", "DamageBaby", 30) ; This will make 30 damage to the baby FemaleActor.SendModEvent("BeeingFemale", "HealBaby", 60) ; This will heal the baby with 60 Health points FemaleActor.SendModEvent("BeeingFemale", "CanBecomePregnant", 1) ; This will make the FemaleActor able to become pregnant in this cycle (0 for disable) FemaleActor.SendModEvent("BeeingFemale", "CanBecomePMS", 1) ; This will make the FemaleActor able to become pms in this cycle (0 for disable) MaleActor.SendModEvent("AddSperm","", FemaleActor.GetFormID()) ; this is basicly the same as above, except that his is called from the male actor More informations can be found in the Guids i've uploaded Console Commands -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Most of the console commands may have a selected NPC. If no NPC is selected, it will take effect at the player. after the command itself there may follow arguments, written in angle brackets. Some of them are only numeric Arguments written in square bracket [<...>] are optional and can be set, or not. Some commands may take a few second! This meen, it will display the error message, that the command could not be found, untill the command is was done successfully. Just wait a few seconds Special Thanks -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Trixy - for Procreation Muon Shan - for your active help Huili - for your rus. translation Aravis7 - for your france translation and your help with the baby mesh xiaomiza - for your chinese translation jbezorg - for help with the baby mesh Slorm - for sharing his bug fixed FWSystem Leito - For the birth animation Corum - For the PMS "Depressive" fix Lactina - For the Baby-Armor-Mesh Vader666 - For converting the Baby-Armor-Mesh Vioxsis - For converting the Baby-Armor-Mesh Bane Master - For his BeeingFemale Patch Chosen Clue - For his BeeingFemale Patch qotsafan - For his BeeingFemale Patch zarantha - Thanks for updating to Skyrim SE Lovers Lab Community for the realy great support, help, bug fixing, and way way more! Everyone who made a donation! This is realy realy great! Thanks! Visit the BeeingFemale Blog, too! Here some background informations can be found. Submitter milzschnitte Submitted 04/14/2018 Category Regular Mods Requires SKSE SE, SkyUI, PapyrusUtil SE Regular Edition Compatible
  6. SexLab Separate Orgasm SE View File Make SexLab Separate Orgasms Great Again! Issue: SexLab animation always end with orgasms Fix: make separate orgasms for actors -But.... isn't that option already there? -Well yes and no, sexlab always ends animations with orgasm, this was probably left due to compatibility reasons with earlier SexLab versions, and i don't think there any mods that use separate orgasms functionality, therefore that SL separate orgasms option is totally useless as a feature. -So what does this mod do? -This mod tries to fix above problem by modifying sslThreadController script to only play "OrgasmStart" and "OrgasmEnd" events when player has "Separate Orgasms" option disabled. -But doesn't that break many mods that use those events? -Yes, authors will have to update their mods, this would take around 5 min to add 1 new event. Requirements: exactly Sex Animation Framework v1.63 SE / 1.65 AE SkyUI SKSSE *animation speed control doesnt work as SexLab Animation Speed Control dll isnt ported to SE, so its probably better if you disable it in mcm Recommended mods: Dripping When Aroused SE (fancy sex effects) SLSO Player Succubus Addon (drain your sex partners) Sexlab Shrines (immersive way to raise purity and reduce lewdness turning your nympho characters into something humanlike) Rate Mod if you like it, that might keep me motivated, oh and of course support me on Subscribestar Installation: 1)download 2)install with your mod manager, overwrite everything else when asked 3)goto sexlab mcm enable separate orgasms 4)goto sexlab mcm enable ending orgasm effects, if you want camera shake and stuff 5)probably goto sexlab mcm and disable auto stage advance, or your poor key-bashing performance might be not enough to orgasm *use hotkey to enable widgets during sex if for some reason they dont show up *widgets will not work if you have mod that disables hud (during SL animations) *mod will not work if you overwrite its script, duh! Sound packs Installation: (not sure how many sound packs game supports but probably from 128 to 65 thousands? if your pc can handle that xD) 1)download (sound pack you want) 2)install with your mod manager 3)wait 10 seconds, see notification in top left corner 4)goto SLSO mcm and setup/select voice pack *seems i've forgotten to tell you to launch game after step 2), yes you need to do that too Features: -interactive sex -yours/partners actions actually matter -yours/partners Sexlab skills and relations actually matter -each actor orgasms individually instead of everyone orgasm at Sexlab AnimationEnd event -multi orgasms -multiple impregnations/inflation by male/futa/beast ejaculation(if your impregnation/inflation mod supports SLSO) -lots of logical conditions for orgasms -aggressor controls, so animation wont end until aggressor is done with you and you can go... i mean crawl away and carry your burden -victim controls, ability to set if victim of rape can orgasm -possibility for orgasm denial and punishment(if your slavery mod supports SLSO) -depending on relations, npc's may try to pleasure player, i don't know why but mighty dragonborn can return them favour -ability to break npc's mentally, or be broken by Sex Grandmaster Lydia and be turned into orgasming mess -sex enjoyment widget -SLA patch: reduced arousal reduction based on character lewdness, arousal gain for lewd characters from being raped -animation speed control based on actor enjoyment/stamina useful Sexlab hot-keys: SPACE!!! - advance animation stage (+10 base excitement per stage(up to 60 at the end, i think?)) shift+SPACE!!! - go back 1 animation stage(-10 base excitement) O - switch animation End - End animation Exhibitionism: PC/NPC interactions: Modders stuff: SexLab Separate Orgasm GitHub FAQ: Q: No MCM A: fix your game, not this mod problem Q: Orgasm doesn't happen A: make sure your character meet orgasm conditions A: disable orgasm conditions A: enable orgasms/effects in sexlab Q: Orgasm doesn't reduce arousal A: use included SLA patch A: congrats, you've reached hidden nympho achievement Q: Arousal reduced (to 0?) when animation ends without orgasm A: you have a mod conflict, mod that does not support SLSO, fix your mods Q: Enjoyment doesn't rise A: improve your skills/change or train your waifu Supported mods: Native support: Hentai Pregnancy LE/SE Estrus Spider Estrus Dwemer Dripping when aroused Milk Mod Economy Devious Training Patches: Sexlab Aroused(Redux) V29(patch included with slso) Fill Her Up 2 Beta NIO 1.12 SexLabUtil Sexlab Wear and Tear Devious Captures Sexist Guards Community patches (oldrim, might still work) SoulgemOven 3 Player Succubus Quest Apropos SexLab Cumshot Sexlab Squirt Reborn SexLab Hormones BeeingFemale Untamed SE: SexLab P+ report supported mods that are not in list i might make patches for mods that are no longer updated/maintained and use sexlab default events don't even ask(me) for patches for mods that are still actively maintained/updated by someone,... unless you support me on Patreon (LOL) Credits: Ashal @ Skyrim SexLab - Sex Animation Framework h38fh2mf @ SexLab Animation Speed Control fishburger67 @ Sexlab Aroused Redux tanookitamatachi @ Animation-Appropriate Arousal Adjustments SKSE team SKYUI team Permissions: If you repost/share this mod to other sites, you must add link to mods thread, my patreon, and provide descent translation of everything written on this page. You are not allowed to post/host/share this mod on cloud storage, torrent sites and file hosting services that: -force to buy premium and sms crap/ have terrible slow speeds. -give you money for file downloads/uploads/views/clicks. -install adware, crapware, trojans, viruses, miners, etc Changelog Submitter Ed86 Submitted 05/24/2018 Category Sex Effects Requires Sexlab Framework, SkyUi, SkSe Regular Edition Compatible No
  7. Troubles of Heroine View File Warning: Disgusting, sexist, humiliating and violent content! Firstly, I apologise for my English - it's not my first language. Skyrim's version of my Fallout 4's mod Problems of Survivor. The mod adds NPCs and events that make female PC life in Skyrim more ungrateful and humiliating If you want to remove the default bow from followers (including vanilla and from others mods), then download followerswithouthbow file. Use code Set AAASqueamishGlobal to 1/0 to disable/enable most nasty content. Use code Set AAANoSexistFaction to 1/0 to disable/enable automatic sexism of Companions and Civil War factions. Some content is disabled by default. To enable it back use MCM and the code set AAACutContent to 1. If you want to do female quests for male: Go to the Riverwood Trader, type "tcl" in the console, go through the wall behind the counter and take the "Troubles of Hero" item from the chest. Or you can use console commands, the AddItemMenu mod or MCM, but in that case you can drop it. Dialogues will still be for women. The readme contains quest ids, perks, and update descriptions. Don't know where to start? Start with the mod's questlines: Content for heterosexual male PCs: Dragonborn DLC add-on: This add-on changes vanilla quests! Dawnguard DLC add-on: Hearthfire DLC add-on: More details: Perks: xVASynth voice pack: Dragonborn Voice Over: SE Voice patch: https://drive.google.com/file/d/1SyW_ZK6H8EmHZlajaF3T3al-FEJGsWNZ/view?usp=sharing Supports TOH 2.4.1: https://www.nexusmods.com/skyrimspecialedition/mods/89810 ElevenLabs AI voice patch: Troubles of Heroine - ElevenLabs AI voice patch unique npcs: Merged SAE: Eleven labs voice pack patch for the merged version: Good English: English Patch with the Books edited: Merge of only the DLC: https://www.loverslab.com/topic/130300-troubles-of-heroine/page/230/#comment-4142067 Patched script fragments: Russian translation: Cum Amalgamator: KS Hairdos for Troubles of Heroine: Swag's No More Males Edition: Strange mannequin's body: This little mod changes merchant Virtruula's outfit into Dark Seducer armor (None helm): MxR review: Possible problems: Future plans: More dialogs; More quests; More situations; More followers; More filth. Permission: Do what you want with the mod. Submitter DSHV Submitted 09/23/2019 Category Quest Requires Fuz Ro D-oh, Sexlab, SkyUI, ZaZ Animation Pack. Special Edition Compatible Yes
  8. CumSwallowNeedsAddon View File This mod started by taking the cum swallow stuff from sexlab survival, but now most of that code has been re-written and made into its own thing. Some of the ideas are still the same but much is different. the original main purpose of this mod was just to add the ability to swallow cum and have it effect hunger/thrist in other mods. since then people have asked for things that I have added in and other features I just wanted to add myself. Let me know how you like it, especially the new continuous cum feature that I started in 1.4.x. Post suggestions and requests. if they are easy or I like them, then I will add it in. This mod adds the following (Bold text is new, non bold is stuff that was in SLS) Ability to spit or swallow during an orgasm. Support for swallowing female cum. also applies for Handjob scenes too as you can still lick it up. Mouth open status only effects the message you get. You will still swallow if you chose swallow no matter the mouth open status. SLS had this as a gating check for swallowing, but this annoyed people as SLSO kind of broke the mouth open stuff. Some people have patches that fix it, but not everyone does. Lightweight support for Love Sickness mod to query it to see if you swallowed instead of prompting you (this is only if you have the mod installed). no other interfacing was done. this is just to align the two on if you swallowed or not If you swallow, it will make some gulping noises. Gulping logic was adjusted to be realistic (googled swallow volume also adjust load sizes to reality) Support for needs mods for food/drink (Ineed/RND/Sunhelm/vanilla survival/LastSeed) Support for warming with Sunhelm/frostfall/vanilla survival. Cum warms you instead of making you colder SLS supported frostfall but it was set to make you colder. applies if cummed in or swallowed Sunhelm adds a magic buff for 300 seconds for warming instead of a instant boost SaltyCum option (disabled by default in MCM). makes cum dehydrate you instead of hydrate (not applied to female cum) Swallowing female cum only hydrates you and their "Loadsize" is 2x that of men. When the player orgasms you dehydrate (women lose 2x as much). (Can disable in MCM) LoadSize is race based and on a timer such that each actor needs time for their cum to refill (option in MCM menu to change the speed). Race based load sizes. If a race does not exist in the vanilla settings you will be prompted the first time you swallow a load from that race. Can go full custom load sizes via option in MCM. That is if you do not like the current vanilla loadsize mappings. The vanilla load mapping have been re-done and made realistic to actual load values in real life (RIP internet search history). If you swallowed and FHU inflation is enabled, then you will get either anal/oral inflation depending on the FHU Version used If you chose to spit then only a small amount (1/5th) of the load will be swallowed / goto hunger,thirst, warmth. Added support for Cum Alchemy Remastered 1.6.6 where when you spit, you get the cum item added to your inventory. if you are in continuous cum mode (new feature described below) on a supported creature, you will "collect" the cum until you have spit enough out for a bottle. (manually mapped values and added support for immersive creatures) For handjob or for bj animations where your mouth is closed, you will still be prompted to swallow, but the following messages will say about licking it up ( off the floor/or your bodies) If SLSO is installed and the animation is a vaginal or anal scenario then you will get bonus enjoyment when you get cummed in along with the warmth bonus from frostfall, SunHelm, or vanilla. If MME is installed and you enabled lactacid in the MCM (disabled by default), then cum will have lactacid and you will become a milk maid By request I added in Cum Addiction (Enable/disable in MCM) If you swallow enough cum you will become addicted to it. You get more and more addicted the more cum you swallow, have on you, or in you (talks to FHU & SLCOE). Female cum does not count towards addiction (can if you have Sexlab setting that female cum applies to overlay since it would add a cum layer) Cum addiction will go away over time if you stop swallowing and do not have any cum on or in you (talks to FHU and SCOE) When you are addicted you build up a hunger for cum. the more addicted the higher that hunger can get. Hunger for cum does not increase if you have more than 0.5 cum in your stomach (talks to FHU for oral cum amount ). Play with FHU settings to make this harder/easier. this allows you to fill up in town before heading out. in FHU I set the speed to take 1 unit away per hour.. gives a max of 6 hours away from fresh cum before your values start to increase. You get some benefits for your cum hunger being quenched but also negative effects if it is not quenched (check spell effects after you become addicted) You can see current addiction statistics in MCM ( total addiction per hour is the actual rate, so it will show negative if you are loosing addiction) Can export/import mcm settings. On exiting the MCM menu the settings are auto exported and on a new game it auto imports settings, so you only have to set it up the way you like it once. A few custom messages will be displayed in a widget. these messages changes based on victum status, swallow status, mouthopen status, and cum addict status (just for a bit of fun). can be disabled in MCM Added a "SunHelm Auto Eat and Drink-DesperatePatch" patch. if you have the auto eat mod (LINK) and you got annoyed how it kept you full on food instead of allowing you to fill up on cum. Well this patch it for you. it just lowers when the auto eat/drink kick in. happens only at the last stages (Starving, Severely Dehydrated) saving you from dying. Added a patch for sexlab cum overlays extended that adds warmth rating to you for each cum layer you have. It should work with SunHelm and vanilla mode, but not frostfall as frostfall decided to remake the wheel and do everything custom. Added interface with Fertility mode (involves a small patch to it too, will contact author to see if he can roll it into the official mod) Version 1.4.0+ big feature is "continuous cum mode"(enabled by default, disable in MCM) and it requires SLSO. Some creatures do not cum all at once but cum little by little. This mod adds that in for some creatures. it only kicks in on the 2nd animation stage. the currently supported creatures are hidden in the spoiler tag below: If people want I can add a MCM setting to just enable it for all creatures (even if reality breaking. I may add it anyway as I find this mode more fun) Each creature in the animation will have their normal Loadsize (that you would have gotten all at once without this mode) split up over the enjoyment bar in SLSO.. so at 25% enjoyment you would have gotten 25% of their load. if you then raise it to say 40% before the next check you will now get a load the size of 20% their max. it only checks every 5 seconds though. so you have 5 seconds to increase your partners load/enjoyment before the next wave. if their enjoyment has not changed or has not changed enough, then that check will be skipped. no cum for you during that check, do better as a partner lol. you will still get asked to spit/swallow if an oral scene, but you will only get asked once for the whole scene. it will then save that and perform the same action for the rest of the cum waves Supports orgy mode so each creature is treated separately(except for the swallow/spit prompt, that is still 1 and done) For orgy modes, normally even SLSO can not tell what actor is cumming in what hole.. so this can create issues as most mods like FHU just throw all the cum in all holes or just pick one at random. I decided to do it based on the CumID for that animation and assign slots to actors(even if it does not line up for that scene it is better than nothing since stages do not have tags). so say it is an oral/anal scene with 3 males and the 1 female.. I give the oral to the actor in slot 1, ass to the 2nd slot male, and oral to the last slot. oral is default since you can always lick up the cum off the floor like the degenerate you are lol. And only 1 actor can get vag/anal at assignment(sorry no DPV or DPA). if it is vaginal/anal I give the first actor the vag and the second the ass. so order is always vag, ora, anal, and the rest (if any) get oral Note that the above hole assignment now happens if you are using basic SexLab orgasms and not SLSO. Added an optional "CumPotions" in the FOMOD. installing this will add some cum potions without the need for any other mods such as cum alchemy You can get CumPotions via key binding you can set in the MCM or via a consensual oral where you spit. Added an optional "FHU" in the FOMOD. This includes patches to FHU and Fertility Mode Mod. see change log for details. In short though, it makes the sperm flow as you would expect from my mod, to FHU, to Fertility. Note this patch does disable FHU from receiving cum from the default sexlab orgasms and makes it rely on my mod for the sperm. I may change this in the future, but FHU was just too large to edit everything, so for now this is the limitation. Compatibility Supports Sexlab separate orgasms for enjoyment bonus Supports iNeed (hunger/thirst) Supports RND (hunger/thirst) Supports SunHelm for hunger/thirst/warmth Supports FHU Supports Sexlab Cum Overlays Extended for both the addiction part and warmth part (warmth part still needs testing) Supports MME lactacid, but disabled by default. Change in MCM Supports Cum Alchemy Remastered 1.6.6 on spit get the races cum added to inventory Supports Vanilla survival mode (hunger/warmth, but didn't test it as I do not even run vanilla survival, so let me know how it goes) Supports frostfall (warmth, but i didnt test it) Supports Fertility Mode v 2.6.1 (overwrites one of their scripts to make it possible) Indirect support via FHU edits Supports Love Sickness (gets swallow/spit from that mod instead of prompting you) Supports Last Seed (hunger/thirst) Tested with AE and SSE. Someone said it works with LE, but I personally didnt check so take it with a grain of salt. Addons to my mod made by others: Requirements Hard: PapyrusUtil (latest) Sexlab SKYUI maybe others, but you probably have them if you are this far Recommended: Sexlab Cum Overlays Extended as I like it, not actually needed. SLSO as it unlocks the continuous cum mode from this mod and I suggest Hakkeys tweaks as it fixes some issues with SLSO Does not need a needs mod ( iNeed, RND, SunHelm, Last Seed) as it will still work without it. Installation Use Vortex or your normal mod organizer to install it. You do not need a new game for this to work. Mod is now in FOMOD format. if you do not want any of the optional patches, then just hit next and it will install the base files. For the optional patches, let them overwrite their corresponding mod. optional patches in the FOMOD: "SunHelm Auto Eat and Drink-DesperatePatch" patch. just let it overwrite the original mod (yes you still need the original mod and its dependencies). This patch makes it so you only auto eat/drink if you are about to die. normally the mod will fill you up... leaving no room for cum "SCOEv0.0.16-SunHelmWarmthPatch" patch, let it overwrite Sexlab Cum Ovelays Extended. Note this works for vanilla survival and SunHelm. Skyrim did not document this, but they use Variable09 for warmth. SunHelm hooks into this and so does the vanilla survival mode. I checked frostfall and it does not.. they reinvented the wheel and did it all themselves. "CARv1.6.6-CSN-CumAddictPatch.7z" let this overwrite the file(s) in CumAlchemyRemasteredv1.6.6 . this patch makes it so that when you drink a cum potion it acts as if you swallowed a small humans worth of cum in this mod, but only for sex addiction purposes. it does not hook into any other parts of this mod. just the sex addiction stuff. Uninstallation Again, use Vortex or your normal mod organizer. as you all know, do not uninstall mods after you have ran with them... if you do not like, just uninstall and revert to a old save before you used said mod. Future Plans I am doing the following for the next release(s): Improve or add onto the CumPotions/manual cum potion collection features added in 1.5.0 as an optional install Currently the effects that are written on the potions do not actually work yet. I plan to fix that. Will make a change so that users are only prompted once per actor per scene if they want to swallow or not.. still debating how to handle this. like I want to make it less annoying for those... playing hands free.... but also provide the option to swallow some loads, then spit the rest for cum potion collection. might implement a few situations with a MCM option so the user can choose their experience I did move to 1170 and I regret it.. so much shit broke with all mods.. I have been slowing fixing all the mods to work with 1170.. so my environment is not very stable. most SL mods broke for 1170. even the sexlab itself did not have a proper header.... But I will be working on this to get my setup fully working. most things are working fine at the moment, but still need to test out all the mods I have. Note that my dev speed has slowed, so the above changes will not be quick like my prior updates. doubt I will even be on the coming week or two. After i am satisfied with this mod i am going to switch to moding/extending Whorecraft (long term project). Modders Feel free to use or edit this mod. I do not care. If you want to say add compatibility to another mod or add another feature, go ahead. You can also send me what you did and I will review it and roll it into a new version (will add you to credits below). if you want to edit this and take it in another direction and post your own version somewhere.. go ahead.. i do not care... just add a link to this or my profile for credit Added a new Event called "_CSN_CumEvent" with the following parameters(in this order) Form akactor - Currently this is always PlayerRef, but may change in the future to be the actor getting cummed on/in. I just assume that is always the player for now bool swallowed - true if swallowed, false if spit (potentially, see cumID for other possibility) string cumDonorName - name of the person who cummed in/on you Form cumDonor - form of the actual person who cummed in/on you float cumAmount - the calculated LoadSize that was used int cumID - Can be one of 3 values (1=vag, 2 = oral, 3==anal ). if not 2, then the swallowed bool is pointless. Can use new event like such RegisterForModEvent("_CSN_CumEvent", "MyCsnEventHandler") Event MyCsnEventHandler(Form akactor, bool swallowed, string cumDonorName, Form cumDonor, float cumAmount, int cumID) ;blah blah blah EndEvent As of v1.4.9 new "_CSN_CumHungerChange" event was added(requested by @wareware) with following parameters strArg - for now it is just an empty string numArg - HungetState where valid state values are "-1 - CumAddiction off, 0 - Satisfied, 1 - Peckish, 2 - Hungry, 3 - Starving, 4 - Ravenous" Some tips for those who actually want to try to mod this mod. To compile the entire thing you will need the source files from every mod I said I support. I provided links to those mods and the version so that they are easy to find. there are a few gotchas though. frost falls campfire prereq sucks balls and you need to stub out/delete some of the contents in some of their functions to get it to compile. you also need the SKYUI SDK package as the normal skyui does not include its source for some reason. All these mods including mine mix up where we put source files.. so I end up copying them manually to both spots (Data\Source\Scripts and Data\Scripts\Source). Other modders only provide some psc files, but not all that is required, so you need a pex decompiler for them. I uploaded CSN_Dependency_Sourcefiles.7z which contains all (could have missed some) the source files for the dependency mods that this mod interfaces with. includes custom edits to some mods to get them to compile. Credits Monoman1 for creating SL survival which provided the idea and initial starting for this mod. His mods are also how I learned how to mod, so I thank him indirectly for that. The one feature that is pretty much 100% copy/paste from his stuff is the RND interface. I didnt see the need to re-invent the wheel there. if he asks me to take that part out I will and I will just re-write it Submitter Dasha117 Submitted 10/15/2023 Category Sex Effects Requires Regular Edition Compatible Yes
  9. SexLab Disparity View File SexLab Disparity is a flexible system for settings buffs and debuffs based on things that other mods do. If you're not happy with the way that SexLab Arousal, or Milk Mod Economy buff or debuff your character, SLD lets you change it. If you want to make it so that SexLab Hormones body-weight, breast, butt or belly-size changes have consequences, SLD can do it. If you want to give those wussy Fertility Mode buffs and debuffs some real teeth, SLD can do that. It's non-intrusive, and highly-compatible. How does it work? SLD reads properties of your character like the node values of breasts, belly, and butt, body-weight, arousal values, and more. It has specific integration of Milk Mod Economy, so it can read your current milk, percentage-fullness, and pain levels. Additional integrations are planned, but a large range of mods work with no changes. SLD lets you feed the values it reads into a simple-to-configure calculation engine, to generate a vast range of buffs, debuffs, and events of your choice. Yes, as well as buffs and debuffs on practically every stat in the game, it can also controls the probability of certain events happening, like your character falling over, dropping weapons, getting injured, and so on. SLD can buff and debuff all the major stats: Health, Stamina, Magicka, along with every skill in the vanilla game, and many other values besides, such as carry-weight, movement speed, and attack speed. It does so in a robust, and highly-compatible way, that is unlikely to cause crazy problems with other mods. SLD can use inputs from body nodes, morph values, SLA, MME, Apropos2, worn items, devious devices, and also collects data of its own - all of this information can be used to create the dynamic modifiers you want. SLD modifiers change directly with the input, they aren't fixed, or determined by a simple threshold. Everything can be configured through an MCM that is full of sliders, sliders, sliders ... but once you understand how they work, it's easy to get the results you want, and setup is quick and simple. It's likely that SLD has the most sliders of any mod in existence! SLD does all its number crunching - and there's a lot of it - without impacting your game performance at all. It does the hard work almost instantly, using its own SKSE plugin. It was developed on a potato, and it will run fine on your potato too. Papyrus script load is pretty minimal, and you can adjust it for more or less frequent updates if you like. Please read the quick-start instructions lower down. It's simple, but it's not necessarily obvious at first! There is some stuff you just NEED to know first. Requirements: SexLab 1.62+ SKSE, SkyUI XP32 Maximum Skeleton Extended (XP32MSE) 3.0+ (built against 4.51) NiOverride (get this from RaceMenu, or use the Standalone) Explicit Support for: SexLab Aroused v28b (this is optional, but recommended) Devious Devices 4.1+ Apropos 2 1.0.0.10+ SLIF 1.2.2 beta+ Milk Mod Economy (any 2018+ version) older versions may work, but SLD V13 was written against the above mod versions. SexLab Separate Orgasm (SLSO) Works well with: SexLab Hormones (any version) SexLab Parasites (any version) SexLab Stories / Devious (any version) Sanguine's Debauchery Plus (Flowering Spriggan quest etc) Fill Her Up (any version) Deviously Cursed Loot (any version) Diet Based Butt Estrus Chaurus+ Estrus Chaurus Spider Addon SexLab Survival Spank that Ass SexLab Adventures Any pregnancy mod that can change breast or belly size Any other mod that messes with body shape, weight, or SexLab Arousal data About this version: This version will definitely not work with SE, due to the new SKSE plugin As well as bug fixes, major additions in the latest V14.X compared to V13.X include: Worn items support - configure modifiers for different statistics relating to worn items, vanilla and devious. New inputs for orgasms, rapes, steps taken, damage taken, beatings, sex/item addiction and more. SLSO support - orgasms and rapes correctly tracked for SLSO. C++ plugin accelerates the crazy amount of calculations this mod performs - performance should be much more responsive. Can now set update time as low as one-second. Morph values now have a global application offset for each class of morph. Awareness of various vanilla DCL, DF and TAWoBA armors. Awareness of SD+ special wrist shackles. Fixed unintended creature rapes. Expanded range on many modifiers. Carry weight now a direct value, not a percentage. "huge number of cocks" dialog now only shows at 100 arousal. Sliders in debug menu to set Orgasm and Rape data manually. Removed gender and XMPSE version check - not sure what will happen if your character is male or you have wrong libs now - it's your problem Update Instructions: SLD will update itself automatically into a running game. Simply install the new version and load your existing save. You should see a message about the update on the top left just after loading. Open the MCM and check the version number. That's all you need to do. Note for MO users: if updating an existing game, make sure you don't change the position of SLD (or any other mods) in your load order. The easy way to ensure this is to install the new SLD version as a new mod, and only after that is enabled and positioned in your left pane, disable and remove the old mod. That way, MO will retain the load order without modification. Do not disable the old mod, then install the new one, as this will put the SLD ESP at the end of the load order, which is probably not what you want ... unless that's where it was to begin with. Credits: Included animations in V13.6+ are by Gunslicer - used with permission. Thanks: The Devious Devices framework team, Ed86 for Milk Mod Economy and SLSO, Gooser for Apropos, and DeepBlueFrog - if it hadn't been for SexLab Hormones I wouldn't have started this. Quick Start Guide If you install SLD into an existing game, it will take a while for the MCM to show up. This is normal. Open the MCM of another mod, then close the menu and wait a while. If nothing shows up after a minute, save and load, open the MCM of another mod, close, and then wait ... wait ... it will show up. If it doesn't, it's not my fault! Try Jaxonz MCM Kicker if you have troubles with MCMs not starting. When you first open the Sexlab Disparity MCM, SLD will be disabled. Tick the box to enable, quit the MCM, and go back in. SLD should now be working, and you'll have a main screen like the one in the screenshots. The main screen has the "master sliders". If you turn these down to zero you can stop buffs or debuffs being applied at all by SLD, or you can use them to quickly adjust your game to react to some stupid mod that's suddenly made your SLD debuffs into a lethal horror. You can also adjust the update frequency here. Shorter is more responsive, longer will load your machine less. The default should be fine for anyone. SLD was developed on an eight-year-old laptop, and ran effortlessly on that with the default setting. Each input (or group of inputs, such as Arousal data, or Milk Mod Economy stats) has its own page. Every page is page is pretty much the same... If the page is an input "group", like Milk or Arousal, multiple values are crammed onto one page, and there is a drop down at the top to pick what stat from the group you want to adjust settings for. It's just a way of having more pages. Regardless of what you set, all of the settings from the group will apply if you enable processing for that group. In the future, probably all the pages will be like this because I'll need the space. There are two columns of sliders. The left column is for debuffs, the right column for buffs ... In theory anyway. At the top of each column is a sub-master slider that controls the strength of effects from this input. By default, these sliders are always set to zero. This makes the entire column do nothing! It's safer this way. You must change the slider to something other than zero for the column to have any effect. Beneath the sub-master slider are two sliders Debuff from (node value), and Debuff to (node value). These determine the range of the input you want to apply modifiers for, and their order matters. In fact, it is SUPER IMPORTANT! From is the input-value at which the effects below will be zero, and To is the input-value at which the effects will be fully applied. The "input-value" is of course the thing the page is for, like breast-size, or body-weight, or sex-addiction. e.g. Go to the Breasts page, and set the master slider for debuffs to 100 (that's the slider at the top of the left column). Then, set the From slider to 1.0 and the To slider to 2.0 (the default limit is for bigger breasts, size 6.0, but that's pretty huge). What does this do? With a range of From 1.0 ... To 2.0, debuffs will start to apply when your character's breast size gets up to a value of 1.0 Values below that will have no effect - they're smaller than From. As it increases towards 2.0 the effects of the modifiers you pick below will increase to their full "100%" effect. With a breast-size larger than 2.0, they will not get any stronger. To sum up: With From 1.0, To 2.0 Any breast size below 1.0 will have zero effect. Any breast size of 2.0 or greater will have full effect. But this still does nothing! Yet... Because you didn't pick any of the modifiers below From .. To. Open the Magicka slider, and set it to 100% Then, open the Stamina slider, and set it to -100% Scroll down and enjoy the huge range of sliders you can slide! What will this do? Now, as your breasts grow from size 1.0 to 2.0, a buff will be applied to magicka, and a debuff will be applied to stamina. Negative values in the modifiers = debuffs, and positive ones equal buffs... Even though this is the "debuffs" column ... well, it's just a convention, it's up to you whether you set them up as bonuses or penalties for any given range. In modifiers, negative is bad, positive is good. Always. Sometimes it's a bit odd, like when you set the chance of falling over, only negative values give a chance to fall, and positive values are all ways of saying "don't fall over, ever". But it is consistent. As there are so many values, it would be confusing if sometimes the convention flipped around, just because it was a "chance" value rather than a buff/debuff. Now, let's suppose you put From and To, the other way around... Set From to 2.0 and To to 1.0 Now, as your character's breasts decrease in size from 2.0 to 1.0, the effect of the modifiers will increase to 100%. So you will get no modifications at breast size 2.0 but at 1.5 you'll get +50 magicka, and -50 stamina. At size 1.0 (or below), you'll get + 100 magicka and -100 stamina. Which is silly, but it's just an example. So the ordering of From and To is very important. The From value is always the one that applies no effect, and the To value is always the one that applies full effect. It's intuitive when you want to set a buff for small breasts, that increases as they get smaller. e.g. Set the master slider for breast buffs to 100%. Set From 0.9 and To 0.0 Now the modifiers in the buffs column will increase to 100% of their configured values as your breasts approach size 0.0, with benefits starting to kick in at 0.9 or lower. As every screen is pretty much the same, you now know how to set up everything! Almost... There's a page called Limits... and it's different from the others. What does it do? Basically, ALL of the modifiers you configure, on all the pages, are totalled up before being applied. So, let's say, you set a magicka bonus of 100 from breasts, and a magicka bonus of 100 from belly, but a magicka debuff of 90 from arousal. Imagine that the From .. To values of breasts result in 75% effect, and the values on belly result in 30% effect, and the values on arousal 50%. These are all totalled up, so you get 75 + 30 - 45 = 60 magicka bonus. So negative and positive values can cancel out. But in some cases, you'll add large values of the same sign together, and a big number will result. Let's say you end up with a total health modifier of -270. If you have less health than this, you'd die, right? Well... that's not quite how Skyrim works, but pretty close. That's where limits come in. The default Limit for health is -90, so no more than -90 will be applied to your health. You can adjust the limits as you see fit, so if you never want to get a Movement Speed debuff worse than -25% from SLD, set that in the lower limit, and totalled speed debuffs will simply be clamped at that value before application. What about buffs and debuffs from other mods? How does SLD interact with them? SLD doesn't stick its fingers into other mods: it doesn't disable their effects. However, most mods will let you disable their buffs or debuffs. Sometimes the options to do so are strangely named, or hidden in a debug menu, but it is usually possible. In the case where SLD is modifying a value, and another mod is doing it too, the higher modifier usually overwrites the weaker one. Movement speed is a bit different, because DD, and other mods set it directly instead of using an effect At this time, SLD only limits the modifiers it applies, it can't control what other mods might do. This might change for movement speed, but it's technically impractical to do it for other values. SLIF If you have SLIF installed, you can choose to get node (and morph) values from it. This is the best way to get them, and is more efficient than if SLD reads them directly. What is this Body Morph thing? Does it change morphs? SLD's body morph awareness allows it to generate 'fake' node values from mods (such as MME, or various SLIF patches) that modify body morphs instead of skeleton nodes. These values are not used by anything except SLD's internal modification calculations. You have to set up how you want the morphs to be interpreted. See below for more information... Adding Custom Animations The "internal animations" for Stagger, Trip and Fall are intended to support custom animations (by Gunslicer) now bundled with SLD for those events. If you don't want to use them, you can disable them and use vanilla animations ... or ... you can use your own custom animations. You can add your own animations if you have suitable .hkx files you want to use. It's recommended you use the built-in animations, but you can change them if you want. Worn Items The 'Worn' tab conceals a large number of options. At the top of the page are two drop-down menus, one to pick the ITEM, and one to pick the MODE. There are 45+ items, and 12+ modes, and each ITEM x MODE combination is a unique configuration set! In practice, you may not want to set up all items, and you will certainly never want to set up all the modes for all items. The items are largely self-explanatory. At the top are the major outfit types: 'Naked', 'Clothing', 'Light Armor' and 'Heavy Armor', followed by 'Bare Feet'. While the major outfit types are naturally exclusive to each other, most of the other item types aren't. It's possible for a character to wear gloves, a collar, and slave boots - but a character can't wear slave boots and have bare feet. In the drop-downs there will be a '+' next to items you are considered to be wearing. There will be an '*' next to items you've enabled for the current mode, and an '*' next to modes you've enabled for the current item. The '*' is MODE x ITEM combination specific, it helps you track what you've enabled. If you do not enable an ITEM x MODE combination, it will not be processed, and its modifiers will not be applied. The modes need some explanation: I plan to write a full guide for SLD when things are more complete, but for now, I hope this is enough. Use the forum thingy if you have questions. Change History FAQ Submitter Lupine00 Submitted 11/23/2018 Category Other Requires SKSE, SkyUI, SexLab 1.62 Special Edition Compatible No
  10. Licenses - Player Oppression View File Think your player character has too much freedom? Settle your findom needs here and let Licenses oppress your character! Licenses is a new generation license mod: modular, transparent, performant, compatible, and lightweight. Licenses allows you to define Skyrim's laws as roleplay elements to abide by or as a punishing gold sink. This mod is a drastic enhancement of the original mod by BananasManiac and aims only to focus on its namesake feature. Mod version formats attempt to follow semantic versioning. Adult or explicit content can be completely avoided depending on your installation choices and in-game settings. This mod's scope does not extend beyond license enforcement. Developers are free to integrate based on their desired angle. Basic Premise Skyrim is in turmoil: The civil war has emptied city coffers; dangerous beasts roam the dark; and Skyrim's citizens continue to dwindle amidst the terror. In the days before High King Torygg's death, his council had convened one last time to form a unanimous decree. The people's freedom is for the future, not for the present. Note: Only LoversLab releases contain the Misogynistic Dialogue Patch. However, all deprecated LoversLab archives are at risk of removal because I will only ever support the latest version. Should you need access to older versions, head to Licenses' Nexus Mods listing. Bear in mind that bundled patches are only compatible with the version they are released with; don't use a previous version's patch with a newer core version. — Cumulative Basic Features — Primary Licenses Armor License Allows you to wear armor, bikini items, and clothing Bikini License Allows you to wear bikini-tagged armor and clothing (This license feature essentially checks for correctly-flagged items and can be manipulated for your use case) Clothing License Allows you to wear clothes Magic License Allows you to equip spells and staffs Enable Cursed Collar via MCM option toggle Enable enforcement of enchanted clothing, armor, weaponry, and jewelry via MCM option toggle Enable enforcement of spell tomes and scrolls via inventory confiscation Weapon License Allows you to equip weapons and ammo Secondary Licenses Crafting License Allows you to craft using workbench furniture If you don't have a valid license, you'll only be able to freely use cooking pots Trading License Allows you to purchase items beyond just food, jewelry, and gems Also allows you to sell items to merchants Curfew Exemption Allows you to walk around at night Travel Permit Allows you to travel away from a registered home city or town location If you're in Whiterun City, you must stay in or around Whiterun City. Traveling to Solitude, even though it is another settlement, and even if by carriage or with followers, is a breach of license rules To register a new home location, buy a Travel Permit and either turn it in or allow it to expire while you're in a recognized city or town location Enable permit immunity with followers via MCM option toggle Life Insurance Allows you to enjoy the benefits of equipment licenses while in cities and towns Skyrim acts as a beneficiary in the event of your untimely death Variable cost based on Misbehaviour and Popularity modifiers Misbehaviour updates per license violation and imprisonment. Violation types are weighted. Crime gold when imprisoned is factored based on linear interpolation Misbehaviour degrades via exponential decay formula Popularity updates every 12 in-game hours Tertiary Licenses (Mod-dependent) Whore License (Open Integration) A "dummy feature" meant for the player to sell their body freely near guards Licenses only handles the selling and expiry of this license type. Prostitution feature and enforcement is not a part of this mod Collar Exemption (Devious Devices) Allows you to take off your collar and walk around collar-less. Utilizes Devious Devices for item-locking mechanics Universal License Settings Select the license seller's job faction Set a maximum number of NPCs to tag for enforcer events Select a limit to the number of licenses you can purchase at a time Define a purchase cooldown period that activates for licenses after they expire Decide if License documents can be damaged while you're swimming Allow Thanes to be immune to all license rules in the Hold where they've gained Thaneship There are additional features that aren't cataloged online. Check the in-game settings menu for more information on this mod's features. — Upgrading — Minor updates (major.minor.patch) may or may not require a cleaned or new save. Check your papyrus log to verify if your errors are benign. Use Fallrim Tools or Resaver to clean your save. Unless otherwise noted, there's no need to fully uninstall Licenses for updates. When upgrading some pre-existing saves, you may see the following notification: "Detected potential config version conflict." Licenses will automatically prompt you to reset your MCM quest. If you'd like to defer this action, you may later go to [licenses > Auxiliary > Reset MCM] to properly upgrade your save game. Resetting the MCM is not always necessary and should only be done (if at all) when Licenses provides the prompt. This reset prompt also won't appear for all updates; it'll only appear when the quasi-smart checker assumes it necessary. — Requirements — Hard Dependencies Papyrus Extender PapyrusUtil Pyramid Utils Soft Dependencies Arousal Framework (ex. SexLab Aroused NG) Devious Devices Devious Followers Prison Overhaul Patched SlaveTats — Compatibility — External Beyond Skyrim - Bruma Allows Licenses' features to work in Bruma. Internal Devious Interests Licenses forwards Devious Interests' jail/prison features. Ensure Licenses' "Allow Jail Quest Nodes" is enabled. Licenses must also be loaded after Devious Interests in your load order list. Licenses additionally receives events from the following mods to safeguard the player during sensitive conditions. DHLP (Deviously Helpless), Prison Alternative, SexLab Framework, Simple Slavery Manual SexLab Survival To prevent competing features, all SLS license features bar Property and Freedom licenses should be disabled. 'SLS-specific Enforcer NPC' and 'Vanilla Guard NPC' randomizers should also be disabled. Go here for clarification on differences between Licenses and SLS. Sexy Adventures To prevent competing features, SA Crime Laws that mirror Licenses' respective license restrictions should be disabled. For example, SA Collar Law should be disabled if Licenses' Collar Exemption is enabled. — Recommendations — Alternate Perspective - Alternate Start Enables Helgen location monitoring while the town still stands. Equip Enchantment Fix Fixes an engine bug that disables Cursed Collar's effects in some situations. Licenses - Dialogue Patch (Bundled) Heightens misogynistic and explicit dialogue to target weak-willed female player characters. Licenses - NPC Voice Pack Provides NPC voices. Licenses - Player Voice Pack (Ciri) Provides player voices via DBVO. This listing you're on contains voices generated via the Paola model, but you can find Ciri's voices through this link. Simple Player Prostitution Integrates with Whore License. TDF Enhanced Prostitution Integrates with Whore License. — Miscellaneous — Frequently Asked Questions | User Manual | Notes for Mod Authors | Nexus Mods Listing | To-do List --- Credits This project contains work derived from or created by the following authors: @Alpia, @BananasManiac, @Taki17. Additional thanks to the following individuals: @krzp, @Mister X, @Monoman1, @ponzipyramid. And thank you to our users for their ideas and bug reports. Permissions Verbatim or near-verbatim uploads are strictly forbidden. Use of this project and its assets for direct monetary benefit is also strictly forbidden. Source code for this mod is free to use in non-profit projects. Patches cannot contain unnecessary and/or unmodified assets. Projects derived or released as part of or under this mod must carry appropriate attribution and inherit this mod's terms of use. I can neither provide nor clarify permissions for work that isn't wholly my own. Translators To preserve your work and allow yourself easier and less frequent updates to your patches, translate and share only the following two files: Licenses - [LANGUAGE].esp Ex. Licenses - Korean Language Patch.esp Licenses_[LANGUAGE].txt Ex. Licenses_KOREAN.txt Script notifications are non-essential and should not be translated unless you plan to debug this mod on your own. Submitter Nuascura Submitted 09/25/2023 Category Adult Mods Requires Papyrus Extender, PapyrusUtil, Pyramid Utils Regular Edition Compatible No  
  11. SLSO Hakkey's Tweaks (for Sexlab Separate Orgasms SE) View File Hi! These are some tweaks and additions i did on Ed86's wonderful and indispensable mod: Sexlab Separate Orgasms I don't simply post it wildly into original thread so no one suffer bug report about this or things alike there. Require: Sexlab Separate Orgasms SE Schlongs of Skyrim SE Probably SL Aroused Patch Available for: Sexlab Utility Plus The base goal of these additions is to make NPCs feel more proactive and some other things along the way, that I'll list right there: - Tweaked Automatic animation advance: Both automatics animations advances have been changed to feel more organic; Advance scene when no stamina: When Actor in penetration position run out of stamina, the stage will advance and give him back some stamina, ensuring they can keep the animation going without just skipping stage after stage. Advance scene when Male orgasm: will skip to last stage of current animation, and resume to normal progression if actor require more orgasms. I personally use both at the same time. - Tweaked Consensual Orgasms Conditions: If "Require consensual orgasm" is checked, animation will change instead of ending until the conditions are satisfied. Also added a separate percent chance that consensual act will require more than one orgasm. - Multiples orgasms and requirement: Males can now experience "multiples orgasms" like females could , you can edit chances of that happening in the MCM. The way orgasms requirement work has changed a bit and will be calculated at the start of animation for each potential orgasms instead of every time actor orgasm, which mean you may want "%chance to want more orgasm" lower than before. Another option added is to set orgasm requirement based on arousal divided by arousal loss per orgasm. Note: this wont go above "Max required orgasms" - Mind Breaking, condition victim orgasm: Aggressor will now try to mind break victim (lowering magicka bar) no matter what. "If Mind Broken" & "If Mind Broken Or Lewd" have been added to victim orgasm/arousal condition. Another option added to allow victim orgasm if aggressor is mind broken Added two sliders to set efficiency of mind break on PC/NPC at 0% they disable any damage so you probably don't want them that low. 100% is normal damage. - Temper, aggressive mind break: Aggressor will now have "temper" a value that will augment or decrease Mindbreak power, aggressor increase their damage over time and when being edged by victim and decrease their damage if victim pleasure them or is already mind broken. If aggressor is mind broken their temper will be set frozen at default. When temper is above base value and victim is not mind broken the aggressor will trigger an aggressive mind break upon advancing via "Automatic animation advance" with a chance of damaging victim health (should never kill tho) and damaging victim magicka (mind) based on victim missing health. Maximum temper and minimum temper can be set in the MCM (temper progress at the same speed no matter the value) - Edge stack: Edging an NPC when close to orgasm will accumulate "edge stack" increasing the effect of bonus enjoyment and dealing them magicka damage upon orgasm. edge stack passively goes away and are consumed on orgasm. - Schlongs of Skyrim: Configurable Pleasure/Mindbreak based on schlong size Set in MCM what schlong size is "base size", schlong above will increase pleasure ( and mindbreak if option enabled ) Set the base pleasure value for biggest schlong and the curve increase (pow() curve) - New Input: Resist/Embrace: This new input has for primary effect Resist, it will refund a part of last mindbreak magicka loss and reduce the damage of the next, costing stamina. Resisting right after taking mindbreak damage will refund more and cost less stamina. With utility hotkey pressed it become Embrace: giving up a lot of magicka to recover full stamina. these value are affected by purity/lewdness, a pure non lewd character will recover more magicka and give up less. Resisting also raise temper damage, so don't forget to pleasure aggressor too! ------------------------------------------------------------------ And that's it, i don't think i forgot anything but i edited scripts as i felt it without a real plan so maybe some minor things have changed without me remembering about it, as you may guess from what i just wrote, my code is not really the most well organized, so if you think something is not working or not like it should, you can let me know, and maybe I'll say "that's no longer a bug its a feature" or maybe I'll fix it. These edit may have slowed down the scripts but i would not know because i use the Papyrus Tweak NG main thread scripts thing, and you should too! You may use the code i integrated however you please, just follow Ed86 original mod post "Permissions" For Sexlab Utility Plus patch: Creative Commons Attribution Share-Alike, GPLv3 As stated on original modpage by OsmelMC This mod now include Papyrus Message Box by Mrowpurr. (used to display a box in case a creature is not recognized. The mod is unmodified you can overwrite it if you have another version) This is not made to work with SL P+ and i wont bother making it so. :I (i tried) idk if this can work with LE edition I'm not going to test it. but its just script and MCM edit. Changelog: Submitter Hakkey Submitted 09/21/2023 Category Other Requires Sexlab Separate Orgasms SE, SOS SE Regular Edition Compatible Not Applicable
  12. Sexlab Survival SE View File @nomkaz has decided to step down from his SSE conversion curating of the Sexlab Survival mod by @Monoman1 to allow more time for his first passion, NOT constantly having to update the SE version of SLS ? J/K! Nom asked if I wanted to take over doing this, and since I usually follow Sexlab Survival pretty closely I agreed. ? (Back to the important stuff) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is not my mod! I didn't make it, I just converted it an posted it for folks who don't want to do that themselves... THE ORIGINAL MOD with everything* you need to know *(Almost he ran out of space on the original post to add more info so now the blog is a better resource for feature information) MM1 Blog about Sexlab Survival Features - Better detail of what the mod does Requirements Sexlab SE Simply Knock SE. Latest PapyrusUtil for SE An xEdit patch is practically required at this point***. Recommended add-ons for the Special Edition Survivalists SL_triggers - by Fotogen (you'll see why in a second) Various SL Triggers Add-ons - by Heinz01 (This adds triggers for losing SLS licenses) he has most of them like the Armor, Bikini, Weapon, and Magic licenses Patch for Sexlab Survival and Sexlab Adventures to integrate SLS's licenses with SLAdv's crime system. Details about this patch can be found here SLS license to SLA crime patch.7z a few extra sl trigger json files to add the other licenses that I made using Heinz01's original base. (This adds the Curfew, Whore, and Freedom licenses) ***NEW Added Map and Compass json*** LoseMapandCompass.json Additional SLS triggers.7z YPS Immersive Fashion Tweak Needed for the YPS Features to work yps-ImmersiveFashion Tweak v1.3 (23-Oct-2020).7z Added @prometheusx's Tongues height fix. If you are having an issue with the tongue being too low, this will raise it up and fix that! ? ***Making a merge patch (copied (and modified a bit) from the original Sexlab Survival page) SLS Bikini Keyworded versions of popular Bikini Armor Plugins Replace your plug in with these to add _sls_BikiniArmor keyword to the outfits contained in these mods. You must have already downloaded and installed the original mod(s) for these to work. Standard Nexus version of Nisetanaka TAWOBA TheAmazingWorldOfBikiniArmor.esp SunJeong's Remastered version OLD The Amazing World of Bikini Armors REMASTERED.esp SunJeong's Remastered version 6.1 (also has the BakaFactory mods keywords thanks to Mr_Thror on the Baka discord) The Amazing World of Bikini Armors REMASTERED with Keywords 6.1.7z Pumpkin's Expanded version (Pumpkin)-TEWOBA-TheExpandedWorldofBikiniArmor.esp Monty359's TAWOBAE - TAWOBA Extended key worded ESL posted by @jbezorg Alternate JSON file for users of Sun's Remastered TAWOBA and/or Pumpkins Expanded TAWOBA and/or Legendary DX Armors This file is designed for people using all three mods but this file will work if you are just using one or two of the others, BUT you will get a message when you rebuild your bikini lists in the MCM that a lot of bikini's are missing. This is not an issue if you are only using one or two of those three mods, and is expected. BikiniArmors.7z Un zip this directly into the Sexlab Survival SE\SKSE\Plugins\StorageUtilData\SL Survival folder Submitter Corsayr Submitted 11/19/2020 Category Adult Mods Requires See original post link in the description Regular Edition Compatible No
  13. OSL Aroused - Arousal Reborn (SSE & AE) View File OSL Aroused - Arousal Reborn OSL Aroused is a framework independent, SKSE based Arousal Framework. It is meant to be a drop-in replacement for both Sexlab Aroused and OAroused, and is fully backwards compatable with all mods using those frameworks. This is not a direct port of either mod, but created from the ground up, with an SKSE core with goal of minimizing Papyrus script load, while still being fully compatable with mods using either SL Aroused or OAroused. You can use OSL Aroused if you run just Sexlab, Just OStim, Both Sexlab and Ostim, or neither. Integration with sex framework is automatically detected and enabled if you have the framework installed. Primary Features/Goals Performance - The core of the system is written in a native SKSE dll to reduce script load There is no script polling or cloaks, any and all perimeter checks are run within native code. All data is managed within the OSLAroused SKSE cosave, *not* Papyrus Utils. This allows for better state management, and players can clear all data at any point from within MCM. (Ie. Significantly reduces and user can solve co-save bloat that SL Aroused traditionally causes) New Arousal Mechanics - Complete redesign of how Arousal is updated over time. Performance improvements allow for a more dynamic and reactive system. A "Baseline Arousal" value tracks what an actors arousal wants to move towards over time. This is impacted by things such as Being Naked, Viewing Naked Actors, Wearing Lewd Clothes, Wearing Devices, Sex Scene Participation, etc... This allows for arousal to be impacted by an actors current "State". "Current Arousal" value tracks an actors overall arousal value. It will want to gradually move towards the actors current Baseline Arousal. "Libido" value represents the minimum baseline arousal. It very slowly moves towards the actors current arousal level. Backwards Compatible - Should Work with majority of mods using SL Aroused or OAroused without requiring any patches. (Note: Ive only tested a subset of mods, so especially in this pre-alpha state likely many mods that I will need to make updates to properly support if they use SLAroused in funky ways) Minimal Dependencies - All unneccessary dependencies are pruned, and neither sexlab nor Ostim are required to run this mod. The adapters for each framework are loaded at runtime if those mods are installed. Cross Framework Arousal - Because this is a replacement for both OAroused and SL Aroused, It acts to bridge the arousal system between both frameworks so they both share the same arousal state. Keyword Configuration - Built in support for adding keywords to armor at runtime. Currently just Bakas "EroticArmor" and SLS "Bikini" keywords, but trivial for me to add additional keywords (or ability for users to define there own) if there is desire. Requirements Address Library for SKSE SKYUI Installation Place towards the bottom of your load order, MUST OVERWRITE ALL OTHER MODS (like SLSO) DO NOT INSTALL SexLab Aroused OR OAroused, THIS IS A REPLACEMENT Both AE and SSE versions are included in the FOMOD, just select correct version on install If you do not use any mods that use OAroused, you can disable OAroused.esp UnInstallation Shouldn't require any additional steps beyond removing from your load order Configuration MCM Menu has lots of options. Use the show arousal key (RCtrl default) while aiming at npc to edit there stats in mcm Press while not aiming at npc to be able to edit player stats Credits This mod is built off the shoulders of Giants. All the Mechanics/arousal algorithm is pulled from OAroused/SL Aroused Anyone who worked on SLA or any variant (redneck2x, fishburger67, Lupine00, Baka and anyone else) Sairon350 for OAroused powerof3 whose amazing SKSE mods i used for references in learning SKSE How Is It Backwards Compatible Within the zip there is stubbed out versions of SexlabAroused.esm, OAroused.esp, OArousedScript.pex, slaFrameworkScr.pex, slaUtilScr.pex The scripts redirect all mod requests to OSL Aroused which quickly pipes them to the native dll. OSL Aroused then keeps certain faction/global state that SexLab Aroused requires populated. The "Adapter" scripts for sexlab/ostim are only loaded if the given framework is found, and handle managing arousal based off scenes. NEW AROUSAL MECHANICS As of version 2.0.0, the Arousal mechanics has been completely redesigned. These Mechanics should still largely be backwards compatible with sexlab aroused mods. OSL Aroused uses a robust Arousal Management system, where both "state" and "event" based arousal modification is supported, Baseline Arousal represents the state of arousal the player "wants" to be in. And their Current Arousal will gradually move towards that value. Certain events can directly manipulate your arousal, which will gradually "normalize" back to baseline Many settings are configurable in MCM and can help explain what is impacting what. Historically, Arousal systems primarily drive arousal by a constant increase over time, and increasing arousal by a set amount based off events, or at set intervals if certain conditions are met. Although "Event Based" arousal modification can fit in with those systems rather nicely, there isn't really a mechanism to support "state based" arousal modification beyond just adding to arousal at a set interval. Designing this capability into the fundamental system I believe will provide for a much more reactive system, and opens up a lot of possibilities for the future. Core Attributes - there are 3 primary values that drive the underlying arousal system. Current Arousal - This value is analogous to the historical Arousal value. It represents an actor's current arousal. This value is modified over time based off Baseline Arousal. Also manipulated based off "Events" (ex. Plug Vibration, Actor Orgasm, Butt Slap, etc... Any "one time" action) Baseline Arousal - Represents a "baseline" value that your Current Arousal wants to move towards over time. This Value is determined off of the actors current state. Things like Worn Clothes, Worn Devices, Nearby Naked Actors/Sex Scenes, all impact this value. Libido - Represents actors minimum Baseline Arousal value. It very slowly moves towards actors current arousal value. This is used as a "Longer Term" tracker of arousal state. Remaining at High Arousal will increase your libido, making it easier to remain at high arousal and harder to remain low arousal. Remaining at high arousal will increase your libido towards that arousal value, and to lower libido you need to keep your arousal below your current libido value Raise Current Arousal: Arousal gains can be triggered from other mods (What SLAroused mods use to manipulate arousal). OSLAroused will also cause direct arousal gains when a sex scene begins and stage is changed. Maintaining a Baseline Arousal above Current Arousal will gradually raise your arousal. Lower Current Arousal: Arousal Loss can also be triggered from other mods (What SLAroused mods use to manipulate arousal). OSLAroused will also cause direct arousal Loses when an actor orgasms. Maintaining a Baseline Arousal below Current Arousal will gradually lower your arousal. Raise Baseline Arousal: The following states will increase your Arousal Baseline. See "Baseline Status" MCM menu for breakdown. Values configurable in "Settings" Actor Nude, or spectating another nude actor Participating in a sex scene, or spectating a sex scene Wearing Lewd Clothes (EroticArmor Keyword) Wearing Devices (Devious Devices and TOYS support) Lower Baseline Arousal: Remove any equipment/states that raise baseline above (ex. clothes, devices etc...) Baseline is suppressed (lowered) when actor standing in rain [NOTE: Not Implemented yet] All the rates and values are configurable via MCM. Future Ideas: Spells/Potions to manipulate arousal Vanilla drinks/food? (ale?) Nearby Dead bodies suppress Baseline Arousal. Killing Reduces Arousal ??? Things to be worked on / What I need from you guys - This is the initial pass at new system. Any feedback on overall design and changes people would like to see are greatly appreciated. - Feedback on gameplay that people would like and any ideas on things that should manipulate arousal. - Overall bugs/issues, Let me know if you run into any issues. Or if anything seems off What im Currently working on - Bug Fixes Whats Next? - A Robust Sex Skill/Addiction framework. Haven't decided whether to bake this into this mod, or have it as a separate optional mod. Ideally I think it should be pretty tightly associated with more robust arousal mechanics mentioned in previous point. Script Source: https://github.com/ozooma10/OSLAroused SKSE Source: https://github.com/ozooma10/OSLAroused-SKSE Changelog Version 2.5.0 Ability To Register any Keyword to armor In MCM, Just enter the editorId of the keyword you want to (ex. "SLA_HasStockings"), and that keyword will be available in list after next game load. OStim standalone support (Uninstall any patches previously used) Hold "Show Arousal" key to trigger a self-pleasure event. (Restored from OG SLA) Naked check looks for ArmorCuirass keyword as well as slots (Fixes some 2 piece top/bottom armor) Fixed Applied Keywords being lost between saves Fixed Debuff Descriptions Fixed compatibility with slew of SL mods. (Added slaInternal quest to SexlabAroused.esm) Should fix (SL Interactive Arousal, Follower Player Dynamic Arousal, Sexlab Relationship Dialog System) any many others If you have any feature requests/recommendations PLEASE LET ME KNOW Thanks for anyone who checks this out. Still Early days but im hoping this becomes pretty awesome. Submitter ozooma10 Submitted 02/08/2022 Category Adult Mods Requires SKSE Regular Edition Compatible No
  14. Sexy Adventures View File Adds a variety of features intended for female adventurers. Highly customizable. This is a continuation of Sexlab Adventures. Crime Laws (turned off by default) Includes multiple additional crimes, such as public nudity, casting magic or wearing armor. If caught, you will receive a bounty. MCM options include: Which offenses are considered crimes, how high the bounty is and other parameters on a per-hold basis Who can report you and how often on a global basis Crimes can be set freely, randomized within customizable parameters at will or in semi-regular intervals or be kept at their default values. Gang Rape (turned off by default) Whenever certain requirements are fulfilled, you can be gangraped on the spot by NPCs in the vicinity. Nearby NPCs can also join an ongoing gangrape, even if they were not part of it initially. If enabled, assailants will pursue you before initiating the gangrape, allowing you to escape. MCM options include: The exact requirements (e.g. nudity, arousal, being unarmed, being restrained and many more) Who can assault you (males, females and/or creatures with valid SexLab animations) Whether to allow threesomes and which animations to use How many assailants may participate and how many times a particular assailant may rape you Follower support: They may assault you as well, protect you or be assaulted alongside you Sleep Creep (turned on by default) Sleeping in a city can result in men taking advantage of you, leaving their cum on your body or stealing from you. MCM options include: The chance for abuse or theft, including modifiers for being naked, aroused or drunk How often abuse may occur during a single event, the value of items stolen and which items may be stolen If Love Sickness is installed, Love Sickness may result from Sleep Creep. If Fertility Mode is installed, a pregnancy may result from sleep creep. Supported Mods that unlock more features Devious Devices Follower mods (Detect followers from these mods) Nether's Follower Framework or NFF Amazing Follower Tweaks or AFT Extensible Follower Framework or EFF UFO - Ultimate Follower Overhaul Fertility Mode Love Sickness Sexlab Skooma Whore (Detect being drugged) Sexlab Survival: Having licenses prevents bounties from being triggered for appropriate crimes. Survival mods (Detect being drunk and/or drugged) Complete Alchemy and Cooking Overhaul iNeeds - Food Water and Sleep Realistic Needs and Diseases (or variants, such as this one) SunHelm Survival and Needs Gourmet - A Cooking Overhaul Last Seed Installing updates To install updates, simply remove the old files and install the new ones. Save-cleaning is not required unless it says so in the patch notes. Switching from Sexlab Adventures to Sexy Adventures SexLab Adventures and Sexy Adventures are separate mods that do not interfere with each other. They can therefore be installed at the same time. You should, however, not turn on overlapping features, i.e. Gangrape, Crime laws and Sleep Creep, in both mods. Do note that SexLab Adventures does have some additional features that you may want to keep using. In any case, you do not need to uninstall SexLab Adventures and/or clean your save. Just turn it off. Troubleshooting Feel free to post any issues you experience in the support thread. Enabling debug messages (which are printed to the console) in the MCM might help diagnose the cause of problems. Please do not reupload this mod anywhere. Submitter Teutonic Submitted 09/09/2023 Category Adult Mods Requires SexLab, SexLab Aroused Regular Edition Compatible Yes  
  15. View File BeeingFemaleSE Opt 2024. 4. 11 Updated to version 1.1.0. Please see "What's New" at the end of this page. 2024. 4. 4 Write "Requirements" more clear so that you need both "BeeingFemale SE 2.8.1" AND "BeeingFemale SE V2.8.1 v14d SSE". Garkin who posted "BeeingFemale SE V2.8.1 v14d SSE" CLEARLY wrote that he uses "BeeingFemale SE 2.8.1", so it is clear that you need both. Don't bother me about that. Garkin wrote like that, and I just follow what Garkin wrote! The original BeeingFemale author milzschnitte still didn't reply to my message, and Garkin ALSO DID NOT say that "BeeingFemale SE 2.8.1" is NOT necessary. Also, as this name suggests, IT ONLY WORKS FOR SE 1.5.97 (Does NOT WORK ON LE AND AE)! Previous changes on the description in this main page =============================================== Modified and script-optimized version of BeeingFemale SE V2.8.1 14d (please see Garkin's post and the attached file to download BeeingFemale SE V2.8.1 14d). BeeingFemale Addon Creature Child Actor (BFACCA) is one of the best addon for BeeingFemale (at least in my opinion), but the problem is that it does NOT work in Skyrim SE (you can see my post here about that. Don't believe some fXXXing bXXXXXd who claimed that it works in Skyrim SE but mocked every other users who asked him/her how he/she managed to do that). It is due to the problem of "GetFormFromString()" function in the FWUtility.cpp (native global function in the BeeingFemale64.dll file) as it does not work properly in Skyrim SE. Hence, I created "GetFormFromStringSE()" function in the FWUtility.psc (global function) and replaced every "FWUtility.GetFormFromString()" to "FWUtility.GetFormFromStringSE()". And then BFACCA works without any problem under suitable change of the ini file. Screenshots can be seen in https://imgur.com/a/2CqQQRD. In addition, I tried to optimize several scripts in the BeeingFemale SE V2.8.1 14d so that it works faster in my laptop. I did beta test in other community, and I think it works as intended. So I share my work. Link to the BFACCA SE (BFACCA converted for Skyrim SE 1.5.97) : here. Link to the BFA SE (BeeingFemale Addon for RSChildren converted for Skyrim SE 1.5.97) : here. Please click the Like button in BeeingFemale SE page! [Notable changes] 1. BeeingFemale SE now recognizes ESL flagged plugins (.esl, .esp flagged as ESL, or .esm flagged as ESL) thanks to the Grummkol's post. 2. BeeingFemale addons (such as BFACCA) will now work properly as long as you convert their ini files properly. Every addon in the default BeeingFemale SE V2.8.1 14d are already converted by me (BasicCME_1.ini, BasicCME_2.ini, etc). 3. If you installed SexLab Inflation Framework SE v1.2.2 beta or higher, you can use "PregnancyBelly" in the Bodyslide to inflate the belly of the pregnant woman! See the screenshot in https://imgur.com/a/4gEl6Sm. 4. (Only applies when you select the "Spawn type" in the "General pregnancy settings" in the "Pregnancy & Birth section" in the BeeingFemale MCM as "Actor") Every child will not be able to impregnate woman / get pregnant until he / she is fully grown. You don't have to manually add "SexLab Forbidden" keyword or faction to the child model. Once the child is fully grown, he / she may impregnate woman / get pregnant. 5. If you select the "Spawn type" (in the "General pregnancy settings" in the "Pregnancy & Birth section" in the BeeingFemale MCM) as "Actor", then the child will either use "father's actorbase" or "mother's actorbase" if you don't install BeeingFemale child actor addon such as BFACCA (No more Nord child!). 6. Script optimization by adding several properties (PlayerRef instead of Game.GetPlayer() since PlayerRef is about 1000 times faster, etc) instead of "Game.GetFormFromFile()". I also corrected some typos in the FormIDs in the "Game.GetFormFromFile()" in the BeeingFemale SE V2.8.1 14d So you must start as a NEW GAME if you installed BeeingFemale! 7. Used "OnHitEx()" in the Papyrus Extender and "OnImpact()" in the PAPER to replace "OnHit()" function for script optimization. [Requirements] - Follow this order! 1. Skyrim SE version 1.5.97 (Use Unofficial Skyrim Special Edition Downgrade Patcher. If it does not work, refer to this post). 2. SKSE 2.0.20 (for Skyrim SE version 1.5.97) 3. Every requirements in the BeeingFemale SE 2.8.1 4. BeeingFemale SE 2.8.1 5. Beeing Female V2.8.1 v14d SSE.7z (it seems that this v14d SSE.7z already includes enormousdick's patched DLL, patch V14d for LE, improved script for belly when I compared every file in there). Note that BeeingFemale V2.8.1 v14d SSE SHOULD OVERWRITE BeeingFemale SE 2.8.1 (Why would I wrote BeeingFemale V2.8.1 v14d SSE below?) 6. Re-run FNIS / Nemesis if you install BeeingFemale for the first time (I don't know about animations, so animations are NOT modified in my version). If Nemesis does not work, use Pandora Behaviour Engine v1.2.2 alpha or higher. Personally, I think Nemesis is highly unstable (sometimes it gives "bad allocation error" in one day, and no error in other day...). 7. Papyrus Extender and its requirements 8. PAPER and its requirements 9. Fill Her Up Baka Edition v1.96 or higher (and its requirements). Without it, semen information will not properly transferred to the BeeingFemale SE! 10. Install "BeeingFemaleSE_Opt.7z" from this page (click "Download this mod") 11. After installing "BeeingFemaleSE_Opt", start a NEW GAME in the main menu if your save is created BEFORE installing my BeeingFemaleSE_Opt. 12. (Recommended) SexLab Inflation Framework SE v1.2.2 beta or higher so that you can use "PregnancyBelly" in the Bodyslide to inflate the belly of the pregnant woman! 13. (Recommended) Spell Perk Item Distributor (SPID) so that you don't have to turn on the script-heavy "NPCs are having relevant items" option in the BeeingFemale MCM. Install "BeeingFemaleSE-Opt-SPID.7z" in the "Download this file" and activate it to distribute BeeingFemale relevant items (contraception, tampon, etc) via more performance-friendly way. 14. (Recommended) FormList Manipulator - FLM so that you can exclude any NPC from BeeingFemale system (not getting pregnant by BeeingFemale system, etc) without modifying plugins. Please refer to the "ExcludeExamples_FLM.ini" in the main file ("BeeingFemaleSE_Opt.7z"). 15. (Recommended) Backported Extended ESL Support so that you can use the Bethesda's fix for ESL records. This bug has been known at least 2 years before Bethesda finally fixed in Skyrim AE 1.6.1130. [Recommended BeeingFemale MCM Settings] - DO NOT turn on the settings in the "Impregnation" section (By default, they are turned off). That is ONLY for those who want to see the woman getting pregnant WITHOUT SexLab scene, and since it applies to EVERY woman in Skyrim, it is very script-heavy. Especially, if you are playing as a female character, DO NOT turn "During the sleep" on. Use SexLab Dangerous Nights 2 SE instead if you want your female character to get pregnant while she is in sleep. - DO NOT change the "Difficulty" setting in the "General settings" section (By default, it is "Painless"). Else your female character may die (or script-confliction with Defeat mod may occur) during labor scene. - It is recommended NOT TO turn "NPCs feel pain" on in the "General settings" section (By default, it is turned off). Else every female NPCs who are in labor scene may die (or script-confliction with Defeat mod may occur). [Compatible UI Modes] - UI Modes I'm using in my settings by ordering UI Category in my Mod Organizer 2 [Known bugs] - (Added in April 3, 2024) If either of the parent is from custom race or you did not install BFACCA SE and BFA SE, then the child will not be shown in the BeeingFemale MCM. => Fixed in version 1.1.0. - (Added in March 29, 2024) Sometimes the hotkey to show stats (default: * key with the number 8 ) does not work. This problem also existed in the BeeingFemale SE V2.8.1 v14d (at least for me), and I don't know how to fix it yet. Pressing that hotkey several times (2~3 times) worked for me. - You may not use the previous profile, as I added several additional options. Change the default setting as you like, and save your profile in the "System" section in the BeeingFemale MCM. In the next time you start as a new game, you can load that profile. It will load every option properly, unlike the previous BeeingFemale SE V2.8.1 v14d (Some options like "Lore friendly" were not saved in the profile. This bug is fixed in my BeeingFemaleSE_Opt). - If your female follower gets pregnant and you fast-move to other location via map, then the female follower's pregnancy state may temporarily disappear (no inflated belly). Wait for 5 minutes or so, and she will regain her pregnancy state (pregnancy state before fast-moving). If you use desktop or better computer than my laptop, it may take much less. - (Added in March 29, 2024) I haven't experienced any UI related bugs due to this BeeingFemaleSE Opt, but I heard that someone claims that it broke his/her UI. If you have the same issue, first try as a "New Game" in the main screen. But if the problem is not solved, please check the "Compatible UI modes" above and give me the FULL list of UI modes (not in "Compatible UI modes") or the list of modes you suspect that cause UI issue. [Things to be checked before reporting bugs] - The belly of the pregnant woman looks weird! By default, the "Visual scaling type" in the "Pregnancy & Birth" section in the BeeingFemale MCM is "Skeleton". So if "Belly max. scale" is too big or too small, it may look weird. I recommend you to install SexLab Inflation Framework SE v1.2.2 beta or higher so that you can set "Visual scaling type" as "PregnancyBelly" (see the 4th screenshot in the main page, or https://imgur.com/a/4gEl6Sm). For "PregnancyBelly", I recommend you to set "Belly max. scale" as 7.5, else the belly of the pregnant woman might look weird. Or you may try to find "optimal" value of the "Belly max. scale" for you if you don't want to install SexLab Inflation Framework SE v1.2.2 beta or don't want to use "PregnancyBelly". - Child is human even if his/her father is creature! By default, "Child race determinator" in the "Pregnancy & Birth" section in the BeeingFemale MCM is 50% (click the "Reveal hidden contents" below section 5 in the [Notable Changes] above). Therefore, even if the father is creature, child may be human with 50% of probability. If you don't like it, change "Child race determinator" to 100% BEFORE having relationship with the creature. Once the woman gets pregnant, the child race cannot be changed of course. - Child is bald! If the father is creature, then it may happen if the mother is from custom follower mod or custom race mod whose actorbase is bald. If both of the parent is humanoid race, it may happen if either of the parent is from custom follower mod or custom race mod whose actorbase is bald. Some custom follower mod "deliberately" make the actorbase as bald in order to put SMP wig (or any kind of wig). Therefore, if one of the parent is from the mod whose actorbase is bald, the child may also be bald. If you are 100% sure that both parent is Skyrim vanilla race but the child is bald, please report me with parent's race (e.g., father is Nord race and mother is Imperial race). [Credits] [Changelog] Version 1.1.0 - Updated. Please refer to "What's New" below. Version 1.0.0 - Initial version Submitter aliceqwer3141 Submitted 03/23/2024 Category Regular Mods Requires Skyrim SE 1.5.97, SKSE 2.0.20, BeeingFemale SE V2.8.1 v14d, FNIS/Nemesis, Papyrus Extender, PAPER, Fill Her UP Baka Edition Regular Edition Compatible Not Applicable
  16. PetCollar View File LE/SE/AE/VR An expansion for Devious Devices. Lockable collar for a more "submissive" game play, for you or your follower(s). Simple, stable, effective and playable (I hope). Consists of 3 main features: Restrictions - wearer is restricted from attacking or offensive casting, attacking, wearing weapons or specified apparel, which can be set to: no armor, completely nude, only jewelry, no body armor or clothing. Optionally buffs non-offensive casting, enables you to taunt enemies, buffs your tanking and dodging capabilities or enables you to avoid unnecessary violence altogether. Fucktoy - wearer is used for sex relief by your follower(s), creature follower, horse, neutral citizens, enemies (if they see the pet without teammates), other Pets or yourself. Optional fortitude buffs after sex with the Pet (special buffs for horses!). Player can also use (other) Pets when aroused (automatically or with a prompt). Inventory Control - limits your carrying capacity so that all the "unnecessary" stuff and/or excess gold is sent to your companions (or saddle bags) right after you loot it. Talk to them sneakily to get access to your stuff (only works for Player as Pet). Optionally buffs you for traveling light. Option to auto-use items on pick-up / buy. All features are modular and most options are configurable through MCM menu. MCM OPTIONS HOW TO GET Equip on yourself or a targeted actor through MCM menu. Add "Pet Ability" to whom you want to add it to through MCM menu. Get from the Pet Stash (can be opened from MCM menu). Use "Auto Pet Toggle" option from MCM menu - works with any collar. Obtain by console - item names are: Pet Collar, Keyless Pet Collar. Get it from other mods that utilize Generic Devious Devices pool. Placed on (and under) the table near the door inside Whiterun's Jorrvaskr: REQUIREMENTS Devious Devices (LE / SE) and all its requirements. More Nasty Critters (LE / SE) if you're expecting some bestiality. And don't forget to allow Creature Animations in SexLab! INSTALLATION Use your favorite mod manager or drop the files manually. UPDATE PetCollar reapplies its effects automatically on update and is safe to update on a current game, unless explicitly stated in the patch notes. UNINSTALL Unlock and unequip the collar before uninstalling. (Optionally) Clean your save from all the "petcollar*" scripts with the SaveTool. HOW TO UNEQUIP THE KEYLESS COLLAR KNOWN ISSUES IMPLEMENTATION CREDITS @Frayed for Runic Collar assets @Min and other creators of DD @Ashal for SL Other modders and members for the inspiration and feedback CHANGE LOG PERMISSIONS You are free to use any assets of this mod as long as you give me credit. No need to ask my permission, just notify me. Submitter yurik Submitted 10/04/2014 Category Framework & Resources Requires Devious Devices Special Edition Compatible Yes
  17. View File Build Your Pack. Command Your Pack. That Was Dramatic. This mod aims to handle two main gameplay mechanics: Nude Play. How do you play nude and be a tank without getting slaughtered? Every time you lay with a beast you get stronger, more resilient, you will find yourself not depending on armour for too long. The whole reason I came up with this was because the game does not put your armor back on after you revert from werewolf form, and I got super tired of equipping it. Obviously, the logical solution was to make the game so I can play without armor. Animal Companion / Pack Mentality. Beasts will follow and fight for you. The more experience you gain with them the more you will be able to control and use the pack. From the start you get the Mating Call shout which will charm any of the animals who heard it, and perhaps engage in some sexy times. Just as you get stronger by the beast, so does the beast by you. They will get stronger in a similar mechanic as you do for nude play the more time you spend with them. Current Version: untamed-124 Recent versions added: IF you encounter any issues, I highly suggest you MCM > Untamed > Repair > Reset Mod !!!Settings!!! before posting about it on the forum. Added Optional File: dc-untamed-stfu-wolf.zip This is an extra ESP which will greatly reduce the number of times Wolves howl. By default there was like a 30% chance they would howl every 20 fucking seconds. Now its like 5% every 2 minutes. [124] (From Lost 123) Adds Catch Up Mode (default on) - This allows you to level beasts up to your level faster. If you are super high level taming a new beast, the new beast get the difference of half the Untamed levels between you and it each encounter, until the math no longer works and it just goes back to 1 level per boink. [124] Switches back to the clone method of taming to attempt to prevent vanishing animals. You probably won't care. Unless your animals were vanishing. [[this only affects newly tamed animals. existing ones still have the possiblity they could vanish on cell reset or something]] [124] Fixes "Post Sex Heal" option in the MCM. The problem with this option was that everyone thought it did something different than what it did. What it used to do was heal everyone to full after sex with a beast, including the beast. What everyone thought it did was disable the Beastial Health and Beastial Stamina buffs which increase heal and stamina rates. So now it disables Beastial Health and Beastial Stamina. You will no longer get those rate buffs after your current ones expire, with that option disabled. [124] Fixes buffs "Thick Hide" and "Arcane Breeding" - these buffs no longer stack with chest armor. It should still stack with chest clothing though. Basically if you are wearing anything with the ArmorCuirass keyword, it wont stack. These buffs are only to support naked and mage play, as was the intention by design since day one. [she says, 24 releases later] Requirements SkyUI SexLab UIExtensions FNIS Creature Pack If you are not leveling, PapyrusUtil 2.8 or newer. This is probably due to your SexLab being old or you installed SOS because SOS is bad. Various Features Charm animals. Seduce Animals. Build a pack. Control your pack. Shouts to command the entire pack to stay, follow, or summon if they got lost. Heal your pack in combat via Last Stand shout and passive healing which scales off of your restoration. Heal Other on your pack! Sexy time after combat will heal all parties involved. Grow stronger as you run and play with your pack, strong enough to be able to shed that heavy armor and run free. Pack members will get stronger in the same way you get stronger when you engage sexy time with them. Give your animals names. Make them legend. Birth / Spawn little animals that will "slowly" "grow". Beasts can loot corpses for you. Aggro Management (Taunt and Cower) Shapeshift into an animal form (bear or cat). Optional Files These are additional files you can use. I add them when things piss me off but don't belong in the main mod for whatever reason. dc-untamed-stfu-wolf - lowers the chance a wolf will howl by a lot, so that they are not howling while idle every 20 goddaym seconds. they will still howl, just not as much. does not require untamed you can actually use this on its own if you want it. dc-untamed-stfu-spriggan - removes the buzzzzzzzzzzzzzz spriggans make just by being alive when idle. does not require untamed you can use this on its own if you want it. How It Works Building A Pack Untamed Level Progression Beasts and Beast Forms Frequently Asked Questions If the question is on here, I am probably going to stop responding if you ask me, because these are things I am getting super tired of repeating. And I mean SUPER tired. Videos Suggested Other Mods These mods are not required, but I suggest them to make the game more interesting to play as a full on Untamed. Gamplay Ideas Here are some ideas for you to consider for your Untamed RPG experience if you are going to start a new game. Known Issues These are known problems that may not really have a solution that I can do anything about right now. Change Log Submitter darkconsole Submitted 01/25/2015 Category Sexual Content Requires sexlab Special Edition Compatible
  18. SexLab Parasites - Kyne's Blessing (February 2023) View File In a nutshell, this mod will add several types of parasites as complements to Skyrim diseases. Each will come with their own mesh, trigger, healing method and side effects. I am also working on a questline to unify them during gameplay. For example (included in this first release), sex with Spiders will come with a chance of vaginal infection by spider eggs. You will have to figure out a way to cure that infection (no side effect yet except for increased arousal during sex and inflated belly). I will eventually add lore, quests and dialogues to seek help in removing the parasites (or using them strategically). Parasites included - Spider eggs (vaginal) / sex with spiders / chance of detached spider penis in addition to eggs - Chaurus worms (anal and vaginal) / sex with chaurus - Estrus Tentacle attacks / harvesting chaurus eggs / EC+ required - Tentacle Monster armor / chance of infection when attacked by Estrus Tentacle - Estrus Slime or Ooze attacks / harvesting creepy clusters / EC+ required - Living Armor armor / chance of infection when attacked by Estrus Slime or Ooze - 'hip' and 'facial' Face hugger / sleep naked in Blackreach, caves or ruins - Skin spores (barnacles) / sleep naked in Blackreach, caves or ruins Notes: The Living Armor and Tentacle Monster cannot be removed in-game at the moment, but you can use the menu to roleplay removal when you want to. See this post for more details about the parasites ( http://www.loverslab.com/topic/68035-sexlab-parasites-kynes-blessing-2016-10-15/?p=1702419 ) REQUIREMENTS Skyrim Legendary Edition (Vanilla + 2 main DLCs - Dawnguard, Dragonborn) SexLab V1.62+ and its requirements: SKSE (V1.7.3) SkyUI (latest) FNIS - Fores New Idles in Skyrim (Latest version. The spells add-on is not required.) Devious Devices 5.1 or later. Both Devious Devices Integration and Devious Devices Assets Zaz animation pack V7.0 or later SexLab Aroused (original or Redux) OPTIONAL DEPENDENCIES NiOverride (included in Racemenu) is needed if you want proper inflation of breasts and belly during infections, but it is not required for the mod to operate. If you want to go that way, you will also need an advanced skeleton like XPMS+ You will have to install Estrus Chaurus + if you want to see actual tentacle and slime/ooze attacks when you harvest certain items (chaurus egg mounds, creepy clusters). You can still be infected by their related parasite if you don't have EC+ but the full effect relies on EC+ being available. The Flying option of the Queen of Chaurus armor relies on one of these three mods: Animated Wings Ultimate (prefered option) Real Flying Animated Dragon Wings I designed this mod to fit in with my other mods: SexLab Stories - The Brood Maiden story will be playing a role in the upcoming quest from Parasites. The Stories Devious side of the mod handles the lactation effect when the player wears a Tentacle Monster or Living Armor parasites SexLab Hormones - I added an option in Hormones' menu to better manage the max values of node scales when using NetImmerse Override. When you check that option, the max values of nodes (for mods I manage) are scaled back depending on which effect is currently active (pregnancy, hormones scaling, parasites, lactation). This should prevent abusive growth of belly and breasts especially. Sanguine Debauchery + - Enslavement to Falmers, Spiders or Chaurus provides a good way to experience Parasites since they make these creatures more likely to have sex with you. SD+ enslavement to Falmers and Chaurus will also play a part in the upcoming main quest of Parasites. THANKS AND ACKNOWLEDGEMENTS This mod includes assets from the following mods (with permission) Various assets from TERA armors and Modder's Resource Pack - The Witcher Extension Blackreach spores / barnacles / Chaurus Queen armor pieces - from Falmer Bikini 'hip' Facehugger - from Facehugger by Daemonic 'facial' Facehugger - tweaked by Kakabishan and Nosdregamon Tentacle Monster armor - from Tentacle parasite by DixiePig and The Matrix Prime Living armor by Aradia Chaurus worm model from Summon Animated Larvae Queen of Chaurus Armor assets from Queen of Blades (Kerrigan) Queen of Chaurus Full Body assets from Wicked Blade Armor Dwemer Explorer Armor - Male meshes from TERA armors and Female meshes from the Starcraft 2 Ghost Armor . and custom meshes provided by @MystOfDawn just for this mod Spriggan Mask by by MyFirstPony CHANGE LOG Full change log on Github Submitter DeepBlueFrog Submitted 10/10/2016 Category Quests Requires SexLab, Devious Devices, SexLab Aroused Special Edition Compatible No  
  19. Demonic Creatures - Mod Version V1.8 -> Patch v1.81 View File This is the NSFW Special edition of Demonic Creatures -> For the NSFW legendary version go here: https://www.loverslab.com/files/file/15135-demonic-creatures-mod-version-v17-le/ Not allowed to upload on other sites! NEVER! *** 21 march 2024 - Released v1.8 See changelog. Possible Quest breaking Bugs: Read first: Some few words: Thanks to everyone for reporting bugs, testings, ideas, tips or just saying thank you. There is so many involved in one way or another and I'm having troubles getting an overview. Know that all feedback is noticed and keeping me motivated to continue improving this, so Thank You!! 🥵This my tin box if anyone wants to support my work. For now this is all it is, a tin box. There isn't any content behind it since that would get me in all sorts of trouble Many thanks to those that support me. It's motivating me to keep up 🥵 >>>>>>>>>>https://www.patreon.com/thor2000 Many thanks for the ones supporting me. I'll do my best to keep you hooked 😝 SHOWCASE VIDEO: https://www.xvideos.com/video76722907/demonic_creatures_for_skyrim Picture Galleries: Undead: https://www.flickr.com/photos/198054319@N08/albums/72177720307074184 Monster: https://www.flickr.com/photos/198054319@N08/albums/72177720307075123 Goblin-Ken: https://www.flickr.com/photos/198054319@N08/albums/72177720307058262 Falmer&Dwemer: https://www.flickr.com/photos/198054319@N08/albums/72177720307073929 Daedra: https://www.flickr.com/photos/198054319@N08/albums/72177720307073749 Animals: https://www.flickr.com/photos/198054319@N08/albums/72177720307074708 EXPLANATION OF THE FILES IN THE DOWNLOAD SECTION: handbook of Demonic Creatures V1.6pdf: OPTIONAL: Contains pictures from all creatures up to version v1.6. VX.X SPECIAL EDITION MEDIAFIRE Demonic Creatures Download Link.txt: REQUIRED: The main mod you must download if you don't have the mod already installed and has to be downloaded from mediafire through given link. 2K Resolution package SE.7z: OPTIONAL: Many textures are 4K default. Download this package to reduce texture files to 2K. VX.X SE Patches&Documents: OPTIONAL: Here you'll find a list with all creatures in the mod. Patches to get rid of dinos, have a futa on female zombies instead of strap ons. Draugr Schlong texture that match Kajuans Draugr Retexture. Installation/Uninstallation instructions and a map with shows where you can encounter patrolling creatures. Patch Fix vX.XX SPECIAL EDITION: Look for any patches released. Contains important fixes of errors. (List of creatures is hosted inside the download "Patches, Textures & Documents V1.X") MOD DESCRIPTION: This is a creature mod that brings 369 new monsters, animals, ambient small ones and fish types to Skyrim&Solstheim. Inside and outside. In addition to the vanilla spawns there is also many extra spawns with patrol markers (both inside and outside). My goal is to have enemies behave more dynamically to the world. Instead of always patrolling short distances between A and B, some enemies will now patrol further. "See that ruin up there? Bleak Falls Barrow. When I was a boy, that place always used to give me nightmares. Draugr creeping down the mountain to climb through my window at night, that kind of thing. I admit, I still don't much like the look of it." Hadvar I also aim to get the main enemies you encounter more up to date according to the lore. Both Falmers and Draugrs are supposed to venture outside their cave systems for either gathering supplies, hunt or just spread terror to the outside world. "The road to Whiterun's not safe these days. Lots of travelers just... disappear, south of Dragon Bridge. Can't find a trace of them." Solitude guard Now these words actually holds some truth in them. Added actors from this mod, be it Draugrs or Falmers will now leave their caves and go on raids together in groups lead by leader. Usually they will go out after dusk on patrols and they will go back in again before dawn (unless they are aggroed). They won't go near settlements (not 99% certain, u know, rabbits and deers), but will in some cases attack forts, guard holds that will be an easy prey for them. Group size is everything from 2-7 actors. Maybe sleeping outside that nordic ruin isn't that safe anymore. Maybe you shouldn't go through the swamps of morthal as low level since you now a group of grummites protects the area aggressively from outsiders. Mod features: - 369 new creatures (including leveled variants) - 26 new scripted WEQuests which includes demonic creatures (similar to the quest that spawns three patrolling stormcloaks) - ABC and creatureframework support for most of the creatures (see v1.X creature list OPENinEXCEL for which ones has not in Patches, Textures & Documents V1.X) - Goblins and other Daedra may spawn in all type of caves - Human actors (bandits, vigilants, mages, adventurers, hunters etc) have a slight spawn chance in all type of caves. Fighting with you or against you. - Demi Gods that are way harder to defeat than others may spawn in all type of caves, can be hostile, (Sanguine Mistress, Female Daedroth, Silver Demon and Servant of Malacath) - Small swarms of skeletons and other creatures inside tombs here and there. - Many new patrols (mostly group patrols) with wolf packs, draugrs, falmers, grummites, ghouls, werewolves, zombie hound packs, skavens, ancient tree guardians. Some has large patrols covering many cells. Some patrol at night and some at day. None of these uses extra scripts, only AI packages. - Small curious "things" here and there. Be it prisoned NPCs, small letters containing clues about powerful ingredients or stories about NPCs. Modding philosophy: - BE AWARE: Some few of these creatures are godlike and will not go down easily. This includes all DemiGods - Servants of the Daedra and the Ancient Tree Guardians (protectors of the forests). They have a greater amount of health (1200 pluss) and do huge damage to you. They can also spawn from level 1 and might put an end to your cave mission. I play the game with a follower framework (EFF) which makes me able to toggle aggressivness on/off for followers so they won't get stuck in certain death situations. Sometimes it's best to just run. - Besides the above, most creatures are close too vanilla when it comes to health, magic and stamina, but they do slightly more damage. - Most creatures have same size as their vanilla counterparts (improves sexlab compabillity, but sometimes they are resized or desized to enhance immersion of their species. This means that not every creature will align 100% in every sex animation created. You can check the Creature List in the "Patches, Textures & Documents V1.X" download. Patrols more explained: DemiGods - Servants of the Daedra: Servants of Daedric Princes and Daedra like creatures can be encountered in nordic ruins. These are creatures or humans who made a pact, either willingly or forced, with the Daedra. Some of them are hostile and some are not. Unless provoked of course. I was tired of being the only superior being in Skyrim. The gods in Skyrim are weak. You would expect they sent something more than a lousy two handed dremora against you. I want the feeling that there is always something stronger than you.These creatures have higher health than usual and are well skilled. They are possible to beat, but best option for a low level (below 35) might be to flee or sneak through. They can spawn no matter what level you are. So expect trouble. SPAWNING METHODS Some friendly ones will pop up in your game already from level 1, but the larger part of them starts to show from level 10 and up. I might change that in future versions when there is more creatures to distribute. However, I aim to keep DC creatures at 30% of the spawns you meet (keep in mind that if you play with SIC or other large creature mods this spawnrate is heavily reduced). Spawning ways - Details for those who have time: REQUIREMENTS. These must be installed with all their dependencies (valid LE or SSE version depending on your Skyrim Version): All Skyrim DLCs (you don't need Heartfire). More Nasty Critters SLAL edition Creatureframework with their requirements. Animated Beast's Cocks (ABC). Choose CBPC or HDTSMP. Make sure you get the schlong/tongue textures from this mod too. (Note: Demonic Creatures v1.8 will come with HDT SMP ready creature meshes) Soft requirement: Schlongs of Skyrim - Makes it possible to schlonglify Skeleton conjurer and doombringer. Don't install SOS just because of these two. It's a minor thingy. INSTALLATION (after Hard requirements are installed): If you have an earlier version of Demonic Creatures installed, consider removing the data\meshes\newcreatures and data\textures\newcreatures before installing the new version. This for clean up of old unused files. No harm will happen if you don't do this. 1 Download text file in download section. 2 Copy link in txt file and download Main mod from mediafire. 3 Extract rar file and copy paste content into your Skyrim data folder (mod managers also works). 4 Also look for released patches. If any, download and overwrite content from Main mod If you have creature mods installed that modifies Skyrim vanilla LCHARs (leveled character lists) you must make a bashed patch using Wrye Bash (https://www.nexusmods.com/skyrim/mods/1840). If you don't do it, the creature mod ESP located lowest in your load order will overwrite the mods higher. Many mods alter these LCHARs (Skyrim Immersive Creatures, Monstermod, rogue-like encounters, and many more). This mod shouldn't overwrite anything cruical, to avoid even getting the question, check this out: - Case 1, you already have mihail mods installed. This mod includes several of mihails mods.You should at least deactivate the mihail creature ESP before you install this mod. Best is if you remove it totally in advance. If you decide to only deactivate the mihail ESPs you must let Demonic Creature overwrite everything it wants in both mihails meshes and texture folders (mihail skeletons included. This mod comes with its own dick textures and mesh modifications. Demonic Creature needs to overwrite mihail mods otherwise it won't work as intended. - Case 2, you already have Skaven creatures installed. Plz read and do as Case 1. The reason for these two cases is that I did not alter the folder locations from the original mods. Perhaps I should have. TIP: Many of Mihails mods have got better textures (Cyrodilian wolves being one of them). You can safely download Mihail mods already part of Demonic Creatures and reinstall the TEXTURES ONLY! The mods share file paths! Do not install anything from the meshes folders. Also check this guy and his optimized textures for mihail creatures: Xtudo. UPGRADING FROM V1.6 TO V1.7: Either download the whole mod v1.7, or just download the upgrade option. Remember to run "re-register creatures" in Creature Framework MCM. If some creatures still don't work, try to uninstall all skins in CF MCM, save, reload save and then "re-register creatures" again. See trouble shooting guide here if it still does not work: https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/ UNINSTALLATION OF V1.8 Find "Uninstallation v1.X" in the Patches, Textures & Documents V1.X download. KNOWN BUGS v1.8 - Confirmed: If a non draugr creature spawns in coffins or other ambush furniture the coffin might not open. Not a serious issue unless it does it in a quest critical area (read Possible Quest breaking Bugs at the top. TEXTURE THAT YOU CAN DOWNLOAD TO INCREASES QUALITY: ADDONS AND COMPATIBILITY PATCHES FOR OTHER MODS: KNOWN CONFLICTING MODS FREQUENTLY ASKED QUESTIONS CREDITS SHOWCASES (NSFW) Submitter Thor2000 Submitted 03/22/2023 Category Adult Mods Requires sexlab, more nasty critters SLAL edition, Animated Beast's Cocks (ABC) For users SE Regular Edition Compatible No
  20. View File Haunted House The first point A Small quest : an haunted manor near Rorikstead, three farm girls. Playable by male and female players. It's an amnesia like mod, so Horror themed, very tough ennemies, and hard to complete.... Of course, it's also a sexlab mod. Or, in video (thanks to Shinji72) : Conflict : Death Alternative. Just unable Death Alternative when you are in the manor. So, if yoy are supposed to die, you will die. Fainting and be teleported outside the manor (what Death alternative) will unable you to reenter into the manor. Collaboration : Mixbutterdog for scripts tests, fixex, and Japanese version. BoomGoblin for dialogues correction. Current release : 1.8 (final version) Three girls and a Manor. One day, and Itinerant Warlock reach Rorikstead. He made a spectacular show, cast miracles, and invoke a Manor on a hill near the village. Three girls (Sari, Aela, Elizabeth) requested to become his apprentices, and he charged them to solve the enigm in the Manor. They never came back. Thenda, Aela mother, made a collect, and wish to hire a strong adventurer to find the girls, dead or alive... and before they became mad ! - The Manor is a big imperial castle, dark and full of terror. - It's a clue quest mod : few objectives are with markers, you have to find it. Your brain is requested ! - the Manor is bigger inside than outside... - Enemies are often powerfull. Some of them are purely madness to face... - Each step, things changes in the Manor, but it's make more traps and enemies available. - 5 NPC : Thenda, Elizabeth, Aela, Sari, the Faceless Helper. - A lovecraftian touch. Ennemies : Skeletons : I habe something to say ? Fiends : very tough undeads. Shoggoths : quick and deadly horrors. Avoid them Chaur Tegoth Broods : great ancients servants. Avoid them Azathoth servants : horrors which play flute. Peaceful. Chtonian Tegoth : a big horror. Avoid them. Note about Elizabeth : at the end of the quest, she becomes a potential follower, potential marriable, and get a very nice healing spell. Note about the wizard : he's not hostile, so you have the opportunity to strike first.... but he's very powerfull ! Quests : - aHH0 : the Haunted house quest. - aHH0Manor : manage the changes in the Manor. - Lot of triggers and hided scripts... Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron Permissions : You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors. Ressources used : Elidhils freak outfit by Elidhils : http://www.nexusmods.com/skyrim/mods/54930/? Shoggoth textures and meshes, by the Beast505 : http://www.nexusmods.com/skyrim/mods/41834/? Skymomod (fiend meshes and texture) by Onisatsujim : http://www.nexusmods.com/skyrim/mods/78704/? Intimidation and Lost Souls by Purple Planet Music : http://www.purple-planet.com/horror/4583971268 Nightmare creatures Thame Tunnels soudtrack (the game is abandonware): The castle design is based on that mod : Castle Brennenbourg, by Daemonui. http://www.nexusmods.com/skyrim/mods/13965/? Submitter Delzaron Submitted 09/30/2015 Category Quests Requires sexlab, estrus Special Edition Compatible
  21. ZAZ Animation Packs for SE View File This has been ported privatly for a long time now. T.ara allowed me to load the ZAZ Packs up officially, so here we go. This will also be a base for all people that already ported the packs, where they can share their expieriences and problems to make ZAZ even better than it has been before in Oldrim. With tears in my eyes I'm thinking back at the time when Ashal released SL 1.63Beta1, and a lot of people shared their stuff, helped each other and tested the hell out of things what finally leaded to a release of a working version of Creature Framework. And that all without participation of the original authors. I really wish we can do this again. About ZAZ 7 : I tryed to keep this as close to the original as possible and added just edits that seemed neccesarry to me. Skyrim SE edits, that I have made so far: 1. Added the fix for the doggy animation. Thanks to Cedec0 at this point. https://www.loverslab.com/files/file/4829-zaz-doggystyle-animation-fix-zaz-animation-pack-v70-and-v80/ 2. Removed/edited textures that were not SE compatible. (I have checked if they were in use someway and haven't found them so far, but you never know.) Reports on that are welcome. Thanks to Osnious for SSE Nifoptimizer at this point https://www.nexusmods.com/skyrimspecialedition/mods/4089 With out this a lot of stuff would not have been possible. 3. Brought the .esm into a SE compatible shape. Thanks to the Wyre Bash Team at this point https://www.nexusmods.com/skyrimspecialedition/mods/6837 4. Checked and corrected errors in Tesedit. There is a copy of the original .esm in the 'Docs' folder.. I keeped it as emergency back up. I have not cleaned the new .ESM with SEEedit, but i have checked it for errors and so far there are none. Thanks to ElminsterAU and SSEEdit team at this point https://www.nexusmods.com/skyrimspecialedition/mods/164 To cut it short: Thanks to all people that have been involved in creating this pack (especially the original authors), the tools for converting mods to SE and all the people who helped me with getting this going. I hope noone gets dissapointed because he/she/it gets not mentioned by name. for now the list would be too long. The main point in starting with Version 7 is, that it is needed as dependency for a lot of other mods and I see not much progress on further official SE releases as long as this one is not officially. I called the file Beta, because I don't know into which issues I might run into in the future. The packs of ZAP 8 can be found here: ZAZ 8.0 CBBE Rev2 : https://mega.nz/#!rJghkKBZ!Orm3SQ4_W7Icpbnjs--FzvX2cJQlZg82WlywEct_Jfw ZAZ 8.0 UNP Rev2 : https://mega.nz/#!7B5RFTIS!M5PL4MZvVPSTM6UfoVkXbJcBzN0GQxH52IszrKvylaM The packs of ZAP 8+ can be found here: ZAZ 8.0+ CBBE HDT 2023 : https://mega.nz/file/7IhyFKrQ#IfUw7ex6vg6h0to4x5fQ7IoEJpUqUmW130p7aazDNmg ZAZ 8.0+ UUNP HDT 2023 : https://mega.nz/file/3FxmUQwB#fN7DSeTkL_yVssza0Hbxv1a7XdF9xul3gZyuEjVTp3A Added pamatronic's alingment patch to all furnitures, that can deal with it: It makes allingment much better and more relyable. Edited the wrong BS file, should no longer throw errors. Thanks to: @tasairis for the Patch for the Doggy anim is now also included in the 8+ version. Send her some Flowers! @Yinklefor fixing some of the furniture markers @CliftonJD for pointing me into the right direction with the errors in the .esm's Requests: If someone has fitting slidersets for CBBE SE, please share. Todo list: New Bodyslide files for 3BA if I ever get to make them.... Submitter Pfiffy Submitted 05/29/2018 Category Framework & Resources Requires Sexlab 1.63 or higher Regular Edition Compatible No  
  22. I'm having an issue with SexLab Defeat (This happened with every single version of Defeat i've ever tried) My character got knocked to the ground, but managed to kick off the aggressor, then killing him. However, now my character is stuck with the "Dialogue Puzzled 100" expression. I use MFG Fix, and when i do "mfg reset" in console, it briefly resets the expressions, but in less than a second, it returns back to Puzzled. Seems to me like it's a scripted thing in Defeat, which gets stuck? Anyone have a bulletproof solution to this? I'm getting really annoyed with my characters being broken everytime it happens.
  23. Simple Player Prostitution View File You can make money in the temple of Dibella or Taverns as a prostitute, after renting a room and asking permission from Innkeepers, or everywhere as a dibellan or a beggar. The payment that you could receive increases based on your Speech skill. You could contract STD while working, which are like Vanilla diseases, but only healers (Alchemy shop owners and some other NPCs) could cure them. In the first stage of STDs, they could be cured by using potion for minor STD. You can receive perk points from the MCM menu for achievements. Update from versions older than 1.1.3 requires a new game/clean save. Requirements: Flower Girls or SexLab SE or OStim Standalone with Animation mods. If your Game Version is Older than 1.6.1130, Backported Extended ESL Support is needed, otherwise the mod won't work, and your game may crash. Optional Requirements: PapyrusUtil SE for saving/loading MCM settings and user data. Licenses - Player Oppression When the options enabled on both mods, you need to buy a license, otherwise NPCs may report you. SkyPatcher required for editing level lists and the compatibility patches. Powerofthree's Papyrus Extender for adding keywords from the MCM menu. The licenses patch is no longer required unless you want to turn off dialogue options when the PC has no license instead of NPCs reporting to the guards. Recommended Mods: Populated Cities Towns Villages SE Edition Adds more NPCs to cities. Lively Inns and Taverns SE Adds more NPCs to inns. Compatible mods: Mods that add inns where you can rent a room like the default game are automatically compatible. Inns and Taverns SE for example. The Rift's Rest and The Naked Dragon are compatible if SkyPatcher installed. For others, you can add a keyword to an NPC or a location from the debug page on MCM menu to allow prostitution. Voice patch: Older versions are on GitHub MCM Settings (v1.1.5) Submitter mort65 Submitted 06/30/2022 Category Adult Mods Requires Flower Girls or Sexlab or OStim Standalone Regular Edition Compatible  
  24. Battle Fuck! View File A combat rape/dialogue rape mod for female player character. Demo Movie https://imgur.com/nAcGSLh Raper aura and QTE to escape from restraint https://imgur.com/n07UnCT Successfully escaped https://imgur.com/bW6ekC6 bleedout https://imgur.com/9vYZ8jP aggressor change https://imgur.com/SRU9qJr QTE to keep you conscious Trigger Conditions Combat During combat, human enemies will take on a pink aura. If you are hit by a melee attack from an enemy clad in pink aura (even if you successfully block it), the enemy will try to restrain you and a QTE will occur. In QTE, if you can input the commands consisting of four buttons within the time limit, you can escape from the enemy's restraint. If you fail to input a command, you will be restrained and the battle fuck will begin. The four buttons on the right side of the game controller, the Dpad on the game controller, the arrow keys on the keyboard, and the configurable keys on the keyboard can be used as QTE inputs. You can also configure so that when your health reaches zero, you do not die, but instead start a battle fuck. Dialogue NPCs that meet the requirements of RelationshipRank and Morality will forcegreet you and start a QTE; if the QTE fails, Battle Fuck will begin. RelationshipRank, Morality threshold and Forcegreet occurrence chance can be changed in MCM. Battle Fuck BP and SE In Battle Fuck, you and your enemy have parameters called BP and SE, respectively. BP is a parameter that affects how likely your actions are to succeed. The higher the BP, the more successful the action will be. SE is a value that indicates how close you are to sexual climax; when it reaches 100, you will climax and be unable to act for several turns. If the player climaxes or is penetrated, the maximum BP will be reduced. When the maximum BP reaches 0, the player is defeated and the rape scene begins. Try to escape from the enemy's restraints before that happens. Maximum BP will be restored after 6 hours of sleep in a safe place such as the player's home or inn. Barrier Items Barrier Items protect you from insertion. Enemies must remove Barrier Items before inserting you. By default, Barrier Items are armor that has the ArmorCuirass or ClothingBody keyword set. If you have other armor that you want to use as Barrier Items, you can add them from the MCM. Actions In Battle Fuck, you can take 9 actions. 1. Look for a chance: You can charge BP. If you do not input anything during the command input time, this action will be taken. 2. Try to Escape: Consume all BP and try to escape. The escape chances are affected by how high your BP is. All you need to know are the two commands described above. You can do without the remaining seven commands. These are for atmospheric purposes. 3. Suppress Sexual Stimulation: Consume a little BP to lower the SE value. 4. Call for Help: Consume all BP and call for help from the people around you. 5. Accept Fate: Give up resisting. If it is in an inserted state, it will be defeated instantly. 6. Prevent Insertion: Consume a little BP and prevents insertion. The more BP you have, the more likely you are to prevent it. 7. Prevent Groping: Consume a little BP and prevent your body from being groped. The more BP you have, the more likely you are to prevent it. 8. Prevent Armor Break: Consume a little BP and prevent your armor from being destroyed and stripped off. The more BP you have, the more likely you are to prevent it. 9. Prevent Pushing Down: Consume a little BP and prevents you from being pushed down. The more BP you have, the more likely you are to prevent it. You can set the buttons corresponding to commands 2 through 5 in MCM. You can also set a guard button. If you hold down the guard button while pressing the other button, you can enter commands 6 through 9. If nothing is entered, the command will be 1. If you input the same command twice in a row, the input acceptance time will end immediately. Inputting only the Guard key twice in a row will charge your BP. Onlookers When an enemy has cum, the next enemy is selected from the Onlookers and begins to Battle Fuck with you. When all the onlookers have cum in you, you will be released. If Battle Fuck was started in combat, the combat will be restarted. If your maximum BP reaches zero before all the onlookers climax, you are defeated. After Defeated After defeated, if there are still unsatisfied onlookers left, you will be raped by them. Before the SexLab animation of the rape starts, a QTE will begin that will determine whether or not you will lose consciousness. If you lose consciousness, you will be able to skip the rape scene. Robbery After the rape of the onlookers is over, one of them will take your belongings, regardless of whether you are still conscious or not. If you can beat the robber within the time limit, you can get your belongings back. If you fail to do so, the robber will sell your possessions to a general store. You can buy back your belongings from the general store. Therefore, no items other than money will be lost. Consequences If you lose consciousness, it will randomly determine where you will wake up. Left Alone: You will wake up on the spot. Recovered in the Jail: If you have a bounty on your head, you may wake up in a prison cell. Recovered in the Inn: Someone rescued you. You will wake up in an inn. Simple Slavery: How unhappy you are. You've been sold into the slave market! (Required Simple Slavery Plus Plus) If you keep conscious, you are basically left alone in the field. However, if the enemy did not make much money from the robbery, they may try to sell you to the slave market. Even in that case, rescue may come before you are sent to the slave market, and you will wake up in either the prison, inn, or slave market. Creatures Compatibility If your health reaches zero in a battle with Creatures, Battle Fuck will not occur and you will be taken directly to the rape scene. HUD Strings I'm not a native English user, so my English may be strange. the text displayed in the HUD is read from a .json file located in data/skse/plugins/BattleFuck/HUDStrings/, so feel free to modify it. For Modders You can trigger Battle Fuck from your mod by writing the following code in the papyrus fragment of the topic info in CK. bool isInCombat = false int handle = ModEvent.Create("_BF_API_StartBattleFuck") if handle ModEvent.PushForm(handle, akSpeaker) ModEvent.PushBool(handle, isInCombat) ModEvent.Send(handle) else Consequences can be added by plug-ins. As a sample, I've added one using Kidnapped by Rieklings - Quest Resource, which may be selected if a riekling exists in Onlookers. The following page shows you how to add Consequences. Hard Requirements SKSE 2.0.19 SkyUI 5.2SE PapyrusUtil 3.9 powerofthree's Papyrus Extender 4.4.1 ConsoleUtilSSE 1.2.0 Fores New Idles in Skyrim SE - FNIS SE 7.6 SexLab Framework SE 1.63 BETA8 SexLab Animation Loader SSE 1.0.0 SLAL Animation Pack by Leito SE 1.6 BakaFactory SLAL Animation 4.60V SE Soft Requirements Simple Slavery Plus Plus It is necessary for you to be sent to the slave market. Breakable Equipment System When armor is destroyed, it turns into a Broken Item, which can be repaired to restore it. Recommended Mods Super Fast Get Up Animation Replaces vanilla's fucking slow get up animation with a faster one. Wider MCM Menu for SkyUI Make the MCM screen wider so you can read the text. Compatible Mods with Patch SexLab Separate Orgasm SE Incompatible Mods A mod that starts SexLab animations when you are attacked by an enemy. A mod that starts the SexLab animation when your health reaches 0. Add-on Mods Credits Iron Chain Council: Battle Fuck is inspired by Fallen Empire. Leito, BakaFactory: Thanks to their animation, I can make this mod. Cotyounoyume: gave me permission to use the Exhausted Animation included in EstrusForSkyrim. Changelog Submitter Suzutsuki Submitted 07/04/2021 Category Combat Sex Requires SKSE, SkyUI, PapyrusUtil, powerofthree's Papyrus Extender, ConsoleUtilSSE, Fores New Idles in Skyrim SE - FNIS SE, SexLab Framework SE, SexLab Animation Loader SSE, SLAL Animation Pack by Leito SE, BakaFactory SLAL Animation Regular Edition Compatible No
  25. Apropos2 Text DB Update View File This work may be modified under the terms of CC BY-NC-SA. I consider this pre-release but ready to use (see "Future Work" below to see what I believe is missing from full release version). Oh look, colors! This must be a professional mod that I will try immediately! What is this? Apropos 2 is great. It's a well-designed engine for translating animations into descriptive text on the screen, increasing immersion. However, the text database is large and (Gooser's words) "labor intensive". I decided that I wanted to add some text to it, and found that the database needed some love. So I did that. This DB presumes a female Dragonborn with loose morals, with 1st or 2nd person descriptions as default. It removes the original DB's references to scat and incest. I speak, read, and write American English, so the output of this project reflects that localization. Features * W&T: Added Succubus Heart and Skooma Whore consumable compatibility * W&T: Healing potions now affect W&T * Synonym definition updates * Dramatically increased the places that the synonyms are utilized in the database * Added missing Female/Creature and Female/Female content * Added Female/Male and Female/Female foreplay content (set Sexlab -> Animation Settings -> Pre-Sex Foreplay to on) * Fixed typos and grammar * Added patchups to animation tags that needed it * Other text description additions to the DB Why do this? Synonyms are a quick, cheap way to add a ton of variation to the text displayed by Apropos 2. Known Issues * Some synonyms get capitalized when they're parsed, sometimes in very odd ways. This is a code issue that will need to be fixed in Apropos2 itself. * Female/Female animations make it hard to predict {PRIMARY} and {ACTIVE} actor assignments, making 1st and 2nd person narratives come out odd sometimes. * NMM chokes when trying to remove this mod. You might consider switching to Vortex if you're still using NMM. * MO makes some assumptions about mods that can be tricky, worik wrote a walk-through! Future Work * Animation patchups - IN PROGRESS (long-term effort) * Consistency: remove 3rd person strings that discuss internal thought processes - IN PROGRESS (long-term effort) * Consistency: change strings said out loud to start with ({ACTIVE/PRIMARY}) - IN PROGRESS (long-term effort) * Add missing Female/Creature content (Spriggan [OHV], Wisp [V], Horse [G], Skeever [H], HighlandCow [O], Lurker [A], Hagraven [A], Skeleton [O], StormAtronach[O], Slaughterfish[V]) - IN PROGRESS (0.6 versions) * Add Dwemer Estrus-specific text and UniqueAnimations assignments - IN PROGRESS (0.6 versions) * GoBack, HugeLoad, and LargeLoad refresh or implementation for all content - 0.7 versions * Perform manual/editorial review of all Male PC content - 0.7 versions * Convert Female/Male content in order to fill out Male/Female - 0.7 versions * Place content into files that are blank templates - 0.7 versions * Replace Female/Female {PRIMARY} and {ACTIVE} tokens with pronouns - 0.8 versions * "Rescue" strings utilized for unique animations and generalize them - 0.8 versions * Develop "Kink Kit" system so content of certain types can be swapped in and out of the DB Installation/Upgrade Make sure you have Apropos 2 installed! 1. Use your mod manager to install this file 2. In the Apropos 2 MCM, go to "Message Preferences" and click "Refresh from Database" 3. In the same MCM menu, click "Sexlab Animation Patchups" Recommended Mods * Skooma Whore: Play the balancing act between body aches and pains and addiction! * Sexlab Pheremones: There are now plenty of consumable options for managing W&T. Some of them include ingestable potions with a risk of contracting pheromones. * Apropos DB Filter: Is there something weird you don't like in the DB? Why remove it manually when you can be lazy AND thorough? * Corruption: Overlapping themes, and hey, more text on the screen! Why not? * Apropos2 Rape Descriptions NONCON Overhaul: Don't like "mind break"? You're not alone! Credits @gooser: for creating and maintaining the original database, not to mention the whole of Apropos2! @Vauria: for reporting broken JSON. Repeatedly. @GoldMembr: for significant content and patchup submissions Submitter Eadoo Submitted 09/09/2019 Category Sex Effects Requires Apropos 2 Special Edition Compatible Yes  
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