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Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016 View File Skyrim SexLab (SSL) v1.62 An adult animation framework This version of SexLab is for LE Edition ONLY For the newer SE / AE version, click here ----- Description -------------------------------------------------------------- Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod. As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided. ----- Frequently Asked Questions ------------------------------------------- http://www.loverslab.com/topic/17711-sexlab-frequently-asked-questions-faq/ ----- Requirements ------------------------------------------------------------- Skyrim Script Extender (SKSE) REQUIRES SKSE 1.7.3 OR NEWER Fores New Idles in Skyrim (FNIS) REQUIRES FNIS 5.4.2 OR NEWER FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone. SkyUI REQUIRES VERSION 5.0 OR NEWER If you dislike SkyUI for some reason, you can also install SkyUI-Away on top of it. It may work fine with older versions if you refuse to upgrade to 5.0 for whatever reason. You do so at your own risk. An actor skeleton mod such as XPMSE2 or XPMSE3 Unofficial Skyrim Legendary Patch OR the individual applicable patches Skyrim, Dawnguard, Dragonborn, and Hearthfire Unofficial Patch This is not a hard requirement and can be skipped, it has been known to fix some problems people have had related to SexLab however and there is little to no reason to not be using them anyway. If you choose to not use the Unofficial Patches for whatever reason, expect to be browbeat about not having them when posting your load order in the troubleshooting section. ----- Basic Installation Procedure ------------------------------------------ After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps. Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSE2 or XPMSE3) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes. ----- Basic Update Procedure ------------------------------------------------- Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. If you were using a version of SexLab such as 1.59c or older, you will not get this notification and will instead need to go into the SexLab MCM and click the Install button. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one. ----- Creature Use Instructions ----------------------------------------- If you want to use creature animations, you will need to follow some extra installation instructions. Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support ----- Suggestions ----------------------------------------------------------------- Since SexLab is largely a sex animation mod, you will likely want nude male and female bodies. While the mod does come with a nudesuit option to use in place of installing actual nude body mods, that remains an imperfect solution and is provided only for the sake of completeness. It's use is actually strongly discouraged. I would remove the feature entirely if I didn't know a handful of people who throw a fit. There are many body mods to choose from, personally I use and suggest UUNP / CBBE Bodyslide and Schlongs of Skyrim Default/Average for males. If for some weird reason you absolutely refuse to use a real body replacer and insist on using the horrible nudesuits option instead, you can enable the option in SexLab's MCM settings and then install the default meshes and textures for it here: SexLab Default NudeSuit SexLab is a very script heavy mod, if you come across an issue in-game related directly to SexLab, the very first place you should look is unquestionably the Papyrus debug log, with just the tiniest amount of modding know how you should be able to track down the culprit from just glancing over the log, if you can't decipher it than it should be unquestionably the first thing you are posting in a request for help. A BBP enabled skeleton is also useful, as many of the animations include BBP support, though it is optional it is STRONGLY recommended. I'd suggest XPMSE2 or XPMSE3 There is support for other strapons for females to use, but you will need to download and install them separately and run the "Rebuild Strapon List" option from the menu's Rebuild page if you install or remove any after loading the mod. The supported strapon mods are aeonflux88's strapon, Horker Tusk, Futa Equippable, Cozy & Rebels Equippable TG, & SOS Equipable Schlong If you want First Person animations, I highly recommend using the Immersive First Person View mod by h38fh2mf Stop using Nexus Mod Manager or no manager at all and start using Mod Organizer. In the likely event that you run more than just a handful of different mods, install and run LOOT when installing and updating mods. ----- Uninstalling ---------------------------------------------------------------- To cleanly uninstall the mod, perform the following steps. With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order ----- Changelog ---------------------------------------------------------------- More detailed changelog at http://git.loverslab.com/sexlab/framework/commits/master v1.62: User Relevant Changes / Additions: Increased install limit of animations to 500 (up from 375) Added option to entirely remove any use of scaling applied to actors anywhere in the sexlab. May cause or fix some graphical glitches for some people or prevent the occasional scaling related CTD. [*]Holding Shift+End while outside of a sexlab animation will now forcibly end all active sexlab animations being done by NPCs. Functionally the same as opening the SexLab MCM and clicking the debug option to stop all scenes, but with the bonus of not having to navigate through the MCM to do it. [*]Added an enable toggle to the animation editor in the MCM The animation editor in the MCM will default to showing the currently playing animation for player Makes it easier to disable an animation you don't like without having to find what it's name is and hunt it down in the MCM. [*]Added a count of how many character animations, creature animations, voices, and expressions sexlab has registered so far. In the MCM debug/rebuild page. Lets you see how close you are to approaching the limit of 500. [*]Added Dragonborn and Dawnguard beds to sexlabs list of automatically detected beds when starting an animation. [*]When setting the player or NPC's voice setting in the MCM, any currently playing animations involving them will automatically update to use their newly set voice. Makes it much easier to test/sample various voices and find one you like. [*]The name of the animation being played is now only sent to your notifications if you have debug mode enabled. It is otherwise only shown in your console. [*]Creatures and Characters can no longer have the other's voice applies to them. Werewolves can only use the werewolf voice type if they are currently a werewolf. [*]SexLab no longer checks for a creature pack install, since they are no longer separate downloads. [*]Various other major and minor bug fixes and performance improvements. Mod Creator Relevant Changes / Additions: Added a method of registering animations via JSON files (similar to SLAL) See /SKSE/Plugins/SexLab/Animations for details A tool to generate the JSON files based of an animator's hkx files was originally planned, unsure if I'll get to it now or not though. [*]Added functions for adding custom bed forms to sexlabs bed list, including defining custom offsets to use for aligning to that bed and/or defining whether or not it's a bedroll, double, or single bed. Intended for beds in name, but could easily be used for helping define animation alignment for furniture other than beds as well. [*]Added modevent "SexLabActorGenderChange(form actorform, int gender)" that gets sent whenever an actor has their gender/futa-ness overridden or override/futa-ness removed. [*]Added some requested config property accessors to the main API script related to creatures. [*]Fixed some bugs related to making an actor silent during a scene. v1.61b: FIXED: Animation starting a few feet floating in the air. FIXED: Actors "jittering" during animation FIXED: Player being stuck while trying to move the scene FIXED: Free camera being disabled when changing animations during the 1st stage NEW: Export/Import settings now also includes your customizations in the Strip Editor. v1.61: NEW: Toggle to enable actors walking to the location of the scene instead of instantly teleport NEW: Support for creature voices + some default creature voices for the basic creature types NEW: The cum texture from animation can now double up on a single location. If a character already has the vaginal cum texture applied, the 2nd time it's applied it'll apply a messier more cum filled version NEW: A toggle option to set whether or not newly encountered NPC's will have their sex stats seeded or initialized as empty NEW: Can now set your targeted actor's forced gender from the SexLab MCM as well NEW: When swapping between actors to adjust the location for in an animation, the newly selected one will glow briefly to indicate which you now have selected NEW: Option to fully disable the use bed prompt / disable only when player is victim / always ask NEW: Frostfall 3.0 support, exposure will automatically pause during animation so you don't freeze to death. NEW: Added support for NiOverride High Heels under the same toggle that previously handled only HDT High Heels. ALTERED: AP animations are now disabled by default ALTERED: Creature animations are no longer a separate pack, because I'm tired of dealing with people who can't figure it out API: Further documentation and guides added to SexLabFramework.psc for modders API: Lots of new API additions for modders, most of which were requested by various modders at some point. Sorry if I forgot the one you requested - remind me again FIXED: Aggressive scenes wrongly getting non-aggressive animations or not being tagged as aggressive internally FIXED: Poor default positioning for various animations when played on a bed FIXED: Lip Sync has been heavily altered and is now more compatible with expressions FIXED: Various other bugs users have reported that I can't fully remember right now FIXED: Orgasm triggering instantly when scene starts and separate orgasms are enabled FIXED: Various issues related to async animations not starting properly, with some actors not playing their animation while others do FIXED: Lots of other stuff v1.60.2 hotfix 2: Added back in a copy of MfgConsoleFunc and reverted expression functions to use them instead of SKSE's native functions. Added a message in the MCM strip options to inform you what item you currently have equipped in a slot when you hover it Added a message in the MCM strip editor to inform you what slot masks an item uses when you hover over it. Raised the number of possible animations in a single scene from 100 to 125 Fixed an issue with character scale not being reset properly at the start of and during animation. Fixed an issue with weapons getting re-equipped in the wrong hand after animation. Fixed an issue with orgasm effects not triggering properly under certain conditions. Fixed an issue that caused items flagged in the strip editor as always/never strip to not be treated property during stripping. Fixed an issue with PapyrusUtil 3.0 that sometimes caused CTD during save load Fixed a bug with aggressive animation selection (thanks to user Random of Amber) Expanded the install fatal error to be more clear and provide some suggestions. Some misc performance improvements throughout the MCM and animation startup. v1.60.1 hotfix 1: Set actor storage preloading to no longer hold up the install process, and only occur once Added a check for if sexlab's files/quest have been overridden and prevent attempts to install with an error message Added a new schlong adjusting hotkey. Defaults to the 'C' key. v1.60: The SKSE requirement has been bumped up to 1.7.3 beta (or newer if available by the time you're reading this) is now required. The FNIS requirement has been bumped up to 5.5 or newer On new or old installs, you must now manually start SexLab's install process from the SexLab MCM install page. If you wish to use creature animations, the creature animations are now in a separate archive and is no longer included by default. If you for some crazy reason insist on using the nudesuit's option, the meshes and textures for it have also been removed from the default archive. You can find a link to these meshes and textures in the main post, or by clicking here Animation, creature animation, voices, and expressions are all now capable of registering up to 350 unique items each - can be easily expanding in the future if we ever bump up against the limit again. 14+ new animations by various authors such as Leito, 4uDIK, 3jiou, Mitos, & Arrok. These are animations previous in the NSAP pack, more to be carried over to the default pack in future updates. New item strip editor in MCM. Select items you or a target actor have in their inventory that should always or never be stripped at the start of a scene, regardless of other strip settings. Creature animation scan now have specific genders defined for their creature roles. By default all genders are considered the same gender, this can be toggled via the new creature gender option in the MCM. The player and NPCs can now optionally have separate, multiple, orgasms as their enjoyment stat builds up over the course of an animation. This is an optional effect enabled in addition to the traditional orgasm effect on the last stage of animation that has been in previous versions. A new animation setting option in the MCM to forcibly filter out non gay or lesbian animations in a scene when appropriate. So for example, 2 females in a scene will generally not play a regular animation with strapon if other animations are available to them. Can toggle the players override gender directly from the SexLab animation settings MCM page, so players can easily set them selves as transgender, with "female" player characters being treated as "male" in the eyes of SexLab, or vice versa. You can now toggle the default behavior of the adjustment hotkeys between adjusting all stages (default) or only the currently stage being played. Whichever you set it to will flip the modifier ctrl modifier hotkey to perform the opposite when held in combination. When targeting an actor and viewing their stats in the SexLab Diary/Journal, you can press the reset stats button once to complete zero all their skills, and then when pressed a second time while all stats are still zero in order to re-seed their starting stats. A new "limited strip" option (disabled by default) that will cause the actors in a scene to default to using the foreplay/limited strip options you have set, if ALL animations in the scene being played consist of only oral and foreplay animations. HDT Hight Heel effects detected and disabled after character strip to remove the height offset. Automatically enabled if you have HDT HighHeels installed, but can be turned off in the MCM if you prefer actors to keep their height offset during SexLab animation. Pressing the Realign actors hotkey is now more forceful, making all actors completely reset their animation, re-calculate their positions, and start the current stage's timer over from the start. Holding down the rotate scene hotkey will now continually rotate the actors until let go, just as the other adjustment hotkeys have done for a few versions now. Much improved (in my experience) syncing between separate actor animations. Many, many bug fixes and performance improvements than I could possibly remember or even attempt to name. TONS of things not listed here intended for modders to do new things with, will be more clear once the updated API documentation is released. ----- Modder's Guide ------------------------------------------------------------- A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc as well as here: http://git.loverslab.com/sexlab/framework/wikis/home WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now. If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs. ----- Future Plans ---------------------------------------------------------------- See dedicated development thread ----- Credits ----------------------------------------------------------------------- Scripting & Project Owner: Ashal SKSE Plugin: kapaer - Mfg Console h38fh2mf Ashal Animations: Unknown Modders - http://skup.dip.jp Arrok - BBP Animations JoshNZ - Animated Prostitution Mithos Blac945 Zynsch TDA Zynsch Bleagh PanicForever Athstai - Dark Investigations 3jiou - http://www.loverslab.com/topic/38317-3js-animations/ Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/ Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/ 4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/ FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/ Audio: Lovers with PK Setekh Mesh/Textures: Calyp - Strapon oli3d - Bukkake Shaders 4uDIK1 - Male Nudesuit Dimon99 - Female Nudesuit Vacaliga - Stacking cum textures Localization: aravis7 - French CGi - German mswind - Chinese anonymous - Japanese fedim - Russian sh1ny - Russian holtof55 - Russian Huili - Russian RockMic - Italian NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how. ----- Permissions ----------------------------------------------------------------- You must ask my permission before distributing this base framework on any site other than LoversLab.com The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine. Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language. If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish. ----- Contacting Me -------------------------------------------------------------- I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there. --------------------------------------------------------------------------------------- xx Submitter Ashal Submitted 04/24/2013 Category Framework & Resources Requires SKSE 1.7.3+, FNIS 6.0+, SkyUI 5.0+ Special Edition Compatible No
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AnimalMansionPlusNS_1.0_ConvertedSE View File Make sure to get all requirements listed belogh and all there requirments also READ THE DERCRIPTION THOS CONVERSION IS NOT LIKE THE ORIGINAL ANIMAL MANSION THAT ONLY NEED ZAZ AMD SEXLAB ALL BELOW REQUIREMENTS ARE 100% NEEDED FOR ALL THE NEW AND UPDATED TEXTURES AND MESHES AND SKELETONS TO PROPERLY WORK WITH OUT QUESTS BREAKING OR HAVING DARK FACE BUGS AND OTHER CTD ISSUES SICH AS JARLA LONG HOUSE also do not clean the esp file it will break mod and quests and meshes and cause the mod to be unstable and u will ctd on quests For those who dont want to read entire ppage dont ask for help or ask where mods are located as all of everything can be found needed can be found in description below and i going forward will 100% ignore and not respond to questions about where to find genderdogs patch and genderhorses patch as in description tells u where to get them both with a link and what file there in so as for all the people not nowing where to get them or how to repack them they are also available in comments section on page 4 plz read the description it will guide u through where alll requirements are plz and give a load order exaple at bottom of page for proper load order Also due to reports it seems the mod will not work on anniversary edition or SE 1.6.+ u will need to downgrade the game to 1.5.97 to use this mod Compatible skse versions are 2.0.19/2.0.20 i have tried to see if 2.0.17 will work but it will not sadly (Recomended Method) METHOD 1. best method for downgrade is using depodownloader if u dont know how to do this a guide can be found below this downgrade method will work 100% make sure to use DepotDownloader V2.5.0 as thats the latest working version for new steam 3 update if still on steam 2 ui then use v2.4.7 this guide will walk u through the steps on getting a 100% clean copy of 1.5.97 and once done i highly recommend u zip it up into a archive with 7zip no compression store only. also so u can use it again for a later mod build with out having to downgrade again as long as u dont reset your pc u wont have to do it again using this method NOTE 1: once u have finished the downgrade make sure to delete the .depodownloader Folder that is where game is after downgrade has finished as it will no longer be needed NOTE 2: This Method can be done on any version to 1.5.97 so u only have to downgrade 1 time Method 1 Guide link Step Modifications on how to downgrade game using DepotDownloader method https://stepmodifications.org/forum/topic/16280-howto-reinstall-skyrim-se-1597-if-you-dont-have-a-backup/ (Alternate Faster Method Optional [Not Recomended]) Method 2 also u can use the unnofical downgrade patcher method from nexus but it may or may not work properly with this method its a 50/50 chance wtih this method Note u can not safely downgrade with this method from 1.6.640 se/ae to 1.5.97 se if u use this method for best chance of safe downgrade u need to downgrade from 1.6.640 to 1.6.353 then 1.6.353 to 1.6.342 then 1.6.342 to 1.6.323 then 1.6.323 to 1.6.318 then 1.6.318 to 1.5.97 as the changes between these version are to massive to safely go strait to 1.5.97 se NOTE 2: this method u will have to do every time u make a new build unlike METHOD 1 above Method 2 link below Unofficial Skyrim Special Edition Downgrade Patcher https://www.nexusmods.com/skyrimspecialedition/mods/57618 My Next Update will be the last update to stabalize the conversion with the updated textures and meshes and new futa support and male support as of this time adding in new quests for the conversion to use and work has now been put on the lowest priority and may not happen now as multiple resources for testing and have been removed by arthmoor and aslo the fact that ive been banned from saying anything on arthmoores pages anymore beacase arthmoor just is a flat dick to all other modders on older versions of the game and makes it hard to bring old mods like this back to life First Episode of my Beta 2 release conversion Should be viewable in the next few hours on Rule34Video I Just uploaded episode 1 Once i finish making the last episodes of the beta 2 release ill be uploading it here for use as its is still in testing phase The New Beta 2 has been uploaded and is much bigger in a womping 648mb packed with bugfixes from beta 1 release and also updated the norn back to using dawnguard tint masks also the conversion now has voiced actors although u still need Fuz Ro-Doh credit to c2o0o0l8 for making the voicepack included it has been included with there permision so go and give them a thank u for there work on the voices Also the New Beta 2 version uses aroused creatures v4.12 c2o0o0l8 included voicepack found here Also the new stable release is estimated to release in about a month or 2 down the road i have alot more work to do and testing will be much slower due to the reasons stated above if u want to view the build in and get a veiw of what the quests and gameplay there can will be videos up on rule34 comming soon for a look at the mod conversion and gamplay of it my Rule34 profile can be found here https://rule34video.com/members/163624/ Just a quick notice part 2 of episode 2 of the gamplay of the conversion will be up on my rule34 page sometime next week end as I've been busy IRL with docters appointments and having teeth fixed and mouth surgery as I was in a accident a while back and had 70% of my teeth broken Also I hope u guys enjoy video when it releases this weekend episode 1 and episode 2 part 1 are now up on rule34 READ ENTIRE PAGE Before making posts on if things arent working or why all info below will help alot and make thing easier for u and me if still having issues after that then ill be glad to look into it but if u dont read and all info on page i will not respond to the post or help u until u read all info and below as wagt info that is below can help u in alot of issues u may run into and fix them on your own if needed after reading if and trying on your own and u still have issues i can help u then and would be happy to I did NOT create this mod, I merely converted mybrainhurts' mod for Special Edition, and shared it according to the permissions they gave on the original download page. I CANNOT give any perms not specified on the original upload page for this mod. If you wish to alter, edit, or otherwise make changes and upload them anywhere, please refer to the permissions on the original upload page. This mod should be considered a placeholder for when/if the original author decides to take control of it. The esp is in Form 43 still, because it bugs out the scripts if converted to Form 44. I've spent 20 hours testing out this conversion and found no errors, all quests work so far in my conversion. If you have issues it's most likely a mod conflict.but since it is curently in wip let me now if u find anything i may have missed and also this is English only unlike the others unless u want to make a tranlatied esp yourself If you enjoy this mod, go to the Author’s page and give mybrainhurts some love! after looking ate the other version of animal mansion plus NS se 1.1 and it not being updated for 3 years now and the fack that mnc v12 is no longer available anywhere i decided to make this conversion using the new mnc 15.1A for animal mansion with updated support with abc and hcos as i loved this mod and followed it for many years now i hope this helps with the new versions of mnc and also this is a wip/alpha conversion if nomkaz autheor of the original se conversion asks for this conversion to be taken down i will ablige but as for the what is in the conversion i redid the meshes and textures to fit the new skeletons and generated mipmaps for them also updated the esp and resaved the esp to add norn npc with updated daungaurd visuals instead of original skyrim varient of norn npc also updated the animations for better support with abc nad also redirected the mnc patch to match the current mnc changes and also added in support for abc and HCOS so males should be able to imterack ok now again havent tested male support but it should be ok i have tested futa and female on it for about 20 hours and no issues so far so hope this works also the origanl le scripts were also used and are still in the mod for resons i wont explain but as for scripts that were removed wee only one and that was the NA_WashBasinScript.pex script due to interactive washbasins mod not being available on se i found a few issees i didnt notice before as i was using a voicepack for animal mansion that a few quest arent picking up on fuz-ro doh so it is recomended to use a voicepack when using this conversion until i can fix that issue fuz-ro do has now ben fixed and to use the fix just replace the old esp from my conversion with the new fixed esp. new game is not required also in a later update ill upload a female only version for those that dont want to use hcos mod but that will be a while before that version comes out as in my current playthrough im set up for futa/female playstyle so on my next playthrough ill work on the female only version as i have had requests for a female only version but at the moment dont plan on making a female only version at this time as i want to get the current version finished before i start on a new version and also want to enjoy my current playthrough a bit hope u all understand sorrry for the inconvience this may cause until a female only version releases also for those havimg issues all of thes mods are 100% required for new updated textures and meshes and for this conversion to work since some had issues ill link the requirements below Requirements (100% Needed) Not Optional for current Skyrim SexLab SE (SSL) v1.63 make sure its v1.63 not version 1.65 More Nasty Critters Special/Anniversary Edition V15.1A or later NOTE: Creature framework3.0 and hentai creatures and MNC Compatibility kit on this page also SexLab Aroused Creatures SE v04.11 Horny creatures of Skyrim Special Edition V2.0A or later Animated Beast's Cocks(ABC) For users LE / SE 2.90V or later Sexlab Aroused Redux SSE Version 29 2.9 OR this version not both SexLabAroused Redux V28b SSE Modified by BakaFactory(2020 11 17)) from here look in description to find link Sexlab Approuch redux is not needed but link to other sexlab aroused version is located here READ Description to find LINK note that SexLabAroused Redux V28b SSE Modified by BakaFactory(2020 11 17)) was used in makeing this conversion but both will work either way so u can choose witch one to use For Futa Support u will want this mod installed with its requirements also Gender Bender SE SE A unp Based body is required Recommended unp based body is BHUNP V3.15 or your choice of unp based body may not work properly on bhunp versions later than 3.17 due to all the changes of bhunp after 3.17 if u wish to get a copy of bhunp version 3.15 a link can be found on my patches page here also on this page i have all my patches to make mods work with furry races from skyfurry mod and also a patch for this conversion is also located here to make this mod work with furry races also my own bodyslide presets are also located here if u want to try them they are for bhunp v3 minor Requirements ( No Longer optional) Gender Dogs this is found in mnc compatibility kits only for male and futa support genderhorses this is also found in mnc compatibility kits only for male and futa support As for the file these are in the name of the file is ModCompatibilityKitsForMNCSEv15_0.7z Note u will need to extract both the GenderDogs and genderhorses folder located in ModCompatibilityKitsForMNCSEv15_0.7z then rezip them into a arcive with 7zip to isntall with mo2 for male/futa support use also Gender Dogs patch and gender horses patch both from mnc compatibility kit can be found here minor Requirement (Only if using the two total werewolves patch) Patch for Compatibility with two total werewolves overhaul to fix head issues when using TWO TOTAL WEREWOLVES optional (Recommended for anal support) CBPC Separate Anal Collision 2.2 (CBPC 1.5.6+) for anal collitions and anal animation support and also for futa/male to redirect the vaginal collitions to anal colisions intead giving males and futa alot more animations available to them Optional for full immersion for female/futa/male use CBPC Separate Anal Collision 2.2 (CBPC 1.5.6+) found here optional for more emersion Animal Mansion Plus Voice Pack https://www.loverslab.com/topic/190657-animal-mansion-plus-voice-pack/ Example load order here Stable Modlist Final.txt Stable Modlist Final ESP Order.txt updated final ref list with a few ref prieviews of the bashed patch ssemerged patch and a look at the two total werewolves patch for this mod 100% Finalized Modlist Order.txt 100% Finalized Modlist ESP Order.txt Recomended Minamum ESM/ESP Order Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Special Edition Patch.esp (Other ESM Patches Like USSEp Here) SexLab.esm SexLabAroused.esm CreatureFramework.esm ZaZAnimationPack.esm (Devious Devices Related Esms Here) RaceCompatibility.esm (Other Nexus esms Here) Schlongs of Skyrim - Core.esm GenderBender.esm (All other Sexlab Related Esms Here) SkyUI_SE.esp MCMHelper.esp FNIS.esp FNISspells.esp UIExtensions.esp MonsterLipSync1.esp RaceCompatibilityUSKPOverride.esp RaceMenu.esp RaceMenuPlugin.esp ( if u dont use a race overhaul mod then put Schlongs of Skyrim.esp Here) SOSRaceMenu.esp XPMSE.esp (your unp body type of choice here) (All other nexus mods here) SexLabTools.esp MoreNastyCritters.esp SexLab Aroused Creatures.esp HentaiCreatures.esp SLAnimLoader.esp SexLabMatchMaker.esp genderhorses.esp GenderDogs.esp BakaFactoryABC.esp CBPC anus support.esp HornyCreatures.esp (all sexlab Animations Here) animal_mansion.esp (Sexlab esp mods here) (alternate start Mods here) (if u use a Race overhaul put here) (All esp/fe patches Related to race overhaul mod u use here) Schlongs of Skyrim.esp (note only have this esp here if u use a race overhaul mod) Werewolves.esp WerewolvesExtras.esp WerewolvesExtrasMTSE.esp WerewolvesHCOS.esp TWO-Animal Mansion_Patch.esp (Dynamic Patches Here) (if using SLATE or bathing in skyrim sexlab patch mod place those esp here) SexLab UtilityPlus.esp Note an example mod list and esp order with 221 mods and 180 total plugins can be found above as a download for REF purposes only do not take it as a install guide for mods Note when new female only version is relased it will have requirements posted lower in list the ruquire ments will be listed down here as of now there is no female only version that comes later once this version is finished and tested with no bugs ALSO quick note this is for skyrim se 1.5.97 not 1.6+ as 1.6+ has to many changes and also cc content wont work as the cc content conflicts with this mod original se conversion from 2020 original le mod by mybrainhurts' Recommended Load Order for Animal Mansion Converted SE 1.5.97 with CC Comtent.txt Recommended Load Order for Animal Mansion Converted SE 1.5.97.txt Submitter LTD_LoneWolf Submitted 06/09/2023 Category Adult Mods Requires Skyrim.esm,Dawngard.esm,HearthFires.esm,Dragonborn.esm,sexlab framework 1.63,sexlab aroused se,creatureframework 3.0,zaz animationpack se,unp based body,sexlab aroused creatures se 4.11,Horny creatures of skyrim se 2.0+,morenastycritters 15.1A+,ABC 2.90+ Regular Edition Compatible No
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SexLab Animation Loader View File This mod makes easier register new animations in SexLab Framework. Several animators on LoversLab have been creating lots of new animation files, but don't have the modding experience necessary to create mods that load them in Skyrim. This mod aims to help solve that problem. Now you can create simple animation packs without needing any modding experience, and then you can use this mod to load them in Skyrim. Dependencies For Users: If you just want to load an animation pack that someone else has already built, this is all you need: SexLab Framework 1.63+ JContainers FNIS Dependencies for Animators: If you want to build your own animation packs, you will also need: Python 3.x Installation: Just install this normally like you would install any other mod. This mod doesn't come with any animations though, so you will likely want to also install some animation packs as well. Installing animation packs: Install animation packs just like you would any other mod. (They need to be unpacked and put into your Skyrim data directory.) Usage: After installing the mod, open the MCM menu, select the animations you want to register, then click "Register" Uninstallation: Rebuild the SexLab animation registry after uninstalling this mod to remove any animations it added. Upgrade Procedure: No clean save or special upgrade steps needed. You will generally want to rebuild the SexLab animation registry after upgrading animation packs, to make sure you pick up the new pack data. Creating animation packs: Rydin has written up an excellent guide describing how to create animation packs. The mod itself contains a readme and an example animation pack source file. Normally you'll want to edit your animation pack source file, then run SLAnimGenerate.py to generate the FNIS lists and the JSON data read by this mod. You will need to run GenerateFNISforModders.exe if the FNIS lists change. An example animation pack can be found here. Additional documentation can be found in the README or in the example source file. Bugs: Probably some. Feel free to let me know if you run into anything unusual. Source: https://github.com/OsmelMC/SLAnimLoader/ License: Public domain. Feel free to do whatever you want with this. If Ashal or rydin ever want to include any of this code directly in SexLab or NSAP that would be cool with me. Credits: - Orxx, for the original mod - Andreis, for ported it to SSE - Ashal, for SexLab - Earen, for JContainers - rydin, for writing awesome docs, helping support users, and helping to build packs - CGi, for the German translation and setting up translation files for other languages - CPU, for fixing creature races when multiple races are used in an animation - MadMansGun, for updating the creature races list to match the latest More Nasty Critters release - All the awesome animators on LL for inspiring Orxx to write the original version of this Mod. - Probably others that Orxx forgot to mention. Submitter OsmelMC Submitted 09/10/2022 Category Framework & Resources Requires SexLab Framework Regular Edition Compatible Yes
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Version 1.2.2
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Make sure to get all requirements listed belogh and all there requirments also READ THE DERCRIPTION THOS CONVERSION IS NOT LIKE THE ORIGINAL ANIMAL MANSION THAT ONLY NEED ZAZ AMD SEXLAB ALL BELOW REQUIREMENTS ARE 100% NEEDED FOR ALL THE NEW AND UPDATED TEXTURES AND MESHES AND SKELETONS TO PROPERLY WORK WITH OUT QUESTS BREAKING OR HAVING DARK FACE BUGS AND OTHER CTD ISSUES SICH AS JARLA LONG HOUSE also do not clean the esp file it will break mod and quests and meshes and cause the mod to be unstable and u will ctd on quests For those who dont want to read entire ppage dont ask for help or ask where mods are located as all of everything can be found needed can be found in description below and i going forward will 100% ignore and not respond to questions about where to find genderdogs patch and genderhorses patch as in description tells u where to get them both with a link and what file there in so as for all the people not nowing where to get them or how to repack them they are also available in comments section on page 4 plz read the description it will guide u through where alll requirements are plz and give a load order exaple at bottom of page for proper load order Also due to reports it seems the mod will not work on anniversary edition or SE 1.6.+ u will need to downgrade the game to 1.5.97 to use this mod Compatible skse versions are 2.0.19/2.0.20 i have tried to see if 2.0.17 will work but it will not sadly (Recomended Method) METHOD 1. best method for downgrade is using depodownloader if u dont know how to do this a guide can be found below this downgrade method will work 100% make sure to use DepotDownloader V2.5.0 as thats the latest working version for new steam 3 update if still on steam 2 ui then use v2.4.7 this guide will walk u through the steps on getting a 100% clean copy of 1.5.97 and once done i highly recommend u zip it up into a archive with 7zip no compression store only. also so u can use it again for a later mod build with out having to downgrade again as long as u dont reset your pc u wont have to do it again using this method NOTE 1: once u have finished the downgrade make sure to delete the .depodownloader Folder that is where game is after downgrade has finished as it will no longer be needed NOTE 2: This Method can be done on any version to 1.5.97 so u only have to downgrade 1 time Method 1 Guide link Step Modifications on how to downgrade game using DepotDownloader method https://stepmodifications.org/forum/topic/16280-howto-reinstall-skyrim-se-1597-if-you-dont-have-a-backup/ (Alternate Faster Method Optional [Not Recomended]) Method 2 also u can use the unnofical downgrade patcher method from nexus but it may or may not work properly with this method its a 50/50 chance wtih this method Note u can not safely downgrade with this method from 1.6.640 se/ae to 1.5.97 se if u use this method for best chance of safe downgrade u need to downgrade from 1.6.640 to 1.6.353 then 1.6.353 to 1.6.342 then 1.6.342 to 1.6.323 then 1.6.323 to 1.6.318 then 1.6.318 to 1.5.97 as the changes between these version are to massive to safely go strait to 1.5.97 se NOTE 2: this method u will have to do every time u make a new build unlike METHOD 1 above Method 2 link below Unofficial Skyrim Special Edition Downgrade Patcher https://www.nexusmods.com/skyrimspecialedition/mods/57618 My Next Update will be the last update to stabalize the conversion with the updated textures and meshes and new futa support and male support as of this time adding in new quests for the conversion to use and work has now been put on the lowest priority and may not happen now as multiple resources for testing and have been removed by arthmoor and aslo the fact that ive been banned from saying anything on arthmoores pages anymore beacase arthmoor just is a flat dick to all other modders on older versions of the game and makes it hard to bring old mods like this back to life First Episode of my Beta 2 release conversion Should be viewable in the next few hours on Rule34Video I Just uploaded episode 1 Once i finish making the last episodes of the beta 2 release ill be uploading it here for use as its is still in testing phase The New Beta 2 has been uploaded and is much bigger in a womping 648mb packed with bugfixes from beta 1 release and also updated the norn back to using dawnguard tint masks also the conversion now has voiced actors although u still need Fuz Ro-Doh credit to c2o0o0l8 for making the voicepack included it has been included with there permision so go and give them a thank u for there work on the voices Also the New Beta 2 version uses aroused creatures v4.12 c2o0o0l8 included voicepack found here Also the new stable release is estimated to release in about a month or 2 down the road i have alot more work to do and testing will be much slower due to the reasons stated above if u want to view the build in and get a veiw of what the quests and gameplay there can will be videos up on rule34 comming soon for a look at the mod conversion and gamplay of it my Rule34 profile can be found here https://rule34video.com/members/163624/ Just a quick notice part 2 of episode 2 of the gamplay of the conversion will be up on my rule34 page sometime next week end as I've been busy IRL with docters appointments and having teeth fixed and mouth surgery as I was in a accident a while back and had 70% of my teeth broken Also I hope u guys enjoy video when it releases this weekend episode 1 and episode 2 part 1 are now up on rule34 READ ENTIRE PAGE Before making posts on if things arent working or why all info below will help alot and make thing easier for u and me if still having issues after that then ill be glad to look into it but if u dont read and all info on page i will not respond to the post or help u until u read all info and below as wagt info that is below can help u in alot of issues u may run into and fix them on your own if needed after reading if and trying on your own and u still have issues i can help u then and would be happy to I did NOT create this mod, I merely converted mybrainhurts' mod for Special Edition, and shared it according to the permissions they gave on the original download page. I CANNOT give any perms not specified on the original upload page for this mod. If you wish to alter, edit, or otherwise make changes and upload them anywhere, please refer to the permissions on the original upload page. This mod should be considered a placeholder for when/if the original author decides to take control of it. The esp is in Form 43 still, because it bugs out the scripts if converted to Form 44. I've spent 20 hours testing out this conversion and found no errors, all quests work so far in my conversion. If you have issues it's most likely a mod conflict.but since it is curently in wip let me now if u find anything i may have missed and also this is English only unlike the others unless u want to make a tranlatied esp yourself If you enjoy this mod, go to the Author’s page and give mybrainhurts some love! after looking ate the other version of animal mansion plus NS se 1.1 and it not being updated for 3 years now and the fack that mnc v12 is no longer available anywhere i decided to make this conversion using the new mnc 15.1A for animal mansion with updated support with abc and hcos as i loved this mod and followed it for many years now i hope this helps with the new versions of mnc and also this is a wip/alpha conversion if nomkaz autheor of the original se conversion asks for this conversion to be taken down i will ablige but as for the what is in the conversion i redid the meshes and textures to fit the new skeletons and generated mipmaps for them also updated the esp and resaved the esp to add norn npc with updated daungaurd visuals instead of original skyrim varient of norn npc also updated the animations for better support with abc nad also redirected the mnc patch to match the current mnc changes and also added in support for abc and HCOS so males should be able to imterack ok now again havent tested male support but it should be ok i have tested futa and female on it for about 20 hours and no issues so far so hope this works also the origanl le scripts were also used and are still in the mod for resons i wont explain but as for scripts that were removed wee only one and that was the NA_WashBasinScript.pex script due to interactive washbasins mod not being available on se i found a few issees i didnt notice before as i was using a voicepack for animal mansion that a few quest arent picking up on fuz-ro doh so it is recomended to use a voicepack when using this conversion until i can fix that issue fuz-ro do has now ben fixed and to use the fix just replace the old esp from my conversion with the new fixed esp. new game is not required also in a later update ill upload a female only version for those that dont want to use hcos mod but that will be a while before that version comes out as in my current playthrough im set up for futa/female playstyle so on my next playthrough ill work on the female only version as i have had requests for a female only version but at the moment dont plan on making a female only version at this time as i want to get the current version finished before i start on a new version and also want to enjoy my current playthrough a bit hope u all understand sorrry for the inconvience this may cause until a female only version releases also for those havimg issues all of thes mods are 100% required for new updated textures and meshes and for this conversion to work since some had issues ill link the requirements below Requirements (100% Needed) Not Optional for current Skyrim SexLab SE (SSL) v1.63 make sure its v1.63 not version 1.65 More Nasty Critters Special/Anniversary Edition V15.1A or later NOTE: Creature framework3.0 and hentai creatures and MNC Compatibility kit on this page also SexLab Aroused Creatures SE v04.11 Horny creatures of Skyrim Special Edition V2.0A or later Animated Beast's Cocks(ABC) For users LE / SE 2.90V or later Sexlab Aroused Redux SSE Version 29 2.9 OR this version not both SexLabAroused Redux V28b SSE Modified by BakaFactory(2020 11 17)) from here look in description to find link Sexlab Approuch redux is not needed but link to other sexlab aroused version is located here READ Description to find LINK note that SexLabAroused Redux V28b SSE Modified by BakaFactory(2020 11 17)) was used in makeing this conversion but both will work either way so u can choose witch one to use For Futa Support u will want this mod installed with its requirements also Gender Bender SE SE A unp Based body is required Recommended unp based body is BHUNP V3.15 or your choice of unp based body may not work properly on bhunp versions later than 3.17 due to all the changes of bhunp after 3.17 if u wish to get a copy of bhunp version 3.15 a link can be found on my patches page here also on this page i have all my patches to make mods work with furry races from skyfurry mod and also a patch for this conversion is also located here to make this mod work with furry races also my own bodyslide presets are also located here if u want to try them they are for bhunp v3 minor Requirements ( No Longer optional) Gender Dogs this is found in mnc compatibility kits only for male and futa support genderhorses this is also found in mnc compatibility kits only for male and futa support As for the file these are in the name of the file is ModCompatibilityKitsForMNCSEv15_0.7z Note u will need to extract both the GenderDogs and genderhorses folder located in ModCompatibilityKitsForMNCSEv15_0.7z then rezip them into a arcive with 7zip to isntall with mo2 for male/futa support use also Gender Dogs patch and gender horses patch both from mnc compatibility kit can be found here minor Requirement (Only if using the two total werewolves patch) Patch for Compatibility with two total werewolves overhaul to fix head issues when using TWO TOTAL WEREWOLVES optional (Recommended for anal support) CBPC Separate Anal Collision 2.2 (CBPC 1.5.6+) for anal collitions and anal animation support and also for futa/male to redirect the vaginal collitions to anal colisions intead giving males and futa alot more animations available to them Optional for full immersion for female/futa/male use CBPC Separate Anal Collision 2.2 (CBPC 1.5.6+) found here optional for more emersion Animal Mansion Plus Voice Pack https://www.loverslab.com/topic/190657-animal-mansion-plus-voice-pack/ Example load order here Stable Modlist Final.txt Stable Modlist Final ESP Order.txt updated final ref list with a few ref prieviews of the bashed patch ssemerged patch and a look at the two total werewolves patch for this mod 100% Finalized Modlist Order.txt 100% Finalized Modlist ESP Order.txt Recomended Minamum ESM/ESP Order Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Special Edition Patch.esp (Other ESM Patches Like USSEp Here) SexLab.esm SexLabAroused.esm CreatureFramework.esm ZaZAnimationPack.esm (Devious Devices Related Esms Here) RaceCompatibility.esm (Other Nexus esms Here) Schlongs of Skyrim - Core.esm GenderBender.esm (All other Sexlab Related Esms Here) SkyUI_SE.esp MCMHelper.esp FNIS.esp FNISspells.esp UIExtensions.esp MonsterLipSync1.esp RaceCompatibilityUSKPOverride.esp RaceMenu.esp RaceMenuPlugin.esp ( if u dont use a race overhaul mod then put Schlongs of Skyrim.esp Here) SOSRaceMenu.esp XPMSE.esp (your unp body type of choice here) (All other nexus mods here) SexLabTools.esp MoreNastyCritters.esp SexLab Aroused Creatures.esp HentaiCreatures.esp SLAnimLoader.esp SexLabMatchMaker.esp genderhorses.esp GenderDogs.esp BakaFactoryABC.esp CBPC anus support.esp HornyCreatures.esp (all sexlab Animations Here) animal_mansion.esp (Sexlab esp mods here) (alternate start Mods here) (if u use a Race overhaul put here) (All esp/fe patches Related to race overhaul mod u use here) Schlongs of Skyrim.esp (note only have this esp here if u use a race overhaul mod) Werewolves.esp WerewolvesExtras.esp WerewolvesExtrasMTSE.esp WerewolvesHCOS.esp TWO-Animal Mansion_Patch.esp (Dynamic Patches Here) (if using SLATE or bathing in skyrim sexlab patch mod place those esp here) SexLab UtilityPlus.esp Note an example mod list and esp order with 221 mods and 180 total plugins can be found above as a download for REF purposes only do not take it as a install guide for mods Note when new female only version is relased it will have requirements posted lower in list the ruquire ments will be listed down here as of now there is no female only version that comes later once this version is finished and tested with no bugs ALSO quick note this is for skyrim se 1.5.97 not 1.6+ as 1.6+ has to many changes and also cc content wont work as the cc content conflicts with this mod original se conversion from 2020 original le mod by mybrainhurts' Recommended Load Order for Animal Mansion Converted SE 1.5.97 with CC Comtent.txt Recommended Load Order for Animal Mansion Converted SE 1.5.97.txt -
Hey guys! Long time no see. I hope you all are doing well. I've just recently come back to Skyrim after over a year and am having issues with my weapon enchants suddenly depleting without even using them. I took this to Reddit and it was believed to be a vanilla bug and/or a SkyUI bug. They thought it was the "Enchantment Reload Bug" so I downloaded Scramble Bugs from the Nexus, as advised, and it seemed to have done it's job because my enchants were draining like they normally would. However, I have Survival Mode on as well as the Keep it Clean mod installed and went to an inn for a bath and a nap. Once my character was done bathing and redressed, I checked my weapons and only my right sword was completely depleted, but my other sword and bow were fine. I charged my sword with soul gems, undressed and redressed again and the same thing happened. Keep it clean does not have any undressing or unequipping options in its MCM. I then thought about what would happen if my character got undressed before a shag so I had him go to town on a tavern wench and when I checked my weapons, it was the same thing all over again. I went into the SL MCM and specifically chose to "Never Remove: Nordic Bow, Nordic Sword and Orcish Sword." This worked, but yeah... having all that equipment on during super-happy-fun-times really ruins my immersion. Has this happened to anyone? Does anyone know of a fix? I'd really appreciate help with this. (I have have not updated any mods since last year. I just started a new game and have had zero issues with anything else, just the the enchantment depletion thingy.) Skyrim ver. 1.6.353 SexLab v1.64c AE SexLab Aroused (SSELoose) ver. 28(20140124) SexLab Eager NPCS (ver ???) Downloaded on 7/13/22
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View File By default the maximum number of animations that can be enabled in the old Skyrim SexLab Framework (v1.62 and v1.63 dev) is 500 for non-creatures and 500 for creatures. This mod increases that limit so that it is possible load and use more animations. Requirements: SexLab Framework v1.62 or v1.63dev Changelog: v1.0.0 - Animation slot increase to 750 Submitter steveju76 Submitted 04/23/2018 Category Framework & Resources Requires Skyrim SexLab Special Edition Compatible No
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Hey guys, Does anyone know what I'm doing incorrectly when trying to install SexLabs? Here is some vague info about the setup I have; Mod Organizer v2.4.4 Latest Nolvus (Meaning no FNIS, only Nemesis*) SexLabFrameworkSE SexLab MatchMaker SE Updated SL Tools I've added all of the mods at the end of the load order and started up Skyrim. Once ingame, I need to run the command "setstage SKI_ConfigManagerInstance 1" in order for SexLabs to appear in MCM. There, I pressed install and it completed the process. After reopening the MCM menu to check on SexLabs though, I've noticed that there isn't a single animation under any of the tabs. Am I missing a step? Do I have to do something with Nemesis after installation maybe? Any help would be much appreciated! *I've heard from multiple sources that unless I want creature animations, Nemesis alone should be sufficient for SexLabs. They might be wrong though, I haven't a clue.
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Now, I've posted this exact issue in SexLab Framework SSE's forums page, but it was mostly drowned out from all other comments on the forums, so I thought it would be a good idea to post it separately here. I'll just give the rundown of what happened on the forums, with an update to the post here, and if anyone knows how the issue can be solved, that would be amazing! ----------------------------------------------------- Alright, I asked for the load order since I would expect that this error might occur due to script heavy mods, but you barely have much mods to really say that was causing the issue, so I then made a completely new load order to see if the issue lied in a mod. Then I found out with this (and recommended for an issue like this) mod, and saw during sex scenes after enabling the lip sync feature, every single character defaulted to phoneme BigAah at 100 with zero's all across the board. Now I'm not sure what script does that, but I'll check to see if ANY mods that overwrite SexLab files actually effect how the lip sync works. (All mods shown that still cause this issue during the time of older post on SexLab Framework SE forums, got rid of all of the excess info that was me rambling on in those forums.) ----------------------------------------------------- Now with that info dump done, I've done an update on the mods that were active when this glitch still occurred, and it's even more confusing than normal: Yep, only ten mods (most mods being required by SexLab Framework), and the issue is still there. Others have gotten this issue fixed before, but I can't seem to find out how. After activating Lip Sync and using MatchMaker to activate any sort of sex, the mouth of the character and the npc (male/female) stays open, not being able to close unless another Moan occurs, and after the sex happens, the npc's mouth AND player's mouth stay open, and when the npc talks, the mouth jitters like hell while it's open. A majority of the mods here have been re-installed, and I made sure to use the FNIS tool. I'm not sure what the problem is, and would like to hear any sort of fix from anyone in the community, since this issue might have fixes that date back to Oldrim. Thank you if you read through this hell of a post, or even if you click on this thread.
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Question is as stated above. If you are able to, could you show me how SexLab Frameworks and mods should load in the installation order? Which mods should overwrite others and such.
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Normalmente escribo en inglés, pero un manual es otra historia... Esto va a tomar tiempo así que pueden enviarme las preguntas que quieren que priorice. versión de referencia: 1.63 BETA 9 Glosario: Mod o Mods: Módulos, Modificadores o Modificaciones. De este no estoy seguro del significado correcto, pero no importa porque al final no hacia diferencia. MCM: Mod Configuration Manager: Es el menú mediante el cual se configuran algunos Mods CTD: Crash To Desktop: Cuando el juego se cierra abruptamente a causa de un error o falta de recursos. Índice: Instalación Actualización Las opciones del menú de configuración (SexLab MCM): Diario sexual Ajustes generales Voces y efectos de sonido Accesos de ajustes rápidos Temporalizador / Desequipar Activar animaciones Editor de animaciones Editor de expresiones Desvestido de equipamiento Registro y limpieza HotKey's, métodos abreviados y funciones ocultas
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Hi so i have encountered a new problem. So a lot of my animations are not being registered. An example is billy mmmf gangbang 1 to 6. I used matchmaker and the option is missing. The only option are the service goblet and service which also requires the same number of participants. I triple checked in my snim loader and its toggled enanled and registered as true. I did the same in sexlabs mcm and its also toggled but whenever i do the matchmaker its missing please help! I ran FNIS 2x already and I rebuilt and re-registered the animation registry as well. Didnt do anything Also i disbaled the restric gender and aggressive tags
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Ok WTF is going on with my Skyrim SE sexlab mod??? I just got into the whole SL mods thing and follower every installation step and video to the letter, but upon booting my game I get an error message stating that my SexLabutl is missing or outdated. I have the correct version for SE. When I launch MCM, I cannot interact with the SL mod in any way other than highlighting different things. I've been trying to fix this on my own for the past two days and this is my last-ditch effort to fix it. PLEASE HELP!!!!!
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Version 1.0
86,693 downloads
Description: This mod allows the user to select positions before and during sexlab animations. WITHOUT the need of spells, shouts, or other position selectors.Simply Press U and a Menu will popup, Then Select a Position , Ex: DoggyStyle and press O to switch to that position. How Does It Work: It is Simplicity Itself = P , Just hooks on to any sexlab act and gives the option to change animations at any time by providing a new set using the tags available, shortly put, it will use whatever animations you have active, but select them based off of the tags present in Sexlab and once you change positions you'll have a whole set of animations in that position, not unlike the spells and shouts provided before from "Books of Love" , or "MatchMaker" etc, but able to keep changing it at will. Example: Walk up to an NPC, start your animations s normal, dialogue or whatever, and just before it Begins , press U, A menu will appear that shows positions, You can also do this at any time during your acts by selecting the positoin you want and press O (Or whatever your position changing key is) to switch to a new position. OR: - (NEW FEATURE since out of Beta / Non Uploaded Version) Hold SHIFT key and press U as normal and you will get a new menu with AGGRESSIVE versions of the animations, if you want to up the bar a bit. Requirements Sexlab Framework (No way! O_O, Yes...) , Nothing Else Needed Installation Simply Upload to any mod manager Or Export the archive file to your Skyrim folder and overwrite your "Data" folder. *IMPORTANT* - Make sure this mod is Highest Priority, (Lowest on the list), it should override any other adult mod in order to work, it shouldn't hinder with or bother them, just make sure you don't have the U, or O keys linked to anything since there's no MCM menu options yet, if anyone knows how to get that done please let me know. Uninstalling Works fine with just removing the mod from the list honestly, I mean this barely does anything, but if you want to be super cereal about it, just do the normal .......disable the mod..... load your game.... ignore warnings.....save .....and your done. Or just remove it with Wrye bash, pretty much anything goes.This is just procedure. Troubleshooting / Known Issues This Mod is known to have issues with Apropos if you have the option for custom animations on, and any mod that switches from one pose to another in mid sequence, so if a mod has you start in Doggy, switch to Cowgirl and end in Oral, this mod will not be able to control that sequence, Maybe, Depends on how the original coder made it. Just be sure to have this at the bottom of your mod list, it doesn't interfere with anything as far as I have seen. Also seems to be an issue with Custom Animations, ones not tagged by Sexlab itself, they may have to be added manually or tagged by their creator to register for this. I'm still new to all this so I'm not entirely sure. I'll look into it. Future Plans Plan on adding many immersive features (Definitely Optional) like Pleasure and Pain Lifebars Bars for Orgasms, Stomach tank for filling, X-Ray Views, and other little features that could enhance a mod like this. Opinions and Suggestions or flat out adding them if you want, definitely welcome. Its a crude mod but I just wanted to get attention to a feature I thought was really important. Also want to have an ALL animation option just in case you want to try out normally disabled, or Custom animations for unique positions, but still provide options between normal and aggressive modes. Modifying this: If you plan on making changes to this specific mod or its scripts please toss some credit my way, and try to keep it all as one file, rather not have different mods in different directions with clashing ideas, just one mod with tons of options under one menu if possible, thats all. Besides that have fun and do whatever you feel like, source is included, its very simple and crude but represents features that were for some reason never included. HELP Still new here, my first mod ever added, making new features wont be easy, please vote, rate, endorse, whatever, and I will continue to keep trying to update this, to add a bunch of new features, when I'm not working on other projects. Also looking to add MCM options to this mod, if you know how or have directions to a tutorial of some kind please link me or send me a message. Credit Ashal - for his help in improving the mod, and everyone involved in the making of the SexLab Framework who made so many options available under one banner! La Espada - For added this to the Sexlab Index, its an honor for such a humble mod to be considered.- 12 reviews
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38
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Version v1.62
5,262,433 downloads
Skyrim SexLab (SSL) v1.62 An adult animation framework This version of SexLab is for LE Edition ONLY For the newer SE / AE version, click here ----- Description -------------------------------------------------------------- Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod. As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided. ----- Frequently Asked Questions ------------------------------------------- http://www.loverslab.com/topic/17711-sexlab-frequently-asked-questions-faq/ ----- Requirements ------------------------------------------------------------- Skyrim Script Extender (SKSE) REQUIRES SKSE 1.7.3 OR NEWER Fores New Idles in Skyrim (FNIS) REQUIRES FNIS 5.4.2 OR NEWER FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone. SkyUI REQUIRES VERSION 5.0 OR NEWER If you dislike SkyUI for some reason, you can also install SkyUI-Away on top of it. It may work fine with older versions if you refuse to upgrade to 5.0 for whatever reason. You do so at your own risk. An actor skeleton mod such as XPMSE2 or XPMSE3 Unofficial Skyrim Legendary Patch OR the individual applicable patches Skyrim, Dawnguard, Dragonborn, and Hearthfire Unofficial Patch This is not a hard requirement and can be skipped, it has been known to fix some problems people have had related to SexLab however and there is little to no reason to not be using them anyway. If you choose to not use the Unofficial Patches for whatever reason, expect to be browbeat about not having them when posting your load order in the troubleshooting section. ----- Basic Installation Procedure ------------------------------------------ After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps. Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSE2 or XPMSE3) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes. ----- Basic Update Procedure ------------------------------------------------- Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. If you were using a version of SexLab such as 1.59c or older, you will not get this notification and will instead need to go into the SexLab MCM and click the Install button. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one. ----- Creature Use Instructions ----------------------------------------- If you want to use creature animations, you will need to follow some extra installation instructions. Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support ----- Suggestions ----------------------------------------------------------------- Since SexLab is largely a sex animation mod, you will likely want nude male and female bodies. While the mod does come with a nudesuit option to use in place of installing actual nude body mods, that remains an imperfect solution and is provided only for the sake of completeness. It's use is actually strongly discouraged. I would remove the feature entirely if I didn't know a handful of people who throw a fit. There are many body mods to choose from, personally I use and suggest UUNP / CBBE Bodyslide and Schlongs of Skyrim Default/Average for males. If for some weird reason you absolutely refuse to use a real body replacer and insist on using the horrible nudesuits option instead, you can enable the option in SexLab's MCM settings and then install the default meshes and textures for it here: SexLab Default NudeSuit SexLab is a very script heavy mod, if you come across an issue in-game related directly to SexLab, the very first place you should look is unquestionably the Papyrus debug log, with just the tiniest amount of modding know how you should be able to track down the culprit from just glancing over the log, if you can't decipher it than it should be unquestionably the first thing you are posting in a request for help. A BBP enabled skeleton is also useful, as many of the animations include BBP support, though it is optional it is STRONGLY recommended. I'd suggest XPMSE2 or XPMSE3 There is support for other strapons for females to use, but you will need to download and install them separately and run the "Rebuild Strapon List" option from the menu's Rebuild page if you install or remove any after loading the mod. The supported strapon mods are aeonflux88's strapon, Horker Tusk, Futa Equippable, Cozy & Rebels Equippable TG, & SOS Equipable Schlong If you want First Person animations, I highly recommend using the Immersive First Person View mod by h38fh2mf Stop using Nexus Mod Manager or no manager at all and start using Mod Organizer. In the likely event that you run more than just a handful of different mods, install and run LOOT when installing and updating mods. ----- Uninstalling ---------------------------------------------------------------- To cleanly uninstall the mod, perform the following steps. With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order ----- Changelog ---------------------------------------------------------------- More detailed changelog at http://git.loverslab.com/sexlab/framework/commits/master v1.62: User Relevant Changes / Additions: Increased install limit of animations to 500 (up from 375) Added option to entirely remove any use of scaling applied to actors anywhere in the sexlab. May cause or fix some graphical glitches for some people or prevent the occasional scaling related CTD. [*]Holding Shift+End while outside of a sexlab animation will now forcibly end all active sexlab animations being done by NPCs. Functionally the same as opening the SexLab MCM and clicking the debug option to stop all scenes, but with the bonus of not having to navigate through the MCM to do it. [*]Added an enable toggle to the animation editor in the MCM The animation editor in the MCM will default to showing the currently playing animation for player Makes it easier to disable an animation you don't like without having to find what it's name is and hunt it down in the MCM. [*]Added a count of how many character animations, creature animations, voices, and expressions sexlab has registered so far. In the MCM debug/rebuild page. Lets you see how close you are to approaching the limit of 500. [*]Added Dragonborn and Dawnguard beds to sexlabs list of automatically detected beds when starting an animation. [*]When setting the player or NPC's voice setting in the MCM, any currently playing animations involving them will automatically update to use their newly set voice. Makes it much easier to test/sample various voices and find one you like. [*]The name of the animation being played is now only sent to your notifications if you have debug mode enabled. It is otherwise only shown in your console. [*]Creatures and Characters can no longer have the other's voice applies to them. Werewolves can only use the werewolf voice type if they are currently a werewolf. [*]SexLab no longer checks for a creature pack install, since they are no longer separate downloads. [*]Various other major and minor bug fixes and performance improvements. Mod Creator Relevant Changes / Additions: Added a method of registering animations via JSON files (similar to SLAL) See /SKSE/Plugins/SexLab/Animations for details A tool to generate the JSON files based of an animator's hkx files was originally planned, unsure if I'll get to it now or not though. [*]Added functions for adding custom bed forms to sexlabs bed list, including defining custom offsets to use for aligning to that bed and/or defining whether or not it's a bedroll, double, or single bed. Intended for beds in name, but could easily be used for helping define animation alignment for furniture other than beds as well. [*]Added modevent "SexLabActorGenderChange(form actorform, int gender)" that gets sent whenever an actor has their gender/futa-ness overridden or override/futa-ness removed. [*]Added some requested config property accessors to the main API script related to creatures. [*]Fixed some bugs related to making an actor silent during a scene. v1.61b: FIXED: Animation starting a few feet floating in the air. FIXED: Actors "jittering" during animation FIXED: Player being stuck while trying to move the scene FIXED: Free camera being disabled when changing animations during the 1st stage NEW: Export/Import settings now also includes your customizations in the Strip Editor. v1.61: NEW: Toggle to enable actors walking to the location of the scene instead of instantly teleport NEW: Support for creature voices + some default creature voices for the basic creature types NEW: The cum texture from animation can now double up on a single location. If a character already has the vaginal cum texture applied, the 2nd time it's applied it'll apply a messier more cum filled version NEW: A toggle option to set whether or not newly encountered NPC's will have their sex stats seeded or initialized as empty NEW: Can now set your targeted actor's forced gender from the SexLab MCM as well NEW: When swapping between actors to adjust the location for in an animation, the newly selected one will glow briefly to indicate which you now have selected NEW: Option to fully disable the use bed prompt / disable only when player is victim / always ask NEW: Frostfall 3.0 support, exposure will automatically pause during animation so you don't freeze to death. NEW: Added support for NiOverride High Heels under the same toggle that previously handled only HDT High Heels. ALTERED: AP animations are now disabled by default ALTERED: Creature animations are no longer a separate pack, because I'm tired of dealing with people who can't figure it out API: Further documentation and guides added to SexLabFramework.psc for modders API: Lots of new API additions for modders, most of which were requested by various modders at some point. Sorry if I forgot the one you requested - remind me again FIXED: Aggressive scenes wrongly getting non-aggressive animations or not being tagged as aggressive internally FIXED: Poor default positioning for various animations when played on a bed FIXED: Lip Sync has been heavily altered and is now more compatible with expressions FIXED: Various other bugs users have reported that I can't fully remember right now FIXED: Orgasm triggering instantly when scene starts and separate orgasms are enabled FIXED: Various issues related to async animations not starting properly, with some actors not playing their animation while others do FIXED: Lots of other stuff v1.60.2 hotfix 2: Added back in a copy of MfgConsoleFunc and reverted expression functions to use them instead of SKSE's native functions. Added a message in the MCM strip options to inform you what item you currently have equipped in a slot when you hover it Added a message in the MCM strip editor to inform you what slot masks an item uses when you hover over it. Raised the number of possible animations in a single scene from 100 to 125 Fixed an issue with character scale not being reset properly at the start of and during animation. Fixed an issue with weapons getting re-equipped in the wrong hand after animation. Fixed an issue with orgasm effects not triggering properly under certain conditions. Fixed an issue that caused items flagged in the strip editor as always/never strip to not be treated property during stripping. Fixed an issue with PapyrusUtil 3.0 that sometimes caused CTD during save load Fixed a bug with aggressive animation selection (thanks to user Random of Amber) Expanded the install fatal error to be more clear and provide some suggestions. Some misc performance improvements throughout the MCM and animation startup. v1.60.1 hotfix 1: Set actor storage preloading to no longer hold up the install process, and only occur once Added a check for if sexlab's files/quest have been overridden and prevent attempts to install with an error message Added a new schlong adjusting hotkey. Defaults to the 'C' key. v1.60: The SKSE requirement has been bumped up to 1.7.3 beta (or newer if available by the time you're reading this) is now required. The FNIS requirement has been bumped up to 5.5 or newer On new or old installs, you must now manually start SexLab's install process from the SexLab MCM install page. If you wish to use creature animations, the creature animations are now in a separate archive and is no longer included by default. If you for some crazy reason insist on using the nudesuit's option, the meshes and textures for it have also been removed from the default archive. You can find a link to these meshes and textures in the main post, or by clicking here Animation, creature animation, voices, and expressions are all now capable of registering up to 350 unique items each - can be easily expanding in the future if we ever bump up against the limit again. 14+ new animations by various authors such as Leito, 4uDIK, 3jiou, Mitos, & Arrok. These are animations previous in the NSAP pack, more to be carried over to the default pack in future updates. New item strip editor in MCM. Select items you or a target actor have in their inventory that should always or never be stripped at the start of a scene, regardless of other strip settings. Creature animation scan now have specific genders defined for their creature roles. By default all genders are considered the same gender, this can be toggled via the new creature gender option in the MCM. The player and NPCs can now optionally have separate, multiple, orgasms as their enjoyment stat builds up over the course of an animation. This is an optional effect enabled in addition to the traditional orgasm effect on the last stage of animation that has been in previous versions. A new animation setting option in the MCM to forcibly filter out non gay or lesbian animations in a scene when appropriate. So for example, 2 females in a scene will generally not play a regular animation with strapon if other animations are available to them. Can toggle the players override gender directly from the SexLab animation settings MCM page, so players can easily set them selves as transgender, with "female" player characters being treated as "male" in the eyes of SexLab, or vice versa. You can now toggle the default behavior of the adjustment hotkeys between adjusting all stages (default) or only the currently stage being played. Whichever you set it to will flip the modifier ctrl modifier hotkey to perform the opposite when held in combination. When targeting an actor and viewing their stats in the SexLab Diary/Journal, you can press the reset stats button once to complete zero all their skills, and then when pressed a second time while all stats are still zero in order to re-seed their starting stats. A new "limited strip" option (disabled by default) that will cause the actors in a scene to default to using the foreplay/limited strip options you have set, if ALL animations in the scene being played consist of only oral and foreplay animations. HDT Hight Heel effects detected and disabled after character strip to remove the height offset. Automatically enabled if you have HDT HighHeels installed, but can be turned off in the MCM if you prefer actors to keep their height offset during SexLab animation. Pressing the Realign actors hotkey is now more forceful, making all actors completely reset their animation, re-calculate their positions, and start the current stage's timer over from the start. Holding down the rotate scene hotkey will now continually rotate the actors until let go, just as the other adjustment hotkeys have done for a few versions now. Much improved (in my experience) syncing between separate actor animations. Many, many bug fixes and performance improvements than I could possibly remember or even attempt to name. TONS of things not listed here intended for modders to do new things with, will be more clear once the updated API documentation is released. ----- Modder's Guide ------------------------------------------------------------- A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc as well as here: http://git.loverslab.com/sexlab/framework/wikis/home WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now. If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs. ----- Future Plans ---------------------------------------------------------------- See dedicated development thread ----- Credits ----------------------------------------------------------------------- Scripting & Project Owner: Ashal SKSE Plugin: kapaer - Mfg Console h38fh2mf Ashal Animations: Unknown Modders - http://skup.dip.jp Arrok - BBP Animations JoshNZ - Animated Prostitution Mithos Blac945 Zynsch TDA Zynsch Bleagh PanicForever Athstai - Dark Investigations 3jiou - http://www.loverslab.com/topic/38317-3js-animations/ Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/ Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/ 4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/ FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/ Audio: Lovers with PK Setekh Mesh/Textures: Calyp - Strapon oli3d - Bukkake Shaders 4uDIK1 - Male Nudesuit Dimon99 - Female Nudesuit Vacaliga - Stacking cum textures Localization: aravis7 - French CGi - German mswind - Chinese anonymous - Japanese fedim - Russian sh1ny - Russian holtof55 - Russian Huili - Russian RockMic - Italian NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how. ----- Permissions ----------------------------------------------------------------- You must ask my permission before distributing this base framework on any site other than LoversLab.com The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine. Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language. If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish. ----- Contacting Me -------------------------------------------------------------- I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there. --------------------------------------------------------------------------------------- x- 2 reviews
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402
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- sexlab
- sexlab framework
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(and 3 more)
Tagged with:
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Version 1.0.1
35,655 downloads
By default the maximum number of animations that can be enabled in the old Skyrim SexLab Framework (v1.62 and v1.63 dev) is 500 for non-creatures and 500 for creatures. This mod increases that limit so that it is possible load and use more animations. Requirements: SexLab Framework v1.62 or v1.63dev Changelog: v1.0.0 - Animation slot increase to 750-
120
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- sexlab
- sexlab framework
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(and 1 more)
Tagged with:
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Version 2.0.0
7,680 downloads
Nude World Order makes your entire Skyrim nude. All vanilla torso armor will become invisible unless further altered by a later mod in your load order. This will not give you a nude model for male or female - you will need another mod for that or everyone will be in their underwear. The mod has been configured to work with the male props of 'schlongs'. There is no 'Legendary' version as I do not own the older game. But you are welcome to back port the mod if desired. I highly recommend using a mod like 'Everybody's Different' alongside this. Once clothing is removed the people can get a little repetitive. So mods that randomly alter skin and body shape can be very useful. This mod changes all vanilla torso armor to have no 3D model inworld. This was done by deleting the model reference. Where items where a combo of torso and head armor pieces (like hooded robes), the item was changed to a hood, and should now be marked with "(Hood)" in the name. The keyword: SOS_Revealing has been added to all torso pieces. It should NOT be present in anything that was converted to a hood (this is a bug report if you find a case of that). 7 helmets now have 'invisible' versions that canbe crafted by using the normal version as the 'crafting mat'. They should be: Hide, Elven, Dragonscale, Iron, Steel, Orc, Dragonplate. - I chose these 7 to give a broad spectrum across armor values. Obviously if you have the set items perks and your set it not in this list, you won't benefit... But I hope these represent the 7 sets most people would likely end up using. If not, please leave a comment and I will make an update. Sets the global WICommentChanceNaked to 1 - so NPCs no longer frequently comment about nudity. Change from original version to mod, was previously at 0, and suspected that was causing an issue. **************************Requires: Skyrime Special EditionUnofficial Skyrim Special Edition Patch.esp Schlongs of Skyrim - Core.esm ***************************************Known issues:Some mods alter vanilla armor. Some other mods 'check in an update' to Vanilla armor without changing it at all.- in both of these cases if such a mod appears after this mod in the load order, they will undo the changes this mod has made.One known example: Amazing Follower Tweaks SE. - AFT 'checks in a dirty edit' to Thieves Guild Variant Armor used by the NPC Sapphire (she leans against a wall in the main inn in Riften, and the first time you ever visit Riften she is outside harassing another NPC over a bad deal). If you use AFT, she wil not be nude unless you place this mod AFTER AFT in your load order... I am not certain if the change to the armor in AFT is truly dirty (no update, just a check in), or if it toggled a setting like 'playable' and then never documented. It is a bad edit either way BECAUSE it does not appear in the documentation for that mod... Possible bugs: When I first started making this mod, I tested a few pieces by renaming them so I could find them easily... I undid all of those renamings... But if I didn't, please report that in the comments. My pattern for doing this was to do something like change 'Fur' to 'Fur P'... a single letter on the end. It is always possible I missed a piece of armor or a keyword somewhere. I am pretty confident that I got it all, and properly... but there is always room for a mistake. Please report it if you find one. Mods by Jyotai - general statement about work I have or intend to upload*****************************My mods follow a basic set of patterns: If I have added anything new, it can be found in the esp by searching for 'jyotai' If I have modified an existing record, I can't so easily rename it, so I will describe it in the readme. I try to avoid any 'hidden surprises'. Nothing is worse than wondering why your thing is broken, because some mod author made an undocumented change. If you find one of these, report it to me. I welcome feedback on bugs, and won't get snippy about it. I am a professional developer not an amateur so I am used to finding, reporting, and fixing bugs - and I know that nothing makes development worse than a developer with an attitude. Bugs happen. If they happen in my stuff, I welcome finding out about them so I can fix them. I won't even get snippy if it turns out the bug report was not correct - that somebody else's mod caused it. That too is useful for everyone to find out so it can be reported properly. A side story: if you ever interview at a company like Google, at some point in the interview they trick you into messing up, doing something wrong. The test here is not to see you fail - but to see if you have 'ego' when they tell you... Ego kills good development. My mods are ALWAYS full open-source. This means 2 things: You do not need to ask permission to use my mod in your own mod. Just credit what you got from where. Your choice to tell me or not. This is important in case someday I 'vanish' from the community - people could take up anything I did and keep pushing it forward. Any mod you put out that uses ANYTHING from me, has to stay as open or even more open in permissions than I had. So it must be free, it cannot require people to ask permission to use it in their own mods, it cannot deny anyone permission. If you don't like those terms, do not use my stuff.-
12
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- adult
- not lore-friendly
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Version 3.1
13,695 downloads
This is a mod Created by DeepBlueFrog I just converted it and Reuploaded it for SE users here is the original mod give him credit About This File What does this mod do? SL Dialogues is a new companion resource for mods that need dialogues for relationships between the player and NPCs. These mods all need to define NPCs as a dom, a sub, or a romantic interest in some kind. Instead of recreating the same dialogue trees again and again, Dialogues mod just defines a shared dialogue tree with a few parameters about the kind of NPC we are dealing with. That way, each mod can focus on unique dialogues and quests instead of recreating the same basic actions. I am building up Dialogues in parallel with SD+ as a testing ground. My plan is to make Stories, Hormones, Mind Control and Alicia compatible as well, but Dialogue is available as a resource for any mod with minimal modifications. The idea is to be able to set a personality type for an NPC, along with their mood, trust and a few other parameters that other mods can make use of, and use these values to unlock the corresponding interactions with that NPC. It is an evolution of ideas I previously discussed in a thread about 'Sex Buddies' as well as a relationship dialogue tree originally contained in SexLab Stories (and removed a while ago). How does it work? SexLab Dialogues displays a new option when talking to NPCs ( [More dialogues] ). After talking to an NPC once, you will have another option to refresh the new dialogues ([Refresh dialogues]). That comes in handy as the relationship with the NPC evolves. Depending on values assigned to the NPC via storageUtil variables, it will display new dialogue trees: Romance, PC as Master, PC as Slave, Bestiality and Begging/Gifts. Current status For now, it implements mostly the first level of PC as Slave and Begging/Gifts. I will work on the Romance, PC as Master and Bestiality branches next month while I work on Stories and the Sisterhood of Dibella. It also includes a whole side quest to become a proper Blacksmith. Requirements / Installation SexLab Dialogues requires: - SexLab (1.62+) - SexLab Aroused Redux - Zaz Animation Pack (7.0+ ... NOT tested with v8.0. Let me know if you are using it and it works for you) - Patch for Puppet Master 1.7 (if you want to control an NPC as a slave) You will need SL Dialogues for the next version of SD+. SD+ will not crash if you don't have SL Dialogues but it will not have a way to interact with the Master in any meaningful way. Also highly recommended - EZ2C dialogue menu - very useful to improve readability of menus and fix several vanilla issues. Full Change Log What's New in Version 3.1 Released February 11 - Added: Make state of debug options persist in MCM menu - Added: MCM option to grant player a spellbook for debug spell - Added: Scan of factions to debug spell - Added: Disable instant follower dialogue if NPC is already a follower - Fixed: Dialogues to stop instant followers do not display properly - Fixed: Instant Follower can't be dismissed - Fixed: Dialogue with follower lost during enslavement -
Version 1.6
218,618 downloads
This mod makes easier register new animations in SexLab Framework. Several animators on LoversLab have been creating lots of new animation files, but don't have the modding experience necessary to create mods that load them in Skyrim. This mod aims to help solve that problem. Now you can create simple animation packs without needing any modding experience, and then you can use this mod to load them in Skyrim. Dependencies For Users: If you just want to load an animation pack that someone else has already built, this is all you need: SexLab Framework 1.63+ JContainers FNIS Dependencies for Animators: If you want to build your own animation packs, you will also need: Python 3.x Installation: Just install this normally like you would install any other mod. This mod doesn't come with any animations though, so you will likely want to also install some animation packs as well. Installing animation packs: Install animation packs just like you would any other mod. (They need to be unpacked and put into your Skyrim data directory.) Usage: After installing the mod, open the MCM menu, select the animations you want to register, then click "Register" Uninstallation: Rebuild the SexLab animation registry after uninstalling this mod to remove any animations it added. Upgrade Procedure: No clean save or special upgrade steps needed. You will generally want to rebuild the SexLab animation registry after upgrading animation packs, to make sure you pick up the new pack data. Creating animation packs: Rydin has written up an excellent guide describing how to create animation packs. The mod itself contains a readme and an example animation pack source file. Normally you'll want to edit your animation pack source file, then run SLAnimGenerate.py to generate the FNIS lists and the JSON data read by this mod. You will need to run GenerateFNISforModders.exe if the FNIS lists change. An example animation pack can be found here. Additional documentation can be found in the README or in the example source file. Bugs: Probably some. Feel free to let me know if you run into anything unusual. Source: https://github.com/OsmelMC/SLAnimLoader/ License: Public domain. Feel free to do whatever you want with this. If Ashal or rydin ever want to include any of this code directly in SexLab or NSAP that would be cool with me. Credits: - Orxx, for the original mod - Andreis, for ported it to SSE - Ashal, for SexLab - Earen, for JContainers - rydin, for writing awesome docs, helping support users, and helping to build packs - CGi, for the German translation and setting up translation files for other languages - CPU, for fixing creature races when multiple races are used in an animation - MadMansGun, for updating the creature races list to match the latest More Nasty Critters release - modball, for the new logo out of the box. - All the awesome animators on LL for inspiring Orxx to write the original version of this Mod. - Probably others that Orxx forgot to mention.-
84
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- slal
- animations
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Hello everyone! I'm new here and I can say little English, sorry about that. I'm using b3lisario's Schlongs for Futa and Apropos2. Here is the question: Apropos2 don't have Male/Male or Male/Futa tags, and it seems that apropos2 play the descriptions by detecting the sexlab gender of characters in sex sences. So when my character whose sexlab gender is male but actually a futa, is pouding by male character, the descriptions just don't show up. I've heard that Male/Male or Male/Futa tags is W.I.P. For now chage the sexlab gender back to female is the best way to solve this problem. But I don't want to use strapons and don't want other females in skyrim not use stapon. So would you have any methods to set my character's sexlab gender to "female" but not use strap-ons? I hope you guys can understand what I'm saying because my English is really bad. Thank you for whoever answer me!
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Nude World Order View File Nude World Order makes your entire Skyrim nude. All vanilla torso armor will become invisible unless further altered by a later mod in your load order. This will not give you a nude model for male or female - you will need another mod for that or everyone will be in their underwear. The mod has been configured to work with the male props of 'schlongs'. There is no 'Legendary' version as I do not own the older game. But you are welcome to back port the mod if desired. I highly recommend using a mod like 'Everybody's Different' alongside this. Once clothing is removed the people can get a little repetitive. So mods that randomly alter skin and body shape can be very useful. This mod changes all vanilla torso armor to have no 3D model inworld. This was done by deleting the model reference. Where items where a combo of torso and head armor pieces (like hooded robes), the item was changed to a hood, and should now be marked with "(Hood)" in the name. The keyword: SOS_Revealing has been added to all torso pieces. It should NOT be present in anything that was converted to a hood (this is a bug report if you find a case of that). 7 helmets now have 'invisible' versions that canbe crafted by using the normal version as the 'crafting mat'. They should be: Hide, Elven, Dragonscale, Iron, Steel, Orc, Dragonplate. - I chose these 7 to give a broad spectrum across armor values. Obviously if you have the set items perks and your set it not in this list, you won't benefit... But I hope these represent the 7 sets most people would likely end up using. If not, please leave a comment and I will make an update. Sets the global WICommentChanceNaked to 1 - so NPCs no longer frequently comment about nudity. Change from original version to mod, was previously at 0, and suspected that was causing an issue. **************************Requires: Skyrime Special EditionUnofficial Skyrim Special Edition Patch.esp Schlongs of Skyrim - Core.esm ***************************************Known issues:Some mods alter vanilla armor. Some other mods 'check in an update' to Vanilla armor without changing it at all.- in both of these cases if such a mod appears after this mod in the load order, they will undo the changes this mod has made.One known example: Amazing Follower Tweaks SE. - AFT 'checks in a dirty edit' to Thieves Guild Variant Armor used by the NPC Sapphire (she leans against a wall in the main inn in Riften, and the first time you ever visit Riften she is outside harassing another NPC over a bad deal). If you use AFT, she wil not be nude unless you place this mod AFTER AFT in your load order... I am not certain if the change to the armor in AFT is truly dirty (no update, just a check in), or if it toggled a setting like 'playable' and then never documented. It is a bad edit either way BECAUSE it does not appear in the documentation for that mod... Possible bugs: When I first started making this mod, I tested a few pieces by renaming them so I could find them easily... I undid all of those renamings... But if I didn't, please report that in the comments. My pattern for doing this was to do something like change 'Fur' to 'Fur P'... a single letter on the end. It is always possible I missed a piece of armor or a keyword somewhere. I am pretty confident that I got it all, and properly... but there is always room for a mistake. Please report it if you find one. Mods by Jyotai - general statement about work I have or intend to upload*****************************My mods follow a basic set of patterns: If I have added anything new, it can be found in the esp by searching for 'jyotai' If I have modified an existing record, I can't so easily rename it, so I will describe it in the readme. I try to avoid any 'hidden surprises'. Nothing is worse than wondering why your thing is broken, because some mod author made an undocumented change. If you find one of these, report it to me. I welcome feedback on bugs, and won't get snippy about it. I am a professional developer not an amateur so I am used to finding, reporting, and fixing bugs - and I know that nothing makes development worse than a developer with an attitude. Bugs happen. If they happen in my stuff, I welcome finding out about them so I can fix them. I won't even get snippy if it turns out the bug report was not correct - that somebody else's mod caused it. That too is useful for everyone to find out so it can be reported properly. A side story: if you ever interview at a company like Google, at some point in the interview they trick you into messing up, doing something wrong. The test here is not to see you fail - but to see if you have 'ego' when they tell you... Ego kills good development. My mods are ALWAYS full open-source. This means 2 things: You do not need to ask permission to use my mod in your own mod. Just credit what you got from where. Your choice to tell me or not. This is important in case someday I 'vanish' from the community - people could take up anything I did and keep pushing it forward. Any mod you put out that uses ANYTHING from me, has to stay as open or even more open in permissions than I had. So it must be free, it cannot require people to ask permission to use it in their own mods, it cannot deny anyone permission. If you don't like those terms, do not use my stuff. Submitter jyotai Submitted 08/02/2018 Category Adult Mods Requires Unofficial Skyrim Special Edition Patch, Schlongs of Skyrim - Core.esm, SexLabAroused.esm Regular Edition Compatible No
- 16 replies
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3
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- adult
- not lore-friendly
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SexLab Dialogue SE View File This is a mod Created by DeepBlueFrog I just converted it and Reuploaded it for SE users here is the original mod give him credit About This File What does this mod do? SL Dialogues is a new companion resource for mods that need dialogues for relationships between the player and NPCs. These mods all need to define NPCs as a dom, a sub, or a romantic interest in some kind. Instead of recreating the same dialogue trees again and again, Dialogues mod just defines a shared dialogue tree with a few parameters about the kind of NPC we are dealing with. That way, each mod can focus on unique dialogues and quests instead of recreating the same basic actions. I am building up Dialogues in parallel with SD+ as a testing ground. My plan is to make Stories, Hormones, Mind Control and Alicia compatible as well, but Dialogue is available as a resource for any mod with minimal modifications. The idea is to be able to set a personality type for an NPC, along with their mood, trust and a few other parameters that other mods can make use of, and use these values to unlock the corresponding interactions with that NPC. It is an evolution of ideas I previously discussed in a thread about 'Sex Buddies' as well as a relationship dialogue tree originally contained in SexLab Stories (and removed a while ago). How does it work? SexLab Dialogues displays a new option when talking to NPCs ( [More dialogues] ). After talking to an NPC once, you will have another option to refresh the new dialogues ([Refresh dialogues]). That comes in handy as the relationship with the NPC evolves. Depending on values assigned to the NPC via storageUtil variables, it will display new dialogue trees: Romance, PC as Master, PC as Slave, Bestiality and Begging/Gifts. Current status For now, it implements mostly the first level of PC as Slave and Begging/Gifts. I will work on the Romance, PC as Master and Bestiality branches next month while I work on Stories and the Sisterhood of Dibella. It also includes a whole side quest to become a proper Blacksmith. Requirements / Installation SexLab Dialogues requires: - SexLab (1.62+) - SexLab Aroused Redux - Zaz Animation Pack (7.0+ ... NOT tested with v8.0. Let me know if you are using it and it works for you) - Patch for Puppet Master 1.7 (if you want to control an NPC as a slave) You will need SL Dialogues for the next version of SD+. SD+ will not crash if you don't have SL Dialogues but it will not have a way to interact with the Master in any meaningful way. Also highly recommended - EZ2C dialogue menu - very useful to improve readability of menus and fix several vanilla issues. Full Change Log What's New in Version 3.1 Released February 11 - Added: Make state of debug options persist in MCM menu - Added: MCM option to grant player a spellbook for debug spell - Added: Scan of factions to debug spell - Added: Disable instant follower dialogue if NPC is already a follower - Fixed: Dialogues to stop instant followers do not display properly - Fixed: Instant Follower can't be dismissed - Fixed: Dialogue with follower lost during enslavement Submitter Jman3000 Submitted 07/19/2018 Category Adult Mods Requires Regular Edition Compatible No
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I can't get the mod to run and get no blushes on any character at all. All I get is a error message Does someone know that to do?
- 2 replies
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- blush when aroused
- help
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Hi everyone i need some help! I even posted it in the nemesis engine's page about this. I can't seem to make the two work together. Everything that is not sexlab related or made for nemesis does work and won't crash while loading the animations in. Can someone tell me step by step exactly what the hell to do? I looked over others asking for help but i don't seem to find anything. Thanks
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So I can’t figure out how to post the picture here but like characters are clothed in the Skyrim default underwear and none of the animations show up they’re just fused together into one deform thing and just make noises and contort their mouth, it’s quite a nightmarish experience, far from sexy, please please help, I downloaded practically all the suggested mods and nothing is working
- 3 replies
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- sexlab
- defeat mod
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Hello all, so after giving up on sexlab se light i was recommended to use the framework,...but the animations dont trigger, no voices either, characters dont undress, nothing, they just continue doing whatever they intended to do. among a lot of other mods I have installed SL SE framework + requirements (skyui, skse, fnis etc etc) i am using the sexlab matchmaker spell to test the animations, I tried several other SL SE mods which yielded the same result. Below a screenshot of ingame command box and the output from papyrus log, aswell as my fnis output. I really hope someone knows how to fix this, i ve been experimenting around the another whole day now and am really out of ideas (4x complete uninstall and re-install so far, 3 days worth of trying to figure this out, i managed to make it work on oldrim at least,... so i know in theory that i m not completely incompetent...just for some reason on SE i cant make things work.) I am using vortex and also ran LOOT and editcleaner , no difference. The papyrus log end like this (using matchmaker spell on myself only to trigger an animation doesnt work either when i pick a target tho.) [SexLabThread00 (07061EEF)].sslThreadModel.Initialize() - "sslThreadModel.psc" Line 1447 [SexLabThread00 (07061EEF)].sslthreadcontroller.Initialize() - "sslThreadController.psc" Line 788 [SexLabThread00 (07061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1275 [SexLabThread00 (07061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ? [alias PlayerRef on quest SexLabMatchMaker (5B000D62)].sslmatchmaker.TriggerSex() - "sslMatchMaker.psc" Line 91 [None].sslMatchMakerMagicEffect.OnEffectFinish() - "sslMatchMakerMagicEffect.psc" Line 22 [09/03/2020 - 01:48:39PM] ERROR: Static function CreateStringArray not found on object utility. Aborting call and returning None stack: [SexLabThread00 (07061EEF)].sslThreadModel.Initialize() - "sslThreadModel.psc" Line 1448 [SexLabThread00 (07061EEF)].sslthreadcontroller.Initialize() - "sslThreadController.psc" Line 788 [SexLabThread00 (07061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1275 [SexLabThread00 (07061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ? [alias PlayerRef on quest SexLabMatchMaker (5B000D62)].sslmatchmaker.TriggerSex() - "sslMatchMaker.psc" Line 91 [None].sslMatchMakerMagicEffect.OnEffectFinish() - "sslMatchMakerMagicEffect.psc" Line 22 [09/03/2020 - 01:48:39PM] ERROR: Static function CreateFloatArray not found on object utility. Aborting call and returning None stack: [SexLabThread00 (07061EEF)].sslThreadModel.Initialize() - "sslThreadModel.psc" Line 1449 [SexLabThread00 (07061EEF)].sslthreadcontroller.Initialize() - "sslThreadController.psc" Line 788 [SexLabThread00 (07061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1275 [SexLabThread00 (07061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ? [alias PlayerRef on quest SexLabMatchMaker (5B000D62)].sslmatchmaker.TriggerSex() - "sslMatchMaker.psc" Line 91 [None].sslMatchMakerMagicEffect.OnEffectFinish() - "sslMatchMakerMagicEffect.psc" Line 22 [09/03/2020 - 01:48:46PM] VM is freezing... [09/03/2020 - 01:48:46PM] VM is frozen [09/03/2020 - 01:48:47PM] Log closed FNIS OUTPUT FNIS Behavior V7.6 03.09.2020 14:00:16 Skyrim SE 64bit: 1.5.97.0 - D:\SteamLibrary\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones) Patch: "SKELETON Arm Fix" Reading FNISBase V7.6 ... Reading FNISCreatureVersion V7.0 ... Reading FNISSexyMove V7.2 ... Reading FNISSpells V5.0.1 ... Reading MoreNastyCritters V1.0 ... Reading SexLab V1.63 ... Reading SexLabAP V1.63 ... Reading SexLabCreature V1.63 ... Reading XPMSE V7.2 ... All Anim Lists scanned. Generating Behavior Files... Alternate Animation mods: 3 sets: 19 total groups: 57 added file slots: 332 alternate files: 326 Create Creature Behaviors ... Reading MoreNastyCritters V1.0 ... Reading SexLabCreature V1.63 ... 1968 animations for 9 mods successfully included (character) 957 animations for 2 mods and 38 creatures successfully included. 0 possible consistence issues Worth mentioning is that whenever i boot the game is that i am getting a skyui + papyrus error, tried suggested troubleshoots- nothing: 'Error Code 4: Your Papyrus INI settings are invalid...' i got this error around the time i installed sexlab this is how my skyrim.ini file looks like /mygames/skse etc folder [General] sLanguage=ENGLISH sTestFile1=Dawnguard.esm sTestFile2=HearthFires.esm sTestFile3=Dragonborn.esm uExterior Cell Buffer=36 SLocalSavePath=Saves\ [Display] fShadowLODMaxStartFade=1000.0 fSpecularLODMaxStartFade=2000.0 fLightLODMaxStartFade=3500.0 fLightLODStartFade=3500.0 iShadowMapResolutionPrimary=2048 bAllowScreenshot=1 fTreesMidLODSwitchDist=9999999.0000 fFirstSliceDistance=2000.0000 fDynamicDOFFarBlur=0.4 fDDOFFocusCenterweightExt=2 fDOFMaxDepthParticipation=10000 [Audio] fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 fMenuModeFadeOutTime=3.0 fMenuModeFadeInTime=1.0 [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 fGrassMaxStartFadeDistance=7000.0000 fGrassMinStartFadeDistance=0.0000 [Decals] uMaxSkinDecalPerActor=60 [LightingShader] fDecalLODFadeStart=0.45 fDecalLODFadeEnd=0.5 [Imagespace] iRadialBlurLevel=2 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa bLoadArchiveInMemory=1 sArchiveToLoadInMemoryList=Skyrim - Animations.bsa bInvalidateOlderFiles=1 sResourceDataDirsFinal= [Combat] fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 [Actor] bUseNavMeshForMovement=0 [Papyrus] iMinMemoryPageSize=128 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=76800 fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1
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- sexlab framework
- special edition
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