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HDT Werewolves SE & AE View File HDT Werewolves (SE & AE) ---------------------------------------------------------------------------------------------------- This mod will replace the existing werewolves mesh's to have more sexual diversity as it provides a more sexual visual appearance females and males will get body variance also matching their weight slider variance males genitalia will move and function currently with SOS and SOS light from testing , males are slightly bigger female Breast(s) and Butt will move and function in accordance of physics mods (such as cbpc,smp,hdt smp, ect) within the mod are 2 variants of female form meshes . the two breasted variant is default, if you wish to change it to multiple, unzip and swap the meshes, that included and labeled within the file ---------------------------------------------------------------------------------------------------- Compatibility / issues Please Note -anything that will touch or alter werewolf or female werewolf can conflict or cause issues with this mod ,patches are available , But I cannot predict every confliction, or problem that arises, please test your setups at each install stage , best to install this setup 1st to get it out of the way 1st as its touchy this mod will also alter spawned werewolves, or npc's that become werewolves (like companions) if combined with diverse werewolves they will get a SOS appendage, but retain texture depending on load order placement SOS full requires fixes by removing [legacy werewolf files as this causes ctd ] , SOS light -works fine a patched file 1.1.4 is available under MISC for those that cant do it themselves ( I didnt create sos , and this is simply a custom patched version for no werewolf issues as an example case, its not functional as dll is wrong, provided as an example of how to do it) compatibility patches available for Moonlight, use patch after main file ( credit to kacperes1122 ) tamaska werebear female gets werewolf female mesh merged underneath , needs a patch on that mods side to be separated Please do all initial basic troubleshooting for yourself first before you ask/post, and log your mods so we can isolate conflicts if you want to make a patch/fix/addon you can either send it my way to test and/or I can upload with credits or publish with dm permissions yourself https://www.reddit.com/r/skyrimmods/wiki/troubleshooting_guide (guide for trouble shooting ) ---------------------------------------------------------------------------------------------------- HDT Werewolves (HDT and CBPC) Installation & notes ---------------------------------------------------------------------------------------------------- Requirements -must have SKSE [current] XP32 [select HDT] FNIS (newest) or Nemesis physics & body supporting it : CBPC/BHUNP/ECT ---------------------------------------------------------------------------------------------------- LL- requirements (optional*) -depending on mods and setup Sex lab * [current to your games version]-> in MCM select creature gender to be detected SLA" -sex lab animation loader Creature framework* -> select werewolf body , change the default if default body is still appearing more nasty critters * SOS * werewolf redux * (NOTES) MAKE SURE the xp32 skeleton is the main, do not let more nasty creatures overwrite the skeleton or else CTD occurs when initially started you will need to go and select the werewolf body in mcm for creatures to not be altered to the default Version (#) Werewolves mod(s) (cbpc & smp 2.0 & 2.5) mod has native physics functionality -if you dont have a mod of this type installed it will cause a crash pick the version that best suits your needs, cbpc/smp , smp can be used for both (in testing) be mindful of conflictions, and patches you need (moonlight, MFA -monster facial animations) you shouldnt" in theory " need LL mods to run this , but sexlab is usually required for gender detection there is alternative bulky male body (type 2) and 6t and 2t (t= tit) female mesh types that can be manually changed in the zip file by renaming them to male1 and or swap the meshes hidden in subfiles I will denote optional steps given if you have the mod or not as (*) ---------------------------------------------------------------------------------------------------- SETUP : make sure prior above required mods are downloaded before you start installing ---------------------------------------------------------------------------------------------------- 1: you should have some form of a Body mod(s) and their configs loaded and/or built in bodyslide Caliente's Beautiful Bodies Enhancer -CBBE- / CBBE 3BBB (aka. CBBE 3BA) / BHUNP 2: install a physics CBPC - Physics with Collisions for SSE and VR HDT-SMP (Skinned Mesh Physics) Faster HDT 3: *Creature Framework 4: install and run/build Fores New Idles in Skyrim SE - FNIS SE (by fore) or nemesis system (you need to run for the animations to register so that they will be applied to your game) 5:* install More Nasty Critters Special Edition 6: * install Schlongs of Skyrim SE/AE/ LTE/ FULL if you want male genital's to function (make SOS Full compatible with HDT Werewolves SE, you must delete all files - in your SOS installation - that have "werewolf" in their names. these are old legacy files and dont work with this mod) 7: * SexLab Framework SE 8: * SexLab Animation Loader SSE 9: install HDT werewolves and following patches depending on your load mods 10 : run a ingame save or "new" save - make sure your at a stable point and safe area to go werewolf for testing How to Test Ingame: easiest way that I have fount to test, is to go werewolf (beast form), and see if it works or crashes usually after doing the initial 4 mods. if using npcs via amazing followers tweaks , that lets you give beastform (if user has it) to npcs , or console command it and have them transform to test then, if an npc can do it without ctd then so can you "normally" so for me it was easier to give beast to a follower and test by having them transform (note: custom followers that dont have werewolf setting applied when built in creationkit will be invisible, due to missing that connection to the mesh+textures) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Moonlight tales + HDT Werewolves (install order + notes) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- install -Moonlight Tales Special Edition - Werewolf and Werebear Overhaul (to make MLT compatible with HDT Werewolves SE, you have to turn off the skin system provided by MLT in-game every time you start up a brand new game) install HDT Werewolves SE install -HDT Werewolf SSE (mod#) cbpc/smp Moonlight Tales Essentials.zip install Moonlight Tales Female Werewolf Patch.7z : Miscurie - who provided the patch - said that it provides CBBE 3BA Functionality for HDT Werewolves, so it may be advisable to note this --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- CBBE 3ba & Bhunp functionality (install order + notes) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- BodySlide and Outfit Studio - (to make your female werewolves use CBBE 3BA, you will have to build the body in BodySlide before use) Caliente's Beautiful Bodies Enhancer -CBBE- CBBE 3BBB (aka. CBBE 3BA) <---> you can also use BHUNP 3bbb setups also instead of cbbe (either works) CBPC - Physics with Collisions for SSE and VR *Creature Framework Fores New Idles in Skyrim SE - FNIS SE (by fore) <--- (you need to run FNIS for the animations to register so that they will be applied to your game) HDT-SMP (Skinned Mesh Physics) *More Nasty Critters Special Edition *RaceCompatibility for Skyrim Special Edition <---> (to make RC compatible with MLT, you must delete the file PlayerWerewolfChangeScript.pex, located in the Script folder of your RC installation) *Schlongs of Skyrim SE <---> (to make SOS Full compatible with HDT Werewolves SE, you must delete all files - in your SOS installation - that have "werewolf" in their names.) *SexLab Framework SE *SexLab Animation Loader SSE --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- MFA (monster facial animations) and Growl Patches provided by purenexus --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- MFA patch is for people who just use Monster Facial Animations, and the MFA+Growl patch is for people who have both MFA and the Growl mod. Each patch includes an ESP(ESL) that adds in a female version of the WW headpart, so the new head model in MFA can use the female WW head textures in the HDT mod. Each patch also includes modified versions of all of the body models in HDT WW that have the head mesh removed, since MFA adds in their own head model. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Some additional recommended mods faster werewolf transformation Heart of the Beast [body conflicts ,but eye and voice/sounds changes works fine] werewolf beast run animations --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Submitter duzellx Submitted 09/16/2018 Category Adult Mods Requires SKSE, CBPC , SMP, HTD, FNIS Regular Edition Compatible No
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View File ***Note that this is a Beta Release*** About This mod adds 2 additional stages of cum effects for each of the 3 default regions provided by SexLab: Vaginal, Oral, and Anal. This allows the user to experience a greater number and combination of stacking cum effects resulting from SexLab scenes, with a total of 4 stages for each region. That's 124 combinations! Wow! With MCM you can configure the number of layers to use depending on your preferences, anywhere from 0 to 4. With MCM you can also configure how to handle Vaginal Cum with Schlonged Actors to better support users with Futa mods. The EffectsShaders for Cum are also altered to use 1+Alpha for transparency to prevent strange desaturation seen on default cum effects in well lit environments for some users. This mod is built for and with Skyrim SE but is reportedly LE compatible. Prerequisites SexLab Framework All SexLab dependencies (Skyrim, SKSE, etc.) Installation MO2 (recommended), or other applicable Mod Organizers: Install the mod Prioritize below SexLab for both overwrites and ESP Manual: Install SexLab Extract this mod into Skyrim's Data folder, overwrite when prompted I recommend backing up your files just in case, or start using MO2... Upgrading MO2 (recommended), or other applicable Mod Organizers: Disable/Remove the prior version of SLACS Install the new version Prioritize below SexLab for both overwrites and ESP (optional) IF you are loading an existing save that was running SLACS v0.1.0b, you will likely need to Clean & Rebuild SexLab once more Upgrading from SLACS v0.2.0b to v0.3.0b should require no action Manual: Extract this mod into Skyrim's Data folder, overwrite when prompted Note that the textures have moved from ./Data/Textures/SexLab to ./Data/Textures/SLACS; you don't have to clean these up, but it's a waste of drive space if you don't I recommend backing up your files just in case, or start using MO2... (optional) IF you are loading an existing save that was running SLACS v0.1.0b, you will likely need to Clean & Rebuild SexLab once more Upgrading from SLACS v0.2.0b to v0.3.0b should require no action Troubleshooting & Suggestions ***Note that this is a Beta Release*** If you are having trouble, verify there are no other mods overwriting this one & or drop this lower in mod priority & load order. Ensure you don't have any mods active that may be blocking the spell effects of SLACS, it is reported that "Glow be Gone" will block the effect unless you configure it to ignore SLACS. Beyond that, or if you have suggestions for the mod, post away. Future Plans Look at patching for mods that utilize the native SL Cum Functions - Enabled as of 0.3.0b, will see separate uploads Utilize RaceMenu Overlays for effects instead of EffectShaders Utilize Normal Maps for higher quality Implement new textures Time-based "crusty" effects Implement further MCM customizations Credits @Ashal for SexLab & LoversLab & @oli3d for work on the original SexLab cum textures which have been utilized in this mod so far: @Mr. Wick for the Insane Cum Textures SSE, utilized to build textures for the third and fourth layers in this mod: By extension, @Vacaliga & @QuiteUnfortunate for SexLab Cum Textures Remake + Slavetats 1.2.5 & SexLab Quite the Sperm Replacer 4.20 Ridiculous Edition respectively: Submitter Kyeckr Submitted 05/09/2020 Category Sex Effects Requires SexLab Framework SE v1.63 Regular Edition Compatible View File
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Hey all so i am looking for an Armor mod that i remember seeing at one point that looks almost identical to the Armor the person in the front of this image is wearing but i can't remember the mod name and was hoping someone here might be able to help me find it again. Here is the image.
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Nolvus's shit is beautiful. But lacks NSFW. MasterStroke couldn't have more NSFW, but the graphics are way inferior to Nolvus. So what's the most recomemnded approach to have both: Nolvus graphics and MasterStroke mods? Nefaram kind meets me in the middle, but its still miles behind Novus... Pros and cons: Nolvus its said to have so many pluggins to load, that it'll be hard to fit the basic of Sexlab/Harassment/Creature/Fertility/Slave/Defeat/Drunkmod. It also uses Nemesis, wich will make harder to add creatures, since I'll have to install FNSI and run it together with nemesis, in a lower priority order. Also, I'm not aware of how much NSFW content MasterStroke adds in terms of quests and things like that, for immersion. If it only adds Sexlab/Harassment/Creature/Fertility/Slave/Defeat/Drunkmod and some clothes, that would be easier to replicate on Nolvus. But if it adds tons of unknown NSFW, I wouldn't be able to replicate it easily. MasterStroke has all NSFW I could ever need, so maybe it's not so hard to increase the graphics to be close to Nolvus. But it'll still miss all the non-NSFW content that Nolvus has. And I don't think I could ever match Novus easily in terms of SFW, like combat, graphics and story/quests. So my worry with Nolvus is running nemeses with FNSI, running out of space for mods, finding incompatibility while adding stuff, and matching MasterStroke in terms of NSFW content. And my worry with MasterStroke is just how hard it'll be to improve the graphics, gameplay, and story to a Nolvus standard or close. I'm much more inclined to a Skyrim with NSFW than to a NSFW with Skyrim. So I'm about to try my luck with Nolvus. But before possible doing the wrong choice, I'm thinking if there is a better way. Folks recomended OCM modpack, but it uses OStim and Nemesis. So it'll be just as hard as Nolvus.
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Disclaimer: The provided guide can already be found by carefully browsing through the forum or using google. I'm creating this post to centralize all the "best practice" ways of using both animation frameworks together. ________________ Here's an in depth guide, assuming you use "Mod Organizer 2". If you don't, nothing prevents you from following these steps, but I can't guarantee that it'll work. Step 1: Install FNIS, FNIS creature pack and Nemesis. Enable "FNIS creature pack" and leave it enabled permanently. You'll never need to disable FNIS creature pack ever. Keep both "FNIS" and "Nemesis" disabled. Step 2: Create two folders, one named "FNIS Output" and the other "Nemesis Output". Step 3: Activate both "FNIS Output" and "Nemesis Output". Leave both FNIS and Nemesis disabled, for now. Step 4: Open up MO2, click on the dropdown list at the top right (next to "Run") and click Edit... Step 5: Add an executable using "Add from file" and go find FNIS's executable (should be in "\mods\Fores New Idles in Skyrim SE - FNIS SE\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe") Step 6: Check "Create files in mod instead of overwrite", open up the dropdown list at the right of the option and find "FNIS Output". Click Apply. Step 7: Repeat steps 4 to steps 6 with Nemesis instead of FNIS (should be in "\mods\Nemesis.Unlimited.Behavior.Engine.v0.84-beta\Nemesis_Engine\Nemesis Unlimited Behavior Engine.exe"). You've now properly installed both FNIS and Nemesis. Nemesis Output should overwrite everything from FNIS Output and FNIS creature (even though there shouldn't be anything from Nemesis overriding the creature animations), meaning you should assign a higher priority to Nemesis Output (if you don't know what this means, 0 is the lowest priority, 99999 is a very high priority. If FNIS Output has a priority value of "10", Nemesis Output should then have a priority above "10"). In order to run both FNIS and Nemesis, you need to carefully follow these steps: Step 8: Enable both "FNIS" and "FNIS Output". Disable "Nemesis" and "Nemesis Output". Step 9: Run FNIS. Step 10: Disable FNIS only. "FNIS Output" must stay enabled. Step 11: Enable both "Nemesis" and "Nemesis Output". Step 12: Open Nemesis. Step 14: Everytime you install or remove animations, you'll need to click on "Update Engine" first. Once it is done, you can then click on "Launch Nemesis Engine". Step 15: Nemesis will take a little while and will inform you once it is done. The big bar in the center isn't a progress bar but it shows how many animations you're using. You'll have to wait until a message pops up, showing how much time the process took. Step 16: Keep "FNIS Output", "Nemesis" and "Nemesis Output" enabled. "FNIS" is the only mod that should be disabled. Nemesis will create a FNIS patch for the animations it couldn't process. If you look through the list of esp, you should find a new "FNIS.esp" (generated inside "Nemesis output"). It must be enabled. You'll only need to run FNIS when you install / remove creature animations. If you keep adding or removing human animations, you will never need to run FNIS again. You will always need to run Nemesis (using steps 8 to 16) after running FNIS. If you're using SLAL and run a lot of animations, you'll have to raise a value in the config. It is located at "\mods\Nemesis.Unlimited.Behavior.Engine.v0.84-beta\Nemesis_Engine\nemesis.ini". You'll need to set "MaxAnimations" to something like 30000. Warning though, Nemesis is said to become unstabled above 30000 (or even 25000) animations. I'm currently sitting at 22000 animations with a mix of both SLAL animations and (Dynamic Animation Replacers) DAR, but I haven't found any gamebreaking bug. If you're using DAR, when you first load the game, your character can t-pose for what seems to be a minute, and only while idling. This is normal and will go away until you restart the game. Did you notice that I skipped a step? ________________ Edit: I could have sworn they used to work, but Draugr (and because of that, skeletons) and falmers will not have any animation during SL scenes. I'm trying to find a way to make them work. Edit 2: So it's been a while, and I have narrowed down a list of mods that will break draugr and skeleton animations. - For some reasons, Billy's SLAL animations break draugr and skeleton when using Nemesis. I'm not too sure how though, but I was sometimes able to make them work with Billy's animations, and some other time they wouldn't work at all after removing Billy's animations and (what I think is) carefully rebuilding FNIS and Nemesis. - zxlice's mods, specifically "Backstab and Parry" and "hitStop". Again, I was able to have draugr and skeleton animations working while trying out different mod combinations and Nemesis patches (with either or both "Backstab and Parry" and "hitStop" enabled), but they would eventually break. - Combat Gameplay Overhaul is a big definitive no. Contrary to Billy's and Zxlice's mods, I was never able to get draugr and skeleton animations to work with this mod enabled (with or without the nemesis patch). Honorable mention: - Character Behaviors Enhanced: Doesn't seem to break draugr and falmers, but will break some devious device or toys animations on occasion, but only visually. Should be safe-ish. I'm still trying out new ways to make everything work, notably by completely deleting the mesh folder from "Nemesis - Output" before rebuilding it, or leaving FNIS and FNIS - Output while running Nemesis. I'll be sure to update this post whenever I get one of those mods to behave correctly with creature animations, but it's safe to say that Nemesis has been abandonned by its author so creature support is not likely going to happen within Nemesis anytime soon. Nemesis is on github tho, anyone skilled enough could fork it and unofficially maintain it. I know I won't.
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Ambient Slaves SE/VR View File This mod adds Frostbite Clan slave dealer branches, at the outskirts of all five of the Skyrim Capitals. In two cases, where the branch facility is not located directly at a main access road, i.e. Windhelm and Solitude, it also adds a market stall at the palace district (Windhelm) and at the marketplace (Solitude). Please note: Since this mods adds quite a few exterior structures, it is very possible that it will clash with other mods which do the same. Even if the structures aren't in the same place, just the changes in navmeshes can cause CTDs as far as two cells apart. This is as much my fault as much as that of the authors of the other mods. The simple reason being, creating a navmesh which will prevent this issue is an extremely difficult and time-consuming process. It would easily triple the number of hours that go into this, so I just can't be bothered. Known Issue: At the Fort Anguish location (near Dusnikh Yal, near Markarth) an unknown phenomenon is causing static objects like walls and towers at the fort become invisible, while preserving their hitboxes. If anyone has any suggestions as to what may be causing this, please share them with me. TLDR: Features: - 9 non-interactive slaver outposts at or near the Skyrim capitals and towns - 1 outpost at Solstheim: Raven Rock - 1 quarry (WIP) - 2 non-interactive marketplace stalls, at Windhelm (palace district), and Solitude (marketplace) - roughly 300 NPCs - 8 slave caravans - all slavers and slaves are female (this will have a backstory reason) Planned Features: - more quarries, mines, brothels... - more factions - some public pillories with misbehaving slaves Requirements: ZAZ8 v0.2d and lower: Devious Devices 5 Sexlab Framework and their respective requirements! Compatibility Patches: For versions 0.2c and higher I highly recommend downloading the compatibility patches done by gregaaz. In the main plugin patch, he optimized a great number of navmeshes and removed a ton of ITMs, and fixed a lot more stuff. If you are running the experimental version 0.3a or higher, do not install the main plugin patch, as it is already integrated, so you would be basically downgrading to 0.2d Below a list of gregaaz's patches with the names of the corresponding mods: Ambient Slaves SE - updated main plugin AS-3DNPC Compatibility Patch - for Interesting NPCs AS-CRF Compatibility Patch - for Cutting Room Floor AS-Honeyside Compatibility Patch - for Sweet as Honeyside AS-LOS Compatibility Patch - for Lanterns of Skyrim II AS-MISLP Compatibility Patch - for Midwood Island - Ship Location Patch AS-ROB Compatibility Patch - for Rigmor of Bruma AS-SC Compatibility Patch - for Markarth Sky City AS-SMIM Compatibility Patch - for Static Mesh Improvement Mod AS-XPO Compatibility Patch - for Prison Overhaul Patched AS-ZDD Compatibility Patch - for Diabloesque Decorations Details: The purpose of this mod is to provide a slightly less over-the-top alternative to Hydragorgon’s Slave Girls (which deserves the credit for being the inspiration to create this mod in the first place). The goal is to populate Skyrim with slaves and slavers in a non-intrusive way and to create an atmosphere that slavery is a natural part of Skyrim’s life. Another purpose of the mod is to provide a stage for another future mod of mine, which will be a slavery campaign, in which the unfortunate enslaved player will be shipped around between outposts and worked hard and/or sold. It will provide a framework for various enslavement mods, like A Perilous Maze, and slavery mods (like quarries, mines, brothels etc.), but that’s still music of the future. Right now, the mod is non-interactive, simply providing the visuals. The only interaction you can have is a hello-line the dealers will drop if you come close to them. All the Frostbite Clan members have rudimentary AI and most (some guards and most slaves always stay in one place) of them will be on a schedule. All the branches feature highly detailed interiors, but stuff like ownership of all the multitudes of objects is still not completely finished. As said, the main purpose of the mod is to give you the impression that slavery is a commonplace thing so that you are not the only slave in Skyrim (if enslaved). Future versions will improve upon the detail and features of the current locations (I would like to make the dealers actual merchants able to sell you accessories and sell or buy slaves), Add more outposts in some of the smaller towns, add, as mentioned, various mines and quarries and othe places of slave employment, add one or two more slaver factions, and similar to Hydragorgon’s Slave Girls, some slaver caravans, but much fewer. This mod, like my previous as well as any of my future mods, focuses on the utilization of VR. Though this makes no practical difference, as of now, the future slavery campaign mod will be best experienced in VR (in particular things like slaving in the mines with realistic mining – you will sweat. But that, too is the music of the far future), though I will try and maintain support for SE, too, with some compromises. The Branches: Riften: The smallest of the capital outposts. This is due to its vicinity to the Frostbite Clan Fort over the exit from the Perilous Maze, which is a major base of operations with training and storage facilities. Slaves are transported from there, by boat, over Lake Honrich. The outpost is located right at the south-eastern gate of Riften. Windhelm: The Windhelm Facility is the main hub for the import of dark elf slaves from Solstheim. The facility is located down at the docks, around the corner, to the north. Whiterun: A slave shop on the main road, south-west of the main gate and west of the stables Markarth: Can’t miss it. Right on the access road to Markarth, this facility is the only branch trading in orcs. This is due to the difficulty of subduing and dealing with them. Unlike slaves of other races, orcs are only sold in bulk, to companies, for hard labor in mines and the like. Solitude: Thanks to its deep harbor, Solitude is the main hub for the import of slaves from overseas, mainly Redguards, and, of course, the export of Nord slaves. Due to the local strong influence of the Thalmor, this branch does not trade in high elves. Dushnikh Yal: Currently under development: The first of the Frostbite Clan quarries, along with a small FC settlement. Morthal: A small branch next to the sawmill Dawnstar: A small branch in the center of town, across the street from the jarl's hall Riverwood: A small branch at the southern side of town, on the small island with the sawmill Falkreath: A small branch at the southern side of town, leaned against the side of the mountain Credits: gregaaz – who has graciously agreed to clean my mods from bad navmeshes and ITMs and other bugs, as well as lend me a hand with some of the more advanced stuff that is coming jc321 - for his continued support and essential testing Hydragorgon – for creating the mod that inspired this project Download his mod here: LE SE The DD, ZAZ and SexLab teams - for providing all those fabulous resources philo221 - for his continued support Pamatronic - for his furniture alignment script, which is included in the mod Dan Ruta - for creating xVASynth, which I am using to do the female voices Submitter gargamel9 Submitted 03/06/2021 Category Adult Mods Requires ZAZ8 (hard), Sexlab Framework 1.63 (for v0.2d and lower), Devious Devices 5 (for v0.2d and lower), Regular Edition Compatible No
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SL Triggers(v12) [2022-06-05] View File Sexlab Triggers (v12) What does it do: Activate various effects when SexLab animation starts or stops. Cast a spell, add items, change stats, etc ... Minor, utility, side effects. Things that other mods usually skip. You can also create custom macros to activate commands. Cast spells from other mods, add items, do someting with perks, change actor values, etc .. Instalation: - unpack zip - copy whats in Data folder into Skyrim Special Edition\Data folder - its a simple mod, unpack and copy - activate triggers in MCM. By default nothing happens. Requirements: - Sexlab SE framework. Full version, not "light" - (optional) ConsoleUtilSSE (https://www.nexusmods.com/skyrimspecialedition/mods/24858) to execute Skyrim console commands - (optional) MfgFix (https://www.nexusmods.com/skyrimspecialedition/mods/11669) for facial expressions stuff Warning: - you can setup up to 80 triggers - but maybe you shouldn't - the more you setup the slower it will be - try not to leave holes. Don't setup up, for example trigger No.3 and then nothing and then No.60 - when code runs, it remembers the last(highest number) triggers that has "chance" higher the 0 and stops there. A small optimization. If you poke into MCM it gets reset to max(80) How to setup things: - open MCM, select Sexlab Triggers - page Main: enable/disable the whole thing - page Triggers 1-5, 6-10, ...: here you setup "triggers". - you have 5 triggers(can also call them "slots") per MCM page - for each slot you setup condition and then what to do, execute if condition is right - and thats about it Conditions: - chance: Probability, chance that command will execute. 0-100%. Hint: set 0 if you want to disable it - on event: Begin: execute on SL start event, Orgasm: on SL orgasm event, End: on SL end event - if actor race: race of actor. Any: all will do, Humanoid: humans and elfs and so on, Creature: not Humanoid, and so on - if actor: role of actor, like Any: anuthing will do, Aggressor: is bad person, Victim: bad things happened, Not part of rape: good things - if gender: male, female - if sex type: a couple of conditions based on animation "tag" like: Vaginal, Anal. - if day time: is it at day or night - if location: is it inside or outside - command 1, 2, 3: pick what to do if conditions have been fulfiled. You can pick 3 different(or the same) commands. Commands: - is a file that has instruction of what to actualy do - name of the file is suppose to describe what command does. Like "Give Gold(10)", gives you 10 gold. - are settings, macros, scripts inside Data\SKSE\Plugins\sl_triggers\commands folder with.json extension - to add new commands just drop a file here. If you don't what it, delete it or change extension so its not json - its a .json file that has to be formated ... just use an existing one as an example - its and array of array of strings. Sort of like lines of function calls. You can also look at it as simple "bat" or "cmd" file - all commands that I made are usuable, but are also examples A couple of examples of what you can trigger: - Add perk point.json: Adds a perk point to player. - Alchocol.json: booze. Actor will get and drink one of drinks that counts as alchocol. - Cast Calm.json: cast Calm spell - Cast Fear.json: cast Fear spell - Cast Light.json: cast Candle light spell. - Change stats (bad).json: Health/Stamin/Magicka change by -10 to 0 (perma change on PC) - Change stats (good).json: Health/Stamin/Magicka change by 0 to 10 (perma change on PC) - Change stats (mix).json: Health/Stamin/Magicka change by -5 to 10 (perma change on PC) - Disease.json: Actor is 'attacked' by disease spell every 6 seconds for as long as sex scene is running - Doomstone Lover.json: Add the effect of Lovers doomstone - Eat (sweet).json: eat something sweet - Give Gold(10).json: Actor gets 10 gold. - Harm (-100).json: Actors Health is drained by 100 points - Heal (+100).json: Actors Health, Stamina, Magicka is restored by 100 points - Heart beat(A).json: Play builtin "heart beat" sound - It was bad.json: Apply some debuffs based on animation tag - Learn skill (Mage).json: increase(learn) one random mage skill by 1 point - Learn skill (random).json: increase(learn) one random skill by 1 point - Learn skill (Thief).json: increase(learn) one random thief skill by 1 point - Learn skill (Warrior).json: increase(learn) one random warrior skill by 1 point - Light Campfire.json: cast light effect that persists until end - Lovers Comfort.json: Adds the effect of Lover Comfort. You married, rest with spouse. - MFG Reset.json: When sex ends, reset facial expression (must have MfgFix plugin installed) - Sex is crime.json: Every 10 sec, if someone is watching you doing it and does not have sex, it reports you for crime (5-15 gold) - Sound - Levelup.json: Play builtin "Levelup" sound - Time Control.json: You can control the game speed, and so animation speed with keyboard. (must have ConsoleUtilSSE plugin) - Time Slow.json: slows global time by 50%. Resets time to normal at the end. Uses console command (must have ConsoleUtilSSE plugin) - Vision blurred.json: Blures screen. Lasts until end of SL scene, plus 30 seconds - ZAZ LeakyPussy2B.json: (needs ZAZ) equip something from ZAZ module Extra documentation: - sl_triggers_commands.txt: list, short description of commands I added - sl_triggers_script_description.txt: may be useful if you want to make your own command(s) - sl_triggers_whatsnew.txt: log Note: Its SexlabtUtil1 "Version 2". Not port from LE version. New. Its SE only. Will not bother with 32bit(LE). Skyrim limits. SkyrimSE CAN handle more. Submitter Fotogen Submitted 04/14/2019 Category Other Requires Sexlab framework Special Edition Regular Edition Compatible
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Damsels in Distress - SE (2) - The Caged Rose View File A very merry Hallow's Eve to you all, today I'm bringing you another not-spooky installation of Damsels in Distress. ESL Flagged. This mod adds a Brothel to Whiterun Hold, and not just any Brothel but an Underground Slave Brothel. Hidden beneath the old burned out house in the plains of Whiterun, the one that everyone knows, is a new dungeon full of sex slaves and their villainous captors. This mod gives you a plethora of options in how to interact with this shady whore dungeon, whether it be simply enjoying the service provided or taking down the owner and setting the poor girls free. Become their savior or their new master, I present to you these soft, shackled, warm bodied choices. I just released this mod, please tell me if it works, I very well could have forgotten something important. Version 1.1 moves the trap door to the outside of the ruined house. Only download it if you want this change. Features 6 Enslaved Harlots to fuck. 6 Enslaving Criminals to fight. 3 New Followers amidst them all. 1 Purchasable. 1 Spineless. 1 Kinky, Submissive, but still Tough. 8 Marriage Candidates, all Bachelorettes. The ability to Conquer and take Possession of the Brothel, set the Slaves free, or leave them in the Slaver's hands. The ability to fuck a Slave into submission. The ability to intimidate the Bouncer, or just fuck her senseless. Sampling the girls for free if you own the place. AND MORE! Also ESL Flagged. Planned Features Optimizations Seeing if I can fix the Animation Tags The ability to train Anta as a follower to your taste. A Rumor to direct players towards the Brothel Requirements SexLab Framework Zaz Animation Pack 8.0+ KS Hairdos Disclaimer Again, I just released this mod. I hope I didn't forget anything. Also the quest for this mod is fairly complicated and offers you many options for different "endings" and some combinations might break. I tried to squish as many bugs and issues as I could but I can't promise I found them all. I'm not going to hold your hands this time about what you can and can't do with this mod. You might miss some features but I want to preserve the mystery, searching, and discovery somewhat. Also don't recruit a follower then uninstall the mod they belong to, you will break your game as it still thinks your follower slot is taken. Enough spiel, please let me know what you think. I thank you all for your patience. How to Start Go to the burned down house in the Whiterun Plains... Damsels in Distress Submitter Pyreite Submitted 10/31/2022 Category Adult Mods Requires SexLab Framework, Zaz Animation Pack 8.0+, KS Hairdos Regular Edition Compatible No
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As the title says I’m wondering if anyone has any idea on where to get these tattoo’s more specifically the face tattoo? Been looking everywhere dunno if it’s a racemenu overlay or a slavetats pack but I’d love it if someone could help me out I’ve already looked at several mods including all the community overlays,Yyvengar Bodypaint,Fabulous makeup overlays on nexus so far as well as a few others I forgot the names of but I hope that someone can help me out please and ty.
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( LE / SE ) Cock Ride Heroes View File If you like this mod, You can support me on Patreon. Thanks You!) Standart version: - Dibella - Meridia - Mara - Boethiah - Vaermina - Nocturnal - Talos Beast version: - Archmage with troll. - Meridia with horse. Shrines: - Dibella - Mara Lore: - Dibella: "In Skyrim, everyone knows who she is." - Meridia: "Malkoran pets are not allowed to fly." - Mara: "Blind Love" - Boethiah: "Better not ask her why her horns are broken" - Vaermina: "..." Preview (Screenshots): https://mega.nz/folder/vvxngBaC#qOdaOUifkWFQ2stKB55S-g Installation: Use Mod Organiser 2 or any other mod manager* for FOMOD Installer. *FOMOD Installer will not work with NMM Submitter EVILBAKA Submitted 08/05/2021 Category Adult Mods Requires Skyrim Regular Edition Compatible Yes
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I've never attempted a conversion myself until Nibble's 5.71 when I couldn't find an updated one. I've tried both Cathedral and the other method, and it's obvious I'm doing something wrong. I can get it to the point where MO and LOOT quit telling me it's not for SE, but if the animations do work, they only work for one of the actors. The version currently available for SE is a bit outdated and doesn't feature SirNibbles' new animations, but it's one of the most well done packs out there. Nibbles has said they have no interest in SE, and that's fine, so I won't bother them with it. Can someone who is good at this try running a conversion, or at least point me in the right direction? I'd be grateful. Thanks Link to Nibble's LE pack:
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Version 1.0.0
372 downloads
It's a replacer of Loading Screens in Adult, Sexy, and/or in different categories. There are 130 pictures as Loading Screens. You can download them from MEGA: https://mega.nz/file/X981FaqY#e6Y5YlIQWIYgrYRwBBQeylzg89NDthbM9Pm25ij4Vcg or MediaFire: https://www.mediafire.com/file/brlf9yzvrfyrbsa/Adult_Naked_Loading_Screens_1.0.0_SkyrimSE.zip/file Credits: Notes: Some of the wallpapers are same as DarkBlade13's Sexy Loading Screen. I got them from erowall.com, I haven't gotten any of them from his mod. Some of them are screenshots from my porn collection. Other ones were very old wallpapers, although still have been very exciting. I hope you'll like them. If you have any questions/suggestions, please do not hesitate to ask/tell me... I prepared "a Tutorial" in "Get Support" Part- in Adult Naked Loading Screens - SE. The name of this tutorial is: A Tutorial for Beginners like Me... It's about how to create loading screens via Easy Loading Screen Generator, Synthesis. ------------------------- Have Fun... & & & ... Nehaberlan... ------------------------- -
skyrim All-In-One HDT SMP 3BBB Skyrim Setup
DKnight13 posted a topic in Downloads - Skyrim Non Adult Mods
All-In-One HDT SMP 3BBB Skyrim Setup View File All-In-One HDT SMP 3BBB Skyrim Setup Download Links Skyrim LE: https://drive.google.com/file/d/1YUBtbOF23wG67zq-x3nFYcgxKVHo4ys6/view Skyrim SE: https://drive.google.com/file/d/1SEydbBFpsztglCRuW2MswkrcZhY1aSJm/view CBBE SMP Ground Collisions Skyrim 2020-11-13 01-01-00.mp4 UUNP SMP Ground Collisions Skyrim 2020-11-16 03-30-43.mp4 Description: This mod will install HDT Skinned Mesh Physics (SMP) for the Elder Scrolls V: Skyrim Legendary Edition (SLE) and will Install an new SMP 3BBB female body, both UUNP and CBBE, for both the Elder Scrolls V: Skyrim Legendary Edition (SLE) and Special Edition (SSE). This mod comes with all the binaries for Skyrim Legendary Edition for SMP to just work and be compatible with HDT-PE. This mod will also include all the xml files for the SMP to work in both SLE and SSE, all the meshes and textures for both versions of Skyrim with UUNP and CBBE, all the necessary Bodyslide files, the Schlongs of Skyrim compatibility patch, and addons such as creature SOS SMP support, floppy SOS (SLE only), HDT weapon slings (SLE only), and SMP Tongues (both SLE and SSE). Physics Support: Breast Butt Thighs Calves Belly Vagina Anus Collision Support: Breast Butt Hands Feet Head Belly Ground Vagina Anus InnieVag Slider: Featured Bodies: UUNPVagina1(COAN) CBBE Maximum SMP Requirements: Skyrim LE: XP32 Maximum Skeleton Extended - XPMSE BodySlide and Outfit Studio Fores New Idles in Skyrim - FNIS NetImmerse Override Skyrim SE: HDT-SMP (Skinned Mesh Physics) XP32 Maximum Skeleton Special Extended - XPMSSE Fores New Idles in Skyrim SE - FNIS SE BodySlide and Outfit Studio Schlongs Of Skyrim SE Texture Blend: Texture blending folders, TextBlendUUNP and TextBlendCBBE, the innards are located in the "CalienteTools" folder in you Skyrim Data folder. You need to have Photoshop and all it's necessary plugins for the texture blend: Recommended Mods: Skyrim LE: (SKSE) Havok Fix Skyrim SE: (SKSE64) Havok Fix Demo: Other alternatives for Skyrim Special Edition if these body mods don't work: CBBE 3BBB BHUNP (UUNP Next Generation) SSE Credits: All rights reserved to Bethesda Studios for making the Elder Scrolls V: Skyrim hydrogensaysHDT - for creating HDT physics into Skyrim Team XPMSE - for the skeletons and animations fore - FNIS Ousnius and Caliente - for Bodyslide and Outfitstudio Vector Plexus - for SOS Submitter DKnight13 Submitted 11/15/2020 Category Models & Textures Requires XMPSE, Bodyslide and Outfitstudio, HDT Physics Extension, Add-Item Menu Special Edition Compatible Yes- 333 replies
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Hi, I have several UNP based High Heels. I use RP's Healthy Female Feet Replacer SSE. I was looking for a tool and BodySlide setting that I can replace these High-Heels' original feet by RP's Healthy Female Feet. I found a mod named Wonderland Lingerie. I installed its BHUNP version. It has a BodySlide settings named: [Myst] Wonderland Lingerie Feet COMPATIBILITY MESH. It creates High Heels version of feet. I created them. By using NifSkope, I removed the original feet of the High Heels, and paste the Branch of the High-Heeled feet. The bottom of the new feet almost fit vertically. However, I got problem on horizontally fitting. The distance between feet had to be wider. What was the problem? Is BHUNP's feet not compatible with UNP's feet? Is there any tool and or BodySlide setting for UNP/UNPB/UUNP that I can use? Is there a way to increase the distance between feet in NifScope? I just noticed I can increase the distance by selecting "X" in the "Mirror Axis" by using "Move" tool in the Outfit Studio. If you can help me, I'll appreciate.
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Adult Naked Loading Screens - SE View File It's a replacer of Loading Screens in Adult, Sexy, and/or in different categories. There are 130 pictures as Loading Screens. You can download them from MEGA: https://mega.nz/file/X981FaqY#e6Y5YlIQWIYgrYRwBBQeylzg89NDthbM9Pm25ij4Vcg or MediaFire: https://www.mediafire.com/file/brlf9yzvrfyrbsa/Adult_Naked_Loading_Screens_1.0.0_SkyrimSE.zip/file Credits: Notes: Some of the wallpapers are same as DarkBlade13's Sexy Loading Screen. I got them from erowall.com, I haven't gotten any of them from his mod. Some of them are screenshots from my porn collection. Other ones were very old wallpapers, although still have been very exciting. I hope you'll like them. If you have any questions/suggestions, please do not hesitate to ask/tell me... I prepared "a Tutorial" in "Get Support" Part. ------------------------- Have Fun... & & & ... Nehaberlan... ------------------------- Submitter nehaberlan Submitted 01/27/2024 Category Adult Mods Requires Regular Edition Compatible No
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( LE / SE ) RIA (Random Invite Animations) View File If you like this mod, you can support me on Patreon. Also check my Twitter for more NSFW content. Thanks You!) Special Thanks to: B-Zero (DAR chance fix) Mikufan39 (DAR version RIA mod) Sailing Rebel (SexLab Aroused Creature) Requirements: SexLab Aroused Creature Dynamic Animation Replacer Preview: https://mega.nz/folder/vuAhARTb#IhUihNhzm8vyj0Oi3yH-Fg Installation: Use Mod Organiser 2 or unpack the archive into the "data" folder with replacement P.S. All animations also available in RIA Poser Submitter EVILBAKA Submitted 09/19/2020 Category Other Requires Aroused Creature, Dinamic Animation Replacer Regular Edition Compatible Yes
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Version 1.0.1
3,511 downloads
Hi, These are several Nude, wallpaper based "Main Menu" alternatives. Installation: Just use your mod manager. MO/Vortex/NMM. Overwrite other files during installation. That's it. You probably use Clean Menu. I use it also. Each main menu has only one ".nif" file, and ".dds" file. They won't disturb your computer. Uninstallation: Use your mod manager. Reinstall "Clean Menu" mod again. Notes: When you install one of these Naked Main Menus, you'll see that there have been two files created in new folders: data\meshes\interface\logo logo.nif data\textures\interface\objects MAINMENUWALLPAPER.dds After the uninstallation, you can check if "textures\interface" and "meshes\interface" folders still exist or not. If they do, you can delete them. Main Menu "Version 2" is fancier one. In its .nif file there are some animations, There is a sound file. Is this "V.2" necessary? I don't think so. They show the same hot babes, the same list. Maybe, Clean Menu mod would allow to play neither sound file, nor Skyrim logo animation. How can you create your own Main Menu based on a wallpaper? In the support website, I explain how I did. I added wallpaper .dds file, logo.nif file, a .7z archive file that you can use to add your own .dds file, .nif file, folders, then create your .7z main menu package. I prepared the list of the tools that you might need, and explained how to use them to create your .dds file, etc... If you have any questions/suggestions, please do not hesitate to ask/tell me... ------------------------- Have Fun... & & & ... Nehaberlan... ------------------------- -
Someone broke into your house while you're at work! ?This is what they sent you through your wife's phone....... (NTR WARNING)? SMEGS
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I need a whole day just to warp my head around everything, and still, it always feels like it never ends. Currently, this are my mods on MO2, in this order: creatures and fnis (overwrite cache folder) Address Library for SKSE Plugins Fores New Idles in Skyrim SE - FNIS SE SkyUI Pretty Combat Animations (SE) XP32 Maximum Skeleton Special Extended Fores New Idles in Skyrim SE - FNIS SE spells creatures Fores New Idles in Skyrim SE - FNIS SE spells SexLabFrameworkAE_v Dynamic Animation Replacer RaceMenu And I'm planing to download these: Could you please recommend me some mods and especially mention the crucial ones that I'm missing? Like mods to improve the graphics and add adult animations, I'm using the version skyrim 1.6.1130 (AE). Thanks!!
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Adult Naked Main Menu - SE View File Hi, These are several Nude, wallpaper based "Main Menu" alternatives. Installation: Just use your mod manager. MO/Vortex/NMM. Overwrite other files during installation. That's it. You probably use Clean Menu. I use it also. Each main menu has only one ".nif" file, and ".dds" file. They won't disturb your computer. Uninstallation: Use your mod manager. Reinstall "Clean Menu" mod again. Notes: When you install one of these Naked Main Menus, you'll see that there have been two files created in new folders: data\meshes\interface\logo logo.nif data\textures\interface\objects MAINMENUWALLPAPER.dds After the uninstallation, you can check if "textures\interface" and "meshes\interface" folders still exist or not. If they do, you can delete them. Main Menu "Version 2" is fancier one. In its .nif file there are some animations, There is a sound file. Is this "V.2" necessary? I don't think so. They show the same hot babes, the same list. Maybe, Clean Menu mod would allow to play neither sound file, nor Skyrim logo animation. How can you create your own Main Menu based on a wallpaper? In the support website, I explain how I did. I added wallpaper .dds file, logo.nif file, a .7z archive file that you can use to add your own .dds file, .nif file, folders, then create your .7z main menu package. I prepared the list of the tools that you might need, and explained how to use them to create your .dds file, etc... If you have any questions/suggestions, please do not hesitate to ask/tell me... ------------------------- Have Fun... & & & ... Nehaberlan... ------------------------- Submitter nehaberlan Submitted 01/01/2024 Category Adult Mods Requires Regular Edition Compatible No
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Damsels in Distress - SE (0) - Follower Collection View File This is the 2.3 version of my sexy follower mod. This mod adds 12 women into Skyrim, all of which need to be found and saved from sexual slavery. All these girls are potential followers when rescued, and can even be married if you fancy any of them. Each of them level with the player and have their own set fighting styles and preferences. Please note that there are features that are not thoroughly tested, so if you encounter any issues please report them back to me. What I need tested; 1. Make sure that they come out looking alright. No blackface. No missing hair. etc. 2. Rescue them. If they don't get up from their furniture then wait for them to finish their dialogue. 3. Take them out for a walk. They're already loaded with skills and spells. Just check if they play alright. Please and thank you. The 2.0 version, let alone the 1.0 version should have come out a long time ago, but life happens and I kept trying to implement feature creep. I'm not exactly happy with the current state of mod but it's finally here. About Them Luna prefers greatswords, heavy armor, and knows some spells. She's loud, but keeping her down should be very difficult. (Sundered Tower) Amber is a mage with Impact and the Mage Armor perks so expect Stonefleshes and Firebolts. Don't give her armor, use robes instead please. (Nchuand-zel) Nova is a wench and a sellsword. She likes combat versatility which includes; 1H weapons, light armor, destruction, restoration, and alteration. (Swindler's Den) Siri and Opal are both thieves. While they both have high sneak skill, Siri focuses more on 1H while Opal focuses more on archery. They also don't care about any crime. (Faldars Tooth) (Broken Oar Grotto) Kepa prefers light armor and warhammers, while she also dabbles in conjuration. (Mistwatch) Eren may be a panzy, but she's not useless. She's a glass cannon that will prefer light armor and knows some pretty advanced spells, as well as a crack shot with a bow. (Orotheim) Navi has spent her time on the high seas boarding and burning enemy ships, so she's adept with 1H, light armor, and spells. (Icerunner) Anka is a merc that prefers heavy armor and swords but she only knows one spell; Fast Healing. She makes due though. (Trevas Watch) You need to watch out for Veil. She bites and insists it's kinky. (Fellglow Keep) Malo has lived her life as a Miner, but after rescuing her she's gotten a taste for Adventure! Prefers Heavy Armor and Shields and can train with you for gold. (Blackreach City) Frost is an ex-witch with Deep Freeze and Mage Armor so expect Stonefleshes and Icespikes. Don't give her armor same as Amber. (Dragonsreach) --- WARNING! --- This new version of DiD0 has had all of its FormIDs changed because Creation Kit is a knob that doesn't know how to modify ESLs. Please uninstall any previous version of DiD0 to install the 2.0 version. You will have to save the damsels all over again, but saving them that is the point of this update. Please make sure to reclaim any items that they have before uninstalling. Sorry for the inconvenience. REQUIREMENTS Sexlab Framework Zaz Animation Pack v8.0 Obviously if you want them to be naked then you'll need a naked body replacer. The hair that they use is from KS Hairdos but you don't need it installed as the girls' hairs are packaged with them. Relationship Dialogue Overhaul to recruit Nova. No, this mod does not actually give the girl's cum overlays. That and the poses are purely decorative for the screenshots. Versions Damsels in Distress - SE (0) - Follower Collection Beta v0.9.5 ESL.7z - Old version pre-quest. Damsels in Distress - SE (0) - Extras.7z - Bodyslide Outfit files, Racemenu face sculpt files, a map. Damsels in Distress - SE (0) - Follower Collection ESL v2.3.7z - New version post-quest. Damsels in Distress - SE (0) - Follower Collection Masterless ESL v2.3.7z - New version with no Sexlab or Zaz requirements. Issues To Watch For Veil's Vampire Eyes texture flickering. Her eyes use an experimental... technique to allow them to glow while avoiding the yellow eye tint glitch Serana suffers from. If the flickering is a noticeable issue then I'll revert the change and make her human eyes a patch to be used at will. Farengar's quest marker doesn't show. Kepa won't progress her dialog properly. Probably more. LE Conversion From what I've heard and understand, this mod can work for LE if you use NifOptimizer to convert all the .nifs it uses for LE use. Don't quote me. New version. I can't guarantee it will simply work for LE anymore. It should work, should work w/o NifOptimizer, but I promise nothing. --- How to Start --- Now that I'm sure you've read all the boring stuff, you can start the quest properly by going to Dragonsreach and speaking to Frost (the blue-haired girl wearing robes). She should be in or near Farengar's lab. Damsels in Distress I'm not adding any more girls to this mod. 12 is more than enough for one mod. If I make any more damsel followers, like say the elves people keep asking about, it'll be in a different mod. I still have more plans for more mods and giving my existing mods an update too. DiD0 SFW (No Zaz/Sexlab) https://www.nexusmods.com/skyrimspecialedition/mods/62057 Submitter Pyreite Submitted 10/26/2021 Category Adult Mods Requires SexLab Framework, Zaz Animation Pack 8.0+ Regular Edition Compatible Yes
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Hi, I was testing a mod. When I opened the map, I got this: It looks like mountain textures are missing. I use A Quality World Map 9.0.1 all the time. I tried to reinstall it, but it didn't work. I tried the "verify integrity of game files" trick. It didn't work at all. It happened to me for the first time. I thought that It might happen because of my mod that I converted from LE. Because, it has a map marker. For that reason, I disabled it to check if the problem has been caused by the mod. The textures were still missing. Do you have any idea why this problem occurred? If you can help anyway, I'll appreciate. Thank you in advance...
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Luxury Collection - UUNP HDT(2016.01.18) - SE View File This is a basic conversion with some modification of Luxury Collection for UUNP HDT + Bodyslide (2016.1.19/last update) . The Credits: darknsky ApoKrytia You can download it from this MEGA link: Luxury Collection - UUNP HDT(2016.01.18) - SE.7z https://mega.nz/file/C4NAHJaI#O4jR3mLILvxrpgcZrJYaIhxIeI45EeGlRkI7EV09iYo What I did about it? I used Cathedral Assets Optimizer for converting from LE to SE. There were High Heels, boots, sandals that have needed HDT High Heels. I removed all spells belonging to HDT High Heels, then I removed them. There were some settings for NiOverride High Heels. I replaced them by RaceMenu High Heels (Height Fixes). Of coarse, I kept the correct height settings on the heels. So, you just need RaceMenu, RaceMenu High Heels (Height Fixes). I added another "Luxury Collection.esp", that doesn't require "Heels Sound". Did I checked? I created a Carlotta outfit by using BodySlide. Then, I selected the model that I want by using NifSkope. I used it on my follower. Before, I directly copied/pasted the Carlotta default _0.nif and _1.nif files. These files caused big problem while I was using HDT-SMP. This time I created the Carlotta via BodySlide, I didn't get any problem. Instead of HDT-SMP/Faster SMP, you can try with CBP/CBPC too. Requirements: BodySlide and Outfit Studio Legacy UUNP (for SE) (not required, but it's very helpful, imo)... RaceMenu RaceMenu High Heels (Height Fixes) SkyUI SKSE64 Current Special Edition build 2.0.20 (game version 1.5.97) XP32 Maximum Skeleton Special Extended - XPMSSE As Physics, you would like to use/try: HDT-SMP (Skinned Mesh Physics) FSMP - Faster HDT-SMP CBPC CBP Physics with SINful CBP, or with Immersive CBP Config. Heels Sound 1.6 SSE And, an UUNP compatible female body. If you don't have any in your mind, you can try these ones: BHUNP (UUNP Next Generation) SSE UNP Female Body Renewal UNP Blessed Body SE COCO Body (3BBB) SE About "Heels Sound" requirement: I prepared a "Luxury Collection.esp". You can find a file named "Luxury Collection.esp - Heels Sound Not Required.7z" in the Download List. That .esp file doesn't require Heels Sound. I just removed the "Heels Sound.esm" from its master files. I didn't change any settings on the heels/boots that use Heels Sound. Please, do not hesitate to tell me if you have any suggestions, or bugs, missing textures/meshes, or somethings like those that you would've noticed, I'm a rookie about using BodySlide/Outfit Studio, SE. So, I can do mistake. Cheers... Submitter nehaberlan Submitted 12/16/2023 Category Adult Mods Requires BodySlide and Outfit Studio, Legacy UUNP (for SE), RaceMenu, RaceMenu High Heels (Height Fixes), SkyUI, SKSE64 Current Special Edition build 2.0.20 (game version 1.5.97), XP32 Maximum Skeleton Special Extended - XPMSSE, Heels Sound 1.6 SSE Regular Edition Compatible No
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Version 1.0.0
207 downloads
This is a basic conversion with some modification of Luxury Collection for UUNP HDT + Bodyslide (2016.1.19/last update) . The Credits: darknsky ApoKrytia You can download it from this MEGA link: Luxury Collection - UUNP HDT(2016.01.18) - SE.7z https://mega.nz/file/C4NAHJaI#O4jR3mLILvxrpgcZrJYaIhxIeI45EeGlRkI7EV09iYo What I did about it? I used Cathedral Assets Optimizer for converting from LE to SE. There were High Heels, boots, sandals that have needed HDT High Heels. I removed all spells belonging to HDT High Heels, then I removed them. There were some settings for NiOverride High Heels. I replaced them by RaceMenu High Heels (Height Fixes). Of coarse, I kept the correct height settings on the heels. So, you just need RaceMenu, RaceMenu High Heels (Height Fixes). I added another "Luxury Collection.esp", that doesn't require "Heels Sound". Did I checked? I created a Carlotta outfit by using BodySlide. Then, I selected the model that I want by using NifSkope. I used it on my follower. Before, I directly copied/pasted the Carlotta default _0.nif and _1.nif files. These files caused big problem while I was using HDT-SMP. This time I created the Carlotta via BodySlide, I didn't get any problem. Instead of HDT-SMP/Faster SMP, you can try with CBP/CBPC too. Requirements: BodySlide and Outfit Studio Legacy UUNP (for SE) (not required, but it's very helpful, imo)... RaceMenu RaceMenu High Heels (Height Fixes) SkyUI SKSE64 Current Special Edition build 2.0.20 (game version 1.5.97) XP32 Maximum Skeleton Special Extended - XPMSSE As Physics, you would like to use/try: HDT-SMP (Skinned Mesh Physics) FSMP - Faster HDT-SMP CBPC CBP Physics with SINful CBP, or with Immersive CBP Config. Heels Sound 1.6 SSE And, an UUNP compatible female body. If you don't have any in your mind, you can try these ones: BHUNP (UUNP Next Generation) SSE UNP Female Body Renewal UNP Blessed Body SE COCO Body (3BBB) SE About "Heels Sound" requirement: I prepared a "Luxury Collection.esp". You can find a file named "Luxury Collection.esp - Heels Sound Not Required.7z" in the Download List. That .esp file doesn't require Heels Sound. I just removed the "Heels Sound.esm" from its master files. I didn't change any settings on the heels/boots that use Heels Sound. Please, do not hesitate to tell me if you have any suggestions, or bugs, missing textures/meshes, or somethings like those that you would've noticed, I'm a rookie about using BodySlide/Outfit Studio, SE. So, I can do mistake. Cheers...-
- luxury collection
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