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Devious Newcomer (Alt Start Quest) BETA View File Devious Newcomer An Early-Game Devious Quest Mod This is a story-driven quest mod well suited for low-level characters or even as an alternative start* to playing Skyrim. You start after having been attacked and robbed of everything on the road to Riften. Three grizzled adventurers are surrounding you. What do they want from you? Can they provide help or are they perhaps members of the bandits who attacked you? They seem peaceful so far... maybe you should speak to them? This mod was originally developed as a new part for my Ebonitium mod, but I thought it might work better and reach a wider audience as a standalone mod. *) Only Skyrim Unbound Reborn is currently supported. LAL and Alternate Perspective might come later. Features A storyline with several chapters with perhaps 2-3 hours of playtime. Low-level character friendly objectives. No fighting. No sex scenes. Devious Devices (of course), including hobble dresses, but it's always consensual. Several points along the quest where you can end it early or take a break from having to wear devices. The story is for the most part centered in Riften and involves some new NPCs and some known NPCs. The ending of the story is at Whiterun, the place best suited for low level characters. Occasional references to Skyrim lore and vanilla quests. This mod is as of yet unvoiced. Starting the Mod Currently, you have two options to start this quest: If you are playing with Skyrim Unbound Reborn, you can use Unbound to automatically launch this quest at your playthrough's start. Simply select the Wilderness starting location "Robbed in the Rift" from the Unbound MCM's starting locations list. Alternatively, you can start the mod from the console at any time during your playthrough. To do so, simply open the console and type this: StartQuest AR_DeviousAltStart This will teleport you the quest's starting position on the road to Dayspring canyon outside of Riften, and then you can just follow the objectives as usual. While this is intended as an early-game quest, you can start it any time you want during your playthrough. For role-playing purposes, the only presumptions the mod makes is that you were traveling to or from Riften by carriage and that you don't appear to know much about Skyrim yet (at least outwardly). Note: do NOT use SetStage console commands to try and fast-forward through the quest. It will break the quest as most of its progression is triggered through dialogue or activator scripts. Requirements The only hard requirement is Devious Devices (SE/NG) and all its requirements. For the optional Skyrim Unbound add-on you'll obviously also need Skyrim Unbound Reborn installed, version 2.1.10 or newer: https://www.nexusmods.com/skyrimspecialedition/mods/27962 A veta version? Is this mod finished? Yes, this mod is fully complete and has been successfully tested from start to end. No further changes to the story or functionality are planned besides potential bugfixes. However, I'm not sure if I've gone through all dialog choices (there are many!) and of course there's always a chance that what works for me might fail for somebody else, hence a beta version. Please let me know if you encounter and bugs, issues, or oddities! Does this work in LE? I don't know. It probably should but I can't test it myself. Please let me know if you get it to work. Version History / Changelog: CREDITS This is a devious mod, so a big shout-out has to go to all the creators, managers, and contributors of Devious Devices: thank you so much for making so many wonderful things possible in this game of ours! Submitter El_Duderino Submitted 04/18/2024 Category Adult Mods Requires Devious Devices Regular Edition Compatible
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Version 1.0.1
172 downloads
Devious Newcomer An Early-Game Devious Quest Mod This is a story-driven quest mod well suited for low-level players or even as an alternative start* to playing Skyrim. You start after having been attacked and robbed of everything on the road to Riften. Three grizzled adventurers are surrounding you. What do they want from you? Can they provide help or are they perhaps members of the bandits who attacked you? They seem peaceful so far... maybe you should speak to them? This mod was originally developed as a new part for my Ebonitium mod, but I thought it might work better and reach a wider audience as a standalone mod. *) Unbound and LAL add-ons are planned but not working yet. Features A storyline with several chapters with perhaps 2-3 hours of playtime. Low-level character friendly objectives. No fighting. No sex scenes. Devious Devices (of course), including hobble dresses, but it's always consensual. Several points along the quest where you can end it early or take a break from having to wear devices. The story is for the most part centered in Riften and involves some new NPCs and some known NPCs. The ending of the story is at Whiterun, the place best suited for low level characters. Occasional references to Skyrim lore and vanilla quests. This mod is as of yet unvoiced. Starting the Mod Currently, the only way to start the mod is from the console. To do so, simply open the console and type this: StartQuest AR_DeviousAltStart This will teleport you the quest's starting position on the road to Dayspring canyon outside of Riften, and then you can just follow the objectives as usual. Note: do NOT use SetStage console commands to try and fast-forward through the quest. It will break the quest as most of its progression is triggered through dialogue or activator scripts. Ultimately, I want to create add-ons to automatically start this mod through Skryim Unbound or LAL, but my experiments with both have have all failed so far. Requirements Devious Devices (SE/NG) and all its requirements. A veta version? Is this mod finished? Yes, this mod is fully complete and has been successfully tested from start to end. No further changes to the story or functionality are planned besides potential bugfixes. However, I'm not sure if I gone through all dialog choices (there are many!) and of course there's always a chance that what works for me might fail for somebody else, hence a beta version. Does this work in LE? I don't know. It probably should but I can't test it myself. Please let me know if you get it to work. CREDITS This is a devious mod, so a big shout-out has to go to all the creators, managers, and contributors of Devious Devices: thank you so much for making so many wonderful things possible in this game of ours!-
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Devious Rubber Masks: Rebirth! View File Devious Rubber Masks: Rebirth! [ DESCRIPTION ] A redone version of Devious Rubber Masks created for the new DD framework, with extra masks/suits that weren't in the original mod! It was created because Nothing Doing had sorta abandoned the original Devious Rubber Masks mod, and because of this, I had taken over the project, with his blessing. The other reason was due to his custom scripts being incompatible with the new DD framework. [DESCRIPTION FROM NOTHING DOING] Devious Rubber Masks comes from my realization that a playermodel is basically a rubber costume that your character puts on and then runs around pretending to be someone else. If we can have costumes, why not just a mask? If we can have masks, why not bondagey masks? So I grabbed a few playermodels uploaded by lovely people here (see Credits), trimmed them down to the head pieces, and integrated them into the Devious Devices framework. [ WHAT YOU GET ] - Rubber masks for Disney princesses, characters from from Mass Effect, and several others. - Lockable items removable with standard Devious Devices keys. - Rubber bodysuits to match the masks, vaginal/anal plugs and devious corsets - When worn together, the bodysuits prevent the masks from being removed with either keys or lockpicks until the bodysuit is removed. - Masks cannot be removed when wearing a collar. Remove the collar first to remove the mask. - Special powers granted by the Disney items - Will be implemented on a later date. [ HOW TO GET ] Use Additemmenu to obtain the masks or by using the console search "rubber mask", then you can "player.additem" them directly into your inventory. [ INSTALLATION ] After downloading, open the .7z file with the FOMOD-supporting mod organizer of your choice. [ REQUIREMENTS ] The latest versions of - Devious Devices Assets - Devious Devices Integration - Devious Devices Expansion - SexLab Framework - SexLab Aroused Redux - Zaz Animation Pack [ KNOWN ISSUES ] I tested these with the UNPB body and with the UUNP-UNPB body, and some of the mask necks can't quite be made to line up with the body's chest, leaving some empty space. I'm not a modeller, so I cannot fix this. Custom scripts have been abandoned, because I do not know how to create and/or modify them. Any help on this would be appreciated! [TO DO LIST] - Add more masks + suits when I can. - Fix any bugs that may occur. [TRANSLATIONS] Chinese translation by tcswadam: https://pan.baidu.com/s/1S496x5XcSo3k7H-2sG3Bxw [ CREDITS ] - User619 for a vast majority of the masks, and some full suits. ( - diegoforfun for some player models EXCEPT Diana Allers (http://www.loverslab.com/topic/15232-wipreldiegoforfun-modsplayermodelsweaponsarmors-v2) - LordVandheer for the Diana Allers player model -(http://www.loverslab.com/topic/17012-rel-lordvandheers-mods-armors-playermodels/) - LT@3DM for the Hatsune Miku mask. - Shadowtroop for the Tali armor. - Nothing Doing for his original mod! - SelosTeef for the awesome screenshots and the pony mask resizing. Submitter HyperonicX Submitted 08/09/2018 Category Other Requires Devious Devices Assets, Devious Devices Intergration, Devious Devices Expansion, Sexlab Framework, Sexlab Aroused Redux, Zaz Animation Pack Special Edition Compatible No
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Rubber Facility [LE / SE] View File The Facility Co-Author: @Racoonity, Serah About the Mod: Do you love rubber? Do you play with a female character? Then, this is the mod for you! ? For now, it features a new prison complex, a few new quests and a lot of teasers of what's to come. There are seven different outcomes in total: tell us if you find them all! Open Casting: Would you like your character to have a role in the Facility? Feel free to PM me @Racoonity, Serah a screenshot of your character, as well as: a screenshot of your Racemenu preset tab; an exported .nif head sculpt, with the .dds as well (SKSE\Plugins\CharGen); your PC face data. You can use KS Hairdos, since it is a requirement for our mod, and any permission free eyes and brows mod, but please, use vanilla head parts for everything else. (Send me the textures for eyes and brows too, in case you don't use vanilla ones) If you use ECE, you could install temporarily RM, to export the head sculpt and for the preset tab screenshot. If you're on SSE, remember to optimize them for LE first, please. PS: 3. type in the console savepcface PC A file called "PC" will be created in your Skyrim installation folder, the same as the .exe. You can write any name you like, instead of "PC", of course. (Only vanilla races, beasts excluded) How to Start: While walking from Markarth to the Left Hand mine for your daily good deed, you may notice an odd structure in the waters of a pond and a guard sit on a bench. Maybe he knows something about it! If things won't work out with him, you could always consider going back in time and ask the town inn's personnel for info. Requirements: Skyrim / Skyrim SE (version dependent) HearthFires Dragonborn HDT Physics Extensions [LE] or HDT-SMP (Skinned Mesh Physics) [SE] BodySlide CBBE or UUNP (note: we are both UUNP users so CBBE is available, but not as supported as UUNP) FNIS or Nemesis [LE FNIS / LE Nemesis] [SE FNIS / SE Nemesis] (Run one of these after installation) Fuz Ro D-oh [LE] [SE] Devious Devices 5.1 [LE] [SE] Ks Hairdos Renewal [LE] [SE] (Female-only or Full) Crash fixes [LE] While not necessary, we highly recommend it. Disable the device hider in DD's MCM, by setting it to none, please, otherwise hoods won't show properly or bug out your hair. Optional Requirements: Billy SLAL: required for many optional animations (both Dwemer constructs and bound ones; probably more in the future) EZ2C Dialogue Menu (for long text, player lines and mouse dialogue issues) Known Bugs: Some 1stp textures aren't showing properly. (CK hates 1stp alternate textures, so this will take time to be fixed) Any transparent outfit may have clippings or disappearing parts while wearing certain devices, due to specific outfit sets compatibility. For this reason, they won't support mix and match. CBBE ooze hands clip through body hands. We have no idea which hands CBBE is using, sorry: we tried with the vanilla hands, but they still seem to be clipping. F.A.Q.: Q: There are two links, which one should I download? A: They are the same file. If the first doesn't download, try the second, please. Q: Do I need a new/clean game/save when updating? A: All updates will require a new game, from the main menu. Q: I'm using CBBE/SE CBBE, could you fix a BodySlide issue? A: Sorry, but we're both LE UUNP users, so LE UUNP is our priority. Anyway, if a CBBE/SE CBBE converter wishes to improve BS files, there's no need to ask for permission, as long as they do it only for this mod's usage. Q:How do I get past the maintenance section? A: Here's a link to a video walkthrough: Q: Did I find all outcomes? A: Maybe, take a look at the spoilers if you are sure you found everything. Bug Reporting: Please, always do these things when bug reporting: Tag your comment with your game version, [LE] or [SE], and body type [UUNP] or [CBBE]; Make sure to batch build all outfits on the same body and preset of your base body. Make sure that all requirements are up to date. Special Thanks: @OpheliaComplex : For reaching out to us and offering their help on this mod. Without them, we wouldn't have the new Furniture and the Rectrix Heels. @Farmthat : Huge Thanks to Farmthat for the Original Mod and for contributing some of his outstanding work. @Kimy : For not only Devious Devices but also for allowing us to use Stilettoes from Cursed Loot @MaikCG : For the amazing Dwarven Cuirass that will no doubt find some "interesting" uses in the Facility. Thanks to @gregaaz, who has taken over the SSE porting. @naaitsab : Thanks for the Code, Texture, and mesh contribution to the mod. @nokou : For allowing us to use all their wonderful outfits in our mod. xxxODDxx: For their allowing us to use one of their many amazing outfits @Predator-RJ aka. Ravena: For the amazing Catsuit and Latex Underwear mod. @Rubbermatt : For making us an awesome Isolation Suit. 100% Rubber encasement guaranteed. mxwqtkl : for Shiny Rubber Catsuits, without him, a lot of great Rubber mods wouldn't exist. @turbosnowy : (Permission pending) For the amazing Pantyhose outfit for our Rectrix. @Kalmah : For the wonderful animation of the pedestal! Credits: Blary : for FoodContainer Resource, Ingredients Wall Art Resource, Alchemy Clutter Resource, BookSets Resource, OpenBooks Resource Oaristys : for Modder's Resource Pack It's always a pleasure decorating new Cells with their resources Dovahkin28: for D28's Lovely Ladies Aberin: for Eyes of Aber Hvergelmir: for Brows Kalilies and Stealthic: for KS Hairdos Lind001: for Lind's Elven Eyes LogRaam: for The Eyes of Beauty @Fixadent : for the OhMiBod Model Permissions: The previous permissions are still valid; however, since all assets are mixed together, and quite a few are not permission free, we ask that if you are interested in using anything from this mod, you contact us first to make sure you only use files that belong to us. For body type converters: there is no need to ask us for permission; feel free to convert outfits to any other body type besides UUNP, but please send the converted files to us, instead of uploading them somewhere else, as many assets were not permission free. Submitter Prime66 Submitted 01/01/2021 Category Quest Requires See below. Special Edition Compatible Yes
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Greyspammer's Trapped In Rubber - SE/AE edition redux View File The Original mod is found here: https://www.loverslab.com/files/file/1417-trapped-in-rubber-updated-2015-08-02/ Some background: I was considering making a Skyrim mod and was looking at the deviously departed list ( https://www.loverslab.com/topic/157040-devious-skyrim-v20/ ). There lied Trapped in Rubber, not updated in years. What started as a simple attempt to fix the most obvious issues turned into, what if we'd handover the item handling and framework completely to Devious Devices? Basically this is a version fixed for SE/AE and the latest Devious Devices version (NG at the moment). This was mostly an exercise in learning to mod, I tried to avoid making any major changes to plot or the overall design. (Well, replacing all the items with DD quest items was pretty major.) This should now "just work" or more likely.. just break in new fantastic ways. Please include a crash log and papyrus log - I can't diagnose anything by guessing until I see what is spat out into them. Same as before, some content will not be to everyone's tastes - check the og mod page. Anything that you like is due to Greyspammer's work, I tried to minimize any changes into narrative or the like. Requirements: ZaZ animation pack for SE https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/ tested with: ZAZ 8.0+ CBBE HDT 2023 : https://mega.nz/file/7IhyFKrQ#IfUw7ex6vg6h0to4x5fQ7IoEJpUqUmW130p7aazDNmg or ZAZ 8.0+ UUNP HDT 2023 : https://mega.nz/file/3FxmUQwB#fN7DSeTkL_yVssza0Hbxv1a7XdF9xul3gZyuEjVTp3A Devious Devices NG https://www.loverslab.com/files/file/29779-devious-devices-ng/ (and all its requirements) This will work with normal DD https://www.loverslab.com/files/file/5878-devious-devices-se/ But until the NG improvements are integrated into DD proper, you'll have lot's of animation jank. SexLab SE - Sex Animation Framework v1.65 or greater https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v166b-01182024/ You could try using SexLab p+ https://www.loverslab.com/files/file/25318-sexlab-p/ for performance improvements, however I didn't test with it. SexLab Animation Loader 1.6 https://www.loverslab.com/files/file/23737-sexlab-animation-loader/ Fuz Ro D-oh - Silent Voice https://www.nexusmods.com/skyrimspecialedition/mods/15109 OSL Aroused - Arousal Reborn (SSE & AE) https://www.loverslab.com/files/file/20867-osl-aroused-arousal-reborn-sse-ae/ This should work with earlier incarnations of the arousal framework if, but this is recommended by DD NG. Installation: Make sure you have a working sexlab with animations of your choice. If you have tons and tons of animations, I recommend https://www.loverslab.com/files/file/13195-sexlab-sslanimationslots-2000-le/ to increase available slots. Then make sure you have a working Devious Devices NG installation. (Btw, feedback for the NG version is welcome over at their discord and the development thread.) Install Trapped in Rubber with MO2, it can be left as the last in the load order. Re-run Nemesis. (or FNIS if you insist on living in the past) Load into the game, start a new game and register the custom animation in SLAL, found under TIR. Disable the device hider in the Devious Devices menu (at the moment of writing, some npcs will not equip hoods otherwise - this may be/have been fixed in future DD versions) Optional: you could uncheck the "use bound animations" and "preserve aggressiveness" settings. (Mostly if you want to see the original intended sex animations, some of them won't be filtered.) Optional: Disable the override animations option in Zaz animations, Sexlab settings. (Mostly if you want to see the original intended sex animations, some of them won't be filtered.) If you want to see more variety in the SL scenes, you can switch between "original" and "variety" in the TIR settings menu. The variety are mostly selected as spiritually in the same ballpark as the original one. Recommendations & conflicts: Do not use True Directional Movement with this mod, it will softlock the game whenever the player character is set to AI driven (forced movement). Preferrably, don't use other DD mods concurrently, this hasn't been tested. Eg. Deviously cursed loot will break stuff. Some of the more lightweight mods..might work however none have been tested. (you're on your own if you insist on using other devious mods) In general, any mod in your load order can potentially be fatal for Trapped in Rubber. As in the original mod, the player character is assumed to be female. Most of the caveats in the original mod are still valid. Avoid playing the mod as a level 1 character.. especially if you're running Simonrim or something that adjusts leveling/difficulty - you will have to fight stuff and you will have a bad time if you are underleveled. Ditch FNIS already, use Nemesis instead (or if you're REALLY adventurous check Pandora, at the time of writing it is early days for it though) Because this mod is a long ass quest driven one, you'll get familiar with all the rubber mechanics in DD. If you feel there's something missing, annoying or otherwise.. head over to the Devious Devices development thread or the NG discord. The catsuit/gasmask meshes will clip (at least the 3BA versions), around the neck area - this can me alleviated with a bit of patience and painting of bone weights of the head mesh (if you do, please share the results with the DD team). The mod was tested with Skyrim AE 1.6.1170, using a modified Dragon Born's fate mod listing with the following bugfixes (listed in load order) at the moment of writing they were valid though this might change in the future: Some of these will make no difference whatsoever to TIR. At the time of writing https://dragonbornsfate.moddinglinked.com/index.html is under update, but I recommend their approach to mod setup. https://moddinglinked.com/themethod.html Doing it the hard way makes for a lot less jank with your modded Skyrim experience. Known issues: If you want to fix something or do whatever, you are free to do so. In fact I encourage you to do so, I'll gladly incorporate fixes into the file and at some point, I won't be arsed to support this mod at all (then you can just post a new version or fix). Tinkering with other mods is a great way of learning how to mod and was the main reason I did this anyway. How to get logs: Crash Logger SSE AE VR - PDB support -https://www.nexusmods.com/skyrimspecialedition/mods/59818 OR Trainwreck - A Crash Logger https://www.nexusmods.com/skyrimspecialedition/mods/106440 (no pdb support) How to enable Papyrus Logging https://www.nexusmods.com/skyrim/articles/368 <- this is as important as a crash logger for troubleshooting issues TIR Modders Challenges: Can you make TIR support male characters? (this will require a working with meshes and bodyslide files for the popular male bodies, share those with dd if you do) How about the MCM menu? What would you add to it? Can you fix the known issues? License and Credits: All the design and writing is Greyspammer's (I took very few liberties and tried to just tie up loose ends and allow the player to see all the things in the og mod). The og catsuits creator: mxwqtkl has described the license as: "Please modify and distribute this as you like." These are part and parcel of DD now anyway. Sound samples were taken from SoundBible.com (Wooden Thump by Mike Koenig and Brushing Wood by Caroline Ford) and are licensed under Creative Commons Attribution 3.0. Mistress' eye glasses worn during class are from Dwiss (http://tesalliance.org/forums/index.php?/files/file/1609-dwiss-eyewear-version/) and used with express permission (detailed license can be found on the mod's homepage). THERE ARE NOT ENOUGH QUEST DRIVEN MODS - please make more To paraphrase Greyspammer: "Just give credit and release your own work under the same license, so that others can build upon your work as you did on mine and as I did on others." And you don't need to remember to credit me at all, I won't come after you. Have fun, Atomic Grimdark Uou might also be interested in: Devious Devices - Laura's Bondage Shop https://www.loverslab.com/files/file/6949-devious-devices-lauras-bondage-shop-11-dec-2023-v343/ Devious Lore SE https://www.loverslab.com/files/file/16231-devious-lore-se/ or perhaps work in progress: Captured Dreams https://www.loverslab.com/files/file/27720-captured-dreams-resored-june-23-2023/ Ebonitium SE https://www.loverslab.com/files/file/31588-ebonitium-se/ Deviously Pink - Elvira's Restrictive Fashion shop SE/AE https://www.loverslab.com/files/file/23308-deviously-pink-elviras-restrictive-fashion-shop-seae/ The Trappings of Fate https://www.loverslab.com/files/file/22231-the-trappings-of-fate/ Rubber Facility [LE / SE] https://www.loverslab.com/files/file/15576-rubber-facility-le-se/ Thread covering devious mods: https://www.loverslab.com/topic/157040-devious-skyrim-v20/ Submitter AtomicGrimDark Submitted 01/31/2024 Category Adult Mods Requires Devious Devices NG, Fuz Ro D-oh, OSL Aroused, SexLab SE, SexLab Animation Loader, ZaZ animation pack for SE Regular Edition Compatible No
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Version 1.0.10
1,901 downloads
The Original mod is found here: https://www.loverslab.com/files/file/1417-trapped-in-rubber-updated-2015-08-02/ Some background: I was considering making a Skyrim mod and was looking at the deviously departed list ( https://www.loverslab.com/topic/157040-devious-skyrim-v20/ ). There lied Trapped in Rubber, not updated in years. What started as a simple attempt to fix the most obvious issues turned into, what if we'd handover the item handling and framework completely to Devious Devices? Basically this is a version fixed for SE/AE and the latest Devious Devices version (NG at the moment). This was mostly an exercise in learning to mod, I tried to avoid making any major changes to plot or the overall design. (Well, replacing all the items with DD quest items was pretty major.) This should now "just work" or more likely.. just break in new fantastic ways. Please include a crash log and papyrus log - I can't diagnose anything by guessing until I see what is spat out into them. Same as before, some content will not be to everyone's tastes - check the og mod page. Anything that you like is due to Greyspammer's work, I tried to minimize any changes into narrative or the like. Requirements: ZaZ animation pack for SE https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/ tested with: ZAZ 8.0+ CBBE HDT 2023 : https://mega.nz/file/7IhyFKrQ#IfUw7ex6vg6h0to4x5fQ7IoEJpUqUmW130p7aazDNmg or ZAZ 8.0+ UUNP HDT 2023 : https://mega.nz/file/3FxmUQwB#fN7DSeTkL_yVssza0Hbxv1a7XdF9xul3gZyuEjVTp3A Devious Devices NG https://www.loverslab.com/files/file/29779-devious-devices-ng/ (and all its requirements) This will work with normal DD https://www.loverslab.com/files/file/5878-devious-devices-se/ But until the NG improvements are integrated into DD proper, you'll have lot's of animation jank. SexLab SE - Sex Animation Framework v1.65 or greater https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v166b-01182024/ You could try using SexLab p+ https://www.loverslab.com/files/file/25318-sexlab-p/ for performance improvements, however I didn't test with it. SexLab Animation Loader 1.6 https://www.loverslab.com/files/file/23737-sexlab-animation-loader/ Fuz Ro D-oh - Silent Voice https://www.nexusmods.com/skyrimspecialedition/mods/15109 OSL Aroused - Arousal Reborn (SSE & AE) https://www.loverslab.com/files/file/20867-osl-aroused-arousal-reborn-sse-ae/ This should work with earlier incarnations of the arousal framework if, but this is recommended by DD NG. Installation: Make sure you have a working sexlab with animations of your choice. If you have tons and tons of animations, I recommend https://www.loverslab.com/files/file/13195-sexlab-sslanimationslots-2000-le/ to increase available slots. Then make sure you have a working Devious Devices NG installation. (Btw, feedback for the NG version is welcome over at their discord and the development thread.) Install Trapped in Rubber with MO2, it can be left as the last in the load order. Re-run Nemesis. (or FNIS if you insist on living in the past) Load into the game, start a new game and register the custom animation in SLAL, found under TIR. Disable the device hider in the Devious Devices menu (at the moment of writing, some npcs will not equip hoods otherwise - this may be/have been fixed in future DD versions) Optional: you could uncheck the "use bound animations" and "preserve aggressiveness" settings. (Mostly if you want to see the original intended sex animations, some of them won't be filtered.) Optional: Disable the override animations option in Zaz animations, Sexlab settings. (Mostly if you want to see the original intended sex animations, some of them won't be filtered.) If you want to see more variety in the SL scenes, you can switch between "original" and "variety" in the TIR settings menu. The variety are mostly selected as spiritually in the same ballpark as the original one. Recommendations & conflicts: Do not use True Directional Movement with this mod, it will softlock the game whenever the player character is set to AI driven (forced movement). Preferrably, don't use other DD mods concurrently, this hasn't been tested. Eg. Deviously cursed loot will break stuff. Some of the more lightweight mods..might work however none have been tested. (you're on your own if you insist on using other devious mods) In general, any mod in your load order can potentially be fatal for Trapped in Rubber. As in the original mod, the player character is assumed to be female. Most of the caveats in the original mod are still valid. Avoid playing the mod as a level 1 character.. especially if you're running Simonrim or something that adjusts leveling/difficulty - you will have to fight stuff and you will have a bad time if you are underleveled. Ditch FNIS already, use Nemesis instead (or if you're REALLY adventurous check Pandora, at the time of writing it is early days for it though) Because this mod is a long ass quest driven one, you'll get familiar with all the rubber mechanics in DD. If you feel there's something missing, annoying or otherwise.. head over to the Devious Devices development thread or the NG discord. The catsuit/gasmask meshes will clip (at least the 3BA versions), around the neck area - this can me alleviated with a bit of patience and painting of bone weights of the head mesh (if you do, please share the results with the DD team). The mod was tested with Skyrim AE 1.6.1170, using a modified Dragon Born's fate mod listing with the following bugfixes (listed in load order) at the moment of writing they were valid though this might change in the future: Some of these will make no difference whatsoever to TIR. At the time of writing https://dragonbornsfate.moddinglinked.com/index.html is under update, but I recommend their approach to mod setup. https://moddinglinked.com/themethod.html Doing it the hard way makes for a lot less jank with your modded Skyrim experience. Known issues: If you want to fix something or do whatever, you are free to do so. In fact I encourage you to do so, I'll gladly incorporate fixes into the file and at some point, I won't be arsed to support this mod at all (then you can just post a new version or fix). Tinkering with other mods is a great way of learning how to mod and was the main reason I did this anyway. How to get logs: Crash Logger SSE AE VR - PDB support -https://www.nexusmods.com/skyrimspecialedition/mods/59818 OR Trainwreck - A Crash Logger https://www.nexusmods.com/skyrimspecialedition/mods/106440 (no pdb support) How to enable Papyrus Logging https://www.nexusmods.com/skyrim/articles/368 <- this is as important as a crash logger for troubleshooting issues TIR Modders Challenges: Can you make TIR support male characters? (this will require a working with meshes and bodyslide files for the popular male bodies, share those with dd if you do) How about the MCM menu? What would you add to it? Can you fix the known issues? License and Credits: All the design and writing is Greyspammer's (I took very few liberties and tried to just tie up loose ends and allow the player to see all the things in the og mod). The og catsuits creator: mxwqtkl has described the license as: "Please modify and distribute this as you like." These are part and parcel of DD now anyway. Sound samples were taken from SoundBible.com (Wooden Thump by Mike Koenig and Brushing Wood by Caroline Ford) and are licensed under Creative Commons Attribution 3.0. Mistress' eye glasses worn during class are from Dwiss (http://tesalliance.org/forums/index.php?/files/file/1609-dwiss-eyewear-version/) and used with express permission (detailed license can be found on the mod's homepage). THERE ARE NOT ENOUGH QUEST DRIVEN MODS - please make more To paraphrase Greyspammer: "Just give credit and release your own work under the same license, so that others can build upon your work as you did on mine and as I did on others." And you don't need to remember to credit me at all, I won't come after you. Have fun, Atomic Grimdark Uou might also be interested in: Devious Devices - Laura's Bondage Shop https://www.loverslab.com/files/file/6949-devious-devices-lauras-bondage-shop-11-dec-2023-v343/ Devious Lore SE https://www.loverslab.com/files/file/16231-devious-lore-se/ or perhaps work in progress: Captured Dreams https://www.loverslab.com/files/file/27720-captured-dreams-resored-june-23-2023/ Ebonitium SE https://www.loverslab.com/files/file/31588-ebonitium-se/ Deviously Pink - Elvira's Restrictive Fashion shop SE/AE https://www.loverslab.com/files/file/23308-deviously-pink-elviras-restrictive-fashion-shop-seae/ The Trappings of Fate https://www.loverslab.com/files/file/22231-the-trappings-of-fate/ Rubber Facility [LE / SE] https://www.loverslab.com/files/file/15576-rubber-facility-le-se/ Thread covering devious mods: https://www.loverslab.com/topic/157040-devious-skyrim-v20/ -
Ebonitium SE View File Welcome to Ebonitium! A tavern, a producer of ebonite clothing and restraints, and a ponygirl courier. First and foremost a heavily work-in-progress story quest mod. A lot of what's already included is playable and more or less finished, but I have quite a bit more content planned and there are bound to be bugs. I strongly advise you not to use this a serious playthrough in its current state, as future updates will most likely require a new game at some point (or at least rolling back to savegame from before you first installed the mod.) What's included in this mod in its current state? A fully developed and detailed small Dwemer-style underground location in Anga's Mill. It includes a functioning tavern (drink and food only, no beds) plus a smithy with a cobbler, smith and tailor selling various devious devices (smithy services only available during weekday working hours). There are lots and lots of rubber ebonite throughout, including a few custom world objects. Numerous NPCs with reasonably complex and varied daily schedules inhabit the place, including a boss, some workers, and several slaves. Many have their own custom dialogues so you can get to know them a little and learn more about the lore of this place and mod. There are only female NPCs, with the exception of the boss... yeah, I know, that's a bit of a cliché! The mod is written with a human or elven female player char in mind, but there's nothing to stop you from playing with another char provided you have the corresponding Devious Devices conversion installed and you can overlook occasional pronoun issues in the dialogues. Currently Playable Quest Content: 1) Short Intro Quest Ebonitium is only accessible after completing a short intro which can be started by walking up to the pink adverts at the Windhelm stables or Nightgate inn, or by going directly to Anga's Mill and going to the trap door next to the lumberjacks' house. Alternatively, you can open up Ebonitium by entering the following sequence of console commands if you don't want to do the intro: 2) Repeatable Fetch Quest "Errands for Ebonitium" Earn money by running repeatable errands for the Ebonitium workshop staff or head maid Safia. This is a repeatable quest flagged as miscellaneous so it won't clutter up your quest log on repeated runs. A fairly easy way to earn some money and see the world. There are a couple of light devious tie-ins (pun definitely intended) but nothing enforced on the player. Quest Details (not an actual spoiler): 3) The First Chapter of the Main Story Arc: Enslaved in Ebonitium In this part of the mod, you will get trained to become a slave of Ebonitium. This is the beginning of the main story of this mod which will be extended in future updates (allow me to repeat that this likely will require starting a new game at some point). The quest currently offers around two to three hours of gameplay and is a linear, story-driven and dialogue-heavy player slavery quest. As such, you probably won't enjoy this very much if you want to see your char suffer without suffering at least a little bit yourself. There are however no repeating random tasks, so if a part of this training quest is not to your liking, then maybe the next step will be. It'll certainly be different. The quest is mainly intended for low-level characters who haven't saved the world multiple times yet. There are no references to the player being Dragonborn, etc. The story also assumes that the player has not been enslaved before (future updates will provide alternative quest entries for seasoned slaves). This quest currently extends to where the player finishes her training. Please note that this quest currently has no actual end and will leave you stuck in some devices and with no way to terminate it. Rolling back to an earlier savegame is recommended if you've reached the end of playable content, which is currently right after the little "graduation ceremony". This quest can currently only be started through the console. Enter setstage ar_q_slaveryhandler 10 and it will start. Do not attempt to use the console (setstage or otherwise) to try and advance the quest's story, as most of the quest's progression is done through dialogue and scene fragment scripts. I strongly recommend to temporarily disable any mods or mod features that can interfere in the player's dialogue or forcibly pull the player out of running scenes. By this I mean things like Device comments, randomly equipping devices, or similar (Cursed Loot, Devious Interests, SL Survival, etc.) Q&A (no quest spoilers inside): 4) "Sinner's Dress" Side Quest This is a kinky side quest for roleplaying which is totally unrelated to the mod's story. This is aimed primarily at hobble dress lovers and you might not enjoy this quest too much unless you don't mind having to wear hobble dresses for a longer period of time. This quest assumes that you have commited sins against the Goddess Dibella or the God Arkay. To help lead you to redemption, you've been put into a sinner's dress. The dress will tighten if you don't pray often enough, and untighten if you have recently prayed. To earn redemption, you must wear the dress for around sixty in-game hours. Alternatively, the Gods will show mercy if you let the dress tighten itself often enough. You can currently only start this quest by using the console: setstage ar_q_sinnersdress 10 (to be put into Dibella's dress) setstage ar_q_sinnersdress 11 (to be put into Arkay's dress) Future Development: I have the story pretty much finished in my head and on paper. The main story will be the continuation of the player slavery quest. There are also some side quests of a similar theme, though not directly connected to the main story line, that I've started working on. You can find some of them already present in the mod if you inspect it in xEdit or the CK, but I recommend to not try and play and of those as they are heavily work-in-progress and likely full of bugs. INSTALLATION: Warning: This mod is work-in-progress. I strongly recommend not to use it in a serious playthrough. It shouldn't break anything (and has been checked and cleaned with xEdit), but there's a good chance that future updates may require a new game. Install this mod like any other. I strongly recommend using a mod manager like Mod Organizer for the installation. Requirements: Devious Devices SE including Contraptions (beast races and male components optional) ZaZ Animation Pack, version 7 or newer. I'm not actually using any of ZAP's features in the mod any more, but it is currently still a master of the .esp and I won't try and remove it until I'm 100% sure that I won't need it. Skyrim SE (all expansion packs) or AE. I don't think there's a minimum version required by this mod. Does this work in LE? So far, reports indicate that it does indeed work in LE. Version History: 0.3.2 New Side Quest and Bug Fixes Uninstall previous patches (v0.3.1, if installed) Install latest patch on top of base mod (v0.3.0): either give it higher priority in your mod manager or copy the patch files into the main mod's folder If you had not installed v0.3.1: Ideally, roll back to a savegame from before you installed version 0.3.0. No special action required when going from 0.3.1 to 0.3.2, 0.3.1 Bugfixes and Snyth Voices 0.3.0 Mod Conversion to SE and First Chapter of Slave Quest 0.2.0 Final release in LE 0.1.0 Initial Release CREDITS: This is a "devious mod", so the biggest shout-out has to go to all the creators, managers, and contributors of Devious Devices: thank you so much for making so many wonderful things possible in this game of ours! The amazing synth voices for 0.3.0 were generously created and shared by @coffeeink In addition, assets from the following authors were used in this mod. A huge thank you to all of you and your generosity of allowing others to use your creations. Character items: Kalilies: KS Hairdos - Renewal https://www.nexusmods.com/skyrimspecialedition/mods/6817 Higeyosi: Basket Backback https://www.nexusmods.com/skyrimspecialedition/mods/16356 Scenery statics: Necrocytosis: Colored X Markers https://www.nexusmods.com/skyrim/mods/69778 Oaristys: Modders' Resource Packs https://www.nexusmods.com/skyrim/mods/16525 Blary: Modders' Resources https://www.nexusmods.com/skyrim/mods/14135 https://www.nexusmods.com/skyrim/mods/14136 https://www.nexusmods.com/skyrim/mods/14133 https://www.nexusmods.com/skyrim/mods/30599 https://www.nexusmods.com/skyrim/mods/30601 ConsoleUtil https://www.nexusmods.com/skyrimspecialedition/mods/24858 There are a handful of my own items in this mod. You're free to use them in your own work as long as it is done free of charge. Submitter El_Duderino Submitted 01/23/2024 Category Adult Mods Requires Devious Devices SE, ZaZ Animation Pack SE Regular Edition Compatible Yes
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Version 0.3.2
2,540 downloads
Welcome to Ebonitium! A tavern, a producer of ebonite clothing and restraints, and a ponygirl courier. First and foremost a heavily work-in-progress story quest mod. A lot of what's already included is playable and more or less finished, but I have quite a bit more content planned and there are bound to be bugs. I strongly advise you not to use this a serious playthrough in its current state, as future updates will most likely require a new game at some point (or at least rolling back to savegame from before you first installed the mod.) What's included in this mod in its current state? A fully developed and detailed small Dwemer-style underground location in Anga's Mill. It includes a functioning tavern (drink and food only, no beds) plus a smithy with a cobbler, smith and tailor selling various devious devices (smithy services only available during weekday working hours). There are lots and lots of rubber ebonite throughout, including a few custom world objects. Numerous NPCs with reasonably complex and varied daily schedules inhabit the place, including a boss, some workers, and several slaves. Many have their own custom dialogues so you can get to know them a little and learn more about the lore of this place and mod. There are only female NPCs, with the exception of the boss... yeah, I know, that's a bit of a cliché! The mod is written with a human or elven female player char in mind, but there's nothing to stop you from playing with another char provided you have the corresponding Devious Devices conversion installed and you can overlook occasional pronoun issues in the dialogues. Currently Playable Quest Content: 1) Short Intro Quest Ebonitium is only accessible after completing a short intro which can be started by walking up to the pink adverts at the Windhelm stables or Nightgate inn, or by going directly to Anga's Mill and going to the trap door next to the lumberjacks' house. Alternatively, you can open up Ebonitium by entering the following sequence of console commands if you don't want to do the intro: 2) Repeatable Fetch Quest "Errands for Ebonitium" Earn money by running repeatable errands for the Ebonitium workshop staff or head maid Safia. This is a repeatable quest flagged as miscellaneous so it won't clutter up your quest log on repeated runs. A fairly easy way to earn some money and see the world. There are a couple of light devious tie-ins (pun definitely intended) but nothing enforced on the player. Quest Details (not an actual spoiler): 3) The First Chapter of the Main Story Arc: Enslaved in Ebonitium In this part of the mod, you will get trained to become a slave of Ebonitium. This is the beginning of the main story of this mod which will be extended in future updates (allow me to repeat that this likely will require starting a new game at some point). The quest currently offers around two to three hours of gameplay and is a linear, story-driven and dialogue-heavy player slavery quest. As such, you probably won't enjoy this very much if you want to see your char suffer without suffering at least a little bit yourself. There are however no repeating random tasks, so if a part of this training quest is not to your liking, then maybe the next step will be. It'll certainly be different. The quest is mainly intended for low-level characters who haven't saved the world multiple times yet. There are no references to the player being Dragonborn, etc. The story also assumes that the player has not been enslaved before (future updates will provide alternative quest entries for seasoned slaves). This quest currently extends to where the player finishes her training. Please note that this quest currently has no actual end and will leave you stuck in some devices and with no way to terminate it. Rolling back to an earlier savegame is recommended if you've reached the end of playable content, which is currently right after the little "graduation ceremony". This quest can currently only be started through the console. Enter setstage ar_q_slaveryhandler 10 and it will start. Do not attempt to use the console (setstage or otherwise) to try and advance the quest's story, as most of the quest's progression is done through dialogue and scene fragment scripts. I strongly recommend to temporarily disable any mods or mod features that can interfere in the player's dialogue or forcibly pull the player out of running scenes. By this I mean things like Device comments, randomly equipping devices, or similar (Cursed Loot, Devious Interests, SL Survival, etc.) Q&A (no quest spoilers inside): 4) "Sinner's Dress" Side Quest This is a kinky side quest for roleplaying which is totally unrelated to the mod's story. This is aimed primarily at hobble dress lovers and you might not enjoy this quest too much unless you don't mind having to wear hobble dresses for a longer period of time. This quest assumes that you have commited sins against the Goddess Dibella or the God Arkay. To help lead you to redemption, you've been put into a sinner's dress. The dress will tighten if you don't pray often enough, and untighten if you have recently prayed. To earn redemption, you must wear the dress for around sixty in-game hours (sleeping and waiting do not count). Alternatively, the Gods will show mercy if you let the dress tighten itself often enough. You can currently only start this quest by using the console: setstage ar_q_sinnersdress 10 (to be put into Dibella's dress) setstage ar_q_sinnersdress 11 (to be put into Arkay's dress) Future Development: I have the story pretty much finished in my head and on paper. The main story will be the continuation of the player slavery quest. There are also some side quests of a similar theme, though not directly connected to the main story line, that I've started working on. You can find some of them already present in the mod if you inspect it in xEdit or the CK, but I recommend to not try and play and of those as they are heavily work-in-progress and likely full of bugs. INSTALLATION: Warning: This mod is work-in-progress. I strongly recommend not to use it in a serious playthrough. It shouldn't break anything (and has been checked and cleaned with xEdit), but there's a good chance that future updates may require a new game. Install this mod like any other. I strongly recommend using a mod manager like Mod Organizer for the installation. Requirements: Devious Devices SE including Contraptions (beast races and male components optional) ZaZ Animation Pack, version 7 or newer. I'm not actually using any of ZAP's features in the mod any more, but it is currently still a master of the .esp and I won't try and remove it until I'm 100% sure that I won't need it. Skyrim SE (all expansion packs) or AE. I don't think there's a minimum version required by this mod. Does this work in LE? So far, reports indicate that it does indeed work in LE. Version History: 0.3.2 New Side Quest and Bug Fixes Uninstall previous patches (v0.3.1, if installed) Install latest patch on top of base mod (v0.3.0): either give it higher priority in your mod manager or copy the patch files into the main mod's folder If you had not installed v0.3.1: Ideally, roll back to a savegame from before you installed version 0.3.0. No special action required when going from 0.3.1 to 0.3.2, 0.3.1 Bugfixes and Snyth Voices 0.3.0 Mod Conversion to SE and First Chapter of Slave Quest 0.2.0 Final release in LE 0.1.0 Initial Release CREDITS: This is a "devious mod", so the biggest shout-out has to go to all the creators, managers, and contributors of Devious Devices: thank you so much for making so many wonderful things possible in this game of ours! The amazing synth voices for 0.3.0 were generously created and shared by @coffeeink In addition, assets from the following authors were used in this mod. A huge thank you to all of you and your generosity of allowing others to use your creations. Character items: Kalilies: KS Hairdos - Renewal https://www.nexusmods.com/skyrimspecialedition/mods/6817 Higeyosi: Basket Backback https://www.nexusmods.com/skyrimspecialedition/mods/16356 Scenery statics: Necrocytosis: Colored X Markers https://www.nexusmods.com/skyrim/mods/69778 Oaristys: Modders' Resource Packs https://www.nexusmods.com/skyrim/mods/16525 Blary: Modders' Resources https://www.nexusmods.com/skyrim/mods/14135 https://www.nexusmods.com/skyrim/mods/14136 https://www.nexusmods.com/skyrim/mods/14133 https://www.nexusmods.com/skyrim/mods/30599 https://www.nexusmods.com/skyrim/mods/30601 ConsoleUtil https://www.nexusmods.com/skyrimspecialedition/mods/24858 There are a handful of my own items in this mod. You're free to use them in your own work as long as it is done free of charge.-
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Considering this website LOVES its rubber and latex, I'm stunned by the fact that there has never been anything like a skin tight rubber cocoon where a person can only slightly wiggle. Imagine mummification but without tape. Example: http://img01.deviantart.net/4362/i/2015/355/c/0/space_explorers___the_package_by_rubbermatt-d9ks2h4.jpg Has nobody made anything like that for Skyrim, or am I just bad at finding things?
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View File Gasmasks, Hoods & Devious Overlay Graphics (formerly "Open-eyed Hood 'Helmet Overlay' Graphics") works with: Kimy's Deviously Cursed Loot (any version) greyspammer's Trapped in Rubber Devious Devices Assets Devious Devices Integration Devious Devices Expansion and potentially other mod that adds rubber masks always requires: Scrivener07's Helmet Overlays (Version 2.5 from October 2015) What it does: This mod is a small add-on for Devious Devices, Deviously Cursed Loot, Trapped in Rubber and Helmet Overlays, rendering a custom designed overlay graphics file on your screen whenever you wear an open-eyed hood from Deviously Cursed Loot (or a similar mod) and have the Helmet Overlays mod active. As of the latest version, this mod now also works for devious gags and optionally blindfolds too if you install the custom script from the Download page (and overwrite the original script from Scrivener's mod with it). Installation 1) Use a Mod Manager or extract the Data.zip file into your Data folder manually. Either way, it will create the needed subfolders and add the overlay texture into Scrivener's overlays folder. The file will be placed here: Data\Interface\exported\overlays\devious\cursedloot\gimphoodhoodgnd.dds 2) Optionally -- if you want to see gag overlays in your game, also install the provided Script.zip file and allow it to overwrite/override the original mod's script. 3) If you also want this to work for blindfolds, you have to rename some textures: go to Data\Interface\exported\overlays\devious and its subfolders and delete the "__disabled" from any file name that carries it. Careful: the blindfold overlay is very restrictive! 4) The overlays included in the Data.zip file will automatically work with Deviously Cursed Loot, Devious Devices and Trapped in Rubber as soon as you have the Helmet Overlays mod active. 5) To use this for any other mod that ships with its own models in their own meshes folders, you will most likely need to use Tes5Edit to make it work. Please see the attached screenshots for a quick how-to. Included Overlays any open-eye hood in Devious Devices or Cursed Loot (overlay texture by Conscripted) any gasmask in Devious Devices or Trapped in Rubber any harness-type gag in these mods (if you also install the edited script) any blindfold in these mods (if you install the script and rename some files, see Installation step 3) Credits Scrivener07 for creating the awesome Helmet Overlays mod Conscripted for creating the blurry hoods overlay texture Kimy for making DCL compatible long ago All the kind people who tested this and gave advice on how to improve it A note on Helmet Overlays 2.5 The latest version of this mod contains a minor bug that causes a debug readout to keep popping up when equipping a helmet with an attached overlay. There are two workarounds for that: you can either use an older version of the mod from the author's website (not recommended), or on my system what also works is to load a very early savegame (like still inside of the Abandoned Prison) and only then my main one. For whatever reason that also gets rid of the consistent debug readout. Does this work with Skyrim SE? I don't know! Submitter El_Duderino Submitted 12/31/2015 Category Models & Textures Requires Helmet Overlays by Scrivener07, Tes5Edit, Mod that includes rubber hoods Special Edition Compatible View File
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Version 1.0
2,191 downloads
Summons Astrothea the Vampire Queen to aid you on your adventures. She is summoned for 24 hours so not really permanent, but long enough for you not to worry about her wandering away when in the middle of a dungeon or adventure. This is reuploaded using the new manager so will show up in my contents list and makes it easier for you to download via 'clicking on butan' so YAYs all round. If you already have this mod then no need to get it again. She comes equipped with her own outfit *, weapon** and spell list and is levelled to fit with your current adventures. She levels with you so each time you level and you summon her she will become stronger. She also has levelled weapons which increase in lethality about every 10 levels or so, so if you manage to summon her at lvl 20 for example and think she is weak, try her again later when you have levelled a bit and see what carnage ensues...oh yeah... Please say thanks if you enjoy this mod as shows some appreciation for the effort that went into making it. --------------------xXo0oXx----------------------- * (Kudos to Xinafay for the ballet heels) **(kudos to AlexScorpion for permission to use his Ninjato in this mod) --------------------xXo0oXx----------------------- She is essentially my player character placed in a mod to allow you to summon her for aid when required - if you dont like the way she looks them shush - not going to change as everyone single person has a different view, and changing to fit your view would just result in more requests to change etc. Steal the 'Nosferatasia' spell book located in Whiterun Halls of the Dead, and read it to learn the Master Level summonation spell (see pics for guidance on where it can be found). Please note this mod does not include the rather fine floating animation for casting master level spells as shown in the 3rd video, however if you like it and want to use it yourself, grab the mod from Skyrim Nexus here: http://www.skyrim.ne....com/mods/33914 --------------------xXo0oXx----------------------- WARNING: This 'Summon Vampire Queen' mod has a few pre-requisites: 1) The latest version of SKSE ( http://skse.silverlock.org) 2) Appachi Skyhair ( http://www.skyrim.ne....com/mods/10168) 3) The latest version of HDT high heels system ( http://www.skyrim.ne....com/mods/30642) To get the low down on instalation please visit Elewins Pumps2 on Skyrim Nexus page for detailed instructions ( http://www.skyrim.ne....com/mods/30642), but essentially this mod has the same pre-requisites as Elewins' Pumps2 mod with an addition of needing Appachi Skyhair. Essentialy you will need to install SKSE, then over-write with the latest version of the HDT mod (links on Elewins pumps description page linked above and below) and as long as you have Apachii Skyhair also installed you should be golden. QUICK Overview of Installation: Step 1) Install SKSE manually from here - ( http://skse.silverlock.org) Make sure you install in the Skyrim and not the Data directory. Step 2) Go Here for updates to HDT High Heels system http://www.skyrim.ne....com/mods/30642 and install HDT manually (overwriting all SKSE files when prompted) - links to HDT are on the description page (not in the files section). Again install in the Skyrim and not Data directory. Step 3) Grab Apachii Skyhair here: http://www.skyrim.ne....com/mods/10168 --------------------xXo0oXx----------------------- Frequently Asked Question / Comments (FAQ) Q1) Woa this sounds complicated! A1) It's worth the effort - a working high heels system for Skyrim? Yes please! Q2) So I need SKSE, Appachi and HDT to make this work? A2) Ayep, multiple esms combined to make this possible - YAY technology! Q3) So I got lost, what do I need again in order? A3) Step 1) SKSE - manually install latest version in Sktrim Directory (NOT DATA) http://skse.silverlock.org/ Step 2) HDT - manually install latest version in Skyrim Directory (NOT DATA) find latest version in DESCRIPTION here: http://www.skyrim.ne....com/mods/30642 Step 3) Install Appachi Skyhair found here: http://www.skyrim.ne....com/mods/10168 Q4) No wai, that's like effort, just make it so I click buttan and it wurks? A4) Sos compadre no can do - you need all the above to make this work. Skyrim mods getting more complex after all this time, and for the better imo... Q5) WTF - Why so many reqs? I can make a fractal skyrim dooferlitious plastertron without any extra mods thx A5) To make a character have nice hair it needs Appachi, to make a character have working high heels you need SKSE, HDT and ideally SkyUI aswell for nice menu options you probably wont use. Q6) I did all the above and now Skyrim CTDs before I get the menu screen - WTF? A6) Likely reason being you missed a step or installed SKSE or HDT in the Data directory rather than the Skyrim directory or you forgot you also need Appachi Skyhair. Q7) I installed everything but her feet sink into the ground? A7) This is caused by HDT not working properly and most likely cause is Skyrim patched itself via Steam and the corresponding HDT patch is still in the works so check Elewin's page every now and then until the updated HDT link is put up. Q8) Can you make her outfit/shoes etc so my character can wear them plox? A8) I am working with Xinafay on the creation of a new mod with some new outfits of mine and some new shoes/corsets from him but still some work to do, but in short likely yes in the future. Credits/Permissions: AlexScorpion for permission to use his ninjato from this mod - http://skyrim.nexusmods.com/mods/2480 Xinafay for making the Ballet Heels, you are a star! Thanks: _Wolf_ & Boomchickenz for playtesting and reporting bugs/issues so I could fix them prior to release- 1 review
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1
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- turbosnowy
- fetish
- (and 6 more)
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Version 0.2
3,359 downloads
Hello again all, seems like a long time since I made something so please let me introduce my newest creation, the Valkyrie armour. Not too original a name I admit but thought 'what the hey' and went with it. !!! PLEASE NOTE THIS MOD HAS REQUIREMENTS - IT WILL NOT WORK JUST BY PRESSING SUBSCRIBE - IT WILL CRASH YOUR GAME UNLESS YOU HAVE HDT AND SKSE ALSO INSTALLED!!! Also the outfit is BBP enabled for some jiggly action so you'll need a T/BBP compatible skeleton, although imagine everyone here got one of those years ago - still worth mentioning... OK so now that announcement is overwith, you will need both SKSE (Skyrim Script Extender) and HDT (Dynamic High Heels system) installed for this to work and not crash you out at the loading screen. If you already have them then you should be fine to just hit sub and enjoy. If not then please read below for further help. I know some people don't like mods that need all the lovely wizardry that SKSE and HDT provide so I may make another version with a different model of non HDT thighboots if enough folks like the look of the mod and want that option. As for what you get it is worth checking out the video for a preview to see if it tickles your fancy. You'll get a light armour outfit that can be crafted at the forge under the studded section. The outfit conists of the main outfit, thighboots, opera gloves and a jaunty hat (thanks to Nausicaa for that one). ----------xXo0oXx-----------FAQ-------------------xXo0oXx------------- Q1: This mod dunt wurk as it crashes my game before I even get to the menu FFS!11! A1: Try reading the description, it tells you what the requirements are. Q2: How duz I get this stuff, I tried looking in bins and baskets but can't find it anywhere!! Help?!? A2: You craft it a a forge. Any forge will do. Not choosy about forges at all. Just look in the STUDDED section and you can make the armour there. Q3: Can I temper all this stuff? A3: Yes, again at any forge. Q4: I like the way she walks in the video - how do you get her to walk like that? A4: I used the 'Victoria's High Heel Walk' mod from the Nexus. You can find it here: http://www.nexusmods.com/skyrim/mods/13272/? Q5: What body type does this use? Is it compatible with CBBE, ADEC, Blessed etc? A5: This is a CBBE based body, however the outfit comes with a set shape so you wont need any body mods, and it won't clash with any you do have, even if you don't use CBBE. OK think that's it. Have fun out there folks.... Toodles-
7
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- Turbosnowy
- armour
- (and 4 more)
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Version 0.4
9,107 downloads
A collection of standalone clothing items designed to be mixed and matched to allow ultimate customisation of outfits. Designed to work with Gloves & Heels from the Fetish Armour Collection & Fetish Catsuit mods by Turbosnowy. The fetish accessories mod on Steam has all gloves/heels with backstab and muffle as standard for assassin types (i.e only type I ever play in TES games heh). What you will get (oh Mah Gawwd) Anyhoo on to the information you need to know: THE BASIC CONCEPT: This mod will introduce stand alone items such as thighboots, collars, necklaces, gloves etc which you can mix and match at your whim to produce your ultimate customised outfit . ******************************** ALL ITEMS ARE BASED ON THE SAME BODY SHAPE WHICH IS DEFINED BY THE CATSUITS. NOT WEARING A CATSUIT FROM THIS MOD MEANS SOME ITEMS IN THIS MOD MAY NOT FIT YOUR CHARACTER UNTIL YOU WEAR A CATSUIT FROM THIS MOD. ********************************* Unless..... you install these optional mods which will make your character and/or companions the right body size to use these items and show some skin as you prefer: Player Character Body Sizer (for your character only) General Females Body Sizer (everyone else) Just use when you want and disable when you don't via datafiles on launch screen or NMM or whatever you choose to use. Couple examples to give you the idea: ********************************** This came about via bits and pieces I have which never made it to a complete outfit but which I think are really cool and I hope you will enjoy having (plus a few bits from the spike armour which I wanted to use on other outfits, so chances are you will too) To start things rolling I have included a basic black, white and purple catsuits as base outfits to which all current and future extras can be added as desired. In future more base outfits will be included - different colours etc. New clear catsuit with modesty bikini added to save the Americans from having heart attacks. What does the mod include? 1) Basic Black Catsuit 2) Fingerless Leather Gloves (black and purple versions) 3) Leather Thighboots (white,black and purple versions) 4) Collar 5) Spider Necklace 6) Silver ornamental body chains 7) Skull thong 8) Demon Tail 9) Bat Bikini 10) Bat Boots 11) Bat Gloves 12) Rubber school girl skirt 13) Leather Cowl (may look bad if you have long hair and it pokes through - in that case dont use it) 14) White basic catsuit (different base look to play with) 15) Silver Cuirass (looks good with both white and black) 16) White Gold Cuirass (designed to go with white catsuit) 17) Second set of body chains 18) Demon Lilith bikini (dark purple and black versions) 19) Demon Lilith gloves (dark purple and black versions) 20) Purple catsuit 21) Black coat 22) Leotard (black and purple versions) 23) Clear catsuit with black bikini (imagine the fuss if no bikini *shudder*) 24) Black Thighboots with side buckles 25) Opera Gloves with outrageously sharp nails 26) Plain Miniskirt (Black and Clear versions) 27) Belted Miniskirt (Black and Clear versions) 28) Minidress (Black, Clear, Blue, Red, Purple, Pink versions) 29) Black rubber jacket with semi tails ------------- If you like the wings in the pictures you can get them here: http://skyrim.nexusmods.com/downloads/file.php?id=10658 (apparently there is still a Dutch translated version available if you search for it) The halo can be found here: http://skyrim.nexusmods.com/downloads/file.php?id=11005 The swords can be found here: http://skyrim.nexusmods.com/mods/10084 -------------- ***NEW*** Exclusive to Lovers Lab ***NEW*** Optional DLC (lol) for Fetish Wardrobe via additional BSA and ESP file to add in 'too-risque for mainstream sites' base models for your fetish-wardrobing pleasure. For those new to this mod you still need to download the core Fetish Wardrobe files found at the bottom of this post. - You will get a nude body that you can fit other items around to show some lovely lovely soft skin (or fur or scale you pervs you) - You will get a transparent catsuit similar to above but with that sweet rubber sheen. Nude Body craftable at tanning rack using Human flesh (c'mon had to be done) - can not be tempered, no weight and no armour values - just gives you the right body size for the other items but shows some skin we all love. Clear catsuit under Elven at the forge using Moonstone and tempered as always with void salts. v0.1 TSFW Risque ESP v0.1 TSFW Risque BSA This adds so many more variations I can;t count (I run out of fingers) so I am not adding screenshots of what this means - what this does mean is that if you post screenshots here or via PM of using the naked body or clear catsuit base with other items from this mod, if I like them I will add to the main page as examples for others to see, so everyone can admire your fine character in such fine apparrel. -------------------- Frequently Asked Questions (FAQ): Q) Where can I get the outfits (miniskirt outfit, stockings etc) not included in this mod but that I see in the pictures? A) You can subscribe to the Fetish Armour Collection and Fetish Catsuit mods here on Steam to get them. You can see and subscribe to all my mods via the 'Turbosnowy's Fetish Collection' I have made on Steam. Any outfit or item you see (excepting wings/halo which have links below) in the pictures that you cannot craft via this mod will be found in either the Fetish Catsuit or Fetish Armour Collection so subscribe to them Q) Where can I get the white gloves and heels or horns in the pictures? A) See question above - they are all in the Fetish Catsuit mod by Turbosnowy so subscribe to that to get all the goodness. Q) How do I make the items? A) All items craftable at the forge - some will require different type of ingots or leather Q) OK I made the items - how do I upgrade them? A) By default I make everything upgradable by using void salts at a crafting table. Q) I cant be bothered to make them, can I have the item codes instead? A) No - there will be simply too many items to lists codes for Q) Can you make these items fit my preferred body type or change size pweeeeze? A) No - this is a body size I have chosen for ongoing additions which means everything will fit together - hence the idea of allowing mixing and matching. If you dont like it, dont download it. Sorry. Q) Wahh I hatez you and youz is a perv. A) That's not a question, and thanks for the compliment. Please let me know of any bugs or issues you encounter, and I'll get them fixed asap. LINKS: v0.4 ESP v0.4 BSA OLD VERSIONS: v0.3 ESP v0.3 BSA v0.2 BSA v0.2 ESP v0.1 BSA v0.1 ESP Credits: Nausicaa R18pn JackGa Hentai Alan ANK Team -
Version 0.1
3,065 downloads
A mod I made for myself ages ago, however Nalessa requested something like this on my enhanced catsuit page so thought I would be fluffy and upload it as you never know, someone else might also want it. Simple mod - rubber gimp hood which works on both males and females - craftable at the forge under ebony and can be tempered also if you feel the inclination. Hope y'all enjoy Kisses, TS-
2
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- Turbosnowy
- fetish
- (and 4 more)
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Version 1
1,590 downloads
Levelled* Mage Succubus Companion to accompany you on your myriad adventures in Skyrim. Hobbies include killing people, slinking about seductively and puppies. Worth watching the video to see if this will be to your taste or not (lil pic under the main picture with a play button in the middle of it). Note Ararra was lvl 69 when the video was shot hence able to do some serious damage and summon a Dremora Lord. Might add ability to summon puppies also... (*levelled means she levels with you, so becoming stronger when you level yourself. She also has levelled weapons, so will become more lethal as you progress through the game) ***** Please note feedback suggests that the Succubi Mayhem mod is required for this mod to work (this was not intentional on my part, and will look in to why the Mayhem mod is needed - complete mystery at this point - Oh quirky Skyrim) ***** She can be found in the Whiterun Plains district slinking about as she likes to do - just walk up to her and say hello - she will readily join you on your adventures. She comes armed with a saucy outfit, and can summon her own swords and bow to use when needed. Feel free to change her outfit by removing items from her inventory and adding new weapons, or clothes as you see fit. This came about due to requests to have a Succubus as seen from my Succubi Mayhem mod (where they are monsters out to kill you) available as a companion instead. I've marked her as essential so you don't need to worry about her dying. Can always make another version if enough people like the idea of struggling to keep their pals alive throughout the game... In my head she has a backstory about being banished from Oblivion for being naughty in some way and so wants revenge, being willing to kill her sister Succubi with you - however I suck at making quests - not something I have really delved into before for Skyrim, so if anyone is good at that stuff and wants to work with me to make a quest/background for her, am happy to work with you Hope you enjoy. Kisses, TS FAQ: Q1) Any DLC or other mod pre-requisites? A1) You will need to subscribe to 'Tubosnowy's Succubi Mayhem' mod for her to appear for you. I tried to make her standalone, yet somehow apparently the Mayhem mod is still required and I don't know why yet... weird... Q2) Where can I find her? A2) In Whiterun Plains District, not a big area so you should not be able to miss her if you wander about. Q3) Why is she pink/purple and kinky looking? A3) That's what Succubi look like in my head so there. Q4) What body type is she using? A4) A preset CBBE shape - if you want to give her armour that will fit just like a glove, she will happily wear anything dropped from enemy succubi in my 'Succubi Mayhem' mod or from my Fetish Wardrobe/Pantyhose collection. She'll likely be AOK with my Armour Collection and catsuit mods aswell (however they may not combine well with wardrobe/pantyhose or succubi armour items so read descriptions of my mods - they are not 100% interchangable ). Give her stuff not from my mods and you might run into issues like clipping so be aware - and no I will not change my mods to fit with someone else's or change theirs to fit with mine. Q5) Can I give her any armour to wear and she will look ok? A5) See above - she should work with my mods - other mods from other people I cannot say. -
Version 0.1
9,475 downloads
So hello there you lovely sexy people. This mod introduces a new enhanced catsuit (in black) for Skyrim, with a bunch of accessories to make yourself into the ultimate sensual stealthy killing machine we all know we want to play *cough* OK maybe that's just me, but hey, if you want to play an Orc wearing hull plates from a warship as you answer any question, like 'How are you feeling today?' with a half tonne stone hammer to the head, that's totally your bag, not mine. Youtube video here: So what do we have here then... well we have the following to delight and entertain those who want some slink, some stealth, some style or a combination: 1) Catsuit (will change with weight - i.e. heavier you are the bigger it will be) 2) Collar (will fit beast races also, yeah I know, OMG for me - probs wont work though - 1st time I tried it) 3) Ninja Cowl 4) Ninja Mask 5) Face Mask 6) Short Gloves 7) Long Gloves 8) Long Gloves with nails 9) Assassin Long Gloves (with backstab) 10) Assassin Long Gloves with nails (with backstab) 11) Ballet Boots type 1 12) Ballet Boots type 2 13) Assassin/Thief Ballet Boots type 1 (with muffle) 14) Assassin/Thief Ballet Boots type 2 (with muffle) You can combine the hood and both masks for more variation, as shown in the video. You can make this stuff at any forge under the studded section and will need some ebony and some leather. To Temper you will need some void salts as per usual with me. And yes you can enchant these items (with exception of assassin variations which are already enchanted - you will need a lunar moth wing additionally to make these). -----------------xXxo0------------------0oxXx--------------------------- Requirements (Quick Install Guide at bottom of post - but suggest you read through it all because it is fab): Now you did not think you could just press one button and get all this goodness with that little effort did you? For shame! No, no, no, you will need to ensure you comply with the following: R1) The body is CBBE, so you will probs need the CBBE body mod loaded - for instance I have it loaded wayyyy before any of my own mods and it works fine i.e. my own body mods overwrite the CBBE mod where I use say the wardrobe mod items. But hey this works with a weight slider, so YAY and all that. You can grab CBBE on the Nexus or on Steam, but probs best to get the naked Nexus version since we don't want nasty underwear poking through this very tight garment now do we? R2) You will need the High Heel System or HDT which adjusts your height through the means of wizardry and witchcraft when you put on high heels. Grab it here from the Nexus mod page here - details will be in description (you may need to register but hey is a great mod site and massively popular): (http://www.skyrim.nexusmods.com/mods/30642) R3) The latest version of SKSE (http://skse.silverlock.org). You should need this this to make HDT work properly - some people said worked on my Vampire Queen mod without it, but that seems weird to me, so stating it here any just in case - I use it myself and it is awesome so just do yourself a favour and use it. R4) A sense of fun. Without this I am afraid you will likely take Skyrim too seriously, and start to spend your time worrying about why this outfit does not comply with the official lore of the Elder Scrolls series. Such an effort I assure you will not bring joy to anyone concerned. -----------------xXxo0------------------0oxXx--------------------------- So! Now on the Frequently asked Questions which you all know and love (FAQ) Q1) Wat's HDT and can I catch it from my partner? A1) Thankfully no, HDT is only transmitted via the internet and allows you to enjoy variable heights for shoes. YAY! Shoes! We all like shoes right? Of course everyone loves shoes and now they'll have variable heights depending on how high the heels are! WOW! O.M.G! YAY HDT! Grab it here from the Nexus mod page here - details will be in description (you may need to register but hey is a great mod site and massively popular): (http://www.skyrim.nexusmods.com/mods/30642) Q2) Wat's SKSE - sounds like my ex? A2) It is the Skyrim Extender and has been in use and updated over the past year or so - it improves/extends functionality of what scripts can do within Skyrim. Grab it here: (http://skse.silverlock.org) Q3) This is really great/terribad/ok/not sure and I would really like in one of these colours - magenta/banana/peach/crimson/mint/dawn over mt.Fuji/yellow/polka dot/leopard/like on of those rainforest frogs, y'know the lil cute guys but like totally poisonous? I love those guys/ blue/other A3) Who knows, maybe, just maybe - maybe the Skyrim world needs a flourescent pink ninja - I have no idea, let's find out. Q4) I can haz in ADEC/Ladybody/UNP/UNPB/CHSBHC (and god knows whatever other body mods there are these days) just cuz A4) No. Thanks for asking but no. Noooooo. Nohohohoho NO. However feel free to do it yourself and release here for whichever butt size mod you prefer and give a credit. Q5) How dare you profane Steam with this ridiculou... you know what I can't even be arsed to finish this Q/A - whatever - yeah really. So I apparently ruined Skyrim for you and everyone else - whatever, you doofus, that's really my answer to you, whatever... OK that last one was for Steam users - you know what they can be like... -----------------xXxo0------------------0oxXx--------------------------- So if you made it this far - if you are new or not sure here is the installation guide in a nutshell and so sorry for not being able to let you just click a green button and make it all work without really having to do anything on your side - I know, so totally selfish of me right? I mean what was I thinking? Crazy! Anyhoo: To get the low down on instalation please visit Elewins Pumps2 on Skyrim Nexus page for detailed instructions (http://www.skyrim.nexusmods.com/mods/30642), but essentially this mod has the same pre-requisites as Elewins' Pumps2 mod. Essentialy you will need to install SKSE, then over-write with the latest version of the HDT mod (links on Elewins pumps description page linked above and below) QUICK Overview of Installation: Step 1) Install SKSE manually from here - (http://skse.silverlock.org) Make sure you install in the Skyrim and not the Data directory. Step 2) Go Here for updates to HDT High Heels system http://www.skyrim.nexusmods.com/mods/30642 and install HDT manually (overwriting all SKSE files when prompted) - links to HDT are on the description page (not in the files section). Again install in the Skyrim and not Data directory. Credits: Last but not least the credits to some amazing people out there: mxwqtkl - Catsuit goodness YAY Xinafay - Ballet boot goodness YAY -
Version 2
5,252 downloads
Gasmasks, Hoods & Devious Overlay Graphics (formerly "Open-eyed Hood 'Helmet Overlay' Graphics") works with: Kimy's Deviously Cursed Loot (any version) greyspammer's Trapped in Rubber Devious Devices Assets Devious Devices Integration Devious Devices Expansion and potentially other mod that adds rubber masks always requires: Scrivener07's Helmet Overlays (Version 2.5 from October 2015) What it does: This mod is a small add-on for Devious Devices, Deviously Cursed Loot, Trapped in Rubber and Helmet Overlays, rendering a custom designed overlay graphics file on your screen whenever you wear an open-eyed hood from Deviously Cursed Loot (or a similar mod) and have the Helmet Overlays mod active. As of the latest version, this mod now also works for devious gags and optionally blindfolds too if you install the custom script from the Download page (and overwrite the original script from Scrivener's mod with it). Installation 1) Use a Mod Manager or extract the Data.zip file into your Data folder manually. Either way, it will create the needed subfolders and add the overlay texture into Scrivener's overlays folder. The file will be placed here: Data\Interface\exported\overlays\devious\cursedloot\gimphoodhoodgnd.dds 2) Optionally -- if you want to see gag overlays in your game, also install the provided Script.zip file and allow it to overwrite/override the original mod's script. 3) If you also want this to work for blindfolds, you have to rename some textures: go to Data\Interface\exported\overlays\devious and its subfolders and delete the "__disabled" from any file name that carries it. Careful: the blindfold overlay is very restrictive! 4) The overlays included in the Data.zip file will automatically work with Deviously Cursed Loot, Devious Devices and Trapped in Rubber as soon as you have the Helmet Overlays mod active. 5) To use this for any other mod that ships with its own models in their own meshes folders, you will most likely need to use Tes5Edit to make it work. Please see the attached screenshots for a quick how-to. Included Overlays any open-eye hood in Devious Devices or Cursed Loot (overlay texture by Conscripted) any gasmask in Devious Devices or Trapped in Rubber any harness-type gag in these mods (if you also install the edited script) any blindfold in these mods (if you install the script and rename some files, see Installation step 3) Credits Scrivener07 for creating the awesome Helmet Overlays mod Conscripted for creating the blurry hoods overlay texture Kimy for making DCL compatible long ago All the kind people who tested this and gave advice on how to improve it A note on Helmet Overlays 2.5 The latest version of this mod contains a minor bug that causes a debug readout to keep popping up when equipping a helmet with an attached overlay. There are two workarounds for that: you can either use an older version of the mod from the author's website (not recommended), or on my system what also works is to load a very early savegame (like still inside of the Abandoned Prison) and only then my main one. For whatever reason that also gets rid of the consistent debug readout. Does this work with Skyrim SE? I don't know!-
6
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- devious devices
- overlays
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(and 2 more)
Tagged with:
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Version 001
2,241 downloads
Unofficial UNP & NiO ( & SexLab ) Conversion - for - Bob's Boots 8.3 This mod contains the complete Bob's Boots 8.3 mod, converted and updated to the fit UNP mesh and make use of the NiO Heels system. HDT Heels is no longer required! The meshes have been resized to fit the (U)UNP body -- though with the many variants there are of this body, I cannot guarantee that there won't be any clipping. In my game the boots all seem to fit on various body weights. I have made minor tweaks to the material settings to make the gloss and shine more similar to that of other widely used rubber gear in Skyrim. Additionally, I have shrunk all textures to improve performance (that caused a loss in texturing detail on the zippers but lowered the overall file size by several hundred MB). I am releasing this conversion mod here under the blanket permission stated in the development thread by its original author, beazalbob69. Bob has not logged in here since last year and I hope he is still okay with others releasing edits of his work. Bob, if you find this and would like me to remove it for whatever reason, please let me know and I will pull this conversion immediately. Two esp files are included, one with and one without dependency on Sexlab. Activate only one of the two esp's, they are idential apart from the Sexlab requirement. The "w Sexlab" esp adds the NoStrip keyword too all boots so that actors will hopefully keep the boots equipped during Sexlab animations. Attention SexLab users: As Ashal kindly mentioned in the support thread, the separate "with Sexlab" .esp that is currently included in the download is not actually necessary. Please don't use it, I'll upload a modified single .esp for the mod soon that will have the same functionality and will not depend on the Sexlab esm. Attention CBBE users: The original Bob's Boots were designed for CBBE and they can still be used with this NiO conversion with a bit of work. Keep the meshes (and optionally, textures) from the original download and use the the esp from this download. You will however have to add the Equippable Transforms to all the boots's meshes with NifSkope manually or the heels will sink into the ground. See the chapter "Equippable Transforms" on the Racemenu mod page for details. Attention UUNP and Bodyslide users: Fellow Loverslab member Jerok has created a set of UUNP sliders for the all of Bob's Boots. You should use them instead of this conversion from me if you are using a UUNP body built in Bodyslide. Jerok's conversion also removes the HDTHH dependency. You can download the UUNP conversions / sliders here: http://www.loverslab.com/topic/69192-jrconversions-uunp-hdt/ Installation: Recommended: Don't use my mod! Instead, get the UUNP sliders from here http://www.loverslab.com/topic/69192-jrconversions-uunp-hdt/ Activate the .esp from Jerok's mod, batch-Build models in Bodyslide, done! Or, if you really want to use my mod and don't want to use Bodyslide and stick with standard UNP instead: Uninstall any existing versions of Bob's Boots if present Install this version using your favorite mod manager Activate (only!) one of the two esps provided (with or without Sexlab integration, see above) Do not activate the "w Sexlab" esp, it will be removed with the next update. Use only the other esp which will receive Sexlab functionality with the next update (see above). Ensure that your have RaceMenu (or when using ECE, a separate installation NiOverride) installed Have fun! The boots will still be in that chest behind the blacksmith's in Whiterun Credits: beazalbob69 for the fantastic original mod Bob's Boots 8.3 Caliente's Bodyslide to resize the meshes The NifTools project for NifSkope Expired for RaceMenu and his instructions on setting up Equippable Transforms Please let me know if anything doesn't work. Have fun with Bob's Boots! -
Version 0.52
16,087 downloads
THERE IS NO MAIN QUEST YET. MY APOLOGIES FOR HINTING AT THEMES AND ACTIONS IN EXISTING DIALOG WHICH ARE NOT YET ACTUALLY IMPLIMENTED. THIS IS A WORK IN PROGRESS. Overview: So, the premise is this: A "private facility" is seeking to rehabilitate a certain demographic of prisoner, and... provide... them with some highly-demanded skills for their post-prison lives. At least, that's how the warden phrases it. The PC happens upon an advert to work as a guard, and decides to at least take a look. The prison entrance is located along the river just north of Riverwood. You can also teleport there via the "coc 0_rubber_room" command in console. At the moment, development has been focused on building the cell. Introductory dialog is fleshed out a little, but no main quest is in place. Still, once inside you can run around and interact/look at the objects, mechanized inventions, etc. All the of the characters have at least a little bit of dialog. Main quest content getting closer to being a priority! Requirements: A new save! If you've installed this file before, you will almost surely need a new save. Eventually, other mod dependencies will be added, but none exist at this time. Hints: Extra reactions available among NPCs if the player needs "more time" with speaking with the warden or tabs out of the conversation early. (AKA stage 5.) Don't piss off the guard. She will hunt you like the terminator if you piss her off. Yes, she is invulnerable. If you're freaking out, you can console "disable" her. Thanks: To Grayspammer for his excellent inspirational mod and technical help, Rubbermatt for his help and letting me use his vacbed mesh, and those who've been testing and giving feedback while I awkwardly learn new software. Misc: Other modders are welcome to copy and use my meshes and textures for their purposes. After all, this project was started as a modder's resource file. Just ask--don't profit off it, etc etc. If I have used someone else's creations and they would like me not to or would like attribution, let me know. Bugs: Well, in the current version this mod renames some doors, waterwheels, and... one other thing at least. Sloppy modding over here! I'll fix it soon. -
Version 1.0.0
1,388 downloads
The Latexians The additional patch to make the LAtexians combatible to the [Starbound] Sexbound API (Requirements): Sexbound API https://www.loverslab.com/files/file/4337-starbound-sexbound-api/ Latexians Race https://www.loverslab.com/files/file/4882-starbound-latexians-race/ The mod is compacted in a .rar file. Simple extract the folder in your starbound modfolder. -
Version 1.0.0
1,270 downloads
The Latexians The latexians are a race, made outof living latex. They live on a planet a bit outof the Galaxy, hidden in a colorfull nebular. Their essence exists in a special crystal, called the Vitalcrystal. This crystal gives the liquid Latex of their body it`s shape and bodystructure. The Latexians know that they are a "made" race. Long ago they found ruins on their planet, with a strange mashine. Old, found, records pointed to that this mashine was used to make the Vitacrystals. It is not known if the Latexians are a real artificial race, or if their makers did transfer their own essenc ein the Vitacrystals. The Latexians are a very curious, helpfull specy. They search ever for new knowledge and things they can learn. It is tradition in their culture that a Latexian must go several years on a travel, out in the universe to bring back new things to learn. And perhaps to find their real origin. They love progress and hightech. Modinfo: This is my first Mod, so for the starT: Sorry for the errors and imperfectness. This Mod contains: - Custom ship (Level 0 - 8) The shipbackground is fully customiceable. (You can replace the complete backwall). You will find, that you can not reatch the briege of your ship without plattforms. Because you can so or so not use the ship, before you fixed the thrusters, I did not correct this. Till you have the Corefragments, everyone should be able to build plattforms, I guess . For Example: - Own weapons from Tier 1 - 10 -- Zeroblade -- Laserpistol -- Plasmabow (Huntingbow) -- Atomaxe -- Crystalsword -- Teslaspear -- Impulsepistol -- Hellion (Plasmaminigun) -- Electronlaser -- THOR (Telsa cannon) (Warning destroys front and backblocks) -- Plasmasword -- Laserscythe - Own Armorsets from Tier 1 - 10 The armors are equiped with worked in features. From Level 3 you get a slight glow (nightsight) effect From Level 5 you get a small bouncyeffect that protects you from falldamage From Level 6 you get a temporal shieldeffect, additional to the armorshield. PS for the shield: When the shieldeffect is worn off, you can eigther teleport to your ship to reinitiate it, or simple take your armor on and off (the chestpeace) - Own Outfits - Latex Protector Uniforms - Latex cultist Robe - Latex Scientist Outfit - Latex trechcoat - Gasmask - Latexpants - Latexshirts - All outfits colorable - Own furnitures -- Zero G Bed -- Chair -- Chest -- Cookingtable -- Sofa -- Door -- Lasergrill (the campfirereplacement) -- Refrigerator -- Subspacecabinet (a wardrobe) -- Console - Own resurrectionsequence - Own buildingmaterials -- Latexpanels (Colorable) -- Latexplattforms (Colorable) Own AI Interface I made a HAL9000 like AI Interface (2001), natural animated and all. I never liked this hmmm animated head thingi Own pet I worked out a own pet for the race. Say hello to sparky, a sentinent crystalbeeing from latexia,. to protect it`s sensetive body he lives in a tiny flying sourcer. Latexian Teleporterdesign: And since we have now too own teleporters, natural too the latexians had to send in a design New Craftingstations To acess the blueprints (and future updateblueprints): Simple craft the 2 new Craftingstations , this will unlock all new Blueprints. Latexian Factory: This station handles the crafting of: Armor, Weapons, Clothing, Furniture and Objects (Like wallpanels) They are split in categorys like you know it from the vanilla craftingstations Latexlab: The Latexlab allows you to craft Liquid Latex and Siliconeoil - Liquid Latex: this is used as craftingmaterial, but you can too fill a pool with. The Liauid has a slow effect and a bouncy effect - Siliconeil: Everyone who knows a bit about Latex, knows that Siliconoil is the best to take care of it. What means, this oil gives you an Energyregenboost, Healing and speedbosst (all temporary natural) Own colonists To spawn the new colonists, you need to build homes like regular, and add Latexian furniture. -- Normal villager (Minimum 1 Latexian furniture) -- Friendly guard (Minimum 1 LAtexian furniture and a Weaponchest) -- Cookmechand (Somehow he has the wrong pool for to sell goodies) (Minimum 1 Latexian Furniture and the Latexian cookingtable or Lasergrill) -- Scientist (Researcher) (Minimum 1 Latexian Furniture) -- Normal Merchand (Minimum 1 Latexian Furniture and a Latexian Chest or Subspacecabinet) -- Crewmembers (Obtainable like in vanilla gaming by Quests) Many thanks to: - Kawa -Teihoo - metadep - healthire - and several others who helped me with my stupid scriptquestions. Planned (In Progress) Features: - Perhaps once in far future a own Biom PS: You need a raceextentionmod, that modraces work. The Latexians The latexians are a race, made outof living latex. They live on a planet a bit outof the Galaxy, hidden in a colorfull nebular. Their essence exists in a special crystal, called the Vitalcrystal. This crystal gives the liquid Latex of their body it`s shape and bodystructure. The Latexians know that they are a "made" race. Long ago they found ruins on their planet, with a strange mashine. Old, found, records pointed to that this mashine was used to make the Vitacrystals. It is not known if the Latexians are a real artificial race, or if their makers did transfer their own essenc ein the Vitacrystals. The Latexians are a very curious, helpfull specy. They search ever for new knowledge and things they can learn. It is tradition in their culture that a Latexian must go several years on a travel, out in the universe to bring back new things to learn. And perhaps to find their real origin. They love progress and hightech. Modinfo: This is my first Mod, so for the starT: Sorry for the errors and imperfectness. This Mod contains: - Custom ship (Level 0 - 8) The shipbackground is fully customiceable. (You can replace the complete backwall). You will find, that you can not reatch the briege of your ship without plattforms. Because you can so or so not use the ship, before you fixed the thrusters, I did not correct this. Till you have the Corefragments, everyone should be able to build plattforms, I guess . For Example: - Own weapons from Tier 1 - 10 -- Zeroblade -- Laserpistol -- Plasmabow (Huntingbow) -- Atomaxe -- Crystalsword -- Teslaspear -- Impulsepistol -- Hellion (Plasmaminigun) -- Electronlaser -- THOR (Telsa cannon) (Warning destroys front and backblocks) -- Plasmasword -- Laserscythe - Own Armorsets from Tier 1 - 10 The armors are equiped with worked in features. From Level 3 you get a slight glow (nightsight) effect From Level 5 you get a small bouncyeffect that protects you from falldamage From Level 6 you get a temporal shieldeffect, additional to the armorshield. PS for the shield: When the shieldeffect is worn off, you can eigther teleport to your ship to reinitiate it, or simple take your armor on and off (the chestpeace) - Own Outfits - Latex Protector Uniforms - Latex cultist Robe - Latex Scientist Outfit - Latex trechcoat - Gasmask - Latexpants - Latexshirts - All outfits colorable - Own furnitures -- Zero G Bed -- Chair -- Chest -- Cookingtable -- Sofa -- Door -- Lasergrill (the campfirereplacement) -- Refrigerator -- Subspacecabinet (a wardrobe) -- Console - Own resurrectionsequence - Own buildingmaterials -- Latexpanels (Colorable) -- Latexplattforms (Colorable) Own AI Interface I made a HAL9000 like AI Interface (2001), natural animated and all. I never liked this hmmm animated head thingi Own pet I worked out a own pet for the race. Say hello to sparky, a sentinent crystalbeeing from latexia,. to protect it`s sensetive body he lives in a tiny flying sourcer. Latexian Teleporterdesign: And since we have now too own teleporters, natural too the latexians had to send in a design New Craftingstations To acess the blueprints (and future updateblueprints): Simple craft the 2 new Craftingstations , this will unlock all new Blueprints. Latexian Factory: This station handles the crafting of: Armor, Weapons, Clothing, Furniture and Objects (Like wallpanels) They are split in categorys like you know it from the vanilla craftingstations Latexlab: The Latexlab allows you to craft Liquid Latex and Siliconeoil - Liquid Latex: this is used as craftingmaterial, but you can too fill a pool with. The Liauid has a slow effect and a bouncy effect - Siliconeil: Everyone who knows a bit about Latex, knows that Siliconoil is the best to take care of it. What means, this oil gives you an Energyregenboost, Healing and speedbosst (all temporary natural) Own colonists To spawn the new colonists, you need to build homes like regular, and add Latexian furniture. -- Normal villager (Minimum 1 Latexian furniture) -- Friendly guard (Minimum 1 LAtexian furniture and a Weaponchest) -- Cookmechand (Somehow he has the wrong pool for to sell goodies) (Minimum 1 Latexian Furniture and the Latexian cookingtable or Lasergrill) -- Scientist (Researcher) (Minimum 1 Latexian Furniture) -- Normal Merchand (Minimum 1 Latexian Furniture and a Latexian Chest or Subspacecabinet) -- Crewmembers (Obtainable like in vanilla gaming by Quests) Many thanks to: - Kawa -Teihoo - metadep - healthire - Big thanks to undare for his help with the colonist NPCs - and several others who helped me with my stupid scriptquestions. Planned (In Progress) Features: - Perhaps once in far future a own Biom PS: You need a raceextentionmod, that modraces work. The Mod is packed in a rar file, simple put the content (the foldeR) in your Starbound Mod folder. -
Version 2.1
10,084 downloads
Devious Rubber Masks: Rebirth! [ DESCRIPTION ] A redone version of Devious Rubber Masks created for the new DD framework, with extra masks/suits that weren't in the original mod! It was created because Nothing Doing had sorta abandoned the original Devious Rubber Masks mod, and because of this, I had taken over the project, with his blessing. The other reason was due to his custom scripts being incompatible with the new DD framework. [DESCRIPTION FROM NOTHING DOING] Devious Rubber Masks comes from my realization that a playermodel is basically a rubber costume that your character puts on and then runs around pretending to be someone else. If we can have costumes, why not just a mask? If we can have masks, why not bondagey masks? So I grabbed a few playermodels uploaded by lovely people here (see Credits), trimmed them down to the head pieces, and integrated them into the Devious Devices framework. [ WHAT YOU GET ] - Rubber masks for Disney princesses, characters from from Mass Effect, and several others. - Lockable items removable with standard Devious Devices keys. - Rubber bodysuits to match the masks, vaginal/anal plugs and devious corsets - When worn together, the bodysuits prevent the masks from being removed with either keys or lockpicks until the bodysuit is removed. - Masks cannot be removed when wearing a collar. Remove the collar first to remove the mask. - Special powers granted by the Disney items - Will be implemented on a later date. [ HOW TO GET ] Use Additemmenu to obtain the masks or by using the console search "rubber mask", then you can "player.additem" them directly into your inventory. [ INSTALLATION ] After downloading, open the .7z file with the FOMOD-supporting mod organizer of your choice. [ REQUIREMENTS ] The latest versions of - Devious Devices Assets - Devious Devices Integration - Devious Devices Expansion - SexLab Framework - SexLab Aroused Redux - Zaz Animation Pack [ KNOWN ISSUES ] I tested these with the UNPB body and with the UUNP-UNPB body, and some of the mask necks can't quite be made to line up with the body's chest, leaving some empty space. I'm not a modeller, so I cannot fix this. Custom scripts have been abandoned, because I do not know how to create and/or modify them. Any help on this would be appreciated! [TO DO LIST] - Add more masks + suits when I can. - Fix any bugs that may occur. [TRANSLATIONS] Chinese translation by tcswadam: https://pan.baidu.com/s/1S496x5XcSo3k7H-2sG3Bxw [ CREDITS ] - User619 for a vast majority of the masks, and some full suits. ( - diegoforfun for some player models EXCEPT Diana Allers (http://www.loverslab.com/topic/15232-wipreldiegoforfun-modsplayermodelsweaponsarmors-v2) - LordVandheer for the Diana Allers player model -(http://www.loverslab.com/topic/17012-rel-lordvandheers-mods-armors-playermodels/) - LT@3DM for the Hatsune Miku mask. - Shadowtroop for the Tali armor. - Nothing Doing for his original mod! - SelosTeef for the awesome screenshots and the pony mask resizing. -
This is my first story that I visualised in Skyrim. I initially planned to post it on deviant art, where my alias is Abrakadabrasimala. In this story you follow the footsteps of a helpless little slave girl which has been ordered to gather some items from a few merchants from Whiterun. On her way she will face some problems that she somehow has to overcome. I hope you have fun reading it and I appreciate constructive criticism. To be continued?...
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