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Version 1.0.0
1,843 downloads
This is just resources of some oviposition sliders and normal maps that I've been working on for myself. I'm releasing these now because I've gotten some dms about them. What you can expect with this download: -New sliders in the belly category of the 3BA bodyslides. -An edited 3BA body with a higher poly belly mesh to make the custom morphs nice and smooth. -A folder with other labeled folders containing various versions of the oviposition normal maps to be edited and/or copy pasted over your desired existing female body normal maps. One of the folders is Copy&Paste ready to minimize the amount of editing you need to do if you just want to try these out. The other versions are there for anyone who wishes to play around with blending them into their existing normal maps to achieve an effect they're happy with. -An edited RaceMenuMorphsCBBE script to add the custom sliders to racemenu in game. What these resources will not do: -Add the custom body and it's morphs to your armor mods, You will need to add them in yourself if you wish to use them while wearing armor mods. Otherwise it will just replace the unarmored female body. -Switch normal maps while in game. Unfortunately not something I'm currently capable of. Looking into this still... How to use these resources: Install with your favorite mod manager like normal and let it overwrite CBBE 3BA. If using the TeraElinRace remastered allow this mod to overwrite that as well. Build the the 3BA body in bodyslide, if using the Elin race you will need to rebuild that body as well if you want the sliders to work for that race. If you wish to edit the morphs in bodyslide rather than racemenu in game, the sliders should be located with other belly sliders. The normal maps are not applied by default in this resource, you need to edit the normal maps yourself to use them. Custom normals to use for editing are located in the "Normal map resources" folder in the mod. To start, create a new mod in your mod manager, open it, and set up the following folder structure: textures\actors\character\female. Now locate your femalebody_1_msn.dds. Open your CBBE mod (Non-3BA version) or whatever skin mod you use and go to textures\actors\character\female. It should be here. Copy femalebody_1_msn.dds and paste it into the female folder of the mod you created. Open the newly copied femalebody_1_msn.dds. Paint.net is an easy tool to open dds files with. Now find the oviposition belly normals you wish to apply to your character from my resources and open the file in paint.net. With the oviposition normals open CTRL+A, CTRL+C. Go back femalebody_1_msn in paint.net, select Edit --> Paste into new layer then Layers --> Merge layer down. Finally save the file and make sure to enable the new mod and allow it to overwrite other mods that also change the normal map or you wont see the change in game. For Elin race: Repeat the same steps as above except the folder structure should be Textures\actors\Tera Elin and the normal map file is femalebody_msn.dds Credits and recommendations: I would recommend layering these normals with DW's pregnancy normal maps to achieve a nicer looking effect, there's a good selection of premade normals for various skin mods or you can download the overlays and diy. https://www.nexusmods.com/skyrimspecialedition/mods/68977?tab=files Finally credit for the 3BA body itself, 3BA racemenu slider script, and Elin race to Acro748 - https://www.nexusmods.com/skyrimspecialedition/mods/30174 Permissions: You may use and distribute these resources for your mods freely. Please just remember to credit me. If you do happen to add these effects to your mod, consider shooting me a dm. I'm always interested to hear about mods with these effects! -
View File Stellaris Traits, a... [Modder's Graphical Resource] First and foremost, this modders resource requires Adobe Photoshop Also... All the example icons provided in the .psd's are free for everyone to use. I've pretty much released every single icon I drew when creating the traits for my Portrait Pack While you are free to use them however you want, the primary benefit are the methods and tools in here are for the creation of new icons that I will now go into how to utilize... File Formats:: Both .dds and .tga formats will make use of the "alpha channel" embedded within. Though they may look like plain squares inside photoshop... Trust me. They will export as either their round or hexagonal shape when you export them to those image types. This is great, because you can essentially draw outside the margins with no consequence (just don't draw outside the canvas, remember to crop if you are seeing artifacts around the edges) "_trait.psd" will provide you will circular and "_civic.psd" will provide you with hexagonal icons If you want to export .dds files for your icons, I recommend using these settings... 8.8.8.8 ARGB 32 bpp | unsigned - 2D Texture - No MIP maps If you want to export .tga files for your icons, just remember that Stellaris doesn't look for those by default and you need to call for them specifically in your "_species_traits.txt" files with... icon = "gfx/interface/icons/traits/trait.tga" (I recommend using .tga files if you don't have any .dds plugins for photoshop. Or if you are like me, you use .tga because they are lossless with no compression) Image Resolutions:: Paradox uses 29x29 pixels for it's icons (yeh, no shit, Cal) I recommend using "Bicubic Sharper" for your Resampling Setting when reducing the full sized images into their icon form Note that, the subtle glow around Paradox's icons are barely visible when you are working in the 464x464 pixel .psd files I provided... All this means is that make sure you don't merge the layers before you reduce down to 29x29. This can give you weird artifacts during the resampling, so always keep your layers loose. Colors:: While Paradox Interactive slightly changes what colors after every update, I did my best to color match the general feel of the vanilla icons from over the years. You might also think the graphics themselves are just plain black drawings, Paradox actually does add a subtle color shade to them. This becomes obvious like when say, you mix the dark red icons with a green background. It's may not seem like an appreciable difference, but if you want to match the source material as much as I do, you'll make the conscious effort to meet that standard Paradox set. Making your own Icons:: You may have also noticed that when viewed in their full resolution, a lot of my artwork looks pretty bad, but you can hardly notice that when they are in their tiny little 29x29 forms. In fact, some choices that look down right awful actually end up looking BETTER when you crunch it down to size. Exactly how and why this works is just something you'll have to discover through experimentation when drawing your own icons. So whether you have any skills or not, makin icons is actually very forgiving. Anyway, that's it. Hope this helps somebody out there! *wait, wtf? when I open this, photoshop had to convert it from an older version... Wait, you made these in photoshop CS3?!?!?!... WAIT, DID YOU DRAW YOUR ENTIRE PORTRAIT PACK IN CS3!!! That's from like 2007, dude, WTF!!!!* -Hey man, adobe is expensive. Submitter Calcifire Submitted 07/23/2021 Category Stellaris Requires
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Lustful Void Strategic Resource Unified View File This file is made for future usage of Lustful void and it will allow you to use your resources without fear of conflicts. Based on You can request for your own resource to be added to this list from your own mods and in fact please do it will help everyone! NOTE: this is intended to overwrite the linked mod this is not a mod by itself yet as we have yet to use it for anything at this time. Current Resource list Submitter thelordofroses Submitted 08/12/2021 Category Stellaris Requires Universal Resource Patch
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View File Stock-Decorations for Slavers Give it to the girl (or boy) you care about! I wish I had a ...... where the effect of the written text appears. (Actually, no effect is attached.) The meaning of each of the three texts is "発情(Estrus)" , ”淫乱(Nymphomaniac)” and "催眠(Hypnosis)". Collar-texts is 4 types these are "Sex Slave", "Cock Addiction", "Livestock", "Pissoir". This is just a mod to add equipable 3 earrings (Slot 43) and 4 Collars (Slot 45). You can craft these to use forge. Q. Can I use this mod or mesh of this mod as a material for my own mod? A. You can use it if you want. But please write down your MOD page about used this mod. It is not necessary for you to tell me that you used it, but I would be happy to know that you use. Submitter idynaloak Submitted 09/07/2022 Category Regular Mods Requires Regular Edition Compatible
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Here you can share your modding resources.
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Pregnant NPCs 3BA View File This is not a plug-and-play plugin, please read about it. The reason I create it is to make some slaves in other mods pregnant, but you can also apply it to other NPCs. This mod will provide you with a custom pregnant body, which you can apply to other NPCs. The custom pregnant body will use the same texture as your pc, except difuse and normal map. This is not the same file on Nexus by the way .~. How to use: You should know how to use xEdit. Open xEdit and add NPCs that you want to be pregnant to the Pregnant NPCs List. Browse to WNAM - Worn Armor and give it SkinNakedPregnant armor (this is an armor from Pregnant NPCs.esp). If your character has clothes, then you have to give them pregnant clothes as well. There are a few vanilla NPCs inside the list which you can use for example (patch with AI Overhaul). Remember to handle the conflict here too >.< The difuse and normal map which I use is from The Pure skin, if you use a different skin texture then copy your difuse and normal map to textures\pregnant\actors\character\female inside the mod folder. Recommend for pregnant normal map: dw's Pregnant Normal Maps for CBBE 3BA If you want to use other shape, build your 3BA body meshes then copy to meshes\pregnant\actors\character The same with pregnant clothes. Note: If you plan to make a character can become a werewolf pregnant (like Aela). You have to add NakedTorsoWerewolfBeast [ARMA:000CDD87] to SkinNakedPregnant armor, or your Aela will become invisible when transforming to werewolf. This may be the same case for your other visual NPCs mods. I only make a few pregnant clothes, for example. If you want to add other clothes, you must make them yourself. Just use the main plugin for example. If you always use the same bodyslide for the body and armors/clothes, then you can just build the morph file for armor/clothes in bodyslide. The NPCs already cover in the mod: Sayma, Rhiada, Saren, Indara Caerellia, Ganna Uriel, Reldith, Hilevi Cruel-Sea, Faida, Haran, Leonara Arius, Fianna, Milore ienth, Finna. You may need to add Dinya Balu as well, I left it for you guys practice yourself to understand the mod .~. Submitter duy123a Submitted 12/10/2022 Category Adult Mods Requires CBBE 3BA, AI Overhaul (optional) Regular Edition Compatible No
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Version 1.0
211 downloads
Gambling Machines v1.0 Rated M for Mature due to Animated Gambling. OBSE v18+ required. Casino slot machine type of devices (activators) to entertain yourself when you have to much coin. Original nif and textures (using some Bethesda pictures). The esp includes an interior cell and 4 games. ( coc PODcasino01 ) The Games: "Imperial Bell" Based on the original Liberty Bell slot machine (1895). Payouts are the same. "Imperial Match" Pick a number and three random numbers are displayed. Payout based on how many you matched. "MadGods Tripps" Based on the dice game 'Tripps'. You will roll 5 dice and they will be added up. The number 3 = 0. The MadGod rolls 5 dice and the totals are compared. If you tie, you get cheese. "21" This is basic blackjack (21). You can draw 5 cards max. None of the games (scripts) are rigged or 'weighted'. The possible exception is "21". 10 cards are randomly selected from a full deck and assigned to the player and dealer at one time instead of dealing them each time you want another card. This is not exactly 'rigging' but it is different than a standard card deal. Scripts can be easily edited to keep track of the 'house take' in a quest script if desired. The machines can be placed anywhere within 'activator' reach of the player. The design of both the textures and the script dialogs are based on The Imperial Council supplementing taxes for the Empire. Free to use and modify as you wish with mention of source. Mem -
Version 1.3
25,121 downloads
This is the Slooty Vault Suit, a Fallout 4 armor mod. This mod was made possible by the gracious assistance of Caliente, 2pac4eva7, and the Loverslab community. Thanks. This mod works standalone, but please consider it a resource that you may use in your own creations. Created in Blender 2.76 - even the textures! Source files are included for anyone who may wish to modify it or use parts of it. If any part of them needs clarification, feel free to PM me. Optional 4096^2 textures are also available, in red-black, sand-grey, and vault blue. Optional suppord for Caliente's BodySlide has also been added. Requirements: CBBE body replacer by Caliente Install: Extract to the main installation folder. How to acquire in-game: The armor can be crafted at any chemistry workbench, under the "healing" category. Alternatively, use the console: -Type "help slooty 4", -use the page up/down keys to find the FormID of the "slooty vault suit" -Type "player.additem <FormID> 1", replacing "<FormID>" with the FormID -The item will be added to your inventory. Uninstall: Delete the "Dixiepig" folders inside Data\Materials, Data\Meshes, and Data\Textures as well as the file "Data\slootyVaultSuit.esp". This work is provided under the Creative Commons Atribuition 4.0 license. This means you are welcome to use it however you wish, provided that you credit the original author. http://creativecommons.org/licenses/by/4.0/legalcode And also, thank you to Orphennoc for their lovely screenshots, and ShadowGearX for adding the modification options. -
Version 2.0
5,014 downloads
Overview Description: This patchwork 'mod' in fact began as a very hasty/ dirty work of combining 'Sundracon' body mesh (based on its SoS adaptation by Boo) and the 'uncut' schlong from Bad Dog's Hoodie Schlongs: Khajiit, Argonians, Human/Elf, thus making it functioned as 'SoS - Light' Texture. Due to its original body shape (adapted from Better Males - Sundracon body), its body shape must be very close to the vanilla male (What I don't like in SoS/ Better Males - FS is its stout legs even in the low weight/ check the pictures for comparison). Uncut schlong attached to the body: You can choose either P3 (schlong's glans is almost covered with the foreskin) or P4 (glans is almost revealed from the foreskin), now in course of FoMod installer. [For v 1.21]: As for the textures, the diffuse/ .s/ .sk map is in principle compatible with the original ones, i. e. SoS - Light. You can use some other compatible re-textures (skin diffuse/ specular/ sub-surface maps) of SoS - Light together with the body meshes from this package. Unfortunately, this mod (?)'s remesh (malebody_0 (1).nif) requires its special normal map of the body (malebody_1_msn.dds) as well as the hand, included in the installer package. Texture (Normal Map) Resolution: [Default]: 2K uncompressed maximum/ [Performance] R5G6B5 2K maximum. [optional] HDT aware: compatible with .xml from Naturalistic HDT Jiggle and Collisions XML Set v 3.4+ (by Bazinga) for the most basic genital collision (hdtm.xml) as well as that from SoS Body HDT 1.0 (by Tweens) for some breasts, belly and butt physics (hdtPhysicsExtensionsMaleBody.xml). While the latter is now incorporated in this package, the former (Bazinga's hdtm.xml for SoS smurf average) is not included in the package, so you have to download it by yourself. Mesh fixes of some boots for SoS - Light, adapted from SkyBroom's Vanilla Footwear For Better Males Fix for SoS - Light are also included in this package as bonus. They are also compatible with the original SoS - Light. [Optional]: Now the femfeet meshes, adapted from Femfeet Redesigned by Leito86, as well as matching diffuse (skin) textures, compatible with this package are also available at: FFR - SOSL: Femfeet Redesigned - SOS - Light. [For v 2.0+/ Compatible Textures]: Due to the change of UVMAP in accordance of the total renewal of base body mesh, the original SoS - Light Skin textures are no longer compatible with the new body (if you prefer the original SoS skin, please use the tweaked one from FFR - SOSL: Femfeet Redesigned - SoS - Light). In addition to FFR - SSOL, the new body is compatible with the following texture packages: Vitruvia - Skin texture overhaul for males (SoS - Light version: EXCEPT for its normal maps); SoS Fair Skin men retexture and bonuses for males (Old Files> SoS Light Version Support) . Requirement and How to install: This package needs original SoS - light (meshes/ textures, .esp file, and its schlong animation files) and XPMSE as its requirement as well. Since the male body meshes of this package has some additional bones for body jigglings, the default SoS skeleton is clealy not enough (i.e. CTD) and their supported skeleton like XPMSE is required. Download EITHER SMSOSL - Default or SMSOSL - Performance Fomod Installer Package as well as requirement files. Install SoS - Light (1.04) first, and then, overwrite its body mesh/ body normal map with those from this pack. Download and install other optional files like HDT Physic Extensions and .xml file from Bazinga's Naturalistic HDT Jiggle and Collisions XML Set v 3.4+ (by Bazinga) as well as XPMSE as well. To update in mid-save is absolutely no problem (since this package only includes alternative meshes and textures for the male body). To uninstall this package itself must be safe as long as you retain the original SoS - Light and its .esp file. Recommended Load Order: SoS - Light [optional] your favorite re-texture for SoS - Light meshes/ textures from this package [optional] If you prefer the beautiful feet, FFR - SOSL (warning: skin texture compatibility). (XPMSE) Permission: What I did for this package was just to combine the resources already published and generously given its permission for re-use. So, you are also free to improve the assets further (if you feel it worth-while), on condition that you give a following credits and a link to this page. Credits should be given to: First and foremost, VectorPlextus, Smurf & b3lisario: for developing/ maintaining: SoS: Schlongs of Skyrim Earrindo, Zor2k13, and XunAmarox: for .esp and other stuffs in SoS Light. Boo: for making: Resource - SoS Sundracon Bodies . What I did it is in fact just to attach the schlong to his base work. Bad Dog for his generous permission for using the male genital meshes / textures from: Bad Dog's Hoodie Schlongs: Khajiit, Argonians, Human/Elf 6.0.3 Sundracon/ Chris57: for providing the base body mesh & textures of: Better males - Nudes - Sundracon Meshes - FlaccidVersion VoorheesAJollyGoodFellow: for his generous permission for using alternative base body mesh, Hi Poly Male Body dalsio: for Bodysuits for CBBE TBBP Unified UNP and Bodyslide, the base mesh of Hi Poly Male Body Mok Chaoticran: for muscle normal map, especially around abs in resource file of: CMO - Complete Male Overhaul - Skyrim's Men Reimagined SkyBroom: for the original fixes for the in-compatiblity between Better Male/ SoS Full's feet meshes and some shoes/ boots, found in: Vanilla Footwear For Better Males Fix Tweens: for hdtPhysicsExtensionsMaleBody.xml from SoS Body HDT 1.0 I really thank you for your patience of running your eyes through in spite of my clumsy English.-
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Version 0.12
2,189 downloads
This file is made for future usage of Lustful void and it will allow you to use your resources without fear of conflicts. Based on You can request for your own resource to be added to this list from your own mods and in fact please do it will help everyone! NOTE: this is intended to overwrite the linked mod this is not a mod by itself yet as we have yet to use it for anything at this time. Current Resource list-
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Version 1.0.0
489 downloads
This is not a plug-and-play plugin, please read about it. The reason I create it is to make some slaves in other mods pregnant, but you can also apply it to other NPCs. This mod will provide you with a custom pregnant body, which you can apply to other NPCs. The custom pregnant body will use the same texture as your pc, except difuse and normal map. This is not the same file on Nexus by the way .~. How to use: You should know how to use xEdit. Open xEdit and add NPCs that you want to be pregnant to the Pregnant NPCs List. Browse to WNAM - Worn Armor and give it SkinNakedPregnant armor (this is an armor from Pregnant NPCs.esp). If your character has clothes, then you have to give them pregnant clothes as well. There are a few vanilla NPCs inside the list which you can use for example (patch with AI Overhaul). Remember to handle the conflict here too >.< The difuse and normal map which I use is from The Pure skin, if you use a different skin texture then copy your difuse and normal map to textures\pregnant\actors\character\female inside the mod folder. Recommend for pregnant normal map: dw's Pregnant Normal Maps for CBBE 3BA If you want to use other shape, build your 3BA body meshes then copy to meshes\pregnant\actors\character The same with pregnant clothes. Note: If you plan to make a character can become a werewolf pregnant (like Aela). You have to add NakedTorsoWerewolfBeast [ARMA:000CDD87] to SkinNakedPregnant armor, or your Aela will become invisible when transforming to werewolf. This may be the same case for your other visual NPCs mods. I only make a few pregnant clothes, for example. If you want to add other clothes, you must make them yourself. Just use the main plugin for example. If you always use the same bodyslide for the body and armors/clothes, then you can just build the morph file for armor/clothes in bodyslide. The NPCs already cover in the mod: Sayma, Rhiada, Saren, Indara Caerellia, Ganna Uriel, Reldith, Hilevi Cruel-Sea, Faida, Haran, Leonara Arius, Fianna, Milore ienth, Finna. You may need to add Dinya Balu as well, I left it for you guys practice yourself to understand the mod .~. -
Version 1.0.0
1,964 downloads
First and foremost, this modders resource requires Adobe Photoshop Also... All the example icons provided in the .psd's are free for everyone to use. I've pretty much released every single icon I drew when creating the traits for my Portrait Pack While you are free to use them however you want, the primary benefit are the methods and tools in here are for the creation of new icons that I will now go into how to utilize... File Formats:: Both .dds and .tga formats will make use of the "alpha channel" embedded within. Though they may look like plain squares inside photoshop... Trust me. They will export as either their round or hexagonal shape when you export them to those image types. This is great, because you can essentially draw outside the margins with no consequence (just don't draw outside the canvas, remember to crop if you are seeing artifacts around the edges) "_trait.psd" will provide you will circular and "_civic.psd" will provide you with hexagonal icons If you want to export .dds files for your icons, I recommend using these settings... 8.8.8.8 ARGB 32 bpp | unsigned - 2D Texture - No MIP maps If you want to export .tga files for your icons, just remember that Stellaris doesn't look for those by default and you need to call for them specifically in your "_species_traits.txt" files with... icon = "gfx/interface/icons/traits/trait.tga" (I recommend using .tga files if you don't have any .dds plugins for photoshop. Or if you are like me, you use .tga because they are lossless with no compression) Image Resolutions:: Paradox uses 29x29 pixels for it's icons (yeh, no shit, Cal) I recommend using "Bicubic Sharper" for your Resampling Setting when reducing the full sized images into their icon form Note that, the subtle glow around Paradox's icons are barely visible when you are working in the 464x464 pixel .psd files I provided... All this means is that make sure you don't merge the layers before you reduce down to 29x29. This can give you weird artifacts during the resampling, so always keep your layers loose. Colors:: While Paradox Interactive slightly changes what colors after every update, I did my best to color match the general feel of the vanilla icons from over the years. You might also think the graphics themselves are just plain black drawings, Paradox actually does add a subtle color shade to them. This becomes obvious like when say, you mix the dark red icons with a green background. It's may not seem like an appreciable difference, but if you want to match the source material as much as I do, you'll make the conscious effort to meet that standard Paradox set. Making your own Icons:: You may have also noticed that when viewed in their full resolution, a lot of my artwork looks pretty bad, but you can hardly notice that when they are in their tiny little 29x29 forms. In fact, some choices that look down right awful actually end up looking BETTER when you crunch it down to size. Exactly how and why this works is just something you'll have to discover through experimentation when drawing your own icons. So whether you have any skills or not, makin icons is actually very forgiving. Anyway, that's it. Hope this helps somebody out there! *wait, wtf? when I open this, photoshop had to convert it from an older version... Wait, you made these in photoshop CS3?!?!?!... WAIT, DID YOU DRAW YOUR ENTIRE PORTRAIT PACK IN CS3!!! That's from like 2007, dude, WTF!!!!* -Hey man, adobe is expensive. -
Version 2.0.0
600 downloads
Give it to the girl (or boy) you care about! I wish I had a ...... where the effect of the written text appears. (Actually, no effect is attached.) The meaning of each of the three texts is "発情(Estrus)" , ”淫乱(Nymphomaniac)” and "催眠(Hypnosis)". Collar-texts is 4 types these are "Sex Slave", "Cock Addiction", "Livestock", "Pissoir". This is just a mod to add equipable 3 earrings (Slot 43) and 4 Collars (Slot 45). You can craft these to use forge. Q. Can I use this mod or mesh of this mod as a material for my own mod? A. You can use it if you want. But please write down your MOD page about used this mod. It is not necessary for you to tell me that you used it, but I would be happy to know that you use. -
Does anyone have the OBJ files and textures for these? I was gonna see if its possible to convert the Viral Suit on Nexus to look like this by swapping out meshes.
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View File Deer Hooves and Ears Resources These are a set of resource meshes I put together for "deerfu" characters, inspired by this old blog post by DreamBurrow. The download consists of a set of hooves and ears taken from the vanilla elk mesh and weighted to the human skeleton as well as a UUNP Special based UNPB body mesh with the lower legs removed to accommodate the hooves. The file also contains a barebones .esp packaging the resources into a mod for testing purposes, with the hooves occupying the feet slot, the body occupying the chest slot and the ears (attached to a set of Nuska's antlers to save biped slots) using biped slot 50. The hooves and ear textures are based on modified versions of 530gothic25's whitetail deer textures colour matched to Setribb's deer body textures which they've shared on their package of Nuska's deer hooves and tail. The body I've supplied uses the default femalebody texture path and probably won't match these resources without those or similar textures installed. Modified Body Textures: deer body textures.zip The armor pieces can be obtained through the console "help deer" or with a mod like AddItemMenu. Why resources, if I've provided a mod to make use of them? The mesh and texture work I've done isn't very well polished. The weighting is shoddy in that the knees crinkle up a bit depending on how far they're bent, and as the hooves aren't level with the vanilla feet I couldn't get the hooves weighted to the foot bones without deforming badly so they're fairly static below the knee. To keep the hooves from sinking into the ground HDT or NiOverride High Heel offsets will likely have to be used. There's no difference between the low- and high-weight hoof meshes. When I tried shaping the hooves for the higher weight I kept getting weird issues with the edge vertices turning transparent in game when zooming out on the character. I think the mesh normals were probably getting fudged between the two meshes but when nifksope's "Mesh" > "Face Normals" didn't fix it I gave up on weight slider support. The "rough fur" cutoff texture around the top of the hooves and the really dark texturing of the back of the ears leaves a lot to be desired. Art's not my bag, baby. Only UNPB meshes are provided. Unlike Nuska's hooves these require the body mesh to have the lower legs removed to prevent clipping, so the female body and the skin in any skimpy armors would have to be replaced on a per-character basis to be compatible. This is the biggest justification for resourceness, as I have no plans to undertake the creation of a custom race or armor conversions based on these legs. It's up to the downloader to decide and figure out how they want to use them. With all that out of the way, feel free to use or improve these as you see fit, provided they are not used in mods which have been monetised in any way. Cheers! Credits: Bethesda for the vanilla elk mesh 530gothic25 for the whitetail deer base textures Setribb for providing their deer body textures regenbot03 for PureSkinTexture which I used in my modification of the body textures DreamBurrow for the idea of using vanilla elk parts HoneyVanity who I believe may have coined the term "deerfu" Everyone else posting their deerfu characters for giving my high opinion of elves a run for their money (elves are still better) Nuska for all the fantastic resources which made sexy deer girls possible Submitter TheOniNinja Submitted 08/26/2017 Category Modders Resources
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View File Overview Description: This patchwork 'mod' in fact began as a very hasty/ dirty work of combining 'Sundracon' body mesh (based on its SoS adaptation by Boo) and the 'uncut' schlong from Bad Dog's Hoodie Schlongs: Khajiit, Argonians, Human/Elf, thus making it functioned as 'SoS - Light' Texture. Due to its original body shape (adapted from Better Males - Sundracon body), its body shape must be very close to the vanilla male (What I don't like in SoS/ Better Males - FS is its stout legs even in the low weight/ check the pictures for comparison). Uncut schlong attached to the body: You can choose either P3 (schlong's glans is almost covered with the foreskin) or P4 (glans is almost revealed from the foreskin), now in course of FoMod installer. [For v 1.21]: As for the textures, the diffuse/ .s/ .sk map is in principle compatible with the original ones, i. e. SoS - Light. You can use some other compatible re-textures (skin diffuse/ specular/ sub-surface maps) of SoS - Light together with the body meshes from this package. Unfortunately, this mod (?)'s remesh (malebody_0 (1).nif) requires its special normal map of the body (malebody_1_msn.dds) as well as the hand, included in the installer package. Texture (Normal Map) Resolution: [Default]: 2K uncompressed maximum/ [Performance] R5G6B5 2K maximum. [optional] HDT aware: compatible with .xml from Naturalistic HDT Jiggle and Collisions XML Set v 3.4+ (by Bazinga) for the most basic genital collision (hdtm.xml) as well as that from SoS Body HDT 1.0 (by Tweens) for some breasts, belly and butt physics (hdtPhysicsExtensionsMaleBody.xml). While the latter is now incorporated in this package, the former (Bazinga's hdtm.xml for SoS smurf average) is not included in the package, so you have to download it by yourself. Mesh fixes of some boots for SoS - Light, adapted from SkyBroom's Vanilla Footwear For Better Males Fix for SoS - Light are also included in this package as bonus. They are also compatible with the original SoS - Light. [Optional]: Now the femfeet meshes, adapted from Femfeet Redesigned by Leito86, as well as matching diffuse (skin) textures, compatible with this package are also available at: FFR - SOSL: Femfeet Redesigned - SOS - Light. [For v 2.0+/ Compatible Textures]: Due to the change of UVMAP in accordance of the total renewal of base body mesh, the original SoS - Light Skin textures are no longer compatible with the new body (if you prefer the original SoS skin, please use the tweaked one from FFR - SOSL: Femfeet Redesigned - SoS - Light). In addition to FFR - SSOL, the new body is compatible with the following texture packages: Vitruvia - Skin texture overhaul for males (SoS - Light version: EXCEPT for its normal maps); SoS Fair Skin men retexture and bonuses for males (Old Files> SoS Light Version Support) . Requirement and How to install: This package needs original SoS - light (meshes/ textures, .esp file, and its schlong animation files) and XPMSE as its requirement as well. Since the male body meshes of this package has some additional bones for body jigglings, the default SoS skeleton is clealy not enough (i.e. CTD) and their supported skeleton like XPMSE is required. Download EITHER SMSOSL - Default or SMSOSL - Performance Fomod Installer Package as well as requirement files. Install SoS - Light (1.04) first, and then, overwrite its body mesh/ body normal map with those from this pack. Download and install other optional files like HDT Physic Extensions and .xml file from Bazinga's Naturalistic HDT Jiggle and Collisions XML Set v 3.4+ (by Bazinga) as well as XPMSE as well. To update in mid-save is absolutely no problem (since this package only includes alternative meshes and textures for the male body). To uninstall this package itself must be safe as long as you retain the original SoS - Light and its .esp file. Recommended Load Order: SoS - Light [optional] your favorite re-texture for SoS - Light meshes/ textures from this package [optional] If you prefer the beautiful feet, FFR - SOSL (warning: skin texture compatibility). (XPMSE) Permission: What I did for this package was just to combine the resources already published and generously given its permission for re-use. So, you are also free to improve the assets further (if you feel it worth-while), on condition that you give a following credits and a link to this page. Credits should be given to: First and foremost, VectorPlextus, Smurf & b3lisario: for developing/ maintaining: SoS: Schlongs of Skyrim Earrindo, Zor2k13, and XunAmarox: for .esp and other stuffs in SoS Light. Boo: for making: Resource - SoS Sundracon Bodies . What I did it is in fact just to attach the schlong to his base work. Bad Dog for his generous permission for using the male genital meshes / textures from: Bad Dog's Hoodie Schlongs: Khajiit, Argonians, Human/Elf 6.0.3 Sundracon/ Chris57: for providing the base body mesh & textures of: Better males - Nudes - Sundracon Meshes - FlaccidVersion VoorheesAJollyGoodFellow: for his generous permission for using alternative base body mesh, Hi Poly Male Body dalsio: for Bodysuits for CBBE TBBP Unified UNP and Bodyslide, the base mesh of Hi Poly Male Body Mok Chaoticran: for muscle normal map, especially around abs in resource file of: CMO - Complete Male Overhaul - Skyrim's Men Reimagined SkyBroom: for the original fixes for the in-compatiblity between Better Male/ SoS Full's feet meshes and some shoes/ boots, found in: Vanilla Footwear For Better Males Fix Tweens: for hdtPhysicsExtensionsMaleBody.xml from SoS Body HDT 1.0 I really thank you for your patience of running your eyes through in spite of my clumsy English. Submitter y_sengaku Submitted 08/12/2017 Category Body Replacers Requires SoS - Light, XPMSE, (HDT Physics Extension) Special Edition Compatible No
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Resources for modders (intermediate to advanced) My objective is to share some of the files that I use as guide/aid in my projects; at worst they will save you a couple of minutes. I can’t share them all at once so check from time to time for updates. Now this is very important, these files are intended for people familiarized with Sims 3 modding, this means texture manipulation, object cloning, mesh editing and bone assignments/morphs as the minimum. There’s not a single tutorial that will teach you everything in one session (that I know at least), so for those who are beginning my recommendation is to start here, here and here (this one is not related to Sims 3, is useful nonetheless). The rest will come from practice and searching through forums like ModTheSims. 90% of the shared stuff will be in .wso format ready to be used in TSRWorkshop. You can use Cmar’s Meshtoolkit 1.4.2 1.4.4 (check message #37 for the download link) to convert them to .simgeon or .obj. Also, if you haven’t noticed before, all my stuff is directed to femsims. If you don’t mind my broken english you can ask me for assistance. RESOURCES: Jan-17: Body Mesh Guide Jan-17: Modified BarbieBoobs Jan-28: Files for Copying Morphs and Bone Assignments
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View File This is the Slooty Vault Suit, a Fallout 4 armor mod. This mod was made possible by the gracious assistance of Caliente, 2pac4eva7, and the Loverslab community. Thanks. This mod works standalone, but please consider it a resource that you may use in your own creations. Created in Blender 2.76 - even the textures! Source files are included for anyone who may wish to modify it or use parts of it. If any part of them needs clarification, feel free to PM me. Optional 4096^2 textures are also available, in red-black, sand-grey, and vault blue. Optional suppord for Caliente's BodySlide has also been added. Requirements: CBBE body replacer by Caliente Install: Extract to the main installation folder. How to acquire in-game: The armor can be crafted at any chemistry workbench, under the "healing" category. Alternatively, use the console: -Type "help slooty 4", -use the page up/down keys to find the FormID of the "slooty vault suit" -Type "player.additem <FormID> 1", replacing "<FormID>" with the FormID -The item will be added to your inventory. Uninstall: Delete the "Dixiepig" folders inside Data\Materials, Data\Meshes, and Data\Textures as well as the file "Data\slootyVaultSuit.esp". This work is provided under the Creative Commons Atribuition 4.0 license. This means you are welcome to use it however you wish, provided that you credit the original author. http://creativecommons.org/licenses/by/4.0/legalcode And also, thank you to Orphennoc for their lovely screenshots, and ShadowGearX for adding the modification options. Submitter DixiePig Submitted 01/12/2016 Category Armor & Clothing Requires CBBE body
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View File Gambling Machines v1.0 Rated M for Mature due to Animated Gambling. OBSE v18+ required. Casino slot machine type of devices (activators) to entertain yourself when you have to much coin. Original nif and textures (using some Bethesda pictures). The esp includes an interior cell and 4 games. ( coc PODcasino01 ) The Games: "Imperial Bell" Based on the original Liberty Bell slot machine (1895). Payouts are the same. "Imperial Match" Pick a number and three random numbers are displayed. Payout based on how many you matched. "MadGods Tripps" Based on the dice game 'Tripps'. You will roll 5 dice and they will be added up. The number 3 = 0. The MadGod rolls 5 dice and the totals are compared. If you tie, you get cheese. "21" This is basic blackjack (21). You can draw 5 cards max. None of the games (scripts) are rigged or 'weighted'. The possible exception is "21". 10 cards are randomly selected from a full deck and assigned to the player and dealer at one time instead of dealing them each time you want another card. This is not exactly 'rigging' but it is different than a standard card deal. Scripts can be easily edited to keep track of the 'house take' in a quest script if desired. The machines can be placed anywhere within 'activator' reach of the player. The design of both the textures and the script dialogs are based on The Imperial Council supplementing taxes for the Empire. Free to use and modify as you wish with mention of source. Mem Submitter mem4ob4 Submitted 06/09/2014 Category Modders Resources Requires OBSE