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Found 13 results

  1. Succubus Heart SE View File [ <<- ->> ] Succubus Heart [ <<- ->> ] [<->] The Succubus Gameplay Mod [<->] Created by : Michael "Spirit Shard" Stanich Site - michaelpstanich.com YouTube - youtube.com/michaelpstanich Discord (The Broken Chatbox) - https://discord.gg/h3vB7S4FEw SubscribeStar (Donations! =^-^=) - https://subscribestar.adult/michaelpstanich [ <<- ->> ] !!! OSTIM NOTICE !!! [ <<- ->> ] Many have asked for it, and thanks to our community and the help of the OStim community discord, I was finally able to clear out the last few hurdles and get basic functionality going! OStim Standalone support is still in the early stages, as such it is missing some functions (check Discord / Discussions to learn more) but most of Succubus Heart is entirely standalone, so hopefully it won't be too much work to iron out these issues. However, I do need help testing! I don't know much about OStim so if anyone is interested in testing, just try out the newer DEV versions (Succubus Heart SE 5.3.2 DEV and newer) and report your findings! Just, please, don't use it on your main save, keep a backup in-case things break! [ <<- ->> ] Self Promotion [ <<- ->> ] Hey there, so, like, I know no one likes the whole "beg for money" stuffs, so I'll keep this short. Making stuff is hard work and takes a ton of time, so if you'd like to help support my endeavors then please consider donating direction through SubscribeStar! - https://subscribestar.adult/michaelpstanich Supporters get perks through our Discord, The Broken Chatbox ( https://discord.gg/h3vB7S4FEw ) with access to exclusive channels, early and exclusive releases from me, and, best of all, the role is permanent! No recurring donations nonsense! And don't worry, Succubus Heart is NOT becoming a paid mod! All full releases will be distributed through discord as usual (and occasionally updated on other platforms, such as Loverslab or NexusMods). So if you enjoy Succubus Heart or any of my other works, and would like to make it easier for me to support these projects, please consider donating! (or just send me kind messages, both give me fuzzy feelings =^.^=) [ <<- ->> ] Latest Update News [ <<- ->> ] Succubus Heart 5.0 Release is now available! This new version not only adds various mechanics such as Titles, Soul Pet Traits, Updated Succubus Realm, and more, but also modernizes the mod and tightens up the functionality to feel much more polished that previously. Welcome to the modern version of Succubus Heart! [ <<- ->> ] Which Version to Use? [ <<- ->>] There are 2 versions of Succubus Heart, Release and DEV. Release is the recommended version for most users and features a tested version of the mod with any major known issues sorted out, additional Release version may be released with bug fixes as seen fit, so use the latest Release version for the most stable experience. DEV is an in-development version which has newer features but may be incomplete and buggy. The changelog for the DEV version will note what is or is not tested and you can check the TODO file to see what's to come in future DEV versions. Use DEV versions if you want to see newer features, wish to help out bug testing and improving the mod, or you're just feeling adventurous. Both versions can be grabbed over in our Discord, The Broken Chatbox ( https://discord.gg/h3vB7S4FEw ). Release versions will release on other sites eventually but DEV versions may not. [ <<- ->> ] What is Succubus Heart? [ <<- ->> ] Succubus Heart is an adult gameplay mod which adds new gameplay mechanics and new progression systems. The general concept is to turn your character into a Life Syphoning Succubus! (or incubus, we don't discriminate here ^-^) You start off rather weak, but through draining partners and partaking in sexual activity your Succubus gains experience and stats which can then be used to unlock and harness powerful Succubus abilities! Succubus Heart also includes other features such as Combat Seduction, a combat submission mod, Death Override Mode, a rogue-lite mod, and Soul Pets, a Soul Capture/Summoning mod, fully integrated with Succubus Heart and its mechanics! While most succubus mods focus on power fantasies, Succubus Heart's player demon is inspired by a fantasy race of life-weavers, giving a more human-but-powerful feel. Succubus Heart is also designed as a complimentary mod, meaning it plays well with a large array of other mods and, while it has its own systems to function fully standalone, you can combine Succubus Heart's experience with a large array of other gameplay mods for a truly custom experience! [ <<- ->> ] Mechanics Overview [ <<- ->> ] <-> Status Drain <-> Drain the Health/Magicka/Stamina of sexual partners (or in combat with the right unlocks) to increase your own Health/Magicka/Stamina and make yourself stronger! <-> Arousal System <-> Basic Arousal System used by Succubus Heart. Control your Succubus' desire to maintain full strength, but train too much and you'll be weak! Balance is key! <-> Heart Levels (Succubus Leveling System) <-> Earn HeartXP in sexual activity, items, or certain passives and use said HeartXP to increase your Succubus' stats and skills. <-> Skill Levels (Vanilla Leveling System) <-> Use excess status you drain to level up your vanilla game's skills, like lockpicking! <-> Passives / Actives (Abilities System) <-> Sacrifice your Status Caps to unlock power Passives and Active Spells, unlocking new ways to play and methods to progress! <-> Sex / Death Drops <-> Sexual Fluids drop from orgasms for later consumption, and corpses will drop special Succubus Enhancing soul items! <-> Titles System <-> Unlock obscured Titles to gain bonus HeartXP! Some titles Evolve as you fulfill their conditions, others are secret! Can you earn them all? <-> Combat Seduction <-> A Combat Submission Mod fully integrated into Succubus Heart! Knock enemies down while in combat and start another type of combat when they submit! <-> Soul Pets <-> Replicate nearly any non-unique NPC and summon them as a companion in this Soul Capture / Summoning Mod fully integrated into Succubus Heart! <-> Death Override Mode <-> Never Die with this Death Alternative mod. Turn Skyrim into a Rogue-Lite with new systems and options, fully integrated into Succubus Heart! <-> Help Menu and Descriptive MCM <-> With all this stuff things can get overwhelming quick, but fear not! Succubus Heart has an integrated Help MCM and descriptive highlight text! When in doubt, read! <-> Is that all? <-> Download and find out. =^.-= [ <<- ->> ] WARNING : Script Mod [ <<- ->> ] While Succubus Heart is fairly light weight in the majority of cases, it is a heavily script based mod. If your game is already having issues with script latency and overload I recommend backing up your saves before trying out Succubus Heart (and/or possibly decreasing your script load). I've done what I can to ensure Succubus Heart is as bug/error free as possible however under script lag any mod can begin throwing up errors and I can't guarantee Succubus Heart's performance. [ <<- ->> ] The Progression Loop [ <<- ->> ] Succubus Heart is often seen as rather complex, so here's a primer on how to progress. Succubus Heart will implement its own Status Caps, these caps can be increased with HeartXP. Earn HeartXP by engaging in Sexual Activities (SexLab Animations) and spend it in the Heart Levels MCM on increasing your stats. Once your cap is raised you'll need to drain more status to get up to that amount, this can all be tracked in the Status MCM. As you increase your Heart Levels you can now move to unlocking Passive and Actives, these give your Succubus new powerful abilities that scale with your Heart Levels. Unlocking Passives will decrease your Status Caps, so you'll want to earn more HeartXP to make up the difference. Death Drops can also help you progress without engaging in sexual activity as these soul items will increase your stats, grant more exp, or even increase the HeartXP you earn outright! So in short, here's the loop. Drain enemies for XP and Stats > Improve your Heart Levels for more power > Unlock powerful Passives by sacrificing some stats > Drain enemies for more XP and Stats! [ <<- ->> ] How to "Trigger the Sexy" [ <<- ->> ] Succubus Heart will capture any animations started by SexLab, as such you can start sexy time any way you like with any mod you feel like! But of course, what about in Succubus Heart itself? Well firstly, your character is a Succubus now, so they have Seduction Spells! They may start off weak but can be enhanced like most things included with the mod. Additionally Combat Seduction is a fully integrated Combat Submission Mod, with this enabled in combat, enemies (or your Succubus X.x) will 'submit' to attackers when they fall below certain Health thresholds. This feature isn't just available to the player either, your followers and even just random bandits can join in the humping fun! Soul Pets also offers more ways to engage with the sexy, captured souls can be trained at will and are very susceptible to seduction, and will even get stronger by doing so! Now go get training! [ <<- ->> ] Soul Pets Explainer [ <<- ->> ] Soul Pets is technically its own mod integrated into Succubus Heart with special modifications to make it interact in unique ways. To start you'll need to get a Soul Pet, you can do this by either replicating an NPC's soul using the 'Pet Target' spell, which costs blood chips acquired from defeated enemies, or from purchasing a Pet Soul item from Sepha in the Succubus Realm. Once you have a Pet you can summon them with the 'Pet Self' spell or using the Soul Pets MCM entry under Succubus Heart. As the pet engages in combat, violent or... sexual, they will level up with a chance to gain Traits. These traits will change the pets stats and how they behave. Each Soul Pet is limited to 3 traits, so you may need to level multiple to get the combination you desire! [ <<- ->> ] Death Override Mode Explainer [ <<- ->> ] Death Override Mode is technically its own mod integrated into Succubus Heart with special modifications to make it work properly with Succubus Heart. DOM is a Death Alternative mod where instead of dying the player is teleported back to the Succubus Realm to recover before returning back. By default DOM removes items on death and uses Gold and Blood Chips (mod implemented) as a holding currency between deaths. Use Gold to buy-back lost items from Tali in the Succubus Realm or use Blood Chips to forge new items you've memorized. In Succubus Heart you forge items with Blood Chips using the 'Soul Forge' MCM menu. [ <<>> ] What's Included [ <<>> ] <-> Docs <-> '_ReadMe.txt' , '_Changelog.txt' , '_Help Document' <-> Data <-> Everything for the mod, install this folder to install Succubus Heart [ <<>> ] Requirements [ <<>> ] < >> Skyrim Special Edition < >> Skyrim SE or AE (Works on both) < >> SKSE - Latest Available [ http://skse.silverlock.org/ ] < >> SkyUI SE 5.2 or newer [ https://www.nexusmods.com/skyrimspecialedition/mods/12604 ] < >> SexLab SE v1.65 or newer [ https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v165-110822/ ] < >> (Highly Recommended) Spell Perk Item Distributor (SPID) [https://www.nexusmods.com/skyrimspecialedition/mods/36869] - May require additional SexLab Animation Packs to enable all npcs for seduction/submission [ <<>> ] Installing / Updating [ <<>> ] <-> Through Mod Manager <-> Succubus Heart's file structure should be immediately recognized by modern mod managers, just drag and drop into your manager to install. Don't forget to enable the mod! <-> Manual Install <-> Copy Succubus Heart's 'Data' folder contents into your Skyrim install's 'Data' folder, enable the .esp in your load manager of choice. <-> Updating <-> Succubus Heart is designed to update cleanly to new versions automatically, just install the new version over your old version and upon loading your save Succubus Heart will automatically update itself. <-> IMPORTANT NOTE <-> If you're updating from a version before 4.6 you'll need to perform a clean install of Succubus Heart, though just starting a new game instead is recommended. (pre-4.6 used a completely different data structure and is not compatible with modern versions of Succubus Heart) [ <<>> ] Uninstalling / Removal [ <<>> ] <-> WARNING <-> While Succubus Heart can be uninstalled and removed, Succubus Heart makes some permanent changes to your character's Health/Magicka/Stamina that will need to be manually fixed either via console or cheat/debug mod. NPC modifications from Succubus Heart may not revert back to normal. <-> Through Mod Manager <-> Disable the mod in your mod manager and use its uninstall/remove feature, if you're continuing your save then load your save, save, then re-load to stop any orphan scripts. <-> Manual Uninstall <-> Remove the files included in Succubus Heart from your Skyrim install's 'Data' folder (Succubus Heart doesn't overwrite any other files and is completely stand-alone, so this method is safe). If you're continuing your save, load your save, save, then re-load to stop any orphan scripts. [ <<>> ] Compatibility Concerns [ <<>> ] <-> Mods which lock or alter Health/Magicka/Stamina <-> Succubus Heart uses its own Status Cap system, poorly written mods that don't dynamically adjust to changing Status values may break or cause unpredictable behavior. The vast majority of mods should be fine, though any that try to alter Status Caps will be overwritten by Succubus Heart. <-> Aggressive nudity checks <-> The passive 'Regal Glow' applies an invisible piece of armor. Some mods that check for nudity may detect this armor as clothing and count the player as clothed. Reset passives and avoid leveling 'Regal Glot' if you encounter this issue. <-> (Soul Pets only) Follower Management Mods <-> Succubus Heart itself is fully compatible with follower mods, however Soul Pets is questionable. Depending on the Follower Management Mod, Soul Pets may create undefined behavior or cause issues. If you're using Follower Management Mods check the Succubus Heart settings MCM and experiment with the Soul Pets options when issues occur. (also please report your findings so we can try to solve these issues!) If you're not using Soul Pets then you won't encounter any issues. [ <<>> ] Known Issues [ <<>> ] < >> Under rare circumstances Combat Seduction may disable an attacker or victim's combat AI. This is an issue with SexLab and I don't know how to work around the issue, it's just an issue that crops up more often with Combat Seduction. < >> 'Calm During Act' may de-aggro some NPCs and combat won't resume after the act ends. Most notice-able with Combat Seduction. (Happens in instances when sheathing your weapon would stop combat) < >> Teleporting to the Succubus Realm and Death Override Mode can cause issues in certain quests that constantly check for the player's presence. If you encounter this issue avoid teleporting and either disable DOM temporarily or enable 'Never Die Mode' temporarily. < >> Under intense script lag, Combat Seduction may trigger overlapping SexLab animations. Fixed by reducing script lag. < >> Some MCM menus may become slow or temporarily unresponsive. This can happen with all complex MCM menus, no idea how to fix. < >> Some MCM list entries can bug-out when exited out of. I think this is just an MCM quirk, not sure. < >> NavMeshes in Succubus Realm are super janky. NavMeshes are annoying and difficult to work with so I'll work on it over time, just don't expect magic. < >> DOM and "Prevent Death" setting will conflict with mods that enabled "Deferred Kill" on the player as a way for immortality or death alternative. Disable these settings and try to avoid using multiple Death Alternative mods if you encounter these issues. [ <<>> ] FAQ [ <<>> ] Q : Is Succubus Heart still being actively developed? A : Technically yes? I have a lot of on-going projects and life can get hecktic so updates may be sporadic at times, but support is not officially dropped (yet). (and if support is ever officially dropped, I provide the full source for anyone to modify should they want to) Q : Can I still level like in vanilla Skyrim? A : Of course! Succubus Heart's leveling systems don't alter Skyrim's leveling system in any way and is stand-alone without altering any external scripts. Q : Can I use this mod as a male character? A : Yep! Succubus Heart supports all genders! Equality at last! Q : ___ is broken and nothing seems to work! A : Make sure you installed all the requirements (Including SPID). If you're not using SPID then disable it in Succubus Heart's settings. Also please make sure to read the help MCM and highlight text in the MCM under relevant areas. 90% or more of messages I get from people claiming the mod is broken or non-functional is just people not reading or understanding the mod, so please at least try to read! I worked really hard on all that text! =>.<= Q : ___ feels overpowered / underpowered, can you balance it? A : I can certainly try! Everyone has different load orders and playstyles so I can't perfectly balance everything and will always side closer to 'vanilla' Skyrim balance, but if you have balance concerns please send them my way! Best place is through our Discord, The Broken Chatbox! ( https://discord.gg/h3vB7S4FEw ) Q : Combat Seduction, Soul Pets, Death Override Mode? I don't need these mods, can I remove them? A : Nope, but don't worry, they're written in such a way that they don't do anything if they're disabled so just leave them unchecked in the MCM and you won't even notice them! Q : Are the Stand-alone versions of Combat Seduction, Soul Pets, or Death Override Mode compatible with Succubus Heart? A : No, and they will throw up errors if Succubus Heart is detected. The integrated versions have more features related to Succubus Heart and will perform better when combined, so there's no need for the Standalone versions. Q : I think you're cool/cute/amazing/probably a cat. A : I think the same about you! ❤️ (I was going to originally put a 'support me' message here but this was funnier, my SubscribeStar is - https://subscribestar.adult/michaelpstanich - support to see more stuffs from me ^-^) Submitter Spirit_Shard Submitted 07/10/2018 Category Quests Requires Sexlab SE 1.65, SKSE, SkyUI SE, Spell Perk Item Distributor (SPID) Regular Edition Compatible No
  2. Version 1.9.2

    451,508 downloads

    Framework for gameplay progressive corruption of Miao Ying. Each stage mod is standalone and you don't need to have all of them loaded. If you don't have this progression framework, each stage mod will just be a graphical reskin, but with this mod they will also bring significant gameplay changes. Place above the stage mods in the mod manager or else you will crash to desktop. Join discord: https://discord.gg/W4qkrNwUMk Wiki: https://lewdhammer.miraheze.org/wiki/Lewdhammer_Wiki Themes voluntary corruption, forced corruption (later stages), transformation, body modification, piercing, tattoo, bdsm, submission, long term corruption, cursed armor, progression File contents: You can use the reskins by themselves, and also in combination with the progression system. !!li_progression_framework (framework, place at top and needed for corruption of all characters) li_miaoying_progression_stages (game mechanics for progressing stages 1-6) li_miaoying_scale (stage 1 reskin) li_miaoying_fishnet (stage 2 reskin) li_miaoying_ballet (stage 3 reskin) li_miaoying_bare (stage 4 reskin) li_miaoying_corset (stage 5 reskin) li_miaoying_plug (stage 6 reskin) li_corruption_adaptation (optional dynamic effect of Slaanesh corruption depending on corruption stage, see below) Campaign picture that shows up depends on which of the reskin is above the others in the mod manager load order. Overview Stage 1 - mental change only, she becomes less aloof and more gregarious - heels of protection gives her greater protection in combat but slows her gait - heels don't physically prevent her from taking them off, but subtly mentally influences her to wear them constantly - heels are actually a kind of living armor Stage 2 - mental change only, she gets horny, becomes more provocative and actively seeking out (vanilla) sex - heels enchanted to increase in protection but also in height, reducing her speed further (and forcing her to walk in a sexy sashay) Stage 3 - mental change only, she becomes unsatisfied with just vanilla sex, experimenting with kinks such as humiliation, BDSM, and so on - heels revealed to be the Heels of Depravation; long term wearing bonds it to the wearer and causes them to become more depraved mentally - enchantment seals the boots to her Stage 4 - body modification to make her body a more suitable vessel for Slaanesh - piercings locally change her features and over time will prevent locally shapeshifting those parts - pierced lips and breasts enlarge to better suit their lewd purpose - pierced nose reduce in width to make her more stereotypically feminine and submissive Stage 5 - piercings continue to do their job and corruption seeps into her - heavily mutated steed binds to her spine, serves as a corset as it compresses her waist - ass expansion from the steed - steed's tongue ear fucks her and accelerates her corruption Stage 6 - face piercings further puff up her lips while reducing her nostril width - ass and breast expansion - steed fully binds to her spine, losing its head and limbs - she gains a tail that's usually plugged into her drooling ass - right arm transformed to become demonic - tentacles from her heels now find her sufficiently corrupted to host them and so crawl around on her body and fill her orifices Stage 6+ with births - pregnant form - seal of Slaanesh drains power from her dragon form - opens portal to allow birthing of demons - eventually loses her dragon form - however open portal is very potent magic (smaller version of the major portals at the poles of the WH world), manifesting in her greater magic intensity - get trait upon birth (not when you get pregnant); 3 stages of traits - each tier up lets you breed more low tier units (longer births) or higher tier units (painful births) Foreign Dickplomacy - consecutive losing to N'Kari (starting from stage 2) leaves lasting gifts in effect bundles (specifically the army led by him, not any in his faction) - battle has to be fought manually - autoresolve does not trigger the right events; Miao cannot die in battle (wounded) - winning a battle resets the counter and effects - lose 4 consecutively to get confederated or vassalized (as Miao, you can only get vassalized; as N'kari, you choose) - enable diplomacy between Miao and Slaanesh factions after stage 1 - works for Miao and NKari - after confederation, you can progress Miao's stage by putting Nkari in the same region as her to train her (has 3 turn cooldown as well) - after stage 1, your corruptor factions now get +10 diplomatic attitude with you until it becomes positive to reflect their change in attitude from fighting you to corrupting you Diplomatic way to trigger Miao's corruption progression (available after 1st stage): - need 20 diplomatic points to progress a stage + 1 point per turn for non aggression pact with any Slaanesh or WoC faction (max of 1, so NAP with 2 won't double it) + 1 point per turn for trade agreement with any Slaanesh or WoC faction (max of 1) + 2 points per turn for defensive or military alliance with any Slaanesh or WoC faction (max of 1) + 3 points per turn for vassalizing/being vassalized by Slaanesh or WoC faction (max of 1) Known Issues: - after confederating Miao, her name will disappear on the next turn. This is because names are only valid within their cultural group (so Miao's name only shows up if her faction is Cathayan). Duplicating the names for each culture is not viable so there are no clean fixes to this and will not be attempted Corruption Adaptation Balance changes to factions based on the faction leader's corruption stage, each province's corruption amount, and average corruption amount over all provinces. No load order requirement (but place below the progression framework) Troubleshooting It's best to join the discord and check #faq then post in #help. You'll need logs to send or to self-diagnose: go to where logs areC:\Program Files (x86)\Steam\steamapps\common\Total War WARHAMMER III sort by date modified upload li_log.txt to discord (automatically created) upload the latest script_log_xxx.txt to create script_log_xxx.txt, subscribe to this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2791799449&searchtext=debug+lua then load a save before when the error occurs
  3. Version 5.3.3 DEV (OStim Testing)

    97,313 downloads

    [ <<- ->> ] Succubus Heart [ <<- ->> ] [<->] The Succubus Gameplay Mod [<->] Created by : Michael "Spirit Shard" Stanich Site - michaelpstanich.com YouTube - youtube.com/michaelpstanich Discord (The Broken Chatbox) - https://discord.gg/h3vB7S4FEw SubscribeStar (Donations! =^-^=) - https://subscribestar.adult/michaelpstanich [ <<- ->> ] !!! OSTIM NOTICE !!! [ <<- ->> ] Many have asked for it, and thanks to our community and the help of the OStim community discord, I was finally able to clear out the last few hurdles and get basic functionality going! OStim Standalone support is still in the early stages, as such it is missing some functions (check Discord / Discussions to learn more) but most of Succubus Heart is entirely standalone, so hopefully it won't be too much work to iron out these issues. However, I do need help testing! I don't know much about OStim so if anyone is interested in testing, just try out the newer DEV versions (Succubus Heart SE 5.3.2 DEV and newer) and report your findings! Just, please, don't use it on your main save, keep a backup in-case things break! [ <<- ->> ] Self Promotion [ <<- ->> ] Hey there, so, like, I know no one likes the whole "beg for money" stuffs, so I'll keep this short. Making stuff is hard work and takes a ton of time, so if you'd like to help support my endeavors then please consider donating direction through SubscribeStar! - https://subscribestar.adult/michaelpstanich Supporters get perks through our Discord, The Broken Chatbox ( https://discord.gg/h3vB7S4FEw ) with access to exclusive channels, early and exclusive releases from me, and, best of all, the role is permanent! No recurring donations nonsense! And don't worry, Succubus Heart is NOT becoming a paid mod! All full releases will be distributed through discord as usual (and occasionally updated on other platforms, such as Loverslab or NexusMods). So if you enjoy Succubus Heart or any of my other works, and would like to make it easier for me to support these projects, please consider donating! (or just send me kind messages, both give me fuzzy feelings =^.^=) [ <<- ->> ] Latest Update News [ <<- ->> ] Succubus Heart 5.0 Release is now available! This new version not only adds various mechanics such as Titles, Soul Pet Traits, Updated Succubus Realm, and more, but also modernizes the mod and tightens up the functionality to feel much more polished that previously. Welcome to the modern version of Succubus Heart! [ <<- ->> ] Which Version to Use? [ <<- ->>] There are 2 versions of Succubus Heart, Release and DEV. Release is the recommended version for most users and features a tested version of the mod with any major known issues sorted out, additional Release version may be released with bug fixes as seen fit, so use the latest Release version for the most stable experience. DEV is an in-development version which has newer features but may be incomplete and buggy. The changelog for the DEV version will note what is or is not tested and you can check the TODO file to see what's to come in future DEV versions. Use DEV versions if you want to see newer features, wish to help out bug testing and improving the mod, or you're just feeling adventurous. Both versions can be grabbed over in our Discord, The Broken Chatbox ( https://discord.gg/h3vB7S4FEw ). Release versions will release on other sites eventually but DEV versions may not. [ <<- ->> ] What is Succubus Heart? [ <<- ->> ] Succubus Heart is an adult gameplay mod which adds new gameplay mechanics and new progression systems. The general concept is to turn your character into a Life Syphoning Succubus! (or incubus, we don't discriminate here ^-^) You start off rather weak, but through draining partners and partaking in sexual activity your Succubus gains experience and stats which can then be used to unlock and harness powerful Succubus abilities! Succubus Heart also includes other features such as Combat Seduction, a combat submission mod, Death Override Mode, a rogue-lite mod, and Soul Pets, a Soul Capture/Summoning mod, fully integrated with Succubus Heart and its mechanics! While most succubus mods focus on power fantasies, Succubus Heart's player demon is inspired by a fantasy race of life-weavers, giving a more human-but-powerful feel. Succubus Heart is also designed as a complimentary mod, meaning it plays well with a large array of other mods and, while it has its own systems to function fully standalone, you can combine Succubus Heart's experience with a large array of other gameplay mods for a truly custom experience! [ <<- ->> ] Mechanics Overview [ <<- ->> ] <-> Status Drain <-> Drain the Health/Magicka/Stamina of sexual partners (or in combat with the right unlocks) to increase your own Health/Magicka/Stamina and make yourself stronger! <-> Arousal System <-> Basic Arousal System used by Succubus Heart. Control your Succubus' desire to maintain full strength, but train too much and you'll be weak! Balance is key! <-> Heart Levels (Succubus Leveling System) <-> Earn HeartXP in sexual activity, items, or certain passives and use said HeartXP to increase your Succubus' stats and skills. <-> Skill Levels (Vanilla Leveling System) <-> Use excess status you drain to level up your vanilla game's skills, like lockpicking! <-> Passives / Actives (Abilities System) <-> Sacrifice your Status Caps to unlock power Passives and Active Spells, unlocking new ways to play and methods to progress! <-> Sex / Death Drops <-> Sexual Fluids drop from orgasms for later consumption, and corpses will drop special Succubus Enhancing soul items! <-> Titles System <-> Unlock obscured Titles to gain bonus HeartXP! Some titles Evolve as you fulfill their conditions, others are secret! Can you earn them all? <-> Combat Seduction <-> A Combat Submission Mod fully integrated into Succubus Heart! Knock enemies down while in combat and start another type of combat when they submit! <-> Soul Pets <-> Replicate nearly any non-unique NPC and summon them as a companion in this Soul Capture / Summoning Mod fully integrated into Succubus Heart! <-> Death Override Mode <-> Never Die with this Death Alternative mod. Turn Skyrim into a Rogue-Lite with new systems and options, fully integrated into Succubus Heart! <-> Help Menu and Descriptive MCM <-> With all this stuff things can get overwhelming quick, but fear not! Succubus Heart has an integrated Help MCM and descriptive highlight text! When in doubt, read! <-> Is that all? <-> Download and find out. =^.-= [ <<- ->> ] WARNING : Script Mod [ <<- ->> ] While Succubus Heart is fairly light weight in the majority of cases, it is a heavily script based mod. If your game is already having issues with script latency and overload I recommend backing up your saves before trying out Succubus Heart (and/or possibly decreasing your script load). I've done what I can to ensure Succubus Heart is as bug/error free as possible however under script lag any mod can begin throwing up errors and I can't guarantee Succubus Heart's performance. [ <<- ->> ] The Progression Loop [ <<- ->> ] Succubus Heart is often seen as rather complex, so here's a primer on how to progress. Succubus Heart will implement its own Status Caps, these caps can be increased with HeartXP. Earn HeartXP by engaging in Sexual Activities (SexLab Animations) and spend it in the Heart Levels MCM on increasing your stats. Once your cap is raised you'll need to drain more status to get up to that amount, this can all be tracked in the Status MCM. As you increase your Heart Levels you can now move to unlocking Passive and Actives, these give your Succubus new powerful abilities that scale with your Heart Levels. Unlocking Passives will decrease your Status Caps, so you'll want to earn more HeartXP to make up the difference. Death Drops can also help you progress without engaging in sexual activity as these soul items will increase your stats, grant more exp, or even increase the HeartXP you earn outright! So in short, here's the loop. Drain enemies for XP and Stats > Improve your Heart Levels for more power > Unlock powerful Passives by sacrificing some stats > Drain enemies for more XP and Stats! [ <<- ->> ] How to "Trigger the Sexy" [ <<- ->> ] Succubus Heart will capture any animations started by SexLab, as such you can start sexy time any way you like with any mod you feel like! But of course, what about in Succubus Heart itself? Well firstly, your character is a Succubus now, so they have Seduction Spells! They may start off weak but can be enhanced like most things included with the mod. Additionally Combat Seduction is a fully integrated Combat Submission Mod, with this enabled in combat, enemies (or your Succubus X.x) will 'submit' to attackers when they fall below certain Health thresholds. This feature isn't just available to the player either, your followers and even just random bandits can join in the humping fun! Soul Pets also offers more ways to engage with the sexy, captured souls can be trained at will and are very susceptible to seduction, and will even get stronger by doing so! Now go get training! [ <<- ->> ] Soul Pets Explainer [ <<- ->> ] Soul Pets is technically its own mod integrated into Succubus Heart with special modifications to make it interact in unique ways. To start you'll need to get a Soul Pet, you can do this by either replicating an NPC's soul using the 'Pet Target' spell, which costs blood chips acquired from defeated enemies, or from purchasing a Pet Soul item from Sepha in the Succubus Realm. Once you have a Pet you can summon them with the 'Pet Self' spell or using the Soul Pets MCM entry under Succubus Heart. As the pet engages in combat, violent or... sexual, they will level up with a chance to gain Traits. These traits will change the pets stats and how they behave. Each Soul Pet is limited to 3 traits, so you may need to level multiple to get the combination you desire! [ <<- ->> ] Death Override Mode Explainer [ <<- ->> ] Death Override Mode is technically its own mod integrated into Succubus Heart with special modifications to make it work properly with Succubus Heart. DOM is a Death Alternative mod where instead of dying the player is teleported back to the Succubus Realm to recover before returning back. By default DOM removes items on death and uses Gold and Blood Chips (mod implemented) as a holding currency between deaths. Use Gold to buy-back lost items from Tali in the Succubus Realm or use Blood Chips to forge new items you've memorized. In Succubus Heart you forge items with Blood Chips using the 'Soul Forge' MCM menu. [ <<>> ] What's Included [ <<>> ] <-> Docs <-> '_ReadMe.txt' , '_Changelog.txt' , '_Help Document' <-> Data <-> Everything for the mod, install this folder to install Succubus Heart [ <<>> ] Requirements [ <<>> ] < >> Skyrim Special Edition < >> Skyrim SE or AE (Works on both) < >> SKSE - Latest Available [ http://skse.silverlock.org/ ] < >> SkyUI SE 5.2 or newer [ https://www.nexusmods.com/skyrimspecialedition/mods/12604 ] < >> SexLab SE v1.65 or newer [ https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v165-110822/ ] < >> (Highly Recommended) Spell Perk Item Distributor (SPID) [https://www.nexusmods.com/skyrimspecialedition/mods/36869] - May require additional SexLab Animation Packs to enable all npcs for seduction/submission [ <<>> ] Installing / Updating [ <<>> ] <-> Through Mod Manager <-> Succubus Heart's file structure should be immediately recognized by modern mod managers, just drag and drop into your manager to install. Don't forget to enable the mod! <-> Manual Install <-> Copy Succubus Heart's 'Data' folder contents into your Skyrim install's 'Data' folder, enable the .esp in your load manager of choice. <-> Updating <-> Succubus Heart is designed to update cleanly to new versions automatically, just install the new version over your old version and upon loading your save Succubus Heart will automatically update itself. <-> IMPORTANT NOTE <-> If you're updating from a version before 4.6 you'll need to perform a clean install of Succubus Heart, though just starting a new game instead is recommended. (pre-4.6 used a completely different data structure and is not compatible with modern versions of Succubus Heart) [ <<>> ] Uninstalling / Removal [ <<>> ] <-> WARNING <-> While Succubus Heart can be uninstalled and removed, Succubus Heart makes some permanent changes to your character's Health/Magicka/Stamina that will need to be manually fixed either via console or cheat/debug mod. NPC modifications from Succubus Heart may not revert back to normal. <-> Through Mod Manager <-> Disable the mod in your mod manager and use its uninstall/remove feature, if you're continuing your save then load your save, save, then re-load to stop any orphan scripts. <-> Manual Uninstall <-> Remove the files included in Succubus Heart from your Skyrim install's 'Data' folder (Succubus Heart doesn't overwrite any other files and is completely stand-alone, so this method is safe). If you're continuing your save, load your save, save, then re-load to stop any orphan scripts. [ <<>> ] Compatibility Concerns [ <<>> ] <-> Mods which lock or alter Health/Magicka/Stamina <-> Succubus Heart uses its own Status Cap system, poorly written mods that don't dynamically adjust to changing Status values may break or cause unpredictable behavior. The vast majority of mods should be fine, though any that try to alter Status Caps will be overwritten by Succubus Heart. <-> Aggressive nudity checks <-> The passive 'Regal Glow' applies an invisible piece of armor. Some mods that check for nudity may detect this armor as clothing and count the player as clothed. Reset passives and avoid leveling 'Regal Glot' if you encounter this issue. <-> (Soul Pets only) Follower Management Mods <-> Succubus Heart itself is fully compatible with follower mods, however Soul Pets is questionable. Depending on the Follower Management Mod, Soul Pets may create undefined behavior or cause issues. If you're using Follower Management Mods check the Succubus Heart settings MCM and experiment with the Soul Pets options when issues occur. (also please report your findings so we can try to solve these issues!) If you're not using Soul Pets then you won't encounter any issues. [ <<>> ] Known Issues [ <<>> ] < >> Under rare circumstances Combat Seduction may disable an attacker or victim's combat AI. This is an issue with SexLab and I don't know how to work around the issue, it's just an issue that crops up more often with Combat Seduction. < >> 'Calm During Act' may de-aggro some NPCs and combat won't resume after the act ends. Most notice-able with Combat Seduction. (Happens in instances when sheathing your weapon would stop combat) < >> Teleporting to the Succubus Realm and Death Override Mode can cause issues in certain quests that constantly check for the player's presence. If you encounter this issue avoid teleporting and either disable DOM temporarily or enable 'Never Die Mode' temporarily. < >> Under intense script lag, Combat Seduction may trigger overlapping SexLab animations. Fixed by reducing script lag. < >> Some MCM menus may become slow or temporarily unresponsive. This can happen with all complex MCM menus, no idea how to fix. < >> Some MCM list entries can bug-out when exited out of. I think this is just an MCM quirk, not sure. < >> NavMeshes in Succubus Realm are super janky. NavMeshes are annoying and difficult to work with so I'll work on it over time, just don't expect magic. < >> DOM and "Prevent Death" setting will conflict with mods that enabled "Deferred Kill" on the player as a way for immortality or death alternative. Disable these settings and try to avoid using multiple Death Alternative mods if you encounter these issues. [ <<>> ] FAQ [ <<>> ] Q : Is Succubus Heart still being actively developed? A : Technically yes? I have a lot of on-going projects and life can get hecktic so updates may be sporadic at times, but support is not officially dropped (yet). (and if support is ever officially dropped, I provide the full source for anyone to modify should they want to) Q : Can I still level like in vanilla Skyrim? A : Of course! Succubus Heart's leveling systems don't alter Skyrim's leveling system in any way and is stand-alone without altering any external scripts. Q : Can I use this mod as a male character? A : Yep! Succubus Heart supports all genders! Equality at last! Q : ___ is broken and nothing seems to work! A : Make sure you installed all the requirements (Including SPID). If you're not using SPID then disable it in Succubus Heart's settings. Also please make sure to read the help MCM and highlight text in the MCM under relevant areas. 90% or more of messages I get from people claiming the mod is broken or non-functional is just people not reading or understanding the mod, so please at least try to read! I worked really hard on all that text! =>.<= Q : ___ feels overpowered / underpowered, can you balance it? A : I can certainly try! Everyone has different load orders and playstyles so I can't perfectly balance everything and will always side closer to 'vanilla' Skyrim balance, but if you have balance concerns please send them my way! Best place is through our Discord, The Broken Chatbox! ( https://discord.gg/h3vB7S4FEw ) Q : Combat Seduction, Soul Pets, Death Override Mode? I don't need these mods, can I remove them? A : Nope, but don't worry, they're written in such a way that they don't do anything if they're disabled so just leave them unchecked in the MCM and you won't even notice them! Q : Are the Stand-alone versions of Combat Seduction, Soul Pets, or Death Override Mode compatible with Succubus Heart? A : No, and they will throw up errors if Succubus Heart is detected. The integrated versions have more features related to Succubus Heart and will perform better when combined, so there's no need for the Standalone versions. Q : I think you're cool/cute/amazing/probably a cat. A : I think the same about you! ❤️ (I was going to originally put a 'support me' message here but this was funnier, my SubscribeStar is - https://subscribestar.adult/michaelpstanich - support to see more stuffs from me ^-^)
  4. Succubus Heart View File [ <<>> ] Succubus Heart [ <<>> ] [<>] The Succubus Gameplay Mod [<>] created by : Michael Stanich aka Spirit Shard Site - michaelpstanich.com YouTube - youtube.com/michaelpstanich Twitter - twitter.com/Michael_Stanich _ [ <<>>] Self Promotion [ <<>> ] So.. I work hard on the mod, but I also work hard at making YouTube Videos! If you're looking for a great Gaming and Design focused YouTube channel and creator please check me out at https://www.youtube.com/michaelpstanich ! I also run a gaming Discord Community called "The Broken Chatbox" ( https://discord.gg/v9cbQrx ). We're small now, but to growth we go!~ Also I do game-dev stuff, but it's "hush-hush" till a playable alpha... (My social media will explode with details when it's available) _ [ <<>> ] Latest News [ <<>> ] Sucucubs Heart 4.41 is here! As with any big update there's bound to be bugs (I'm far from perfect X.x) and this patch aims to fix most of them. Luckily the bugs this time around only effected specific mechanics, so if you didn't use any of them, you never would have noticed (which also made them 10x harder to find and fix...). Succubus Heart 4.40 is here! 44 is actually a personal favorite when it comes to numbers, so here's a pretty big update, and this time that includes Skyrim Special Edition!~ Some notable changes this time around, I rewrote some large bits of code to be more performance friendly and more reliable to prevent bugs/unexpected behavior. This update marks some directional shifts as well, I introduced a setting to disable Health/Magicka/Stamina Regen, and now absorption heals with new passives/mechanics available. Hopefully this adds in a new dynamic and 'returns' some of the original idea to 'trade status for powers' concept the mod started with. SSE will also be getting exclusive changes when it comes to stuff like the Succubus Realm, because CK doesn't crash/bug out when I try to make changes! (SLE still does tho..) _ _____ _ [ <<>> ] What is Succubus Heart? [ <<>> ] Succubus Heart is an adult gameplay mod focused on creating new ways to approach playing Skyrim with both new progression and new game mechanics. These mechanics give the player the power of a succubus enabling the use of life-drain and great sacrificial powers. Succubus Heart is built around the idea of being a complimentary mod and should be compatible with nearly every mod out there! _ [ <<>> ] What's So Unique? [ <<>> ] Succubus Heart isn't a transformation mod, or a power fantasy mod, instead mechanics are focused on making gameplay more interesting and offering the player new ways to approach situations. Succubus Heart can also be used on male characters, turning them into a soul sucking Incubus! While most succubus mods focus on the demon-archtype Succubus Heart's approach is based on a fantasy race of life-weavers giving a more human-but-powerful vibe. However if you want some succubus transformations or want to use Succubus Heart alongside other succubus mods nothing is stopping you! _ [ <<>> ] Mechanics [ <<>> ] <-> Status Drain - Drain Health/Magicka/Stamina from your victims and use them to your advantage! <-> Heart System - Earn XP through sex acts and spend them to improve your succubus abilities! <-> Skill Leveling - Use overlowing Force from your victims to level skyrim's native skills! (no more grinding iron daggers, grind NPCs instead!~) <-> Succubus Passives - Enable strong Succubus Powers as you level to improve your abilities across the board! <-> Sex/Death Drops - Extract Sperm and Breast Milk from orgasms or take their souls after victims are drained away! <-> Crafting - Use excess forces to replicate useful items on the fly! <-> Soul Pets - Summon Incubus/Succubus Pets to fight/hump alongside you! <-> Combat Seduction - A simple combat submit mod, integrated right into Succubus Heart for an easy all-in-one experience! <-> Death Override Mode - Tired of death? DOM turns Skyrim into a Rouge-Lite with a new respawn system and mechanics! _ [ <<>> ] WARNING : Script Mod [ <<>> ] While Succubus Heart is fairly light weight in the majority of cases it is a heavily script based mod. If your game is already having issues with script latency and overload I recommend backing up your saves before trying out Succubus Heart (and/or possibly decreasing your script load). I've done what I can to ensure Succubus Heart is as bug/error free as possible however under script lag any mod can begin throwing up errors and I can't guarantee Succubus Heart's performance. _ [ <<>> ] What's Included [ <<>> ] Skyrim Legendary Edition - Docs (_Read Me - _ChangeLog - _Help Document) - Data (Everything for the core mod) - Optional Uncapper Settings (Customized Skyrim Com. Unc. Settings) Skyrim Special Edition - Docs (_Read Me - _Changelog - _Help Document) - Data (Everything for the core mod) _ [ <<>> ] Requirements [ <<>> ] Skyrim Legendary Edition (Requires all DLC for vanilla) - SKSE 1.07.03 or newer [ http://skse.silverlock.org/ ] - SexLab v1.62 or newer [https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/ ] - SkyUI 5.1 or newer [ http://www.nexusmods.com/skyrim/mods/3863/? ] _ Skyrim Special Edition - SKSE - Latest Available [ http://skse.silverlock.org/ ] - SexLab SE v1.63 BETA or newer [ https://www.loverslab.com/topic/91861-sexlab-framework-se-163-beta-2-april-5-2018/ ] - SkyUI SE 5.2 or newer [ https://www.nexusmods.com/skyrimspecialedition/mods/12604 ] _ [ <<>> ] Recommended Mods [ <<>> ] - Skyrim Community Uncapper [ http://www.nexusmods.com/skyrim/mods/1175/? ] _ [ <<>> ] Installing / Updating [ <<>> ] Installing : Simply copy Succubus Heart's "Data" folder to your Skyrim install, merging with that "Data" folder, then install any optional content you wish to use. _ Updating : If you're using version 2.73x or below you'll need to do a 'clean' save before moving to 3.0+. _ [ <<>> ] Uninstalling / Removal [ <<>> ] Disable the mod then perform a clean save. After the clean save delete the "Succubus Heart.esp" and all files pre-fixed with "SuH_" and other files from the Succubus Heart mod from your Skyrim's "Data" folder. It is recommended to either load a game from before you had Succubus Heart installed or start a new game after uninstalling. _ [ <<>> ] External Mod Support [ <<>> ] Succubus Heart features are easy to access and modify, if anyone wants to create add-ons and additional mods feel free! If you have questions or any issues feel free to message me. _ [ <<>> ] Incompatible Mods [ <<>> ] - AFT/UFO (Advanced Follower Tweaks / Ultimate Follower Overall) is incompatible with Soul Pets. While using these mods expect issues when using Soul Pets. (and no, I can't fix them, AFT/UFO need to be updated with skyrim's creature handling.) - Any mod that 'locks' player status or tries to manage stats based on non-dynamic values. (Succubus Heart dynamically changes values and can have issues with mods that try to do this with Skyrim's default values without dynamically checking. Sadly this is on them and there's nothing I can do about it.) - Regal Glow applies an 'invisible' armor and can cause some issues with mods detecting nudity. In these cases add an exception to 'SuH_armor_regalglow' or the blank name entry in the mod's exception MCM (if it has one). I've done what I can on my end to try and make it compatible. _ [ <<>> ] Known Issues [ <<>> ] - Horse Pet may fast travel with you if you don't already own a primary horse. - Using Soul Pets with other Animal Follower mods may cause strange behavior on both mods. (I recommend not summoning a Soul Pet while the other Animal Follower is following you) - Soul Pets will sometimes and sometimes not teleport to the player when they should or shouldn't, if your pet is missing just re-summon them. - Soul Pets sometimes spawn dead/won't revive. This is a bug in skyrim and I haven't found a work-around yet... - Combat Seduction will sometimes trigger 'overlapping' animations under heavy script lag - Death Override Mode can cause major issues with certain quests if you die and move outside of the quest's dedicated area. (When in this situation disable Death Override for the quest's duration) - General script latency problems do to the nature of script modding (Heavy script lag may cause issues with Succubus Heart) - Some lists in the MCM may bug out when canceled out of. No idea why. - (SLE) Combat Seduction's Cooldown Counter can get stuck on NPCs when using DOM (working on a fix...) _ [ <<>> ] FAQ [ <<>> ] Q: Is this mod still being developed and updated? A: Short answer is yes, long answer is a bit more complicated. The framework for everything is now built, so all that is left now is to bug fix and add in more spells/effects/whatever. While I still work on the mod from time to time updates will usually be far apart since I have many other projects + a day job to tend to. If anyone wants to add in new features themselves I'm all for it, just contact me if you run into any problems and I'll help when/where I can! _ Q: I don't understand, when I use the "Sexual Entice/Enrage" I have no health! A: Read the spell and it's mechanics carefully (it's explained in several locations, including on the spell itself). Sexual Entice and other seduction spells reduce the player's Max Health/Magicka/Stamina by a large percentage. This percentage is decreased by a Passive found in the MCM. _ Q: Can I still level like in vanilla? A: Of course! Succubus Heart doesn't alter any external scripts so other leveling methods should work as they always have. _ Q: Can I use this mod as a male character? A: Yep! Succubus Heart supports both genders. _ Q: The MCM isn't showing and nothing seems to work! A: Sounds like something installed incorrectly, try a clean install of the mod and make sure your files downloaded/extracted properly. _ Q: _____ feels overpowered / underpowered, can you balance it? A: I can try! If you have balance concerns make sure to send them my way and I'll try my best to work on it. _ Q: I thought Soul Pets was going to be a completely separate mod, why is it now integrated? A: In honesty I completely screwed up the stand-alone's code so instead of re-writing from scratch (again) I just moved onto making an integrated version first. I'll work on the stand-alone version at some point (maybe... seems unlikely at this point tho). _ Q: But I didn't want Soul Pets, can it be removed? A: No, however I've built it in such a way that it doesn't do anything if you don't use it so just ignore the Soul Pets MCM if you don't want to use it. Sorry! _ Q: You're not making anymore Succubus Spells? What is "Legacy"? A: Legacy refers to features that are in the mod but no longer supported, I didn't really feel like 'removing' more content in-case people wanted to still use it. As for spells I'm still working on Seduction (sex) spells but combat and support spells were impossible to balance and didn't really add to the mod in any interesting ways, so I'm spending that development time elsewhere. _ Q: Why did you re-write the mod and end up removing features? A: Removing features was never part of the plan but rather just a side effect. The original write was based on a flawed framework and the entire mod had become a grouping of work-around, causing bugs which I couldn't fix. The re-write allowed me to rebuild the foundation and build a more cohesive mod with better mechanics and synergy. _ Recent Changes (Check the full changelog for more info) Submitter Spirit_Shard Submitted 10/16/2014 Category Sex Effects Requires SexLab 1.62+, SKSE 1.7.03+, SkyUI 5.1+, Dawnguard, Dragonborn Special Edition Compatible Yes
  5. I'm playing Paradise Halls, and i would like to have some way to gradually turn enslaved a man (not woman) into shemales. It would be something like this: 1. Force the male slave to use corset for a period (I would suggest a in-game month) 2. Give him a potion to grow breasts 3. Give him a potion to increase the butt and legs size, or order him to make a lot of "leg exercises" 4. And obviously: Have sex with him until submission BONUS. You could also give him "Troll Fat" to "wax" his beard
  6. Version 1.02e

    35,523 downloads

    Sex gives you Sanguine's Favor which you can use to increase some of your combat stats. This should make a "dominant" playthrough a little bit more interesting. This mod includes: Assault & Surrender Very basic version of SexLab Defeat, totally optional, turned off by default. +Assault: Press a button and rape the enemy if their health is below the threshold. Also works with creatures. +Surrender: You get instantly raped if your health gets below the threshold. How to make it work with SexLab Defeat: SexLab Leveling settings: Surrender - Disabled How to make it work with Death Alternative: SexLab Leveling settings: Surrender - Disabled (DA) Blackout after sex - Enabled (If you want to see Death Alternative events, instead of just standing up like nothing happened) Death Alternative settings: OnBleedout Event Settings - SexLab Leveling Surrender - Enabled How to make it work with both Death Alternative and SexLab Defeat: SexLab Leveling settings: Surrender - Disabled Death Alternative settings: OnBleedout Event Settings - SexLab Leveling Surrender - Disabled Stats Stats you can increase. +Armor Rating +Attack and Spell Damage +Reduced Spell Cost +Resists to Fire +Resists to Frost +Resists to Shock +Resists to Poison Spells and Perks +Sex with enemies kills them Can turn it on/off. It doesn't care if it's your ally, which is useful for some combat mods that don't set aggressive flag. Use the button in debug menu if you can't cast spells but need to turn it off (bound, in armbinder, etc). +Sex with enemies kills them AND fills one of your soul gems +Masturbate to heal +"Cum armor" Similar to Oakflesh, but applies SexLab's cum shader. Increases armor and resistances. +Being naked increases Speech +Unlock spell with 5 levels Achievements Another way to increase stats/get points/perks. Not much there yet. In the future I'll try to cover some events from SexLab Solutions. To make it work with SexLab Solutions unpack Solutions.7z and replace files. To make it work with Creatures just enable creature animations in SexLab. Settings +Option to go first person after sex +Turn sex victims into ashes (when sex damage is turned on) (might be very slow after group sex) ... Requirements SexLab 1.59c Compatible mods SexLab Solutions >3.1.2 Death Alternative - Your Money or Your Life Compatibility Base mod (stats and abilities) shouldn't conflict with anything, unless there is a mod that removes every single spell from your character. If you enable "Surrender" in the options, it will make your character essential. Assault shouldn't conflict with anything. Read about compatibility with Death Alternative and SexLab Defeat in "Assault & Surrender" section above. Known bugs Surrendering near allies might lead to your character getting raped by them instead of enemies. Surrender doesn't work if your character was damaged by damage over time effects (poison/burning). Assaulting sleeping draugr is a bad idea. You don't get attacked during the Assault (that's intentional). For modders Available favor is stored in global variable "SexLabLeveling_XP", total favor in "SexLabLeveling_XP_Total". So if you want to know what current favor is, do something like this: GlobalVariable Property SexLabLeveling_XP Autoint CurrentFavor = SexLabLeveling_XP.GetValueInt() If you want to increase favor: GlobalVariable Property SexLabLeveling_XP AutoGlobalVariable Property SexLabLeveling_XP_TOTAL Autofloat Increment = 5.0SexLabLeveling_XP.Mod(Increment)SexLabLeveling_XP_Total.Mod(Increment)
  7. Version 4.412

    62,436 downloads

    [ <<>> ] Succubus Heart [ <<>> ] [<>] The Succubus Gameplay Mod [<>] created by : Michael Stanich aka Spirit Shard Site - michaelpstanich.com YouTube - youtube.com/michaelpstanich Twitter - twitter.com/Michael_Stanich _ [ <<>>] Self Promotion [ <<>> ] So.. I work hard on the mod, but I also work hard at making YouTube Videos! If you're looking for a great Gaming and Design focused YouTube channel and creator please check me out at https://www.youtube.com/michaelpstanich ! I also run a gaming Discord Community called "The Broken Chatbox" ( https://discord.gg/v9cbQrx ). We're small now, but to growth we go!~ Also I do game-dev stuff, but it's "hush-hush" till a playable alpha... (My social media will explode with details when it's available) _ [ <<>> ] Latest News [ <<>> ] Sucucubs Heart 4.41 is here! As with any big update there's bound to be bugs (I'm far from perfect X.x) and this patch aims to fix most of them. Luckily the bugs this time around only effected specific mechanics, so if you didn't use any of them, you never would have noticed (which also made them 10x harder to find and fix...). Succubus Heart 4.40 is here! 44 is actually a personal favorite when it comes to numbers, so here's a pretty big update, and this time that includes Skyrim Special Edition!~ Some notable changes this time around, I rewrote some large bits of code to be more performance friendly and more reliable to prevent bugs/unexpected behavior. This update marks some directional shifts as well, I introduced a setting to disable Health/Magicka/Stamina Regen, and now absorption heals with new passives/mechanics available. Hopefully this adds in a new dynamic and 'returns' some of the original idea to 'trade status for powers' concept the mod started with. SSE will also be getting exclusive changes when it comes to stuff like the Succubus Realm, because CK doesn't crash/bug out when I try to make changes! (SLE still does tho..) _ _____ _ [ <<>> ] What is Succubus Heart? [ <<>> ] Succubus Heart is an adult gameplay mod focused on creating new ways to approach playing Skyrim with both new progression and new game mechanics. These mechanics give the player the power of a succubus enabling the use of life-drain and great sacrificial powers. Succubus Heart is built around the idea of being a complimentary mod and should be compatible with nearly every mod out there! _ [ <<>> ] What's So Unique? [ <<>> ] Succubus Heart isn't a transformation mod, or a power fantasy mod, instead mechanics are focused on making gameplay more interesting and offering the player new ways to approach situations. Succubus Heart can also be used on male characters, turning them into a soul sucking Incubus! While most succubus mods focus on the demon-archtype Succubus Heart's approach is based on a fantasy race of life-weavers giving a more human-but-powerful vibe. However if you want some succubus transformations or want to use Succubus Heart alongside other succubus mods nothing is stopping you! _ [ <<>> ] Mechanics [ <<>> ] <-> Status Drain - Drain Health/Magicka/Stamina from your victims and use them to your advantage! <-> Heart System - Earn XP through sex acts and spend them to improve your succubus abilities! <-> Skill Leveling - Use overlowing Force from your victims to level skyrim's native skills! (no more grinding iron daggers, grind NPCs instead!~) <-> Succubus Passives - Enable strong Succubus Powers as you level to improve your abilities across the board! <-> Sex/Death Drops - Extract Sperm and Breast Milk from orgasms or take their souls after victims are drained away! <-> Crafting - Use excess forces to replicate useful items on the fly! <-> Soul Pets - Summon Incubus/Succubus Pets to fight/hump alongside you! <-> Combat Seduction - A simple combat submit mod, integrated right into Succubus Heart for an easy all-in-one experience! <-> Death Override Mode - Tired of death? DOM turns Skyrim into a Rouge-Lite with a new respawn system and mechanics! _ [ <<>> ] WARNING : Script Mod [ <<>> ] While Succubus Heart is fairly light weight in the majority of cases it is a heavily script based mod. If your game is already having issues with script latency and overload I recommend backing up your saves before trying out Succubus Heart (and/or possibly decreasing your script load). I've done what I can to ensure Succubus Heart is as bug/error free as possible however under script lag any mod can begin throwing up errors and I can't guarantee Succubus Heart's performance. _ [ <<>> ] What's Included [ <<>> ] Skyrim Legendary Edition - Docs (_Read Me - _ChangeLog - _Help Document) - Data (Everything for the core mod) - Optional Uncapper Settings (Customized Skyrim Com. Unc. Settings) Skyrim Special Edition - Docs (_Read Me - _Changelog - _Help Document) - Data (Everything for the core mod) _ [ <<>> ] Requirements [ <<>> ] Skyrim Legendary Edition (Requires all DLC for vanilla) - SKSE 1.07.03 or newer [ http://skse.silverlock.org/ ] - SexLab v1.62 or newer [https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/ ] - SkyUI 5.1 or newer [ http://www.nexusmods.com/skyrim/mods/3863/? ] _ Skyrim Special Edition - SKSE - Latest Available [ http://skse.silverlock.org/ ] - SexLab SE v1.63 BETA or newer [ https://www.loverslab.com/topic/91861-sexlab-framework-se-163-beta-2-april-5-2018/ ] - SkyUI SE 5.2 or newer [ https://www.nexusmods.com/skyrimspecialedition/mods/12604 ] _ [ <<>> ] Recommended Mods [ <<>> ] - Skyrim Community Uncapper [ http://www.nexusmods.com/skyrim/mods/1175/? ] _ [ <<>> ] Installing / Updating [ <<>> ] Installing : Simply copy Succubus Heart's "Data" folder to your Skyrim install, merging with that "Data" folder, then install any optional content you wish to use. _ Updating : If you're using version 2.73x or below you'll need to do a 'clean' save before moving to 3.0+. _ [ <<>> ] Uninstalling / Removal [ <<>> ] Disable the mod then perform a clean save. After the clean save delete the "Succubus Heart.esp" and all files pre-fixed with "SuH_" and other files from the Succubus Heart mod from your Skyrim's "Data" folder. It is recommended to either load a game from before you had Succubus Heart installed or start a new game after uninstalling. _ [ <<>> ] External Mod Support [ <<>> ] Succubus Heart features are easy to access and modify, if anyone wants to create add-ons and additional mods feel free! If you have questions or any issues feel free to message me. _ [ <<>> ] Incompatible Mods [ <<>> ] - AFT/UFO (Advanced Follower Tweaks / Ultimate Follower Overall) is incompatible with Soul Pets. While using these mods expect issues when using Soul Pets. (and no, I can't fix them, AFT/UFO need to be updated with skyrim's creature handling.) - Any mod that 'locks' player status or tries to manage stats based on non-dynamic values. (Succubus Heart dynamically changes values and can have issues with mods that try to do this with Skyrim's default values without dynamically checking. Sadly this is on them and there's nothing I can do about it.) - Regal Glow applies an 'invisible' armor and can cause some issues with mods detecting nudity. In these cases add an exception to 'SuH_armor_regalglow' or the blank name entry in the mod's exception MCM (if it has one). I've done what I can on my end to try and make it compatible. _ [ <<>> ] Known Issues [ <<>> ] - Horse Pet may fast travel with you if you don't already own a primary horse. - Using Soul Pets with other Animal Follower mods may cause strange behavior on both mods. (I recommend not summoning a Soul Pet while the other Animal Follower is following you) - Soul Pets will sometimes and sometimes not teleport to the player when they should or shouldn't, if your pet is missing just re-summon them. - Soul Pets sometimes spawn dead/won't revive. This is a bug in skyrim and I haven't found a work-around yet... - Combat Seduction will sometimes trigger 'overlapping' animations under heavy script lag - Death Override Mode can cause major issues with certain quests if you die and move outside of the quest's dedicated area. (When in this situation disable Death Override for the quest's duration) - General script latency problems do to the nature of script modding (Heavy script lag may cause issues with Succubus Heart) - Some lists in the MCM may bug out when canceled out of. No idea why. - (SLE) Combat Seduction's Cooldown Counter can get stuck on NPCs when using DOM (working on a fix...) _ [ <<>> ] FAQ [ <<>> ] Q: Is this mod still being developed and updated? A: Short answer is yes, long answer is a bit more complicated. The framework for everything is now built, so all that is left now is to bug fix and add in more spells/effects/whatever. While I still work on the mod from time to time updates will usually be far apart since I have many other projects + a day job to tend to. If anyone wants to add in new features themselves I'm all for it, just contact me if you run into any problems and I'll help when/where I can! _ Q: I don't understand, when I use the "Sexual Entice/Enrage" I have no health! A: Read the spell and it's mechanics carefully (it's explained in several locations, including on the spell itself). Sexual Entice and other seduction spells reduce the player's Max Health/Magicka/Stamina by a large percentage. This percentage is decreased by a Passive found in the MCM. _ Q: Can I still level like in vanilla? A: Of course! Succubus Heart doesn't alter any external scripts so other leveling methods should work as they always have. _ Q: Can I use this mod as a male character? A: Yep! Succubus Heart supports both genders. _ Q: The MCM isn't showing and nothing seems to work! A: Sounds like something installed incorrectly, try a clean install of the mod and make sure your files downloaded/extracted properly. _ Q: _____ feels overpowered / underpowered, can you balance it? A: I can try! If you have balance concerns make sure to send them my way and I'll try my best to work on it. _ Q: I thought Soul Pets was going to be a completely separate mod, why is it now integrated? A: In honesty I completely screwed up the stand-alone's code so instead of re-writing from scratch (again) I just moved onto making an integrated version first. I'll work on the stand-alone version at some point (maybe... seems unlikely at this point tho). _ Q: But I didn't want Soul Pets, can it be removed? A: No, however I've built it in such a way that it doesn't do anything if you don't use it so just ignore the Soul Pets MCM if you don't want to use it. Sorry! _ Q: You're not making anymore Succubus Spells? What is "Legacy"? A: Legacy refers to features that are in the mod but no longer supported, I didn't really feel like 'removing' more content in-case people wanted to still use it. As for spells I'm still working on Seduction (sex) spells but combat and support spells were impossible to balance and didn't really add to the mod in any interesting ways, so I'm spending that development time elsewhere. _ Q: Why did you re-write the mod and end up removing features? A: Removing features was never part of the plan but rather just a side effect. The original write was based on a flawed framework and the entire mod had become a grouping of work-around, causing bugs which I couldn't fix. The re-write allowed me to rebuild the foundation and build a more cohesive mod with better mechanics and synergy. _ Recent Changes (Check the full changelog for more info)
  8. One of the biggest things we've yet to nail down is quest progression. Since Call of the Wild will have a good share of quests, it is also an important decision to make. While CotW will have a feature to simply skip the quests and all the stuff which comes between learning new spells, abilities, crafting recipes, rituals, and getting tattoos inked on, questing will likely be the only way to obtain and unlock the new features the mod will offer if you play CotW the way it was intended to. But unfortunately, this is where the problems begin. Forsworn: Friend or foe? The Forsworn Dilemma At first glance, it seems pretty obvious that something has to drive the quest progression. Well, at least for those of us who care about it. It is deceptively difficult to address that issue however. The forsworn are the closest thing to a druidic tribe as Skyrim's lore provides. Now if we were in Valenwood or High Rock, it'd be a no-brainer as there is plenty possibility in both provinces of Tamriel. Let's face it, the Forsworn are too busy worshiping blood-covered statues and sacrificing puppies to care about nature and its powerful ancient magicks. They'd be even less interested in performing a ritual which doesn't include carving up some poor random sob to offer his innards to some non-existent deity. The current Forsworn are simply too violent for the purposes we need them for. Whilst having a chat with Frostbrand a while back, we can to an alternate solution: create a splinter branch of the Forsworn. This may seem a little far-fetched, but it's the best option for keeping Call of the Wild as lore-friendly as possible. The plan calls for a group of Forsworn to reject the beliefs, teachings, and way of life from their other brethren. The argument here would be that they feel their brothers and sisters have strayed too far from their free roots and twisted the old ways of the Forsworn. The mainstream tribes preferred to twist the magicks granted to them and corrupt themselves with poisonous behaviors such as revenge, spite, and wrath, forming the freaks of nature we know as hagravens. Failing to convince their fellow tribesmen, they instead break away from them and found their own tribe which embraces a harmonious coexistence with mother nature and chose to preserve the ways of the old. These guys will be known as the Thornwood Covenant. This is where the player comes in. Much like the Thornwood Covenant, except they like killing people... a lot. Arson, Murder, & Jaywalking While minding their own business, hacking away at a revered tree or burning spriggans to a crisp, the player is approached by a member of the Thornwood Covenant who is alarmed to find him/her defiling their sacred woods. The player is confronted by the tribesman and promptly accused of being a member of the Forsworn. Much to the player's dismay, they realize that there is no way of reasoning with the angry tribesman. Here they are presented with the illusion of a choice: You can either try to run away, get shot with an arrow dipped in a paralytic poison, and brought before the shaman. You can try to talk your way out, get hit with a spell that makes you incredibly horny, and brought before the shaman. You can agree to speak with the shaman, but get clubbed over the head anyway, and brought before the shaman. Regardless of your choice, as you can see, you'll be having a little chat with their shaman. Once you're brought to him (or her, we haven't decided), you'll be forced to answer for your "crimes" which include desecration of a sacred forest, trespassing into Thornwood territory, and.. wearing clothing. Ideally, I want this part to become a little more dynamic. The shaman's reactions would differ depending on the character's race, gender, the type of gear they're wearing, and perhaps even the factions they belong to (stormcloak army, imperial legion, college of winterhold, thieves' guild, etc.). Naturally, the shaman would be more receptive and friendlier with a Bosmer or Breton player, and more aggressive toward a Nord or Imperial player. Khajiit, Argonians, Redguards, Dunmer, Orsimer, and Altmer character would fall in the gray area somewhere. I'm not quite sure if or how custom races would be supported for this particular part for obvious reasons. Best guess is that there will be a generic reaction in place for these situations. Carrying heavy armor and a two-handed weapon will yield a more apprehensive tribe shaman, where as carrying light armor and a bow or dagger might only cause suspicion. The player's gender is the area where I am a bit iffy on. Since we're aiming to integrate both sexes equally into CotW, we'll have to be careful where we go with this. Thankfully nothing is set in stone at this point though. These guys will fuck your day UP! Kill Trees, Meet New Friends! Anywho, after explaining yourself to their leader, you will be absolved of all your "crimes" except one: wearing clothing. The Thornwood Covenant fiercely adhere to their ancient traditions and customs. Wearing clothes within their land is considered a grave offense, as they had sworn away with clothing long ago. The reason for that being is that they believe that proper worship of the forests' spirits can only be done when a person has become one with nature. This means that said person must be in their purest form, which is the same way they were brought into the world: stark naked. Our valiant Dragonborn hero will be faced with a critical decision from here. You'll either choose to do fulfill a dying tribeman's last rite and fuck an old coot if you're female, or an old crone if you're male. Alternatively, you can refuse to do as they ask. Choosing to comply with their demand will absolve your last crime and clear your name. Furthermore, you'll be setting the foundation down to join the Thornwood Covenant later. Refusing to grant the dying tribe member their last rite will cause the tribe leader to exile you. Being exiled from their settlement isn't the end, however. You can still choose to return at a later time and redeem yourself. After being given the boot from the Thornwood Covenant, you will be contacted by the Forsworn and offered to join them instead. These guys will differ from the rest of the Forsworn in the sense that they're more obsessed with Primal Magic than their mainstream counterparts. They're trying to do the exact opposite that the Thornwood Covenant is. They focus on the darker subschools of Primal Magic, namely the Ferocity & Decay schools. They'll still require you to swear away clothing in order to join, as this Primal Magic is also closely tied with the worship of the old spirits. Forsworn in their natural state. Jooooin ussss! Both the Thornwood Covenant and Forsworn have their pros & cons. As mentioned before, the Forsworn will emphasize the Ferocity and Decay subschools of Primal Magic, which specializes in damage spells and placing hexes on opponents to wear out or control them. The Thornwood Covenant will focus on the Growth and Allure subschools, which excel at boosting, healing, and manipulation of opponents' sexual urges as a means to reduce their combat effectiveness or incapacitate them. There is a middle ground between both factions when it comes to the special conjuration spells they utilize. Forsworn conjuration spells summon powerful demons or daedra and subjugate the spirits of the dead, forcing them to fight for the caster, whereas the Thornwood Covenant call upon the spirits of their ancestors or wild beasts to aid them in battle. The beauty of primal magic's lore is that it requires a balance of the four subschools in order to function correctly. Choosing to focus too much on a single subschool can cause the deities of the forest to lose their favor or even right out abandon you. Both factions have different ways of releasing the accumulated primal energy as well. Thornwood tribesmen will either have consensual sex or perform a ritual of sexual or erotic nature. Forsworn tribesmen will engage in brutal rape, sadomasochistic sex, or perform demonic rituals involving sacrifices (which are also of sexual or erotic nature). These methods of release will become vital, as going without releasing stored primal energy can be detrimental to your health and could lead to death if held in long enough. A Rigged Election Now, if you've been wondering what the poll is all about, then let me explain a bit more. Call of the Wild is going to include new perks, at very worst it will overhaul the existing ones. Since creating entirely new perk trees is impossible, we're starting to explore alternative methods to add new perks while being minimally intrusive on what already exists. Ideally, we can get something like a MCM-based perk tree in which players will spend earned XP points on new perks via the MCM menu. This is what was being explored prior to Frostbrand's kidna - I mean, before he returned to school for the next semester. Since that is a league out of my department, I don't know the exact details of what is going to happen with that. While it is an extremely attractive alternative to simply redoing perk trees, we still have to consider the possibility of having to butcher at least one to get the perks we need in the game. From my own experience, the Alteration tree was the one I never used. Not once did I drop a single perk point into that tree. There was just no incentive for doing so. Sure, the armor spells were nice and all, but it was a BITCH having to keep switching spells during combat to cast or refresh stoneflesh or ebonyflesh. It was a hell of a lot easier to just wear light armor and enchant it with magicka regeneration effects or cost reduction enchantments. This makes the alteration perk tree a prime candidate for the cutting block in my book. Also, I (we) am concerned that we might be taking the quest progression in the wrong direction. We've gotten mixed feedback from this and would like to get your thoughts on it. Although there will be the option to skip the quests and get all the neat features, spells, and abilities at the press of a button, there are those who still enjoy a good tale and immersion. What do you guys think?
  9. As of right now I currently have the Arisa Schoolgirl mod, which I've gotten from here https://www.reddit.com/r/Shadowverse/comments/6p5nsk/schoolgirl_arisa_leader_reskin/ which I have already put on this site. http://www.loverslab.com/files/file/4330-schoolgirl-arisa-mod/ I also have the Nude Luna mod Versions 1, 2, and 3, but unfortunatly I cannot give people the link to those mods since it goes against the terms of service for Loverslab, which is the nudity of a young looking character, but I will give the link to the site that I found the mod and give out the keywords that will make it easier to spot when you're looking for the mod yourself. Site: https://boards.fireden.net/ Keywords: Luna Nude Mod I also have the Shade Eris mod which makes it look like you are playing as the 'evil' Eris from the story. Which is already on this site. http://www.loverslab.com/files/file/4331-shade-eris-mod/ There's also the Sleeveless Luna mod which is already on this site made by the same person who made the nude Luna mod I believe. http://www.loverslab.com/files/file/3978-sleeveless-luna-mod/ I don't know why I have this but I also have the Smiling Rowen mod, it's already on this site. http://www.loverslab.com/files/file/3977-smiling-rowen-mod/ I have the Summertime Version 3 mod from https://www.reddit.com/r/Shadowverse/comments/6lb2kt/summertime_card_mods_updated/ , I am unable to upload the mod here because the file is 130mb and the maximum amount that I am able to upload to the site is 100mb I also have the Topless Isabelle mod and the uncensored Isabelle mod both of which are already on this site. http://www.loverslab.com/files/file/3976-isabelle-topless-mod/ And lastly I have the Vampy/Vania nude mod unfortunalty I can't share this because of the same reason as the Luna nude mod. Use the same site as the Luna mod one and the Keywords are: Topless Vampy Mod And again, I did not make any of these mods, I give credit to those who I am able to, and I have also found some other nude mods or topless mods, but the people who have video of the characters either don't have them or won't give the files for the mods. I have found these, but unfortunately there are no links for the mods https://twitter.com/66_8nandeya/status/876512853901008896 https://twitter.com/kamata_kamata/status/888779406675558400
  10. Version 0.04.0

    2,096 downloads

    <|__|> Lucrative Augments <|__|> |> The Chemistry Perks System <| _ Created By : Michael P. Stanich (Spirit Shard) Site : https://www.michaelpstanich.com YouTube - https://youtube.com/michaelpstanich Twitter - https://twitter.com/Michael_Stanich Discord (The Broken Chatbox) : https://discord.gg/v9cbQrx _ NOTICE : This mod is still in the early stages and may contain unforseen bugs, back-up your save before trying! _ Latest News : Lucrative Augments v0.04 has released! This update primarily focuses on setting up the framework and getting everything functioning properly. Also added in some proper scaling and caps based on Player Level to keep augments feeling more in-line with the game's default scaling (Hopefully these changes keep the mod balanced, no matter what level the player is at). . Note : In these early stages I really need ideas to expand the mod and advice about balance, because, well, I'm new to Fallout 4... So if you got ideas for the concept or have any comments on balance please let me know! _ . |> What Is Lucrative Augments? <| Lucrative Augments adds a new (self-contained) Augments System to Fallout 4! These Augments are crafted at the chem station and, when successfully applied to the player, add various passives that can either help or harm you! This allows some additional character alterations and a bit of its own depth! Think of it as an additional perk system that has it's own limits and scaling. . |> What are Augments? <| They're enhancements and alterations to one's DNA using new research on mutation and the effects of radiation! By applying these you can alter your DNA and basic biological structure to change characteristics! (or for the non-lore friendly description, they're drugs you craft at the chem-station and when you use them they give you gameplay passives simlar to perks.) . |> Augment Types and Augment Strength <| As you apply different Augments they'll effect the overall strength of other Augments, which is known as "Augment Strength" or "AS". There are 3 types of Augments... - Aug+ (Positive Augments) will give you gameplay perks/advantages but will decrease your overall Augment Strength. - Aug- (Negative Augments) will give you harmful or inconvenient effects but will increase your overall Augment Strength. - AugX (Neutral Augments) alter traits of Augments or your Character. (These can also give permanent upgrades) Aug+ effects are increased by your Augment Strength, the higher it is the better the benefit. If you drop below 100% Augment Strength then Aug- effects will start to get stronger, so be careful! The total effect an Augment will have on Augment Strength is called "Augment Weight" or "AW" (AugX will be uneffected by Augment Strength.) Augment Strength has a cap based on level, chose your Augments wisely to get the best effect! . |> In-Depth Info / Description <| Augments are crafted at the chem station in their own category for [1 Stimpack + 3 chem/mats which change depending on the Augment]. To rank up an Augment that has multiple ranks, simply use the same Augment again to strengthen the effect (Not all Augments can be strengthened and will say "(Maxed)" when checking status when they can't be strengthened any further). As Augments are enhanced future enhancements to the augment gets more difficult, often requiring multiple injections (chance based, chance increases the more injections that fail). Augments work with a sudo-points system, the more Aug+ you apply the more of those points you'll use, if you excede the max you're allowed Augment Strength will begin to decrease. Using Aug- or AugX Strength Boosters can increase your available points, but this increase caps based on player level. Augments applied can be checked at anytime using the "Check Augments" option in the MCM, and will display whenever an Augment is Injected. . |> Augments List <| (Includes, but is not limited too...) - * Aug+ Cream Catch : Catch extra liquid from male partners. - * Aug+ Sexual Growth : Gain XP from Sexual Acts. - Aug+ Killing Spree : Build-up bonus XP exponentially on kills. Claimed and Reset when Sleeping. - Aug+ Rad Sleeper : Decrease Radiation when sleeping uninterrupted. - Aug- Gentle Tummy : Reduces AP when eating or drinking. - AugX ___ Body : Modifies body definition - AugX Strength Booster : Slightly increases Augment Strength - AugX Remove All Augments : Does what it says... . |> Modules and Difficulty <| Modules are optional 'modes' and settings that can be applied to the game at any time. Settings that increase difficulty (including the base-game's difficulty setting) will slightly increase Augment Strength, while settings that make things easier will decrease Augment Strength. . |> * Seduction * <| By pressing "B" near an NPC (like, litterally touching) you can attempt an instant seduction and being an AAF act (chance based on Charisma). After an attempt, succeed or fail, the skill will go on cooldown. [NOTE : This feature was originally meant for testing but may be expanded in the future. It's recommended to use other mods to initiate acts] . |> The Death Override Module [ DOM ] <| Death Override Mode is a simple respawn system that will respawn the character instead of letting them die. Upon being knocked down the player will be sent to Limbo (WIP) where they can then return to the normal world when they choose to. . |> Known Issues <| - Augments may fail to enhance but still show a rank increase without actually increasing in effect. (Caused by rounding errors thanks to float percision, a work-around would require more work than it's worth since it happens so rarely) - Augments don't effect NPCs yet. (Certain Augments like AugX Body may in the future) - Not all NPC types are captured by scripts (Keywords are used to capture Actors in an area, some NPCs lack said keywords. Let me know of any NPCs that seem to ignore my scripts and I'll investigate!) - DOM can break certain quests if going down during cutscenes or in scenarios that are meant to be instant-kills. - DOM sometimes glitches out when dieing to Radiation (has to do with Bethesda's Healing Code, implemented a work-around but it may not always work) . |> Requirements <| - - Fallout 4 Base Game (Also supports DLCs) - - F4SE - https://f4se.silverlock.org/ - - (optional) MCM to configure Modules and check status - https://www.nexusmods.com/fallout4/mods/21497/ - - * (optional) AAF for 'Adultify' integration - https://www.nexusmods.com/fallout4/mods/31304 _ |> How To Install / Uninstall <| To install simply drop the Data folder into your Fallout 4 install and enable the esp. To uninstall completely delete "Lucrative Augments.esp" and the files/folders prefixed with "LuA_" that came with this mod, and remove the "Lucrative Augments" Folder from your Data/MCM/Config foler. _ FAQ Q : "Is this an "Adult" mod?" A : Technically no, the Nexus version has the Adultify option removed so it contains no "Adult" or "NSFW" content. The feature complete version available on my website comes with an optional "Adultify" option that enables some NSFW and AAF Integrations. _ ChangeLog : * = Requires "Adultify" to be enabled and AAF Installed <|______|> Lucrative Augments 0.04 - * Changed All Augments have increased Effects and Augment Weight (Cream Catch exempt from effect increase) - * Changed Increased Augment Strength gained from difficulty settings - * Changed Augment Strength now caps at 120% (was 200%) - * Changed DOM submit code to not trigger when taking self-hit damage (or most environmental hazards) - * Changed DOM submit to now check all NPCs in combat, and then if that fails it'll attempt to grab another actor - * Changed DOM submit to temporarily ignore Actors tagged as "female" (Prevents some issues with the current AAF version by ignoring a large sum of actors it struggles to distinguish) - * Changed DOM submit should now animate at the player (rather than randomly teleporting somewhere) - * Changed Sexual Growth now scales with player level - Changed Killing Spree now scales with player level - Changed Killing Spree message will now display less often - Changed Augments now have a 100% chance to get rank 1 (Strength Booster exempt) - Changed Augment Strength now caps with level (Meaning you can have more augments at higher levels - essentially) - Changed all Augment recipes now take 1 Stimpack instead of 1 Plastic - * Added Seductress Module - - * Enable Close Range Seduction : Press B to attempt instant Seduction! (Chance based on Charisma) - - * NOTE : This was mostly added in for testing, other mods are still recommended for triggering acts - Added "Grace Period" to DOM, when respawning back into the normal world the player will be invincible but can't use weapons for a moment. (This prevents instant-death when spawning back into an area that has hostiles) - Added Aug Weight or "AW" to augment item descriptions to detail how they effect Augment Strength - Added Aug+ Rad Sleeper Augment - Added AugX Slimer Body Augment - Added AugX Muscular Body Augment - Added AugX Thicker Body Augment - Added DOM now detects Creature types (or trys to at least) - Fixed DOM Limbo room throwing up errors from Button code - Fixed Augments always saying they 'failed' even when they didn't (Also adjusted messages) - Fixed MCM menu not working (I put it in the wrong folder, silly me X.x) <|______|> Lucrative Augments 0.03 [Initial Public Release] - Has Basic Functionality - DOM Module Added (As well as various options) - New Augments Added - - Killing Spree - - Gentle Tummy - - Strength Booster - - Remove All Augments - - *Sexual Growth - - *Cream Catch - *Added AAF Integrations to DOM and Augments - *Added Adultify Option
  11. Lucrative Augments View File <|__|> Lucrative Augments <|__|> |> The Chemistry Perks System <| _ Created By : Michael P. Stanich (Spirit Shard) Site : https://www.michaelpstanich.com YouTube - https://youtube.com/michaelpstanich Twitter - https://twitter.com/Michael_Stanich Discord (The Broken Chatbox) : https://discord.gg/v9cbQrx _ NOTICE : This mod is still in the early stages and may contain unforseen bugs, back-up your save before trying! _ Latest News : Lucrative Augments v0.04 has released! This update primarily focuses on setting up the framework and getting everything functioning properly. Also added in some proper scaling and caps based on Player Level to keep augments feeling more in-line with the game's default scaling (Hopefully these changes keep the mod balanced, no matter what level the player is at). . Note : In these early stages I really need ideas to expand the mod and advice about balance, because, well, I'm new to Fallout 4... So if you got ideas for the concept or have any comments on balance please let me know! _ . |> What Is Lucrative Augments? <| Lucrative Augments adds a new (self-contained) Augments System to Fallout 4! These Augments are crafted at the chem station and, when successfully applied to the player, add various passives that can either help or harm you! This allows some additional character alterations and a bit of its own depth! Think of it as an additional perk system that has it's own limits and scaling. . |> What are Augments? <| They're enhancements and alterations to one's DNA using new research on mutation and the effects of radiation! By applying these you can alter your DNA and basic biological structure to change characteristics! (or for the non-lore friendly description, they're drugs you craft at the chem-station and when you use them they give you gameplay passives simlar to perks.) . |> Augment Types and Augment Strength <| As you apply different Augments they'll effect the overall strength of other Augments, which is known as "Augment Strength" or "AS". There are 3 types of Augments... - Aug+ (Positive Augments) will give you gameplay perks/advantages but will decrease your overall Augment Strength. - Aug- (Negative Augments) will give you harmful or inconvenient effects but will increase your overall Augment Strength. - AugX (Neutral Augments) alter traits of Augments or your Character. (These can also give permanent upgrades) Aug+ effects are increased by your Augment Strength, the higher it is the better the benefit. If you drop below 100% Augment Strength then Aug- effects will start to get stronger, so be careful! The total effect an Augment will have on Augment Strength is called "Augment Weight" or "AW" (AugX will be uneffected by Augment Strength.) Augment Strength has a cap based on level, chose your Augments wisely to get the best effect! . |> In-Depth Info / Description <| Augments are crafted at the chem station in their own category for [1 Stimpack + 3 chem/mats which change depending on the Augment]. To rank up an Augment that has multiple ranks, simply use the same Augment again to strengthen the effect (Not all Augments can be strengthened and will say "(Maxed)" when checking status when they can't be strengthened any further). As Augments are enhanced future enhancements to the augment gets more difficult, often requiring multiple injections (chance based, chance increases the more injections that fail). Augments work with a sudo-points system, the more Aug+ you apply the more of those points you'll use, if you excede the max you're allowed Augment Strength will begin to decrease. Using Aug- or AugX Strength Boosters can increase your available points, but this increase caps based on player level. Augments applied can be checked at anytime using the "Check Augments" option in the MCM, and will display whenever an Augment is Injected. . |> Augments List <| (Includes, but is not limited too...) - * Aug+ Cream Catch : Catch extra liquid from male partners. - * Aug+ Sexual Growth : Gain XP from Sexual Acts. - Aug+ Killing Spree : Build-up bonus XP exponentially on kills. Claimed and Reset when Sleeping. - Aug+ Rad Sleeper : Decrease Radiation when sleeping uninterrupted. - Aug- Gentle Tummy : Reduces AP when eating or drinking. - AugX ___ Body : Modifies body definition - AugX Strength Booster : Slightly increases Augment Strength - AugX Remove All Augments : Does what it says... . |> Modules and Difficulty <| Modules are optional 'modes' and settings that can be applied to the game at any time. Settings that increase difficulty (including the base-game's difficulty setting) will slightly increase Augment Strength, while settings that make things easier will decrease Augment Strength. . |> * Seduction * <| By pressing "B" near an NPC (like, litterally touching) you can attempt an instant seduction and being an AAF act (chance based on Charisma). After an attempt, succeed or fail, the skill will go on cooldown. [NOTE : This feature was originally meant for testing but may be expanded in the future. It's recommended to use other mods to initiate acts] . |> The Death Override Module [ DOM ] <| Death Override Mode is a simple respawn system that will respawn the character instead of letting them die. Upon being knocked down the player will be sent to Limbo (WIP) where they can then return to the normal world when they choose to. . |> Known Issues <| - Augments may fail to enhance but still show a rank increase without actually increasing in effect. (Caused by rounding errors thanks to float percision, a work-around would require more work than it's worth since it happens so rarely) - Augments don't effect NPCs yet. (Certain Augments like AugX Body may in the future) - Not all NPC types are captured by scripts (Keywords are used to capture Actors in an area, some NPCs lack said keywords. Let me know of any NPCs that seem to ignore my scripts and I'll investigate!) - DOM can break certain quests if going down during cutscenes or in scenarios that are meant to be instant-kills. - DOM sometimes glitches out when dieing to Radiation (has to do with Bethesda's Healing Code, implemented a work-around but it may not always work) . |> Requirements <| - - Fallout 4 Base Game (Also supports DLCs) - - F4SE - https://f4se.silverlock.org/ - - (optional) MCM to configure Modules and check status - https://www.nexusmods.com/fallout4/mods/21497/ - - * (optional) AAF for 'Adultify' integration - https://www.nexusmods.com/fallout4/mods/31304 _ |> How To Install / Uninstall <| To install simply drop the Data folder into your Fallout 4 install and enable the esp. To uninstall completely delete "Lucrative Augments.esp" and the files/folders prefixed with "LuA_" that came with this mod, and remove the "Lucrative Augments" Folder from your Data/MCM/Config foler. _ FAQ Q : "Is this an "Adult" mod?" A : Technically no, the Nexus version has the Adultify option removed so it contains no "Adult" or "NSFW" content. The feature complete version available on my website comes with an optional "Adultify" option that enables some NSFW and AAF Integrations. _ ChangeLog : * = Requires "Adultify" to be enabled and AAF Installed <|______|> Lucrative Augments 0.04 - * Changed All Augments have increased Effects and Augment Weight (Cream Catch exempt from effect increase) - * Changed Increased Augment Strength gained from difficulty settings - * Changed Augment Strength now caps at 120% (was 200%) - * Changed DOM submit code to not trigger when taking self-hit damage (or most environmental hazards) - * Changed DOM submit to now check all NPCs in combat, and then if that fails it'll attempt to grab another actor - * Changed DOM submit to temporarily ignore Actors tagged as "female" (Prevents some issues with the current AAF version by ignoring a large sum of actors it struggles to distinguish) - * Changed DOM submit should now animate at the player (rather than randomly teleporting somewhere) - * Changed Sexual Growth now scales with player level - Changed Killing Spree now scales with player level - Changed Killing Spree message will now display less often - Changed Augments now have a 100% chance to get rank 1 (Strength Booster exempt) - Changed Augment Strength now caps with level (Meaning you can have more augments at higher levels - essentially) - Changed all Augment recipes now take 1 Stimpack instead of 1 Plastic - * Added Seductress Module - - * Enable Close Range Seduction : Press B to attempt instant Seduction! (Chance based on Charisma) - - * NOTE : This was mostly added in for testing, other mods are still recommended for triggering acts - Added "Grace Period" to DOM, when respawning back into the normal world the player will be invincible but can't use weapons for a moment. (This prevents instant-death when spawning back into an area that has hostiles) - Added Aug Weight or "AW" to augment item descriptions to detail how they effect Augment Strength - Added Aug+ Rad Sleeper Augment - Added AugX Slimer Body Augment - Added AugX Muscular Body Augment - Added AugX Thicker Body Augment - Added DOM now detects Creature types (or trys to at least) - Fixed DOM Limbo room throwing up errors from Button code - Fixed Augments always saying they 'failed' even when they didn't (Also adjusted messages) - Fixed MCM menu not working (I put it in the wrong folder, silly me X.x) <|______|> Lucrative Augments 0.03 [Initial Public Release] - Has Basic Functionality - DOM Module Added (As well as various options) - New Augments Added - - Killing Spree - - Gentle Tummy - - Strength Booster - - Remove All Augments - - *Sexual Growth - - *Cream Catch - *Added AAF Integrations to DOM and Augments - *Added Adultify Option Submitter Spirit_Shard Submitted 11/01/2018 Category WIP / Beta Requires F4SE  
  12. View File [ <<>> ] Soul Pets [ <<>> ] [<>] Pet Summons Mod [<>] created by : Michael Stanich aka Spirit Shard Site - michaelpstanich.com [ <<>> ] Latest News [ <<>> ] Soul Pets 0.2 is released! The framework is nearly complete, just need to add in the pet effects system and finish the progression code (multi-requirement and cross-unlocks) and then I can focus on just adding contents and customization. WARNING : Make sure to back up your saves before installing Soul Pets! This is a very early version of the mod and some bugs may appear that could harm your save. Also special thanks to user "CPU" for helping me get over a hurdle I had getting out of my prototyping stages! ______ [ <<>> ] What is Soul Pets? [ <<>> ] Soul pets is a "pet summons mod" which allows the player to summon pets and level them up through acts, improving their stats, unlocking special effects, and unlocking new pets. Each pet has unique traits which allow them to level-up and have different effects than other pets. The goal of Soul Pets is to add another layer to summons and to create actual scaling to the main summoning system. [ <<>> ] What's So Unique? [ <<>> ] Honestly not sure, it's something I was originally going to implement into my other mod, Succubus Heart, but I felt it had a good chance as a stand-alone mod as it doesn't really have anything to do with the Succubus concept. This does mean I've brought over some of the design ideas, such as introducing new ways to progress through the game and possibly open new tactics with a bit of progression. Uniqueness will most likely grow with the mod as it finds a true identity. [ <<>> ] Mechanics [ <<>> ] Summon Pets : Summon your pets to fight by your side, or just to 'taste' the local life... =^.-= XP Systems : Each pet will have it's own level path along with a universal "Trainer" level. As levels progress more information about the pets will be revealed and new pets/effects will be unlocked. [ <<>> ] What's Included [ <<>> ] - Docs (Read Me - Changelog - Source Notes) - Data (Everything for the core mod) [ <<>> ] Requirements [ <<>> ] - Dawnguard Expansion - Dragonborn Expansion - SKSE 1.07.03 or newer [ http://skse.silverlock.org/ ] - SexLab v1.61 or newer - SexLab Creatures Content - Sky UI 5.1 or newer [ http://www.nexusmods.com/skyrim/mods/3863/? ] [ <<>> ] Installing / Updating [ <<>> ] Just copy the mod's data folder contents into your skyrim install's data folder. [ <<>> ] Uninstalling [ <<>> ] Disable the mod and create a 'clean save', after that you can delete the Soul Pets.esp and all the files associated with a SuC_ prefix. [ <<>> ] Known Issues [ <<>> ] - Sometimes the pets will spawn into walls or off ledges... no idea how to fix this. [ <<>> ] FAQ [ <<>> ] I just released this so how would I have questions asked? Changelog Soul Pets 0.2 - Code Adjustment which moved everything to global functions for more reliable code - Removed Dog specific target rape spell - Removed percentage counter on XP in MCM (felt like too much clutter and didn't work) - Changed Dog Pet to no longer be essential (You'll need resurrection spell from now on) - Changed how pets are registered as allies (should be more reliable now) - Changed Dog's name to Skylo - Changed Pets now scale with player level by 0.8% (Doesn't effect Health/Magicka/Stamina) - Changed Pets and Trainer can only level Once per-XP gain (No time restriction) - Changed Dog and starting spells should automatically be learned upon update - Added "MessageBox" notifications when leveling (Will be optional in the future) - Added Trainer and Pet unlocks should be automatic (no longer have to visit the MCM) - Added pet stats should now updated when summoned or leveled (same as above) - Added animation sorting from the Succubus Heart mod (without gender restrictions) - Added Spell : Pet Rape Target (Rapes target with a soul pet, randomly choses for now) - Added Love and Like traits of Dog in MCM - Added Rabbit Pet named Koune! - Added Pet Info which can be unlocked through levels - Added Trainer Unlocks information (Very much incomplete) - Fixed MCM showing incorrect XP values - Fixed mod not updating on version change (Had no effect on actual release) - Fixed some XP gain values being incorrectly given - Fixed consensual acts not activating pet or trainer XP - Fixed orgasms in some cases not rewarding Trainer XP - Fixed "train pet" starting an aggressive act (is not consensual) ______ Soul Pets 0.1 (initial release) - Contains Dog Pet with minor progression - Contains target and self training spell for Dog - Contains basic XP system for both Dog and Trainer - Contains incomplete MCM (Only Pet Status page works at the moment) - Made pets ignore absorption from Succubus Heart (Requires Succubus Heart 3.22+) Submitter Spirit_Shard Submitted 05/25/2016 Category WIP / Beta Requires Dawnguard, Dragonborn, SexLab 1.61+ and Creatures, SKSE 1.07,03+, SkyUI 5.1+ Special Edition Compatible  
  13. View File Sex gives you Sanguine's Favor which you can use to increase some of your combat stats. This should make a "dominant" playthrough a little bit more interesting. This mod includes: Assault & Surrender Very basic version of SexLab Defeat, totally optional, turned off by default. +Assault: Press a button and rape the enemy if their health is below the threshold. Also works with creatures. +Surrender: You get instantly raped if your health gets below the threshold. How to make it work with SexLab Defeat: SexLab Leveling settings: Surrender - Disabled How to make it work with Death Alternative: SexLab Leveling settings: Surrender - Disabled (DA) Blackout after sex - Enabled (If you want to see Death Alternative events, instead of just standing up like nothing happened) Death Alternative settings: OnBleedout Event Settings - SexLab Leveling Surrender - Enabled How to make it work with both Death Alternative and SexLab Defeat: SexLab Leveling settings: Surrender - Disabled Death Alternative settings: OnBleedout Event Settings - SexLab Leveling Surrender - Disabled Stats Stats you can increase. +Armor Rating +Attack and Spell Damage +Reduced Spell Cost +Resists to Fire +Resists to Frost +Resists to Shock +Resists to Poison Spells and Perks +Sex with enemies kills them Can turn it on/off. It doesn't care if it's your ally, which is useful for some combat mods that don't set aggressive flag. Use the button in debug menu if you can't cast spells but need to turn it off (bound, in armbinder, etc). +Sex with enemies kills them AND fills one of your soul gems +Masturbate to heal +"Cum armor" Similar to Oakflesh, but applies SexLab's cum shader. Increases armor and resistances. +Being naked increases Speech +Unlock spell with 5 levels Achievements Another way to increase stats/get points/perks. Not much there yet. In the future I'll try to cover some events from SexLab Solutions. To make it work with SexLab Solutions unpack Solutions.7z and replace files. To make it work with Creatures just enable creature animations in SexLab. Settings +Option to go first person after sex +Turn sex victims into ashes (when sex damage is turned on) (might be very slow after group sex) ... Requirements SexLab 1.59c Compatible mods SexLab Solutions >3.1.2 Death Alternative - Your Money or Your Life Compatibility Base mod (stats and abilities) shouldn't conflict with anything, unless there is a mod that removes every single spell from your character. If you enable "Surrender" in the options, it will make your character essential. Assault shouldn't conflict with anything. Read about compatibility with Death Alternative and SexLab Defeat in "Assault & Surrender" section above. Known bugs Surrendering near allies might lead to your character getting raped by them instead of enemies. Surrender doesn't work if your character was damaged by damage over time effects (poison/burning). Assaulting sleeping draugr is a bad idea. You don't get attacked during the Assault (that's intentional). For modders Available favor is stored in global variable "SexLabLeveling_XP", total favor in "SexLabLeveling_XP_Total". So if you want to know what current favor is, do something like this: GlobalVariable Property SexLabLeveling_XP Autoint CurrentFavor = SexLabLeveling_XP.GetValueInt() If you want to increase favor: GlobalVariable Property SexLabLeveling_XP AutoGlobalVariable Property SexLabLeveling_XP_TOTAL Autofloat Increment = 5.0SexLabLeveling_XP.Mod(Increment)SexLabLeveling_XP_Total.Mod(Increment) Submitter shakrum Submitted 02/05/2015 Category Combat Sex Requires SexLab 1.59c Special Edition Compatible  
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