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(LE/SE) Cum Alchemy Remastered View File Cum Alchemy Remastered adds new ingredients to various NPCs and creatures, all of which are vials of their delicious cum. Each vial of cum has varying alchemical effects respective to their species. For example, argonian cum has a waterbreathing effect while khajiit essence has a night eye effect. This alchemy mod is derived from the works of ffabris and RufusTVoltaire. This mod does not add new alchemical effects. It is simply an add-on to vanilla alchemy. Drink to your heart's content, my fellow cum enthusiasts! Requirements Skyrim SE or LE (mostly likely works with AE too) Official DLCs (Dawnguard, Dragonborn, and Hearthfire) Features Over 50 different ingredients to collect via looting, purchasing, or through sex (with the appropriate add-ons) Over 80 cum-themed potions, poisons, and food items to swallow and use Ability to masturbate and collect a vial of your own cum once every 6 hours via a spell A shop, Natural Harvest, with two gorgeous shopkeepers located near Ansilvund/Shor's Stone for all of your seminal needs Integration with needs mods, NSFW/SexLab mods, and alchemy overhauls (see compatibility section below) Optional Add-on SL Triggers (v12+; released on June 5, 2022 or later) - Allows collection of vials through sex This is an SE only mod and may not work for LE users of Cum Alchemy Remastered. The LE equivalent of this mod (SexLabUtil1) doesn't seem to offer similar functionalities as SL Triggers. Modified trigger commands by gdfll for NPC-NPC collection. Spell Perk Item Distributor (SPID) - Allows collection of vials by killing foes and distribution of some potions/drinks to NPCs Ingredients [57] (Italics = Uncommon, Bold = Rare, * = Only Available at Natural Harvest) Beverages [26] (Blue = No Recipe) Food [28] (Blue = No Recipe) Potions [16] (Green = Recipe) Poisons [13] (Green = Recipe) Merchants (They will stock up to 1 rare, 3 uncommon, and 5 common ingredients as well as up to 7 food, potion, and poison items) Falkreath - [Grave Concoctions] Fort Dawnguard - [Florentius Baenius] Khajiit Caravans - [Ri'saad (A), Ma'dran (B), and Ahkari (C)] Markarth - [Hag's Cure] Near Shor's Stone/ Ansilvund - [Natural Harvest] Raven Rock - [Milore Lenth] Riften - [Elgrim's Elixirs] Riverwood - [Riverwood trader] Solitude - [Angeline's Aromatics] Tel Mithryn - [Tel Mithryn Apothecary] Volkihar Keep - [Feran Sadri] Windhelm - [The White Phial] Winterhold - [Birna's Oddments] Whiterun - [Arcadia's Cauldron] Compatibility Apothecary - Compatible. Requires Apothecary - Food and Drink Addon. Tweaks consumables to be in line with Apothecary. Last Seed - Compatible out of the box. Milk Mod Economy - Compatible. Craft cum vials by purifying MME race milk (default, vampire, werewolf) and combining it with MME male semen. The conversion recipes are hidden until the book "Semenologist's Guide to Milk Purification" and the required items are in your inventory. It is only available for purchase in Natural Harvest. SunHelm - Compatible out of the box. SL Pheromones - Compatible out of the box. SL Survival - Compatible. Craft SL Survival cum potions using the corresponding vials and by having the book "Semenologist's Guide to Survival" in your inventory. The book is only available for purchase in Natural Harvest. Future Plans Notes This is my first time modding so please be gentle with me. ?but I can handle a little roughness. ? Assets were used without permission (but with credit as stated on the mod pages) so hopefully it doesn't become a problem. None of the artwork included in this mod are mine, but I tried to give credit where I can. Please let me know if there is someone I forgot to credit. If any of the artwork is yours and you want it removed, please contact me and I will do so ASAP. This mod will most likely remain script-free because I don't know anything about it and don't currently have the time to learn about it. This mod has scripts as of version 1.5! Updates, if any, may be sporadic since I'm busy doing life things. Version Numbering V x.x - Big updates V x.x.x - Small updates and fixes Known Issues Hentai Creatures - Hentai Werewolves give nothing. Sometimes reloading a save is necessary since summoned creatures will no longer give vials after a few encounters. Frequently Asked Questions I'm not getting any vials of cum after having sex. What do I do? Refer to the screenshot showing two possible setups for SL Triggers. Change "if actor race" to either "any" or "partner not player". Change gender to either "male" or "any". I always get Altmer/Ash Hopper cum after sex and it's so frustrating. What do I do? This issue should be fixed in versions 1.6.2+ with the introduction of mysterious vials. Changelog Credits _____________________________________________________________________________________________________________________________________________________________ NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions. Submitter RangerEdas Submitted 02/05/2022 Category Adult Mods Requires Official DLCs (Dawnguard, Dragonborn, and Hearthfire) Regular Edition Compatible Yes
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Potion Pouch View File Description This mod gives you a convenient place to carry potions that you've set aside for use in combat. You receive a lesser power to store potions in an invisible container. MCM settings control the maximum capacity and weight factor for stored potions. Compatible with SE. It's just a simple ESP file with a few scripts. It's small enough that it could be made into an ESL mod. Background I dislike the ease with which any and all potions in inventory are freely available during battles, but I don't want to use a heavy-handed mod that locks inventory in combat. I decided that a character might reasonably carry a small number of potions in a pocket, tucked in the belt, and/or strapped to the arms or legs. These potions would be accessible in combat. All other potions would not be. That vampire won't wait patiently while I rummage around in my backpack for the potion I need. I used to keep a list of my "ready" potions on a piece of paper. I would use only these in combat. This was awkward, particularly with crafted potions that tend to all have the same name. I built this mod to have a place in-game to keep my "ready" potions. Using equip mode (pressing shift while clicking an item) on a potion in the container causes the character to drink it, so this was fairly convenient. I added weight management so that potions in the virtual pouch are not weightless. A secondary benefit of the potion pouch is not having to worry about accidentally selling the good combat potions when selling other ones. Since this worked pretty well for me, I decided to clean it up, add an MCM, and make it available to others. Considerations - Use inventory "equip mode" (press shift while clicking) on a potion in the pouch to drink it directly from there. This also works for poisoning weapons. It's much more convenient than transferring a potion to your inventory and then having to find it to use it. - You can't use a hotkey to drink potions that are in the pouch. - Quests that look for a healing potion in your inventory, such as when you're talking to or reviving an NPC, won't see the ones in the pouch. - Mods that rob the PC can't be aware of the potion pouch. Your potions will still be in there even if you lose everything else. - If you remove the mod, you'll lose any potions that were in the potion pouch. Credit The concept was inspired by the hidden pocket in the Body Search mod by Suzutsuki. Permissions You may use scripts from this mod in your own mod, as long as you offer your mod for free (no paywall, subscription, or paid membership). You may not post this mod on another site. You may post a translation of this mod. I ask that you post that translation on this site, if possible. Submitter HexBolt8 Submitted 08/11/2022 Category Other Requires SKSE Special Edition Compatible Yes
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So, I've downloaded Morphology: But I'm having trouble finding a mod that allows me to make my followers drink my potions.
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Version 0.2 Beta
3,585 downloads
Intro If anyone wants to take this over, go for it. NismoMan posted an idea in my older Cum Potions thread, and I've kinda nabbed it with this. The base idea is his. This mod adds a bunch of alchemy ingredients, all of which are cum of various kinds. They all have varying properties and can be combined exactly like other ingredients. On top of that, there are also a few semen-based beverages/potions and poisons. I won't say what properties these all have; you can figure that out once you find them. Cum ingredients will be found on their respective "creatures" once killed (but see Known Issues below), as well as at apothecaries. Potions and poisons will be found as loot, and/or purchased. The mod has no scripts at all, which is a plus. However, those with scripting ability (which I totally lack) could add to this mod to have cum produced as a result of sex - which was NismoMan's idea. Note that, with one exception, all of the types of cum coincide with creatures supported by SexLab. (No sorry, I will not add spiders and insects.) NOTE: To generate cum after sex, refer to this forum post by Cubrethil. Requirements Skyrim Dawnguard Dragonborn Ingredients (Types of Cum) bear canine (dog, wolf, fox) dragon draugr dremora dried (skeleton) falmer gargoyle giant horse human (meaning standard playable races) lurker reikling sabre cat seeker spriggan troll werewolf Beverages / Potions Cum of Archmage Distilled Dragon Spunk Dremora's Offering Equine Mead Feral Sperm Pearl Creme Seminal Power Sperm of Healing Spiced Spunk Poisons Lurker Spunk Miraak's Precum Seeker's Testicular Revenge Known Issues Most of the items in this mod should spawn correctly, with the following exceptions: I haven't yet found the correct lists to add human(oid) cum to generic male NPCs. So you're likely not to find cum on dead human(oids). Similarly, I haven't yet identified correct lists for taverns and inns, for the purchase of the beverages. NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions. -
Version 1.2
1,802 downloads
This mod adds items to be collected from all over Skyrim and use for Alchemy. Why in Adult Mods? The items are different types of cum, both animal and human. There are 29 different types of cum so far, more will be added in time. **NEW** Added 8 drinks, all made through the Cooking Pot/Spit, each with their own effect. (NOTE: The Blood of the Dragon drink should be consumed in outside areas only.) This mod does not conflict with any mods so far. It is a Work In Progress, more will be added in time. I plan on adding different foods/drinks, potions, and drugs made by Alchemy that have new special effects, as well as effect SexLab features. This is a very ambitious project, so please be patient. -
Version 0.6b
14,354 downloads
What is it? This mod is a simple Alchemy mod Derrived from the wonderful work of ffabris. It adds various ingredients to Animals and Creatures. What kind of Ingredients? The best kind, cum. What else does it do? It has various Potions, poisons and Food Items of a sexual nature. The ingredients are used like normal ingredients, they have various effects and the effects are based on the type of animal/creature you recieve it from. Like a fox, they are sneaky right? So Of course you make a potion with its essence it will give you boosts to be a cheeky little bugger. Of course the normal rules of alchemy apply, You combine the ingredients and you get a potion based on the effects of the ingredients and Level. Each ingredient also has one bad effect that is Extremely Detrimental and a little over powered if you can craft it into a poison. What it isn't This mod Does not add New effects, Is not a replacement for Alcemy, Just an addition. !!!!!UPDATING!!!!! When upgrading to the newest version, uninstall the old file and just install the new one. If you have Wrye bash, Rebuild your patch. Otherwise this mod should not need anything special done. Just copy and replace or uninstall reinstall Cum Alchemy.Esp. When scripts get added that is when there might be special install instructions. REQUIREMENTS Dawnguard Dragonborn. Ingredients Bold= Uncommon Underlined=rare Bear Chicken Cow Death Hound Dog Dragon Draugr Dremora Elk Falmer Fox Gargoyle Giant Goat Horker Horse Human Lurker Mammoth Riekling Sabrecat Seeker Skeleton Slaughterfish Spider Spriggan Troll Werewolf Wolf Potions/Poisons/Beverages Bold= recipe exists at the cook pot Cum of the arch mage Seminal Power Sperm of Healing Dremora's offering Lurker Spunk Seeker's Testicular Revenge Miraak's Precum Creme Delight Dragon spunk Stallion's mead Spiced Spunk Wolf's Bane Mead Essence of the Wild Merchants: Dawnstar - Mortar and Pestle Falkreath- Grey Pine Goods Markarth- Hag's Cure Riften- Elgrim's Elixirs Riverwood- Riverwood trader Windhelm- The White Phial Whiterun- Belethor's Shop and Arcadia's Cauldron Khajiit Caravans- Each one has one ingredient and a potion to help me differentiate between them. In the CK it just lists them as A,B,C. Known Bugs: none :3 Planned Features More variety and Racial Support for various Races of man mer and beast races. Merchants- More than just 3 merchants Selling the stuff. Custom Shop- A Specific place to buy, and possibly Farm the good stuff? Crafting recipes for all the food. More Unique food/potions/poisons. The ability to "Milk" tame domesticated animals. Spell that calms and buff's any beast in the wild to allow for Collection. More to come as I think of them. Questions Comments or Suggestions? Please Feel free to Leave a comment or drop me a personal message. I do not bite, unless you like that in which case I will bite you so hard even gengar would be like DAMN SON. A Very Special Thanks To: ffabris- not only for allowing me to edit his mod, but for putting up with my inscessant nagging about issues that kept popping up while I worked on it. If you like this mod not only rate, Comment and follow This mod, Go here and Rate and Support him as Well. He is bloody brilliant. Ashal- For starting this Wonderful site Because lord knows I hate going to the nexus for things. Drekan- For a few ideas and Just being a good sport. Satanic Husky- For being my guinea pig and listening to me bitch about the process. -
Version 1.6.6
20,481 downloads
Cum Alchemy Remastered adds new ingredients to various NPCs and creatures, all of which are vials of their delicious cum. Each vial of cum has varying alchemical effects respective to their species. For example, argonian cum has a waterbreathing effect while khajiit essence has a night eye effect. This alchemy mod is derived from the works of ffabris and RufusTVoltaire. This mod does not add new alchemical effects. It is simply an add-on to vanilla alchemy. Drink to your heart's content, my fellow cum enthusiasts! Requirements Skyrim SE or LE (mostly likely works with AE too) Official DLCs (Dawnguard, Dragonborn, and Hearthfire) Skyrim Script Extender (SKSE) This mod does not contain a SKSE plugin (.dll file) so it should work if your SKSE and Skyrim installions are version matched. Features Over 50 different ingredients to collect via looting, purchasing, or through sex (with the appropriate add-ons) Over 80 cum-themed potions, poisons, and food items to swallow and use Ability to masturbate and collect a vial of your own cum once every 6 hours via a spell A shop, Natural Harvest, with two gorgeous shopkeepers located near Ansilvund/Shor's Stone for all of your seminal needs Integration with needs mods, NSFW/SexLab mods, and alchemy overhauls (see compatibility section below) Optional Add-on SL Triggers (v12+; released on June 5, 2022 or later) - Allows collection of vials through sex This is an SE only mod and may not work for LE users of Cum Alchemy Remastered. The LE equivalent of this mod (SexLabUtil1) doesn't seem to offer similar functionalities as SL Triggers. Modified trigger commands by gdfll for NPC-NPC collection. Spell Perk Item Distributor (SPID) - Allows collection of vials by killing foes and distribution of some potions/drinks to NPCs Ingredients [57] (Italics = Uncommon, Bold = Rare, * = Only Available at Natural Harvest) Beverages [26] (Blue = No Recipe) Food [28] (Blue = No Recipe) Potions [16] (Green = Recipe) Poisons [13] (Green = Recipe) Merchants (They will stock up to 1 rare, 3 uncommon, and 5 common ingredients as well as up to 7 food, potion, and poison items) Falkreath - [Grave Concoctions] Fort Dawnguard - [Florentius Baenius] Khajiit Caravans - [Ri'saad (A), Ma'dran (B), and Ahkari (C)] Markarth - [Hag's Cure] Near Shor's Stone/ Ansilvund - [Natural Harvest] Raven Rock - [Milore Lenth] Riften - [Elgrim's Elixirs] Riverwood - [Riverwood trader] Solitude - [Angeline's Aromatics] Tel Mithryn - [Tel Mithryn Apothecary] Volkihar Keep - [Feran Sadri] Windhelm - [The White Phial] Winterhold - [Birna's Oddments] Whiterun - [Arcadia's Cauldron] Compatibility Apothecary: An Alchemy Overhaul - Compatible. Requires Apothecary - Food and Drink Addon. Tweaks consumables to be in line with Apothecary. Complete Alchemy and Cooking Overhaul - Compatible. Tweaks consumables and associated recipes to be in line with CACO. Last Seed - Compatible out of the box. Milk Mod Economy - Compatible. Craft cum vials by purifying MME race milk (default, vampire, werewolf) and combining it with MME male semen. The conversion recipes are hidden until the book "Semenologist's Guide to Milk Purification" and the required items are in your inventory. It is only available for purchase in Natural Harvest. Race Compatibility - Compatible out of the box. Requiem: The Gameplay Overhaul - Compatible. Consumables are available for purchase from vendors. SL Pheromones - Compatible out of the box. SL Survival - Compatible. Craft SL Survival cum potions using the corresponding vials and by having the book "Semenologist's Guide to Survival" in your inventory. The book is only available for purchase in Natural Harvest. Soulgem Oven 4 - Compatible out of the box. Toggle automatic swapping between SGO4 semen and CA cum vials in the MCM. SGO4 semen will be automatically swapped to CA cum vials when loading Cum Alchemy Remastered for the first time and whenever you obtain these items. Items already in the player's inventory may not swap unless dropped and picked up again. SunHelm - Compatible out of the box. Future Plans Notes This is my first time modding so please be gentle with me. 🥺but I can handle a little roughness. 😉 Assets were used without permission (but with credit as stated on the mod pages) so hopefully it doesn't become a problem. None of the artwork included in this mod are mine, but I tried to give credit where I can. Please let me know if there is someone I forgot to credit. If any of the artwork is yours and you want it removed, please contact me and I will do so ASAP. This mod will most likely remain script-free because I don't know anything about it and don't currently have the time to learn about it. This mod has scripts as of version 1.5! Updates, if any, may be sporadic since I'm busy doing life things. Version Numbering V x.x - Big updates V x.x.x - Small updates and fixes Known Issues Hentai Creatures - Hentai Werewolves give nothing. Sometimes reloading a save is necessary since summoned creatures will no longer give vials after a few encounters. Frequently Asked Questions I'm not getting any vials of cum after having sex. What do I do? Refer to the screenshot showing two possible setups for SL Triggers. Change "if actor race" to either "any" or "partner not player". Change gender to either "male" or "any". I always get mysterious vials instead of dog/wolf vials and I don't like it. What do I do? Make sure that this mod is loaded after SL Triggers Install SPID and the accompanying SPID add-on, specifically "CumAlchemyMisc_DISTR.ini" Delete "CumAlchemyVials_DISTR.ini" if you don't want to loot vials from dead enemies Changelog Credits _____________________________________________________________________________________________________________________________________________________________ NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions. -
Version 1.0.0
145 downloads
Description This mod gives you a convenient place to carry potions that you've set aside for use in combat. You receive a lesser power to store potions in an invisible container. MCM settings control the maximum capacity and weight factor for stored potions. Compatible with SE. It's just a simple ESP file with a few scripts. It's small enough that it could be made into an ESL mod. Background I dislike the ease with which any and all potions in inventory are freely available during battles, but I don't want to use a heavy-handed mod that locks inventory in combat. I decided that a character might reasonably carry a small number of potions in a pocket, tucked in the belt, and/or strapped to the arms or legs. These potions would be accessible in combat. All other potions would not be. That vampire won't wait patiently while I rummage around in my backpack for the potion I need. I used to keep a list of my "ready" potions on a piece of paper. I would use only these in combat. This was awkward, particularly with crafted potions that tend to all have the same name. I built this mod to have a place in-game to keep my "ready" potions. Using equip mode (pressing shift while clicking an item) on a potion in the container causes the character to drink it, so this was fairly convenient. I added weight management so that potions in the virtual pouch are not weightless. A secondary benefit of the potion pouch is not having to worry about accidentally selling the good combat potions when selling other ones. Since this worked pretty well for me, I decided to clean it up, add an MCM, and make it available to others. Considerations - Use inventory "equip mode" (press shift while clicking) on a potion in the pouch to drink it directly from there. This also works for poisoning weapons. It's much more convenient than transferring a potion to your inventory and then having to find it to use it. - You can't use a hotkey to drink potions that are in the pouch. - Quests that look for a healing potion in your inventory, such as when you're talking to or reviving an NPC, won't see the ones in the pouch. - Mods that rob the PC can't be aware of the potion pouch. Your potions will still be in there even if you lose everything else. - If you remove the mod, you'll lose any potions that were in the potion pouch. Credit The concept was inspired by the hidden pocket in the Body Search mod by Suzutsuki. Permissions You may use scripts from this mod in your own mod, as long as you offer your mod for free (no paywall, subscription, or paid membership). You may not post this mod on another site. You may post a translation of this mod. I ask that you post that translation on this site, if possible. -
Shop "Lover's Essences" is a main location of mod. Exterior/Location Shop located near Half-Moon Mill and Evergreen Groove, slightly north of the road. It's have 2 buildings, on Whiterun-style, small pound. Main building - alchemy shop, second buulding - tavern/bakery for future release. Near shop growth some herbs, spawns moth. Also i plan add stable with horse (for quest line). Main building Main building is an ordinary/typical alchemy shop - shelves with ingredients, books, potions, a merchant behind the counter. Nothing unusual. Shop building divided for several areas/zones. Main shop area. As i say, shelves with books, ingredients, potions, standard alchemy table. Owner's living area. Small kittchen, storage, bedroom on second floor. Locked by key. On second floor - Player's room. You can own it after quest line completing. Locked. Small room with no appointment. Previously, I used it to test alchemy equipment, but now I have transferred the functionality to the main laboratory. May be i replace it with something else. Main functionality located at Basement floor. Door to this cell located on shop's first floor, in front of the store entrance. Basement floor This cell separated for 2 zones. First zone with public/everyone access. Its tavern/inn. It's have 4 guest rooms, long hall with tables, bookshelves, various decorations. Also i plan add kittchen zone, party room, bathroom and some special (kinky) rooms. Second - restricted access area. You will get key to enter it due quest line. This area needed for special mod functionality and contains this rooms. Alchemy Lab and Storage - with books, ingredients, special apparature Orangery Creature cells Small internal hall for future purposes. Decoration, assets, resources, arts, content Commonly i use mostly vanilla assets and some popular modders resources packs. Oaristys clutters Balcer's animated door for storages k13ran64 planters Blary's OpenBooks, BookSets, WallArt, IngredientsDrawers AwesomePotions for new ingredients and potions. But i create new textures for some books/wallarts, some new models of laboratory flasks/equipment, and other assets. In basement cell. public area i use some NSFW arts from differents authors, for location themization. It's semi-vanilla wallarts, fantasy, with different thematics(moslty straight, toying, orgy, cum collecting, bestiality) and fantasy characters (elfs, orcs, demons, draenei, demons/succubus). Now its about 30 different arts, that i use in location. I plan add some erotic statues in public halls and some special rooms, some adult furniture, some books with erotics content. For quest/story reasons i currently writing some books about alchemy and add some vanilla alchemy book from other games of TES universe.
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developing Lover's Essences - First look to future mod
private_johny posted a blog entry in Lover's Essences Development Blog
It's first post about my process of development this mod. Lover's Essences is about sex alchemy. Collect essences (from human NPCs, creatures, animals) and brew special potions from this. Ok, there are some mods about this on LL, why i decide to make my own? Original idea that i have about year ago - sex magic mode with Incubus/Succubus storyline. Through quest line you search powerfull person, who start his education of magic, and finally become sexual demon. He needs sex and cum for his life, it's his power source. And finally, after quest line, he tech you some new skills, spells. And part of this mod - sexual alchemy, cum collecting. Of course, we have some similar mods. I inspired by Besstial Essences, love Milking Mod Economy. But mostly of mods oriented for female PC. And actually, i have not seen any amazing Sex Alchemy System, such as CACO and other base alchemy overhauls. So i decide to make my own mod. Let's I tell about its functions Custom Skills System Essence Collecting mechanics. It's a base skill. You can collect essences throug sex with differents NPCs, animals, creatures. You not only receive cum/sperm, but also other essences. It's based on actors race, gender, animation tags. Essences you collect automatically after sex scene, if you have this skill and required items. When you collect essences, you gain skill exp. Increasing skill level allow you receive mote essences, or more quality essences. Essence Contributor Skill. Most of essences have one side effect - arousement increasing. Leveling of this skill decrease this effect, and increase positive effects of potions. Essence Alchemyst Skill. Main skill required for crafting potions, elixirs and poisons from this natural essences. Leveling this skill allow you craft more powerfull potions, use alternate recipes, get more results. Special alchemy shop, vendor, tavern. It's standard package. Large shop with vanilla and special ingredients, some NPCs for mod and story line functionality. Underground tavern with erotic styled decor (books, arts, statues). Special section with alchemy lab, storage, orangery, creature cells - all that needed for new alchemy. Of course, storyline, quests. Integration with same theme mods - Besstial Essence, Mild Mod Economy, and other SexLab mods - SLAX, SOS, SLEN, Custom race supporting - i provide mechanics for essence generation for other, non-vanilla races. Such as Selachii, Lykaious and other. It seems to look as small piece of work. But it's only overview, details will be published soon. -
Version 0.6b (FR 1.0)
272 downloads
Requiert le mod d'origine : Non Lien du mod d'origine : Cum Alchemy Reborn Auteur d'origine : @RufusTVoltaire et @ffabris Version mod original: 0.6b Version traduite: 0.6b (FR 1.0) Ce mod est un traduction de l'excellent travail de ffabris et RufusTVoltaire. L’alchimie du sperme renaissance Que fait ce mod ? Il ajoute divers ingrédients aux animaux et aux créatures. Quel genre d'ingrédients ? Le meilleur, du sperme !! Que fait-il d'autre ? Il a divers potions, poisons et aliments de nature sexuelle. Les ingrédients sont utilisés comme des ingrédients normaux, ils ont différents effets et sont basés sur le type d'animal/créature que vous terrassez. Comme les renards, ils sont sournois non ? Donc, bien sûr, si vous faites une potion avec son essence, il vous donnera des boosts pour être un petit bougre effronté. Bien sûr, les règles normales de l'alchimie s'appliquent, vous combinez les ingrédients et vous obtenez une potion basée sur les effets des ingrédients et du niveau. Chaque ingrédient a aussi un mauvais effet extrêmement néfaste et un peu trop puissant si vous pouvez le transformer en poison. Ce mod n'ajoute pas de nouveaux effets et n'est pas un remplacement pour l'alchimie, juste un ajout. Ingrédients: (Gras/Bleu = Peu fréquent, Souligné/Or = rare) Ours Poulet Vache Chien de la mort Chien Dragon Draugr Dremora Élan Falmer Renard Gargouille Géant Chèvre Horqueur Cheval Humain Rôdeur Mammouth Riekelin Smilodon Quêteur Squelette Poisson carnassier Araignée Spriggan Troll Loup-Garou Loup Potions/Poisons/Boissons: (Gras/Bleu = la recette existe au pot de cuisson) Sperme de l'archimage Puissance séminaire Sperme de guérison Offrande de Dremora Courage de Rôdeur Revanche testiculaire de Quêteurs Pré-éjaculation de Miraak Crème délicieuse Crème de dragon distillée Lait d'étalon Sperme épicé Hydromel d'aconit Essence de la nature Marchands: Aubétoile: La Panacée Épervine: Boutique Grispin Markarth: Le Remède de la Vieille Faillaise: Élixir d'Élgrim Rivebois: Marché de Rivebois Vendeaume: La Fiole Blanche Blancherive: Épicerie Belethor et Le Chaudron d'Arcadia Caravanes Khajiits. Requis: Dawnguard Dragonborn Remerciements: ffabris et RufusTVoltaire pour ce mod et leurs autorisations de partage de ma traduction Ce n'est qu'une simple traduction, aucune stat ou autre a été modifié. S'il y a une erreur de traduction, un oubli, une faute d'orthographe/de conjugaison ou tout autres problèmes, contactez-moi. Vous aimez mon travail? Alors laissez-moi un message sur ma page LL ça fait toujours plaisir. Merci d'avoir téléchargé ce mod, et amusez-vous bien en Bordeciel N'oubliez pas de remercier les créateurs du mod d'origine pour leur travail. Cette traduction est une exclusivité LL, partagez uniquement le lien de la page et non le mod, merci. -
View File What is it? This mod is a simple Alchemy mod Derrived from the wonderful work of ffabris. It adds various ingredients to Animals and Creatures. What kind of Ingredients? The best kind, cum. What else does it do? It has various Potions, poisons and Food Items of a sexual nature. The ingredients are used like normal ingredients, they have various effects and the effects are based on the type of animal/creature you recieve it from. Like a fox, they are sneaky right? So Of course you make a potion with its essence it will give you boosts to be a cheeky little bugger. Of course the normal rules of alchemy apply, You combine the ingredients and you get a potion based on the effects of the ingredients and Level. Each ingredient also has one bad effect that is Extremely Detrimental and a little over powered if you can craft it into a poison. What it isn't This mod Does not add New effects, Is not a replacement for Alcemy, Just an addition. !!!!!UPDATING!!!!! When upgrading to the newest version, uninstall the old file and just install the new one. If you have Wrye bash, Rebuild your patch. Otherwise this mod should not need anything special done. Just copy and replace or uninstall reinstall Cum Alchemy.Esp. When scripts get added that is when there might be special install instructions. REQUIREMENTS Dawnguard Dragonborn. Ingredients Bold= Uncommon Underlined=rare Bear Chicken Cow Death Hound Dog Dragon Draugr Dremora Elk Falmer Fox Gargoyle Giant Goat Horker Horse Human Lurker Mammoth Riekling Sabrecat Seeker Skeleton Slaughterfish Spider Spriggan Troll Werewolf Wolf Potions/Poisons/Beverages Bold= recipe exists at the cook pot Cum of the arch mage Seminal Power Sperm of Healing Dremora's offering Lurker Spunk Seeker's Testicular Revenge Miraak's Precum Creme Delight Dragon spunk Stallion's mead Spiced Spunk Wolf's Bane Mead Essence of the Wild Merchants: Dawnstar - Mortar and Pestle Falkreath- Grey Pine Goods Markarth- Hag's Cure Riften- Elgrim's Elixirs Riverwood- Riverwood trader Windhelm- The White Phial Whiterun- Belethor's Shop and Arcadia's Cauldron Khajiit Caravans- Each one has one ingredient and a potion to help me differentiate between them. In the CK it just lists them as A,B,C. Known Bugs: none :3 Planned Features More variety and Racial Support for various Races of man mer and beast races. Merchants- More than just 3 merchants Selling the stuff. Custom Shop- A Specific place to buy, and possibly Farm the good stuff? Crafting recipes for all the food. More Unique food/potions/poisons. The ability to "Milk" tame domesticated animals. Spell that calms and buff's any beast in the wild to allow for Collection. More to come as I think of them. Questions Comments or Suggestions? Please Feel free to Leave a comment or drop me a personal message. I do not bite, unless you like that in which case I will bite you so hard even gengar would be like DAMN SON. A Very Special Thanks To: ffabris- not only for allowing me to edit his mod, but for putting up with my inscessant nagging about issues that kept popping up while I worked on it. If you like this mod not only rate, Comment and follow This mod, Go here and Rate and Support him as Well. He is bloody brilliant. Ashal- For starting this Wonderful site Because lord knows I hate going to the nexus for things. Drekan- For a few ideas and Just being a good sport. Satanic Husky- For being my guinea pig and listening to me bitch about the process. Submitter RufusTVoltaire Submitted 04/08/2016 Category Sexual Content Requires Dawnguard and Dragonborn. Special Edition Compatible
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-ITS ALIVE!- This is a mod I released a little bit less than a year ago but pulled off the site because I wasn't happy with it, and had some real life come up and wasn't going to be able to actively work on it or update it anymore. I remade the mod from the ground up, using the old version as a reference, but decided to change a few things in order to make the mod less overwhelming in terms of scope. Things in Yellow are currently not implemented but have coded and I'm just putting finishing touches on. Things in Green have been added. Things in Red are just theories but I haven't actually worked on anything substantial yet. THIS MOD IS INTENDED FOR FEMALE CHARACTERS AND CURRENTLY HAS NO CONTENT FOR MALE CHARACTERS. Requirements: - The game itself - Dark World Reborn - Luxaria Fantasia (former DWF required for futa trait) Optional - Ala's body mod (for eventual butt size) Changes from the original: - The original mirror event used over 100 decisions, while this version uses one, and instead relies on a script to generate the event. This makes it much easier to edit specific events and pictures, and makes traits additive rather multiplicative. What does that mean? before if I wanted bust size and butt size, it would take 49 pictures (7x7) to make. Now with the method i'm using, It instead lets you focus on either the bust or the butt, letting you choose which one to inspect. This cuts the pictures down to 14 (7+7). The difference only continues to go up the more types of traits you want to add. - No focus on fantasy races. This version wont be worrying about the DW:F races because I simply don't have the time or desire to get pictures for them. If someone else ever wants to do the pictures for them I'd gladly add them to the mod, or they're welcome to post it as their own separate mod if they wish. - Different picture packs. Since there's way less pictures to work with, I can instead focus on release multiple types of picture packs for different peoples preferences. For example I can release an anime picture pack, a real world picture pack, 3d animation picture pack, ect that all use different mediums to convey the same thing. Titties. - Additional events/decisions besides the mirror itself already mostly made and planned. (although aren't enabled in the initial release) But what it do though? The main focus of the mod is to add an decision to inspect your characters appearance. What the mod means by "more", is that there will also be ways to edit the traits that effects your characters appearance, and even additional traits to those already found in things like DWF. The core event is a decision to inspect your characters appearance in the mirror. Upon inspection a script looks at your characters appearance traits, and generates an event to match those traits. Example. The event you get with small tits, will have a different description and picture than the event if you have huge tits. The current plan for the core event will to add the ability to inspect your Bust, Ass, Dick(Crotch), and, Face. And the option to look from a Different angle and add clothing options. In addition to the core event, there will be a new alchemy building , that adds potion making events.* *While I haven't decided yet how I want the balancing around the potions to work, I do have the effects of them mostly done and I'm just deciding on pictures and doing the writing. Other events to be added are Wardrobe events to change clothing, Magic that changes traits (BE), and Pregnancy changes to the base events. - Basic Road Map - (order subject to change based on road bumps/blocks) MAJOR UPDATES 1: Initial release. (only contains bust inspection event.) 2: Add ass, and crotch inspection. 3: Add alchemy lab and testing potions (unbalanced just able to make them freely and test their effects). 4: Balance Alchemy lab and add events to gather materials for the potions. 5: Inspect the appearance of others. 6: Add Magic effects to change the physical traits. 7: Change Original DW:R events to be based on bust size. 8: Add clothing traits, and a wardrobe event to change them. 9: Make the clothing traits effect the base inspection event, and add the ability to toggle nudity. 10: Add support for Pregnancy 11: Add support for other DWF mods, like tentacles or drow. MINOR UPDATES Fixing typos and correcting grammar. Alternate Picture Packs Additional Extreme Sized traits. Add random Sex events with size traits. Cleaning up pictures, and making sfw/nsfw versions. - Planned Additional Traits - - 2 more bust sizes (one larger than the current maximum, but still plausible (basicly the human world record sized) and one that is completely fantasy, and would be impossible to that large. - muscle toning, (basicly how ripped your character is ) - a horse dick - current clothing - and if I ever stop being lazy facial appearance traits (most likely would be hidden though) which would be things like hair style/color, eye color, and basic face description like fierce, cute, or sexy. Ideally these traits would also change your characters portrait. - goddess traits, forming a religion around yourself and proclaiming yourself a goddess. - becoming addicted to potions, and bad side effects to too much potion use. - lactation, and lactation based events (yes ik theres another mod that does this, but I'd rather have it implemented into the actual sex scenes in some way.) - Planned Additional Events - - A magic event wear you learn to make your boobs, ass, or dick bigger with magic. - Alchemy events with different potion effects effecting your mind or body. - Edits to DWF events - Completely new sex events based on new trait sizes. (like one that only appears with the extreme boob size.) Example of Mod in game. * I purposely clicked it 3 times so I could show a comparison of the side view, and a different bust size. Download: Credits: - Liqui Turtle - Made the original mod that the inspection event idea came from, and gave me permission to make the mod. - Everyone who has ever worked on Dark World Fantasy, and earlier versions of the mod. (If I could name them all I would, but I feel bad only putting the one's I know about and forgetting anyone.) - Paradox Interactive Games, for their very very useful online help for modding CK2. - Default pictures were made using a game called Koikatsu Party. - and Loverslab, for letting me post this on their site.
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View File Requiert le mod d'origine : Non Lien du mod d'origine : Cum Alchemy Reborn Auteur d'origine : @RufusTVoltaire et @ffabris Version mod original: 0.6b Version traduite: 0.6b (FR 1.0) Ce mod est un traduction de l'excellent travail de ffabris et RufusTVoltaire. L’alchimie du sperme renaissance Que fait ce mod ? Il ajoute divers ingrédients aux animaux et aux créatures. Quel genre d'ingrédients ? Le meilleur, du sperme !! Que fait-il d'autre ? Il a divers potions, poisons et aliments de nature sexuelle. Les ingrédients sont utilisés comme des ingrédients normaux, ils ont différents effets et sont basés sur le type d'animal/créature que vous terrassez. Comme les renards, ils sont sournois non ? Donc, bien sûr, si vous faites une potion avec son essence, il vous donnera des boosts pour être un petit bougre effronté. Bien sûr, les règles normales de l'alchimie s'appliquent, vous combinez les ingrédients et vous obtenez une potion basée sur les effets des ingrédients et du niveau. Chaque ingrédient a aussi un mauvais effet extrêmement néfaste et un peu trop puissant si vous pouvez le transformer en poison. Ce mod n'ajoute pas de nouveaux effets et n'est pas un remplacement pour l'alchimie, juste un ajout. Ingrédients: (Gras/Bleu = Peu fréquent, Souligné/Or = rare) Ours Poulet Vache Chien de la mort Chien Dragon Draugr Dremora Élan Falmer Renard Gargouille Géant Chèvre Horqueur Cheval Humain Rôdeur Mammouth Riekelin Smilodon Quêteur Squelette Poisson carnassier Araignée Spriggan Troll Loup-Garou Loup Potions/Poisons/Boissons: (Gras/Bleu = la recette existe au pot de cuisson) Sperme de l'archimage Puissance séminaire Sperme de guérison Offrande de Dremora Courage de Rôdeur Revanche testiculaire de Quêteurs Pré-éjaculation de Miraak Crème délicieuse Crème de dragon distillée Lait d'étalon Sperme épicé Hydromel d'aconit Essence de la nature Marchands: Aubétoile: La Panacée Épervine: Boutique Grispin Markarth: Le Remède de la Vieille Faillaise: Élixir d'Élgrim Rivebois: Marché de Rivebois Vendeaume: La Fiole Blanche Blancherive: Épicerie Belethor et Le Chaudron d'Arcadia Caravanes Khajiits. Requis: Dawnguard Dragonborn Remerciements: ffabris et RufusTVoltaire pour ce mod et leurs autorisations de partage de ma traduction Ce n'est qu'une simple traduction, aucune stat ou autre a été modifié. S'il y a une erreur de traduction, un oubli, une faute d'orthographe/de conjugaison ou tout autres problèmes, contactez-moi. Vous aimez mon travail? Alors laissez-moi un message sur ma page LL ça fait toujours plaisir. Merci d'avoir téléchargé ce mod, et amusez-vous bien en Bordeciel N'oubliez pas de remercier les créateurs du mod d'origine pour leur travail. Cette traduction est une exclusivité LL, partagez uniquement le lien de la page et non le mod, merci. Submitter Orpheaned Submitted 11/20/2018 Category Sexual Content Requires Dawnguard & Dragonborn Special Edition Compatible View File
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View File This mod adds items to be collected from all over Skyrim and use for Alchemy. Why in Adult Mods? The items are different types of cum, both animal and human. There are 29 different types of cum so far, more will be added in time. **NEW** Added 8 drinks, all made through the Cooking Pot/Spit, each with their own effect. (NOTE: The Blood of the Dragon drink should be consumed in outside areas only.) This mod does not conflict with any mods so far. It is a Work In Progress, more will be added in time. I plan on adding different foods/drinks, potions, and drugs made by Alchemy that have new special effects, as well as effect SexLab features. This is a very ambitious project, so please be patient. Submitter Ravenstorm4 Submitted 12/10/2015 Category Other Requires Skyrim 1.8.1+, Dawnguard, Dragonborn Special Edition Compatible
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View File Intro If anyone wants to take this over, go for it. NismoMan posted an idea in my older Cum Potions thread, and I've kinda nabbed it with this. The base idea is his. This mod adds a bunch of alchemy ingredients, all of which are cum of various kinds. They all have varying properties and can be combined exactly like other ingredients. On top of that, there are also a few semen-based beverages/potions and poisons. I won't say what properties these all have; you can figure that out once you find them. Cum ingredients will be found on their respective "creatures" once killed (but see Known Issues below), as well as at apothecaries. Potions and poisons will be found as loot, and/or purchased. The mod has no scripts at all, which is a plus. However, those with scripting ability (which I totally lack) could add to this mod to have cum produced as a result of sex - which was NismoMan's idea. Note that, with one exception, all of the types of cum coincide with creatures supported by SexLab. (No sorry, I will not add spiders and insects.) NOTE: To generate cum after sex, refer to this forum post by Cubrethil. Requirements Skyrim Dawnguard Dragonborn Ingredients (Types of Cum) bear canine (dog, wolf, fox) dragon draugr dremora dried (skeleton) falmer gargoyle giant horse human (meaning standard playable races) lurker reikling sabre cat seeker spriggan troll werewolf Beverages / Potions Cum of Archmage Distilled Dragon Spunk Dremora's Offering Equine Mead Feral Sperm Pearl Creme Seminal Power Sperm of Healing Spiced Spunk Poisons Lurker Spunk Miraak's Precum Seeker's Testicular Revenge Known Issues Most of the items in this mod should spawn correctly, with the following exceptions: I haven't yet found the correct lists to add human(oid) cum to generic male NPCs. So you're likely not to find cum on dead human(oids). Similarly, I haven't yet identified correct lists for taverns and inns, for the purchase of the beverages. NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions. Submitter ffabris Submitted 07/13/2015 Category Sexual Content Requires Skyrim, Dawnguard, Dragonborn Special Edition Compatible