Search the Community
Showing results for tags 'potion'.
-
After going through the YPS mod, i got excited abot the idea of changing the character's gender. However, showracemenu command is far from what i would like to use in my gameplay. Yes, I know that there is a mod like Hormones, and its great, but it is quite overloaded for me and mostly designed for Dibela Sisterhood and etc. I would like to see a mod that makes it possible to change gender through a quest or potion with a pop-up notifications about how slowly the Dragonborn's body changes to meet the opposite sex. Can anybody do or find such a mod?
- 5 replies
-
- genderbend
- quest
-
(and 3 more)
Tagged with:
-
CONTEXT (Nobody cares) So, i'm playing with a slavery modpack, and i had a great idea for an addon/mod: As females are more valuable than males (i get more money selling females), i tought: It would be awsome if i had a way to turn the enslaved male into a futa (also more valuable) HOW IT WORKS: 1. Use Administer Potions and Poisons to Friendly NPCs to give the potion to another NPC 2. Give the potion (it might be called estrogen bomb) to a male and it will execute the "sexchange" command. 3. After that, the NPC's head will be changed to the SkyFem's counterpart meshes. 4. Randomly give the NPC a female schlong like UNP Schlong for Females or Phygnos Default (Final Test) Ingredient suggestions: Garlic Juniper Berries Snow Berries Glowing Mushrooms Glow Dust Wisp Wrappings Taproot
-
I saw this mod a couple of days ago, but regretfully I forgot to follow it here on LL. The idea seemed really interesting and I want to try out the mod, but I can't find it. From what I remember, you were able to harvest bodyparts from different monsters to create potions that change your body shape, like making you more muscly or giving you bigger breasts. The mod also allowed you to add two enchantments on one piece of armor, but in exchange, it made the armor piece unstable, affecting the wearer's body shape the longer they wore it. What was this mod?
-
Version 0.2
79,900 downloads
*04/30/2015 - Removing the beta tag on the file, since apparently users didn't reported any problem. Files are unchanged. 0.2 is the last version and should be considered stable.* Version 0.2 : download both files and install PotionsReplacer.7z, then PotionReplacer_PatchV0.2.7z 01/10/15. 01/11/15. Thanks to cornbreadtm for the perma patch (added to the download page). Please read instructions inside the archive. 09/14/17. Thanks to Turija for the Requiem 1.9 patch It seems that there is also a SkeRe patch on DragonPorn , but I don't know if it's compatible with a non-japanese Skyrim installation. * * * This is a potion replacer. It replaces almost all vanilla Skyrim potions with custom meshes and textures. The meshes comes from the most excellent mods "Alluring Potion Bottles v3 by jbvw" for Oblivion and "AOF's Potion Replacer" for Morrowind. Many of the potions are animated. Only vanilla Skyrim is covered. Potions from extensions (DG/DB/HF) and other mods are left alone. The mod is provided in two versions. Use one or the other. 1) Vanilla skyrim potions, with changes forwarded from the Unofficial Skyrim Patch (Version 19-2-0-8a) 2) Requiem 1.7-3 / Requiem Hard Times / Requiem Extended Patches Beta 0.2. That's what I use. This version needs Dawnguard.esm and Requiem.esp as masters. There is also a patch for Requiem 1.9.4.1.7 There is also a patch for perma, courtesy of cornbreadtm. See the download page. This mod has no scripts and can be removed safely at any time (or at least, it should...). Requirements : -------------- Nothing Requiem 1.7.3 for the requiem version. -Notes ------ Incompatible with everything else that modifies the potions. Compatibility can be achieved by making a patch with Tes5Edit. I will not make those, so don't ask. Must load late. Looks like LOOT will sort it correctly, but it depends of your setup. In doubt, put it in the bottom of your load order. -Credits -------- As far as I know, all authorizations for the meshes and textures used are given by their respective authors. I hope I forgot no one. ********* Meshes ************************************************ Alluring Potion Bottles v3 by jbvw http://www.nexusmods.com/oblivion/mods/33531/? AOF's Potion Replacer by AnOldFriend http://www.worldofelderscrolls.de/?go=dlfile&fileid=193 ********* Textures ********************************************** Various seamless textures resources http://www.spiralgraphics.biz The 6 Schools of Magic Symbol Resources by jeclxohko http://www.nexusmods.com/skyrim/mods/35575/? Bubble brush http://lucida.deviantart.com/art/Bubble-Glory-Brush-for-GImp-278013262 http://freedesignfile.com/ Vector images resource GIMP Arcane Circles Brushes by Project-GimpBC http://project-gimpbc.deviantart.com/art/GIMP-Arcane-Circles-Brushes-69681758 Seamless textures resource http://www.noctua-graphics.de/english/fraset_e.htm ********* Documentation/Tutorials ******************************* FPI Animated Textures Tutorial by The Fuzzy Physics Institute http://www.nexusmods.com/skyrim/mods/47104/? BSLightingShaderProperty Basics http://forums.nexusmods.com/index.php?/topic/1188259-bslightingshaderproperty-basics/ --Aleanne. -
Version 1.0.0
176 downloads
A simple mod that replaces the all too common restore health/magicka/stamina potions found all over the game with potions that give the player a small, borderline worthless, boost in experience to a random skill. This was a mod I made for my personal use I decided to share for the heck of it. I felt the rather spammed occurrence of healing potions made the game a little too easy. Especially if you are like me a prefer to make the game more difficult in manners other that the default, rather lazily setup "everything kills you in two hits" vanilla higher difficulties. I wanted to replace the potions with something that wasn't particularly useful but would still be desirable enough to be something the player would want to pick up. This seemed like a good solution without playing into some other mechanic that is too easily broken already (such as turning them into money items for example: it is too easy to farm gold in Skyrim already). FEATURES: - Using one of the new potions will give a very small experience boost to a random skill of any type, regardless of the potion's color. The potions all also have a 1/18 chance to give a permanent +1 boost to your maximum health/magicka/stamina, depending on the potions color. - This mod does not effect fortify or recovery rate potions. They are much rarer and not quite as directly useful as the restore potions. - This mod does not effect restore potions crafted through alchemy. I feel like that was more of a specialized skill rather than just finding massive amounts of restore potions just lying around the game world everywhere. - The potions function as their vanilla restore effects when an NPC uses them, so this mod will not nerf enemy NPCs carrying restore potions. - The new potions are keyworded as "VendorNoSale" so alchemy/general shops will not sell them to you. No pay-to-win exp here. You can still steal any of the potions on display in towns though. REQUIRED OTHER MODS: - None? Not even any of the official expansions. Just vanilla Skyrim. Well maybe SKSE but can't remember. WHY IS THERE A WIZARD ON ALL THE BOTTLE LABELS?: That's actually The Apprentice standing stone symbol. I thought it was fitting to the concept. Plus this mod was something of a personal rush job so just call me lazy? WHY NOT MAKE EACH COLOR POTIONS ONLY RANDOMLY BOOST SKILLS OF ONE STYLE? (Warrior, Thief, Mage skills): Mainly because the red (health) potions tend to be far more common than blue (magicka) or green (stamina) potions. That would heavily shift this mod in favor of warrior builds for what little it would be worth. So I decide to make the RNG completely even, with the rare +1 stat boost being the only thing unique about the colors. WILL IT WORK ON SKYRIM SPECIAL EDITION?: Maybe. I'm not able to test it. Can't think of any reason it wouldn't as long as you have the SE SKSE. CREDITS: - Just me this time. -
Arilith's story Ashlander arc: The Wrong Potion
Resdayn posted a blog entry in Resdayn's Stories and Stuff
Arilith's Story Ashlander arc: The Wrong Potion After few week living with the Ashlanders. Arilith became familair with their life style. She needed an fortification type potion. She seeked out the wise woman of the camp. Arilith: Hmmm It seems she is not here. Probably she occupied with that orc stuff. The elders speak lot of them. Arilith: Well nothing stop me to get the potion. I wonder wich one is what I need. I should drop my clothes and use an special form of consuming. Arilith: The wise woman said me that potion is stronger if you put in your ass. Its sound little bit weird for me. Arilith: There are so many of them. I think the bigger one is what I seek. Arilith: Now then time the put in! It is a little big. While Arilith used the potion on her ass. It seemed the potion was the wrong one. It had an side effect and Arilith saw an strange vision. She saw another Arilith and they started make love each other. After the potion's effect worn out the. She waked up confused. Arilth: Thats was really weird. I just literally bang myself. I should read the potion's name before I consume it. End -
-
Version .01
150 downloads
Harkon made a pact with Molag Bal. While it's widely known that he became a vampire as a condition of this pact, it's not so well know that he also keeps a book in which he recorded a two recipes and some brief rantings about his wife, as well as mortals. In his book, Harkon recorded the recipe that he was given by Molag Ball himself, as well as a potion that he devised himself. The recipe that was given to him by Molag Bal is that of the Potion of Blood. The other, well, that was an inspiration that has to be seen to be believed (WIP, remember). As you enter Harkon's chambers in Castle Volkihar, look around for a book that doesn't look like it belongs there. Also, don't lose it or sell it; it doesn't respawn. I'm still planning a couple of more things to do with this, so don't get all bent out of shape when you find out that it isn't really that great yet. Also, the new potion uses the texture of the original Potion of Blood. I want to recolor the red part of the bottle, if I can, to a black so dark that it looks like a void, rather than a bottle. Tutorials help. Thanks for stopping in here, folks. -
View File Harkon made a pact with Molag Bal. While it's widely known that he became a vampire as a condition of this pact, it's not so well know that he also keeps a book in which he recorded a two recipes and some brief rantings about his wife, as well as mortals. In his book, Harkon recorded the recipe that he was given by Molag Ball himself, as well as a potion that he devised himself. The recipe that was given to him by Molag Bal is that of the Potion of Blood. The other, well, that was an inspiration that has to be seen to be believed (WIP, remember). As you enter Harkon's chambers in Castle Volkihar, look around for a book that doesn't look like it belongs there. Also, don't lose it or sell it; it doesn't respawn. I'm still planning a couple of more things to do with this, so don't get all bent out of shape when you find out that it isn't really that great yet. Also, the new potion uses the texture of the original Potion of Blood. I want to recolor the red part of the bottle, if I can, to a black so dark that it looks like a void, rather than a bottle. Tutorials help. Thanks for stopping in here, folks. Submitter Storms of Superior Submitted 07/22/2017 Category WIP / Beta Requires Dawnguard Special Edition Compatible
-
Restore Potions converted to crappy EXP potions View File A simple mod that replaces the all too common restore health/magicka/stamina potions found all over the game with potions that give the player a small, borderline worthless, boost in experience to a random skill. This was a mod I made for my personal use I decided to share for the heck of it. I felt the rather spammed occurrence of healing potions made the game a little too easy. Especially if you are like me a prefer to make the game more difficult in manners other that the default, rather lazily setup "everything kills you in two hits" vanilla higher difficulties. I wanted to replace the potions with something that wasn't particularly useful but would still be desirable enough to be something the player would want to pick up. This seemed like a good solution without playing into some other mechanic that is too easily broken already (such as turning them into money items for example: it is too easy to farm gold in Skyrim already). FEATURES: - Using one of the new potions will give a very small experience boost to a random skill of any type, regardless of the potion's color. The potions all also have a 1/18 chance to give a permanent +1 boost to your maximum health/magicka/stamina, depending on the potions color. - This mod does not effect fortify or recovery rate potions. They are much rarer and not quite as directly useful as the restore potions. - This mod does not effect restore potions crafted through alchemy. I feel like that was more of a specialized skill rather than just finding massive amounts of restore potions just lying around the game world everywhere. - The potions function as their vanilla restore effects when an NPC uses them, so this mod will not nerf enemy NPCs carrying restore potions. - The new potions are keyworded as "VendorNoSale" so alchemy/general shops will not sell them to you. No pay-to-win exp here. You can still steal any of the potions on display in towns though. REQUIRED OTHER MODS: - None? Not even any of the official expansions. Just vanilla Skyrim. Well maybe SKSE but can't remember. WHY IS THERE A WIZARD ON ALL THE BOTTLE LABELS?: That's actually The Apprentice standing stone symbol. I thought it was fitting to the concept. Plus this mod was something of a personal rush job so just call me lazy? WHY NOT MAKE EACH COLOR POTIONS ONLY RANDOMLY BOOST SKILLS OF ONE STYLE? (Warrior, Thief, Mage skills): Mainly because the red (health) potions tend to be far more common than blue (magicka) or green (stamina) potions. That would heavily shift this mod in favor of warrior builds for what little it would be worth. So I decide to make the RNG completely even, with the rare +1 stat boost being the only thing unique about the colors. WILL IT WORK ON SKYRIM SPECIAL EDITION?: Maybe. I'm not able to test it. Can't think of any reason it wouldn't as long as you have the SE SKSE. CREDITS: - Just me this time. Submitter MrEsturk Submitted 07/12/2020 Category Other Requires Just Skyrim and maybe SKSE Special Edition Compatible
-
View File *04/30/2015 - Removing the beta tag on the file, since apparently users didn't reported any problem. Files are unchanged. 0.2 is the last version and should be considered stable.* Version 0.2 : download both files and install PotionsReplacer.7z, then PotionReplacer_PatchV0.2.7z 01/10/15. 01/11/15. Thanks to cornbreadtm for the perma patch (added to the download page). Please read instructions inside the archive. 09/14/17. Thanks to Turija for the Requiem 1.9 patch It seems that there is also a SkeRe patch on DragonPorn , but I don't know if it's compatible with a non-japanese Skyrim installation. * * * This is a potion replacer. It replaces almost all vanilla Skyrim potions with custom meshes and textures. The meshes comes from the most excellent mods "Alluring Potion Bottles v3 by jbvw" for Oblivion and "AOF's Potion Replacer" for Morrowind. Many of the potions are animated. Only vanilla Skyrim is covered. Potions from extensions (DG/DB/HF) and other mods are left alone. The mod is provided in two versions. Use one or the other. 1) Vanilla skyrim potions, with changes forwarded from the Unofficial Skyrim Patch (Version 19-2-0-8a) 2) Requiem 1.7-3 / Requiem Hard Times / Requiem Extended Patches Beta 0.2. That's what I use. This version needs Dawnguard.esm and Requiem.esp as masters. There is also a patch for Requiem 1.9.4.1.7 There is also a patch for perma, courtesy of cornbreadtm. See the download page. This mod has no scripts and can be removed safely at any time (or at least, it should...). Requirements : -------------- Nothing Requiem 1.7.3 for the requiem version. -Notes ------ Incompatible with everything else that modifies the potions. Compatibility can be achieved by making a patch with Tes5Edit. I will not make those, so don't ask. Must load late. Looks like LOOT will sort it correctly, but it depends of your setup. In doubt, put it in the bottom of your load order. -Credits -------- As far as I know, all authorizations for the meshes and textures used are given by their respective authors. I hope I forgot no one. ********* Meshes ************************************************ Alluring Potion Bottles v3 by jbvw http://www.nexusmods.com/oblivion/mods/33531/? AOF's Potion Replacer by AnOldFriend http://www.worldofelderscrolls.de/?go=dlfile&fileid=193 ********* Textures ********************************************** Various seamless textures resources http://www.spiralgraphics.biz The 6 Schools of Magic Symbol Resources by jeclxohko http://www.nexusmods.com/skyrim/mods/35575/? Bubble brush http://lucida.deviantart.com/art/Bubble-Glory-Brush-for-GImp-278013262 http://freedesignfile.com/ Vector images resource GIMP Arcane Circles Brushes by Project-GimpBC http://project-gimpbc.deviantart.com/art/GIMP-Arcane-Circles-Brushes-69681758 Seamless textures resource http://www.noctua-graphics.de/english/fraset_e.htm ********* Documentation/Tutorials ******************************* FPI Animated Textures Tutorial by The Fuzzy Physics Institute http://www.nexusmods.com/skyrim/mods/47104/? BSLightingShaderProperty Basics http://forums.nexusmods.com/index.php?/topic/1188259-bslightingshaderproperty-basics/ --Aleanne. Submitter Aleanne Submitted 01/04/2015 Category Models & Textures Requires Special Edition Compatible