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User ACIES33 has made nice conversions, you can find them HERE You can find other conversions HERE Please also check this thread of KoolHndLuke HERE January 19 2021 NVCS v.9 is now compatible with CBBE NV thanks to Darkaxt! Check it here: https://www.nexusmods.com/newvegas/mods/68776 Since it's actually the most compatible skeleton around, I'd suggest to use this instead ^^^ UPDATE 02 apr 2018 Ok this is not really about CBBE, but... I am working on a beta new version of The Skeleton, compatible with CBBE too. Without going in deep details, it should be the most compatible skeleton: Sexout, CBBE, Nexus mods (with recent Xilandro's diagonal movement), Ragdolls, etc. It *IS NOT* fully compatible with BodyMorph. The reason is I am rewriting BodyMorph entirely from scratch and it'll use different bones. I didn't try it, but I think it still will work for most of the morphs, only some won't work. I also removed compatibility with Malos resizer, to restore the functionality of the IK on the legs. If you want to test it, this is the package: <skeleton removed due to weird random issues reported, need inspection> If you don't like raised / distorted corpses, please install some havok bouncer (i.e. the ragdolls.esp with the Ragdolls mod) UPDATE 18 mar 2018 - Added conversions: Arcade Gannon + Veronica (Druid outfit) + Metal Armor + Metal Armor Mark II + BoS Scribe + 1950 spring outfit - Yet another version of the damn Business Suit... this time it should work! UPDATE 18 feb 2018 - Added conversions: Combat Armor + Mark I + Mark II; Vault Suits (Normal, Dad, Armored, Security, Lab); Boomers - New version of Business Suit - Added the updated ESP that adds all the converted armors when the game starts, under the section named Test - NOTE: I cleaned the double folder of Merc 03, now it's called with the original name again. IMHO, if you already installed a previous port package and you don't want to risk mixing or confuse folders, before installing the new port package go inside ...\SteamApps\common\Fallout New Vegas\Data\Tools\BodySlide and delete ShapeData and SliderSets, then extract the new one. Unless you already created something on your own with OS, then be careful and make copies of your work. UPDATE 17 feb 2018 - Corrected 1st person issue, see AppleJam Skeleton, 17 feb 2018 update - Added Lingerie and 3 raiders armors - Corrected CTD caused by Merc Adventure 03. NOTE: I didn't overwrite the broken one, I added a "b" on the end of the good one. So, when you'll generate outfits, you'll see Wastelandblablabla03 and Wastelandblablabla03b: only use the second one. -Description- This is a NV port to let the wonderful CBBE - BodySlide - Outfit Studio (by Caliente and Ousnious) work in Mojave. It's a very alpha, meant for testing. For the very fews that don't know what it is about: > CBBE is a very famous high poly body for Skyrim and FO4. > BodySlide is a program for Windows which allows to customize that body in the way you prefer, then it allows you to use it in game, along with any converted armors and clothes, properly remodeled. > Outfit Studio is the program which allows to take an armor and convert it to work with Bodyslide. Here's a picture that explains pretty well what I mean: The port consists of a bunch of meshes, worked in Blender, and 20+ OS conversions to try in game. It's also rigged to be compatible with BodyMorph, even the lowerbody (which wasn't working previously). Warning This is a body / armor replacer, which means it'll overwrite your body and (some) armors. And let me repeat: it's just an alpha stage, it is neither complete nor precise, it's mainly intended for test. Install > Download and install BS/OS for FO4, ver. 4.4.1+ You can find it here, don't forget to thanks them. Install it with your mod manager, or extract Tools folder under \Fallout New Vegas\Data. > Eventually, you can make a link for the exe on your desktop, to launch it in an easier way. To do that, navigate in its subfolder \Fallout New Vegas\Data\Tools\BodySlide then create the link for BodySlide x64.exe, but still do not launch it. > Download the port package here, install it with the mod manager or manually extract the content as usual. Overwrite when asked. NOTE: every new update package is standalone, you don't need old versions because it already contains them. However I still keep them online. - old version 13 gen 2018 here - old version 17 feb 2018 here - old version 18 feb 2018 here > Last, download and install the skeleton, here, if you still miss it. You will want both the two latest files, extract them and you're good. > Now you are ready to launch BodySlide x64 from the link you made before on the desktop. The first time you launch it, a window will ask which game you want to use and in what folder its installed. Check the path's right and then click Choose Game. > When the BodySlide window will open, click on Settings, on bottom right. Here, you can modify the skeleton with the AppleJam one (skeleton_BoMo) Now you are ready to use BS and create the body you like. Note that the naked body is CBBE Body; ignore CBBE-NV-HH, it's just a body used to make some high heels outfits. When you've finished, you can Batch Build with the button on bottom left, just don't forget to untick the CBBE-NV-HH List of conversions 1950 style casual (prewar outfit) 1950 style spring (prewar outfit) 1950 business style suit Arcade Gannon Benny outfit Cass outfit N° 4 Great Khan outfits Leather armor Metal armor + Mark II Miss Fortune N° 3 prostitute outfits N° 3 wasteland settlers N° 6 wasteland mercs (NOTE: n°3 adventure merc causes CTD no more) Wasteland doctor N° 3 raider armors Lingerie N° 2 Boomers N° 3 Combat Armors: Normal, Mark I & Mark II N° 5 Vault Suits: Normal, Armored, Dad, Security, Lab Veronica outfit Known issues > Some neck seam, a good necklace will help with this > Some hand seam > Bad weight on long skirt in 1950s casual > Some armors lack meat caps for dismembering > Overall quality could be definetely better, actually "it just works" > Do you experience weird textures? see the section at the end of the post Test This is a small script that will add to the player all the armors converted till now, it's the one I use to test them in game. You can download it HERE (update 18 mar 2018). Credits Ousnious and Caliente - everything Junkacc - texture and knee problem KoolHndLuke - conversions and testing Imperfection - testing and patience Z0mBieP00Nani - conversions Perms Armors are vanilla; CBBE / BS is from Caliente and Ousnious, I just ported it, so you won't obtain any perms from me and instead you should ask the original creators. Or you can join and lend a hand to finish the work if you want, we'll be grateful. Weird textures CBBE uses its own UV map, which is different from vanilla, or Type 3/6/Any. So, if you are not using the provided textures, you'll see bad textures in game. On the other hand, there's a nice pro: textures from Skyrim and FO4 could be easily ported. In the example below there are two different textures, both for Type x, when loaded on CBBE body, there are some peculiar things you can easily spot, like pubic texture on belly, or some dark shade on the shoulders, or some blur behind the thighs: How to debug this: > Check Archive Invalidation. If it's active, then unflag it and then toggle it again. REPEAT: CHECK-ARCHIVE-INVALIDATION. > Check if you really installed textures, look at the image I posted under spoiler above, on the third point under Install; double check the files, the sizes, the folders, be sure that you are really using the provided textures. > If both the previous points are OK, then I can only think to some mod changing to a specific custom texture path / file, i.e. some custom races. Unfortunately I can't do much for that, the only thing I could actually think about is providing a ESP to check where the race comes from, I'll attach it to this post (aaaTestRace.esp), just load it on your load order and you'll see two message boxes, like this: Here's the ESP: aaaRaceTest.esp
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[DKnight13] DS2 Emerald Herald Set HDT View File Description: [DKnight13] DS2 Emerald Herald Set is added to Skyrim. The outfit comes with the Emerald Herald Cloak, Blouse, Dress, Gloves, Boots, and Trousers. the outfit can be crafted and tempered at any forge. The outfit comes with UUNP and CBBE Bodyslide files with HDT. Requirements: Add-Item Menu: https://www.nexusmods.com/skyrim/mods/64905 HDT Physics Extension: https://www.nexusmods.com/skyrim/mods/53996 XMPSE Maximum Skeletons Extended: https://www.nexusmods.com/skyrim/mods/68000/ Bodyslide and Outfitstudio by Ousnius and Caliente: https://www.nexusmods.com/skyrim/mods/49015 Fore's New Idle by Fore: https://www.nexusmods.com/skyrim/mods/11811 Credits: Original contents from the Souls series' Dark Souls, by From Software Bodyslide and Outfitstudio by Ousnius and Caliente: https://www.nexusmods.com/skyrim/mods/49015 Mesh Rigger by KGTools: https://www.nexusmods.com/skyrim/mods/87672 HDT Physics Extension by HydrogensaysHDT: https://www.nexusmods.com/skyrim/mods/53996 HDT cloak bones and xml file by Team TAL's assets: https://www.patreon.com/takealook Resplendent Armor HDT PE bones by sarcasticshark: https://www.nexusmods.com/skyrim/mods/77315? Screenshots: Pictures taken by @smokeybear187 Submitter DKnight13 Submitted 06/28/2020 Category Armor & Clothing Requires HDT Physics Extension, XMPSE, Bodyslide and Outfitstudio, Add-Item Menu Special Edition Compatible Not Applicable
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DEM v2 Mistress CBBE LE View File Description: [NIND] CBBE Demv2 Mistress LE v 1.0.0 ====================== An LE Port of the improved outfit by Sunjeong: https://www.patreon.com/posts/demv2-mistress-37072179 Which itself was a remake of this original armor by Kristina: https://www.patreon.com/KristaModding Changes Made (in addition to CBBE Bodyslide): -Ported to LE -Oily options added -Panty given two zaps Install/Uninstall: ======================= Use the usual methods and install with mod manager. Select Oily body option if desired and build before use Acquistion: ======================= Utilize AdditemMenu and search "Mistress" Credit to Kristina for the original outfit and SunJeong for the SMP! Submitter NIND (jimmyyu) Submitted 05/15/2020 Category Armor & Clothing Requires CBBE, xmp32, HDT-PE, Bodyslide Special Edition Compatible No
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skyrim DS Catarina Set HDT by DKnight13
DKnight13 posted a topic in Downloads - Skyrim Non Adult Mods
DS Catarina Set HDT by DKnight13 View File DS Catarina Set.zip Adds the Catarina set from Dark Souls. The set comes with the Catarina Helmet, Armor, Gauntlets, Leggings, Pierce Shield, and Zweihander. The armour has HDT physics applied to the skirt. The armour set can be crafted at any forge under the "Ebony" smithing perk and can be tempered at any work bench. Zweihander can be crafted at any forge and sharpened at any grind stone. Pierce Shield comes with bash bleed effect. NO LONGER BEING UPDATED!!! Please see All-in-on pack: https://www.patreon.com/posts/dark-souls-pack-28440619 Credits: Original contents from the Souls series' Dark Souls, by From Software HDT Physics Extension by HydrogensaysHDT: https://www.nexusmods.com/skyrim/mods/53996 Mesh Rigger by KGTools: https://www.nexusmods.com/skyrim/mods/87672 HDT assets by Team TAL's Dark Souls Pack Special Thanks: Mesh and texturing fix and weight painting by @Siegmeyer Knight of Catarina Submitter DKnight13 Submitted 12/06/2018 Category Armor & Clothing Requires HDT Physics Extension Special Edition Compatible Not Applicable- 18 replies
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Slap da Butt LE View File This is a port of Suzutsuki's mod from this thread Run FNIS or nemesis (untested) after installing Incompatible With SkyrimSouls - Unpaused Game Menus (and other similar mods). Will NOT cause the mod to fail, but will cause it to not behave as intended Before you report any bug/issue Check that all installed versions are up-to-date Updating check the suspend mod mcm checkbox and close all menus wait about 15 REAL TIME seconds (15 is a greatly increased value that accounts for user error) save overwrite with new files Installation Download the AIO file (all files included) and read the included readmes About the MCM options Event Cooldown: cooldown time between slap events. Does not affect current active cooldown Fuzzy Timer: enables the below option Fuzzy Variance%: adjusts the cooldown timer by a random value based on a percentage of event cooldown (example: an event cooldown of 60 with a fuzzy variance% of 50% can adjust the cooldown to 30 seconds or 90 seconds. Adjusted amount resets after every event. You can see the random result in console (~) after you regain control from a slap event. Does not affect current active cooldown Suspend Mod: Disables the mod without uninstalling. Still completes the current event if already running Suspend Expressions: Disables expression use without uninstalling. Still completes the full expression sequence that is running currently Suspend Collisions: tcl is activated then unactivated during the animation sequence. Disabling collisions improves z-axis consistency and minimizes the effect static environmental objects have on alignment Account for Heels (only supports Nio High Heels): Removes heel height before animation and restores it afterwards. Does not affect event that is already running Controller Feedback: Enables controller vibration on slap events all mcm options are safe to toggle or adjust whenever How to: Create your own synced player moan/grunt sound file for increased immersion download MultiXwm and Audacity convert the .xwm sound file included in the original SE mod found in this thread to .wav using default settings in MultiXwm open that .wav file up in Audacity along with your preferred moan/grunt sound file (found in sexlab default files or a sexlab extra voices package) time the moan/grunt to the slap file and adjust gain as necessary file -> export -> export as WAV using its default settings convert that WAV file back to Xwm using MultiXwm using its default settings replace the .xwm file from the mod with your personalized .xwm file FAQ section: Older files and instructions: Credits to SirNibbles for the animations, Suzutsuki for the original SE mod, Nusbie for the female voice file Submitter ballsy Submitted 02/21/2022 Category Other Requires SKSE, SKYUI, FNIS/Nemesis, MFG Console (incl w/ sexlab), PapyrusUtil (incl w/ sexlab) Special Edition Compatible No
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Original, not required This is a port of the Succubus DLC costume and Void Legion Priestess robes from the Chinese ARPG Bloody Spell. Includes Black body stocking, underwear, SMP wings, SMP tail, horns, tattoo, nail, A simple fog teleportation ability, And a deformable breast body when it is squeezed The heels have custom sounds and require Heels Sound from this site or Nexus Robes include SMP hair and sleeves and red fingernails, and come in red, black, pink and gold(Google translated it to white but whatever I guess) ESL-flagged .esp(ESPFE) 10/14: uploaded directly to loverslab 10/22: new file with additional colors 11/13: reuploaded face paint archive with esl-flagged .esp and Skyrim.esm as parent master-
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View File Neo Diablo Armor and Monster Mod Resources Originally this was posted here many years ago but the file was lost and i still had it here saved from its original LL author who made this compilation with the right permissions. This is going to be not only a port but a resource for people who wants to port the armors or even use as base with the Ripped Diablo 2 Remastered assets at deviantart. You will find the dungeon with tese new monsters at rorikstead Feel free to update the armor for CBBE+3BA and BHUNP, maybe even TBD if you want it. Credits : To the unknown japanese modder who did the amazon armor for oblivion Male Body Uncut by Sundracon UNP Female Body by dimon99 Vicn Creature Resources From Vicn Credo/ActusReus Resource by Credo UNP Boots 01 by Petrovich Sage Armor by Backsteppo TrawlolsCorinthianPitFighter and TrawlolsCorinthianGladiator by Trawlol HelBornesSpearSet by helborne Creature ressource byGendunDrup SOS - Schlongs of Skyrim by b3lisario Adonnay,Hel Borne and Sushiyant For Ariyan mod spear from Kastien Mod Ashara Imperial Outfit by SydneyB Secret Of The Silver Blades by Moraelin tom349s Fist Weapons Real Bows by DecimusMaximus PEDress by Backsteppo MoraelinsMacesSkyrim by Moraelin FemFeet Redesigned by Leito86 Adventurer's Outfit by gooboo The Vicious Heart - with sfx by Sushiyant Royal Crusader DMRA Armor Break-up by lovender Underworld armor by zertual HS Armory by HISSSA Draconic Bloodline by RavenDier Generic Lamellar By JZBai Historical Revival - The Roman Era by Jedo Dre and the team BloodedHeavyArmor by GuitunScarfin Mega Shields by TheMalfazar Draconic Bloodline by RavenDier Submitter zechosen Submitted 10/30/2023 Category Regular Mods Requires Nothing at all Regular Edition Compatible Yes
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Version 1.0.0
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Originally this was posted here many years ago but the file was lost and i still had it here saved from its original LL author who made this compilation with the right permissions. This is going to be not only a port but a resource for people who wants to port the armors or even use as base with the Ripped Diablo 2 Remastered assets at deviantart. You will find the dungeon with tese new monsters at rorikstead Feel free to update the armor for CBBE+3BA and BHUNP, maybe even TBD if you want it. Credits : To the unknown japanese modder who did the amazon armor for oblivion Male Body Uncut by Sundracon UNP Female Body by dimon99 Vicn Creature Resources From Vicn Credo/ActusReus Resource by Credo UNP Boots 01 by Petrovich Sage Armor by Backsteppo TrawlolsCorinthianPitFighter and TrawlolsCorinthianGladiator by Trawlol HelBornesSpearSet by helborne Creature ressource byGendunDrup SOS - Schlongs of Skyrim by b3lisario Adonnay,Hel Borne and Sushiyant For Ariyan mod spear from Kastien Mod Ashara Imperial Outfit by SydneyB Secret Of The Silver Blades by Moraelin tom349s Fist Weapons Real Bows by DecimusMaximus PEDress by Backsteppo MoraelinsMacesSkyrim by Moraelin FemFeet Redesigned by Leito86 Adventurer's Outfit by gooboo The Vicious Heart - with sfx by Sushiyant Royal Crusader DMRA Armor Break-up by lovender Underworld armor by zertual HS Armory by HISSSA Draconic Bloodline by RavenDier Generic Lamellar By JZBai Historical Revival - The Roman Era by Jedo Dre and the team BloodedHeavyArmor by GuitunScarfin Mega Shields by TheMalfazar Draconic Bloodline by RavenDier-
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Slap da Butt SE View File This is a port for SE of Ballsy's mod Slap da Butt made with permission Installation Download the file and intall with a mod manager and then run FNIS or NEMESIS For more information see the original mod page Incompatible With SkyrimSouls - Unpaused Game Menus (and other similar mods). Will NOT cause the mod to fail, but will cause it to not behave as intended Updating check the suspend mod mcm checkbox and close all menus wait about 15 REAL TIME seconds (15 is a greatly increased value that accounts for user error) save overwrite with new files About the MCM options Event Cooldown: cooldown time between slap events. Does not affect current active cooldown Fuzzy Timer: enables the below option Fuzzy Variance%: adjusts the cooldown timer by a random value based on a percentage of event cooldown (example: an event cooldown of 60 with a fuzzy variance% of 50% can adjust the cooldown to 30 seconds or 90 seconds. Adjusted amount resets after every event. You can see the random result in console (~) after you regain control from a slap event. Does not affect current active cooldown Suspend Mod: Disables the mod without uninstalling. Still completes the current event if already running Suspend Expressions: Disables expression use without uninstalling. Still completes the full expression sequence that is running currently Suspend Collisions: tcl is activated then unactivated during the animation sequence. Disabling collisions improves z-axis consistency and minimizes the effect static environmental objects have on alignment Account for Heels (only supports Nio High Heels): Removes heel height before animation and restores it afterwards. Does not affect event that is already running Controller Feedback: Enables controller vibration on slap events all mcm options are safe to toggle or adjust whenever Recommended Xvasynth Project (created by bradstarkaidan) - Add voice files to npcs using xvasynth 2 Credits to SirNibbles for the animations, Suzutsuki for the original SE mod, Nusbie for the female voice file and Ballsy for putting it all together and making it work in LE Submitter MajorArc Submitted 04/09/2022 Category Adult Mods Requires SKSE, SKYUI, FNIS/Nemesis, MFG Console (incl w/ sexlab), PapyrusUtil (incl w/ sexlab) Regular Edition Compatible No
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TotallyNotIntoHentai here, I've been searching for mods that involved hannya masks. I saw one but it doesn't suit the look I'm looking for then I saw a random pic and said "Hey! I want this one!" Sadly, it's not available in Skyrim but instead on Sekiro - which is a mod and came from Overwatch. I would love it if someone is to port this mask to Skyrim LE! I humbly ask for your service.
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Hi I found this really intresting mod and wanted to give it a go, however, I only have LE. I read through the comments and someone attempted to give it an attempt but they never came back with it. The author said "I have no plans to make an LE version at the moment. All of the assets have compatible versions available (I ran them through the Cathedral Optimizer). If someone wants to backport the .esp to Form 43, contact me and I'll do what I can to help." to the first person who attempted to backport. Is anyone able to do this. I have no experience when it comes to creating mods and porting so I was just wondering. Link: Thanks
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Small ports from other games.. View File Hello ? Recently my hard drive had failed me, so upon scouring of what is left , i manage to save a few clothing mods and clutters that i personally use for myself. and to prevent further losses, i decided to share it here in LL, so that i could redownload it too when i had a new workstation to tinker with. this port consists of : 3 Female sets, and 2 Male sets. everything is _0 :C and 1 female set may require HDT so it doesnt clip your feet through the ground when wearing it. It wont crash though even if you dont uses HDT, it just sunk your feet through the ground. i only have skyrim LE, so idk about the recent ones. and there may be imperfections,so please bear with me. Credits to : - DICE/BF3 - Grasshopper Manufacture / Lollipop Chainsaw -Kojima/MGS4 - Sparky84 & antistar for a gasmask (didnt make any records in esp for this one) - and anyone i had not yet mentioned , will update please bear with me. PS: there's a few things not added to the game , because im quite busy fixing things to even make edits on a creation kit. check the data folder for more info. feel free to use this port as you wish screenshots are incomplete, please add yours to compliment it. thank you vm ? Submitter Reenana Submitted 07/05/2021 Category Armor & Clothing Requires None Special Edition Compatible
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guide Guide: Porting 7.5 Models to VX
Arse22 posted a topic in The Klub 17: Klub Exile Portal's Help
Porting 7.5 Models to VX By arse22 APR 2021 Intro Up until version p of VX, model porting was sort of a problem, since models were missing some sliders and would require manual editing. Though it’s more or less fixed, there seems to be some confusion on the matter nonetheless and I am writing this guide to provide some 1:1 steps to ensure proper conversion. Even if you are experienced in this, it may serve as a good reminder of steps to take. Pre-Requisite -Old model to port -Installed VX -EMFS, recommended, will come in handy but you may not end up needing it. Checklist of a Port -Is the model an EMFS model or base model? -Did you use a replacer in your install? -What skin did it use? H5, H4 or none? You must find: Head Replacer Body Replacer Active Mod Skin possibly Base Body/Base Morph (explained later) How to Use EMFS to Locate Model Skin One of the most important aspects is having the correct skin. If you have a big ActiveMod folder of skins, on 7.5, you are pretty much stuck painting a marker on the skin and Alt+R every skin until you find the one on your model. That is unless you use EMFS to simply look it up: After you load in your model, look at details and find this entry. The stuff about dress etc is irrelevant, if it’s a skin you know, you will recognize the name of the folder in that entry. This gives you terms to easily search your ActiveMod folder for. You can do this for any model but sadly you cannot assign the skin from here. How to Find Base Model If the model is a base model, all you need to know is the replacer used, if any. You will need to get the body and face replacer for VX and then assign them in-game to the model. Other than that it’s a straight forward drag and drop to VX model folder, if there was none used, it’s ported automatically. You can always check by looking into the model folder, check the file Base.id, and verify against a base model list. !!!Basic Game Model Numbers.rar If it’s an EMFS model and used an EMFS replacer, again you just need stand-alone versions of the face and body replacer that were combined by EMFS. If you are not familiar, EMFS tool was only really used to combine a custom body + custom head in a new mod which was then given a new unique base id. Info About Base Morph/Base Body There is one key difference between models that use a replacer and those made with EMFS, is that a model that used a standalone replacer is ALSO affected by base model morphs. I don’t know the proper name but that is what I will call it here to avoid confusion, the proper name is something like Base Body, but it’s basically morphs that get applied to a model. The base id of the model essentially tells the game which ones to apply. In EMFS, you can locate it here, under AvLook tab of the model details. That may be pretty confusing, because those are just a list of morphs and doesn’t really tell you much if you are not familiar. Here is a good file to check: EMFS_DefaultTypes.rar EMFS models all use a default base body/morph for the most part. You can find it in …/EMFSTool/Data/Face/Female/[your_replacer]/AcBodyLook.bs file: The first entry FGmeshfile is the .tri file of the head replacer, while the one I highli ghted is the “base morph.” In most EMFS they look something like default 01. In VX, you can find similar info in Archives/2.158.001/Scripts.zip/Scripts/Luder/[Person XX]/AcBodyLook.bs : Where Person XX is the base id of the model you are looking up, it will tell you which “base morphs” it uses. In the same directory the AvLook.bs file will tell you the exact morphs that were applied (same as they would look in EMFS.) But basically, as you can see in the screenshot in VX it tells you which base model number correspond with the “base morph” set name. It’s the same name used when you look at the dropdown in VX: The ones used by EMFS are here in the list too. But here is the truth: You don’t need to do this most of the time, it’s actually automatic. It only becomes relevant when you port a model which used a base model with some morphs on it AND a non-emfs standalone head replacer, even then it should convert on it’s own since the base id of such a model will be one that already applies the morph in VX. If for some reason the model looks wrong, you can try to reapply it from the menu, using the above info to look up the one you need. Extract Body from EMFS file Since we covered info about heads, I should note that all that EMFS model has inside is a custom body that it assigns to a head in a big head pack by unique name. So you can get the head by looking through EMFS, but you can actually get the body directly from the EMFS file and make a new replacer. So you can see if you extract the .b*b file from that directory, and convert it to .bs, all you would have to do is rename it “body01” and you have created your own VX body (02 for male, 03 for shemale.) You would delete all the other folders and files, and rename the folder to avoid confusion, before drag and drop into addons. Tips and Other Relevant Factors There are many things that can drastically change your models look. Using exact parts like hair, hair texture, eyes , eyebrows, etc and using the correct lighting and same hook settings. A level def of a room can drastically impact how a model looks. But at the very end of the day, you can know for a fact that the model is the same one as long as you use the same body file and the same .tri head. But now you know how to get the skin and even look into which base body/base morphs was used if it becomes necessary, 90% of the time it’s either irrelevant or automatic. Conclusion That’s about it. There is no way to know if you model used a non-EMFS replacer unless you wrote down the info or it’s provided by the model author, as far as I know. Porting models in VX version p is very straightforward other than that, EMFS tool is still very useful to look up all the necessary info about base model or an EMFS model. -
I know its been asked before a million times but could someone please post a sex mod on bethesdanet? I desperately wan to fuck Haelga, and I'm willing to exhange picture in return for your services
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Hey, y'all. Sorry if there's already some thread of request for this, but I've searched for a while on LL/google and haven't found anything that answers this. For the last few weeks I've been looking for modern / instagram-esque makeup (specifically shiny or fake shimmery highlighter/eyeshadow) but the closest thing to what I want is the super old mod "coverwoman" for LE, but it's a makeup replacer and I use bijin skin on SE. I know that most of the hair mods are sims ports and I'm wondering if it's possible to somehow put makeup that I export from sims4 packages into skyrim as an overlay. TLDR: can you port makeup overlays into skyrim from sims 4 the same way that hair is ported? If so, what tools will I need? -also I know I'll prob have to do repositioning for the skyrim head/high poly head, but idc, I'm down to do that if the rest is possible
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Hi, I'm trying to port an armor model from another game into skyrim, and i've come across this weird shadow glitch, where it shows a long shadow from above the character. Here's some pictures. I do not have any graphical mods installed at the moment, just the armor mod. Does anyone know how to fix this? Thanks.
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https://www.sunkeumjeong.com/post/christine-nocturnal-s-embrace https://www.sunkeumjeong.com/post/incarnation-outfit - thanks for your help !
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hi community If possible, I would like you to import Yuffie's outfit from FF7R into Skyrim. https://www.deviantart.com/kaorismash/art/FF7R-Intergrade-Models-Sonon-and-Yuffie-901091411 https://www.deviantart.com/kanbara914/art/FFVII-Remake-Yuffie-XPS-901232014 https://www.deviantart.com/crazy31139/art/Final-Fantasy-7-Remake-Yuffie-Kisaragi-901298728
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Ok so i am trying to port the armor mod T6M Combat Uniform and so that it will work for the body of the mod Feminized Sissy Sluts. i have already made the .blend file and does the model changes but the textures don't seem to work so i was hoping someone here could help me fix it here is my work so far if anyone can help that would be great thank you very much. p.s the reason the archive has 2 blend files and a few others is because i tried multiple times to fix the textures and could not work out how so yeah any help would be great thank you. T6M Combat Uniform Port for Sissy Help.zip
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- fallout new vegas
- sissy
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Hello! A while ago I downloaded a mod for Skyrim LE called Yin and Yang, Xia Bai's Ghost, which added a variety of monster girls to the game, but I can no longer seem to find it on the internet anywhere. Luckily I have it still saved and installed in my old LE version of the game. I recently picked up SSE, and found most mods were already ported, and the ones that weren't i was usually able to run through an optimizer to port myself. However this file has multiple .esm and .esp files, so I'm not sure how to do it myself using the creation kit. Or if you already have the SE port of it, that would be even better! If this type of post isn't allowed feel free to take it down! Thank you! (I wasn't able to upload to the post directly, but I uploaded it to Mega and created this link so other people can download it for LE, or port it for SE ) https://mega.nz/file/Jw5xGaSB#tkC6cLxf4lQnPvx5S1DNhQ9xbf1cDRILB6CX_SjfNl8 Thanks for reading
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I've been trying to port a replacer for the Jesus in Skyrim mod to SE, but no matter how many times I optimize the assets and export the facegendata in the Creation Kit, the updated face never shows and I have the black face of the original. Could someone tell me how to properly port it? I had to upload the file here because it's been removed from the Nexus jesus in skyrim replacer-102125-1-1-1586217295.zip
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EDIT: Never mind. I've made progress on my own version. Hello! This is my first time requesting. I've been looking for someone to help me create the beautiful "Bloofer Lady" DLC outfit for Evie Frye from Assassin's Creed Syndicate. It would be strictly for personal use. I found a 3D Model of the outfit on deviantART. I've tried to convert the armor myself using several tutorials, 3DS Max and Bodyslide Outfit Studio, but I struggle aligning the vertices of the sleeves and legs. If someone would be so kind as to either convert it for me or give me pointers on aligning the arms and legs of an outfit to a Skyrim SE CBBE Body (I also use physics but don't need it), I'd be very grateful. Here is the link to the outfit on deviantART. If you do the conversion, I don't want the hood, please! Thank you so so much.
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Hello, iam looking for someone who can port me the Black Cat D,Va outfit from Smutbase in to skyrim LE. Please PM me Greetings
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- outfit mod
- port
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