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Showing results for tags 'oviposition'.
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Estrus Chaurus+ View File All credits go to the original author of this mod, Jbezorg. Since he has taken a hiatus, I will be maintaining this mod for the time being. Thanks to Min for helping to keep the Mod alive by updating it for SL1.5+ Original Mod Description by Jbezorg WHAT DOES THIS MOD DO? Chaurus spit attacks will trigger an Estrus Tentacle attack and impregnation. In roughly 3 days, they Chaurus Eggs will be expelled from the host's body. WHAT CAN YOU DO? If the skeleton supports node scaling the breasts will enlarge during that time. MCM will auto-configure Estrus Chaurus based on your skeleton and it will be available if the skeleton and body mesh supports it. If this is available, you can set how large the breasts will grow. You can set how long the impregnation will last. You can turn on / off impregnation by enabling / disabling the pregnancy option. The tentacle attack will still happen but no impregnation. You can turn on / off the chaurus eggs hatching by enabling / disabling the Chaurus Infestation option. An impregnated NPC will still lay chaurus eggs. They just will not hatch. You can choose to have some residual breast growth. Breast size is not returned fully to the original size. You can remove all impregnation effects from NPCs, Companions & the Player by enabling "Prepare for uninstall" ( this can take a few min. to run). The breast enlargement feature is very experimental. It's very likely to cause CTDs. You can disable this feature in MCM by setting breast growth to "NONE". SOME THINGS TO KEEP IN MIND Don't update to a new version without first enabling "Prepare for Uninstall" and letting it cure everyone. Estrus shout abilities AND THE ESTRUS MOD ITSELF is completely unrelated to this mod. When the pregnancy effect ends: The original breast scale is restored. The victim is removed to the Chaurus Faction ( if still in it ) The perk is removed. [*]Don't save or game wait while the Estrus Tentacle magic effect is active. You'll most likely CTD. Wait a few min. before to allow for the first NiNode update to occur. [*]Breast enlargement and pregnancy will only work on body meshes that support skeletal scaling e.g. TBBP, BBP body meshes. [*]If You don't see MCM updating, use the following console command. setstage SKI_ConfigManagerInstance 1 EC+ Version 4.390 As version 4.390 has major changes to the esp file I do not recommend trying to upgrade - a new game is required For the LE version NiOverride and XPMSE are required for pregnancy scaling to work in EC+ 4.20 onwards For the SE version SKEE and XPMSE are required for pregnancy scaling to work. Thanks to t3h0th3r for providing the updated scaling code! There are three methods by which the EC effect can be applied to the player or a follower: Chaurus spit attacks can trigger tentacle attacks - the chance of attack is configurable via the EC MCM Sexlab scenes involving a Chaurus triggered by another mod (e.g. Sexlab Defeat) EC+ scenes triggered by other mods (e.g. FMEA, Deviously Enchanted Chests, Sexlab Parasites, Deviously Cursed Loot) Chaurus Spit can also trigger Tentacle attacks on non-follower NPCs! At present NPC pregnancies will be lost if you or the NPC changes cell. Updating Updating from version 4.381 to version 4.390 requires a clean save or new game. For Modders Required Mods and Versions Legendary Edition Estrus For Skyrim V2.41r1 (Must be installed but the mod does not have to be activated) Sexlab 1.62 FNIS 6.1+ FNIS Creature Pack 6.1+ SkyUI 5.1 XPMSE 2.80+ Net Immerse Override 3.2.2+ or Racemenu 3.0+ (includes NIO) Special Edition Estrus For Skyrim SE V2.45 (Must be installed but the mod does not have to be activated) Sexlab 1.63 Beta 9+ FNIS 7.6SE + FNIS Creature Pack SE 7.6+ SkyUI 5.2SE XPMSE 4.80+ Racemenu SE 0.4.16+ (includes SKEE - required for pregnancy scaling) Known Issues None - please report any problems (or success) and I will try and sort them. Credits qotsafan for the Sexlab Inflation Framework integration cod osmelmc for the automatic EC animation registration patch Submitter Bane Master Submitted 05/03/2014 Category Combat Sex Requires SexLab , SKSE, FNIS, FNIS Creature Pack, SkyUI, Estrus For Skyrim (Assets only), NIOverrride (LE), SKEE (SE) Special Edition Compatible Yes
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CBBE 3BA Oviposition resources View File This is just resources of some oviposition sliders and normal maps that I've been working on for myself. I'm releasing these now because I've gotten some dms about them. What you can expect with this download: -New sliders in the belly category of the 3BA bodyslides. -An edited 3BA body with a higher poly belly mesh to make the custom morphs nice and smooth. -A folder with other labeled folders containing various versions of the oviposition normal maps to be edited and/or copy pasted over your desired existing female body normal maps. One of the folders is Copy&Paste ready to minimize the amount of editing you need to do if you just want to try these out. The other versions are there for anyone who wishes to play around with blending them into their existing normal maps to achieve an effect they're happy with. -An edited RaceMenuMorphsCBBE script to add the custom sliders to racemenu in game. What these resources will not do: -Add the custom body and it's morphs to your armor mods, You will need to add them in yourself if you wish to use them while wearing armor mods. Otherwise it will just replace the unarmored female body. -Switch normal maps while in game. Unfortunately not something I'm currently capable of. Looking into this still... How to use these resources: Install with your favorite mod manager like normal and let it overwrite CBBE 3BA. If using the TeraElinRace remastered allow this mod to overwrite that as well. Build the the 3BA body in bodyslide, if using the Elin race you will need to rebuild that body as well if you want the sliders to work for that race. If you wish to edit the morphs in bodyslide rather than racemenu in game, the sliders should be located with other belly sliders. The normal maps are not applied by default in this resource, you need to edit the normal maps yourself to use them. Custom normals to use for editing are located in the "Normal map resources" folder in the mod. To start, create a new mod in your mod manager, open it, and set up the following folder structure: textures\actors\character\female. Now locate your femalebody_1_msn.dds. Open your CBBE mod (Non-3BA version) or whatever skin mod you use and go to textures\actors\character\female. It should be here. Copy femalebody_1_msn.dds and paste it into the female folder of the mod you created. Open the newly copied femalebody_1_msn.dds. Paint.net is an easy tool to open dds files with. Now find the oviposition belly normals you wish to apply to your character from my resources and open the file in paint.net. With the oviposition normals open CTRL+A, CTRL+C. Go back femalebody_1_msn in paint.net, select Edit --> Paste into new layer then Layers --> Merge layer down. Finally save the file and make sure to enable the new mod and allow it to overwrite other mods that also change the normal map or you wont see the change in game. For Elin race: Repeat the same steps as above except the folder structure should be Textures\actors\Tera Elin and the normal map file is femalebody_msn.dds Credits and recommendations: I would recommend layering these normals with DW's pregnancy normal maps to achieve a nicer looking effect, there's a good selection of premade normals for various skin mods or you can download the overlays and diy. https://www.nexusmods.com/skyrimspecialedition/mods/68977?tab=files Finally credit for the 3BA body itself, 3BA racemenu slider script, and Elin race to Acro748 - https://www.nexusmods.com/skyrimspecialedition/mods/30174 Submitter DuckytheBOT Submitted 01/29/2024 Category Adult Mods Requires CBBE 3BA (3BBB), Racemenu, Bodyslide Regular Edition Compatible
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Estrus Chaurus Spider Addon /╲/\( •̀ ω •́ )/\╱\ View File GitHub:EC V4.xx, ES V3.94, ES V4.xx Required Mods Estrus Chaurus+ v4.xx and everything Estrus Chaurus requires You must put this mod after Estrus Chaurus If you use Devious Devices, install: Devious Devices - Integration ES DDI Patch You must put this mod after Estrus Chaurus+ in your load order Description Estrus Chaurus but with Spiders, because everyone loves spiders! /╲/\╭(ರರ⌓ರರ)╮/\╱\ This mod is an addon, so it is compatible with EC+ v4.31 and, maybe, future versions. There are four methods by which the ES effect can be applied to the player or a follower: Spider spit attacks can trigger tentacle attacks - the chance of attack is configurable via the ES MCM(disabled by default as its unimmersive) Spider spit attacks can trigger paralyze attacks - the chance of attack is configurable via the ES MCM Sexlab scenes involving a Spider triggered by another mod Sexlab scenes involving a Spider Penis from SexLab Parasites - Kyne's Blessing ES+ scenes triggered by other mods through mod events Updating from version less than 4.21r1 to version 4.xx requires a clean save or new game. For Modders Known Issues Mod is partially not compatible with Arachnophobia, since both mods edit spider poison spit spell, you'll need to place ES after Arachnophobia or remove spider poison spit edit from Arachnophobia if you want ES tentacle/paralyze effects to work, impregnation through sex will still work. There seems a problem with sexlab 1.6x spider animations, ES tries to fix it, by resetting spiders after SL scene. Credits Ed86 =D Bane Master Jbezorg Tokinklownz420 Submitter Ed86 Submitted 11/01/2015 Category Combat Sex Requires Estrus Chaurus+ Special Edition Compatible Yes
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Version 1.0.0
1,778 downloads
This is just resources of some oviposition sliders and normal maps that I've been working on for myself. I'm releasing these now because I've gotten some dms about them. What you can expect with this download: -New sliders in the belly category of the 3BA bodyslides. -An edited 3BA body with a higher poly belly mesh to make the custom morphs nice and smooth. -A folder with other labeled folders containing various versions of the oviposition normal maps to be edited and/or copy pasted over your desired existing female body normal maps. One of the folders is Copy&Paste ready to minimize the amount of editing you need to do if you just want to try these out. The other versions are there for anyone who wishes to play around with blending them into their existing normal maps to achieve an effect they're happy with. -An edited RaceMenuMorphsCBBE script to add the custom sliders to racemenu in game. What these resources will not do: -Add the custom body and it's morphs to your armor mods, You will need to add them in yourself if you wish to use them while wearing armor mods. Otherwise it will just replace the unarmored female body. -Switch normal maps while in game. Unfortunately not something I'm currently capable of. Looking into this still... How to use these resources: Install with your favorite mod manager like normal and let it overwrite CBBE 3BA. If using the TeraElinRace remastered allow this mod to overwrite that as well. Build the the 3BA body in bodyslide, if using the Elin race you will need to rebuild that body as well if you want the sliders to work for that race. If you wish to edit the morphs in bodyslide rather than racemenu in game, the sliders should be located with other belly sliders. The normal maps are not applied by default in this resource, you need to edit the normal maps yourself to use them. Custom normals to use for editing are located in the "Normal map resources" folder in the mod. To start, create a new mod in your mod manager, open it, and set up the following folder structure: textures\actors\character\female. Now locate your femalebody_1_msn.dds. Open your CBBE mod (Non-3BA version) or whatever skin mod you use and go to textures\actors\character\female. It should be here. Copy femalebody_1_msn.dds and paste it into the female folder of the mod you created. Open the newly copied femalebody_1_msn.dds. Paint.net is an easy tool to open dds files with. Now find the oviposition belly normals you wish to apply to your character from my resources and open the file in paint.net. With the oviposition normals open CTRL+A, CTRL+C. Go back femalebody_1_msn in paint.net, select Edit --> Paste into new layer then Layers --> Merge layer down. Finally save the file and make sure to enable the new mod and allow it to overwrite other mods that also change the normal map or you wont see the change in game. For Elin race: Repeat the same steps as above except the folder structure should be Textures\actors\Tera Elin and the normal map file is femalebody_msn.dds Credits and recommendations: I would recommend layering these normals with DW's pregnancy normal maps to achieve a nicer looking effect, there's a good selection of premade normals for various skin mods or you can download the overlays and diy. https://www.nexusmods.com/skyrimspecialedition/mods/68977?tab=files Finally credit for the 3BA body itself, 3BA racemenu slider script, and Elin race to Acro748 - https://www.nexusmods.com/skyrimspecialedition/mods/30174 Permissions: You may use and distribute these resources for your mods freely. Please just remember to credit me. If you do happen to add these effects to your mod, consider shooting me a dm. I'm always interested to hear about mods with these effects! -
I'm having an odd issue I'm not sure how to fix. Whenever the egg laying/birthing animation starts my character will lay down, lay one egg, then teleport to a standing position while still laying eggs as if the animation was still playing properly. Other SL animations run just fine normally and I've tried reinstalling xpmse and running fnis but I'm still getting the issue. I am not getting any crashes or other bugs. Here is my mod list copy pasted from an MO2 backup list (The list is in reverse order for whatever reason. Thanks MO) Any ideas as to what might be causing this issue? Is there a way for me to see what actor events are running so I can see if there are overlapping events causing this issue?
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View File TBCaptivityEventsExtension Non-consent and slavery-themed extension to the CaptivityEvents mod for Bannerlord. (un?)official Successor mod: BC Captor: Hot Buttered Girls Due to my long and unfortunate absence from this project, several efforts have cropped up to maintain or update it. As far as I can tell Skip's is the most complete of these, so I recommend using their mod instead of this one. This doesn't mean I'm completely done with Bannerlord, just that I don't want to create a situation where players have to decide or choose between multiple different similar alternatives. Hopefully this will free up some inspiration to write more events in a modular style that connects with Skip's or the default events instead of just trying to fix old ones. Skip has also bundled a copy of this mod (TBCE) that is more compatible with his which you can download here. I'm choosing to link these instead of replacing so that Skip can continue to update it in case he finds more events he wants to be able to overwrite - I do try to keep up with this thread, but my profession sometimes puts urgent requirements on my time and I don't want him to have to wait for me to update his content. Previous Mod Description MOD IN BETA This mod is still in Beta state - bugs and inconsistencies are to be expected. Please: a) report them in this thread b) help me distinguish between issues that crop up in the base mod (CaptivityEvents) and those which only crop up when you have TBCaptivityEventsExtension installed. CONTENT WARNING This mod includes sensitive content of a sexual nature relating to the following subjects: Non-consensual sex Slavery / Mind-break Bestiality, including: wolves, horses, insects (chaurus) I assume by being a non-trash human you object to noncon and slavery in real life. If, however, you object to noncon or slavery in your gaming experience as well, and still want more events, you're welcome to use this mod - just remove any images you object to (or all of them) and delete the Events files which you find objectionable - each file should have the above associated tags listed in their names for easy removal. Please let me know if you find any that are mislabeled and I will fix the issue in my next update. Overview This mod adds events and images to extend the behavior of CaptivityEvents. Please refer to the associated License (Modified MIT) for legal concerns. If any party associated with any of the content provided by this mod wishes for its distribution to cease, please let me know. Features More captor scenarios, both for slaves and captives. Enjoy a deeper slavery experience: Balance your health with your servitude and try to escape before you find yourself your master's willing slave. Get sold to the Arena for a day for the crowd's entertainment. Dream of freedom and better days to regain health - but beware nightmares! Keep your men's morale up by showing them your marital skills. Catch annoying thieves and punish them as your captives Keep your troops' morale up using your captives' bodies Treat your captives as you like - be a sadistic or benevolent captor Captive Escape System Several events in this mod create a sort of minigame for reducing / eliminating the chance that captives escape via normal means. The following attributes affect the chance that a captive makes a successful escape attempt: Your troops' morale - the higher, the lower the chance a captive will escape Your leadership skill - the higher, the lower the chance a captive will escape Your captives' health - when a captive's health is very low, they aren't strong enough to escape Your captives' relation - if a captive likes you a lot, they won't try to escape The following attributes affect your ability to recapture an escaped captive (during the escape event) Your Scouting skill - the higher, the better chance you'll be able to recapture them yourself Your Roguery skill - the higher, the better chance the escapee will have fallen into one of your traps Your Gold - you can always just pay a bounty hunter to bring back your captive, but it's not cheap... Installation Make sure you have CaptivityEvents installed This mod does nothing without it. Download the TBCaptivityEvents file. Unzip the file into the Modules folder of your Bannerlord installation. Open the Modules folder and check that the TBCaptivityEvents folder is present. Turn off the regular escape events in the CaptivityEvents MCM - OR - Use the CESettings.xml file. Try replacing your Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\CESettings.xml file with this if you're having weird event frequencies. It mostly just changes random events to be as likely as captor events while not captive, and disables the default escape mechanism. Support If something is broke, let me know in the LL support thread, preferably with your best guess as to the event that caused it. Please check that the issue doesn't occur in base CaptivityEvents first. Thanks The Bannerlord team, for making a great game and continuing to support it. BadListener, for writing CaptivityEvents and being responsive to questions and suggestions The various modders of LL, specifically those involved in Skyrim Special Edition, particularly those whose assets are depicted in these images: MatureSkin by Shiva182 Minidresses by tiwa44 CBBE body by Caliente ZAZ animations and assets by ZAZ and team Various other modders who have improved my Skyrim experience (In case you hadn't guessed, all of the original images included in this pack are generated by screenarching a Skyrim installation) I guess I should technically thank Bethesda for making a game so buggy it inspired an entire community to work for years to make it worth playing. Submitter transfer Submitted 05/10/2020 Category Misc Adult Mods Requires Bannerlord 1.6.2, CaptivityEvents 1030
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Player Eggs View File Player eggs is a Minecraft oviposition mod for 1.18.2 There is a keybind to lay an egg (default G), and a crafting recipe for cloth (3 wool of any color) which can be used to wipe cum off of your eggs. Submitter Egglass Submitted 06/08/2022 Category Misc Adult Mods Requires
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Estrus chaurus and life, the invasion begins View File I would like to thank Bane Master - creator of Estrus Chaurus + Seijin8 - Creator of Chaurus Life Dark Console- creator of Untamed The requirements for this mod ---------- Now, for the main event. I can not script to save my life. However, I can screw around in xedit (Tessedit) to make stuff. This mod attempts to make some simple edits in xedit, to kind of be a super, duper basic alpha to the concepts expressed here: https://www.loverslab.com/blogs/entry/13182-malas-insights-chaurus-egg-studies-a-treatsie/ and https://www.loverslab.com/topic/169850-mod-idearequest-chaurus-takeover-of-skyrim-mainland/ ----- This mod, works like this - I have tested it on my setup and it appears to work. This mod adds a few things in bold: This mod does not change any scripts. Was made entirely in xedit. ------------------------------------------------------------------------------------------------- warnings: BY DOWNLOADING UNTAMED PORT: I, the downloader of said port understand that some functions of untamed DO NOT port over, and WILL NOT function. The only specific things that do function are Mating call and Call pack. Everything else, may or may not work, and I the downloader, under pain of public humiliation and teasing, will NEVER ask for untamed SSE support on this mod page, or the original mod page as I have read and understand this, there is NO support for SSE Ports. Install: Install everything else first, install this after everything else. Version Control: Version 1 is the newest Version Submitter Sillius_Maximus Submitted 03/03/2022 Category Adult Mods Requires reading the description Regular Edition Compatible No
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- beastiality
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View File Tentacled creatures and sentient slime now guard the piles of chaurus eggs lying in the caves of Skyrim. If you disturb them, they may turn you into their next breeding ground. Overview This is a very simple add-on for Estrus Chaurus+. Instead of having to suffer being a target dummy for the chaurus to get tentacled, you can now simply mess around with their eggs to have some fun. Everytime you activate a pile of chaurus eggs, there's a 5% chance of a tentacle creature of slime creature to have its way with you. This also works with NPCs, so you can ask your followers to harvest chaurus eggs if you want to start a coven of brood mothers. If you have Devious Devices installed, and you're wearing a chastity belt, you can harvest chaurus eggs without risk of being assaulted. Compatibility This mod simply adds a script to the chaurus eggs objects, and so has to be loaded after any mod that edits them, like harvest overhauls. This mod supports Devious Devices chastity belts, but it does not require DDI. This mod does require Estrus Chaurus+ Submitter Code Serpent Submitted 12/18/2018 Category Misc Sex Requires Estrus Chaurus+ Special Edition Compatible No View File
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- estrus
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View File Seedbeds 4.0 New Seedbed Types(portrait, flag, loadscreen, rooms) Seedbed portraits for use in Stellaris. goes with Lustful void+lewd arachnids (Lustful void now Required as of 3.0) i got bored thought id fix up the lewd arachnid mod to be used with 2.7.1+ and while i was at it since i wanted to use a Hive minded Drider brood parasite with the Syncretic evolution from Lustful Void thought id make some fitting portraits Contains 106 portraits 108 Female Seedbeds 28 Female Tentbeds 6 Plantbeds 6 Slimebeds 5 futanari 2 male Additionally adds 23 loading screens (slots 800-823) 13 flags 5 rooms. can be downloaded All in One, or Separately. Credits: Submitter thelordofroses Submitted 05/13/2020 Category Stellaris Requires Lustful Void
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Version V4.390 (29/08/2021)
482,672 downloads
All credits go to the original author of this mod, Jbezorg. Since he has taken a hiatus, I will be maintaining this mod for the time being. Thanks to Min for helping to keep the Mod alive by updating it for SL1.5+ Original Mod Description by Jbezorg WHAT DOES THIS MOD DO? Chaurus spit attacks or Sex with Chaurus can trigger an Estrus Tentacle attack and impregnation. In roughly 3 days, they Chaurus Eggs will be expelled from the host's body. WHAT CAN YOU DO? If the skeleton supports node scaling the breasts will enlarge during that time. MCM will auto-configure Estrus Chaurus based on your skeleton and it will be available if the skeleton and body mesh supports it. If this is available, you can set how large the breasts will grow. You can set how long the impregnation will last. You can turn on / off impregnation by enabling / disabling the pregnancy option. The tentacle attack will still happen but no impregnation. You can turn on / off the chaurus eggs hatching by enabling / disabling the Chaurus Infestation option. An impregnated NPC will still lay chaurus eggs. They just will not hatch. You can choose to have some residual breast growth. Breast size is not returned fully to the original size. You can remove all impregnation effects from NPCs, Companions & the Player by enabling "Prepare for uninstall" ( this can take a few min. to run). The breast enlargement feature is very experimental. It's very likely to cause CTDs. You can disable this feature in MCM by setting breast growth to "NONE". SOME THINGS TO KEEP IN MIND Don't update to a new version without first enabling "Prepare for Uninstall" and letting it cure everyone. Estrus shout abilities AND THE ESTRUS MOD ITSELF is completely unrelated to this mod. When the pregnancy effect ends: The original breast scale is restored. The victim is removed to the Chaurus Faction ( if still in it ) The perk is removed. [*]Don't save or game wait while the Estrus Tentacle magic effect is active. You'll most likely CTD. Wait a few min. before to allow for the first NiNode update to occur. [*]Breast enlargement and pregnancy will only work on body meshes that support skeletal scaling e.g. TBBP, BBP body meshes. [*]If You don't see MCM updating, use the following console command. setstage SKI_ConfigManagerInstance 1 EC+ Version 4.390 As version 4.390 has major changes to the esp file I do not recommend trying to upgrade - a new game is required For the LE version NiOverride and XPMSE are required for pregnancy scaling to work in EC+ 4.20 onwards For the SE version SKEE and XPMSE are required for pregnancy scaling to work. Thanks to t3h0th3r for providing the updated scaling code! There are three methods by which the EC effect can be applied to the player or a follower: Chaurus spit attacks can trigger tentacle attacks - the chance of attack is configurable via the EC MCM Sexlab scenes involving a Chaurus triggered by another mod (e.g. Sexlab Defeat) EC+ scenes triggered by other mods (e.g. FMEA, Deviously Enchanted Chests, Sexlab Parasites, Deviously Cursed Loot) Chaurus Spit can also trigger Tentacle attacks on non-follower NPCs! At present NPC pregnancies will be lost if you or the NPC changes cell. Updating Updating from version 4.381 to version 4.390 requires a clean save or new game. For Modders Required Mods and Versions Legendary Edition Estrus For Skyrim V2.41r1 (Must be installed but the mod does not have to be activated) Sexlab 1.62 FNIS 6.1+ FNIS Creature Pack 6.1+ SkyUI 5.1 XPMSE 2.80+ Net Immerse Override 3.2.2+ or Racemenu 3.0+ (includes NIO) Special Edition Estrus For Skyrim SE V2.45 (Must be installed but the mod does not have to be activated) Sexlab 1.63 Beta 9+ FNIS 7.6SE + FNIS Creature Pack SE 7.6+ SkyUI 5.2SE XPMSE 4.80+ Racemenu SE 0.4.16+ (includes SKEE - required for pregnancy scaling) Known Issues None - please report any problems (or success) and I will try and sort them. Credits qotsafan for the Sexlab Inflation Framework integration cod osmelmc for the automatic EC animation registration patch- 16 reviews
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Version v4.342-5
326,957 downloads
GitHub:EC V4.xx, ES V3.94, ES V4.xx If you like my mods, you can support me on Subscribestar Required Mods Estrus Chaurus+ v4.xx and everything Estrus Chaurus requires You must put this mod after Estrus Chaurus If you use Devious Devices, install: Devious Devices - Integration ES DDI Patch You must put this mod after Estrus Chaurus+ in your load order Description Estrus Chaurus but with Spiders, because everyone loves spiders! /╲/\╭(ರರ⌓ರರ)╮/\╱\ This mod is an addon, so it is compatible with EC+ v4.31 and, maybe, future versions. There are four methods by which the ES effect can be applied to the player or a follower: Spider spit attacks can trigger tentacle attacks - the chance of attack is configurable via the ES MCM(disabled by default as its unimmersive) Spider spit attacks can trigger paralyze attacks - the chance of attack is configurable via the ES MCM Sexlab scenes involving a Spider triggered by another mod Sexlab scenes involving a Spider Penis from SexLab Parasites - Kyne's Blessing ES+ scenes triggered by other mods through mod events Updating from version less than 4.21r1 to version 4.xx requires a clean save or new game. For Modders Known Issues Mod is partially not compatible with Arachnophobia, since both mods edit spider poison spit spell, you'll need to place ES after Arachnophobia or remove spider poison spit edit from Arachnophobia if you want ES tentacle/paralyze effects to work, impregnation through sex will still work. There seems a problem with sexlab 1.6x spider animations, ES tries to fix it, by resetting spiders after SL scene. Credits Ed86 =D Bane Master Jbezorg Tokinklownz420 -
Version 3.0
38,583 downloads
An SE port of MorePrinniesDood's Egg Factory since it only seemed to work for some people and not others. I'm no professional modder but I haven't ran into any problems yet Original Mod: https://www.loverslab.com/files/file/1890-egg-factory/ Pre-requisites:Skyrim SESKSE64NetImmerse Override (comes with the Race Menu Alpha)A skeleton with Belly node such as XPMSSEA body with support for belly node scaling FAQ: Q: I have *insert problem here* what do I do? A: I can attempt to help but I highly recommend contacting the original author.-
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Inari visits the marshes of Morthal and finds trouble
splashzone posted a blog entry in The Splashzone
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- impregnation
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Version 0.5
2,042 downloads
I would like to thank Bane Master - creator of Estrus Chaurus + Seijin8 - Creator of Chaurus Life Dark Console- creator of Untamed The requirements for this mod ---------- Now, for the main event. I can not script to save my life. However, I can screw around in xedit (Tessedit) to make stuff. This mod attempts to make some simple edits in xedit, to kind of be a super, duper basic alpha to the concepts expressed here: https://www.loverslab.com/blogs/entry/13182-malas-insights-chaurus-egg-studies-a-treatsie/ and https://www.loverslab.com/topic/169850-mod-idearequest-chaurus-takeover-of-skyrim-mainland/ ----- This mod, works like this - I have tested it on my setup and it appears to work. This mod adds a few things in bold: This mod does not change any scripts. Was made entirely in xedit. ------------------------------------------------------------------------------------------------- warnings: Untamed Port: No longer available, I would encourage you to learn how to use cathedral asset optimizer and risk your own port. Install: Install everything else first, install this after everything else. Version Control: Version 1 is the newest Version-
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Version 1.0.0
18,776 downloads
Tentacled creatures and sentient slime now guard the piles of chaurus eggs lying in the caves of Skyrim. If you disturb them, they may turn you into their next breeding ground. Overview This is a very simple add-on for Estrus Chaurus+. Instead of having to suffer being a target dummy for the chaurus to get tentacled, you can now simply mess around with their eggs to have some fun. Everytime you activate a pile of chaurus eggs, there's a 5% chance of a tentacle creature of slime creature to have its way with you. This also works with NPCs, so you can ask your followers to harvest chaurus eggs if you want to start a coven of brood mothers. If you have Devious Devices installed, and you're wearing a chastity belt, you can harvest chaurus eggs without risk of being assaulted. Compatibility This mod simply adds a script to the chaurus eggs objects, and so has to be loaded after any mod that edits them, like harvest overhauls. This mod supports Devious Devices chastity belts, but it does not require DDI. This mod does require Estrus Chaurus+-
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Version 4.0
14,329 downloads
Seedbed portraits for use in Stellaris. goes with Lustful void+lewd arachnids (Lustful void now Required as of 3.0) i got bored thought id fix up the lewd arachnid mod to be used with 2.7.1+ and while i was at it since i wanted to use a Hive minded Drider brood parasite with the Syncretic evolution from Lustful Void thought id make some fitting portraits Contains 155 portraits 148 Female Seedbeds 108 Seedbeds 28 Tent beds 6 Plant beds 6 Slime beds 5 futanari 2 male Additionally adds 23 loading screens (slots 800-823) 13 flags 5 rooms. can be downloaded All in One, or Separately. Credits: -
Version 0.2.9
67,689 downloads
Non-consent and slavery-themed extension to the CaptivityEvents mod for Bannerlord. (un?)official Successor mod: BC Captor: Hot Buttered Girls Due to my long and unfortunate absence from this project, several efforts have cropped up to maintain or update it. As far as I can tell Skip's is the most complete of these, so I recommend using their mod instead of this one. This doesn't mean I'm completely done with Bannerlord, just that I don't want to create a situation where players have to decide or choose between multiple different similar alternatives. Hopefully this will free up some inspiration to write more events in a modular style that connects with Skip's or the default events instead of just trying to fix old ones. Skip has also bundled a copy of this mod (TBCE) that is more compatible with his which you can download here. I'm choosing to link these instead of replacing so that Skip can continue to update it in case he finds more events he wants to be able to overwrite - I do try to keep up with this thread, but my profession sometimes puts urgent requirements on my time and I don't want him to have to wait for me to update his content. To install TBCE with BC Captor, 1. Install Skip's version of TBCE 2. Remove the contents of the Settings folder in TBCE 3. Install BC Captor, overwriting TBCE Previous Mod Description MOD IN BETA This mod is still in Beta state - bugs and inconsistencies are to be expected. Please: a) report them in this thread b) help me distinguish between issues that crop up in the base mod (CaptivityEvents) and those which only crop up when you have TBCaptivityEventsExtension installed. CONTENT WARNING This mod includes sensitive content of a sexual nature relating to the following subjects: Non-consensual sex Slavery / Mind-break Bestiality, including: wolves, horses, insects (chaurus) I assume by being a non-trash human you object to noncon and slavery in real life. If, however, you object to noncon or slavery in your gaming experience as well, and still want more events, you're welcome to use this mod - just remove any images you object to (or all of them) and delete the Events files which you find objectionable - each file should have the above associated tags listed in their names for easy removal. Please let me know if you find any that are mislabeled and I will fix the issue in my next update. Overview This mod adds events and images to extend the behavior of CaptivityEvents. Please refer to the associated License (Modified MIT) for legal concerns. If any party associated with any of the content provided by this mod wishes for its distribution to cease, please let me know. Features More captor scenarios, both for slaves and captives. Enjoy a deeper slavery experience: Balance your health with your servitude and try to escape before you find yourself your master's willing slave. Get sold to the Arena for a day for the crowd's entertainment. Dream of freedom and better days to regain health - but beware nightmares! Keep your men's morale up by showing them your marital skills. Catch annoying thieves and punish them as your captives Keep your troops' morale up using your captives' bodies Treat your captives as you like - be a sadistic or benevolent captor Captive Escape System Several events in this mod create a sort of minigame for reducing / eliminating the chance that captives escape via normal means. The following attributes affect the chance that a captive makes a successful escape attempt: Your troops' morale - the higher, the lower the chance a captive will escape Your leadership skill - the higher, the lower the chance a captive will escape Your captives' health - when a captive's health is very low, they aren't strong enough to escape Your captives' relation - if a captive likes you a lot, they won't try to escape The following attributes affect your ability to recapture an escaped captive (during the escape event) Your Scouting skill - the higher, the better chance you'll be able to recapture them yourself Your Roguery skill - the higher, the better chance the escapee will have fallen into one of your traps Your Gold - you can always just pay a bounty hunter to bring back your captive, but it's not cheap... Installation Make sure you have CaptivityEvents installed This mod does nothing without it. Download the TBCaptivityEvents file. Unzip the file into the Modules folder of your Bannerlord installation. Open the Modules folder and check that the TBCaptivityEvents folder is present. Turn off the regular escape events in the CaptivityEvents MCM - OR - Use the CESettings.xml file. Try replacing your Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\CESettings.xml file with this if you're having weird event frequencies. It mostly just changes random events to be as likely as captor events while not captive, and disables the default escape mechanism. Support If something is broke, let me know in the LL support thread, preferably with your best guess as to the event that caused it. Please check that the issue doesn't occur in base CaptivityEvents first. Thanks The Bannerlord team, for making a great game and continuing to support it. BadListener, for writing CaptivityEvents and being responsive to questions and suggestions The various modders of LL, specifically those involved in Skyrim Special Edition, particularly those whose assets are depicted in these images: MatureSkin by Shiva182 Minidresses by tiwa44 CBBE body by Caliente ZAZ animations and assets by ZAZ and team Various other modders who have improved my Skyrim experience (In case you hadn't guessed, all of the original images included in this pack are generated by screenarching a Skyrim installation) I guess I should technically thank Bethesda for making a game so buggy it inspired an entire community to work for years to make it worth playing. -
My dear reader, these few pages contain information that should be added to existing works dealing with the subject of Chaurus eggs. Chaurus Egg studies Much is already known about the chaurus egg. Traditional alchemical methods teach us to look for four main attributes from potential ingredients. As of the time im writing this, we know the four effects to be weakness to poison, damage to magicka, invisibility, and stamina fortification. Given the danger usually involved in collecting these eggs, it is understandable that there aren’t many available for study. What I have documented in my gestational studies though afforded us more opportunity to study the chaurus eggs in detail. Once a host is impregnated, all aggression towards the host from the chaurus ceases- even after birthing. This allows us to collect and study the eggs freely. Presently, eggs are prepared for alchemical use in two ways – as a dry powder, or as a paste and from there tinctures can be made and stored for use. In crushing the eggs birthed by humanoid hosts, a strange reaction in the chaurus was observed. It appears to elicit arousal, seen by them gathering around the crushed egg and thrusting their proboscis in the the general location of the crushed egg. In addition, they begin leaking what I can only assume to be lubrication. As the bodies from the previous experiments were mostly intact, I made a tincture of 3 host eggs, and a spoon of water. I rubbed the resulting paste just inside the vaginal canal. To my fascination, the nearby Chaurus attempted to thrust it`s proboscis into the corpse briefly, but then stopped. Just standing there, proboscis dripping in lubricant. In repeating the same experiment 2 more times on the remaining corpses before we burned them- the same exact behavior was observed- whether the paste was applied inside the mouth, or inside the vaginal opening seemed to have little bearing. The chaurus began the “aim” and “thrust” towards the opening where the paste was. My companion and I, being the volunteers and surviving incubators thus far knew what must be done. As we were still recovering from previous interactions, we prepared the paste for a later date. After about three weeks of waiting, we then decided were sufficiently ready to try again, and the voice or instinct that had become apart of our psyche from the first time was more than thrilled. Both applying the paste in our vaginal opening, and positioning ourselves to more easily receive, the chaurus deposited their eggs in our wombs, much like we expected. The resulting pregnancies were a little easier, and there was a certain erotic stimulation felt upon birthing this time. The irritations associated with contacting chaurus toxin were no longer felt beyond a mild annoyance. P.S Not being sure of the cause (previous birthing, the paste, etc) In the few weeks following the paste experiment, it was noticed that everytime our periods began, There was no longer any blood, but a greyish liquid. Something about this liquid, or being on our period, or ,.... excited the chaurus to the point of frenzy, and we were barely able to avoid being impregnated again. though, the voice in our head, our psyche.. Sure, it seems at some point most humanoids have some desire to reproduce (or atleast attend to the reproductive acts). This part of our psyche is now heightened, alot, almost to the point of insanity or complete loss of control, well beyond the loss of control exhibited by inebriated tavern patrons.
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As we continue into part 3, this will mostly be observations that didn't quite seem to warrant inclusion in other parts, as well as things that remain to be examined more closesly Other observation: + The substance from the smaller tube appears to have acidic properties. IN the strength discovered, only a mild discomfort to the skin was felt. + Of the 28 test subjects, 27 were there by force - all convicted to die. The remaining two were there for unknown reasons. + Of the first 27, 20 died during the insemination. It is believed there are several factors as to why.. Could be the rupturing of the tubes in the upper uterus, could be the fear, could be the acidic nature of the small tube, or just a reaction or combination of all three. Here, the interaction with the chaurus was strictly vaginal in nature. the remaining 7 all died up to and during birth 1 at 3 days. + Each victim lived a bit longer than the previous. part of this was due to the use of sedatives, and euphoria inducing potions, as well as counter-toxin potions. Around the 21st, after we were sure we were beginning to understand the basics enough to keep the victims alive all the way through, we began to theorize.. Chaurus are known for their poison. when we administered counter-toxin potions, the inflammation dropped significantly, and consistently. Subsequent were given counter-toxin before the process started. Chaurus toxin kills by inhalation and burning the lungs. Its secondary effects on the skin can be deadly but rarely are. + for the remaining six victims, we began with "oral" exercises. First we applied euphoric potions, to help loosen up, lower pulse, etc. Then, we administered the counter-toxin. After which, we introduced the Caurus penis to the oral cavity/stomach. Upon watching the bowel movements, we are sure the eggs did not survive in the stomach. During insemination, it felt, and upon placing ones ear to the chest sounded like- the secondary tube had found its way into the lounges, and was spraying... After the victims regained their wits, we administered another dose of counter-toxin.. mild breathing discomfort for 2 days was reported, but all remaining victims and the willing participant survived this process. + Then, we returned to the original test, applying all we had learned. The remaining victims were allowed more freedom than given to the original victims, mainly to see the psychological reaction as well. Still, the unwilling in many cases tried to self abort. It is believed (and subsequently found by opening up unhatched eggs) that there is a great amount of poison inside the egg. It is possible that some of the eggs were ruptured, and lead to their death, and possibly too much activity at large - regardless of abort attempt. + The final two (one victim, one volunteer) made it all the way through the process, and 4 weeks later still appear to be healthy and at least externally unharmed. + One closing observation about the final two. Both appeared to adopt very protective, maternal instincts of the eggs after birth, and seem to have some strange desire to repeat the process. ++++ End
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Dear readers, in this part I will finish up the insemination process, and will then begin to talk about the development of the eggs and effects. Insemination process: So, in terms of vaginal mating, here is the synopsis of it all. The Primary and secondary tube are inserted into the vagina/uterus as a single unit. Once the required stimulation is achieved, the exterior tube begins the transfer of eggs from the chaurus into the female host. After the eggs of been deposited, the secondary tube begins seeking the female host`s tubes. == Actual Development/Gestation== Stage 1 (and 2): At present time, it is difficult to delineate how many stages there actually are, but findings suggest at least 3. Once the insemination is complete, the chaurus`s tubes shrink. One can usually hear what appears to be air escaping, sounds in many ways like steam escaping, and or flatulence. Possible stage 1: On its way out, both tubes are still pumping a little bit. Shortly after the tubes have fully existed the female host, the exterior leftover that covers the vaginal opening, seals, this seal is basically as hard as leather armor. Some movement is afforded the host, but too much, or too fast is painful.. Hobbling seems to be what most can "stomach." Possible Stage 2: The exact time from completion of insemination to the female host birthing the egg seems to vary, admittedly since most subjects have died during the insemination process (it is believed the actual cause of death is related to the trauma inflicted by the secondary tube.. However, births have been observed at 3, 6, and 9 day intervals. Upon dissecting a female host that died before birthing, I would like to address the umbilical cord, and afterbirth. The Umbilical cord in many ways resembles a cat of nine whip. Each strand of the business end of the whip connects to an egg. The handle, almost always appears to connect to the female. It appears that after insemination, a majority of the eggs are duds, and make up part of the nutrition for the viable eggs. As so far, no more than 17 eggs have been seen as "connected" to the umbilical cord. Yet, in almost all cases, dissection of the female victims that died during insemination had on average 34 eggs. 20-43 being the range. Whereas those who survived to at least the water breaking have only had 5-17, with the average being 10 Around day 3 the vaginal seal is more pliable at start; seemingly consistent with goat skin used to make cloaks. It's tough, but pliable and hosts find moving a great deal easier. During day, this seal all but dissolves, leading to the birthing part. Given the size of the eggs themselves, the pain reactions from the actual birthing are a lot less than the perceived pains entailed in birthing humanoid children. Egg development from insemination to birth: The egg size is usually very uniform. During insemination, the size of the eggs is about the 2-3 times the volume or a usual imperial arrowhead. After insemination, eggs are absorbed, leading to the the 5-17 eggs that are birthed. The size of the egg at birth, is approximately half the volume of a newborn humanoid`s head. The birthed eggs, on the exterior, resemble the leather armor pliability refrenced for the vaginal seal on day 1. Inside the unhatched egg appears to be the embryo of course, and a very thick, wet, spiderweb type structure. Inside hatched eggs there is a similar residue, but largely, just the hatchling. Egg Hatching: Further testing is needed, but taking into account what we have seen with both female hosts who have survived and are still alive is, the earlier the egg is born, the greater the chance of hatching.. ~ Upwards of 50% hatch from the birth part 1. Drops off to about 10% of the remaining births parts (no more than 3 births from one host, over 9 days has been seen yet. *Side note on hatchlings, upon hatching, the chaurus are very hungry, and seem to seek out prey that is already dead. ===End part 2
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It is commonly known or believed perhaps that Chaurus eggs are usually found in clusters, and some hatch others are duds.. Over the course of several months, I have studied the Chaurus, their habits, and more importantly their reproductive habits. This volume is dedicated to the "volunteers" without which, this would not be possible. Anatomy: The common anatomy of the reproductive organs of the Chaurus resemble almost more of a tube, as opposed to a more penis shape commonly seen in other mammals. Running with this tube, is a much smaller tube, that often goes unnoticed. Both the primary and secondary tube seem to serve a few functions which I will get into in detail. Exterior: The primary tube delivers the eggs, nutrients, for said eggs. This has been observed countless times both in manually stimulating a captive chaurus, and dissecting humanoids that have died after "natural" insemination" during the ejaculatory stage, muscles push the eggs and nutrients out, in a rhythmic fashion - think heartbeat, or drum.. thump..thump...thump The secondary tube, given that at this time, birth happens only from the uterus in female humanoids, the exact role of this tube is slightly unclear. Upon dissection of inseminated female subjects, the tubes leading to the uterus, were largely dilated and assuming previous works on humanoid anatomy were honest endeavors- were filled with a different substance never seen in any documented dissections performed in usual situations. The sacs containing this liquid, as well as the tubes themselves were quite swollen and in some case ruptured. The liquid appears to be a slightly darker or greyer color than the chaurus semen (which is a very thick, thicker than honey type substance, usually white as snow). What is not known, is does this secondary tube actually secrete a fluid, air, or both. For reasons elaborated on later- I will suggest the answer is "both." Shortly after the thud thud thud, the subjects reported feeling like something was "burrowing" "flailing" around, and was generally called "painful" then, at some point the burrowing stopped- followed by a quick, but powerful stream. Watch one of those drunkards outside the inn pissing against the wall.. so, something was expelled quickly and with force. Interior: The interior portions of the chaurus, are in many ways a cross between what we would find in humans. In this case, what resembles the uterus, houses mostly what we believe are unfertilized eggs, which then becomes the exterior tube, aka "penis." Subsequent sacks- resembling the sacks in humanoid males that hold semen - seem to all connect to the smaller tube that runs down the primary tube. Also, some of these almost appear to be pockets of air.. Without the ability to tell what is air and not air, it is difficult to be 100% certain, but it does seem that there are infact pockets of air, which serve to propel the liquid down the secondary tube. ==== End Part 1===
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View File An SE port of MorePrinniesDood's Egg Factory since it only seemed to work for some people and not others. I'm no professional modder but I haven't ran into any problems yet Original Mod: https://www.loverslab.com/files/file/1890-egg-factory/ Pre-requisites:Skyrim SESKSE64NetImmerse Override (comes with the Race Menu Alpha)A skeleton with Belly node such as XPMSSEA body with support for belly node scaling FAQ: Q: I have *insert problem here* what do I do? A: I can attempt to help but I highly recommend contacting the original author. Submitter entropicrabbit Submitted 04/04/2018 Category Adult Mods Requires SKSE64, SkyUI, NetImmerse Override Regular Edition Compatible
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