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OSL Aroused - Arousal Reborn (SSE & AE) View File OSL Aroused - Arousal Reborn OSL Aroused is a framework independent, SKSE based Arousal Framework. It is meant to be a drop-in replacement for both Sexlab Aroused and OAroused, and is fully backwards compatable with all mods using those frameworks. This is not a direct port of either mod, but created from the ground up, with an SKSE core with goal of minimizing Papyrus script load, while still being fully compatable with mods using either SL Aroused or OAroused. You can use OSL Aroused if you run just Sexlab, Just OStim, Both Sexlab and Ostim, or neither. Integration with sex framework is automatically detected and enabled if you have the framework installed. Primary Features/Goals Performance - The core of the system is written in a native SKSE dll to reduce script load There is no script polling or cloaks, any and all perimeter checks are run within native code. All data is managed within the OSLAroused SKSE cosave, *not* Papyrus Utils. This allows for better state management, and players can clear all data at any point from within MCM. (Ie. Significantly reduces and user can solve co-save bloat that SL Aroused traditionally causes) New Arousal Mechanics - Complete redesign of how Arousal is updated over time. Performance improvements allow for a more dynamic and reactive system. A "Baseline Arousal" value tracks what an actors arousal wants to move towards over time. This is impacted by things such as Being Naked, Viewing Naked Actors, Wearing Lewd Clothes, Wearing Devices, Sex Scene Participation, etc... This allows for arousal to be impacted by an actors current "State". "Current Arousal" value tracks an actors overall arousal value. It will want to gradually move towards the actors current Baseline Arousal. "Libido" value represents the minimum baseline arousal. It very slowly moves towards the actors current arousal level. Backwards Compatible - Should Work with majority of mods using SL Aroused or OAroused without requiring any patches. (Note: Ive only tested a subset of mods, so especially in this pre-alpha state likely many mods that I will need to make updates to properly support if they use SLAroused in funky ways) Minimal Dependencies - All unneccessary dependencies are pruned, and neither sexlab nor Ostim are required to run this mod. The adapters for each framework are loaded at runtime if those mods are installed. Cross Framework Arousal - Because this is a replacement for both OAroused and SL Aroused, It acts to bridge the arousal system between both frameworks so they both share the same arousal state. Keyword Configuration - Built in support for adding keywords to armor at runtime. Currently just Bakas "EroticArmor" and SLS "Bikini" keywords, but trivial for me to add additional keywords (or ability for users to define there own) if there is desire. Requirements Address Library for SKSE SKYUI Installation Place towards the bottom of your load order, MUST OVERWRITE ALL OTHER MODS (like SLSO) DO NOT INSTALL SexLab Aroused OR OAroused, THIS IS A REPLACEMENT Both AE and SSE versions are included in the FOMOD, just select correct version on install If you do not use any mods that use OAroused, you can disable OAroused.esp UnInstallation Shouldn't require any additional steps beyond removing from your load order Configuration MCM Menu has lots of options. Use the show arousal key (RCtrl default) while aiming at npc to edit there stats in mcm Press while not aiming at npc to be able to edit player stats Credits This mod is built off the shoulders of Giants. All the Mechanics/arousal algorithm is pulled from OAroused/SL Aroused Anyone who worked on SLA or any variant (redneck2x, fishburger67, Lupine00, Baka and anyone else) Sairon350 for OAroused powerof3 whose amazing SKSE mods i used for references in learning SKSE How Is It Backwards Compatible Within the zip there is stubbed out versions of SexlabAroused.esm, OAroused.esp, OArousedScript.pex, slaFrameworkScr.pex, slaUtilScr.pex The scripts redirect all mod requests to OSL Aroused which quickly pipes them to the native dll. OSL Aroused then keeps certain faction/global state that SexLab Aroused requires populated. The "Adapter" scripts for sexlab/ostim are only loaded if the given framework is found, and handle managing arousal based off scenes. NEW AROUSAL MECHANICS As of version 2.0.0, the Arousal mechanics has been completely redesigned. These Mechanics should still largely be backwards compatible with sexlab aroused mods. OSL Aroused uses a robust Arousal Management system, where both "state" and "event" based arousal modification is supported, Baseline Arousal represents the state of arousal the player "wants" to be in. And their Current Arousal will gradually move towards that value. Certain events can directly manipulate your arousal, which will gradually "normalize" back to baseline Many settings are configurable in MCM and can help explain what is impacting what. Historically, Arousal systems primarily drive arousal by a constant increase over time, and increasing arousal by a set amount based off events, or at set intervals if certain conditions are met. Although "Event Based" arousal modification can fit in with those systems rather nicely, there isn't really a mechanism to support "state based" arousal modification beyond just adding to arousal at a set interval. Designing this capability into the fundamental system I believe will provide for a much more reactive system, and opens up a lot of possibilities for the future. Core Attributes - there are 3 primary values that drive the underlying arousal system. Current Arousal - This value is analogous to the historical Arousal value. It represents an actor's current arousal. This value is modified over time based off Baseline Arousal. Also manipulated based off "Events" (ex. Plug Vibration, Actor Orgasm, Butt Slap, etc... Any "one time" action) Baseline Arousal - Represents a "baseline" value that your Current Arousal wants to move towards over time. This Value is determined off of the actors current state. Things like Worn Clothes, Worn Devices, Nearby Naked Actors/Sex Scenes, all impact this value. Libido - Represents actors minimum Baseline Arousal value. It very slowly moves towards actors current arousal value. This is used as a "Longer Term" tracker of arousal state. Remaining at High Arousal will increase your libido, making it easier to remain at high arousal and harder to remain low arousal. Remaining at high arousal will increase your libido towards that arousal value, and to lower libido you need to keep your arousal below your current libido value Raise Current Arousal: Arousal gains can be triggered from other mods (What SLAroused mods use to manipulate arousal). OSLAroused will also cause direct arousal gains when a sex scene begins and stage is changed. Maintaining a Baseline Arousal above Current Arousal will gradually raise your arousal. Lower Current Arousal: Arousal Loss can also be triggered from other mods (What SLAroused mods use to manipulate arousal). OSLAroused will also cause direct arousal Loses when an actor orgasms. Maintaining a Baseline Arousal below Current Arousal will gradually lower your arousal. Raise Baseline Arousal: The following states will increase your Arousal Baseline. See "Baseline Status" MCM menu for breakdown. Values configurable in "Settings" Actor Nude, or spectating another nude actor Participating in a sex scene, or spectating a sex scene Wearing Lewd Clothes (EroticArmor Keyword) Wearing Devices (Devious Devices and TOYS support) Lower Baseline Arousal: Remove any equipment/states that raise baseline above (ex. clothes, devices etc...) Baseline is suppressed (lowered) when actor standing in rain [NOTE: Not Implemented yet] All the rates and values are configurable via MCM. Future Ideas: Spells/Potions to manipulate arousal Vanilla drinks/food? (ale?) Nearby Dead bodies suppress Baseline Arousal. Killing Reduces Arousal ??? Things to be worked on / What I need from you guys - This is the initial pass at new system. Any feedback on overall design and changes people would like to see are greatly appreciated. - Feedback on gameplay that people would like and any ideas on things that should manipulate arousal. - Overall bugs/issues, Let me know if you run into any issues. Or if anything seems off What im Currently working on - Bug Fixes Whats Next? - A Robust Sex Skill/Addiction framework. Haven't decided whether to bake this into this mod, or have it as a separate optional mod. Ideally I think it should be pretty tightly associated with more robust arousal mechanics mentioned in previous point. Script Source: https://github.com/ozooma10/OSLAroused SKSE Source: https://github.com/ozooma10/OSLAroused-SKSE Changelog Version 2.5.0 Ability To Register any Keyword to armor In MCM, Just enter the editorId of the keyword you want to (ex. "SLA_HasStockings"), and that keyword will be available in list after next game load. OStim standalone support (Uninstall any patches previously used) Hold "Show Arousal" key to trigger a self-pleasure event. (Restored from OG SLA) Naked check looks for ArmorCuirass keyword as well as slots (Fixes some 2 piece top/bottom armor) Fixed Applied Keywords being lost between saves Fixed Debuff Descriptions Fixed compatibility with slew of SL mods. (Added slaInternal quest to SexlabAroused.esm) Should fix (SL Interactive Arousal, Follower Player Dynamic Arousal, Sexlab Relationship Dialog System) any many others If you have any feature requests/recommendations PLEASE LET ME KNOW Thanks for anyone who checks this out. Still Early days but im hoping this becomes pretty awesome. Submitter ozooma10 Submitted 02/08/2022 Category Adult Mods Requires SKSE Regular Edition Compatible No
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Horny Creatures - OStim Port View File Ported the Horny Creatures mod by MadMansGun that was originally for Sexlab to work with Ostim. I couldn't find any ports of creature animations for Ostim so ayoooo made my own using Ostim tools. Requires: - Nasty Critters --> - Horny Creatures --> - Ostim Standalone --> https://www.nexusmods.com/skyrimspecialedition/mods/98163 Submitter sweetinsanity9 Submitted 01/30/2024 Category Adult Mods Requires Regular Edition Compatible No
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Sexlab Follower Needs View File Sexlab Follower Needs I made this mod after thinking it'd be nice if followers could 'relieve' themselves in between travels. This mod gives followers the ability to masturbate when aroused, either only in player homes or out in public (configurable through the MCM). It's an extremely light mod, and pairs well with mods like Spectator Crowds or Eager NPCs. Requirements: -Sexlab/OStim Standalone (OStim classic and OStim NG WILL NOT work!) -SLA/OAroused/OSLAroused (Highly recommended to use OSLAroused) -Fuz-roh-doh -LibFire (Semi-Optional) po3's extender (Semi-Optional) PapyrusUtil Features: Followers will only masturbate if they are not in combat or busy. Followers now have a 25% chance to ask you for sex, and a 25% chance to start an orgy with your other followers if you have more than 1. (%Chance is configurable through the MCM.) NOTE: As of right now, the orgy/threesome system is disabled while I work on a system to implement them in a way I like. Check the support section for more details. Added options to add custom player homes to the list of valid locations, as well as a gender filter in the MCM. Added inn support! Now, if your follower is alone and nobody can see them, they'll masturbate in an inn. Also rewrote the way homes and locations are scanned to use keywords instead of a formlist, but kept the formlist just in case. *NEW* totally overhauled dialogue system, now scenes will start much more immersively! This system is considered in beta, and bugs may be present. Dialogue will now change based on arousal level, and you have the option to either deny release, let your follower take care of it, or join in! Followers will path to the nearest bed, if there is one, and start a scene now! Note: Dialogue is written from a male PC pov, and as such a few lines will be a bit off when playing a female PC. A dialogue patch is in the works for both khajiitspeak and female PC. Credits: v6 Would not be possible without the work put in by fireundubh for the libFire plugin, please give a github star to his work or check out his other projects on his website. v7 is not possible without po3's extender, please endorse his work on nexus. ESL Instructions: v9+ REQUIRES A NEW SAVE WHEN UPDATING FROM v8 AND BELOW Totally new FormIds from all previous versions, DO NOT just drag and drop in. To upgrade safely, first disable the mod, wait 1 hour, then save. Then clean your save with ReSaver, and then load the mod. UPDATING FROM v9 TO v10 DOES NOT REQUIRE A NEW GAME Supported Versions: -v10.5: Latest version, has the new dialogue system and may be a bit buggy. -v9.1: Latest version with support for Ostim NG and Sexlab. -v7: Oldest version only kept around for older saves before formIDs were compacted, also is the most stable version. Only has support for Sexlab. All other versions not listed here are unsupported, and should be upgraded. Older versions may have bugs, or have other issues. For versions < 7, upgrade to 7. For versions > 7, upgrading to 9 or 10 should be fine. Permissions: You are free to use whatever scripts you like from my mod, as long as you provide some form of credit. Please do not upload this mod anywhere else. Submitter BluByt3 Submitted 03/29/2021 Category Adult Mods Requires Sexlab, OStim Standalone, Sexlab Aroused, OAroused Fuz-ro-doh, LibFire, po3's extender, PapyrusUtil, Regular Edition Compatible No
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OstaSoundsVMVE: Ostim Standalone sounds Vanilla male voice extended (for Osim Standalone 7.1+) View File [Nov. 02 or 03, 2023]: Temporary Note for Ostim Standalone 7.1a : After updating to Ostim Standalone 7.1a, the moan sounds (both this mod' and vanilla's, regardless of gender/ climax and other effect sounds still play) has stopped working (does not play) in the mod author's end. I'd recommend to stick to 7.1 for the time being before further testings. This is a crude temporary release of spliced nsfw moans/ climax sounds opted for Ostim Standalone 7.1(+) that updated its voice system. This mod is just a little adaptation of the variant test package of now almost deprecated OSMPV: Ostim Standalone male voice (for Ostim Standalone 7.0d/ theoretically also for Ostim NG 6.8+). [Edited]: In fact, the author confirms that OSMPV is also still 100% compatible with the updated latest sound system of Ostim Standalone (7.1) as long as toggle "maleplayer" manually from MCM. Unless you want a fuller customization with custom voice files, however, this comprehensive package offers more control also over NPCs' voices and as a player voice changer, makes OSMPV almost redundant (now Ostim Standalone enables the player to select directly from the collection of vanilla male voice packages in this mod). Due to the additional syntax (for emotion) in the setting json files, this package is not compatible with Ostim Standalone 7.0 or lower. What this mod can: be used as collection of Ostim Standalone (male) voice packages, consisting of 21 individual vanilla generic male voices made by splicing that can also apply to the (male) player character from Ostim Standalone's MCM>Sounds section (Yes, you have to do if you want to change your male player character's voice for this time, unlike 7.0d or further earlier edition) . A bit abridged form of vanilla Voice types are used as each voice pack's name. also automatically assign the voice package with the male actors (npcs) with the corresponding generic voice type (, though not with the player character for Ostim Standalone 7.1+), who also involved the act with the player [partner of the act]. With 0.7 (the initial released build), the following vanilla generic voice types are covered: MaleArgonian, MaleBandit, MaleBrute, MaleCommonerAccented, MaleCommander, MaleDrunk, MaleDarkElf, MaleElfHaughty, MaleEvenToned, MaleEvenTonedAccented, MaleKhajiit, MaleNordCommander, MaleNord, MaleOldGrumpy, MaleOldKindly, MaleOrc, MaleSlyCynical, MaleYoungEager, MaleSoldier, DLC2MaleDarkElfCommoner, DLC2MaleDarkElfCynical. If you need what individual voices sound like, the linked "vanilla voice types" and vanilla actors with the corresponding voice type will offer you some idea. What I "might" update this mod in future: will add some situational voices based on splicing if I have enough experiments and time by the end of 2023. As one of the contributors of IVDT voice packs, I already have about 70-75% of the voice line candidates, I assume). To specify them with the correct syntax/ function (added with Standalone 7.1) and to test whether my meager understanding of such syntax works will probably take much more time, however. Install etc.: You can probably install, uninstall and swap the package in the game (almost) anytime unless the voice line itself is playing with reference to Ostim Standalone's relevant scene. If it is installed correctly, Ostim Standalone system will detect the voice packs automatically (in MCM). Assumed FAQs: Do you mind/ don't you respect the will of VAs at all in the light of recent AI voice controversy?: I respect their opinion, so I don't and won't include the audio files voiced by any VA who express discomfort on the nsfw/ AI use of their voice files, and I will be also willing to delete the relevant sample package here if any of VA or their agent ask to delete it. Nevertheless, I also underline here that these voices in the package are entirely based on the vanilla voice files without any use of AI tool or site like xvaSynth, and assume that almost anyone will be able to "collect" and classify only from the vanilla Skyrim asset files, with a few basic free software, in a relatively short time. Can you/ we make female counterparts?: I don't unfortunately have much working voice lines for female vanilla voice-types, especially possibly nsfw ones, sorry (not impossible, but will take much, much more time than male counterparts). You can probably install, uninstall and swap the package in the game (almost) anytime unless the voice line itself is playing with reference to Ostim Standalone's relevant scene. Credit: VersuchDrei and Kannonfodder for the Ostim Standalone Framework (and kindly answered my technical question on Nexus) Other assets entirely come from the vanilla Skyrim asset files. Permissions etc.: As long as it is not included in the paid/ sold package, it is free to make use of this package as you wish without any credit or inquiry to me. I abandon any kind of claim on this mod's packages. Submitter y_sengaku Submitted 10/31/2023 Category Adult Mods Requires Ostim Standalone on Nexus: https://www.nexusmods.com/skyrimspecialedition/mods/98163 Regular Edition Compatible No
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Simple Player Prostitution View File You can make money in the temple of Dibella or Taverns as a prostitute, after renting a room and asking permission from Innkeepers, or everywhere as a dibellan or a beggar. The payment that you could receive increases based on your Speech skill. You could contract STD while working, which are like Vanilla diseases, but only healers (Alchemy shop owners and some other NPCs) could cure them. In the first stage of STDs, they could be cured by using potion for minor STD. You can receive perk points from the MCM menu for achievements. Update from versions older than 1.1.3 requires a new game/clean save. Requirements: Flower Girls or SexLab SE or OStim Standalone with Animation mods. If your Game Version is Older than 1.6.1130, Backported Extended ESL Support is needed, otherwise the mod won't work, and your game may crash. Optional Requirements: PapyrusUtil SE for saving/loading MCM settings and user data. Licenses - Player Oppression When the options enabled on both mods, you need to buy a license, otherwise NPCs may report you. SkyPatcher required for editing level lists and the compatibility patches. Powerofthree's Papyrus Extender for adding keywords from the MCM menu. The licenses patch is no longer required unless you want to turn off dialogue options when the PC has no license instead of NPCs reporting to the guards. Recommended Mods: Populated Cities Towns Villages SE Edition Adds more NPCs to cities. Lively Inns and Taverns SE Adds more NPCs to inns. Compatible mods: Mods that add inns where you can rent a room like the default game are automatically compatible. Inns and Taverns SE for example. The Rift's Rest and The Naked Dragon are compatible if SkyPatcher installed. For others, you can add a keyword to an NPC or a location from the debug page on MCM menu to allow prostitution. Voice patch: Older versions are on GitHub MCM Settings (v1.1.5) Submitter mort65 Submitted 06/30/2022 Category Adult Mods Requires Flower Girls or Sexlab or OStim Standalone Regular Edition Compatible
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Version 1.1.5
11,122 downloads
You can make money in the temple of Dibella or Taverns as a prostitute, after renting a room and asking permission from Innkeepers, or everywhere as a dibellan or a beggar. The payment that you could receive increases based on your Speech skill. You could contract STD while working, which are like Vanilla diseases, but only healers (Alchemy shop owners and some other NPCs) could cure them. In the first stage of STDs, they could be cured by using potion for minor STD. You can receive perk points from the MCM menu for achievements. Update from versions older than 1.1.3 requires a new game/clean save. Requirements: Flower Girls or SexLab SE or OStim Standalone with Animation mods. If your Game Version is Older than 1.6.1130, Backported Extended ESL Support is needed, otherwise the mod won't work, and your game may crash. Optional Requirements: PapyrusUtil SE for saving/loading MCM settings and user data. Licenses - Player Oppression When the options enabled on both mods, you need to buy a license, otherwise NPCs may report you. SkyPatcher required for editing level lists and the compatibility patches. Powerofthree's Papyrus Extender for adding keywords from the MCM menu. The licenses patch is no longer required unless you want to turn off dialogue options when the PC has no license instead of NPCs reporting to the guards. Recommended Mods: Populated Cities Towns Villages SE Edition Adds more NPCs to cities. Lively Inns and Taverns SE Adds more NPCs to inns. Compatible mods: Mods that add inns where you can rent a room like the default game are automatically compatible. Inns and Taverns SE for example. The Rift's Rest and The Naked Dragon are compatible if SkyPatcher installed. For others, you can add a keyword to an NPC or a location from the debug page on MCM menu to allow prostitution. Voice patch: Older versions are on GitHub MCM Settings (v1.1.4)-
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ScRappies Matchmaker View File ScRappies Matchmaker A beyond highly customizable Matchmaker capable of matching Creatures, NPC, Followers, Player - Hostile & Non-Hostile - together in SexLab or OStim Scenes with up to 5 (or 3) Actors at once and the option to have surrounding Actors join in! (Can be toggled on and off with a Hotkey if desired) Profiling ScRappies is build around a highly customizable Profiling System which allows you to define almost everything on a Per-Location Basis. Ever wanted Followers to be a bit hornier in Player Homes than on the Street? ScRappies can do just that! - Or how about creating Orgies in Cities but on the Land they're all civilized folk? ScRappies Matchmaker allows you to define an unlimited amount of completely independent Profiles which can be used in up to 28 different Location, allowing you to create the most immersive Matchmaker/Rape mod there is.. or just the most random & kinky Sex Orgy you can possibly imagine Profiles are created in the "Profiles" tab of the MCM and will be assigned to locations listed in the "Locations" tab. If a location is assigned a certain profile, the mod will use all settings as set in that specific profile! Profiles are separated into multiple Sections: System Checks Those are very generic Checks that dont have anything to do with the actual matching. You can set how likely it is for an Engagement to occur or set a time limite to restrict when a matching can happen (from - to)! Consideration ScRappies uses a multitude of "filters" to allow the best possible performance even with its massive amount of Options. "Consideration" is one of the many filters used and is responsible to give a first outline of who can be matched. You can sort out Hostility, Creatures and Followers here if you want, taking some pressure from the following checks. Yay! Initiator The "Initiator" is the NPC (or Creature) which will take the center or "bottom" position in an animation, making the Initiator the center of the animation! Because the Initiator fills such a key position in the entire Matchmaking, there are a lot different customization options for them. Next to the default options which will be shared with Partners, Initiators also have access to a large number of Advanced Conditions which allow you to set up very complex Condition-Structs when exactly an Initiator can be an Initiator! Examples for Advanced Conditions would be Health Threshold, Thaneship, Nudity, if you are Bound, or if its currently Nighttime: No Conditionals Keeping it simple. Because there's beauty in simplicity, right? Point System To be Initiator, it takes more than just being horny! The Point System will apply flags to all conditions. Each flag grants a specific amount of "Points" and if a NPC manages to get enough points, they are valid! Easy! But not really. The Flags you can choose between are: +1~3 Points -1~3 Points IGNORE -> 0 Points MANDATORY -> If this Condition does not apply, the potential Initiator will instantly be considered Invalid, further Checks and Points will be ignored OVERWRITE -> If this Condition does apply, the potential Initiator will instantly be considered Valid, further Checks and Points will be ignored Chance System Everyone hates RNG, so we need a RNG based one. Obviously. When using the Chance System, instead of flagging every Condition to collect Points, you will assign a Chance Manipulation. An Initiator is valid if the Sum of collected Chances passes a simple RNG check. With this System, you are rarely truly save and being Nude or Unarmed only increases the oddity of being engaged - How exciting! Partner With the Initiator done, the Partner seems fairly trivial. Partners are NPC that are matched together with the Initiator. They only have a limited amount of Options for customization but are certainly just as important as the Initiator! .. I think Matching Matching is the final filter before a Scene will start. Here you can customize if you want to recognize Disposition or if each Individual needs to see one another. All those things which can only be checked relative to another Target! You can also choose if the Matching in this Area should be considered Consensual or not Threading Threadbuilding is the next Step after Profiling and primarily focuses on actually creating the Scene. Because most of ScRappies attention is cenetered on the Profiling, this here is rather empty but there are still a few things to note, most importantly: Surrounding Actors join in! When an Animation starts there is a chance that surrounding Actors will stop by and check out what crazy things the matched NPC do in public - and if they feel like it they even join! How many Animations play in a single Matching can be customized here.. and thats pretty much all its good for. Yay? Adult Frame Integration As already mentioned, ScRappies supports both SexLab Framework and OStim You can decide if you only want to use one of them, or even both in Combination. Whatever you choose ScRappies can properly react to it! Just remember that whatever Frame you are using, you will need the associated Arousal mod for it. Theres no SLF without SLA and no OStim without OAroused. Requirements No matter which Frame you use, you will need both of those: PapyrusUtil (SE / LE) JContainers (SE / LE) Then use the Framework of your choice, either SexLabFramework (SE / LE) AND One of the 5 billion SL Aroused Versions or OStim (SE) AND OAroused (SE) --------------------------------------------- Some Link if you want to support me: Patreon: Scrab Joséline | Patreon Ko-fi: Scrab | Ko-fi Discord Link for good measure -> https://discord.gg/mycaxFPSeV --------------------------------------------- Previous Changelogs: Submitter Scrab Submitted 11/05/2021 Category Misc Sex Requires PapyrusUtil, JContainers Regular Edition Compatible Yes
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Having moved on from sexlab to Ostim Standalone, I'm curious to learn whether there are any mods involving the player/npc performing sex animations with bondage themed furniture? Stuff such as shackles to the bed, wall, pillar that sort of thing.
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Cumshot View File Cumshot v2.3 for Skyrim Classic and SE A SexLab and Flower Girls addon by wpg97541 and Erstam Is there a kind heart who is willing to take care of a poor abandoned mod? The orphan is in good health, it just needs someone to watch over it and guide it through times to come. Blessings of Mara upon you. IMPORTANT - Development of Cumshot has ended. V2.3 is the final version. Feature requests will be ignored from now on. For further expansions, bugfixes, and compatibility fixes I give permission to everyone who wants to work on this mod and upload it here on LoversLab as their own mod. Only requirement is to link back to this page. See males actually shoot their load when they reach orgasm, unless they ejaculate inside their partner's body. This mod catches events from SexLab, Flower Girls, or OStim, and shows a visible ejaculation on male actors at orgasm. It can also be used without any sex framework - you can define a hotkey in the MCM and make your character or NPCs cum at any time. This is the way to use it with OSex, which does not send orgasm events Cumshot can react on. Whether an ejaculation is displayed is decided on a per-animation and per-actor basis. It depends on whether an actor's penis is out in the air at orgasm, and if his nethers are being physically stimulated. In SexLab, ejaculations are hidden for actors in "male" position in animations tagged with the "vaginal", "anal", or "oral" keywords. Exceptions to this rule can be set in the MCM config menu. Flower Girls has its own built-in animation flags to decide whether there's a visible ejaculation, and Cumshot is using those. There are four different ways to display ejaculations: an animated mesh (as in previous SexLab Cumshot versions), particles, drop objects, and magic projectiles. Choose the one in the MCM that you like most. The different cumshot types are customizable in several ways, but some options only apply to specific cumshot types. In order to adjust the cumshots to the penis, you can specify the installed body type or SOS Light variant in the MCM menu. Schlong addons for SOS Full and equipable schlongs are automatically detected for every single actor. If the player or an NPC has an unknown SOS addon, equipable penis, or special body/race, you can register it in the "Genital data" page in the MCM, telling Cumshot that the actor has a natural penis and can ejaculate. There are many more options in the MCM, just go there and read their descriptions. Requirements (newer versions will work as well): ---------- Skyrim Classic ---------- SKSE 1.7.3 SkyUI 5.1 PapyrusUtil 3.3 (also included in SexLab) NetImmerse Override 3.4.4 OR RaceMenu 3.4.5 SexLab Framework 1.62 (optional) Flower Girls 3.0.2 for Skyrim LE (optional) ---------- Skyrim SE ---------- SKSE64 2.0.12 SkyUI 5.2SE PapyrusUtil 3.6b (also included in SexLab) RaceMenu 0.2.12 (for the NetImmerse Override part) SexLab Framework SE 1.63 beta 5 (optional) FlowerGirls SE 3.0.1 (optional) OStim (optional) Installation: It's highly recommended to run the Fomod installer. It allows you to select your Skyrim game (classic or SE) and support for installed sex frameworks (SexLab and FlowerGirls). Update notes: If you've been using SexLab Cumshot 1.x, delete or remove it, and install Cumshot 2.0. It's basically a new mod - that way the old data will be properly cleared. After loading a game, wait for the MCM to update (it may require a save and reload). Don't click on the old "SexLab Cumshot" entry, it will crash your game. After the MCM has updated, the old entry will be gone and a new one named "Cumshot" will appear. Compatibility notes: Cumshot appears to be incompatible with Bad Dog Hoodies. Ejaculation hotkey: You can make the player character or the NPC under the crosshair ejaculate at any time, even outside of sex animations. Press the Trigger Ejaculation hotkey (Shift + hotkey for NPCs under the crosshair). The key can be set in the MCM menu. However, if used at the wrong time, it might interfere with other framework functionality, like automatic stripping, so use it with caution. Drop objects mode: This mode, while being the most versatile of all, will cause short spikes of high script usage during ejaculation. If you set cum amount to very high values, you may experience script lag, or even stack dumps if Papyrus is already stressed by other mods. It all depends on your computer, and on the mods you have installed. SAM Morphs for RaceMenu: Changing the PenisSize slider won't affect the cumshot's position, and ejaculations will look off. Use PenisSize 2 instead. Changelog: Credits: wpg97541 - Original idea and concept, cumshot mesh, preliminary SexLab integration Erstam - Scripting, SexLab integration, additions and tweaks Expired6978 - Netimmerse Override SKSE plugin Verodor - German translation Submitter Erstam Submitted 11/04/2013 Category Sex Effects Requires SKSE, SkyUI, PapyrusUtil, NetImmerse Override Special Edition Compatible Yes
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Nimue & Sorine Jurard - Breaking Dawn.mp4 The vampire threat defeated for the time being, Nimue and Sorine take advantage of a quiet time to savour the sweet taste of victory...
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Version 1.0.0
1,417 downloads
Ported the Horny Creatures mod by MadMansGun that was originally for Sexlab to work with Ostim. I couldn't find any ports of creature animations for Ostim so ayoooo made my own using Ostim tools. Requires: - Nasty Critters --> - Horny Creatures --> - Ostim Standalone --> https://www.nexusmods.com/skyrimspecialedition/mods/98163 -
Version 2.5.1
79,993 downloads
OSL Aroused - Arousal Reborn OSL Aroused is a framework independent, SKSE based Arousal Framework. It is meant to be a drop-in replacement for both Sexlab Aroused and OAroused, and is fully backwards compatable with all mods using those frameworks. This is not a direct port of either mod, but created from the ground up, with an SKSE core with goal of minimizing Papyrus script load, while still being fully compatable with mods using either SL Aroused or OAroused. You can use OSL Aroused if you run just Sexlab, Just OStim, Both Sexlab and Ostim, or neither. Integration with sex framework is automatically detected and enabled if you have the framework installed. Primary Features/Goals Performance - The core of the system is written in a native SKSE dll to reduce script load There is no script polling or cloaks, any and all perimeter checks are run within native code. All data is managed within the OSLAroused SKSE cosave, *not* Papyrus Utils. This allows for better state management, and players can clear all data at any point from within MCM. (Ie. Significantly reduces and user can solve co-save bloat that SL Aroused traditionally causes) New Arousal Mechanics - Complete redesign of how Arousal is updated over time. Performance improvements allow for a more dynamic and reactive system. A "Baseline Arousal" value tracks what an actors arousal wants to move towards over time. This is impacted by things such as Being Naked, Viewing Naked Actors, Wearing Lewd Clothes, Wearing Devices, Sex Scene Participation, etc... This allows for arousal to be impacted by an actors current "State". "Current Arousal" value tracks an actors overall arousal value. It will want to gradually move towards the actors current Baseline Arousal. "Libido" value represents the minimum baseline arousal. It very slowly moves towards the actors current arousal level. Backwards Compatible - Should Work with majority of mods using SL Aroused or OAroused without requiring any patches. (Note: Ive only tested a subset of mods, so especially in this pre-alpha state likely many mods that I will need to make updates to properly support if they use SLAroused in funky ways) Minimal Dependencies - All unneccessary dependencies are pruned, and neither sexlab nor Ostim are required to run this mod. The adapters for each framework are loaded at runtime if those mods are installed. Cross Framework Arousal - Because this is a replacement for both OAroused and SL Aroused, It acts to bridge the arousal system between both frameworks so they both share the same arousal state. Keyword Configuration - Built in support for adding keywords to armor at runtime. Currently just Bakas "EroticArmor" and SLS "Bikini" keywords, but trivial for me to add additional keywords (or ability for users to define there own) if there is desire. Requirements Address Library for SKSE SKYUI Installation Place towards the bottom of your load order, MUST OVERWRITE ALL OTHER MODS (like SLSO) DO NOT INSTALL SexLab Aroused OR OAroused, THIS IS A REPLACEMENT Both AE and SSE versions are included in the FOMOD, just select correct version on install If you do not use any mods that use OAroused, you can disable OAroused.esp UnInstallation Shouldn't require any additional steps beyond removing from your load order Configuration MCM Menu has lots of options. Use the show arousal key (RCtrl default) while aiming at npc to edit there stats in mcm Press while not aiming at npc to be able to edit player stats Credits This mod is built off the shoulders of Giants. All the Mechanics/arousal algorithm is pulled from OAroused/SL Aroused Anyone who worked on SLA or any variant (redneck2x, fishburger67, Lupine00, Baka and anyone else) Sairon350 for OAroused powerof3 whose amazing SKSE mods i used for references in learning SKSE How Is It Backwards Compatible Within the zip there is stubbed out versions of SexlabAroused.esm, OAroused.esp, OArousedScript.pex, slaFrameworkScr.pex, slaUtilScr.pex The scripts redirect all mod requests to OSL Aroused which quickly pipes them to the native dll. OSL Aroused then keeps certain faction/global state that SexLab Aroused requires populated. The "Adapter" scripts for sexlab/ostim are only loaded if the given framework is found, and handle managing arousal based off scenes. NEW AROUSAL MECHANICS As of version 2.0.0, the Arousal mechanics has been completely redesigned. These Mechanics should still largely be backwards compatible with sexlab aroused mods. OSL Aroused uses a robust Arousal Management system, where both "state" and "event" based arousal modification is supported, Baseline Arousal represents the state of arousal the player "wants" to be in. And their Current Arousal will gradually move towards that value. Certain events can directly manipulate your arousal, which will gradually "normalize" back to baseline Many settings are configurable in MCM and can help explain what is impacting what. Historically, Arousal systems primarily drive arousal by a constant increase over time, and increasing arousal by a set amount based off events, or at set intervals if certain conditions are met. Although "Event Based" arousal modification can fit in with those systems rather nicely, there isn't really a mechanism to support "state based" arousal modification beyond just adding to arousal at a set interval. Designing this capability into the fundamental system I believe will provide for a much more reactive system, and opens up a lot of possibilities for the future. Core Attributes - there are 3 primary values that drive the underlying arousal system. Current Arousal - This value is analogous to the historical Arousal value. It represents an actor's current arousal. This value is modified over time based off Baseline Arousal. Also manipulated based off "Events" (ex. Plug Vibration, Actor Orgasm, Butt Slap, etc... Any "one time" action) Baseline Arousal - Represents a "baseline" value that your Current Arousal wants to move towards over time. This Value is determined off of the actors current state. Things like Worn Clothes, Worn Devices, Nearby Naked Actors/Sex Scenes, all impact this value. Libido - Represents actors minimum Baseline Arousal value. It very slowly moves towards actors current arousal value. This is used as a "Longer Term" tracker of arousal state. Remaining at High Arousal will increase your libido, making it easier to remain at high arousal and harder to remain low arousal. Remaining at high arousal will increase your libido towards that arousal value, and to lower libido you need to keep your arousal below your current libido value Raise Current Arousal: Arousal gains can be triggered from other mods (What SLAroused mods use to manipulate arousal). OSLAroused will also cause direct arousal gains when a sex scene begins and stage is changed. Maintaining a Baseline Arousal above Current Arousal will gradually raise your arousal. Lower Current Arousal: Arousal Loss can also be triggered from other mods (What SLAroused mods use to manipulate arousal). OSLAroused will also cause direct arousal Loses when an actor orgasms. Maintaining a Baseline Arousal below Current Arousal will gradually lower your arousal. Raise Baseline Arousal: The following states will increase your Arousal Baseline. See "Baseline Status" MCM menu for breakdown. Values configurable in "Settings" Actor Nude, or spectating another nude actor Participating in a sex scene, or spectating a sex scene Wearing Lewd Clothes (EroticArmor Keyword) Wearing Devices (Devious Devices and TOYS support) Lower Baseline Arousal: Remove any equipment/states that raise baseline above (ex. clothes, devices etc...) Baseline is suppressed (lowered) when actor standing in rain [NOTE: Not Implemented yet] All the rates and values are configurable via MCM. Future Ideas: Spells/Potions to manipulate arousal Vanilla drinks/food? (ale?) Nearby Dead bodies suppress Baseline Arousal. Killing Reduces Arousal ??? Things to be worked on / What I need from you guys - This is the initial pass at new system. Any feedback on overall design and changes people would like to see are greatly appreciated. - Feedback on gameplay that people would like and any ideas on things that should manipulate arousal. - Overall bugs/issues, Let me know if you run into any issues. Or if anything seems off What im Currently working on - Bug Fixes Whats Next? - A Robust Sex Skill/Addiction framework. Haven't decided whether to bake this into this mod, or have it as a separate optional mod. Ideally I think it should be pretty tightly associated with more robust arousal mechanics mentioned in previous point. Script Source: https://github.com/ozooma10/OSLAroused SKSE Source: https://github.com/ozooma10/OSLAroused-SKSE Changelog Version 2.5.0 Ability To Register any Keyword to armor In MCM, Just enter the editorId of the keyword you want to (ex. "SLA_HasStockings"), and that keyword will be available in list after next game load. OStim standalone support (Uninstall any patches previously used) Hold "Show Arousal" key to trigger a self-pleasure event. (Restored from OG SLA) Naked check looks for ArmorCuirass keyword as well as slots (Fixes some 2 piece top/bottom armor) Fixed Applied Keywords being lost between saves Fixed Debuff Descriptions Fixed compatibility with slew of SL mods. (Added slaInternal quest to SexlabAroused.esm) Should fix (SL Interactive Arousal, Follower Player Dynamic Arousal, Sexlab Relationship Dialog System) any many others If you have any feature requests/recommendations PLEASE LET ME KNOW Thanks for anyone who checks this out. Still Early days but im hoping this becomes pretty awesome.- 2 reviews
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Heat & Hunger - SunHelm Addon View File Heat and Hunger is a simple addon for SunHelm Survival that makes survival combined with SexLab and Ostim functionality much friendlier especially on a slave playthrough. It has 2 main features: 1) Warmth generation and Cold Protection. During a sex scene you'll get a warmth buff that protects you from cold. It has 2 parts - base warmth that is added regardless of any conditions and an additional warmth that depends on character's current enjoyment. Also on each character's orgasm you'll get another stacking buff. Its magnitude configurable via MCM. These buffs doesn't reduce your current cold level but greatly slows down its further increase. Also based on your choice the character will be getting straight warmth increase that depends on current enjoyment. This increase will reduce your current cold level. 2) Hunger and thirst reduce. Each male partner's orgasm will reduce your hunger and thirst (disabled by default) if the animation has "Oral" tag or adds a cum layer to the face. Value of this reduce depends on partner's race. All effects are highly customizable via MCM. You can disable any function, reduce or greatly increase its magnitude. Works both for female and male character. ESP is ESL flagged. Hard requirements: - SexLab or/and OStim - SunHelm Survival and needs (https://www.nexusmods.com/skyrimspecialedition/mods/39414) - PapyrusUtil SE (https://www.nexusmods.com/skyrimspecialedition/mods/13048) Soft requirement: - SexLab Separate Orgasm (https://www.loverslab.com/files/file/5929-sexlab-separate-orgasm-se) - the mod works without SLSO but it has been developed based on SLSO enjoyment and orgasm systems. Installation: - Mod manager: like any other mod - Manual: Extract the content from Core folder to the Data folder. Choose a folder of the framework you're using and extract its content to the Data folder. Extract right .esp from Translations folder to the Data folder. Update: - If you have active cold protection effects on your character it's recommended to use MCM's "Clear" function before update. - If you've changed some settings, backup settings files (.json) located in SKSE\Plugins\StorageUtilData\SLHeat&Hunger and past it to the same folder after updating. ------------------------------------------------------------------------------------------------------------------------------------------- Heat and Hunger – небольшой аддон для SunHelm Survival, который сделает ваше выживание в комбинации с SexLab-ом OStim-ом более приятным, особенно при сценариях за раба. Содержит 2 основные функции: 1) Согревание и Защита от холода – во время секс-сцены вы получите бонус тепла, состоящий из базовой части, которая добавляется вне зависимости от условий, и дополнительной, основанной на текущем уровне удовлетворения. Также при каждом оргазме персонаж получает дополнительный стакающийся бафф. Его величина настраивается через МСМ. Эти баффы не уменьшат ваш текущий уровень холода, но заметно замедлят скорость, с которой персонаж замерзает. Также, в зависимости от вашего выбора, персонаж будет согреваться напрямую. Скорость, с которой он согревается, зависит от текущего удовольствия персонажа. В отличии от баффов, эта настройка уменьшит ваш текущий уровень холода. 2) Уменьшение голода и жажды – каждый оргазм партнера мужского пола будет уменьшать ваши голод и жажду (по умолчанию отключена), если у анимации есть тэг "Oral" или слой спермы накладывается на лицо. Величина зависит от расы партнера. Все эффекты легко настраиваются через МСМ. Можно отключить любую функцию, уменьшить или заметно увеличить ее влияние. Работает как для женского, так и для мужского персонажа. ESP с ESL флагом. Требования: - SexLab или/и OStim - SunHelm Survival and needs (https://www.nexusmods.com/skyrimspecialedition/mods/39414) - PapyrusUtil SE (https://www.nexusmods.com/skyrimspecialedition/mods/13048) Не обязательно, но очень рекомендуется: - SexLab Separate Orgasm (https://www.loverslab.com/files/file/5929-sexlab-separate-orgasm-se) – мод работает и без него, но он разрабатывался на основе SLSOшных систем удовлетворения и оргазмов. Установка: - Mod manager: как любой другой мод - Manual: Извлеките файлы из папки Core в папку Data игры. Выберите папку нужного фреймворка и извлеките папку scripts в папку Data. Выберите нужный .esp из папки Translations. Для RU версии также закиньте папку Interface в папку Data игры. Обновление: Если на персонаже есть активные эффекты защиты от холода, рекомендуется использовать функцию MCM «Очистка» перед обновлением. Если вы меняли какие-либо настройки, сохраните .json файлы из SKSE\Plugins\StorageUtilData\SLHeat&Hunger и переместите их обратно после обновления. Submitter 32MeTpa Submitted 06/15/2022 Category Adult Mods Requires SexLab/OStim, SunHelm Survival, PapyrusUtil Regular Edition Compatible No
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Version 10.5
31,523 downloads
Sexlab Follower Needs I made this mod after thinking it'd be nice if followers could 'relieve' themselves in between travels. This mod gives followers the ability to masturbate when aroused, either only in player homes or out in public (configurable through the MCM). It's an extremely light mod, and pairs well with mods like Spectator Crowds or Eager NPCs. Requirements: -Sexlab/OStim Standalone (OStim classic and OStim NG WILL NOT work!) -SLA/OAroused/OSLAroused (Highly recommended to use OSLAroused) -Fuz-roh-doh -LibFire (Semi-Optional) po3's extender (Semi-Optional) PapyrusUtil Features: Followers will only masturbate if they are not in combat or busy. Followers now have a 25% chance to ask you for sex, and a 25% chance to start an orgy with your other followers if you have more than 1. (%Chance is configurable through the MCM.) NOTE: As of right now, the orgy/threesome system is disabled while I work on a system to implement them in a way I like. Check the support section for more details. Added options to add custom player homes to the list of valid locations, as well as a gender filter in the MCM. Added inn support! Now, if your follower is alone and nobody can see them, they'll masturbate in an inn. Also rewrote the way homes and locations are scanned to use keywords instead of a formlist, but kept the formlist just in case. *NEW* totally overhauled dialogue system, now scenes will start much more immersively! This system is considered in beta, and bugs may be present. Dialogue will now change based on arousal level, and you have the option to either deny release, let your follower take care of it, or join in! Followers will path to the nearest bed, if there is one, and start a scene now! Note: Dialogue is written from a male PC pov, and as such a few lines will be a bit off when playing a female PC. A dialogue patch is in the works for both khajiitspeak and female PC. Credits: v6 Would not be possible without the work put in by fireundubh for the libFire plugin, please give a github star to his work or check out his other projects on his website. v7 is not possible without po3's extender, please endorse his work on nexus. ESL Instructions: v9+ REQUIRES A NEW SAVE WHEN UPDATING FROM v8 AND BELOW Totally new FormIds from all previous versions, DO NOT just drag and drop in. To upgrade safely, first disable the mod, wait 1 hour, then save. Then clean your save with ReSaver, and then load the mod. UPDATING FROM v9 TO v10 DOES NOT REQUIRE A NEW GAME Supported Versions: -v10.5: Latest version, has the new dialogue system and may be a bit buggy. -v9.1: Latest version with support for Ostim NG and Sexlab. -v7: Oldest version only kept around for older saves before formIDs were compacted, also is the most stable version. Only has support for Sexlab. All other versions not listed here are unsupported, and should be upgraded. Older versions may have bugs, or have other issues. For versions < 7, upgrade to 7. For versions > 7, upgrading to 9 or 10 should be fine. Permissions: You are free to use whatever scripts you like from my mod, as long as you provide some form of credit. Please do not upload this mod anywhere else. -
Version 1.0.0
3,481 downloads
Tl; DR: for Ostim Standalone 7.1(+), the former mod author now instead recommend OstaSoundsVMVE now. [Edited]: the author also confirm that the temporary note on OSMPV's incompatibility with the latest update of Ostim Standalone (7.1) is in fact perhaps a simple mistake in the author's early experiments - OSMPV (1.0) is still compatible with Ostim Standalone (7.1), but be sure to set the player's voice as "maleplayer" in MCM>Voice. [Nov. 02 or 03, 2023]: Temporary Note for Ostim Standalone 7.1a : After updating to Ostim Standalone 7.1a, the moan sounds (both this mod' and vanilla's, regardless of gender/ climax and other effect sounds still play) has stopped working (does not play) in the mod author's end. I'd recommend to stick to 7.1 for the time being before further testings. The issue of sounds system (moans don't play) of 7.1a has apparently fixed in 7.1b. I know the majority of the player of the does not need or even want the voiced male actor at all, but the almost silence or curiously very quiet - or distant male voice of Ostim (recent NG/ Standalone) has been huge disadvantages for me compared to other frameworks. Here I try to publish a very rough, small add-on to make the custom voice for the male player character (to treat the male moans and climax voice files in Ostim Standalone/ NG 6.8+ more or less the same as those of females), as a kind of spin-off, made of vanilla lines originally collected for my small contribution to other vanilla voice framework, one is nsfw and another is sfw). The plug-in file itself is a very small .espfe file with the master of ostim,esp (standalone version - the plug-in file has a reference to the new OStim sound descriptor), and what the plug-in does is to introduce a custom voice files/ folder reserved for the use of the male player character, largely without the curious sound volume limiter of the default Ostim male voice data in contrast to female counterparts. You can put the custom voice files in the following folders: for moans (10 files in total: moanmale_x [number: 0-9].wav): (Data or this package=osmpv)\Sound\fx\OStim\actor\moan\male\mp for climax: (5 files in total: climaxmale_x [number: 0-4],wav): (Data or this package=osmpv)\Sound\fx\OStim\actor\climax\male\mp You will also probably have to follow the general formats recommended for Skyrim's audio/ voice file: (44,100hz, mono, .wav or ,xwm - .fuz or lipsync doesn't work with Ostim Standalone framework). I make and upload 10 pre-built voice packs with different sample voice files, based entirely on the voice files of individual vanilla male voices types in the vanilla asset files, totally without any use of any kind of AI-generated voice tools (just with a cut & paste and a small pitch tweak by Audacity). Choose one and try. NB: Please, please don't try them with the female player character (including futa), ever. It will overwrite the voice assignment with the highest priority (in short, your female/futa character will grunt with male's voice now). The description of individual vanilla male voice types of the uploaded packages are as following: OSMPV - MET: MaleEvenToned: the default voice for the human race male player character. OSMPV - MEH: MaleElfhaughty: the default voice for the elven race male player character (Dark Elf, High Elf, and Wood Elf) OSMPV - MOrc: MaleOrc: the default voice for the Orc race male player character OSMPV - MArg: MaleArgonian: the default voice for the Argonian race male player character OSMPV - MKha: MaleKhajiit: the default voice for the Khajiit race male player character OSMPV - MBan: MaleBandit: Thrynn of the Thieves Guild (as well as many human bandits) speaks with this voice type in vanilla. OSMPV - MCMD: MaleCommander: Skjor of the Companion and Commander Maro mainly speak with this voice type in vanilla. OSMPV - MDun: MaleDarkelf: Athis of the Companion and Erandur and other male Dark Elfs in Skyrim speak with this voice type in vanilla. Sorry, but I want my dark elf male protagonist to speak like other dark elves in the game. OSMPV - MNC: MaleNordCommander: Eorlund Gray-Mane, Sinmir, and Hrongar speak with this voice type in vanilla. OSMPV - MYE: MaleYoungEager: Erik the Slayer, Mikael and Onmund speak with this voice type in vanilla. You can probably install, uninstall and swap the package in the game (almost) anytime unless the voice line itself is playing with reference to Ostim Standalone's relevant scene. Credit: VersuchDrei and Kannonfodder for the Ostim Standalone Framework (and kindly answered my technical question on Nexus) Other assets entirely come from the vanilla Skyrim asset files Permissions etc.: As long as it is not included in the paid/ sold package, it is free to make use of this package as you wish without any credit or inquiry to me. I abandon any kind of claim on this mod's packages. Assumed FAQs: Do you mind/ don't you respect the will of VAs at all in the light of recent AI voice controversy?: I respect their opinion,s so I don't and won't include the audio files voiced by any VA who express discomfort on the nsfw/ AI use of their voice files, and I will be also willing to delete the relevant sample package here if any of VA or their agent ask to delete it. Nevertheless, I also underline here that these sample voices are entirely based on the vanilla voice files without any use of AI tool or site like xvaSynth, and assume that almost anyone will be able to "collect" and classify only from the vanilla Skyrim asset files, with a few basic free software, in a relatively short time. Can you/ we make female counterparts?: AFAIK there is at least one female and male custom voice mod for Ostim Standalone, and just to replace (overwrite) the default ones with your custom ones will also works for females. On the other hand, those files for males don't work with that simple replacing method (that's why I publish this sample plug-in). Can you make and publish additional sample package of different male voice types/ NPCs in the future?: Might be, but not guaranteed at all. Many unique NPCs (especially DLC ones like Isran and Harkon) don't have fatigued breathing voice files. Is it possible to assign those voice files with many of vanilla NPCs in the game, not to the player character alone? : Technically Yes (check the instruction text found in Ostim Standalone's sound folder), with another plug-in, but I don't have much time and motivations to conduct it, at least right now in this fall. This plug-in itself is also just a trivial test case. Moan voices are too repetitive: Ostim (Standalone) Framework at least now apparently doesn't have the developed selection system, just play the voices in the folder at random during the act. I try to set 10 files (default male moanvoice has 15, female has 10 as the same as this plug-in) for the variety, but even this variety is sometimes not enough for Skyrim engine's randomizer. Does this plug-in work also with the older version of Ostim (NG)?: Prior to 6.7x, most probably no. This file's male voice data makes use of the new sound data introduced with Ostim 6.8 and Standalone, so NG 6.8 "might" be compatible with it.-
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Version 0.7
18,214 downloads
[Nov. 02 or 03, 2023]: Temporary Note for Ostim Standalone 7.1a : After updating to Ostim Standalone 7.1a, the moan sounds (both this mod' and vanilla's, regardless of gender/ climax and other effect sounds still play) has stopped working (does not play) in the mod author's end. I'd recommend to stick to 7.1 for the time being before further testings. The issue of sounds system (moans don't play) has apparently fixed in 7.1b. This is a crude temporary release of spliced nsfw moans/ climax sounds opted for Ostim Standalone 7.1(+) that updated its voice system. This mod is just a little adaptation of the variant test package of now almost deprecated OSMPV: Ostim Standalone male voice (for Ostim Standalone 7.0d/ theoretically also for Ostim NG 6.8+). [Edited]: In fact, the author confirms that OSMPV is also still 100% compatible with the updated latest sound system of Ostim Standalone (7.1) as long as toggle "maleplayer" manually from MCM. Unless you want a fuller customization with custom voice files, however, this comprehensive package offers more control also over NPCs' voices and as a player voice changer, makes OSMPV almost redundant (now Ostim Standalone enables the player to select directly from the collection of vanilla male voice packages in this mod). Due to the additional syntax (for emotion) in the setting json files, this package is not compatible with Ostim Standalone 7.0 or lower. What this mod can: be used as collection of Ostim Standalone (male) voice packages, consisting of 21 individual vanilla generic male voices made by splicing that can also apply to the (male) player character from Ostim Standalone's MCM>Sounds section (Yes, you have to do if you want to change your male player character's voice for this time, unlike 7.0d or further earlier edition) . A bit abridged form of vanilla Voice types are used as each voice pack's name. also automatically assign the voice package with the male actors (npcs) with the corresponding generic voice type (, though not with the player character for Ostim Standalone 7.1+), who also involved the act with the player [partner of the act]. With 0.7 (the initial released build), the following vanilla generic voice types are covered: MaleArgonian, MaleBandit, MaleBrute, MaleCommonerAccented, MaleCommander, MaleDrunk, MaleDarkElf, MaleElfHaughty, MaleEvenToned, MaleEvenTonedAccented, MaleKhajiit, MaleNordCommander, MaleNord, MaleOldGrumpy, MaleOldKindly, MaleOrc, MaleSlyCynical, MaleYoungEager, MaleSoldier, DLC2MaleDarkElfCommoner, DLC2MaleDarkElfCynical. If you need what individual voices sound like, the linked "vanilla voice types" and vanilla actors with the corresponding voice type will offer you some idea. What I "might" update this mod in future: will add some situational voices based on splicing if I have enough experiments and time by the end of 2023. As one of the contributors of IVDT voice packs, I already have about 70-75% of the voice line candidates, I assume). To specify them with the correct syntax/ function (added with Standalone 7.1) and to test whether my meager understanding of such syntax works will probably take much more time, however. Install etc.: You can probably install, uninstall and swap the package in the game (almost) anytime unless the voice line itself is playing with reference to Ostim Standalone's relevant scene. If it is installed correctly, Ostim Standalone system will detect the voice packs automatically (in MCM). Assumed FAQs: Do you mind/ don't you respect the will of VAs at all in the light of recent AI voice controversy?: I respect their opinion, so I don't and won't include the audio files voiced by any VA who express discomfort on the nsfw/ AI use of their voice files, and I will be also willing to delete the relevant sample package here if any of VA or their agent ask to delete it. Nevertheless, I also underline here that these voices in the package are entirely based on the vanilla voice files without any use of AI tool or site like xvaSynth, and assume that almost anyone will be able to "collect" and classify only from the vanilla Skyrim asset files, with a few basic free software, in a relatively short time. Can you/ we make female counterparts?: I don't unfortunately have much working voice lines for female vanilla voice-types, especially possibly nsfw ones, sorry (not impossible, but will take much, much more time than male counterparts). You can probably install, uninstall and swap the package in the game (almost) anytime unless the voice line itself is playing with reference to Ostim Standalone's relevant scene. Credit: VersuchDrei and Kannonfodder for the Ostim Standalone Framework (and kindly answered my technical question on Nexus) Other assets entirely come from the vanilla Skyrim asset files. Permissions etc.: As long as it is not included in the paid/ sold package, it is free to make use of this package as you wish without any credit or inquiry to me. I abandon any kind of claim on this mod's packages.-
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OSMPV: Ostim Standalone Male Player Voice View File Tl; DR: for Ostim Standalone 7.1(+), the former mod author now instead recommend OstaSoundsVMVE now. [Edited]: the author also confirm that the temporary note on OSMPV's incompatibility with the latest update of Ostim Standalone (7.1) is in fact perhaps a simple mistake in the author's early experiments - OSMPV (1.0) is still compatible with Ostim Standalone (7.1), but be sure to set the player's voice as "maleplayer" in MCM>Voice. [Nov. 02 or 03, 2023]: Temporary Note for Ostim Standalone 7.1a : After updating to Ostim Standalone 7.1a, the moan sounds (both this mod' and vanilla's, regardless of gender/ climax and other effect sounds still play) has stopped working (does not play) in the mod author's end. I'd recommend to stick to 7.1 for the time being before further testings. I know the majority of the player of the does not need or even want the voiced male actor at all, but the almost silence or curiously very quiet - or distant male voice of Ostim (recent NG/ Standalone) has been huge disadvantages for me compared to other frameworks. Here I try to publish a very rough, small add-on to make the custom voice for the male player character (to treat the male moans and climax voice files in Ostim Standalone/ NG 6.8+ more or less the same as those of females), as a kind of spin-off, made of vanilla lines originally collected for my small contribution to other vanilla voice framework, one is nsfw and another is sfw). The plug-in file itself is a very small .espfe file with the master of ostim,esp (standalone version - the plug-in file has a reference to the new OStim sound descriptor), and what the plug-in does is to introduce a custom voice files/ folder reserved for the use of the male player character, largely without the curious sound volume limiter of the default Ostim male voice data in contrast to female counterparts. You can put the custom voice files in the following folders: for moans (10 files in total: moanmale_x [number: 0-9].wav): (Data or this package=osmpv)\Sound\fx\OStim\actor\moan\male\mp for climax: (5 files in total: climaxmale_x [number: 0-4],wav): (Data or this package=osmpv)\Sound\fx\OStim\actor\climax\male\mp You will also probably have to follow the general formats recommended for Skyrim's audio/ voice file: (44,100hz, mono, .wav or ,xwm - .fuz or lipsync doesn't work with Ostim Standalone framework). I make and upload 10 pre-built voice packs with different sample voice files, based entirely on the voice files of individual vanilla male voices types in the vanilla asset files, totally without any use of any kind of AI-generated voice tools (just with a cut & paste and a small pitch tweak by Audacity). Choose one and try. NB: Please, please don't try them with the female player character (including futa), ever. It will overwrite the voice assignment with the highest priority (in short, your female/futa character will grunt with male's voice now). The description of individual vanilla male voice types of the uploaded packages are as following: OSMPV - MET: MaleEvenToned: the default voice for the human race male player character. OSMPV - MEH: MaleElfhaughty: the default voice for the elven race male player character (Dark Elf, High Elf, and Wood Elf) OSMPV - MOrc: MaleOrc: the default voice for the Orc race male player character OSMPV - MArg: MaleArgonian: the default voice for the Argonian race male player character OSMPV - MKha: MaleKhajiit: the default voice for the Khajiit race male player character OSMPV - MBan: MaleBandit: Thrynn of the Thieves Guild (as well as many human bandits) speaks with this voice type in vanilla. OSMPV - MCMD: MaleCommander: Skjor of the Companion and Commander Maro mainly speak with this voice type in vanilla. OSMPV - MDun: MaleDarkelf: Athis of the Companion and Erandur and other male Dark Elfs in Skyrim speak with this voice type in vanilla. Sorry, but I want my dark elf male protagonist to speak like other dark elves in the game. OSMPV - MNC: MaleNordCommander: Eorlund Gray-Mane, Sinmir, and Hrongar speak with this voice type in vanilla. OSMPV - MYE: MaleYoungEager: Erik the Slayer, Mikael and Onmund speak with this voice type in vanilla. You can probably install, uninstall and swap the package in the game (almost) anytime unless the voice line itself is playing with reference to Ostim Standalone's relevant scene. Credit: VersuchDrei and Kannonfodder for the Ostim Standalone Framework (and kindly answered my technical question on Nexus) Other assets entirely come from the vanilla Skyrim asset files Permissions etc.: As long as it is not included in the paid/ sold package, it is free to make use of this package as you wish without any credit or inquiry to me. I abandon any kind of claim on this mod's packages. Assumed FAQs: Do you mind/ don't you respect the will of VAs at all in the light of recent AI voice controversy?: I respect their opinion,s so I don't and won't include the audio files voiced by any VA who express discomfort on the nsfw/ AI use of their voice files, and I will be also willing to delete the relevant sample package here if any of VA or their agent ask to delete it. Nevertheless, I also underline here that these sample voices are entirely based on the vanilla voice files without any use of AI tool or site like xvaSynth, and assume that almost anyone will be able to "collect" and classify only from the vanilla Skyrim asset files, with a few basic free software, in a relatively short time. Can you/ we make female counterparts?: AFAIK there is at least one female and male custom voice mod for Ostim Standalone, and just to replace (overwrite) the default ones with your custom ones will also works for females. On the other hand, those files for males don't work with that simple replacing method (that's why I publish this sample plug-in). Can you make and publish additional sample package of different male voice types/ NPCs in the future?: Might be, but not guaranteed at all. Many unique NPCs (especially DLC ones like Isran and Harkon) don't have fatigued breathing voice files. Is it possible to assign those voice files with many of vanilla NPCs in the game, not to the player character alone? : Technically Yes (check the instruction text found in Ostim Standalone's sound folder), with another plug-in, but I don't have much time and motivations to conduct it, at least right now in this fall. This plug-in itself is also just a trivial test case. Moan voices are too repetitive: Ostim (Standalone) Framework at least now apparently doesn't have the developed selection system, just play the voices in the folder at random during the act. I try to set 10 files (default male moanvoice has 15, female has 10 as the same as this plug-in) for the variety, but even this variety is sometimes not enough for Skyrim engine's randomizer. Does this plug-in work also with the older version of Ostim (NG)?: Prior to 6.7x, most probably no. This file's male voice data makes use of the new sound data introduced with Ostim 6.8 and Standalone, so NG 6.8 "might" be compatible with it. Submitter y_sengaku Submitted 09/12/2023 Category Adult Mods Requires Ostim Standalone on Nexus: https://www.nexusmods.com/skyrimspecialedition/mods/98163 Regular Edition Compatible No
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OTrainers - OStim trainers with benefits View File Features Lightweight OStim addon Can be safely installed mid-playthrough Works with vanilla, DLC and modded* skill trainers Your relationship rank matters It does not replace the vanilla training * He/she needs to be in at least one of skill trainers faction (JobTrainerSpeechcraftFaction, JobTrainerRestorationFaction etc.) Requirements Skyrim: Special Edition (1.5.39+) SkyUI OStim and all its requirements Recommended mods Better Dialogue Controls OCum and all its requirements ORomance and all its requirements Installation Place the mod after (below) OStim and its other addons (OCum, ORomance etc.) in the file order and plugin order. Gameplay The mod adds I'd like to learn <skill> from you intimately... dialogue line to all trainers in the game. The trainer will follow the player character. When you find a place that you like, choose This is a perfect place for our training session. It starts a mini-game (challenge) in the OStim scene. You can earn up to 3 skill points per training session: The first one for making the trainer orgasm The second for doing so before player character orgasmed The third is relationship bonus if you're the trainer's friend, ally or lover (relationship rank equals 1 or above) The skill is advanced after the scene ends. You need to wait 6 hours to start another training session. The cooldown doesn't apply to vanilla training. Contributing The source is available on Github. Feel free to make a PR if you want to improve the mod. Submitter WildAdmiral Submitted 07/16/2021 Category Adult Mods Requires OStim, SkyUI Regular Edition Compatible No
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OBooty - OStim booty calls for everyone View File Introduction Do you travel a lot? Do you feel lonely in the huge world of Tamriel? Do you miss your favourite follower when you went on an adventure? Do you get to the Cloud District very often? If you answered yes, then this spell is for you. The College of Winterhold offers 100% satisfaction guarantee! Features Lightweight OStim addon Can be safely installed mid-playthrough Works with all vanilla, DLC and modded NPCs Create a list of your favourite NPCs and summon them anytime to have some fun Requirements Skyrim: Special Edition (1.5.39+) UIExtensions OStim and all its requirements Recommended mods Better Dialogue Controls OCum and all its requirements ORomance and all its requirements Installation Place the mod after (below) OStim and its other addons (OCum, ORomance etc.) in the file order and plugin order. Gameplay The mod adds two spells - Booty Call and Booty Call Setup. You get them after the mod is loaded for the first time. Use Booty Call Setup to add any NPC in the game to your list. Booty Call spell allows you to select an NPC from your list and summon him/her. The NPC will follow you, so you can choose suitable place for an OStim scene. When you're ready, talk to him/her and select This place is perfect, let's have some fun. Contributing As always, the source is available on Github. Feel free to create a PR if you want to improve the mod. Submitter WildAdmiral Submitted 07/30/2021 Category Adult Mods Requires OStim, UIExtensions Regular Edition Compatible No
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Naked Dibellans - SPID View File This mod makes Dibella priestesses naked, gives them a flower crown, and allows you to practice the "Dibellan Arts" with them and receive blessings. If you want to update from previous versions without a new game: You need SexLab, Flower Girls or OStim for the sex animations. If one of them is not installed, you'll see a black screen. You can't do it again until after the blessings expired. After completing the quest that gives you the Agent of Dibella perk the Dibellan arts will become free. This console command can change the price which is 100 by default: set zzznpdDibellanCost to 50 It uses SPID to change their outfits and doesn't edit their records so it's compatible with other mods that change their looks/stats. It can only conflict with other mods that also use SPID to change outfits of the same NPCs. You can delete the INI file to restore the outfits. Female NPCs from other mods will also remove their clothes if they are in this faction: MarkarthTempleofDibellaFaction. The ESP is flagged as an ESL so it doesn't count in the plugins limit. This Mod doesn't change their bodies only removes their robes, you have to install a body mod like CBBE to remove their underwear. Requirement: SPID (for changing their outfits) Flower Girls (for flower girls version) SexLab (for Sexlab version) OStim and its requirement (For OStim version) Default version shows a black screen instead of animations Recommended Mods: Populated Cities Towns Villages SE Edition Adds more NPCs, including wandering Dibellans to the cities. Github Submitter mort65 Submitted 06/21/2022 Category Adult Mods Requires SPID | FlowerGirl, OStim or Sexlab for animations Regular Edition Compatible
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Osex and Ostim working together?
Guest posted a topic in Downloads - Skyrim: Special Edition Adult Mods
can it be solved or not possible? -
Okay so for the last 5 days I've been pulling my hair trying to get this to work, I have followed tutorials, looked online for other people who have asked something similar... Absolutely nothing. So this problem has to do with Obody, basically when I select a body for an npc their body (except clothes and head) just turns blue-ish purple, at the start they're working like they're supposed to and their bodies are randomized, but as soon as I change their body it just goes to shit... sometimes even some NPCs from the very beginning will also have the purple shit but I've found that to be more rare. I know this is a texture problem and I do have textures, I have the Diamond Skin body textures, I also have CBBE 3BA and Diamond Skin body is compatible with that body. I also have a couple of presets, pretty randomized. I've done everything in Bodyslide and set my Main Outfit Body to CBBE 3BBB Body Amazing and set my preset to Zeroed Sliders, although there is one thing that I haven't seen in other videos, there is this check box on the bottom above Batch build that says "meshes\actors\character\character assets\femalebody_0.nif (and _1.nif)" I'm not sure if this relates to my problem. I also have HIMBO installed along with all of this, just in case its another mod that is causing the problems I'll provide the load order: https://pastebin.com/01rxU7rg I'm also using MO2 and my priority list on the left pane goes like this 1. SkyUI 2. Bodyslide 3. CBBE 4. CBBE 3BA 5. CBPC 6. Diamond Skin 7. Obody I think I've provided everything, let me know if there is something else I need to provide to solve this please.