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A complication of majority of UE 4 and a bit of 5 once the tools have been update for support. https://github.com/Buckminsterfullerene02/UE-Modding-Tools#asset-editors-parsers--explorers The categories available are Asset Editors, Parsers & Explorers - allows you to check what are the contents in the pak files and provide the ability to choose what mod you want. Pak file unpackers and repackers - Necessary to even start UE modding in the first place Textures, Animations & Modelling - The common and large portion of modding as you are editing files and not making entirely new systems that will affect the game more than a simple model or texture swap. and much more that I can't list because it will make this post too long and uninteresting
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View File [HOI4] Hearts of Desire [Without GFX] Attention!!!: No images are available for this mod, sorry. Please prepare the images individually or wait for the lovely Hentai gentleman to appear. I am not an English speaker, so the sentence would be unnatural. Features: Sexual manpower Abilities Laws Units Commander's sexual status Commander events Traits Download: "Hearts_of_Desire.zip" - This is all you need to install this mod. "Loading_screen_template.zip" - It comes with templates for creating Lewd loading screens and UI files for 100% loading screen enjoyment. This is Modder Resources. ( In Vanilla, even the best art was hidden by the UI on the top and bottom. Oh, my God! I can't see the boobs!!!! So I decided to eliminate the grief of many gentlemen by making the UI transparent. ) Installation: Unpack the stuff inside the zip into a seaparate folder inside "C:/Users/YOUR_USER_NAME_HERE/Documents/Paradox Interactive/Hearts of Iron IV/mod/" Open "Hearts_of_Desire.mod" in this MOD folder and replace "YOUR_USER_NAME_HERE" with your user name. Move "Hearts_of_Desire.mod" to "C:/Users/YOUR_USER_NAME_HERE/Documents/Paradox Interactive/Hearts of Iron IV/mod/" Add this mod to your playset. Compatibility: Basically, it is compatible with most mods, but when used in combination with mods that change the "ledger UI" or "state UI", display problems occur. About GFX replacement: This mod can be played as-is, but you can enjoy it more by replacing the image file in "mod/Hearts_of_Desire/gfx/hearts_of_desire/" with a sexy one. This uses texticons to display an image in the unit leader event. To replace the image in the unit leader event, edit the image file in "mod/Hearts_of_Desire/gfx/hearts_of_desire/texticons/unit_leader_event/". If you have any problems with GFX editing, please refer to Wiki. About this mod: I love "HOI4". I love "Hentai MOD". However, there are few Hentai mods for "HOI4", which made me sad. So I made this mod to be a resource for everyone to make a "HOI4 Hentai MOD". Feel free to modify, redistribute, etc. I will not be modding any more enthusiastically. Submitter hentai_nd Submitted 07/09/2021 Category Misc Adult Mods Requires
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Note: Came across this at SmutBase thus thank the creator. Lack the current skills to edit the mesh and add textures but maybe someone here will utilize better than me Build-A-Bod by Neroticus Description: Build-A-Bod is an intermediate/advanced resource for creating bodies in Blender for head hacks, etc. Creator Notes: There are no head/face specific shape keys, this is for creating bodies only UV maps but no textures included Armature/skeleton is extremely basic Unzips to about 110MB .blend format thus need Blender 3D to open files BuildABod_Female_1_3.7z BuildABod_Male_1_3.7z
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Forno Sexy Vault Girl Interface - Modder Resource - View File ----- READ ME ----- Hey guys! this is a complete set of resource files for whoever wants to make a nsfw mod (there's only .PSD files here). Otherwise, you can find the official mod both here on LL and on the Nexus, just search for "Forno and Flufflepuss" here or "Forno and Vaanknight" on the Nexus. If you want to use one or more of these assets in a mod you want to upload on the web, you have to let me know first, so that we can organize about the possible release and the credits, thanks in advance. Enjoy! You can find the .psd of: - S.P.E.C.I.A.L. - Skills - Traits - Karma icons for the Pip-Boy - Limbs Status for the Pip-Boy - Contextual HUD heads (for the messages in the top left corner of the screen) - Fallout New Vegas perks (base game, unarmed unique skills and Challenges ones) - Honest Hearts DLC perks - Dead Money DLC perks - Old World Blues DLC perks - Lonesome Road DLC perks Submitter Forno Submitted 06/25/2021 Category Modders Resources Requires Fallout New Vegas
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Create Your Own Sex Mod (Starter Mod) View File Create Your Own Sex Mod (Starter Mod) For those of you that want to learn to make your own mods Is built in LE but should work with LE or SE EDIT: 2/22/2021 - I want to throw this out there for all modders who would like to add ideas to this , or your own scripts for others to use, I would like this to become a community project, so if any current modders want to add more to this to help beginner modders please feel free to take this add to it and upload it What is this? This is a mod for beginners to take as there own, change the name to whatever they like and create thier own sex mod. I added all the sex script need with Dialogue in a quest called 0MY_Sexhandler (Name can be changed) The 0My_SexHandler Quest already as all the scripts set up and compiled, all you have to do is connect them to your dialogue. I simplified the scripts separately with tags so you can see what each script is for if you choose to look at them The options you have to connect your dialogue too are: PC rapes NPC PC Blows NPC PC Fucks NPC (Doggy, Missionary, Anal, Aggressive) PC Fucks NPC Anal NPC Rapes PC NPC Blows PC NPC Fucks PC (Doggy, Missionary, Anal, Aggressive) NPC fucks PC Anal To add dialogue to sex, connect dialogue that you have created from another quest Blue Uncheck Goodbye box on dialogue you created Orange Right click and choose Add a new Topic Red Uncheck Current Quest only and choose what sexual act you want from the 0MY_ list show Video Tutorial: You will have to go to YouTube to watch it( make sure you change settings to HD Also I added a Activator, also already scripted to turn the mod on and off to test your progress: This can help you learn how to create these mods, or if you just want to use this as a base to start. feel free to download it, rename it, create your mod and upload it. Finally I added a quest called 0MY_DialogueQuest with one line of dialog direct at Hulda and leading to a Blowjob to you can see about conditions, adding Topic links and boxes check. Hope this helps you get started on your very own sex mod No Update just edit page Submitter -Caden- Submitted 02/21/2021 Category Framework & Resources Requires Skyrim, Update, Sexlab, Special Edition Compatible Yes
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Lustful Void Strategic Resource Unified View File This file is made for future usage of Lustful void and it will allow you to use your resources without fear of conflicts. Based on You can request for your own resource to be added to this list from your own mods and in fact please do it will help everyone! NOTE: this is intended to overwrite the linked mod this is not a mod by itself yet as we have yet to use it for anything at this time. Current Resource list Submitter thelordofroses Submitted 08/12/2021 Category Stellaris Requires Universal Resource Patch
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Version Alpha Release
436 downloads
Description This is just a quick mod I threw together for myself (trying to come up with a frost alien theme in my Skyrim atm ) This may or may not work for your game as I'm using it as a texture replacer for the Succubus Race instead, but I figured if people wanted to play around with the textures and put them on their own favorite custom race they could. At present, it will install over the regular female textures, so if you like your current ones, either manually back them up, or don't install it. To install just use NMM (if you don't mind replacing your default female textures) I suggest using a frosty blue skin tone with this mod, but feel free to experiment with other colors Requirements Currently the only requirement for the mod would be: Any CBBE based body, I recommend one done via BodySlide (Currently no plans for a UNP version, depends on direction the mod goes) Credits The original textures that I used for the body, face, and hands (I've changed my textures so many times with edits that I've completely lost track of what the ones were before I edited them to this), so I can't really know who to give credit to for the original textures, if anyone knows who they are from by looking at them, please let me know, and I'll be more than happy to give credit to them for the originals Change Log (8-19-15) Alpha Release - Just the release of the mod, based on feedback, will continue work on it from here -
Version 1.0.0
330 downloads
So, I watched some dint 999 tutorials on HDT and he has a full collision body that doesn't seen to be included in his tools pack (at least I didn't find it) I made my own and I'm willing to share it with you to save your time going through this painfully tedious work. You may need to change some capsules radius to match your hair/clothes. Do this under TaperCapsule instead of rescaling it (works best for accuracy in my opinion) Requirements: -3ds Max 2011 -Havok content tools 2012-2 -Niftools -Autopilot 1.0 Good luck in your mods ^^-
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Version 1.0.0
964 downloads
Welcome to the Custom Voice Resource! Here in this resource are brand new voice types that will enhance your Skyrim experience. There are over 100 lines of dialogue per voice type and well over 1000 lines from all voice types! The files are in WAV format. They are not plug and play, they will require to be added to a follower of your choosing via Creation Kit. The download link will take you to the Nexus Mod page to download as the files were too large to upload directly. Alternatively you can click here to download Permissions of Use: Supply credit link back to this page so that others may utilize this resource. Credit the voice actor of the voice set you use and this page in your credits section. Thank you. 02/21/2020 Update : Permissions have changed. Audio edits are now allowed in spirit of Nanoreno2020. Credits: Dialogue Writer: Kerstyn Unger Voice Actress for Female Voice Types: Kerstyn Unger Voice Actor for CHARMING: Christian Gaughf Voice Actor for PURE/LILAC: Mr.Bromin SubStar Ko-Fi Youtube Voice Actor for JADED/DAGGER: Blue Jei Twitter Ko-Fi Voice Actor for TRADER/SQUALL: Jonas Fresh Twitter Ko-Fi Female Voice Types: (Viewable on Nexus) Male Voice Types: (Viewable on Nexus) Addons Additional Player Voices Version PC Headtracking and Voice Type Version CVR Framework & SSE Version Followers Available Sahra The Pirate by damakarmelowa & SSE Version Lilissa The Druid by damakarmelowa & SSE Version Markus The Knight by damakarmelowa & SSE Version Shalahad the Reaper by Liadys Ariella by Kittyness & SSE Version Seductress Faye by Xiderpunk Beatrix by Taoxue & SSE Version Xyviona SSE by ratBOY68 Nylvalyne SSE by ratBOY68 Kaelyn Tsai by sp4rkfist & SSE Version Amethyst by THEpsyco44 Xanthe by ratBOY68 Tyas Wulandari by sp4rkfist & SSE Version Sorsha the Ember by sp4rkfist Dana'Ka & Sisters by WarMachinex0 Maria Theresa Standalone Follower by Taoxue & SSE Version Fallout 4 Followers Zoey by Gaming4lif3 James by Gaming4lif3 Jennifer by Gaming4lif3 Chloe by Gaming4lif3 Bella by Gaming4lif3 Gemma by Gaming4lif3 -
Version 0.12
2,185 downloads
This file is made for future usage of Lustful void and it will allow you to use your resources without fear of conflicts. Based on You can request for your own resource to be added to this list from your own mods and in fact please do it will help everyone! NOTE: this is intended to overwrite the linked mod this is not a mod by itself yet as we have yet to use it for anything at this time. Current Resource list-
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Version 1.11.0
2,095 downloads
Attention!!!: No images are available for this mod, sorry. Please prepare the images individually or wait for the lovely Hentai gentleman to appear. I am not an English speaker, so the sentence would be unnatural. Features: Sexual manpower Abilities Laws Units Commander's sexual status Commander events Traits Download: "Hearts_of_Desire.zip" - This is all you need to install this mod. "Loading_screen_template.zip" - It comes with templates for creating Lewd loading screens and UI files for 100% loading screen enjoyment. This is Modder Resources. ( In Vanilla, even the best art was hidden by the UI on the top and bottom. Oh, my God! I can't see the boobs!!!! So I decided to eliminate the grief of many gentlemen by making the UI transparent. ) Installation: Unpack the stuff inside the zip into a seaparate folder inside "C:/Users/YOUR_USER_NAME_HERE/Documents/Paradox Interactive/Hearts of Iron IV/mod/" Open "Hearts_of_Desire.mod" in this MOD folder and replace "YOUR_USER_NAME_HERE" with your user name. Move "Hearts_of_Desire.mod" to "C:/Users/YOUR_USER_NAME_HERE/Documents/Paradox Interactive/Hearts of Iron IV/mod/" Add this mod to your playset. Compatibility: Basically, it is compatible with most mods, but when used in combination with mods that change the "ledger UI" or "state UI", display problems occur. About GFX replacement: This mod can be played as-is, but you can enjoy it more by replacing the image file in "mod/Hearts_of_Desire/gfx/hearts_of_desire/" with a sexy one. This uses texticons to display an image in the unit leader event. To replace the image in the unit leader event, edit the image file in "mod/Hearts_of_Desire/gfx/hearts_of_desire/texticons/unit_leader_event/". If you have any problems with GFX editing, please refer to Wiki. About this mod: I love "HOI4". I love "Hentai MOD". However, there are few Hentai mods for "HOI4", which made me sad. So I made this mod to be a resource for everyone to make a "HOI4 Hentai MOD". Feel free to modify, redistribute, etc. I will not be modding any more enthusiastically. -
30,278 downloads
----- READ ME ----- Hey guys! this is a complete set of resource files for whoever wants to make a nsfw mod (there's only .PSD files here). Otherwise, you can find the official mod both here on LL and on the Nexus, just search for "Forno and Flufflepuss" here or "Forno and Vaanknight" on the Nexus. If you want to use one or more of these assets in a mod you want to upload on the web, you have to let me know first, so that we can organize about the possible release and the credits, thanks in advance. Enjoy! You can find the .psd of: - S.P.E.C.I.A.L. - Skills - Traits - Karma icons for the Pip-Boy - Limbs Status for the Pip-Boy - Contextual HUD heads (for the messages in the top left corner of the screen) - Fallout New Vegas perks (base game, unarmed unique skills and Challenges ones) - Honest Hearts DLC perks - Dead Money DLC perks - Old World Blues DLC perks - Lonesome Road DLC perks -
Version 1.13-beta
4,380 downloads
A framework to diversify sex appeal and forget about shallow charisma measurements Disclaimer What Is It Sexual Appeal Framework (SAF) is a resource that can be used to bring the "Sexual Appeal" term into the game. Key point is: it is a resource. By itself it will do almost nothing The idea is that by now almost every mod that deals with sexual appeal of a character at best implements its own way of addressing it or at worst just relies on the charisma S.P.E.C.I.A.L; It's about time that's changes Features SAF attempts to integrate into the game world and seemingly affect RP experience for the player. It is not a battle mod and I doubt I will ever make any sort of combat-related effects to it (though I'm open to suggestions, provided those are in line with the mod vision and are interesting enough). Currently, there are several following features: Game world SA effects Currently, only drugs effects are supported. Consuming drugs will penalize the SA values for quite some time. For the RP purpose the duration of these penalties are not tied to the duration of the original drug and are longer - you can expect that the appearance takes a much harder toll from drugs than the internal body health. This can be disabled in MCM. Tagging This allows to define your items SA effects. You can specify any SA attribute with a value and then equipping this item will grant the corresponding bonus to the specified attribute. You can rename an item normally on a workbench or use Rename Anything to do it on the fly. More about tagging feature you can read in a dedicated post. Persuasion effects Allows SAF to add a modifier to game internal values for persuasion success chances. The idea behind this is that Charisma still governs the base check but with SA it will have more (or less) "weight". For positive SA, easier speech checks are affected more and harder checks are affected less. For negative SA - in reverse, i.e. harder checks will be affected more and easier checks - less. Integration with other mods Some of the mods can be affected by SAF (or, in reverse, SA values can be influences by something in those mods). At the current version, v1.12-beta, Hardship and SA Attributes are supported, (see recommended mods section). The effects are: SA Attributes: Sexual wear will affect SA for certain body / face parts. Oral wear will affect lips / tongue SA; vaginal wear will affect vagina / belly SA; anal wear will affect butt / back SA. Half of oral wear SA modifier will be applied to face SA; quarter of vaginal & anal wear will be applied to body SA Hardship: crossing certain thresholds of total SA score will change the appearance. The scale is done by total SA as follows: -100..-50 ugly; -50 .. 50 plain; 50 .. 100 good looking Requirements Sex Appeal Framework (SAF) will need all DLCs installed F4SE - without that tagging feature will not work (and further updates will rely on F4SE) Installation Just install it with any mod manager If you see conflicting files for LL_Fourplay - it doesn't matter which to load first, the library should be identical (it is packed in SAF in case you don't have any other mods using it) Updating Please pay attention to the changelog. Depending on that: If nothing is mentioned about clean save, you can proceed with just installing the update as is If it is stated that clean save is required, then you will need*: Before updating, load your existing save with SAF and in the MCM chose "Uninstall" Wait till SAF is uninstalled and then save your game Uninstall SAF with your mod manager of choice. Load your game (ignore the prompt about missing file "SexAppealFramework.esp" ) and save it again Download the updated SAF version and install it with your mod manager of choice Load your game and wait till SAF installs itself. Check that the version corresponds to the updated one. Important: the mod is in beta stage which means that errors and mishaps are to be expected. For that reason for all beta builds of the mod the debug level is set to the maximum by default. If you don't want that, you can use MCM page to change the debug level. It is recommended to keep it at least at level 40 because the mod is still in beta and if things go wrong it will not be possible to retrieve useful information from the log when debug level is low. Framework Module (SAF) Main requirement for anything else. Defines all attributes, dependencies between them, magic effect, object mods etc. What Is "Sexual Appeal" (SA) SAF defines SA as a multilayered set of actor values which can be used to describe the appeal of a certain part of the body or face. Multilayered idea means that there are several aggregating actor values which are inheriting the influencing values of the underlying actor values. At the moment, it is implemented as: So there are 32 attributes in total of which 13 are underlying for the face and 16 are underlying for the body. On the mod start-up, the in-built way to enforce the dependency between the attributes will engage. It will enforce the following dependency table: Attributes Rules Accessibility: the attributes should only be manipulated via SAF API calls. If you attempt to do so otherwise, SAF will restore the values. For instance, calling Actor.SetValue() or using console equivalent will do nothing and the attribute value will be restored Dependencies: when modifying an underlying layer attributes, their influence will be cascaded up to the main SA attribute. SAF API calls will reflect that in the respective returned values. Boundaries: The attributes are bound to change between -100 and 100. If you will try to use SAF API to modify it beyond bound, it will truncate the value to the corresponding limit (100 for positive, -100 for negative values) How To Integrate SAF? This section is only meaningful for modders. Q&A Recommended mods I am (trying to) working on some sort of UI integration for the SAF/SAFI because it's difficult to see the attributes and effects in-game without resorting to console commands. Until I figured out how to do that, I strongly recommend using UI mods, such as Active Effects - it might not be what I have in mind but it provides a good way to see the current state. Since version 1.6 SAF supports tagging which means that renaming items on the fly could come handy. I like Rename Anything for doing that. Mods which SAF is currently integrated with. None of these are mandatory, but if detected, SAF will gracefully attempt to integrate with them: Sex Attributes Hardship Future plans .. and limits of what sort of integration is possible from within SAF This section is mostly meaningful for modders. But if you have ideas - please share! Known Issues If trying to get SA values in a non thread safe ways, it is possible to catch SAF mid-update especially if several update processes were fired with no delay. It is not harmful, though, because eventually (1-2 seconds) those updates will always catch up because SAF ensures consistency via threads queue If trying to set SA values in a non thread safe ways, it can break things in theory (for now). I will work on eliminating ways to do it but I can't account for everything at once. SAF persuasion feature may conflict with mods changing persuasion mechanics, like Binary Speech Checks. In this case I recommend to disable the persuasion feature. Propagation delay. Yes, this is a thing, especially on a heavily modded games. Bad news are - your SA values are likely to arrive with a noticeable delay (sometimes in a measure of several seconds - enough for you to see it in your pip-boy or console if you closely track them). Good news are - it is consistent, meaning that whatever changes should happen - will happen. Read: if you think that SA change "didn't work" - wait a bit. It will arrive. Tested on my game with 300+ mods and every time that was the case. Additional note here: the consistency despite propagation delay is only true when SAF calls are made in a thread-safe way. By default, SAF itself does it this way, but if there will be future mods what integrate with SAF and won't opt in for thread-safety (since it's much slower) - all bets are off. (Console setav / getav and Co are non-thread safe ways to work with SA)-
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3,075 downloads
Create Your Own Sex Mod (Starter Mod) This is for the community to use as it see's fit What is this? This is a mod for beginners to take as there own, change the name to whatever they like and create thier own sex mod. I added all the sex script need with Dialogue in a quest called 0MY_Sexhandler (Name can be changed) The 0My_SexHandler Quest already as all the scripts set up and compiled, all you have to do is connect them to your dialogue. I simplified the scripts separately with tags so you can see what each script is for if you choose to look at them The options you have to connect your dialogue too are: PC rapes NPC PC Blows NPC PC Fucks NPC (Doggy, Missionary, Anal, Aggressive) PC Fucks NPC Anal NPC Rapes PC NPC Blows PC NPC Fucks PC (Doggy, Missionary, Anal, Aggressive) NPC fucks PC Anal To add dialogue to sex, connect dialogue that you have created from another quest Blue Uncheck Goodbye box on dialogue you created Orange Right click and choose Add a new Topic Red Uncheck Current Quest only and choose what sexual act you want from the 0MY_ list show Video Tutorial: You will have to go to YouTube to watch it( make sure you change settings to HD Also I added a Activator, also already scripted to turn the mod on and off to test your progress: This can help you learn how to create these mods, or if you just want to use this as a base to start. feel free to download it, rename it, create your mod and upload it. Finally I added a quest called 0MY_DialogueQuest with one line of dialog direct at Hulda and leading to a Blowjob to you can see about conditions, adding Topic links and boxes check. Hope this helps you get started on your very own sex mod No Update just edit page-
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Version 1.1.0
869 downloads
This is a post to follow up on event pictures that might be of use in various mods in ck2, in order to improve immersion as well as providing good atmosphere. Contents: 1) using photo conversion tool from https://fotosketcher.com/ to provide event cg deliberately mixed with noices and converted into oil painting 2) 15 pictures converted from skyim [modded/with enb] using multiple character beautifying mods, skin texture, photo realistic enb, flower girls bdsm base and slaver's keep mod 3) 9 pictures converted from mount and blader warband [modded/with enb] using enb and dickplomacy mod Objective: 1) Provide copyright free pictures in dds for events gfx for modders of ck2 2) Unified style for painting as oil paints (expressive brush) for 3d images from various games and mods, including skyrim and mount and blade warband. Next Steps: 1) Requests for specific events a) non-adult pictures knights/siege/cavalry/foot soldiers/archers/river; b) adult pictures for specific event, e.g. prison captured/chained/tortured; c) character pictures with specific request e.g. hair color/ generic hair style/ racial traits/ clothing/ age (young/old) 2) Call for volunteers to join event gfx making for ck2 mods a system to post request for a events (e.g. capturing enemy / torturing prisoner/ battlefield events) --> good gamer who know which game, mod and location ingame where they can make those poses --> volunteer from various game to provide in-game pictures (e.g. use enb and tfc 1 in skyrim for good screenshots) --> post-processing and shading--> QA to make sure the styles are great --> modders to implement the pictures to make mods that are in some way better than the original game Disclaimer: I intended no copy-right violation with Bethesda (owner and publisher of Elder Scroll: Skyrim), Talesworld (owner of Mount and Blade: Warband) and Paradox (owner and publisher of Crusader Kings II, Publisher of Mount and Blade: Warband), as well as the brilliant producers of the mods for ck2, m&b warband, skyrim and skyrim se. This post is not intended for the public distribution of adult materials. I grant everyone the right to modify and/or use my pictures for any purposes (including commercial use, but about this I don't think my screenshots from commercial games are mine to start with.) -
This thread is for https://store.steampowered.com/app/794600/LET_IT_DIE/ 5 years late to the party Here is a folder with the dump of a few textures from the game if you wish to modify them: https://drive.google.com/file/d/1BBSKYwc5o3DCBzfwTeoYjpkXjE21x16z/view How to inject textures: 1. Download Special K: https://discourse.differentk.fyi/t/download-special-k/1461 2. From C:\Users\%userprofile%\Documents\My Mods\SpecialK\ Take the SpecialK64.dll, paste it into \steamapps\common\LET IT DIE\Binaries\Win64\ 3. Rename the pasted .dll to d3d9.dll 4. Copy this folder to C:\Users\%userprofile%\Documents\My Mods\SpecialK\ The folder has a few textures I was messing with, primarily the underwear all fighters have equipped by default. I just replaced the texture and all its mipmap/lower res versions with a transparent equivalent. Keep in mind the textures need to match the formats; most of the game has textures in DXT1 format with no transparency and the underwear was one of the few in DXT5 format with transparency hence I was able to do this. After editing any texture, keep the same CRC32 filename it had when it was dumped, then copy it to the inject/streaming folder
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View File Event Pictures: prison, pillories and tents This is a post to follow up on event pictures that might be of use in various mods in ck2, in order to improve immersion as well as providing good atmosphere. Contents: 1) using photo conversion tool from https://fotosketcher.com/ to provide event cg deliberately mixed with noices and converted into oil painting 2) 15 pictures converted from skyim [modded/with enb] using multiple character beautifying mods, skin texture, photo realistic enb, flower girls bdsm base and slaver's keep mod 3) 9 pictures converted from mount and blader warband [modded/with enb] using enb and dickplomacy mod Objective: 1) Provide copyright free pictures in dds for events gfx for modders of ck2 2) Unified style for painting as oil paints (expressive brush) for 3d images from various games and mods, including skyrim and mount and blade warband. Next Steps: 1) Requests for specific events a) non-adult pictures knights/siege/cavalry/foot soldiers/archers/river; b) adult pictures for specific event, e.g. prison captured/chained/tortured; c) character pictures with specific request e.g. hair color/ generic hair style/ racial traits/ clothing/ age (young/old) 2) Call for volunteers to join event gfx making for ck2 mods a system to post request for a events (e.g. capturing enemy / torturing prisoner/ battlefield events) --> good gamer who know which game, mod and location ingame where they can make those poses --> volunteer from various game to provide in-game pictures (e.g. use enb and tfc 1 in skyrim for good screenshots) --> post-processing and shading--> QA to make sure the styles are great --> modders to implement the pictures to make mods that are in some way better than the original game Disclaimer: I intended no copy-right violation with Bethesda (owner and publisher of Elder Scroll: Skyrim), Talesworld (owner of Mount and Blade: Warband) and Paradox (owner and publisher of Crusader Kings II, Publisher of Mount and Blade: Warband), as well as the brilliant producers of the mods for ck2, m&b warband, skyrim and skyrim se. This post is not intended for the public distribution of adult materials. I grant everyone the right to modify and/or use my pictures for any purposes (including commercial use, but about this I don't think my screenshots from commercial games are mine to start with.) Submitter edisoncwc Submitted 06/21/2019 Category Crusader Kings 2 Requires Any ck2 mods with gfx folder. placeholders for names of dds
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Sex Appeal Framework View File A framework to diversify sex appeal and forget about shallow charisma measurements Disclaimer What Is It Sexual Appeal Framework (SAF) is a resource that can be used to bring the "Sexual Appeal" term into the game. Key point is: it is a resource. By itself it will do almost nothing The idea is that by now almost every mod that deals with sexual appeal of a character at best implements its own way of addressing it or at worst just relies on the charisma S.P.E.C.I.A.L; It's about time that's changes Features SAF attempts to integrate into the game world and seemingly affect RP experience for the player. It is not a battle mod and I doubt I will ever make any sort of combat-related effects to it (though I'm open to suggestions, provided those are in line with the mod vision and are interesting enough). Currently, there are several following features: Game world SA effects Currently, only drugs effects are supported. Consuming drugs will penalize the SA values for quite some time. For the RP purpose the duration of these penalties are not tied to the duration of the original drug and are longer - you can expect that the appearance takes a much harder toll from drugs than the internal body health. This can be disabled in MCM. Tagging This allows to define your items SA effects. You can specify any SA attribute with a value and then equipping this item will grant the corresponding bonus to the specified attribute. You can rename an item normally on a workbench or use Rename Anything to do it on the fly. More about tagging feature you can read in a dedicated post. Persuasion effects Allows SAF to add a modifier to game internal values for persuasion success chances. The idea behind this is that Charisma still governs the base check but with SA it will have more (or less) "weight". For positive SA, easier speech checks are affected more and harder checks are affected less. For negative SA - in reverse, i.e. harder checks will be affected more and easier checks - less. Integration with other mods Some of the mods can be affected by SAF (or, in reverse, SA values can be influences by something in those mods). At the current version, v1.12-beta, Hardship and SA Attributes are supported, (see recommended mods section). The effects are: SA Attributes: Sexual wear will affect SA for certain body / face parts. Oral wear will affect lips / tongue SA; vaginal wear will affect vagina / belly SA; anal wear will affect butt / back SA. Half of oral wear SA modifier will be applied to face SA; quarter of vaginal & anal wear will be applied to body SA Hardship: crossing certain thresholds of total SA score will change the appearance. The scale is done by total SA as follows: -100..-50 ugly; -50 .. 50 plain; 50 .. 100 good looking Requirements Sex Appeal Framework (SAF) will need all DLCs installed F4SE - without that tagging feature will not work (and further updates will rely on F4SE) Installation Just install it with any mod manager If you see conflicting files for LL_Fourplay - it doesn't matter which to load first, the library should be identical (it is packed in SAF in case you don't have any other mods using it) Updating Please pay attention to the changelog. Depending on that: If nothing is mentioned about clean save, you can proceed with just installing the update as is If it is stated that clean save is required, then you will need*: Before updating, load your existing save with SAF and in the MCM chose "Uninstall" Wait till SAF is uninstalled and then save your game Uninstall SAF with your mod manager of choice. Load your game (ignore the prompt about missing file "SexAppealFramework.esp" ) and save it again Download the updated SAF version and install it with your mod manager of choice Load your game and wait till SAF installs itself. Check that the version corresponds to the updated one. Important: the mod is in beta stage which means that errors and mishaps are to be expected. For that reason for all beta builds of the mod the debug level is set to the maximum by default. If you don't want that, you can use MCM page to change the debug level. It is recommended to keep it at least at level 40 because the mod is still in beta and if things go wrong it will not be possible to retrieve useful information from the log when debug level is low. Framework Module (SAF) Main requirement for anything else. Defines all attributes, dependencies between them, magic effect, object mods etc. What Is "Sexual Appeal" (SA) SAF defines SA as a multilayered set of actor values which can be used to describe the appeal of a certain part of the body or face. Multilayered idea means that there are several aggregating actor values which are inheriting the influencing values of the underlying actor values. At the moment, it is implemented as: So there are 32 attributes in total of which 13 are underlying for the face and 16 are underlying for the body. On the mod start-up, the in-built way to enforce the dependency between the attributes will engage. It will enforce the following dependency table: Attributes Rules Accessibility: the attributes should only be manipulated via SAF API calls. If you attempt to do so otherwise, SAF will restore the values. For instance, calling Actor.SetValue() or using console equivalent will do nothing and the attribute value will be restored Dependencies: when modifying an underlying layer attributes, their influence will be cascaded up to the main SA attribute. SAF API calls will reflect that in the respective returned values. Boundaries: The attributes are bound to change between -100 and 100. If you will try to use SAF API to modify it beyond bound, it will truncate the value to the corresponding limit (100 for positive, -100 for negative values) How To Integrate SAF? This section is only meaningful for modders. Q&A Recommended mods I am (trying to) working on some sort of UI integration for the SAF/SAFI because it's difficult to see the attributes and effects in-game without resorting to console commands. Until I figured out how to do that, I strongly recommend using UI mods, such as Active Effects - it might not be what I have in mind but it provides a good way to see the current state. Since version 1.6 SAF supports tagging which means that renaming items on the fly could come handy. I like Rename Anything for doing that. Mods which SAF is currently integrated with. None of these are mandatory, but if detected, SAF will gracefully attempt to integrate with them: Sex Attributes Hardship Future plans .. and limits of what sort of integration is possible from within SAF This section is mostly meaningful for modders. But if you have ideas - please share! Known Issues If trying to get SA values in a non thread safe ways, it is possible to catch SAF mid-update especially if several update processes were fired with no delay. It is not harmful, though, because eventually (1-2 seconds) those updates will always catch up because SAF ensures consistency via threads queue If trying to set SA values in a non thread safe ways, it can break things in theory (for now). I will work on eliminating ways to do it but I can't account for everything at once. SAF persuasion feature may conflict with mods changing persuasion mechanics, like Binary Speech Checks. In this case I recommend to disable the persuasion feature. Propagation delay. Yes, this is a thing, especially on a heavily modded games. Bad news are - your SA values are likely to arrive with a noticeable delay (sometimes in a measure of several seconds - enough for you to see it in your pip-boy or console if you closely track them). Good news are - it is consistent, meaning that whatever changes should happen - will happen. Read: if you think that SA change "didn't work" - wait a bit. It will arrive. Tested on my game with 300+ mods and every time that was the case. Additional note here: the consistency despite propagation delay is only true when SAF calls are made in a thread-safe way. By default, SAF itself does it this way, but if there will be future mods what integrate with SAF and won't opt in for thread-safety (since it's much slower) - all bets are off. (Console setav / getav and Co are non-thread safe ways to work with SA) Submitter Operand Submitted 03/15/2020 Category Modders Resources Requires F4SE, All DLCs
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The Custom Voice Resource - CVR View File Welcome to the Custom Voice Resource! Here in this resource are brand new voice types that will enhance your Skyrim experience. There are over 100 lines of dialogue per voice type and well over 1000 lines from all voice types! The files are in WAV format. They are not plug and play, they will require to be added to a follower of your choosing via Creation Kit. The download link will take you to the Nexus Mod page to download as the files were too large to upload directly. Alternatively you can click here to download Permissions of Use: Supply credit link back to this page so that others may utilize this resource. Credit the voice actor of the voice set you use and this page in your credits section. Thank you. 02/21/2020 Update : Permissions have changed. Audio edits are now allowed in spirit of Nanoreno2020. Credits: Dialogue Writer: Kerstyn Unger Voice Actress for Female Voice Types: Kerstyn Unger Voice Actor for CHARMING: Christian Gaughf Voice Actor for PURE/LILAC: Mr.Bromin SubStar Ko-Fi Youtube Voice Actor for JADED/DAGGER: Blue Jei Twitter Ko-Fi Voice Actor for TRADER/SQUALL: Jonas Fresh Twitter Ko-Fi Female Voice Types: (Viewable on Nexus) Male Voice Types: (Viewable on Nexus) Addons Additional Player Voices Version PC Headtracking and Voice Type Version CVR Framework & SSE Version Followers Available Sahra The Pirate by damakarmelowa & SSE Version Lilissa The Druid by damakarmelowa & SSE Version Markus The Knight by damakarmelowa & SSE Version Shalahad the Reaper by Liadys Ariella by Kittyness & SSE Version Seductress Faye by Xiderpunk Beatrix by Taoxue & SSE Version Xyviona SSE by ratBOY68 Nylvalyne SSE by ratBOY68 Kaelyn Tsai by sp4rkfist & SSE Version Amethyst by THEpsyco44 Xanthe by ratBOY68 Tyas Wulandari by sp4rkfist & SSE Version Sorsha the Ember by sp4rkfist Dana'Ka & Sisters by WarMachinex0 Maria Theresa Standalone Follower by Taoxue & SSE Version Fallout 4 Followers Zoey by Gaming4lif3 James by Gaming4lif3 Jennifer by Gaming4lif3 Chloe by Gaming4lif3 Bella by Gaming4lif3 Gemma by Gaming4lif3 Submitter Kikiapplus Submitted 01/29/2020 Category Modders Resources Requires Special Edition Compatible Yes
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Full Body Collisions View File So, I watched some dint 999 tutorials on HDT and he has a full collision body that doesn't seen to be included in his tools pack (at least I didn't find it) I made my own and I'm willing to share it with you to save your time going through this painfully tedious work. You may need to change some capsules radius to match your hair/clothes. Do this under TaperCapsule instead of rescaling it (works best for accuracy in my opinion) Requirements: -3ds Max 2011 -Havok content tools 2012-2 -Niftools -Autopilot 1.0 Good luck in your mods ^^ Submitter Gameothic Submitted 08/16/2020 Category Modders Resources Requires Special Edition Compatible Not Applicable
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Mod is now released, you can find it here: http://www.loverslab.com/topic/16623-skyrim-sexlab-an-animation-framework/?do=findComment&comment=374916 Some of you may have heard I'm working on a new fully featured sex mod for Skyrim, which I'm now nearing completion on. I've tentatively named it SexLab. Since I'm close to releasing, aka within a couple days, I thought it might be a good idea to start soliciting ideas and requests from the community in what they'd like to see as far as a sex mod goes. Keep in mind this is a framework for other modders to start/stop sex animations, much like Sexout and Lovers with PK for Fallout and Oblivion respectively, not an actual sex mod, so suggestions like "Start sex from dialog!" will fall on deaf ears as it is outside the scope of what the mod is, though I do appreciate some simple example mod ideas I could throw together for release, much akin to defeated/cupid for sexis. I was leaning towards a "lust" mod that tracks and rates your escapades as the initial example mod to release with SexLab though for whatever that's worth. Modders interested in starting or are currently maintaining a plugin I'm especially interested in hearing from to get an idea of their needs and wants are in a sex framework. Current notable feature set is as follows: 1-5 actors per animation set with a current max of 10 animation sequences, for a max of 50 actors animating at once, will ship with a 3 person and solo masturbation animation example mod Animations sets can have as many stages as they want Modders can set an animation to force a user to equip certain items of their choice Can easily include NON sexual animations, which will not strip the actors naked, loop moaning noises, etc, etc. Full MCM support Easy and fully documented API for modders to add new animation sets, voices, and start animations Users can toggle on/off animations they don't like Aside from typical forward/backward adjustment for actors; you can swap positions within the animation with other actors, rotate between animation sets on the fly, and adjust NPC's (not the player) up and down All of Arroks current animations included separate from the current MLA animations
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View File Description This is just a quick mod I threw together for myself (trying to come up with a frost alien theme in my Skyrim atm ) This may or may not work for your game as I'm using it as a texture replacer for the Succubus Race instead, but I figured if people wanted to play around with the textures and put them on their own favorite custom race they could. At present, it will install over the regular female textures, so if you like your current ones, either manually back them up, or don't install it. To install just use NMM (if you don't mind replacing your default female textures) I suggest using a frosty blue skin tone with this mod, but feel free to experiment with other colors Requirements Currently the only requirement for the mod would be: Any CBBE based body, I recommend one done via BodySlide (Currently no plans for a UNP version, depends on direction the mod goes) Credits The original textures that I used for the body, face, and hands (I've changed my textures so many times with edits that I've completely lost track of what the ones were before I edited them to this), so I can't really know who to give credit to for the original textures, if anyone knows who they are from by looking at them, please let me know, and I'll be more than happy to give credit to them for the originals Change Log (8-19-15) Alpha Release - Just the release of the mod, based on feedback, will continue work on it from here Submitter C.J. Submitted 08/19/2015 Category Modders Resources Requires Special Edition Compatible