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[AAF] Sex Attributes - Framework (4/17/2023) View File Sex Attributes v2.7.3 (for AAF) ~INTRO FO4 Sexual Framework for managing various player's sexual stats! When your player gets sexually assaulted, he/she should not be walking around as if nothing happened. Conversely, if the player just saved the entire Commonwealth, he/she should get a confidence boost that positively affects the things he/she does. This mod aims to bring that idea to life! Your player's successes should bring further boost to her abilities and mental state and your player's sexual assaults should bring further consequences and put him/her in increasingly precarious situations. ~OVERVIEW This mod tracks three pillars of attribute types: physical, psychological, and social. Each can be enabled/disabled in MCM independently. Physical attributes are: Oral wear Vaginal wear Anal wear Arousal Alcohol intoxication level Psychological attributes are: Willpower Self-Esteem Spirit Submissive/Dominant orientation Sex addiction Trauma Social attribute will track the player's sexual reputation. Have sex in public? Your reputation will increase. Additionally, this mod will also increase player's belly size after vaginal (and/or anal/oral) sex. This can be disabled in MCM. ~MAIN FEATURES Oral, Vaginal, Anal Wear are wear and tear for those orifices. Having anal sex will result in anal wear increasing, while having oral sex will result in oral wear increasing Arousal is an attribute that indicates how sexually aroused your player is. Alcohol Intoxication Level is an attribute that indicates how intoxicated your player is from alcohol. Being heavily intoxicated will make your character more suggestible, increasing the chance that NPCs will persuade the player. It will also decrease your intimidation chances, making it harder to intimidate NPCs. Consuming alcohol will also increase the player's arousal level; harder drinks will increase more. If the player is drunk or hammered, they will have harder time remembering things, so they will actually lose less stats from rapes when drunk or hammered. Willpower is your character's ability and determination to overcome challenges in the Commonwealth. Weaker willpower should result in your character easily giving up to pressure or tough challenges while stronger willpower should result in your character being able to overcome tough challenges and having a do-or-die mentality. Self-Esteem is your character's confidence level and his/her self image. Spirit is your character's mental toughness. Weaker spirit means your character's mental state is becoming broken, causing your character to become heavily suggestible and easily manipulated by others. Stronger spirit means your character is more resilient to foreign influences, and have better control of their mental state. Submissive/Dominant Orientation is your character's natural inclination to submit to or defy others. Being more submissive should result in your character rather enjoying submitting to others while being more dominant should result in your character being defiant and enjoying the position of authority. Sub/Dom orientation is mostly a permanent, independent trait of your character. You can choose your player's starting D/s orientation when running the game for the first time with the mod. After that, your player's D/s orientation will remain fixed. Sex Addiction is your character's addiction to sex. Once addicted, the player's arousal will increase much faster. Trauma is incurred when player is a victim of sexual assault. When the player is traumatized, their willpower will regenerate slower, and will lose self-esteem over time. Trauma lasts for 2 days and can only be healed over time, but its negative effects can be coped with with alcohol. The amount of alcohol you need to consume in order to suppress negative effects from trauma depends on the trauma level. In order to fully suppress trauma effects, the player's intoxication level must match trauma level. For instance, if your trauma level is at 4, you need to be drunk (intox lvl 4) in order to not suffer any negative effects of Trauma. If your intox level is lower, you will suffer partial trauma effects. For instance, if your trauma is at 4, and you are Tipsy (intox 2), then you will suffer debuffs equal to trauma level of 2 (4 - 2 = 2). Trauma effects can also be suppressed using chems. All chems (Jet, Mentat, etc) will provide 5-trauma-level suppression for 4 hours. After 4 hours, the drug effects will fade, and player will feel trauma effects again. Sex Reputation is how the people view the player sexually, regardless of whether or not the player really is how he/she is perceived Reset Stats Doctor Neura is an advanced neurologist who is able to reset your character's psychological attributes, at the cost of some caps. The cost is equal to player's level times 100. If your player is broke and can't afford it, Neura is willing to do it with whatever money the player has; how generous! She is located in Memory Den of Goodneighbor and usually hangs out near Dr Amari. ~ADDITIONAL FEATURES Cumflation Player's belly will increase slightly after having sex. Increases more if the sex partner was a mutant or giant creatures like Deathclaw. Belly morph will slowly deflate over time. But if player is wearing vaginal plugs, it will not defalte. PTSD If the player gets raped and her spirit gets broken, the player will develop PTSD against the type of NPC that raped her. Types of NPC supported are Animals, Ferals, Gunners, Mutants, Raiders, and Synths. When player gets into combat with the type of NPC she has PTSD for, she will start to panic a bit, decreasing AP regen. Also player takes 20% increased damage against NPCs that she has PTSD for. PTSD can be removed only in 2 ways: either treatment from Dr Neura, or bringing spirit back up to 80. Mind Break If the player is forced to orgasm during rape, her mind can slowly start to break down from the mix of pain and pleasure. Player will need to rest a bit (default 3 real life minutes) after an orgasm to "recover" a bit. If the player orgasms before having recovered, her mind will start to break down from too much pleasure too frequently. The threshold for how many orgasms are needed to reach the point of mind break can be customized. Once reached, the player will be in a temporary mind broken state where she will be susceptible to brainwashing. Any further rapes during mind break state will make her more submissive, and greatly increase her sex addiction levels. The player also has a chance to develop perversion for the type of NPC that forced her to orgasm. Perversion Player can develop an orgasm addiction (or perversion) with the NPC that raped her during a state of mind break. The perversion intensity can stack up to 3 times. Once perversion is developed, player start to crave having sex/orgasm with that same type of NPC every couple days. This desire needs to be satisfied, or player will receive a debuff. While the player is having cravings and is in combat against NPC types for which she has perversion, her resolve will weaken from temptation and she will slowly lose willpower, until either the enemy is dead, or player leaves combat. Perversion is removed if the player manages to abstain from having orgasm again with those NPC types for 60 game days (can be customized) ~NPC INTERACTION MECHANICS Ever felt that vanilla game's Charisma-based speech check was very one dimensional and boring? This mod brings possibilities for more variety! This mod alone doesn't change anything, as it's just a framework for it. But other mods can use APIs provided by this mod to greatly diversify player's interaction with NPC. Intimidation Allows players to intimidate NPCs! Intimidation success chance is based on a combination of player's dominant/submissive orientation plus self-esteem. More dominant and high self-esteem will result in higher intimidation chance. NPC Persuasion NPCs can now persuade the player! There are three persuasion difficulties: Easy, Medium, and Hard. For example, Easy would be something like, "Hey, give me a Nuka Cola!", while Medium could be "Go clear settlement #999", and Hard could be "Come give me a handjob." NPC's persuasion chance is based on the persuasion difficulty and player's spirit. Lower spirit players will be much more vulnerable to persuasion by NPCs. Intimidation and NPC persuasion chances can be customized in this mod's MCM page. Mods using NPC interaction mechanics: Sexual Harassment - NPCs will approach player and demand sex ~STAT CHANGES Physical Oral: 0 ~ 100 Vaginal: 0 ~ 100 Anal: 0 ~ 100 Arousal: 0 ~ 100 Alcohol Intoxication Level: 0 ~ 5 Psychological Willpower: 0 ~ 100 Self-Esteem: 0 ~ 100 Spirit: 0 ~ 100 Sub/Dom Orientation: -50 ~ 50 Slut (Addicted to Sex): 0 ~ 100 Trauma: 0 ~ 5 Frustration Debuff: Social Sexual Reputation: 0 ~ 100 ~INTEGRATION This mod aims to be a framework that other mods can use to offer different choices (or lack of choice) for the player. Currently, the following are mods integrated with Sex Attributes: Devious Devices Wearing Devious Devices reduces player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Submissive players will get aroused from wearing devious devices. Wearing anal plugs, vaginal plugs, or nipple piercings will greatly increase arousal for all players. You can also remove devious devices by using willpower. You can set a hotkey for showing the DD removal menu. When you press the hotkey, a menu will be shown where you can select which type of devious device to remove from your character. Real Handcuffs Like Devious devices, wearing Real Handcuffs will reduce player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Mods Using Sex Attributes: Sexual Harassment Offers dynamic NPC dialogues that change based on player's attributes. The player can use willpower to resist NPCs, and NPCs can take advantage of player depending on player's attribute deficiencies. ~PLUGINS Sex_AttributesHUD A simple plugin mod that displays the player's attributes in HUD. This allows you to easily view the player's attributes. This plugin uses HUDFramework, which makes it a requirement. If you dont install this plugin, then you don't need HUDFramework. Note that if you do install SexAttributesHUD and wish to uninstall it later, press the uninstall button in that mod's MCM menu. Otherwise, you will get HUD widgets that stay even if you remove the .esp file. This plugin can fail to work if you have other mods that use HUDFramework, e.g. Transfer Settlements. HUDFramework is known to be a very fragile system and does not play well when multiple mods using it are installed. Also, this plugin hasn't been updated, and thus some of the newer attributes (such as arousal) will not be supported. ~REQUIREMENTS AAF and all its requirements, including animations, themes (Optional) HUDFramework - only if you install my HUD plugin mod (Optional) MCM - if you want to be able to change settings (Optional) Devious Devices (and all its requirements) - for integration with DD (Optional) Real Handcuffs - for integration with RH NOTE: Make sure your Fallout 4 Game version is 1.10.162 or newer (due to Creation Kit update not being backwards compatible). If your game version is older, the game will not recognize the mod. ~INSTALLATION Like you would any other mod, NMM (or equivalent) or manual. Install Sex_Attributes for base mod. Also install Sex_AttributesHUD if you want to see attribute values in HUD ~UNINSTALLATION BEFORE uninstalling the mod, turn OFF effects for physical and psychological (if you have buffs/debuffs on your character). Otherwise, your character might get permanent buff/debuffs. ~PERMISSIONS In the event that people are awaiting needed maintenance and/or new features, and I've gone MIA (say >4 months), I give permission to others to take the mod and its source code (included) and expand on it/maintain it. Just make sure it remains within the scope of the original mod - a modular, simple, framework for player's attributes. Submitter twistedtrebla Submitted 03/15/2018 Category Framework & Resources Requires AAF
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View File Immersive Slave Training and Kidnapping An addon mod that works alongside any and all other mods and requires no DLC. IST&K could not exist without the tireless expertise of the selfless @lockeslylcrit Much love ? . ------------------------------- ------------------------------- ------------------------------- ------------------------------- Immersive Slave Training & Kidnapping for Crusader Kings 2 Short Description: A mind-break mod about control. Designate kidnap targets or break prisoners to become supplicant slaves, either to sell or train up as exemplary members of your court. Or y'know, just to fuck 'em. Immersive Slave Training & Kidnapping is a mod that emphasizes you as a ruler in game, not just an abstract overseer of events. Compatibility: Adds traits so not Save-game compatible. Even Bigger Text Boxes, or just Bigger Text Boxes IS needed! Made for CK2 3.3 IST doesn't touch any vanilla files so should work with all future versions, will not conflict with any other mod and even has minor integration with Christianity, Luxuria Fantasia, Dark Worlds', aGoT, Ala Body and HIP's traits. 1.0.3 Now features some mild symbiosis with Dark World: Reborn. You can now disable IST kidnapping & slave breaking, instead the game will look for Dark World's equivalent. Results in less option 'duplication'. Who is it for? IST will work best for players playing as MALE rulers. Homosexual rulers can get a lot out of IST too, if not specifically catered to. What is certain is the text will not align well with female player characters, but trap and Futa rulers will be just fine . Its quite vanilla in its tastes by LL standards but obviously being a sex-slavery mod, there's BDSM and mind-break type content. Features: Balanced and thought-out kidnapping. Breaking of prisoners for opinion bonuses. Stat improvements of slaves by training. Selling slaves. Fertility control. Impregnation manipulation Prostitution income Court Designation. Statistics and options. Long Description and waffle: Hello and welcome at last to IST's 1.0 release! A mod finally out of beta as I realized I'll never finish my dream goals, but it's absolutely a fully functional and nicely featured mod I'd love to share properly with you awesome Lovers Lab folks! Beta players can update with no worries, should be smooth and work no probs! IST should feel like a natural expansion of your in game options, albeit ones are thematically suitable to live here on Lovers Lab. It's not though, bursting with erotic content. IST&K is instead much more about giving you control and tools to to enjoy your playground with, and inspire your erotic role-play fantasies rather than throwing a lot of naughty pictures at you. I'd like to think it's polished- it's definitely been tweaked to within an inch of its life. I'm confident there's no game-breaking bugs or egregious localization errors. But please feel free to report any problems you find, I love bug-reports aim to address all issues quickly, ALL feedback is welcome! ? IST should feel very in-keeping and not jarring with the vanilla game - it's not "fantasy genre" mod, but a power fantasy one; it's options are available only to the player, not the AI. 1.0 Should be much less clicky than the beta, as we now have Group Options! Still gotta work for the most OP rewards though! While not as effective as paying individual attention to a slave, it will suit the play-style of people who want to enslave every poor soul that has the misfortune to find their way into their dungeon, rather than cherry picking individuals to train up for council positions or marriage. I've also taken steps to improve click-through between events. IE, if you click the 3rd option of 4, then on the next event page, then (what I guess to be) the most likely choice is also the 3rd option, so you can just click-through. Pages now have more options too, so there's a little less need to click back into a slave over and over. The new option menu is accessed by right clicking the player character and in addition to a statistical history of the players action and their dynasty, it offers the following options: Decide if group broken slaves should stay imprisoned or be released, to your court or their liege's -see screenshots. Whether sold slaves are added to the players kill list. Turn (the New!) torture sounds on or off. Turn 'accidental impregnation's' on or off for IST events. Hire a trainer for male slaves, so the player can fully train a male slave without ever committing any homosexual actions, good for keeping your IST stats page 'clean' and role-playing none homo-sexual rulers properly. FAQ: How's it work? Kidnap someone via right clicking them (if allowed to) or right click a prisoner or consort to designate them a slave. Also wards, children, lovers and wives have options. Break them. It is randomly determined based on a host of traits, with a stacking (6 times) de-buff to help the process. There's a 30 day cool-down to heal between sessions. Train them. Spend learning, once that's exhausted/reduced to 1 they're trained. If they can do 10 sessions, they earn courtesan status! As soon as they're designated they can be sold, and as soon as they're broke they can be manipulated via IST's options; fertility, court, sex and favors etc. How does 1.0.3's integration with Dark World: Reborn work? In IST's option menu (right-click self) you can now disable IST kidnapping and slave breaking features, the game will look for Dark World's equivalent, meaning less doubling up of diplomacy options when clicking a character. I feel like the breaking process is a big part of ISTs core and you're missing out not having it... but I'm not here to tell you how to wank or play the game lol. (IST's) Kidnap/snatch removed, instead use DW:R's kidnap. (IST's) Designate Slave , replaced by Enslave Prisoner (DW:R) (IST's) Enslaved Decisions, replaced by Slave Training (skilled/pleasure/laborer etc)(DW:R) Once DW:R's slave training has completed and a slave has received the Slave Branded trait, IST Slave Training options kick into get to Trained/Courtesan status . Tips? Characters in your realm are easier to kidnap. And while chances might seem low, once your train up a few spymasters/slaves to incredibly high intrigue levels, it's reflected in your chance to kidnap. If breaking chances are low, i recommend the emotional belittlement torture option, it has (random) 50% chance to DOUBLE its odds of working! Training (not breaking), is a little better if the slave is free, not imprisoned. How do the group actions work? Very cleverly! They ONLY appear in the right click menu if they are available. So if you have no prisoners, the option wont show, and if you do a breaking session, the option will disappear for 30 days ( until the cool-downs wear-off ) and then magically be available again - OR if someone new becomes available - it is dynamic and clever. Group breaking effects people in your dungeon older than 6, and is about 35% as effective as individual training sessions. Group training only affects slaves in YOUR REALM or sub realm! Not those abroad! IT is about 55% as effective as individual training sessions. Additionally the training cool-down is 30 days if the slave being trained is still imprisoned, however it doubles to 60 if they're free, to approximate you traveling the realm. Who can I kidnap? Anyone not important. I have gone to great lengths to make kidnapping not game-breaking, but still exploitable if you're creative enough with kills and inheritances. The tool-tip on BOYS (non 18 year old males) gives the most feed back in-game. The Tool-tip on girls, men and women is less so, to avoid screen clutter. Basically no-one landed or a heir, or too young (to be left alone). But very large families, like 7+ may have 1 or two children that get the Kevin McCallister treatment. Plus very old (35-40ish?) un-landed 3rd or 4th in lines, are sometimes available. Occasionally you can kidnap AND abduct (the expensive option option for lesser nobles). This is by design, as the abduct option cost loads but is slightly more likely to succeed as you're employing professionals. As an aside, kidnapping has LOADS of variables, but its mostly affected by your state intrigue, and the victims traits. Released slaves still have the unbroken trait? IST does not touch vanilla files or options. If you release an unbroken slave by the games default release prisoner option, there's no 'hook' to IST. Either train them, or release them via IST: Slave Options:> Today I have a particular reason:>Let us discuss your circumstances:>Release. Who can be a courtesan slave? Any one who has 11 learning, as it requires 10 training sessions. SOME characters will have enough traits that mean you might not need 11, IE genius adds 5, so while base learning can be manipulated/changed, it will never drop below 5 because of the genius trait, so their learning will never be exhausted, meaning they can do 10 lessons. Courtesans can become friends. Who can be a meretrix courtesan? More people than the beta, and not just Cleopatra! Spouses, lovers and consorts are cheaper than your other options, which are any close relative, OR a Councillor who is also your friend. This expensive option, if successful, makes the slave OBEDIENT, this is a vanilla game term that means they accept ALL diplomacy actions. ALL of them. Very powerful. It's best benefit overall is to stewardship, this expensive option should be used sparingly on wives and stewards. Of note is the fact, while IST allows you to remove other slave branding from slaves should you so chose, Meretrixes can NEVER lose the trait; the training is simply burned too deep into their psyche. What's all this mention of whores? Slaves are prostituted out for money, which you receive on a bi-annual pulse, and can be quite lucrative. Cheap Whores [cheap_whore] are naff, an insulting position. Common Prostitute [experienced_whore] is a position easily filled by a trained slave. Exclusive escorts [exclusive_whore] can be fulfilled by courtesan slaves. Whoring traits are mutually exclusive with each other and breeder/milk cow traits. If these traits sound at all familiar to you please read the bottom of the faq. Milk slave, toilet and breeder? The 1st two are just hangovers from this mods KSV inspiration, that I wont remove for legacy and save game compatibility reasons, they can be safely ignored if they're not your cup of tea. The Breeder trait though is VERY useful and incredibly powerful. It gives a flat fertility bonus and a guaranteed bi-yearly chance to impregnate. ROUGHLY: 90% if you have less than 2 living kids, 50% if 4 kids, 20% if 6, and 4% if 8 or more kids. The % chance is higher if the character is married. The trait has a 25% chance to go away every year after the slave turns 33. What inspired the mod? I enjoyed KSV, tho found it a little too easy to be over powered. IST&K adds cool downs, limitations, choices, extra benefits and a lot more flavor text to make slave training an involved but ultimately rewarding experience. Beornwahl has been kind enough to let me reuse his assets, and IST owes its existence to KSV. So why is it Immersive? Because I play too much Skyrim . But nah I found other mods to be quite big picture, where as IST&K is VERY hands on and really requires input from the player. If you put the effort in, you shall be richly rewarded, but is NOT handed to you on a plate. Also it's written in the first person - you play AS the ruler, not a 3rd party controller. Also I included old timey words and insults- how immersive is that!? No but seriously what's with the name? Fuck knows, it's not a great fit anymore. This mod's changed a lot since I 1st did it, but re-naming it now would break load orders and it doesn't really matter at all, I'm not selling a brand! Users of Christianity and OLD Dark World versions. This mod adds 3 traits cheap_whore, experienced_whore and exclusive_whore. DW did use these but has since retired them. If you still use any mod that adds these, the traits will double up. To solve it, rename the 3 traits in IST:>Common:>IST_traits.txt to ISTplaceholder2, ISTplaceholder3 and ISTplaceholder4. Additionally delete the 3 lines at the VERY BOTTOM of IST's localization file: cheap_whore;Cheap Whore;;;;;;;;;;x experienced_whore;Common Prostitute;;;;;;;;;;x exclusive_whore;Exclusive Escort;;;;;;;;;;x IST Beta users You can update COMPLETELY safely! With the small caveat the above traits are new, but only in place of place holders traits. Which means they wont effect you at all, unless you made personal edits to the trait file, and traits ISTplaceholder2, ISTplaceholder3 and ISTplaceholder4. Permissions: Yes. You have all the permissions. If you want to take this mod and rape a camel with it, yes. I do not mind, I am sharing the mod in its entirety. Submitter dwjlien Submitted 01/10/2020 Category Crusader Kings 2 Requires Even Bigger Text Boxes, or just Bigger Text Boxes (from STEAM)
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Version 1.0.3
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An addon mod that works alongside any and all other mods and requires no DLC. IST&K could not exist without the tireless expertise of the selfless @lockeslylcrit Much love ? . ------------------------------- ------------------------------- ------------------------------- ------------------------------- Immersive Slave Training & Kidnapping for Crusader Kings 2 Short Description: A mind-break mod about control. Designate kidnap targets or break prisoners to become supplicant slaves, either to sell or train up as exemplary members of your court. Or y'know, just to fuck 'em. Immersive Slave Training & Kidnapping is a mod that emphasizes you as a ruler in game, not just an abstract overseer of events. Compatibility: Adds traits so not Save-game compatible. Even Bigger Text Boxes, or just Bigger Text Boxes IS needed! Made for CK2 3.3 IST doesn't touch any vanilla files so should work with all future versions, will not conflict with any other mod and even has minor integration with Christianity, Luxuria Fantasia, Dark Worlds', aGoT, Ala Body and HIP's traits. 1.0.3 Now features some mild symbiosis with Dark World: Reborn. You can now disable IST kidnapping & slave breaking, instead the game will look for Dark World's equivalent. Results in less option 'duplication'. Who is it for? IST will work best for players playing as MALE rulers. Homosexual rulers can get a lot out of IST too, if not specifically catered to. What is certain is the text will not align well with female player characters, but trap and Futa rulers will be just fine . Its quite vanilla in its tastes by LL standards but obviously being a sex-slavery mod, there's BDSM and mind-break type content. Features: Balanced and thought-out kidnapping. Breaking of prisoners for opinion bonuses. Stat improvements of slaves by training. Selling slaves. Fertility control. Impregnation manipulation Prostitution income Court Designation. Statistics and options. Long Description and waffle: Hello and welcome at last to IST's 1.0 release! A mod finally out of beta as I realized I'll never finish my dream goals, but it's absolutely a fully functional and nicely featured mod I'd love to share properly with you awesome Lovers Lab folks! Beta players can update with no worries, should be smooth and work no probs! IST should feel like a natural expansion of your in game options, albeit ones are thematically suitable to live here on Lovers Lab. It's not though, bursting with erotic content. IST&K is instead much more about giving you control and tools to to enjoy your playground with, and inspire your erotic role-play fantasies rather than throwing a lot of naughty pictures at you. I'd like to think it's polished- it's definitely been tweaked to within an inch of its life. I'm confident there's no game-breaking bugs or egregious localization errors. But please feel free to report any problems you find, I love bug-reports aim to address all issues quickly, ALL feedback is welcome! ? IST should feel very in-keeping and not jarring with the vanilla game - it's not "fantasy genre" mod, but a power fantasy one; it's options are available only to the player, not the AI. 1.0 Should be much less clicky than the beta, as we now have Group Options! Still gotta work for the most OP rewards though! While not as effective as paying individual attention to a slave, it will suit the play-style of people who want to enslave every poor soul that has the misfortune to find their way into their dungeon, rather than cherry picking individuals to train up for council positions or marriage. I've also taken steps to improve click-through between events. IE, if you click the 3rd option of 4, then on the next event page, then (what I guess to be) the most likely choice is also the 3rd option, so you can just click-through. Pages now have more options too, so there's a little less need to click back into a slave over and over. The new option menu is accessed by right clicking the player character and in addition to a statistical history of the players action and their dynasty, it offers the following options: Decide if group broken slaves should stay imprisoned or be released, to your court or their liege's -see screenshots. Whether sold slaves are added to the players kill list. Turn (the New!) torture sounds on or off. Turn 'accidental impregnation's' on or off for IST events. Hire a trainer for male slaves, so the player can fully train a male slave without ever committing any homosexual actions, good for keeping your IST stats page 'clean' and role-playing none homo-sexual rulers properly. FAQ: How's it work? Kidnap someone via right clicking them (if allowed to) or right click a prisoner or consort to designate them a slave. Also wards, children, lovers and wives have options. Break them. It is randomly determined based on a host of traits, with a stacking (6 times) de-buff to help the process. There's a 30 day cool-down to heal between sessions. Train them. Spend learning, once that's exhausted/reduced to 1 they're trained. If they can do 10 sessions, they earn courtesan status! As soon as they're designated they can be sold, and as soon as they're broke they can be manipulated via IST's options; fertility, court, sex and favors etc. How does 1.0.3's integration with Dark World: Reborn work? In IST's option menu (right-click self) you can now disable IST kidnapping and slave breaking features, the game will look for Dark World's equivalent, meaning less doubling up of diplomacy options when clicking a character. I feel like the breaking process is a big part of ISTs core and you're missing out not having it... but I'm not here to tell you how to wank or play the game lol. (IST's) Kidnap/snatch removed, instead use DW:R's kidnap. (IST's) Designate Slave , replaced by Enslave Prisoner (DW:R) (IST's) Enslaved Decisions, replaced by Slave Training (skilled/pleasure/laborer etc)(DW:R) Once DW:R's slave training has completed and a slave has received the Slave Branded trait, IST Slave Training options kick into get to Trained/Courtesan status . Tips? Characters in your realm are easier to kidnap. And while chances might seem low, once your train up a few spymasters/slaves to incredibly high intrigue levels, it's reflected in your chance to kidnap. If breaking chances are low, i recommend the emotional belittlement torture option, it has (random) 50% chance to DOUBLE its odds of working! Training (not breaking), is a little better if the slave is free, not imprisoned. How do the group actions work? Very cleverly! They ONLY appear in the right click menu if they are available. So if you have no prisoners, the option wont show, and if you do a breaking session, the option will disappear for 30 days ( until the cool-downs wear-off ) and then magically be available again - OR if someone new becomes available - it is dynamic and clever. Group breaking effects people in your dungeon older than 6, and is about 35% as effective as individual training sessions. Group training only affects slaves in YOUR REALM or sub realm! Not those abroad! IT is about 55% as effective as individual training sessions. Additionally the training cool-down is 30 days if the slave being trained is still imprisoned, however it doubles to 60 if they're free, to approximate you traveling the realm. Who can I kidnap? Anyone not important. I have gone to great lengths to make kidnapping not game-breaking, but still exploitable if you're creative enough with kills and inheritances. The tool-tip on BOYS (non 18 year old males) gives the most feed back in-game. The Tool-tip on girls, men and women is less so, to avoid screen clutter. Basically no-one landed or a heir, or too young (to be left alone). But very large families, like 7+ may have 1 or two children that get the Kevin McCallister treatment. Plus very old (35-40ish?) un-landed 3rd or 4th in lines, are sometimes available. Occasionally you can kidnap AND abduct (the expensive option option for lesser nobles). This is by design, as the abduct option cost loads but is slightly more likely to succeed as you're employing professionals. As an aside, kidnapping has LOADS of variables, but its mostly affected by your state intrigue, and the victims traits. Released slaves still have the unbroken trait? IST does not touch vanilla files or options. If you release an unbroken slave by the games default release prisoner option, there's no 'hook' to IST. Either train them, or release them via IST: Slave Options:> Today I have a particular reason:>Let us discuss your circumstances:>Release. Who can be a courtesan slave? Any one who has 11 learning, as it requires 10 training sessions. SOME characters will have enough traits that mean you might not need 11, IE genius adds 5, so while base learning can be manipulated/changed, it will never drop below 5 because of the genius trait, so their learning will never be exhausted, meaning they can do 10 lessons. Courtesans can become friends. Who can be a meretrix courtesan? More people than the beta, and not just Cleopatra! Spouses, lovers and consorts are cheaper than your other options, which are any close relative, OR a Councillor who is also your friend. This expensive option, if successful, makes the slave OBEDIENT, this is a vanilla game term that means they accept ALL diplomacy actions. ALL of them. Very powerful. It's best benefit overall is to stewardship, this expensive option should be used sparingly on wives and stewards. Of note is the fact, while IST allows you to remove other slave branding from slaves should you so chose, Meretrixes can NEVER lose the trait; the training is simply burned too deep into their psyche. What's all this mention of whores? Slaves are prostituted out for money, which you receive on a bi-annual pulse, and can be quite lucrative. Cheap Whores [cheap_whore] are naff, an insulting position. Common Prostitute [experienced_whore] is a position easily filled by a trained slave. Exclusive escorts [exclusive_whore] can be fulfilled by courtesan slaves. Whoring traits are mutually exclusive with each other and breeder/milk cow traits. If these traits sound at all familiar to you please read the bottom of the faq. Milk slave, toilet and breeder? The 1st two are just hangovers from this mods KSV inspiration, that I wont remove for legacy and save game compatibility reasons, they can be safely ignored if they're not your cup of tea. The Breeder trait though is VERY useful and incredibly powerful. It gives a flat fertility bonus and a guaranteed bi-yearly chance to impregnate. ROUGHLY: 90% if you have less than 2 living kids, 50% if 4 kids, 20% if 6, and 4% if 8 or more kids. The % chance is higher if the character is married. The trait has a 25% chance to go away every year after the slave turns 33. What inspired the mod? I enjoyed KSV, tho found it a little too easy to be over powered. IST&K adds cool downs, limitations, choices, extra benefits and a lot more flavor text to make slave training an involved but ultimately rewarding experience. Beornwahl has been kind enough to let me reuse his assets, and IST owes its existence to KSV. So why is it Immersive? Because I play too much Skyrim . But nah I found other mods to be quite big picture, where as IST&K is VERY hands on and really requires input from the player. If you put the effort in, you shall be richly rewarded, but is NOT handed to you on a plate. Also it's written in the first person - you play AS the ruler, not a 3rd party controller. Also I included old timey words and insults- how immersive is that!? No but seriously what's with the name? Fuck knows, it's not a great fit anymore. This mod's changed a lot since I 1st did it, but re-naming it now would break load orders and it doesn't really matter at all, I'm not selling a brand! Users of Christianity and OLD Dark World versions. This mod adds 3 traits cheap_whore, experienced_whore and exclusive_whore. DW did use these but has since retired them. If you still use any mod that adds these, the traits will double up. To solve it, rename the 3 traits in IST:>Common:>IST_traits.txt to ISTplaceholder2, ISTplaceholder3 and ISTplaceholder4. Additionally delete the 3 lines at the VERY BOTTOM of IST's localization file: cheap_whore;Cheap Whore;;;;;;;;;;x experienced_whore;Common Prostitute;;;;;;;;;;x exclusive_whore;Exclusive Escort;;;;;;;;;;x IST Beta users You can update COMPLETELY safely! With the small caveat the above traits are new, but only in place of place holders traits. Which means they wont effect you at all, unless you made personal edits to the trait file, and traits ISTplaceholder2, ISTplaceholder3 and ISTplaceholder4. Permissions: Yes. You have all the permissions. If you want to take this mod and rape a camel with it, yes. I do not mind, I am sharing the mod in its entirety.-
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- mind break
- slavery
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Version 2.7.4
440,292 downloads
Sex Attributes v2.7.4 (for AAF) ~INTRO FO4 Sexual Framework for managing various player's sexual stats! When your player gets sexually assaulted, he/she should not be walking around as if nothing happened. Conversely, if the player just saved the entire Commonwealth, he/she should get a confidence boost that positively affects the things he/she does. This mod aims to bring that idea to life! Your player's successes should bring further boost to her abilities and mental state and your player's sexual assaults should bring further consequences and put him/her in increasingly precarious situations. ~OVERVIEW This mod tracks three pillars of attribute types: physical, psychological, and social. Each can be enabled/disabled in MCM independently. Physical attributes are: Oral wear Vaginal wear Anal wear Arousal Alcohol intoxication level Psychological attributes are: Willpower Self-Esteem Spirit Submissive/Dominant orientation Sex addiction Trauma Social attribute will track the player's sexual reputation. Have sex in public? Your reputation will increase. Additionally, this mod will also increase player's belly size after vaginal (and/or anal/oral) sex. This can be disabled in MCM. ~MAIN FEATURES Oral, Vaginal, Anal Wear are wear and tear for those orifices. Having anal sex will result in anal wear increasing, while having oral sex will result in oral wear increasing Arousal is an attribute that indicates how sexually aroused your player is. Alcohol Intoxication Level is an attribute that indicates how intoxicated your player is from alcohol. Being heavily intoxicated will make your character more suggestible, increasing the chance that NPCs will persuade the player. It will also decrease your intimidation chances, making it harder to intimidate NPCs. Consuming alcohol will also increase the player's arousal level; harder drinks will increase more. If the player is drunk or hammered, they will have harder time remembering things, so they will actually lose less stats from rapes when drunk or hammered. Willpower is your character's ability and determination to overcome challenges in the Commonwealth. Weaker willpower should result in your character easily giving up to pressure or tough challenges while stronger willpower should result in your character being able to overcome tough challenges and having a do-or-die mentality. Self-Esteem is your character's confidence level and his/her self image. Spirit is your character's mental toughness. Weaker spirit means your character's mental state is becoming broken, causing your character to become heavily suggestible and easily manipulated by others. Stronger spirit means your character is more resilient to foreign influences, and have better control of their mental state. Submissive/Dominant Orientation is your character's natural inclination to submit to or defy others. Being more submissive should result in your character rather enjoying submitting to others while being more dominant should result in your character being defiant and enjoying the position of authority. Sub/Dom orientation is mostly a permanent, independent trait of your character. You can choose your player's starting D/s orientation when running the game for the first time with the mod. After that, your player's D/s orientation will remain fixed. Sex Addiction is your character's addiction to sex. Once addicted, the player's arousal will increase much faster. Trauma is incurred when player is a victim of sexual assault. When the player is traumatized, their willpower will regenerate slower, and will lose self-esteem over time. Trauma lasts for 2 days and can only be healed over time, but its negative effects can be coped with with alcohol. The amount of alcohol you need to consume in order to suppress negative effects from trauma depends on the trauma level. In order to fully suppress trauma effects, the player's intoxication level must match trauma level. For instance, if your trauma level is at 4, you need to be drunk (intox lvl 4) in order to not suffer any negative effects of Trauma. If your intox level is lower, you will suffer partial trauma effects. For instance, if your trauma is at 4, and you are Tipsy (intox 2), then you will suffer debuffs equal to trauma level of 2 (4 - 2 = 2). Trauma effects can also be suppressed using chems. All chems (Jet, Mentat, etc) will provide 5-trauma-level suppression for 4 hours. After 4 hours, the drug effects will fade, and player will feel trauma effects again. Sex Reputation is how the people view the player sexually, regardless of whether or not the player really is how he/she is perceived Reset Stats Doctor Neura is an advanced neurologist who is able to reset your character's psychological attributes, at the cost of some caps. The cost is equal to player's level times 100. If your player is broke and can't afford it, Neura is willing to do it with whatever money the player has; how generous! She is located in Memory Den of Goodneighbor and usually hangs out near Dr Amari. ~ADDITIONAL FEATURES Cumflation Player's belly will increase slightly after having sex. Increases more if the sex partner was a mutant or giant creatures like Deathclaw. Belly morph will slowly deflate over time. But if player is wearing vaginal plugs, it will not defalte. PTSD If the player gets raped and her spirit gets broken, the player will develop PTSD against the type of NPC that raped her. Types of NPC supported are Animals, Ferals, Gunners, Mutants, Raiders, and Synths. When player gets into combat with the type of NPC she has PTSD for, she will start to panic a bit, decreasing AP regen. Also player takes 20% increased damage against NPCs that she has PTSD for. PTSD can be removed only in 2 ways: either treatment from Dr Neura, or bringing spirit back up to 80. Mind Break If the player is forced to orgasm during rape, her mind can slowly start to break down from the mix of pain and pleasure. Player will need to rest a bit (default 3 real life minutes) after an orgasm to "recover" a bit. If the player orgasms before having recovered, her mind will start to break down from too much pleasure too frequently. The threshold for how many orgasms are needed to reach the point of mind break can be customized. Once reached, the player will be in a temporary mind broken state where she will be susceptible to brainwashing. Any further rapes during mind break state will make her more submissive, and greatly increase her sex addiction levels. The player also has a chance to develop perversion for the type of NPC that forced her to orgasm. Perversion Player can develop an orgasm addiction (or perversion) with the NPC that raped her during a state of mind break. The perversion intensity can stack up to 3 times. Once perversion is developed, player start to crave having sex/orgasm with that same type of NPC every couple days. This desire needs to be satisfied, or player will receive a debuff. While the player is having cravings and is in combat against NPC types for which she has perversion, her resolve will weaken from temptation and she will slowly lose willpower, until either the enemy is dead, or player leaves combat. Perversion is removed if the player manages to abstain from having orgasm again with those NPC types for 60 game days (can be customized) ~NPC INTERACTION MECHANICS Ever felt that vanilla game's Charisma-based speech check was very one dimensional and boring? This mod brings possibilities for more variety! This mod alone doesn't change anything, as it's just a framework for it. But other mods can use APIs provided by this mod to greatly diversify player's interaction with NPC. Intimidation Allows players to intimidate NPCs! Intimidation success chance is based on a combination of player's dominant/submissive orientation plus self-esteem. More dominant and high self-esteem will result in higher intimidation chance. NPC Persuasion NPCs can now persuade the player! There are three persuasion difficulties: Easy, Medium, and Hard. For example, Easy would be something like, "Hey, give me a Nuka Cola!", while Medium could be "Go clear settlement #999", and Hard could be "Come give me a handjob." NPC's persuasion chance is based on the persuasion difficulty and player's spirit. Lower spirit players will be much more vulnerable to persuasion by NPCs. Intimidation and NPC persuasion chances can be customized in this mod's MCM page. Mods using NPC interaction mechanics: Sexual Harassment - NPCs will approach player and demand sex ~STAT CHANGES Physical Oral: 0 ~ 100 Vaginal: 0 ~ 100 Anal: 0 ~ 100 Arousal: 0 ~ 100 Alcohol Intoxication Level: 0 ~ 5 Psychological Willpower: 0 ~ 100 Self-Esteem: 0 ~ 100 Spirit: 0 ~ 100 Sub/Dom Orientation: -50 ~ 50 Slut (Addicted to Sex): 0 ~ 100 Trauma: 0 ~ 5 Frustration Debuff: Social Sexual Reputation: 0 ~ 100 ~INTEGRATION This mod aims to be a framework that other mods can use to offer different choices (or lack of choice) for the player. Currently, the following are mods integrated with Sex Attributes: Devious Devices Wearing Devious Devices reduces player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Submissive players will get aroused from wearing devious devices. Wearing anal plugs, vaginal plugs, or nipple piercings will greatly increase arousal for all players. You can also remove devious devices by using willpower. You can set a hotkey for showing the DD removal menu. When you press the hotkey, a menu will be shown where you can select which type of devious device to remove from your character. Real Handcuffs Like Devious devices, wearing Real Handcuffs will reduce player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Mods Using Sex Attributes: Sexual Harassment Offers dynamic NPC dialogues that change based on player's attributes. The player can use willpower to resist NPCs, and NPCs can take advantage of player depending on player's attribute deficiencies. ~PLUGINS Sex_AttributesHUD A simple plugin mod that displays the player's attributes in HUD. This allows you to easily view the player's attributes. This plugin uses HUDFramework, which makes it a requirement. If you dont install this plugin, then you don't need HUDFramework. Note that if you do install SexAttributesHUD and wish to uninstall it later, press the uninstall button in that mod's MCM menu. Otherwise, you will get HUD widgets that stay even if you remove the .esp file. This plugin can fail to work if you have other mods that use HUDFramework, e.g. Transfer Settlements. HUDFramework is known to be a very fragile system and does not play well when multiple mods using it are installed. Also, this plugin hasn't been updated, and thus some of the newer attributes (such as arousal) will not be supported. ~REQUIREMENTS AAF and all its requirements, including animations, themes (Optional) HUDFramework - only if you install my HUD plugin mod (Optional) MCM - if you want to be able to change settings (Optional) Devious Devices (and all its requirements) - for integration with DD (Optional) Real Handcuffs - for integration with RH (Optional) Skimpy Armor Keyword Resource - if the player is a slut, they will feel the need to flaunt their bodies by dressing in skimpy clothes NOTE: Make sure your Fallout 4 Game version is 1.10.162 or newer (due to Creation Kit update not being backwards compatible). If your game version is older, the game will not recognize the mod. ~INSTALLATION Like you would any other mod, NMM (or equivalent) or manual. Install Sex_Attributes for base mod. Also install Sex_AttributesHUD if you want to see attribute values in HUD ~UNINSTALLATION BEFORE uninstalling the mod, turn OFF effects for physical and psychological (if you have buffs/debuffs on your character). Otherwise, your character might get permanent buff/debuffs. ~PERMISSIONS In the event that people are awaiting needed maintenance and/or new features, and I've gone MIA (say >4 months), I give permission to others to take the mod and its source code (included) and expand on it/maintain it. Just make sure it remains within the scope of the original mod - a modular, simple, framework for player's attributes. -
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Special thanks to all my supporters! >> Follow me on Instagram! << >> Feel free to join My Discord <<
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Hey, me again. This part was fairly easy. Why? Because things are very easy to pull together when the only thing people are doing is banging each other. Yes, as a warning, this part is all sex, there's almost no real story to it other than a character plot I suppose. If you like your story with...more story, you might be a tad disappointed. As opposed to the first part, which had exactly two nude scenes and no sex, this part has exactly one scene that has no nudity at all. Also the reasoning behind the sex might seem a bit creepy, but she's going through a rough time. So if you don't mind a completely sex dominated part, Onward Dragon Soldiers! Yes I'm going to find an excuse to say that every part. So that happened. I honestly didn't see myself writing a story in this nature, especially with how light hearted the harem arc was. Who knows, maybe future arcs will have their own themes to them. Source: Post your sex screenshots pt. 2
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Fair warning: Don't read if you get triggered by sexual aussault,rape and dark humor. Don't think i have to write that on LL but i am a nice guy Previous Chapter: Bigger then the last one.. If someone who reads it cares, are chapters with so many pics better split? Talking about the loading time. Oh and i renamed the Blog for those who wonder, didn't feel right to still call it side storys and i don't want to reupload old chapters. Might look for a new home for the few other entry's later. ( the name might change once i find a better one)
- 8 comments
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16
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- rape
- beastialty
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IT WORKS WITH EVERY MOD AND GAME VERSION. December 19 pre-final beta beta. https://www.mediafire.com/file/973pn9bq1tko4te/Dec_08_19.7z/file Replace old installation completely, should work 100% fine. Patch Notes: .tga files redone as .dds files. Grp Training an breaking added (right click self). Code polishing, bug fixes and balance changes. PLEASE post any and all feedback you have, I try to address issues quickly! July 2019 update: https://www.mediafire.com/file/avb2s7oxdgcvjd2/IST_0.85e.7z/file ------------------------------- ------------------------------- ------------------------------- ------------------------------- Immersive Slave Training & Kidnapping for Crusader Kings 2 Short Description: Designate targets to kidnap, then begin breaking them to become supplicant slaves, either to sell or train up as exemplary members of your court. Or y'know, just to fuck 'em. Immersive Slave Training & Kidnapping is a mod that emphasizes you as a person in the game and as the ruler, not just an abstract overseer of events. Background: I enjoyed KSV, tho found it a little too over powered. Slaves could be trained indefinitely, and it was all just a bit too simple. IST&K adds cool downs, limitations, choices, extra benefits and a lot more flavour text to make slave training an involved but ultimately rewarding experience. Beornwahl has been kind enough to let me reuse his assets, and IST owes its existence to KSV. Compatibility: Made with latest, 3.1 CK2 client in mind, but doesn't touch any advanced stuff so should work with all fuure versions, abd asfar back 2.7.1 Doesn't touch vanilla assets so should be compatible with all mods, and even has some integration with Christianity, and its traits, and Dark Worlds traits. But won't conflict with any. Requires no DLC ( I believe). So why is it Immersive? Because I play too much Skyrim . But nah I found other mods to be quite big picture, where as IST&K is VERY hands on and really requires input from the player. If you put the effort in, you shall be richly rewarded, but is NOT handed to you on a plate. Also it's written in the first person - you play AS the ruler, not a 3rd party controller. Also I included old timey words and insults- how immersive is that!? What the mod does: IST gives the player targeted events to use on any NPC in their prison. Includes a kidnap feature. Prisoners will need to be broke, and this is where it gets interesting! Players can choose to torture, physically or emotionally. Or rape and abuse. Or have their guards do it. Personal abuse events have branching choices. When a person breaks varies from NPC to NPC, also factoring in the player characters traits, and likelihood increases over time. Lowborns take physical abuse better then nobles who handle emotional torture better for example, and certain difficult traits require special attention. At the exceptionally high end, it may take a year to break someone, where as a lowborn child may crumble at the first attempt. After breaking, they are branded. Branded slaves are obedient and have their own targeted event chain, and can be released from their dungeon at no penalty. Training draws from the NPC's learning and allows them to improve their diplomacy and intrigue (lesserly martial) stats to eventually earned trained status. Some especially suitable people can be trained for up to a year, and earn the exclusive courtesan trait. A fourth extra special level can be unlocked in special cases! Slaves can either be utilized in court, released to their home leige to be taken advantage of at a later date, or sold to earn gold. Who is it for? Everyone! It will work best for players playing as MALE rulers. I am a straight male, and i made IST&K for me, and it will work best on female NPC's. However I've really tried to be inclusive for all the gay bros and straight gals out there. Males can be slaves like females, and I've tried to make the text applicable to both genders. Some choices mention female genitalia, BUT I hope they're always paired against an option that allows you to choose a gay preference - IE you can titty fuck or ass fuck an NPC - choose ass fuck if the NPC is male, duh . What is certain is the text will not align well with female player characters, but trap and Futa rulers will be just fine . Its quite vanilla in its tastes by LL standards in this beta release, obviously being a sex-slavery mod, there's BDSM type content, and could easily be interpreted as mind break/control fetishy stuff. So why is it a beta you may ask? Functionally it's 99% done. But the final release will be photos, not pictures, with lots of erotica and flavour text and options added. Plus there's always bugs in software, help me squish them! Feedback and bug reports wanted and treated earnestly! I'm uploading it off site for the beta so as to reduce load on Lovers Lab. Even though its size is tiny lol. Download: https://www.mediafire.com/file/avb2s7oxdgcvjd2/IST_0.85e.7z/file Change log Some early screen shots :
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