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Assimilation View File Last edit on 12/6/2023: Update description after making progress. Assimilation Nate or Nora are great fighters (just ask Strong!) and extremely valuable to the factions in the Commonwealth. Thus, if the player romances NPCs or their health gets too low then that faction may assimilate them by changing their looks or locking them into the faction. It consists of several small quests that trigger after certain events like your health getting too low or AAF animations. There are MCM options to control many mod features, for example whether romance is enabled or not. This mod complements LL mods like AAF Violate, Sexual Harassment and Sex 'Em Up and is similar in some ways to LL mods like Tattoo After Rape and Rad Morphing Redux. Features If the player health falls below a configurable value or after the player romances a partner of a particular faction, there is a chance that the player's hair, body, skin, clothes, and faction may be changed. The chance for a change to happen for each body section and for each faction is configurable through MCM. Hair - Your hair will be changed to something appropriate for that faction. Expect to get a mohawk for Raiders and a military cut Gunners. There are differences for male and female characters. Supported hair, beard, and pubic hair styles will also regrow over time or fall out from radiation. There are some penalties if your hair gets too long so you should find & drop some scissors on the ground and use them to trim up to avoid them. I could tell you what all the hairstyle possibilities are, but that would take away the fun and surprise. Currently, base game/DLC hairstyles are supported plus the following mods: Ponytail Hairstyles ANiceOakTree's Hairstyles Pubes Forever Commonwealth Cuts KS Hairdos KS Hairdos with Physics More can easily be added! Which ones would you like? Body - Your CBBE body will be morphed based on settings in MCM. Configure them as you see fit, but by default it is set for female characters making the breasts and butt bigger and the waist smaller, i.e. an hourglass figure for most factions except "settler" factions which are the opposite. It is possible to configure the settings for male and female characters. FEV - If you romance a super-mutant, then some FEV may sneak into your system and cause increased muscle mass and some increased strength side-effects. Beware! (This can be configured or disabled in MCM). Actions Effect Body - Similar to mods like WTTF. You eat - you get large, You swing & bash & workout - you get muscle, You lounge & get rads - you get thin (can be configured or disabled in MCM). Clothes - Your clothes will be changed to something appropriate for that faction. Expect to get a harness for Raiders and a suit for Triggermen. There are differences for male and female characters. There is an option to swap your clothing hats/helmets when combat starts/ends and an option to swap your clothing gas mask when bad weather starts/ends. I could tell you what all the apparel possibilities are, but that would take away the fun and surprise. Currently, base game/DLC apparel is supported plus the following mods: Harness Wardrobe Militarized Minutemen Wearable Super Mutant Armor Gunner Outfit Pack More can easily be added! Which ones would you like? Skin - If certain mods are installed, then tattoos can be applied to the entire body when first affected and thereafter one after romance, combat or helping faction members. Faction (version 3.0 and greater) - Your faction will be changed to that faction and possibly moved to a faction-friendly location. Your last partner will have a small dialogue to initiate it. You will remain in the faction until you help or romance enough faction members to leave the faction. When leaving, a small dialogue allows you to confirm leaving or remaining in the faction. While assimilated to the faction, you will gain a perk appropriate for that faction. Asking to help or romancing faction members may result in them offering gifts or to be a companion (up to 2). You will receive better gifts based on your faction reputation which can increase each time or when a non-faction member is killed. It can decrease as well! Talking to faction members using an assigned hotkey allows you to ask for info/gifts or help/romance them. Some faction members may be a doctor and can help heal you. NOTE: Some details on implementation here: To make other factions hate the player if they become a Raider, those factions must be modified to dislike the player. The faction relations are saved before faction assimilation and restored after un-assimilation, but there is some risk here if they never get restored properly. I have been careful to assure that doesn't happen in the scripts, but that said I would only play version 3.0 with faction assimilation enabled on a new game not your long-term game with 1000's of hours played. Post a comment if you notice an NPC is unexpectedly a friend or enemy after faction assimilation and I can likely fix it. NOTE: There is no quick undo for the changes once they happen. If the player's hair changes, then you're going to have to see John in Diamond City or Horatio in Vault 81 to get a new hairstyle. If the player's body or skin changes, then you're going to have to see Doc Crocker in Diamond City to fix it. You can put your other clothes back on if you don't like the ones given to you (the mod doesn't remove them), or some may play with mods where all your clothes are stripped and then the changed clothes will be the only ones you have! There are easy ways to change all of these with the showlooksmenu command, but role playing and continuing with whatever changes is more interesting. Installation Review the Conflicts and Requirements sections below then install with your favorite mod manager. Additional features are available in the mod if the Optional Mods listed below are installed. Version 3.0 and later has many portions re-written and it is unlikely that an upgrade from any 2.0 version will work properly. Versions 3.0 and later are so different that I would recommend starting a new game after download and installation. Conflicts Assimilation conflicts with the following other mods mostly because they are also modifying your faction relationships: Raider Pet - Does something similar to Assimilation for Raiders and you end up with the Raider Pet and Assimilation systems fighting each other. For the best experience, use one or the other. If there is a feature from Raider Pet that you miss when using Assimilation then let me know and I may be able to add something similar. Requirements Fallout 4 v1.10.162 or newer F4SE - needed for lots of expanded script functions MCM - needed for extensive configuration options Optional Mods AAF including some themes/animations - for animation triggering Tested with CBBE (LMK if you have another one where it works) - for body changes BodySlide - for body changes Looksmenu - for skin overlay changes Random Overlay Framework - for skin overlay changes Tattoo After Rape - for skin overlay changes F4z Ro D'oh - for better silent dialogue lines Credits Bethesda for Fallout 4 as without it none of this would be possible The F4SE Team for their great work in finishing what Bethesda did not registrator2000 for MCM a really great menu option framework dagobaking for AAF and probably a reason LoversLab exists expired6978 for LooksMenu making it easy to change the player's looks Invictusblade for Random Overlay Framework and having an API method that could be called to apply random overlays on the player twistedtrebla for Tattoo After Rape as I used the snippet of connecting to AAF from that mod jaam and Chosen Clue and EgoBallistic for their highly useful string functions LenAnderson for Rad Morphing Redux as I learned how to do the body morphing from that mod MxR for the mod review: https://www.youtube.com/watch?v=aGl2sOJyf88 Prioritized Issues (these will roll off each release) Updated DD forms for their latest release - FIXED, IN NEXT RELEASE Player Assimilated dialogue inappropriate for certain factions (BoS should only salute BoS members). Found/fixed what I could. - FIXED, IN NEXT RELEASE Mods that undress like CWSS or AN76 conflict when apparel is locked. Need a way to delay re-locking till after redress by those mods. Also, resetting the lock time. Tricky but probably not impossible. There is a difference between ones that should abort the redress (like conflicting clothing), and those that should delay and then re-lock (like undressing when using a toilet). Aborting the redress is already implemented/working, but the delay/re-lock is not. Watched for furniture forms on sit/getup and AN76 keyword. - FIXED, IN NEXT RELEASE Fusion Girl and True Wasteland Body (TWB) support. Both are similar to CBBE with slider names but different Vertices they effect and more spaces in the slider names (CBBE only has 2). Need to test spaces in slider names to make sure they are working correctly (can use "7B Upper" and "7B Lower" with CBBE for that) and pick "muscular" slider names/values to be affected for FEV. SKK Combat Stalkers only uses Friend/Enemy factions. Thus, if you are Raider assimilated and Raiders spawn to come after you, then they will be your enemy which doesn't make sense. Not sure how to fix this one as I cannot add the Combat Stalkers enemy faction into your friends because then (in Raider example) Super-mutants that spawn will be your friend. Challenging, no known solution. Hair stretching out and actor disappearing on AAF animations. This is not an issue with this mod and looks like it involves the timing of hair changes, but I would love to find a workaround. Challenging, no known solution. Prioritized Features (these will roll off each release) Body Metabolism - If you don't eat/exercise your body grows thinner by a small, balanced, configurable amount over time... like real people. - DONE, IN NEXT RELEASE Clothes Android Outfits - https://www.nexusmods.com/fallout4/mods/72806 Hair More Pubic Hair Overlays - https://www.nexusmods.com/fallout4/mods/72399 Lots More Female Hairstyles - https://www.nexusmods.com/fallout4/mods/10543 Lots More Male Hairstyles - https://www.nexusmods.com/fallout4/mods/10695 Lots More Facial Hair - https://www.nexusmods.com/fallout4/mods/10746 MiscHairstyle 1.6 (off-site download) - http://www.mediafire.com/file/kfac38dni6d53rp/MiscHairstyle1.6_by_Atherisz.7z/file - ON HOLD (optional, for males) More Hairstyles - Beards (off-site download) - http://www.mediafire.com/file/iztz7iidy6djz1e/MoreHairstyles-Beards.rar/file - ON HOLD Black Desert Online Hairs (requires new head style) - https://www.trophihunter.com/fallout4-mods/black-desert-online-hairs - ON HOLD What's New in Version 1.4.0 Initial version (it was revisioned several times privately before posting) 1.12.0 Support DLC and implement progressive hairstyles from long to short 2.0 Faction assimilation, create hairstyles/apparel databases, FEV effect, hair growth/loss, helmet swap on combat 2.5 Bug fixes and stability/error recovery improvements, gas mask swap on bad weather 2.6 Bug fixes from 2.5 release discovered right after release 2.7 Bug fixes still existing in 2.6 version 3.0 Assimilation via Combat & Theft, NPC Talking giving 7 generic side-quests with faction specific ones planned for future 3.1 Bug fixes from 3.0 release discovered right after release, Simple sit out ground feature to rest 3.2 Bug fixes from 3.1 release, shortcut consumables, Atom Cats faction assimilation, info popup menu Submitter louisthird Submitted 01/07/2021 Category Misc Sex Requires F4SE MCM
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Estrus Chaurus+ View File All credits go to the original author of this mod, Jbezorg. Since he has taken a hiatus, I will be maintaining this mod for the time being. Thanks to Min for helping to keep the Mod alive by updating it for SL1.5+ Original Mod Description by Jbezorg WHAT DOES THIS MOD DO? Chaurus spit attacks will trigger an Estrus Tentacle attack and impregnation. In roughly 3 days, they Chaurus Eggs will be expelled from the host's body. WHAT CAN YOU DO? If the skeleton supports node scaling the breasts will enlarge during that time. MCM will auto-configure Estrus Chaurus based on your skeleton and it will be available if the skeleton and body mesh supports it. If this is available, you can set how large the breasts will grow. You can set how long the impregnation will last. You can turn on / off impregnation by enabling / disabling the pregnancy option. The tentacle attack will still happen but no impregnation. You can turn on / off the chaurus eggs hatching by enabling / disabling the Chaurus Infestation option. An impregnated NPC will still lay chaurus eggs. They just will not hatch. You can choose to have some residual breast growth. Breast size is not returned fully to the original size. You can remove all impregnation effects from NPCs, Companions & the Player by enabling "Prepare for uninstall" ( this can take a few min. to run). The breast enlargement feature is very experimental. It's very likely to cause CTDs. You can disable this feature in MCM by setting breast growth to "NONE". SOME THINGS TO KEEP IN MIND Don't update to a new version without first enabling "Prepare for Uninstall" and letting it cure everyone. Estrus shout abilities AND THE ESTRUS MOD ITSELF is completely unrelated to this mod. When the pregnancy effect ends: The original breast scale is restored. The victim is removed to the Chaurus Faction ( if still in it ) The perk is removed. [*]Don't save or game wait while the Estrus Tentacle magic effect is active. You'll most likely CTD. Wait a few min. before to allow for the first NiNode update to occur. [*]Breast enlargement and pregnancy will only work on body meshes that support skeletal scaling e.g. TBBP, BBP body meshes. [*]If You don't see MCM updating, use the following console command. setstage SKI_ConfigManagerInstance 1 EC+ Version 4.390 As version 4.390 has major changes to the esp file I do not recommend trying to upgrade - a new game is required For the LE version NiOverride and XPMSE are required for pregnancy scaling to work in EC+ 4.20 onwards For the SE version SKEE and XPMSE are required for pregnancy scaling to work. Thanks to t3h0th3r for providing the updated scaling code! There are three methods by which the EC effect can be applied to the player or a follower: Chaurus spit attacks can trigger tentacle attacks - the chance of attack is configurable via the EC MCM Sexlab scenes involving a Chaurus triggered by another mod (e.g. Sexlab Defeat) EC+ scenes triggered by other mods (e.g. FMEA, Deviously Enchanted Chests, Sexlab Parasites, Deviously Cursed Loot) Chaurus Spit can also trigger Tentacle attacks on non-follower NPCs! At present NPC pregnancies will be lost if you or the NPC changes cell. Updating Updating from version 4.381 to version 4.390 requires a clean save or new game. For Modders Required Mods and Versions Legendary Edition Estrus For Skyrim V2.41r1 (Must be installed but the mod does not have to be activated) Sexlab 1.62 FNIS 6.1+ FNIS Creature Pack 6.1+ SkyUI 5.1 XPMSE 2.80+ Net Immerse Override 3.2.2+ or Racemenu 3.0+ (includes NIO) Special Edition Estrus For Skyrim SE V2.45 (Must be installed but the mod does not have to be activated) Sexlab 1.63 Beta 9+ FNIS 7.6SE + FNIS Creature Pack SE 7.6+ SkyUI 5.2SE XPMSE 4.80+ Racemenu SE 0.4.16+ (includes SKEE - required for pregnancy scaling) Known Issues None - please report any problems (or success) and I will try and sort them. Credits qotsafan for the Sexlab Inflation Framework integration cod osmelmc for the automatic EC animation registration patch Submitter Bane Master Submitted 05/03/2014 Category Combat Sex Requires SexLab , SKSE, FNIS, FNIS Creature Pack, SkyUI, Estrus For Skyrim (Assets only), NIOverrride (LE), SKEE (SE) Special Edition Compatible Yes
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AAF Family Planning Enhanced for CBBE, Fusion Girl, and Jane Bod View File This is a conversion of Chosen Clue's great mod Family Planning Enhanced to the Advanced Animation Framework, now supporting CBBE, Fusion Girl, and Jane Bod bodies. This mod is based on Chosen Clue's Four-Play Family Planning Enhanced version 2.102, with all the added features from the following: @fedim's AAF 79 FPE @Chosen Clue's FPE 2.102 "Cold Fix" @TheBottomhoodofSteel's Fusion Girl morphs Tag Filtering to prevent non-sex animations from causing pregnancies, based on @Flashy (JoeR)'s version of FPE Integration, optimizations, and bug fixes by @EgoBallistic Note: I do not plan to add new features to this version of FPE, although I will fix bugs if necessary. Invictus_blade has a new version of this mod that includes a lot more features: AAF Family Planning Enhanced Redux. You probably should use that version. Mod Features Family Planning Enhanced, or FPE, is a pregnancy mod with a host of options to customize its behavior. Straight from installation, it works like this: If you are male You have intercourse with a female until she becomes pregnant. That's really all there is to it. There are options that help you determine if you succeeded in impregnating your partner, such as notifications about your virility, the chances your partner was pregnant, and when she becomes pregnant. If you are female Have intercourse until you become pregnant. As with males, you can enable notifications about your fertility, post-intercourse notifications about the chances of pregnancy, and notifications about conception and the stages of pregnancy. What about NPCs? They can get pregnant too, either through intercourse with the player, or with each other. What happens next? Pregnancy, of course! Women will have their bodies grow accordingly, if you have the right mods. Then, after 9 FPE months*, she will give birth, and after a certain amount of FPE months, the baby will grow into a child. Then after some more time, they will grow into an adult. *Note, that FPE months are different from actual months, and can be customized to last however long the user wishes. This is pretty vague, I thought you said that FPE had a host of options? Hell yes it does. 4 pages, 30 settings, all available via the Mod Configuration Menu (MCM). Every option affects things differently, so be sure to hover over them while in the MCM menu to learn about each, or find out something you didn't know FPE had! Full list of features: Requirements Fallout 4 Script Extender (F4SE) by the F4SE team. Please make sure this is installed correctly. CBBE by Caliente, Fusion Girl by Vioxsis, Leito86, TheBottomhoodOfSteel, and ZaZ, or Jane Bod by Nightasy Mod Configuration Menu by Registrator2000 LooksMenu by Expired6978 Advanced Animation Framework (AAF) by Dagobaking AAF Themes by Halstrom And of course you need to install animation packs. Note: The latest version of FPE requires Fallout 4 runtime 1.10.162 or newer. If you are running an older version of Fallout 4 you can use Fallout 4 Plugin Version Check Patcher to enable it to load AAF FPE. Optional Mods FPE Male Mesh Override mod by AppleWaterSugar. This provides a male pregnancy morph slider for Atomic Muscle and BodyTalk3, allowing pregnant males to have proper pregnancy bellies. This is totally optional, but recommended if you play with male pregnancies enabled. Installation Install the prerequisite mods, listed above. Pay special attention to the F4SE installation -- you must install the Data folder from the F4SE archive into your Fallout 4 folder. If using CBBE, be sure to install the F4EE morphs when installing. If using Fusion Girl or Jane Bod, build your body in Bodyslide with the "Build Morphs" option enabled after installing. For all body types, always use the "Build Morphs" option whenever you build a body or outfit in BodySlide. Once you have installed the prerequisites, make sure they work: Use the [Home] key to play some AAF animations. Open the MCM and view some mod settings. Make sure your body and outfits show up in game Then, install AAF Family Planning Enhanced (this mod!) AAF_FamilyPlanningEnhanced_2.710.7z is the main mod file. You need this. AAF_FPE_2.710_DLC_Doctors_Addon.7z adds support for the doctors in Far Harbor and Nuka World. You need the main mod and the DLC to use this. FPESuperMutantAddon.7z allows humans impregnated by Super Mutants to have babies who grow into Super Mutants FPEDogAddon.7z allows humans impregnated by dogs to have puppies who grow into real dogs FPEMakeYourOwnBabyAddon.pdf is instructions for mod authors wishing to make their own baby add-ons FPE_Interface_Script_2.610.7z is an example script for mod authors - you do not need this if you are only playing the game Once you've installed the mod, start up Fallout 4 and go into the AAF FPE MCM and choose your settings. Then go forth and procreate! Frequently Asked Questions Q: Do I need Four-Play to use this? A: No, this mod does not use or require Four-Play at all Q: Do I need Vinfamy's Control Panel for this? A: No, this uses MCM and does not communicate with Vinfamy's CP in any way Q: Do I need the original Four-Play Family Planning Enhanced to use this? A: No, this is a self-contained port of the mod, not a patch. You only need this mod. Q: I am using the "AAF 79 FPE" version, or Flashy's version. Can I upgrade to this version? A: Yes. Make a backup save, then uninstall the existing version and install this version. FPE will detect the old version and update itself. Q: Do third party add-ons work with this version? A: Yes. The add-on interface is unchanged from previous versions. AAF FPE Addon Pack or FPE More Creatures work with this mod, as do the add-ons in the Download section. Q: Is there an option to create random NPC pregnancies? A: The only way FPE can create pregnancies is when an animation occurs. Any mod that allows NPCs to have sex with other NPCs will work. Shenanigans, Autonomy, prostitution mods, companions in an AAF Violate event, or simply using the AAF wizard can make NPCs get pregnant. Q: How does the position filtering work? A: FPE looks for certain tags on animations, and will prevent pregnancy if any of those tags are found. The list of excluded tags is: Kissing, Hugging, Cuddling, Blowjob, 69, Cunnilingus, Scissor, Handjob, Footjob, Jackoff, Masturbation, Spanking, Dancing, Pose. This is in addition to the other requirements, i.e. there must be at least one actor capable of becoming pregnant, one actor capable of fathering a child, etc. Q: Does this work with Unique Player? A: Yes, but you must copy the morph files for your chosen body. When you build the female body in BodySlide, you must copy the .tri file (the morphs file) from the Characterassets folder into the PlayerCharacterAssets folder under Data\Meshes\Actor\Character Q: Can I prevent certain actor types or individual actors from becoming pregnant? A: Yes. Version 2.201 and up have a formlist, FPFP_ProhibitedKeywords (XX017743) for this purpose. Actors with any keyword in this list cannot get pregnant. So you can add keywords like ActorTypeGhoul or AnimArchetypeElderly to this formlist to prevent those actor types from becoming pregnant. The formlist includes the new keyword FPFP_NoPregKW (XX017742), so it can be added to an individual actor to prevent them from becoming pregnant. Q: Can I prevent certain pregnancies from starting up the Find the Father quest? A: Yes. Version 2.610 and up include a new keyword FPFP_NoDaddy (XX01E1A6). If this keyword is on the actor who impregnates the player, the Find the Father quest will not start for that pregnancy. Q: Is there an API I can use to make my mod cause or end pregnancies or find out when an actor gave birth? A: Yes. The main quest includes a GetAPI() function which you can use to access the API. The primary function you will use is GetPregnancyInfo(akActor) which allows you to call all of the internal functions to manipulate pregnancy. As of version 2.610, the mod also includes FPFP_GetPregnant and FPFP_GiveBirth events which will be sent out when a pregnancy begins or ends. The FPE_Interface_Script available in the Downloads is a modder's resource illustrating the use of these features. Q: Does this work with the Menstruation system from Advanced Needs? A: Yes, with Advanced Needs 76 only, not with Advanced Needs 2. Version 2.710 and up will check if you are on your period and prevent you from becoming fertile or getting pregnant if so. Credits @vinfamy for Family Planning @Chosen Clue for Four-Play Family Planning Enhanced, which is 99% of this mod @Z0mBieP00Nani for the Condom Boy texture on the condom box @TheBottomhoodofSteel for the Fusion Girl morph sliders and help with the BT3 pregnancy morph @fedim for the original AAF 79 port of FPE @WandererZero for quality assurance @AppleWaterSugar for developing the male pregnancy morph sliders for Atomic Muscle and BodyTalk3 @Ulfberth for help with Atomic Muscle pregnancy morph Changelog Submitter EgoBallistic Submitted 04/29/2019 Category Sex Effects Requires F4SE, MCM, LooksMenu, AAF, CBBE or Fusion Girl, AAF Themes
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Rad Morphing Redux View File Extensible Body Morphing Framework Rad Morphing Redux reacts to external triggers and modifies LooksMenu sliders on your (or your companion's) body based on the values provided by those triggers. Pretty much every aspect of the mod can be configured via MCM (which sliders to change, by how much, thresholds for the trigger values, unequipping of clothes, ...). Originally, all morphing was done based on the player's radiation (hence the name Rad Morphing), but the mod has now been extended to allow input from any other mod instead. That means you could apply morphs not just based on radiation, but also SPECIAL stats, health, Sex Attributes, calorie intake, weather, addictions... as long as a mod provides the respective triggers. Based on the mod Rad Morphing by @Invictusblade. Cover image on LoversLab graciously provided by @Narsdarknest. By default this mod is disabled through MCM. You need to open MCM to configure and enable Rad Morphing Redux before it does anything. Getting Started Dependencies MCM to configure the mod LooksMenu to apply morphs A BodySlide compatible body (any body that can be modified with BodySlide / LooksMenu will work) All clothes must be built with morphs enabled in BodySlide F4SE 0.6.23 for Fallout 4 1.10.163 SUP F4SE to detect MCM changes outside of the current savegame At least one RMR trigger All DLCs Conflicts The mod comes with the LL_FourPlay library (LL_FourPlay.pex/psc/dll) that is also included in other mods (e.g., AAF). When your mod manager complains about a conflict I would suggest letting AAF overwrite this file. Integration Combat Strip Lite or Combat Strip Lite, Sound Replacer (Ripping Sounds) Installing either of these mods (or both) allows Rad Morphing Redux to play a sound from that mod when clothes are removed due to rads. Devious Devices will not be unequipped by this mod (tested with unofficial version RC8). Advanced Animation Framework / AAF scenes involving the player are detected and the body double created by AAF will be morphed alongside the actual player body while AAF scenes are playing. Installing Install with your mod manager of choice. The FOMOD installer asks you how many slider sets you want to have available and lets you pick an optional default slider configuration for a couple of different bodies. Unless you're already familiar with RMR and know how many slider sets you need, I would suggest starting with 10 to keep the MCM small. You can always re-run the installer and increase the number of slider sets later. By default this mod is disabled through MCM. You need to open MCM to configure and enable Rad Morphing Redux before it does anything. Uninstalling Before uninstalling, disable this mod in MCM to restore the original body. If you uninstall without disabling the mod first in MCM you will be stuck with a morphed body. Triggers Rad Morphing Redux does nothing on its own. You must install a mod that provides a trigger for this mod to be able to do anything. RMR Trigger: Cleavage RMR Trigger: Rads RMR Trigger: S.P.E.C.I.A.L. Unhealthy Craving by @vaultbait Limitations of LooksMenu / BodyGen Depending on which version of LooksMenu you have installed, you will see different behavior when morphing sliders. One big limitation that as of writing this (February 2023) all versions of LooksMenu have, is that only one single value is ever applied to one slider. If multiple sources try to modify a slider (i.e., you have given a slider a value in LooksMenu and RMR tries to morph that slider, or RMR morphs a slider and another mod tries to morph that same slider), those values are not combined in any way, but only one of them is chosen by LooksMenu and applied to that slider. LooksMenu v1.6.18 With this version of LooksMenu, which is the version suggested in the The Fucking Manual thread, the morph sent from the mod that has been set with the "highest" mod-specific keyword is being applied, independent of the slider value. As far as I understand this logic, that means that the mod with the highest (largest) mod index, i.e., loaded last in your load order, will win out. However, I have not tested this version of LooksMenu, so confirmation or correction of this assumption would be appreciated. LooksMenu v1.6.20 With this version of LooksMenu (currently the latest version), the highest of all the values assigned to a slider is being used. As a result any value that RMR sets on a slider that is lower than either the value specified directly in LooksMenu or lower than a value sent from another mod will not have any effect since it is suppressed by that higher value. Unfortunately that means that even without other mods modifying sliders, RMR cannot produce negative morphs on a slider that has been given a value through LooksMenu. Configuration The FOMOD installer comes with default settings for Atomic Beauty, CBBE, Fusion Girl, and Jane Bod. However, you can configure it to your liking through MCM with up to 50 sets of sliders with individual morphing strengths and ranges. By using the RMR Helper or editing the MCM ini file you can use even more slider sets. For easier configuration, with previews of morphs and automatic setup for morphing from one BodySlide preset to another, you can use RMR Helper. Start or load a game, pause, open MCM, and select Rad Morphing Redux. General Settings Enable Rad Morphing Redux Enable or disable Rad Morphing Redux. On disabling RMR, the original body is restored. Display disabled warning Whether to display a warning message when you load a game with RMR disabled. This only really exists as a notice for first installs, since RMR is disabled by default. Reload MCM settings Reload all settings from MCM. Use this if you have modified the settings outside of the game (e.g., by using RMR Helper or directly editing the ini file) or made changes in another savegame. Changes from other savegames and from RMR Helper should be automatically detected and result in RMR restarting. Morph Updates Morph calculation How to calculate the morph value. RMR: This is how previous version of RMR v2 up to v2.4.0 have worked. The value calculated from your slider set configuration is sent to BodyGen to morph your character. Due to the way BodyGen / LooksMenu works (LooksMenu version 1.6.20), this means that you will not see any change on the affected sliders if the value directly set in LooksMenu (i.e., your default / original body) is higher than this value. You also won't see any change on the affected sliders if another mod has morphed that slider to a value larger than the one calculated by RMR. RMR + LooksMenu: With this setting, RMR adds the value set in LooksMenu (i.e., your default / original body) to the value calculated from your slider set configuration before sending it to BodyGen to morph your character. You still won't see any change on the affected sliders if another mod as morphed that slider to a value larger than the sum of RMR's value and LooksMenu's value. RMR + Highest Morph: With this setting, RMR reads the highest value for a slider (i.e., your default / original body or a morph from another mod) and adds that value on top of the value calculated from your slider set configuration before sending it to BodyGen to morph your character. Update delay Seconds between morph updates when Update Type is set to Periodically. Companions Restore companion morphs when dismissed Whether to restore morphed companion bodies to their original body when dismissing them. Healing Caps to heal 1% of morphs Number of caps to heal 1% of morphs at a doctor. This only applies when permanent morphing (only doctors can reset morphs) is enabled. Debug Tools Enable logging If you experience any problems with RMR, please enable logging and provide your papyrus log when reporting your issue. Global Overrides Settings made in this section will override all individual settings on the slider set pages. Descriptions for each setting can be found further down. Permanent Morphs Only doctors can reset morphs Additive morphing Limit additive morphing Additive morphing limit Unequipping Unequip action Override chance to drop / destroy Chance to drop / destroy Equipped Items Show a list of all the currently equipped items and their slots. Actor Dropdown to select the actor (player or active companions) whose items you want to see. Refresh The list is not automatically updated when you equip or unequip items. Click to refresh this list. Slider Set X Use the slider sets to configure how the body should be morphed when a trigger changes. A slider set is a group of sliders (or a single slider) that react the same way when their trigger value changes. Sliders Slider names Enter the names of the sliders that should be affected. When entering multiple sliders, separate them with | (e.g., Boobs Yuge|Bum Chubby). Unfortunately you cannot just use the labels shown in BodySlide as the game needs the internal name / keyword of the slider. You can look these up in the body's SliderCategories XML file, found in .../Data/Tools/BodySlide/SliderCategories/. Each slider has a name and a displayname attribute. The displayname is the label shown in BodySlide while name is the internal name that you have to enter in MCM. One example from CBBE (CBBE.xml): <Slider name="BreastsNewSH" displayname="Silly Huge" /> The internal name for the slider labeled Silly Huge in BodySlide is BreastsNewSH. So BreastsNewSH is what you need to enter in MCM if you want this slider to change. Targets Apply to Whether to apply this slider set to only the player, only companions, or player and companions. Sex Whether to apply this slider only to female characters, only to male characters, or to both. Trigger Trigger name Choose the trigger that you want to base the morphs for this slider set on. Invert trigger When inverting the trigger value, morphs will take full effect when the trigger value reaches 0% and no effect at 100%. This would allow for example to apply morphs as the player's HP goes down (i.e., no morphs at 100% HP, full morphs at 0% HP). Update type Whether to update immediately when the trigger sends an update, periodically every X seconds (see Update delay in General Settings), or after you sleep. When this is set to After sleeping, morphs will according by the current trigger value every time you go to sleep; i.e., after sleeping four times with a trigger value of 25% morphs will reach 100%. This way, only doctors will be able to reset your morphs, as a 0% trigger only means that no additional morphs will be added. Size Target size increase How much the slider will change when the trigger value reaches its maximum. These are absolute percentage points, not percentage of the current slider value. If the slider on your unmorphed body is at 50% and target size increase is set to 100% the slider will end up at 150% when fully morphed. When set to -100% it will end up at -50% when fully morphed. Lower threshold Percentage of the trigger value at which morphing should start. While the trigger value is lower than this, no morphs will be applied. Upper threshold Percentage of the trigger value at which morphing should end. While the trigger value is higher than this, full morphs will be applied. Unequipping Armor slots to unequip Enter the numbers of the armor slots to unequip when the unequip threshold is reached. Separate multiple slot numbers with | (e.g., 9|11|15). You can only equip the items again once the morphing is again below the threshold. To see what you have currently equipped, go to the Equipped Items page and click on Refresh. Unequip threshold When x% of the morphing target is reached, the above slots will be unequipped. This is a percentage value that refers to the target size increase. Unequip action Determines what happens to unequipped items. Unequip: Old behavior. The unequipped items are put into the character's inventory. Drop: Unequipped items are dropped to the ground. Destroy: Unequipped items are completely destroyed. Chance to drop / destroy If unequip action is set to Drop or Destroy, this setting determines how likely it is that the unequipped items are actually dropped or destroyed or just placed in the inventory. Permanent Morphs Only doctors can reset morphs With this option enabled, the body will not restore its original shape on its own when the trigger values goes down again. You will have to visit a doctor to restore your body. Additive morphing If enabled, morphs are added every time the trigger value increases, even if the trigger value decreases in between. This can lead to reaching a fully morphed body without a 100% trigger value, or even morphing beyond the target size increase. Example with rads as trigger: You take 50% radiation and get morphed to 50% of your target size increase. You reduce rads to 20% (no morph change due to permanent morphs / only doctors can reset). You take some more rads and are now back up to 30% and morph a further 10% to 60% of the target size increase. Limit additive morphing If enabled, you can limit how far additive morphing can exceed the target size increase. If disabled, there is no limit and you can morph until Fallout crashes... I would keep this enabled. Additive morphing limit Percentage how far additive morphing can exceed the target size increase. 0%: morphing will stop once the target size increase is reached. 100%: morphing will stop once 2x the target size increase is reached. Development Creating a new trigger Rad Morphing Redux provides an API for other mods (like triggers) to interact with RMR. Get a reference to the API Game.GetFormFromFile(0x4C50, "LenA_RadMorphing.esp") as LenARM:LenARM_API When first running your trigger mod, register your trigger name with RMR. RegisterTrigger("YourTriggerName") Call UpdateTrigger with value as a float between 0.0 (0%) and 1.0 (100%) to update the trigger value. UpdateTrigger("YourTriggerName", value) Register for the OnStartup and OnShutdown events to keep track of RMR's state and avoid wasting resources while RMR is inactive. Register for the OnRequestTriggers event. Re-register your trigger name and provide the current value whenever this event is raised. For more details, have a look at the Rads trigger. The source code is included with the mod and the full project is also available on GitHub. Source Code All source code is included with the mod. The full project including build scripts for VSCode is available on GitHub. Changelog Submitter LenAnderson Submitted 03/12/2020 Category Other Requires MCM, F4SE, SUP F4SE, LooksMenu, DLCs
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FO4 Nude Basics View File Info... FO4 NudeBasics Lives again, after many years after deletion. I never stopped using it, tweaking it since day one of it's original release. Posting about it, even after deletion. One of my many, many posts about FO4 NudeBasics on it's still remaining Get Support page, from it's deleted mod page. My posts were seen by the original author, and my wants to repost the mod, with my tweaks. I was given permission to post it onto Lovers Lab. Full Credit to the Original Author Adetu... I've been following, posting about it, using and tweaking his mod since it was first released... Features... - CBBE version - Fusion Girl version - Tweaked to perfection by me, since it's original release - Bomb Collar can possibly burn off some of your clothing, when it fires up - Mod Organizer instructions in it's Notes section - Lots of Options in the MCM Menu - Enforce Nudity when Collared, along with many other rules - Breast Expansion, when irradiated. Get too big, and clothes get destroyed, or unequipped. CBBE or Fusion Girl - MCM options to have Breast Weight and Bare Feet slow you down - Violate Rapes, can get you Shock Collared. With Configurable rules, quest to get Shock Collar off, kill the rapist who put it on, to get its code. - About the Bomb... Misc section of Inventory. Collared Rules to live by... - S.P.E.C.I.A.L. Upgrade Points. Reduced from 28 Points to 21 Points, at start of game. Old mods feature... Limitations... - I'm currently not a Coder, so it wont be getting the Code fixed. Unless I work out how to Code... Possible... - Some bits of it don't work, or don't work well. Power Armour Rules, Milk, Violate Extra option in MCM. ================================================ ================================================ Required mods... Needed... - F4SE - Mod Configuration Menu - Armor and Weapon Keywords Community Resource - Devious Devices 2.0 - Torture Devices - Real Handcuffs - Caliente's Beautiful Bodies Enhancer For CBBE Version - Fusion Girl For Fusion Girl Version - ZaZ - Extended Skeleton v5 A skeleton, that allows physics, and male penis's to work. - LooksMenu - AAF Advanced Animation Framework - AAF Themes - AAF Animations for Advanced Animation Framework - Violate for getting raped after a defeat, then possibly Shock Collared Naked Male bodies... - Body Talk 3 for anatomically correct males, Patreon only download. or - Just a hairy male body for just naked male bodies. For animal sex and pregnancy... - Wasteland Dairy Framework Animal Sex, Babies, Egg Birthing ( no animations for that exist ), a huge mod - Family Planning Enhanced Redux Pregnancy, Family Planning Enhanced Redux and Wasteland Dairy Framework, work together as one big mod Penis's for animals, and Strap-Ons for women... - Vioxsis Strap-Ons of Fallout 4 V3 For Women on Women, to wear Strap on's ( use V3 ) - AAF-Creature-Resources Penis's for Animals For Clothes to Fit, and Men and Animals to have Penis's... - Bodyslide and Outfit Studio Bodyslide all these... 1. Bodyslide CBBE or Fusion Girl Womens Bodies and Clothing 2. Bodyslide Bodytalk 3 Men's Bodies and Clothing 3. Creatures Animals Penis's 4. Strap Ons Womens Strap On Penis's ================================================ ================================================ Info... With the Violate mod, you have a chance to get collared, with a Bomb Collar. This collar has a lot of rules, in the Misc Section... READ: About the Bomb. Rules... 1 item in the Weapons Section, of your inventory Limits on what you can wear, and where you can wear it Limits on Caps Carried When highly irradiated and bare-footed, you will have trouble out-running anything. As Nora's large Breasts weigh her down, and her delicate feet will slow her down. Recommended setting Breast Weight slow down to 70%, in the MCM Recommend switching on slow down, when bare footed Permanent Breast Expansion ( MCM optional settings) With a Shock Collar, high Breast Expansion caused by Radiation, and Nipple Clamps. Nora is slowly going to get some permanently larger Breasts. ================================================ ================================================ New Features... MCM... Lots of Tweaks to the the MCM options, increasing the sliders, so you can have higher or lower settings, which allows you to tailor your game to perfection. - Sleep Debt Problem Fixed... the slider goes from 0 -> 24 hours now 0 = OFF - Caps... you can slide the slider up to a huge amount of Caps, that can be carried now. - Lot of more tweaks. Bomb Collar. My Tweaks... KP - Shock Collars is x10 times slower, but beware the second and third stages. They are lethal... - Stage 1... Really Slow Tick down. 2 Minutes - Stage 2... Moderate Tick down, with shock.2 mins - 2.25 mins - Stage 3... Get the hell out of there, unequip the offending items, or drop the extra guns. 2.40 DEAD... Timer now gives warning at Half and Quarter times, for Bomb Collar countdowns. Bomb Collar Burn, can possibly burn off clothing, if set to clothing being destructible... ================================================ ================================================ Old Features... - Limited Power Armour use - Armour breaking - Naked restrictions - Corpse looting restrictions - Butterfinger weapon dropping, when attacked - Bomb Collar Clothing restriction in certain areas Single Item in Weapon Section only, when Collared Caps restrictions in certain areas No VATS when Collared, you have to go Iron Sight only. Aka Manual Aiming only - Radiation Morphing... different Breast Expansions Morphs for Fusion Girl and CBBE - Milk Morphing - Permanent Breast Growth, Nora can start the game Flat Chested, and end up permanently Large Chested by the end of the game. - Player Loot Bag to find after rape, Violate Additional Option. Recommend to Turn Off in MCM. As you can lose stuff with it. - Peeing yourself, with auto undressing, or exiting Power Armour - MCM Options for it all... ================================================ ================================================ Problems and Fixes from Original Mod... Problem... Clothes Damage and Destruction not switching off... Vanilla Mod problem. Fix....... Turn the sliders for clothing damage to Zero in the MCM. ================================================ ================================================ Caps Limits, but can't drop Caps. Problem... Turning on Maximum Caps you can carry in certain areas, but you can't drop the Caps in your inventory. Vanilla Fallout 4 problem. Fix 1..... Install Caps mod, they are not very good, I've tried a lot of them. Fix 2..... Commands to drop and add Caps into your personal stashes and Safes. I use this method, it's easy and works 100% with a little more effort. Stashing your Caps... Console Commands. 1. Check how many Caps you have. ( Fallout 4 money ) 2. Open Console and Click on a container, that you wish to add your Caps to. 3. Add Caps amount into the Container. additem f 1000 if you owned 1000 Caps. 4. Remove Caps amount out of your inventory. player.removeitem f 1000 if you owned 1000 Caps You now have no money, as its now all in the container... ============================= Uses... - FO4 NudeBasics Caps control option, limits how much money you can carry. - Sexual Harassment Shock Collar Rapist, steals all your Caps. You will need to start hiding your Caps, if you want to save up the money to ever get out of it. ============================= Mods that are handy... - Console Enabled in Survival Difficulty Allows you to use the console, in Survival Mode. Essential, as the Vanilla Game is Soo glitchy. - Better Console Give more info about what you click on, when using the Console. ( MORE ADVANCED USERS, NOT FOR BEGINNERS ) Requires... F4SE ================================================ ================================================ FAQ Handy Link for info, ways to play, etc... old FO4 NudeBasics Comments Page. A treasure trove of Ideas... I've been commenting on it, since FO4 NudeBasics was originally launched, and never stopped... Screenshots... Shibhari mod... Replace Tape and Handcuffs Bodyslide for it... a bodyslide I made for myself, a while ago. I should really release it, unless there's a one already out there. ================================================ ================================================ Versions... 1.07 ... First Re-Release Submitter Krazyone Submitted 06/29/2022 Category Other Requires Devious Devices, Torture Devices, F4SE, Mod Configuration Menu, Armor and Weapons Keywords Community Resource, Real Handcuffs, CBBE or Fusion Girl, Zaz Extended Skeleton, Looksmenu, AAF Beta Advanced Animation Framework, AAF Themes, AAF Animations
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Unhealthy Craving View File Perfectly perverse fat gain and loss system with body morphs and food addiction, highly configurable, includes soft integration for many popular adult mods. Gain body fat the more you eat, and lose it through typical wasteland activities. Unhealthy packaged pre-war food and sugary drinks fatten you up faster than raw or cooked foods. Booze and some chems will also cause you to put on weight while others will help you lose it. Too much or too little body fat results in (potentially severe) debuffs, but staying fit gives you some mild bonuses. Eat junk food too often and you might become addicted! Unhealthy Craving includes depictions of and references to fat fetishism, shaming and humiliation, destructive behaviors like self-harm... in essence sexualizing physical and mental health disorders. As such, it may not be to everyone's tastes. Most features can be disabled individually, but if these themes offend you then it's probably better to skip this mod and move on. The goal is to put you inside the mind of a person with on-again/off-again food addiction and weight problems, experiencing the challenges and embarrassments which go along with that. Because this is still a game, the portrayal is often cartoonish or otherwise unrealistic, sometimes making light of real life health risks. In order to offset the negative aspects and keep things playable, there are somewhat outlandish benefits to being fat or being food-addicted. Unlike real life, nothing is permanent and any lapses in judgment can be overcome with time. Like real life however, the deck is stacked against you and you must make strategic choices if you intend to stay healthy. Installation and Requirements Rad Morphing Redux version 2.0.0 or later and its dependencies are required (MCM, F4SE, SUP F4SE, LooksMenu, and the Far Harbor and Nuka-World DLCs). To use this mod, install it with a modern FOMOD-capable manager like Mod Organizer 2 or Vortex and then configure one or more sliders in RMR's MCM to use the trigger it provides. Adjust other features and settings in the Unhealthy Craving MCM pages, and by editing the included mod integration text files under the UC subdirectory of your game's Data directory. Features All of these are on by default, but you can use MCM to disable any you don't like. Credits and Permissions The included RMR trigger plugin was created by shamelessly plagiarizing the reference plugins published by @LenAnderson, without whose guidance and dedication none of this would be possible. Script source code is included, and all contents of this mod are distributed under the same terms as Rad Morphing Redux itself. Submitter vaultbait Submitted 11/28/2022 Category Other Requires Rad Morphing Redux (RMR), Mod Configuration Menu (MCM), Fallout 4 Script Extender (F4SE), SUP F4SE, LooksMenu, Far Harbor DLC, Nuka-World DLC
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Skill Based Muscle View File What this mod does Adds Muscle stat derived from skill levels. Changes normal maps of female/male bodies depending on Muscle for all vanilla races except Khajiit and Argonians (all that's missing is textures). Changes body morphs of female body depending on Muscle. Has modifiers to apply at a higher rates for higher Actor weight. Adds option to have Actor weight dependent on Actor level. Adds MCM to configure nearly every option. Hard Requirements SKSE SkyUI, for MCM RaceMenu, for NetImmerse Override (script functions that change body morphs / normal maps) PapyrusUtil SE, absolutelty necessary, all mod settings are enabled by json. Flaccid Requirements CBBE 3BA, the json/textures are set up for this, script may need small adjusts for different bodies. HIMBO, same as above. Vera Skin -CBBE 8K- , the included female textures use this as a base, I recommend my darker edit Tempered Skins for Males, the included male textures use the SOS version as a base. SPID, for NPC support Notes SPID The SPID file is set up to distribute to all eligible NPCs, so males and females. If you want only females to affected, use this line instead. Spell = 0x838~Skill Based Muscle.esp|NONE|-00000013,-00013279,-0002E894,-0010760A|NONE|F|NONE|100 Textures This mod supports up to 10 levels of body/hand normal maps for all playable vanilla races, male or female. So that's a total of 60 potential textures. Any missing textures will simply be ignored, no override will be applied. I've only included 10 body normal maps and 1 hand normal map for male/female human/elf races. To have argonians/khajiit be affected, or to have more hand normal map levels, simply place your favorite normal maps following the naming convention of the existing texture files. If you are using different textures than what this mod is based on, you may need to make your own. This requires an image editor like Photoshop or GIMP, and some basic knowledge of layers. To do this I've included a psd file to help. The textures are BC7 dds files, so you may need to download the "Intel® Texture Works Plugin for Photoshop*". Body Morphs To add more body morphs, go to one of the profile json file (SKSE\Plugins\SkillBasedMuscle\filename.json), add the slider name as it appears in the body's xml file (CalienteTools\BodySlide\SliderCategories\filename.xml) Any invalid body morphs will have no effect. Up to 63 body morphs for each sex can exist. Same for the weight modifiers. To have argonians/khajiit be affected you need a body with bodyslides for them. Mod updating Should be fine to just update, but uninstall and run a save cleaner if you're unsure. For upgrading to 5.0 running a save cleaner is a good idea. Known Bugs / To-do When WeightLevel is updated armor meshes don't update with new Actor weight. Problem is solved by reequipping armor. Ideas in order of likelihood (probably won't do any of these) Implement skill specific body morph options (e.g. Restoration increases only breasts, might require a matrix of textures for normal map support, ehhhh...). Convert to SKSE plugin (after Anniversary Edition, hard maybe). Replace SetSkin() with some NiOverride function to replace only normal map textures (someone link some documentation please). BLESS THIS MAN Implement male support (don't feel like looking for male textures). Done. Implement Khajiit / Argonian support (don't really care to, unless I can find a mod that replaces their heads and some good body textures, the framework in the esp is set up tho). Implemented, all that's needed is to drop the textures in their respective folder. Implement male body morphs (Not quite sure how to access the ones in RaceMenu). Thanks/Credits This fucking guy for being the only person to ever document NiOverride and for this post Suzutsuki3 for Skill Based Status, wouldn't be able to make this without referencing that. ousnius for WeightMorphs SE, again, good reference Lunyra for Fitness Body, normal map muscle overlays veracruze for Vera Skin -CBBE 8K-, normal map base sds1 for showing me the json implementation and advice on Beast Forms Submitter jjabrams420 Submitted 10/13/2021 Category Adult Mods Requires Regular Edition Compatible
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Rad Morphing Redux Trigger: Rads View File Radiation trigger for Rad Morphing Redux. Periodically checks the player's radiation and informs Rad Morphing Redux about the current radiation value. Dependencies Rad Morphing Redux - without RMR this mod does nothing. MCM - to configure frequency and the keyword sent to RMR. Installing Install with your mod manager of choice. By default the trigger uses the name "Rads" and updates every 10 seconds. Both of these settings can be changed through MCM. Uninstalling Uninstall with your mod manager of choice. If you want to make sure the timer is stopped and event listeners unregistered, call Shutdown on the mod's quest before uninstalling. cqf LenARMT_Rads_Main Shutdown Source Code Source code is provided with the mod. The full project including build scripts for VSCode is available on GitHub. Submitter LenAnderson Submitted 11/23/2022 Category Other Requires MCM, Rad Morphing Redux
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Poser Hotkeys Plus SSE MCM does not display after reinstallation. What I have tried: waiting a few minutes. change the load order of esp. setstage ski_configmanagerinstance 1 remove and created a new save an install it again started new game: work , mcm appear and mod work well It worked well on the same modlist, but yesterday it have some little problem, so I decided reinstall it,but now the mcm disappear So its that anyway to let it work on my currently save? Thanks! loadorder: loadorder.txt
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Rad Morphing Redux Trigger: Cleavage View File Simple on/off equipped slots trigger (player and companions) for Rad Morphing Redux. Checks equipping and unequipping of user-specified slots on the player as well as active companions and lets Rad Morphing Redux know whether any of the slots are occupied or if they are all empty. Inspired by @sullysam's idea for a pushup effect toggle. Dependencies Rad Morphing Redux - without RMR this mod does nothing. MCM - to configure the slots to observe and the keyword sent to RMR. Installing Install with your mod manager of choice. Then configure the armor slots to observe in MCM. By default the trigger uses the name "Cleavage: Player" and "Cleavage: Companion Name" (e.g., "Cleavage: Piper"). Uninstalling Uninstall with your mod manager of choice. Configuration Without setting up armor slots to observe in the trigger's MCM and a slider set in RMR, this mod does nothing. Open this mod's MCM. Pick the actor you want to configure. Define the armor slots to observe. Separate multiple slots with | (e.g., 9|11|15). When any of the slots are occupied, the trigger value will be 100%. When all of the slots are empty, the trigger value will be 0%. This trigger will only ever have one of those two values. Open RMR's MCM. Configure a slider set to use the Cleavage trigger (or the trigger name you set in this mod's MCM). Since the trigger value is either 0% or 100%, the thresholds should be at 0% and 100%. Source Code Source code is provided with the mod. Changelog Submitter LenAnderson Submitted 12/21/2022 Category Other Requires MCM, Rad Morphing Redux, SUP F4SE
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Rad Morphing Redux Trigger: S.P.E.C.I.A.L. View File S.P.E.C.I.A.L. stats trigger for Rad Morphing Redux. Periodically checks the player's S.P.E.C.I.A.L. stats and informs Rad Morphing Redux about the current values. Dependencies Rad Morphing Redux - without RMR this mod does nothing. MCM - to configure frequency and the keyword sent to RMR. Installing Install with your mod manager of choice. By default the trigger uses the prefix "SPECIAL" followed by a colon, space, and the name of each stat (e.g. "SPECIAL: Strength") and updates every 10 seconds. The prefix and the update interval can be changed through MCM. Uninstalling Uninstall with your mod manager of choice. If you want to make sure the timer is stopped and event listeners unregistered, call Shutdown on the mod's quest before uninstalling. cqf LenARMT_Rads_Main Shutdown Source Code Source code is provided with the mod. Submitter LenAnderson Submitted 11/23/2022 Category Other Requires MCM, Rad Morphing Redux
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Version 3.3
23,679 downloads
Last edit on 8/28/2023: Update description after 3.3 release. Assimilation Nate or Nora are great fighters (just ask Strong!) and extremely valuable to the factions in the Commonwealth. Thus, if the player romances NPCs or their health gets too low then that faction may assimilate them by changing their looks or locking them into the faction. It consists of several small quests that trigger after certain events like your health getting too low or AAF animations. There are MCM options to control many mod features, for example whether romance is enabled or not. This mod complements LL mods like AAF Violate, Sexual Harassment and Sex 'Em Up and is similar in some ways to LL mods like Tattoo After Rape and Rad Morphing Redux. Features If the player health falls below a configurable value or after the player romances a partner of a particular faction, there is a chance that the player's hair, body, skin, clothes, and faction may be changed. The chance for a change to happen for each body section and for each faction is configurable through MCM. Hair - Your hair will be changed to something appropriate for that faction. Expect to get a mohawk for Raiders and a military cut Gunners. There are differences for male and female characters. Supported hair, beard, and pubic hair styles will also regrow over time or fall out from radiation. There are some penalties if your hair gets too long so you should find & drop some scissors on the ground and use them to trim up to avoid them. I could tell you what all the hairstyle possibilities are, but that would take away the fun and surprise. Currently, base game/DLC hairstyles are supported plus the following mods: Ponytail Hairstyles ANiceOakTree's Hairstyles Pubes Forever Commonwealth Cuts KS Hairdos KS Hairdos with Physics More can easily be added! Which ones would you like? Body - Your CBBE body will be morphed based on settings in MCM. Configure them as you see fit, but by default it is set for female characters making the breasts and butt bigger and the waist smaller, i.e. an hourglass figure for most factions except "settler" factions which are the opposite. It is possible to configure the settings for male and female characters. FEV - If you romance a super-mutant, then some FEV may sneak into your system and cause increased muscle mass and some increased strength side-effects. Beware! (This can be configured or disabled in MCM). Actions Effect Body - Similar to mods like WTTF. You eat - you get large, You swing & bash & workout - you get muscle, You lounge & get rads - you get thin (can be configured or disabled in MCM). Clothes - Your clothes will be changed to something appropriate for that faction. Expect to get a harness for Raiders and a suit for Triggermen. There are differences for male and female characters. There is an option to swap your clothing hats/helmets when combat starts/ends and an option to swap your clothing gas mask when bad weather starts/ends. I could tell you what all the apparel possibilities are, but that would take away the fun and surprise. Currently, base game/DLC apparel is supported plus the following mods: Harness Wardrobe Militarized Minutemen Wearable Super Mutant Armor Gunner Outfit Pack More can easily be added! Which ones would you like? Skin - If certain mods are installed, then tattoos can be applied to the entire body when first affected and thereafter one after romance, combat or helping faction members. Faction (version 3.0 and greater) - Your faction will be changed to that faction and possibly moved to a faction-friendly location. Your last partner will have a small dialogue to initiate it. You will remain in the faction until you help or romance enough faction members to leave the faction. When leaving, a small dialogue allows you to confirm leaving or remaining in the faction. While assimilated to the faction, you will gain a perk appropriate for that faction. Asking to help or romancing faction members may result in them offering gifts or to be a companion (up to 2). You will receive better gifts based on your faction reputation which can increase each time or when a non-faction member is killed. It can decrease as well! Talking to faction members using an assigned hotkey allows you to ask for info/gifts or help/romance them. Some faction members may be a doctor and can help heal you. NOTE: Some details on implementation here: To make other factions hate the player if they become a Raider, those factions must be modified to dislike the player. The faction relations are saved before faction assimilation and restored after un-assimilation, but there is some risk here if they never get restored properly. I have been careful to assure that doesn't happen in the scripts, but that said I would only play version 3.0 with faction assimilation enabled on a new game not your long-term game with 1000's of hours played. Post a comment if you notice an NPC is unexpectedly a friend or enemy after faction assimilation and I can likely fix it. NOTE: There is no quick undo for the changes once they happen. If the player's hair changes, then you're going to have to see John in Diamond City or Horatio in Vault 81 to get a new hairstyle. If the player's body or skin changes, then you're going to have to see Doc Crocker in Diamond City to fix it. You can put your other clothes back on if you don't like the ones given to you (the mod doesn't remove them), or some may play with mods where all your clothes are stripped and then the changed clothes will be the only ones you have! There are easy ways to change all of these with the showlooksmenu command, but role playing and continuing with whatever changes is more interesting. Installation Review the Conflicts and Requirements sections below then install with your favorite mod manager. Additional features are available in the mod if the Optional Mods listed below are installed. Version 3.0 and later has many portions re-written and it is unlikely that an upgrade from any 2.0 version will work properly. Versions 3.0 and later are so different that I would recommend starting a new game after download and installation. Conflicts Assimilation conflicts with the following other mods mostly because they are also modifying your faction relationships: Raider Pet - Does something similar to Assimilation for Raiders and you end up with the Raider Pet and Assimilation systems fighting each other. For the best experience, use one or the other. If there is a feature from Raider Pet that you miss when using Assimilation then let me know and I may be able to add something similar. Requirements Fallout 4 v1.10.162 or newer F4SE - needed for lots of expanded script functions MCM - needed for extensive configuration options Optional Mods AAF including some themes/animations - for animation triggering Tested with CBBE (LMK if you have another one where it works) - for body changes BodySlide - for body changes Looksmenu - for skin overlay changes Random Overlay Framework - for skin overlay changes Tattoo After Rape - for skin overlay changes F4z Ro D'oh - for better silent dialogue lines Credits Bethesda for Fallout 4 as without it none of this would be possible The F4SE Team for their great work in finishing what Bethesda did not registrator2000 for MCM a really great menu option framework dagobaking for AAF and probably a reason LoversLab exists expired6978 for LooksMenu making it easy to change the player's looks Invictusblade for Random Overlay Framework and having an API method that could be called to apply random overlays on the player twistedtrebla for Tattoo After Rape as I used the snippet of connecting to AAF from that mod jaam and Chosen Clue and EgoBallistic for their highly useful string functions LenAnderson for Rad Morphing Redux as I learned how to do the body morphing from that mod MxR for the mod review: https://www.youtube.com/watch?v=aGl2sOJyf88 Prioritized Issues (these will roll off each release) Mods that undress like CWSS or AN76 conflict when apparel is locked. Need a way to delay re-locking till after redress by those mods. Also, resetting the lock time. Tricky but probably not impossible. There is a difference between ones that should abort the redress (like conflicting clothing), and those that should delay and then re-lock (like undressing when using a toilet). Aborting the redress is already implemented/working, but the delay/re-lock is not. Fusion Girl and True Wasteland Body (TWB) support. Both are similar to CBBE with slider names but different Vertices they effect and more spaces in the slider names (CBBE only has 2). Need to test spaces in slider names to make sure they are working correctly (can use "7B Upper" and "7B Lower" with CBBE for that) and pick "muscular" slider names/values to be affected for FEV. SKK Combat Stalkers only uses Friend/Enemy factions. Thus, if you are Raider assimilated and Raiders spawn to come after you, then they will be your enemy which doesn't make sense. Not sure how to fix this one as I cannot add the Combat Stalkers enemy faction into your friends because then (in Raider example) Super-mutants that spawn will be your friend. Challenging, no known solution. Hair stretching out and actor disappearing on AAF animations. This is not an issue with this mod and looks like it involves the timing of hair changes, but I would love to find a workaround. Challenging, no known solution. Prioritized Features (these will roll off each release) Clothes Android Outfits - https://www.nexusmods.com/fallout4/mods/72806 Hair Lots More Female Hairstyles - https://www.nexusmods.com/fallout4/mods/10543 Lots More Male Hairstyles - https://www.nexusmods.com/fallout4/mods/10695 Lots More Facial Hair - https://www.nexusmods.com/fallout4/mods/10746 MiscHairstyle 1.6 (off-site download) - http://www.mediafire.com/file/kfac38dni6d53rp/MiscHairstyle1.6_by_Atherisz.7z/file - ON HOLD (optional, for males) More Hairstyles - Beards (off-site download) - http://www.mediafire.com/file/iztz7iidy6djz1e/MoreHairstyles-Beards.rar/file - ON HOLD Black Desert Online Hairs (requires new head style) - https://www.trophihunter.com/fallout4-mods/black-desert-online-hairs - ON HOLD What's New in Version 1.4.0 Initial version (it was revisioned several times privately before posting) 1.12.0 Support DLC and implement progressive hairstyles from long to short 2.0 Faction assimilation, create hairstyles/apparel databases, FEV effect, hair growth/loss, helmet swap on combat 2.5 Bug fixes and stability/error recovery improvements, gas mask swap on bad weather 2.6 Bug fixes from 2.5 release discovered right after release 2.7 Bug fixes still existing in 2.6 version 3.0 Assimilation via Combat & Theft, NPC Talking giving 7 generic side-quests with faction specific ones planned for future 3.1 Bug fixes from 3.0 release discovered right after release, Simple sit out ground feature to rest 3.2 Bug fixes from 3.1 release, shortcut consumables, Atom Cats faction assimilation, info popup menu 3.3 Bug fix from 3.2 release, issue with Atom Cats faction assimilation - finish Atom Cats assimilation or go back to save before assimilation before updating -
I'm having a lot of trouble with my mods, I've been trying to figure out what's causing the issues and I haven't had any luck. This is my first time posting so I'm sorry if I did something wrong here, let me know and I'll fix it. I'm running Skyrim LE and using Nexus Mod Manager. When I start a new game my MCM menus configure and register as normal, and after all that's done when I try to access the menu for POP it's blank. I'm attaching a picture of it along with my load order. I've been stressing trying to get this to work right, and I don't know what could be causing it. I'd really appreciate any help I can get here on getting it to work, or if there's something wrong with my load order. I've tried uninstalling and reinstalling. I've tried following the instructions on this link below, and I haven't had any luck. I've been looking all over for a solution and now I'm just at the point of posting here for help. Anything is appreciated, I really need help with this. I can't figure it out. loadorder-pop-missing.txt
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So occasionally when I am starting a new game, and doing the initial MCM configurations, I will get this bug where it won't allow me to assign any hot keys. It will be in any mod that has assignable hot keys. It will allow me to click the item to assign the key but when I press a key to assign, nothing will happen. So far the only fix I have found is to save often and when it happens revert to a save before it happened. Which is tricky because the only way to know it happened is to be configuring a mod that has an assignable hotkey which is not all mods just a handful. At one time I was of the opinion it had something to do with reassigning the hot keys in SKI UI so I can use f1 - f4 for other thinks. But I never was able to prove that. Has anyone else run into this? I have had it happen in both SE and LE over the years.
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Okay so i'm modding skyrim se and i noticed a problem when downloading skyrim romance. When it's not installed, sexlab works fine and i can see it in the mcm. Once i install skyrim romance however, (And yes, it is sexlab version) I can still see sexlab in the mcm, but nothing pops up to configure, so i cant install/activate it in game. Has anyone had this problem before?
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Hi everyone ! It's been quite some time I've been thinking of a mod to make, and I cannot count the times I tried to make it for myself but I'm stuck at the very beginning of it. Because I'm a total noob. If anyone with skills could give this idea a shot, I would be so gratefull. I engage myself to give the more detailed description that I can. In advance, I'm sorry for my meh english tho. The idea is quite simple : I want to make a mod that you activate, maybe by reading a spell book, and it brings some Racemenu sliders back to 0. And everytime you level up, it automatically adds a few numbers to said sliders, until you reached the max you decided. For exemple, I want my "lips volume" slider to go from 0 at lvl 1, to 1 (wich is 100 unity actually) at lvl 50. Sorry my game is in french. Notice how not only one but several sliders and colors moved. This is the core idea. If it stops there, I would already be so glad. Exemples of what I tried for realising my idea : I tried using the old version of Pork Up (https://www.nexusmods.com/skyrim/mods/23448) as a base. It makes your weight slider grow with each level. I succeeded to modify its script to make it evolve at the pace I wanted, and combinated it with bodyslide (from basic preset at 0 weight to a super bimbo body at weight 100), but that was limitating what I wanted to do with the face and turn every other female into bimbo too. Also, it's pretty slow to see the result after a lvl up. I failed to add other sliders in it. I also tried to use the super ABBA mod (https://www.loverslab.com/files/file/6671-arousal-based-breast-adjuster-for-se-abba/) which pretty much does what I want for the body, but I dont like the fact that its based on aroused. I'm giving it an extra shout because of the fact that the body transitions fluidly into each new state. But sadly, I can't make it evolve at a new level. Then, if some really skilled modding artist could find this post, someone who doesn't fear a little challenge, then a few features could be added up. This is the part where I fantasise about extreme possibilities : - Having access to a MCM menu in which you could choose between multiple "goal level". So you could set the max lvl at 20, 25, 30, 35, and so on until maybe lvl 70 (or maybe more if you like to go too deep in this game). - Getting to set what slider you chose to augment, across a drop down menu. - Having the possibility to chose within other mods sliders, such as CBBE or 3BA integrated sliders (you pretty much know why). - Having the option to set a min value, other than 0. An exemple of what the MCM menu could look like. Thanks to anyone reading to this point. I'm leaving you with it and will be waiting to see if anyone else would be excited by this gameplay idea. Cheers everyone !
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SlaveTats + RaceMenu Overlays | Anuketh Pack #4 - LE / SE View File Another one! Compatible for both CBBE and UNP / Skyrim Legendary Edition and Skyrim Special Edition. * There are 5 categories under the "Body" tab: Anuketh General, Anuketh CBBE v4 / CBBE v4.1 and Anuketh UNP v4 / UNP v4.1. This will help you find the tattoos that match your body type. This pack includes 93 tattoos: Bodice of Ice (UNP/CBBE), Bodice of Fire (UNP/CBBE), Dragon, Dragon Alt, Forbidden, Mermaid, Pistol Left, Pistol Right, Roses, Leg Roses (Left), Leg Roses (Right), UnderBoob (UNP/CBBE), Bird (UNP), Bird (CBBE), Tree (UNP), Tree (CBBE), Death (UNP), Death (CBBE), Oni (UNP), Oni (CBBE), Tribunal (UNP), Tribunal (CBBE), Wings 2, Wings 1, Runic Arms, Runic Tattoo, Runic Half Circle (UNP), Runic Half Circle (CBBE), Runes (Left), Runes (Right), Flower Left (UNP), Flower Right (UNP), Flower Left (CBBE), Flower Right (CBBE), Tribal Tights Left (UNP), Tribal Tights Right (UNP), Tribal Tights Left (CBBE), Tribal Tights Right (CBBE), Tribal Left (UNP), Tribal Right (UNP), Tribal Left (CBBE), Tribal Right (CBBE), Spider Left (UNP), Spider Right (UNP), Spider Left (CBBE), Spider Right (CBBE), Decoration (UNP), Decoration (CBBE), Tribal Set 6 Left (UNP), Tribal Set 6 Right (UNP), Tribal Set 6 Left (CBBE), Tribal Set 6 Right (CBBE), Tribal Set 5 (UNP), Tribal Set 5 (CBBE), Tribal Set 4 (UNP), Tribal Set 4 (CBBE), Tribal Set 3 (UNP), Tribal Set 3 (CBBE), Tribal Set 2 (UNP), Tribal Set 2 (CBBE), Tribal Set 1 (UNP), Tribal Set 1(CBBE), Lady Death (UNP), Lady Death (CBBE), Hidden Skull (UNP), Hidden Skull (CBBE), Oni Mask Broken Mask (UNP), Oni Mask Broken Back (CBBE), Skull of Corruption (UNP), Skull of Corruption (CBBE), Sword Front (UNP), Sword Front (CBBE), Samurai Back (UNP), Samurai Back (CBBE), Native Back (UNP), Native Back (CBBE), Howling Buttocks (UNP), Howling Buttocks (CBBE), Death Castle L (UNP), Death Castle R (UNP), Death Castle L (CBBE), Death Castle R (CBBE), Stab L (UNP), Stab R (UNP), Stab L (CBBE), Stab R (CBBE), Original Sin L (UNP), Original Sin R (UNP), Original Sin L (CBBE), Original Sin R (CBBE). ██ First version (v1.0) | (05.20.2021) Release ██ Second version (v1.1) | (08.21.2021) ██ Third version (v1.2) | (08.23.2021) ██ Fourth version (v1.3) | (08.26.2021) ██ Fifth version (v1.4) | (09.14.2021) Final Version RACEMENU TATTOO OVERLAYS ALREADY ADDED! Check out my other SlaveTats Packs: Anuketh SlaveTats Pack #1 | Anuketh SlaveTats Pack #2 | Anuketh SlaveTats Pack #3 | Anuketh SlaveTats Mini Packs Social Links Discord | YouTube | Instagram | Ko-Fi | Patreon This mod is NOT standalone. That means it requires other resources in order to work. Legendary Edition users must install first: SKSE for Legendary Edition. SkyUI. JContainers. RaceMenu (or NetImmerse Override). SlaveTats for LE. Special Edition users must install first: SKSE for Special Edition. SkyUI. JContainers. RaceMenu. SlaveTats for SE. Installation (extracted from SlaveTats page): 1. Make sure you have the requirements. 2. Download SlaveTats and extract it into the Skyrim Data folder. 3. Download this mod and extract it into the Skyrim Data folder. 3. Start Skyrim. You'll have a SlaveTats menu under the SkyUI's MCM. 4. On the Setup tab, select the character you want to apply a tattoo and then click Add/remove tattoos (so the mod will register my tattoo pack). 5. On the Body/Face tabs, select a Section and then a specific Pattern of your liking. 6. Pick color, glow and gloss if you like, or leave them with their defaults colors. 7. Exit the MCM and your tattoos will appear in a moment. SlaveTats - murfk Brushes - Obsidian Dawn More Brushes - Brusheezy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - If you have a specific request, send me a PM. Submitter Anuketh Submitted 05/20/2021 Category Models & Textures Requires SKSE, SKYUI, JCONTAINERS, RACEMENU, SLAVETATS Special Edition Compatible Yes
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SlaveTats + RaceMenu Overlays | Anuketh Pack #3 - LE / SE View File More tattoos for you to enjoy. Compatible for both CBBE and UNP / Skyrim Legendary Edition and Skyrim Special Edition. This pack includes the following: 52 Tattoos: Whiskers (Face), Sugar Skull Alt (Face), Sugar Skull (Face), Stitches (Face), Pirate Skull (Leg), Bat Upside Down (UNP), Bat Upside Down (CBBE), Dead Tree (Back), Cross UNP (Bust), Cross CBBE (Bust), Arrows Alt (Back), Arrows (Pubic), Daedra's Hole (Pubic), Troll Lover (Pubic), Tribal Dragon (Back), Tribal Dragon (Front), Tribal (Back), Crowned Heart UNP (Underboob), Crowned Heart CBBE (Underboob), Cupid Bow (Back), Lips (Face), Skull (Face), Owl (Face), Dreamcatcher (Back), Underboob 3 UNP, Underboob 3 CBBE, Underboob 2 UNP, Underboob 2 CBBE, Underboob 1 UNP and Underboob 1 CBBE, Harder Daddy (Back), MILF in Distress (Back), Hermaeus Mora Eye (Face), Molag Bal (Back), Adornment (Back), Siren (Back), Lute (Back), Chest 3 UNP (Front), Chest 3 CBBE (Front), Chest 2 UNP (Front), Chest 2 CBBE (Front), Chest 1 (Front), Slut (Face), Eyeliner Light (Face), Boethiah (Back), Sheogorath (Back), Namira (Back), Mythic Dawn (Back), Chinese Dragon (Back), Lines (Front/Back), Wings (Front), Azura Star (Front). ██ First version (v1.0) | (17.02.2021) Release ██ Second version (v1.2) | (19.02.2021) Update ██ Third version (v1.3) | (20.02.2021) Update ██ Fourth version (v1.4) | (22.02.2021) Update ██ Fifth version (v1.5) | (04.03.2021) Latest Version RACEMENU TATTOO OVERLAYS FOR LEGENDARY EDITION ADDED RACEMENU TATTOO OVERLAYS FOR SPECIAL EDITION SOON Check out my other SlaveTats Packs: Anuketh SlaveTats Pack #1 | Anuketh SlaveTats Pack #2 Social Links Discord | YouTube | Instagram | Ko-Fi | Patreon This mod is NOT standalone. That means that it requires other resources in order to work. Legendary Edition users must install first: SKSE for Legendary Edition. SkyUI. JContainers. RaceMenu (or NetImmerse Override). SlaveTats for LE. Special Edition users must install first: SKSE for Special Edition. SkyUI. JContainers. RaceMenu. SlaveTats for SE. Installation (extracted from SlaveTats page): 1. Make sure you have the requirements. 2. Download SlaveTats and extract it into the Skyrim Data folder. 3. Download this mod and extract it into the Skyrim Data folder. 3. Start Skyrim. You'll have a SlaveTats menu under the SkyUI's MCM. 4. On the Setup tab, select the character you want to apply a tattoo and then click Add/remove tattoos (so the mod will register my tattoo pack). 5. On the Body/Face tabs, select a Section and then a specific Pattern of your liking. 6. Pick color, glow and gloss if you like, or leave them with their defaults colors. 7. Exit the MCM and your tattoos will appear in a moment. SlaveTats - murfk - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - If you have a specific request, send me a PM. Submitter Anuketh Submitted 02/17/2021 Category Models & Textures Requires SKSE, SKYUI, JCONTAINERS, RACEMENU, SLAVETATS Special Edition Compatible Yes
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SlaveTats + RaceMenu Overlays | Anuketh Themed Mini Packs - LE / SE View File I will upload here some Themed Mini Packs I've made for SlaveTats (RaceMenu Overlays already included). As always, these packs are CBBE and UNP compatible. Each mini pack has around 10 tattoos and not +50 like my normal packs. Hanfu Mini Pack includes: 10 face-only hanfu inspired tattoos. Viking Mini Pack includes: 5 back tattoos, 4 arm tattoos, 4 legs tattoos, 3 front tattoos and 2 face tattoos. Greek Mini Pack includes: 2 head tattoos, 5 back tattoos, 5 front tattoos and 1 arm tattoo. Scars Mini Pack includes: 5 face-only scars. Kushiel Mini Pack includes: 6 torso roses. Back Mini Pack includes: 20 back and spine tattoos (10 for CBBE and 10 for UNP). Check out my other SlaveTats Packs: Anuketh SlaveTats Pack #1 | Anuketh SlaveTats Pack #2 | Anuketh SlaveTats Pack #3 Social Links Discord | YouTube | Ko-Fi | Patreon This mod is NOT standalone. That means that it requires other resources in order to work. Legendary Edition users must install first: SKSE for Legendary Edition. SkyUI. JContainers. RaceMenu (or NetImmerse Override). SlaveTats for LE. Special Edition users must install first: SKSE for Special Edition. SkyUI. JContainers. RaceMenu. SlaveTats for SE. Installation (extracted from SlaveTats page): 1. Make sure you have the requirements. 2. Download SlaveTats and extract it into the Skyrim Data folder. 3. Download this mod and extract it into the Skyrim Data folder. 3. Start Skyrim. You'll have a SlaveTats menu under the SkyUI's MCM. 4. On the Setup tab, select the character you want to apply a tattoo and then click Add/remove tattoos (so the mod will register my tattoo pack). 5. On the Body/Face tabs, select a Section and then a specific Pattern of your liking. 6. Pick color, glow and gloss if you like, or leave them with their defaults colors. 7. Exit the MCM and your tattoos will appear in a moment. SlaveTats - murfk Scar Brushes - Brusheezy Submitter Anuketh Submitted 04/09/2021 Category Models & Textures Requires SKSE, SKYUI, JCONTAINERS, RACEMENU, SLAVETATS Special Edition Compatible Yes
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I've recently had to rebuild the drive where I store all my games and can't recall which SL mod I had which a certain MCM menu option. It was for creature sex and the option page had several toggles which would, for animation purposes, consider all creatures to be male. I already have Aroused Redux, Defeat, MNC9.0, and several others. I know that More Nasty Critters handily contains the Creature Framework and I see both MCMs but neither seems to have that option, unless I've missed something. Can anyone please refresh my memory?
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I am having a problem with SL defeat SSE in the MCM window, I will click on the tab for defeat and click the "install" it tells me to close the window and wait for a notification. But the notification never pops up. I've waited for it to give me the notification for about 30 minutes and then tried reinstalling the mod with a new fresh save but it didn't work. I found this thread ( https://www.loverslab.com/topic/90670-sexlab-defeat-cannot-install-through-mcm-solved/page/2/) but it didn't help me in my situation. Has anyone else had this problem in the past and know of a solution?
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I've been playing Skyrim with 46 MCM menus and never had an issue getting them to work... until I added one more. Random Emotions with MCM seemed lightweight enough, but as soon as I tried to start a new game multiple things stopped working. My character didn't have a voice (sprint breathing worked, swinging weapons didn't), sheathed weapons wouldn't show up right, and I couldn't use the AddItemMenu unless I opened it using the lesser power. All this was fixed by using Jaxon's MCM Kicker and it would only work if it's active near the bottom of my load order. I still don't know if it managed to break other things. Supposedly MCM has a limit of 128 menus, but I've read about another user here that had 45 and had to delete one to get SL Defeat to work. How many have you guys managed to get working in your game? What did you do to get them to work without breaking things or slowing down your game?
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Normalmente escribo en inglés, pero un manual es otra historia... Esto va a tomar tiempo así que pueden enviarme las preguntas que quieren que priorice. versión de referencia: 1.63 BETA 9 Glosario: Mod o Mods: Módulos, Modificadores o Modificaciones. De este no estoy seguro del significado correcto, pero no importa porque al final no hacia diferencia. MCM: Mod Configuration Manager: Es el menú mediante el cual se configuran algunos Mods CTD: Crash To Desktop: Cuando el juego se cierra abruptamente a causa de un error o falta de recursos. Índice: Instalación Actualización Las opciones del menú de configuración (SexLab MCM): Diario sexual Ajustes generales Voces y efectos de sonido Accesos de ajustes rápidos Temporalizador / Desequipar Activar animaciones Editor de animaciones Editor de expresiones Desvestido de equipamiento Registro y limpieza HotKey's, métodos abreviados y funciones ocultas
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I got a hell of a doozy going on here right now. I've been trying to diagnose an issue I thought was with Aroused Creatures SE, about why the invite function's strip animations were always leaving my player's boots on until I realized its not just Aroused, no SexLab mod can strip any boots that uses the Heels effect. The reason being is despite the No Strip keyword not appearing in either xEdit or More Informative Console, SexLab keeps reapplying the Never Remove tag from the Strip Editor onto any boots that act like Heels. No matter how many ways I go about it, they get set back to Never Remove every time. I figured that out by testing with Matchmaker first, where I realized it was all SexLab mods, then when I tried Defeat it failed. I had been testing this on creatures cuz it started with Aroused Creatures & realized Defeat wouldn't let me surrender to hostile creatures because the MCM was missing all of the creature races that used to be there in a previous playthrough. They were gone from both the enabled & disabled lists so they would never work. That's where the biggest problem came to light, I can't start a new game anymore. I tried launching a new game because not only does that typically work when mods bug out on one playthrough, but I wasn't sure they'd work on my very 1st playthrough either due to how many mods I've installed since making the 2nd. But every time I start a new game, it hangs on the logo screen with the music indefinitely, it doesn't even reach the Alternate Start cell or a loading screen before it. I have tried 6 times now to start a new game & nothing works. I do not know what to do to fix any of these issues short of deleting every mod or reinstalling Skyrim, which I cant even do because my SE is currently & thankfully not updated for AE & never will be. I already tried disabling the last big mod(s) I installed to no avail too. Need a method to fix this that doesn't involve restarting my entire game folder from scratch. EDIT: Managed to disable enough new mods to load my original playthrough up & after setting up all the creature stuff it didnt already have, I could surrender to creatures there AND any heels I had equipped could get stripped like normal. Meaning something about my current 2nd game is what's causing those 2 glitches. All the more reason I need to resolve the problem of not being able to start a new game.
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I'm looking for any mod that can help me spend less time scrolling through my dozens of menus in MCM so that I can easily find the one I'm trying to configure, without having to scroll so far every time. Trying to edit expressions for sexlab to make such tiny adjustments to so many different sliders is so time consuming and annoying