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  1. PetProject SE View File This mod aims to immersively expand the vanilla Skyrim marriage with some bdsm themes, where the player is the submissive pet. In practice this means the chosen spouse wanting to lock the player in a chastity belt, and placing other demands on the player as time progresses. There are random events/scenes that will happen when journeying around the world and playing the game otherwise normally. Generally, I'd recommend choosing a spouse that is also a follower, as most events happen outside the player home and will require the spouse present. The mod supports both female and male spouses, but only female player character. It is also recommended to disable the animation filter in Zaz Animation pack, and let DD handle that. Old LE version here. Recommended playstyle This is intended to be immersive and to follow somewhat realistic constraints, so for example, a lunch event can only happen during lunch time. So in general to get most out of it during normal gameplay I'd recommend having some other mod to require sleep regularly, and also avoiding fast travel. As these will force more visits to inns & player homes to sleep for example, and are a common location for events. How to start Marry the NPC you want, and they should come talk to you within a day when in a player owned house. Player owned here does mean player owned, not the house the NPC might already own. Before starting, have a look at the mod MCM menu to configure the available limits to your liking, as these will be locked once you start as a pet. Events The events can be triggered in a few different ways, with each having its own probability setting in the MCM. When set to 0%, no events will start on that trigger. If multiple events can be started on the same trigger, they also have a configurable weight setting in MCM that will then be used to determine which event to start. For example if events A & B can start, with A at weight 10 and B at weight 20, the event B is twice as likely to be started than event A. This is a list of the events currently in the mod, and when they can trigger. All events currently require your spouse to be nearby as well. There might be some event specific criteria as well that are not listed here, but this should give a general idea where they can trigger. Conflicts Since the mod is focused on long-term chastity, it'll conflict with other mods doing the same thing, or just any mod if they equip the player with chastity belts. Also, any mod modifying the vanilla marriage can conflict as well. Known conflicting mods: Troubles of Heroine Recommended companion mods These are some that I use myself, but the general idea here is just to have some more NPCs around the world, especially cities to use as audience or participants in the random events. Improved roads Populated lands roads paths A mod replacing some guards with female NPCs A needs mod for sleep A mod limiting or blocking fast travel Combine the previous with improved carriages. e.g. Carriage and ferry travel overhaul Requirements Skyrim AE SexLab Zaz Animation pack 8+ Devious Devices 5.1 SexLab Aroused Permissions No uploading anywhere outside loverslab Patches are fine Always link to the original mod & credit Preferably ask me first Credits & Thanks Kimy, Min, Zadil,& everyone else for Devious Devices & associated mods naaitsab for contributing some item styles Changelog Submitter Srende Submitted 09/10/2022 Category Quests Requires SexLab, Zaz animation pack 8, Devious Devices 5.1, SexLab Aroused Regular Edition Compatible No
  2. PetProject View File This mod adds a system for the spouse to make the player their chaste pet. This currently means locking the player in a chastity belt for some period with occasional releases. However, once started and accepted, that save is locked in. There are some variations on the relase events and chastity periods, including possibilty to progressing to permanent chastity. Your spouse will approach you in any player owned house for starting the quest or releases. There are some "difficulty" settings in the MCM that you can't change after actually starting with the main content, so I suggest to check that first. In theory everything should work with male or female spouse, but I've only tested with a female one, there are a few places like item descriptions that only refer to female spouses though. For those who don't accept being a pet, there are some dialogue options for easily initiating sex with your spouse. While in chastity, there are a bunch of different events that can trigger, when near your spouse. These events can have multiple variations, though they usually end up with you tied up. How to start Marry the NPC you want, and they should come talk to you within a day when in a player owned house. Conflicts Since the mod is focused on long-term chastity, it'll conflict with other mods doing the same thing, or just any mod if they equip the player with chastity belts. I recommend disabling the animation override in Zaz Animation pack from its MCM menu, and leaving the one in DDi running. The Zaz one seems to be a tad overaggressive filtering animations it shouldn't. Requirements Skyrim SexLab Zaz Animation pack Devious Devices - Assets SexLab Aroused Devious Devices - Integration Devious Devices - Expansion Optional dependencies Captured dreams I'll Take the display model Deviously Cursed loot Permissions You can NOT reupload this mod anywhere without my explicit pemission You can NOT publish any patches for this mod, unless they are only to fix existing bugs You can NOT publish a fork of this mod, including porting it to other games or platforms without my explicit permission You can NOT bundle any parts of this mod in your own (as in, include patched versions of the scripts in your own) You can NOT bundle any part of this mod in any for-profit project You can NOT use the code in any closed source project You CAN use the code in your own project, if its source code is included with distribution and complies with all the other rules, while giving proper credit. Credits & Thanks Min, Zadil, Kimy & everyone else for Devious Devices & associated mods naaitsab for contributing some item styles Changes Submitter Srende Submitted 08/03/2017 Category Dialog Sex Requires Devious Devices - Integration Special Edition Compatible No
  3. GView File (SE Edition) Current Versions Regular: 1.7.3 SE: 1.7.3 (1.7.4 alpha) This mod is a port of the original Spouses Enhanced by TheDudeGuy and the updated Spouses Enhanced 1.7.3 by WraithSlayer 25 December 2021 Update: Howdy y'all! Hope everyone's Christmas is going well! I've been mulling over the idea of picking this back up. In the next couple days, I'll be re-installing my Skyrim modding dev environment, and poking through this. I'll also be looking through the last few years worth of posts as well as my many (many) inbox messages to get an idea of what's been going on, while trying to get a baseline of what needs to get done. In the meantime, please absolutely feel free to reach out to me if you have any comments/questions/concerns/etc. My discord is AshTheRabbit#2381 Coming Soon: Spouse Override -- Allows for a bypass of the base game marriage system in the event that you are using something that overwrites this. Allows for any npc in the game to be considered "married" to the player. This will nullify the compatibility requirement of an untouched "RelationshipMarriageFIN" listed below Author's Notes: Hey y'all and welcome to the SE port of the original Spouses Enhanced mod by TheDudeGuy and WraithSlayer! I'd recently discovered this mod and was sad to see that both of those who've worked on it in the past have retired from working on it, so I sent a message over to WraithSlayer and got permission to keep going on with it! I've got a bunch of fun things planned for both this and the Oldrim version that will be developed in parallel, so expect to see much more activity coming from this end! I fully intend to stick with the overall vision that TDG had with the original, so don't worry about any ~unusual changes~. Because SKSE, SkyUI, and SexLab are all in their respective alpha/beta states, this mod might have some unusual quirks as things get updated. If you notice any bugs whatsoever, please let me know here, on discord, or on telegram (@AshAkiri) and I'll be happy to take a look. Also, if you are interested in receiving more frequent alpha builds as I work on the respective se and oldrim versions, please let me know as well! Development Plans: MCM "debug" menu for a few options that will greatly assist further development Unvoiced dialogue overhaul - As immersive as the voiced options are, I find it a bit weird for my husband to say "you've done well" every time we finish our thing. As a result, I'm adding an option to switch over to unvoiced dialogue and will add a much larger variety in conversations between you and your spouse (and any additional partners you may have) Look into potential solutions to the multiple spouses issue And much more! (Adapted from the earlier version) Description: Spouses Enhanced is an intimacy mod made for use with the SexLab Framework by Ashal. It is meant to enhance married life in Skyrim. Your sex life with your spouse revolves around you, your spouse, and your bedroom. This mod was built to give married life in Skyrim a sense of progress and growth over time (i.e. during normal play), and to give you an easy and straight-forward way to be intimate with your husband/wife and to try to, in general, take a mature view of sex with your spouse (your spouse is a person, not a sex doll, etc). This mod features no "extreme" content. The focus of this mod is the relationship between two consenting, married adults. Core features: You can approach your spouse. Your spouse will approach YOU, if a period of time has passed without you two making love, when you enter the same cell as your spouse. If you and your spouse aren't home, he/she will meet you at home. Rejecting them or deciding to keep them waiting longer than 24 hours will result in them becoming angry with you for a period, during which they will refuse sex. Your spouse has needs too, darn it. Your spouse has an Affection Level. It starts at 0 and ends at 4. It goes up by 1 every 7 days you've been intimate at least once that day. Your spouse will grow more adventurous as their needs are consistently met and time passes. You can "cheat" and short-circuit this by using the MCM and unlock all options immediately. You can give your spouse articles of clothing (or armor) for them to wear as an outfit. If the mood strikes them, they may put on outfits you have given them when they proposition you. You will also be able to simply ask them to put on something nice, once their affection level is high enough. Spouses Enhanced "knows" if Hearthfire is installed but doesn't require it. If Hearthfire is installed, you will have to plan your intimate encounters around your children's schedules. You won't be able to select "I want you. Here. Now." if your children are in the house and awake. If you send them off to play outside or if they're asleep, you can do whatever you like. You can click "Ignore Children" in the MCM if you don't like this feature. Requirements: SKSE 64 2.0.6 SkyUI SE Either SexLab Framework SE 1.63 Beta or SexLab Light SE (and their respective requirements) Fuz Ro D'oh (for custom dialogue) Compatibility: Spouses Enhanced is compatible with virtually any marriable NPC, including those added by mods, but it requires the vanilla marriage quest to be unaltered (except for the Hearthfire edits, which are supported). Therefore, mods add multiple marriages, or provide significant changes to the marriage mechanics, run a very high risk of causing issues with SE, depending on how they're implemented. These incompatibilities will likely remain in a save even after you remove the responsible mods, as the changes to the RelationshipMarriageFIN quest are permanent once it initializes, and can only be fixed by starting a brand new game. Mods that are known to cause issues with SE: Spouses Can Live Everywhere - damages the marriage quest permanently if you have Hearthfires installed. Further Lover's Comfort (and possibly the original Lover's Comfort as well). May be fixed by ensuring Lover's Comfort is loaded before SE. Feature Details: Dialogue: Almost everything in Spouses Enhanced is accessed by talking to your spouse and selecting the new option, "My love...". From here, you can: Kiss them (anywhere) Cuddle (when asked to go to a bed) Let them know you want them (access sex acts) (Requires Affection Level depending on act) Access their Wardrobe (requires Affection Level 1) Ask them to put on something specific from their wardrobe (requires Affection Level 2) Affection: Your spouse's Affection Level determines several things, including their receptiveness to perform certain acts, what Entry Events they will perform, and grants you more options to specify their outfits. Affection Level 0: Able to kiss (anywhere) and cuddle (ask to go to bed). Access missionary (Straight), Anal (Gay), or missionary + lesbian (Lesbian) acts only. Affection Level 1: Unlock "adventurous" acts (standing, etc). Unlock oral. Unlock Outfit Wardrobe access. Unlock all Entry Events. Unlock Lover's Scent spell. Affection Level 2: Unlock anal (straight + lesbian couples). Unlock "body" actions (boobjob, footjob). Unlock ability to specify exact outfit. Affection Level 3: Unlock "rough" acts. Unlock roleplay scenarios. Unlock "Lover's Surrender" spell. Affection Level 4: Unlock Three-Way acts. Choose to include your housecarl, a nearby follower, or a single person you've spoken to about this. This person can be anyone in the game that is at least your Friend or greater, and is accessed by selecting "I need to ask you a question. It's personal." They may decline if they have a particular relationship with the spouse (sibling, child, grandparent, cousin, etc) or if that person is married already. Master Bed: Spouses Enhanced has a concept of a "Master Bed". This is the bed your spouse will go to when you ask to go to the bedroom. By default, this is automatically selected for you depending on where your spouse lives (even Hearthfire houses). Keep in mind that, while inside your house, you can approach your spouse at any time. You do not have to be near the bed. You can manually set a bed as the Master Bed by opening your Alteration Spells and casting the LOVER'S SANCTUARY spell at a nearby bed. You can also clear the manually selected bed by casting the spell anywhere. If Hearthfire is installed, it will attempt to use the best bed available. If you ask your spouse to go to the bedroom and then never show up for 24 hours, it will have the same effect on them as turning down an Entry Event (explained below). They will be mad at you for a short time. While out in the field with a spouse that is also a follower, you can use a nearby unowned bed to perform a smaller set of the ordinary actions available. Outfit Wardrobe: The Outfit Wardrobe is accessed only through your spouse's dialogue; it doesn't actually "exist" anywhere in the world. The Outfit Wardrobe has 10 drawers, which can each hold a unique outfit. When asked to put on an outfit, or when your spouse surprises you with wearing an outfit, your spouse will attempt to put on EVERY ITEM that you place in a given drawer. So, use common sense and restraint in terms of what you put in each drawer. Your spouse will also take EVERYTHING OFF before they equip an outfit, so if a drawer only has, say, a set of high heels in it, and they select that drawer, they will come out wearing high heels only. At Affection Level 1, you can open their outfit drawer. At Affection Level 2, you can ask them to put on a specific outfit. Spells: Adds the following spells: Affection Level 0: Lover's Sanctuary. Allows you to manually set a bed as the "master bed". Affection Level 1: Lover's Scent. Allows you to see your spouse through walls, if in range. Works like Detect Life spell. Helpful when trying to find your spouse in your large estates. Affection Level 3: Lover's Surrender. Cast to make your spouse immediately amorous (start a random Entry Event). Greater Power; can cast once per day. Since it's a power, use the SHOUT KEY to cast it. You can remove all added spells by using the Remove Spells MCM option. Uncheck Remove Spells to immediately get them back. Entry Events: Your spouse will approach YOU for attention every so often, configurable in the MCM. There are, in this version, 7 different possible events. Only two of them will occur at Affection Level 0, but the rest become possible at Affection Level 1 and up. The Entry Event is always randomly selected based on the Affection Level and whether or not you have children awake and in the house at the time. If you turn down your spouse when they approach you, they will be disappointed, but nothing negative will happen. If you do it a second time (in a row, without initiating an intimate encounter in the mean time), they will be angry for 24 hours and will turn down any of your advances during that time. There are no "long term" side-effects. There is also no long-term side-effect of simply not being home when they become "amorous" or being gone for long lengths of time. Other options and features: "Enable Wake-Up Animation" plays a short cuddling or sex animation once every 24 hours when you wake up in the same place as your spouse and master bed. "Female-On-Male Dialogue Options" is off by default, but can be turned back on. This prevents dialogue options such as "I want you inside me." from appearing when you are playing as a male character, and talking to a female spouse. FAQs: "I think the Affection system is too complicated! I just want to bang my spouse any way I want!" Open the MCM and click Affection Level Override. Then, set the slider to 4. Poof, you have access to everything. "I have this really hot fantasy that I'd like to see play out in the mod as an Entry Event or something similar." I can't make any promises as my main intent for picking up this mod was to fix its bugs and bring it up to speed with the latest versions of the SexLab framework. However, if I like an idea a lot I may dedicate time into adding it. It's not likely, though. "Is this mod clean / has it been cleaned with TES5Edit?" Yes. There are some cell edits that are necessary. They only exist as edits because the original author linked some bed references to properties in a script. Your house modification mods should play nice. DO NOT re-clean this mod! You will break it! "Does this mod support spouses that are also followers?" Yes. "Can you pack the bazillion scripts in a BSA?" Not really. It's an extra hassle for me every time I want to release an update, and it shouldn't be necessary at all if you're using a mod manager to handle mod uninstalling for you. And if you're not, well, you're just crazy. "Does this mod change the way marriage works? / Does it add divorce / cheating / etc?" The default Marriage and Adoption systems from Skyrim and Hearthfire were completely untouched. No changes were made to the default way you get married, etc. I do not plan to make changes of this nature. The purpose of this mod is to complement the existing system, not overhaul it. "Will you add XYZ feature to the marriage system?" No modifications will be made to the marriage system in the base game. "Does this mod support multi-marriage mods?" No, and it will likely never will. Spouses Enhanced was built with a single spouse in mind, and at this point it would probably be easier for someone to make a new mod from scratch rather than try to adapt SE to work with multiple spouses. "Does this mod support Serana as a spouse / Marriable Serana?" Yes. See Requirements section for the additional mods you need. "I'm married to a custom follower. Will this mod work with it?" As of version 1.6.0, yes. However, if they use a custom voice-type (like many modded NPCs do), their dialogue in Spouses Enhanced will be unvoiced. The lack of voice can be fixed by creating an add-on for this mod that adds new dialogue for that specific voice-type, assuming there's enough voice acting recorded to use in SE's context. This is NOT something I will dedicate time to, so please, don't ask me to provide voice acting for your custom spouse. Check the following question if you want more information on how to do that yourself. Custom followers that inherit a voice-type present in the base game will have voice acting for Spouses Enhanced dialogue, and don't require external support. "I want to make an add-on for SE that adds voiced support for my custom spouse." You'll need to add new dialogue topics for all the dialogue present in _SE_MainScript, with a condition that matches your voice-type. You'll also need to ensure that the voice-type is added to the _SE_SpecialVoices form-list when your add-on is initialized, otherwise SE will revert to the unvoiced dialogue path. You can check the Serana add-on for an example of implementation. Submitter ashakiri Submitted 02/15/2018 Category Adult Mods Requires Regular Edition Compatible Not Applicable
  4. [AAF] M.C.G. (Extended Social Interactions) View File Magno CUM Gaudio 2.12.50 (Extended Social Interactions) A modification that covers all the basics to properly sexualize your Fallout 4. Check it also for Skyrim Legendary Edition, HERE. MOD GUIDE: HERE! MOD FAQs: HERE! FOR MODDERS: HERE! WHAT IS THIS MOD? This is a jack of all trades mod regarding sex features. Its purpose is to cover all the basics features a reasonable man or woman would want regarding sex, in a coherent, consistent, fair and balanced way gameplay-wise, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with almost any other good mod by simply adjusting its settings accordingly but it excels when used as the only main sexual mod in your load order. The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors... because as you surely have noticed, Fallout 4 doesn't have many non combat activities, with MCG, instead, you can rely on solid gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, recruit who you want as companion, stop in bars, play and flirt with npcs, date people, fear harassment, prostitute yourself, trade in slaves and much, much more... SUMMARY OF FEATURES REQUIREMENTS: All these requirements are mandatory ALL FALLOUT 4 ORIGINAL DLCS; F4SE: HERE MCM: HERE LOOKSMENU: HERE (already a requirement for AAF) AAF: HERE. AAF THEMES: HERE. You need to install all of them, this means that you need to install the Vanilla, Kinky and Creature themes. LEITO'S ANIMATIONS: HERE. SAVAGE CABBAGE ANIMATIONS: HERE. ATOMIC LUST ANIMATIONS: HERE. OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: These mods are not required to be installed, but you can expand MCG features if you install them: HUD FRAMEWORK: HERE. To have widgets of your Lust, Wear and Infamy levels (you may additionally need its patch for dev_UI, if you use it). AAF FAMILY PLANNING ENHANCED: HERE. MCG will make sure you not start a pregnancy if you start a kissing/hugging or foreplaying/masturbation from MCG. Also wearing a condom from FPE will prevent MCG diseases from sexual acts; WORKSHOP SYNTH PRODUCTION: HERE. Synths built using that mod will be flirtable and enslavable at will; CREATURE PACK RELEASE: HERE. (Valid for any other creature pack for AAF). MCG natively support sex with all actors in Fallout 4, you can have sex with any race of Fallout 4, including robots, bugs, animals etc... Stats will be always calculated and if you don't have an animation for a particular race MCG will play a fade to black instead, so you can still pretend to roleplay; RSEII: CSA - COMBAT SURRENDER AND ABDUCTIONS: HERE. MCG player defeat system is integrated with the abductions from CSA, with this when the player is raped defeated you can end being abducted after the rape. AAF BAD END ANIMATIONS: HERE. When you have this mod installed you can execute submitted or enslaved npcs using these amazing animations. And in addition, if you have the MCG Player defeat (Respawn system) enabled, you can enable the execution animations also for the player when you are defeated. AAF BP70s FALLOUT4 SEX ANIMS: HERE. Vanilla chaises can be activated to have sex on them with MCG. POLISTIRO'S PATCHES: HERE. AND AAF OVERLAY PATCHES: HERE. Only CumNWealth_Patches_Base.rar should be installed of AAF Overlay Patches; MCG can apply cum effects if the relative option in MCM debug page is enabled. This system has also a fail safe that remove Cum overlays of those two mods from the actors when the magic effect finish, in case AAF or LM fail. This means that this mod can have a similar function as the mod "Wash out that cum". Generally the more animations packs, the more XMLs patches and gender support you have the better, MCG is a mod that has a very free conception of sex, basically you can do sex with who or what the fuck you want. But if you don't have the animations for the actors you are planning to do sex with, MCG will replace it with a fade to black, it's up to you to find the AAF XMLs patches and animations that satisfy your gaming needs and set MCG settings accordingly. In particular orgy animations in the MCG mod requires genderless XMLs to fully work, if you don't have them it is suggested to set MCG to avoid orgies. INSTALLATION: (Optional for better performances): Disable Fallout 4 Papyrus logging, why and how to do it in THIS POST. Make sure all the requirements are installed correctly with all their dependencie, especially AAF and its XMLs patches if you use them. Download and install MCG FO4 v2.12.50. Do not unpack the .ba2 file of MCG, if you do it you will have to follow the for modders guide, in particular you will have to pay extra attention to not overwrite other mods scripts with MCG ones. If you use any of the mods in the list in the following spoiler, you must download and install MCG Compatibility Patches v2.12.50 to patch them, so they can be used with MCG without producing conflicts. Note that if you don't have any of the mods in that list you don't have to install these compatibility patches. (Optional for no kissing and hugging poses): download and manually extract the content of the "AAF" folder inside the archive "MCG_NoKissHuggingPoses" to your Fallout 4/data/AAF directory in your PC. The files with (Optional) mark are patches for mods that are not required to be installed, they are completely optional and you could install them if you like the changes they make to the original mods, see the suggested mod paragraph below for more info; Source files and MCG_Integration_Kit are for modders only and if you are not a modder you must not install those files. Once into the game remember that MCG when loaded the first time starts completely disabled, and you can activate it when prompted by the starting pop up message or later using the "START THE MOD" button in the MCM front page of the mod. Also note that the "Respawn system", "NPC-NPC random sex system" and the "Npc Initiative (approach) system" need to be manually enabled, each of them in the MCG Option hotkey menu after you activate the mod, if you want to use them: SUGGESTED MODS: These mod are not required and they are entirely optional, these are just my personal recommendation: FULL DIALOGUE INTERFACE: HERE. It's a very well done mod which also preserve the "prompt" part of the dialogues so you can also have "Text Replacement" like knowing exactly what are you going to pay for a prostitute, or a doctor in the MCG dialogues. FDI is a superior choice over XDI, which doesn't preserve the "prompt", but both are compatible with MCG; CWSS: HERE. Optional patch available in the download section of MCG change the buffs to be less OP and make them visible in pipboy, and also add support for the big CWSS showers to be used by MCG furniture selector for sex perk to have sex on them when planning sex. (Do not use this patch if you have other mods that rely on the original CWSS like the "Get Dirty" mod). COMPANION STATUS HUD: HERE. Optional patch available in the download section of MCG limit the hud widgets to ten followers and align the widgets to the right while scaling them down to be minimal, in addition you can show and refresh them pressing the RIGHT CTRL button or hide them by long pressing the RIGHT CTRL button; LIGHT EM UP 2.0: HERE. Optional patch available in the download section of MCG reduce the duration of nicotine effects and the quantity of cigarettes and cigars to be like similar mods from New Vegas and also replace the lit cigar and cigarettes model if you drop them to the LIT one instead of the original off one and other recently additions: Custom immersive animation for when using cigarettes with MCG (The animation can be enabled in the MCM of MCG, Debug page). The animation will play if the player is not in power armor, not in combat, with weapons sheated and generally when it is not sit in any furniture or vertibird. Once started the animation can be controlled using the Right Shift key to have a smoke, drop the cigarette or put it in your mouth. The advantage over other mods is that the animation doesn't lock the player movement. Ligth2.0 cigarettes, cigars and stogies are valid to be used in the "Relax Scenario CRIME AND PUNISHMENT: HERE. It's an awesome mod by the great Flashy - JoeyR that I highly suggest to enhance your gameplay. It is also integrated with some MCG mechanics thanks to some of its optional patches that you can directly download from that mod page. LOAD ORDER: Generally is not important but if you have the following mods make sure to put them after MCG so they'll have an higher priority: RSEII: CSA; INCOMPATIBLE MODS LIST: HERE! KNOW BUGS LIST: HERE! HOW TO UPDATE THE MOD: If you are updating a save to version 2.12.50 from version down to 2.7.30 you must unistall the previous version with a mod manager. Then install the new version with the mod manager and finally once in game you must stop and restart the "Npc Initiative system" and "Respawn system" (Player defeated features) if you use them. Updating from versions lower than 2.7.30 is not possible on the same game, in that case a new game is required. MOD STATUS: The mod is officially finished feature wise. Support for bug fixing will continue if needed. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Fallout 4 are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the FAQs and other materials I have provided you in the long period I developed this mod. CREDITS: BETHESDA CREW; For stealing my time. THE AUTHOR OF F4SE; Because some mods will just be impossible to code without it; DOC CLOX, VINFAMY AND CHOSEN CLUE; Because they started everything about sex in Fallout 4... ASHAL: Because of the best sexual framework ever seen on this planet, and because his work on Skyrim enabled me to make MCG for Skyrim LE on which this mod is based and ported from even with all the current limitation of FO4; CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations! DAGOBAKING: Because of the AAF. HALSTROM: for AAF THEMES! FLASHY(JOE-R): For inspiring me in start modding Fallout 4 in the first place, and for RSEII abductions system! IGNOTUM_VIRUM: for letting me check his code for inspiration! LAZY GIRL and KENTINGTON: for inspiration in the cloning code; nKALEX: for sexout unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! GRAYUSER: for AAF Bad End Animations mod! EXPIRED6978: for LooksMenu! POLISTRO AND RIOT_PUNCH: for human and mutant looksmenu cum overlays! KENNEDYMADEIT: for AAF XMLs Extended! VIOXIS: for "Strap-on's of Fallout 4". PRA: for "Grave Digger". LEGAL: Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code, provided under license, to do everything you want in your mod, or you can make forks, changes to this mod and even upload your own version of this mod, but: You must mention me (Anghelos92) in the credits of your mod if you were inspired or used any code from me as I did for every author that inspired or helped me with this mod; You must provide your source code in the download section; Don't allow any child porn situation in your modification, of any kind even if this is a videogame; No priority given in terms of privileged support or limited exclusive temporal distribution of newest version to eventual Patreon or Donators of any kind; If I go "AWOL" from this site for more than a month and a reasonable amount of attempts to contact me have been negative, I authorize Loverslab Staff to take ownership of this very download topic from me and give it to any maintaner(s) of good will. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to be downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality. CHANGELOG Submitter anghelos92 Submitted 04/13/2019 Category Misc Sex Requires READING CAREFULLY THE INSTRUCTIONS;
  5. View File Uneven Adulthood Uneven Adulthood is a mod that changes the age parameters in Crusader Kings III. It adjusts the standard adulthood age from the base game's universal 16 years to a more historically reflective 14 years for males and 12 years for females. Early marriages among the nobility, including rulers, heirs, and their children, weren't the norm but did occasionally happen, and this mod could capture those rare instances and add a layer of realism. For your convenience, this mod should mesh well with any other mods that don't override the following files: • birthday.txt • childhood_on_actions.txt • 00_traits.txt • court_maintenance_events.txt • events\education_and_childhood Alternatively, you could simply place this mod at the bottom of your load order. Based on Younger Marriages for CK3 by AnyThoughts. Created for 1.9.1 version of Crusader Kings III. (Workshop ID is 2989158810 if you'd like the thumbnail on your launcher.) Submitter deepsheet Submitted 06/14/2023 Category Crusader Kings 3 Requires None  
  6. View File TBCaptivityEventsExtension Non-consent and slavery-themed extension to the CaptivityEvents mod for Bannerlord. (un?)official Successor mod: BC Captor: Hot Buttered Girls Due to my long and unfortunate absence from this project, several efforts have cropped up to maintain or update it. As far as I can tell Skip's is the most complete of these, so I recommend using their mod instead of this one. This doesn't mean I'm completely done with Bannerlord, just that I don't want to create a situation where players have to decide or choose between multiple different similar alternatives. Hopefully this will free up some inspiration to write more events in a modular style that connects with Skip's or the default events instead of just trying to fix old ones. Skip has also bundled a copy of this mod (TBCE) that is more compatible with his which you can download here. I'm choosing to link these instead of replacing so that Skip can continue to update it in case he finds more events he wants to be able to overwrite - I do try to keep up with this thread, but my profession sometimes puts urgent requirements on my time and I don't want him to have to wait for me to update his content. Previous Mod Description MOD IN BETA This mod is still in Beta state - bugs and inconsistencies are to be expected. Please: a) report them in this thread b) help me distinguish between issues that crop up in the base mod (CaptivityEvents) and those which only crop up when you have TBCaptivityEventsExtension installed. CONTENT WARNING This mod includes sensitive content of a sexual nature relating to the following subjects: Non-consensual sex Slavery / Mind-break Bestiality, including: wolves, horses, insects (chaurus) I assume by being a non-trash human you object to noncon and slavery in real life. If, however, you object to noncon or slavery in your gaming experience as well, and still want more events, you're welcome to use this mod - just remove any images you object to (or all of them) and delete the Events files which you find objectionable - each file should have the above associated tags listed in their names for easy removal. Please let me know if you find any that are mislabeled and I will fix the issue in my next update. Overview This mod adds events and images to extend the behavior of CaptivityEvents. Please refer to the associated License (Modified MIT) for legal concerns. If any party associated with any of the content provided by this mod wishes for its distribution to cease, please let me know. Features More captor scenarios, both for slaves and captives. Enjoy a deeper slavery experience: Balance your health with your servitude and try to escape before you find yourself your master's willing slave. Get sold to the Arena for a day for the crowd's entertainment. Dream of freedom and better days to regain health - but beware nightmares! Keep your men's morale up by showing them your marital skills. Catch annoying thieves and punish them as your captives Keep your troops' morale up using your captives' bodies Treat your captives as you like - be a sadistic or benevolent captor Captive Escape System Several events in this mod create a sort of minigame for reducing / eliminating the chance that captives escape via normal means. The following attributes affect the chance that a captive makes a successful escape attempt: Your troops' morale - the higher, the lower the chance a captive will escape Your leadership skill - the higher, the lower the chance a captive will escape Your captives' health - when a captive's health is very low, they aren't strong enough to escape Your captives' relation - if a captive likes you a lot, they won't try to escape The following attributes affect your ability to recapture an escaped captive (during the escape event) Your Scouting skill - the higher, the better chance you'll be able to recapture them yourself Your Roguery skill - the higher, the better chance the escapee will have fallen into one of your traps Your Gold - you can always just pay a bounty hunter to bring back your captive, but it's not cheap... Installation Make sure you have CaptivityEvents installed This mod does nothing without it. Download the TBCaptivityEvents file. Unzip the file into the Modules folder of your Bannerlord installation. Open the Modules folder and check that the TBCaptivityEvents folder is present. Turn off the regular escape events in the CaptivityEvents MCM - OR - Use the CESettings.xml file. Try replacing your Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\CESettings.xml file with this if you're having weird event frequencies. It mostly just changes random events to be as likely as captor events while not captive, and disables the default escape mechanism. Support If something is broke, let me know in the LL support thread, preferably with your best guess as to the event that caused it. Please check that the issue doesn't occur in base CaptivityEvents first. Thanks The Bannerlord team, for making a great game and continuing to support it. BadListener, for writing CaptivityEvents and being responsive to questions and suggestions The various modders of LL, specifically those involved in Skyrim Special Edition, particularly those whose assets are depicted in these images: MatureSkin by Shiva182 Minidresses by tiwa44 CBBE body by Caliente ZAZ animations and assets by ZAZ and team Various other modders who have improved my Skyrim experience (In case you hadn't guessed, all of the original images included in this pack are generated by screenarching a Skyrim installation) I guess I should technically thank Bethesda for making a game so buggy it inspired an entire community to work for years to make it worth playing. Submitter transfer Submitted 05/10/2020 Category Misc Adult Mods Requires Bannerlord 1.6.2, CaptivityEvents 1030  
  7. Version 1.2.0

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    Uneven Adulthood is a mod that changes the age parameters in Crusader Kings III. It adjusts the standard adulthood age from the base game's universal 16 years to a more historically reflective 14 years for males and 12 years for females. Early marriages among the nobility, including rulers, heirs, and their children, weren't the norm but did occasionally happen, and this mod could capture those rare instances and add a layer of realism. For your convenience, this mod should mesh well with any other mods that don't override the following files: • birthday.txt • childhood_on_actions.txt • court_maintenance_events.txt • events\education_and_childhood Alternatively, you could simply place this mod at the bottom of your load order. Based on Younger Marriages for CK3 by AnyThoughts. (Workshop ID is 3078735461 if you'd like the thumbnail on your launcher.)
  8. View File Younger Marriages for CK3 YOUNGER MARRIAGES FOR CK3 VERSION 1.5.* This mod makes it so that adulthood is moved from the base game 16 years of age to 14 years of age. This is very loosely based upon an essay in medieval history from the University of Exeter which places adulthood at the age of puberty during these times, which was considered to be 12 for females and 14 for males. However, older ages from 15 to 20 were more common. One benefit is you are able to get your children out of your court sooner The mod also changes when personality traits are given and keeps the skill increase rate the same despite the 2 year shorter education period. However, due to the complexity of the Education system in game, I have yet to dig into changing the age when the Education reward is given, so that will still occur at age 16. Be sure to let me know if you find any bugs. **** Change Log **** Version 1.2.5 Updated for version 1.5 Version 1.2: Filled in the missing portions of the mod so that now the Education trait reward will fire at age 14, and the childhood personality traits should also be removed. Version 1.1: Fixed an issue where adults at the start of the game who were 14 & 15 would never receive an education trait. They will not get a trait assigned like before, however children who are under 14 and are being educated, will still have to wait until 16 to receive their education trait. Version 1.0 Where it all began... Changed adulthood from default 16 to 14, which allows you to marry your kids off sooner, not just betrothe them. Submitter AnyThoughts Submitted 11/26/2021 Category Crusader Kings 3 Requires None  
  9. Introduction: This mod concept is an idea of overhauling the marriage features of skyrim into a more dedicated and committing playthrough or section within the game. No more Marrying someone and than running off forgetting about them. This mod will add the ability to be proposed to, have dates, a settled life and more with a range of different personality types that will change the experience of each relationship and marriage. This mod also overhauls children allowing couples to ahve their own children and have families develop and age. MARRIAGE SECTION Dating: No more wearing an amulet completing one quick quest and bedding whoever you want in the city. Instead everyone has there own opinion of you on a scale of 0 to 100. Depending on your race everyone will have a different starting point. For example nords in windhelm may start with a higher opinion of you if you were a nord but may have lower opinion if you were an argonian. From the initial meeting of viewing your race you can introduce yourself to the npc who may respond in a nice way or tell you to go bother someone else. After introductions have been made you can say you would like to get to know them and be able to ask them questions and answer questions they have on you. Answering and asking the right questions will increase their opinion. Once their opinion is past a certain point you can ask them out on a date. You can pick what you will do on the date or you can let them pick what you will do. Once arranged you will get a quest called date which give the time and location of the date. Arrive on time and enjoy the date will increase their opinion even more fail to show up will have a massive impact on your relationship but be careful what you do during the date as you could ask the wrong questions or do the wrong actions and have a negative impact on your relationship as well. At the ending of the date depending how well you do you may be asked to walk your date home (if you are a male character or portray yourself as a strong fighter) or they may offer to walk you home (if you are female or they don’t see you as a strong fighter).Whe you arrive at the home you or them may offer/hint at staying the night, however offers the other gets to accept or decline which could have a small impact on your relationship. Before leaving the date location they might or you could propose staying the night together. At this point you will get to choose your home(if you have one in the city or near) or theirs (if you don’t have a home or in a village like riverwood). Once there you will have sex with each other before being able to sleep together for the night before leaving. Date opportunities: Local Inn drinking - Go to the local Inn for a drink and a chat Local Inn meal - Go to the local Inn and have a nice meal Walk in the wilderness - Take a stroll through the wilderness. Never know might get a little wild yourself if your lucky Bounty hunting - Work together on a daring adventure and track down a bandit with a bounty. Split the reward and you might get a bonus payment Fucking session - All somepeople want is to fuck or be fucked. Spend the date time naked inside of each other and that’s it. Group sex - To somepeople one isn’t enough or somepeople want to show of their partner or their skills at taking multiple people at once. There can be multiple variations of this including all male crowd, all female crowd (some using strapons), a mixture of male and female and race specific like nords only or orcs only. As well as having variants where the pc is the one being fucked and enduring and other ones where they are part of the crowd. BDSM session - Somepeople look great with chains around their wrists and a collar around their throat. Depending on the person’s behaviour they may request to be dominated by the pc/ or the pc can ask to be dominated, at which stage until a safeword is said the 2 are in a mutually agreed dom sub relationship. The dom ca n order the sub to do things like strip, have sex with them, have sex with others (single person or made to have a gangbang), place them in bondage, move into the doms house/ move into a pc owned home to be together, cook, clean, pleasure themselves, placed in chastity, worship dom and more. Proposing, engaged and wedding: There are three ways to get engaged, freely, forced and religious. Within skyrim the temple of mara and temple of dibella both other their own unique take on marriage and weddings. While Mara focuses on the love and connection of the two lovers Dibella focuses on the sexual actions, love making and pregnancy all in the name of Dibella. Meanwhile, you could be forced to marry someone if you were enslaved (simple slavery) or ordered by a jarl to marry someone they want you to (in return for not being punished for a crime). Other methods of being forced into a marriage might be explored like rich npcs threatening the pc with either false or real incriminating information, being aggressive and forceful or offering a large sum of money to marry them. Freely engaged: From jeweler and sometimes random shops you can buy a range of different engagement rings. These rings can range in prices and can have different passive effects and enchantments like higher speech and better combat skills when worn. Once the pc has one in their inventory and they speak to the person they are dating/wants to get engaged with, they can propose and can be either accepted or denied. Denying marriage has the chance to damage the relationship while other times it won’t. They may give a reasoning behind why they don’t want to get engaged and it is up ro you how you respond. If they agree to marry you then congrats! They will ask you who should wear the ring and you can pick you or them. If they propose to you you will always be given the ring to wear. Once engaged the fun begins. You must pick where you would like your wedding. You can have it in the temple of mara, as they offer outside marriage service for a higher fee, you can ask a jarl who may do it for free for a thane of their hold otherwise you will have to pay or you decide to have a wondering preacher or priest, who now roam around skyrim and offer wedding services and blessings. The wondering preacher or priest will need a location this will allow you to pick either a home you own, the location of a standing stone or the streets of a city of your choice. Once it is settled you will need to go and buy your wedding outfit or dress. It doesn't have to be traditional you could do it in a bondage harness if you so pleased. Once everything is set head to the location and speak to the person in charge of the ceremony, priest jarl or preacher, they will say the ceremony will happen tomorrow and you can pick morning afternoon or night. Once decided you have until that time to do whatever you like before the ceremony. If you are to be the husband you will arrive early and be prepared first, if you are the wife or choose to arrive second when arranging with the host you will arrive after everyone else and will walk the Isle. After a short speech you can say I do or stop the service either sealing your marriage or stopping at the very last second. Stopping will significantly damage your relationship. Once married you will have to pick a place to live your home or theirs. Depending on some characteristics explored later on you may or may not get a say in this decision. Marriage the religious way Belief of Mara When it comes to being a member of Maras family your responsibilities and activities within the belief will be different if you are a brother or sister of mara. All male members will be brothers and all females will be sisters. All members wear robes and submit all belongings to the head priest. The pc is given an amulet of mara and are given daily tasks to complete while getting to know brothers and sisters of Mara. Daily tasks: Charity collection: Go to a specific town and collect donations for the religion. Some may take advantage of your charity work before they give to charity. Prayer duty: you and another member are assigned prayers. Kneel in front of the statue at the temple and say prayers all day. Pleasure duty: You and another brother or sister are assigned pleasure duty. In the main hall of the temple the 2 are expected to have sex in the name of mara. Open house - The temple have an open house day where the public can come to the temple and learn more about mara and the temple while having the chance to get to know the members of the temple and potentially propose on the spot to a member of the temple. Naked dual - 2 members are picked to participate in a dual. But they must be naked. The winner will gain positive relarion with everyone apart from the loser of the dual. Private date- 2 members are picked to go on a private date to develop their relationship. Nude day - All members must submit their clothes and spend the next 24 hours naked. Pairing day - The final event that can takecppsce is pairing day. On pairing day members of the temple come together and propose to the one they are in love with and get married if they accept. A mass marriage ceremony will take place in the temple before given the choice to either stay and carry on with the responsibilities and tasks of a member of the temple apart from the pairing day or leave the temple as a happily married couple. Mara Divorce: If you decide to get a divorce you must travel to the temple and speak to the priest. They will consider your request for a divorce. If they accept your request they will separate you and your partner and ask if you will be returning to the brother or sister Hood of mara. You can decide to rejoin the religion or go free spirit and not rejoin the religion. Your partner can also request a divorce which you can beg them to reconsider or accept it and separate from them. Belief of Dibella: Dibella focuses on the acts of sex, lust and pregnancies rather than the personal connection between the couple. All members of the temple are expected to be open to have sex with everyone and anyone in the name of Dibella. Joining the temple: Before you are welcomed into the temple like mara. You must complete a rite of acceptance. Depending on your characters gender will determine what your rite of passage will be. If you are a male you are expected to travel skyrim naked without any gear to a random location where a naked priestess of Dibella would be waiting. Once there you are expected to have sex with the Priestess before making your way back to the temple. Once back all gear is returned to you and the ceremony begins welcoming you into the temple. If you are a female character it’s will be harder for you. (Lore: The temple believe women must be strong but even stronger when lustful and sexual as a result females are treated harsher to strengthen them to carry as many babies their conditioned bodies will allow before not being able to carry anymore.) The female character is fucked by 4 males of the temple (2 vagina sex animations and 2 anal sex animations) before bring plugged and placed in a chastity belt (devious device) and expected to travel naked to a random location where a priest of Dibella is waiting to release you from your restraints to then assault you and have sex with you before reequiping the restraints on you and sending you back to the temple where you are released gear returned and prepared for the ceremony of welcoming. Ceremony of welcoming: Once you have passed the rite of acceptance you will be stripped naked and walked into the temple where the members are waiting for you. The pc is put on their knees and made to listen to the priest (if female) or priestess (if male) give a welcoming speech before giving the pc a choice to accept and be welcomed into the religion or leave, this would be your final chance until you have fullfilled your role. If you accept the priest or priestess will bless you before having sex with the pc. All items are then taken from the player and placed in a storage chest in the temple. The pc is informed that they are not allowed to wear clothes while being a brother or sister of Dibella and if caught you will be punished harshly for breaking the rules of Dibella and are not allowed to leave the temple unless you have asked the priest or priestess for permission (which can be declined) or unless a daily task permits you to go outside the temple. You will also be assigned a bed or bedroll which you can use to sleep in at night. Daily tasks: Every morning the priestess will assign tasks to the sisters while the priest assigns tasks to the brothers. Once your daily task has been completed you are free to do whatever you please or request another task to do from the priestess or priest. These tasks can be: Holy fuck: You are another member of the other sex are assigned to have a holy sex session within the temple. In the main area you must meet with your partner and please and pleassure each other in the name of Dibella in the hope of potentially becoming pregnant and having a baby in the name of Dibella. Charity work: You are given an amulet of Dibella to show you are from the temple, making you immune to any laws you could break relating to being naked or having sex outside or in a public place, assigned to go to a specific city or town and expected to go and collect charity in the name of Dibella to aid the temple in supplies and keeping the doors open. Somepeople may be generious and offer you a sum of gold, others may want something in return, “a holy blessing of Dibella”, for a charity sum of gold, others may want a holy blessing and then not pay you and finally some may just tell you to fuck off and get a job and clothes. Temple cleaner: You are assigned cleaning duty meaning it is your responsibility to clean the floors and ensure everything is nice and clean. Priest personal service (female only): You are assigned as the priests aid for the day. You must follow the priest around as he provides speeches and does his daily tasks around the temple. He may request you to collect a drink or food for him or may expect you to open your legs and take his “Dibella cock”. He may also grant you permission to go outside in order to go to a shop to collect an order or supplies for him. Free day: Youre in luck you are given a day off from temple duties. The grand conceive and harness of Dibellas love: Once a week at noon all brothers and sisters are paired up and all fuck at the same time in the temple halls. The only two that arent involved are the priest and priestess as they are walking around spectating and performing speeches about Dibella. Once everyone is finished there is the chance of the harness of dibellas love to take place as well. If you are male there isn’t much that happens apart from you may be picked to take part. If you are female you may be picked to take part. This will involve being placed in the centre and fucked by the chosen male before being plugged with plugs from devious device that will randomly vibrate and locked in a body harness. You must wear this for the next week until the next grand conceive. The religion believe sealing the male sperm inside the female will increase the chance of pregnancy while the harness will keep the female body in shape and in optimal condition to carry a baby. During this week you are excused from any work this involves going outside or being fucked resulting in you mainly being a cleaner or having a lot of free time. Once the ceremony is over you are given the rest of the day off and given permission to leave, if you are not in the harness, with an amulete of Dibella but expected to return to the temple before nightfall otherwise you will face the Wrathof Dibella when you return. Abusing permission of leave and Dibella guards: If you are granted permission to leave you must return before nightfall. If you are late you will be lectured If you don’t return within 24 hours of missing the return time a group of Dibella worshippers will be sent to retrieve you. These worshippers are refered to as the Guards of Dibella and provide protection at the temple and ensure all members are safe and follow orders. The regular guards don’t wear any clothes or armor like the brothers and sisters, however, they do carry bo staffs and handcuffs. If you are caught by the guards they will order you to surrender and to return to the temple with them. You can pick to either obey and surrender. You will be turned around handcuffed and escorted back to the temple to face the wrath of Dibella. If you refuse to go peacefully they will attempt to subdue you and take you back to the temple. They will use their bo staffs to beat you into submission where you will be knocked out and awaken cuffed and back at the temple experiencing the wrath of Dibella. If you are skilled enough you could beat the guards into submission where they will submit and you can talk to each one and pick to either kill or let them go with their lives. By letting them go they will return to the temple and you will have brought yourself sometime before more guards are sent after you. If you beat three groups regardless of killing them or letting them go the high guards will be sent after you. If you kill even one of the guards during your encounter you would have breached the laws of Dibella and the high guards will be sent to either kill you or return you to the temple. The high guards are the best of the best. Trained to protect and kill. They come equip with a range of iron and steel armor and equiped with bo staffs as well as swords. On the first encounter of the high guards they will attempt to make contact and give you a final chance to come quietly if you agree and submit you will be cuffed and escorted back to the temple. If you refuse they will show no mercy they will beat you down and either knock you out or enact extreme justice in the name of Dibella. If they pick extreme justice you will be knocked down, stripped of anything you had and cuffed before awakening exactly where you were about to be executed by either beheading or sword through the chest. If you kill or escape the attack they will not stop hunting you. The more high guards you kill the more guards will come after you and will not give you the chance to surrender and will just beat your ass into submission. Laws of Dibella and Wrath of Dibella: Just like every religion there are sins against the religion and Dibella are very strict and harsh when it comes to following the laws and the consequences. Each law is linked with a category of seriousness: Minor, Serious and Fatal. Minor breaches are handled with consequences linked to the minor tag, serious breaches and handled with serious consequence if lucky you might be handed a minor consequence finally the fatal tag can be handled with any of the conequences regardless of the tag. Laws: The beauty of body must not be covered with earthly materials (Minor) Everyone has a responsibility and must complete their tasks (Minor) Failure to return on time but still before sunrise (Minor) Forbidden to go outside without the permission of the leader (Minor) Murder of a brother or sister (Serious) Murder of a Dibella guard (Serious) Failure to return after 24 hours (Serious) Murder of a High guard of Dibella (Fatal) Assault/murder of the priest or priestess (Fatal) Consequences: The consequences are the main event of the wrath of Dibella. The priestess will stand in front of the statue of Dibella and call upon Dibella to decide the punishment making the consequence random. The consequences can be: Spanking session (Minor) Whipping session (Minor) Outside permission suspended for 7 days (Minor) 7 day punishment harness (Harness with plugs that randomly shock the wearer) (Serious) 14 days punishment harness (serious) City prison (Handed over to the city guards and sent to jail for a random amount of time) (Serious) Light Dibella cleanse (Shocked with a bolt of lightening delivered by either the priest or priestess) (Serious) Full Dibella cleanse (Constantly shocked with lightening delivere by broth priest and priestess until low hp) (Fatal) Dibella justice (Made to have sex with every member of the opposite sex before having sex with the priest or priestess and then executed with life drain by that person) (Fatal) Life drain (Be executed by having your life drained by the priest and priestess) (Fatal) Beheaded (Fatal) Pregnant in the name of Dibella: At any point the priestess may approach and request to test for pregnancy. She will cast a spell on the pc and see if they are pregnant or not. If they are not pregnant they are sent on their way. If they are pregnant they are taken by the priestess to the main hall to announce the carrier of Dibella. If the father of the baby was a member of the temple they will get the choice to take your hand in parenthood and raise the child either within the temple or move to another home together before returning to the temple to bless the baby in the name of Dibella. If the father accepts you get to choose to stay or leave the temple. If the father refuses to join you you will be forced to stay at the temple until the baby is born and vise versa if you are a male. If the pregnancy occured due to someone outside of the temple you will be forced to stay at the temple without given a choice. Leaving the temple pregnant: If you leave you are free from the responsibilities but you must still follow the rules of Dibella (like no clothing). Every now and then a guard of Dibella will visit you to ensure you are still following the laws of Dibella and if you are not it is their job to warn you and give you a strike. 3 strikes and you are forced to return to the temple. The strikes go against both parents of the baby meaning if your partner decides to not follow the laws you better tell them or risk having a strike against you. When it is time to have the baby a group of brothers and sisters arrive to collect both parents and escort them back to the temple. You can choose to go with them or refuse saying you need more time. You can do this all the way up until the day you have the baby where they will send Dibella guards to force you to return. You could risk fighting them and having the baby without the blessing of Dibella or go and have the birthing ceromony. Staying at the temple pregnant: If you decide to stay, forced to stay or made to return you are greeted by the priestess (depending on the reason you are there) before dressing the pc in a harness of Dibella without the plugs. You are excused from all responsibilities apart from cleaning and free time as well as excused from the grand conceive but you can still watch. You can still request permission to leave but are still expected to follow the laws of Dibella and can still be punished with minor consequences unless you committ a fatal breach which then means they will ignore the baby and if you lose the baby it would be seen as Dibella punishing you even more. Birthing ceromony: Once you return to the temple for the cermony the woman will be placed in a Harness of Dibella if they arent already in one and if the father is present will go with the priest. The father is expected to pray all the way up until the woman is about to give birth. Meanwhile the priestess is providing pleassure to the woman by providing soft fourplay and fingering her as well as providing a bath of Dibella. Once completed the woman is escorted into the main hall and put on her back and give birth. Once given birth the woman gets to choice to either keep the baby and raise the baby (freely leave the temple no strings attached) or give the baby away and stay in the name of Dibella (Stay and carry on living in the temple). If the woman refuses to keep the baby the father is given the chance to leave with the baby and raise the baby before tthe baby is given away. FAMILY SECTION Overall pregnancy: In a menu you can pick to have pregnancies last 9 months, 9 weeks or 9 days and how quickly the baby will grow 1 year or 1 month. You can get a new spell called check pregnancy and check self pregnancy. By casting these spells it will inform you if the target is pregnant or not. If you are pregnant you will start a quest called “I’m pregnant!”. If your spouse or someone you have had sex with is pregnant you will get a quest called “They’re pregnant!” If you don’t use either of these spells after the first month/week/day you will automatically get this quest if someone else is pregnant they will send a letter to inform you that they are pregnant starting the related quest. If the woman isnt the spouse of the man they aren’t expected to raise the child together but is honourable as long as there isnt an affair. After it is known to the other of the pregnancy either party can decide they dont want to be involved and walk away leaving the woman to fend for herself. The male can request a second chance but it is up to the woman if she wants to let him back into her life and the baby. During pregnancy stamina will slowly decrease along with other debuffs such as magic, health, stealth, etc. These debuffs will get worse the longer the pregnancy and will still have an effect for a period of time after given birth. Miscarriage: This mod is aimed to have some risk, consequences and some dark tones therefore this could have an option to be turned off if the user chooses. If you are pregnant the woman shouldnt be slaying bandits and dragons while carrying the most fraggile package a growing human. Therefore, taking damage will affect the baby. The baby will have an invisible health bar that will go down a certain amount depending on the damage taken by the mother. Any kind of damage can affect this health bar, it doesn’t have to be from an enemy. Health potions will also recover the health of the baby. If the baby health reaches 0 they will die and result in the notification something feels wrong. By casting the pregnancy check spell you will be informed of the baby death and the spell will remove any trace of the baby from the mothers body but will cause the same debuffs as giving birth for a while. Giving birth: If you belong to a religion they will have their own cermonies discussed above. If you are alone you will be given a notifcation of the pregnancy and if there is a bed near by given the option to give birth on the bed. Which ever happens the pc will lay down and give birth to the baby and given a prompt to name the baby and informed of the gender. after confirmed you will be given the baby as an appearal item that is automatically equipped when in your inventory. The baby still has a health bar that is affected by the damage taken by the carrier, so if you are an adventure might be best to leave the baby at home with a parent. Growing up: The baby will grow into a child after 5 years/months into a child. They will act just like a normal child from hearthfire with the addition of being a follower. From being a child all children adopted or born can be used as a follower however they will be weak in combat and will flee if you are defeated and taken by another mod like death alternative or defeat. Another option that can be toggled is children deaths. From 13 weeks/months/years they will become teenagers (scaled down normal size) where they will be stronger in combat and have more health. Finally at 18 they will become full grown adults. When used as a companion you will need to equip your children with equipment if they are going to be fighters and you can instruc them on what to use, weapons, magic or to stay away from the conflic and not engage. Just like when they were a baby they can be injuried and can die from damage taken. If this happens and you find the body you will be given the quest “A child has died…” and it will be your job to either collect the body and return into to your home and to your spouse or bury the body. If you bury the body there and then when you return home your spouse may ask or you can inform them about your child and your spouse may respond with respect burrying them where they died or may scouled you in doing that. If you collect the body you will carry the body back and together you and your spouse can lay your child to rest in your choosen spot and say your final goodbyes. Events with children: Go out and play: Child will go out and play Play with me: Child may ask the pc to play tag or hide and seek with them Missing child lost: If the child goes outside they may go missing and your spouse will send you to go looking. They could have ended up getting lost playing outside and you will find them with a quest marker (quest marker could be toggled). After so long they will return home on their own and appologise for getting lost. Missing child taken: If the child goes outside they may go missing and your spouse will send you to go looking. They could be taken by local bandits or criminals for a ransom. You can pay the ransom, slay the criminals and recover your child or offer a trade yourself for your child which if accepted will result in you being taken as a slave or sold in simple slavery. Training: Your child wants to learn a specific skill. You can choose to teach them the skill they want or make them learn and develop other skills. (Any skill up to the respected level of the pc. For example can train one handed up to level 60 if they have 60 in one handed themself. Each age stage has a max level they can level the skill up to before they progress to the next age stage). House work: Your child is helping around the house. Spouse traits: Everyone is assigned traits that arent apparent until you are living with the person. These traits can be positives or negatives. Cook: When asked for food they will provide additional food Sex addict: Want to have sex and expect sex more often Nudist: They expect you to be naked when it the house. They will stop if there are children in the house Skooma user: If they have this trait they can be found often under the influence of skooma and may ask you to get them skooma. If they don’t get skooma they can get withdraws which can result in them loosing this trait or loosing this trait and gaining a negative trait. They could also be arrested for possession if you live within a city and will need to wait until they are released or pay their bail. (Won’t be under influence if children are around) Aggressive: They get angry easily and can take it out either verbally or physically (Wont be as often if children are present( House wife: If a male has this trait they expect the woman to stay at home. If a woman has this trait they will never refuse to do any tasks around the house Abusive: They may be physically abusive and h`urt their spouse. (Could affect baby if victim is pregnant) (Toggleable in a menu) This trait will ignore conditions that are marked as blocked due to kids. (For example if they had nudist and abusive. They will still expect you to be naked even if children are around and may even assault their partner if they don’t fullfil the nudist requirement). Drinker: They like to drink alot either at home or in the local tavern or inn. (Won’t drink at home if children are there) Caring: They care about you and your health and will provide medical supplies like potions from time to time. Wont have this trait along with any negative traits. Worker: They work and provide gold for the family giving you a share o their money. Cheater: They may cheat and may even leave you with or without the children if they decide to go and live with someone else
  10. guys so i noticed that on marrige when the option appears of where the character and npc will go, there is only an option for the npcs home, while i have myrwatch, riften canals home and also tundra homestead, i had a spell bless home which i used but still no optios appear, not even after the marriage in the options of lets go somewhere else. any help? is there a way i can make those houses appear in the option or just my default house?
  11. In my reckless polyamorous adventures, I've blundered into a frustrating edge case. I forget which mod enables it, but I'm playing with no limit to long-term commitments. Somewhere during a ritual shuffle between PC households, an NPC sim Proposed to one of my sims behind the scenes. Now, this sim was already part of an "official couple" that was going to wed further down the line. When I went to finally schedule the ceremony, I discovered all three sims were flagged for the altar if done by the double-engaged sim, but not if done by my other player sim. I did it through the latter and thought I was safe. Fast forward to Wedding Day and the NPC shows up flagged as a spouse-to-be. (Side note: both my sims had access to the full range of spousal interactions, even the one that wasn't Engaged.) I tried every trick to break the NPC Engagement status through MCCC, but it appears the brides/grooms are locked in the moment the Event is scheduled, regardless of subsequent status changes. My last recourse is to cancel the wedding, scrub the relationship, and try again—easily doable, but tedious and lost time. I'm curious if anyone knows if it's possible to hack the save and change the data directly to remove the NPC sim from the Wedding event.
  12. 826 downloads

    Marriable Follower Pack Requirements: Apachii Sky Hair (the main file plus the additional files for both male and female characters) More Follower Voices Mod + Khajiit Marriage (used by Antonir, Raaj, Reeva, Mairael, and Ziravi) I am also running Ethereal Elven Overhaul and Younger Faces Merged With Men by Geonox from here. (Link has NSFW images) I reccommend both of these mods but they are not required. This mod adds 20 new marriable followers to Skyrim. I gave them very basic AIs, since I am fairly new to modding, so there are no requirements for recruiting them. Simply travel to their location and speak to them and you will be able to recruit them as a follower. They each have their own esp file, so you can activate and deactivate indivudual actors in NMM whenever you like. Characters Knut - Male Nord Warrior Found in Frostfruit Inn in Rorikstead Ysvelta - Female Nord Warrior Found in the Drunken Huntsman in Whiterun Talon - Male Wood Elf Ranger Found in the Thieves Guild Headquarters in Riften Elora - Female Wood Elf Ranger Found in the Bannered Mare in Whiterun Antonir - Male High Elf Elementalist Found in the Frozen Hearth in Winterhold Mairael - Female High Elf Spellsword Found in the Blue Palace in Solitude Branguire - Male High Elf Rogue Found in New Gnisis Cornerclub in Windhelm Mevira - Female High Elf Necromancer Found in the Hall of the Dead in Windhelm Roderigo - Male Redguard Ranger Found in the Bee and Barb in Riften Samara - Female Redguard Warrior Found in Jorrvaskr in Whiterun Adonnis - Male Imperial Ranger Found in the Winking Skeever in Solitude Ariana - Female Imperial Warrior Found inside Castle Dour in Solitude Gavin - Male Breton Warrior Found in Moorside Inn in Morthal Evangeline - Female Breton Elementalist Found outside the Mages College in Winterhold Ard - Male Orc Warrior Found in the Ragged Flagon in Riften Khargash - Female Orc Warrior Found in Mor Khazgur Ziravi - Female Khahiit Thief Found in Dead Man's Drink in Falkreath Raaj - Male Khajiit Spellsword Found in the Silver-Blood Inn in Markarth Kee-Lai - Male Argonian Warrior Found in Understone Keep in Markarth Reeva - Female Argonian Assassin Found in the Sleeping Giant Inn in Riverwood
  13. Version 1.4 (22 March 2020)

    15,522 downloads

    Extended Marriage Version 1.4 - 22 March 2020 by Cheri Extended Marriage is a mod that lets you arrange same-sex marriages and take same-sex consorts in Crusader Kings 2. The aim is to provide options for homosexual characters that are as close as possible to the actual marriage and concubinage decisions in the game. Features Arrange same-sex marriages for yourself, your children, your grandchildren, or your courtiers. (Children and grandchildren of players are treated as though they had the "Restrict Marriage" checkbox ticked.) Take same-sex consorts or offer them to other characters. Automatic sorting by characters that have prestigious titles and are likely to agree to your marriage proposals. Full descriptions matching the vanilla decisions that shows the effects the marriage or concubinage will have on your Prestige, as well as whether any non-aggression pacts will be created. Choose which spouse's dynasty will be favored in a marriage with a futanari spouse. (Thanks to ThrowAwayToThrowAway for this feature.) A complex, logical AI acceptance system similar to the vanilla CK2 marriage and concubinage decisions. Homosexual AI characters will take same-sex consorts and arrange same-sex marriages that benefit them. Game rules to adjust the degree of religious restrictions on homosexual relations, and whether heterosexual characters will agree to same-sex pairings. Requirements Crusader Kings 2 version 3.3+ Cheri Scripting Library Compatibility Compatible with pretty much everything. May not work properly with modded religions or religion features affecting marriage. This is because it's impossible for scripts to detect whether a religion has Divine Blood or consorts for women. Extended Marriage is hardcoded to recognize a variety of LoversLab modded religions (Luxuria Fantasia, Beyond Heresy, etc.) but you'll likely have to modify it to recognize your own custom religion. Installation Use 7zip to extract the archive into My Documents/Paradox Interactive/Crusader Kings II/mod/ Known Issues There is an interface bug where the AI acceptance banner reading "Yes" or "No" is hidden. It's still there, and you can mouse over where it should be and see the tooltip -- the banner sprite just doesn't appear. As far as I can tell, this is a CK2 bug and there's nothing I can do about it. The description for the decision is very long and will sometimes be cut off near the end. However, it shouldn't obscure any important information. This mod has some issues with Muslims and polygamous religions due to their different marriage mechanics. Characters will be able to take one same-sex spouse, but women are hardcoded to have a maximum of one spouse, and men will have to fill their remaining wife slots with female characters. Interfaith marriage and concubinage proposals will sometimes be accepted when they shouldn't be, or not be accepted when they should be. This is because it's not possible for scripts to detect whether an interfaith marriage is permissible. The mod uses some common sense rules to determine whether an interfaith marriage is likely to be possible, but may sometimes get it wrong (e.g. it won't figure out that Nestorians can intermarry with Buddhists). Same-sex betrothals are not possible because the AI is hardcoded to break them immediately. Believe me, I tried. If you come across any bugs or issues not mentioned here, please report them in the forum thread.
  14. Version 1.7.3

    127,445 downloads

    (SE Edition) Current Versions Regular: 1.7.3 SE: 1.7.3 (1.7.4 alpha) This mod is a port of the original Spouses Enhanced by TheDudeGuy and the updated Spouses Enhanced 1.7.3 by WraithSlayer Coming Soon: Spouse Override -- Allows for a bypass of the base game marriage system in the event that you are using something that overwrites this. Allows for any npc in the game to be considered "married" to the player. This will nullify the compatibility requirement of an untouched "RelationshipMarriageFIN" listed below Author's Notes: Hey y'all and welcome to the SE port of the original Spouses Enhanced mod by TheDudeGuy and WraithSlayer! I'd recently discovered this mod and was sad to see that both of those who've worked on it in the past have retired from working on it, so I sent a message over to WraithSlayer and got permission to keep going on with it! I've got a bunch of fun things planned for both this and the Oldrim version that will be developed in parallel, so expect to see much more activity coming from this end! I fully intend to stick with the overall vision that TDG had with the original, so don't worry about any ~unusual changes~. Because SKSE, SkyUI, and SexLab are all in their respective alpha/beta states, this mod might have some unusual quirks as things get updated. If you notice any bugs whatsoever, please let me know here, on discord, or on telegram (@AshAkiri) and I'll be happy to take a look. Also, if you are interested in receiving more frequent alpha builds as I work on the respective se and oldrim versions, please let me know as well! Development Plans: MCM "debug" menu for a few options that will greatly assist further development Unvoiced dialogue overhaul - As immersive as the voiced options are, I find it a bit weird for my husband to say "you've done well" every time we finish our thing. As a result, I'm adding an option to switch over to unvoiced dialogue and will add a much larger variety in conversations between you and your spouse (and any additional partners you may have) Look into potential solutions to the multiple spouses issue And much more! (Adapted from the earlier version) Description: Spouses Enhanced is an intimacy mod made for use with the SexLab Framework by Ashal. It is meant to enhance married life in Skyrim. Your sex life with your spouse revolves around you, your spouse, and your bedroom. This mod was built to give married life in Skyrim a sense of progress and growth over time (i.e. during normal play), and to give you an easy and straight-forward way to be intimate with your husband/wife and to try to, in general, take a mature view of sex with your spouse (your spouse is a person, not a sex doll, etc). This mod features no "extreme" content. The focus of this mod is the relationship between two consenting, married adults. Core features: You can approach your spouse. Your spouse will approach YOU, if a period of time has passed without you two making love, when you enter the same cell as your spouse. If you and your spouse aren't home, he/she will meet you at home. Rejecting them or deciding to keep them waiting longer than 24 hours will result in them becoming angry with you for a period, during which they will refuse sex. Your spouse has needs too, darn it. Your spouse has an Affection Level. It starts at 0 and ends at 4. It goes up by 1 every 7 days you've been intimate at least once that day. Your spouse will grow more adventurous as their needs are consistently met and time passes. You can "cheat" and short-circuit this by using the MCM and unlock all options immediately. You can give your spouse articles of clothing (or armor) for them to wear as an outfit. If the mood strikes them, they may put on outfits you have given them when they proposition you. You will also be able to simply ask them to put on something nice, once their affection level is high enough. Spouses Enhanced "knows" if Hearthfire is installed but doesn't require it. If Hearthfire is installed, you will have to plan your intimate encounters around your children's schedules. You won't be able to select "I want you. Here. Now." if your children are in the house and awake. If you send them off to play outside or if they're asleep, you can do whatever you like. You can click "Ignore Children" in the MCM if you don't like this feature. Requirements: SKSE 64 2.0.6 SkyUI SE Either SexLab Framework SE 1.63 Beta or SexLab Light SE (and their respective requirements) Fuz Ro D'oh (for custom dialogue) Compatibility: Spouses Enhanced is compatible with virtually any marriable NPC, including those added by mods, but it requires the vanilla marriage quest to be unaltered (except for the Hearthfire edits, which are supported). Therefore, mods add multiple marriages, or provide significant changes to the marriage mechanics, run a very high risk of causing issues with SE, depending on how they're implemented. These incompatibilities will likely remain in a save even after you remove the responsible mods, as the changes to the RelationshipMarriageFIN quest are permanent once it initializes, and can only be fixed by starting a brand new game. Mods that are known to cause issues with SE: Spouses Can Live Everywhere - damages the marriage quest permanently if you have Hearthfires installed. Further Lover's Comfort (and possibly the original Lover's Comfort as well). May be fixed by ensuring Lover's Comfort is loaded before SE. Feature Details: Dialogue: Almost everything in Spouses Enhanced is accessed by talking to your spouse and selecting the new option, "My love...". From here, you can: Kiss them (anywhere) Cuddle (when asked to go to a bed) Let them know you want them (access sex acts) (Requires Affection Level depending on act) Access their Wardrobe (requires Affection Level 1) Ask them to put on something specific from their wardrobe (requires Affection Level 2) Affection: Your spouse's Affection Level determines several things, including their receptiveness to perform certain acts, what Entry Events they will perform, and grants you more options to specify their outfits. Affection Level 0: Able to kiss (anywhere) and cuddle (ask to go to bed). Access missionary (Straight), Anal (Gay), or missionary + lesbian (Lesbian) acts only. Affection Level 1: Unlock "adventurous" acts (standing, etc). Unlock oral. Unlock Outfit Wardrobe access. Unlock all Entry Events. Unlock Lover's Scent spell. Affection Level 2: Unlock anal (straight + lesbian couples). Unlock "body" actions (boobjob, footjob). Unlock ability to specify exact outfit. Affection Level 3: Unlock "rough" acts. Unlock roleplay scenarios. Unlock "Lover's Surrender" spell. Affection Level 4: Unlock Three-Way acts. Choose to include your housecarl, a nearby follower, or a single person you've spoken to about this. This person can be anyone in the game that is at least your Friend or greater, and is accessed by selecting "I need to ask you a question. It's personal." They may decline if they have a particular relationship with the spouse (sibling, child, grandparent, cousin, etc) or if that person is married already. Master Bed: Spouses Enhanced has a concept of a "Master Bed". This is the bed your spouse will go to when you ask to go to the bedroom. By default, this is automatically selected for you depending on where your spouse lives (even Hearthfire houses). Keep in mind that, while inside your house, you can approach your spouse at any time. You do not have to be near the bed. You can manually set a bed as the Master Bed by opening your Alteration Spells and casting the LOVER'S SANCTUARY spell at a nearby bed. You can also clear the manually selected bed by casting the spell anywhere. If Hearthfire is installed, it will attempt to use the best bed available. If you ask your spouse to go to the bedroom and then never show up for 24 hours, it will have the same effect on them as turning down an Entry Event (explained below). They will be mad at you for a short time. While out in the field with a spouse that is also a follower, you can use a nearby unowned bed to perform a smaller set of the ordinary actions available. Outfit Wardrobe: The Outfit Wardrobe is accessed only through your spouse's dialogue; it doesn't actually "exist" anywhere in the world. The Outfit Wardrobe has 10 drawers, which can each hold a unique outfit. When asked to put on an outfit, or when your spouse surprises you with wearing an outfit, your spouse will attempt to put on EVERY ITEM that you place in a given drawer. So, use common sense and restraint in terms of what you put in each drawer. Your spouse will also take EVERYTHING OFF before they equip an outfit, so if a drawer only has, say, a set of high heels in it, and they select that drawer, they will come out wearing high heels only. At Affection Level 1, you can open their outfit drawer. At Affection Level 2, you can ask them to put on a specific outfit. Spells: Adds the following spells: Affection Level 0: Lover's Sanctuary. Allows you to manually set a bed as the "master bed". Affection Level 1: Lover's Scent. Allows you to see your spouse through walls, if in range. Works like Detect Life spell. Helpful when trying to find your spouse in your large estates. Affection Level 3: Lover's Surrender. Cast to make your spouse immediately amorous (start a random Entry Event). Greater Power; can cast once per day. Since it's a power, use the SHOUT KEY to cast it. You can remove all added spells by using the Remove Spells MCM option. Uncheck Remove Spells to immediately get them back. Entry Events: Your spouse will approach YOU for attention every so often, configurable in the MCM. There are, in this version, 7 different possible events. Only two of them will occur at Affection Level 0, but the rest become possible at Affection Level 1 and up. The Entry Event is always randomly selected based on the Affection Level and whether or not you have children awake and in the house at the time. If you turn down your spouse when they approach you, they will be disappointed, but nothing negative will happen. If you do it a second time (in a row, without initiating an intimate encounter in the mean time), they will be angry for 24 hours and will turn down any of your advances during that time. There are no "long term" side-effects. There is also no long-term side-effect of simply not being home when they become "amorous" or being gone for long lengths of time. Other options and features: "Enable Wake-Up Animation" plays a short cuddling or sex animation once every 24 hours when you wake up in the same place as your spouse and master bed. "Female-On-Male Dialogue Options" is off by default, but can be turned back on. This prevents dialogue options such as "I want you inside me." from appearing when you are playing as a male character, and talking to a female spouse. FAQs: "I think the Affection system is too complicated! I just want to bang my spouse any way I want!" Open the MCM and click Affection Level Override. Then, set the slider to 4. Poof, you have access to everything. "I have this really hot fantasy that I'd like to see play out in the mod as an Entry Event or something similar." I can't make any promises as my main intent for picking up this mod was to fix its bugs and bring it up to speed with the latest versions of the SexLab framework. However, if I like an idea a lot I may dedicate time into adding it. It's not likely, though. "Is this mod clean / has it been cleaned with TES5Edit?" Yes. There are some cell edits that are necessary. They only exist as edits because the original author linked some bed references to properties in a script. Your house modification mods should play nice. DO NOT re-clean this mod! You will break it! "Does this mod support spouses that are also followers?" Yes. "Can you pack the bazillion scripts in a BSA?" Not really. It's an extra hassle for me every time I want to release an update, and it shouldn't be necessary at all if you're using a mod manager to handle mod uninstalling for you. And if you're not, well, you're just crazy. "Does this mod change the way marriage works? / Does it add divorce / cheating / etc?" The default Marriage and Adoption systems from Skyrim and Hearthfire were completely untouched. No changes were made to the default way you get married, etc. I do not plan to make changes of this nature. The purpose of this mod is to complement the existing system, not overhaul it. "Will you add XYZ feature to the marriage system?" No modifications will be made to the marriage system in the base game. "Does this mod support multi-marriage mods?" No, and it will likely never will. Spouses Enhanced was built with a single spouse in mind, and at this point it would probably be easier for someone to make a new mod from scratch rather than try to adapt SE to work with multiple spouses. "Does this mod support Serana as a spouse / Marriable Serana?" Yes. See Requirements section for the additional mods you need. "I'm married to a custom follower. Will this mod work with it?" As of version 1.6.0, yes. However, if they use a custom voice-type (like many modded NPCs do), their dialogue in Spouses Enhanced will be unvoiced. The lack of voice can be fixed by creating an add-on for this mod that adds new dialogue for that specific voice-type, assuming there's enough voice acting recorded to use in SE's context. This is NOT something I will dedicate time to, so please, don't ask me to provide voice acting for your custom spouse. Check the following question if you want more information on how to do that yourself. Custom followers that inherit a voice-type present in the base game will have voice acting for Spouses Enhanced dialogue, and don't require external support. "I want to make an add-on for SE that adds voiced support for my custom spouse." You'll need to add new dialogue topics for all the dialogue present in _SE_MainScript, with a condition that matches your voice-type. You'll also need to ensure that the voice-type is added to the _SE_SpecialVoices form-list when your add-on is initialized, otherwise SE will revert to the unvoiced dialogue path. You can check the Serana add-on for an example of implementation.
  15. Srende

    PetProject

    Version 1.5.2

    18,644 downloads

    This mod adds a system for the spouse to make the player their chaste pet. This currently means locking the player in a chastity belt for some period with occasional releases. However, once started and accepted, that save is locked in. There are some variations on the relase events and chastity periods, including possibilty to progressing to permanent chastity. Your spouse will approach you in any player owned house for starting the quest or releases. There are some "difficulty" settings in the MCM that you can't change after actually starting with the main content, so I suggest to check that first. In theory everything should work with male or female spouse, but I've only tested with a female one, there are a few places like item descriptions that only refer to female spouses though. For those who don't accept being a pet, there are some dialogue options for easily initiating sex with your spouse. While in chastity, there are a bunch of different events that can trigger, when near your spouse. These events can have multiple variations, though they usually end up with you tied up. For SE compatible version go here. How to start Marry the NPC you want, and they should come talk to you within a day when in a player owned house. Conflicts Since the mod is focused on long-term chastity, it'll conflict with other mods doing the same thing, or just any mod if they equip the player with chastity belts. I recommend disabling the animation override in Zaz Animation pack from its MCM menu, and leaving the one in DDi running. The Zaz one seems to be a tad overaggressive filtering animations it shouldn't. Requirements Skyrim SexLab Zaz Animation pack Devious Devices - Assets SexLab Aroused Devious Devices - Integration Devious Devices - Expansion Optional dependencies Captured dreams I'll Take the display model Deviously Cursed loot Permissions You can NOT reupload this mod anywhere without my explicit pemission You can NOT publish any patches for this mod, unless they are only to fix existing bugs You can NOT publish a fork of this mod, including porting it to other games or platforms without my explicit permission You can NOT bundle any parts of this mod in your own (as in, include patched versions of the scripts in your own) You can NOT bundle any part of this mod in any for-profit project You can NOT use the code in any closed source project You CAN use the code in your own project, if its source code is included with distribution and complies with all the other rules, while giving proper credit. Credits & Thanks Min, Zadil, Kimy & everyone else for Devious Devices & associated mods naaitsab for contributing some item styles Changes
  16. Version 1.3

    21,804 downloads

    YOUNGER MARRIAGES FOR CK3 VERSION 1.5.* This mod makes it so that adulthood is moved from the base game 16 years of age to 14 years of age. This is very loosely based upon an essay in medieval history from the University of Exeter which places adulthood at the age of puberty during these times, which was considered to be 12 for females and 14 for males. However, older ages from 15 to 20 were more common. One benefit is you are able to get your children out of your court sooner The mod also changes when personality traits are given and keeps the skill increase rate the same despite the 2 year shorter education period. However, due to the complexity of the Education system in game, I have yet to dig into changing the age when the Education reward is given, so that will still occur at age 16. Be sure to let me know if you find any bugs. **** Change Log **** Version 1.2.5 Updated for version 1.5 Version 1.2: Filled in the missing portions of the mod so that now the Education trait reward will fire at age 14, and the childhood personality traits should also be removed. Version 1.1: Fixed an issue where adults at the start of the game who were 14 & 15 would never receive an education trait. They will not get a trait assigned like before, however children who are under 14 and are being educated, will still have to wait until 16 to receive their education trait. Version 1.0 Where it all began... Changed adulthood from default 16 to 14, which allows you to marry your kids off sooner, not just betrothe them.
  17. Juliet was Elisif The Fair's cousin. At an early age she was sent along with her cousin to be married to a nobleman and help strengthen relations between Elisif's family and the court of Solitude. As a noble, Juliet had certain advantages. She could order the servants to do anything and she could also ask the cook for all kinds of delicacies just for her. One morning, Juliet was called to the court of Solitude. Her cousin Elisif wanted to talk to her about her marriage to a noble. Specifically, the nobleman was Erikur, the Thane of Elisif. Their marriage was going to be an arrangement to keep the noble controlled, since they had long suspected him. Juliet protested. She did not want to marry a nobleman with such a bad reputation as Erikur. In court he was famous for frequenting bad companies in elven brothels and getting drunk late at night. Her protest was useless and the wedding took place weeks later. In front of the eight divines, Juliet and Erikur took their vows and finally joined before the eyes of gods and men. The honeymoon was horrible. Juliet was touched in places she didn't want by a man she didn't love. She was tired of doing what she was told, all in a world ruled by men and absurd laws. That night something woke up inside Juliet. Months passed. While Erikur was in court during the day rubbing shoulders with other nobles, Juliet was reading reports about the war and studying strategies. She was becoming powerful through knowledge. During the night, while her husband was surrounded by elven prostitutes, Juliet was writing letters to her new contacts, receiving and sending information that would make empires fall. Everything to become what Juliet longed for with all her strength: to be the empress of the most powerful empire in the world. She will not fail. No matter what. NAME: Marriage Agreements STATUS: Finished. RATING: NSFW. PLOT: The story of Juliet, the cousin of Elisif The Fair.
  18. Genji Got a Hard On.wav "Genji Got a Hard On" was meant to be a humorous, romantic, audio-only erotica of around seven minutes. It includes dialogue, monologue and sex noises, but does not yet include any music, ambient noises or spatial audio. You can listen to the initial release version above. Feel free to leave comments and feedback below. It is much appreciated! UPDATE (2022-09-30): The project is now up for adoption, so feel free to finish it if you are up to the task or want a personal challenge. Feel free to expand the story and to add more characters. Take creative liberties! If no one ends up adopting it, I will almost certainly finish it myself, but it could take a long while as I have chosen to instead focus on other, yet-to-be-disclosed audio erotica and motion novel projects with larger narrative scopes and much longer runtimes.)
  19. Hey, it's Destana again. Last time I traveled around Skyrim and tied up a lot of loose ends. But this is a special occasion. Now that I established an actual home, I returned to the bedroll under the Honningbrew Meadery and slept there. I was taken to Sanguine's realm, as before. "If it isn't my adherent," he looked up from whipping a young lady, "What brings you here?" I approached him, pulling away the Nightingale armor around my collar. Sanguine blinked, "You're bold. Look at you, wearing an Amulet of Mara. Interested in me, are you?" "What do you say?" I asked, "You're immortal, right? It'll only be until my death do us part. At the very least, come with me to Nirn. You don't get out enough." Sanguine's smile grew slowly, "Do you know what you're asking?" I smiled, "I do." He chuckled, waving his hands, and the realm around us dematerialized. We were standing next to his statue in the caves. Him, in a blue toga in his full daedric form instead of armor. "Are you sure you'd be interested in a life together?" Sanguine asked, "You are interesting company. More than interesting." "I'd be more than interested," I replied. He grinned again, "All of Skyrim... All of Nirn better get ready to stand the fuck aside then." He chuckled like a low rumble. "Let's go to Riften. That's where the chapel is." "Sure. Sure they'll accept a red man like myself?" He asked, then he added, "Well actually, they'll see Sam. I'll meet you there." I stopped off and got a wedding dress, then I made my way to Riften. It wasn't a big ceremony. Up until this point I haven't made my life the type that puts down roots or keeps friends that have an established place in the world. Even this wedding ceremony wasn't exactly normal. I'm sure the Sam disguise looked acceptable and normal, and Sanguine looked good in his blue robes that offset his red daedric skin, that's not what I mean. I mean monogamy was not in our blood. I most certainly was going to continue doing whatever I wanted with my body, and I'm certain he would do the same. This ceremony was a declaration of love, not of ownership. I walked into the ceremony in my red and white wedding dress, looking beautiful. Maramal made a lot of declarations, but I wasn't really listening. "Do you agree to be bound together, in love, now and forever?" He asked at the end. "I do." "And you?" "I do," Sanguine replied. We kissed, and that was that. Maramal gave us rings. "It's a simple ceremony, but it'll do. You're here. That's what is important," Sanguine said as we walked out. "Now, let's go to Honeyside. I just bought it," I smiled, "It may not be up to your normal standards, but, it's what I have for now." "I'd be honored," Sanguine replied, and we went to my house in Riften. Obviously our honeymoon was no different from when we first met. We fucked each other's brains out for four solid days. Iona supplied us with regular food and water. Eventually, though, he learned that I was pregnant. "You know I would've been there for the child whether or not this (marriage) happened, right?" He asked. "I'm not into taking people's decisions away from them," I replied, "If you want to be a father, then that's your choice." After about a week, I decided I was not going to quit adventuring yet. "How'd you like to come with me?" I asked. "Come with you? On your adventures?" He asked. "Yeah. I've been thinking I'm putting myself in far too many dangerous situations. There's a civil war brewing without the bodies to get it off the ground. I need to go catch Mercer before he gets out of Skyrim and is gone forever. There's a lot to do. So I've decided I'm going to start... not an army. An adventuring company? I learned some basic Restoration and Illusion that augments allies, and I think some meat shields would do me good," I pontificated. I had been thinking back to all the possible companions offering their services that I'd seen or heard of in my travels. A number of names came to mind, but I decided I would narrow it down to only a few, and try to maintain some semblance of balance. I would be the back guy, the thief, and perhaps a healing type. Cue the montage music. - I would need at least one more melee fighter. I handed Sanguine the Dragon's Oath as part of our initial planning phase for this. I would wield the Nightingale Blade and daggers for now (if needed). He of course told me he had centuries of combat experience. But he decided for today he was going to sit out the recruiting, "My, this place is atrocious. I'm going to clean up in here." - I needed one or two ranged attackers. After asking around, I realized there was a strange man in the Riften Jail I'd passed on one of my first days in Riften. Somebody in jail was murderhobo/unattached enough for me. I approached the cell. "Thank the gods! You've finally come to kill me!" "Uh... what?" I asked. "My friend, do you not remember me?" ".....What?" I asked again. "I have wronged you terribly. I must insist that you kill me now, even if your memory is a little fuzzy," he said. "Wait... what is your name?" "I am called Inigo the Brave." "Please, instead of me killing you, how about you take a period of service with me?" I asked. He shrugged, "I think I can agree to that." "But wait, you're in prison. Just let me talk to the Jarl. I'm a thane here." "My friend, I can leave anytime. The guards insist I've done nothing wrong, but they told me I could live in this empty jail cell if I paid them a handsome price," Inigo explained. I smiled, chuckling, "You're a strange cat, Inigo. Any good with a sword? Bows even?" "I do a little of that. And I sneak," he replied. "Good. You can have a spot on my team," I said, then I led him to Honeyside. Sanguine and Iona were sitting at the dinner table. "My love, I cooked you a meal," Sanguine said. "There's no human flesh in here is there?" I asked, half-jokingly. "Just a meat pie. Beef. Not human meat," Sanguine said, "You know I value consent. I'd only serve you human meat if you want it." I pursed my lips, storing that information in the vault. "This is really good," Iona was enjoying a piece already. "I am, unfortunately, without equipment," Inigo said. "And naked," I added, then I walked over to my chest. I grabbed my Elven Armor, from back when I started my journey. Then I tossed it to him and he put it on, "Looks good on you." - Then I remembered that woman, a bard and alchemist, who'd been hanging out in the Bannered Mare. I traveled there, leaving Sanguine at home and just taking Inigo to get her. As I approached, she said, "Have you by any chance seen a goodfornothing Nord?" "No." "He and his friend stole something precious to me, and I need to find them before they do something I'll regret." "This is starting to sound like a quest. I hope a short one, because I'm kind of a quest junkie," I took out my log, flipping through it, "And the quest log is getting awfully heavy." "Will you help?" She asked. "Yeah, I'll help. Do you want to be a part of my burgeoning fighting force if I help you?" I asked, "Of course, I'll have to interview your skills when we get to that point." "Uh.. sure," she replied. We headed to the outskirts of Whiterun. - My next recruit kind fell into my lap. By which, I mean... it was an accident, not that she sat in my lap or anything... That comes later. We'd headed to the Whiterun stables to ride over and find those guys who'd taken Vilja's bottle. And... there was a naked woman there just lying unconscious in the stables. Curious (and... wow, she's really hot. Even more than me!!) I decided I would approach. I poked her with my boot. "Oh hey, it's you," her eyes blinked open, "Oh, I mean, I've never met you before. It's not like I've been following you around or something." "On second thought..." I turned. "Wait... I'm injured! Yeah, injured. I might die if you leave me here. Let me come with you." "You look fine to me," I said. Very fine. "Ok, if you let me come with you, I'll make it worth you while." "I guess I could use more backup," I said. "Yeah, and I'm strong and good-looking too!" "And modest," I smirked, "But if you're so strong why do you need my help? And where are your clothes?" "I... have no idea," she folded her arms. But not to hide her nakedness. She seemed to have no problem with that. She continued, "My name is Sofia, by the way." "I'm going to have to give you some armor. Then we're going to help this one get her thing back," I pointed to Vilja. I handed her the Stormcloak Armor. I wasn't going to use it. Maybe I could find her something better later. We walked over to the Meadery, which is where the Vilja's thugs were discussing her bottle. "Is it possible to turn into a donkey if you're cursed?" The big one asked the smaller one. "So you guys stole from a defenseless woman and now you're cursed," I said, "I can take that cursed bottle off your hands, if you like." "Please, take it!" The big one said, handing it to me. Vilja smiled, "That was easy. I guess an explanation is in order. My grandmother ..." I started to zone out during this explanation. "...Morrowind... " I'm not usually rude, but my quest log was already getting really full. "...Eldergleam Sanctuary..." "Wait, I think I've been there!" I said. Now that I think about it, I'm not sure that was true. But whatever, I offered to go with her there. But first, I was going to take care of rounding out this group! - I still needed a tank. I asked around and looked at my quest log at the hundreds of things I'd written down I picked up over the months here. One note in particular pointed me to a battle-hardened old woman named Shirley who was a veteran of the Great War. THE Great War. The one with the White-Gold Concordant. Heavily armored, two handed weapons. Lots of battle experience. She'd be perfect. She'd been living alone for a number of years at a house in the mountains. Let me tell you, it was not an easy climb. I walked into her house, my entourage already getting somewhat large. She was sitting there in her living room, wearing a purple old dress. "Afternoon travelers, what brings you out here to the boonies?" "I heard you have a lot of experience. I'm forming a fighting force," I said. "Oh sure, sure. I've forgotten more things about war and combat than most people know," Shirley said. I thought she might take a little convincing, so I added, "I'm a pretty good adventurer, but these days, I need protection. See..." I looked down at my stomach. "I understand, honey," she said. "Of course, everybody gets a cut of the spoils," I explained. "Problem is, a nasty group of bandits made off with my sword and bow." I smiled, "Now that's a quest I can get behind. I'll be back." It was close. We were on a mountain, so I casted slow fall and jumped down, running the plains to Silent Moons Camp. With Inigo, Sofia, Vilja and myself, we decimated the bandits there. As we overcame them I grabbed the best pieces off each bandit, grabbing an elven shield for Inigo, a bandit shield, boots and gloves for Sofia, and a full suit of Nordic Plate armor. When we returned, Shirley clapped me on the back. Half war hero, half grandma. She grabbed some steel plate armor, laying it out orderly in front of her. Then she turned, pulling off the purple dress (still in underwear). And man... grandma was jacked! Despite being old, she was covered in muscle and scars! "Wow!" One of the group said. "I try to stay in shape," the old lady chuckled. I stopped her from suiting up, taking out the Nordic Plate, "Here, think of it as an advance. The Bandit Chief was wearing it." "Pretty neat fringe benefits!" She chuckled. Then I handed held out her enchanted greatsword and her bow covered in leaves and vines. "Ready," she said. "Now for the final piece we're going to go get find Mercer Frey. Think of this as your test run. To the victor goes the spoils." We traveled to Riften, it having been a couple days of travel gathering this group. I walked into Honeyside again with my entourage. Sanguine was waiting there, "You have quite the group. About to go on adventure?" "Yeah. We're going to ... Irk... whatever, a ruin. There are two more waiting for me there so I think I'm going to leave you and Iona here for this one," I explained. "Me coming was an option?" Iona asked. "Just have a bite to eat and I'll be waiting," Sanguine smiled, "Oh, and I may have some business to take care of from time to time in Oblivion, so don't expect me to be here 24 hours a day." "Of course, you're an important man." I dipped into my camping skills and constructed a four person tent and bedrolls and set it up for them, as there weren't enough beds for everyone. We set out for ... the ruin in the morning, fighting some bandits at the entrance, then finding more dead inside. Brynjolf and Karliah were waiting for me just past them. To be honest, we steamrolled the dungeon. I kept Rally up on the group and hung back with bow (and crossbow) while they did the dirty work. We got to the end of the Falmer and Dwemer tech and found Mercer prying the eyes of the Falmer out of a giant snow elf statue. "You can't get the drop on me, Karliah!" Mercer turned to find me, Brynjolf, Karliah, Inigo, Sofia, Vilja, and Shirley waiting for him. A storm of arrows before he turned invisible. "Trying to escape?" I shouted, "You were a fool to think we weren't going to bring backup. If the rest of the guild weren't a bunch of sneakthieves who avoid combat I'd've brought them too." One of the arrows somebody'd hit him with was sticking out of his invisible body and he stuck out like a sore thumb. I snuck while Sofia and Brynjolf engaged him and I started to lay into him from the back. I got the feeling this was meant to be a duel, but we trounced him. Justice/Revenge is a bitch. The place filled up with water but we got out of there. "Damn guys, that was a rousing success," I said. I turned to Karliah, "I'm going to take the Skeleton Key back now, but I have a couple stops to make first." Of course, secretly, I kept that thing for a WHILE. I still had a Thieves' Guild to make great again. "I'll be back at the guild, lass," Brynjolf said. "Of course," I turned to my guys, "You guys did great. I'm going to divvy out the spoils when we get back to Riften. How about a bonus job? We're actually only a short walk from it." We headed to Korvanjund. Time to get Ulfric his damn crown. "So you finally arrived," Galmar turned, "Oh." "I brought some friends," I smirked, "We're going to steamroll this place." "Damn imperials are trying to get in. I wonder if it's the same reason we are. No matter. Ready to kick some Imperial ass?" Galmar asked. "Hell yeah, brother!" I shouted, casting Rally on the whole group. We stormed the Draugr-filled ruin to find Imperial Soldiers there ahead of us. And the draugr seemed strong and more numerous that I would've expected. At the end, we had the Jagged Crown. We returned to Windhelm to deliver it to Ulfric Stormcloak. I found him in his bedchamber. "Damn, the old bear was right!" Ulfric sat up in his bed, "I need you to deliver this axe to Jarl Baalgruf of Whiterun. He'll know what it means." I smirked. "Is there a Ms. Stormcloak?" I asked "No, why do you ask?" He asked back. I was on a high from all that violence, so I acted on it. I'm fairly certain Sanguine has been watching me throughout. I decided I would take a detour to Riften to pick him up, though, before I went to Whiterun.
  20. Srende

    PetProject SE

    Version 2.2.2

    13,038 downloads

    This mod aims to immersively expand the vanilla Skyrim marriage with some bdsm themes, where the player is the submissive pet. In practice this means the chosen spouse wanting to lock the player in a chastity belt, and placing other demands on the player as time progresses. There are random events/scenes that will happen when journeying around the world and playing the game otherwise normally. Generally, I'd recommend choosing a spouse that is also a follower, as most events happen outside the player home and will require the spouse present. The mod supports both female and male spouses, but only female player character. It is also recommended to disable the animation filter in Zaz Animation pack, and let DD handle that. Old LE version here. Recommended playstyle This is intended to be immersive and to follow somewhat realistic constraints, so for example, a lunch event can only happen during lunch time. So in general to get most out of it during normal gameplay I'd recommend having some other mod to require sleep regularly, and also avoiding fast travel. As these will force more visits to inns & player homes to sleep for example, and are a common location for events. How to start Marry the NPC you want, and they should come talk to you within a day when in a player owned house. Player owned here does mean player owned, not the house the NPC might already own. Before starting, have a look at the mod MCM menu to configure the available limits to your liking, as these will be locked once you start as a pet. Events The events can be triggered in a few different ways, with each having its own probability setting in the MCM. When set to 0%, no events will start on that trigger. If multiple events can be started on the same trigger, they also have a configurable weight setting in MCM that will then be used to determine which event to start. For example if events A & B can start, with A at weight 10 and B at weight 20, the event B is twice as likely to be started than event A. This is a list of the events currently in the mod, and when they can trigger. All events currently require your spouse to be nearby as well. There might be some event specific criteria as well that are not listed here, but this should give a general idea where they can trigger. Conflicts Since the mod is focused on long-term chastity, it'll conflict with other mods doing the same thing, or just any mod if they equip the player with chastity belts. Also, any mod modifying the vanilla marriage can conflict as well. Known conflicting mods: Troubles of Heroine Recommended companion mods These are some that I use myself, but the general idea here is just to have some more NPCs around the world, especially cities to use as audience or participants in the random events. Improved roads Populated lands roads paths A mod replacing some guards with female NPCs A needs mod for sleep A mod limiting or blocking fast travel Combine the previous with improved carriages. e.g. Carriage and ferry travel overhaul Requirements Skyrim AE SexLab Zaz Animation pack 8+ Devious Devices 5.1 SexLab Aroused Permissions No uploading anywhere outside loverslab Patches are fine Always link to the original mod & credit Preferably ask me first Credits & Thanks Kimy, Min, Zadil,& everyone else for Devious Devices & associated mods naaitsab for contributing some item styles Changelog
  21. Version 0.2.9

    67,503 downloads

    Non-consent and slavery-themed extension to the CaptivityEvents mod for Bannerlord. (un?)official Successor mod: BC Captor: Hot Buttered Girls Due to my long and unfortunate absence from this project, several efforts have cropped up to maintain or update it. As far as I can tell Skip's is the most complete of these, so I recommend using their mod instead of this one. This doesn't mean I'm completely done with Bannerlord, just that I don't want to create a situation where players have to decide or choose between multiple different similar alternatives. Hopefully this will free up some inspiration to write more events in a modular style that connects with Skip's or the default events instead of just trying to fix old ones. Skip has also bundled a copy of this mod (TBCE) that is more compatible with his which you can download here. I'm choosing to link these instead of replacing so that Skip can continue to update it in case he finds more events he wants to be able to overwrite - I do try to keep up with this thread, but my profession sometimes puts urgent requirements on my time and I don't want him to have to wait for me to update his content. To install TBCE with BC Captor, 1. Install Skip's version of TBCE 2. Remove the contents of the Settings folder in TBCE 3. Install BC Captor, overwriting TBCE Previous Mod Description MOD IN BETA This mod is still in Beta state - bugs and inconsistencies are to be expected. Please: a) report them in this thread b) help me distinguish between issues that crop up in the base mod (CaptivityEvents) and those which only crop up when you have TBCaptivityEventsExtension installed. CONTENT WARNING This mod includes sensitive content of a sexual nature relating to the following subjects: Non-consensual sex Slavery / Mind-break Bestiality, including: wolves, horses, insects (chaurus) I assume by being a non-trash human you object to noncon and slavery in real life. If, however, you object to noncon or slavery in your gaming experience as well, and still want more events, you're welcome to use this mod - just remove any images you object to (or all of them) and delete the Events files which you find objectionable - each file should have the above associated tags listed in their names for easy removal. Please let me know if you find any that are mislabeled and I will fix the issue in my next update. Overview This mod adds events and images to extend the behavior of CaptivityEvents. Please refer to the associated License (Modified MIT) for legal concerns. If any party associated with any of the content provided by this mod wishes for its distribution to cease, please let me know. Features More captor scenarios, both for slaves and captives. Enjoy a deeper slavery experience: Balance your health with your servitude and try to escape before you find yourself your master's willing slave. Get sold to the Arena for a day for the crowd's entertainment. Dream of freedom and better days to regain health - but beware nightmares! Keep your men's morale up by showing them your marital skills. Catch annoying thieves and punish them as your captives Keep your troops' morale up using your captives' bodies Treat your captives as you like - be a sadistic or benevolent captor Captive Escape System Several events in this mod create a sort of minigame for reducing / eliminating the chance that captives escape via normal means. The following attributes affect the chance that a captive makes a successful escape attempt: Your troops' morale - the higher, the lower the chance a captive will escape Your leadership skill - the higher, the lower the chance a captive will escape Your captives' health - when a captive's health is very low, they aren't strong enough to escape Your captives' relation - if a captive likes you a lot, they won't try to escape The following attributes affect your ability to recapture an escaped captive (during the escape event) Your Scouting skill - the higher, the better chance you'll be able to recapture them yourself Your Roguery skill - the higher, the better chance the escapee will have fallen into one of your traps Your Gold - you can always just pay a bounty hunter to bring back your captive, but it's not cheap... Installation Make sure you have CaptivityEvents installed This mod does nothing without it. Download the TBCaptivityEvents file. Unzip the file into the Modules folder of your Bannerlord installation. Open the Modules folder and check that the TBCaptivityEvents folder is present. Turn off the regular escape events in the CaptivityEvents MCM - OR - Use the CESettings.xml file. Try replacing your Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\CESettings.xml file with this if you're having weird event frequencies. It mostly just changes random events to be as likely as captor events while not captive, and disables the default escape mechanism. Support If something is broke, let me know in the LL support thread, preferably with your best guess as to the event that caused it. Please check that the issue doesn't occur in base CaptivityEvents first. Thanks The Bannerlord team, for making a great game and continuing to support it. BadListener, for writing CaptivityEvents and being responsive to questions and suggestions The various modders of LL, specifically those involved in Skyrim Special Edition, particularly those whose assets are depicted in these images: MatureSkin by Shiva182 Minidresses by tiwa44 CBBE body by Caliente ZAZ animations and assets by ZAZ and team Various other modders who have improved my Skyrim experience (In case you hadn't guessed, all of the original images included in this pack are generated by screenarching a Skyrim installation) I guess I should technically thank Bethesda for making a game so buggy it inspired an entire community to work for years to make it worth playing.
  22. Version 2.12.50 - 2020/04/25

    375,024 downloads

    Magno CUM Gaudio 2.12.50 (Extended Social Interactions) A modification that covers all the basics to properly sexualize your Fallout 4. Check it also for Skyrim Legendary Edition, HERE. MOD GUIDE: HERE! MOD FAQs: HERE! FOR MODDERS: HERE! WHAT IS THIS MOD? This is a jack of all trades mod regarding sex features. Its purpose is to cover all the basics features a reasonable man or woman would want regarding sex, in a coherent, consistent, fair and balanced way gameplay-wise, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with almost any other good mod by simply adjusting its settings accordingly but it excels when used as the only main sexual mod in your load order. The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors... because as you surely have noticed, Fallout 4 doesn't have many non combat activities, with MCG, instead, you can rely on solid gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, recruit who you want as companion, stop in bars, play and flirt with npcs, date people, fear harassment, prostitute yourself, trade in slaves and much, much more... SUMMARY OF FEATURES REQUIREMENTS: All these requirements are mandatory ALL FALLOUT 4 ORIGINAL DLCS; F4SE: HERE MCM: HERE LOOKSMENU: HERE (already a requirement for AAF) AAF: HERE. AAF THEMES: HERE. You need to install all of them, this means that you need to install the Vanilla, Kinky and Creature themes. LEITO'S ANIMATIONS: HERE. SAVAGE CABBAGE ANIMATIONS: HERE. ATOMIC LUST ANIMATIONS: HERE. OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: These mods are not required to be installed, but you can expand MCG features if you install them: HUD FRAMEWORK: HERE. To have widgets of your Lust, Wear and Infamy levels (you may additionally need its patch for dev_UI, if you use it). AAF FAMILY PLANNING ENHANCED: HERE. MCG will make sure you not start a pregnancy if you start a kissing/hugging or foreplaying/masturbation from MCG. Also wearing a condom from FPE will prevent MCG diseases from sexual acts; WORKSHOP SYNTH PRODUCTION: HERE. Synths built using that mod will be flirtable and enslavable at will; CREATURE PACK RELEASE: HERE. (Valid for any other creature pack for AAF). MCG natively support sex with all actors in Fallout 4, you can have sex with any race of Fallout 4, including robots, bugs, animals etc... Stats will be always calculated and if you don't have an animation for a particular race MCG will play a fade to black instead, so you can still pretend to roleplay; RSEII: CSA - COMBAT SURRENDER AND ABDUCTIONS: HERE. MCG player defeat system is integrated with the abductions from CSA, with this when the player is raped defeated you can end being abducted after the rape. AAF BAD END ANIMATIONS: HERE. When you have this mod installed you can execute submitted or enslaved npcs using these amazing animations. And in addition, if you have the MCG Player defeat (Respawn system) enabled, you can enable the execution animations also for the player when you are defeated. AAF BP70s FALLOUT4 SEX ANIMS: HERE. Vanilla chaises can be activated to have sex on them with MCG. POLISTIRO'S PATCHES: HERE. AND AAF OVERLAY PATCHES: HERE. Only CumNWealth_Patches_Base.rar should be installed of AAF Overlay Patches; MCG can apply cum effects if the relative option in MCM debug page is enabled. This system has also a fail safe that remove Cum overlays of those two mods from the actors when the magic effect finish, in case AAF or LM fail. This means that this mod can have a similar function as the mod "Wash out that cum". Generally the more animations packs, the more XMLs patches and gender support you have the better, MCG is a mod that has a very free conception of sex, basically you can do sex with who or what the fuck you want. But if you don't have the animations for the actors you are planning to do sex with, MCG will replace it with a fade to black, it's up to you to find the AAF XMLs patches and animations that satisfy your gaming needs and set MCG settings accordingly. In particular orgy animations in the MCG mod requires genderless XMLs to fully work, if you don't have them it is suggested to set MCG to avoid orgies. INSTALLATION: (Optional for better performances): Disable Fallout 4 Papyrus logging, why and how to do it in THIS POST. Make sure all the requirements are installed correctly with all their dependencie, especially AAF and its XMLs patches if you use them. Download and install MCG FO4 v2.12.50. Do not unpack the .ba2 file of MCG, if you do it you will have to follow the for modders guide, in particular you will have to pay extra attention to not overwrite other mods scripts with MCG ones. If you use any of the mods in the list in the following spoiler, you must download and install MCG Compatibility Patches v2.12.50 to patch them, so they can be used with MCG without producing conflicts. Note that if you don't have any of the mods in that list you don't have to install these compatibility patches. (Optional for no kissing and hugging poses): download and manually extract the content of the "AAF" folder inside the archive "MCG_NoKissHuggingPoses" to your Fallout 4/data/AAF directory in your PC. The files with (Optional) mark are patches for mods that are not required to be installed, they are completely optional and you could install them if you like the changes they make to the original mods, see the suggested mod paragraph below for more info; Source files and MCG_Integration_Kit are for modders only and if you are not a modder you must not install those files. Once into the game remember that MCG when loaded the first time starts completely disabled, and you can activate it when prompted by the starting pop up message or later using the "START THE MOD" button in the MCM front page of the mod. Also note that the "Respawn system", "NPC-NPC random sex system" and the "Npc Initiative (approach) system" need to be manually enabled, each of them in the MCG Option hotkey menu after you activate the mod, if you want to use them: SUGGESTED MODS: These mod are not required and they are entirely optional, these are just my personal recommendation: FULL DIALOGUE INTERFACE: HERE. It's a very well done mod which also preserve the "prompt" part of the dialogues so you can also have "Text Replacement" like knowing exactly what are you going to pay for a prostitute, or a doctor in the MCG dialogues. FDI is a superior choice over XDI, which doesn't preserve the "prompt", but both are compatible with MCG; CWSS: HERE. Optional patch available in the download section of MCG change the buffs to be less OP and make them visible in pipboy, and also add support for the big CWSS showers to be used by MCG furniture selector for sex perk to have sex on them when planning sex. (Do not use this patch if you have other mods that rely on the original CWSS like the "Get Dirty" mod). COMPANION STATUS HUD: HERE. Optional patch available in the download section of MCG limit the hud widgets to ten followers and align the widgets to the right while scaling them down to be minimal, in addition you can show and refresh them pressing the RIGHT CTRL button or hide them by long pressing the RIGHT CTRL button; LIGHT EM UP 2.0: HERE. Optional patch available in the download section of MCG reduce the duration of nicotine effects and the quantity of cigarettes and cigars to be like similar mods from New Vegas and also replace the lit cigar and cigarettes model if you drop them to the LIT one instead of the original off one and other recently additions: Custom immersive animation for when using cigarettes with MCG (The animation can be enabled in the MCM of MCG, Debug page). The animation will play if the player is not in power armor, not in combat, with weapons sheated and generally when it is not sit in any furniture or vertibird. Once started the animation can be controlled using the Right Shift key to have a smoke, drop the cigarette or put it in your mouth. The advantage over other mods is that the animation doesn't lock the player movement. Ligth2.0 cigarettes, cigars and stogies are valid to be used in the "Relax Scenario CRIME AND PUNISHMENT: HERE. It's an awesome mod by the great Flashy - JoeyR that I highly suggest to enhance your gameplay. It is also integrated with some MCG mechanics thanks to some of its optional patches that you can directly download from that mod page. LOAD ORDER: Generally is not important but if you have the following mods make sure to put them after MCG so they'll have an higher priority: RSEII: CSA; INCOMPATIBLE MODS LIST: HERE! KNOW BUGS LIST: HERE! HOW TO UPDATE THE MOD: If you are updating a save to version 2.12.50 from version down to 2.7.30 you must unistall the previous version with a mod manager. Then install the new version with the mod manager and finally once in game you must stop and restart the "Npc Initiative system" and "Respawn system" (Player defeated features) if you use them. Updating from versions lower than 2.7.30 is not possible on the same game, in that case a new game is required. MOD STATUS: The mod is officially finished feature wise. Support for bug fixing will continue if needed. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Fallout 4 are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the FAQs and other materials I have provided you in the long period I developed this mod. CREDITS: BETHESDA CREW; For stealing my time. THE AUTHOR OF F4SE; Because some mods will just be impossible to code without it; DOC CLOX, VINFAMY AND CHOSEN CLUE; Because they started everything about sex in Fallout 4... ASHAL: Because of the best sexual framework ever seen on this planet, and because his work on Skyrim enabled me to make MCG for Skyrim LE on which this mod is based and ported from even with all the current limitation of FO4; CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations! DAGOBAKING: Because of the AAF. HALSTROM: for AAF THEMES! FLASHY(JOE-R): For inspiring me in start modding Fallout 4 in the first place, and for RSEII abductions system! IGNOTUM_VIRUM: for letting me check his code for inspiration! LAZY GIRL and KENTINGTON: for inspiration in the cloning code; nKALEX: for sexout unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! GRAYUSER: for AAF Bad End Animations mod! EXPIRED6978: for LooksMenu! POLISTRO AND RIOT_PUNCH: for human and mutant looksmenu cum overlays! KENNEDYMADEIT: for AAF XMLs Extended! VIOXIS: for "Strap-on's of Fallout 4". PRA: for "Grave Digger". LEGAL: Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code, provided under license, to do everything you want in your mod, or you can make forks, changes to this mod and even upload your own version of this mod, but: You must mention me (Anghelos92) in the credits of your mod if you were inspired or used any code from me as I did for every author that inspired or helped me with this mod; You must provide your source code in the download section; Don't allow any child porn situation in your modification, of any kind even if this is a videogame; No priority given in terms of privileged support or limited exclusive temporal distribution of newest version to eventual Patreon or Donators of any kind; If I go "AWOL" from this site for more than a month and a reasonable amount of attempts to contact me have been negative, I authorize Loverslab Staff to take ownership of this very download topic from me and give it to any maintaner(s) of good will. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to be downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality. CHANGELOG
  23. View File I am new to modding and I wanted to share this to get help with it to make it better for everyone that's interested. Arkianus Stone can be found in the Whiterun Bannered Mare. He can be married and he can be a follower. He has minimal dialogue, and it works but some of it isn't functional ( by that I mean the ale dialogue ) The dialogue is not voiced, and is also very rude and forward. You have been warned. I appreciate any feedback, comments, questions, concerns, etc. Credits - Ashal for the SexLabFramework Submitter MatthewWalrus Submitted 12/10/2017 Category WIP / Beta Requires Skyrim.esm, SexLabFramework.esm Special Edition Compatible No  
  24. Hello guys, I need your help. (Sorry for my english) I'm playing with my main character, that got married a lot of time ago, then the spouse died and I kept playing for like 2 years without doing anything about marriage. Now I'd like to marry again, but I can't figure out how to do it. I always played with marriage mods, like Dudestia multiple marriage and SkyrimMarriageMod. The problem is that when I am at the stage "Wait for the cerimony" (or something like that :D) nothing happens. I can wait for days and the stage won't change. I've tried every console command, reset quest, remove factions, everything... I unistalled marriage mods and tried again with console commands, but nothing changes. Now, I remember that a long time ago, I've used a spell from a mod (I think Lover's Comfort or Spouse Enhanced...) that I casted on the NPC and I istantly got married with him. I've searched for the spell but I can't find even that. Does anyone have an idea about how to fix it?
  25. View File Extended Marriage Extended Marriage Version 1.4 - 22 March 2020 by Cheri Extended Marriage is a mod that lets you arrange same-sex marriages and take same-sex consorts in Crusader Kings 2. The aim is to provide options for homosexual characters that are as close as possible to the actual marriage and concubinage decisions in the game. Features Arrange same-sex marriages for yourself, your children, your grandchildren, or your courtiers. (Children and grandchildren of players are treated as though they had the "Restrict Marriage" checkbox ticked.) Take same-sex consorts or offer them to other characters. Automatic sorting by characters that have prestigious titles and are likely to agree to your marriage proposals. Full descriptions matching the vanilla decisions that shows the effects the marriage or concubinage will have on your Prestige, as well as whether any non-aggression pacts will be created. Choose which spouse's dynasty will be favored in a marriage with a futanari spouse. (Thanks to ThrowAwayToThrowAway for this feature.) A complex, logical AI acceptance system similar to the vanilla CK2 marriage and concubinage decisions. Homosexual AI characters will take same-sex consorts and arrange same-sex marriages that benefit them. Game rules to adjust the degree of religious restrictions on homosexual relations, and whether heterosexual characters will agree to same-sex pairings. Requirements Crusader Kings 2 version 3.3+ Cheri Scripting Library Compatibility Compatible with pretty much everything. May not work properly with modded religions or religion features affecting marriage. This is because it's impossible for scripts to detect whether a religion has Divine Blood or consorts for women. Extended Marriage is hardcoded to recognize a variety of LoversLab modded religions (Luxuria Fantasia, Beyond Heresy, etc.) but you'll likely have to modify it to recognize your own custom religion. Installation Use 7zip to extract the archive into My Documents/Paradox Interactive/Crusader Kings II/mod/ Known Issues There is an interface bug where the AI acceptance banner reading "Yes" or "No" is hidden. It's still there, and you can mouse over where it should be and see the tooltip -- the banner sprite just doesn't appear. As far as I can tell, this is a CK2 bug and there's nothing I can do about it. The description for the decision is very long and will sometimes be cut off near the end. However, it shouldn't obscure any important information. This mod has some issues with Muslims and polygamous religions due to their different marriage mechanics. Characters will be able to take one same-sex spouse, but women are hardcoded to have a maximum of one spouse, and men will have to fill their remaining wife slots with female characters. Interfaith marriage and concubinage proposals will sometimes be accepted when they shouldn't be, or not be accepted when they should be. This is because it's not possible for scripts to detect whether an interfaith marriage is permissible. The mod uses some common sense rules to determine whether an interfaith marriage is likely to be possible, but may sometimes get it wrong (e.g. it won't figure out that Nestorians can intermarry with Buddhists). Same-sex betrothals are not possible because the AI is hardcoded to break them immediately. Believe me, I tried. If you come across any bugs or issues not mentioned here, please report them in the forum thread. Submitter Cheri Song Submitted 01/01/2020 Category Crusader Kings 2 Requires  
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