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CumSwallowNeedsAddon View File NOTE: 1.5.0 is untested, use 1.4.9 or 1.4.8 if you do not want to test out the new changes. I do not actually play the game right now, so I generally rely on others to test my crap right now. Let me know if this works! This mod started by taking the cum swallow stuff from sexlab survival, but now most of that code has been re-written and made into its own thing. Some of the ideas are still the same but much is different. the original main purpose of this mod was just to add the ability to swallow cum and have it effect hunger/thrist in other mods. since then people have asked for things that I have added in and other features I just wanted to add myself. Let me know how you like it, especially the new continuous cum feature that I started in 1.4.x. Post suggestions and requests. if they are easy or I like them, then I will add it in. This mod adds the following (Bold text is new, non bold is stuff that was in SLS) Ability to spit or swallow during an orgasm. Support for swallowing female cum. also applies for Handjob scenes too as you can still lick it up. Mouth open status only effects the message you get. You will still swallow if you chose swallow no matter the mouth open status. SLS had this as a gating check for swallowing, but this annoyed people as SLSO kind of broke the mouth open stuff. Some people have patches that fix it, but not everyone does. Lightweight support for Love Sickness mod to query it to see if you swallowed instead of prompting you (this is only if you have the mod installed). no other interfacing was done. this is just to align the two on if you swallowed or not If you swallow, it will make some gulping noises. Gulping logic was adjusted to be realistic (googled swallow volume also adjust load sizes to reality) Support for needs mods for food/drink (Ineed/RND/Sunhelm/vanilla survival/LastSeed) Support for warming with Sunhelm/frostfall/vanilla survival. Cum warms you instead of making you colder SLS supported frostfall but it was set to make you colder. applies if cummed in or swallowed Sunhelm adds a magic buff for 300 seconds for warming instead of a instant boost SaltyCum option (disabled by default in MCM). makes cum dehydrate you instead of hydrate (not applied to female cum) Swallowing female cum only hydrates you and their "Loadsize" is 2x that of men. When the player orgasms you dehydrate (women lose 2x as much). (Can disable in MCM) LoadSize is race based and on a timer such that each actor needs time for their cum to refill (option in MCM menu to change the speed). Race based load sizes. If a race does not exist in the vanilla settings you will be prompted the first time you swallow a load from that race. Can go full custom load sizes via option in MCM. That is if you do not like the current vanilla loadsize mappings. The vanilla load mapping have been re-done and made realistic to actual load values in real life (RIP internet search history). If you swallowed and FHU inflation is enabled, then you will get either anal/oral inflation depending on the FHU Version used If you chose to spit then only a small amount (1/5th) of the load will be swallowed / goto hunger,thirst, warmth. Added support for Cum Alchemy Remastered 1.6.6 where when you spit, you get the cum item added to your inventory. if you are in continuous cum mode (new feature described below) on a supported creature, you will "collect" the cum until you have spit enough out for a bottle. (manually mapped values and added support for immersive creatures) For handjob or for bj animations where your mouth is closed, you will still be prompted to swallow, but the following messages will say about licking it up ( off the floor/or your bodies) If SLSO is installed and the animation is a vaginal or anal scenario then you will get bonus enjoyment when you get cummed in along with the warmth bonus from frostfall, SunHelm, or vanilla. If MME is installed and you enabled lactacid in the MCM (disabled by default), then cum will have lactacid and you will become a milk maid By request I added in Cum Addiction (Enable/disable in MCM) If you swallow enough cum you will become addicted to it. You get more and more addicted the more cum you swallow, have on you, or in you (talks to FHU & SLCOE). Female cum does not count towards addiction (can if you have Sexlab setting that female cum applies to overlay since it would add a cum layer) Cum addiction will go away over time if you stop swallowing and do not have any cum on or in you (talks to FHU and SCOE) When you are addicted you build up a hunger for cum. the more addicted the higher that hunger can get. Hunger for cum does not increase if you have more than 0.5 cum in your stomach (talks to FHU for oral cum amount ). Play with FHU settings to make this harder/easier. this allows you to fill up in town before heading out. in FHU I set the speed to take 1 unit away per hour.. gives a max of 6 hours away from fresh cum before your values start to increase. You get some benefits for your cum hunger being quenched but also negative effects if it is not quenched (check spell effects after you become addicted) You can see current addiction statistics in MCM ( total addiction per hour is the actual rate, so it will show negative if you are loosing addiction) Can export/import mcm settings. On exiting the MCM menu the settings are auto exported and on a new game it auto imports settings, so you only have to set it up the way you like it once. A few custom messages will be displayed in a widget. these messages changes based on victum status, swallow status, mouthopen status, and cum addict status (just for a bit of fun). can be disabled in MCM Added a "SunHelm Auto Eat and Drink-DesperatePatch" patch. if you have the auto eat mod (LINK) and you got annoyed how it kept you full on food instead of allowing you to fill up on cum. Well this patch it for you. it just lowers when the auto eat/drink kick in. happens only at the last stages (Starving, Severely Dehydrated) saving you from dying. Added a patch for sexlab cum overlays extended that adds warmth rating to you for each cum layer you have. It should work with SunHelm and vanilla mode, but not frostfall as frostfall decided to remake the wheel and do everything custom. Added interface with Fertility mode (involves a small patch to it too, will contact author to see if he can roll it into the official mod) Version 1.4.0+ big feature is "continuous cum mode"(enabled by default, disable in MCM) and it requires SLSO. Some creatures do not cum all at once but cum little by little. This mod adds that in for some creatures. it only kicks in on the 2nd animation stage. the currently supported creatures are hidden in the spoiler tag below: If people want I can add a MCM setting to just enable it for all creatures (even if reality breaking. I may add it anyway as I find this mode more fun) Each creature in the animation will have their normal Loadsize (that you would have gotten all at once without this mode) split up over the enjoyment bar in SLSO.. so at 25% enjoyment you would have gotten 25% of their load. if you then raise it to say 40% before the next check you will now get a load the size of 20% their max. it only checks every 5 seconds though. so you have 5 seconds to increase your partners load/enjoyment before the next wave. if their enjoyment has not changed or has not changed enough, then that check will be skipped. no cum for you during that check, do better as a partner lol. you will still get asked to spit/swallow if an oral scene, but you will only get asked once for the whole scene. it will then save that and perform the same action for the rest of the cum waves Supports orgy mode so each creature is treated separately(except for the swallow/spit prompt, that is still 1 and done) For orgy modes, normally even SLSO can not tell what actor is cumming in what hole.. so this can create issues as most mods like FHU just throw all the cum in all holes or just pick one at random. I decided to do it based on the CumID for that animation and assign slots to actors(even if it does not line up for that scene it is better than nothing since stages do not have tags). so say it is an oral/anal scene with 3 males and the 1 female.. I give the oral to the actor in slot 1, ass to the 2nd slot male, and oral to the last slot. oral is default since you can always lick up the cum off the floor like the degenerate you are lol. And only 1 actor can get vag/anal at assignment(sorry no DPV or DPA). if it is vaginal/anal I give the first actor the vag and the second the ass. so order is always vag, ora, anal, and the rest (if any) get oral Note that the above hole assignment now happens if you are using basic SexLab orgasms and not SLSO. Added an optional "CumPotions" in the FOMOD. installing this will add some cum potions without the need for any other mods such as cum alchemy You can get CumPotions via key binding you can set in the MCM or via a consensual oral where you spit. Compatibility Supports Sexlab separate orgasms for enjoyment bonus Supports iNeed (hunger/thirst) Supports RND (hunger/thirst) Supports SunHelm for hunger/thirst/warmth Supports FHU Supports Sexlab Cum Overlays Extended for both the addiction part and warmth part (warmth part still needs testing) Supports MME lactacid, but disabled by default. Change in MCM Supports Cum Alchemy Remastered 1.6.6 on spit get the races cum added to inventory Supports Vanilla survival mode (hunger/warmth, but didn't test it as I do not even run vanilla survival, so let me know how it goes) Supports frostfall (warmth, but i didnt test it) Supports Fertility Mode v 2.6.1 (overwrites one of their scripts to make it possible) Removed support, author did not approve of my changes Supports Love Sickness (gets swallow/spit from that mod instead of prompting you) Supports Last Seed (hunger/thirst) Tested with AE and SSE. Someone said it works with LE, but i am not sure about 1.4.0+ as I added the DLC races into the vanilla cum tier lists,so now the esp has new masters. no idea if that is fine with LE mode. let me know if you test it. Requirements Hard: PapyrusUtil (latest) Sexlab SKYUI maybe others, but you probably have them if you are this far Recommended: Sexlab Cum Overlays Extended as I like it, not actually needed. SLSO as it unlocks the continuous cum mode from this mod and I suggest Hakkeys tweaks as it fixes some issues with SLSO Does not need a needs mod ( iNeed, RND, SunHelm, Last Seed) as it will still work without it. Installation Use Vortex or your normal mod organizer to install it. You do not need a new game for this to work. Mod is now in FOMOD format. if you do not want any of the optional patches, then just hit next and it will install the base files. For the optional patches, let them overwrite their corresponding mod. optional patches in the FOMOD: "SunHelm Auto Eat and Drink-DesperatePatch" patch. just let it overwrite the original mod (yes you still need the original mod and its dependencies). This patch makes it so you only auto eat/drink if you are about to die. normally the mod will fill you up... leaving no room for cum "SCOEv0.0.16-SunHelmWarmthPatch" patch, let it overwrite Sexlab Cum Ovelays Extended. Note this works for vanilla survival and SunHelm. Skyrim did not document this, but they use Variable09 for warmth. SunHelm hooks into this and so does the vanilla survival mode. I checked frostfall and it does not.. they reinvented the wheel and did it all themselves. "CARv1.6.6-CSN-CumAddictPatch.7z" let this overwrite the file(s) in CumAlchemyRemasteredv1.6.6 . this patch makes it so that when you drink a cum potion it acts as if you swallowed a small humans worth of cum in this mod, but only for sex addiction purposes. it does not hook into any other parts of this mod. just the sex addiction stuff. Uninstallation Again, use Vortex or your normal mod organizer. as you all know, do not uninstall mods after you have ran with them... if you do not like, just uninstall and revert to a old save before you used said mod. Future Plans I do not plan to work on this mod that much anymore but will do bug fixes and support when needed. But I am doing the following for the next release(s): Test out the changes I made in 1.5.0 when I eventually decide to play the game again. Improve or add onto the CumPotions/manual cum potion collection features added in 1.5.0 Had to remove support for fertility for now. I want a prego mod that supports tracking multiple potential fathers. currently it is all just random sperm values and who ever has the best random value wins. not great for interfacing with this mod. I plan to pick one and edit it to do what I want. not sure if it will be Fertility, beeing female, or some other one. Note that my dev speed has slowed, so the above changes will not be quick like my prior updates. doubt I will even be on the coming week or two. After i am satisfied with this mod i am going to switch to moding/extending Whorecraft (long term project). Modders Feel free to use or edit this mod. I do not care. If you want to say add compatibility to another mod or add another feature, go ahead. You can also send me what you did and I will review it and roll it into a new version (will add you to credits below). if you want to edit this and take it in another direction and post your own version somewhere.. go ahead.. i do not care... just add a link to this or my profile for credit Added a new Event called "_CSN_CumEvent" with the following parameters(in this order) Form akactor - Currently this is always PlayerRef, but may change in the future to be the actor getting cummed on/in. I just assume that is always the player for now bool swallowed - true if swallowed, false if spit (potentially, see cumID for other possibility) string cumDonorName - name of the person who cummed in/on you Form cumDonor - form of the actual person who cummed in/on you float cumAmount - the calculated LoadSize that was used int cumID - Can be one of 3 values (1=vag, 2 = oral, 3==anal ). if not 2, then the swallowed bool is pointless. Can use new event like such RegisterForModEvent("_CSN_CumEvent", "MyCsnEventHandler") Event MyCsnEventHandler(Form akactor, bool swallowed, string cumDonorName, Form cumDonor, float cumAmount, int cumID) ;blah blah blah EndEvent As of v1.4.9 new "_CSN_CumHungerChange" event was added(requested by @wareware) with following parameters strArg - for now it is just an empty string numArg - HungetState where valid state values are "-1 - CumAddiction off, 0 - Satisfied, 1 - Peckish, 2 - Hungry, 3 - Starving, 4 - Ravenous" Some tips for those who actually want to try to mod this mod. To compile the entire thing you will need the source files from every mod I said I support. I provided links to those mods and the version so that they are easy to find. there are a few gotchas though. frost falls campfire prereq sucks balls and you need to stub out/delete some of the contents in some of their functions to get it to compile. you also need the SKYUI SDK package as the normal skyui does not include its source for some reason. All these mods including mine mix up where we put source files.. so I end up copying them manually to both spots (Data\Source\Scripts and Data\Scripts\Source). Other modders only provide some psc files, but not all that is required, so you need a pex decompiler for them. I uploaded CSN_Dependency_Sourcefiles.7z which contains all (could have missed some) the source files for the dependency mods that this mod interfaces with. includes custom edits to some mods to get them to compile. Credits Monoman1 for creating SL survival which provided the idea and initial starting for this mod. His mods are also how I learned how to mod, so I thank him indirectly for that. The one feature that is pretty much 100% copy/paste from his stuff is the RND interface. I didnt see the need to re-invent the wheel there. if he asks me to take that part out I will and I will just re-write it Submitter Dasha117 Submitted 10/15/2023 Category Sex Effects Requires Regular Edition Compatible Yes
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Version 1.4.9
13,199 downloads
NOTE: 1.5.0 was removed as there were some reported issues, use 1.4.9 or 1.4.8. I do not actually play the game right now, so I generally rely on others to test my crap right now. This mod started by taking the cum swallow stuff from sexlab survival, but now most of that code has been re-written and made into its own thing. Some of the ideas are still the same but much is different. the original main purpose of this mod was just to add the ability to swallow cum and have it effect hunger/thrist in other mods. since then people have asked for things that I have added in and other features I just wanted to add myself. Let me know how you like it, especially the new continuous cum feature that I started in 1.4.x. Post suggestions and requests. if they are easy or I like them, then I will add it in. This mod adds the following (Bold text is new, non bold is stuff that was in SLS) Ability to spit or swallow during an orgasm. Support for swallowing female cum. also applies for Handjob scenes too as you can still lick it up. Mouth open status only effects the message you get. You will still swallow if you chose swallow no matter the mouth open status. SLS had this as a gating check for swallowing, but this annoyed people as SLSO kind of broke the mouth open stuff. Some people have patches that fix it, but not everyone does. Lightweight support for Love Sickness mod to query it to see if you swallowed instead of prompting you (this is only if you have the mod installed). no other interfacing was done. this is just to align the two on if you swallowed or not If you swallow, it will make some gulping noises. Gulping logic was adjusted to be realistic (googled swallow volume also adjust load sizes to reality) Support for needs mods for food/drink (Ineed/RND/Sunhelm/vanilla survival/LastSeed) Support for warming with Sunhelm/frostfall/vanilla survival. Cum warms you instead of making you colder SLS supported frostfall but it was set to make you colder. applies if cummed in or swallowed Sunhelm adds a magic buff for 300 seconds for warming instead of a instant boost SaltyCum option (disabled by default in MCM). makes cum dehydrate you instead of hydrate (not applied to female cum) Swallowing female cum only hydrates you and their "Loadsize" is 2x that of men. When the player orgasms you dehydrate (women lose 2x as much). (Can disable in MCM) LoadSize is race based and on a timer such that each actor needs time for their cum to refill (option in MCM menu to change the speed). Race based load sizes. If a race does not exist in the vanilla settings you will be prompted the first time you swallow a load from that race. Can go full custom load sizes via option in MCM. That is if you do not like the current vanilla loadsize mappings. The vanilla load mapping have been re-done and made realistic to actual load values in real life (RIP internet search history). If you swallowed and FHU inflation is enabled, then you will get either anal/oral inflation depending on the FHU Version used If you chose to spit then only a small amount (1/5th) of the load will be swallowed / goto hunger,thirst, warmth. Added support for Cum Alchemy Remastered 1.6.6 where when you spit, you get the cum item added to your inventory. if you are in continuous cum mode (new feature described below) on a supported creature, you will "collect" the cum until you have spit enough out for a bottle. (manually mapped values and added support for immersive creatures) For handjob or for bj animations where your mouth is closed, you will still be prompted to swallow, but the following messages will say about licking it up ( off the floor/or your bodies) If SLSO is installed and the animation is a vaginal or anal scenario then you will get bonus enjoyment when you get cummed in along with the warmth bonus from frostfall, SunHelm, or vanilla. If MME is installed and you enabled lactacid in the MCM (disabled by default), then cum will have lactacid and you will become a milk maid By request I added in Cum Addiction (Enable/disable in MCM) If you swallow enough cum you will become addicted to it. You get more and more addicted the more cum you swallow, have on you, or in you (talks to FHU & SLCOE). Female cum does not count towards addiction (can if you have Sexlab setting that female cum applies to overlay since it would add a cum layer) Cum addiction will go away over time if you stop swallowing and do not have any cum on or in you (talks to FHU and SCOE) When you are addicted you build up a hunger for cum. the more addicted the higher that hunger can get. Hunger for cum does not increase if you have more than 0.5 cum in your stomach (talks to FHU for oral cum amount ). Play with FHU settings to make this harder/easier. this allows you to fill up in town before heading out. in FHU I set the speed to take 1 unit away per hour.. gives a max of 6 hours away from fresh cum before your values start to increase. You get some benefits for your cum hunger being quenched but also negative effects if it is not quenched (check spell effects after you become addicted) You can see current addiction statistics in MCM ( total addiction per hour is the actual rate, so it will show negative if you are loosing addiction) Can export/import mcm settings. On exiting the MCM menu the settings are auto exported and on a new game it auto imports settings, so you only have to set it up the way you like it once. A few custom messages will be displayed in a widget. these messages changes based on victum status, swallow status, mouthopen status, and cum addict status (just for a bit of fun). can be disabled in MCM Added a "SunHelm Auto Eat and Drink-DesperatePatch" patch. if you have the auto eat mod (LINK) and you got annoyed how it kept you full on food instead of allowing you to fill up on cum. Well this patch it for you. it just lowers when the auto eat/drink kick in. happens only at the last stages (Starving, Severely Dehydrated) saving you from dying. Added a patch for sexlab cum overlays extended that adds warmth rating to you for each cum layer you have. It should work with SunHelm and vanilla mode, but not frostfall as frostfall decided to remake the wheel and do everything custom. Added interface with Fertility mode (involves a small patch to it too, will contact author to see if he can roll it into the official mod) Version 1.4.0+ big feature is "continuous cum mode"(enabled by default, disable in MCM) and it requires SLSO. Some creatures do not cum all at once but cum little by little. This mod adds that in for some creatures. it only kicks in on the 2nd animation stage. the currently supported creatures are hidden in the spoiler tag below: If people want I can add a MCM setting to just enable it for all creatures (even if reality breaking. I may add it anyway as I find this mode more fun) Each creature in the animation will have their normal Loadsize (that you would have gotten all at once without this mode) split up over the enjoyment bar in SLSO.. so at 25% enjoyment you would have gotten 25% of their load. if you then raise it to say 40% before the next check you will now get a load the size of 20% their max. it only checks every 5 seconds though. so you have 5 seconds to increase your partners load/enjoyment before the next wave. if their enjoyment has not changed or has not changed enough, then that check will be skipped. no cum for you during that check, do better as a partner lol. you will still get asked to spit/swallow if an oral scene, but you will only get asked once for the whole scene. it will then save that and perform the same action for the rest of the cum waves Supports orgy mode so each creature is treated separately(except for the swallow/spit prompt, that is still 1 and done) For orgy modes, normally even SLSO can not tell what actor is cumming in what hole.. so this can create issues as most mods like FHU just throw all the cum in all holes or just pick one at random. I decided to do it based on the CumID for that animation and assign slots to actors(even if it does not line up for that scene it is better than nothing since stages do not have tags). so say it is an oral/anal scene with 3 males and the 1 female.. I give the oral to the actor in slot 1, ass to the 2nd slot male, and oral to the last slot. oral is default since you can always lick up the cum off the floor like the degenerate you are lol. And only 1 actor can get vag/anal at assignment(sorry no DPV or DPA). if it is vaginal/anal I give the first actor the vag and the second the ass. so order is always vag, ora, anal, and the rest (if any) get oral Note that the above hole assignment now happens if you are using basic SexLab orgasms and not SLSO. Added an optional "CumPotions" in the FOMOD. installing this will add some cum potions without the need for any other mods such as cum alchemy You can get CumPotions via key binding you can set in the MCM or via a consensual oral where you spit. Compatibility Supports Sexlab separate orgasms for enjoyment bonus Supports iNeed (hunger/thirst) Supports RND (hunger/thirst) Supports SunHelm for hunger/thirst/warmth Supports FHU Supports Sexlab Cum Overlays Extended for both the addiction part and warmth part (warmth part still needs testing) Supports MME lactacid, but disabled by default. Change in MCM Supports Cum Alchemy Remastered 1.6.6 on spit get the races cum added to inventory Supports Vanilla survival mode (hunger/warmth, but didn't test it as I do not even run vanilla survival, so let me know how it goes) Supports frostfall (warmth, but i didnt test it) Supports Fertility Mode v 2.6.1 (overwrites one of their scripts to make it possible) Removed support, author did not approve of my changes Supports Love Sickness (gets swallow/spit from that mod instead of prompting you) Supports Last Seed (hunger/thirst) Tested with AE and SSE. Someone said it works with LE, but i am not sure about 1.4.0+ as I added the DLC races into the vanilla cum tier lists,so now the esp has new masters. no idea if that is fine with LE mode. let me know if you test it. Requirements Hard: PapyrusUtil (latest) Sexlab SKYUI maybe others, but you probably have them if you are this far Recommended: Sexlab Cum Overlays Extended as I like it, not actually needed. SLSO as it unlocks the continuous cum mode from this mod and I suggest Hakkeys tweaks as it fixes some issues with SLSO Does not need a needs mod ( iNeed, RND, SunHelm, Last Seed) as it will still work without it. Installation Use Vortex or your normal mod organizer to install it. You do not need a new game for this to work. Mod is now in FOMOD format. if you do not want any of the optional patches, then just hit next and it will install the base files. For the optional patches, let them overwrite their corresponding mod. optional patches in the FOMOD: "SunHelm Auto Eat and Drink-DesperatePatch" patch. just let it overwrite the original mod (yes you still need the original mod and its dependencies). This patch makes it so you only auto eat/drink if you are about to die. normally the mod will fill you up... leaving no room for cum "SCOEv0.0.16-SunHelmWarmthPatch" patch, let it overwrite Sexlab Cum Ovelays Extended. Note this works for vanilla survival and SunHelm. Skyrim did not document this, but they use Variable09 for warmth. SunHelm hooks into this and so does the vanilla survival mode. I checked frostfall and it does not.. they reinvented the wheel and did it all themselves. "CARv1.6.6-CSN-CumAddictPatch.7z" let this overwrite the file(s) in CumAlchemyRemasteredv1.6.6 . this patch makes it so that when you drink a cum potion it acts as if you swallowed a small humans worth of cum in this mod, but only for sex addiction purposes. it does not hook into any other parts of this mod. just the sex addiction stuff. Uninstallation Again, use Vortex or your normal mod organizer. as you all know, do not uninstall mods after you have ran with them... if you do not like, just uninstall and revert to a old save before you used said mod. Future Plans I do not plan to work on this mod that much anymore but will do bug fixes and support when needed. But I am doing the following for the next release(s): Test out the changes I made in 1.5.0 when I eventually decide to play the game again. Improve or add onto the CumPotions/manual cum potion collection features added in 1.5.0 Had to remove support for fertility for now. I want a prego mod that supports tracking multiple potential fathers. currently it is all just random sperm values and who ever has the best random value wins. not great for interfacing with this mod. I plan to pick one and edit it to do what I want. not sure if it will be Fertility, beeing female, or some other one. Note that my dev speed has slowed, so the above changes will not be quick like my prior updates. doubt I will even be on the coming week or two. After i am satisfied with this mod i am going to switch to moding/extending Whorecraft (long term project). Modders Feel free to use or edit this mod. I do not care. If you want to say add compatibility to another mod or add another feature, go ahead. You can also send me what you did and I will review it and roll it into a new version (will add you to credits below). if you want to edit this and take it in another direction and post your own version somewhere.. go ahead.. i do not care... just add a link to this or my profile for credit Added a new Event called "_CSN_CumEvent" with the following parameters(in this order) Form akactor - Currently this is always PlayerRef, but may change in the future to be the actor getting cummed on/in. I just assume that is always the player for now bool swallowed - true if swallowed, false if spit (potentially, see cumID for other possibility) string cumDonorName - name of the person who cummed in/on you Form cumDonor - form of the actual person who cummed in/on you float cumAmount - the calculated LoadSize that was used int cumID - Can be one of 3 values (1=vag, 2 = oral, 3==anal ). if not 2, then the swallowed bool is pointless. Can use new event like such RegisterForModEvent("_CSN_CumEvent", "MyCsnEventHandler") Event MyCsnEventHandler(Form akactor, bool swallowed, string cumDonorName, Form cumDonor, float cumAmount, int cumID) ;blah blah blah EndEvent As of v1.4.9 new "_CSN_CumHungerChange" event was added(requested by @wareware) with following parameters strArg - for now it is just an empty string numArg - HungetState where valid state values are "-1 - CumAddiction off, 0 - Satisfied, 1 - Peckish, 2 - Hungry, 3 - Starving, 4 - Ravenous" Some tips for those who actually want to try to mod this mod. To compile the entire thing you will need the source files from every mod I said I support. I provided links to those mods and the version so that they are easy to find. there are a few gotchas though. frost falls campfire prereq sucks balls and you need to stub out/delete some of the contents in some of their functions to get it to compile. you also need the SKYUI SDK package as the normal skyui does not include its source for some reason. All these mods including mine mix up where we put source files.. so I end up copying them manually to both spots (Data\Source\Scripts and Data\Scripts\Source). Other modders only provide some psc files, but not all that is required, so you need a pex decompiler for them. I uploaded CSN_Dependency_Sourcefiles.7z which contains all (could have missed some) the source files for the dependency mods that this mod interfaces with. includes custom edits to some mods to get them to compile. Credits Monoman1 for creating SL survival which provided the idea and initial starting for this mod. His mods are also how I learned how to mod, so I thank him indirectly for that. The one feature that is pretty much 100% copy/paste from his stuff is the RND interface. I didnt see the need to re-invent the wheel there. if he asks me to take that part out I will and I will just re-write it -
Disclaimer: The provided guide can already be found by carefully browsing through the forum or using google. I'm creating this post to centralize all the "best practice" ways of using both animation frameworks together. ________________ Here's an in depth guide, assuming you use "Mod Organizer 2". If you don't, nothing prevents you from following these steps, but I can't guarantee that it'll work. Step 1: Install FNIS, FNIS creature pack and Nemesis. Enable "FNIS creature pack" and leave it enabled permanently. You'll never need to disable FNIS creature pack ever. Keep both "FNIS" and "Nemesis" disabled. Step 2: Create two folders, one named "FNIS Output" and the other "Nemesis Output". Step 3: Activate both "FNIS Output" and "Nemesis Output". Leave both FNIS and Nemesis disabled, for now. Step 4: Open up MO2, click on the dropdown list at the top right (next to "Run") and click Edit... Step 5: Add an executable using "Add from file" and go find FNIS's executable (should be in "\mods\Fores New Idles in Skyrim SE - FNIS SE\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe") Step 6: Check "Create files in mod instead of overwrite", open up the dropdown list at the right of the option and find "FNIS Output". Click Apply. Step 7: Repeat steps 4 to steps 6 with Nemesis instead of FNIS (should be in "\mods\Nemesis.Unlimited.Behavior.Engine.v0.84-beta\Nemesis_Engine\Nemesis Unlimited Behavior Engine.exe"). You've now properly installed both FNIS and Nemesis. Nemesis Output should overwrite everything from FNIS Output and FNIS creature (even though there shouldn't be anything from Nemesis overriding the creature animations), meaning you should assign a higher priority to Nemesis Output (if you don't know what this means, 0 is the lowest priority, 99999 is a very high priority. If FNIS Output has a priority value of "10", Nemesis Output should then have a priority above "10"). In order to run both FNIS and Nemesis, you need to carefully follow these steps: Step 8: Enable both "FNIS" and "FNIS Output". Disable "Nemesis" and "Nemesis Output". Step 9: Run FNIS. Step 10: Disable FNIS only. "FNIS Output" must stay enabled. Step 11: Enable both "Nemesis" and "Nemesis Output". Step 12: Open Nemesis. Step 14: Everytime you install or remove animations, you'll need to click on "Update Engine" first. Once it is done, you can then click on "Launch Nemesis Engine". Step 15: Nemesis will take a little while and will inform you once it is done. The big bar in the center isn't a progress bar but it shows how many animations you're using. You'll have to wait until a message pops up, showing how much time the process took. Step 16: Keep "FNIS Output", "Nemesis" and "Nemesis Output" enabled. "FNIS" is the only mod that should be disabled. Nemesis will create a FNIS patch for the animations it couldn't process. If you look through the list of esp, you should find a new "FNIS.esp" (generated inside "Nemesis output"). It must be enabled. You'll only need to run FNIS when you install / remove creature animations. If you keep adding or removing human animations, you will never need to run FNIS again. You will always need to run Nemesis (using steps 8 to 16) after running FNIS. If you're using SLAL and run a lot of animations, you'll have to raise a value in the config. It is located at "\mods\Nemesis.Unlimited.Behavior.Engine.v0.84-beta\Nemesis_Engine\nemesis.ini". You'll need to set "MaxAnimations" to something like 30000. Warning though, Nemesis is said to become unstabled above 30000 (or even 25000) animations. I'm currently sitting at 22000 animations with a mix of both SLAL animations and (Dynamic Animation Replacers) DAR, but I haven't found any gamebreaking bug. If you're using DAR, when you first load the game, your character can t-pose for what seems to be a minute, and only while idling. This is normal and will go away until you restart the game. Did you notice that I skipped a step? ________________ Edit: I could have sworn they used to work, but Draugr (and because of that, skeletons) and falmers will not have any animation during SL scenes. I'm trying to find a way to make them work. Edit 2: So it's been a while, and I have narrowed down a list of mods that will break draugr and skeleton animations. - For some reasons, Billy's SLAL animations break draugr and skeleton when using Nemesis. I'm not too sure how though, but I was sometimes able to make them work with Billy's animations, and some other time they wouldn't work at all after removing Billy's animations and (what I think is) carefully rebuilding FNIS and Nemesis. - zxlice's mods, specifically "Backstab and Parry" and "hitStop". Again, I was able to have draugr and skeleton animations working while trying out different mod combinations and Nemesis patches (with either or both "Backstab and Parry" and "hitStop" enabled), but they would eventually break. - Combat Gameplay Overhaul is a big definitive no. Contrary to Billy's and Zxlice's mods, I was never able to get draugr and skeleton animations to work with this mod enabled (with or without the nemesis patch). Honorable mention: - Character Behaviors Enhanced: Doesn't seem to break draugr and falmers, but will break some devious device or toys animations on occasion, but only visually. Should be safe-ish. I'm still trying out new ways to make everything work, notably by completely deleting the mesh folder from "Nemesis - Output" before rebuilding it, or leaving FNIS and FNIS - Output while running Nemesis. I'll be sure to update this post whenever I get one of those mods to behave correctly with creature animations, but it's safe to say that Nemesis has been abandonned by its author so creature support is not likely going to happen within Nemesis anytime soon. Nemesis is on github tho, anyone skilled enough could fork it and unofficially maintain it. I know I won't.
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The problem I'm having is the game keeps crashing when trying to enter the dungeon, specifically from the upper entrance and not the mine entrance. Got my load order and plugin list below. I'll be happy to answer any questions and try stuff for fixes. loadorder.txt plugins.txt
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( LE / SE ) Cock Ride Heroes View File If you like this mod, You can support me on Patreon. Thanks You!) Standart version: - Dibella - Meridia - Mara - Boethiah - Vaermina - Nocturnal - Talos Beast version: - Archmage with troll. - Meridia with horse. Shrines: - Dibella - Mara Lore: - Dibella: "In Skyrim, everyone knows who she is." - Meridia: "Malkoran pets are not allowed to fly." - Mara: "Blind Love" - Boethiah: "Better not ask her why her horns are broken" - Vaermina: "..." Preview (Screenshots): https://mega.nz/folder/vvxngBaC#qOdaOUifkWFQ2stKB55S-g Installation: Use Mod Organiser 2 or any other mod manager* for FOMOD Installer. *FOMOD Installer will not work with NMM Submitter EVILBAKA Submitted 08/05/2021 Category Adult Mods Requires Skyrim Regular Edition Compatible Yes
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So, I just downloader Killer Keos Skimpy CBBE Replacer, but it isn't showing up in Body Slide. How can I get it to play nice so I can get them to my prefered slider values? If not, what is a good CBBE skimpy armor replacer that DOESN'T use a version of UNP? I recently had problems with it and it left a bad taste in my mouth, so I'd rather not try that again.
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Just got my modlist to the point of trying to run the game, and it crashed before the logo even popped up. Got an error code and it is pointing to some UNP mod, but I'm not 100% sure what it is. Here is the error message: Also including the load order and plugin list, as is tradition. Asking here so that, not only do I get a solution, but I can get a suggestion for a replacement mod to whatever is acting funky. Thanks in advance, and have a great day! loadorder.txt plugins.txt
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I recently managed to solve a problem that many modders seem to encounter. Namely: CUSTOM SPELLS DO NOT WORK. Maybe someone will find my experience useful. The task seemed very simple. I created an interesting magical effect for a combat spell and gave this spell to an NPC... But the NPC stubbornly refused to use it! I removed all the spells that he had except mine, took away all the weapons, but the NPC got into a fight with his fists, ignoring my spell as before. An internet search turned up nothing. To provoke NPCs to use custom spells, modders use scripts or packages. But I needed the NPC to use the spell not just once, or with a certain frequency, but in accordance with the logic of the battle... Finally, I came across a post that said that of all the spells he has, the NPC uses those that are more powerful in battle, and if my spell is the weakest, then most likely he will never use it. And my NPC has only my custom spell... I'm making a working assumption that the game doesn't define the effect archetype "Script ". Check. I take the Fireball spell and in its magical effect FireDamageFFAimedArea I change the archetype from “Value Modifier” to “Script”. That's all, no more NPCs use this spell. The experiment was a success. The logical conclusion is that the game is not able to determine what type of magic the “Script” archetype belongs to. Another flaw from the developers. To be honest, the entire work of the Bethesda developers is a complete flaw, but that’s another topic. How do I let the game know that my spell is a combat spell? The answer came while looking at Fireball in the Creation Kit. This spell includes several magical effects. I take the magical effect FireDamageFFAimedArea, save it under a different ID just in case, and substitute it in my spell, reducing the health damage to one (I don’t need health damage from fire). Voila, everything works. If it is not very clear, I will give an example. Write the script: -------------------------------------------------------------- Scriptname MyFavoriteSpellScript extends activemagiceffect Actor Property PlayerRef Auto Event OnEffectStart(Actor akTarget, Actor akCaster) if akTarget == PlayerRef Debug.MessageBox("I got my ass kicked") endif endEvent --------------------------------------------------------------- Open the FireDamageFFAimedArea magic effect and change the archetype from "Value Modifier" to "Script". Give the effect the script you just wrote. Save the magic effect under a new ID "MyFavoriteMagicEffect". Open the FireDamageFFAimedArea magic effect again and, without changing anything, save it under the new ID "ToHelpMyFavoriteMagicalEffect" Open the Fireball spell and remove the magical effects from it. Now add MyFavoriteMagicEffect and ToHelpMyFavoriteMagicalEffect to it. In the magic effect ToHelpMyFavoriteMagicalEffect, reduce the Magnitude to 1. Assign the spell a new ID "MyFavoriteSpell" and save. Give this spell to anyone you want and every time he hit you with this spell you will get a message that you got your ass kicked. (Remember that if the NPC has stronger spells, he will use them first) Good luck! Sorry for my bad English
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( LE / SE ) RIA (Random Invite Animations) View File If you like this mod, you can support me on Patreon. Also check my Twitter for more NSFW content. Thanks You!) Special Thanks to: B-Zero (DAR chance fix) Mikufan39 (DAR version RIA mod) Sailing Rebel (SexLab Aroused Creature) Requirements: SexLab Aroused Creature Dynamic Animation Replacer Preview: https://mega.nz/folder/vuAhARTb#IhUihNhzm8vyj0Oi3yH-Fg Installation: Use Mod Organiser 2 or unpack the archive into the "data" folder with replacement P.S. All animations also available in RIA Poser Submitter EVILBAKA Submitted 09/19/2020 Category Other Requires Aroused Creature, Dinamic Animation Replacer Regular Edition Compatible Yes
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Hi, My knowledge about SE is limited. I have a plan to convert some LE mods to SE. As I noticed, after converting some small, or vanilla based mods, these converted mods have worked perfectly in SE. However, some mods that have not well created, or have scripts like SexLab scripts, or have big files, might cause lots of problems and couldn't run at all. For an amateur like me, attempting to convert such files from LE to SE might cause a disaster. After some googling, I got one YouTube tutorial created by DarkFox124, Creation Kit (Convert Mods to Skyrim Special Edition). There was another video tutorial that was explaining how to use Cathedral Assets Optimizer Its tutorial is there: Convert LE mods to SE! | Skyrim Modding Guide. I would like to ask you which one is more effective for converting files/textures/scripts, custom mods, mods that have SexLab scripts, from LE to SE. If you have another suggestion other these two tutorials that I mentioned above, can you say it too? Thank you in advance...
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Any bad end monds similar to...
Dojo_dude posted a topic in Request & Find - Skyrim Adult & Sex Mods
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Hello! Can someone help me solve this problem with my Sims 4, my household won't load. Here are the BE reports attached. BE-ExceptionReport.html lastCrash_63832431114.txt lastException_63832470166.txt
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( LE / SE ) BOF Poser View File If you like this mod, you can support me on Patreon. Also check my Twitter for more NSFW content. Thanks You!) Description: This mod include animations from my other mod RIA. Total: 14 animations Requirements: Poser Hotkey Plus Fnis Installation: Use Mod Organiser 2 or unpack the archive into the "data" folder with replacement Run FNIS Submitter EVILBAKA Submitted 10/08/2021 Category Adult Mods Requires Poser Hotkeys Plus, FNIS Regular Edition Compatible Yes
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Version 0.4.1
21,538 downloads
If you like this mod, you can support me on Patreon. Also check my Twitter for more NSFW content. Thanks You!) Description: This mod include animations from my other mod RIA. Total: 18 animations Requirements: Poser Hotkey Plus Fnis Installation: Use Mod Organiser 2 or unpack the archive into the "data" folder with replacement Run FNIS-
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Version 1.2.15
102,257 downloads
If you like this mod, you can support me on Patreon. Also check my Twitter for more NSFW content. Thanks You!) Special Thanks to: B-Zero (DAR chance fix) Mikufan39 (DAR version RIA mod) Sailing Rebel (SexLab Aroused Creature) Requirements: SexLab Aroused Creature Dynamic Animation Replacer Preview: https://mega.nz/folder/vuAhARTb#IhUihNhzm8vyj0Oi3yH-Fg Installation: Use Mod Organiser 2 or unpack the archive into the "data" folder with replacement P.S. All animations also available in BOF Poser-
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Just4u.FF7RE Sephiroth Armor [HDT-SMP] LE View File SSE version -Description- Ported from Final Fantasy 7 Remake, Sephiroth's equipments. Sorry for kept u waiting so loooooooooooooong. 😭 p.s. This outfit is built in the shape of SAM, but SOS/HIMBO body can wear it as well. SOS/HIMBO user will find that the UV layer is dislocated when equipping with the upperbody-naked variants. Sephiroth's head is not included in this mod, the screenshots are taken with ShinglesCat's standalone Sephiroth race, I've also included a weight slider patch for the Race. The screenshots are brought to you by my dear friend Luceian -Notes- If u are going to use SC's Sephiroth Race, remember to copy the skeleton.nif from XPMSE to SC's body mesh folder! -Requirements- XPMSE HDT-SMP AdditemMenu -Permission- Do whatever you want to the file, but ensure you credit Square Enix : ) -Credit- All assets belong to Square Enix Co. realclone - for making SMP configs Humus - for providing cubemaps ShinglesCat - for providing high quality head ports Luceian - for amazing showcase screenshots KouLeifoh&Vector - for SAM Body Submitter just4u37 Submitted 05/27/2022 Category Armor & Clothing Requires Special Edition Compatible
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I'm having a weird issue where bodyslide is adding random vertex somewhere, somehow, for some reason... !!! NOT final mesh; I'm just testing because I have anxiety about wasting time on potentially unusable pieces !!! What I did: ***UPDATE*** -Exported femalehead.nif to .obj through Nifskope (forgot this step somehow, my bad) -Imported femalehead.obj to Blender and shaped it to a head sculpt. -Deleted everything but femalehead.nif (unnecessary, but made it easy to double check the vertex count) -Exported as an obj (TestMesh2/BlendHead) -Imported obj into bodyslide and copied bone weight from referenced original femalehead.nif -Deleted reference and exported as a nif From here I popped the new & old meshes into Nifmerge to copy the face to a proper head (so I don't have to fix the texture flags or tri)... but it won't merge because the vertex count no longer matches! For some reason, running it through bodyslide added 3 vertex. I reimported the original obj into Blender and it's still 996 vertex. Imported the new bodyslide nif and it is 999. It only jumps to 999 after weighting in bodyslide. I've attached the original obj and the bodyslid nif, if someone wants to take a look at them. Screenshots of the vertex counts: TestMesh2.mtl TestMesh2.obj TestMesh2.nif
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Hello! Has anyone yet happened to convert this mod to LE? It looks really good but i have no idea how to backport nor the time for it saddly! Also is there a community where i can look for mod backports? As i had also been looking for SmoothCam which, as far as i know, was never converted to LE! Thanks in advance!
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Naruto Shippuden Followers Request for both LE/SE
Guest posted a topic in Request & Find - Skyrim Non Adult Mods
There is a lack of Naruto followers in this game in my personal opinion. It would be nice if anyone could make (mainly the female) followers from Naruto Shippuden such as: Tsunade, Sakura, Hinata, Kushina, Mei, Anko, Ino, Pakura, Konan, Temari, Mabui, Kurenai, Kaguya etc. Some male characters would be good too like Naruto, Sasuke, Kakashi, Madara, Obito, etc. I know Jinxxed has made a Hinata follower but in my opinion the skin isn't good and in general she doesn't look nice. Not bashing him or anything of course I know this is not easy to make followers, much less make them look as close as possible to their anime, but I believe if someone makes them they could get a lot of downloads. Of course let's not forget to have the nude bodies Don't forget this is just a request.-
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I installed the mod through the MO2 fomod installer and made sure to select the LE version, yet there is no .esm file for it in the load order or in it's files, it doesn't appear in the creature framework genitalia selection
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Hello, As the title already says, I'm trying to figure out how to start a sex scene though a dialog choice. (Basicialy I want to talk to someone and then it starts the sexlab scene.) I tried to look at how other mods did it but only found more questions instead of answers. I know how to set up basic quests, dialog etc. works but so far I only used it with vanilla stuff. Thanks in advance
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When enabling ANY other mods (especially script heavy ones), the game crashes before the main menu So, im by no means new to modding. I have tried everything i could think of, from sorting the load order on my own, making smashed patches (That kept making the crash completely inevitable), wrye bash, Tes5Edit error checking, redoing all merges, checking the skyrim ini files over and over, looking for a possible missing mod or even checking for reference number (which im always keeping below 700k, this time arround being 552k) Please forgive the big load order, and im honestly sorry if i should have done something else to share it. Only way i have known of for the past few years is with LOOT (the copy feature). For the merges i used zEdit and the Mod Manager im using is Mod Organizer 2. Keep in mind this is Skyrim Legendary Edition Only way i knew of to share the merges from zEdit was to post screenshots so im sorry if there was a more efficient way! The mods are NOT deactivated as i was told before they should keep being on after the merge is done. However i made their esp files OPTIONAL on the Mod Organizer. I got nowhere else to get help from and knowing how you guys have helped me before with some serious heavilly skyrim modded issues, im assuming perhaps someone can give me some light here? I have literally hit a modding wall here? Right now im sitting at 250 plugins, with game STILL being playable. However im NOT able to activate ANY other mods. Doing so makes the game immediately crash before the main menu screen shows up. I noticed that certain mods cause the crash to happen with way less mods. Having WARZONES on for example will cause the crash before the 240 plugin limit is reached, while Sexlab Survival wont let the game launch at all at 220 plugins or less. Smashed Patches as well as ASIS patches and TES5Edit patches also cause a crash immediatelly at arround 220 plugins. So load order copied from loot is this: The merges are as follows (the last merge caused the crash since it included the Sexlab Survival mod thus i had to deactivate it so pay no mind to it) :
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[LE]PowerSweetSet Xing BHUNP 3BB View File Skyrim 2021-04-18 19-07-49.mp4 Need to Know: 6 colors and all have Hight poly for photo and Low poly version for gaming , you can choose it Transparent model version you can choose it by use Bodyslide Use Patch if you want to remove particle effect PowerSwordEffect.nif - NifSkope 2.0 Dev 7 2021-03-24 23-54-32.mp4 Submitter Xing SkyrimSE Submitted 04/23/2021 Category Armor & Clothing Requires BHUNP Special Edition Compatible No