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Showing results for tags 'kidnap'.
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View File Summary: This Mod allows for a chance to get kidnapped by a Vampire while sleeping outdoors. The Vampire wants a powerful lost artifact to be retrieved, he will equip the Player with powerful and potentially deadly nipple shockers for motivation and to help her find her way. The Vampire's item can end up in hundreds of different radiant locations and may involve breaking and entering or worse to acquire it. The Player is also equipped with special vibes that will go off more and more intensely as she gets closer to the Item's location. There's also an alternate Quest possible where the Item may be in the possession of the Vampire's Sex Slave and the Player will need to hunt her down and wrestle it from her or suffer the punishment for failure. Changes in 1.1.0: Changed the Slave Girl's outfit to remove HDT items to prevent her from sometimes going invisible due to some DD glitch with HDT items on NPCs. Added a Simple Slavery outcome possibility and new scene. *Edit: Simple Slavery has been updated to include this Mod as a possible outcome! Big thx to Lozeak for helping to make this happen! Added a soft compatibility option with SexLab Pheromones. Gargoyle Pheromones will be added on Quest start if you have SP installed and enable the toggle in the MCM to use it. Added soft compatibility option with SexLab Skooma Whore. Random drugs will periodically get injected directly into the PC's Clitoris via a special vag piercing if Skooma Whore is installed and the MCM option is toggled on. If you want to receive nipple shocks while in combat, it's possible to toggle that on in MCM. There is a toggle in MCM to have a steady stream of soft vibrations while on the return journey after acquiring the Trinket. Requirements: Dawnguard DLC Dragonborn DLC SexLab SexLab Aroused Devious Devices - Assets 3.0 Devious Devices - Integration 4.1+ Devious Devices - Expansion 4.1+ Fuz Ro Doh Credits: Thanks to Ashal for LL and SexLab Fishburger for SL Aroused DD Team for all tight stuff LL Community for supporting Mods 02/12/19 Desription update to clarify that people should have Fuz Ro D-oh installed with this Mod. Submitter Hugh Reckum Submitted 11/04/2018 Category Quests Requires Dawnguard DLC, Dragonborn DLC, SexLab, SexLab Aroused, DD Assets 3.0e, DD Integration 4.1+, DD Expansion 4.1+ Special Edition Compatible View File
- 384 replies
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18
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- bdsm
- player slavery
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SL Kidnapped Redux View File Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.). ----------------------------------------------------- Get ambushed and kidnapped by humans or creatures with your followers, spouse or friends. Then either get forced to watch or violated yourself until perversion. A friend may try to save you. Escape or take revenge. Or take on a rescue mission to save a violated damsel (or Nazeem) in distress. Suitable for all player characters: straight female, straight male, lesbian, futa, gay or bisexual. Click on "Follow this file" above to keep up-to-date with the latest releases. Features Ambushed by certain factions or creatures – avoid getting hit for five seconds (run, baby, run!) to dodge the ambush or be taken hostage Unlimited number of kidnap scenarios based on current location, able to take advantage of even modded content in your game. Massive orgies of up to 20 aggressors and 1 to 4 victims Much expanded Rescue Mission quest, with optional Voyeur’s Invisibility spell Spectator behaviour with cheering, laughing, clapping and derogatory comments Perversion and exhaustion mechanic Revenge on your kidnappers by killing them right there, or escape/ get dumped and come back, negotiate (via Thieves Guild) or work with the Companions to hunt them down. 150+ lines of dialogues thanks to contributions by Karma199696, Vauria, sophiextime and others. Contribute yours here. 84 MCM options to customize to your liking. Inventory stealing obeys SexLab’s no-strip settings Mod events for mod authors to easily integrate with SLKR. Optimized for best performance. High compatibility as no vanilla records were changed. Requirement SexLab Framework – that’s all you need. It will remain the only hard dependency To optimize performance, untick Race/Gender Adjustments, Disable Teleport and Seed NPC stats in SexLab's MCM page 2 and untick Debug in SexLab's MCM last page. Also, install Crash Fixes. Optional But Highly Recommended Fuz Ro D-oh - gives you enough time to read the NPC-NPC dialogues SexLab Defeat – tested thoroughly with SLKR, with it: PC and followers get violated if you dodge the ambush but then lose the subsequent fight. Rescuer gets violated if he/she fails (check Defeat’ NPC-NPC settings) PC and followers get violated again if you try to fight back under hostage but lose. PC and followers get violated if defeated during the rescue mission. You can get other type of revenge on your kidnappers apart from just killing them. Optional Integrations More Nasty Critters: enable 12 additional creature kidnapper types in SLKR. Devious Devices (Assets and Integration – don’t’ forget to batch-build in Bodyslide): random DD pieces are put on victims under hostage. Simple Slavery (and in turn, many slavery mods): potential outcome after exhaustion, chance set in the MCM. SexLab Eager NPCs: Anyone you rescued will become your lover and become available for sex. Translations (might not be the latest versions) Spanish (by Gothuska) Chinese (by sexhaizai) From 4.1 onwards, German and Spanish translations have been incorporated into the installation wizard. Special thanks to CGi for the German translation and for implementing SKSE translation with SLKR. Submitter vinfamy Submitted 02/25/2017 Category Misc Sex Requires SexLab Framework Special Edition Compatible
- 2,006 replies
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What is and how to use the Convoy System in "Just Business" to send your captured NPCs to your settlements Be welcome to another “Just Business” tutorial. This time we are going to show the “Convoy System” for those of you who are trying out this awesome mod and do not yet understand how to fully use it. This feature may be tricky to find/understand /use, since it’s relatively new and it is not a “must” in order to send your victims to your settlements or for the mod to work properly. It is more an optional tool. Also, since it needs to follow some steps, it may not be an obvious nor straight forward tool to use. So, enough introduction, let’s get down to business (pun intended). First of all: if you haven’t, you need to check out both sell and capture tutorials first (and of course mod’s description), since this tutorial is written under the assumption that you already know those basic mechanics of the mod, especially the “capture” tutorial, since the Convoy System relapses on it and this tutorial itself is an extension of it. WHAT IS THE CONVOY SYSTEM? It is a way to send or follow your captured NPCs (guarded by up to 4 guards and the Convoy Leader) to one of your settlements minimizing the risk of them to escape, in a way war prisoners are guided in real life. You can follow two paths: since they are following the Convoy Leader to the settlement and not you, you can send them, guided by the Convoy Leader and the guards, to a settlement you previously chose so you can go and continue your adventures while they are on their way, OR you can follow them all the way down, and even capture more NPCs on your way. It’s up to you. But, what makes this tool useful if it isn’t part of the main mechanics and I can do basically the same shit without it?, you may ask. Well, basically, it adds two things: group automatization and immersion. We just covered a bit of the automatization part, but, why immersion? Well, because they are guarded all the way from point A to point B on a straight line (like war prisoners). They are not running like headless chickens behind you, and you don't need to send them on their own, which also ruins immersion. Returning to the automatization, if the settlement they're heading to has empty duties, they will be assigned to them automatically (the whole group until the duties are filled). BUT ALSO, if you have some... ehhmmm... empty "restrictive" stuff at the settlement, they will be assigned automatically to it too (see mod's page for what you need to do before for this feature to work correctly), so, that way, if you let them go on their own, or if you stay with the group, at your arrival to the settlement you are going to see the marvelous way this mod works with that automatization. One last point is that the Convoy Leader and the guards will also continue with their previously assigned duties after they arrive (yes, they can have an assigned duty AND their 2nd job is the convoy. NOTE that this will only work if you send them back to the settlement they were previously assigned to before you called the convoy). HOW CAN I MAKE THE MAGIC HAPPEN? Ok, ok, everyone calm down, I know it was a long lecture and by this time you may be impatient to know the how, so let’s start the show already, for God's sake! Here’s a step-by-step guide for you to follow in order to squeeze the most juice out of this feature. Remember to read at least the “capture” tutorial first before you continue beyond this point or you’re going to visit a dark place full of doubts, misery, and scary shit, and I know you don’t want that. Ok, first things first. Before you even try to use this tool, you need at least 1 NPC with a submission score of 100, not 100.000001, not 99.999999. Exactly 100. This NPC needs to be assigned to a settlement already. To know his/her submission score, talk to the settler, select “Info” and then “About”. When you have one, as I do, you need to talk to him/her again and assign as Convoy Leader by selecting “About your work…” and “I’m appointing you head of the convoy”. It doesn’t matter if (s)he is assigned to a duty already, (s)he can have a 2nd job as the Convoy Leader and that is not going to end his/her recent duty. If you want to assign some guards to the convoy too (up to 4, all of them need 100 submission points), then this is the time to do so. To assign them, you need to talk to them and select “About your work…” followed by “I assign you a guard…”. This is completely optional as the convoy can work with the Convoy Leader only. Although, I recommend to assign guards as it minimizes any escape attempts. 2 guards will be ok for small groups (6-10) and 4 for larger groups (11 and more). The guards need to be assigned to a settlement already (ideally, the same one as the Convoy Leader for the mod automatization tools to function at full capacity). After that, you can go and continue your game normally, and with that, I mean continue hunting, because that’s why you downloaded this mod, don’t cha? Now that you are finished with your relaxing hunting session, it is time to call it for a day. But wait… you are not going to bed with those 21 recently acquired raiders following you, are you?, unless you are hosting one of those special parties, of course. But if you are not, then it is time to call the convoy through your Pip-Boy via the Slave Control System holotape. (Note: the holotape is automatically added to your Pip-Boy when you download the mod. If it happens that you can't see it: go to the "Just Business" MCM menu, select "Debug and Other" and clic "Update". Return to game and you should see a notification top left. Now, open your Pip-Boy > Misc > Sup!, I'm the holotape and you should see me here now). You are going to see that a quest starts, and the convoy will begin its way to your location (which you can follow through the map by activating the quest). You don’t need to stay at the same place if you don’t want to, waiting for them to arrive. The convoy will change its destination to reach you if you move. After their arrival, the Convoy Leader will talk to you automatically. Select the “Expect guidance” option. Note: If your patience is below 0 and/or your PC needs to rush to the next mission because time is priceless, then you can previously assign a fast travel for the convoy at the MCM options (right at the “Convoy Settings” option). After that, the convoy will wait on its place. Now it’s time to talk to your captured NPCs (1 by 1) to assign them to their new life full of hard work without payment (just like any marketing startup agency) cof … I mean… to assign them to the convoy. When you talk to them, you’ll find a new dialogue that says "You will go under escort”. Select it. Once you have assigned all your captured NPCs to the convoy, then you need to talk again to the Convoy Leader and tell him/her to go to the settlement of your preference by selecting the “Go to your destination” option, aaaand you’re finally done. Piece of cake, right? Remember: if you send the convoy to another settlement that is not the one it came from, they will lose their previously assigned duties (their main job other than the convoy) automatically. Here's an example of the Convoy at work. You can see the Convoy Leader (front of the line), 2 guards (sides) and the prisoners in between. Also, as you can see, the prisoners are following them and not you, giving you the chance to go somewhere else or catch more prisoners on your way to the settlement. Be aware that if you encounter enemies on your way, the prisoners and the Convoy are going to attack them, meaning that the formation will be disbanded. After the enemies are killed, the Convoy will return to formation and continue their way as before. C'mon, you talk too much!! Let’s finish already!! Ok, ok, jeez… Last but not least, none of this stuff is going to work if you don’t have at least the 0.7.5 version of the mod, but I’m absolutely and completely sure you took care of that before reading all this bible chapter instead of trying to use the convoy feature with the wrong version and then rage in the support section, RIGHT? O.o Enjoy and thanks for reading! Special thanks to ignotum_virum for this great mod, and to SlaveHunter311 for the "Sell" and "Capture" tutorials and the great chat.
- 23 replies
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Version 4.1.1
181,782 downloads
Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.). ----------------------------------------------------- Get ambushed and kidnapped by humans or creatures with your followers, spouse or friends. Then either get forced to watch or violated yourself until perversion. A friend may try to save you. Escape or take revenge. Or take on a rescue mission to save a violated damsel (or Nazeem) in distress. Suitable for all player characters: straight female, straight male, lesbian, futa, gay or bisexual. Click on "Follow this file" above to keep up-to-date with the latest releases. Features Ambushed by certain factions or creatures – avoid getting hit for five seconds (run, baby, run!) to dodge the ambush or be taken hostage Unlimited number of kidnap scenarios based on current location, able to take advantage of even modded content in your game. Massive orgies of up to 20 aggressors and 1 to 4 victims Much expanded Rescue Mission quest, with optional Voyeur’s Invisibility spell Spectator behaviour with cheering, laughing, clapping and derogatory comments Perversion and exhaustion mechanic Revenge on your kidnappers by killing them right there, or escape/ get dumped and come back, negotiate (via Thieves Guild) or work with the Companions to hunt them down. 150+ lines of dialogues thanks to contributions by Karma199696, Vauria, sophiextime and others. Contribute yours here. 84 MCM options to customize to your liking. Inventory stealing obeys SexLab’s no-strip settings Mod events for mod authors to easily integrate with SLKR. Optimized for best performance. High compatibility as no vanilla records were changed. Requirement SexLab Framework – that’s all you need. It will remain the only hard dependency To optimize performance, untick Race/Gender Adjustments, Disable Teleport and Seed NPC stats in SexLab's MCM page 2 and untick Debug in SexLab's MCM last page. Also, install Crash Fixes. Optional But Highly Recommended Fuz Ro D-oh - gives you enough time to read the NPC-NPC dialogues SexLab Defeat – tested thoroughly with SLKR, with it: PC and followers get violated if you dodge the ambush but then lose the subsequent fight. Rescuer gets violated if he/she fails (check Defeat’ NPC-NPC settings) PC and followers get violated again if you try to fight back under hostage but lose. PC and followers get violated if defeated during the rescue mission. You can get other type of revenge on your kidnappers apart from just killing them. Optional Integrations More Nasty Critters: enable 12 additional creature kidnapper types in SLKR. Devious Devices (Assets and Integration – don’t’ forget to batch-build in Bodyslide): random DD pieces are put on victims under hostage. Simple Slavery (and in turn, many slavery mods): potential outcome after exhaustion, chance set in the MCM. SexLab Eager NPCs: Anyone you rescued will become your lover and become available for sex. Translations (might not be the latest versions) Spanish (by Gothuska) Chinese (by sexhaizai) From 4.1 onwards, German and Spanish translations have been incorporated into the installation wizard. Special thanks to CGi for the German translation and for implementing SKSE translation with SLKR. -
Version 1.1.1
23 downloads
Ce mod est une traduction FR du petit mod : Treasure Hunter Whore (A Devious Quest) 1.1.1 November 9, 2018 La traduction est complète (script, mcm, tous les textes...). Lien vers le Mod d'origine : Installation : Normalement, le lien contient tout ce qu'il faut (Standalone). Mods requis : Dawnguard DLC Dragonborn DLC SexLab SexLab Aroused Devious Devices - Assets 3.0 Devious Devices - Integration 4.1+ Devious Devices - Expansion 4.1+ Fuz Ro Doh Se combine bien avec Alternate start - More Devious Starts 1.0.5, traduit également par moi même.-
2
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- bdsm
- player slavery
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Version 1.1.1 November 9, 2018
40,558 downloads
Summary: This Mod allows for a chance to get kidnapped by a Vampire while sleeping outdoors. The Vampire wants a powerful lost artifact to be retrieved, he will equip the Player with powerful and potentially deadly nipple shockers for motivation and to help her find her way. The Vampire's item can end up in hundreds of different radiant locations and may involve breaking and entering or worse to acquire it. The Player is also equipped with special vibes that will go off more and more intensely as she gets closer to the Item's location. There's also an alternate Quest possible where the Item may be in the possession of the Vampire's Sex Slave and the Player will need to hunt her down and wrestle it from her or suffer the punishment for failure. Changes in 1.1.0: Changed the Slave Girl's outfit to remove HDT items to prevent her from sometimes going invisible due to some DD glitch with HDT items on NPCs. Added a Simple Slavery outcome possibility and new scene. *Edit: Simple Slavery has been updated to include this Mod as a possible outcome! Big thx to Lozeak for helping to make this happen! Added a soft compatibility option with SexLab Pheromones. Gargoyle Pheromones will be added on Quest start if you have SP installed and enable the toggle in the MCM to use it. Added soft compatibility option with SexLab Skooma Whore. Random drugs will periodically get injected directly into the PC's Clitoris via a special vag piercing if Skooma Whore is installed and the MCM option is toggled on. If you want to receive nipple shocks while in combat, it's possible to toggle that on in MCM. There is a toggle in MCM to have a steady stream of soft vibrations while on the return journey after acquiring the Trinket. Requirements: Dawnguard DLC Dragonborn DLC SexLab SexLab Aroused Devious Devices - Assets 3.0 Devious Devices - Integration 4.1+ Devious Devices - Expansion 4.1+ Fuz Ro Doh Credits: Thanks to Ashal for LL and SexLab Fishburger for SL Aroused DD Team for all tight stuff LL Community for supporting Mods 02/12/19 Desription update to clarify that people should have Fuz Ro D-oh installed with this Mod.-
85
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- player slavery
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File Name: ss ss File Submitter: Gothuska File Submitted: 25 Feb 2017 File Category: Misc Sex Requires: DDi, DDa, SL Kidnapped and others basic mods Special Edition Compatible : No sss ss Click here to download this file
- 5 replies
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- Translation
- Spanish
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