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Showing results for tags 'idles'.
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DAR/OAR - Live Action View File "And yet it moves..." Galileo Galilei Description This mod uses Dynamic/Open Animation Replacer to make vanilla idles lewd. Includes FOMOD install for separate female and male standing, sitting, interaction, movement, magic, shouting, sleeping, and lollygagging modules for SE and LE. Adult oriented functionality relies on arousal from SexLab Aroused Redux (OSLAroused works too). Most adult animations are preinstalled, and included with permission from Gunslicer and RohZima. Includes idles for females and males in randomized, faction, and arousal based groups. Features Optional MCM menu (DAR) Toggles - globally for male/female per each group or per character. (DAR) Support for player-made vanilla replacer animation sets via MCM menu toggles. One custom aroused toggle implemented for now. (DAR) Customized animation cooldown after combat/swimming/sleeping. (DAR) Randomized animation sets with customizable randomizable set duration globally or per character (DAR). Manually and autosave/load global and actor profiles via PapyrusUtil (DAR). Lewd standing and movement animations play when a non-hostile sees or is seen by the character and the threshold is lowered for a higher relationship rank (OAR). Refer to the spreadsheet or the OAR Nexus page (located inside mod folder, .xlsx file) on how to modify your own custom sets. Hard requirements Compatible SKSE LE or SE; Any PapyrusUtil LE or SE containing JsonUtil for scripted version. Dynamic Animation Replacer LE (1.2 or higher) or Open Animation Replacer 2.2.2 for SE and Detection plugin. and their respective requirements. Soft requirements Double DAR animation limit to 32K LE or SE; FNIS LE or SE and/or Nemesis for conditions targeting non-vanilla animations; 7-Zip for automated bat installation of downloaded animations; 32-bit Windows NT for Robocopy command in .bat files; SexLab Aroused Redux LE (28b) or SE (29) to see adult content properly; OSLAroused for OStim/O(pen)sex; and their respective requirements. Recommended mods Installation 0-A) Mod Manager - Install 0.3.9b FOMOD with Mod Organizer 2, or any other mod manager capable of FOMOD install. 0-B) Manual install (absolutely not recommended) - copy and paste numbered folders from 0.3.9b into "meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions" in every case except script-free OAR. For script-free OAR only the directory is meshes\actors\character\OpenAnimationReplacer\Live Action\submodnamehere\animations. Download the desired mods listed in the spreadsheet. It is safe and recommended to skip unwanted mods and to seek newer mods for OAR, e.g. modesty. Paste archives inside LA_Auto folder. Run "Extract_and_rename.bat" INSIDE the LA_Auto folder! NB! Do NOT run in existing folders hosting important data! Data could be erased permanently without warning! Run Cathedral Assets Optimizer on animations if playing Skyrim Special or Anniversary Edition. Skip this step for Skyrim Legendary Edition. Paste the generated numbered folders to "meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions" . The directory is instead meshes\actors\character\OpenAnimationReplacer\Live Action\ for script-free OAR. Run FNIS or Nemesis (optional, only required for registering non-vanilla animations). Play. Wait 2-3 minutes for animations to load after save load (DAR only, OAR preloads in main menu). It's done when NPCs stop T-posing. If you want to override with other mods, increase or decrease priority, e.g. 340001 -> 301 (lower) or -10091 (lower than vanilla) or 9999901 (higher than this mod). Upgrading without uninstalling Upgrading from 0.3.9 to 0.3.9b - Overwrite json files in scriptless OAR installation. Otherwise identical to 0.3.9. Upgrading from 0.3.8 to 0.3.9 - Overwrite contents. Download and use FallrimTools to delete Live Action.esp scripts from your save file. Scripts not backwards compatible with 0.3.8. New save needed in every case. Mod animation assets from GS-Poses by Gunslicer, RZIAP III and Elegant Flying by RohZima with permission. Permissions All HKX files included in this mod belong to Gunslicer and RohZima. You may not reuse animation assets included in this mod without express permission from the original creators. You may not use elements or assets of this mod in paid or paywalled mods. You may use the custom conditions files and code included in this mod in your mod without asking for permission, but credit me as the original creator of these custom conditions files and code. MIT license for code/text files, except HKX files, which require separate permission from their respective creators. F.A.Q. Known Issues or Bugs Conflicts with other DAR conditional animation replacers depending on conditions. Higher number wins, so increase the value of whichever condition folder you want to override the others. Script, FNIS, and Nemesis mods override DAR. Disable/uninstall/toggle off overriding mods. When using SexLab Aroused Redux, enable NPC arousal to affect NPCs. Toggle off SLAR aroused animations, or they will override this mod. Otherwise, you could duplicate mt_idle.hkx in each affected folder with mt_idle.hkx and rename it to leito_aroused_f_1/2 or leito_aroused_m_1/2.hkx and keep the setting enabled. Credits Thanks to: Gunslicer and RohZima for permission to use their animation assets and for creating the wonderful GSPoses, Immersive Animation Pack III, and Elegant Flying Animations. Felisky for developing the Dynamic Animation Replacer mod; Ershin for developing the Open Animation Replacer mod; rmaku for solving the out of bounds array bug and general programming advice; ajelloacc for GS Poses visual guide; botticelli for alternative NPC scan function code; viterra for debugging NPC script; Ashal for SexLab and PapyrusUtil; fishburger67 for SexLab Aroused Redux; meh321 for ConsoleUtil and SSE/Bug fixes; All the animators whose animations inspired me to write the conditions files; dylbyll for MCM Creator that saved a lot of time; Mattiewagg for Modding Skyrim - Scripter's guide; Jeremy Hanna for the Cipscis Papyrus guides; Bethesda Softworks for developing Skyrim and CK; Brucoms for developing the TES3 Readme Generator this readme was made with; The SKSE developers for making all of this possible; The xEdit developers for allowing me to avoid the CK almost entirely; And you for playing. Change Log Submitter slizer40000 Submitted 07/29/2020 Category Animation Requires Dynamic Animation Replacer or Open Animation Replacer, SKSE, SexLab Aroused Redux or equivalent (recommended), FNIS or Nemesis (optional) Special Edition Compatible Yes
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Aroused Sexy Idles SE - DAR version View File Got permission form Black714 to post this version, original mod: TDF Aroused Sexy Idles Plus - Sex Effects - LoversLab Uses Dynamic Animation Replacer to have actors play the aroused idles, that means: no plugins, no scripts and no need for FNIS/Nemesis. Install with your favorite mod manager and done. Support for both SexLab and FlowerGirls Aroused, included animations are for SSE. Customization It is possible to customize arousal levels by editing the _conditions.txt files with notepad: Credits Leito86 and red3113 for the animations, Black714, Kamo1 and TheDriedFinger for the original mods. Permissions Feel free to expand or redistribute condition sets. Submitter arshesney Submitted 04/02/2021 Category Adult Mods Requires Dynamic Animation Replacer Regular Edition Compatible Yes
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TDF SexLab Aroused Rape and Aroused Sexy Idles v3.2 View File Short Description A companion set of two simple mods making use of SexLab Aroused (Redux). Both are standalone and completely independent of the other, but can be seen as complementary in what they do. However, they share the following requirements: SKSE v1.7.3+, SexLab Framework v1.6+, SexLab Aroused (Redux), and FNIS v6.0+, and any of their dependencies. Aroused Rape This mod primarily causes NPCs who are above certain Arousal thresholds to attempt to rape the player character, after a short dialogue encounter. This is done by temporarily blocking any default dialogue with a short dialogue tree from this mod to that effect. An NPC will have their dialogue temporarily replaced depending on a few factors including their Arousal, whether they are a follower, and whether the player character is naked (according to SexLab Aroused's polling). The Arousal thresholds for this occurring (i.e. normally, when NPC is a follower, or when player chracter is naked) are 80, 70, and 40. These can be customized in the Mod Configuration Menu (MCM) if SkyUI is installed. Version 3 further allows NPCs to forcegreet the player character with this dialogue. Forcegreeting can be enabled or disabled in the MCM, as well as the polling interval used to track eligible NPCs. An NPC's sex, compared to the player character's, can also be set to restrict whether or not they will attempt to rape the player character. By default, only male-male interactions are restricted, but both that and female-female interactions can be enabled or disabled using the MCM. When an NPC attempts to rape the player character, depending on which same-sex interactions are restricted, a follower may attempt to intervene to prevent the player character from being raped and instead have themselves be raped in a short dialogue scene. During this scene, the player may object to follower's offer by initiating dialogue with the follower, and remain the target of the assault. Version 3 further adds options to the dialogue tree. The aggressor can be resisted with a brawl (not available against follower aggressors), a persuasion attempt (chance based on speech skill), or an intimidation attempt. Version 3 further adds the possibility that, in addition to the primary aggressor, a second aggressor whose Arousal is above thresholds, may be added to the SexLab scene for a threesome. Aroused Sexy Idles Using animation assets created by Leito86, and FNIS Alternate Animations, idle animations are dynamically replaced for female characters (player character and NPCs) to reflect their Arousal states. By default, within the ranges 40 to 60, 60 to 80, and 80 to 100 Arousal (that is, thresholds at 40, 60, and 80 Arousal), female characters will have play idle animations. With version 2, an MCM is provided to allow the editing of these thresholds. Of course, the first threshold should be less than the second which should be less than the third. The MCM also allows the polling interval to be changed (that is, the time between periodic updates to assess nearby NPCs' Arousal to potentially change their idle animation) and the number of nearby NPCs tracked to be changed. Effects from this mod on the player can be enabled or disabled also. This can be an excellent companion mod to Aroused Rape since this will indicate (for female characters) their approximate Arousal level. To avoid conflicts with Devious Devices Integration's and PCEA2's own Alternate Animations when a character is using a device that requires alternate idle animations or the player character is using a unique idle animation, there are a built-in checks in this mod's scripts. Translations Spanish by Gothuska Bugs SexLab Aroused (Redux) can take, by default, up to 2 minutes to update the player's status as being naked. This can cause a delayed response in the NPCs' ability to notice that the player character is naked or clothed for the purposes of this mod. Updating Instructions Version 1 can be updated to Version 2 without any special instructions (i.e. simply by replacing old files with new files). Updating from versions 1 or 2 to version 3 requires a clean save. Version History v3.2: - Aroused Rape: --- Fixed bug where, even if same-sex interactions are disabled, player character can still be forcegreeted in violation of those restrictions. v3.1: - Aroused Rape: --- Fixed bug where instead of followers NOT getting the brawl dialogue, they were the only ones getting it. --- Fixed bug where non-NPCs can be selected to potentially forcegreet --- Fixed bug where brawl ends prematurely if it takes too long v3: - Aroused Rape: --- Added new dialogue options to resist the aggressor by brawl, persuade, or intimidate --- Added NPC forcegreeting in addition to the standard Blocking dialogue (new MCM settings to enable/disable and edit polling interval) --- Now possible for a second NPC aggressor to be identified and used in the SexLab scene for a threesome - Aroused Idles --- Fixed a bug where camera perspective change happens in opening sequence; idle changes will no longer happen when player camera is locked --- Mod now checks that PC is considered to be a female by SexLab before applying idles; NPCs are checked to be considered female by both the game and SexLab v2: - Aroused Rape: --- Bug regarding enabling/disabling same sex interactions in MCM fixed --- SEQ file fixed to prevent bug where new dialogue does not appear on initial game load --- Attempted to add more cunnilingus animations to rape scenarios where aggressor is female - Aroused Idles: --- PCEA2 compatibility added --- MCM added - options to edit polling update time, number of NPCs tracked, enable/disable effect on player character, and Arousal thresholds v1: - Initial release Credits Leito86 for all animations contained in Aroused Sexy Idles Fore for all behavior files contained in Aroused Sexy Idles Bigjay for the SSE version of Aroused Sexy Idles Permissions Derivative work that makes use of assets not created by me contained in these mod packages must seek out the permission of the mod creators listed above. My own work here is free for anyone to use and share in its original form or a derivatized form, licensed under Creative Commons. Submitter TheDriedFinger Submitted 05/17/2017 Category Dialog Sex Requires SKSE v1.7.3+, SexLab Framework v1.6+, SexLab Aroused (Redux), FNIS v6.0+ Special Edition Compatible
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Version 0.3.9b
53,231 downloads
"And yet it moves..." Galileo Galilei Description This mod makes use of Dynamic Animation Replacer to dynamically replace vanilla and custom idles. It will not contribute towards animation limit. Includes FOMOD install for separate female and male standing, sitting, interaction, movement, magic, shouting, sleeping, and lollygagging modules for SE and LE. New: Includes automated installation via batch file for animations for which permission was not obtained. Newer: MCM for global and actor specific toggles that you can save to .json, and script based randomized animations. Newest: Simple is best. OAR sets without any scripts or plugins for SE/AE. All-ages content is standalone. Adult oriented functionality relies on arousal from SexLab Aroused Redux (OSLAroused works too). Most adult animations are preinstalled, and included with permission from Gunslicer and RohZima. Includes idles for females and males in randomized, faction, and arousal based groups. Features MCM menu Toggles - globally for male/female per each group or per character. Support for player-made vanilla replacer animation sets via MCM menu toggles. One custom aroused toggle implemented for now. Customized animation cooldown after combat/swimming/sleeping. Randomized animation sets with customizable randomizable set duration globally or per character. Manually and autosave/load global and actor profiles via PapyrusUtil. Refer to the spreadsheet (located inside mod folder, .xlsx file) on how to modify your own custom sets. Coming soon™ Something else. No more scripting. Hard requirements Compatible SKSE LE or SE; Any PapyrusUtil LE or SE containing JsonUtil. Dynamic Animation Replacer LE (1.2 or higher) or SE (1.1 or higher); and their respective requirements. Soft requirements Double DAR animation limit to 32K LE or SE FNIS LE or SE and/or Nemesis for conditions targeting non-vanilla animations. 7-Zip for automated bat installation of downloaded animations; 32-bit Windows NT for Robocopy command in .bat files; SexLab 1.62 LE or SexLab 1.63 Beta 8 SE or newer; SexLab Aroused Redux LE (28b) or SE (29) to see adult content properly; OSLAroused for OStim/O(pen)sex; and their respective requirements. Recommended mods Installation 0-A) Mod Manager - Install 0.3.9 FOMOD with Mod Organizer 2, or any other mod manager capable of FOMOD install. 0-B) Manual install (absolutely not recommended) - copy and paste numbered folders from 0.3.9 into "meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions" in every case except script-free OAR. For script-free OAR only the directory is meshes\actors\character\OpenAnimationReplacer\Live Action\submodnamehere\animations. Download desired mods listed in the spreadsheet. It is safe and recommended to skip unwanted mods. Paste archives inside LA_Auto folder. Run "Extract_and_rename.bat" INSIDE the LA_Auto folder! NB! Do NOT run in existing folders hosting important data! Data could be erased permanently without warning! Run Cathedral Assets Optimizer on animations if playing Skyrim Special or Anniversary Edition. Skip this step for Skyrim Legendary Edition. Paste the generated numbered folders to "meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions" . The directory is instead meshes\actors\character\OpenAnimationReplacer\Live Action\ for script-free OAR. Run FNIS or Nemesis (optional, only required for registering non-vanilla animations). Play. Wait 2-3 minutes for animations to load after save load (DAR only, OAR preloads in main menu). It's done when NPCs stop T-posing. If you want to override with other mods, increase or decrease priority, e.g. 340001 -> 301 (lower) or -10091 (lower than vanilla) or 9999901 (higher than this mod). Upgrading without uninstalling Upgrading from 0.3.8 to 0.3.9 - Overwrite contents. Download and use FallrimTools to delete Live Action.esp scripts from your save file. Scripts not backwards compatible with 0.3.8. New save needed in every case. Mod animation assets from GS-Poses by Gunslicer, RZIAP III and Elegant Flying by RohZima with permission. Permissions All HKX files included in this mod belong to Gunslicer and RohZima. You may not reuse animation assets included in this mod without express permission from the original creators. You may not use elements or assets of this mod in paid or paywalled mods. You may use the custom conditions files and code included in this mod in your mod without asking for permission, but credit me as the original creator of these custom conditions files and code. MIT license for code/text files, except HKX files, which require separate permission from their respective creators. F.A.Q. Known Issues or Bugs Conflicts with other DAR conditional animation replacers depending on conditions. Higher number wins, so increase the value of whichever condition folder you want to override the others. Script, FNIS, and Nemesis mods override DAR. Disable/uninstall/toggle off overriding mods. When using SexLab Aroused Redux, enable NPC arousal to affect NPCs. Toggle off SLAR aroused animations, or they will override this mod. Otherwise, you could duplicate mt_idle.hkx in each affected folder with mt_idle.hkx and rename it to leito_aroused_f_1/2 or leito_aroused_m_1/2.hkx and keep the setting enabled. Credits Thanks to: Gunslicer and RohZima for permission to use their animation assets and for creating the wonderful GSPoses, Immersive Animation Pack III, and Elegant Flying Animations. Felisky for developing the Dynamic Animation Replacer mod; Ershin for developing the Open Animation Replacer mod; rmaku for solving the out of bounds array bug and general programming advice; ajelloacc for GS Poses visual guide; botticelli for alternative NPC scan function code; viterra for debugging NPC script; Ashal for SexLab and PapyrusUtil; fishburger67 for SexLab Aroused Redux; meh321 for ConsoleUtil and SSE/Bug fixes; All the animators whose animations inspired me to write the conditions files; dylbyll for MCM Creator that saved a lot of time; Mattiewagg for Modding Skyrim - Scripter's guide; Jeremy Hanna for the Cipscis Papyrus guides; Bethesda Softworks for developing Skyrim and CK; Brucoms for developing the TES3 Readme Generator this readme was made with; The SKSE developers for making all of this possible; The xEdit developers for allowing me to avoid the CK almost entirely; And you for playing. Change Log- 6 reviews
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More Intelligent Modesty - For EVG Conditional Idles & Dynamic Animation Replacer with SL Aroused, SL Defeat View File UPDATE!!! - If you downloaded the 0.0.1 version it's probably not working for you. The mistake is mine. Typo in folder structure. Please try the 0.0.2 update. It should be working as intended now. Sorry about that! EVG Conditional Idles is a great mod that uses Dynamic Animation Replacer to apply situation-dependent walk, run, and idle animations, such as when an actor is cold, injured, or naked. It really helps add a sense of self-awareness to actors in-game, and I highly recommend it. When enabled, an actor will cover their privates with their hands while walking, running, or standing around naked. Finally, Nazeem is showing a little humility! By default this feature is basically on/off. So what does my file do? I've just added a few extra conditions to when the actor should NOT use the 'modest' animations. Basically, an actor will use standard (non-modest) animations when nude IF: They are an Exhibitionist [in Sexlab Aroused] They are an aggressor in a Sexlab Defeat scenario ("Hey I'm about to force myself on you, but I'm embarrassed by my own nudity." Not anymore. Victims may still be modest.) They are a mannequin [vanilla "ManakinRace" only] (cuz mannequins literally have nothing to hide) This file is only useful if you have EVG Conditional Idles, and SexLab Aroused Redux and/or SexLab Defeat. Don't worry, it will still work if you only have one or the other for some reason. The file may be used as-is, or serve as an example for how to employ your own conditional animations with Dynamic Animation Replacer based on Sexlab conditions. This is just a small taste of what is possible with DAR, but I figured I would make the files available. Do whatever you want with them. Future Plans: Public Masturbators (Spectator Crowds) etc. not modest between stripping and sl scene start MoreIntelligentModesty.7z Submitter freddycheeba Submitted 02/14/2021 Category Adult Mods Requires Dynamic Animation Replacer, EVG Conditional Idles, Sexlab Aroused, Sexlab Defeat Regular Edition Compatible Yes MoreIntelligentModesty.7z
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TDF Aroused Idles DAR
Ricardo-Evans posted a topic in Downloads - Skyrim: Special Edition Adult Mods
TDF Aroused Idles DAR View File This is a DAR version of TDF SexLab Aroused Rape and Aroused Sexy Idles v3.2, only the idle animations are included. Require SexLab Aroused Redux and Dynamic Animation Replacer, the arousal condition is 60, 80 and 90 respectively and can be modified by editing the conditions. Support DD. Submitter Ricardo-Evans Submitted 02/07/2023 Category Adult Mods Requires SexLab Aroused Redux, Dynamic Animation Replacer Regular Edition Compatible No -
So, I've been playing (and modding) Skyrim for nearly as long as the game came out, though the more accurate time is probably when the final DLC came out. Regardless, I've dealt with my share of mod incompatibilities and issues yet nothing like this. Since my computer borked some months back, I've been using my husband's computer and therefore his Skyrim and his mod load-out. I had a few mods installed, mostly ones for immersions or updates and replacements for his out-of-date and unsupported mods, but I soon discovered a weird bug. No matter what follower it was, male or female or modded or vanilla, once I stopped moving for a few seconds they would just break into dance. I've looked into all of my mods, folders, disabled and uninstalled multiple possible culprits but nothing seems to work. It's not necessarily game-breaking or anything, but it's rather annoying and breaks my immersion and the mood I end up playing with. Here's my load order; any advice would be appreciated. At this point, I'm considering uninstalling and starting with a clean slate. It might be quicker, but if I don't have to that would be great too. As for the reason why some mods are disabled but still in the load order, I left them there to see if my husband would be amenable to the ones I chose rather than his own. Not to mention, the animations from AP were outdated enough that they were giving me a ridiculous amount of chances of CTDs just for having them still installed.
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I cannae find them, and I know I've seen them somewheres.
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Version 1
4,366 downloads
14/06/2016 - Instead that correct the issues and make an update, I rewrote the entire plugin from scratch. So, THIS VERSION WILL BE DEPRECATED. The new version can be found at this link: http://www.loverslab.com/files/file/2973-behaviours-fonv-idles-run-headtracking-etc/ --------------------------------------------- Idles and behaviours - W.I.P. --------------------------------------------- This is my attempt to bring some more life to my character. The idles trigger on their own following certain conditions. There's a MCM which allows to enable / disable the ones we don't like and some other categories. Some functions inside the MCM won't work (you click and nothing happens) because I ripped the code before the upload. This because the idles are just a small part of a bigger project, but in the meantime I wanted to see if the idles are appreciated and if they work fine with other people. I tweaked every file to reach my goals (idle + movement together), but I'm using this as reference. I never tested with vanilla walk, but since vanilla is less animated, it should even give less problems. THE IDLES ARE MADE FOR FEM CHARACTERS: however, you can play them as male character too. The mod tricks you because when you load the game as female it will automatically enable the idles, vice-versa as male it will disable them. But all you need is going on the MCM and re-enable them, if you want. Actions are another thing I'm trying to script. Actually they are not enabled in the ESP, the only one is "Pinching the pipboy": when you are in third person, instead of opening the pipboy you will trigger an animation, and it will open only at the end of it (see second video on bottom of the page) I ADMIT IT IS A PREMATURE UPLOAD, but I don't deny I would love some feedback and that's why I'm putting it online. -------------------- Requirements -------------------- - BNB compatible skeleton, i.e. Deedes, Thaunx or Astymma. - NVSE 4.6b1 or superior ------------------ Installation ------------------ Unzip the content under Data and tick the ESP. --------------- Uninstall --------------- .PSE eht kcit dna ataD rednu tnetnoc eht piznU --------------------------- Incompatibilities --------------------------- Can't think to anything right now. --------------------------------------- Small video of few idles --------------------------------------- [FLASH] [/FLASH] -------------------------------------- My ingame escape plan -------------------------------------- The idles have some main conditions. First person won't work. Sneaking won't work. So, one of these two conditions can be used as your ingame fast escape plan when you're tired of them. OR simply disable them on the MCM Also, in combat they won't work. IsRunning: only 6 of the 21 general idles will work, the ones which are less invasive, you won't have any issues with them. Last, equipping or unequipping a weapon should break momentary their execution. ------------------------------------------- Few more in-depth details ------------------------------------------- Between an idle and another, there's a certain delay before the engine will pick a new one. The time is == to the delay you set on MCM (10 seconds default) + 1-6 second/s, after that it will have a window of 3 seconds to pick an idle. If the previous animation is still running and the timer expires, it will await the next cicle. Every idle has a certain percentage to trigger, tweaked with my taste. This means that you could even not see a certain idle for a long time. The priority is, as always in vanilla, from top to bottom, it means the first idles will have more probability to trigger anyway. > Primary Needs animations They trigger only in Hardcore mode. Hunger triggers a stomach ache animation, sleep deprivation triggers a rubbing eyes animation. There are 4 stages of hunger and 4 of sleep deprivation, which correspond to more probability to trigger these animations. When triggered, these animations won't allow the player to attack and move. They least very little time, but it's good to know. > Hit animations They have their own group and it can be activated via MCM. They trigger an animation under certain conditions of the player, of her injuries. If one of the two legs is broken, they won't work anymore. --- Hit Head: < 60% head condition --- Hit Leg: <60% mobility (3 different idles, for left and right leg condition) - THEY WILL STOP YOU FROM MOVING --- Hit Torso: <60% torso condition --- Pain: two different cry animations when the health is < 25% > Standing Idles --- No walk No walk idles will trigger when the player is not moving. Also, they have a low priority, so if you move they will interrupt momentary, then they will continue if you stop (if they were still running, of course) ------ Swat ------ Hands on Hips ------ Hands Behind ------ Single Hand on Hip ------ Crossed Arms custom 01 ------ Breathing --- Walk Walk idles will trigger if the player is moving. THEY WON'T TRIGGER IF THE PLAYER IS RUNNING. IsRunning condition doesn't mean if you are actually running... it means if you have Caps Lock inserted (so if you would move, you would run), or if you have Caps Lock not inserted but you are holding the Shift key. TL;DR if you are walking, you will trigger these ones. Also, due to the tweaked priority, they will continue even if you move, i.e. you can smoke a cigarette while walking etc.etc. ------ (16 different idles) ------ The only 2 ones which have different conditions are Smoking (it wants Cigarette or Packet of cigarette in inventory, it won't work with Carton of cigarette) and Scared (it can trigger in the wastes - not interiors - from 22 PM to 5 AM - idle and priority tested, not the condition itself. ---------- W.I.P. ---------- This is a W.I.P. , the idles are just a small part of what I'm trying to achieve. Here's a video that shows a couple more idles (not interesting) and introduces Actions. The "pinching the pipboy" is already active in the ESP I uploaded, you can disable it via MCM if it annoys you. The other scripts should be disabled. [FLASH] [/FLASH] The nice part of this is it doesn't touch vanilla, so it doesn't create incompatibilities or potential conflicts with other mods. I don't have a long time to script and test this, and due to the original approach of the scripting I can't really foresee unexpected results, that's why I won't upload these Actions until they will be tested properly. ------------------ Permission ------------------ This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you. -
Version 0.5
1,993 downloads
Brings simple idles within easy access for mod makers This is a modders resource to play suitable idles with an easy papyrys call. Current state and plans 229 animations included so far, currently adding more variety and improving tag quality. Includes poses and gestures, suitable for spicing and enhancing dialogues, scenes and events. Permissions This mod can ONLY be used as a resource in free mods. Credit for authors must be mentioned. Credits Halofarm for animations Dooge for the mod hafertaler for help Installation Run FNIS for users Requirements SKSE FNIS Known mods using this resource SLUT Sexlife (planned) Showcase sample project (hafertaler) Workings Calls SKSE plugin to return random animation file name that matches required tags. Since it is external dll it is fast. Tags are passed as bitmask, see code in the first post in support . Help Using Animator it is relatively easy for anyone to add and help classifying idle animations. Tip me off about animations free to use. Submit your own animations, discussion gestures on a standing pose would be useful, such as giving the finger, facepalm, simulated blowjob, a-a-aa (no, with finger) etc.-
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Version 0.31
653 downloads
This is a mod that is meant for two things: Easy way to look through large number of "Simple Idle" type animations, this is for mod makers that plan to use custom idels in their mods but do not know what is available. Easy way to showcase animations for animation makers who may have limited scripting or CK skill. Forget about coins, rings, spells, tedious clicking in CK and other nonsense. Included animations are ready to play with one push of a button. Adding new animations is also easy: Batch treating folder full of hkx files with included tool. Sure this requires some actions in the magnitude of copying files, executing files, copypasting text from one place to another, but it is relatively imple and fast. In addition to this mod one requires FNIS for users,FNIS for modders, SKSE, StorageUtil, being able to compile a script file, and some hkx files. How to use (Adding new animations) Add .hkx files to \Animator\Meshes\actors\character\animations\Animator\Put your new hkx here first and look in\ Run AnimatorProject.exe Type in file prefix that makes all the copied files unique Type in Author name and category to separate animations to their own categories Copy the created text on the left to \Animator\Meshes\actors\character\animations\Animator\FNIS_Animator_List.txt Move the renamed hkx files up one level to \Animator\Meshes\actors\character\animations\Animator\ Use GenerateFNIS_for_Modders, do this outside Mod Organizer. Copy \Fores New Idles in Skyrim - FNIS\Meshes\actors\character\behaviors\FNIS_Animator_Behavior.hkx to \Animator\Meshes\actors\character\behaviors Open adcAnimatorMain.psc and navigate to SetAnimations() function Add the generated text from the right, lines such as: PushAnimation("aaa", "bbb", 1.5) where first parameter is the hkx file, second is description, and last is time it takes to play the animation in seconds Compile the script Run FINS for users Good reading also FNIS for Modders manual. This is so easy to use that I'm willing to add any .hkx to the default package that people post to this thread. How to use (Play animations) Go in game, use comma and dot to cycle through animations. Numpad-1 to cycle through categories. The actor in crosshair will play the idle, otherwise the PC Included animations Dance Animation Modder Resource by umpa (in 0.3) Crawl on fours animation by DarkAngel1265 (in 0.3) Halofarm's by Halofarm (in 0.31) Please send your own work if you want it added, or link me to orphan or permitted animations. You may also make animators aware of this mod so we can have more content in it. Someone with Japanese skills could also help since there are huge amounts of awesome animations but I have no idea what the files say. Known issues May not update new added animations on a savegame that have had this mod on previously. Permissions Do whatever you like with this mod, excluding the animation files which are subject to their authors as listed above. Alternative http://www.loverslab.com/files/file/2557-pose-picker/ Well pose picker does not tell you the filename of the animation which is a big problem otherwise it's great. -
Version 1.3
61,405 downloads
Here's some fun for the (bisexual) feet lovers. In the download section, you will find : Animations These are my first animations ever, so don't expect something perfect. There are only 3 for the moment, but I'll add some in the future (a three and foursome are on the way) massage & footjob mutual footjob Lesbian domination footfuck FFF Triangle MFFF feet orgy Requires : Sexlab Animation Loader Cum textures This adds cum on soles and toes to be consistant with my anims. Requires : Sexlab 1.61b + Idles replacer Replaces some vanilla NPC idles with something a bit more foot-centric. SAM Feet meshes and textures replacer Replaces Shape of Atlas for Men's feet with better looking (in my opinion) and with more vertices. New version can be downloaded from the SAM forum Requires : SAM, obviously How to install ? Unpack the mods in your game folder or use your mod manager. For the animations, don't forget to run FNIS for the users and to register the animations through SLAL MCM menu. Have fun, more to come soon... -
Version 0.03 2015101000
1,864 downloads
Looking at Zaz Animation Pack (how many animations it contains!!!), for example, while modding I've often felt a lack of such tool that allow me to preview an idle or animation that is not part of SexLab. Also, when i was interested in FSAP project, in thread was asked, seems from pornphile, question about idles previewer. Now I'm playing one slavery mod and decide to add some features (scenes etc.) for myself. But again i can't quickly choose needed idle/animation. At v0.03 from 04 oct 2015 build 01, (that's all I have had time do today) mod includes only 136 idles/animations from Zaz Animation Pack. But i plan to use them all, also Leito's non-sex idles/animations, etc. All that not handled by SexLab. If you give me more links to such idles, i will try to include them for previewing ('course if they are freely distributed or, at least, author will give permission to include them). Too much words. In MCM you can set keys for swich to idle/normal state, choose previous/next idle or animation. Also quick choose needed, if you know name. So, go out from MCM, and press "Switch Idle/Animation Key" (used also for leaving idle). Currently played idle name will be displayed with notification. Use "Prev Idle/Animation Key" and "Next Idle/Animation Key" to back/forward. Version history: v0.03 04 Oct 2015 intitial 136 anims/idles v0.03 06 Oct 2015 added Pillory set, in MCM added hints for animations sets that may help to choose needed a bit quickly. v0.03 10 Oct 2015 Added Yoke, Shamed Male and Female, Horny or Aroused Male and Female. Note about updates: 10 oct 2015. That's all about Zaz-prefixed idles. I do not plan to include sequenced animations like used in SexLab or Milk-O-Matic II, etc. Next step: Zap-prefixed/Tepi idles. Leito idles/anims FNIS-prepared and with next updates i will include them. If you rerun FNIS for users, you may test them with console command "player.sae AnimName". Example "player.sae vlkNSLT_leito_aroused_f_2" without quotes. See FNIS_vlkNSLAnimTester_List.txt. Known Bugs: Sorry if mod contains bugs, not tested by myself hardly, but for me works. If you catch sequenced animation that ended itself before you press "Switch Idle/Animation Key" your PC will stuck, but do not worry, simply enter in idle again and leave. Requirements: Zaz Animation Pack, SKSE, PapyrusUtil always have to be latest versions. Credits: ZaZ, XaZ - Zaz Animation Pack Fore - FNIS SKSE-team Ashal - PapyrusUtil Leito86 - animations Bethesda and LoversLab community. Sorry for my English and not kindly formatted text. Kind Regards. -
119,449 downloads
Short Description A companion set of two simple mods making use of SexLab Aroused (Redux). Both are standalone and completely independent of the other, but can be seen as complementary in what they do. However, they share the following requirements: SKSE v1.7.3+, SexLab Framework v1.6+, SexLab Aroused (Redux), and FNIS v6.0+, and any of their dependencies. Aroused Rape This mod primarily causes NPCs who are above certain Arousal thresholds to attempt to rape the player character, after a short dialogue encounter. This is done by temporarily blocking any default dialogue with a short dialogue tree from this mod to that effect. An NPC will have their dialogue temporarily replaced depending on a few factors including their Arousal, whether they are a follower, and whether the player character is naked (according to SexLab Aroused's polling). The Arousal thresholds for this occurring (i.e. normally, when NPC is a follower, or when player chracter is naked) are 80, 70, and 40. These can be customized in the Mod Configuration Menu (MCM) if SkyUI is installed. Version 3 further allows NPCs to forcegreet the player character with this dialogue. Forcegreeting can be enabled or disabled in the MCM, as well as the polling interval used to track eligible NPCs. An NPC's sex, compared to the player character's, can also be set to restrict whether or not they will attempt to rape the player character. By default, only male-male interactions are restricted, but both that and female-female interactions can be enabled or disabled using the MCM. When an NPC attempts to rape the player character, depending on which same-sex interactions are restricted, a follower may attempt to intervene to prevent the player character from being raped and instead have themselves be raped in a short dialogue scene. During this scene, the player may object to follower's offer by initiating dialogue with the follower, and remain the target of the assault. Version 3 further adds options to the dialogue tree. The aggressor can be resisted with a brawl (not available against follower aggressors), a persuasion attempt (chance based on speech skill), or an intimidation attempt. Version 3 further adds the possibility that, in addition to the primary aggressor, a second aggressor whose Arousal is above thresholds, may be added to the SexLab scene for a threesome. Aroused Sexy Idles Using animation assets created by Leito86, and FNIS Alternate Animations, idle animations are dynamically replaced for female characters (player character and NPCs) to reflect their Arousal states. By default, within the ranges 40 to 60, 60 to 80, and 80 to 100 Arousal (that is, thresholds at 40, 60, and 80 Arousal), female characters will have play idle animations. With version 2, an MCM is provided to allow the editing of these thresholds. Of course, the first threshold should be less than the second which should be less than the third. The MCM also allows the polling interval to be changed (that is, the time between periodic updates to assess nearby NPCs' Arousal to potentially change their idle animation) and the number of nearby NPCs tracked to be changed. Effects from this mod on the player can be enabled or disabled also. This can be an excellent companion mod to Aroused Rape since this will indicate (for female characters) their approximate Arousal level. To avoid conflicts with Devious Devices Integration's and PCEA2's own Alternate Animations when a character is using a device that requires alternate idle animations or the player character is using a unique idle animation, there are a built-in checks in this mod's scripts. Translations Spanish by Gothuska Bugs SexLab Aroused (Redux) can take, by default, up to 2 minutes to update the player's status as being naked. This can cause a delayed response in the NPCs' ability to notice that the player character is naked or clothed for the purposes of this mod. Updating Instructions Version 1 can be updated to Version 2 without any special instructions (i.e. simply by replacing old files with new files). Updating from versions 1 or 2 to version 3 requires a clean save. Version History v3.2: - Aroused Rape: --- Fixed bug where, even if same-sex interactions are disabled, player character can still be forcegreeted in violation of those restrictions. v3.1: - Aroused Rape: --- Fixed bug where instead of followers NOT getting the brawl dialogue, they were the only ones getting it. --- Fixed bug where non-NPCs can be selected to potentially forcegreet --- Fixed bug where brawl ends prematurely if it takes too long v3: - Aroused Rape: --- Added new dialogue options to resist the aggressor by brawl, persuade, or intimidate --- Added NPC forcegreeting in addition to the standard Blocking dialogue (new MCM settings to enable/disable and edit polling interval) --- Now possible for a second NPC aggressor to be identified and used in the SexLab scene for a threesome - Aroused Idles --- Fixed a bug where camera perspective change happens in opening sequence; idle changes will no longer happen when player camera is locked --- Mod now checks that PC is considered to be a female by SexLab before applying idles; NPCs are checked to be considered female by both the game and SexLab v2: - Aroused Rape: --- Bug regarding enabling/disabling same sex interactions in MCM fixed --- SEQ file fixed to prevent bug where new dialogue does not appear on initial game load --- Attempted to add more cunnilingus animations to rape scenarios where aggressor is female - Aroused Idles: --- PCEA2 compatibility added --- MCM added - options to edit polling update time, number of NPCs tracked, enable/disable effect on player character, and Arousal thresholds v1: - Initial release Credits Leito86 for all animations contained in Aroused Sexy Idles Fore for all behavior files contained in Aroused Sexy Idles Bigjay for the SSE version of Aroused Sexy Idles Permissions Derivative work that makes use of assets not created by me contained in these mod packages must seek out the permission of the mod creators listed above. My own work here is free for anyone to use and share in its original form or a derivatized form, licensed under Creative Commons. -
Version 0.0.2
3,986 downloads
UPDATE!!! - If you downloaded the 0.0.1 version it's probably not working for you. The mistake is mine. Typo in folder structure. Please try the 0.0.2 update. It should be working as intended now. Sorry about that! EVG Conditional Idles is a great mod that uses Dynamic Animation Replacer to apply situation-dependent walk, run, and idle animations, such as when an actor is cold, injured, or naked. It really helps add a sense of self-awareness to actors in-game, and I highly recommend it. When enabled, an actor will cover their privates with their hands while walking, running, or standing around naked. Finally, Nazeem is showing a little humility! By default this feature is basically on/off. So what does my file do? I've just added a few extra conditions to when the actor should NOT use the 'modest' animations. Basically, an actor will use standard (non-modest) animations when nude IF: They are an Exhibitionist [in Sexlab Aroused] They are an aggressor in a Sexlab Defeat scenario ("Hey I'm about to force myself on you, but I'm embarrassed by my own nudity." Not anymore. Victims may still be modest.) They are a mannequin [vanilla "ManakinRace" only] (cuz mannequins literally have nothing to hide) This file is only useful if you have EVG Conditional Idles, and SexLab Aroused Redux and/or SexLab Defeat. Don't worry, it will still work if you only have one or the other for some reason. The file may be used as-is, or serve as an example for how to employ your own conditional animations with Dynamic Animation Replacer based on Sexlab conditions. This is just a small taste of what is possible with DAR, but I figured I would make the files available. Do whatever you want with them. Future Plans: Public Masturbators (Spectator Crowds) etc. not modest between stripping and sl scene start MoreIntelligentModesty.7z -
Version 1.0.2
21,669 downloads
Got permission form Black714 to post this version, original mod: TDF Aroused Sexy Idles Plus - Sex Effects - LoversLab Uses Dynamic Animation Replacer to have actors play the aroused idles, that means: no plugins, no scripts and no need for FNIS/Nemesis. Install with your favorite mod manager and done. Support for both SexLab and FlowerGirls Aroused, included animations are for SSE. Customization It is possible to customize arousal levels by editing the _conditions.txt files with notepad: Credits Leito86 and red3113 for the animations, Black714, Kamo1 and TheDriedFinger for the original mods. Permissions Feel free to expand or redistribute condition sets.-
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Version 1.0.0
1,946 downloads
This is a DAR version of TDF SexLab Aroused Rape and Aroused Sexy Idles v3.2, only the idle animations are included. Require SexLab Aroused Redux and Dynamic Animation Replacer, the arousal condition is 60, 80 and 90 respectively and can be modified by editing the conditions. Support DD. -
View File This is a mod that is meant for two things: Easy way to look through large number of "Simple Idle" type animations, this is for mod makers that plan to use custom idels in their mods but do not know what is available. Easy way to showcase animations for animation makers who may have limited scripting or CK skill. Forget about coins, rings, spells, tedious clicking in CK and other nonsense. Included animations are ready to play with one push of a button. Adding new animations is also easy: Batch treating folder full of hkx files with included tool. Sure this requires some actions in the magnitude of copying files, executing files, copypasting text from one place to another, but it is relatively imple and fast. In addition to this mod one requires FNIS for users,FNIS for modders, SKSE, StorageUtil, being able to compile a script file, and some hkx files. How to use (Adding new animations) Add .hkx files to \Animator\Meshes\actors\character\animations\Animator\Put your new hkx here first and look in\ Run AnimatorProject.exe Type in file prefix that makes all the copied files unique Type in Author name and category to separate animations to their own categories Copy the created text on the left to \Animator\Meshes\actors\character\animations\Animator\FNIS_Animator_List.txt Move the renamed hkx files up one level to \Animator\Meshes\actors\character\animations\Animator\ Use GenerateFNIS_for_Modders, do this outside Mod Organizer. Copy \Fores New Idles in Skyrim - FNIS\Meshes\actors\character\behaviors\FNIS_Animator_Behavior.hkx to \Animator\Meshes\actors\character\behaviors Open adcAnimatorMain.psc and navigate to SetAnimations() function Add the generated text from the right, lines such as: PushAnimation("aaa", "bbb", 1.5) where first parameter is the hkx file, second is description, and last is time it takes to play the animation in seconds Compile the script Run FINS for users Good reading also FNIS for Modders manual. This is so easy to use that I'm willing to add any .hkx to the default package that people post to this thread. How to use (Play animations) Go in game, use comma and dot to cycle through animations. Numpad-1 to cycle through categories. The actor in crosshair will play the idle, otherwise the PC Included animations Dance Animation Modder Resource by umpa (in 0.3) Crawl on fours animation by DarkAngel1265 (in 0.3) Halofarm's by Halofarm (in 0.31) Please send your own work if you want it added, or link me to orphan or permitted animations. You may also make animators aware of this mod so we can have more content in it. Someone with Japanese skills could also help since there are huge amounts of awesome animations but I have no idea what the files say. Known issues May not update new added animations on a savegame that have had this mod on previously. Permissions Do whatever you like with this mod, excluding the animation files which are subject to their authors as listed above. Alternative http://www.loverslab.com/files/file/2557-pose-picker/ Well pose picker does not tell you the filename of the animation which is a big problem otherwise it's great. Submitter Dooge Submitted 08/20/2016 Category Animation Requires FNIS, SKSE, StorageUtil Special Edition Compatible
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View File Brings simple idles within easy access for mod makers This is a modders resource to play suitable idles with an easy papyrys call. Current state and plans 229 animations included so far, currently adding more variety and improving tag quality. Includes poses and gestures, suitable for spicing and enhancing dialogues, scenes and events. Permissions This mod can ONLY be used as a resource in free mods. Credit for authors must be mentioned. Credits Halofarm for animations Dooge for the mod hafertaler for help Installation Run FNIS for users Requirements SKSE FNIS Known mods using this resource SLUT Sexlife (planned) Showcase sample project (hafertaler) Workings Calls SKSE plugin to return random animation file name that matches required tags. Since it is external dll it is fast. Tags are passed as bitmask, see code in the first post in support . Help Using Animator it is relatively easy for anyone to add and help classifying idle animations. Tip me off about animations free to use. Submit your own animations, discussion gestures on a standing pose would be useful, such as giving the finger, facepalm, simulated blowjob, a-a-aa (no, with finger) etc. Submitter Dooge Submitted 08/29/2016 Category Modders Resources Requires SKSE, FNIS Special Edition Compatible
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View File Here's some fun for the (bisexual) feet lovers. In the download section, you will find : Animations These are my first animations ever, so don't expect something perfect. There are only 3 for the moment, but I'll add some in the future (a three and foursome are on the way) massage & footjob mutual footjob Lesbian domination footfuck FFF Triangle MFFF feet orgy Requires : Sexlab Animation Loader Cum textures This adds cum on soles and toes to be consistant with my anims. Requires : Sexlab 1.61b + Idles replacer Replaces some vanilla NPC idles with something a bit more foot-centric. SAM Feet meshes and textures replacer Replaces Shape of Atlas for Men's feet with better looking (in my opinion) and with more vertices. New version can be downloaded from the SAM forum Requires : SAM, obviously How to install ? Unpack the mods in your game folder or use your mod manager. For the animations, don't forget to run FNIS for the users and to register the animations through SLAL MCM menu. Have fun, more to come soon... Submitter mojito817 Submitted 02/25/2016 Category Misc Sex Requires Special Edition Compatible
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View File 14/06/2016 - Instead that correct the issues and make an update, I rewrote the entire plugin from scratch. So, THIS VERSION WILL BE DEPRECATED. The new version can be found at this link: http://www.loverslab.com/files/file/2973-behaviours-fonv-idles-run-headtracking-etc/ --------------------------------------------- Idles and behaviours - W.I.P. --------------------------------------------- This is my attempt to bring some more life to my character. The idles trigger on their own following certain conditions. There's a MCM which allows to enable / disable the ones we don't like and some other categories. Some functions inside the MCM won't work (you click and nothing happens) because I ripped the code before the upload. This because the idles are just a small part of a bigger project, but in the meantime I wanted to see if the idles are appreciated and if they work fine with other people. I tweaked every file to reach my goals (idle + movement together), but I'm using this as reference. I never tested with vanilla walk, but since vanilla is less animated, it should even give less problems. THE IDLES ARE MADE FOR FEM CHARACTERS: however, you can play them as male character too. The mod tricks you because when you load the game as female it will automatically enable the idles, vice-versa as male it will disable them. But all you need is going on the MCM and re-enable them, if you want. Actions are another thing I'm trying to script. Actually they are not enabled in the ESP, the only one is "Pinching the pipboy": when you are in third person, instead of opening the pipboy you will trigger an animation, and it will open only at the end of it (see second video on bottom of the page) I ADMIT IT IS A PREMATURE UPLOAD, but I don't deny I would love some feedback and that's why I'm putting it online. -------------------- Requirements -------------------- - BNB compatible skeleton, i.e. Deedes, Thaunx or Astymma. - NVSE 4.6b1 or superior ------------------ Installation ------------------ Unzip the content under Data and tick the ESP. --------------- Uninstall --------------- .PSE eht kcit dna ataD rednu tnetnoc eht piznU --------------------------- Incompatibilities --------------------------- Can't think to anything right now. --------------------------------------- Small video of few idles --------------------------------------- [FLASH] [/FLASH] -------------------------------------- My ingame escape plan -------------------------------------- The idles have some main conditions. First person won't work. Sneaking won't work. So, one of these two conditions can be used as your ingame fast escape plan when you're tired of them. OR simply disable them on the MCM Also, in combat they won't work. IsRunning: only 6 of the 21 general idles will work, the ones which are less invasive, you won't have any issues with them. Last, equipping or unequipping a weapon should break momentary their execution. ------------------------------------------- Few more in-depth details ------------------------------------------- Between an idle and another, there's a certain delay before the engine will pick a new one. The time is == to the delay you set on MCM (10 seconds default) + 1-6 second/s, after that it will have a window of 3 seconds to pick an idle. If the previous animation is still running and the timer expires, it will await the next cicle. Every idle has a certain percentage to trigger, tweaked with my taste. This means that you could even not see a certain idle for a long time. The priority is, as always in vanilla, from top to bottom, it means the first idles will have more probability to trigger anyway. > Primary Needs animations They trigger only in Hardcore mode. Hunger triggers a stomach ache animation, sleep deprivation triggers a rubbing eyes animation. There are 4 stages of hunger and 4 of sleep deprivation, which correspond to more probability to trigger these animations. When triggered, these animations won't allow the player to attack and move. They least very little time, but it's good to know. > Hit animations They have their own group and it can be activated via MCM. They trigger an animation under certain conditions of the player, of her injuries. If one of the two legs is broken, they won't work anymore. --- Hit Head: < 60% head condition --- Hit Leg: <60% mobility (3 different idles, for left and right leg condition) - THEY WILL STOP YOU FROM MOVING --- Hit Torso: <60% torso condition --- Pain: two different cry animations when the health is < 25% > Standing Idles --- No walk No walk idles will trigger when the player is not moving. Also, they have a low priority, so if you move they will interrupt momentary, then they will continue if you stop (if they were still running, of course) ------ Swat ------ Hands on Hips ------ Hands Behind ------ Single Hand on Hip ------ Crossed Arms custom 01 ------ Breathing --- Walk Walk idles will trigger if the player is moving. THEY WON'T TRIGGER IF THE PLAYER IS RUNNING. IsRunning condition doesn't mean if you are actually running... it means if you have Caps Lock inserted (so if you would move, you would run), or if you have Caps Lock not inserted but you are holding the Shift key. TL;DR if you are walking, you will trigger these ones. Also, due to the tweaked priority, they will continue even if you move, i.e. you can smoke a cigarette while walking etc.etc. ------ (16 different idles) ------ The only 2 ones which have different conditions are Smoking (it wants Cigarette or Packet of cigarette in inventory, it won't work with Carton of cigarette) and Scared (it can trigger in the wastes - not interiors - from 22 PM to 5 AM - idle and priority tested, not the condition itself. ---------- W.I.P. ---------- This is a W.I.P. , the idles are just a small part of what I'm trying to achieve. Here's a video that shows a couple more idles (not interesting) and introduces Actions. The "pinching the pipboy" is already active in the ESP I uploaded, you can disable it via MCM if it annoys you. The other scripts should be disabled. [FLASH] [/FLASH] The nice part of this is it doesn't touch vanilla, so it doesn't create incompatibilities or potential conflicts with other mods. I don't have a long time to script and test this, and due to the original approach of the scripting I can't really foresee unexpected results, that's why I won't upload these Actions until they will be tested properly. ------------------ Permission ------------------ This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you. Submitter A.J. Submitted 12/26/2014 Category Animation Requires NVSE 4.6b, BnB Skeleton
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View File Looking at Zaz Animation Pack (how many animations it contains!!!), for example, while modding I've often felt a lack of such tool that allow me to preview an idle or animation that is not part of SexLab. Also, when i was interested in FSAP project, in thread was asked, seems from pornphile, question about idles previewer. Now I'm playing one slavery mod and decide to add some features (scenes etc.) for myself. But again i can't quickly choose needed idle/animation. At v0.03 from 04 oct 2015 build 01, (that's all I have had time do today) mod includes only 136 idles/animations from Zaz Animation Pack. But i plan to use them all, also Leito's non-sex idles/animations, etc. All that not handled by SexLab. If you give me more links to such idles, i will try to include them for previewing ('course if they are freely distributed or, at least, author will give permission to include them). Too much words. In MCM you can set keys for swich to idle/normal state, choose previous/next idle or animation. Also quick choose needed, if you know name. So, go out from MCM, and press "Switch Idle/Animation Key" (used also for leaving idle). Currently played idle name will be displayed with notification. Use "Prev Idle/Animation Key" and "Next Idle/Animation Key" to back/forward. Version history: v0.03 04 Oct 2015 intitial 136 anims/idles v0.03 06 Oct 2015 added Pillory set, in MCM added hints for animations sets that may help to choose needed a bit quickly. v0.03 10 Oct 2015 Added Yoke, Shamed Male and Female, Horny or Aroused Male and Female. Note about updates: 10 oct 2015. That's all about Zaz-prefixed idles. I do not plan to include sequenced animations like used in SexLab or Milk-O-Matic II, etc. Next step: Zap-prefixed/Tepi idles. Leito idles/anims FNIS-prepared and with next updates i will include them. If you rerun FNIS for users, you may test them with console command "player.sae AnimName". Example "player.sae vlkNSLT_leito_aroused_f_2" without quotes. See FNIS_vlkNSLAnimTester_List.txt. Known Bugs: Sorry if mod contains bugs, not tested by myself hardly, but for me works. If you catch sequenced animation that ended itself before you press "Switch Idle/Animation Key" your PC will stuck, but do not worry, simply enter in idle again and leave. Requirements: Zaz Animation Pack, SKSE, PapyrusUtil always have to be latest versions. Credits: ZaZ, XaZ - Zaz Animation Pack Fore - FNIS SKSE-team Ashal - PapyrusUtil Leito86 - animations Bethesda and LoversLab community. Sorry for my English and not kindly formatted text. Kind Regards. Submitter vpoteryaev Submitted 10/04/2015 Category Modders Resources Requires Zaz Animation Pack, SKSE, PapyrusUtil Special Edition Compatible