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How To Dick with NifSkope + Creature Framework Integration Guide View File a howto on my way of adding dicks (or any mesh) to nif files, only using NifSkope. (click by click screenshots with text) Warning: some nif files are harder to mod than others using this method. now with a Creature Framework Integration Guide. WARNING, THE NIFSKOPE PART IS BADLY OUTDATED: 1. how things are now you don't rename any nodes, the newer NifSkope is not as stupid with the root node's name. 2. with ABC based stuff all of the new nodes for the penis need to be coped over first before the penis mesh is. 3. the receiving creature need to be using the same skeleton that the ABC penis is made for, cross race penis transplants are a no go without a 3d editing program. 4. you can't adjust/move the penis with NifSkope due to the ABC weight painting, a 3d editing program (max or blender....or maybe even outfit studio but i'm not sure about that one) will need to be used to do that. 5. make sure any meshes in the nif are NOT sharing the same string names as the nodes, nifskope may "auto sanitize" the node's name to something else instead of the meshes to "fix" it, if this happens parts of your mesh will "T pose" (part of the mesh will be stuck in the air and wont move with the rest of the mesh) Submitter MadMansGun Submitted 10/24/2015 Category Other Requires NifSkope and 15 years of game moding knowhow Special Edition Compatible Not Applicable
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Version (Edition 3)
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a howto on my way of adding dicks (or any mesh) to nif files, only using NifSkope. (click by click screenshots with text) now with a Creature Framework Integration Guide. WARNINGS: 1. the receiving creature need to be using the same skeleton that the ABC/ASOS penis is made for, cross race/skeleton penis transplants are a no go without a 3d editing program. 2. you can't adjust/move the penis with NifSkope due to the ABC/ASOS weight painting, a 3d editing program (max or blender....or maybe even outfit studio but i'm not sure about that one) will need to be used to do that. 3. make sure any meshes in the nif are NOT sharing the same string names as the nodes, nifskope may "auto sanitize" the node's name to something else instead of the meshes to "fix" it, if this happens parts of your mesh will "T pose" (part of the mesh will be stuck in the air and wont move with the rest of the mesh) -
TLDR: Mator's MergePlugins tool was reportedly unable to integrate into ModOrganizer2. This can be mitigated with a few manual steps. The steps (I assume an underlying W10 operating system here. Similar solutions are likely to work for other OS as well.) 1. Installation 1.1 install MO2 as usual 1.2 install MP as usual 2. Preparing MO2 2.1 register MP as a usual tool in MO2, like you did with MO1 2.2 IF you have moved your profiles folder, create a symlink in the MO2 installation folder and point it to your real profiles folder MP expects a folder in the given MO installation path with the name "profiles" you need the the "run as administrator" cmd shell mklink /d fake_MOprofilesFolder real_MOprofilesFolder 2.3 create a symlink in the MO2 installation folder and point it to your real ModOganizer.ini file in your $User\AppData\Local\ModOrganizer\Skyrim folder MP is readin this file and looks for the name of your current profile it will look in that profile for the file modlist.txt you need the the "run as administrator" cmd shell mklink fake_MO.ini real_MO.ini 3. Setup MP 3.1 Options symbol => Merging TAB manually set your merge destination directory ( "D:\mods\Skyrim LE" in my case ) tick "extract BSAs" because, unlike MO1, MO2 isn't able to handle them anymore (rant: fucking stupid decision ! ) 3.2 Options symbol => Integration TAB tick MO as usual fill the Mod manager path manually with your MO2 installation path fill the Mod manager mods path manually ( "D:\mods\Skyrim LE" in my case ) manually set Papyrus Compiler Path manually set BSAOpt path and options Tested with MO2 v2.2.1 and MP v2.3.1 References Mator's MergePlugIns https://www.nexusmods.com/skyrim/mods/69905 ModOrganizer2 https://www.nexusmods.com/skyrimspecialedition/mods/6194 This guide is based on a discussion in @donttouchmethere's blog https://www.loverslab.com/blogs/entry/10123-?-conglomerate-03-merging-plugins-for-this-its-time-for-a-closer-look-?/page/2/?tab=comments#comment-51874
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TLDR Handling the CreationKit (CK) is a delicate task. Many pitfalls and twice as many workarounds await me. I need to collect myself some tips and tricks with the CK. Note collection ESMs, ESPs Howto remove unwanted master (esm) dependency? - https://www.loverslab.com/topic/64090-howto-remove-unwanted-master-esm-dependency/ ESM & ESP soft-dependencies Soft-dependencies without pain https://www.loverslab.com/blogs/entry/10593-soft-dependencies-without-pain/ Multiple mod with soft-dependencies https://www.loverslab.com/topic/106848-multiple-mods-with-soft-dependency-to-the-same-resource/?do=findComment&comment=2933753 excluding NPCs and factions from quests factions: WhiterunWounded, CR04ExlcusionFaction und CR08 Furniture .. my own sit-anywhere furniture https://www.loverslab.com/topic/141041-partially-solved-creationkit-how-to-create-a-spot-where-the-player-can-sit-down/?do=findComment&comment=2945453 Keywords Keywords are NOT case sensitive NPCs Howto convert the PC into an NPC https://www.loverslab.com/topic/89338-solved-guide-to-convert-a-player-character-into-a-npc/ Putting an NPC into wall shackles https://www.loverslab.com/topic/132110-solved-skyrimck-howto-attach-a-skeleton-to-the-wall-shackles/ Papyrus Adding entries to formlists https://www.loverslab.com/topic/116645-solved-papyrus-how-to-add-entries-to-a-formlist-in-papyrus/ Disabling player's interaction with certain items https://www.loverslab.com/topic/132321-solved-skyrimck-question-how-do-i-disable-the-playeritem-interaction/ Special effects Walking through walls https://www.loverslab.com/topic/133096-creationkit-passing-through-material-obstacles/ Vendors, vendor factions, ... .. can only be toggle ON but not OFF: https://www.loverslab.com/topic/142292-creationkit-vendor-faction-conditons-to-toggle-trading-on-and-off/ References CK wiki https://www.creationkit.com/index.php?title=Main_Page Window peeking: Or HOW do I learn to love the Creation Kit? https://www.loverslab.com/blogs/entry/7679-window-peeking-or-how-do-i-learn-to-love-the-creation-kit/ Curiosity: How does it work? Things, I need to learn in the CK https://www.loverslab.com/blogs/entry/8074-curiosity-how-does-it-work-things-i-need-to-learn-in-the-ck/ ... to be continued
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I converted some outfits from UUNP/UNPB HDT to the new CBBE SMP 1.1.3, and when i was asking permission (btw. he wasn't the creator, so he couldn't) to upload the conversion, the guy wanted to know how i did it. So, i wrote it down for him, but i guess maybe it can be useful to other ppl, so here it is. Though this is to convert to CBBE SMP 1.1.3, i believe the process can be adapted to just about anything. This is written while using the Jessica Rabbit Clothing outfit as an example, so i recommend you download that outfit and follow this "guide" while converting it yourself (think of it as an exercise), and after you do that, then try to adapt the process to convert teh outfit you actually wanted to convert. You will also need to do some work in NifSkope at the end, so you should be familiar with it too (if you are not... well, it's nothing advanced, you should be fine). WARNING: I am no artist, my knowledge of any related tools is really basic, and i am no Outfit Studio guru, so take anything you see here with a (big) grain of salt. And if you see any mistake, nonsense, unneeded step, or think of a way how this can be improved, please post a comment and i'll fix it. I describe the process in more words that is really neccessary - please know that it is not because i would think you are an idiot, i just dont know what is your experience with OS/NifSkope, and this is just my way of explaining things. The process is split into creating two projects in Outfit Studio, and then adding the first project into the second one (which will then become the final product), because that was the only way how it worked for me - that doesn't mean the process cannot be simplified, i just dont know how (if you think of a way, post it in a comment). First, you need to set the skeleton file in BodySlide / Outfit Studio to point to the actual skeleton file from CBBE SMP 1.1.3. (i am actually not sure you NEED to do this, but i had to - but i was using BodySlide/OS v4.7.4, so maybe that is why? Somebody pls clarify) Second, you want to add the CBBE SMP Body to possible references to choose from. PROJECT #1 - a prefab project where we conform the outfit to the shape of CBBE body. PROJECT #2 - the actual conversion where we use the prefab project 1
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Patchwork: Updating Apropos2 Text DB with MO1
worik posted a blog entry in Random thoughts and ideas on Skyrim mods
TLDR; Howto update the Apropos2 Text DB with Mod Organizer 1 (MO1) We start with my left pane: To begin with, I have the main Apropos2 mod at position #311 and at #312 my old Apropos2 Text DB in the 0.5.9 version. You can see, that I took the liberty to rename the mods. Let's select it and have a detailed look: We have the "Apropos DB" tree inside the main mod That's exactly what the "DB Update" is supposed to look, once we're done. Let's look into my old "DB" See? All the same, internally. Now, the update. In MO, click the top left icon: Hmpf! My mouse pointer isn't visible in the screenshot... sorry This is, what it looks like Right click at "<data>" and select "set data directory". MO1 can't detect it automatically, because the structure gives no hints. But we can do that manually. And we continue to ignore the red warning at the bottom. It's not relevant here. Next step: I rename the mod to my liking. But you can skip that, if you like. BUT: I strongly recommend to give it a different name than the main mod! Because that's the point of using MO. Another warning. ?Yes, yes, yes, .. ? .. we know exactly what we are doing here => ignore And since we are updating, of course I have an older version. => REPLACE Tick the box, if you want to keep a backup of the older version. I didn't. Now, since we have an odd mod structure, MO1 deselcts the mod in the left pane and pushes it to the bottom of your list. Let's fix that and push it back to my previous #312 And personally, I like to add the version number. (v0.5.11 with today's update) ✅Done Have fun ? References SexLab Apropos2 https://www.loverslab.com/files/file/7289-apropos-2/ SexLab Apropos2 Text DB Update https://www.loverslab.com/files/file/10343-apropos2-text-db-update/ ModOrganizer1 https://www.nexusmods.com/skyrim/mods/1334 -
6 years of playing Skyrim and the single one thing I detest most is the Creation Kit. ? But enough is enough and time has come for me to shift my attitude, to learn it and to love it. And I have a rather huge list of things, that I would like to see in Skyrim. So the CK is not my destination but just the rough path to it. Where do I start? Well, my idea is to start (again) by watching what some tutorials can have for me or by reading them - all with the intention to understand how I can tame the beast. Link collection The CK Wiki https://www.creationkit.com/ UESP ... basically for the correct settings https://en.uesp.net/wiki/Skyrim:Creation_Kit Bugthesda YT playlist for the CK (11 videos) https://www.youtube.com/playlist?list=PLD5AA9F15CAA68B07 (why the f*** do they consider that "adult2 material! Are they daft?) DarkFox127 YT playlists ( KUDOS, if you ever read this here ) CK The Basics (9 videos) https://www.youtube.com/watch?v=tfTsyOZnDSI&list=PLiPgFWIHsr8VhZDV9DzJRqwg_Y2qV9Sby CK Miscellaneous (41 videos) https://www.youtube.com/watch?v=3zKcB__hyOc&list=PLiPgFWIHsr8VjN8EZltd8oesJpymGriA6 CK NPC tutorials (21 videos) https://www.youtube.com/watch?v=l8db4k1vqlY&list=PLiPgFWIHsr8WfQPFGvPmhcbpbr44ZCr_b CK First Ever series (6 videos) https://www.youtube.com/watch?v=zyrCl3Ec6aA&list=PLiPgFWIHsr8WuhS2Q5ajSytuMJaJqfkoj CK magic tutorials (8 videos) https://www.youtube.com/watch?v=xrUzBgsI7y8&list=PLiPgFWIHsr8WXksdHxRI_yf6IOb1hfCs7 CK Skyrim scripting (17 videos) https://www.youtube.com/watch?v=7Qz3WvPkchw&list=PLiPgFWIHsr8VSWRzuk3Eqffw1Y3Y6g0Xp CK the MCM (8 videos ) https://www.youtube.com/watch?v=qWcvv-De7Ms&list=PLiPgFWIHsr8U4dfNmVYqzbxvuU2QM92v2 CK and NifSkope tutorial (3 videos) https://www.youtube.com/watch?v=ktwHE8SX_JU&list=PLiPgFWIHsr8XA0h8Q5MS-8dnufJGrxeAZ CK How is it done (3 videos) https://www.youtube.com/watch?v=46-FmIqfX2A&list=PLiPgFWIHsr8WdYH73bA47ek0y7PrHERgW CK Special Edition (4 videos) (but not my turf) https://www.youtube.com/watch?v=vts7qk4xDvQ&list=PLiPgFWIHsr8XqNHK68227pu_P9yJg5emw Skyrim Scripting YT tutorials https://www.youtube.com/c/SkyrimScripting/videos Playlists https://www.youtube.com/c/SkyrimScripting/playlists Beginner basics - https://www.youtube.com/watch?v=i2yLYdVOaLk&list=PLektTyeQhBZdV_qI4uQcbOSBJ_QemyhsR Devious - https://www.youtube.com/watch?v=vmQLKPBGKRg&list=PLektTyeQhBZes1PInXm4PzZ8av8slgnso Doughamil YT playlist Skyrim CK Tutorials - quests (6 videos) https://www.youtube.com/watch?v=Qfcet5hf5bs&list=PLACD7BBE7BB81BDC1 Elianora YT playlist for the CK (13 videos) https://www.youtube.com/playlist?list=PLVhjhzAgX_fiDtxUV0xE2XBn9bCb2qy0f CK on the nexus https://forums.nexusmods.com/index.php?/forum/3930-skyrim-creation-kit-and-modders/ CK Scripting YT playlist by Arron Dominion (21 videos) https://www.youtube.com/watch?v=lX34OP0Jj7s&index=1&list=PLrN7sXqWQOBPVRNKPBBFl9aTjOtuL4uWK Papyrus Scripting for Beginners: http://www.cipscis.com/skyrim/tutorials/beginners.aspx Papyrus MCM Tutorial https://docs.google.com/document/d/1saRHFeYoFdkPUKI2Bgqk3mLoGNYBhm6DR0blr6-zVSs/pub ... ? more? ? I guess I have enough to watch, but I'm interested in more to read. If anybody has another URL for me, please leave it in here. Basically these are my FIRST steps into the world of the CK-Deadra Winter is coming!
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I always forget the right steps to fix all those thousand little issues in my game. So, I decided it's time for my own collection. It will keep growing Part I. Followers Q: My (modded) follower can't be asked to follow me again - I can't see the dialogue anymore open the console click on the follower addfac 5c84d 1 <done> reference http://en.uesp.net/wiki/Skyrim:Factions_P#PotentialFollowerFaction Q: My (modded) follower can't be asked to follow me again - the 1. step didn't help it's possible that your follower needs some more "resetting" to be done check: CurrentFollowerFaction, it should be 0 GetInFaction 0005C84E DismissedFollowerFaction, it should be 1 GetInFaction 0005C84C Teammate, it should be 0 GetPlayerTeammate (force) change it back to initial values Remove from CurrentFollowerFaction SetFactionRank 0005C84E -1 Add NPC to DismissedFollowerFaction AddToFaction 0005C84C 0 Cancel Player Teammate SetPlayerTeammate 0 reference https://forums.nexusmods.com/index.php?/topic/5334740-aft-broken-follower/#entry47427995 Part II. LL mods Radiant Prostitution/Gigolo Q: I have an NPC who should give me jobs like an Innkeep does it open the console click on the innkeep addfac 5091B 1 <done> reference http://en.uesp.net/wiki/Skyrim:JobInnkeeperFaction#JobInnkeeperFaction Part III. Camera, 1stPersonView, etc.. Q: A mod / an event has ruined my 1st person vision, it's blurred, I'm blind, etc ..... open console if it was Sexlab Dangerous Nights: (blindness) rimod 000F756E if it's blurr :rimod 000201d3 <.. I have to check for other mods here> <... i'm still looking for a general catch all> reference : http://mod.gib.me/skyrim/functions.html sisme 0 disables it in general sisme 1 re-enables it Part IV. ME - the player Q: I can't move, although I am on open ground, I have no control. Evereything else around me is going on, NPC are still moving ... etc.. A: You are probably stuck in a scene or a quest wants you to be stuck. If you still want to move on: the console command is called "enable player control" or in short "epc" open console epc or you use the detailed version with 9 optional 0/1 parameters (movement|fighting|pov|looking|sneaking|menu|activate|journal|POV) and it looks like epc 1 1 1 1 1 1 1 1 1 reference http://mod.gib.me/skyrim/functions.html Q: I am stuck in an animation at (enchanting table, tanning rack, etc ...). But nothing happens A: Some of these can get buggy if scripts are triggered in this very moment. Under certain conditions, this may help open console player.tai leave consoe repeat if it didn't help with the first try Q: I am playing with Realistic Needs and Diseases(RND) but in prison or in the Cidhna Mine quest the lack of beds leaves me either tired to hell or I break the quest/mod A: In RND you can console your tiredness away and while you are just waiting or standing around, you can "simulate" the effects of sleep for RND RND_sleepPoints is the global variable open console set RND_SleepPoints to 10 leave console your tiredness is now at reduced to 10 points. In my game "60" is the lower threshold for "tired" Part V - Stack dumps Q: How could I recover from a stack-dumped save? Is it possible at all? A: Maaaaaaybeee? It depends. The best procedure I have seen was from @Uncle64 https://www.loverslab.com/topic/35269-beeingfemale/?do=findComment&comment=2523917 (almost quoted his text) Go to one small cell, send off your followers. Those mods you have that can be turned off in the MCM. Turn them off. Dont remove or disable any mod. Make one new save after you have turned off or reset the mods that can be done that on in MCM, there is some mods that you may need to use one console command for turning off. Load the new save and leave your char standing there for atleast 1-2 real time hour, dont move dont do anything. When the the turning starts, you can poke the mouse so it stops. Save again. Load that Save. Make one new save. Turn off your game, restart your PC so it can clear the memory. Load again, and check if you have the same amount of spam in your papyrus. It should be less spam. If it is stil spamming the log, you may also have one bad or broken loadorder. ... to be continued
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Word bubble: Things I want to do next [my LL todo list]
worik posted a blog entry in Random thoughts and ideas on Skyrim mods
TLDR: We need guides, howtos, walkthroughs for many many mods here .... but don't have them. I intend to help. This here is my own little helper to get me focussed for that. So it is important to me, but probably boring for most others. Of course I can only write for mods, that I have and use. I'll add my list later here. If you feel another mod could use a howto, just comment. My current ideas and priorities for guides and how-tos Listing and comparing various alternate start mods Listing and comparing various follower frameworks Beeing Female https://www.loverslab.com/files/file/1284-b by Milzschnitte and Fertility Mode https://www.nexusmods.com/skyrim/mods/87456 by Narue *sigh* a guide for first time posters: "How do I ask for help" instead of "This mod isn't working ✅ done See @Psalam 's blog https://www.loverslab.com/blogs/blog/1189-navigating-loverslab-for-newcomers-and-others/ .. to be continued Winter is coming, and aside from the guides above, I have some sparks for LL-ish quest ideas and want to write them down (for anybody to use!) DD quests (all flavors) A witch trial A Dibella/sanguine trial in connection to The Sisterhood of Dibella mod Devious bards, pranks among students, hazing the newcomers Ancient Education (ZAP or DD, is yet to be decided), connected to Dibella and her sisterhood, Mara and perhaps some Daedra The important prisoner (prostitution and/or dibella) EOTM - Employee Of The Month (prostitution or dibella) The Banquet (prositution or dibella) Education of a young lady (dibella) The Collector - collecting certain "things" (maybe a bit dark, bizarre, weird ... will have to see, "boner-thief") .. to be continued Next thing is to comment on the mods that I use, which ones I left aside and why, and in which load order I have them running. I thought about first of all, my follower mods done https://www.loverslab.com/blogs/entry/7712-entrails-someone-is-following-me-my-followers/ locations, houses, villages done https://www.loverslab.com/blogs/entry/7754-entrails-where-am-i-here-my-location-mods/ LL mods done https://www.loverslab.com/blogs/entry/7786-entrails-xxx-my-ll-mods/ my vegetation, weather, light and environment mods my mod development setup Please don't expect fast progress: Aside from Skyrim, I have some RL to care for and to attend to. This post will be edited over time.- 9 comments
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Since I keep forgetting those important URLs to good guides and howtos, I decided it's time for my own collection. It will keep growing Prelude - Getting started with Skyrim Getting started by @donttouchmethere https://www.loverslab.com/blogs/entry/7521-well-my-skyrim-got-messy-now-i-have-to-clean-it-up-so-i-thought-to-myself-why-not-start-a-blog-about-that/ [SE] Guide - How to rollback your skyrim (SE) after update - Unbreak your prefered skse mods by Sthaagg https://www.nexusmods.com/skyrimspecialedition/mods/19658 Video Guide - getting started with SexLab mods by @piotsze https://www.loverslab.com/topic/107764-devious-devices-lauras-bondage-shop-08-sept-2019-v301/?do=findComment&comment=2765618 Skyrim LE Stability Guide by @mrsrt https://www.loverslab.com/blogs/blog/1311-2020-skyrim-le-stability-guide/ based on the now outdated General Stability Guide https://www.loverslab.com/topic/128438-2019-skyrim-le-stability-guide/ .. Part I. Bodyslide [Tutorial] Building DD items in BodySlide NMM/MO https://www.loverslab.com/topic/71481-tutorial-building-dd-items-in-bodyslide-nmmmo [Unofficial] Bodyslide 2/Outfit Studio Tutorials https://www.loverslab.com/topic/25180-unofficial-bodyslide-2outfit-studio-tutorials Bodyslide One Pager by @Laura 'Lokomootje' https://www.loverslab.com/topic/21484-devious-devices-integration/?do=findComment&comment=2203238 Image: https://www.loverslab.com/uploads/monthly_2018_04/BodyslideQuickGuide.jpg.7df4dfdfdb06649664bcf15fec8b2536.jpg .. Part II. Installing things under "circumstances" Installing DDI into MO2.1.3 by @AbnormalSOB https://www.loverslab.com/topic/21484-devious-devices-integration/?do=findComment&comment=2250029 .. Part III. Balancing settings and Memory Management Balancing memory in CrashFixPlugin by @JuliusXX https://www.loverslab.com/topic/30855-devious-skyrim/?do=findComment&comment=2098893 .. Part IV. Animations manually stripping animations from animation packs by @MadMansGun https://www.loverslab.com/topic/69936-devious-devices-framework-developmentbeta/?do=findComment&comment=2271175 ... or here: https://www.loverslab.com/topic/144072-installing-fewer-animations/?do=findComment&comment=2990199 reducing animation related stress by @Reesewow https://www.loverslab.com/topic/35569-devious-devices-expansion-41-2018-06-9/?do=findComment&comment=2273948 Detecting problems with the Animation count by @Mister X https://www.loverslab.com/topic/21484-devious-devices-integration-41-2018-06-09/?do=findComment&comment=2288608 reducing unnecessary alternate animations in DD v4.1 by @Hugh Reckum https://www.loverslab.com/topic/21484-devious-devices-integration-41-2018-06-09/?do=findComment&comment=2307913 SL Animation Loader Guide by @rydin https://www.loverslab.com/files/file/2506-sexlab-animation-loader-guide/ ... Part V. CTD and StackDumps What is a stack dump ... by @WaxenFigure https://www.loverslab.com/blogs/entry/5252-what-is-a-stack-dump-and-what-does-it-mean-for-my-game/ Treating CTDs n Skyrim LE by @Psalam https://www.loverslab.com/blogs/blog/1065-how-to-treat-ctds-and-some-other-stuff-in-skyrim-le/ .. Part VI. Console references UESP Wiki https://en.uesp.net/wiki/Skyrim:Console Consolecommand https://consolecommand.org/skyrim-console-commands-and-cheats-for-pc/ Commands/functions http://mod.gib.me/skyrim/functions.html .. Part VII. Maintaining save files, cleaning, etc ... " How to clean your save" guide by @Inte https://www.loverslab.com/topic/46551-prison-overhaul-patched/?do=findComment&comment=1164919 .. Part VIII. Organizing and editing my mods Quick sheet for Mod Organizer by @piotsze https://www.loverslab.com/topic/107764-devious-devices-lauras-bondage-shop-08-sept-2019-v301/?do=findComment&comment=2767643 direct link to the image: https://static.loverslab.com/uploads/monthly_2019_10/1678288647_SMOexplanationinshortpicture.jpg.3348f11ff5bfdb2161226c8199210018.jpg.db11c19776243ac837d63bb3c00020aa.jpg Custom filters in TES5Edit by @stingray1995 https://www.loverslab.com/topic/129160-fucking-around-in-xedit-let-your-wife-know/?do=findComment&comment=2745145 ... .. to be continued ..
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Patchwork: Patching the PO patch for Sexlab Solutions
worik posted a blog entry in Random thoughts and ideas on Skyrim mods
TLDR: How do I fix the Sexlab Solutions(SLSOL) patch for Prison Overhaul (PO) to work with Inte's new PO Patched (POP)? Reference: https://www.loverslab.com/topic/41567-sexlab-solutions-507-01-december-2017/?do=findComment&comment=2106806 Start first by reading a bit about it, maybe here https://forums.nexusmods.com/index.php?/topic/1770738-editing-master-lists-and-switching-out-plugins/ You need a tool like TES5Edit and need to come familiar with it a bit. Maybe watch a tutorial first ... something like this https://www.youtube.com/watch?v=CQi7vnqXySc If you feel, that you know what you are doing make a manual copy! open the SL Solutions patch in TES5Edit wait unitl everything is loaded In the File Header section (left tree), there is a section with the names of the master esp (right window) select the old PO entry, edit it and change it to the new POP name save and make sure you have a backup of the original DONE and enjoy And if not, it is not a major loss. You can also ignore that patch and don't miss or break too much.(as far as I know)- 12 comments
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THE SIMS 3: I've just recently installed Kinkyworlds and I'm absolutely loving the cannabis plant actions! <3 I came across an article a couple days ago about being able to sell items, including cannabis, joints, weed, etc, from your inventory and for the life of me, I can't find the article that told you which mod from NRAAS that allows you to sell from your personal inventory... does anyone know which mod that is???
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I'm new here and I can't figure out how to download from the page of what I want. I don't see a download button anywhere. Can anyone help?
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Hello guys! This is my first post and my first cry for help. I'm not sure if this is the right place so please correct me if I've done wrong. I've looked all over the internet and I can't seem to find any articles on this. I'm hoping to create an animation set for pregnant sims that includes the mesh for a baby as an object. A realistic birth mod if you will. I've searched for something like this my entire sim-playing career (since the year 2000) and I can't seem to find anything that really fits what I want. For the Sims 4, there seems to be nothing other than poses that you must move sims to the correct place to get them to look right and they are basically only for story telling purposes with photos, not video. I'm looking to make something kind of like WW has with their animations that you can click couches and beds and other objects to initiate the animations. And click the sim to "begin labor" and cycle through different animations and stages on hospital beds, home beds, bathtubs, standing, laying on the floor, and squatting, with and without other sims (father, doctor, midwife, etc). I've pulled the mesh for the baby from Sims 4 Studio and imported to Blender. I can move all the joints and everything as I want and I can move the mother sim (I got a modded rig here). I understand how to create an animation and how the frames work and the looping of the animation and all that. I can change the baby mesh position to where it is scrunched up (like actual babies are in the womb) and it hides it completely within the belly of the mesh of the mother. While animating, I can then move the baby down and out the vagina to have it be realistic. This is all I have done so far on this idea of mine. Most of it is still conceptual in my head, since I've never made a full animation clip or mod or CC before. I know I should probably start smaller, but this mod is something I've been wanting for so long and I've seen many other simmers request something like it as well. I'm no programmer, but I'm more than willing to learn and to take this step by step. I want to have a basic release, then add features and animations into it, like WW has done over the years. I have a few issues and questions that I'm hoping a more experienced animator/modder can answer for me to help me bring my ideas into the light of day. So, my first issue. I would really like to recolor the baby object mesh to be nude. I know that is a strange request, but babies aren't born with diapers or onesies on lol. I'm not very good with 2D editing to make the texture for it from scratch to look realistic or fit the mesh properly. I tried to pull some images off google for the flat texture for the toddle mesh, but again, it wouldn't fit on the baby mesh and I'm not sure how to resize it. I looked everywhere for a pre-made one, but was unsuccessful in find it. Any tips or tricks to 2D edit a texture for a nude baby mesh, or how to edit toddler meshes to be nude and resize them would be greatly appreciated. Next, I would like to learn how to add objects into animations. And be able to click objects to trigger animations. I would like for the mother sim to be able to click the object baby and be able to select for "labor" (mock labor since its an animation probably, unless there is a way to actually mod the labor system in TS4, but from what I've read on post of other simmers requesting it, its extremely difficult and buggy), which would teleport the object baby to the area in the mother mesh where it is hidden in the belly. Then be able to use different objects and sims, like listed above (beds, tubs, etc). Ultimately, it would be really nice to not have to have an object baby to click really. It would be awesome if there was a way to click the sim itself to "start labor" which would generate the object baby within the belly mesh so you don't have to purchase it in buy mode, it is just generated by the animation (kind of like when sims create sculptures, cook food, use a bookshelf, or like Nissa's Whicked Perversions has the daughter of the Easter bunny that lays eggs). I have a ton of other ideas that I'd like to add in time, but these are the basic issues I'm facing and i'm looking too the modding community to help a newbie out. I want to be able to get a basic functioning mod/animation set out to itch that scratch for realism when it comes to childbirth. Like I mentioned, this is my first project. I don't know all the lingo and vernacular yet, or advanced techniques. If you could dumb down your responses, or include pictures, GIFs, or videos to help me better understand, it would mean the world to me! Thanks so much for all your creations that already exist and your efforts into the ones that you are currently working on, you guys are amazing!
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- childbirth
- baby
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