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View File BG3 Hairs Ported those hairs for my personal use, but decided to share them with others. Perhaps, there will be more of them in the future. At this time there are Orin, Ketheric and Gortash hairs for both genders. I also made a HDT version of Orin's braid (for females only, do not ask me about male version). I never create HDT before, so its BETA and you can use this file on your own risk (personally, I have no problems with it, but it could harm the fps on weak PCs or act weird in some situations, which is fine for this game). You can try to edit numbers in xml file to make it work better for you. You can get the Wig through Additem Menu. If you have any problems with it, just use regular non-HDT version from the Main mod. HDT preview To install this, just drop files to your Data folder and activate an esp in your mod manager (I do not recommend to install it through any mod manager, do it manually). Also I will not answer questions about how to install it or why it doesn't work if you installed it through MO/Vortex etc. No special requirements for the Main file, but you need Faster HDT SMP for Orin's HDT Wig. I WILL NEVER: - Create hairs (or any other content) on the request. - Add physics to any meshes on the request. - Ask for money for creating mods or paywalled them on platforms like Patreon. - Rip models from any games on the request. - Convert my mods to LE. - Answer questions about how to port models/create HDT (there are a couple of tutorials on the YouTube and on the Nexusmods, try to use Search bar) YOU CAN: Use this file as you want, I can not stop you from re-uploading it or anything like that. And honestly, I do not care much, but I would appreciate it if you credit me in your mods as the original author. All rights belong to Larian Studios as the truly owner of those models. Also big thanks to Humus for their cubemap resources which were ported to Skyrim by billyro Submitter AmaroWolf91 Submitted 01/29/2024 Category Regular Mods Requires Faster HDT SMP Regular Edition Compatible No
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- hair
- baldurs gate 3
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skyrim All-In-One HDT SMP 3BBB Skyrim Setup
DKnight13 posted a topic in Downloads - Skyrim Non Adult Mods
All-In-One HDT SMP 3BBB Skyrim Setup View File All-In-One HDT SMP 3BBB Skyrim Setup Download Links Skyrim LE: https://drive.google.com/file/d/1YUBtbOF23wG67zq-x3nFYcgxKVHo4ys6/view Skyrim SE: https://drive.google.com/file/d/1SEydbBFpsztglCRuW2MswkrcZhY1aSJm/view CBBE SMP Ground Collisions Skyrim 2020-11-13 01-01-00.mp4 UUNP SMP Ground Collisions Skyrim 2020-11-16 03-30-43.mp4 Description: This mod will install HDT Skinned Mesh Physics (SMP) for the Elder Scrolls V: Skyrim Legendary Edition (SLE) and will Install an new SMP 3BBB female body, both UUNP and CBBE, for both the Elder Scrolls V: Skyrim Legendary Edition (SLE) and Special Edition (SSE). This mod comes with all the binaries for Skyrim Legendary Edition for SMP to just work and be compatible with HDT-PE. This mod will also include all the xml files for the SMP to work in both SLE and SSE, all the meshes and textures for both versions of Skyrim with UUNP and CBBE, all the necessary Bodyslide files, the Schlongs of Skyrim compatibility patch, and addons such as creature SOS SMP support, floppy SOS (SLE only), HDT weapon slings (SLE only), and SMP Tongues (both SLE and SSE). Physics Support: Breast Butt Thighs Calves Belly Vagina Anus Collision Support: Breast Butt Hands Feet Head Belly Ground Vagina Anus InnieVag Slider: Featured Bodies: UUNPVagina1(COAN) CBBE Maximum SMP Requirements: Skyrim LE: XP32 Maximum Skeleton Extended - XPMSE BodySlide and Outfit Studio Fores New Idles in Skyrim - FNIS NetImmerse Override Skyrim SE: HDT-SMP (Skinned Mesh Physics) XP32 Maximum Skeleton Special Extended - XPMSSE Fores New Idles in Skyrim SE - FNIS SE BodySlide and Outfit Studio Schlongs Of Skyrim SE Texture Blend: Texture blending folders, TextBlendUUNP and TextBlendCBBE, the innards are located in the "CalienteTools" folder in you Skyrim Data folder. You need to have Photoshop and all it's necessary plugins for the texture blend: Recommended Mods: Skyrim LE: (SKSE) Havok Fix Skyrim SE: (SKSE64) Havok Fix Demo: Other alternatives for Skyrim Special Edition if these body mods don't work: CBBE 3BBB BHUNP (UUNP Next Generation) SSE Credits: All rights reserved to Bethesda Studios for making the Elder Scrolls V: Skyrim hydrogensaysHDT - for creating HDT physics into Skyrim Team XPMSE - for the skeletons and animations fore - FNIS Ousnius and Caliente - for Bodyslide and Outfitstudio Vector Plexus - for SOS Submitter DKnight13 Submitted 11/15/2020 Category Models & Textures Requires XMPSE, Bodyslide and Outfitstudio, HDT Physics Extension, Add-Item Menu Special Edition Compatible Yes- 333 replies
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16
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Version 1.1
999 downloads
Ported those hairs for my personal use, but decided to share them with others. Perhaps, there will be more of them in the future. All hairs are enabled for both genders, no beast\elf races support at this time. I also made a HDT version of Orin's braid (for females only, do not ask me about male version). I never create HDT before, so its BETA and you can use this file on your own risk (personally, I have no problems with it, but it could harm the fps on weak PCs or act weird in some situations, which is fine for this game). You can try to edit numbers in xml file to make it work better for you. You can get the Wig through Additem Menu. If you have any problems with it, just use regular non-HDT version from the Main mod. To install this, just drop files to your Data folder and activate an esp in your mod manager (I do not recommend to install it through any mod manager, do it manually). Also I will not answer questions about how to install it or why it doesn't work if you installed it through MO/Vortex etc. No special requirements for the Main file, but you need Faster HDT SMP for Orin's HDT Wig. I WILL NEVER: - Create hairs (or any other content) on the request. - Add physics to any meshes on the request. - Ask for money for creating mods or paywalled them on platforms like Patreon. - Rip models from any games on the request. - Convert my mods to LE. - Answer questions about how to port models/create HDT (there are a couple of tutorials on the YouTube and on the Nexusmods, try to use Search bar) YOU CAN: Use this file as you want, I can not stop you from re-uploading it or anything like that. And honestly, I do not care much, but I would appreciate it if you credit me in your mods as the original author. All rights belong to Larian Studios as the truly owner of those models. Also big thanks to Humus for their cubemap resources which were ported to Skyrim by billyro-
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- hair
- baldurs gate 3
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XP32 Maximum Skeleton (Special) Extended - XPMS(S)E View File XPMSE\XPMSSE (also on Nexus(SK)\Nexus(SSE)) Warning: Do not delete the skeleton_female.hkx Description "XP32 Maximum Skeleton Extended" is a completely redone version of "XP32 Maximum Skeleton - XPMS" by xp32, for the "HDT Physics Extension" and "HDT Skinned Mesh Physics" and provides ingame customization features. Requirement (are installed BEFORE and nothing overwrites XPMSE) Two list of requirements for XPMSE one for people using Racemenu and one for people using Enchance Character Edit\Vanilla General: SKSE 1.7.3 or newer Fores New Idles in Skyrim 7.2 or newer RaceMenu users: RaceMenu 3.4.5 or newer Enchance Character Edit\Vanilla users: NetImmerse Override Standalone 3.4.4 or newer Installation Use a Mod Manager: Either Moder Organizer or NMM\Vortex work. Uninstallation (completely): - (RaceMenu) Set all XPMSE related sliders in RaceMenu and MCM to default - Press uninstall in your mod manager for XPMSE. Skeleton Body and Physics Support: - Breast and Butt Physics [bBP] - Tender Breast and Butt Physics [TBBP] - HDT Physics Extension [HDT-PE] - HDT Skinned Mesh Physics [HDT-SMP] Mods compatible: - Aesthetic Bolt Quiver - CITRUS - Deadly Mutilation - Dual Sheath Redux - Enderal - Flimsy Ragdolls (included in XPMSE) - HDT Dragon Tails - HDT Equipment (Well Fitted option only) - Nipple Magic (included style option and animations recommended) - Realistic Ragdolls & Force (included in XPMSE) - SAM - Shape Atlas for Men - SOS - Schlongs of Skyrim - The Joy of Perspective - UN7B Mods compatible without support: - Enchance Character Edit (Comes with it's own XPMSE skeleton) Mods completely unsupported: - HDT Equipment (everyone option), that includes mods including everyone option features in their HDT Physics extension xmls this includes: HDT equipment v0.2 everyone breast fix HDT Equipment V0.2 for Everone with Belly and Collision XPMSE Plugin XPMSE RaceMenu: - Weapon styles, moving weapons ingame - Scale\Position\Rotation sliders - Body related sliders - SOS\SAM related sliders - Female specific related sliders - Beast race specific related sliders - Third and first Person scaling - Extensible Follower Framework 4 compatible XPMSE MCM: - Weapon styles, moving weapons ingame - Iinformation tab with debug information XPMSE Weapons: Scale Module: - Fixes weapon scale problems with the game for females, thanks Bethesda, good job! - Compatible with weapon scale edits in Racemenu - Disabled withEnchance Character Edit for compatitibility reasons Style Module: - Manages styles for player and non-Player characters - Manages Arrows\Bolts, Bows\Crossbow, Greatswords\Battleaxe\Warhammer and Magic styles dynamically for fixing visual issues and seperating shared nodes - Manages animation switching for styles, such animations are Arrows Draw, Bow Equip, Idle and Attack, Greatswords\Battleaxe\Warhammer Equip and Magic Attack, Cast, Concentration, Cast, Idle, Movement and Sprint - Enchance Character Edit supported XPMSE Lib: - Adds common functions for modders to use/copy from, like skeleton checks or manipuilation Styles (Weapon Positions) List Axe: 0: Default 1: Reversed Axes by Groovtama 2: Axes on Back by Groovtama Sword: 0: Default 1: 1-Handed Swords on Back by xp32 2: SWP 1-Handed Swords on Back by Metal-Gear-Rex 3: FSM Swords turned edge up by fushimi 4: Dual Swords on left waist by Ayame 5: No More Dangling Swords by Akakus Dagger: 0: Default 1: Daggers on Back Hip by xp32 2: Daggers on the Ankles by Metal-Gear-Rex Two-Handed (Greatsword and Battleaxe\Warhammer): 0: Default 1: SWP Two-Handed Weapons on Back by Metal-Gear-Rex 2: FSM Two-Handed turned and on waist by fushimi Bow: 0: Default 1: Frostfall Bow by Chesko 2: Reversed Better Bows by Messes With Wolves 3: FSM Turn Bow by fushimi Arrow Quiver: 0: Default 1: Frostfall Quiver by Chesko 2: Frostfall Quiver by xp32 Crossbow: 0: Default 1: Frostfall Bow by Chesko Bolt Quiver: 0: Default 1: Frostfall Quiver by Chesko 2: Left Hip Bolt by xp32 3: Experimental Hip Bolt by xp32 4: Aesthetic Bolt Quiver by IsharaMeradin Magic: 0: Default 1: Nipple Magic by ElPsyCongroo Shout: 0: Default 1: Schlong Shout by ElPsyCongroo Endorse those mod authors, show your support! Modders\Animators Section New XPMSE 2.1 Rig txt and behaviour files: Resource These are compatible with the Modders Resource at XP32 Maximum Skeleton - XPMS and with Skeleton Controller Rig. Fully Backwards compatible. Do not use the Modders Resource at XP32 Maximum Skeleton - XPMS and with Skeleton Controller Rig for skinning. How 2 make tails compatible with the XPMSE tail position sliders: 1. Open the tail mesh into nifskope 2. Replace the following node names with the new ones - "NPC Pelvis [Pelv]" => "Tail" - "NPC Spine [spn0]" => "NPC Tail Spine [spn0]" - "NPC L Thigh [LThg]" => "NPC Tail L Thigh [LThg]" - "NPC R Thigh [RThg]" => "NPC Tail R Thigh [RThg]" 3. Save the tail mesh FNIS Bone numbers (this has nothing to do with the skeleton): - XPMSE HDT rig: 115 (4.51) or 126 (4.6+) Bones - XPMSE BBP rig: 129 (4.51) or 156 (4.6+) Bones - XPMS Fallback rig: 242 Bones Bone naming and prefix schema: Nodes for meshes and havok animations NPC => Mesh bones HDT Physic exclusive HDT => exclusive HDT Motion bones XPMSE feature exclusive nodes Submitter Groovtama Submitted 01/22/2014 Category HDT Physics Requires SKSE 1.7.3 or newer, Fores New Idles in Skyrim 7.2 or newer, RaceMenu 3.4.5 or newer\NetImmerse Override Standalone 3.4.4 or newer Special Edition Compatible Yes
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View File Snake Hair Adds an equippable snake/gorgon/medusa hair. It uses slot 45 so you can have your actual hair too. There is no crafting recipe, use something like AddItem Menu. Works for all races and sexes. Snakes may clip through Khajiit ears . Requires HDT SMP for physics, will be static otherwise. Credits: bluekiwi.dog under CC Attribution license Submitter Yakub Submitted 11/10/2021 Category Regular Mods Requires HDT SMP Regular Edition Compatible No
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Hey, I downloaded 3BA and it works fine on naked bodies and on 3BBB- armors conversion (and 3BA) but not on CBBE(-physic) armor (and clothing) I tired for 3 days to make it work with the tutorial on the mod page, but nothing... I don't want to download a "sexy" version of the vanilla outfits because I'm trying to make a "realistic" and "plausible" skyrim (for example I use 3BA conversion from Guards Armor Replacer SSE and it work perfectly) Does anyone know where I could download a 3BBB or 3BA conversion of vanilla outfits ? I don't really care about the armor (because except for the butt it doesn't make sense to add physic for tits) but the wench/prisoner/mage/... outfit are important for me. Thank you
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Hello everyone. Fresh install, new problems. I'm using CBBE Fetish Enhanced (Smaller) customized shame, and every time I'm building outfits like "KS Skeleton" or "Ananta", despite what BodySlide shows in preview, game result is always like on the picture - tits are super huge or bra piece is WAY off. I've tried building desired pieces with "-Zeroed Sliders-" and with vanilla armors it helped to make them fit character's actual shape. Not with mods.. Please help.
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Hey, first of all I'm fairly new to Skyrim modding and especially HDT/SMP/NifSkope, which is why I'm here looking for help with an issue I'm trying to solve. Basically my problem is that my character's Schlong (Futa/CBBE Body) is clipping through this HDT Skirt, since it's not colliding with it. So I tried finding information on how to add collision to the Schlong to interact with the skirt but I'm having a hard time finding any beginner-friendly information on how to achieve this. From what I've gathered so far I can use NifSkope to define collisions on clothes but I'm honestly a bit lost as to how to work that software. Would appreciate it if someone could guide me on this or help me understand NifSkope a little better. Thanks in advance. In case it helps, I'm using SoS - Schlong for Females and Equipable Schlong BodySlide 2.1 as well as SOS- Addon - Futanari CBBE SSE 1.1b.
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View File Brazen Assassin Armor - BHUNP CBBE-3BA UUNP Bodyslide SSE INTRODUCTION Adds a new set of female Light Armor for the UUNP, BHUNP, and CBBE 3BA Bodyslide bodies. The set features five color variations, crafting/tempering recipes, and stats balanced for vanilla gameplay. Ported from R2 Studio’s Ninja Warrior for Unreal Engine (assets used with permission). MAIN FEATURES -Armor set has a modular design comprised of 16 different pieces (most equippable simultaneously). Equip slots were assigned based on other popular modular armor mods such as Amazing World of Bikini armor, in order to increase compatibility and allow for mixing the parts with other mod armors. -When all equippable pieces are worn together, the armor has a defensive rating roughly equal to mid-to-high level Light Armor sets in vanilla Skyrim, albeit slightly heavier. Keywords have been applied so that you will still benefit from the “Custom Fit” and “Matching Set” perks so long as you have the appropriate pieces equipped (Corset/Halter Top for body, Anklets/Heels for feet, and Gloves/Bracers for hands). -Contains UUNP and BHUNP Bodyslides, which feature some further customization options in the form of zap sliders and special “skindentation” compression sliders (see Bodyslides section below for more info). Prebuilt meshes for each of these bodies, complete with .tri files for RaceMenu morphs, are available as an option for those who don’t want to build their outfits in Bodyslide. New with version 1.1: Now also includes CBBE 3BA Bodyslides and Prebuilt meshes. Compression sliders are not included with CBBE version, and are exclusive to the UUNP/BHUNP versions. -Textures are 4K compressed (BC7). 2K resolution textures are included as an optional download, for better performance. Uncompressed textures are also available, for the best possible quality at a performance and filesize cost. All ground/inventory models use 1-2K compressed textures to minimize inventory lag. Note: due to Loverslab's 250MB file limitation, the 4K BC7 textures and 4K Uncompressed have been uploaded via Drive links. You MUST download the 4K BC7 archive from that link, even if using the 2K version, otherwise you may be missing some textures. New with version 1.1: Added optional darker textures for the Firebrand (Red) set. Available in 4K, 2K and Uncompressed. -Item ground/inventory models are collision-enabled and safe to drop on the ground if desired. -ESPFE (ESL-flagged ESP) format so as to not take up a Load Order spot. REQUIREMENTS BODYSLIDES CRAFTING FAQ What about CBBE / [insert other body mod here] ? I am currently working on a CBBE 3BA Bodyslide version to be released in a future update. I don’t plan on supporting any other bodies, although I grant anyone permission to make and upload their own conversions so long as they provide credit as outlined in the Permissions and Credits section below. Why is there a Scripts folder in this mod? Isn’t it just an outfit? The script is what “unpacks” the armor set Misc Items into your inventory, activating when you click the item and deactivating itself immediately afterward. It has no effect on engine performance, is safe to uninstall mid-save, and won’t break if the mod is merged with other plugins. The armor is invisible when I equip it. If you didn’t install the pre-built meshes, remember to build them in Bodyslide. If only certain pieces are invisible, it is mostly like a conflict with some other mod that takes multiple equip slots (a common culprit is Devious Devices). If you use such a mod, then I suggest learning how to change equip slots with xEdit and Nifskope. In addition, when using the Zap sliders in Bodyslide, be sure not to activate all zaps for a particular piece, as that will remove all shapes and render the piece invisible. The sleeves aren’t visible in 1st person. Only the gloves and bracers have 1st person models due to the vanilla restriction on what equip slots are visible in 1st person. If you want to see other parts, you’ll need to either install a mod that expands the 1st person slots for each race, or one of those “improved first person camera” mods that override the 1st person models with the 3rd person ones. There’s lots of clipping in 1st person when I mix the gloves/bracers/body from this armor with other mod armors. The first person views for this armor are based on the shapes of the UUNP first person models, which are likewise based on the original UNP body. Mods that use different shapes for 1st person views (or re-use the 3rd person models rather than having dedicated 1st person ones) will inevitably cause clipping. A potential solution would be to create Bodyslides for the 1st person meshes, but I don’t generally bother with that. Is this compatible with Ordinator? Yes. PERMISSIONS AND CREDITS Original models and textures from Ninja Warrior by R2 Studio. Used in accordance with the 3D Model License and with explicit permission from the original creator. Cubemaps made from the cubemap resources provided by Humus, with some using Billyro’s Humus Cubemaps as a base. Credits to BakaFactory for BHUNP and Ousnius/Caliente for Bodyslide. Special thanks to Smokeybear for his screenshot contributions and testing. You do not need to ask my permission to upload any edits or conversions of this mod, but you must credit both R2 Studio and myself, and link back to this mod page. You are not permitted to re-upload these mod files to any other site or platform. Any usage outside of Skyrim mods, including porting to other games, is not permitted by me; however, you may consider asking permission from R2 Studio to do so. Other mods used in my screenshots: QIRE ENB World of Rudra GomaPeroLand AE-86 Seiryuu Beam Katana Experimental Laser Katana Colovian Vanguard Armor and Greatswords Submitter Siegmeyer Submitted 04/11/2021 Category Regular Mods Requires CBP, Bodyslide, XPMSE Regular Edition Compatible No
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Brazen Assassin Armor - BHUNP and UUNP Bodyslide View File INTRODUCTION Adds a new set of female Light Armor for the UUNP and BHUNP Bodyslide bodies. The set features five color variations, crafting/tempering recipes, and stats balanced for vanilla gameplay. Ported from R2 Studio’s Ninja Warrior for Unreal Engine (assets used with permission). MAIN FEATURES -Armor set has a modular design comprised of 16 different pieces (most equippable simultaneously). Equip slots were assigned based on other popular modular armor mods such as Amazing World of Bikini armor, in order to increase compatibility and allow for mixing the parts with other mod armors. -When all equippable pieces are worn together, the armor has a defensive rating roughly equal to mid-to-high level Light Armor sets in vanilla Skyrim, albeit slightly heavier. Keywords have been applied so that you will still benefit from the “Custom Fit” and “Matching Set” perks so long as you have the appropriate pieces equipped (Corset/Halter Top for body, Anklets/Heels for feet, and Gloves/Bracers for hands). -Contains UUNP and BHUNP Bodyslides, which feature some further customization options in the form of zap sliders and special “skindentation” compression sliders (see Bodyslides section below for more info). Prebuilt meshes for each of these bodies, complete with .tri files for RaceMenu morphs, are available as an option for those who don’t want to build their outfits in Bodyslide. -Textures are 4K compressed (DXT5). 2K resolution textures are included as an optional download, for better performance. Uncompressed textures are also available via the Drive link, for the best possible quality at a performance and filesize cost. All ground/inventory models use 1-2K compressed textures to minimize inventory lag. -Item ground/inventory models are collision-enabled and safe to drop on the ground if desired. REQUIREMENTS BODYSLIDES CRAFTING FAQ What about CBBE / [insert other body mod here] ? I don’t plan on supporting any other bodies, although I grant anyone permission to make and upload their own conversions so long as they provide credit as outlined in the Permissions and Credits section below. Why is there a Scripts folder in this mod? Isn’t it just an outfit? The script is what “unpacks” the armor set Misc Items into your inventory, activating when you click the item and deactivating itself immediately afterward. It has no effect on engine performance, is safe to uninstall mid-save, and won’t break if the mod is merged with other plugins. The armor is invisible when I equip it. If you didn’t install the pre-built meshes, remember to build them in Bodyslide. If only certain pieces are invisible, it is mostly like a conflict with some other mod that takes multiple equip slots (a common culprit is Devious Devices). If you use such a mod, then I suggest learning how to change equip slots with xEdit and Nifskope. In addition, when using the Zap sliders in Bodyslide, be sure not to activate all zaps for a particular piece, as that will remove all shapes and render the piece invisible. The sleeves aren’t visible in 1st person. Only the gloves and bracers have 1st person models due to the vanilla restriction on what equip slots are visible in 1st person. If you want to see other parts, you’ll need to either install a mod that expands the 1st person slots for each race, or one of those “improved first person camera” mods that override the 1st person models with the 3rd person ones. There’s lots of clipping in 1st person when I mix the gloves/bracers/body from this armor with other mod armors. The first person views for this armor are based on the shapes of the UUNP first person models, which are likewise based on the original UNP body. Mods that use different shapes for 1st person views (or re-use the 3rd person models rather than having dedicated 1st person ones) will inevitably cause clipping. A potential solution would be to create Bodyslides for the 1st person meshes, but I don’t generally bother with that. Is this compatible with Ordinator? Yes. PERMISSIONS AND CREDITS Original models and textures from Ninja Warrior by R2 Studio. Used in accordance with the 3D Model License and with explicit permission from the original creator. Cubemaps made from the cubemap resources provided by Humus, with some using Billyro’s Humus Cubemaps as a base. Credits to BakaFactory for BHUNP and Ousnius/Caliente for Bodyslide. Special thanks to Smokeybear for his screenshot contributions and testing. You do not need to ask my permission to upload any edits or conversions of this mod, but you must credit both R2 Studio and myself, and link back to this mod page. You are not permitted to re-upload these mod files to any other site or platform. Any usage outside of Skyrim mods, including porting to other games, is not permitted by me; however, you may consider asking permission from R2 Studio to do so. Other mods used in my screenshots: QIRE ENB World of Rudra GomaPeroLand AE-86 Seiryuu Beam Katana Experimental Laser Katana Colovian Vanguard Armor and Greatswords Submitter Siegmeyer Submitted 04/11/2021 Category Armor & Clothing Requires XPMSE, HDT Physics Extension, UUNP, BHUNP, Bodyslide Special Edition Compatible No
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Okay I've been looking far and wide across the internet and wondering is there any good tutorials beside thbossgamer vid to apply hdt-smp to clothing/capes btw i'm using 3dsmax 2015
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Hello, i encountered this weird issue since i started my playthrough, so my character breast refused to jiggle at the start of the game while everything else such as belly, butt physics all worked fine and i must manually enable the SMP BHUNP toggle button to make my character breast jiggle, in this case im smashing"L" key to make it work after 30-1 minute into the game, anyone know what went wrong? already reinstall BHUNP several times but to no avail the problem is still there, i use SMP only because when i use CBPC, the breast physics refused to work at all. any suggestion and help would be really appreciated thank u! Edited just now by Natcroix
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As title suggests, need something that lets me build replacers for vanilla outfits that uses my CBBE 3BA body preset. More specifically, need something that makes the outfits skimpier like TAWOBA or Killer Keo's Skimpy Replacer from LE. I already have all the TAWOBA outfits/replacers plus the CBBE 3BA vanilla replacer from kpvw on Nexus, but its not the same as VOBS for LE. Prime example of what I want to find: being able to remove the bra from the vanilla Prisoner Rags in BodySlide (this^ 3BA version only removes shirt, not bra). So if anyone can point me to a CBBE 3BA supported outfit replacer that can make outfits like the Prisoner Rags be extra skimpy just how I described it, link me to one please.
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Version 4.67
499,369 downloads
XPMSE\XPMSSE (also on Nexus(SK)\Nexus(SSE)) Warning: Do not delete the skeleton_female.hkx Description "XP32 Maximum Skeleton Extended" is a completely redone version of "XP32 Maximum Skeleton - XPMS" by xp32, for the "HDT Physics Extension" and "HDT Skinned Mesh Physics" and provides ingame customization features. Requirement (are installed BEFORE and nothing overwrites XPMSE) Two list of requirements for XPMSE one for people using Racemenu and one for people using Enchance Character Edit\Vanilla General: SKSE 1.7.3 or newer Fores New Idles in Skyrim 7.2 or newer RaceMenu users: RaceMenu 3.4.5 or newer Enchance Character Edit\Vanilla users: NetImmerse Override Standalone 3.4.4 or newer Installation Use a Mod Manager: Either Moder Organizer or NMM\Vortex work. Uninstallation (completely): - (RaceMenu) Set all XPMSE related sliders in RaceMenu and MCM to default - Press uninstall in your mod manager for XPMSE. Skeleton Body and Physics Support: - Breast and Butt Physics [bBP] - Tender Breast and Butt Physics [TBBP] - HDT Physics Extension [HDT-PE] - HDT Skinned Mesh Physics [HDT-SMP] Mods compatible: - Aesthetic Bolt Quiver - CITRUS - Deadly Mutilation - Dual Sheath Redux - Enderal - Flimsy Ragdolls (included in XPMSE) - HDT Dragon Tails - HDT Equipment (Well Fitted option only) - Nipple Magic (included style option and animations recommended) - Realistic Ragdolls & Force (included in XPMSE) - SAM - Shape Atlas for Men - SOS - Schlongs of Skyrim - The Joy of Perspective - UN7B Mods compatible without support: - Enchance Character Edit (Comes with it's own XPMSE skeleton) Mods completely unsupported: - HDT Equipment (everyone option), that includes mods including everyone option features in their HDT Physics extension xmls this includes: HDT equipment v0.2 everyone breast fix HDT Equipment V0.2 for Everone with Belly and Collision XPMSE Plugin XPMSE RaceMenu: - Weapon styles, moving weapons ingame - Scale\Position\Rotation sliders - Body related sliders - SOS\SAM related sliders - Female specific related sliders - Beast race specific related sliders - Third and first Person scaling - Extensible Follower Framework 4 compatible XPMSE MCM: - Weapon styles, moving weapons ingame - Iinformation tab with debug information XPMSE Weapons: Scale Module: - Fixes weapon scale problems with the game for females, thanks Bethesda, good job! - Compatible with weapon scale edits in Racemenu - Disabled withEnchance Character Edit for compatitibility reasons Style Module: - Manages styles for player and non-Player characters - Manages Arrows\Bolts, Bows\Crossbow, Greatswords\Battleaxe\Warhammer and Magic styles dynamically for fixing visual issues and seperating shared nodes - Manages animation switching for styles, such animations are Arrows Draw, Bow Equip, Idle and Attack, Greatswords\Battleaxe\Warhammer Equip and Magic Attack, Cast, Concentration, Cast, Idle, Movement and Sprint - Enchance Character Edit supported XPMSE Lib: - Adds common functions for modders to use/copy from, like skeleton checks or manipuilation Styles (Weapon Positions) List Axe: 0: Default 1: Reversed Axes by Groovtama 2: Axes on Back by Groovtama Sword: 0: Default 1: 1-Handed Swords on Back by xp32 2: SWP 1-Handed Swords on Back by Metal-Gear-Rex 3: FSM Swords turned edge up by fushimi 4: Dual Swords on left waist by Ayame 5: No More Dangling Swords by Akakus Dagger: 0: Default 1: Daggers on Back Hip by xp32 2: Daggers on the Ankles by Metal-Gear-Rex Two-Handed (Greatsword and Battleaxe\Warhammer): 0: Default 1: SWP Two-Handed Weapons on Back by Metal-Gear-Rex 2: FSM Two-Handed turned and on waist by fushimi Bow: 0: Default 1: Frostfall Bow by Chesko 2: Reversed Better Bows by Messes With Wolves 3: FSM Turn Bow by fushimi Arrow Quiver: 0: Default 1: Frostfall Quiver by Chesko 2: Frostfall Quiver by xp32 Crossbow: 0: Default 1: Frostfall Bow by Chesko Bolt Quiver: 0: Default 1: Frostfall Quiver by Chesko 2: Left Hip Bolt by xp32 3: Experimental Hip Bolt by xp32 4: Aesthetic Bolt Quiver by IsharaMeradin Magic: 0: Default 1: Nipple Magic by ElPsyCongroo Shout: 0: Default 1: Schlong Shout by ElPsyCongroo Endorse those mod authors, show your support! Modders\Animators Section New XPMSE 2.1 Rig txt and behaviour files: Resource These are compatible with the Modders Resource at XP32 Maximum Skeleton - XPMS and with Skeleton Controller Rig. Fully Backwards compatible. Do not use the Modders Resource at XP32 Maximum Skeleton - XPMS and with Skeleton Controller Rig for skinning. How 2 make tails compatible with the XPMSE tail position sliders: 1. Open the tail mesh into nifskope 2. Replace the following node names with the new ones - "NPC Pelvis [Pelv]" => "Tail" - "NPC Spine [spn0]" => "NPC Tail Spine [spn0]" - "NPC L Thigh [LThg]" => "NPC Tail L Thigh [LThg]" - "NPC R Thigh [RThg]" => "NPC Tail R Thigh [RThg]" 3. Save the tail mesh FNIS Bone numbers (this has nothing to do with the skeleton): - XPMSE HDT rig: 115 (4.51) or 126 (4.6+) Bones - XPMSE BBP rig: 129 (4.51) or 156 (4.6+) Bones - XPMS Fallback rig: 242 Bones Bone naming and prefix schema: Nodes for meshes and havok animations NPC => Mesh bones HDT Physic exclusive HDT => exclusive HDT Motion bones XPMSE feature exclusive nodes- 109 reviews
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Version 1.1
481 downloads
Adds an equippable snake/gorgon/medusa hair. It uses slot 45 so you can have your actual hair too. There is no crafting recipe, use something like AddItem Menu. Works for all races and sexes. Snakes may clip through Khajiit ears . Requires HDT SMP for physics, will be static otherwise. Credits: bluekiwi.dog under CC Attribution license -
Version 1.0.0
5,101 downloads
LE/Oldrim Backport and UUNP Bodyslide conversion of Outlawer's Fate Janne D'Arc Armor. Prebuilt "zeroed sliders" meshes included, but still recommended to build in Bodyslide before using. REQUIRES: -Bodyslide and Outfit Studio -UNP-compatible body textures -HDT Physics Extension -NetImmerse Override OR Racemenu -Latest XMPSE skeleton -Any HDT PE-SMP setup (sample one here from the Nexus page of COCO KDA Ahri) Changes from the original mod by Outlawer: -UUNP HDT Bodyslides -Updated slot/partitioning for better compatibility with other mods -Zap sliders for arm armor -"Slutty" version with lower half of the torso armor removed -NetImmerse Override support added to heels for height adjustment -Separated head item into two separate pieces (circlet and wig) for each version -Added crafting and tempering recipes for the armor (wigs not yet included, they will need to be added via console or AddItemMenu) -Adjusted armor weight and defense rating for non-torso armor pieces -Removed enchantments from armor pieces (they can now be player-enchanted instead) Future plans: -UUNP Special version -Arm armor and "corset" armor added as separate modular pieces Known issues: -Some clipping with the skirt and the right thigh (I don't plan to fix this) -
Version 1.1.3
13,147 downloads
All-In-One HDT SMP 3BBB Skyrim Setup Download Links Skyrim LE: https://drive.google.com/file/d/1YUBtbOF23wG67zq-x3nFYcgxKVHo4ys6/view Skyrim SE: https://drive.google.com/file/d/1SEydbBFpsztglCRuW2MswkrcZhY1aSJm/view CBBE SMP Ground Collisions Skyrim 2020-11-13 01-01-00.mp4 UUNP SMP Ground Collisions Skyrim 2020-11-16 03-30-43.mp4 Description: This mod will install HDT Skinned Mesh Physics (SMP) for the Elder Scrolls V: Skyrim Legendary Edition (SLE) and will Install an new SMP 3BBB female body, both UUNP and CBBE, for both the Elder Scrolls V: Skyrim Legendary Edition (SLE) and Special Edition (SSE). This mod comes with all the binaries for Skyrim Legendary Edition for SMP to just work and be compatible with HDT-PE (you must already have downloaded HDT-PE before you you download this mod in order for this mod to function properly and this mod must overwrite HDT-PE's .dll files). This mod will also include all the xml files for the SMP to work in both SLE and SSE, all the meshes and textures for both versions of Skyrim with UUNP and CBBE, all the necessary Bodyslide files, the Schlongs of Skyrim compatibility patch, and addons such as creature SOS SMP support, floppy SOS (SLE only), HDT weapon slings (SLE only), and SMP Tongues (both SLE and SSE). Physics Support: Breast Butt Thighs Calves Belly Vagina Anus Collision Support: Breast Butt Hands Feet Head Belly Ground Vagina Anus InnieVag Slider: Featured Bodies: UUNPVagina1(COAN) CBBE Maximum SMP Requirements: Skyrim LE: XP32 Maximum Skeleton Extended - XPMSE BodySlide and Outfit Studio Fores New Idles in Skyrim - FNIS NetImmerse Override Skyrim SE: HDT-SMP (Skinned Mesh Physics) XP32 Maximum Skeleton Special Extended - XPMSSE Fores New Idles in Skyrim SE - FNIS SE BodySlide and Outfit Studio Schlongs Of Skyrim SE Texture Blend: Texture blending folders, TextBlendUUNP and TextBlendCBBE, the innards are located in the "CalienteTools" folder in you Skyrim Data folder. You need to have Photoshop and all it's necessary plugins for the texture blend: Recommended Mods: Skyrim LE: (SKSE) Havok Fix Skyrim SE: (SKSE64) Havok Fix Demo: Other alternatives for Skyrim Special Edition if these body mods don't work: CBBE 3BBB BHUNP (UUNP Next Generation) SSE Credits: All rights reserved to Bethesda Studios for making the Elder Scrolls V: Skyrim hydrogensaysHDT - for creating HDT physics into Skyrim Team XPMSE - for the skeletons and animations fore - FNIS Ousnius and Caliente - for Bodyslide and Outfitstudio Vector Plexus - for SOS -
Im having an issue with the hdt-smp physics that affect the breasts, ive been scouting the internet for gifs and images of outher people who claim to use smp, but none of them have this weird sag going, even people who's characters have huge godzilla-tier honkers dont seem to have the sag issues im having here. The main thing bothering me is the very abrupt and immediate decline/sag down a couple centimeters out from the breast base. Also when my character performs any "fast" motion (turning specifically) the breast stretch behind before they catch up, making them look even more sad and saggy. Im in Skyrim SE, and using CBBE, HDT-SMP, and building as CBBE Special in bodslide Does anyone know a way to get them to stay more like their original shape and still have all the jiggles? Any help/suggestions from people using SMP would be greatly appreciated! ??
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Fate Jeanne D'Arc Armor LE UUNP View File LE/Oldrim Backport and UUNP Bodyslide conversion of Outlawer's Fate Janne D'Arc Armor. Prebuilt "zeroed sliders" meshes included, but still recommended to build in Bodyslide before using. REQUIRES: -Bodyslide and Outfit Studio -UNP-compatible body textures -HDT Physics Extension -NetImmerse Override OR Racemenu -Latest XMPSE skeleton -Any HDT PE-SMP setup (sample one here from the Nexus page of COCO KDA Ahri) Changes from the original mod by Outlawer: -UUNP HDT Bodyslides -Updated slot/partitioning for better compatibility with other mods -Zap sliders for arm armor -"Slutty" version with lower half of the torso armor removed -NetImmerse Override support added to heels for height adjustment -Separated head item into two separate pieces (circlet and wig) for each version -Added crafting and tempering recipes for the armor (wigs not yet included, they will need to be added via console or AddItemMenu) -Adjusted armor weight and defense rating for non-torso armor pieces -Removed enchantments from armor pieces (they can now be player-enchanted instead) Future plans: -UUNP Special version -Arm armor and "corset" armor added as separate modular pieces Known issues: -Some clipping with the skirt and the right thigh (I don't plan to fix this) Submitter Siegmeyer Submitted 10/06/2019 Category Armor & Clothing Requires HDT PE-SMP, UUNP, XPMSE, NetImmerse Override Special Edition Compatible No
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SMP LE.7z View File SMP LE.7z -Archival Copy of SMP physics by HydrogenSaysHDT, latest current iteration. -Havok Memory Cache -Shader Based Memory Cache -Havok Fix for HFR Monitors Submitter 27X Submitted 05/22/2019 Category HDT Physics Requires SKSE, Skyrim LE Special Edition Compatible Not Applicable
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Hi. I need some help about how to use HDT-SMP (Skinned Mesh Physics) mod with .NET Script Framework. Just did clean reinstall and adding mods one by one. I installed .net framework for some mods. Then I was adding mods trying to start game. When I was on HDT-SMP mod, exit of game gives me error log file from .net framework in overwrite folder. I turn hdt off and there was no error file on exit. I searched some time and find, that there is this problem not only for me. BUT, I didn't find any solution of how to fix that. Was I blind and didn't see post with solution? Or there is no way to use both of this mods?