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Affliction Baseball Caps View File Affliction baseball caps, both forward and backward facing. 8 colors each for a total of 16 caps. Submitter x300WinMag Submitted 08/22/2021 Category Clothing Requires Sims 4
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Affliction Baseball Cap Version 2 View File So this is version 2 of my first affliction baseball cap. Logo flows down onto the bill of the cap. 8 colors in the set. I like this one better than the original personally, and I think ya'll will as well. I plan to do a backward version next ! Submitter x300WinMag Submitted 08/31/2021 Category Clothing Requires
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VERY SPECIFICALLY I WANT THAT HAT!!! MORE THAN ANYTHING ELSE!!!! There's a LE mod replacing it over the fine hat, since it's a fugly piece of garbage, but it doesn't work in SSE. If it's AE and backwards compatible, we're good. If not, it's useless to me.
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Version 1.0
21,391 downloads
This is a group of latex conversions for the UNP/UNPB body. Though there isn't any actual chest piece, so it should be compatible with all UNP bodies that I'm aware of. This set includes jacket, gloves, hat, three different kinds of underwear, and a choker (with three different colors of stone). They can be crafted at any forge and tempered. They are light armor and are generally balanced around Dragonscale level. The panties have armor equivalent to a dragonscale chest piece, and the jacket has a much lower armor rating. These ratings assume the player isn't going to be wearing an actual chest piece. The thong uses slot 45, the panties and undies use slot 52, the choker uses slot 55, and the jacket uses slot 57. All of these are the same as the original mods. I don't know enough yet to change them without breaking them. (tried to change the thong to slot 52, and it wouldn't show up). I'm getting this uploaded now, but I'll probably tweak some of the looks a little in the nearish future. It's also my first mod and my first attempt at getting the creation kit to work, so please let me know if there are any bugs with it. I've tested it a fair amount, and it's only a conversion. So hopefully everything runs smoothly. I converted three different kinds of panties, as there seemed to be a lot of requests for latex underwear. I didn't convert boots, as there seem to be lots of good latex boots floating around. In the screenshots, I used b3llisario's UNP conversion of df_19 http://www.loverslab.com/topic/10341-conversions-for-unpb-with-bbp/ (the original author is unknown) All credit goes to the original mod authors for their fantastic work: Tsuke's Hotpants Bikini (jacket and gloves) http://oblivoin.blog.fc2.com/blog-entry-138.html#more Zonzai, Kalell, and UKC's The Art of Magicka (thong) http://www.nexusmods.com/skyrim/mods/1040/? Kuzak76's conversion of NPR's Lingerie Set and Petrovich's UNP Undies (panties and undies) http://www.nexusmods.com/skyrim/mods/34308/? -NPR's Lingerie Set is at http://www.nexusmods.com/oblivion/mods/23589/? -Petrovich's UNP Undies is at http://www.nexusmods.com/skyrim/mods/24444/? Severus' Collection Jewelry (choker) http://www.nexusmods.com/skyrim/mods/35880/?tab=1&navtag=http%3a%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D35880%26preview%3D&pUp=1 Chapi's clothes and armor (hat) uploaded by friki987 here http://www.loverslab.com/topic/19476-unpb-rare-armors-clothes-goodies/ -I only know English, and I'm unsure what Chapi's original website is, so I unfortunately can't link to it. Also big thanks to Turbosnowy, who showed me the ropes for making latex goodness. Installation: Place the Data folder and all of its contents into the Skyrim directory, then activate the .esp. Required Mods: A UNP body of some kind. Should work well with at least UNP and UNPB, regardless of whether BBP/TBBP is active. Re-use: Re-use is fine as long as people credit the original authors. For myself, I believe all of the authors I've listed have given permission as long as credit is given.- 4 reviews
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Version 1.2
16,394 downloads
== About the Mod == This is a SevenBase Oppai (7BO) conversion Ploms' Oblivion mod "Sexy Robes and Hats" . All 7 robes and 4 hats were converted. == Updates == v1.0: Initial Release v1.1: - Fixed the weighting of the hats. - Fixed a clipping issue with the low weight meshes of the robes. - Adjusted the position of the hats so there should be minimal clippings now. - Adjust the shadow casting flag of one of the robe, so no more weird shadows now. v1.2: -Fixed the weight slider issue in Sexy Archmage Robe, Sexy Black Robe, Sexy Mage Robe, and Sexy Red Silk Robe. == Requirement(s) == XMPSE 2.0 Skeleton. == Check List == Weight slider support: Check Clipping-free guarantee: Check == Installation == Just use any mod manager to install the armor. Or manually, you can just drop everything into [skyrim Directory]\Data == Obtaining the Armor == Option 1: Use this wonderful mod AddItemMenu: http://www.nexusmods…im/mods/64905/? Option 2: When ingame, press “~” to bring up console, type “help Sexy" Add them into your game using player.additem [item ID] 1 (But honestly just use AddItemMenu == Uninstalltation == Deactivate in mod manager (Please do this) Or open the .rar file and delete the folders according to its structure. I'm not going to list them here. == To-do List == None == Credits == Ploms for the original meshes and textures of "Sexy Robes and Hats." Remimartin1986 for the 7BO body meshes. == Permissions == If you decide to make a conversion of these items please message Ploms for permission first, and credit the original authors properly. That's all I ask. == Tools Used == 3DS Max 2012 Student Version. Nifskope. Outfit Studio GIMP 2. If you have any problem with the outfits, please notify me through private message.- 1 review
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Version 1.0.0
873 downloads
been drinking and watching Squidbillies. funny show. even funnier when your drunk. made a quick recolor of Early Cuyler's best trucker hat for fun. if ya want it in your game here it is. probably not my cleanest work though, because i have been drinking alot. so here it is if ya want it enjoy. -
Hey guys! Happy Halloween and all that. Blah blah blah. So remember when I released Pot Head and pretended I was coming back to my blog? Oof, that was awkward. Well, it didn't really make any sense why that was a Christmas thing. So I figured, let's just roll with that for holidays. In other words, I'm gonna release "Holiday Hats" now. Really? Yeah, idk. But whatever, it's something. Anyway! For this 2020 Halloween I am releasing 2 different Hat mods! A witch hat and a collection of "Straw hats" (though they look more like wood). Check out the pics below and download if you want. I've also released another more 'Halloweeny' mod, but that isn't part of my new super cool hat series. I'll still mention it below still anyway. Happy Halloween! (Note: some pictures do not show the most recent version of the mod. Though the changes are very minor) Straw Hats: Witch Hat: Reaper Scythes:
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"Hey, you look different today. Wait, let me guess, you did something with your hair?"
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What is the name of this witch hat? Where can I download it? Please. I'm a Korean.
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Version 2.0
1,671 downloads
Graviczapa Desert Dancer No-glow and Translucency Patches v2.0, 2020-08-18 by Darklocq, based on resources by Graviczapa This is a set of patches (new mesh and texture files) for the Graviczapa Desert Dancer outfit (and its UUNP BodySlide set) to fix its jeweled items to stop having a silly glow-in-the-dark effect. Also includes options for a better-fitting bracelet for UUNP bodies, more translucency on veils, and some some saucy translucency on two tops and a bottom. There are 4 separate patches, or a combo archive for doing manual selective installation, or an all-in-one combo archive with no manual-install steps: "2054321784_GraviczapaDesertDancerNo-glowBraceletTranslucencyPatchesAiO.7z". If you use a mod manager and want everything, get that version. If you use a mod manager and only want certain features, get the separate archives for the features you want. If you do manual installs, get "Graviczapa Desert Dancer No-glow and Translucency Patches.7z" – includes bracelet fix despite the filename not mentioning it. The docs below are written with that combined archive in mind; it does have some separate manual drag-and-drop install stuff to do. What This Is For Some modders seem to confuse the concepts of shininess and glowingness. Shine is caused by light reflecting off something smooth. Glow is caused by a light source INSIDE or behind a translucent object or (for magic items that glow), on the surface of an opaque one. These unrealistic glow effects mis-applied to things that should just have shine vary from mod to mod, and can only be fixed by trial and error, one tiny tweak at a time. In the case of this mod, quite a number of adjustments were required; it took about 3 days, and with help. It's still not absolutely perfect, but the jewelry items now better match both vanilla jewelry and this mod's own built-in jeweled parts on a few of the clothing pieces. The gems in the jewelry items have been left with a bit of added specularity to simulate them catching and reflecting light. This is about as good as it's going to get, though I'm willing to try different settings if you have a better idea. I do not use an ENB preset (my potato can't handle it), just ENB with its default settings and the memory patch, so I am not certain this is going to look just right in every ENB. It does look proper in vanilla, in basic ENB, with various lighting mods, and under different lighting conditions like a dark room, clear-sky daylight, outdoor rain, and bright magic light. The jewelry patch has no effect on the BodySlide resources, which only provide slider sets for the clothing items. This patch does not change the jeweled parts of those clothing items, as they did not have the glow problem; only the necklace, earrings, bracelets, and jeweled female turban had the problem. It has been fixed for all variants (female Argonian green turban, Khajiit red earrings, male blue necklace, etc., etc.). The bracelet-fit patch is for UUNP and may only be needed on fairly beefy bodies. If you don't see your wrist through the jewelry, on any side, then you don't need it. As a stand-alone patch, it also integrates the glow fix for that specific item. The more-translucent veils patch just helps you see character face-shape and chin a little better, if wearing the veiled female turban. As a stand-alone patch, this also integrates the glow fix for that specific item. The "some translucent clothes" patch makes three items a little more revealing (the only three that could be patched in this way): the purple top and bottom, and the red top. See sections below for details. Or, if you get all the separate patches, each has its own ReadMe. Installation The glowing jewelry patch (stand-alone, or as the default patch in the combo archive) installs like any other mod, either manually or through a mod manager. The archive's "meshes\" and "textures\" subfolders go to your game's "Data\" folder, and merge in to the same subfolders of that folder. The optional translucency and bracelet-fit patches are separate manual installs (drag-and-drop), detailed below (unless you get the "AiO" version which is all-patches-in-one, and mod-manager compatible). Install the original Graviczapa Desert Dancer outfit first (and its UUNP BodySlide files if you want them), then this patch, and let the patch overwrite the original's files as needed. You DO need the original mod, as this patch does not include a full set of the mod's meshes and textures, nor the ESP file. Both the original mod and its BodySlide files are available after clicking the "Скачать" ("Download") button below the pictures at: https://graviczapa.blogspot.com/2017/03/graviczapa-desert-dancer.html?zx=45b6ec793765d727 Optional Better-fitting Bracelets If you find that the original bracelet shape doesn't fit your characters' arms and hands (with the wrist clipping through the jewelry), there is an "--alt. bracelet shape\" folder in the combo archive with a "meshes\" subfolder containing a replacement mesh you can try, tweaked to fit UUNP Special properly. It will probably be fine with any UUNP variant, unless you are doing something like an obesity or bodybuilder mod with very thick arms. The UUNP BodySlide set for Graviczapa Desert Dancer does not include a slider set for this item, so it has to be tweaked by hand to fit unusual bodies. Optional More-translucent Veils The combo archive's folder "--more-translucent veils\" has replacements for all the veils (found on female turbans). They are versions with more alpha (transparency) so you can better see the face. It's not excessive, and is tweaked for different veils so they look okay. Note: this is not additional clothing items, but a veil replacement. To install this, just drag the enclosed "meshes\" subfolder to your game's "Data\" folder and let it overwrite the meshes. Optional More-translucent Clothes The combo archive's folder "--more-translucent clothes\" has replacements for the violet (default) top and bottom, and the red top. These new versions have a bit of alpha (transparency) for more of a sexy bellydancer look. The other clothing items were not adjustable in this way; they have some kind of texture virtualization I have not encountered before (the UV for key parts of them are over black areas of texture, and they are getting the colored part through some other means); any attempt to add alpha to those parts simply results in them completely disappearing. For the three items that did work, the tops will be a bit revealing, the bottom less so (mostly legs), and they can be installed separately. Note: this is not additional clothing items, but a replacer. Doing them as additional items would require new ShapeData meshes and SliderSet entries, and a new ESP file with additional Armor Addon, Armor, and Constructible Object records. To install, drag the enclosed "CalienteTools\" and "meshes\" subfolders to your game's "Data\" folder and let it overwrite what it wants to. CBBE? As far as I know, there is no CBBE conversion, but if there is a CBBE BodySlide set for Desert Dancer somewhere, it should not interfere with the jewelry patch, unless the creator of it also included slider sets for the necklace, bracelets, etc. In that eventuality, you can replicate the BSLightingShaderProperties details in each NiTriShape in each mesh, as needed; just use NIFSkope to make the meshes in the slider set (under "Data\CalienteTools\BodySlide\ShapeData\" somewhere) match what I've done in the meshes in this patch, setting by setting. Then regenerate in-game meshes and tri files that match your body. The optional more-transparency veils should work with the CBBE conversion, since head sizes are all the same and SliderSets don't include head stuff. The optional more-transparency clothing will not work with a CBBE conversion. But it's just a matter of setting Alpha: 0.6 in the BSLightingShaderProperties for the two NiTriShapes that form the bulk of the clothing item, so you can easily do it yourself with NIFSkope (edit the meshes for the items under "Data\CalienteTools\BodySlide\ShapeData\", and regenerate in-game meshes and tri files that match your body. Boilerplate Most of the real credit goes to the original modder, Graviczapa. All I did is tweak some numbers in some of the NIF files, and do minor texture work (and test again and again and again). The replacement textures for most of the jewelry items are based on a metal grain used for DEM Burlesque by Karter. Special thanks to C5Kev at LoversLab for investigation, testing, debugging, and suggestions. I impose no additional restrictions on this patch over any that may have been applied by the author of the original mod. The original requires permission for redistribution as an entire mod; however, Graviczapa's permissions page makes it very clear that patches and other partial use require credit only, not prior written permission: the entire thing is a screed against restrictive permissions, since most of what Grav does is release patches herself. Screens credit: The comely Redguard is Bella from Immersive Wenches (and technically coded as an Imperial, for some reason).-
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View File been drinking and watching Squidbillies. funny show. even funnier when your drunk. made a quick recolor of Early Cuyler's best trucker hat for fun. if ya want it in your game here it is. probably not my cleanest work though, because i have been drinking alot. so here it is if ya want it enjoy. Submitter mossy590 Submitted 12/06/2017 Category The Sims 4 Requires
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Graviczapa Desert Dancer No-glow and Translucency Patches View File Graviczapa Desert Dancer No-glow and Translucency Patches v2.0, 2020-08-18 by Darklocq, based on resources by Graviczapa This is a set of patches (new mesh and texture files) for the Graviczapa Desert Dancer outfit (and its UUNP BodySlide set) to fix its jeweled items to stop having a silly glow-in-the-dark effect. Also includes options for a better-fitting bracelet for UUNP bodies, more translucency on veils, and some some saucy translucency on two tops and a bottom. There are 4 separate patches, or a combo archive for doing manual selective installation, or an all-in-one combo archive with no manual-install steps: "2054321784_GraviczapaDesertDancerNo-glowBraceletTranslucencyPatchesAiO.7z". If you use a mod manager and want everything, get that version. If you use a mod manager and only want certain features, get the separate archives for the features you want. If you do manual installs, get "Graviczapa Desert Dancer No-glow and Translucency Patches.7z" – includes bracelet fix despite the filename not mentioning it. The docs below are written with that combined archive in mind; it does have some separate manual drag-and-drop install stuff to do. What This Is For Some modders seem to confuse the concepts of shininess and glowingness. Shine is caused by light reflecting off something smooth. Glow is caused by a light source INSIDE or behind a translucent object or (for magic items that glow), on the surface of an opaque one. These unrealistic glow effects mis-applied to things that should just have shine vary from mod to mod, and can only be fixed by trial and error, one tiny tweak at a time. In the case of this mod, quite a number of adjustments were required; it took about 3 days, and with help. It's still not absolutely perfect, but the jewelry items now better match both vanilla jewelry and this mod's own built-in jeweled parts on a few of the clothing pieces. The gems in the jewelry items have been left with a bit of added specularity to simulate them catching and reflecting light. This is about as good as it's going to get, though I'm willing to try different settings if you have a better idea. I do not use an ENB preset (my potato can't handle it), just ENB with its default settings and the memory patch, so I am not certain this is going to look just right in every ENB. It does look proper in vanilla, in basic ENB, with various lighting mods, and under different lighting conditions like a dark room, clear-sky daylight, outdoor rain, and bright magic light. The jewelry patch has no effect on the BodySlide resources, which only provide slider sets for the clothing items. This patch does not change the jeweled parts of those clothing items, as they did not have the glow problem; only the necklace, earrings, bracelets, and jeweled female turban had the problem. It has been fixed for all variants (female Argonian green turban, Khajiit red earrings, male blue necklace, etc., etc.). The bracelet-fit patch is for UUNP and may only be needed on fairly beefy bodies. If you don't see your wrist through the jewelry, on any side, then you don't need it. As a stand-alone patch, it also integrates the glow fix for that specific item. The more-translucent veils patch just helps you see character face-shape and chin a little better, if wearing the veiled female turban. As a stand-alone patch, this also integrates the glow fix for that specific item. The "some translucent clothes" patch makes three items a little more revealing (the only three that could be patched in this way): the purple top and bottom, and the red top. See sections below for details. Or, if you get all the separate patches, each has its own ReadMe. Installation The glowing jewelry patch (stand-alone, or as the default patch in the combo archive) installs like any other mod, either manually or through a mod manager. The archive's "meshes\" and "textures\" subfolders go to your game's "Data\" folder, and merge in to the same subfolders of that folder. The optional translucency and bracelet-fit patches are separate manual installs (drag-and-drop), detailed below. Install the original Graviczapa Desert Dancer outfit first (and its UUNP BodySlide files if you want them), then this patch, and let the patch overwrite the original's files as needed. You DO need the original mod, as this patch does not include a full set of the mod's meshes and textures, nor the ESP file. Both the original mod and its BodySlide files are available after clicking the "Download" button below the pictures at: https://graviczapa.blogspot.com/2017/03/graviczapa-desert-dancer.html?zx=45b6ec793765d727 Optional Better-fitting Bracelets If you find that the original bracelet shape doesn't fit your characters' arms and hands (with the wrist clipping through the jewelry), there is an "--alt. bracelet shape\" folder in the combo archive with a "meshes\" subfolder containing a replacement mesh you can try, tweaked to fit UUNP Special properly. It will probably be fine with any UUNP variant, unless you are doing something like an obesity or bodybuilder mod with very thick arms. The UUNP BodySlide set for Graviczapa Desert Dancer does not include a slider set for this item, so it has to be tweaked by hand to fit unusual bodies. Optional More-translucent Veils The combo archive's folder "--more-translucent veils\" has replacements for all the veils (found on female turbans). They are versions with more alpha (transparency) so you can better see the face. It's not excessive, and is tweaked for different veils so they look okay. Note: this is not additional clothing items, but a veil replacement. To install this, just drag the enclosed "meshes\" subfolder to your game's "Data\" folder and let it overwrite the meshes. Optional More-translucent Clothes The combo archive's folder "--more-translucent clothes\" has replacements for the violet (default) top and bottom, and the red top. These new versions have a bit of alpha (transparency) for more of a sexy bellydancer look. The other clothing items were not adjustable in this way; they have some kind of texture virtualization I have not encountered before (the UV for key parts of them are over black areas of texture, and they are getting the colored part through some other means); any attempt to add alpha to those parts simply results in them completely disappearing. For the three items that did work, the tops will be a bit revealing, the bottom less so (mostly legs), and they can be installed separately. Note: this is not additional clothing items, but a replacer. Doing them as additional items would require new ShapeData meshes and SliderSet entries, and a new ESP file with additional Armor Addon, Armor, and Constructible Object records. To install, drag the enclosed "CalienteTools\" and "meshes\" subfolders to your game's "Data\" folder and let it overwrite what it wants to. CBBE? As far as I know, there is no CBBE conversion, but if there is a CBBE BodySlide set for Desert Dancer somewhere, it should not interfere with the jewelry patch, unless the creator of it also included slider sets for the necklace, bracelets, etc. In that eventuality, you can replicate the BSLightingShaderProperties details in each NiTriShape in each mesh, as needed; just use NIFSkope to make the meshes in the slider set (under "Data\CalienteTools\BodySlide\ShapeData\" somewhere) match what I've done in the meshes in this patch, setting by setting. Then regenerate in-game meshes and tri files that match your body. The optional more-transparency veils should work with the CBBE conversion, since head sizes are all the same and SliderSets don't include head stuff. The optional more-transparency clothing will not work with a CBBE conversion. But it's just a matter of setting Alpha: 0.6 in the BSLightingShaderProperties for the two NiTriShapes that form the bulk of the clothing item, so you can easily do it yourself with NIFSkope (edit the meshes for the items under "Data\CalienteTools\BodySlide\ShapeData\", and regenerate in-game meshes and tri files that match your body. Boilerplate Most of the real credit goes to the original modder, Graviczapa. All I did is tweak some numbers in some of the NIF files, and do minor texture work (and test again and again and again). The replacement textures for most of the jewelry items are based on a metal grain used for DEM Burlesque by Karter. Special thanks to C5Kev at LoversLab for investigation, testing, debugging, and suggestions. I impose no additional restrictions on this patch over any that may have been applied by the author of the original mod. The original requires permission for redistribution as an entire mod; however, Graviczapa's permissions page makes it very clear that patches and other partial use require credit only, not prior written permission: the entire thing is a screed against restrictive permissions, since most of what Grav does is release patches herself. Screens credit: The comely Redguard is Bella from Immersive Wenches (and technically coded as an Imperial, for some reason). Submitter Darklocq Submitted 05/09/2019 Category Armor & Clothing Requires original Graviczapa outfit mod Special Edition Compatible No
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Hat with flouwers, Blumenhut View File Have fun! Submitter Julie_997 Submitted 06/07/2020 Category Clothing Requires
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hat Can someone help me as a fist time modder
Geust69420 posted a topic in Request & Find - The Sims 4
I'm going to be completely honest RN this is the only sims4 modding community I know of. So I am a mass effect fan and i am trying to make a Tali helmet I used sims4studio to get a nude mesh and used one of the free models from sketchfab and now I have it a brick wall. The helmet has textures and it is in a .blend file any assistance would be marvelous as I said I have seen a few things that were made around here and ya'll seem good at what you do. Anyone who wants to talk about the .blend file send me a message or something and i will try to get the mesh to you. :) -
View File == About the Mod == This is a SevenBase Oppai (7BO) conversion Ploms' Oblivion mod "Sexy Robes and Hats" . All 7 robes and 4 hats were converted. == Updates == v1.0: Initial Release v1.1: - Fixed the weighting of the hats. - Fixed a clipping issue with the low weight meshes of the robes. - Adjusted the position of the hats so there should be minimal clippings now. - Adjust the shadow casting flag of one of the robe, so no more weird shadows now. v1.2: -Fixed the weight slider issue in Sexy Archmage Robe, Sexy Black Robe, Sexy Mage Robe, and Sexy Red Silk Robe. == Requirement(s) == XMPSE 2.0 Skeleton. == Check List == Weight slider support: Check Clipping-free guarantee: Check == Installation == Just use any mod manager to install the armor. Or manually, you can just drop everything into [skyrim Directory]\Data == Obtaining the Armor == Option 1: Use this wonderful mod AddItemMenu: http://www.nexusmods…im/mods/64905/? Option 2: When ingame, press “~” to bring up console, type “help Sexy" Add them into your game using player.additem [item ID] 1 (But honestly just use AddItemMenu == Uninstalltation == Deactivate in mod manager (Please do this) Or open the .rar file and delete the folders according to its structure. I'm not going to list them here. == To-do List == None == Credits == Ploms for the original meshes and textures of "Sexy Robes and Hats." Remimartin1986 for the 7BO body meshes. == Permissions == If you decide to make a conversion of these items please message Ploms for permission first, and credit the original authors properly. That's all I ask. == Tools Used == 3DS Max 2012 Student Version. Nifskope. Outfit Studio GIMP 2. If you have any problem with the outfits, please notify me through private message. Submitter asenasen Submitted 01/18/2016 Category Armor & Clothing Requires XMPSE 2.0 Skeleton Special Edition Compatible
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Can't equip types of headgear from mods.
OnantheBarbarian posted a topic in Skyrim Technical Support
So I don't know how this happened, but eventually I found myself unable to equip the veiled Alik'r hoods from Bob's Armory or the helmet-wigs (the wigs you equp when using headgear with a modded hairstyle that keeps your character from looking like they magically turn bald when they put on a hat) from Apachii Skyhair to my character. I can give them to my followers and they will equip them, but I cannot equip them on my own character. I checked to see if an item-slot was occupied by putting all my items in a chest then using the console command: "player.removeallitems" but I still could not equp the wigs or the veiled hoods after doing this. Can anyone tell me what is doing this to my game? Here is my load order:- 19 replies
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View File This is a group of latex conversions for the UNP/UNPB body. Though there isn't any actual chest piece, so it should be compatible with all UNP bodies that I'm aware of. This set includes jacket, gloves, hat, three different kinds of underwear, and a choker (with three different colors of stone). They can be crafted at any forge and tempered. They are light armor and are generally balanced around Dragonscale level. The panties have armor equivalent to a dragonscale chest piece, and the jacket has a much lower armor rating. These ratings assume the player isn't going to be wearing an actual chest piece. The thong uses slot 45, the panties and undies use slot 52, the choker uses slot 55, and the jacket uses slot 57. All of these are the same as the original mods. I don't know enough yet to change them without breaking them. (tried to change the thong to slot 52, and it wouldn't show up). I'm getting this uploaded now, but I'll probably tweak some of the looks a little in the nearish future. It's also my first mod and my first attempt at getting the creation kit to work, so please let me know if there are any bugs with it. I've tested it a fair amount, and it's only a conversion. So hopefully everything runs smoothly. I converted three different kinds of panties, as there seemed to be a lot of requests for latex underwear. I didn't convert boots, as there seem to be lots of good latex boots floating around. In the screenshots, I used b3llisario's UNP conversion of df_19 http://www.loverslab.com/topic/10341-conversions-for-unpb-with-bbp/ (the original author is unknown) All credit goes to the original mod authors for their fantastic work: Tsuke's Hotpants Bikini (jacket and gloves) http://oblivoin.blog.fc2.com/blog-entry-138.html#more Zonzai, Kalell, and UKC's The Art of Magicka (thong) http://www.nexusmods.com/skyrim/mods/1040/? Kuzak76's conversion of NPR's Lingerie Set and Petrovich's UNP Undies (panties and undies) http://www.nexusmods.com/skyrim/mods/34308/? -NPR's Lingerie Set is at http://www.nexusmods.com/oblivion/mods/23589/? -Petrovich's UNP Undies is at http://www.nexusmods.com/skyrim/mods/24444/? Severus' Collection Jewelry (choker) http://www.nexusmods.com/skyrim/mods/35880/?tab=1&navtag=http%3a%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D35880%26preview%3D&pUp=1 Chapi's clothes and armor (hat) uploaded by friki987 here http://www.loverslab.com/topic/19476-unpb-rare-armors-clothes-goodies/ -I only know English, and I'm unsure what Chapi's original website is, so I unfortunately can't link to it. Also big thanks to Turbosnowy, who showed me the ropes for making latex goodness. Installation: Place the Data folder and all of its contents into the Skyrim directory, then activate the .esp. Required Mods: A UNP body of some kind. Should work well with at least UNP and UNPB, regardless of whether BBP/TBBP is active. Re-use: Re-use is fine as long as people credit the original authors. For myself, I believe all of the authors I've listed have given permission as long as credit is given. Submitter Treestump Submitted 01/20/2014 Category Armor & Clothing Requires Some UNP/UNPB body Special Edition Compatible
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