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  1. Tiefling View File T I E F L I N G v3 A game playstyle overhaul Can you beat Skyrim ... ...without using normal weapons or armor? ... without your health regenerating? ... while being "Kill on Sight" to almost everyone? Download links (files too large for LL server) Tiefling SE v3 Tiefling LE v3 Changes from version 2 can play any standard or custom race (although Khajiit and Argonian are not recommended for visual considerations) available on both SE and LE you will be KOS everywhere when in full Tiefling appearance Thalmor and Vigilants may still detect you when glamoured stay glamoured or morphed indefinately if you want (no glamour sickness or stamina drain) can use clothing, armour and weapons when morphed into full human form can now fight using some limited daedric abilities when glamoured more dragon skin coverage choices (full or half cover) can remove KOS status in one hold if you become Thane can remove KOS status to Orcs, Dawnguard, Imperials, and Stormcloaks by gaining their trust through specific quests Mara's and Molag's path choice is now at the Temple of Decision, instead of Morvarth's Lair.  Back story Molag Bal is your father. So you are half daedric, half Human or Elven (depending on your Racemenu choices). Mara has negotiated a way for you to escape Molag's clutches. Find seven of her Boons and the wrist and neck chains will be removed. Molag wants to keep you for himself. He has placed "Temptations" throughout Skyrim. Collect those and you'll stay subjugated to him. You start the game in your "Morphed" state (you look human/elven). Shortly, Molag Bal will catch up with you and you'll revert to your usual daedric appearance. (The Tiefling mod should handle most "Alternate Start" mods, so exactly when you morph back to your daedric appearance is dependent on that) So, how does it make playing the game different? You have three forms you can change into: 1 - Full Tiefling: this allows you all your daedric abilites to fight and defend yourself, but you'll be KOS almost everywhere. Can't use normal weapons. You have Daedric pulse for ranged attack, and Claws for melee. Can't wear any armor. Your skin hardens (daedraflesh) when you extend your claws, & you can emit a shield/ward for extra protection 2 - Glamoured: cast a glamour on yourself so that others won't attack you. without your horns & tail you have no attack or defensive capabilities, but are safe to enter towns. if in danger you can toggle your tail back into view to gain some limited daedric abilities (claws, pulse and ward/shield), however you will be recognised as a corrupt daedra by Vigilants of Stendar & Thalmor, so if they are present you will be attacked. 3 - Morphed: morphing into a human form means you are completely safe in towns you'll be able to buy and sell at better prices. you can also wear clothing and armor, and use standard weapons. however, you won't have any of your daedric abilities or bonus movement speed. ----------------------------------------------------------------------------------------------------------------------------------------------------------------- Regeneration: you have a larger pool of health, magicka, and stamina, but it only regenerates once per day. If you choose ... ... Mara, then you'll receive a lesser power called "Prayer". Use it once per day to fully regenerate. ... Molag Bal, then you'll receive a lesser power called "Oblivion Teleport". Travel there once per day to regenerate at his Altar. But, you are trapped in Oblivion for 24 hours (presumably for his pleasure) before you can teleport back out. (each Temptation you find reduces the time you have to wait in Oblivion by 1 hour) No Weapons: Molag Bal has forbidden you to use anything other than your daedric abilities of ... ... 'Claws' - either single handed or both. 'Dragon Claw' does most damage, but 'Venom Claw' can soul trap. ... 'Corruption Pulses', one works on the living, the other on Undead. Corruption is fatal but may take time for the enemy to die ... you can also create some "area of effect" blasts using either trapped souls or some of your own health. ... 'Scent Spray'. Everybody who smells the scent will become frenzied or frightened. (Be careful not to use it with friends around) No Armor: Your father has also stopped you wearing armor except in your weak human form. When in Tiefling form you'll have to use ... ... Daedraflesh - your skin gets automatically hardened by daedric energy whenever you unsheath either of your Claws ... Daedric Shield - a fairly substantial force field can be generated by your left hand that helps protect you against physical and magic damage. Claws and Pulses can be used in your right hand while generating the shield with your left. Stealth: your attack damage is fairly ordinary when fighting, but ... ... you receive a large bonus to attack damage whilst sneaking ... you'll get unlimited use invisibility once you have found either: 1x Temptation or 2x Boons ... sneaking while daedraflesh is active (claws unsheathed) will also raise your stealth by 30 points Temple of Decision: You have a lesser power called "Temple Teleport". Teleporting here allows you to ... ... choose to follow either Mara or Molag Bal by touching either the 'Blood Shrine' or the Statue ... choose between 7 different colours of dragonskin and tail ... change whether the dragonskin entirely covers your body, or just a half coverage ... choose between 12 different horn styles ... swap between red or black wrist and neck chain colours ... change 'hotkey' assignments ... adjust the cost of a 'gamesave' or turn off that feature ... adjust game time speed between 8x to 20x times. (set to 8x by default) ... toggle combat damage bleedout on/off ... see the picture of the Temple (in image section) to help you locate the various activation stones Summon Servant: Mara has granted you some help. You have a lesser power that allows you to call a servant to ... ... stop any combat bleedout you may have sustained in a fight ... remove any arrows, bolts, or ice shards from you and your followers. (Arrows stay permanent unless you get them removed) ... allow you to swap inventory items for safe keeping, if he's summoned when you're not injured KOS Status: When you're in full Tiefling appearance, you'll be "Kill on Sight" almost everywhere, but ... ... you can enter a town by either, casting a Glamour on yourself, or completely Morphing to human appearance ... if you become Thane, then your KOS status will be revoked in that particular hold (still KOS elsewhere) ... if you become Thane in a second hold, then you will immediately become KOS again in the first hold. ... certain completed quests will allow you to stop being KOS to Orcs, Dawnguard, Imperials and Stormcloaks (no, I'm not telling which quests, lol) Tail Twitch: You have a lesser power called "Tail Twitch" which will ... ... realign your tail if it gets stuck out of shape ... toggle your tail (visible/invisible) if you are Glamoured ('tail visible' gives you some daedric abilities) ... notify you of which horns and tail style you have fitted ... notify you of how full your 'Scent Bladder' is. (Your scent spray can only be used if the bladder is 100% full) ... what Hold you are currently in and your KOS status to them. Plus, status with Orcs, Dawnguard, Stormcloaks, & Imperials Adult Play Option Regen by Sex: Using a couple of sex mods can give you an alternate way of regenerating Tiefling's health, stamina and magicka... ... this will allow you to top up your health, magicka and stamina whenever you find a "willing" partner ................................... ... for SE: install SexLab, SexLab Triggers, and a mod that lets you ask for sex (eg. SL Eager NPCs, Amorous Adventures, SL Survival, etc.) ... in-game, go into Trigger's MCM and edit "Slot 1" to the following settings: ... in On Event select Orgasm, or Orgasm SLSO if you are also using the SLSO mod ... in Chance select 100% ... in Command 1 select Heal (+100.json). You could do the same for Command 2 & 3, if you want quicker regen ................................... ... for LE: install Sexlab, Sexlab UtilOne, & a mod that lets you ask for sex (eg. SL Eager NPCs, Amorous Adventures, SL Survival, etc.) ... in-game, go into the SexLab UtilOne MCM and edit the following settings: ... select the On Orgasm tab ... change Effect to Heal (+100) ... in Chance select 100% ... in Options select 1 Sec/Once/Instant. Or select 10 sec if you want quicker regen (3x 100) Pre-Requisites Slavetats (make sure you download the correct version as both the LE file and SE file are in the list) LE users only if your Tiefling doesn't get head skin coverage, then ... ... find SKSE\Plugins\nioverride.ini ... if bEnableFaceOverlays=0 , then change it to bEnableFaceOverlays=1 ... if you don't have nioverride then download it from here https://www.nexusmods.com/skyrim/mods/37481 Installation Basic mod manager installation Load order - Tiefling overhauls many aspects of the game so it is best to have it very close to the bottom of your mod list Compatibility Should work with all main "Alternate Start" mods ("Live Another Life", "Realms of Lorkhan", "Unbound", "Alternate Perspective", & "Dimes Quickstart" ) It may have "issues" with any other mods that try to control Health, Stamina, or Magicka regeneration. For example ... ... I turn off health and stamina debuffs in Wildcat's MCM ... I turn off the 'Misogyny' health debuffs in SL Survival's MCM Feedback Please advise me if you experience any glitches with Tiefling. The development team (me) has spent about a hundred hours playtesting this upgrade to v3, but there are so many changes its impossible to have experienced every combination of events. Please try and be nice and constructive with the criticisms, lol Book of Tiefling For more detail on what the Tiefling mod does, please download the "Book of Tiefling". Credits The following people have had input into this mod over the years of its development. They have either contributed assets or invaluable assistance and my thanks is deep and genuine. gatti for Gatti 14 Yumiko Suits for CBBEv3 jacques00 for HDT Dragon Tails (extreme grovelling) Nightshade for TDN Equipable Horns humannature66 for HN66s Mage nails Arrythmia91 and MurdermiesteR for Throwing Dart Taliesin Ward for Unarmed Sounds and Animations for Vampires HydrogensaysHDT for HDT Physics Extensions Scrivener07 for level up scripting Eyeonus for Acquisitive Soul Gems and scripting assistance Bethesda for making a modifiable world and the beastly Creation Kit and a host of other people who created mods that are not incorporated into this Tiefling mod, but I investigated their work and learned from their implementations and ingenuity. (PS: If you think I have inadvertently missed an obvious credit please advise so I can amend the list with copious apologies) Submitter dePog Submitted 12/08/2015 Category Races Requires See description for pre-requistite mods Special Edition Compatible Yes  
  2. [AAF] Sex Attributes - Framework (4/17/2023) View File Sex Attributes v2.7.3 (for AAF) ~INTRO FO4 Sexual Framework for managing various player's sexual stats! When your player gets sexually assaulted, he/she should not be walking around as if nothing happened. Conversely, if the player just saved the entire Commonwealth, he/she should get a confidence boost that positively affects the things he/she does. This mod aims to bring that idea to life! Your player's successes should bring further boost to her abilities and mental state and your player's sexual assaults should bring further consequences and put him/her in increasingly precarious situations. ~OVERVIEW This mod tracks three pillars of attribute types: physical, psychological, and social. Each can be enabled/disabled in MCM independently. Physical attributes are: Oral wear Vaginal wear Anal wear Arousal Alcohol intoxication level Psychological attributes are: Willpower Self-Esteem Spirit Submissive/Dominant orientation Sex addiction Trauma Social attribute will track the player's sexual reputation. Have sex in public? Your reputation will increase. Additionally, this mod will also increase player's belly size after vaginal (and/or anal/oral) sex. This can be disabled in MCM. ~MAIN FEATURES Oral, Vaginal, Anal Wear are wear and tear for those orifices. Having anal sex will result in anal wear increasing, while having oral sex will result in oral wear increasing Arousal is an attribute that indicates how sexually aroused your player is. Alcohol Intoxication Level is an attribute that indicates how intoxicated your player is from alcohol. Being heavily intoxicated will make your character more suggestible, increasing the chance that NPCs will persuade the player. It will also decrease your intimidation chances, making it harder to intimidate NPCs. Consuming alcohol will also increase the player's arousal level; harder drinks will increase more. If the player is drunk or hammered, they will have harder time remembering things, so they will actually lose less stats from rapes when drunk or hammered. Willpower is your character's ability and determination to overcome challenges in the Commonwealth. Weaker willpower should result in your character easily giving up to pressure or tough challenges while stronger willpower should result in your character being able to overcome tough challenges and having a do-or-die mentality. Self-Esteem is your character's confidence level and his/her self image. Spirit is your character's mental toughness. Weaker spirit means your character's mental state is becoming broken, causing your character to become heavily suggestible and easily manipulated by others. Stronger spirit means your character is more resilient to foreign influences, and have better control of their mental state. Submissive/Dominant Orientation is your character's natural inclination to submit to or defy others. Being more submissive should result in your character rather enjoying submitting to others while being more dominant should result in your character being defiant and enjoying the position of authority. Sub/Dom orientation is mostly a permanent, independent trait of your character. You can choose your player's starting D/s orientation when running the game for the first time with the mod. After that, your player's D/s orientation will remain fixed. Sex Addiction is your character's addiction to sex. Once addicted, the player's arousal will increase much faster. Trauma is incurred when player is a victim of sexual assault. When the player is traumatized, their willpower will regenerate slower, and will lose self-esteem over time. Trauma lasts for 2 days and can only be healed over time, but its negative effects can be coped with with alcohol. The amount of alcohol you need to consume in order to suppress negative effects from trauma depends on the trauma level. In order to fully suppress trauma effects, the player's intoxication level must match trauma level. For instance, if your trauma level is at 4, you need to be drunk (intox lvl 4) in order to not suffer any negative effects of Trauma. If your intox level is lower, you will suffer partial trauma effects. For instance, if your trauma is at 4, and you are Tipsy (intox 2), then you will suffer debuffs equal to trauma level of 2 (4 - 2 = 2). Trauma effects can also be suppressed using chems. All chems (Jet, Mentat, etc) will provide 5-trauma-level suppression for 4 hours. After 4 hours, the drug effects will fade, and player will feel trauma effects again. Sex Reputation is how the people view the player sexually, regardless of whether or not the player really is how he/she is perceived Reset Stats Doctor Neura is an advanced neurologist who is able to reset your character's psychological attributes, at the cost of some caps. The cost is equal to player's level times 100. If your player is broke and can't afford it, Neura is willing to do it with whatever money the player has; how generous! She is located in Memory Den of Goodneighbor and usually hangs out near Dr Amari. ~ADDITIONAL FEATURES Cumflation Player's belly will increase slightly after having sex. Increases more if the sex partner was a mutant or giant creatures like Deathclaw. Belly morph will slowly deflate over time. But if player is wearing vaginal plugs, it will not defalte. PTSD If the player gets raped and her spirit gets broken, the player will develop PTSD against the type of NPC that raped her. Types of NPC supported are Animals, Ferals, Gunners, Mutants, Raiders, and Synths. When player gets into combat with the type of NPC she has PTSD for, she will start to panic a bit, decreasing AP regen. Also player takes 20% increased damage against NPCs that she has PTSD for. PTSD can be removed only in 2 ways: either treatment from Dr Neura, or bringing spirit back up to 80. Mind Break If the player is forced to orgasm during rape, her mind can slowly start to break down from the mix of pain and pleasure. Player will need to rest a bit (default 3 real life minutes) after an orgasm to "recover" a bit. If the player orgasms before having recovered, her mind will start to break down from too much pleasure too frequently. The threshold for how many orgasms are needed to reach the point of mind break can be customized. Once reached, the player will be in a temporary mind broken state where she will be susceptible to brainwashing. Any further rapes during mind break state will make her more submissive, and greatly increase her sex addiction levels. The player also has a chance to develop perversion for the type of NPC that forced her to orgasm. Perversion Player can develop an orgasm addiction (or perversion) with the NPC that raped her during a state of mind break. The perversion intensity can stack up to 3 times. Once perversion is developed, player start to crave having sex/orgasm with that same type of NPC every couple days. This desire needs to be satisfied, or player will receive a debuff. While the player is having cravings and is in combat against NPC types for which she has perversion, her resolve will weaken from temptation and she will slowly lose willpower, until either the enemy is dead, or player leaves combat. Perversion is removed if the player manages to abstain from having orgasm again with those NPC types for 60 game days (can be customized) ~NPC INTERACTION MECHANICS Ever felt that vanilla game's Charisma-based speech check was very one dimensional and boring? This mod brings possibilities for more variety! This mod alone doesn't change anything, as it's just a framework for it. But other mods can use APIs provided by this mod to greatly diversify player's interaction with NPC. Intimidation Allows players to intimidate NPCs! Intimidation success chance is based on a combination of player's dominant/submissive orientation plus self-esteem. More dominant and high self-esteem will result in higher intimidation chance. NPC Persuasion NPCs can now persuade the player! There are three persuasion difficulties: Easy, Medium, and Hard. For example, Easy would be something like, "Hey, give me a Nuka Cola!", while Medium could be "Go clear settlement #999", and Hard could be "Come give me a handjob." NPC's persuasion chance is based on the persuasion difficulty and player's spirit. Lower spirit players will be much more vulnerable to persuasion by NPCs. Intimidation and NPC persuasion chances can be customized in this mod's MCM page. Mods using NPC interaction mechanics: Sexual Harassment - NPCs will approach player and demand sex ~STAT CHANGES Physical Oral: 0 ~ 100 Vaginal: 0 ~ 100 Anal: 0 ~ 100 Arousal: 0 ~ 100 Alcohol Intoxication Level: 0 ~ 5 Psychological Willpower: 0 ~ 100 Self-Esteem: 0 ~ 100 Spirit: 0 ~ 100 Sub/Dom Orientation: -50 ~ 50 Slut (Addicted to Sex): 0 ~ 100 Trauma: 0 ~ 5 Frustration Debuff: Social Sexual Reputation: 0 ~ 100 ~INTEGRATION This mod aims to be a framework that other mods can use to offer different choices (or lack of choice) for the player. Currently, the following are mods integrated with Sex Attributes: Devious Devices Wearing Devious Devices reduces player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Submissive players will get aroused from wearing devious devices. Wearing anal plugs, vaginal plugs, or nipple piercings will greatly increase arousal for all players. You can also remove devious devices by using willpower. You can set a hotkey for showing the DD removal menu. When you press the hotkey, a menu will be shown where you can select which type of devious device to remove from your character. Real Handcuffs Like Devious devices, wearing Real Handcuffs will reduce player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Mods Using Sex Attributes: Sexual Harassment Offers dynamic NPC dialogues that change based on player's attributes. The player can use willpower to resist NPCs, and NPCs can take advantage of player depending on player's attribute deficiencies. ~PLUGINS Sex_AttributesHUD A simple plugin mod that displays the player's attributes in HUD. This allows you to easily view the player's attributes. This plugin uses HUDFramework, which makes it a requirement. If you dont install this plugin, then you don't need HUDFramework. Note that if you do install SexAttributesHUD and wish to uninstall it later, press the uninstall button in that mod's MCM menu. Otherwise, you will get HUD widgets that stay even if you remove the .esp file. This plugin can fail to work if you have other mods that use HUDFramework, e.g. Transfer Settlements. HUDFramework is known to be a very fragile system and does not play well when multiple mods using it are installed. Also, this plugin hasn't been updated, and thus some of the newer attributes (such as arousal) will not be supported. ~REQUIREMENTS AAF and all its requirements, including animations, themes (Optional) HUDFramework - only if you install my HUD plugin mod (Optional) MCM - if you want to be able to change settings (Optional) Devious Devices (and all its requirements) - for integration with DD (Optional) Real Handcuffs - for integration with RH NOTE: Make sure your Fallout 4 Game version is 1.10.162 or newer (due to Creation Kit update not being backwards compatible). If your game version is older, the game will not recognize the mod. ~INSTALLATION Like you would any other mod, NMM (or equivalent) or manual. Install Sex_Attributes for base mod. Also install Sex_AttributesHUD if you want to see attribute values in HUD ~UNINSTALLATION BEFORE uninstalling the mod, turn OFF effects for physical and psychological (if you have buffs/debuffs on your character). Otherwise, your character might get permanent buff/debuffs. ~PERMISSIONS In the event that people are awaiting needed maintenance and/or new features, and I've gone MIA (say >4 months), I give permission to others to take the mod and its source code (included) and expand on it/maintain it. Just make sure it remains within the scope of the original mod - a modular, simple, framework for player's attributes. Submitter twistedtrebla Submitted 03/15/2018 Category Framework & Resources Requires AAF
  3. View File Project Sugar Cake [Animation and Stat Framework] (_) Project Sugar Cake - Palworld Sex and Stats Framework (_) Created and Maintained by : Michael "Spirit Shard" Stanich Discord - The Broken Chatbox - https://discord.gg/h3vB7S4FEw Website - https://www.michaelpstanich.com/ v (Donations! =^-^=) v SubscribeStar - https://subscribestar.adult/michaelpstanich (_) What is Sugar Cake? (SCake for short) (_) Project Sugar Cake is a sex animation and gameplay stats framework for Palworld focused on providing the baseline for adult content in Palworld. SCake allows animators to import their animations into Palworld, then animators and users can use those individual animations to create Animation Events (effectively entire scenes) for customized playback of complex animations. (More on this below) (_) Known Critical Issues (_) - Triggering animations in some cases can break animations or triggers, causing game errors. Only trigger animations while the player isn't mounted or in another interaction, and not in direct combat! Validation methods to prevent these errors are in the works for future versions of SCake. (_) Features List (_) <> Custom Animation Player - - > A fully custom Animation Player built with erotic animations in mind. The system allows animators and scene creators to define stages with automatic climax and post climax support. <> Custom JSON importer for Animations - - > Project Sugar Cake features a fully customizable and dynamic way to import animations through JSON files which both animators and users can fully customize in any plain text editor! Create either simple Animation Events with easy to understand data, or go full scene master with advanced settings and crazy potential! <> Custom UI for controlling Animations and Settings - - > Simplified set-up and control through a custom UI and input handler built specifically for SCake and SCake Modules! Using the defined keys, this UI is easy and simple to navigate for customizing your SCake experience! During animations this UI is also used for adjusting positioning, moving the camera (in player involved animations), and editing the animations on-the-fly! <> Pal Stat Tracking - - > Tracking for custom stats that can be used either by animations or through external mods using the SCake SDK called modules! SCake handles the rising/lowering and tracking without requiring any input from the user! <> Oh, did I mention this is a Framework? We have an API and SDK! - - > Provided along-side SCake is the SCake SDK as well as documentation on the various functions you can call within SCake. This allows you to create modules for SCake through Blueprints with all the powers UE5 provides! (Requires the Palworld Modding Kit for all functions to work properly) (_) Inputs (_) SCake has a custom input handler to avoid issues with the game's own input system. SCake defines it's keys as "Up / Down / Left / Right / Menu / Select". Default Keys and their functions (Use the "Menu" Input to open ) I : Up - In Menus : Moves Up K : Down - In Menus : Moves Down J : Left - In Menus : Selects Left L : Right - In Gameplay : Start solo player animation - In Menus : Selects Right U : Menu - In Gameplay/Menu : Toggles the menu O : Select - In Gameplay : Opens animation control for the targeted characters - In Menus : Selects Center Camera Controls (While in player involved animations only) W : Move Camera Inward S : Move Camera Outward A : Move Camera Left D : Move Camera Right Q : Move Camera Up E : Move Camera Down Debug Inputs (While in Gameplay and 'Allow Debug Inputs' is enabled in settings) I : Up : End any animation the target is involved in K : Down : Start animation between player and the target, hold down to start animation with summoned pal. J : Left : Select 2 targets to start an animation for (_) How to install the SCake framework (_) - Unzip the archive and place the .pak in "Pal/Content/Paks/LogicMods" - If this is your first time installing SCake for this game installation, also copy over the AnimJSON folder into "Pal/Content/Paks/~mods" to put the _LoadList.json in the right place (this is where you'll install .json files for registering animations and _LoadList.json is where you'll put the file names so SCake can recognize and install them) - Install the proper version of UE4SS (Latest version with updated Palworld) - https://github.com/UE4SS-RE/RE-UE4SS [Optional, sort of] - Must install animation packs (Detailed below) (_) How to install animation packs (_) There are 2 methods for animators/modders to add animations for SCake, through LogicMods via Blueprints, or through .json files where the .pak is usually installed in ~mods. If the animation pack comes with a .json file you can assume it's that method, if not it may be a LogicMods install. (They should say what kind it is when distributing the animation pack) I STRONGLY recommend the .json method (BP/LogicMods method may not always be compatible across versions and may lose support in the future) ~ For .json installs ~ - Follow their provided instructions if they say where to install the .pak file, otherwise place this is in "Pal/Content/Paks/~mods" - Place the provided .json file in "Pal/Content/Paks/~mods/AnimJSON/" and add the file name to the "_LoadList.json" found in the same folder (AnimJSON) - Now it should load in-game the next time .json animations are registered! (like when SCake first starts up on game load) ~ For BP installs ~ - Place the .pak file in "Pal/Content/Paks/LogicMods" - Now it should load in-game! (if they set it up correctly) (_) How to add and create animation packs (_) For a full guide you can read it over on my website at https://www.michaelpstanich.com/article/SCake_HowToMakeAnimsGuide.html or follow the links on our Discord! To add more animations you just need to (correctly) import the animations into UE5.1 with the correct file path (Content/Mods/YourModName), convert the animation into an animation montage (right click the animation sequence and it will show up in that list), ensure you do what ever edits are required for your montage/animation to look and function correctly (Remember for looping animations to open your montage, go to the "montage sections" tab, and tickmark where it should loop! If you have no sections, just click the 'default' checkbox and it will loop the full animation.). Once you have the animation montage you can export the .pak file and place it in ~mods, note the file-paths you had in UE5.1 as we'll need these to register the animation properly. Open the appropriate templates provided in the AnimJSON folder from SCake and enter in the correct metadata for your animation, delete any sections/data you're not using for your animation. (Note: You can check the "Sugar Cake - Metadata.txt" provided with SCake for a description of the parameters, the "_SCake_TemplateWithExplainations.json" has sections explaining each parameter and may be a good place to start reading while using other .json files as a reference to create your own) Once you have your .json file complete, rename it to match your pack name and include it with your .pak when distributing your animation pack! I recommend testing the pack before distribution, so install it like any other pack by placing the .json file to the AnimJSON folder and adding the file name to the "_loadlist.json" file, then load up in-game and trigger the animations. (_) Want to implement more animations? Feel free to contact me or interact with our Discord! We're a community thriving on creativity and would be really glad to help! (_) Some links to Animation Paks on LoversLab! (These are just ones I know about, if more show up please let me know!) TemTemLover's Animations + Mesh Pack Spirit Shard's "SCake_BasicsAnimPak" (Linked in first post of the Thread) https://www.loverslab.com/topic/225549-project-sugar-cake-sex-and-stat-framework-gameplay-mod/ You can find more animations over on our Discord! (There's a couple of in-progress animation packs, so they may not have been posted elsewhere yet!) Submitter Spirit_Shard Submitted 04/14/2024 Category Palworld  
  4. [ (_) ] Project Sugar Cake (SCake) [ (_) ] [ Palworld Sex and Stat Framework + Gameplay Project ] Created and Maintained by : Michael “Spirit Shard” Stanich Discord (The Broken Chatbox) - https://discord.gg/h3vB7S4FEw v (Donations! =^-^=) v SubscribeStar - https://subscribestar.adult/michaelpstanich Project Sugar Cake has officially released in BETA! With the BETA launch I consider SCake properly usable, while it's not perfect and still needs a lot of work, the framework is in a state where people could easily use it in-game and it's in a state where animation support should be fairly straight forward. I've created a downloads page for SCake which automatically comes with its own thread. I'll try to continue updating this thread as long as people are interested, though I will be simplifying some things since I've stretched myself a bit thin trying to update information in too many places. I plan to discontinue the SCake_BasicsAnimPak and instead create a new animation pack that will release on it's own with more polished animations that take advantage of the framework in a much better way. I'll leave the pak attached to this post to keep it around for those that want it, and until the other animation pack is released I'll continue to recommend it. Download the SCakeBasicsAnimPak - SCake_BasicsAnimPak v0.0.3.7z [ (_) ] Current Dev Status [ (_) ] [BETA: Software is usable but lacks features and polish] Latest update post on SubscribeStar - https://subscribestar.adult/posts/1251821 Currently I am working on validation systems to ensure starting animations don't break things and make systems so modules can automatically detect various character states. I'm also researching and making adjustments for multiplayer support. I also have a method for persistence between game sessions, I just need to build the JSON parser for it and ensure it works in all instances [ (_) ] Current Road Map [ (_) ] 1 ) Work on Validation and Persistence 2 ) Work on Multiplayer Support 3 ) Re-organize my internal docs and figure out the next best step... ? ) Make animations! [ (_) ] Downloads Page + Thread [ (_) ] Thread - https://www.loverslab.com/topic/229303-modproject-sugar-cake-animation-and-stat-framework/ Proposal / Initial Thread Links Initial Idea Gathering - https://www.loverslab.com/topic/225286-modding-palworld-ideas-and-proposal-direction-decided-still-taking-suggestionsfeedback/ Initial Research Results - https://www.loverslab.com/topic/225286-modding-palworld-ideas-and-proposal-direction-decided-still-taking-suggestionsfeedback/?do=findComment&comment=4289003 [ (_) ] Animation Resources [ (_) ] Guide on how to make animations! On my website - https://www.michaelpstanich.com/article/SCake_HowToMakeAnimsGuide.html On LoversLab - https://www.loverslab.com/topic/228416-guide-scake-how-to-set-up-animating-and-import-animations-for-project-sugar-cake/ In the GDrive folder for Palworld mods you can find some assets I've distributed for importing animations under the "Modder Resources" folder! GDrive : https://drive.google.com/drive/folders/1vYfgMom7UJs2OmJ5B4FGQTMYEOR0n9Vr?usp=drive_link [ (_) ] Project Sugar Cake – Objective / Goal [ (_) ] The goal of this project is to create a gameplay oriented Sex and Stat framework as well as create some gameplay style modules to integrate Sex, Reproduction, and Erotic concepts into the general gameplay loop of Palworld. This mod will include 2 elements, first is the base framework with all the features and stat tracking which mods can grab or hook into to use in their own mods, then the gameplay module portion which will add actions and features that integrate the framework into the game. Initially these 2 features will be developed as one (just easier to develop this way and avoids some issues) but hopefully in the future we can separate different gameplay elements into their own modules as optional additions. The general concept is to leave things as open and loose as possible so modders can integrate their own systems however they please without conflict. Note : These are only planned features and may change through-out development. Planned features [ Framework ] - Animation support (Either custom or from another framework) - Dynamic Gender/Sex Support - Systematic AI Configurations (Presets mods can use for plug-and-play support) - Pal Sexual Desire System (Pal Heat) (includes human characters) - Sexual Overlays / Effects Support (cum decals, wet dripping, ect) - Pregnancy System (dynamic breeding from animations, breeding pen support) - Sex Object/Item Support (furniture, toys, items like sperm/milk) - Additional Traits/Passives (related to framework functions) - Preferences System (affecting heat and breeding traits systems) - Dynamic and User Configurable Metadata/Tagging System (if using custom framework or another framework used is not sufficient) - User Configurable (and mod configurable) parameters for most, if not all, features [ Gameplay Module ] - Pal Interact System (think pet, but like, much more sweaty?) - Pal Lusting System (tied to dynamic AI and Heat system) - Combat Submission System Considered, but currently out-of-scope (If any modders are looking in here, and would like to build these systems as modules, let me know!) - Relationship / Love System - Dynamic World Sex Events (NPCs in the world engaging in sex through special events, like caged pal events) - Breeding Goals and Pal Market - Brothel Module/Support - Integrated Unique Models (If someone supplies these, I can add them, but I don’t think I’ll have time to add them myself) - Attractiveness System (dynamic value similar to heat/cold) - Unique ‘Sex’ Skills - Dynamic Age System (May re-consider depending on how difficult it would be to implement) - Family Tree System (May re-consider depending on how difficult it would be to implement) - Direct Restraint/Bondage Implementation - Bulging / Cumflation (would require specific model and animation support) - Proper Multiplayer/Server Support (This will be put on hold until Single Player is considered stable and official mod tools are available) [ (_) ] Additional Notes [ (_) ] Fetish Support I’ve seen a lot of suggestions for various types of fetish content, so I want to make a note clear about this and my stance. I will not be personally blocking any fetish content if someone wishes to add it. If someone is making a mod and needs support for a specific fetish, please let me know what you would need of the framework and I can add it to the doc for support. I want to create an open framework that would allow users the most freedom possible, I’m not going to force morals. External Mod Support It’s inevitable that some mods will be incompatible and some creators will act maliciously to prevent other creators from working on compatibility. So, to ensure things go as smoothly as possible, I will be focusing on support on mods closest to the base game first and will only work on support for mods that are freely available to everyone without major restrictions. I will not work on support for mods that are paywalled, that’s on them to figure out, though I won’t block such efforts in any way. When the base game features are working then I can work on additional support features for mods that deviate from the base game. Old Thread Info and Updates I've uploaded a DevPost Archive odt file to the SCake GDrive folder under Archive for anyone curious about the thread's previous updates. Since I've updated the thread here to be much more simplified and easier to update later if need be, I figured it would be worth archiving that information for future reference. FSolo_AnimTestPreview.mp4
  5. Succubus Heart SE View File [ <<- ->> ] Succubus Heart [ <<- ->> ] [<->] The Succubus Gameplay Mod [<->] Created by : Michael "Spirit Shard" Stanich Site - michaelpstanich.com YouTube - youtube.com/michaelpstanich Discord (The Broken Chatbox) - https://discord.gg/h3vB7S4FEw SubscribeStar (Donations! =^-^=) - https://subscribestar.adult/michaelpstanich [ <<- ->> ] !!! OSTIM NOTICE !!! [ <<- ->> ] Many have asked for it, and thanks to our community and the help of the OStim community discord, I was finally able to clear out the last few hurdles and get basic functionality going! OStim Standalone support is still in the early stages, as such it is missing some functions (check Discord / Discussions to learn more) but most of Succubus Heart is entirely standalone, so hopefully it won't be too much work to iron out these issues. However, I do need help testing! I don't know much about OStim so if anyone is interested in testing, just try out the newer DEV versions (Succubus Heart SE 5.3.2 DEV and newer) and report your findings! Just, please, don't use it on your main save, keep a backup in-case things break! [ <<- ->> ] Self Promotion [ <<- ->> ] Hey there, so, like, I know no one likes the whole "beg for money" stuffs, so I'll keep this short. Making stuff is hard work and takes a ton of time, so if you'd like to help support my endeavors then please consider donating direction through SubscribeStar! - https://subscribestar.adult/michaelpstanich Supporters get perks through our Discord, The Broken Chatbox ( https://discord.gg/h3vB7S4FEw ) with access to exclusive channels, early and exclusive releases from me, and, best of all, the role is permanent! No recurring donations nonsense! And don't worry, Succubus Heart is NOT becoming a paid mod! All full releases will be distributed through discord as usual (and occasionally updated on other platforms, such as Loverslab or NexusMods). So if you enjoy Succubus Heart or any of my other works, and would like to make it easier for me to support these projects, please consider donating! (or just send me kind messages, both give me fuzzy feelings =^.^=) [ <<- ->> ] Latest Update News [ <<- ->> ] Succubus Heart 5.0 Release is now available! This new version not only adds various mechanics such as Titles, Soul Pet Traits, Updated Succubus Realm, and more, but also modernizes the mod and tightens up the functionality to feel much more polished that previously. Welcome to the modern version of Succubus Heart! [ <<- ->> ] Which Version to Use? [ <<- ->>] There are 2 versions of Succubus Heart, Release and DEV. Release is the recommended version for most users and features a tested version of the mod with any major known issues sorted out, additional Release version may be released with bug fixes as seen fit, so use the latest Release version for the most stable experience. DEV is an in-development version which has newer features but may be incomplete and buggy. The changelog for the DEV version will note what is or is not tested and you can check the TODO file to see what's to come in future DEV versions. Use DEV versions if you want to see newer features, wish to help out bug testing and improving the mod, or you're just feeling adventurous. Both versions can be grabbed over in our Discord, The Broken Chatbox ( https://discord.gg/h3vB7S4FEw ). Release versions will release on other sites eventually but DEV versions may not. [ <<- ->> ] What is Succubus Heart? [ <<- ->> ] Succubus Heart is an adult gameplay mod which adds new gameplay mechanics and new progression systems. The general concept is to turn your character into a Life Syphoning Succubus! (or incubus, we don't discriminate here ^-^) You start off rather weak, but through draining partners and partaking in sexual activity your Succubus gains experience and stats which can then be used to unlock and harness powerful Succubus abilities! Succubus Heart also includes other features such as Combat Seduction, a combat submission mod, Death Override Mode, a rogue-lite mod, and Soul Pets, a Soul Capture/Summoning mod, fully integrated with Succubus Heart and its mechanics! While most succubus mods focus on power fantasies, Succubus Heart's player demon is inspired by a fantasy race of life-weavers, giving a more human-but-powerful feel. Succubus Heart is also designed as a complimentary mod, meaning it plays well with a large array of other mods and, while it has its own systems to function fully standalone, you can combine Succubus Heart's experience with a large array of other gameplay mods for a truly custom experience! [ <<- ->> ] Mechanics Overview [ <<- ->> ] <-> Status Drain <-> Drain the Health/Magicka/Stamina of sexual partners (or in combat with the right unlocks) to increase your own Health/Magicka/Stamina and make yourself stronger! <-> Arousal System <-> Basic Arousal System used by Succubus Heart. Control your Succubus' desire to maintain full strength, but train too much and you'll be weak! Balance is key! <-> Heart Levels (Succubus Leveling System) <-> Earn HeartXP in sexual activity, items, or certain passives and use said HeartXP to increase your Succubus' stats and skills. <-> Skill Levels (Vanilla Leveling System) <-> Use excess status you drain to level up your vanilla game's skills, like lockpicking! <-> Passives / Actives (Abilities System) <-> Sacrifice your Status Caps to unlock power Passives and Active Spells, unlocking new ways to play and methods to progress! <-> Sex / Death Drops <-> Sexual Fluids drop from orgasms for later consumption, and corpses will drop special Succubus Enhancing soul items! <-> Titles System <-> Unlock obscured Titles to gain bonus HeartXP! Some titles Evolve as you fulfill their conditions, others are secret! Can you earn them all? <-> Combat Seduction <-> A Combat Submission Mod fully integrated into Succubus Heart! Knock enemies down while in combat and start another type of combat when they submit! <-> Soul Pets <-> Replicate nearly any non-unique NPC and summon them as a companion in this Soul Capture / Summoning Mod fully integrated into Succubus Heart! <-> Death Override Mode <-> Never Die with this Death Alternative mod. Turn Skyrim into a Rogue-Lite with new systems and options, fully integrated into Succubus Heart! <-> Help Menu and Descriptive MCM <-> With all this stuff things can get overwhelming quick, but fear not! Succubus Heart has an integrated Help MCM and descriptive highlight text! When in doubt, read! <-> Is that all? <-> Download and find out. =^.-= [ <<- ->> ] WARNING : Script Mod [ <<- ->> ] While Succubus Heart is fairly light weight in the majority of cases, it is a heavily script based mod. If your game is already having issues with script latency and overload I recommend backing up your saves before trying out Succubus Heart (and/or possibly decreasing your script load). I've done what I can to ensure Succubus Heart is as bug/error free as possible however under script lag any mod can begin throwing up errors and I can't guarantee Succubus Heart's performance. [ <<- ->> ] The Progression Loop [ <<- ->> ] Succubus Heart is often seen as rather complex, so here's a primer on how to progress. Succubus Heart will implement its own Status Caps, these caps can be increased with HeartXP. Earn HeartXP by engaging in Sexual Activities (SexLab Animations) and spend it in the Heart Levels MCM on increasing your stats. Once your cap is raised you'll need to drain more status to get up to that amount, this can all be tracked in the Status MCM. As you increase your Heart Levels you can now move to unlocking Passive and Actives, these give your Succubus new powerful abilities that scale with your Heart Levels. Unlocking Passives will decrease your Status Caps, so you'll want to earn more HeartXP to make up the difference. Death Drops can also help you progress without engaging in sexual activity as these soul items will increase your stats, grant more exp, or even increase the HeartXP you earn outright! So in short, here's the loop. Drain enemies for XP and Stats > Improve your Heart Levels for more power > Unlock powerful Passives by sacrificing some stats > Drain enemies for more XP and Stats! [ <<- ->> ] How to "Trigger the Sexy" [ <<- ->> ] Succubus Heart will capture any animations started by SexLab, as such you can start sexy time any way you like with any mod you feel like! But of course, what about in Succubus Heart itself? Well firstly, your character is a Succubus now, so they have Seduction Spells! They may start off weak but can be enhanced like most things included with the mod. Additionally Combat Seduction is a fully integrated Combat Submission Mod, with this enabled in combat, enemies (or your Succubus X.x) will 'submit' to attackers when they fall below certain Health thresholds. This feature isn't just available to the player either, your followers and even just random bandits can join in the humping fun! Soul Pets also offers more ways to engage with the sexy, captured souls can be trained at will and are very susceptible to seduction, and will even get stronger by doing so! Now go get training! [ <<- ->> ] Soul Pets Explainer [ <<- ->> ] Soul Pets is technically its own mod integrated into Succubus Heart with special modifications to make it interact in unique ways. To start you'll need to get a Soul Pet, you can do this by either replicating an NPC's soul using the 'Pet Target' spell, which costs blood chips acquired from defeated enemies, or from purchasing a Pet Soul item from Sepha in the Succubus Realm. Once you have a Pet you can summon them with the 'Pet Self' spell or using the Soul Pets MCM entry under Succubus Heart. As the pet engages in combat, violent or... sexual, they will level up with a chance to gain Traits. These traits will change the pets stats and how they behave. Each Soul Pet is limited to 3 traits, so you may need to level multiple to get the combination you desire! [ <<- ->> ] Death Override Mode Explainer [ <<- ->> ] Death Override Mode is technically its own mod integrated into Succubus Heart with special modifications to make it work properly with Succubus Heart. DOM is a Death Alternative mod where instead of dying the player is teleported back to the Succubus Realm to recover before returning back. By default DOM removes items on death and uses Gold and Blood Chips (mod implemented) as a holding currency between deaths. Use Gold to buy-back lost items from Tali in the Succubus Realm or use Blood Chips to forge new items you've memorized. In Succubus Heart you forge items with Blood Chips using the 'Soul Forge' MCM menu. [ <<>> ] What's Included [ <<>> ] <-> Docs <-> '_ReadMe.txt' , '_Changelog.txt' , '_Help Document' <-> Data <-> Everything for the mod, install this folder to install Succubus Heart [ <<>> ] Requirements [ <<>> ] < >> Skyrim Special Edition < >> Skyrim SE or AE (Works on both) < >> SKSE - Latest Available [ http://skse.silverlock.org/ ] < >> SkyUI SE 5.2 or newer [ https://www.nexusmods.com/skyrimspecialedition/mods/12604 ] < >> SexLab SE v1.65 or newer [ https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v165-110822/ ] < >> (Highly Recommended) Spell Perk Item Distributor (SPID) [https://www.nexusmods.com/skyrimspecialedition/mods/36869] - May require additional SexLab Animation Packs to enable all npcs for seduction/submission [ <<>> ] Installing / Updating [ <<>> ] <-> Through Mod Manager <-> Succubus Heart's file structure should be immediately recognized by modern mod managers, just drag and drop into your manager to install. Don't forget to enable the mod! <-> Manual Install <-> Copy Succubus Heart's 'Data' folder contents into your Skyrim install's 'Data' folder, enable the .esp in your load manager of choice. <-> Updating <-> Succubus Heart is designed to update cleanly to new versions automatically, just install the new version over your old version and upon loading your save Succubus Heart will automatically update itself. <-> IMPORTANT NOTE <-> If you're updating from a version before 4.6 you'll need to perform a clean install of Succubus Heart, though just starting a new game instead is recommended. (pre-4.6 used a completely different data structure and is not compatible with modern versions of Succubus Heart) [ <<>> ] Uninstalling / Removal [ <<>> ] <-> WARNING <-> While Succubus Heart can be uninstalled and removed, Succubus Heart makes some permanent changes to your character's Health/Magicka/Stamina that will need to be manually fixed either via console or cheat/debug mod. NPC modifications from Succubus Heart may not revert back to normal. <-> Through Mod Manager <-> Disable the mod in your mod manager and use its uninstall/remove feature, if you're continuing your save then load your save, save, then re-load to stop any orphan scripts. <-> Manual Uninstall <-> Remove the files included in Succubus Heart from your Skyrim install's 'Data' folder (Succubus Heart doesn't overwrite any other files and is completely stand-alone, so this method is safe). If you're continuing your save, load your save, save, then re-load to stop any orphan scripts. [ <<>> ] Compatibility Concerns [ <<>> ] <-> Mods which lock or alter Health/Magicka/Stamina <-> Succubus Heart uses its own Status Cap system, poorly written mods that don't dynamically adjust to changing Status values may break or cause unpredictable behavior. The vast majority of mods should be fine, though any that try to alter Status Caps will be overwritten by Succubus Heart. <-> Aggressive nudity checks <-> The passive 'Regal Glow' applies an invisible piece of armor. Some mods that check for nudity may detect this armor as clothing and count the player as clothed. Reset passives and avoid leveling 'Regal Glot' if you encounter this issue. <-> (Soul Pets only) Follower Management Mods <-> Succubus Heart itself is fully compatible with follower mods, however Soul Pets is questionable. Depending on the Follower Management Mod, Soul Pets may create undefined behavior or cause issues. If you're using Follower Management Mods check the Succubus Heart settings MCM and experiment with the Soul Pets options when issues occur. (also please report your findings so we can try to solve these issues!) If you're not using Soul Pets then you won't encounter any issues. [ <<>> ] Known Issues [ <<>> ] < >> Under rare circumstances Combat Seduction may disable an attacker or victim's combat AI. This is an issue with SexLab and I don't know how to work around the issue, it's just an issue that crops up more often with Combat Seduction. < >> 'Calm During Act' may de-aggro some NPCs and combat won't resume after the act ends. Most notice-able with Combat Seduction. (Happens in instances when sheathing your weapon would stop combat) < >> Teleporting to the Succubus Realm and Death Override Mode can cause issues in certain quests that constantly check for the player's presence. If you encounter this issue avoid teleporting and either disable DOM temporarily or enable 'Never Die Mode' temporarily. < >> Under intense script lag, Combat Seduction may trigger overlapping SexLab animations. Fixed by reducing script lag. < >> Some MCM menus may become slow or temporarily unresponsive. This can happen with all complex MCM menus, no idea how to fix. < >> Some MCM list entries can bug-out when exited out of. I think this is just an MCM quirk, not sure. < >> NavMeshes in Succubus Realm are super janky. NavMeshes are annoying and difficult to work with so I'll work on it over time, just don't expect magic. < >> DOM and "Prevent Death" setting will conflict with mods that enabled "Deferred Kill" on the player as a way for immortality or death alternative. Disable these settings and try to avoid using multiple Death Alternative mods if you encounter these issues. [ <<>> ] FAQ [ <<>> ] Q : Is Succubus Heart still being actively developed? A : Technically yes? I have a lot of on-going projects and life can get hecktic so updates may be sporadic at times, but support is not officially dropped (yet). (and if support is ever officially dropped, I provide the full source for anyone to modify should they want to) Q : Can I still level like in vanilla Skyrim? A : Of course! Succubus Heart's leveling systems don't alter Skyrim's leveling system in any way and is stand-alone without altering any external scripts. Q : Can I use this mod as a male character? A : Yep! Succubus Heart supports all genders! Equality at last! Q : ___ is broken and nothing seems to work! A : Make sure you installed all the requirements (Including SPID). If you're not using SPID then disable it in Succubus Heart's settings. Also please make sure to read the help MCM and highlight text in the MCM under relevant areas. 90% or more of messages I get from people claiming the mod is broken or non-functional is just people not reading or understanding the mod, so please at least try to read! I worked really hard on all that text! =>.<= Q : ___ feels overpowered / underpowered, can you balance it? A : I can certainly try! Everyone has different load orders and playstyles so I can't perfectly balance everything and will always side closer to 'vanilla' Skyrim balance, but if you have balance concerns please send them my way! Best place is through our Discord, The Broken Chatbox! ( https://discord.gg/h3vB7S4FEw ) Q : Combat Seduction, Soul Pets, Death Override Mode? I don't need these mods, can I remove them? A : Nope, but don't worry, they're written in such a way that they don't do anything if they're disabled so just leave them unchecked in the MCM and you won't even notice them! Q : Are the Stand-alone versions of Combat Seduction, Soul Pets, or Death Override Mode compatible with Succubus Heart? A : No, and they will throw up errors if Succubus Heart is detected. The integrated versions have more features related to Succubus Heart and will perform better when combined, so there's no need for the Standalone versions. Q : I think you're cool/cute/amazing/probably a cat. A : I think the same about you! ❤️ (I was going to originally put a 'support me' message here but this was funnier, my SubscribeStar is - https://subscribestar.adult/michaelpstanich - support to see more stuffs from me ^-^) Submitter Spirit_Shard Submitted 07/10/2018 Category Quests Requires Sexlab SE 1.65, SKSE, SkyUI SE, Spell Perk Item Distributor (SPID) Regular Edition Compatible No  
  6. View File Beware of the Eggs Open Pandora's box ! Open a chest, pick a flower, harvest a mushroom, switch a dwarven lever, check a barrel and more. You never know what happens next. New chars and weak PC set chances to 0, at least for the start. Lot's of new spells, cast on NPC to raise the arousal, chast yourself to raise arousal, trink a potion. Books, recipes distributed among adventure engagements. harvesting eggs (spider or chaurus) triggers Estrus Chaurus. The tentacle chance remains for setting in Estrus Chaurus. I am aware, there is a mod doing it, but this one has a completely different approach. It casts the spell "poison spit" to trigger. This has an area, followers nearby will be hit, too. CHANCE TRIGGER SPELL IS INDEPENDED FROM ESTRUS CHAURUS/DWEMER TENTACLE CHANCE. Estrus Chaurus/Dwemer handles the spell hit like it comes from a Chaurus oder Dwemer spider ! Without Estrus Chaurus, it's a normal poison hit. Hard Depencies: From V7.0 on SKSE required !!!! plus MCM Helper https://www.nexusmods.com/skyrimspecialedition/mods/53000 Soft depencies: Estrus Chaurus Estrus Dwemer (spells won't work to trigger those events) Twisted Rings (without lots of spells based on arousal won't work), here you need SLEN, SL, SLA as masters. Succubus Initiaion Ritual (without the random spawning NPC will not rape you) Defeat (for a knockout bone) DAR soft requirement (Float Animations Faerie) https://www.nexusmods.com/skyrimspecialedition/mods/33746 CBBE 3BA and requirements For LE the no MCM Version should work, however, will not keep this updated. Seting Globals here, one needs edit (see screen) It uses Skyrim and Update as masters. Credits: PandeaWork ( https://www.pixiv.net/en/users/619064 ) Morika/PandeaWork Firestarfan12 Morika Vuk40 Ks Hairdos Sunspot2 and Anton for the wonderful Animated Fairy Wings and the permission to use it in own mods. Link to the mod: https://www.nexusmods.com/skyrim/mods/62612 Acro748 fo CBBE 3BA https://www.nexusmods.com/skyrimspecialedition/mods/30174?tab=description Shizof for CBPC https://www.nexusmods.com/skyrimspecialedition/mods/21224 Ousnius and Caliente for Bodyslide/Outfit Studio https://www.nexusmods.com/skyrimspecialedition/mods/201 V2.0 NOTHING will be save anymore ! Included 2nd script and attached to swamp fungus pods and Nirnroot for testing) There is a chance of 30% to trigger a magical discharge. If it hits you (very likely), this discharge will trigger Estrus Dwemer if you have it installed. This can be attached to evrything, well, I would not do it on teleport activators. But every plant, chopping block, lever, can be dangerous now, if you interact (harvest e.g.) I will think a little bit, what will make sense. Test it at Sarethi farm Special thanks to @t.ara She allowed me to use a mesh from her ZAZ 8+ Thank you t.ara ! V5.1 USEEP more sliders, MCM more informative. Every chance can be set now (chests, dwemer levers, eggs). fix: recompiled a script I forgot before Update, cells need be new loaded. I do it by entering blackreach and back. Worked always. 2 craftable spell tomes. Nirn spell Corsican cheese spell (Asterix and Obelix visit Corsicans) Transmutes hostile NPC into Chef's Submitter Tlam99 Submitted 02/09/2022 Category Regular Mods Requires skyrim, update, SKSE, MCM Helper https://www.nexusmods.com/skyrimspecialedition/mods/53000 Regular Edition Compatible Yes  
  7. Version 0.1.0

    2,264 downloads

    (_) Project Sugar Cake - Palworld Sex and Stats Framework (_) Created and Maintained by : Michael "Spirit Shard" Stanich Discord - The Broken Chatbox - https://discord.gg/h3vB7S4FEw Website - https://www.michaelpstanich.com/ v (Donations! =^-^=) v SubscribeStar - https://subscribestar.adult/michaelpstanich (_) What is Sugar Cake? (SCake for short) (_) Project Sugar Cake is a sex animation and gameplay stats framework for Palworld focused on providing the baseline for adult content in Palworld. SCake allows animators to import their animations into Palworld, then animators and users can use those individual animations to create Animation Events (effectively entire scenes) for customized playback of complex animations. (More on this below) (_) Known Critical Issues (_) - Triggering animations in some cases can break animations or triggers, causing game errors. Only trigger animations while the player isn't mounted or in another interaction, and not in direct combat! Validation methods to prevent these errors are in the works for future versions of SCake. (_) Features List (_) <> Custom Animation Player - - > A fully custom Animation Player built with erotic animations in mind. The system allows animators and scene creators to define stages with automatic climax and post climax support. <> Custom JSON importer for Animations - - > Project Sugar Cake features a fully customizable and dynamic way to import animations through JSON files which both animators and users can fully customize in any plain text editor! Create either simple Animation Events with easy to understand data, or go full scene master with advanced settings and crazy potential! <> Custom UI for controlling Animations and Settings - - > Simplified set-up and control through a custom UI and input handler built specifically for SCake and SCake Modules! Using the defined keys, this UI is easy and simple to navigate for customizing your SCake experience! During animations this UI is also used for adjusting positioning, moving the camera (in player involved animations), and editing the animations on-the-fly! <> Pal Stat Tracking - - > Tracking for custom stats that can be used either by animations or through external mods using the SCake SDK called modules! SCake handles the rising/lowering and tracking without requiring any input from the user! <> Oh, did I mention this is a Framework? We have an API and SDK! - - > Provided along-side SCake is the SCake SDK as well as documentation on the various functions you can call within SCake. This allows you to create modules for SCake through Blueprints with all the powers UE5 provides! (Requires the Palworld Modding Kit for all functions to work properly) (_) Inputs (_) SCake has a custom input handler to avoid issues with the game's own input system. SCake defines it's keys as "Up / Down / Left / Right / Menu / Select". Default Keys and their functions (Use the "Menu" Input to open ) I : Up - In Menus : Moves Up K : Down - In Menus : Moves Down J : Left - In Menus : Selects Left L : Right - In Gameplay : Start solo player animation - In Menus : Selects Right U : Menu - In Gameplay/Menu : Toggles the menu O : Select - In Gameplay : Opens animation control for the targeted characters - In Menus : Selects Center Camera Controls (While in player involved animations only) W : Move Camera Inward S : Move Camera Outward A : Move Camera Left D : Move Camera Right Q : Move Camera Up E : Move Camera Down Debug Inputs (While in Gameplay and 'Allow Debug Inputs' is enabled in settings) I : Up : End any animation the target is involved in K : Down : Start animation between player and the target J : Left : Select 2 targets to start an animation for (_) How to install the SCake framework (_) - Unzip the archive and place the .pak in "Pal/Content/Paks/LogicMods" - If this is your first time installing SCake for this game installation, also copy over the AnimJSON folder into "Pal/Content/Paks/~mods" to put the _LoadList.json in the right place (this is where you'll install .json files for registering animations and _LoadList.json is where you'll put the file names so SCake can recognize and install them) - Install the proper version of UE4SS (Latest version with updated Palworld) - https://github.com/UE4SS-RE/RE-UE4SS [Optional, sort of] - Must install animation packs (Detailed below) (_) How to install animation packs (_) There are 2 methods for animators/modders to add animations for SCake, through LogicMods via Blueprints, or through .json files where the .pak is usually installed in ~mods. If the animation pack comes with a .json file you can assume it's that method, if not it may be a LogicMods install. (They should say what kind it is when distributing the animation pack) I STRONGLY recommend the .json method (BP/LogicMods method may not always be compatible across versions and may lose support in the future) ~ For .json installs ~ - Follow their provided instructions if they say where to install the .pak file, otherwise place this is in "Pal/Content/Paks/~mods" - Place the provided .json file in "Pal/Content/Paks/~mods/AnimJSON/" and add the file name to the "_LoadList.json" found in the same folder (AnimJSON) - Now it should load in-game the next time .json animations are registered! (like when SCake first starts up on game load) ~ For BP installs ~ - Place the .pak file in "Pal/Content/Paks/LogicMods" - Now it should load in-game! (if they set it up correctly) (_) How to add and create animation packs (_) For a full guide you can read it over on my website at https://www.michaelpstanich.com/article/SCake_HowToMakeAnimsGuide.html or follow the links on our Discord! To add more animations you just need to (correctly) import the animations into UE5.1 with the correct file path (Content/Mods/YourModName), convert the animation into an animation montage (right click the animation sequence and it will show up in that list), ensure you do what ever edits are required for your montage/animation to look and function correctly (Remember for looping animations to open your montage, go to the "montage sections" tab, and tickmark where it should loop! If you have no sections, just click the 'default' checkbox and it will loop the full animation.). Once you have the animation montage you can export the .pak file and place it in ~mods, note the file-paths you had in UE5.1 as we'll need these to register the animation properly. Open the appropriate templates provided in the AnimJSON folder from SCake and enter in the correct metadata for your animation, delete any sections/data you're not using for your animation. (Note: You can check the "Sugar Cake - Metadata.txt" provided with SCake for a description of the parameters, the "_SCake_TemplateWithExplainations.json" has sections explaining each parameter and may be a good place to start reading while using other .json files as a reference to create your own) Once you have your .json file complete, rename it to match your pack name and include it with your .pak when distributing your animation pack! I recommend testing the pack before distribution, so install it like any other pack by placing the .json file to the AnimJSON folder and adding the file name to the "_loadlist.json" file, then load up in-game and trigger the animations. (_) Want to implement more animations? Feel free to contact me or interact with our Discord! We're a community thriving on creativity and would be really glad to help! (_) Some links to Animation Paks on LoversLab! (These are just ones I know about, if more show up please let me know!) TemTemLover's Animations + Mesh Pack Spirit Shard's "SCake_BasicsAnimPak" (Linked in first post of the Thread) https://www.loverslab.com/topic/225549-project-sugar-cake-sex-and-stat-framework-gameplay-mod/ You can find more animations over on our Discord! (There's a couple of in-progress animation packs, so they may not have been posted elsewhere yet!)
  8. Version 0.3

    127,656 downloads

    (I'll be adding more in-depth guides for each feature soon) Included Features (I'll be updating it frequently, feel free to request anything) DIRTY TALKING A New "Nasty Talk" Category With Many Interactions Available Unlock more interactions based on sim relationships/situations. A great way to spice up the game's romance system and make it less boring. Interactions that can lead to sex. (Requires Wicked Whims) OPTIONAL FETISHES Enjoy different kinks & expansions that don't require each other to work. Some of them have their own aspirations & goals. Your installed kinks will be available in the reward store for free. Completely optional, choose your .package files based on your preferences. (Currently included: Daddy kinks, Foot Fetishes, Ass Sniffing, Watersports, Farting, and more to come) ASPIRATIONS New Aspirations for Slutty sims & playstyles. Explicit descriptions & sexy slutty tasks and more. Fetishes have their own aspirations. Buffs and reactions to keep things spicy. Wants and fears. Speech notifications (with more variety being added in the near future) Immersive, many interactions aren't available between strangers to keep things realistic. EXTRA ELEMENTS Installation Download files, choose your features based on your preferences and place them into your mods folder, Make sure there are no duplicates and that your .ts4script files are no more than 1 folder deep. (As in the script files shouldn't be inside a folder that's in another folder, etc) Requirements XML Injector & Wicked Whims Check out my new Animation Pack to go along with these! Exclusive & Early Access Versions Will Be Released On My PATREON. Feel free to help shape the future of this mod by suggesting features, participating in polls and so on. Thank you for any support! ❤️ Patreon Additional Features & Early Access: & More interactions, most aren't random and are only available during certain moods / situations to avoid sudden vulgarity. Mommy Kink: Choose the traits on the Wicked Attributes menu The boy/girl versions depend on how you want the sim to be treated and referred to, it doesn't let you pick both on the same sim to avoid issues. Looking at pie menu interactions gets boring after a while so I added a lot of dialog to all the Mommy interactions, it's not autonomous so there's no spam. Each of these interactions have their own spicy dialog that gets picked depending on which version you chose (Mommy's boy/girl): Tease: Praise: Reminders: & MORE Ass Sniffing & Fart Fetish (Early Access) Daddy Kink: BBC Fetish: Find the traits in the Wicked Attributes menu, others will have to be earned through Aspirations Lots of dirty talk: And much more.
  9. Children of Lilith - Succubus of Skyrim View File Children of Lilith adds succubus gameplay to Skyrim. Drain victims to absorb Energy, and spend that Energy on new abilities. Will you take just a bit, or will you take it all? I use succubus throughout this description, but the mod will work the same with male, female, or any other gender of character. As long as they can start and participate in a SexLab animation, it’ll work. You can see the plan for each of the Paths here: Path of Sanguine/Seduction Path of Molag Bal/Domination Path of Vaermina/Corruption A Note on Versioning and Updates Children of Lilith 4.0.0 has been removed due to an issue. I recommend not using it as the next version will most likely also require a new game. Children of Lilith adds succubus gameplay to Skyrim. Drain victims to absorb Energy, and spend that Energy on new abilities or a powerful new form. Will you take just a bit, or will you take it all? I use succubus throughout this description, but the mod will work the same with male, female, or any other gender of character. As long as they can start and participate in a SexLab animation, it’ll work. Overview Feel free to skip this section if you don’t care about my thoughts and design goals. Updating to 5.0 Requirements Installation Features Supported Animation Frameworks Other Supported Mods Uninstallation Configuration Options Known Incompatibilities Future Plans Feedback Credits Thanks to VirginMarie for letting me yoink their isBusy code Big thanks to @lolmods37 for the NiOverride saving code and for helping with the SlaveTats integration Submitter phalancks Submitted 05/25/2022 Category Adult Mods Requires SKSE; RaceMenu; SkyUI; PapyrusUtils; iWant Widgets; Po3's Tweaks; NL_MCM Regular Edition Compatible No
  10. Alchemist's Kinky Expansions View File (I'll be adding more in-depth guides for each feature soon) Included Features (I'll be updating it frequently, feel free to request anything) DIRTY TALKING A New "Nasty Talk" Category With Many Interactions Available Unlock more interactions based on sim relationships/situations. A great way to spice up the game's romance system and make it less boring. Interactions that can lead to sex. (Requires Wicked Whims) OPTIONAL FETISHES Enjoy different kinks & expansions that don't require each other to work. Some of them have their own aspirations & goals. Your installed kinks will be available in the reward store for free. Completely optional, choose your .package files based on your preferences. (Currently included: Daddy kinks, Foot Fetishes, Ass Sniffing, Watersports, Farting, and more to come) ASPIRATIONS New Aspirations for Slutty sims & playstyles. Explicit descriptions & sexy slutty tasks and more. Fetishes have their own aspirations. Buffs and reactions to keep things spicy. Wants and fears. Speech notifications (with more variety being added in the near future) Immersive, many interactions aren't available between strangers to keep things realistic. EXTRA ELEMENTS Installation Download files, choose your features based on your preferences and place them into your mods folder, Make sure there are no duplicates and that your .ts4script files are no more than 1 folder deep. (As in the script files shouldn't be inside a folder that's in another folder, etc) Requirements XML Injector & Wicked Whims Check out my new Animation Pack to go along with these! Exclusive & Early Access Versions Will Be Released On My PATREON. Feel free to help shape the future of this mod by suggesting features, participating in polls and so on. Thank you for any support! ❤️ Patreon Additional Features & Early Access: & More interactions, most aren't random and are only available during certain moods / situations to avoid sudden vulgarity. Mommy Kink: Choose the traits on the Wicked Attributes menu The boy/girl versions depend on how you want the sim to be treated and referred to, it doesn't let you pick both on the same sim to avoid issues. Looking at pie menu interactions gets boring after a while so I added a lot of dialog to all the Mommy interactions, it's not autonomous so there's no spam. Each of these interactions have their own spicy dialog that gets picked depending on which version you chose (Mommy's boy/girl): Tease: Praise: Reminders: & MORE Ass Sniffing & Fart Fetish (Early Access) Daddy Kink: BBC Fetish: Find the traits in the Wicked Attributes menu, others will have to be earned through Aspirations Lots of dirty talk: And much more. Submitter SimsAlchemist Submitted 11/15/2023 Category Other Requires XML Injector & TURBODRIVER's Wicked Whims  
  11. Orkish Bounty Hunters View File Did you know that Vanilla Skyrim has bounty hunters who will come after you If you have a high enough Bounty somewhere? No? well, no problem. They are pretty shitty anyway. BUUUT, wouldn't it be cool if committing crimes (even minor ones) would actually result in someone competent coming after you in order to cash in that Bounty? Apparently there are some people who Think so, and therefore, I made this mod. So, what is this Mod? Just as I said, It adds a specialized group of Bounty hunting orks to the world which will send Hunting parties of varying strength after the player if their Bounty exceeds a MCM configurable Threshold. The mod was initially meant to serve complement to my other mod Prison Alternative, by providing some means for the player to actually end Up in Jail. But as Development progressed, I came up with with a few features which make this mod worthwhile on its own. quick feature Overview: Huntig parties Whenever your bounty in one of the Holds exceeds the threshold set in the MCM, there is a possibility that you might get ambushed By a hunting party. composition and strenght of those parties increases with your Bounty. There is a large number of checks in place to ensure these attacks dont happen while anything of importance is going on, so it shouldn't break any other mods or vanilla story Events. Also, attacks will only happen in the Tamriel worldspace (Not in interiors, cities, Solstheim, or modded locations like Bruma) Specialized combat In order to ensure compatibility with other combat defeat mods, The Orks use a special scripted poison damage which will accumulate with each hit you take. The total poison accumulation is indicated by a small onscreen widget and increased poison levels will increasingly blur your vision and reduce your movement speed. If the poison meter reaches 100%, you will fall unconscious. There is a chance for your follower to save you if they are nearby and still standing. Defeat Outcomes When you are defeated and your follower didnt manage to save the day, an Outcome will be selected. (Probabilities can be adjusted in the MCM) The first and Default outcome is the simple transfer To Jail. this works For PA-enabled Jails, but also for Vanilla Jails. (not POP or DCL) Ork camps The other outcome for now is the Ork camp (there will hopefully be more outcomes in the future) This temporary camp serves as a stopgap for the night before the Player is brought to a more permanent location (Only regular Jail for now, but there will be more dangerous locations added in the future) When brought to this temporary camp, the Player has the choice between trying to escape or waiting it out. Depending on how many of my PA-Bad Ends mods you have installed, going to Jail might be fairly dangerous, so You might want to try your luck and get out, but this obviously has its own risks. Escapes If the player Decides to attempt an Escape, his primary objective is to get away from the camp without waking up the sleeping orks. Due to the after effects of the poison, your movement speed is reduced and you will go down in a single hit if the orks get to you. So you want to be careful here. Optionally, the player can also try to retrieve his items from the camps chest before leaving, as well as trying to free his followers from the cage. Similar to the player, followers will also get recaptured with a single hit if the orks are alarmed, but they might also serve as a valuable distraction to make it easier for yourself to escape. Aftermaths If you get recaptured during your Escape, the Orks will be very displeased and do some nasty stuff with you. If you have Deadly Furnitures installed, they might even do something very drastic/final to you or your unlucky companions (if you have any) If on the other hand your escape was successful but you had to leave your gear of followers behind, there is a small followup quest which allows you to retrieve them later or at least find out what became of them. Notes: This entire Project is still in an relatively early phase, so the outcomes and content are somewhat limited right now, but will likely get a few major expansions in the future. The content that IS currently here has gone trough a fair bit of testing by me and my awesome supporters on Subscribestar and Patreon, so it should be mostly stable. but Its of course still within the realm of possibilities that I overlooked something, so use it at your own risk. Compatability: compatible: Pretty much all other combat Defeat mods (Avoid using surrender hotkeys) Prison alternative (highly recommended) Pamas Deadly Furnitures (Needed for some outcomes) Followers (system supports up to three followers) Incompatible: Devious Devices (Just having it installed COULD be ok, but if you actually wear something from DD during an OBH event, stuff will break) Certain standalone followers which use scripted effects/teleportation, or follower frameworks which do the same (AFT or NFF for example) Related/recommended mods: And If you want exclusive early access to new Stuff, want to vote on what I should make next, or Just like my work, consider supporting me: https://www.patreon.com/Pamatronic https://subscribestar.adult/pamatronic Or join the Discord to get more news on Dev-updates and a steady stream of Images featuring the Stuff. Submitter Pamatronic Submitted 01/30/2024 Category Adult Mods Requires Fnis/Nemesis Regular Edition Compatible Yes
  12. View File Mark of Arkay - Death Alternative Mark of Arkay - Death Alternative Update from versions older than 3.37 requires a New Game. When you lose all or a chosen percent of your health, a Menu will appear and asks you which one of these items you want to trade to restore your health. If you don't have enough items or choose nothing from the menu, depending on the settings, you either die, respawn or the game will exit to the main menu. Arkay mark: a dark stone which can be found in the loot. Filled grand soul gem Filled black soul gem Dragon soul Gold You can disable or change the required amount for each item in the MCM menu, or set it to zero for cheating. If you don't want to see the menu, you can disable it and trade items automatically, based on their priority. When the menu is disabled, items with higher priority will be removed first. If two or more items have the same priority, one of them will be picked randomly. You can change their priority and other settings from the MCM menu. You can revive yourself without trading by using one of these Items: Scroll of revival: If you cast it, you will be revived automatically for one minute. Scroll of sacrifice: If you cast it on an NPC that satisfies its conditions, that NPC will die instead of you for 30 secs. Healing Potion: When your health drops to zero, You have 6 seconds to open your inventory and revive yourself with healing potions. Spell versions of the scroll of revival and sacrifice are in a chest at Falkreath's hall of the dead. They can be used by the player once per day. You can decide to lose some or all of your items before respawning. If you enable this option, you can take back your items by activating your soul mark (Grand soul gem or Player character's dead body) or you can revive yourself by sacrificing someone with the sacrifice spell. Instead of activating the soul mark, there is an option to send your items to a boss chest or retrieve your items by killing a nearby enemy or a spawned one. You can also toggle losing your items permanently whenever you respawn before finding them. If you don't trade, other than losing items from your inventory, these outcomes could happen before respawning: Disease: you'll be infected by a random vanilla disease that gets worse with each respawn. Skill: you lose some of your skills or experience (Probably not compatible with mods like “Skyrim Skill Uncapper”). Silence: you can't talk to NPCs or shout. Ghost: You'll become a ghost and NPCs will attack you on sight. Arkay's curse: 50% worse prices, 50% harder persuasion & intimidation, 25 points lower Health, Stamina and Magicka. Slavery: You'll be sold into slavery (Requires the Simple Slavery ++ mod). Dreamworld: If SD+ is installed, after visiting it, you could be sent to the dreamworld. Rape: Requires either SexLab, OStim Standalone or Flower Girls to be installed. Prison: When you have a bounty and a guard is nearby. Respawn points can be set to one of these locations: Inn Hall of the dead Last place player slept A custom place chosen by mark spell. Checkpoint: which is a close location that you visited. Nearby: Similar to checkpoints, but it could send you to a map marker in the current hold. The throat of the World Mark and recall spells could also be used for travel, either free or in exchange for arkay marks. On the debug page if Information is enabled, currently lost items can be viewed by clicking on their numbers on the right side (Requires UIExtensions). Some MCM settings can be locked from the debug page. You can set a maximum number of respawns, After reaching that number of respawns, if you don't have any items for revival, you'll die. Also, you can make it a permanent death (Requires PapyrusUtil) and prevent yourself from loading saves from that character after using all allowed respawns. MCM settings can be saved\loaded with FISSES. Hard Requirements SKSE SkyUI UIExtensions Soft Requirements PapyrusUtil FISSES powerofthree's Papyrus Extender SexLab Flower Girls OStim Standalone Simple Slavery ++ Sanguine Debauchery enhanced: SD+ Compatibility This mod should be compatible with almost anything, except mods that do the same thing or remove the essential flag from the player. List of known conflicting mods: Death Alternative – Your Money or Your Life SexLab Defeat: If Bleedout is enabled. SkyTweak: If Bleedout is enabled on the Scripts page. VioLens - A Killmove Mod: Either place this mod lower than Violens in your load order or enable 'Player KillMove immunity' in its MCM Menu. Survival Mod: You can't revive/respawn after freezing to death, but it can be disabled by installing Conner's Survival Mode and disabling “Death From Cold” from the MCM menu. If you use ENB and don't see the fade-to-black effect before respawn, check this link: https://www.reddit.com/r/skyrimmods/comments/dyfkhi/got_fade_to_black_working_in_rudy_enb/ Installation Copy files to Skyrim data directory. Start the game and change the setting from the mcm menu. If you have other mods that change the level list, create a Bashed Patch with Wrye Bash or a Smashed Patch with Mator Smash. Uninstallation make sure you are not in Falkreath's hall of the dead. Stop the mod, remove its files (if you don't stop it, your character remains essential), rebuild your Bashed Patch, and then use a Save cleaner like this to remove its scripts from your save file. Credits SKSE Team Creators of SkyUI Saerileth for Arkay mark model and texture Links Video (Old) GitHub Images Submitter mort65 Submitted 07/27/2022 Category Regular Mods Requires SKSE, SkyUI, UIExtensions Regular Edition Compatible  
  13. Version 3.47

    2,796 downloads

    Mark of Arkay - Death Alternative Update from versions older than 3.37 requires a New Game. Only v1.6.1170 of the game is supported. When you lose all or a chosen percent of your health, a Menu will appear and asks you which one of these items you want to trade to restore your health. If you don't have enough items or choose nothing from the menu, depending on the settings, you either die, respawn or the game will exit to the main menu. Arkay mark: a dark stone which can be found in the loot. Filled grand soul gem Filled black soul gem Dragon soul Gold You can disable or change the required amount for each item in the MCM menu, or set it to zero for cheating. If you don't want to see the menu, you can disable it and trade items automatically, based on their priority. When the menu is disabled, items with higher priority will be removed first. If two or more items have the same priority, one of them will be picked randomly. You can change their priority and other settings from the MCM menu. You can revive yourself without trading by using one of these Items: Scroll of revival: If you cast it, you will be revived automatically for one minute. Scroll of sacrifice: If you cast it on an NPC that satisfies its conditions, that NPC will die instead of you for 30 secs. Healing Potion: When your health drops to zero, You have 6 seconds to open your inventory and revive yourself with healing potions. Spell versions of the scroll of revival and sacrifice are in a chest at Falkreath's hall of the dead. They can be used by the player once per day. You can decide to lose some or all of your items before respawning. If you enable this option, you can take back your items by activating your soul mark (Grand soul gem or Player character's dead body) or you can revive yourself by sacrificing someone with the sacrifice spell. Instead of activating the soul mark, there is an option to send your items to a boss chest or retrieve your items by killing a nearby enemy or a spawned one. You can also toggle losing your items permanently whenever you respawn before finding them. If you don't trade, other than losing items from your inventory, these outcomes could happen before respawning: Disease: you'll be infected by a random vanilla disease that gets worse with each respawn. Skill: you lose some of your skills or experience (Probably not compatible with mods like “Skyrim Skill Uncapper”). Silence: you can't talk to NPCs or shout. Ghost: You'll become a ghost and NPCs will attack you on sight. Arkay's curse: 50% worse prices, 50% harder persuasion & intimidation, 25 points lower Health, Stamina and Magicka. Slavery: You'll be sold into slavery (Requires the Simple Slavery ++ mod). Dreamworld: If SD+ is installed, after visiting it, you could be sent to the dreamworld. Rape: Requires either SexLab, OStim Standalone or Flower Girls to be installed. Prison: When you have a bounty and a guard is nearby. Respawn points can be set to one of these locations: Inn Hall of the dead Last place player slept A custom place chosen by mark spell. Checkpoint: which is a close location that you visited. Nearby: Similar to checkpoints, but it could send you to a map marker in the current hold. The throat of the World Mark and recall spells could also be used for travel, either free or in exchange for arkay marks. On the debug page if Information is enabled, currently lost items can be viewed by clicking on their numbers on the right side (Requires UIExtensions). Some MCM settings can be locked from the debug page. You can set a maximum number of respawns, After reaching that number of respawns, if you don't have any items for revival, you'll die. Also, you can make it a permanent death (Requires PapyrusUtil) and prevent yourself from loading saves from that character after using all allowed respawns. MCM settings can be saved\loaded with FISSES. Hard Requirements SKSE SkyUI UIExtensions Soft Requirements PapyrusUtil FISSES powerofthree's Papyrus Extender SexLab Flower Girls OStim Standalone Simple Slavery ++ Sanguine Debauchery enhanced: SD+ Compatibility This mod should be compatible with almost anything, except mods that do the same thing or remove the essential flag from the player. List of known conflicting mods: Death Alternative – Your Money or Your Life SexLab Defeat: If Bleedout is enabled. SkyTweak: If Bleedout is enabled on the Scripts page. VioLens - A Killmove Mod: Either place this mod lower than Violens in your load order or enable 'Player KillMove immunity' in its MCM Menu. Survival Mod: You can't revive/respawn after freezing to death, but it can be disabled by installing Conner's Survival Mode and disabling “Death From Cold” from the MCM menu. If you use ENB and don't see the fade-to-black effect before respawn, check this link: https://www.reddit.com/r/skyrimmods/comments/dyfkhi/got_fade_to_black_working_in_rudy_enb/ Installation Copy files to Skyrim data directory. Start the game and change the setting from the mcm menu. If you have other mods that change the level list, create a Bashed Patch with Wrye Bash or a Smashed Patch with Mator Smash. Uninstallation make sure you are not in Falkreath's hall of the dead. Stop the mod, remove its files (if you don't stop it, your character remains essential), rebuild your Bashed Patch, and then use a Save cleaner like this to remove its scripts from your save file. Credits SKSE Team Creators of SkyUI Saerileth for Arkay mark model and texture Links Video (Old) GitHub Images
  14. View File Build Your Pack. Command Your Pack. That Was Dramatic. This mod aims to handle two main gameplay mechanics: Nude Play. How do you play nude and be a tank without getting slaughtered? Every time you lay with a beast you get stronger, more resilient, you will find yourself not depending on armour for too long. The whole reason I came up with this was because the game does not put your armor back on after you revert from werewolf form, and I got super tired of equipping it. Obviously, the logical solution was to make the game so I can play without armor. Animal Companion / Pack Mentality. Beasts will follow and fight for you. The more experience you gain with them the more you will be able to control and use the pack. From the start you get the Mating Call shout which will charm any of the animals who heard it, and perhaps engage in some sexy times. Just as you get stronger by the beast, so does the beast by you. They will get stronger in a similar mechanic as you do for nude play the more time you spend with them. Current Version: untamed-124 Recent versions added: IF you encounter any issues, I highly suggest you MCM > Untamed > Repair > Reset Mod !!!Settings!!! before posting about it on the forum. Added Optional File: dc-untamed-stfu-wolf.zip This is an extra ESP which will greatly reduce the number of times Wolves howl. By default there was like a 30% chance they would howl every 20 fucking seconds. Now its like 5% every 2 minutes. [124] (From Lost 123) Adds Catch Up Mode (default on) - This allows you to level beasts up to your level faster. If you are super high level taming a new beast, the new beast get the difference of half the Untamed levels between you and it each encounter, until the math no longer works and it just goes back to 1 level per boink. [124] Switches back to the clone method of taming to attempt to prevent vanishing animals. You probably won't care. Unless your animals were vanishing. [[this only affects newly tamed animals. existing ones still have the possiblity they could vanish on cell reset or something]] [124] Fixes "Post Sex Heal" option in the MCM. The problem with this option was that everyone thought it did something different than what it did. What it used to do was heal everyone to full after sex with a beast, including the beast. What everyone thought it did was disable the Beastial Health and Beastial Stamina buffs which increase heal and stamina rates. So now it disables Beastial Health and Beastial Stamina. You will no longer get those rate buffs after your current ones expire, with that option disabled. [124] Fixes buffs "Thick Hide" and "Arcane Breeding" - these buffs no longer stack with chest armor. It should still stack with chest clothing though. Basically if you are wearing anything with the ArmorCuirass keyword, it wont stack. These buffs are only to support naked and mage play, as was the intention by design since day one. [she says, 24 releases later] Requirements SkyUI SexLab UIExtensions FNIS Creature Pack If you are not leveling, PapyrusUtil 2.8 or newer. This is probably due to your SexLab being old or you installed SOS because SOS is bad. Various Features Charm animals. Seduce Animals. Build a pack. Control your pack. Shouts to command the entire pack to stay, follow, or summon if they got lost. Heal your pack in combat via Last Stand shout and passive healing which scales off of your restoration. Heal Other on your pack! Sexy time after combat will heal all parties involved. Grow stronger as you run and play with your pack, strong enough to be able to shed that heavy armor and run free. Pack members will get stronger in the same way you get stronger when you engage sexy time with them. Give your animals names. Make them legend. Birth / Spawn little animals that will "slowly" "grow". Beasts can loot corpses for you. Aggro Management (Taunt and Cower) Shapeshift into an animal form (bear or cat). Optional Files These are additional files you can use. I add them when things piss me off but don't belong in the main mod for whatever reason. dc-untamed-stfu-wolf - lowers the chance a wolf will howl by a lot, so that they are not howling while idle every 20 goddaym seconds. they will still howl, just not as much. does not require untamed you can actually use this on its own if you want it. dc-untamed-stfu-spriggan - removes the buzzzzzzzzzzzzzz spriggans make just by being alive when idle. does not require untamed you can use this on its own if you want it. How It Works Building A Pack Untamed Level Progression Beasts and Beast Forms Frequently Asked Questions If the question is on here, I am probably going to stop responding if you ask me, because these are things I am getting super tired of repeating. And I mean SUPER tired. Videos Suggested Other Mods These mods are not required, but I suggest them to make the game more interesting to play as a full on Untamed. Gamplay Ideas Here are some ideas for you to consider for your Untamed RPG experience if you are going to start a new game. Known Issues These are known problems that may not really have a solution that I can do anything about right now. Change Log Submitter darkconsole Submitted 01/25/2015 Category Sexual Content Requires sexlab Special Edition Compatible
  15. View File Carnal Consequences Carnal Consequences Version 1.10.3 The goal of this mod is to fix all kinds of mechanics related to lewd gameplay, and to make CK3 a harsher and more unforgiving game in general. Most features can be disabled via game rules. Git Repository Discord (the server is for Intimate Encounters mainly, see sub-channel for Carnal Consequences) Features Fertility Reduction Fertility is already not the greatest stat to begin with and is in danger of being trivialized further with the addition of more sex scenes. To counter this, you can reduce your own fertility to make fertility buffs as important as they should be. Can be set from 0% to a punishing -80% for you and your married children separately. Note: Since children don't benefit from sex scenes, you probably want to set their debuff lower than your own. Personally, I prefer -60%/-20% (you/children). Younger Rulers Large age differences between spouses or concubines result in opinion penalties Annoyed that your rulers are always old by the time you play them? Well, here's a not very historical solution via events (which must be enabled separately since it's probably not for everyone): In YOUR dynasty, people are expected to rule once they are old enough (with "old enough" being defined by the game rule). Once a year, when your primary heir is old enough, they may demand that you abdicate. Yearly chance increases the older they are. You can accept right then and there, or you refuse for a stacking opinion debuff with your vassals. Works with titles with voting succession, but your primary heir needs to be at least 15 years younger than you to prevent an abdication loop. Also, to prevent an early game over, you are never asked to abdicate by a primary heir that is not of your dynasty. Personally, I'm now using Ultimogeniture Partitition instead with similar results, but I'll leave this in since I need the gamerule slot for the large age difference feature anyway. Harsher Seductions Players no longer have full control over seduction outcomes targeted against them. After all, you are being seduced! However, you still have some degree of control. If the seducer fails to seduce you, you can no longer make them your lover regardless, and having one-time sex with them causes stress. If the seducer succeeds in seducing you, you can no longer turn them away completely, and not making them a lover causes stress. Note: seems theres an event chain that still provides players with full control. Will need to take a look in the future. Increase number of seductions targeted at you by two- or even sixfold, more if you are attractive, less if you are unattractive. Harsher Abductions AI will actually start abduction schemes! Vanilla AI (or if the game rule is disabled) never used abductions as far as I could see, save maybe for some exotic events that trigger them. Uses a tweaked logic of murder schemes. Allows AI to attempt abductions event against players (only) without the kidnapper perk - the perk grants a +50% chance bonus instead. "Abductions+" grants a +100% chance to AI-against-player-abductions. Martial Custom grants Prowess Everyone gains prowess on their 16th birthday according to their martial custom. In most cultures, this means males will be stronger on average, which can be relevant for sub/dom relationships via Dynamic Affairs. Other (always on - if there is demand for a game rule, let me know) Being recently raped incurs a fertility debuff Prostitution can sometimes lead to pregnancy (it can't with vanilla Carnalitas) 1 event, courtesy of writing by Rak1445 (requires noncon to be enabled in Carnalitas) Load Order Carnalitas Carnal Consequences Supported Mods (any load order) Gamerule Gadget (allows changing the game rules mid-game) Compatibility The following files are overwritten for seduce, abduction and romance functionality. If another mod modifies the same files, choose who takes precedence by putting it at the bottom of the load order. All other functionality is compatible with virtually anything. Overwrites seduce_interaction and start_abduct in "common/character_interactions/00_scheme_interactions.txt". Overwrites "common/schemes/abduct_scheme.txt", "common/schemes/court_scheme.txt" and "common/schemes/seduce_scheme.txt" Overwrites "court_scheme_ongoing_events.txt", "court_scheme_ongoing.txt" and "court_scheme_outcome_events.txt" in "events/scheme_events/court_scheme/" Overwrites "events/scheme_events/seduce_scheme_outcome_events.txt" Submitter Siudhne Submitted 12/07/2020 Category Crusader Kings 3 Requires Carnalitas  
  16. Version 4.1.0.1

    29,984 downloads

    New Years Dev Update: Version 4.1 is fully released! Full changelog on my website. Have Serana call you by an exclusive name and get early access to mod content, including Version 4.1! Join the Patreon. What Does This Mod Do? It's a highly acclaimed and popular expansion of Serana's dialogue and NPC features to make her a more immersive follower. Serana Dialogue Add-On (SDA) adds more facets and dimensions to the character, exploring new character traits and character arcs (see my character philosophy for Serana). As an NPC, Serana is more intelligent and has many new follower features. The dialogue lines in this mod (over 8000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. If you have more questions or would like to know more, please visit my website! Find the Official SDA Replacer, Trueblood Serana, over here. Revoice Status: Radiant Revoice = 100% Dawnguard Quest Revoice = 100% (as of Version 3.2)
  17. [AAF] M.C.G. (Extended Social Interactions) View File Magno CUM Gaudio 2.12.50 (Extended Social Interactions) A modification that covers all the basics to properly sexualize your Fallout 4. Check it also for Skyrim Legendary Edition, HERE. MOD GUIDE: HERE! MOD FAQs: HERE! FOR MODDERS: HERE! WHAT IS THIS MOD? This is a jack of all trades mod regarding sex features. Its purpose is to cover all the basics features a reasonable man or woman would want regarding sex, in a coherent, consistent, fair and balanced way gameplay-wise, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with almost any other good mod by simply adjusting its settings accordingly but it excels when used as the only main sexual mod in your load order. The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors... because as you surely have noticed, Fallout 4 doesn't have many non combat activities, with MCG, instead, you can rely on solid gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, recruit who you want as companion, stop in bars, play and flirt with npcs, date people, fear harassment, prostitute yourself, trade in slaves and much, much more... SUMMARY OF FEATURES REQUIREMENTS: All these requirements are mandatory ALL FALLOUT 4 ORIGINAL DLCS; F4SE: HERE MCM: HERE LOOKSMENU: HERE (already a requirement for AAF) AAF: HERE. AAF THEMES: HERE. You need to install all of them, this means that you need to install the Vanilla, Kinky and Creature themes. LEITO'S ANIMATIONS: HERE. SAVAGE CABBAGE ANIMATIONS: HERE. ATOMIC LUST ANIMATIONS: HERE. OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: These mods are not required to be installed, but you can expand MCG features if you install them: HUD FRAMEWORK: HERE. To have widgets of your Lust, Wear and Infamy levels (you may additionally need its patch for dev_UI, if you use it). AAF FAMILY PLANNING ENHANCED: HERE. MCG will make sure you not start a pregnancy if you start a kissing/hugging or foreplaying/masturbation from MCG. Also wearing a condom from FPE will prevent MCG diseases from sexual acts; WORKSHOP SYNTH PRODUCTION: HERE. Synths built using that mod will be flirtable and enslavable at will; CREATURE PACK RELEASE: HERE. (Valid for any other creature pack for AAF). MCG natively support sex with all actors in Fallout 4, you can have sex with any race of Fallout 4, including robots, bugs, animals etc... Stats will be always calculated and if you don't have an animation for a particular race MCG will play a fade to black instead, so you can still pretend to roleplay; RSEII: CSA - COMBAT SURRENDER AND ABDUCTIONS: HERE. MCG player defeat system is integrated with the abductions from CSA, with this when the player is raped defeated you can end being abducted after the rape. AAF BAD END ANIMATIONS: HERE. When you have this mod installed you can execute submitted or enslaved npcs using these amazing animations. And in addition, if you have the MCG Player defeat (Respawn system) enabled, you can enable the execution animations also for the player when you are defeated. AAF BP70s FALLOUT4 SEX ANIMS: HERE. Vanilla chaises can be activated to have sex on them with MCG. POLISTIRO'S PATCHES: HERE. AND AAF OVERLAY PATCHES: HERE. Only CumNWealth_Patches_Base.rar should be installed of AAF Overlay Patches; MCG can apply cum effects if the relative option in MCM debug page is enabled. This system has also a fail safe that remove Cum overlays of those two mods from the actors when the magic effect finish, in case AAF or LM fail. This means that this mod can have a similar function as the mod "Wash out that cum". Generally the more animations packs, the more XMLs patches and gender support you have the better, MCG is a mod that has a very free conception of sex, basically you can do sex with who or what the fuck you want. But if you don't have the animations for the actors you are planning to do sex with, MCG will replace it with a fade to black, it's up to you to find the AAF XMLs patches and animations that satisfy your gaming needs and set MCG settings accordingly. In particular orgy animations in the MCG mod requires genderless XMLs to fully work, if you don't have them it is suggested to set MCG to avoid orgies. INSTALLATION: (Optional for better performances): Disable Fallout 4 Papyrus logging, why and how to do it in THIS POST. Make sure all the requirements are installed correctly with all their dependencie, especially AAF and its XMLs patches if you use them. Download and install MCG FO4 v2.12.50. Do not unpack the .ba2 file of MCG, if you do it you will have to follow the for modders guide, in particular you will have to pay extra attention to not overwrite other mods scripts with MCG ones. If you use any of the mods in the list in the following spoiler, you must download and install MCG Compatibility Patches v2.12.50 to patch them, so they can be used with MCG without producing conflicts. Note that if you don't have any of the mods in that list you don't have to install these compatibility patches. (Optional for no kissing and hugging poses): download and manually extract the content of the "AAF" folder inside the archive "MCG_NoKissHuggingPoses" to your Fallout 4/data/AAF directory in your PC. The files with (Optional) mark are patches for mods that are not required to be installed, they are completely optional and you could install them if you like the changes they make to the original mods, see the suggested mod paragraph below for more info; Source files and MCG_Integration_Kit are for modders only and if you are not a modder you must not install those files. Once into the game remember that MCG when loaded the first time starts completely disabled, and you can activate it when prompted by the starting pop up message or later using the "START THE MOD" button in the MCM front page of the mod. Also note that the "Respawn system", "NPC-NPC random sex system" and the "Npc Initiative (approach) system" need to be manually enabled, each of them in the MCG Option hotkey menu after you activate the mod, if you want to use them: SUGGESTED MODS: These mod are not required and they are entirely optional, these are just my personal recommendation: FULL DIALOGUE INTERFACE: HERE. It's a very well done mod which also preserve the "prompt" part of the dialogues so you can also have "Text Replacement" like knowing exactly what are you going to pay for a prostitute, or a doctor in the MCG dialogues. FDI is a superior choice over XDI, which doesn't preserve the "prompt", but both are compatible with MCG; CWSS: HERE. Optional patch available in the download section of MCG change the buffs to be less OP and make them visible in pipboy, and also add support for the big CWSS showers to be used by MCG furniture selector for sex perk to have sex on them when planning sex. (Do not use this patch if you have other mods that rely on the original CWSS like the "Get Dirty" mod). COMPANION STATUS HUD: HERE. Optional patch available in the download section of MCG limit the hud widgets to ten followers and align the widgets to the right while scaling them down to be minimal, in addition you can show and refresh them pressing the RIGHT CTRL button or hide them by long pressing the RIGHT CTRL button; LIGHT EM UP 2.0: HERE. Optional patch available in the download section of MCG reduce the duration of nicotine effects and the quantity of cigarettes and cigars to be like similar mods from New Vegas and also replace the lit cigar and cigarettes model if you drop them to the LIT one instead of the original off one and other recently additions: Custom immersive animation for when using cigarettes with MCG (The animation can be enabled in the MCM of MCG, Debug page). The animation will play if the player is not in power armor, not in combat, with weapons sheated and generally when it is not sit in any furniture or vertibird. Once started the animation can be controlled using the Right Shift key to have a smoke, drop the cigarette or put it in your mouth. The advantage over other mods is that the animation doesn't lock the player movement. Ligth2.0 cigarettes, cigars and stogies are valid to be used in the "Relax Scenario CRIME AND PUNISHMENT: HERE. It's an awesome mod by the great Flashy - JoeyR that I highly suggest to enhance your gameplay. It is also integrated with some MCG mechanics thanks to some of its optional patches that you can directly download from that mod page. LOAD ORDER: Generally is not important but if you have the following mods make sure to put them after MCG so they'll have an higher priority: RSEII: CSA; INCOMPATIBLE MODS LIST: HERE! KNOW BUGS LIST: HERE! HOW TO UPDATE THE MOD: If you are updating a save to version 2.12.50 from version down to 2.7.30 you must unistall the previous version with a mod manager. Then install the new version with the mod manager and finally once in game you must stop and restart the "Npc Initiative system" and "Respawn system" (Player defeated features) if you use them. Updating from versions lower than 2.7.30 is not possible on the same game, in that case a new game is required. MOD STATUS: The mod is officially finished feature wise. Support for bug fixing will continue if needed. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Fallout 4 are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the FAQs and other materials I have provided you in the long period I developed this mod. CREDITS: BETHESDA CREW; For stealing my time. THE AUTHOR OF F4SE; Because some mods will just be impossible to code without it; DOC CLOX, VINFAMY AND CHOSEN CLUE; Because they started everything about sex in Fallout 4... ASHAL: Because of the best sexual framework ever seen on this planet, and because his work on Skyrim enabled me to make MCG for Skyrim LE on which this mod is based and ported from even with all the current limitation of FO4; CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations! DAGOBAKING: Because of the AAF. HALSTROM: for AAF THEMES! FLASHY(JOE-R): For inspiring me in start modding Fallout 4 in the first place, and for RSEII abductions system! IGNOTUM_VIRUM: for letting me check his code for inspiration! LAZY GIRL and KENTINGTON: for inspiration in the cloning code; nKALEX: for sexout unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! GRAYUSER: for AAF Bad End Animations mod! EXPIRED6978: for LooksMenu! POLISTRO AND RIOT_PUNCH: for human and mutant looksmenu cum overlays! KENNEDYMADEIT: for AAF XMLs Extended! VIOXIS: for "Strap-on's of Fallout 4". PRA: for "Grave Digger". LEGAL: Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code, provided under license, to do everything you want in your mod, or you can make forks, changes to this mod and even upload your own version of this mod, but: You must mention me (Anghelos92) in the credits of your mod if you were inspired or used any code from me as I did for every author that inspired or helped me with this mod; You must provide your source code in the download section; Don't allow any child porn situation in your modification, of any kind even if this is a videogame; No priority given in terms of privileged support or limited exclusive temporal distribution of newest version to eventual Patreon or Donators of any kind; If I go "AWOL" from this site for more than a month and a reasonable amount of attempts to contact me have been negative, I authorize Loverslab Staff to take ownership of this very download topic from me and give it to any maintaner(s) of good will. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to be downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality. CHANGELOG Submitter anghelos92 Submitted 04/13/2019 Category Misc Sex Requires READING CAREFULLY THE INSTRUCTIONS;
  18. View File Serana Dialogue Add-On SE New Years Dev Update: Version 4.1 is fully released! Full changelog on my website. Have Serana call you by an exclusive name and get early access to mod content, including Version 4.1! Join the Patreon. What Does This Mod Do? It's a highly acclaimed and popular expansion of Serana's dialogue and NPC features to make her a more immersive follower. Serana Dialogue Add-On (SDA) adds more facets and dimensions to the character, exploring new character traits and character arcs (see my character philosophy for Serana). As an NPC, Serana is more intelligent and has many new follower features. The dialogue lines in this mod (over 8000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. If you have more questions or would like to know more, please visit my website! Find the Official SDA Replacer, Trueblood Serana, over here. Revoice Status: Radiant Revoice = 100% Dawnguard Quest Revoice = 100% (as of Version 3.2) Submitter Martimius Submitted 07/02/2021 Category Regular Mods Requires Regular Edition Compatible No  
  19. Version 1.10.4

    47,305 downloads

    Carnal Consequences Version 1.10.4 The goal of this mod is to fix all kinds of mechanics related to lewd gameplay, and to make CK3 a harsher and more unforgiving game in general. Most features can be disabled via game rules. Git Repository Discord (the server is for Intimate Encounters mainly, see sub-channel for Carnal Consequences) Features Fertility Reduction Fertility is already not the greatest stat to begin with and is in danger of being trivialized further with the addition of more sex scenes. To counter this, you can reduce your own fertility to make fertility buffs as important as they should be. Can be set from 0% to a punishing -80% for you and your married children separately. Note: Since children don't benefit from sex scenes, you probably want to set their debuff lower than your own. Personally, I prefer -60%/-20% (you/children). Younger Rulers Large age differences between spouses or concubines result in opinion penalties Annoyed that your rulers are always old by the time you play them? Well, here's a not very historical solution via events (which must be enabled separately since it's probably not for everyone): In YOUR dynasty, people are expected to rule once they are old enough (with "old enough" being defined by the game rule). Once a year, when your primary heir is old enough, they may demand that you abdicate. Yearly chance increases the older they are. You can accept right then and there, or you refuse for a stacking opinion debuff with your vassals. Works with titles with voting succession, but your primary heir needs to be at least 15 years younger than you to prevent an abdication loop. Also, to prevent an early game over, you are never asked to abdicate by a primary heir that is not of your dynasty. Personally, I'm now using Ultimogeniture Partitition instead with similar results, but I'll leave this in since I need the gamerule slot for the large age difference feature anyway. Harsher Seductions Players no longer have full control over seduction outcomes targeted against them. After all, you are being seduced! However, you still have some degree of control. If the seducer fails to seduce you, you can no longer make them your lover regardless, and having one-time sex with them causes stress. If the seducer succeeds in seducing you, you can no longer turn them away completely, and not making them a lover causes stress. Note: seems theres an event chain that still provides players with full control. Will need to take a look in the future. Increase number of seductions targeted at you by two- or even sixfold, more if you are attractive, less if you are unattractive. Harsher Courtship Same as harsher seductions, but for romance attempts. Harsher Abductions AI will actually start abduction schemes! Vanilla AI (or if the game rule is disabled) never used abductions as far as I could see, save maybe for some exotic events that trigger them. Uses a tweaked logic of murder schemes. Allows AI to attempt abductions event against players (only) without the kidnapper perk - the perk grants a +50% chance bonus instead. "Abductions+" grants a +100% chance to AI-against-player-abductions. Martial Custom grants Prowess Everyone gains prowess on their 16th birthday according to their martial custom. In most cultures, this means males will be stronger on average, which can be relevant for sub/dom relationships via Dynamic Affairs. Other (always on - if there is demand for a game rule, let me know) Being recently raped incurs a fertility debuff Prostitution can sometimes lead to pregnancy (it can't with vanilla Carnalitas) 1 event, courtesy of writing by Rak1445 (requires noncon to be enabled in Carnalitas) Load Order Carnalitas Carnal Consequences Supported Mods (any load order) Gamerule Gadget (allows changing the game rules mid-game) Compatibility The following files are overwritten for seduce, abduction and romance functionality. If another mod modifies the same files, choose who takes precedence by putting it at the bottom of the load order. All other functionality is compatible with virtually anything. Overwrites seduce_interaction and start_abduct in "common/character_interactions/00_scheme_interactions.txt". Overwrites "common/schemes/abduct_scheme.txt", "common/schemes/court_scheme.txt" and "common/schemes/seduce_scheme.txt" Overwrites "court_scheme_ongoing_events.txt", "court_scheme_ongoing.txt" and "court_scheme_outcome_events.txt" in "events/scheme_events/court_scheme/" Overwrites "events/scheme_events/seduce_scheme_outcome_events.txt"
  20. Hiiii! I'm currently looking for any dead dove related mods I can use in the Sims 4. For example, if it deals with noncon/dubcon, abuse, self harm/suicide, incest, agegap, violence, mental and psychological abuse and all that good stuff. If you know any mods like these, please let me know!! Also any nsfw poses I can use in the pose player would also be greatly appreciated (dead dove or not) I know of the collection by H-Core, AOS, SimmerAddicted, and the Wicked unlocker. I use this all for my characters and story stuff. I think it's obvious but I'll still say that I do not support any of these acts by any means in real life
  21. Version 5.3.7 DEV (OStim Testing)

    98,452 downloads

    [ <<- ->> ] Succubus Heart [ <<- ->> ] [<->] The Succubus Gameplay Mod [<->] Created by : Michael "Spirit Shard" Stanich Site - michaelpstanich.com YouTube - youtube.com/michaelpstanich Discord (The Broken Chatbox) - https://discord.gg/h3vB7S4FEw SubscribeStar (Donations! =^-^=) - https://subscribestar.adult/michaelpstanich [ <<- ->> ] !!! OSTIM NOTICE !!! [ <<- ->> ] Many have asked for it, and thanks to our community and the help of the OStim community discord, I was finally able to clear out the last few hurdles and get basic functionality going! OStim Standalone support is still in the early stages, as such it is missing some functions (check Discord / Discussions to learn more) but most of Succubus Heart is entirely standalone, so hopefully it won't be too much work to iron out these issues. However, I do need help testing! I don't know much about OStim so if anyone is interested in testing, just try out the newer DEV versions (Succubus Heart SE 5.3.2 DEV and newer) and report your findings! Just, please, don't use it on your main save, keep a backup in-case things break! [ <<- ->> ] Self Promotion [ <<- ->> ] Hey there, so, like, I know no one likes the whole "beg for money" stuffs, so I'll keep this short. Making stuff is hard work and takes a ton of time, so if you'd like to help support my endeavors then please consider donating direction through SubscribeStar! - https://subscribestar.adult/michaelpstanich Supporters get perks through our Discord, The Broken Chatbox ( https://discord.gg/h3vB7S4FEw ) with access to exclusive channels, early and exclusive releases from me, and, best of all, the role is permanent! No recurring donations nonsense! And don't worry, Succubus Heart is NOT becoming a paid mod! All full releases will be distributed through discord as usual (and occasionally updated on other platforms, such as Loverslab or NexusMods). So if you enjoy Succubus Heart or any of my other works, and would like to make it easier for me to support these projects, please consider donating! (or just send me kind messages, both give me fuzzy feelings =^.^=) [ <<- ->> ] Latest Update News [ <<- ->> ] Succubus Heart 5.0 Release is now available! This new version not only adds various mechanics such as Titles, Soul Pet Traits, Updated Succubus Realm, and more, but also modernizes the mod and tightens up the functionality to feel much more polished that previously. Welcome to the modern version of Succubus Heart! [ <<- ->> ] Which Version to Use? [ <<- ->>] There are 2 versions of Succubus Heart, Release and DEV. Release is the recommended version for most users and features a tested version of the mod with any major known issues sorted out, additional Release version may be released with bug fixes as seen fit, so use the latest Release version for the most stable experience. DEV is an in-development version which has newer features but may be incomplete and buggy. The changelog for the DEV version will note what is or is not tested and you can check the TODO file to see what's to come in future DEV versions. Use DEV versions if you want to see newer features, wish to help out bug testing and improving the mod, or you're just feeling adventurous. Both versions can be grabbed over in our Discord, The Broken Chatbox ( https://discord.gg/h3vB7S4FEw ). Release versions will release on other sites eventually but DEV versions may not. [ <<- ->> ] What is Succubus Heart? [ <<- ->> ] Succubus Heart is an adult gameplay mod which adds new gameplay mechanics and new progression systems. The general concept is to turn your character into a Life Syphoning Succubus! (or incubus, we don't discriminate here ^-^) You start off rather weak, but through draining partners and partaking in sexual activity your Succubus gains experience and stats which can then be used to unlock and harness powerful Succubus abilities! Succubus Heart also includes other features such as Combat Seduction, a combat submission mod, Death Override Mode, a rogue-lite mod, and Soul Pets, a Soul Capture/Summoning mod, fully integrated with Succubus Heart and its mechanics! While most succubus mods focus on power fantasies, Succubus Heart's player demon is inspired by a fantasy race of life-weavers, giving a more human-but-powerful feel. Succubus Heart is also designed as a complimentary mod, meaning it plays well with a large array of other mods and, while it has its own systems to function fully standalone, you can combine Succubus Heart's experience with a large array of other gameplay mods for a truly custom experience! [ <<- ->> ] Mechanics Overview [ <<- ->> ] <-> Status Drain <-> Drain the Health/Magicka/Stamina of sexual partners (or in combat with the right unlocks) to increase your own Health/Magicka/Stamina and make yourself stronger! <-> Arousal System <-> Basic Arousal System used by Succubus Heart. Control your Succubus' desire to maintain full strength, but train too much and you'll be weak! Balance is key! <-> Heart Levels (Succubus Leveling System) <-> Earn HeartXP in sexual activity, items, or certain passives and use said HeartXP to increase your Succubus' stats and skills. <-> Skill Levels (Vanilla Leveling System) <-> Use excess status you drain to level up your vanilla game's skills, like lockpicking! <-> Passives / Actives (Abilities System) <-> Sacrifice your Status Caps to unlock power Passives and Active Spells, unlocking new ways to play and methods to progress! <-> Sex / Death Drops <-> Sexual Fluids drop from orgasms for later consumption, and corpses will drop special Succubus Enhancing soul items! <-> Titles System <-> Unlock obscured Titles to gain bonus HeartXP! Some titles Evolve as you fulfill their conditions, others are secret! Can you earn them all? <-> Combat Seduction <-> A Combat Submission Mod fully integrated into Succubus Heart! Knock enemies down while in combat and start another type of combat when they submit! <-> Soul Pets <-> Replicate nearly any non-unique NPC and summon them as a companion in this Soul Capture / Summoning Mod fully integrated into Succubus Heart! <-> Death Override Mode <-> Never Die with this Death Alternative mod. Turn Skyrim into a Rogue-Lite with new systems and options, fully integrated into Succubus Heart! <-> Help Menu and Descriptive MCM <-> With all this stuff things can get overwhelming quick, but fear not! Succubus Heart has an integrated Help MCM and descriptive highlight text! When in doubt, read! <-> Is that all? <-> Download and find out. =^.-= [ <<- ->> ] WARNING : Script Mod [ <<- ->> ] While Succubus Heart is fairly light weight in the majority of cases, it is a heavily script based mod. If your game is already having issues with script latency and overload I recommend backing up your saves before trying out Succubus Heart (and/or possibly decreasing your script load). I've done what I can to ensure Succubus Heart is as bug/error free as possible however under script lag any mod can begin throwing up errors and I can't guarantee Succubus Heart's performance. [ <<- ->> ] The Progression Loop [ <<- ->> ] Succubus Heart is often seen as rather complex, so here's a primer on how to progress. Succubus Heart will implement its own Status Caps, these caps can be increased with HeartXP. Earn HeartXP by engaging in Sexual Activities (SexLab Animations) and spend it in the Heart Levels MCM on increasing your stats. Once your cap is raised you'll need to drain more status to get up to that amount, this can all be tracked in the Status MCM. As you increase your Heart Levels you can now move to unlocking Passive and Actives, these give your Succubus new powerful abilities that scale with your Heart Levels. Unlocking Passives will decrease your Status Caps, so you'll want to earn more HeartXP to make up the difference. Death Drops can also help you progress without engaging in sexual activity as these soul items will increase your stats, grant more exp, or even increase the HeartXP you earn outright! So in short, here's the loop. Drain enemies for XP and Stats > Improve your Heart Levels for more power > Unlock powerful Passives by sacrificing some stats > Drain enemies for more XP and Stats! [ <<- ->> ] How to "Trigger the Sexy" [ <<- ->> ] Succubus Heart will capture any animations started by SexLab, as such you can start sexy time any way you like with any mod you feel like! But of course, what about in Succubus Heart itself? Well firstly, your character is a Succubus now, so they have Seduction Spells! They may start off weak but can be enhanced like most things included with the mod. Additionally Combat Seduction is a fully integrated Combat Submission Mod, with this enabled in combat, enemies (or your Succubus X.x) will 'submit' to attackers when they fall below certain Health thresholds. This feature isn't just available to the player either, your followers and even just random bandits can join in the humping fun! Soul Pets also offers more ways to engage with the sexy, captured souls can be trained at will and are very susceptible to seduction, and will even get stronger by doing so! Now go get training! [ <<- ->> ] Soul Pets Explainer [ <<- ->> ] Soul Pets is technically its own mod integrated into Succubus Heart with special modifications to make it interact in unique ways. To start you'll need to get a Soul Pet, you can do this by either replicating an NPC's soul using the 'Pet Target' spell, which costs blood chips acquired from defeated enemies, or from purchasing a Pet Soul item from Sepha in the Succubus Realm. Once you have a Pet you can summon them with the 'Pet Self' spell or using the Soul Pets MCM entry under Succubus Heart. As the pet engages in combat, violent or... sexual, they will level up with a chance to gain Traits. These traits will change the pets stats and how they behave. Each Soul Pet is limited to 3 traits, so you may need to level multiple to get the combination you desire! [ <<- ->> ] Death Override Mode Explainer [ <<- ->> ] Death Override Mode is technically its own mod integrated into Succubus Heart with special modifications to make it work properly with Succubus Heart. DOM is a Death Alternative mod where instead of dying the player is teleported back to the Succubus Realm to recover before returning back. By default DOM removes items on death and uses Gold and Blood Chips (mod implemented) as a holding currency between deaths. Use Gold to buy-back lost items from Tali in the Succubus Realm or use Blood Chips to forge new items you've memorized. In Succubus Heart you forge items with Blood Chips using the 'Soul Forge' MCM menu. [ <<>> ] What's Included [ <<>> ] <-> Docs <-> '_ReadMe.txt' , '_Changelog.txt' , '_Help Document' <-> Data <-> Everything for the mod, install this folder to install Succubus Heart [ <<>> ] Requirements [ <<>> ] < >> Skyrim Special Edition < >> Skyrim SE or AE (Works on both) < >> SKSE - Latest Available [ http://skse.silverlock.org/ ] < >> SkyUI SE 5.2 or newer [ https://www.nexusmods.com/skyrimspecialedition/mods/12604 ] < >> SexLab SE v1.65 or newer [ https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v165-110822/ ] < >> (Highly Recommended) Spell Perk Item Distributor (SPID) [https://www.nexusmods.com/skyrimspecialedition/mods/36869] - May require additional SexLab Animation Packs to enable all npcs for seduction/submission [ <<>> ] Installing / Updating [ <<>> ] <-> Through Mod Manager <-> Succubus Heart's file structure should be immediately recognized by modern mod managers, just drag and drop into your manager to install. Don't forget to enable the mod! <-> Manual Install <-> Copy Succubus Heart's 'Data' folder contents into your Skyrim install's 'Data' folder, enable the .esp in your load manager of choice. <-> Updating <-> Succubus Heart is designed to update cleanly to new versions automatically, just install the new version over your old version and upon loading your save Succubus Heart will automatically update itself. <-> IMPORTANT NOTE <-> If you're updating from a version before 4.6 you'll need to perform a clean install of Succubus Heart, though just starting a new game instead is recommended. (pre-4.6 used a completely different data structure and is not compatible with modern versions of Succubus Heart) [ <<>> ] Uninstalling / Removal [ <<>> ] <-> WARNING <-> While Succubus Heart can be uninstalled and removed, Succubus Heart makes some permanent changes to your character's Health/Magicka/Stamina that will need to be manually fixed either via console or cheat/debug mod. NPC modifications from Succubus Heart may not revert back to normal. <-> Through Mod Manager <-> Disable the mod in your mod manager and use its uninstall/remove feature, if you're continuing your save then load your save, save, then re-load to stop any orphan scripts. <-> Manual Uninstall <-> Remove the files included in Succubus Heart from your Skyrim install's 'Data' folder (Succubus Heart doesn't overwrite any other files and is completely stand-alone, so this method is safe). If you're continuing your save, load your save, save, then re-load to stop any orphan scripts. [ <<>> ] Compatibility Concerns [ <<>> ] <-> Mods which lock or alter Health/Magicka/Stamina <-> Succubus Heart uses its own Status Cap system, poorly written mods that don't dynamically adjust to changing Status values may break or cause unpredictable behavior. The vast majority of mods should be fine, though any that try to alter Status Caps will be overwritten by Succubus Heart. <-> Aggressive nudity checks <-> The passive 'Regal Glow' applies an invisible piece of armor. Some mods that check for nudity may detect this armor as clothing and count the player as clothed. Reset passives and avoid leveling 'Regal Glot' if you encounter this issue. <-> (Soul Pets only) Follower Management Mods <-> Succubus Heart itself is fully compatible with follower mods, however Soul Pets is questionable. Depending on the Follower Management Mod, Soul Pets may create undefined behavior or cause issues. If you're using Follower Management Mods check the Succubus Heart settings MCM and experiment with the Soul Pets options when issues occur. (also please report your findings so we can try to solve these issues!) If you're not using Soul Pets then you won't encounter any issues. [ <<>> ] Known Issues [ <<>> ] < >> Under rare circumstances Combat Seduction may disable an attacker or victim's combat AI. This is an issue with SexLab and I don't know how to work around the issue, it's just an issue that crops up more often with Combat Seduction. < >> 'Calm During Act' may de-aggro some NPCs and combat won't resume after the act ends. Most notice-able with Combat Seduction. (Happens in instances when sheathing your weapon would stop combat) < >> Teleporting to the Succubus Realm and Death Override Mode can cause issues in certain quests that constantly check for the player's presence. If you encounter this issue avoid teleporting and either disable DOM temporarily or enable 'Never Die Mode' temporarily. < >> Under intense script lag, Combat Seduction may trigger overlapping SexLab animations. Fixed by reducing script lag. < >> Some MCM menus may become slow or temporarily unresponsive. This can happen with all complex MCM menus, no idea how to fix. < >> Some MCM list entries can bug-out when exited out of. I think this is just an MCM quirk, not sure. < >> NavMeshes in Succubus Realm are super janky. NavMeshes are annoying and difficult to work with so I'll work on it over time, just don't expect magic. < >> DOM and "Prevent Death" setting will conflict with mods that enabled "Deferred Kill" on the player as a way for immortality or death alternative. Disable these settings and try to avoid using multiple Death Alternative mods if you encounter these issues. [ <<>> ] FAQ [ <<>> ] Q : Is Succubus Heart still being actively developed? A : Technically yes? I have a lot of on-going projects and life can get hecktic so updates may be sporadic at times, but support is not officially dropped (yet). (and if support is ever officially dropped, I provide the full source for anyone to modify should they want to) Q : Can I still level like in vanilla Skyrim? A : Of course! Succubus Heart's leveling systems don't alter Skyrim's leveling system in any way and is stand-alone without altering any external scripts. Q : Can I use this mod as a male character? A : Yep! Succubus Heart supports all genders! Equality at last! Q : ___ is broken and nothing seems to work! A : Make sure you installed all the requirements (Including SPID). If you're not using SPID then disable it in Succubus Heart's settings. Also please make sure to read the help MCM and highlight text in the MCM under relevant areas. 90% or more of messages I get from people claiming the mod is broken or non-functional is just people not reading or understanding the mod, so please at least try to read! I worked really hard on all that text! =>.<= Q : ___ feels overpowered / underpowered, can you balance it? A : I can certainly try! Everyone has different load orders and playstyles so I can't perfectly balance everything and will always side closer to 'vanilla' Skyrim balance, but if you have balance concerns please send them my way! Best place is through our Discord, The Broken Chatbox! ( https://discord.gg/h3vB7S4FEw ) Q : Combat Seduction, Soul Pets, Death Override Mode? I don't need these mods, can I remove them? A : Nope, but don't worry, they're written in such a way that they don't do anything if they're disabled so just leave them unchecked in the MCM and you won't even notice them! Q : Are the Stand-alone versions of Combat Seduction, Soul Pets, or Death Override Mode compatible with Succubus Heart? A : No, and they will throw up errors if Succubus Heart is detected. The integrated versions have more features related to Succubus Heart and will perform better when combined, so there's no need for the Standalone versions. Q : I think you're cool/cute/amazing/probably a cat. A : I think the same about you! ❤️ (I was going to originally put a 'support me' message here but this was funnier, my SubscribeStar is - https://subscribestar.adult/michaelpstanich - support to see more stuffs from me ^-^)
  22. Version 0.3

    5,507 downloads

    Did you know that Vanilla Skyrim has bounty hunters who will come after you If you have a high enough Bounty somewhere? No? well, no problem. They are pretty shitty anyway. BUUUT, wouldn't it be cool if committing crimes (even minor ones) would actually result in someone competent coming after you in order to cash in that Bounty? Apparently there are some people who Think so, and therefore, I made this mod. So, what is this Mod? Just as I said, It adds a specialized group of Bounty hunting orks to the world which will send Hunting parties of varying strength after the player if their Bounty exceeds a MCM configurable Threshold. The mod was initially meant to serve complement to my other mod Prison Alternative, by providing some means for the player to actually end Up in Jail. But as Development progressed, I came up with with a few features which make this mod worthwhile on its own. quick feature Overview: Huntig parties Whenever your bounty in one of the Holds exceeds the threshold set in the MCM, there is a possibility that you might get ambushed By a hunting party. composition and strenght of those parties increases with your Bounty. There is a large number of checks in place to ensure these attacks dont happen while anything of importance is going on, so it shouldn't break any other mods or vanilla story Events. Also, attacks will only happen in the Tamriel worldspace (Not in interiors, cities, Solstheim, or modded locations like Bruma) Specialized combat In order to ensure compatibility with other combat defeat mods, The Orks use a special scripted poison damage which will accumulate with each hit you take. The total poison accumulation is indicated by a small onscreen widget and increased poison levels will increasingly blur your vision and reduce your movement speed. If the poison meter reaches 100%, you will fall unconscious. There is a chance for your follower to save you if they are nearby and still standing. Defeat Outcomes When you are defeated and your follower didnt manage to save the day, an Outcome will be selected. (Probabilities can be adjusted in the MCM) The first and Default outcome is the simple transfer To Jail. this works For PA-enabled Jails, but also for Vanilla Jails. (not POP or DCL) Ork camps The other outcome for now is the Ork camp (there will hopefully be more outcomes in the future) This temporary camp serves as a stopgap for the night before the Player is brought to a more permanent location (Only regular Jail for now, but there will be more dangerous locations added in the future) When brought to this temporary camp, the Player has the choice between trying to escape or waiting it out. Depending on how many of my PA-Bad Ends mods you have installed, going to Jail might be fairly dangerous, so You might want to try your luck and get out, but this obviously has its own risks. Escapes If the player Decides to attempt an Escape, his primary objective is to get away from the camp without waking up the sleeping orks. Due to the after effects of the poison, your movement speed is reduced and you will go down in a single hit if the orks get to you. So you want to be careful here. Optionally, the player can also try to retrieve his items from the camps chest before leaving, as well as trying to free his followers from the cage. Similar to the player, followers will also get recaptured with a single hit if the orks are alarmed, but they might also serve as a valuable distraction to make it easier for yourself to escape. Aftermaths If you get recaptured during your Escape, the Orks will be very displeased and do some nasty stuff with you. If you have Deadly Furnitures installed, they might even do something very drastic/final to you or your unlucky companions (if you have any) If on the other hand your escape was successful but you had to leave your gear of followers behind, there is a small followup quest which allows you to retrieve them later or at least find out what became of them. Notes: This entire Project is still in an relatively early phase, so the outcomes and content are somewhat limited right now, but will likely get a few major expansions in the future. The content that IS currently here has gone trough a fair bit of testing by me and my awesome supporters on Subscribestar and Patreon, so it should be mostly stable. but Its of course still within the realm of possibilities that I overlooked something, so use it at your own risk. Compatability: compatible: Pretty much all other combat Defeat mods (Avoid using surrender hotkeys) Prison alternative (highly recommended) Pamas Deadly Furnitures (Needed for some outcomes) Followers (system supports up to three followers) Incompatible: Devious Devices (Just having it installed COULD be ok, but if you actually wear something from DD during an OBH event, stuff will break) Certain standalone followers which use scripted effects/teleportation, or follower frameworks which do the same (AFT or NFF for example) Related/recommended mods: And If you want exclusive early access to new Stuff, want to vote on what I should make next, or Just like my work, consider supporting me: https://www.patreon.com/Pamatronic https://subscribestar.adult/pamatronic Or join the Discord to get more news on Dev-updates and a steady stream of Images featuring the Stuff.
  23. CRACKLE - Comforting fires for the discerning hobo - View File What it is: I felt like something was missing from Fallout 4. I start a lot of new games where my character has nothing, and nowhere to go. Often using my light alternate start mod DLYH. Many times I'd get caught out in the rain only to come upon a fire. I usually roleplay being grateful to have the warmth, but the game itself gives me no such feedback and after a while such willful "making your own fun" gets tiresome, so I thought: "What if the fires did SOMETHING... Anything... even if very small. So I made this little mod. What it does: Exposure and warmth: Now when you come upon a open fire in the world, such as a bonfire, campfire, or fire barrel, it will grant you a little bonus to endurance and added protection against diseases in survival mode. You have to sit by the fire a while to warm up before the effect starts, but once it does it will persist as long as you stay near, and for a few minutes after you leave (less if it's raining) The disease protection is particularly useful if you eat in front of the fire, or sleep by it. I personally think this is very realistic and immersive. Rain will now cool you off. There is no negative effect to this except if you get too cold it will take you longer to get warmed at the fire and receive the buff. If you are cold and not near a fire being under shelter will warm you up slowly, until you no longer have the cold time penalty at a fire. I didn't feel it was necessary to make rain more punitive as the vanilla game already raises your disease chance from being out in rain. It also works with snow. Swimming makes you soaking wet, which makes you cold. You will slowly warm up when cold if the sun is out. as well as when in cover, but you will not warm up without a fire at night, unless you are under shelter, you will however dry from being soaking wet to merely cold. (If it's not raining) Forage for wood, with potential dangerous encounters. However if your legs are crippled you won't be able to do this! It works with fires in the world, as well as with the Workshop campfire and fire barrel added by Wasteland Workshop. It also works out of the box with the following camping mods: Kitcat's camping gear (Recommended. Fires and tents as shelter!. Get "Firewood" item, and manual from MCM, and then forage for wood!) Campsite (Fires, Forage for firestarting kits instead of wood.) Advanced needs 2 (Fires) Conquest (Fires) Buildable burning campfires and fireplaces (Fires) Woody's Wasteland Stuff (Fires) Sit or sleep anywhere, with Survival mode saving: Now, you can sit on the ground, or on top of most even surfaces whenever you like. You have several positions to choose from including a wounded sit. After you sit you'll be presented with a menu. You can either just sit and look around with the free camera or wait for increments of one hour or 5. Unlike Vanilla waiting this is instant which is a RL time saver. (The method used is safe and will advance AI and scripts properly, it's the same one used in the firewood foraging) When you are done sitting and get up. (Re-open the menu by hitting the hotkey/MCM button again) if you waited the game will then save. Now you can sleep on the ground (and again most even surfaces), as well as benches and couches. The mod uses AAF which will scan the area for couches and benches you can sleep on If none are found you sleep on the ground (or whetever you are standing on/in.) By default you will only actually latch onto the furniture 75% of the time. If you want you can up that percentage to 99 in the AAF.ini but if you do I suggest that you you reduce the furniture scan distance to something smaller like 200, that way you can decide if you want a particular piece of furniture more easily by standing by it.. When you lay down after a moment a menu will appear and you can choose to sleep, lay there with free camera or get up. If you choose lay there simply hit the hotkey/MCM option again in order to bring back the menu. Unlike waiting this uses the vanilla sleep system. In survival mode, sleeping not near a fire is treated the same as using a sleeping bag. (3 hrs by default), wheras sleeping by a fire is treated like a Mattress (5 hrs) Because it uses the vanilla system mods that affect sleeping on sleeping bags and Mattresses will affect it. I've subtly altered the 2 messages warning that you can't oversleep on these items to be more immersive and frankly fit better with other vanilla messages and not sound like a preachy tutorial. When near a fire an option to play a hand warming animation (either standing or kneeling also occurs. To stop warming your hands simply hit the Hotkey/MCM option again. (May take a few seconds) Known issues: If it stops raining while you are warm and by the fire you may temporarily have both the long and short version of the of the effect. I dunno if this actually makes the effects stack but they'll only overlap for 2 minutes so... have at it. ? Do not load the game while sitting, lying down, or warming your hands. Get up, stop what you are doing, or finish sleeping first. Otherwise you will break your pipboy and interactions completely and have to quit all the way out of Fallout 4 and reload. Occasionally if you try to sit on a CHALLENGING spot AAF which is used to handle the sitting and laying animations may get confused and take you for a walk like you are a mind controlled zombie. Just wait it out... eventually it'll resolve and usually put your body where you wanted it... Though your camera may be far from it. Requirements: Wasteland Workshop Mod Configuration Menu Advanced Animation Framework v161.1 or above LEGAL: The source code is provided for you to make personal changes, should you wish to. It is not provided for you to alter, compile and redistribute your own version of the mod. The mod, Crackle is only allowed to be hosted and downloaded from Lover's Lab, and the Nexus, under my specific user accounts. THANKS: @dagobaking for AAF which makes animation mods like this possible. @requiredname65 for script input. Those of you that actually come in the non adult section ? Submitter Tentacus Submitted 04/04/2020 Category Other Requires Wasteland Worksop, MCM, Advanced Animation Framework  
  24. View File SexoutLust was originally developed by ChaseRoxand. It calculated and allowed you to see just how horny your character and some companions were, and made sure this was affected by sex going on. Horny characters approached you for a little relief, and others approached you to give you relief if you needed it. After a while Chase ran out of time to work on it, and because I was dependent on it for another mod I took it over, cleaned up a few minor things, and expanded the functionality so that any character could have their lust tracked, using NX. Otherwise nothing much was changed for a long while. Then came NVSE4, which made a lot more possible and a lot more needed doing in the sexout world too, so I designed Spunk to handle all the number crunching & data transfer, from its own lust tracking figuring out how horny everybody is, to arousal tracking handing out orgasms, and orgasms dealing with cum shaders, faction smells, pregnancy, xp and a lot of other things, all of it applicable to any character, modular, and dependent on a lot of MCM settings that you can toy with. Lust 7 seeks to preserve and possibly expand what didn't make the transition to spunk: - NPCs whose lust is tracked by Spunk will approach the player if their lust exceeds a certain value. If too far removed from the player or not orientation-compatible, they'll masturbate instead. - If the player's lust exceeds a value, nearby NPCs will approach. Except NPCs whose own lust is tracked, and those that aren't orientation-compatible. - If the player's lust exceeds another value, they'll automatically start to masturbate. I suggest setting this lust value setting higher than the other one. - A primitive privacy check has NPCs suggest you take it elsewhere, if applicable. To avoid this becoming an exploit to use them as followers, this will time out after a minute or so, and then you'll do it there & then. - When you press spunk's hotkey in combat, the nearest hostile NPC should ask you what you want, giving you the option to save your ass by offering it up. All hostility should time out until sex is over + the "reprieve" duration (MCM) has been exceeded. Requirements: NVSE 4.5.7, nx15, Spunk 0.79+ previous OP: Changelog ----------- Submitter DoctaSax Submitted 06/06/2013 Category Misc Sex Requires NVSE 4.5.7+, nx15+, Spunk 0.79+
  25. Books Mortify View File This is a small tweak for Beantown Book Club - Lewd Edition and/or Comic Collector - Lewd Edition which decreases SexAttributes self-esteem for each item you collect. Previously, these books did not do much - you collected them, basically. Now they make your character feel self-conscious. You should feel free to make up a story about this, of course. Requirements: F4SE SexAttributes Beantown Book Club - Lewd Edition * Comic Collector - Lewd Edition * Suggested: Sexual Harassment so your character's loss of self-esteem has game consequences. * You do not actually have to install either collection of books. But this mod won't do anything if neither is installed, since you would not be able to pick up any books (/comic books) if neither was installed. Technically, this mod would also function if you had the original non-lewd (nexus) versions of either mod installed. If you wish to prevent that, you could rename that collection's plugin (or not install this mod, or go into creation kit and edit this mod, or ...). This mod might misbehave if you convert either of the book mods to esp flagged esl. This would not be too difficult to fix but testing that it is fixed properly would require time which I have not spent. (Specifically, if you have another esp flagged esl mod which provides unique perk magazines, you might experience the same loss of self-esteem from picking up that perk magazine.) Submitter sen4mi Submitted 11/16/2023 Category Other Requires  
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