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TeraElinRace Remastered
Acro748 posted a topic in Downloads - Skyrim: Special Edition Non Adult Mods
View File TeraElinRace Remastered TeraElinRace Remastered This mod is based on TeraElinRace2 by PsychoMachina But remastered with add and enhanced many customizable features and enhanced emotion & other features These screenshots are just example and screenshot of a user who used this mod very well so their preset and textures are not provided in this mod if you want to get her, you have to use Google search PLEASE NEVER BOTHER THEM TO GET PRESET YOU LIKE!! Or you can meet a more beautiful her with your hands and the customizable feature of this race! For Modders So... How is it different? There are a lot of change log so written in spoiler For more info and change log, open the spoiler below 1. Improved Meshes 2. Improved customizable 3. Anime Features 4. Extra features And many changes I don't remember the entire change log Race stats & Powors Smithing +5 Sneak +10 Alchemy +5 Speech +10 Enchanting +5 Horizon Run When out of combat, increases movement speed by 20%(Male) or 30%(Female) Botanist Twice ingredients are gathered from plants Friendly Current Increase swimming speed by 50% Soothing Presence Creatures and people up to level 200 big range of nearby won't fight for 60 seconds Requirements SKSE64 For SE/AE user : Address Library for SKSE Plugins For VR user : VR Address Library for SKSEVR RaceCompatibility for Skyrim Special Edition Enhanced Character Edit or RaceMenu For SE user : HDT-SMP For SE/AE/VR user : FSMP - Faster HDT-SMP For SE user, install only one of HDT-SMP or FSMP For AE user, make sure your FSMP version is latest Requirements(Optional) CBPC (if you chosen CBPC ears or CBPC tail, install this!) For SE/AE user : SSE Engine Fixes (If you have a CTD) For VR user : Engine Fixes VR (If you have a CTD) Compatibility Support all versions of SE, AE, VR for Vampire For vampires, doesn't require you to select the vampire mod option of RaceCompatibility mod vanilla vampire : compatible Better Vampire : PlayerVampireQuestScript.pex overwrite PlayerVampireQuestScript.pex file in Scripts folder of Better Vampire and Don't choose Better Vampire option of RaceCompatibility mod Sacrosanct : compatible Sacrilege : compatible for Vampire lord vanilla vampire lord : compatible you can have a big head but it's not because of race compatibility and it's due to your preset's head size is big (The head sizes of Alia and MouseBell that default presets are very large) Humanoid Vampire Lords : compatible No More Ugly Vampire Lord (need convert to SE) : compatible Vampire Lord Renewed : compatible the Elin race option from the mod is required (Thanks to tsp129808 for the patch!) for Were wolf vanilla and moded were wolf : compatible you can have a big head but it's not because of race compatibility and it's due to your preset's head size is big (The head sizes of Alia and MouseBell that default presets are very large) Installation Install with mod manager such as MO2, vortex Follow the instructions of installer ESP load order is after RaceCompatibility other stuff is no matter And avoid overwritten by other mods as possible How to make her beautiful easily? 1.Find RacialTrait Category(ECE) or Head Category(RaceMenu) 2. Find these sliders and use it! with these sliders you can get a handy base pretty face 3. Find Complaxion slider and Choose the skin that you like 4. Adjust other sliders to get the face you like then, it depends on your will How to disable Emotion icon, eyes / wisker? 1. Find ETC category(ECE) or Extra category(RaceMenu) 2. Set disable slider to 1 (You can adjust more but recommended 1) To enable these, set disable slider to 0 if you want to disable NPCs too then you can disable them in SKSE/Plugins/MusTeraElinRaceController.ini How to Change the Animal ears&tails/Eyelashes? 1. Find these sliders on Hair category 2. Adjust that sliders! if you are using the ECE instead of Racemenu you can change the Animal ears&tail with spell Known issues Do you have an issue with animal ears and mouth? Please downgrade Faster SMP to v1.44 or v1.45 or downgrade skyrim to SE(v1.5.97) Future Plan Add more eye colors Remake ears animation to SKSE Plugin Support ears and tail animation Link ears and tail animation with emotion Support NPCs ears and tail animation Add more CBBE Body texture option Solve the furry skin neck seam issue Improve male elin Better tint system for eyecolors, ears, tail, etc For UNP Furry skin, i doesn't have time to hang on to UNP skin, sorry! Credits Thanks to PsychoMachina for original elin race 2 Thanks to Hello Santa for SG Brows texture Thanks to 히로신 for nice support/nice resources/nice screenshots/nice ideas Thanks to 청1 for nice male elin resources/nice followers/nice furry resources Thanks to ap05 for many feedbacks/nice ideas/nice screenshots/nice face shape for Nua slider Thanks to 삽살띠 for nice male elin base/nice face shape for Sapsalrin slider/nice face texture resources Thanks to 라이잘린슈타우트 for nice followers/nice face shape for Patricia slider Thanks to 나고야 for nice elin resources/nice face shape for Yarin Thanks to ㅇㅇ/36718954 for nice face shape for Gehenna slider Thanks to 와와와와왕 for nice furry resources Thanks to Stella_Unicorn for nice cat's wisker resource/nice screenshots Thanks to 짭산 for nice screenshots/nice face texture resources Thanks to MataB for nice feedbacks Thanks to Cecilia for nice support Thanks to Argos for chinese translate And thanks to those who helped me who i don't remember in tullius channel community Without them, i wouldn't have the will to complete TeraElinRace Remastered v1.0.0 Previous Change log Submitter Acro748 Submitted 07/21/2022 Category Regular Mods Requires RaceCompatibility, ECE or RaceMenu, SKSE, Address Library, SMP Regular Edition Compatible No- 861 replies
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furry Berni's Collection (Furry +18) Cats & dogs update
Bernise posted a topic in Downloads - The Sims 4
Berni's Collection (Furry +18) Cats & dogs update View File Hello everyone! First of all sorry for my english, it's not my native language. Werewolves update in description below I want to share my mod that adds canine/feline/equine/dragon penises and sheaths to your sim. They are rigged and work (mostly) with WW animations. I based it on Savestate Comics http://www.savestatecomic.com/dlc/ and SoraFoxyTeils https://boosty.to/sorafoxyteils models and my mod support both plantigrade and digitigrade legs! You can change colors in tattoo slot About head: I was a little bored with current heads, so I made my own for diversity ? -Work with both male/female -Bone weight has been completly reworked to support muzzle -You can change muzzle's length and size -Much more When You put head (skin details - thats where you find feet/tais/ears etc) You'll see this: To change it simply click on nose and from preset scroll up and choose "nose" It'll reset to its default position Chin and mouth You can adjust to your liking - click and drag on mouth to change muzzle size. Now about husky head. When you put it You'll see this To change it, pick the eye color i made (it's included in mod) Now it should look like this: I also made some textures you'll find in tattoo section at the bottom. About paws: If You have hand claws mod from Remus - LINK. Claws colors on feet will change too ^.^ Werewolves update To equp werewolf with paws and tails you need CASUnlocks They are under skin details Werewolf penis color is in tattoo section or you can color already made werewolf in cas: 1. Change your werewolf back to sim 2. Click on mirror and then plan outfit 3. In paint mode color your werewolf however you like WickedWhims users: To equip werewolf with dick go to 1. Wicked 2. Personalization 3.Anatomy 4.Body selector 4.All Sims (it's important because currently you can't pick different dick for selected werewolf) 5. Select Werewolf Hard Penis Soft penis does not work with werewolves in WW, but it can work as clothes. DeviousDesires users: 1. SHIFT+click on sim select instant outfit 2. Select Body Parts 3. You can pick soft/hard penis and skin overlay(color) for penis For any troubleshooting refer to DD wiki https://colonolnuttymodswiki.com/index.php/Devious_Desires_Home Werewolf head is working as regular furry head, click on nose/chin and select any preset - it'll reset to it's default state. Update 24.03.2024 Canines and Felines So i added some presets to the heads, unfortunately they only work with a dedicated head, meaning if you try put canine preset on feline head or vice versa their vertexes will go nuts, this also applies to Savestate heads. Here's the presets list: Eyes - Eyelashes Ears - Ears (On anthro head ears area is where human ears are supposed to be) Chin - Fangs Jaw - Muzzle lenght Mouth - Muzzle size Nose - Nose size Tools/Credits: S4S S4CASTools TS4MorphMaker Blender Gimp WickedWhims by Turbodriver Mods requirements: CASUnlocks for werewolves update The Sims 4 WW Savestate Furry mod Know bugs: -Some eyes may not work properly with werewolf head -Because of the sim dick sizes, animations might not look good -There might be issue with pubes(I personally disable them) -I'm not an artist so the textures are the best I could If You like my mod, consider leaving a tip. Thank You! I'm looking for feedback and have fun! Submitter Bernise Submitted 06/13/2020 Category Body Parts Requires The Sims 4 WW Savestate Furry mod CASUnlocks for werewolves- 605 replies
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Version 1.7
14,914 downloads
Heya! I try to make skins for Savestate's Furry Mod, and Berni's Collection. This is a LL alt from my main Tumblr account so I can add skins that I don't want kids to download. All ENA characters in this skin belongs to Joel G. Animal Crossing belongs to Nintendo. Savestate's furry mod: http://www.savestatecomic.com/dlc/ Berni's furry mod: tomjj's Pokemod (For avians): https://www.furaffinity.net/view/52902146/ Berni's Collection despises the ENA skin(unable to use his feet paws on ENA skins, Bunny ENA's ears being the same color, and Ivy's underchin being warped) -
Sunny's Furry Skins for Savestate and Berni's Collection View File Heya! I try to make skins for Savestate's Furry Mod, and Berni's Collection. This is a LL alt from my main Tumblr account so I can add skins that I don't want kids to download. All ENA characters in this skin belongs to Joel G. Animal Crossing belongs to Nintendo. Savestate's furry mod: http://www.savestatecomic.com/dlc/ Berni's furry mod: tomjj's Pokemod (For avians): https://www.furaffinity.net/view/52902146/ BUGS Berni's furry mod not liking the ENA skins (especially Bunny ENA) Submitter Sunny Rabbit Submitted 01/25/2022 Category Other Requires Savestate's Furry Mod, Berni's Collection, and Tomjj's Pokemod
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Hello, As i'm planning do quite a few furry mods for the Sims, i might as well do a Overhaul set of mods that i thought would be cool to make for it. So I thought i would made a thread for wips, ideas, polls and feedback (or evan colabs is people are intrested? ?) ----------------------------------------------------------------------------------------------------------------------------------------------------------------- That said, I've noticed there is no to little mods for the avian's. so here's a little wip of something that im working on. Ngl, im still new working with the morph stuff so this has been quite a pain so far aha. .
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Version 1.3.3
109,707 downloads
TeraElinRace Remastered This mod is based on TeraElinRace2 by PsychoMachina But remastered with add and enhanced many customizable features and enhanced emotion & other features These screenshots are just example and screenshot of a user who used this mod very well so their preset and textures are not provided in this mod if you want to get her, you have to use Google search PLEASE NEVER BOTHER THEM TO GET PRESET YOU LIKE!! Or you can meet a more beautiful her with your hands and the customizable feature of this race! For Modders So... How is it different? There are a lot of change log so written in spoiler For more info and change log, open the spoiler below 1. Improved Meshes 2. Improved customizable 3. Anime Features 4. Extra features And many changes I don't remember the entire change log Race stats & Powors Smithing +5 Sneak +10 Alchemy +5 Speech +10 Enchanting +5 Horizon Run When out of combat, increases movement speed by 20%(Male) or 30%(Female) Botanist Twice ingredients are gathered from plants Friendly Current Increase swimming speed by 50% Soothing Presence Creatures and people up to level 200 big range of nearby won't fight for 60 seconds Requirements SKSE64 For SE/AE user : Address Library for SKSE Plugins For VR user : VR Address Library for SKSEVR RaceCompatibility for Skyrim Special Edition Enhanced Character Edit or RaceMenu For SE user : HDT-SMP For SE/AE/VR user : FSMP - Faster HDT-SMP For SE user, install only one of HDT-SMP or FSMP For AE user, make sure your FSMP version is latest Requirements(Optional) CBPC (if you chosen CBPC ears or CBPC tail, install this!) For SE/AE user : SSE Engine Fixes (If you have a CTD) For VR user : Engine Fixes VR (If you have a CTD) Compatibility Support all versions of SE, AE, VR for Vampire For vampires, doesn't require you to select the vampire mod option of RaceCompatibility mod vanilla vampire : compatible Better Vampire : PlayerVampireQuestScript.pex overwrite PlayerVampireQuestScript.pex file in Scripts folder of Better Vampire and Don't choose Better Vampire option of RaceCompatibility mod Sacrosanct : compatible Sacrilege : compatible for Vampire lord vanilla vampire lord : compatible you can have a big head but it's not because of race compatibility and it's due to your preset's head size is big (The head sizes of Alia and MouseBell that default presets are very large) Humanoid Vampire Lords : compatible No More Ugly Vampire Lord (need convert to SE) : compatible Vampire Lord Renewed : compatible the Elin race option from the mod is required (Thanks to tsp129808 for the patch!) for Were wolf vanilla and moded were wolf : compatible you can have a big head but it's not because of race compatibility and it's due to your preset's head size is big (The head sizes of Alia and MouseBell that default presets are very large) Installation Install with mod manager such as MO2, vortex Follow the instructions of installer ESP load order is after RaceCompatibility other stuff is no matter And avoid overwritten by other mods as possible How to make her beautiful easily? 1.Find RacialTrait Category(ECE) or Head Category(RaceMenu) 2. Find these sliders and use it! with these sliders you can get a handy base pretty face 3. Find Complaxion slider and Choose the skin that you like 4. Adjust other sliders to get the face you like then, it depends on your will How to disable Emotion icon, eyes / wisker? 1. Find ETC category(ECE) or Extra category(RaceMenu) 2. Set disable slider to 1 (You can adjust more but recommended 1) To enable these, set disable slider to 0 if you want to disable NPCs too then you can disable them in SKSE/Plugins/MusTeraElinRaceController.ini How to Change the Animal ears&tails/Eyelashes? 1. Find these sliders on Hair category 2. Adjust that sliders! if you are using the ECE instead of Racemenu you can change the Animal ears&tail with spell Known issues Do you have an issue with animal ears and mouth? Please update Faster SMP to v1.49.3 or higher or downgrade Skyrim to SE(v1.5.97) Future Plan Add more eye colors Remake ears animation to SKSE Plugin Support ears and tail animation Link ears and tail animation with emotion Support NPCs ears and tail animation Add more CBBE Body texture option Solve the furry skin neck seam issue Improve male elin Better tint system for eyecolors, ears, tail, etc For UNP Furry skin, i doesn't have time to hang on to UNP skin, sorry! Credits Thanks to PsychoMachina for original elin race 2 Thanks to Hello Santa for SG Brows texture Thanks to 히로신 for nice support/nice resources/nice screenshots/nice ideas Thanks to 청1 for nice male elin resources/nice followers/nice furry resources Thanks to ap05 for many feedbacks/nice ideas/nice screenshots/nice face shape for Nua slider Thanks to 삽살띠 for nice male elin base/nice face shape for Sapsalrin slider/nice face texture resources Thanks to 라이잘린슈타우트 for nice followers/nice face shape for Patricia slider Thanks to 나고야 for nice elin resources/nice face shape for Yarin Thanks to ㅇㅇ/36718954 for nice face shape for Gehenna slider Thanks to 와와와와왕 for nice furry resources Thanks to Stella_Unicorn for nice cat's wisker resource/nice screenshots Thanks to 짭산 for nice screenshots/nice face texture resources Thanks to MataB for nice feedbacks Thanks to Cecilia for nice support Thanks to Argos for chinese translate And thanks to those who helped me who i don't remember in tullius channel community Without them, i wouldn't have the will to complete TeraElinRace Remastered v1.0.0 Previous Change log -
410,733 downloads
Hello everyone! First of all sorry for my english, it's not my native language. Werewolves update in description below I want to share my mod that adds canine/feline/equine/dragon penises and sheaths to your sim. They are rigged and work (mostly) with WW animations. I based it on Savestate Comics http://www.savestatecomic.com/dlc/ and SoraFoxyTeils https://boosty.to/sorafoxyteils models and my mod support both plantigrade and digitigrade legs! You can change colors in tattoo slot About head: I was a little bored with current heads, so I made my own for diversity ? -Work with both male/female -Bone weight has been completly reworked to support muzzle -You can change muzzle's length and size -Much more When You put head (skin details - thats where you find feet/tais/ears etc) You'll see this: To change it simply click on nose and from preset scroll up and choose "nose" It'll reset to its default position Chin and mouth You can adjust to your liking - click and drag on mouth to change muzzle size. Now about husky head. When you put it You'll see this To change it, pick the eye color i made (it's included in mod) Now it should look like this: I also made some textures you'll find in tattoo section at the bottom. About paws: If You have hand claws mod from Remus - LINK. Claws colors on feet will change too ^.^ Werewolves update To equp werewolf with paws and tails you need CASUnlocks They are under skin details Werewolf penis color is in tattoo section or you can color already made werewolf in cas: 1. Change your werewolf back to sim 2. Click on mirror and then plan outfit 3. In paint mode color your werewolf however you like WickedWhims users: To equip werewolf with dick go to 1. Wicked 2. Personalization 3.Anatomy 4.Body selector 4.All Sims (it's important because currently you can't pick different dick for selected werewolf) 5. Select Werewolf Hard Penis Soft penis does not work with werewolves in WW, but it can work as clothes. DeviousDesires users: 1. SHIFT+click on sim select instant outfit 2. Select Body Parts 3. You can pick soft/hard penis and skin overlay(color) for penis For any troubleshooting refer to DD wiki https://colonolnuttymodswiki.com/index.php/Devious_Desires_Home Werewolf head is working as regular furry head, click on nose/chin and select any preset - it'll reset to it's default state. Update 24.03.2024 Canines and Felines So i added some presets to the heads, unfortunately they only work with a dedicated head, meaning if you try put canine preset on feline head or vice versa their vertexes will go nuts, this also applies to Savestate heads. Here's the presets list: Eyes - Eyelashes Ears - Ears (On anthro head ears area is where human ears are supposed to be) Chin - Fangs Jaw - Muzzle lenght Mouth - Muzzle size Nose - Nose size Tools/Credits: S4S S4CASTools TS4MorphMaker Blender Gimp WickedWhims by Turbodriver Mods requirements: CASUnlocks for werewolves update The Sims 4 WW Savestate Furry mod Know bugs: -Some eyes may not work properly with werewolf head -Because of the sim dick sizes, animations might not look good -There might be issue with pubes(I personally disable them) -I'm not an artist so the textures are the best I could If You like my mod, consider leaving a tip. Thank You! I'm looking for feedback and have fun! -
Version 1.0.0 Reupload
56 downloads
A port of Picti's custom lucario model, with some stuff added to provide more customization options. Has customization, NPCs, team skins, bot support, and model replacements with JAO support. To spawn the NPCs manually, enable cheats first by pressing Shift and ~, then typing "helpusobi 1" into the console. Now that cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" Here are the names of the NPCs: lucm - spawns a lucario wielding Aura lucmalt - spawns a lucario wearing a cape and hat lucmnude - spawns a nude lucario lucmskirt - spawns a lucario in drag lucmblue - spawns a blue team lucario, on the good side lucmred - spawns a red team lucario, on the enemy's side lucm_r - spawns a harmless lucario with 50,000 health Type "saber aura aura" to use Lucario's Aura. aura - Aura. Has high swing speed and swing strength, letting you stagger most enemies as you keep attacking. Effective against groups of enemies up close. Keep spinning yourself for maximum damage output. Included in the pk3 files: zzzLucariM_picti.pk3 - Contains the models, textures, sounds, and everything needed for the mod to work. zzzLucariM_picti-NPCs.pk3 - Optional. Contains the custom NPCs that are spawnable with cheats. zzzLucariM_pictiHothNSFW.pk3 - Optional. Makes your lucario wear nothing at all in the Hoth levels. zzzLucariM_pictiHothNSFW2.pk3 - Optional. Same as above, except it makes your lucario erect instead of flaccid. zzzLucariM_pictizzzSFWskinsAreNSFW.pk3 - Optional. Makes the lucario's default, team, and alternate model_.skins more exposed. zzzLucariM_picti-Shinyskin.pk3 - Optional. Makes lucarios shiny and oily. zzzLucariM_pictiModelReplaceAlora.pk3 - Optional. Replaces Alora's base model with a lucario. Also replaces her in-game voice. Doesn't affect the unused Alora2 model. zzzLucariM_pictiModelReplaceAlora2.pk3 - Optional. Replaces Alora's unused Alora2 model with a lucario. Also replaces her in-game voice. zzzLucariM_pictiModelReplaceChewie.pk3 - Optional. Replaces Chewbacca's model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceChiss.pk3 - Optional. Replaces the Chiss Bartender's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceCultist.pk3 - Optional. Replaces Cultist's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceDesann.pk3 - Optional. Replaces Desann's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceGran.pk3 - Optional. Replaces Gran's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceMercenaries.pk3 - Optional. Replaces Mercenary's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceImpOfficers.pk3 - Optional. Replaces Imperial Officer's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceImpWorkers.pk3 - Optional. Replaces Imperial Worker's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceJan.pk3 - Optional. Replaces Jan's base model with a lucario. Also replaces her in-game voice. zzzLucariM_pictiModelReplaceJedi.pk3 - Optional. Replaces Jedi and Jedi Master's base model with a lucario. zzzLucariM_pictiModelReplaceJediTrainer.pk3 - Optional. Replaces Jedi Trainer's base model with a lucario. zzzLucariM_pictiModelReplaceKyle.pk3 - Optional. Replaces Kyle's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceLando.pk3 - Optional. Replaces Lando's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceLuke.pk3 - Optional. Replaces Luke's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceNoghri.pk3 - Optional. Replaces Noghri's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplacePrisonerMerchant.pk3 - Optional. Replaces Prisoner and Merchant's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceRebornJK2.pk3 - Optional. Replaces JK2 Reborn's base model with a lucario. zzzLucariM_pictiModelReplaceRebornNew.pk3 - Optional. Replaces New Reborn's base model with a lucario. zzzLucariM_pictiModelReplaceRebornTwin.pk3 - Optional. Replaces Reborn Twin's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceRodian.pk3 - Optional. Replaces Rodian's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceRosh.pk3 - Optional. Replaces Rosh's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceSaboteurs.pk3 - Optional. Replaces Saboteur's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceShadowtroopers.pk3 - Optional. Replaces Shadowtrooper's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceSnowtroopers.pk3 - Optional. Replaces Snowtroope's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceTIEPilots.pk3 - Optional. Replaces TIE Pilot's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceStormtroopers.pk3 - Optional. Replaces Stormtrooper's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceTavion.pk3 - Optional. Replaces Tavion's base model with a lucario. Also replaces her in-game voice. Doesn't affect the JK2 Tavion model. zzzLucariM_pictiModelReplaceTavionJK2.pk3 - Optional. Replaces JK2 Tavion's base model with a lucario. Also replaces her in-game voice. zzzLucariM_pictiModelReplaceTrandoshan.pk3 - Optional. Replaces Trandoshan's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceTusken.pk3 - Optional. Replaces Tusken Raider's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceWeequay.pk3 - Optional. Replaces Weequay's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiVoiceReplaceReborns.pk3 - Optional. Replaces the voice sets used by New Reborns, JK2 Reborns, and Reborn Masters with Lucario's voice. Doesn't affect cutscene dialogue. zzzLucariM_pictiVoiceReplaceJedi.pk3 - Optional. Replaces the voice sets used by Jedi, Jedi Trainers, and Jedi Masters with Lucario's voice. Doesn't affect cutscene dialogue. zzzLucariM_pictiVoiceReplaceStormtroopsSnowtroops.pk3 - Optional. Replaces the voice sets used by Stormtroopers, Snowtroopers, Rockettroopers, and Hazardtroopers with Lucario's voice. Doesn't affect cutscene dialogue. Also included are alternate files that make model replacements more revealing. (NOTE: Cinematic dialogue and level-specific dialogue aren't affected.) -CREDITS- Lucario, Pokemon © GAME FREAK, Creatures Inc., Nintendo Blue Jackal Model made by @PictiSculpts Additional meshes and textures from Pokemon Unite Lucario (Costume Party Style) provided by stormygaret15, and Super Smash Bros. Brawl Lucario provided by Garamonde, John2k4, and Perseus Sounds edited from Super Smash Bros. 4 Wii U sounds and Pokken Tournament sounds provided by Random Talking Bush, and Super Smash Bros. Brawl sounds provided by Mysticus -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK raises the limits of Jedi Academy's engine and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™ -
View File Lucario Male (Picti) for Star Wars: Jedi Academy (18+) A port of Picti's custom lucario model, with some stuff added to provide more customization options. Has customization, NPCs, team skins, bot support, and model replacements with JAO support. To spawn the NPCs manually, enable cheats first by pressing Shift and ~, then typing "helpusobi 1" into the console. Now that cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" Here are the names of the NPCs: lucm - spawns a lucario wielding Aura lucmalt - spawns a lucario wearing a cape and hat lucmnude - spawns a nude lucario lucmskirt - spawns a lucario in drag lucmblue - spawns a blue team lucario, on the good side lucmred - spawns a red team lucario, on the enemy's side lucm_r - spawns a harmless lucario with 50,000 health Type "saber aura aura" to use Lucario's Aura. aura - Aura. Has high swing speed and swing strength, letting you stagger most enemies as you keep attacking. Effective against groups of enemies up close. Keep spinning yourself for maximum damage output. Included in the pk3 files: zzzLucariM_picti.pk3 - Contains the models, textures, sounds, and everything needed for the mod to work. zzzLucariM_picti-NPCs.pk3 - Optional. Contains the custom NPCs that are spawnable with cheats. zzzLucariM_pictiHothNSFW.pk3 - Optional. Makes your lucario wear nothing at all in the Hoth levels. zzzLucariM_pictizzzSFWskinsAreNSFW.pk3 - Optional. Makes the lucario's default, team, and alternate model_.skins more exposed. zzzLucariM_picti-Shinyskin.pk3 - Optional. Makes lucarios shiny and oily. zzzLucariM_pictiModelReplaceAlora.pk3 - Optional. Replaces Alora's base model with a lucario. Also replaces her in-game voice. Doesn't affect the unused Alora2 model. zzzLucariM_pictiModelReplaceAlora2.pk3 - Optional. Replaces Alora's unused Alora2 model with a lucario. Also replaces her in-game voice. zzzLucariM_pictiModelReplaceChewie.pk3 - Optional. Replaces Chewbacca's model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceChiss.pk3 - Optional. Replaces the Chiss Bartender's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceCultist.pk3 - Optional. Replaces Cultist's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceDesann.pk3 - Optional. Replaces Desann's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceGran.pk3 - Optional. Replaces Gran's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceMercenaries.pk3 - Optional. Replaces Mercenary's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceImpOfficers.pk3 - Optional. Replaces Imperial Officer's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceImpWorkers.pk3 - Optional. Replaces Imperial Worker's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceJan.pk3 - Optional. Replaces Jan's base model with a lucario. Also replaces her in-game voice. zzzLucariM_pictiModelReplaceJedi.pk3 - Optional. Replaces Jedi and Jedi Master's base model with a lucario. zzzLucariM_pictiModelReplaceJediTrainer.pk3 - Optional. Replaces Jedi Trainer's base model with a lucario. zzzLucariM_pictiModelReplaceKyle.pk3 - Optional. Replaces Kyle's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceLando.pk3 - Optional. Replaces Lando's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceLuke.pk3 - Optional. Replaces Luke's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceNoghri.pk3 - Optional. Replaces Noghri's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplacePrisonerMerchant.pk3 - Optional. Replaces Prisoner and Merchant's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceRebornJK2.pk3 - Optional. Replaces JK2 Reborn's base model with a lucario. zzzLucariM_pictiModelReplaceRebornNew.pk3 - Optional. Replaces New Reborn's base model with a lucario. zzzLucariM_pictiModelReplaceRebornTwin.pk3 - Optional. Replaces Reborn Twin's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceRodian.pk3 - Optional. Replaces Rodian's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceRosh.pk3 - Optional. Replaces Rosh's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceSaboteurs.pk3 - Optional. Replaces Saboteur's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceShadowtroopers.pk3 - Optional. Replaces Shadowtrooper's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceSnowtroopers.pk3 - Optional. Replaces Snowtroope's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceTIEPilots.pk3 - Optional. Replaces TIE Pilot's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceStormtroopers.pk3 - Optional. Replaces Stormtrooper's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceTavion.pk3 - Optional. Replaces Tavion's base model with a lucario. Also replaces her in-game voice. Doesn't affect the JK2 Tavion model. zzzLucariM_pictiModelReplaceTavionJK2.pk3 - Optional. Replaces JK2 Tavion's base model with a lucario. Also replaces her in-game voice. zzzLucariM_pictiModelReplaceTrandoshan.pk3 - Optional. Replaces Trandoshan's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceTusken.pk3 - Optional. Replaces Tusken Raider's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceWeequay.pk3 - Optional. Replaces Weequay's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiVoiceReplaceReborns.pk3 - Optional. Replaces the voice sets used by New Reborns, JK2 Reborns, and Reborn Masters with Lucario's voice. Doesn't affect cutscene dialogue. zzzLucariM_pictiVoiceReplaceJedi.pk3 - Optional. Replaces the voice sets used by Jedi, Jedi Trainers, and Jedi Masters with Lucario's voice. Doesn't affect cutscene dialogue. zzzLucariM_pictiVoiceReplaceStormtroopsSnowtroops.pk3 - Optional. Replaces the voice sets used by Stormtroopers, Snowtroopers, Rockettroopers, and Hazardtroopers with Lucario's voice. Doesn't affect cutscene dialogue. Also included are alternate files that make model replacements more revealing. (NOTE: Cinematic dialogue and level-specific dialogue aren't affected.) -CREDITS- Lucario, Pokemon © GAME FREAK, Creatures Inc., Nintendo Blue Jackal Model made by @PictiSculpts Additional meshes and textures from Pokemon Unite Lucario (Costume Party Style) provided by stormygaret15, and Super Smash Bros. Brawl Lucario provided by Garamonde, John2k4, and Perseus Sounds edited from Super Smash Bros. 4 Wii U sounds and Pokken Tournament sounds provided by Random Talking Bush, and Super Smash Bros. Brawl sounds provided by Mysticus -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK raises the limits of Jedi Academy's engine and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™ Submitter inb4poof Submitted 02/27/2024 Category Misc Adult Mods Requires You need OpenJK or any other plug-in that raises the poly limit of models in order for this mod to work. https://github.com/JACoders/OpenJK
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Version 3.0.5
4,512 downloads
INFO Races of Nature – A Custom Race Collection is an ever-expanding collection of animal-style custom races made by yours truly. Each race comes with its own, hand-crafted RaceMenu presets that will allow you to give a pre-existing race a completely new appearance in the form of an entirely new race. All of my races come with their own texture replacers, and all that are fully completed have multiple, race-specific PoserHotkeysPlus facial expression packs for those who use PHP. VOTING (Click HERE to vote for what you think I should do next; in the short term) (You can also vote HERE if you have a particular type of animal in mind) DISCLAIMER REGARDING THE PREVIEW IMAGES Please keep in mind that the body proportions seen in the preview images are not set in stone. As long as you have Racemenu and some sort of morphable, female body mod (preferably, 3BA), you could easily change the proportions to be whatever you wish. The presets simply come with the shown proportions because they seem appropriate for the animals in question. DISCLAIMER FOR THOSE LOOKING TO PLAY AS A MALE CHARACTER All of my RaceMenu character presets are made with a female player character in mind, and it is therefore unwise to assume that everything will work perfectly if you try to use them with a male player character or male NPC. Nevertheless, I have outlined some additional instructions – at the end of the HOW TO USE section of this page – that should allow you to create a male version of the presets with relative ease. HOW TO USE (These instructions assume that you already have RaceMenu and the specific requirements of the RaceMenu character preset in question) Once you are in the character creation menu (showracemenu), do the following: 1. under the ALL section, select female for your sex if you have not already done so 2. go to the PRESETS section and find a preset of mine that you want to use. Do not click it yet; just find out what race it needs. The race is specified in the name of the preset itself 3. go to the RACE section and select the race that my custom race preset needs 4. go back to the PRESETS section and load the preset If you intend to be female, then you are done at this point and can now customize yourself to your hearts content, but should you for some reason want to be male instead, then you also need to do the following steps: 5. under the ALL section, select male for your sex 6. go to the SCULPT section and import the head preset of the custom race preset that you selected earlier 7. you will likely have to do some small personal edits at this point to correct any issues that come with using a female preset with a male character, but you are otherwise done and can now begin to customize yourself as you see fit LEGEND ⬤ Finished – fully complete, featuring a RaceMenu character preset, RaceMenu head preset, and multiple PoserHotkeysPlus facial expression packs ⬤ Finished – complete, but an optimized and/or further improved version is planned or in the works ⬤ Work in Progress – close to completion ⬤ Work in Progress – intermediate ⬤ Work in Progress – early ■ Planned – feasible and likely to be finished after only a short development cycle ■ Planned – feasible, but will likely require a slightly longer development cycle ■ Planned – probably feasible, but I cannot guarantee a satisfactory result ■ Planned – more or less impossible to achieve a satisfactory result without help from a third party ■ Planned – viable but of uncertain development scope ■ Planned – highly uncertain of both development scope and overall viability * = prioritized race FINISHED RACES ⬤ Camelid – Camlenthe ⬤ Hippopotamus – Hippotem ⬤ Pig – Boegen ⬤ Rhinoceros – Rheenen WORK IN PROGRESS RACES ⬤ Alligator *⬤ "Beaked Argonian Prototype" *⬤ "Bluekin Prototype" ⬤ Crocodile ⬤ Gharial *⬤ "Isaar Prototype" / Sauropod ← currently in active development *⬤ "Nog Prototype" *⬤ "Short Faced Dragon Prototype" PLANNED RACES ■ African Elephant ■ American Bison ■ Asian Elephant ■ Badger ■ Beaver ■ Boar ■ Brown Bear ■ Ceratopsian (non-specific) ■ Cougar ■ Dodo ■ Dog, Pitbull ■ Donkey ■ Dromaeosaurid (non-specific) ■ Elasmotherium ■ Gaur ■ Giraffe ■ Hyena ■ Iguana ■ Jackal ■ Kangaroo ■ Kiwi Bird ■ Leopard ■ Lion ■ Moose (US) ■ Muskox ■ Panther ■ Polar Bear ■ Rabbit ■ Rat ■ Seal ■ Sheep ■ Skunk ■ Smilodon ■ Tapir ■ Walrus ■ Warthog ■ Weasel ■ Wildebeest ■ Woolly Mammoth ■ Woolly Rhinoceros RACE REQUESTS If you have any races that you would like to see added, feel free to leave a comment in the Support thread. REQUIREMENTS A full list of prerequisites will be published for each and every race as they are released. CREDITS The following mod authors deserve special shout outs for their fantastic work regardless of whether a preset is dependent on their mod or not. All of the custom races that I have made for this collection are dependent on one or more of these mods to function, or they are simply at their best when used in conjunction with these mods) ・@Bad Dog (for all of the amazing custom race mods that you have made) ・Acro (for CBBE 3BA (3BBB)) (multiple races use edited elements from Acro's normal maps as part of their own normal maps) ・Expired (for RaceMenu) ・Flawn (for Flawn's Argonian Overlays and Flawn's Vanilla Argonians Redux) ・KouLeifoh (for the High Poly Head mod) ・millepon (for Poser Hotkeys Plus) REQUEST TO MY FELLOW MODDERS I do not yet know how to make my races completely standalone, so If you are a modder and would like to help out, feel free to create .ESP/.ESL plugin based versions of my races and post them in the Support thread. Needless to say, you will of course get credited for your work and you will have my gratitude. If you have any modding resources to share or recommendations for software that I could use to make 3D models for SSE, feel free to also share such recommendations in the Support thread. -
Yiffy Age of Skyrim SE View File Yiffy Age (Furry Age Expandec) for Special Edition and Anniversary Edition! This mod turns all the humans in Skyrim into furries--with beast feet and beast schlongs. LE version here Latest Update I put the whole thing into a FOMOD because all the installation options were getting crazy. You now can choose between digi and platigrade feet; with or without MMG's digi boots; UNP or CBBE bodies. You can choose your level of eroticism from SFW, nude, to erotic. A bunch of patches have been rolled in, including USSEP, Saints & Seducers, Legacy of the Dragonborn, Immersive College of Winterhold, Bruma, Reach, and some followers. That kind of blew up the file size, sorry. I'll add more as time permits. In this version you only need a patch if there's armor or clutter that needs furrifying; use the Furry Patch Builder to patch mods that just need their NPCs furrified. I'm not providing a SOS addon. Get schlongs from Hoodies. Hoodies has a FOMOD installer that will recognize YA and the other furry races and install the right plugins. The new armor patcher will optionally create invisible boots so your digi feet will show. It now recognizes non-YA furry races and includes them, so you don't end up with deer with canine feet. Details Each Skyrim race is transformed into a different animal race: Nord - Lykaios (Wolf) by KrittaKitty Imperial - Vaalsark (Jackal-ish) originally by Wolf of the Azar, updated by Bad Dog and Valehyena Breton - Fennec Fox by Jelly, new texture and adapted to Citrus mesh by Bad Dog Redguard - Kygarra (Hyena) by Wolf of the Azar, adapted to Citrus mesh by Bad Dog High Elf - Cheetah by Bad Dog, head mesh by NightroModzz Wood Elf - Tigers by Bad Dog, head mesh by NightroModzz Dark Elf - Panther by Bad Dog, head mesh by NightroModzz Orc - Saberlion by Bad Dog, head mesh by NightroModzz Khajiit - Khajiit Snow Elf - Snow Leopard Reachmen - Striped hyenas Skaal - African Wild Dogs The change is appearance only. Each race still has its vanilla race-specific buffs. You can also play as a dremora (cat-style) or snow elf. There's a Discord Server for discussion and what-all for those who are into that. Character Setup Check the "Dirt" slider on the canine races. I had more patterns than sliders so I put some overall face patterns there. I also co-opted some of the other sliders, so check around and see what they do. (The lips slider, for example, isn't really useful on furries so it generally does something else.) Also I put some earrings on the "brows" slider so you can mix them up with hair. Content Warning The base mod contains statues which are nude but not erotic. The SOS download adds a bunch of nudie load screens. Many of the paintings in that addon are erotic. Installation I recommend you start this on a new game. You're changing every race and every NPC mesh--Skyrim will probably freak if you try to load it over an existing game. Files are here or at the "Mirror" link below. Note that when the major version number changes it usually means heads have changed and characters have to have facegen run on them, and if that's not done SE gets pissy and crashes a lot. Latest Version: Furry Age Expanded SE Load the stabilization mods, especially if you're having CTDs. Optional but recommended: Address Library for SKSE Plugins Havok Fix (not updated for AE) SSE Display Tweaks SSE Engine Fixes Load the prerequisites: Skyrim Special/Anniversary Edition (all DLCs) SKSE SkyUI RaceCompatibility with the "Untranslated Plugins" optional file or bad things happen PapyrusUtil CBPC (Physics with Collisions) if using HDT tails Faster HDT-SMP if using the HDT tails A nude male and female body, if you care about such things. Schlongs of Skyrim for guys Add the AE patch if using the Anniversary Edition of Skyrim A nude female body, CBBE or UNP. Sexlab - If you're using the schlongs More Nasty Critters - If using the draugr tails XPMSE - Load this BEFORE YA--they ship a draugr skeleton that conflicts with the draugr tails in this version. Optional but good with this mod: A UNP body. Footprints Skyrim Coin Replacer Redux (that's an LE mod but seems to work fine with the standard conversion) Any furry races outside of YA: Otters, Ungulates (deer, horse, minotaur), Birds and Bats. Armor merge patch. Doesn't really have anything to do with YA, but you want it. The script is BD_Armor_Patch_Builder.pas in the "Tools" folder at the drive. For YA itself, there are two files because it's a big download: Furry Age Expanded SE ASSETS - The base mod. You always want this. Furry Age Expanded SE OPTIONS - A FOMOD allowing you to choose options--UNP vs CBBE body, digitigrade vs plantigrade feet, no nudity or... lots. Also installs patches for other mods. See below for handling mods that don't have a special patch. Make patches to work with your load order using xEdit. Gear patch - Vanilla headgear is already set in the base mod. Gear added by other mods isn't, and any modifications to vanilla gear made by other mods will be lost. Build a patch to make sure your load order works with YA. Do this and load this after the consolidated gear mod you made above. NPC patch - To make all the (non-vanilla) NPCs in your load order furry. Surprising mods have NPCs you need to worry about. Build an NPC patch to cover them. Most patches will be in the FOMOD, but check for patches in the "Patches for Other Mods" folder on the Drive. The mod description links to the mod they are for, as does the description in the ESP itself. These patches will generally change things beyond just NPCs and armor, statues for example. Load the Hoodies mod before YA, as usual. Put the Hoodies plugins that require YiffyAgeConsolidated after YA. Once you have YA running, there are variants and options you can load if you choose. Anything in the "Addons and Extras" More Nasty Critters patch - By default most humanoid monsters are made furry. If you also want them to engage in sex scenes get MNC and the YA patch from the MNC page. The YA patch is an option within the "Compatibility Kits" download Deer NPCs -- If you stack my ungulate races and want some of the vanilla NPCs in Falkreath to be deer, load that ESP after YA. VORTEX USERS: Vortex will NOT get the load order right on its own. See this post for instructions on how to set it up. Female schlongs are set up as separate SOS schlongs. That way you can set the probability of female schlongs as you like, separate from the males. By default all the female hyenas get schlongs, because hyenas, but you can change this or set up the other races so they sometimes or always have schlongs. There's a "no schlong" option for females so the SOS probabilities will work. Enable strapons in Sexlab (the default). In this version, SL handles them. I'm using a revealing armor in the screenshots. If you don't like to look at dick, don't load revealing armor and your furries will cover themselves up decently. If you don't like online synthetic beast sex, don't load Hoodies and your furries will strip to underwear. In that mode, SOS and SexLab are not required. This mod is based on the work of the people who made the race mods! At this point all the assets except the Lykaios are mine, but YA wouldn't have happened without their inspiration. Please click on the links above and vote up their mods! It's the only reward a modder gets. Compatibility Killable Children does not work. It also makes it possible to sex up children, so cut that shit right out. Any new human races. Inconsequential NPCs adds a teen race and they aren't handled properly without a patch. No Snow Under the Roof mod - messes up some statues, otherwise works. SOS is the only male mesh supported. No Better Males or SAM or SOS Lite. Improved Open Face Helmets is redundant--the furries have open face helmets that suit their race. Sheathing schlongs not compatible with No Enchantment Restriction SKSE Remake Troubleshooting Things to try when your installation seems borked (thanks to ASlySpyDuo): Q: WTF all my characters have animal heads but body is human plz help!! A: Something is overwriting Yiffy Age's changes. Make sure that nothing overwrites its files and race changes. Make sure the ESP loads as late as possible, just before alternate start mods. Make sure your NPC patch (you made an NPC patch, right?) loads after YA. Q: All NPCs look like they should but I'm a half-human hybrid, this mod is broken!!1 A: Unique player werewolf mods are incompatible, disable those. Q: tails are detaching from npc during animations what do A: Your skeleton is either broken or incompatible. (Re)install XPMSE. Q: Children are bald humans with floating eyes and mouths. I'm terrified. A: Killable children is incompatible since it modifies child race records. Q: Argh! Random CTDs! Or CTDs at a particular place! A: SSE is stupid and crashes if you look at it wrong. Make sure the load order is right--if any other mod overwrites the facegen files you'll get a CTD. Load the various "SSE Fix" mods suggested above. Version Numbering Just in case you're wondering what the version numbers mean... Uninstallation Don't, the impact is too high. Treat this mod like its own game. Credits Blaze69 for major contributions: schlongs for the ladies, better texture files, kids, chasing bugs through dark corners of the Skyrim engine & more MadMansGun for improved critters NightroModzz for great heads and feet Ranaline over at Nexus for assets from RS Children Overhaul Trado for the original Furry Age Fluffy, Jelly, KrittaKitty, Mickyan, Wolf of the Azar, ArcicCarnage for the furries Navida1 for Improved Closedfaced Helmets, which I borrowed some meshes from. Grimoas and Ratoboran for the Almighty Talos statue idea, which triggered way too much work PaulGreen and ChosenClue for scripting and nif help Go vote up their mods over on Nexus while you're there. Submitter Bad Dog Submitted 10/26/2019 Category Adult Mods Requires Skyrim LE, SKSE, SkyUI, RaceCompatibility, PapyrusUtil Regular Edition Compatible
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Latex Cleanup Career View File A career based upon the furry game Changed. You start by cleaning up the messes made by the transformations and slowly work your way up in the company. Branches involve either submitting to Puro or maybe getting out... Submitter furrytrash23 Submitted 02/23/2024 Category Other Requires Base Game
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View File Sexbound Gnollbound Race Support This patch adds SexboundAPI support for the Gnollbound Race. Installation: Unzip the content in the starbound mod folder Requires: [Sexbound API] Sexbound API by Locuturus = https://www.loverslab.com/files/file/4337-starbound-sexbound-api/ [ Gnollbound Race Links ] = Steam Version Only = https://steamcommunity.com/sharedfiles/filedetails/?id=1655860448 Please Note that pregnancy will only work if the pregnancy.config code for "enableCompatibleMates" is set to "true". The config is located on the Sexbound Unpak Version: SexboundAPI\scripts\sexbound\plugins\pregnancy.config. Race Compatible to Pregnancy: Gnoll Kemono Familiar "Feel free to request any more race pairing." Changelog : 1.0 - First release of the Race Support. Credits to the Permission Requester: = Darkblane257 = Credits to the Race Author: = Local Hyena = Be Advised: = For those who wants to edit this support, please ask for permission from the author of this support first before you make changes, and reposting this support and changing the author of the support will be reported, Original Race Author/Retexture Author has also have the rights of taking this down if by request has been given. = Permission/Consent has been approved by the Original Author. = Submitter [Void Watcher] Alastor Submitted 07/02/2019 Category Misc Adult Mods Requires Sexbound ,Gnollbound Race
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Furry Fallout 4 View File Furry Fallout This mod makes the whole Commonwealth furry. What's New There's a new furrifier that lets you control how races are assigned and that covers furry races not made by me. The CTD when running without the NSFW kit is fixed. The plugins have been reorganized. Everything is now in archives (no loose files) and the furry world elements have been separated from the NPC files. Because of this, you'll need to run this with a new game. Details You can play as lykaios (wolves), fox, hyena, cheetah, lion, tiger, horse, deer, snekdogs (nightstalkers), or otters. With the "world" addons, objects in the world (statues, posters, etc.) are furry. With the NPC addon, all NPCs are transformed into one of the above furry races These are independent of each other, so go wild. Furry in a human world, human in a furry world, all furry, whatever floats your boat. Otters can be found in Far Harbor mainly. Ghouls are snekdogs. Races have a range of fur colors and race-appropriate face patterns. The face morph system can be used to customize head shape. FO4's UI SUCKS but if you know how to do it for people you can do it for the furries. Some face morphs use the "Type" section and others use the "Sculpt" section, so check both. Deer have a full set of horn options. Choose the preset with the horns you want and customize from there. Most races have a full set of face pattern options, which you can find in the "Extras" section. Tigers and cheetah are already over-decorated so they don't. You'll see some options in the UI that don't seem to do anything. That's because they don't. I suck and didn't remove all the options I'm not using from the races. Bodies are based on BodyTalk for males and CBBE for females. They are anatomically complete (with the NSFW plugin) and fully functional if you install AAF. All bodies have animal feet and peens All bodies ship with BT or CBBE tri files, containing all the original morphs customized to work with the furry body parts Hair and headgear have been converted to fit, vanilla and DLC. Face scarves use the faceBones system to fit different-length muzzles, but it's only moderately successful. Kids are furry too and have their own child races. Some artwork has been made furry in the "world" plugins. There's some new magazines in here too. By default it's guys but there is a patch that makes them female for your viewing pleasure. Races generally reflect family relationships. (Kids follow the mother.) The furrifier is packed into a zip and available at github. Instructions in the associated wiki. There's a kit with Bodyslide files for customizing male and female bodies. Sex AAF is not required unless you want sex animations. Best way to get started is go to the AAF Fucking Manual and do everything it says. -Note that some of the pictures use clothes and gear from other mods, and they're not mine so I don't know where they came from- Installation Warning: These are gigantor files. Get a coffee. Also if you get a "quota exceeded" error wait a day or so and try again. Note the FFO files may have different version numbers. That's okay--the latest will always be at the top-level directory at the link. CBBE is a prerequisite. Get detailed installation instructions here. Compatibility Any other mods that add NPCs will need a patch if you want them to be furry. (They should work correctly without a patch, but the NPCs they add will stay human.) Use the furrifier. Any mods that add headgear will need a patch to accommodate muzzles and the slightly altered head position. Known Bugs When you select one of the face regions to edit in character setup, the head disappears. I have no idea why. It comes back as soon as you're actually editing the face, so it doesn't get in your way but it's a bit startling. Credits TheFuckingQueen, LordFlawn, PenBoozerX, and Leono Hisashi for the fabulous furry art KrittaKitty for the Lykaios, which will never die Blaze69 and ASlySpyDuo for instigating this; extra credit to Blaze for help all along the way. Valehyena for the cool supermutant models Shadowliger, Blaze69, darklynxxx, Petruz3D, Dipanjanc33, ASlySpyDuo for the AMELIA and JAVELIN assets Blaze69 and Sandworm Wrangler for the fancy pics Submitter Bad Dog Submitted 03/30/2021 Category Races / Creatures Requires Fallout 4
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Version 1.0.0
720 downloads
Palworld huh? Yeah why not! I've been enjoying the game, playing with a friend, and thought it'd be an easy mod to make! Its a simple single pal, I made some extra skins for diversity, I hope you'll enjoy it! You can find all of the other Pokemons and Digimon I've made in my profile. All mods are compatible with one another! You'll need Savestate's furry mod version 2 (link to it here: http://www.savestatecomic.com/dlc/ ) Included in this mod is also the Pokemod Savestate Addons File. It cleans the fur texture on the normal Savestate Faces, and also fixes a few issues in them! Here's a detailed guide on how to make them: (This mod doesn't include any tray files. You will have to make the character yourself) (Make sure not to make very overweight or very thin Sims, as they might make some of the parts look off) 1 - Select the modded gray skin tone that comes with the furry mod. (Located under the miscellaneous skin tones) 2 - Click on the eyes and select the furry mod preset. 3 - While still on the eye selection, pick whichever custom eye color fits the character you are making. The custom colors should have a similar swatch icon. 4 - Move to the face details section and select the furry head or any of its variants. 5 - Still on the face details, change to either the plantigrade or the digitigrade legs. 6 - Again, still on the face details, find and select the parts you need to make the character you want. The custom colors are in the swatches. 7 - Finally, move to the body tattoos section and pick the one for the character you are making. Again, custom colors are in the swatches under the same tattoo. The video showing off all the steps in making a Pokemon / Digimon / Pals. Done! Now your Sim should look similar to Chillet! My Mod is fully compatible with Wickedwhims, I also advise the use of "Berni's Collection" mod in addition to mine. It fixes a glitch involving the legs of the furry mod with Wickedwhims. See below for Instructions: NSFW images below: Requirements: The Furry mod By Savestate http://www.savestatecomic.com/dlc/ Optional: I recommend the use of Berni's Collection mod, it not only fixes a glitch with the furry mod itself but also adds canine/feline/equine/dragon/rabbit penises and sheaths. Known Issues and limitations: (Most of these are from the furry mod and not my fault but still here's a full list) The furry mod has a lot of limitations when it comes to face details, you can't edit most of the face, except for the snout. ⚠️ A bug with the Savestate heads is making it so when using a female frame, you can't change snout shapes. A temporary fix is making your female sim use the male physical frame, doing the desired changes, and then reverting to the female physical frame again. Be careful doing this to already existing characters though, as it will reset slider settings on the body when you switch it back to the female frame. ⚠️ If you don't use the modded skin tone that is included in the furry mod, the skin will become brighter than it should be. If the digitigrade paws are selected, some bottom clothing may have double legs. This is a glitch with the furry mod and should be completely avoidable, make sure to pick shorter bottom clothing and not long pants. (Some long pants work while others don't.) If you use the digitigrade or plantigrade paws on your sim, then you will not be able to use any type of shoes In a few animations, some of the meshes might go out of place/clip. This doesn't happen too frequently but it's still a problem. If any other glitch appears, feel free to report it on the comments. I'll make sure to try my best at fixing it! As long as I enjoy the game I might return with more pals, see ya then! Additional Credits: Big thanks to the people who follow my mods, for your kind words and patience. Credits to the original creator of the furry mod Tim Weeks From Savestate Comics Link to the website & download page of his mod: http://www.savestatecomic.com/dlc/ Big Thanks to Sims4Studios for the modding tools, FModel for the 3D models from Palworld... And of course, Palworld for the characters and for being fun. -
Version 1.0.0
376 downloads
More Palworld mods! The second pal mod is Dinossom, Lux comes included which technically means that this mod has two pals and not one... I made some extra recolors for diversity, I hope you'll enjoy it! You can find all of the Pokemons, Digimon and Pals I've made in my profile. All mods are compatible with one another! You'll need Savestate's furry mod version 2 (link to it here: http://www.savestatecomic.com/dlc/ ) Included in this mod is also the Pokemod Savestate Addons File. It cleans the fur texture on the normal Savestate Faces, and also fixes a few issues in them! Here's a detailed guide on how to make them: (This mod doesn't include any tray files. You will have to make the character yourself) (Make sure not to make very overweight or very thin Sims, as they might make some of the parts look off) 1 - Select the modded gray skin tone that comes with the furry mod. (Located under the miscellaneous skin tones) 2 - Click on the eyes and select the furry mod preset. 3 - While still on the eye selection, pick whichever custom eye color fits the character you are making. The custom colors should have a similar swatch icon. 4 - Move to the face details section and select the furry head or any of its variants. 5 - Still on the face details, change to either the plantigrade or the digitigrade legs. 6 - For this character, you might also want to get the claws, which should be a bit below the legs, extra colors are in the swatches. (The claws were made for digitigrade legs) 7 - Again, still on the face details, find and select the parts you need to make the character you want. The custom colors are in the swatches. 8 - Finally, move to the body tattoos section and pick the one for the character you are making. Again, custom colors are in the swatches under the same tattoo. The video showing off all the steps in making a Pokemon / Digimon / Pals. Done! Now your Sim should look similar to Dinossom! My Mod is fully compatible with Wickedwhims, I also advise the use of "Berni's Collection" mod in addition to mine. It fixes a glitch involving the legs of the furry mod with Wickedwhims. See below for Instructions: NSFW images below: Requirements: The Furry mod By Savestate http://www.savestatecomic.com/dlc/ Optional: I recommend the use of Berni's Collection mod, it not only fixes a glitch with the furry mod itself but also adds canine/feline/equine/dragon/rabbit penises and sheaths. Known Issues and limitations: (Most of these are from the furry mod and not my fault but still here's a full list) The furry mod has a lot of limitations when it comes to face details, you can't edit most of the face, except for the snout. ⚠️ A bug with the Savestate heads is making it so when using a female frame, you can't change snout shapes. A temporary fix is making your female sim use the male physical frame, doing the desired changes, and then reverting to the female physical frame again. Be careful doing this to already existing characters though, as it will reset slider settings on the body when you switch it back to the female frame. ⚠️ If you don't use the modded skin tone that is included in the furry mod, the skin will become brighter than it should be. If the digitigrade paws are selected, some bottom clothing may have double legs. This is a glitch with the furry mod and should be completely avoidable, make sure to pick shorter bottom clothing and not long pants. (Some long pants work while others don't.) If you use the digitigrade or plantigrade paws on your sim, then you will not be able to use any type of shoes In a few animations, some of the meshes might go out of place/clip. This doesn't happen too frequently but it's still a problem. If any other glitch appears, feel free to report it on the comments. I'll make sure to try my best at fixing it! As long as I enjoy the game I might return with more pals, see ya then! Credits: Big thanks to the people who follow my mods, for your kind words and patience. Credits to the original creator of the furry mod Tim Weeks From Savestate Comics Link to the website & download page of his mod: http://www.savestatecomic.com/dlc/ Big Thanks to Sims4Studios for the modding tools, FModel for the 3D models from Palworld... And of course, Palworld for the characters and for being fun. -
Palmod By Leljas: Play as Dinossom from Palworld! View File More Palworld mods! The second pal mod is Dinossom, Lux comes included which technically means that this mod has two pals and not one... I made some extra recolors for diversity, I hope you'll enjoy it! You can find all of the Pokemons, Digimon and Pals I've made in my profile. All mods are compatible with one another! You'll need Savestate's furry mod version 2 (link to it here: http://www.savestatecomic.com/dlc/ ) Included in this mod is also the Pokemod Savestate Addons File. It cleans the fur texture on the normal Savestate Faces, and also fixes a few issues in them! Here's a detailed guide on how to make them: (This mod doesn't include any tray files. You will have to make the character yourself) (Make sure not to make very overweight or very thin Sims, as they might make some of the parts look off) 1 - Select the modded gray skin tone that comes with the furry mod. (Located under the miscellaneous skin tones) 2 - Click on the eyes and select the furry mod preset. 3 - While still on the eye selection, pick whichever custom eye color fits the character you are making. The custom colors should have a similar swatch icon. 4 - Move to the face details section and select the furry head or any of its variants. 5 - Still on the face details, change to either the plantigrade or the digitigrade legs. 6 - For this character, you might also want to get the claws, which should be a bit below the legs, extra colors are in the swatches. (The claws were made for digitigrade legs) 7 - Again, still on the face details, find and select the parts you need to make the character you want. The custom colors are in the swatches. 8 - Finally, move to the body tattoos section and pick the one for the character you are making. Again, custom colors are in the swatches under the same tattoo. The video showing off all the steps in making a Pokemon / Digimon / Pals. Done! Now your Sim should look similar to Dinossom! My Mod is fully compatible with Wickedwhims, I also advise the use of "Berni's Collection" mod in addition to mine. It fixes a glitch involving the legs of the furry mod with Wickedwhims. See below for Instructions: NSFW images below: Requirements: The Furry mod By Savestate http://www.savestatecomic.com/dlc/ Optional: I recommend the use of Berni's Collection mod, it not only fixes a glitch with the furry mod itself but also adds canine/feline/equine/dragon/rabbit penises and sheaths. Known Issues and limitations: (Most of these are from the furry mod and not my fault but still here's a full list) The furry mod has a lot of limitations when it comes to face details, you can't edit most of the face, except for the snout. ⚠️ A bug with the Savestate heads is making it so when using a female frame, you can't change snout shapes. A temporary fix is making your female sim use the male physical frame, doing the desired changes, and then reverting to the female physical frame again. Be careful doing this to already existing characters though, as it will reset slider settings on the body when you switch it back to the female frame. ⚠️ If you don't use the modded skin tone that is included in the furry mod, the skin will become brighter than it should be. If the digitigrade paws are selected, some bottom clothing may have double legs. This is a glitch with the furry mod and should be completely avoidable, make sure to pick shorter bottom clothing and not long pants. (Some long pants work while others don't.) If you use the digitigrade or plantigrade paws on your sim, then you will not be able to use any type of shoes In a few animations, some of the meshes might go out of place/clip. This doesn't happen too frequently but it's still a problem. If any other glitch appears, feel free to report it on the comments. I'll make sure to try my best at fixing it! As long as I enjoy the game I might return with more pals, see ya then! Credits: Big thanks to the people who follow my mods, for your kind words and patience. Credits to the original creator of the furry mod Tim Weeks From Savestate Comics Link to the website & download page of his mod: http://www.savestatecomic.com/dlc/ Big Thanks to Sims4Studios for the modding tools, FModel for the 3D models from Palworld... And of course, Palworld for the characters and for being fun. Submitter leljas Submitted 03/06/2024 Category Body Parts Requires In order to use this mod you'll need the furry mod from savestate, you can download it here : http://www.savestatecomic.com/dlc/
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View File Sexbound Sergal Race Support This patch adds race support for the SexboundAPI of Sergal race mod Installation: Place the content in the starbound mod folder Requires: [Sexbound API] Sexbound API by Locuturus = https://www.loverslab.com/files/file/4337-starbound-sexbound-api/ [ Sergal Race Links ] = Non-Steam Version = - Original Version - https://community.playstarbound.com/resources/sergal-race.980/ = Steam Version = - Classic Revival Version - https://steamcommunity.com/sharedfiles/filedetails/?id=731125431&searchtext=sergal Race Compatible to Pregnancy: Sergal ??? Please Note that pregnancy will only work if the pregnancy.config code for "enableCompatibleMates" is set to "true". The config is located: SexboundAPI\scripts\sexbound\plugins\-. Credits to the Original Race Author: = Omegadrace = Credits to Revival Author: - Mr T. & LangyX - Credits to Consent Requester: - Red3dred - Be Advised: For those who wants to edit this support, please ask for permission from the author of this support first before you make changes, and reposting this support and changing the author of the support will be reported, Original Race Author has also have the rights of taking this down if by request has been given. UNAUTHORIZED EDITS: KAULI Submitter [TheBusySWAT] Alastor Submitted 07/16/2018 Category Starbound
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Feline Skins 2.0 View File A set of HD, Maxis-adjacent, WickedWhims-compatible skins and overlays for all your khajiit, cathar, tabaxi, broadway musical, and other cat people needs. Featuring an abundance of colors and patterns, a hand-painted fur texture that minimizes seams as much as possible, and a design that should work with a variety of face shapes and body types and still scan as feline. The skintones are uploaded in a modular format categorized by pattern type for file size reasons (the screenshots are divided up the same way so refer to them to see what's in each package). The skins are available in two versions: The Feline Anatomy version (files with FA in the name) is intended for use with my custom body parts for cat people (paw feet can be found here, feline penis can be found here, both require Wicked Whims) and may have new coats and markings added in the future. It's still a work in progress as I'm gradually updating each module for it. The Human Anatomy version (files with HA in the name) is designed to fit the vanilla body and default WW parts. They're semi-retired and won't be receiving further additions, but I will continue to maintain them if they're broken by a future game patch as long as no significant overhauls are required. The two versions aren't compatible with each other, install only one at a time (you can mix and match the modules if you want, but you can't have the HA and FA versions of the same module at the same time). Both versions are compatible with the previous version of SimpleGens, but not the latest version, as the UV was changed significantly. The markings: To maximize variety while still preserving my sanity, all white markings are in the form of overlay tattoos that can be mixed and matched between chest, face, and each individual limb to create a massive number of unique individual cats. Recommended Addons: I’ve made a variety of other stuff for cat people that’s meant to augment the skins; while none of it’s required, it’s all designed to work together and a lot of it is used in the screenshots. Feline Eyes & Heterochromia Feline Ears Feline Tails Feline Claws Plantigrade Paws for kittens Plantigrade Paws for WW (SFW) Feline Penis for WW (NSFW, obviously) Recommended but not created by me: Bite Me Fangs by WildlyMiniatureSandwich (adds all vampire teeth for more occults and life stages, including one that works very well for cat people) Submitter EachUisge Submitted 09/04/2022 Category Other Requires
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31,871 downloads
A set of HD, Maxis-adjacent, WickedWhims-compatible skins and overlays for all your khajiit, cathar, tabaxi, broadway musical, and other cat people needs. Featuring an abundance of colors and patterns, a hand-painted fur texture that minimizes seams as much as possible, and a design that should work with a variety of face shapes and body types and still scan as feline. The skintones are uploaded in a modular format categorized by pattern type for file size reasons (the screenshots are divided up the same way so refer to them to see what's in each package). The skins are available in two versions: The Feline Anatomy version (files with FA in the name) is intended for use with my custom body parts for cat people (linked below) and may have new coats and markings added in the future. It's still a work in progress as I'm gradually updating each module for it. The Human Anatomy version (files with HA in the name) is designed to fit the vanilla body and default WW parts. They're semi-retired and won't be receiving further additions, but I will continue to maintain them if they're broken by a future game patch as long as no significant overhauls are required. The two versions aren't compatible with each other, install only one at a time (you can mix and match the modules if you want, but you can't have the HA and FA versions of the same module at the same time). Both versions are compatible with the previous version of SimpleGens, but not the latest version, as the UV was changed significantly. The markings: To maximize variety while still preserving my sanity, all white markings are in the form of overlay tattoos that can be mixed and matched between chest, face, and each individual limb to create a massive number of unique individual cats. Recommended Addons: I’ve made a variety of other stuff for cat people that’s meant to augment the skins; while none of it’s required, it’s all designed to work together and a lot of it is used in the screenshots. Feline Eyes & Heterochromia Feline Ears Feline Tails Feline Claws Plantigrade Paws for kittens Plantigrade Paws for WW (SFW) Feline Penis for WW (NSFW, obviously) Recommended but not created by me: Bite Me Fangs by WildlyMiniatureSandwich (adds all vampire teeth for more occults and life stages, including one that works very well for cat people) -
View File Sexbound yoru Support + yoru Race 저는 영어를 할줄 몰라요. 구글 번역을 이용해주세요 미안해요 .. Kitsune Race를 수정하여 사용해도 된다는 약식 허락을 받았습니다. https://steamcommunity.com/sharedfiles/filedetails/?id=1396610566 허락 해주셔서 감사하지만, 혹시나 문제 될시 말씀 해주세요! 1.이 레이스는 완전한 바닐라 상태입니다. 아무 종족 추가가없는 테스트 버전입니다. 천천히 업뎃하다 다른 곳에 업로드 할 예정입니다. 2. 캐릭터들은 전부 21 세 이상 성인입니다 3. 기본적으로 한국어로 만든 모드입니다. 영어 버전을 따로 받아주세요. 4. 영어 버전은 그냥 구글 번역을 통해 복사해서 넣어 넣은 수준입니다. 저는 영어를 할 줄 몰라요 .. ------- 사용법 영어 번역과 요루 레이스 섹스 바운드 지원을 설치하세요! pak 버전으로 다운받으셔서 모드폴더에 넣으세요! ------- 요구하는 선행 모드 ------- 현재 알려진 버그 (도움이 필요합니다!) 요루 종족 전용 대사가 하나도 안 나옵니다! 눈을 감을 때 다른 표정으로 나옵니다! ------- 사용 된 원본 모드 사용 금지 요구시 수정없이 삭제 될 수 있습니다. https://steamcommunity.com/sharedfiles/filedetails/?id=1396610566 Submitter 루안(Ruan) Submitted 09/22/2020 Category Starbound
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View File Palamute (Bluejuicyjuice) for Star Wars: Jedi Academy (18+) A port of Bluejuicyjuice's custom model of Palamute from Monster Hunter. Includes a rideable variant and her Canyne Kamura blades. Also has customization, NPCs, team skins, bot support, and model replacements with JAO support. I wanted to have a vehicle that used the humanoid skeleton, one that crawled on all fours like a dog, and I thought this model would be the perfect candidate to be the first to have this feature. So with the humanoid skeleton, I did all the necessary animations while looking at the .gla and .cfg files of the Tauntaun and Wampa for reference. It had to look good whatever humanoid model was used, because I was thinking of implementing it again for some of the other models I ported. I included the source .gla in the zip in case anyone wants to experiment with it. To spawn the NPCs manually, enable cheats first by pressing Shift and ~, then typing "helpusobi 1" into the console. Now that cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" Here are the names of the NPCs: palaf - spawns a palamute dual-wielding blades, on the good side palafrgb - spawns a random-colored palamute, on the good side palafnude - spawns a nude palamute palafblue - spawns a blue team palamute that targets everyone palafred - spawns a red team palamute, on the enemy's side palaf_r - spawns a harmless palamute with 50,000 health vehicle palafr - spawns a rideable palamute that's either fully dressed, partially exposed, or fully nude Type "saber pala" to use Palamute's weapon, or "saber pala pala" to dual-wield two of them. pala - Canyne Kamura Blade. Sheds blood and can easily break enemy parries. Included in the pk3 files: zzzPalamute_BJJ.pk3 - Contains the model, textures, botfiles, custom weapons, sounds, and everything needed for the mod to work. zzzPalamute_BJJ-NPCs.pk3 - Optional. Contains the custom NPCs. Only useable with cheats. zzzPalamute_BJJHothNSFW.pk3 - Optional. Makes your Palamute wear nothing at all in the Hoth levels. zzzPalamute_BJJzzzSFWskinsAreNSFW.pk3 - Optional. Makes Palamute's default and team model_.skins more exposed. zzzPalamute_BJJ-Shinyskin.pk3 - Optional. Makes Palamute shiny and oily. zzzHumanoidRideable-PalamuteBJJ.pk3 - Optional. Contains a rideable Palamute and its .npc file. zzzHumanoidRideable-PalamuteBJJ-REPLACETauntaun.pk3 - Optional. Same as above, except it replaces Tauntauns with Palamutes. (WARNING: Sometimes crashes the game.) zzzPalamute_BJJModelReplaceAlora.pk3 - Optional. Replaces Alora's base models with a Palamute. Also replaces her in-game voice. zzzPalamute_BJJModelReplaceChewie.pk3 - Optional. Replaces Chewbacca's model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceChiss.pk3 - Optional. Replaces the Chiss Bartender's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceCultist.pk3 - Optional. Replaces Cultist's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceDesann.pk3 - Optional. Replaces Desann's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceGran.pk3 - Optional. Replaces Gran's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceMercenaries.pk3 - Optional. Replaces Mercenary's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceImpOfficers.pk3 - Optional. Replaces Imperial Officer's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceImpWorkers.pk3 - Optional. Replaces Imperial Worker's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceJan.pk3 - Optional. Replaces Jan's base model with a Palamute. Also replaces her in-game voice. zzzPalamute_BJJModelReplaceJedi.pk3 - Optional. Replaces Jedi and Jedi Master's base model with a Palamute. zzzPalamute_BJJModelReplaceJediTrainer.pk3 - Optional. Replaces Jedi Trainer's base model with a Palamute. zzzPalamute_BJJModelReplaceKyle.pk3 - Optional. Replaces Kyle's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceLando.pk3 - Optional. Replaces Lando's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceLuke.pk3 - Optional. Replaces Luke's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceNoghri.pk3 - Optional. Replaces Noghri's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplacePrisonerMerchant.pk3 - Optional. Replaces Prisoner and Merchant's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceRebornJK2.pk3 - Optional. Replaces JK2 Reborn's base model with a Palamute. zzzPalamute_BJJModelReplaceRebornNew.pk3 - Optional. Replaces New Reborn's base model with a Palamute. zzzPalamute_BJJModelReplaceRebornTwin.pk3 - Optional. Replaces Reborn Twin's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceRodian.pk3 - Optional. Replaces Rodian's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceRosh.pk3 - Optional. Replaces Rosh's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceSaboteurs.pk3 - Optional. Replaces Saboteur's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceShadowtroopers.pk3 - Optional. Replaces Shadowtrooper's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceSnowtroopers.pk3 - Optional. Replaces Snowtroope's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceTIEPilots.pk3 - Optional. Replaces TIE Pilot's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceStormtroopers.pk3 - Optional. Replaces Stormtrooper's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceTavion.pk3 - Optional. Replaces Tavion's base model with a Palamute. Also replaces her in-game voice. Doesn't affect the JK2 Tavion model. zzzPalamute_BJJModelReplaceTavionJK2.pk3 - Optional. Replaces JK2 Tavion's base model with a Palamute. Also replaces her in-game voice. zzzPalamute_BJJModelReplaceTrandoshan.pk3 - Optional. Replaces Trandoshan's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceTusken.pk3 - Optional. Replaces Tusken Raider's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceWeequay.pk3 - Optional. Replaces Weequay's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJVoiceReplaceReborns.pk3 - Optional. Replaces the voice sets used by New Reborns, JK2 Reborns, and Reborn Masters with Palamute's voice. Doesn't affect cutscene dialogue. zzzPalamute_BJJVoiceReplaceJedi.pk3 - Optional. Replaces the voice sets used by Jedi, Jedi Trainers, and Jedi Masters with Palamute's voice. Doesn't affect cutscene dialogue. zzzPalamute_BJJVoiceReplaceStormtroopsSnowtroops.pk3 - Optional. Replaces the voice sets used by Stormtroopers, Snowtroopers, Rockettroopers, and Hazardtroopers with Palamute's voice. Doesn't affect cutscene dialogue. Also included are alternate files that make model replacements more revealing. (NOTE: Cinematic dialogue and level-specific dialogue still aren't affected.) -CREDITS- Palamute, Monster Hunter © Capcom Palamute Blender model created by Bluejuicyjuice Sounds edited from Monster Hunter Rise sounds provided by Adam 09williamsad -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK raises the limits of Jedi Academy's engine and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™ Submitter inb4poof Submitted 02/25/2024 Category Misc Adult Mods Requires You need OpenJK or any other plug-in that raises the poly limit of models in order for this mod to work. https://github.com/JACoders/OpenJK
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Races of Nature – A Custom Race Collection View File 2024-03-07, personal announcement: I am making no money at the moment and have been struggling to find employment for a very long time. I am essentially relying on my folks for essentials and housing at this point, so if I do not make a course-correction, I will not be able to support myself going forward, let alone be able to continue with my projects. For this reason, I have decided to pivot my attention towards my most promising, potentially profitable endeavors. I have always wanted to be a 2D artist and to write my own erotic stories, so considering that I am already fairly alright in both those areas, I have decided that my main focus from now on is going to be art commissions and the development of my own visual novels. So, what does this mean in practical terms? • Some of my already announced erotica projects will be turned into visual novels on Itch.io over time, but I will no longer write pure erotica. • The Races of Nature mod for Skyrim is going to see some limited active development, mainly focused on making more races, but learning Blender on the side is no longer a viable prospect. • The Slavery Tales mod for Monster Hunter World is not being resurrected. At least not by me. Unless someone is truly willing to adopt it, not just talk the talk, it is not coming back. • The Other World will remain open to public creations, but at the end of the day, it is my intellectual property. As was always my intension, it is going to be used as the setting for much of my standalone artwork and visual novels, but I will still allow the public to make their own non-monetized stories and content set within the series' universe. • I plan to go public with my own Patreon page in the very near future for those who are willing to support me financially. INFO Races of Nature – A Custom Race Collection is an ever-expanding collection of animal-style custom races made by yours truly. Each race comes with its own, hand-crafted RaceMenu presets that will allow you to give a pre-existing race a completely new appearance in the form of an entirely new race. All of my races come with their own texture replacers, and all that are fully completed have multiple, race-specific PoserHotkeysPlus facial expression packs for those who use PHP. VOTING (Click HERE to vote for what you think I should do next; in the short term) (You can also vote HERE if you have a particular type of animal in mind) DISCLAIMER REGARDING THE PREVIEW IMAGES Please keep in mind that the body proportions seen in the preview images are not set in stone. As long as you have Racemenu and some sort of morphable, female body mod (preferably, 3BA), you could easily change the proportions to be whatever you wish. The presets simply come with the shown proportions because they seem appropriate for the animals in question. DISCLAIMER FOR THOSE LOOKING TO PLAY AS A MALE CHARACTER All of my RaceMenu character presets are made with a female player character in mind, and it is therefore unwise to assume that everything will work perfectly if you try to use them with a male player character or male NPC. Nevertheless, I have outlined some additional instructions – at the end of the HOW TO USE section of this page – that should allow you to create a male version of the presets with relative ease. HOW TO USE (These instructions assume that you already have RaceMenu and the specific requirements of the RaceMenu character preset in question) Once you are in the character creation menu (showracemenu), do the following: 1. under the ALL section, select female for your sex if you have not already done so 2. go to the PRESETS section and find a preset of mine that you want to use. Do not click it yet; just find out what race it needs. The race is specified in the name of the preset itself 3. go to the RACE section and select the race that my custom race preset needs 4. go back to the PRESETS section and load the preset If you intend to be female, then you are done at this point and can now customize yourself to your hearts content, but should you for some reason want to be male instead, then you also need to do the following steps: 5. under the ALL section, select male for your sex 6. go to the SCULPT section and import the head preset of the custom race preset that you selected earlier 7. you will likely have to do some small personal edits at this point to correct any issues that come with using a female preset with a male character, but you are otherwise done and can now begin to customize yourself as you see fit LEGEND ⬤ Finished – fully complete, featuring a RaceMenu character preset, RaceMenu head preset, and multiple PoserHotkeysPlus facial expression packs ⬤ Finished – complete, but an optimized and/or further improved version is planned or in the works ⬤ Work in Progress – close to completion ⬤ Work in Progress – intermediate ⬤ Work in Progress – early ■ Planned – feasible and likely to be finished after only a short development cycle ■ Planned – feasible, but will likely require a slightly longer development cycle ■ Planned – probably feasible, but I cannot guarantee a satisfactory result ■ Planned – more or less impossible to achieve a satisfactory result without help from a third party ■ Planned – viable but of uncertain development scope ■ Planned – highly uncertain of both development scope and overall viability * = prioritized race FINISHED RACES ⬤ Camelid – Camlenthe ⬤ Hippopotamus – Hippotem ⬤ Pig – Boegen ⬤ Rhinoceros – Rheenen WORK IN PROGRESS RACES ⬤ Alligator *⬤ "Beaked Argonian Prototype" *⬤ "Bluekin Prototype" ⬤ Crocodile ⬤ Gharial *⬤ "Isaar Prototype" / Sauropod ← currently in active development *⬤ "Nog Prototype" *⬤ "Short Faced Dragon Prototype" PLANNED RACES ■ African Elephant ■ American Bison ■ Asian Elephant ■ Badger ■ Beaver ■ Boar ■ Brown Bear ■ Ceratopsian (non-specific) ■ Cougar ■ Dodo ■ Dog, Pitbull ■ Donkey ■ Dromaeosaurid (non-specific) ■ Elasmotherium ■ Gaur ■ Giraffe ■ Hyena ■ Iguana ■ Jackal ■ Kangaroo ■ Kiwi Bird ■ Leopard ■ Lion ■ Moose (US) ■ Muskox ■ Panther ■ Polar Bear ■ Rabbit ■ Rat ■ Seal ■ Sheep ■ Skunk ■ Smilodon ■ Tapir ■ Walrus ■ Warthog ■ Weasel ■ Wildebeest ■ Woolly Mammoth ■ Woolly Rhinoceros RACE REQUESTS If you have any races that you would like to see added, feel free to leave a comment in the Support thread. REQUIREMENTS A full list of prerequisites will be published for each and every race as they are released. CREDITS The following mod authors deserve special shout outs for their fantastic work regardless of whether a preset is dependent on their mod or not. All of the custom races that I have made for this collection are dependent on one or more of these mods to function, or they are simply at their best when used in conjunction with these mods) ・@Bad Dog (for all of the amazing custom race mods that you have made) ・Acro (for CBBE 3BA (3BBB)) (multiple races use edited elements from Acro's normal maps as part of their own normal maps) ・Expired (for RaceMenu) ・Flawn (for Flawn's Argonian Overlays and Flawn's Vanilla Argonians Redux) ・KouLeifoh (for the High Poly Head mod) ・millepon (for Poser Hotkeys Plus) REQUEST TO MY FELLOW MODDERS I do not yet know how to make my races completely standalone, so If you are a modder and would like to help out, feel free to create .ESP/.ESL plugin based versions of my races and post them in the Support thread. Needless to say, you will of course get credited for your work and you will have my gratitude. If you have any modding resources to share or recommendations for software that I could use to make 3D models for SSE, feel free to also share such recommendations in the Support thread. Submitter Wonders of Eros Submitted 03/03/2023 Category Adult Mods Requires Regular Edition Compatible No
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DOA5 Female Mix for Star Wars: Jedi Academy (18+)
inb4poof posted a topic in Downloads - Adult Games
View File DOA5 Female Mix for Star Wars: Jedi Academy (18+) A heavily edited NSFW DOA5 female body with lots of species and customization options. Has NPCs, customization, team skins, bot support, and model replacements with JAO support. To spawn the NPCs manually, enable cheats first by pressing Shift and ~, then typing "helpusobi 1" into the console. Now that cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" Here are the names of the NPCs: hf - spawns a human female hfnude - spawns a nude human female hf_r - spawns a harmless human female with 50,000 health zf - spawns a zabrak female zfnude - spawns a nude zabrak female zf_r - spawns a harmless zabrak female with 50,000 health bothanf - spawns a bothan female bothanfnude - spawns a nude bothan female bothanf_r - spawns a harmless bothan female with 50,000 health kamf - spawns a kaminoan female kamfnude - spawns a nude kaminoan female kamf_r - spawns a harmless kaminoan female with 50,000 health togf - spawns a togruta female togfnude - spawns a nude togruta female togf_r - spawns a harmless togruta female with 50,000 health zygf - spawns a zygerrian female zygfnude - spawns a nude zygerrian female zygf_r - spawns a harmless zygerrian female with 50,000 health Included in the pk3 files: xxxDOA5Female.pk3 - Contains the models, textures, sounds, and everything needed for the mod to work. xxxDOA5Female-NPCs.pk3 - Optional. Contains the custom NPCs that are spawnable with cheats. xxxDOA5FemaleHothNSFW.pk3 - Optional. Makes your DOA5 Female wear nothing at all in the Hoth levels. xxxDOA5Female-Shinyskin.pk3 - Optional. Makes DOA5 Females shiny and oily. xxxDOA5FemaleModelReplaceAlora.pk3 - Optional. Replaces Alora's base models with a DOA5 Female. xxxDOA5FemaleModelReplaceBespinCops.pk3 - Optional. Replaces Bespin Cop's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceChewie.pk3 - Optional. Replaces Chewbacca's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceChiss.pk3 - Optional. Replaces the Chiss Bartender's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceCultist.pk3 - Optional. Replaces Cultist's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceDesann.pk3 - Optional. Replaces Desann's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceGran.pk3 - Optional. Replaces Gran's base model with a DOA5 Female. xxxDOA5FemaleModelReplaceMercenaries.pk3 - Optional. Replaces Mercenary's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceImpOfficers.pk3 - Optional. Replaces Imperial Officer's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceImpWorkers.pk3 - Optional. Replaces Imperial Worker's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceJan.pk3 - Optional. Replaces Jan's base model with a DOA5 Female. xxxDOA5FemaleModelReplaceJedi.pk3 - Optional. Replaces Jedi and Jedi Master's base model with a DOA5 Female. xxxDOA5FemaleModelReplaceJediTrainer.pk3 - Optional. Replaces Jedi Trainer's base model with a DOA5 Female. xxxDOA5FemaleModelReplaceKyle.pk3 - Optional. Replaces Kyle's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceLando.pk3 - Optional. Replaces Lando's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceLuke.pk3 - Optional. Replaces Luke's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceMothma.pk3 - Optional. Replaces Mon Mothma's base model with a DOA5 Female. xxxDOA5FemaleModelReplaceNoghri.pk3 - Optional. Replaces Noghri's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplacePrisonerMerchant.pk3 - Optional. Replaces Prisoner and Merchant's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceRax.pk3 - Optional. Replaces Rax Joris' base model with a DOA5 Female. Also replaces his in-game voice. zzzzDOA5FemaleModelReplaceRebels.pk3 - Optional. Replaces Rebel Trooper's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceRebornJK2.pk3 - Optional. Replaces JK2 Reborn's base model with a DOA5 Female. xxxDOA5FemaleModelReplaceRebornNew.pk3 - Optional. Replaces New Reborn's base model with a DOA5 Female. xxxDOA5FemaleModelReplaceRebornTwin.pk3 - Optional. Replaces Reborn Twin's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceRodian.pk3 - Optional. Replaces Rodian's base model with a DOA5 Female. xxxDOA5FemaleModelReplaceRosh.pk3 - Optional. Replaces Rosh's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceSaboteurs.pk3 - Optional. Replaces Saboteur's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceShadowtroopers.pk3 - Optional. Replaces Shadowtrooper's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceSnowtroopers.pk3 - Optional. Replaces Snowtrooper's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceTIEPilots.pk3 - Optional. Replaces TIE Pilot's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceStormtroopers.pk3 - Optional. Replaces Stormtrooper's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceSwamptroopers.pk3 - Optional. Replaces Swamptrooper's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceTavionJK2.pk3 - Optional. Replaces JK2 Tavion's base model with a DOA5 Female. Doesn't affect the JK3 Tavion model. xxxDOA5FemaleModelReplaceTavion.pk3 - Optional. Replaces Tavion's base model with a DOA5 Female. Doesn't affect the JK2 Tavion model. xxxDOA5FemaleModelReplaceTrandoshan.pk3 - Optional. Replaces Trandoshan's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceTusken.pk3 - Optional. Replaces Tusken Raider's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceWeequay.pk3 - Optional. Replaces Weequay's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleVoiceReplaceReborns.pk3 - Optional. Replaces the voice sets used by New Reborns, JK2 Reborns, and Reborn Masters with female voices. Doesn't affect cutscene dialogue. xxxDOA5FemaleVoiceReplaceJedi.pk3 - Optional. Replaces the voice sets used by Jedi, Jedi Trainers, and Jedi Masters with female voices. Doesn't affect cutscene dialogue. xxxDOA5FemaleVoiceReplaceStormtroopsSnowtroops.pk3 - Optional. Replaces the voice sets used by Stormtroopers, Snowtroopers, Rockettroopers, and Hazardtroopers with female voices. Doesn't affect cutscene dialogue. Also included are alternate files that make model replacements more revealing. (NOTE: Cinematic dialogue and level-specific dialogue still aren't affected.) Some additional stuff to go with the mod: Body skin texture replacements: DOA5FemaleMix-Body skin texture replacements.zip Bothan model replacement pack: DOA5FemaleMix-ModelReplacementsBOTHANS--1-01.zip Rodian model replacement pack: DOA5FemaleMix-ModelReplacementsRODIANS--1-01.zip Kaminoan model replacement pack: DOA5FemaleMix-ModelReplacementsKAMINOANS.zip Togruta model replacement pack: DOA5FemaleMix-ModelReplacementsTOGRUTAS.zip Zygerrian model replacement pack: DOA5FemaleMix-ModelReplacementsZYGERRIANS.zip Gran model replacement pack: DOA5FemaleMix-ModelReplacementsGRANS.zip Twi'lek model replacement pack: DOA5FemaleMix-ModelReplacementsTWILEKS.zip Zabrak model replacement pack: DOA5FemaleMix-ModelReplacementsZABRAKS.zip Dickgirl replacement pack: DOA5FemaleMix-DickgirlReplacements.zip -CREDITS- Zabrak, Rodian, Gran, Kaminoan, Bothan, Zygerrian, Togruta, Twi'lek, Mon Mothma, Jan Ors, Tavion Axmis, Alora, Star Wars and its other characters © Lucasfilm Ltd. Mai Shiranui 2.0 XPS model by Kripas4 Additional meshes and textures from DOA5 Savage Mai XPS by Kripas4, Leia Organa v1.0 SFM by SfmCraft, Star Wars Galaxies Bothan FBX and Galaxy of Heroes Zygerrian Jedi Knight FBX by Warhammer_81, Republic Commando Kaminoan XPS by lezisell, DOA5 Nuns XPS by Digital Explorations, Drift Kitsune Mask SFM by Kespr, DOAXVV Iris Bikinis XPS by XPS-Fanatic, Sheena Eldena SFM model by vitezislavsfm, and Force Unleashed Shaak Ti obj by 3dregenerator Star Wars: Knights of the Old Republic sounds extracted and provided by ARAJediMaster, LEGO Star Wars: The Complete Saga sounds extracted and provided by LukeWarnut, and LEGO Indiana Jones: The Original Adventures sounds extracted and provided by Pingus! Other sounds and additional meshes by Raven Software -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK raises the limits of Jedi Academy's engine and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™ Submitter inb4poof Submitted 12/21/2023 Category Misc Adult Mods Requires You need OpenJK or any other plug-in that raises the poly limit of models in order for this mod to work. https://github.com/JACoders/OpenJK -
Sorry if this is in the wrong place, I wasn't sure where to place this topic. Anyways, I'm sure you folks have heard about Breeders of the Nehphilem (BotN). While this game has nice animations and a pleasing aesthetic and caters to the crowd who like to play humans getting banged by furries, mythical creatures, hybrids and futas, I have learned through rather harsh discussion in the official discord that male/male will never be implemented into the game. Further, male NPCs (other than the wild gotta catch'em all and breed them ones) will also not be added to the game. I was told quite bluntly that though it has been requested many times for male NPCs and male on male animations, the creator will not be putting any of that in the game, simply because he's not into it. I can understand that as I'm not into girl on girl (with the exception of futa x woman), but the game forces you to have girl x girl interactions to progress quests anyway as all NPCs are female/futa. It just feels a bit unfair - and I'm saying this as someone who is also not into male x male either. I'm hoping that when this game is fully released that the very talented modders of this lovely community may find the time to answer the repeatedly denied demand of the Pateron backers and alpha testers for male NPCs to talk to (and "play with" heehee), and also toss a kind bone to those who do want male x male. The good news is the game's solo dev (who has admittedly done a fantastic job for a one-man crew despite the above mentioned unfairness) MIGHT add modding support when he feels that the game is "ready". I'll come out and say it, I am being selfish here because I want to bang some male NPCs with my female character outside of the lackluster male variations of wild, feral Nephs in the open world or in the breeding pen. But... even though I'm not into male x male myself, I just can't help but also feel disheartened by how many supporters of the game are being told "absolutely not" when so much as requesting male NPCs to TALK to. The male player character can't even get gay action in the wild with the ferals, and I'm repeating myself at this point but ... You get the idea. It's a game worth checking out, however. Here's to hope for the future from this talented community, eh? The game is free to play in it's alpha on Steam for those who are curious about checking it out, and it already features full character customization for your player character - female, futa, and male (though it could use more hairstyles as females only have 4 and the male PC only has 1). The controls are surprisingly tight for an alpha indie game with only one dev, and the genitalia on all NPCs, PCs, and ferals (all are bi-pedal, none are actual animals) is fully animated for all 3 genders. You can actually see a larger penis getting squeezed via blowjobs or even vaginal sex depending on size. It also caters to us Size Queens out there AND those of us looking to get it on with a variety of mythical creatures. And who doesn't love built-in bounce physics? It has that, too. You can also turn off things you don't like in the settings menu and said bounce physics are adjustable as well. So again, here's to a hopeful future of modding for this game! Have a lovely day/night everyone!