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CumSwallowNeedsAddon View File This mod started by taking the cum swallow stuff from sexlab survival, but now most of that code has been re-written and made into its own thing. Some of the ideas are still the same but much is different. the original main purpose of this mod was just to add the ability to swallow cum and have it effect hunger/thrist in other mods. since then people have asked for things that I have added in and other features I just wanted to add myself. Let me know how you like it, especially the new continuous cum feature that I started in 1.4.x. Post suggestions and requests. if they are easy or I like them, then I will add it in. This mod adds the following (Bold text is new, non bold is stuff that was in SLS) Ability to spit or swallow during an orgasm. Support for swallowing female cum. also applies for Handjob scenes too as you can still lick it up. Mouth open status only effects the message you get. You will still swallow if you chose swallow no matter the mouth open status. SLS had this as a gating check for swallowing, but this annoyed people as SLSO kind of broke the mouth open stuff. Some people have patches that fix it, but not everyone does. Lightweight support for Love Sickness mod to query it to see if you swallowed instead of prompting you (this is only if you have the mod installed). no other interfacing was done. this is just to align the two on if you swallowed or not If you swallow, it will make some gulping noises. Gulping logic was adjusted to be realistic (googled swallow volume also adjust load sizes to reality) Support for needs mods for food/drink (Ineed/RND/Sunhelm/vanilla survival/LastSeed) Support for warming with Sunhelm/frostfall/vanilla survival. Cum warms you instead of making you colder SLS supported frostfall but it was set to make you colder. applies if cummed in or swallowed Sunhelm adds a magic buff for 300 seconds for warming instead of a instant boost SaltyCum option (disabled by default in MCM). makes cum dehydrate you instead of hydrate (not applied to female cum) Swallowing female cum only hydrates you and their "Loadsize" is 2x that of men. When the player orgasms you dehydrate (women lose 2x as much). (Can disable in MCM) LoadSize is race based and on a timer such that each actor needs time for their cum to refill (option in MCM menu to change the speed). Race based load sizes. If a race does not exist in the vanilla settings you will be prompted the first time you swallow a load from that race. Can go full custom load sizes via option in MCM. That is if you do not like the current vanilla loadsize mappings. The vanilla load mapping have been re-done and made realistic to actual load values in real life (RIP internet search history). If you swallowed and FHU inflation is enabled, then you will get either anal/oral inflation depending on the FHU Version used If you chose to spit then only a small amount (1/5th) of the load will be swallowed / goto hunger,thirst, warmth. Added support for Cum Alchemy Remastered 1.6.6 where when you spit, you get the cum item added to your inventory. if you are in continuous cum mode (new feature described below) on a supported creature, you will "collect" the cum until you have spit enough out for a bottle. (manually mapped values and added support for immersive creatures) For handjob or for bj animations where your mouth is closed, you will still be prompted to swallow, but the following messages will say about licking it up ( off the floor/or your bodies) If SLSO is installed and the animation is a vaginal or anal scenario then you will get bonus enjoyment when you get cummed in along with the warmth bonus from frostfall, SunHelm, or vanilla. If MME is installed and you enabled lactacid in the MCM (disabled by default), then cum will have lactacid and you will become a milk maid By request I added in Cum Addiction (Enable/disable in MCM) If you swallow enough cum you will become addicted to it. You get more and more addicted the more cum you swallow, have on you, or in you (talks to FHU & SLCOE). Female cum does not count towards addiction (can if you have Sexlab setting that female cum applies to overlay since it would add a cum layer) Cum addiction will go away over time if you stop swallowing and do not have any cum on or in you (talks to FHU and SCOE) When you are addicted you build up a hunger for cum. the more addicted the higher that hunger can get. Hunger for cum does not increase if you have more than 0.5 cum in your stomach (talks to FHU for oral cum amount ). Play with FHU settings to make this harder/easier. this allows you to fill up in town before heading out. in FHU I set the speed to take 1 unit away per hour.. gives a max of 6 hours away from fresh cum before your values start to increase. You get some benefits for your cum hunger being quenched but also negative effects if it is not quenched (check spell effects after you become addicted) You can see current addiction statistics in MCM ( total addiction per hour is the actual rate, so it will show negative if you are loosing addiction) Can export/import mcm settings. On exiting the MCM menu the settings are auto exported and on a new game it auto imports settings, so you only have to set it up the way you like it once. A few custom messages will be displayed in a widget. these messages changes based on victum status, swallow status, mouthopen status, and cum addict status (just for a bit of fun). can be disabled in MCM Added a "SunHelm Auto Eat and Drink-DesperatePatch" patch. if you have the auto eat mod (LINK) and you got annoyed how it kept you full on food instead of allowing you to fill up on cum. Well this patch it for you. it just lowers when the auto eat/drink kick in. happens only at the last stages (Starving, Severely Dehydrated) saving you from dying. Added a patch for sexlab cum overlays extended that adds warmth rating to you for each cum layer you have. It should work with SunHelm and vanilla mode, but not frostfall as frostfall decided to remake the wheel and do everything custom. Added interface with Fertility mode (involves a small patch to it too, will contact author to see if he can roll it into the official mod) Version 1.4.0+ big feature is "continuous cum mode"(enabled by default, disable in MCM) and it requires SLSO. Some creatures do not cum all at once but cum little by little. This mod adds that in for some creatures. it only kicks in on the 2nd animation stage. the currently supported creatures are hidden in the spoiler tag below: If people want I can add a MCM setting to just enable it for all creatures (even if reality breaking. I may add it anyway as I find this mode more fun) Each creature in the animation will have their normal Loadsize (that you would have gotten all at once without this mode) split up over the enjoyment bar in SLSO.. so at 25% enjoyment you would have gotten 25% of their load. if you then raise it to say 40% before the next check you will now get a load the size of 20% their max. it only checks every 5 seconds though. so you have 5 seconds to increase your partners load/enjoyment before the next wave. if their enjoyment has not changed or has not changed enough, then that check will be skipped. no cum for you during that check, do better as a partner lol. you will still get asked to spit/swallow if an oral scene, but you will only get asked once for the whole scene. it will then save that and perform the same action for the rest of the cum waves Supports orgy mode so each creature is treated separately(except for the swallow/spit prompt, that is still 1 and done) For orgy modes, normally even SLSO can not tell what actor is cumming in what hole.. so this can create issues as most mods like FHU just throw all the cum in all holes or just pick one at random. I decided to do it based on the CumID for that animation and assign slots to actors(even if it does not line up for that scene it is better than nothing since stages do not have tags). so say it is an oral/anal scene with 3 males and the 1 female.. I give the oral to the actor in slot 1, ass to the 2nd slot male, and oral to the last slot. oral is default since you can always lick up the cum off the floor like the degenerate you are lol. And only 1 actor can get vag/anal at assignment(sorry no DPV or DPA). if it is vaginal/anal I give the first actor the vag and the second the ass. so order is always vag, ora, anal, and the rest (if any) get oral Note that the above hole assignment now happens if you are using basic SexLab orgasms and not SLSO. Added an optional "CumPotions" in the FOMOD. installing this will add some cum potions without the need for any other mods such as cum alchemy You can get CumPotions via key binding you can set in the MCM or via a consensual oral where you spit. Added an optional "FHU" in the FOMOD. This includes patches to FHU and Fertility Mode Mod. see change log for details. In short though, it makes the sperm flow as you would expect from my mod, to FHU, to Fertility. Note this patch does disable FHU from receiving cum from the default sexlab orgasms and makes it rely on my mod for the sperm. I may change this in the future, but FHU was just too large to edit everything, so for now this is the limitation. Compatibility Supports Sexlab separate orgasms for enjoyment bonus Supports iNeed (hunger/thirst) Supports RND (hunger/thirst) Supports SunHelm for hunger/thirst/warmth Supports FHU Supports Sexlab Cum Overlays Extended for both the addiction part and warmth part (warmth part still needs testing) Supports MME lactacid, but disabled by default. Change in MCM Supports Cum Alchemy Remastered 1.6.6 on spit get the races cum added to inventory Supports Vanilla survival mode (hunger/warmth, but didn't test it as I do not even run vanilla survival, so let me know how it goes) Supports frostfall (warmth, but i didnt test it) Supports Fertility Mode v 2.6.1 (overwrites one of their scripts to make it possible) Indirect support via FHU edits Supports Love Sickness (gets swallow/spit from that mod instead of prompting you) Supports Last Seed (hunger/thirst) Tested with AE and SSE. Someone said it works with LE, but I personally didnt check so take it with a grain of salt. Addons to my mod made by others: Requirements Hard: PapyrusUtil (latest) Sexlab SKYUI maybe others, but you probably have them if you are this far Recommended: Sexlab Cum Overlays Extended as I like it, not actually needed. SLSO as it unlocks the continuous cum mode from this mod and I suggest Hakkeys tweaks as it fixes some issues with SLSO Does not need a needs mod ( iNeed, RND, SunHelm, Last Seed) as it will still work without it. Installation Use Vortex or your normal mod organizer to install it. You do not need a new game for this to work. Mod is now in FOMOD format. if you do not want any of the optional patches, then just hit next and it will install the base files. For the optional patches, let them overwrite their corresponding mod. optional patches in the FOMOD: "SunHelm Auto Eat and Drink-DesperatePatch" patch. just let it overwrite the original mod (yes you still need the original mod and its dependencies). This patch makes it so you only auto eat/drink if you are about to die. normally the mod will fill you up... leaving no room for cum "SCOEv0.0.16-SunHelmWarmthPatch" patch, let it overwrite Sexlab Cum Ovelays Extended. Note this works for vanilla survival and SunHelm. Skyrim did not document this, but they use Variable09 for warmth. SunHelm hooks into this and so does the vanilla survival mode. I checked frostfall and it does not.. they reinvented the wheel and did it all themselves. "CARv1.6.6-CSN-CumAddictPatch.7z" let this overwrite the file(s) in CumAlchemyRemasteredv1.6.6 . this patch makes it so that when you drink a cum potion it acts as if you swallowed a small humans worth of cum in this mod, but only for sex addiction purposes. it does not hook into any other parts of this mod. just the sex addiction stuff. Uninstallation Again, use Vortex or your normal mod organizer. as you all know, do not uninstall mods after you have ran with them... if you do not like, just uninstall and revert to a old save before you used said mod. Future Plans I am doing the following for the next release(s): Improve or add onto the CumPotions/manual cum potion collection features added in 1.5.0 as an optional install Currently the effects that are written on the potions do not actually work yet. I plan to fix that. Will make a change so that users are only prompted once per actor per scene if they want to swallow or not.. still debating how to handle this. like I want to make it less annoying for those... playing hands free.... but also provide the option to swallow some loads, then spit the rest for cum potion collection. might implement a few situations with a MCM option so the user can choose their experience I did move to 1170 and I regret it.. so much shit broke with all mods.. I have been slowing fixing all the mods to work with 1170.. so my environment is not very stable. most SL mods broke for 1170. even the sexlab itself did not have a proper header.... But I will be working on this to get my setup fully working. most things are working fine at the moment, but still need to test out all the mods I have. Note that my dev speed has slowed, so the above changes will not be quick like my prior updates. doubt I will even be on the coming week or two. After i am satisfied with this mod i am going to switch to moding/extending Whorecraft (long term project). Modders Feel free to use or edit this mod. I do not care. If you want to say add compatibility to another mod or add another feature, go ahead. You can also send me what you did and I will review it and roll it into a new version (will add you to credits below). if you want to edit this and take it in another direction and post your own version somewhere.. go ahead.. i do not care... just add a link to this or my profile for credit Added a new Event called "_CSN_CumEvent" with the following parameters(in this order) Form akactor - Currently this is always PlayerRef, but may change in the future to be the actor getting cummed on/in. I just assume that is always the player for now bool swallowed - true if swallowed, false if spit (potentially, see cumID for other possibility) string cumDonorName - name of the person who cummed in/on you Form cumDonor - form of the actual person who cummed in/on you float cumAmount - the calculated LoadSize that was used int cumID - Can be one of 3 values (1=vag, 2 = oral, 3==anal ). if not 2, then the swallowed bool is pointless. Can use new event like such RegisterForModEvent("_CSN_CumEvent", "MyCsnEventHandler") Event MyCsnEventHandler(Form akactor, bool swallowed, string cumDonorName, Form cumDonor, float cumAmount, int cumID) ;blah blah blah EndEvent As of v1.4.9 new "_CSN_CumHungerChange" event was added(requested by @wareware) with following parameters strArg - for now it is just an empty string numArg - HungetState where valid state values are "-1 - CumAddiction off, 0 - Satisfied, 1 - Peckish, 2 - Hungry, 3 - Starving, 4 - Ravenous" Some tips for those who actually want to try to mod this mod. To compile the entire thing you will need the source files from every mod I said I support. I provided links to those mods and the version so that they are easy to find. there are a few gotchas though. frost falls campfire prereq sucks balls and you need to stub out/delete some of the contents in some of their functions to get it to compile. you also need the SKYUI SDK package as the normal skyui does not include its source for some reason. All these mods including mine mix up where we put source files.. so I end up copying them manually to both spots (Data\Source\Scripts and Data\Scripts\Source). Other modders only provide some psc files, but not all that is required, so you need a pex decompiler for them. I uploaded CSN_Dependency_Sourcefiles.7z which contains all (could have missed some) the source files for the dependency mods that this mod interfaces with. includes custom edits to some mods to get them to compile. Credits Monoman1 for creating SL survival which provided the idea and initial starting for this mod. His mods are also how I learned how to mod, so I thank him indirectly for that. The one feature that is pretty much 100% copy/paste from his stuff is the RND interface. I didnt see the need to re-invent the wheel there. if he asks me to take that part out I will and I will just re-write it Submitter Dasha117 Submitted 10/15/2023 Category Sex Effects Requires Regular Edition Compatible Yes
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Sexlab Survival SE View File @nomkaz has decided to step down from his SSE conversion curating of the Sexlab Survival mod by @Monoman1 to allow more time for his first passion, NOT constantly having to update the SE version of SLS ? J/K! Nom asked if I wanted to take over doing this, and since I usually follow Sexlab Survival pretty closely I agreed. ? (Back to the important stuff) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is not my mod! I didn't make it, I just converted it an posted it for folks who don't want to do that themselves... THE ORIGINAL MOD with everything* you need to know *(Almost he ran out of space on the original post to add more info so now the blog is a better resource for feature information) MM1 Blog about Sexlab Survival Features - Better detail of what the mod does Requirements Sexlab SE Simply Knock SE. Latest PapyrusUtil for SE An xEdit patch is practically required at this point***. Recommended add-ons for the Special Edition Survivalists SL_triggers - by Fotogen (you'll see why in a second) Various SL Triggers Add-ons - by Heinz01 (This adds triggers for losing SLS licenses) he has most of them like the Armor, Bikini, Weapon, and Magic licenses Patch for Sexlab Survival and Sexlab Adventures to integrate SLS's licenses with SLAdv's crime system. Details about this patch can be found here SLS license to SLA crime patch.7z a few extra sl trigger json files to add the other licenses that I made using Heinz01's original base. (This adds the Curfew, Whore, and Freedom licenses) ***NEW Added Map and Compass json*** LoseMapandCompass.json Additional SLS triggers.7z YPS Immersive Fashion Tweak Needed for the YPS Features to work yps-ImmersiveFashion Tweak v1.3 (23-Oct-2020).7z Added @prometheusx's Tongues height fix. If you are having an issue with the tongue being too low, this will raise it up and fix that! ? ***Making a merge patch (copied (and modified a bit) from the original Sexlab Survival page) SLS Bikini Keyworded versions of popular Bikini Armor Plugins Replace your plug in with these to add _sls_BikiniArmor keyword to the outfits contained in these mods. You must have already downloaded and installed the original mod(s) for these to work. Standard Nexus version of Nisetanaka TAWOBA TheAmazingWorldOfBikiniArmor.esp SunJeong's Remastered version OLD The Amazing World of Bikini Armors REMASTERED.esp SunJeong's Remastered version 6.1 (also has the BakaFactory mods keywords thanks to Mr_Thror on the Baka discord) The Amazing World of Bikini Armors REMASTERED with Keywords 6.1.7z Pumpkin's Expanded version (Pumpkin)-TEWOBA-TheExpandedWorldofBikiniArmor.esp Monty359's TAWOBAE - TAWOBA Extended key worded ESL posted by @jbezorg Alternate JSON file for users of Sun's Remastered TAWOBA and/or Pumpkins Expanded TAWOBA and/or Legendary DX Armors This file is designed for people using all three mods but this file will work if you are just using one or two of the others, BUT you will get a message when you rebuild your bikini lists in the MCM that a lot of bikini's are missing. This is not an issue if you are only using one or two of those three mods, and is expected. BikiniArmors.7z Un zip this directly into the Sexlab Survival SE\SKSE\Plugins\StorageUtilData\SL Survival folder Submitter Corsayr Submitted 11/19/2020 Category Adult Mods Requires See original post link in the description Regular Edition Compatible No
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Download SL Survival Warning This mod is a WIP with one feature in particular that's quite dangerous to your characters wealth. Please read & understand very carefully the points about stashes below in the features section! Description Like getting pushed around, slapped on the ass, whistled at, beaten and generally treated like a piece of meat? Then this is probably the mod for you. This mod aims to create a harder playthrough by creating a misogynistic Skyrim where men take every chance to put women in their place. It's mostly a personal project but if someone else gets use from it, great! The mod is designed around a female protagonist (sorry). Features F.A.Q. Requirements Sexlab Simply Knock. Latest PapyrusUtil A TesEdit patch is practically required at this point. If you plan on using Slaverun then it has to be the latest version (3.x) If you plan on using Amputator (Combat Dismemberment) you need to use the tweaked version of the Amputator Framework I made. Combat dismemberment won't work with the old version (You should turn dismemberment OFF if using the old version): https://www.loverslab.com/files/file/6942-monomans-mod-tweaks/ (But the new version needs a new game/clean save on saves with Amputator Framework v0.7 installed) Installation Install as you normally would. I strongly recommend creating or rebuilding your TesEdit merged patch after installing. If you don't know what a TesEdit patch is or how to make one I've made a little guide to help. Scroll down to the "TesEdit Merged Patch" section: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2251507 Modified versions of the TAWoBA bikini mod that support SLSs bikini keyword and half-naked cover and use more Devious Devices orientated slots: UNP by legraf: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2898754 CBBE by Sucker343: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2897810 Recommended Mods: For tolls and punishments: Skooma Whore or/and Milk addict for semi-forced drugging. Rape Tats + Fade Tats + a tattoo database file + SlaveTats for Toll Tattoos TDF Aggressive Prostitution for Toll dances. Mods that allow you 'secret' access to cities that bypass the main gates so you can attempt to avoid the toll. Some decent ones I'm aware of: Skyrim Underground: https://www.nexusmods.com/skyrim/mods/75004 Skyrim Sewers: https://www.nexusmods.com/skyrim/mods/14351 Mods that work well with Survival and compliment each other (but of course are NOT necessary): Spank That Ass for proximity spanks: https://www.loverslab.com/files/file/8587-spank-that-ass/ Slaverun (Needs to be version 3.x for compatibility): https://www.loverslab.com/files/file/2338-slaverun-reloaded-03-june-2018/ Devious Followers Continued: https://www.loverslab.com/files/file/10482-devious-followers-continued/I Extra guards for more sources of intimidation (I recommend the lite version): https://www.nexusmods.com/skyrim/mods/54212/ Unpaused menus: https://www.nexusmods.com/skyrim/mods/83379 Special Edition Latest Survival conversion: https://www.loverslab.com/files/file/15092-sexlab-survival-se/ Don't forget the requirements: 1. PapyrusUtil SE: https://www.nexusmods.com/skyrimspecialedition/mods/13048 2. Simply Knock: https://www.nexusmods.com/skyrimspecialedition/mods/14098 3. Simply Knock DLL fix: https://www.nexusmods.com/skyrimspecialedition/mods/24297 Incompatible Open Cities API For Modders Survival has an API you can use to issue licences and block licence purchase from the quartermasters and other things. Have a look at the script _SLS_Api for details. If you need some other kind of interface let me know and I'll see if I can help with it. Credits Permissions You may not upload this file in full or in part outside of LL. You may use this mod for your own purposes provided anything you produce from it is provided for free back to the community with the following exceptions: I can't give permission for things I didn't create. This includes most meshes, textures and sounds. Submitter Monoman1 Submitted 05/22/2018 Category WIP / Beta Requires Sexlab, Simply Knock, PapyrusUtil, UI extensions Special Edition Compatible No
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Version 1.5.3.3
17,440 downloads
This mod started by taking the cum swallow stuff from sexlab survival, but now most of that code has been re-written and made into its own thing. Some of the ideas are still the same but much is different. the original main purpose of this mod was just to add the ability to swallow cum and have it effect hunger/thrist in other mods. since then people have asked for things that I have added in and other features I just wanted to add myself. Let me know how you like it, especially the new continuous cum feature that I started in 1.4.x. Post suggestions and requests. if they are easy or I like them, then I will add it in. This mod adds the following (Bold text is new, non bold is stuff that was in SLS) Ability to spit or swallow during an orgasm. Support for swallowing female cum. also applies for Handjob scenes too as you can still lick it up. Mouth open status only effects the message you get. You will still swallow if you chose swallow no matter the mouth open status. SLS had this as a gating check for swallowing, but this annoyed people as SLSO kind of broke the mouth open stuff. Some people have patches that fix it, but not everyone does. Lightweight support for Love Sickness mod to query it to see if you swallowed instead of prompting you (this is only if you have the mod installed). no other interfacing was done. this is just to align the two on if you swallowed or not If you swallow, it will make some gulping noises. Gulping logic was adjusted to be realistic (googled swallow volume also adjust load sizes to reality) Support for needs mods for food/drink (Ineed/RND/Sunhelm/vanilla survival/LastSeed) Support for warming with Sunhelm/frostfall/vanilla survival. Cum warms you instead of making you colder SLS supported frostfall but it was set to make you colder. applies if cummed in or swallowed Sunhelm adds a magic buff for 300 seconds for warming instead of a instant boost SaltyCum option (disabled by default in MCM). makes cum dehydrate you instead of hydrate (not applied to female cum) Swallowing female cum only hydrates you and their "Loadsize" is 2x that of men. When the player orgasms you dehydrate (women lose 2x as much). (Can disable in MCM) LoadSize is race based and on a timer such that each actor needs time for their cum to refill (option in MCM menu to change the speed). Race based load sizes. If a race does not exist in the vanilla settings you will be prompted the first time you swallow a load from that race. Can go full custom load sizes via option in MCM. That is if you do not like the current vanilla loadsize mappings. The vanilla load mapping have been re-done and made realistic to actual load values in real life (RIP internet search history). If you swallowed and FHU inflation is enabled, then you will get either anal/oral inflation depending on the FHU Version used If you chose to spit then only a small amount (1/5th) of the load will be swallowed / goto hunger,thirst, warmth. Added support for Cum Alchemy Remastered 1.6.6 where when you spit, you get the cum item added to your inventory. if you are in continuous cum mode (new feature described below) on a supported creature, you will "collect" the cum until you have spit enough out for a bottle. (manually mapped values and added support for immersive creatures) For handjob or for bj animations where your mouth is closed, you will still be prompted to swallow, but the following messages will say about licking it up ( off the floor/or your bodies) If SLSO is installed and the animation is a vaginal or anal scenario then you will get bonus enjoyment when you get cummed in along with the warmth bonus from frostfall, SunHelm, or vanilla. If MME is installed and you enabled lactacid in the MCM (disabled by default), then cum will have lactacid and you will become a milk maid By request I added in Cum Addiction (Enable/disable in MCM) If you swallow enough cum you will become addicted to it. You get more and more addicted the more cum you swallow, have on you, or in you (talks to FHU & SLCOE). Female cum does not count towards addiction (can if you have Sexlab setting that female cum applies to overlay since it would add a cum layer) Cum addiction will go away over time if you stop swallowing and do not have any cum on or in you (talks to FHU and SCOE) When you are addicted you build up a hunger for cum. the more addicted the higher that hunger can get. Hunger for cum does not increase if you have more than 0.5 cum in your stomach (talks to FHU for oral cum amount ). Play with FHU settings to make this harder/easier. this allows you to fill up in town before heading out. in FHU I set the speed to take 1 unit away per hour.. gives a max of 6 hours away from fresh cum before your values start to increase. You get some benefits for your cum hunger being quenched but also negative effects if it is not quenched (check spell effects after you become addicted) You can see current addiction statistics in MCM ( total addiction per hour is the actual rate, so it will show negative if you are loosing addiction) Can export/import mcm settings. On exiting the MCM menu the settings are auto exported and on a new game it auto imports settings, so you only have to set it up the way you like it once. A few custom messages will be displayed in a widget. these messages changes based on victum status, swallow status, mouthopen status, and cum addict status (just for a bit of fun). can be disabled in MCM Added a "SunHelm Auto Eat and Drink-DesperatePatch" patch. if you have the auto eat mod (LINK) and you got annoyed how it kept you full on food instead of allowing you to fill up on cum. Well this patch it for you. it just lowers when the auto eat/drink kick in. happens only at the last stages (Starving, Severely Dehydrated) saving you from dying. Added a patch for sexlab cum overlays extended that adds warmth rating to you for each cum layer you have. It should work with SunHelm and vanilla mode, but not frostfall as frostfall decided to remake the wheel and do everything custom. Added interface with Fertility mode (involves a small patch to it too, will contact author to see if he can roll it into the official mod) Version 1.4.0+ big feature is "continuous cum mode"(enabled by default, disable in MCM) and it requires SLSO. Some creatures do not cum all at once but cum little by little. This mod adds that in for some creatures. it only kicks in on the 2nd animation stage. the currently supported creatures are hidden in the spoiler tag below: If people want I can add a MCM setting to just enable it for all creatures (even if reality breaking. I may add it anyway as I find this mode more fun) Each creature in the animation will have their normal Loadsize (that you would have gotten all at once without this mode) split up over the enjoyment bar in SLSO.. so at 25% enjoyment you would have gotten 25% of their load. if you then raise it to say 40% before the next check you will now get a load the size of 20% their max. it only checks every 5 seconds though. so you have 5 seconds to increase your partners load/enjoyment before the next wave. if their enjoyment has not changed or has not changed enough, then that check will be skipped. no cum for you during that check, do better as a partner lol. you will still get asked to spit/swallow if an oral scene, but you will only get asked once for the whole scene. it will then save that and perform the same action for the rest of the cum waves Supports orgy mode so each creature is treated separately(except for the swallow/spit prompt, that is still 1 and done) For orgy modes, normally even SLSO can not tell what actor is cumming in what hole.. so this can create issues as most mods like FHU just throw all the cum in all holes or just pick one at random. I decided to do it based on the CumID for that animation and assign slots to actors(even if it does not line up for that scene it is better than nothing since stages do not have tags). so say it is an oral/anal scene with 3 males and the 1 female.. I give the oral to the actor in slot 1, ass to the 2nd slot male, and oral to the last slot. oral is default since you can always lick up the cum off the floor like the degenerate you are lol. And only 1 actor can get vag/anal at assignment(sorry no DPV or DPA). if it is vaginal/anal I give the first actor the vag and the second the ass. so order is always vag, ora, anal, and the rest (if any) get oral Note that the above hole assignment now happens if you are using basic SexLab orgasms and not SLSO. Added an optional "CumPotions" in the FOMOD. installing this will add some cum potions without the need for any other mods such as cum alchemy You can get CumPotions via key binding you can set in the MCM or via a consensual oral where you spit. Added an optional "FHU" in the FOMOD. This includes patches to FHU and Fertility Mode Mod. see change log for details. In short though, it makes the sperm flow as you would expect from my mod, to FHU, to Fertility. Note this patch does disable FHU from receiving cum from the default sexlab orgasms and makes it rely on my mod for the sperm. I may change this in the future, but FHU was just too large to edit everything, so for now this is the limitation. Compatibility Supports Sexlab separate orgasms for enjoyment bonus Supports iNeed (hunger/thirst) Supports RND (hunger/thirst) Supports SunHelm for hunger/thirst/warmth Supports FHU Supports Sexlab Cum Overlays Extended for both the addiction part and warmth part (warmth part still needs testing) Supports MME lactacid, but disabled by default. Change in MCM Supports Cum Alchemy Remastered 1.6.6 on spit get the races cum added to inventory Supports Vanilla survival mode (hunger/warmth, but didn't test it as I do not even run vanilla survival, so let me know how it goes) Supports frostfall (warmth, but i didnt test it) Supports Fertility Mode v 2.6.1 (overwrites one of their scripts to make it possible) Indirect support via FHU edits Supports Love Sickness (gets swallow/spit from that mod instead of prompting you) Supports Last Seed (hunger/thirst) Tested with AE and SSE. Someone said it works with LE, but I personally didnt check so take it with a grain of salt. Addons to my mod made by others: Requirements Hard: PapyrusUtil (latest) Sexlab SKYUI maybe others, but you probably have them if you are this far Recommended: Sexlab Cum Overlays Extended as I like it, not actually needed. SLSO as it unlocks the continuous cum mode from this mod and I suggest Hakkeys tweaks as it fixes some issues with SLSO Does not need a needs mod ( iNeed, RND, SunHelm, Last Seed) as it will still work without it. Installation Use Vortex or your normal mod organizer to install it. You do not need a new game for this to work. Mod is now in FOMOD format. if you do not want any of the optional patches, then just hit next and it will install the base files. For the optional patches, let them overwrite their corresponding mod. optional patches in the FOMOD: "SunHelm Auto Eat and Drink-DesperatePatch" patch. just let it overwrite the original mod (yes you still need the original mod and its dependencies). This patch makes it so you only auto eat/drink if you are about to die. normally the mod will fill you up... leaving no room for cum "SCOEv0.0.16-SunHelmWarmthPatch" patch, let it overwrite Sexlab Cum Ovelays Extended. Note this works for vanilla survival and SunHelm. Skyrim did not document this, but they use Variable09 for warmth. SunHelm hooks into this and so does the vanilla survival mode. I checked frostfall and it does not.. they reinvented the wheel and did it all themselves. "CARv1.6.6-CSN-CumAddictPatch" let this overwrite the file(s) in CumAlchemyRemasteredv1.6.6 . this patch makes it so that when you drink a cum potion it acts as if you swallowed a small humans worth of cum in this mod, but only for sex addiction purposes. it does not hook into any other parts of this mod. just the sex addiction stuff. "Cum Potions" - adds stand alone cum potions that you can consume to satisfy cum hunger. they also add to addiction, but they currently only provide minimal relief, so you will need a few of them to fully satify your cum hunger. Currently the potions say certain effects, but those do not work yet. you can get these potions via spitting during a consensual oral scene or if you installed my FHU optional patch, you can get them via manually expelling them cum from you. See FHU settings to set the manual purge key binding FHU - I heavily eddited FillHerUp and made a small patch to fertility. This optional makes my mod the one that controls cum. so cum will go from my mod, to FHU and them to Fertility. This patch disabled FHU from reacting to orgasm events from sexlab, so it only works via my mod or other mods that interface with FHU. I also fixed a few bugs in FHU such as the absorb/digest feature. I also made FHU track who each sperm is from. when you expell cum or absorb it, it will eventually remove that male from the list if you expell/absorb all that males cum. This was needed to get fertility working the way I wanted it. Before fertility just did a rand to determine who the father would be. now it will be based on who ever has the most cum in your vag. Uninstallation Again, use Vortex or your normal mod organizer. as you all know, do not uninstall mods after you have ran with them... if you do not like, just uninstall and revert to a old save before you used said mod. I know some mods provide a way to remove them from a saved game but I do not know how to do that. Future Plans I am doing the following for the next release(s): Improve or add onto the CumPotions/manual cum potion collection features added in 1.5.0 as an optional install Currently the effects that are written on the potions do not actually work yet. I plan to fix that. Will make a change so that users are only prompted once per actor per scene if they want to swallow or not.. still debating how to handle this. like I want to make it less annoying for those... playing hands free.... but also provide the option to swallow some loads, then spit the rest for cum potion collection. might implement a few situations with a MCM option so the user can choose their experience I did move to 1170 and I regret it.. so much shit broke with all mods.. I have been slowing fixing all the mods to work with 1170.. so my environment is not very stable. most SL mods broke for 1170. even the sexlab itself did not have a proper header.... But I will be working on this to get my setup fully working. most things are working fine at the moment, but still need to test out all the mods I have. Note that my dev speed has slowed, so the above changes will not be quick like my prior updates. doubt I will even be on the coming week or two. After i am satisfied with this mod i am going to switch to moding/extending Whorecraft (long term project). Modders Feel free to use or edit this mod. I do not care. If you want to say add compatibility to another mod or add another feature, go ahead. You can also send me what you did and I will review it and roll it into a new version (will add you to credits below). if you want to edit this and take it in another direction and post your own version somewhere.. go ahead.. i do not care... just add a link to this or my profile for credit Added a new Event called "_CSN_CumEvent" with the following parameters(in this order) Form akactor - Currently this is always PlayerRef, but may change in the future to be the actor getting cummed on/in. I just assume that is always the player for now bool swallowed - true if swallowed, false if spit (potentially, see cumID for other possibility) string cumDonorName - name of the person who cummed in/on you Form cumDonor - form of the actual person who cummed in/on you float cumAmount - the calculated LoadSize that was used int cumID - Can be one of 3 values (1=vag, 2 = oral, 3==anal ). if not 2, then the swallowed bool is pointless. Can use new event like such RegisterForModEvent("_CSN_CumEvent", "MyCsnEventHandler") Event MyCsnEventHandler(Form akactor, bool swallowed, string cumDonorName, Form cumDonor, float cumAmount, int cumID) ;blah blah blah EndEvent As of v1.4.9 new "_CSN_CumHungerChange" event was added(requested by @wareware) with following parameters strArg - for now it is just an empty string numArg - HungetState where valid state values are "-1 - CumAddiction off, 0 - Satisfied, 1 - Peckish, 2 - Hungry, 3 - Starving, 4 - Ravenous" Some tips for those who actually want to try to mod this mod. To compile the entire thing you will need the source files from every mod I said I support. I provided links to those mods and the version so that they are easy to find. there are a few gotchas though. frost falls campfire prereq sucks balls and you need to stub out/delete some of the contents in some of their functions to get it to compile. you also need the SKYUI SDK package as the normal skyui does not include its source for some reason. Well it does, but it is in a bsa and they fucked it up by removing the defaults for some unknown reason. All these mods including mine mix up where we put source files.. so I end up copying them manually to both spots (Data\Source\Scripts and Data\Scripts\Source). Other modders only provide some psc files, but not all that is required, so you need a pex decompiler for them. I uploaded CSN_Dependency_Sourcefiles.7z which contains all (could have missed some) the source files for the dependency mods that this mod interfaces with. includes custom edits to some mods to get them to compile. Credits Monoman1 for creating SL survival which provided the idea and initial starting for this mod. His mods are also how I learned how to mod, so I thank him indirectly for that. The one feature that is pretty much 100% copy/paste from his stuff is the RND interface. I didnt see the need to re-invent the wheel there. if he asks me to take that part out I will and I will just re-write it -
Devious Heatrise SE + LE (Updated 1/18/2021) View File Devious Heatrise (DHr) is a Devious Device content mod themed around temperature-controlled plugs. Main Content 18 unique, individually unlockable, temperature-controlled plugs. (All plugs can only be used by the player character.) A replayable training quest with 35 different trials (punishments) wearing an advanced chastity belt. A progression system allowing the player to level up temperature tolerance skills. (Yes this will increase fire/frost resistance in combat.) I don't want to spoil the content. You should give it a try, if you are interested in plugs and/or training wearing chastity belts. Requirements Skyrim Special Edition or Skyrim Legendary Edition* *Regarding LE compatibility: I have not done any testing on LE. However as informed by HexBolt8 (who has performed some preliminary tests), after some minor tweaking (which I already did), this mod should work on LE as is. Nevetheless, please let me know if anything goes wrong. Devious Device 5.0 and its requirements (4.3 or lower will NOT work) Updating from Devious Device 4.3 is not officially supported by Devious Device. It may or may not cause problems. Someone with a save file which was made with Devious Device 4.3 encountered issues (training gear not being equipped properly) after updating to Devious Device 5.0 and starting to use Devious Heatrise. They also noted that a clean save file works as intended. (However, at this point, no one really knows if this issue is caused by updating Devious Device. This may very well be caused by a bug with Devious Heatrise.) (Optionally) Frostfall SE (with its unofficial SE patch) or Frostfall LE If Installed, wearing a heating plug can warm you up, while wearing a cooling plug will, unfortunately, cool you down How to Start You need go to Whiterun and talk to Arcadia. If this mod is installed correctly, she should have an dialogue option "(Devious Heatrise) Can you train my body's temperature tolerance?" This will get you started with Devious Heatrise's training quest. At the end of the training, one of the 18 plugs will be gifted (and unlocked). The training quest is designed to take a long time (at minimum 10 in game days, though adjustable in MCM) without demanding too much from the player. It is advised to play the training quest while doing other regular quests. At the same time, it is also possible to register the plugs from Devious Heatrise into Devious Device's item library using the option available in MCM (they will be added to related LevedItems entries). In that case, if you have mods that equip the player character with devices from that library, plugs from Devious Heatrise will appear as well. However, if a plug has never been gifted by Arcadia (a.k.a. not unlocked), it will disappear once you take it out of your body. This way, registering Devious Device's plugs will not break the regular progression with the training quest. FAQ How do I use degree Fahrenheit instead of degree Celsius? You can change the unit in the MCM menu. It is the first option in the "Common" tab. Why are the units displayed as "C"/"F" instead of properly as "°C"/"°F"? Because Skyrim apparently does not have the "°" symbol. If I put that character in, it will just display gibberish instead. How do I terminate the training quest? You can forcefully terminate the quest by going to MCM menu. It is located in the "Training Quest" tab. Alternatively, you can use the "Terminate DD quests" in the "Debug" tab of Devious Device's MCM. Devious Heatrise listens for the termination signal and will stop the quest correctly. (It might report a couple errors regarding not able to find some devices. If so, it is normal, as Devious Device has already removed those.) Something something LORE something something Yeah whatever. I don't know any lore of Skyrim. I didn't even finish the game. I came for the adult content, and stayed for the adult content. How do I check my temperature tolerance skills' levels? For now, the only way to check them is to go to MCM. They are listed in the "Skills" tab. Why there be so lot grammatically error or splleing erorrs? English is not my first language. If you have specific suggestions on how to improve the writings of this mod, please let me know. Can I suggest new features? Yes, absolutely. (See this Trello board for what are already suggested.) How can I report bugs? You can report bugs by replying to this thread. However, before you report, please make sure you are using the latest version of this mod. Also, if you are using LE, please note it in the report. Thanks. (See this Trello board for what are already reported.) Are these really frequently asked questions? No. In fact, none of these questions have been asked. I just scratched my head and came up with these. Why did you implement the transcend functionality for those temperature tolerance skills? Well, the reason is that I played a lot of Devious Training. However, I noticed, it is always that at one point, my levels are so high, that the buffs from those devices rendered me almost invincible. I don't like that. I want those devices to punish me, instead of making me stronger. With that mindset, I implemented the transcend functionality, so it provides an incentive for the players to zero out their skills and relive the days when the plugs are still torturous to them. Why do I keep lose stamina/health/magicka when wearing those temperature-controlled plugs? When the temperature of the plugs are too high/too low for you, you will start to lose stamina/health/magicka. The amount to lose can be configured in the MCM menu under the "Advanced" tab. Why do those plugs constantly drain my stamina/health/magicka, instead of just apply a debuff? Because I want the effect of those plugs to feel strong. Constantly draining stamina/health/magicka will keep on reminding the player that those incredibly uncomfortable plugs exist. Why do those plugs only work with the player character? It is mainly due to technical limitations. I have not figured out a way to effectively store and update a large amount of temperature controlled plugs. What if other mods equip some NPCs with Devious Heatrise's plugs? If my script works correctly, those plugs should disappear immediately when they are equipped. Why is Devious Device 5.0 required? Because Devious Device 5.0 fixed a bunch of bugs. I don't want to support a version with bugs that will never be fixed. How heavy is Devious Heatrise, script-wise? It should not be that heavy. As an added bonus, it will put itself to sleep if no device from Devious Heatrise is worn. What should I do if I accidently exited out the checkup dialogue? You can talk to Arcadia again and choose the "(Devious Heatrise) I came for the checkup." It should resume the checkup from where you left off. Why do two vibration events sometimes start simultaneously? Since Devious Heatrise requires finer control over the vibrations of the plugs (Vibrate until orgasm, for example), it is not possible to use Devious Device's VibrateEffect. Therefore, Devious Heatrise uses its own vibration controller. That said, Devious Heatrise tries really hard to work with Devious Device, so that Devious Device's vibrations and Devious Heatrise's vibrations will not start at the same time. To prevent Devious Device from starting a vibration event when Devious Heatrise' vibrations are going, Devious Heatrise tricks Devious Device into thinking a vibration of its own is currently running. However, it is still possible that, under some super rare circumstances, Devious Device will "untrick" itself and therefore start a vibration event despite the one from Devious Heatrise is still in process. Translations AreaGamer has made a German translation for this mod. You can find it in the downloads list (alongside the main mod). If you know another language and you are interested in translating Devious Heatrise, please go ahead. I will be very grateful. Version Notes/Bug Tracker/Feature Queue In an effort to make the development process more organized, I have created this Trello board. You can view what has changed/what is currently being worked on/what is on the queue there. Credits Devious Device Team: For all the models, textures, base scripts, and other art resources Kimy: I used some code and textures from her mod Deviously Cursed Loot: I used the texture of the cursed belt in Deviously Cursed Loot for the training belt in Devious Heatrise. (The creator of this texture is not listed in the credits section, therefore I assume it is created by Kimy) I copied the code for undressing the player from Deviously Cursed Loot into my mod under the file dhrVendor.psc. My friend slimeter11: For creating the cover art. AreaGamer: For the German translation. Everyone in the comments section providing suggestions and bug reports I am sorry I can't list all the names here because 1) it is really hard to track and 2) I am afraid that I will accidently leave someone out. License Files listed in the Credits section belong to their respective creators and are licensed separately. Code written by me (everything other than dhrVendor.psc) is licensed under GPLv3. Other non-code resources (for example, the .esp file) are licensed under CC BY-NC-SA 4.0. Old Versions Submitter Rin Tepis Submitted 01/14/2021 Category Adult Mods Requires Devious Device 5.0 Regular Edition Compatible Yes
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Cold Nipple Morphs for SunHelm or FrostFall, RaceMenu, and 3BA View File I wanted a mod that would extend and puff my PC's nipples slightly when cold. I've little experience doing things from scratch like this, but spent some time over the last couple weeks on it and this is what I've got. I work full time+ so I can't devote the hours to it that I'd like. It makes the nipples slightly longer, and slightly puffy gradually as you get colder and clears them as you get warm. This is a couple weeks work in my spare time as an inexperienced modder, and is very beta. Feedback is quite welcome so that I can continue to learn. Requirements: SunHelm or FrostFall RaceMenu 3BA Details: Over 4 steps of Sunhelms Chilly, Cold, Freezing, and Friged states (FrostFall: Cold, Very Cold, Freezing, and Freezing to Death), increases "NippleLength" to a max of 0.2 and "NipplePuffy_V2" to a max 0.5. Values are hardcoded for now. Uses "RegisterForSingleUpdate" every 20 seconds. I don't think it needs to be instant. Consider this totally for testing and feedback. I highly recommend backing up your save previous to trying it. For now this only affects the player. This uses SSE Racemenu Morphs directly, and does not require and should not conflict with SLIF. The plugin is only used to start the scripts, overwrites zero vanilla records, and is an ESP in ESL format and will not take up a space in your load order. Should be safe to install or uninstall, but get to a warm or comfortable state before uninstalling so you're sure your morphs are zeroed. See above and make a back up before installing. These settings may not be to everyone's liking, but it's exactly as I envisioned for my own needs - it's meant to be subtle. Depending on reception, peoples ideas, my own ideas - I may extend it further later on. Possibilities include: add an MCM with configurable morph sliders, timer settings, other cold systems, and perhaps a male option to shrink the scrotum. And if that works out later, I may add nearby NPCs. Source is included if anyone wants to make additions or recommendations. Installation: Install the requirements Install like any other mod Uninstallation: Remove the mod, load your save, click yes to continue loading and the script will self terminate after 20 seconds. You can use the FallRim Tools ReSaver to clean if you like. Permissions: Do what you want with it, but credit me for the original. Credits: PyGee333 for the beautiful MCM artwork you'll see in the next version. ChangeLog: .03alpha: Added rudimentary MCM for developers to see what I'm doing. Users will see the added MCM, but it doesn't do anything yet. .02a: Hotfix for repeating notifications if FrostFall cold value = -1. Need to know WHY it's -1. .02: Added Frostfall support .01: initial release Submitter km4387 Submitted 09/29/2023 Category Adult Mods Requires SunHelm or FrostFall, RaceMenu, 3BA Regular Edition Compatible No
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View File Goblin's Crown - Goblin Slayer Outfit_SE Special Edition Mod Support thread for reporting bugs and fixes Submitter RomeoZero Submitted 04/18/2020 Category Regular Mods Requires https://store.steampowered.com/app/489830/The_Elder_Scrolls_V_Skyrim_Special_Edition/ Regular Edition Compatible no
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Version 0.3alpha
1,011 downloads
I wanted a mod that would extend and puff my PC's nipples slightly when cold. I've little experience doing things from scratch like this, but spent some time over the last couple weeks on it and this is what I've got. I work full time+ so I can't devote the hours to it that I'd like. It makes the nipples slightly longer, and slightly puffy gradually as you get colder and clears them as you get warm. This is a couple weeks work in my spare time as an inexperienced modder, and is very beta. Feedback is quite welcome so that I can continue to learn. Requirements: SunHelm or FrostFall RaceMenu 3BA Details: Over 4 steps of Sunhelms Chilly, Cold, Freezing, and Friged states (FrostFall: Cold, Very Cold, Freezing, and Freezing to Death), increases "NippleLength" to a max of 0.2 and "NipplePuffy_V2" to a max 0.5. Values are hardcoded for now. Uses "RegisterForSingleUpdate" every 20 seconds. I don't think it needs to be instant. Consider this totally for testing and feedback. I highly recommend backing up your save previous to trying it. For now this only affects the player. This uses SSE Racemenu Morphs directly, and does not require and should not conflict with SLIF. The plugin is only used to start the scripts, overwrites zero vanilla records, and is an ESP in ESL format and will not take up a space in your load order. Should be safe to install or uninstall, but get to a warm or comfortable state before uninstalling so you're sure your morphs are zeroed. See above and make a back up before installing. These settings may not be to everyone's liking, but it's exactly as I envisioned for my own needs - it's meant to be subtle. Depending on reception, peoples ideas, my own ideas - I may extend it further later on. Possibilities include: add an MCM with configurable morph sliders (in progress), timer settings, other cold systems (in progress), and perhaps a male option to shrink the scrotum. And if that works out later, I may add nearby NPCs. Source is included if anyone wants to make additions or recommendations. Installation: Install the requirements Install like any other mod Uninstallation: Get to a warm state so your morphs are zeroed. Save your game. Remove the mod, load your save, click yes to continue loading and the script will self terminate after 20 seconds. Save again. You can use the FallRim Tools ReSaver to clean if you like. Load and Save once again. Personally I like to quit the game again and reload at this point, but I don't know if it matters. Point being to create a native skyrim save instead of a FallRim save. Permissions: Do what you want with it, but credit me for the original. Credits: PyGee333 for the beautiful MCM artwork you'll see in the next version. ChangeLog: .03alpha: Added rudimentary MCM for developers to see what I'm doing. Users will see the added MCM, but it doesn't do anything yet. .02a: Hotfix for repeating notifications if FrostFall cold value = -1. Need to know WHY it's -1. .02: Added Frostfall support .01: initial release Personal notes: I quit my regular job recently, but did find another, but my hours are a lot longer for the time being - so I'm having trouble keeping the same pace on this mod. But I will continue with it as time permits - I haven't heard complaints, but just want you all to know I'm not bailing out. Though I still have things to learn to get this to some sort of completion. As time permits, I'll get it there. -
Version 0.662 Beta
99,574 downloads
THIS MOD UPDATE IS NO LONGER BEING SUPPORTED. CONTENT BEING REVIEWED FOR REMOVAL SOON. (Back to the important stuff) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is not my mod! I didn't make it, I just converted it an posted it for folks who don't want to do that themselves... THE ORIGINAL MOD with everything* you need to know *(Almost he ran out of space on the original post to add more info so now the blog is a better resource for feature information) MM1 Blog about Sexlab Survival Features - Better detail of what the mod does Requirements Sexlab SE Simply Knock SE. Latest PapyrusUtil for SE An xEdit patch is practically required at this point***. Recommended add-ons for the Special Edition Survivalists SL_triggers - by Fotogen (you'll see why in a second) Various SL Triggers Add-ons - by Heinz01 (This adds triggers for losing SLS licenses) he has most of them like the Armor, Bikini, Weapon, and Magic licenses Patch for Sexlab Survival and Sexlab Adventures to integrate SLS's licenses with SLAdv's crime system. Details about this patch can be found here SLS license to SLA crime patch.7z a few extra sl trigger json files to add the other licenses that I made using Heinz01's original base. (This adds the Curfew, Whore, and Freedom licenses) ***NEW Added Map and Compass json*** LoseMapandCompass.json Additional SLS triggers.7z YPS Immersive Fashion Tweak Needed for the YPS Features to work yps-ImmersiveFashion Tweak v1.3 (23-Oct-2020).7z Added @prometheusx's Tongues height fix. If you are having an issue with the tongue being too low, this will raise it up and fix that! ? ***Making a merge patch (copied (and modified a bit) from the original Sexlab Survival page) SLS Bikini Keyworded versions of popular Bikini Armor Plugins Replace your plug in with these to add _sls_BikiniArmor keyword to the outfits contained in these mods. You must have already downloaded and installed the original mod(s) for these to work. Standard Nexus version of Nisetanaka TAWOBA TheAmazingWorldOfBikiniArmor.esp SunJeong's Remastered version OLD The Amazing World of Bikini Armors REMASTERED.esp SunJeong's Remastered version 6.1 (also has the BakaFactory mods keywords thanks to Mr_Thror on the Baka discord) The Amazing World of Bikini Armors REMASTERED with Keywords 6.1.7z Pumpkin's Expanded version (Pumpkin)-TEWOBA-TheExpandedWorldofBikiniArmor.esp Monty359's TAWOBAE - TAWOBA Extended key worded ESL posted by @jbezorg Alternate JSON file for users of Sun's Remastered TAWOBA and/or Pumpkins Expanded TAWOBA and/or Legendary DX Armors This file is designed for people using all three mods but this file will work if you are just using one or two of the others, BUT you will get a message when you rebuild your bikini lists in the MCM that a lot of bikini's are missing. This is not an issue if you are only using one or two of those three mods, and is expected. BikiniArmors.7z Un zip this directly into the Sexlab Survival SE\SKSE\Plugins\StorageUtilData\SL Survival folder- 1 review
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Hey, it's me. Destana. Big news from last time. I was pregnant. Time counter: about three months in Skyrim. I decided I would find what I believed to be Sanguine's human form, Sam Guevenne. So I went to Rorikstead, which I'd been blathering about in my drunken state. I bought a horse from the Markarth stables and headed out, avoiding all uninteresting conflict. I got to Rorikstead after having traveled through the night and put up in the Frostfruit Inn for the night, after playing a set on my lute. Got some food and drink, then went in search of ... whatever it was I needed to find here that I'd done wrong. It didn't take me long for someone to recognize me. "Hey, you!" A man yelled, "You've got a lot of nerve showing yourself in this town again. What do you have to say for yourself?" "I'm sorry," I said, I was wondering if he'd remember me, but obviously I'd transgressed against him pretty fiercely. "Sorry's not good enough! Not while my Gleda is still out there, alone and afraid. You kidnapped her and sold her to that Giant." "Did I say anything about where I left a staff?" I asked. I remembered Sam had said something about the Sanguine Rose (name of the staff and the picture still tattooed on my butt). "You mentioned something like that... when you were running off with my goat! Tell you what - you bring back my goat, and maybe I'll give a damn about your staff," he replied. "Help me retrace my steps and I'll pay you for the goat," I offered him a sac of septims. "Nope. 1000 gold," he replied. "A thousand??" I shouted. I pulled out a bigger sack and handed it over, sighing. The East Empire's money floweth. "Fine, but I'll still be missing my Gleda. Doubt I'll ever have a prize winning goat again. Most of what you said was gibberish but you left a note. The only bit I could read was 'after repaying Ysolda in Whiterun." So I took my horse and rode to Whiterun as fast as I could travel. Took the better part of the day. At nightfall, I found Ysolda. "So, you're finally back. Look, I've been patient, but you still owe me," she said, immediately recognizing me. "Owe you??" I said harshly, figuring I was going to go broke pursuing this venture. "Aw, what's wrong? Did the engagement fall through? Look, how about we call it even, as long as you bring back the wedding ring? That's really a shame - I was so looking forward to the wedding. You said you'd have all the most interesting guests," she replied. "Do you know what I did with it? Things are kinda fuzzy. Also three months will do that." "You went right to give it to your fiancée! Don't you even remember where you left him? And after you told me that sweet story of how the two of you met in Witchmist Grove! I can see why he left you." "That's pretty harsh. And I was very drunk," I considered my options. This time maybe I could appeal to her sympathy without actually spending more money, "I just need to get to the wedding. Please..." "You must have had a wild night if you can't remember that. But I suppose everyone gets the jitters before their wedding. And I did say you could take a bit of time paying me back. You said the ceremony was going to be at Morvunskar. Don't forget..." I walked away. Thinking to myself, I realized that my 'con' was actually me being sincere. I actually wanted to find Sanguine. I had put on a mask to play pretend that was my own face. I smiled silently, walking towards the gate and my horse again. Wait, what is Morvunskar? I took out my log and map. Actually, not far from here. I rode there and dismounted far enough away. I said to myself, "I wonder if with illusion magic I could sneak past all the bandits or necromancers or monsters here. I should really consider learning more magic than the basic handful of spells I know. Make me a better thief." I know not every engagement with enemies needs to be described, so, suffice to say, I'm just going to say I overcame this area (mostly through sneaking). What I remember is some banter between bandits and a necromancer who talked to herself. Eventually I found a portal, just hanging out in the ruin. It transported me to a version of Sanguine's realm. This time, I imagined it was fully dialed down to the lowest level. I mean, I was still stripped naked, my clothes in my pack from the get-go. I walked through the green grass and trees and found where all the torture devices and cages were a nice table, chairs and some food and drink there. Probably a dozen men were there, and as I looked between them, noticed that they were not only wearing the same thing, but looked like copies of one another. No Sanguine. I looked between them. The calm that'd fallen over the group ended, and they started to drink and eat again. What would Sanguine do (WWSD)? Spread debauchery. "Who are you guys?" "Just a bunch of commoners. Don't concern yourself with us," the one nearest me said. "Well uh..." I pondered, "Want to have... group sex?" "How many we talking, here?" One of the other ones said, with the same exact voice. "I dunno, I guess..." I mentally counted them to be seven, now that I was paying attention, "Four on one, then three on one? That seems pretty even." The four nearest me got up, and I had my answer. As they surrounded me, a figure turned the corner from the woods, in his Sam guise. He stopped for a minute, watching before he approached. "Oh, no, don't stop on my account. Enjoy," he smiled, "Of course you found me out. I was beginning to think you wouldn't make it." "Did you say..." I trailed off as one of the 'commoners' went down on me while the others were using their six hands to fondle me, "You needed something to repair the staff, by the way?" "Oh, you can throw all that out," he chuckled, "We're waaay past that stage in our relationship. This was meant as an introduction before you came to the more... risque version of this place. But, I mean, this does have it's own joys. Please, go ahead. I can talk while you sample the pleasures." "Who..." I gasped as two of them sandwiched me between them, rubbing both ends for penetration, "Who are these guys? This is super weird." "Don't worry too much about it. Bearer of my staff," Sanguine dismissed his disguise, this time in full daedric armor, and he sat on his throne to continue watching us. "Be honest," I moaned in between my words as they began to thrust. Four-on-one. "Why did you choose me?" I asked between breaths. "I don't always think my decisions through. But you... you're going places. Maybe a little influence from your old uncle Sanguine could help adjust your course a bit..." "Please...don't...call yourself... an uncle," I gasped. A few minutes of thrusting and the group let me down. "So you're all in, then?" He asked. "All... in," I smirked, weakly standing up. Then I realized I had the three more who were now approaching me, "Talos bones." "Could you... think of curses that use my name, now that you're my adherent?" He asked. "Sanguine's sack!" I shouted as I was taken again. He clapped, "Bravo!" It was about a half hour of fun and then I reappeared in Morvunskar, sticky enough that I needed a bath. I immediately cursed to myself. He'd sent me back and I hadn't even accomplished what I wanted to. Still, maybe he knew already and was just messing with me. "Okay, maybe if I go back the other way," I said to myself. But as I got outside, I considered something. He wants me out here, spreading the word. I don't really want to live in Oblivion, either, nice as it may seem with him. I don't actually have a house that is good enough for a child to live in. Not going to have a baby in the sewers. The problem, as I understand it, is there are limited parcels for houses in the cities as they stand. The people who own property are either the recipients of generational wealth (their grandfather owned it, etc) or they're politically connected and can either afford to buy the one or two vacant houses in the hold (possibly afffordable) or buy land and build their own (which was definitely out of my price range). In order to command that amount of clout, I would need to be made a thane of a hold. Most likely, Riften would be my best bet. Maybe Maven could make it happen if I did a few more jobs for her. Or an easier solution for the time being: maybe one of the guilds has actual living space. Not the Pit Fighters, Thieves, or Bards which I was already a member of. They all have common rooms. I doubted the Companions did for their new members. But the College of Winterhold! That was a possibility. I would just need to demonstrate the basic aptitude for magic and maybe I could weasel my way in. I mean, I know like, six spells. I'd always wanted to study magic. So I traveled back to Windhelm (slept awhile in the Inn while I was there). I told Aventus that I'd done his job. As much as it made me feel bad that I did it, it made the kid happy. I'd already seen letters going out to people advertising a revitalized adoption program set in motion by Constance, the younger woman at the orphanage. So, I guess I did some good, if a little heavy-handed with my actions. I then took the carriage to Winterhold, not wanting to tempt fate on the road. I arrived early in the morning and decided I would go ahead and talk to admissions, or whatever they had. When I got off the carriage I stepped into the middle of a blizzard. I walked through town, avoiding any distractions, and came upon the bridge. A mage from the college, Faralda, blocked my path, "What are your intentions in approaching the college of Winterhold?" "Uhh..." I thought about the least murderhobo response, "I just wanted to have a look around inside." "Ha! Humor is often in short supply here. But I sense that perhaps you're after more than just that," she replied, "How about a small test?" "Test?" "Yeah. Cast a healing spell on me." I frowned a little. The only healing spell I knew healed myself. I shrugged. "A newbie, huh? 30 gold and I'll teach it to you." "Done," I smirked. Drop in the bucket. She showed me how to basically modify the self healing spell to heal her, and I cast it. I get how some wizards just want to learn all the magic, because I felt that drive to collect them all at that moment. I smiled, and she stepped aside. "Go talk to Mirabelle. She should be in the courtyard. You should be able to get a tour and be able to make it to class if you hurry. I'm Faralda, by the way," she waved. "You mean that was the whole entrance exam?" "That's it," Faralda replied, "You'd be amazed how many people can't make it this far. The fact that you picked up a few spells on your own speaks volumes." Godsdamn I could get used to all this praise. I marched over to Mirabelle, who seemed to be just taking care of everything. Handing out orders, directing people (even those older than her). A damned Thalmor wizard was talking to her. "I believe I've made myself rather clear," she said to him, "You are a guest here. We'll not bow to your demands like the Empire." "Yes, of course," he replied snidely and walked off. She turned to me and said, "Welcome to the college. Are you here for a tour? Did you speak with Faralda?" I nodded emphatically. "Alright, we can make this quick so you can join the Alteration class in about an hour... in the Hall of Elements," Mirabelle walked briskly and explained as quickly as she could. She led me to a tower with a circle of rooms, "And here is your room. First on the right." I blinked. It was that easy. I opened the door and found enough room for a person to live and work and study. When I turned, Mirabelle was gone. I actually wanted to learn about magic, so I sped off to the Hall to find an older man getting ready to start his lecture. Tolfdir, the Alteration master. "Welcome!" Tolfdir shouted, "We were just about to begin. The first thing to understand about magic is by its very nature, it's volatile and dangerous. Unless you can control it, it will destroy you." Brelyna, A female student said, "We all understand that." "Of course, my dear," Tolfdir replied, "You all possess some innate ability in magic. True control, mastery, takes years." J'jargo, A khajit replied, "What are we waiting for? Let's get started." "Please, please. Your ambition must be tempered with caution..." Tolfdir started. A male student, Onmund interrupted him, "We've only just arrived. You have no idea what any of us are capable of." I looked at them with disdain. Tolfdir was a sweet aged man and they were showing him a lot of disrespect. "Maybe give us a chance to show what we can do," Onmund continued. "You've been quiet so far, what do you think?" Tolfdir turned towards me. "I think people should listen and learn when possible," I paused to let my rebuke take effect, then I said, "I think showing practical knowledge is good. Obviously some people here are masters already." "Alright, I suppose we can try something," Tolfdir responded, "We'll start with a ward. I'll teach you all a ward which you can use to block spells." He turned to me, "Would you mind helping me with a demonstration? Are you familiar with wards?" I pursed my lips, "Honestly, I don't know any alteration." "That's alright. I can teach you a basic ward for this purpose," he replied. He spent a few moments teaching me the hand motions and methods of casting it, then moved to an opposite pedestal. "Ready?" He asked. I put my left hand out, firing up a Lesser Ward. Not too bad. For like 5 seconds, then I dropped it as I was out of magicka. "You have to keep the ward up. I wouldn't want to hurt you." I could feel them chuckling at me under their breath. High crust brats. I kept my right hand open and held a magicka potion. I put up the ward again, as some magicka had come back. Tolfdir blasted me with a firebolt, which was cancelled by the ward. I didn't need the potion so I put it away. "Excellent start. Please continue practicing with wards," Tolfdir said, "I suggest we take a field trip. The college has excavated the ruin of Saarthal nearby. We should venture there tomorrow morning." "But professor! It's Fredas!" "OH, right you are, right you are! We'll pick this back up on Morndas. Don't forget, Saarthal, bright and early at sunrise on Morndas," Tolfdir said, dismissing the class. I went to the circle that held my room, and of course, I couldn't help but snoop around a little bit and see if anything valuable was just lying around. Behind people's locked doors. After about an hour I returned to my room. J'zargo was in the circle, looking at a book as he walked. "Hey," I said. "No time for talk. Need to get ahead," he said. "Quite the gunner," I folded my arms, "You guys should show some respect. He may be old, but he's a vast wealth of knowledge." "Peh, I need to get stronger now. I've no time to waste with this, or you," J'zargo didn't even look up at me, "Where do you hail from? The streets? You'd probably not even make a good fucktoy for J'zargo." "Are you kidding? I'd make an excellent fucktoy!" I said back. Wait. "Let us put that to the test then!" He shut his book, finally looking up to me. I backed up, stepping into my room, and he shut the door behind us. "Okay, I guess," I said, committing to this spreading debauchery thing. There was a nice rug to insulate my back from the stone floor. It was cold outside. "You seem to be excited to be here," I said when we finished. "Yes, J'zargo wishes to find things to make him a powerful mage. Hopefully small things that fit inside pockets that won't be missed." I smirked, "A cat after my own heart." He went back to his studies, and I wondered what I should do for the time being. It was only a few days. Sanguine could wait. And I was pregnant, but not *that* pregnant. I poked around the school for a few hours, buying various tomes and learning a few more novice spells before settling on making Illusion my primary school of focus (for obvious reasons). I was flipping through my quest log when I realized that dumb job the Stormcloaks gave me was just north of here. I went to Tolfdir and bought a very specific tome - a spell that protected me from exposure. I gathered some wood, got a wool cloak, walked to the tallest tower on the northern end of the College and looked down at the Sea of Ghosts. I could see the island the Ice Wraiths would be on, though this was going to be a bit of a trek. I casted the Warmth spell, drank a Cold Resist potion, then I did what any normal human being would do, I jumped. I landed in the icy water below and swam to shore. Immediately I took out wood from my pack and built a campfire, drying myself off. It took a few minutes but I was okay. I traveled north, jumping from icy island to island, making sure not to go in the water again. "What the fuck is that?" I saw a figure in the sky, looking like a distant bird, or other kind of flying creature, but it vanished as soon as it appeared. I shook my head. I reached the marked place on my map and decided it was a good time to practice what I'd learned. Sneaking (as always) I shot a Firebolt at the first Ice Wraith I saw, and I immediately realized I was not so great at magic yet. It took the blast and angry, came right for me. I drew Dragon's Oath and changed to Flames on my offhand. I slashed at the thing, pelting it with fire, until it went down. I wondered then if there was a way to sneak attack with spells - or at least cast them quieter. Whatever. I touched the Serpent's Stone while I was there. Then I collected what the Stormcloaks wanted (for another day to turn in) and made my way back to the college. It was late afternoon, as the wood gathering and preparation took longer than the trip, and I decided I would go ahead to bed. I did not wake up in the college.
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Version 1.2.3
14,034 downloads
RZ workshop Anime & Manga series mod This is an armor outfit mod from a popular franchise [started as online textboard game] " Goblin Slayer " DESCRIPTION I started it creating in spring 2019 and the same idea started bombarding game mod communities quicker than I had to finish it. So I reworked some ideas to match the later OVA. Model inspired by original and cosplay design. This is an outfit armor mod ( with optional RM face preset (in LE edition) to create a follower or MC I recommend TKTK face texture) INSTALL unzip - drop files from archive to your Skyrim data folder UNINSTALL Delete files from meshes\textures folders (romeozero\Goblin Slayer) and delete esp Use ItemMenu if you don't want to craft the armor. ----------------------------------------------------------------------------------- RECOMMEND - any adventure mods like Campfire and others for realistic travels WHAT YOU WILL GET: Bad-ass armor outfits Signature short sword Signature shield Journey tools and Backpack for adventures that will boost your weight carry. Animated RageFx for Goblins lairs or slaying Riekling Crowns Can be equipped both by male and female human character bodyslide support and SAM Legendary Edition version Frostfall outfit system support --NOTE----------------------------- Full armors and helmet is made for male 60 weight to match the char manga design Made item creation easy for lazy players PERMISSIONS This mod is for Loverslab community and Pixiv community.No distribution to other sites, share links to original upload sites only. No modification of this mod can be made for online sharing. Do it strictly for your PC & your game. CREDITS Kumo Kagyu (蜗牛くも) Noboru Kannatuki (神奈月昇) bad-ass Cosplayers for inspiration Tools Used: 3Dmax and Substance Painter-
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- goblin slayer
- skyrim se
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Version 1.2.2
6,384 downloads
RZ workshop Anime & Manga series mod This is an armor outfit mod from a popular franchise [started as online textboard game] " Goblin Slayer " DESCRIPTION I started it creating in spring 2019 and the same idea started bombarding game mod communities quicker than I had to finish it. So I reworked some ideas to match the later OVA. Model inspired by original and cosplay design. This is an outfit armor mod with optional RM face preset to create a follower or MC. I recommend TKTK face texture. INSTALL unzip - drop files from archive to your Skyrim data folder Use ItemMenu if you don't want to find and craft armor. It requires "Steel perk". UNINSTALL Delete files from meshes\textures folders (romeozero\Goblin Slayer) and delete esp "NOTE ----------------------------------------------------- Choose "RM archive preset" file - for creating a Racemenu character or a companion or similar ideas. . ----------------------------------------------------------------------------------- RECOMMEND - any adventure mods like Campfire and others for realistic travels WHAT YOU WILL GET: Bad-ass armor outfits Signature short sword Signature shield Journey tools and Backpack for adventures. Animated RageFx for Riekling lairs or slaying Riekling Crown or badass screens Can be equipped both by male and female human character bodyslide support and SAM version for Special Edition Frostfall outfit system support PERMISSIONS This mod is for Loverslab community and Pixiv community.No distribution to other sites, share links to original upload sites only. No modification of this mod can be made for online sharing without author approval. Do it strictly for your PC & your game. Care to support Toss a coin to your modder for inspiration & commissions (Paypal Rubles) CREDITS Kumo Kagyu (蜗牛くも) Noboru Kannatuki (神奈月昇) bad-ass Cosplayers for inspiration Credits: ZeroFrost (bag asset), HIDETO84 Tools Used: 3Dmax, Substance Painter, BS OutfitStudio-
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- goblin slayer
- clothes
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Version V1.1
10,239 downloads
Devious Heatrise (DHr) is a Devious Device content mod themed around temperature-controlled plugs. Main Content 18 unique, individually unlockable, temperature-controlled plugs. (All plugs can only be used by the player character.) A replayable training quest with 35 different trials (punishments) wearing an advanced chastity belt. A progression system allowing the player to level up temperature tolerance skills. (Yes this will increase fire/frost resistance in combat.) I don't want to spoil the content. You should give it a try, if you are interested in plugs and/or training wearing chastity belts. Requirements Skyrim Special Edition or Skyrim Legendary Edition* *Regarding LE compatibility: I have not done any testing on LE. However as informed by HexBolt8 (who has performed some preliminary tests), after some minor tweaking (which I already did), this mod should work on LE as is. Nevetheless, please let me know if anything goes wrong. Devious Device 5.0 and its requirements (4.3 or lower will NOT work) Updating from Devious Device 4.3 is not officially supported by Devious Device. It may or may not cause problems. Someone with a save file which was made with Devious Device 4.3 encountered issues (training gear not being equipped properly) after updating to Devious Device 5.0 and starting to use Devious Heatrise. They also noted that a clean save file works as intended. (However, at this point, no one really knows if this issue is caused by updating Devious Device. This may very well be caused by a bug with Devious Heatrise.) (Optionally) Frostfall SE (with its unofficial SE patch) or Frostfall LE If Installed, wearing a heating plug can warm you up, while wearing a cooling plug will, unfortunately, cool you down How to Start You need go to Whiterun and talk to Arcadia. If this mod is installed correctly, she should have an dialogue option "(Devious Heatrise) Can you train my body's temperature tolerance?" This will get you started with Devious Heatrise's training quest. At the end of the training, one of the 18 plugs will be gifted (and unlocked). The training quest is designed to take a long time (at minimum 10 in game days, though adjustable in MCM) without demanding too much from the player. It is advised to play the training quest while doing other regular quests. At the same time, it is also possible to register the plugs from Devious Heatrise into Devious Device's item library using the option available in MCM (they will be added to related LevedItems entries). In that case, if you have mods that equip the player character with devices from that library, plugs from Devious Heatrise will appear as well. However, if a plug has never been gifted by Arcadia (a.k.a. not unlocked), it will disappear once you take it out of your body. This way, registering Devious Device's plugs will not break the regular progression with the training quest. FAQ How do I use degree Fahrenheit instead of degree Celsius? You can change the unit in the MCM menu. It is the first option in the "Common" tab. Why are the units displayed as "C"/"F" instead of properly as "°C"/"°F"? Because Skyrim apparently does not have the "°" symbol. If I put that character in, it will just display gibberish instead. How do I terminate the training quest? You can forcefully terminate the quest by going to MCM menu. It is located in the "Training Quest" tab. Alternatively, you can use the "Terminate DD quests" in the "Debug" tab of Devious Device's MCM. Devious Heatrise listens for the termination signal and will stop the quest correctly. (It might report a couple errors regarding not able to find some devices. If so, it is normal, as Devious Device has already removed those.) Something something LORE something something Yeah whatever. I don't know any lore of Skyrim. I didn't even finish the game. I came for the adult content, and stayed for the adult content. How do I check my temperature tolerance skills' levels? For now, the only way to check them is to go to MCM. They are listed in the "Skills" tab. Why there be so lot grammatically error or splleing erorrs? English is not my first language. If you have specific suggestions on how to improve the writings of this mod, please let me know. Can I suggest new features? Yes, absolutely. (See this Trello board for what are already suggested.) How can I report bugs? You can report bugs by replying to this thread. However, before you report, please make sure you are using the latest version of this mod. Also, if you are using LE, please note it in the report. Thanks. (See this Trello board for what are already reported.) Are these really frequently asked questions? No. In fact, none of these questions have been asked. I just scratched my head and came up with these. Why did you implement the transcend functionality for those temperature tolerance skills? Well, the reason is that I played a lot of Devious Training. However, I noticed, it is always that at one point, my levels are so high, that the buffs from those devices rendered me almost invincible. I don't like that. I want those devices to punish me, instead of making me stronger. With that mindset, I implemented the transcend functionality, so it provides an incentive for the players to zero out their skills and relive the days when the plugs are still torturous to them. Why do I keep lose stamina/health/magicka when wearing those temperature-controlled plugs? When the temperature of the plugs are too high/too low for you, you will start to lose stamina/health/magicka. The amount to lose can be configured in the MCM menu under the "Advanced" tab. Why do those plugs constantly drain my stamina/health/magicka, instead of just apply a debuff? Because I want the effect of those plugs to feel strong. Constantly draining stamina/health/magicka will keep on reminding the player that those incredibly uncomfortable plugs exist. Why do those plugs only work with the player character? It is mainly due to technical limitations. I have not figured out a way to effectively store and update a large amount of temperature controlled plugs. What if other mods equip some NPCs with Devious Heatrise's plugs? If my script works correctly, those plugs should disappear immediately when they are equipped. Why is Devious Device 5.0 required? Because Devious Device 5.0 fixed a bunch of bugs. I don't want to support a version with bugs that will never be fixed. How heavy is Devious Heatrise, script-wise? It should not be that heavy. As an added bonus, it will put itself to sleep if no device from Devious Heatrise is worn. What should I do if I accidently exited out the checkup dialogue? You can talk to Arcadia again and choose the "(Devious Heatrise) I came for the checkup." It should resume the checkup from where you left off. Why do two vibration events sometimes start simultaneously? Since Devious Heatrise requires finer control over the vibrations of the plugs (Vibrate until orgasm, for example), it is not possible to use Devious Device's VibrateEffect. Therefore, Devious Heatrise uses its own vibration controller. That said, Devious Heatrise tries really hard to work with Devious Device, so that Devious Device's vibrations and Devious Heatrise's vibrations will not start at the same time. To prevent Devious Device from starting a vibration event when Devious Heatrise' vibrations are going, Devious Heatrise tricks Devious Device into thinking a vibration of its own is currently running. However, it is still possible that, under some super rare circumstances, Devious Device will "untrick" itself and therefore start a vibration event despite the one from Devious Heatrise is still in process. Translations AreaGamer has made a German translation for this mod. You can find it in the downloads list (alongside the main mod). If you know another language and you are interested in translating Devious Heatrise, please go ahead. I will be very grateful. Version Notes/Bug Tracker/Feature Queue In an effort to make the development process more organized, I have created this Trello board. You can view what has changed/what is currently being worked on/what is on the queue there. Credits Devious Device Team: For all the models, textures, base scripts, and other art resources Kimy: I used some code and textures from her mod Deviously Cursed Loot: I used the texture of the cursed belt in Deviously Cursed Loot for the training belt in Devious Heatrise. (The creator of this texture is not listed in the credits section, therefore I assume it is created by Kimy) I copied the code for undressing the player from Deviously Cursed Loot into my mod under the file dhrVendor.psc. My friend slimeter11: For creating the cover art. AreaGamer: For the German translation. Everyone in the comments section providing suggestions and bug reports I am sorry I can't list all the names here because 1) it is really hard to track and 2) I am afraid that I will accidently leave someone out. License Files listed in the Credits section belong to their respective creators and are licensed separately. Code written by me (everything other than dhrVendor.psc) is licensed under GPLv3. Other non-code resources (for example, the .esp file) are licensed under CC BY-NC-SA 4.0. Old Versions-
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- devious device
- chastity belt
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(and 3 more)
Tagged with:
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Goblin's Crown - Goblin Slayer Outfit View File RZ workshop Anime & Manga series mod This is an armor outfit mod from a popular franchise [started as online textboard game] " Goblin Slayer " DESCRIPTION I started it creating in spring 2019 and the same idea started bombarding game mod communities quicker than I had to finish it. So I reworked some ideas to match the later OVA. Model inspired by original and cosplay design. This is an outfit armor mod with optional RM face preset to create a follower or MC. I recommend TKTK face texture. INSTALL unzip - drop files from archive to your Skyrim data folder Use ItemMenu if you don't want to find and craft armor. It requires "Steel perk". UNINSTALL Delete files from meshes\textures folders (romeozero\Goblin Slayer) and delete esp "NOTE ----------------------------------------------------- Choose "RM archive preset" file - for creating a Racemenu character or a companion or similar ideas. . ----------------------------------------------------------------------------------- RECOMMEND - any adventure mods like Campfire and others for realistic travels WHAT YOU WILL GET: Bad-ass armor outfits Signature short sword Signature shield Journey tools and Backpack for adventures. Animated RageFx for Riekling lairs or slaying Riekling Crown or badass screens Can be equipped both by male and female human character bodyslide support and SAM version for Special Edition Frostfall outfit system support PERMISSIONS This mod is for Loverslab community and Pixiv community.No distribution to other sites, share links to original upload sites only. No modification of this mod can be made for online sharing without author approval. Do it strictly for your PC & your game. Care to support Toss a coin to your modder for inspiration & commissions (Paypal Rubles) CREDITS Kumo Kagyu (蜗牛くも) Noboru Kannatuki (神奈月昇) bad-ass Cosplayers for inspiration Credits: ZeroFrost (bag asset), HIDETO84 Tools Used: 3Dmax, Substance Painter, BS OutfitStudio Submitter RomeoZero Submitted 06/15/2019 Category Armor & Clothing Requires https://store.steampowered.com/sub/12248 Special Edition Compatible Yes
- 73 replies
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6
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- goblin slayer
- clothes
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Hi friends, When I played Skyrim LE a couple of years ago I remember that with the frostfall mod there was some addon which gave NPCs backpacks of different kinds. Since upgrading to Skyrim SE I have noticed one that was missing. I know with the current SE mods of Frostfall, Wet and Cold, and Campfires they give some of the big and thin packs on the back, but I'm playing a mage character now and I'm noticing one seems to be missing from what I remember from the LE edition of Frostfall. I'm not sure which mod it was, but the backpack type I remember seeing looked like the kind a magic user would have: It was located on the hips and had scrolls and a small fannypack look. I don't see it in the SE Frostfall or Campfires mods, and was wondering if anyone on here might know what I might be referring to, and if it does exist, if they could point me to the mod that might have it. Regards, Martianman