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Showing results for tags 'fixes'.
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View File Khajiit Replacer Ohmes Raht Fluffjiit This is a FIXES Mod of another mod here, https://www.nexusmods.com/skyrimspecialedition/mods/10112 Merges the needed files, and corrects a pesky persistant eye issue, removes a dependancy, and adds/corrects Khajiit Vampire records not done in original mod. All of that for the purrfect kitty. Installation Procedure, Download and install the original mod, Remove its ESP's/ESM's, Install my ESP IF using UNP meshes or BHUNP your done, IF using CBBE, CBA, 3BBB, or TBD meshes you need to download CBBE textures from Eiries Ohmes Raht Race CBBE or similar there are quite a few around the internet to pick from. Swapping the CBBE textures will require that you navigate the folders and find the texture files and perhaps rename them using windows explorer. IF you want them for Skyrim Legendary Edition, You follow the above but you also need nif converter found here, https://www.nexusmods.com/skyrimspecialedition/mods/4089 Unpack the original mod to the desktop, put the nif converter exe inside the mod folder then run the exe it should back port the meshes to legendary edition in seconds. Afterwards pack the file using winrar or 7zip and install normally. Dont forget to overwrite or replace the original files ESP with mine! Description, Original mod, allows you to play a humanized Khajiit in male or female, which is called Ohmes Raht I believe basically a half breed Khajiit born of a human mother. The original mod replaced all Khajiit in the game but it had a persistent eye issue where eyes on characters would float above head, there were fixes for that but between all the other fixes mod one had to also install well then you would still get floating eyes....Also the Vampire records were never actually addressed in the mod so if you turned well you were really SOL FUBAR then. This merges, main esp file with all the updates and the fixes found in its options and misc sections such as EyeFixes and HelmetFixes. Fixes I performed on the file beyond that, Gave Vampire Khajiit the proper vampire eyes and vampire teeth, original had them using I think it was either original Khajiit Eyes/Teeth or it was Elf vamp eyes/teeth its been at least a year or two since I did all this. Overall Net, Fixed floating eye problem, fixed vampire issues, removed RaceCompatibility file dependancy and merged all the files into one esp. Basically it all now works as it was intended. Bonus you also have option for Imperious Races version which is the one I use. Why remove RaceCompatibility? Makes the file compatible with Growl Werebeasts, really cool mod for playing werewolf. Also I have made a file over here so that these Khajiit can have KSwigsSMP available to them, CBBE textures are located over here, Just got to rip the textures out of that packaged file and then rename them, drag drop them into the proper texture folder. Submitter Gameplayer Submitted 05/03/2022 Category Regular Mods Requires Regular Edition Compatible Yes
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ZAZ NPC Fixer + PAHE and DOM Support View File TLDR: Now NPCs with wrist cuffs or yokes will always use appropriate idle animations instead of walking with their hands free. Overview: This mod fixes ZAZ devices on NPCs by reapplying appropriate effect every 5 seconds to any (or only to Paradise Halls Slaves) characters wearing ZAZ restraints (DD support might come later). Currently this mod supports filtering only Paradise Halls slaves, which can be toggled in mods MCM menu. Diary of Mine slaves support might come later. Nonetheless you can just disable filters to apply fixes to all nearby NPCs wearing ZAZ restraints. This mod was tested with Skyrim AE and Skyrim VR. VR has little Quest tab bug, but honestly who cares? Requirements: SexLab Zaz Animation Pack 8.0+ 2023(but it might work with any ZAZ version) PAHE (only for PAHE and DOM versions) SkyUI Installation: Use mod manager or vortex to install desired version. Please feel free to report any bugs you encounter) Submitter DMC500 Submitted 05/10/2023 Category Adult Mods Requires Regular Edition Compatible No
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LV Fixes View File This is my personal "fixes" and actual fixes for Lustful Void mod. Some things are might be broken in actual mod and I fixed them in quick patch, because Lustful Void is slow at developing process and idk when new update will be released. So I decided to make some things for that mod here - in my LV Fixes. Some things I decided to change because I find it strange to begin with. What is changed: Pops with Aggressively Adaptive Reproduction trait can't convert robot pops anymore Pops with Intercompatible Sperm/Womb now can convert pops with opposite trait to mono gender Pops with Intercompatible traits now can't create pops with multiple mono gender traits Works with Lustful Void v0.7.4. Load after Lustful Void ofc. Submitter RAZUMNO Submitted 10/14/2023 Category Stellaris Requires Lustful Void
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Version 1.0.0
771 downloads
This is my personal "fixes" and actual fixes for Lustful Void mod. Some things are might be broken in actual mod and I fixed them in quick patch, because Lustful Void is slow at developing process and idk when new update will be released. So I decided to make some things for that mod here - in my LV Fixes. Some things I decided to change because I find it strange to begin with. What is changed: Pops with Aggressively Adaptive Reproduction trait can't convert robot pops anymore Pops with Intercompatible Sperm/Womb now can convert pops with opposite trait to mono gender Pops with Intercompatible traits now can't create pops with multiple mono gender traits Works with Lustful Void v0.7.4. Load after Lustful Void ofc. -
no animations when you try to do the dirty? even tho you had it working before??? well for me I had pressed "clean system" , and I couldn't get any animations to work for hours, made new saves, did fnis like 8 times, looked at the forms,,,, when all i had to do was press "register animations" in the sexlab's "rebuild/clean" section not in the "sl animation loader" mcm settings but in the "sexlab" mcm settings... everything works golden now. I hope this helps someone whos as stupid as I am ((no offense))
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Version 1.1
4,887 downloads
NiOverride High Heels - hub and fixes for NIOVHH - Description: NetImmerse Override (bundled with RaceMenu) comes with an 'equipable transforms' feature which allows for a cleaner and easier way of creating high heels for Skyrim. This mod contains a few fixes for said system, such as correcting the sitting and swimming height while wearing high heels, since when you equip high heels that make use of equipable transforms, the root node (called "NPC" in the skeleton) is moved upwards. Note: There are no actual high heels in this mod, it is solely a hub for the new system. To convert a mod from HDT High Heels to NiOverride High Heels, see the videos below (enable subtitles). https://www.youtube.com/watch?v=Fz1DTLs6FKA https://www.youtube.com/watch?v=-4_J7x6DUcY Requirements: SKSE 1.7.3+ RaceMenu 3.4.4+ or NetImmerse Override 3.4.4+ for ECE/vanilla users. Do not install both RaceMenu and NetImmerse Override! RaceMenu already comes with it included. Installation: Simply install the archive using your preferred mod manager or manually extract the files into the Skyrim's Data folder. Don't forget to enable the "NIOVHH.esp" plugin. Uninstallation: Remove the mod in your mod manager or delete the files the archive came with manually. Open it in an archiver program to see which those were. Credits: expired6978 - For NetImmerse Override and RaceMenu. Unofficial LL chat for general help.-
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Version 1
1,067 downloads
What it does? SKSE plugin that fixes some engine related bugs in game. Installing & Uninstalling Use mod manager or place the files manually. You need SKSE to use this. Remove files to uninstall. What bugs does it fix? Known issues Don't know any, if you have issue with the mod post in comments. How is this different from USLEEP? USLEEP fixes content related bugs for example things that go in ESM, mesh files etc. This mod fixes bugs in the game EXE itself. Credits laserlemons from reddit - testing ogerboss - testing & documenting perk bug sheson - testing Sthaagg - testing Changelog 1 - 01/07/2016 Initial release. -
Version 1.0.0
1,274 downloads
This is a FIXES Mod of another mod here, https://www.nexusmods.com/skyrimspecialedition/mods/10112 Merges the needed files, and corrects a pesky persistant eye issue, removes a dependancy, and adds/corrects Khajiit Vampire records not done in original mod. All of that for the purrfect kitty. Installation Procedure, Download and install the original mod, https://mega.nz/file/1kg3jTgA#pc6GNy6mr19BxT-mu7ZrpNwzaRGZ0EnWV0nXMyVzVeg Remove its ESP's/ESM's, Install my ESP IF using UNP meshes or BHUNP your done, IF using CBBE, CBA, 3BBB, or TBD meshes you need to download CBBE textures from Eiries Ohmes Raht Race CBBE or similar there are quite a few around the internet to pick from. Swapping the CBBE textures will require that you navigate the folders and find the texture files and perhaps rename them using windows explorer. IF you want them for Skyrim Legendary Edition, You follow the above but you also need nif converter found here, https://www.nexusmods.com/skyrimspecialedition/mods/4089 Unpack the original mod to the desktop, put the nif converter exe inside the mod folder then run the exe it should back port the meshes to legendary edition in seconds. Afterwards pack the file using winrar or 7zip and install normally. Dont forget to overwrite or replace the original files ESP with mine! Description, Original mod, allows you to play a humanized Khajiit in male or female, which is called Ohmes Raht I believe basically a half breed Khajiit born of a human mother. The original mod replaced all Khajiit in the game but it had a persistent eye issue where eyes on characters would float above head, there were fixes for that but between all the other fixes mod one had to also install well then you would still get floating eyes....Also the Vampire records were never actually addressed in the mod so if you turned well you were really SOL FUBAR then. This merges, main esp file with all the updates and the fixes found in its options and misc sections such as EyeFixes and HelmetFixes. Fixes I performed on the file beyond that, Gave Vampire Khajiit the proper vampire eyes and vampire teeth, original had them using I think it was either original Khajiit Eyes/Teeth or it was Elf vamp eyes/teeth its been at least a year or two since I did all this. Overall Net, Fixed floating eye problem, fixed vampire issues, removed RaceCompatibility file dependancy and merged all the files into one esp. Basically it all now works as it was intended. Bonus you also have option for Imperious Races version which is the one I use. Why remove RaceCompatibility? Makes the file compatible with Growl Werebeasts, really cool mod for playing werewolf. Also I have made a file over here so that these Khajiit can have KSwigsSMP available to them, CBBE textures are located over here, Just got to rip the textures out of that packaged file and then rename them, drag drop them into the proper texture folder. EDIT, The original mod over on Nexus has been set to hidden, reason given was that the mod was not working...? Well my ESP fixed every single issue with the original mod and merged all of its ESP/ESM's together, so I found a link to the original mod on mega and linked that above! Yes I understand my file requires Imperious, but that file is awesome -
Version 0.8 (beta4)
3,172 downloads
TLDR: Now NPCs with wrist cuffs or yokes will always use appropriate idle animations instead of walking with their hands free. Overview: This mod fixes ZAZ devices on NPCs by reapplying appropriate effect every 5 seconds to any (or only to Paradise Halls Slaves) characters wearing ZAZ restraints (DD support might come later). Currently this mod supports filtering only Paradise Halls slaves, which can be toggled in mods MCM menu. Diary of Mine slaves support might come later. Nonetheless you can just disable filters to apply fixes to all nearby NPCs wearing ZAZ restraints. This mod was tested with Skyrim AE and Skyrim VR. VR has little Quest tab bug, but honestly who cares? Requirements: SexLab Zaz Animation Pack 8.0+ 2023(but it might work with any ZAZ version) PAHE (only for PAHE and DOM versions) SkyUI Installation: Use mod manager or vortex to install desired version. Please feel free to report any bugs you encounter) -
Version 1.0.1
2,403 downloads
Hey there, I already uploaded a few things that I felt needed improvement as separate files, like a fixed CBBE and Fusion Girl version of Lordescobar's Piercings. But there's constantly new stuff coming up and it doesn't make sense to give all these tiny mods their own download imo. So here's a work in progress thread/mod collection for all that. So far it includes the following fixes/modifications: Vagina and Anus Morphs for Fusion Girl - also got its separate thread here. Vioxsis' Strapons for Fusion Girl - fixed morphs and weight paint - erection morphs to use with AAF are named Up and Down => requires original mod Gray User Gag Equip for AAF - similar to this mod here but without the Devious Devices dependency - all credits still go to the DD authors of course, requires 50 Shades of Fallout 4 Staged version of SavageCabbage's animations for AAF - took this mod here as a template and edited out the wrong/outdated use of the time variable and the transitions (those were pretty pointless) -> edit: This time (v1.0.1) I actually replaced the time variable. I forgot to add the corresponding xmls in the initial release. -
So I've been compiling my weapons into a single ESP lately so I can use a whole bunch of packs with lootification without needing to have a zillion plugins loaded. But I've been doing some fixes/tweaks along the way, and well. Thought I may as well share this one with people in case anyone else wants to use them. So: First, download this mod, which adds new weapons crafted from horker tusks, iron, and wood (as well as a shield and some bows and arrows). Note that my fix applies only to the default "steel equivalent" version and requires Dawnguard. Then download the attached file and replace the ESP. Ghosu - Horker Weapon Pack (CCO and misc fixes).7z Changes made: Renamed the items for added clarity - instead of "Horker [Weapon] I" or "Horker [Weapon] II" they are now "Horker [Weapon] (Battered)" and "Horker [Weapon]" Adjusted the crafting recipes slightly. Crafting the steel equivalent version now requires the Steel Smithing perk for balance reasons. But since the ingredients are identical to the iron equivalent ones, I added a condition to the Iron ones as well: must NOT have the Steel Smithing perk. That way, when you gain the perk, the battered recipes should disappear and the finished ones should take their place. Fixed a mesh assignment - one of the daggers was mistakenly pointing to the Iron Dagger mesh rather than the included horker tusk dagger. Complete Crafting Overhaul Remade support added to all recipes Breakdown recipes added - might be tweaked later. The ESP has the leveled lists adjustments of the original version included, though personally I recommend using Lootification to distribute all your weapons/etc and deleting the manual list entries from your individual mods - you get better results that way in my experience.
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Version 2.0
1,683 downloads
Graviczapa Desert Dancer No-glow and Translucency Patches v2.0, 2020-08-18 by Darklocq, based on resources by Graviczapa This is a set of patches (new mesh and texture files) for the Graviczapa Desert Dancer outfit (and its UUNP BodySlide set) to fix its jeweled items to stop having a silly glow-in-the-dark effect. Also includes options for a better-fitting bracelet for UUNP bodies, more translucency on veils, and some some saucy translucency on two tops and a bottom. There are 4 separate patches, or a combo archive for doing manual selective installation, or an all-in-one combo archive with no manual-install steps: "2054321784_GraviczapaDesertDancerNo-glowBraceletTranslucencyPatchesAiO.7z". If you use a mod manager and want everything, get that version. If you use a mod manager and only want certain features, get the separate archives for the features you want. If you do manual installs, get "Graviczapa Desert Dancer No-glow and Translucency Patches.7z" – includes bracelet fix despite the filename not mentioning it. The docs below are written with that combined archive in mind; it does have some separate manual drag-and-drop install stuff to do. What This Is For Some modders seem to confuse the concepts of shininess and glowingness. Shine is caused by light reflecting off something smooth. Glow is caused by a light source INSIDE or behind a translucent object or (for magic items that glow), on the surface of an opaque one. These unrealistic glow effects mis-applied to things that should just have shine vary from mod to mod, and can only be fixed by trial and error, one tiny tweak at a time. In the case of this mod, quite a number of adjustments were required; it took about 3 days, and with help. It's still not absolutely perfect, but the jewelry items now better match both vanilla jewelry and this mod's own built-in jeweled parts on a few of the clothing pieces. The gems in the jewelry items have been left with a bit of added specularity to simulate them catching and reflecting light. This is about as good as it's going to get, though I'm willing to try different settings if you have a better idea. I do not use an ENB preset (my potato can't handle it), just ENB with its default settings and the memory patch, so I am not certain this is going to look just right in every ENB. It does look proper in vanilla, in basic ENB, with various lighting mods, and under different lighting conditions like a dark room, clear-sky daylight, outdoor rain, and bright magic light. The jewelry patch has no effect on the BodySlide resources, which only provide slider sets for the clothing items. This patch does not change the jeweled parts of those clothing items, as they did not have the glow problem; only the necklace, earrings, bracelets, and jeweled female turban had the problem. It has been fixed for all variants (female Argonian green turban, Khajiit red earrings, male blue necklace, etc., etc.). The bracelet-fit patch is for UUNP and may only be needed on fairly beefy bodies. If you don't see your wrist through the jewelry, on any side, then you don't need it. As a stand-alone patch, it also integrates the glow fix for that specific item. The more-translucent veils patch just helps you see character face-shape and chin a little better, if wearing the veiled female turban. As a stand-alone patch, this also integrates the glow fix for that specific item. The "some translucent clothes" patch makes three items a little more revealing (the only three that could be patched in this way): the purple top and bottom, and the red top. See sections below for details. Or, if you get all the separate patches, each has its own ReadMe. Installation The glowing jewelry patch (stand-alone, or as the default patch in the combo archive) installs like any other mod, either manually or through a mod manager. The archive's "meshes\" and "textures\" subfolders go to your game's "Data\" folder, and merge in to the same subfolders of that folder. The optional translucency and bracelet-fit patches are separate manual installs (drag-and-drop), detailed below (unless you get the "AiO" version which is all-patches-in-one, and mod-manager compatible). Install the original Graviczapa Desert Dancer outfit first (and its UUNP BodySlide files if you want them), then this patch, and let the patch overwrite the original's files as needed. You DO need the original mod, as this patch does not include a full set of the mod's meshes and textures, nor the ESP file. Both the original mod and its BodySlide files are available after clicking the "Скачать" ("Download") button below the pictures at: https://graviczapa.blogspot.com/2017/03/graviczapa-desert-dancer.html?zx=45b6ec793765d727 Optional Better-fitting Bracelets If you find that the original bracelet shape doesn't fit your characters' arms and hands (with the wrist clipping through the jewelry), there is an "--alt. bracelet shape\" folder in the combo archive with a "meshes\" subfolder containing a replacement mesh you can try, tweaked to fit UUNP Special properly. It will probably be fine with any UUNP variant, unless you are doing something like an obesity or bodybuilder mod with very thick arms. The UUNP BodySlide set for Graviczapa Desert Dancer does not include a slider set for this item, so it has to be tweaked by hand to fit unusual bodies. Optional More-translucent Veils The combo archive's folder "--more-translucent veils\" has replacements for all the veils (found on female turbans). They are versions with more alpha (transparency) so you can better see the face. It's not excessive, and is tweaked for different veils so they look okay. Note: this is not additional clothing items, but a veil replacement. To install this, just drag the enclosed "meshes\" subfolder to your game's "Data\" folder and let it overwrite the meshes. Optional More-translucent Clothes The combo archive's folder "--more-translucent clothes\" has replacements for the violet (default) top and bottom, and the red top. These new versions have a bit of alpha (transparency) for more of a sexy bellydancer look. The other clothing items were not adjustable in this way; they have some kind of texture virtualization I have not encountered before (the UV for key parts of them are over black areas of texture, and they are getting the colored part through some other means); any attempt to add alpha to those parts simply results in them completely disappearing. For the three items that did work, the tops will be a bit revealing, the bottom less so (mostly legs), and they can be installed separately. Note: this is not additional clothing items, but a replacer. Doing them as additional items would require new ShapeData meshes and SliderSet entries, and a new ESP file with additional Armor Addon, Armor, and Constructible Object records. To install, drag the enclosed "CalienteTools\" and "meshes\" subfolders to your game's "Data\" folder and let it overwrite what it wants to. CBBE? As far as I know, there is no CBBE conversion, but if there is a CBBE BodySlide set for Desert Dancer somewhere, it should not interfere with the jewelry patch, unless the creator of it also included slider sets for the necklace, bracelets, etc. In that eventuality, you can replicate the BSLightingShaderProperties details in each NiTriShape in each mesh, as needed; just use NIFSkope to make the meshes in the slider set (under "Data\CalienteTools\BodySlide\ShapeData\" somewhere) match what I've done in the meshes in this patch, setting by setting. Then regenerate in-game meshes and tri files that match your body. The optional more-transparency veils should work with the CBBE conversion, since head sizes are all the same and SliderSets don't include head stuff. The optional more-transparency clothing will not work with a CBBE conversion. But it's just a matter of setting Alpha: 0.6 in the BSLightingShaderProperties for the two NiTriShapes that form the bulk of the clothing item, so you can easily do it yourself with NIFSkope (edit the meshes for the items under "Data\CalienteTools\BodySlide\ShapeData\", and regenerate in-game meshes and tri files that match your body. Boilerplate Most of the real credit goes to the original modder, Graviczapa. All I did is tweak some numbers in some of the NIF files, and do minor texture work (and test again and again and again). The replacement textures for most of the jewelry items are based on a metal grain used for DEM Burlesque by Karter. Special thanks to C5Kev at LoversLab for investigation, testing, debugging, and suggestions. I impose no additional restrictions on this patch over any that may have been applied by the author of the original mod. The original requires permission for redistribution as an entire mod; however, Graviczapa's permissions page makes it very clear that patches and other partial use require credit only, not prior written permission: the entire thing is a screed against restrictive permissions, since most of what Grav does is release patches herself. Screens credit: The comely Redguard is Bella from Immersive Wenches (and technically coded as an Imperial, for some reason).-
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- redguard
- middle-eastern
- translucent
- transparent
- veil
- jewelry
- jewellery
- skimpy
- non-nude
- turban
- hat
- seethru
- see-thru
- see-through
- seethrough
- patches
- fix
- fixes
- redguards
- middle eastern
- arab
- arabian
- hats
- female clothes
- clothes
- light armor
- bodyslides
- veils
- arabic
- persia
- persian
- bellydance
- belly dance
- belly-dance
- bellydancer
- belly-dancer
- belly dancer
- bellydancing
- belly-dancing
- belly dancing
- khajiit
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- mideastern
- argonians
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View File What it does? SKSE plugin that fixes some engine related bugs in game. Installing & Uninstalling Use mod manager or place the files manually. You need SKSE to use this. Remove files to uninstall. What bugs does it fix? Known issues Don't know any, if you have issue with the mod post in comments. How is this different from USLEEP? USLEEP fixes content related bugs for example things that go in ESM, mesh files etc. This mod fixes bugs in the game EXE itself. Credits laserlemons from reddit - testing ogerboss - testing & documenting perk bug sheson - testing Sthaagg - testing Changelog 1 - 01/07/2016 Initial release. Submitter h38fh2mf Submitted 07/01/2016 Category Other Requires Special Edition Compatible
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Graviczapa Desert Dancer No-glow and Translucency Patches View File Graviczapa Desert Dancer No-glow and Translucency Patches v2.0, 2020-08-18 by Darklocq, based on resources by Graviczapa This is a set of patches (new mesh and texture files) for the Graviczapa Desert Dancer outfit (and its UUNP BodySlide set) to fix its jeweled items to stop having a silly glow-in-the-dark effect. Also includes options for a better-fitting bracelet for UUNP bodies, more translucency on veils, and some some saucy translucency on two tops and a bottom. There are 4 separate patches, or a combo archive for doing manual selective installation, or an all-in-one combo archive with no manual-install steps: "2054321784_GraviczapaDesertDancerNo-glowBraceletTranslucencyPatchesAiO.7z". If you use a mod manager and want everything, get that version. If you use a mod manager and only want certain features, get the separate archives for the features you want. If you do manual installs, get "Graviczapa Desert Dancer No-glow and Translucency Patches.7z" – includes bracelet fix despite the filename not mentioning it. The docs below are written with that combined archive in mind; it does have some separate manual drag-and-drop install stuff to do. What This Is For Some modders seem to confuse the concepts of shininess and glowingness. Shine is caused by light reflecting off something smooth. Glow is caused by a light source INSIDE or behind a translucent object or (for magic items that glow), on the surface of an opaque one. These unrealistic glow effects mis-applied to things that should just have shine vary from mod to mod, and can only be fixed by trial and error, one tiny tweak at a time. In the case of this mod, quite a number of adjustments were required; it took about 3 days, and with help. It's still not absolutely perfect, but the jewelry items now better match both vanilla jewelry and this mod's own built-in jeweled parts on a few of the clothing pieces. The gems in the jewelry items have been left with a bit of added specularity to simulate them catching and reflecting light. This is about as good as it's going to get, though I'm willing to try different settings if you have a better idea. I do not use an ENB preset (my potato can't handle it), just ENB with its default settings and the memory patch, so I am not certain this is going to look just right in every ENB. It does look proper in vanilla, in basic ENB, with various lighting mods, and under different lighting conditions like a dark room, clear-sky daylight, outdoor rain, and bright magic light. The jewelry patch has no effect on the BodySlide resources, which only provide slider sets for the clothing items. This patch does not change the jeweled parts of those clothing items, as they did not have the glow problem; only the necklace, earrings, bracelets, and jeweled female turban had the problem. It has been fixed for all variants (female Argonian green turban, Khajiit red earrings, male blue necklace, etc., etc.). The bracelet-fit patch is for UUNP and may only be needed on fairly beefy bodies. If you don't see your wrist through the jewelry, on any side, then you don't need it. As a stand-alone patch, it also integrates the glow fix for that specific item. The more-translucent veils patch just helps you see character face-shape and chin a little better, if wearing the veiled female turban. As a stand-alone patch, this also integrates the glow fix for that specific item. The "some translucent clothes" patch makes three items a little more revealing (the only three that could be patched in this way): the purple top and bottom, and the red top. See sections below for details. Or, if you get all the separate patches, each has its own ReadMe. Installation The glowing jewelry patch (stand-alone, or as the default patch in the combo archive) installs like any other mod, either manually or through a mod manager. The archive's "meshes\" and "textures\" subfolders go to your game's "Data\" folder, and merge in to the same subfolders of that folder. The optional translucency and bracelet-fit patches are separate manual installs (drag-and-drop), detailed below. Install the original Graviczapa Desert Dancer outfit first (and its UUNP BodySlide files if you want them), then this patch, and let the patch overwrite the original's files as needed. You DO need the original mod, as this patch does not include a full set of the mod's meshes and textures, nor the ESP file. Both the original mod and its BodySlide files are available after clicking the "Download" button below the pictures at: https://graviczapa.blogspot.com/2017/03/graviczapa-desert-dancer.html?zx=45b6ec793765d727 Optional Better-fitting Bracelets If you find that the original bracelet shape doesn't fit your characters' arms and hands (with the wrist clipping through the jewelry), there is an "--alt. bracelet shape\" folder in the combo archive with a "meshes\" subfolder containing a replacement mesh you can try, tweaked to fit UUNP Special properly. It will probably be fine with any UUNP variant, unless you are doing something like an obesity or bodybuilder mod with very thick arms. The UUNP BodySlide set for Graviczapa Desert Dancer does not include a slider set for this item, so it has to be tweaked by hand to fit unusual bodies. Optional More-translucent Veils The combo archive's folder "--more-translucent veils\" has replacements for all the veils (found on female turbans). They are versions with more alpha (transparency) so you can better see the face. It's not excessive, and is tweaked for different veils so they look okay. Note: this is not additional clothing items, but a veil replacement. To install this, just drag the enclosed "meshes\" subfolder to your game's "Data\" folder and let it overwrite the meshes. Optional More-translucent Clothes The combo archive's folder "--more-translucent clothes\" has replacements for the violet (default) top and bottom, and the red top. These new versions have a bit of alpha (transparency) for more of a sexy bellydancer look. The other clothing items were not adjustable in this way; they have some kind of texture virtualization I have not encountered before (the UV for key parts of them are over black areas of texture, and they are getting the colored part through some other means); any attempt to add alpha to those parts simply results in them completely disappearing. For the three items that did work, the tops will be a bit revealing, the bottom less so (mostly legs), and they can be installed separately. Note: this is not additional clothing items, but a replacer. Doing them as additional items would require new ShapeData meshes and SliderSet entries, and a new ESP file with additional Armor Addon, Armor, and Constructible Object records. To install, drag the enclosed "CalienteTools\" and "meshes\" subfolders to your game's "Data\" folder and let it overwrite what it wants to. CBBE? As far as I know, there is no CBBE conversion, but if there is a CBBE BodySlide set for Desert Dancer somewhere, it should not interfere with the jewelry patch, unless the creator of it also included slider sets for the necklace, bracelets, etc. In that eventuality, you can replicate the BSLightingShaderProperties details in each NiTriShape in each mesh, as needed; just use NIFSkope to make the meshes in the slider set (under "Data\CalienteTools\BodySlide\ShapeData\" somewhere) match what I've done in the meshes in this patch, setting by setting. Then regenerate in-game meshes and tri files that match your body. The optional more-transparency veils should work with the CBBE conversion, since head sizes are all the same and SliderSets don't include head stuff. The optional more-transparency clothing will not work with a CBBE conversion. But it's just a matter of setting Alpha: 0.6 in the BSLightingShaderProperties for the two NiTriShapes that form the bulk of the clothing item, so you can easily do it yourself with NIFSkope (edit the meshes for the items under "Data\CalienteTools\BodySlide\ShapeData\", and regenerate in-game meshes and tri files that match your body. Boilerplate Most of the real credit goes to the original modder, Graviczapa. All I did is tweak some numbers in some of the NIF files, and do minor texture work (and test again and again and again). The replacement textures for most of the jewelry items are based on a metal grain used for DEM Burlesque by Karter. Special thanks to C5Kev at LoversLab for investigation, testing, debugging, and suggestions. I impose no additional restrictions on this patch over any that may have been applied by the author of the original mod. The original requires permission for redistribution as an entire mod; however, Graviczapa's permissions page makes it very clear that patches and other partial use require credit only, not prior written permission: the entire thing is a screed against restrictive permissions, since most of what Grav does is release patches herself. Screens credit: The comely Redguard is Bella from Immersive Wenches (and technically coded as an Imperial, for some reason). Submitter Darklocq Submitted 05/09/2019 Category Armor & Clothing Requires original Graviczapa outfit mod Special Edition Compatible No
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I found a really old mod that was slapped together to have beast races raise their tails during sex animations, I was hoping to get some sort of a SE conversion i tried to do it myself but couldnt get it working. Does anyone know of any similar mods? SL Move Tail.7z
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I made a couple of modifications on the XML archives of the new version of the Leito Animations, to replicate the previous Staged function present in Polistiro Patches, re-emulating the automatic transitions through the animation groups. Just Drag and drop into your AAF folder and overwrite the present files. Requirements: AAF, Leito Animations and AAF Compatibility Patches. Enjoy. PS: Make a backup of your AAF Folder in case of any issues. Staged Leito Animations (Edited XML).rar (Fixed version, Mod Manager Compatible).
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Bazinga's assorted Fallout 4 fixes View File Hey there, I already uploaded a few things that I felt needed improvement as separate files, like a fixed CBBE and Fusion Girl version of Lordescobar's Piercings. But there's constantly new stuff coming up and it doesn't make sense to give all these tiny mods their own download imo. So here's a work in progress thread/mod collection for all that. So far it includes the following fixes/modifications: Vagina and Anus Morphs for Fusion Girl - also got its separate thread here. Vioxsis' Strapons for Fusion Girl - fixed morphs and weight paint - erection morphs to use with AAF are named Up and Down => requires original mod Gray User Gag Equip for AAF - similar to this mod here but without the Devious Devices dependency - all credits still go to the DD authors of course, requires 50 Shades of Fallout 4 Staged version of SavageCabbage's animations for AAF - took this mod here as a template and edited out the wrong/outdated use of the time variable and the transitions (those were pretty pointless) -> edit: This time (v1.0.1) I actually replaced the time variable. I forgot to add the corresponding xmls in the initial release. Submitter Bazinga Submitted 09/17/2019 Category Other Requires AAF, Fusion Girl
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View File NiOverride High Heels - hub and fixes for NIOVHH - Description: NetImmerse Override (bundled with RaceMenu) comes with an 'equipable transforms' feature which allows for a cleaner and easier way of creating high heels for Skyrim. This mod contains a few fixes for said system, such as correcting the sitting and swimming height while wearing high heels, since when you equip high heels that make use of equipable transforms, the root node (called "NPC" in the skeleton) is moved upwards. Note: There are no actual high heels in this mod, it is solely a hub for the new system. To convert a mod from HDT High Heels to NiOverride High Heels, see the videos below (enable subtitles). https://www.youtube.com/watch?v=Fz1DTLs6FKA https://www.youtube.com/watch?v=-4_J7x6DUcY Requirements: SKSE 1.7.3+ RaceMenu 3.4.4+ or NetImmerse Override 3.4.4+ for ECE/vanilla users. Do not install both RaceMenu and NetImmerse Override! RaceMenu already comes with it included. Installation: Simply install the archive using your preferred mod manager or manually extract the files into the Skyrim's Data folder. Don't forget to enable the "NIOVHH.esp" plugin. Uninstallation: Remove the mod in your mod manager or delete the files the archive came with manually. Open it in an archiver program to see which those were. Credits: expired6978 - For NetImmerse Override and RaceMenu. Unofficial LL chat for general help. Submitter ousnius Submitted 10/14/2015 Category Other Requires NetImmerse Override OR RaceMenu Special Edition Compatible
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