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  1. Pama´s Deadly Furniture (scripts) View File This is an ongoing work to bring actual functionality to Execution/torture devices added by zap ZAP (or any other source if i can get my hands on them). Already implemented: -The Garotte -The Wayrest Guillotine -The MK2 Guillotine -The chopping Block -Gallows -Impaling Machine -Gravity Impaler -Deadly tree stump -Spitroast (and accessories) -Generic painfull script for stuff like static Racks/Crosses/spikey stuff/.... General Features -works on player and NPC´s -Fully interactive. The garotte for example allows to slowly suffocate your victims, or to keep going until their necks break. -Nonlethal mode available which will knock you/NPC out for a adjustable time rather than killing. -Fully reusable -MCM with tons of options (death camera duration, knock out duration, amount of chocking damage to PC/NPC ...) -sound Options -Spells for spawning the devices, as well as commanding NPC´s into them, are included. Hard requirements! (if you complain about any error thats caused by ignoring these, i WILL make fun of you!) Powerofthree´s Papyrus Extender For LE: https://www.nexusmods.com/skyrim/mods/95017 For SE/AE: https://www.nexusmods.com/skyrimspecialedition/mods/22854 Zap8: For LE: https://www.loverslab.com/files/file/4688-zaz-animation-pack-v-80-2017-11-15/ https://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/ For SE/AE: https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/ (You need to scroll down a bit to see the links for version the 8.0 version) Fnis/Nemesis I believe that you can find one of these on your own. mfgConsole (Optional. required for Facial expressions to work properly) For LE: https://www.nexusmods.com/skyrim/mods/44596 For SE/AE: https://www.nexusmods.com/skyrimspecialedition/mods/11669 Installation -Install with mod manager of your choice. -Run FNIS/Nemesis. -when upgarding version, please use a new savegame Demo Location -outside of the regular world. type the following into your console "coc pamaTestZone" How to summon Devices into the World -Go into the MCM and klick "Enable Spells on the first page. (spells are hidden by default to preserve immersion) -you will now find spells for spawning devices, as well as commanding NPC´s into devices under the "Alteration" magic tab. -see images below: Issues/Compatibility : Crash when using Guilloutine/Chopping Block This is caused by Nioverride. A quick workaround: Open Data\SKSE\Plugins\nioverride.ini try to find [Overlays/Face] and make it look like this [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]" ; Determines how many face overlays there should be iNumOverlays=0 ; Default[3] iSpellOverlays=0 ; Default[1] For special Edition users, this setting can be found in Data\SKSE\Plugins\skee64.ini SMP hair/bodies doing weird stuff when using the gravity Impaler Known issue on my end. Nothing you can do about it. For Sexlab-Defeat users: Use Baka´s version: https://www.loverslab.com/files/file/18689-sexlab-defeat-baka-edition-lese/ The old original version wont work! Devious Devices Not supported and untested. DD is extremely invasive and has an uncanny talent to break other mods. I´m not saying that its absolutely incompatible, but if it DOES cause issues for you, I cannot help you. Troubleshooting -All mods which place the Player or NPC´s under an Essential Alias will be problematic, since these characters cannot be killed by anything -Certain scripted followers or NPC handled by follower frameworks might be impossible to kill or might do weir shit on Death -If heads dont get chopped of, you probably forgot requirement number 1. Or installed the wrong version. -When using the spitroast, its sometimes possible that the head/hair wont change color when being roasted (especially when you are still using LE). This is due to some technical limitations when headparts dont follow common naming conventions. If it happens to you PLAYER CHARACTER, AND you are using SE or AE, feel free to contact me, otherwise there's nothing I can do. If you want to vote on which device i should do next, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://www.patreon.com/Pamatronic https://subscribestar.adult/pamatronic https://pamatronic.fanbox.cc Or join the Discord to get more news on Dev-updates and a steady stream of Images featuring the Stuff. Details for Modders: TheGarotte (pamaGarotteFurniture): The Chopping Block (pamaHeadChoppingBlockFurniture) The Guillotine: The Gallows: The Generic Painfull Furniture (pamaGenericPainfullFurniture): -If you want any modifications or explanations for Use in your own mod, just ask. I´m always happy to help Permissions/License Creative Commons: CC BY-NC-SA -That means you can NOT use it for commercial purposes. -if you want to use/upload it somewhere else, please give proper credit and include a link to the original. Also, check out this Thing. I cant make it into a spawn-able version, but its still neat: Special Thanks / Credits -T.ara for all the Furnitures/animations/Motivation -very Special thanks to Erholung/Ceblue for Fixing the Wayrests collision Model -Kalmah for the permission to use some of his animations -To All my Patrons for the support, love you Guys Submitter Pamatronic Submitted 04/13/2020 Category Modders Resources Requires ZAP8, PowerofThree´s Papyrus Extender, SKSE, FNIS/Nemesis, Mfg Console/Fix Special Edition Compatible Yes
  2. Orkish Bounty Hunters View File Did you know that Vanilla Skyrim has bounty hunters who will come after you If you have a high enough Bounty somewhere? No? well, no problem. They are pretty shitty anyway. BUUUT, wouldn't it be cool if committing crimes (even minor ones) would actually result in someone competent coming after you in order to cash in that Bounty? Apparently there are some people who Think so, and therefore, I made this mod. So, what is this Mod? Just as I said, It adds a specialized group of Bounty hunting orks to the world which will send Hunting parties of varying strength after the player if their Bounty exceeds a MCM configurable Threshold. The mod was initially meant to serve complement to my other mod Prison Alternative, by providing some means for the player to actually end Up in Jail. But as Development progressed, I came up with with a few features which make this mod worthwhile on its own. quick feature Overview: Huntig parties Whenever your bounty in one of the Holds exceeds the threshold set in the MCM, there is a possibility that you might get ambushed By a hunting party. composition and strenght of those parties increases with your Bounty. There is a large number of checks in place to ensure these attacks dont happen while anything of importance is going on, so it shouldn't break any other mods or vanilla story Events. Also, attacks will only happen in the Tamriel worldspace (Not in interiors, cities, Solstheim, or modded locations like Bruma) Specialized combat In order to ensure compatibility with other combat defeat mods, The Orks use a special scripted poison damage which will accumulate with each hit you take. The total poison accumulation is indicated by a small onscreen widget and increased poison levels will increasingly blur your vision and reduce your movement speed. If the poison meter reaches 100%, you will fall unconscious. There is a chance for your follower to save you if they are nearby and still standing. Defeat Outcomes When you are defeated and your follower didnt manage to save the day, an Outcome will be selected. (Probabilities can be adjusted in the MCM) The first and Default outcome is the simple transfer To Jail. this works For PA-enabled Jails, but also for Vanilla Jails. (not POP or DCL) Ork camps The other outcome for now is the Ork camp (there will hopefully be more outcomes in the future) This temporary camp serves as a stopgap for the night before the Player is brought to a more permanent location (Only regular Jail for now, but there will be more dangerous locations added in the future) When brought to this temporary camp, the Player has the choice between trying to escape or waiting it out. Depending on how many of my PA-Bad Ends mods you have installed, going to Jail might be fairly dangerous, so You might want to try your luck and get out, but this obviously has its own risks. Escapes If the player Decides to attempt an Escape, his primary objective is to get away from the camp without waking up the sleeping orks. Due to the after effects of the poison, your movement speed is reduced and you will go down in a single hit if the orks get to you. So you want to be careful here. Optionally, the player can also try to retrieve his items from the camps chest before leaving, as well as trying to free his followers from the cage. Similar to the player, followers will also get recaptured with a single hit if the orks are alarmed, but they might also serve as a valuable distraction to make it easier for yourself to escape. Aftermaths If you get recaptured during your Escape, the Orks will be very displeased and do some nasty stuff with you. If you have Deadly Furnitures installed, they might even do something very drastic/final to you or your unlucky companions (if you have any) If on the other hand your escape was successful but you had to leave your gear of followers behind, there is a small followup quest which allows you to retrieve them later or at least find out what became of them. Notes: This entire Project is still in an relatively early phase, so the outcomes and content are somewhat limited right now, but will likely get a few major expansions in the future. The content that IS currently here has gone trough a fair bit of testing by me and my awesome supporters on Subscribestar and Patreon, so it should be mostly stable. but Its of course still within the realm of possibilities that I overlooked something, so use it at your own risk. Compatability: compatible: Pretty much all other combat Defeat mods (Avoid using surrender hotkeys) Prison alternative (highly recommended) Pamas Deadly Furnitures (Needed for some outcomes) Followers (system supports up to three followers) Incompatible: Devious Devices (Just having it installed COULD be ok, but if you actually wear something from DD during an OBH event, stuff will break) Certain standalone followers which use scripted effects/teleportation, or follower frameworks which do the same (AFT or NFF for example) Related/recommended mods: And If you want exclusive early access to new Stuff, want to vote on what I should make next, or Just like my work, consider supporting me: https://www.patreon.com/Pamatronic https://subscribestar.adult/pamatronic Or join the Discord to get more news on Dev-updates and a steady stream of Images featuring the Stuff. Submitter Pamatronic Submitted 01/30/2024 Category Adult Mods Requires Fnis/Nemesis Regular Edition Compatible Yes
  3. Bad Ends Revived: Solitude View File What is This Mod? An Extension for my Prison Mod "Prison Alternative" which adds new Execution - themed events to the Experience. This Particular Extension adds New Events which are exclusive to Solitude. Features -Adds new Cannibalism-themed execution event to Solitude. -Features multiple sub-scenes (In Jail - transit - event location) -transit scene can be skipped. -Followers are Supported -Event also allows for NPC-only Executions where you can just stand there and watch. (see instructions below) About NPC Executions This Feature should be considered as an Encore, rather than an meaningful Gameplay Element. NPC executions require manual activation via the chain next to the new side entrance to the Pelagius Wing Any NPC can be "marked" as follower by selecting them in the console and typing "setplayerteammate 1". This will make them visible to the Device and a valid candidate for execution. They Also have to be somewhere in Windhelm in order to be detected by the script. Requirements -Prison Alternative (see above), and its requirements. -Pama´s Deadly Furniture Scripts, (V2.3.0 or higher) Installation -Install with Mod manager of your choice and rum FNIS/Nemesis -Run FNIS -Its recommended to use a new Save. -If you use this mod on an existing save, follow these steps: Failing to follow these steps might result in Blackscreens while in Prison. Incompatibilities -Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but it requires caution) -Devious Cursed Loot (No, just no...) -The Original "Bad Ends" by Torm -Random Sex mods can potentially break scenes (my own mod YARM, is fully save to use, however) Future Plans Covering the remaining cities Special Thanks -to my Lovely supporters on Patreon who gave me the time and motivation to make this. If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, you can join them here: https://www.patreon.com/Pamatronic Submitter Pamatronic Submitted 04/13/2023 Category Quest Requires Prison Alternative, Pamas Deadly Furnitures Special Edition Compatible Yes
  4. Bad Ends Revived: Windhelm View File What is This Mod? An Extension for my Prison Mod "Prison Alternative" which adds new events to the Experience. Events are Themed around Bad Ends and Executions, inspired by the Original Mod by Torm. Just a bit less Buggy. Requirements -Prison Alternative (see above), and its requirements. -Zap8(+) Installation -Install with Mod manager of your choice and rum FNIS/Nemesis -When Loading/Starting a game, new Events will automatically register themselves and will show up in the "Event" Tab of Prison Alternative´s MCM. About NPC Executions -This Feature should be considered as an Encore, rather than an meaningful Gameplay Element. NPC executions require manual activation via the chain on the Left side of the Gallows. Any NPC can be "marked" as follower by selecting them in the console and typing "setplayerteammate 1". This will make them visible to the Device and a valid candidate for execution. They Also have to be somewhere in Windhelm in order to be detected by the script. Incompatibilities -Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but it requires caution) -The Original "Bad Ends" by Torm -City overhauls for Windhelm (results might vary.) -This mod makes navmesh changes to "CandleheartHallExterior" and "WindhelmBridge3". So it will conflict with mods which edit the same Area. Putting this mod far down in the load order COULD make it work) Troubleshooting -If you get Black screen while in Prison: Go into PA´s MCM and manually reset the Registry and re-Register the Events. check if all Events are correctly displayed in the List. If not, repeat. -Its recommended to use a new save when using this mod. While older saves seem to work in the vast majority of cases, using an older save can sometimes result in scenes becoming stuck. -You are on SSE and the Ankle chains have missing textures? use this and let it overwrite Zap files: SSE_ZapAnkleChainFix.zip Future Plans Covering the remaining cities If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://subscribestar.adult/pamatronic Submitter Pamatronic Submitted 08/29/2021 Category Quest Requires Zap8, Prison Alternative Special Edition Compatible Yes
  5. Bad Ends Revived: Riften View File What is This Mod? An Extension for my Prison Mod "Prison Alternative" which adds new Execution - themed events to the Experience. Events take Place in Riften (duh...) and will add new ways to get your Butt-hole widened, and/or your lifespan shortened. Features -Adds two new events with multiple variations and outcomes, depending on the presence of a follower and the Survival-chance slider in PA´s MCM. -Guillotine Event Features Rape before and during Execution. Its possible for you and your follower to survive this Event. -Hanging Event Features support for NPC-only Executions. As well as persistent Bodies. You can therefore get yourself a nice permanent decoration if you decide to settle into Honeyside. The Event is currently not survivable, but this feature is planned. About NPC Executions -This Feature should be considered as an Encore, rather than an meaningful Gameplay Element. NPC executions require manual activation via the chain on the Left side of the Gallows. Any NPC can be "marked" as follower by selecting them in the console and typing "setplayerteammate 1". This will make them visible to the Device and a valid candidate for execution. They Also have to be somewhere in Windhelm in order to be detected by the script. Requirements -Prison Alternative (see above), and its requirements. -Zap8(+) (LE/SSE) -Sexlab -FNIS -powerOfThrees papyrus extender (LE / SSE/AE) -Pama´s Deadly Furniture Scripts Installation -Install with Mod manager of your choice and rum FNIS/Nemesis -Run FNIS -Its recommended to use a new Save. -If you use this mod on an existing save, follow these steps: Failing to follow these steps might result in Blackscreens while in Prison. Incompatibilities -Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but it requires caution) -Devious Cursed Loot (No, just no...) -The Original "Bad Ends" by Torm -City overhauls for Riften (Can cause Navmesh conflicts. Placing "PrisonAlternative_Executions_Riften" low in the loadorder might Resolve the issue) -Random Sex mods can potentially break scenes (my own mod YARM, is fully save to use, however) Future Plans Covering the remaining cities Special Thanks -to t.ara for providing the Guillotines -to Kalmah for allowing me to use his Hanging Animations -to PsycheHHH for allowing me to use his Guillotine-Rape Animations (check out his SL-AnimationPacks, easily one of the Best on this site) If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://subscribestar.adult/pamatronic or https://www.patreon.com/Pamatronic Submitter Pamatronic Submitted 12/23/2021 Category Quests Requires Zap8, Sexlab, FNIS, PowerOfThrees papyrus Extender, Prison Alternative, Pama´s Deadly Furniture Scripts Special Edition Compatible Yes
  6. Hi! So I am new to fallout 4 modding and am looking around. A dark request, I know but I was wondering if anyone knew of any good player snuff or death mods. Enslavement mods are also highly encouraged as well!
  7. Pama´s Permanent Crucifixes View File Pama´s Permanent Crucifixes I present to you the Skyrim Version of little something we have already seen in Fallout new Vegas, but better and more complete than Bethesda has ever intended: Actual Crucifixion! Looking for a new way to get rid of Lydia? Want a constant reminder that you got rid of her? Want to decorate your Front yard with a few meat-shields? Then this mod is for You! What does this Mod? It Lets you construct crucifixes anywhere in the World via Spell. Any NPC who gets on the Cross will remain there indefinitely. Even If you Leave the Area. If you leave them on the Crux for too long, they will die. (duh...) And again, the Bodies will remain on the Cruxes forever. no matter where you go in the World or how long you are away. (unless you remove them manually) Unlimited number of Victims throughout the World. Works on Essential actors and even on non-persistent actors like generic Bandits. This is for NPC´s only! the Player Character cannot enter this Cross, and i have no intention to add this feature. (I mean, its not an especially spectacular way to die.) Requirements: - For Legendary Edition: - Zap8: https://www.loverslab.com/files/file/4688-zaz-animation-pack-v-80-2017-11-15/ - Papyrus Extender: https://www.nexusmods.com/skyrim/mods/95017 - For Special Edition - Zap8: https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/ - Papyrus Extender: https://www.nexusmods.com/skyrimspecialedition/mods/22854 Limitations/Issues -Its sometimes possible that live-victims are not properly aligned with their crosses. I have implemented two different functions to counter this issue, but it can still happen occasionally. -While the TOTAL Number of victims in the World is unlimited, you can only have 5 VICTIMS PER CELL. more than that can cause game instability. Troubleshooting: This mod contains a Diagnosis Function for the User. If you Encounter an Error, please run the Diagnosis on the Malfunctioning Cross and include the Output in your report. How to Use It: If you want to vote on what Project I should do next, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://subscribestar.adult/pamatronic or https://www.patreon.com/Pamatronic Special Thanks/Credits -t.ara For the Cross and the Animation. -CeBlue123 and SAC For their testing and Feedback -All my other Patrons which provided me with the motivation to complete this. Permissions -NOT FOR COMMERCIAL STUFF !! If you Want to make money, use your own work ! -if you want to use/upload it somewhere else, please give proper credit and include a link to the original. If you can do that, you don't need my expressed permission. Submitter Pamatronic Submitted 01/22/2021 Category Other Requires ZAP8, PowerofThree´s Papyrus Extender, SKSE Special Edition Compatible Yes
  8. Hello, so I've been poking around, trying to see what was available for player snuff and I found pama's mods, which I really like and I was hoping to find more but I can't other then the meat farm mod, however it crashes my game so I think it conflicts with another one of my mods. Note I would prefer my character's death be a punishment for her and not something that is consensual since I plan on playing a stealth heavy character who isn't great in head to head combat. Also on a unrelated note if anyone knows any great Argoinan mods that would pair with these would be amazing as I am playing as one currently.
  9. Version 2.4.0

    120,774 downloads

    This is an ongoing work to bring actual functionality to Execution/torture devices added by zap ZAP (or any other source if i can get my hands on them). Already implemented: -The Garotte -The Wayrest Guillotine -The MK2 Guillotine -The chopping Block -Gallows -Impaling Machine -Gravity Impaler -Deadly tree stump -Spitroast (and accessories) -Generic painfull script for stuff like static Racks/Crosses/spikey stuff/.... General Features -works on player and NPC´s -Fully interactive. The garotte for example allows to slowly suffocate your victims, or to keep going until their necks break. -Nonlethal mode available which will knock you/NPC out for a adjustable time rather than killing. -Fully reusable -MCM with tons of options (death camera duration, knock out duration, amount of chocking damage to PC/NPC ...) -sound Options -Spells for spawning the devices, as well as commanding NPC´s into them, are included. Hard requirements! (if you complain about any error thats caused by ignoring these, i WILL make fun of you!) Powerofthree´s Papyrus Extender For LE: https://www.nexusmods.com/skyrim/mods/95017 For SE/AE: https://www.nexusmods.com/skyrimspecialedition/mods/22854 Zap8: For LE: https://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/ For SE/AE: https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/ (You need to scroll down a bit to see the links for version the 8.0 version) Fnis/Nemesis I believe that you can find one of these on your own. mfgConsole (Optional. required for Facial expressions to work properly) For LE: https://www.nexusmods.com/skyrim/mods/44596 For SE/AE: https://www.nexusmods.com/skyrimspecialedition/mods/11669 Installation -Install with mod manager of your choice. -Run FNIS/Nemesis. -when upgarding version, please use a new savegame Demo Location -outside of the regular world. type the following into your console "coc pamaTestZone" How to summon Devices into the World -Go into the MCM and klick "Enable Spells on the first page. (spells are hidden by default to preserve immersion) -you will now find spells for spawning devices, as well as commanding NPC´s into devices under the "Alteration" magic tab. -see images below: Issues/Compatibility : Crash when using Guilloutine/Chopping Block This is caused by Nioverride. A quick workaround: Open Data\SKSE\Plugins\nioverride.ini try to find [Overlays/Face] and make it look like this [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]" ; Determines how many face overlays there should be iNumOverlays=0 ; Default[3] iSpellOverlays=0 ; Default[1] For special Edition users, this setting can be found in Data\SKSE\Plugins\skee64.ini SMP hair/bodies doing weird stuff when using the gravity Impaler Known issue on my end. Nothing you can do about it. For Sexlab-Defeat users: Use Baka´s version: https://www.loverslab.com/files/file/18689-sexlab-defeat-baka-edition-lese/ The old original version wont work! Devious Devices Not supported and untested. DD is extremely invasive and has an uncanny talent to break other mods. I´m not saying that its absolutely incompatible, but if it DOES cause issues for you, I cannot help you. Troubleshooting -All mods which place the Player or NPC´s under an Essential Alias will be problematic, since these characters cannot be killed by anything -Certain scripted followers or NPC handled by follower frameworks might be impossible to kill or might do weir shit on Death -If heads dont get chopped of, you probably forgot requirement number 1. Or installed the wrong version. -When using the spitroast, its sometimes possible that the head/hair wont change color when being roasted (especially when you are still using LE). This is due to some technical limitations when headparts dont follow common naming conventions. If it happens to you PLAYER CHARACTER, AND you are using SE or AE, feel free to contact me, otherwise there's nothing I can do. If you want to vote on which device i should do next, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://www.patreon.com/Pamatronic https://subscribestar.adult/pamatronic https://pamatronic.fanbox.cc Or join the Discord to get more news on Dev-updates and a steady stream of Images featuring the Stuff. Details for Modders: TheGarotte (pamaGarotteFurniture): The Chopping Block (pamaHeadChoppingBlockFurniture) The Guillotine: The Gallows: The Generic Painfull Furniture (pamaGenericPainfullFurniture): -If you want any modifications or explanations for Use in your own mod, just ask. I´m always happy to help Permissions/License Creative Commons: CC BY-NC-SA -That means you can NOT use it for commercial purposes. -if you want to use/upload it somewhere else, please give proper credit and include a link to the original. Also, check out this Thing. I cant make it into a spawn-able version, but its still neat: Special Thanks / Credits -T.ara for all the Furnitures/animations/Motivation -very Special thanks to Erholung/Ceblue for Fixing the Wayrests collision Model -Kalmah for the permission to use some of his animations -To All my Patrons for the support, love you Guys
  10. Version 0.3

    5,475 downloads

    Did you know that Vanilla Skyrim has bounty hunters who will come after you If you have a high enough Bounty somewhere? No? well, no problem. They are pretty shitty anyway. BUUUT, wouldn't it be cool if committing crimes (even minor ones) would actually result in someone competent coming after you in order to cash in that Bounty? Apparently there are some people who Think so, and therefore, I made this mod. So, what is this Mod? Just as I said, It adds a specialized group of Bounty hunting orks to the world which will send Hunting parties of varying strength after the player if their Bounty exceeds a MCM configurable Threshold. The mod was initially meant to serve complement to my other mod Prison Alternative, by providing some means for the player to actually end Up in Jail. But as Development progressed, I came up with with a few features which make this mod worthwhile on its own. quick feature Overview: Huntig parties Whenever your bounty in one of the Holds exceeds the threshold set in the MCM, there is a possibility that you might get ambushed By a hunting party. composition and strenght of those parties increases with your Bounty. There is a large number of checks in place to ensure these attacks dont happen while anything of importance is going on, so it shouldn't break any other mods or vanilla story Events. Also, attacks will only happen in the Tamriel worldspace (Not in interiors, cities, Solstheim, or modded locations like Bruma) Specialized combat In order to ensure compatibility with other combat defeat mods, The Orks use a special scripted poison damage which will accumulate with each hit you take. The total poison accumulation is indicated by a small onscreen widget and increased poison levels will increasingly blur your vision and reduce your movement speed. If the poison meter reaches 100%, you will fall unconscious. There is a chance for your follower to save you if they are nearby and still standing. Defeat Outcomes When you are defeated and your follower didnt manage to save the day, an Outcome will be selected. (Probabilities can be adjusted in the MCM) The first and Default outcome is the simple transfer To Jail. this works For PA-enabled Jails, but also for Vanilla Jails. (not POP or DCL) Ork camps The other outcome for now is the Ork camp (there will hopefully be more outcomes in the future) This temporary camp serves as a stopgap for the night before the Player is brought to a more permanent location (Only regular Jail for now, but there will be more dangerous locations added in the future) When brought to this temporary camp, the Player has the choice between trying to escape or waiting it out. Depending on how many of my PA-Bad Ends mods you have installed, going to Jail might be fairly dangerous, so You might want to try your luck and get out, but this obviously has its own risks. Escapes If the player Decides to attempt an Escape, his primary objective is to get away from the camp without waking up the sleeping orks. Due to the after effects of the poison, your movement speed is reduced and you will go down in a single hit if the orks get to you. So you want to be careful here. Optionally, the player can also try to retrieve his items from the camps chest before leaving, as well as trying to free his followers from the cage. Similar to the player, followers will also get recaptured with a single hit if the orks are alarmed, but they might also serve as a valuable distraction to make it easier for yourself to escape. Aftermaths If you get recaptured during your Escape, the Orks will be very displeased and do some nasty stuff with you. If you have Deadly Furnitures installed, they might even do something very drastic/final to you or your unlucky companions (if you have any) If on the other hand your escape was successful but you had to leave your gear of followers behind, there is a small followup quest which allows you to retrieve them later or at least find out what became of them. Notes: This entire Project is still in an relatively early phase, so the outcomes and content are somewhat limited right now, but will likely get a few major expansions in the future. The content that IS currently here has gone trough a fair bit of testing by me and my awesome supporters on Subscribestar and Patreon, so it should be mostly stable. but Its of course still within the realm of possibilities that I overlooked something, so use it at your own risk. Compatability: compatible: Pretty much all other combat Defeat mods (Avoid using surrender hotkeys) Prison alternative (highly recommended) Pamas Deadly Furnitures (Needed for some outcomes) Followers (system supports up to three followers) Incompatible: Devious Devices (Just having it installed COULD be ok, but if you actually wear something from DD during an OBH event, stuff will break) Certain standalone followers which use scripted effects/teleportation, or follower frameworks which do the same (AFT or NFF for example) Related/recommended mods: And If you want exclusive early access to new Stuff, want to vote on what I should make next, or Just like my work, consider supporting me: https://www.patreon.com/Pamatronic https://subscribestar.adult/pamatronic Or join the Discord to get more news on Dev-updates and a steady stream of Images featuring the Stuff.
  11. Prison Alternative - Punishment Pack View File What is This Mod? An Extension for my Prison Mod "Prison Alternative" which adds new Events to the Experience (work in Progress) Events are centered around the "punishment" category, i.e Events which will trigger if you misbehave during your prison stay or fail an escape attempt. How to trigger Events -For potentially deadly events, make sure the "Lethality" option in Prison Alternatives MCM is enabled -Get Imprisoned -Misbehave in Prison (attack someone / pickpocket / try to escpape /..... ) -get recaptured -Profit Available Events - Cold feet / cold face (the former needs to trigger first before the later can play. Having a follower with you in Prison is recommended, but not necessary) - Poke n´pierce (can trigger everywhere. survival is dependent on what you say and how lucky you are (luck = MCM setting survivalchance)) Planned Events And whatever else Ideas will pop up in between Requirements -Prison Alternative (see above), and its requirements. -Zap8(+) (LE/SSE) -FNIS -powerOfThrees papyrus extender (LE / SSE/AE) -Pama´s Deadly Furniture Scripts (V2.2.1 or higher!) Installation -Install with Mod manager of your choice and run FNIS/Nemesis -Run FNIS -Its recommended to use a new Save. Incompatibilities -Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but it requires caution) -Devious Cursed Loot (No, just no...) -Random Sex mods can potentially break scenes (my own mod YARM, is fully save to use, however) Special Thanks -to Dozen9292 for providing the voice files -All my Patrons for giving me the motivation to get shit done. If you want to join them, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://subscribestar.adult/pamatronic or https://www.patreon.com/Pamatronic Submitter Pamatronic Submitted 06/06/2022 Category Quest Requires zaz8, Pama´s deadly Furnitures, FNIS, powerOfThrees papyrus extender, Prison Alternative Special Edition Compatible Yes
  12. It's a very simple and quite buggy self-made fun mod I made quite a long time ago. Since I don't have any knowledge of skyrim modding, I just looked at the decapitation sence in Evil Lair of Hydra, took a script from this mod and Zaria's work, So you can always think this is a frankenstein. It's also quite buggy but it really doesn't matter to play for the first process. Features: - Doesn't need required mods, I think... - Add an execution platform in Whiterun, which consists of all the function you need to play with a full working head chopping block. - You can also execute your PC character by using the decapitation block. - Of course, command any NPC using the decapitation block will get them executed. How to use: Simply activate the lever, then the execution of girls will begin one by one until they are all executed. I personally don't have any knowledge of skyrim modding so what all I have done is just "make a copy" and legoing them in CK. I can't fix those bugs but I would glad to see if someone could investigate the script of this. Known Bugs and my in-game fix: -activiting the level to reset during the process of execution will lead C++ error mostly, just like it in Evil lair of Hydra. -the reseted executionees might have weird standing position. -the first executionees and executioners might appear in weird position, you can select them in console (search for NPC "whore" and "Whore executioner") and use recycleactor command to fix this. -the execution helper might get executed first time as well. recycleactor him before he gets executed! -the execution might have a pause. You can try to recycleactor the executioner to fix, if it doesn't work, offer a sex with him will always work. (I don't know why this funny fix always works ) Thanks Zaira and the author of ELOH providing the scripts so this "mod" can come true. Decapitate Nude Girls.zip
  13. Version 1.2.5

    327 downloads

    A propos de ce fichier Le Jarl Balgruuf s'est assis sur son trône et a ouvert une bouteille d'hydromel. Il avait enfin trouvé une solution à la perte de recettes fiscales due aux difficultés qui avaient frappé sa ville récemment. Et une solution si facile ! La réponse courait dans sa ville, attirant les regards de ses citoyens en tentation depuis des semaines maintenant. Tout ce qu'il avait à faire était d'écrire un décret officiel et Bordeciel avait une nouvelle attraction principale... ...l'Enfant de Dragon... ...la nouvelle pute publique. Requiert le mod d'origine : non Lien du mod d'origine : Auteur d'origine : Visio Diaboli Configuration requise : SKSE Sexlab ZaZ Animation Pack v8.0+ Dépendances souples (le mod fonctionne parfaitement bien sans elles, mais il a été conçu pour les avoir): Devious Devices SlaveTats Sexlab Aroused Sexlab Sexual Fame Simple Slavery Plus Plus SD+
  14. I don't necessarily want to go too heavy on the debauchery though I am using some tasteful HDT's and character meshes. But I was wondering, if there was a mod that would change execution/finisher kill cams. Something like, if I slit a womans throat from behind I would grab her tit... If there isn't something like this... hopefully if I list a few ideas down below perhaps a seasoned animator might feel inclined to bring this to light? I might attempt something like this down the line if only I knew where to start. Anyways some ideas I had were, of course mostly just vs female opponents: For the animation when you normally grab the target and push them to their knees, and then stab them down the chest with a blade. Instead the player would grab her by the shoulder, force her to her knees, grab her head and force a thumb into her mouth and then stab her. When the character pulls the target in to shove a blade into their belly. Instead you would idk grab them by the ass and do as you will with the blade, maybe even mutilate the genitals. When the player normally grapples the target under the handle of their weapon and shoves them multiple times into their body. Instead the player might do the same except suffocate them in her tits or just shove their face into the killer's crotch, knocking them out/killing them. For the decapitation kill, where you slice at them, then they fall to their knees into a dual blade decapitation. Instead they would fall to their knees and just lose their strength/will as you bury their face into your crotch with one hand and then slowly insert your blade into the upper part of their back. When you stab through the belly with a two-hand sword & lift them off their feet. Instead of them just wilting on your blade, they might kind of put their arms on your shoulders as if to push away, meanwhile their tits squish against your player's face. In general, kills from behind would grab a tit, maybe for the first person kills it would look over their shoulder and show you squeezing it, if thats even possible. I don't intend to make fun of killing women in Skyrim, I just want to play the game as normally intended whilst enjoying the figures and physics of the female warriors I normally slay in battle.
  15. Looking for/requesting the kind of mod about FMC being chosen as honored sacrifice for the god(s), consensual scenes with heavily eroticized vibes (akin to the scenes depicted in "Haunted Sea" movie, Rowena and Zern's works, attaching examples), and mechanically be very much like "Meat Farm" mod (you volunteer, you being kept for some time for preparation before the time comes). It could be lore friendly, or go crazy overboard with mayan aesthetics too - either option would be very welcome. Is there anything like it? Or maybe someone experienced in modding who too finds the idea interesting and could pick it up? (Tried Immersive Molag Bal Worship, which is an excellent mod, but presents RP of different sort and lacks consensual factor.) P.s. Pointers to location mods, altars, outfits and anything that fits the described scenario - also welcome! 3F96944.mp4
  16. ahoy gang! i love mods that add 'bad ends' and executions for the player, there are a good amount of beheading and hanging mods but i'm wondering if anyone knows of mods that add the possibility for the player to be crucified! the one and only mod that i've came across so far is "Things in the Dark" which has an encounter were you come across a girl about to be crucified and you can attempt to stop the execution and end up getting crucified yourself, fantastic mod! does anyone know of any other mods were the player can end up getting crucified? thanks!
  17. Hi I'm looking for this animation, who is the author and is it possible to download it somewhere ??? https://thumbs1.redgifs.com/ImpureSentimentalHeifer-mobile.mp4
  18. Pama´s Interactive Gallows View File This is the definitive Solution if you want to execute your followers by hanging, or want this Experience for your Dragonborn. An easy to set up kit to build a fully Physics enabled Gallow, which can be used to torture/kill characters. New Features - An All new System which allows for the use of a real Havok-enabled rope to be connected to the victims Neck during Ragdoll phase AND animations(!) - virtually seamless transition between animated -> Ragdoll phase - Fully self contained. doesn´t require any Quest scripting to work. Just Place in the world, set references to Lever/wheel, and you´re good to go. - Torture functionality: Hoist victims up to choke them, rather than killing them outright. - victims can be released without killing them - Dead victims remain Tied up - corpses can be removed from the rope, without breaking the bindings - automated mode available. useful if you want to kill yourself - nonlethal mode available - tons of customizable options available via script properties (detailed explanation further below How to install -Use mod manager of your choice or drop into your data-Folder manually -Let it overwrite ZAP8, ZAP8+ and Heretical Resources if asked -run FNIS! How to use on yourself -You should see the notification "Gallow Ready" when approaching. if not, punch it (or just try activating the lever/wheel) it will then ready itself. - It is set to automated if used by the player, so just enter it and see what happens. How to use on NPC´s -Command your follower to use the Gallow Furniture. Or use the SetFavorStat command for any other NPC -using the Lever now will do the obvious thing. -you can use the Wheel at the side of the Gallow to hoist your victim up, as seen in the screenshots. Victim will loose HP if you do this. -punching the Gallow will bring the victims back to its feet. ("punching" = "attack") -punching the Gallow AGAIN will completely release the Victim -if your victim IS DEAD, punching the gallow will remove the corpse and reset the Gallow Location of this Demo -GallowsLanding, East of whiterun. -There is a identical named cell, if you want to find it in the Creation Kit -If you want to try out the nonlethal mode, but don't know how to use the Creation Kit, replace the .esp with this one InteractiveGallow.esp Minitutorial for those who have a basic idea on how to use the Creation kit: SE Version -Available Now! Known Issues -This does NOT work twice on the Player character. If you Kill yourself with this, you have to restart your Game, or change Character for it to work again. Solved -When Loading a savegame in close proximity to this thing, it might fail to initialize properly. Punch It to solve. -Visual Results in General might vary, depending on victims size. Its optimized for Vanilla characters without any bodyscale alterations. (and maybe a bit smaller) -3rd Person view can break when PC´s using it. This might happen to larger characters. Solution: IF this happens to you, try scaling down your character to 0.97-0.95 BEFORE using the Gallow. Compatibility Issues: For Sexlab-Defeat users: You need this version: SexLab Defeat v5.3.5 fixed - Eng 180903 Bane Version Defeat v535 Fixed 030918 (+Bane fixes v2) (+ restored all rest eng strings 24.09.2018) ESP which you can find here: https://www.loverslab.com/topic/19941-sexlab-defeat/page/505/ The old default v5.3.5 WON´T work properly! Interactive BDSM Not compatible right now. If you want to use it, you need the non-Lethal version of this Gallow (see above) For Modders How to set up? -> Manual with images is available as separate download. Script properties Functional Properties -rope: Select the Rope in Render Window -Dummy: select the Rigid body dummy. (you might want to look for its FormID in the Cell View) -wheel: Select the Wheel in Render Window ( Any kind of Activator can be used instead of the GarrroteWheel) -Lever: Select the Lever in Render Window ( Any kind of Activator can be used instead of the this specific Lever) -Trapdoor: Select the Trapdoor in Render Window ( Can be any Kind of Trapdoor, including Vanilla ones) -zbf: select ZBF from the dropdown menu ( this is for recognition of ZAP keywords) optional properties -Collar: The Rope around the victims Neck. recommended: zbfCollarRopeExtreme02 -cuffs: the restraints you want to have equipped on the victim. used in demo: zbfCuffsRope02 -tieFeet: leave unchecked if you dont want the Victims Ankles to be Tied up -damageModifierPlayer: damage/sec to the Player when being choked -damageModifierNPC: damage/sec to NPC´s when being choked -automaticForPlayer: check if you want the furniture to go through an automated sequence when activated by the player -automaticForNPC: same for NPC´s -removeCuffsOnRelease: check if you want to remove cuffs on (Alive)Released Victims -nonLethal: toggles the nonlethal mode on. Characters will go unconscious rather than die and will be released after a while. -deathCamDuration: deathcam duration after you died. also controls the unconscious Phase when nonLethal is toggled on. (This value Only Applies, when you are killed by the Gallow, it doesn't interfere with other mods that alter deathcam duration.) -onlyRopeShootdwn: NOT YET USED sound Properties should be self explanatory. no sound files are selected yet. suiting files will hopefully be included in the upcoming ZAP9 Permissions You can use this However you like. Just send me a link if you include it somewhere. If you need additional info/Help/alterations for usage in your own mod, just let me know. I´m always glad when i can help If you like my work and want to support me, consider becoming a patreon! https://www.patreon.com/Pamatronic Special Thanks / Credits -t.ara for all the ZAP Stuff, a swell as the initial impulse to start this thing in the first place -Musje for Technical support Check Out my other scripts for ZAP Furnitures: Submitter Pamatronic Submitted 04/02/2020 Category Modders Resources Requires FNIS, ZAP8 Special Edition Compatible Yes
  19. Bound Hanging Script View File Check Out the extended/bugfixed/Polished version: https://www.loverslab.com/files/file/12352-pama´s-interactive-gallows/ In an Attempt to make executions by Hanging possible, i wrote this little script. I made it back in 2015 as a little plaything for myself and never meant to upload it, but upon seeing this: i thought it could be an interesting addition. so am uploading it here. It is in essence is very similar to every other script that allows to place hanged Ragdolls in the world, with a few additions. -Its meant for actual executions, not just to have bodies hanging around. -it allows for transition from animated hanging scenes as seen in ZAP, to hanging Ragdolls upon death. -does not require any furniture which makes transitions a lot less glitchy and doesn´t cause missalignments of gallows and victim (especially interesting for npc´s, or scenes, where player is AI controlled. -Havoc constraints keep the hands and feet of the victim tied together when in ragdoll state. -can be triggered remotely with buttons or levers. useful for timing it with a trapdoor. As seen in the screenshots, I included a little playground for testing. Its located East of Whiterun (use console command "coc gallowslanding" or fast travel to Gallowslanding on the map) (I know its not overly aesthetic. i was a horny teenager when i made it. leave me alone) How to install -download the 1.0.0 version -Install via Mod manager of your choice or manually drop in your data folder. -run FNIS! How it works -The first character who activates a rope (either directly or trough the Buttons/Lever) will be the victim. (NPC´s cannot reach the rope so just command your follower to activate the button) -If you want to hang yourself, use the Lever rather than the button. otherwise it will translate you through the air, with counts as airborne and breaks the wait animation. -The Victim will now be locked in the Gallowswaitanimation below the Beam. If you activate the Button/Lever Yourself, you will be registered as the victim, even if you break the animation via jumping. If you activate it a second Time, it will kill you. And it doesn't care if it has to break laws of physics to do that! -if the Button or lever is activated now, the Grate doors will open, The victim falls unconscious (Ragdolls), and Havokconstarints are applied) -also if you try to hang yourself and are locked in the wait animation, you can reach the tip of the Lever to activate.) -The victim will now remain hanging in unconscious state and will die after a while. (5 secs i think) Note The script doesnt provide restraints, so you need to equip them beforehand. For convenience, I placed some in the coffin below the Platform Does it work in SE? Yes, Special thanks to WandererZero for the Converted animation. Issues -right now its impossible to remove a dead actor from the Rope without breaking the constraints for Arms/Legs (can only use enable/disable) -dead actors sometimes keep spinning forever. -If you try to kill yourself 2 times in a row, the rope will fail to connect or cause ctd. This can be fixed by restarting the Game. Requirements since I originaly didnt itend to upload this, i didnt care about bloated dependencys, so this is a bit messy, iam sorry. i might clean it up at some point. from testing with the old NMM, I can say that the only Hard dependencys are ZAP and Heretical ressources. It worked fine with only these to esm´s enabled. The Reason ZAZ Expansion Pack and its requirements are listed, is because this mod needs the zbfxGallowsEnterIdle animation. if you know how to install that, you should be good to go with just ZAP and HR. -SKSE, FNIS -(optional) for maximum fun i recommend ZAZ 8, or anything else that provides actual restraints. For Modders: If you want to use this somewhere else. Go find it in the Creation kit. Its Called "SHORT_HANGING_ROPE" (the long one works differently) -The Property "basis" is for the trapdoor. insert your trapdoor here as linked reference. (you can leave it blank) -"TieFeet". self explanatory. if you dont want the victims ankles to be tied, leave this unchecked. -ignore the other properties. these have been removed for the sake of being standalone. I might reintroduce them in a separate upload. -Place an Activator. The Worldobject "NooseButton_HR" comes with the required script attached, But you can attach the script "Noosebutton_SRC" to any activator item you want. -For the "noose" Property of the Activator script, choose the Rope. Credits -Gandaganza from Nexus for some of the Gallow Meshes -t.ara for the waitanimation -Haeretic for the HDT-Rope Submitter Pamatronic Submitted 03/21/2020 Category Modders Resources Requires SKSE, FNIS Special Edition Compatible Yes
  20. Version 1.1

    22,509 downloads

    What is This Mod? An Extension for my Prison Mod "Prison Alternative" which adds new events to the Experience. Events are Themed around Bad Ends and Executions, inspired by the Original Mod by Torm. Just a bit less Buggy. Requirements -Prison Alternative (see above), and its requirements. -Zap8(+) Installation -Install with Mod manager of your choice and rum FNIS/Nemesis -When Loading/Starting a game, new Events will automatically register themselves and will show up in the "Event" Tab of Prison Alternative´s MCM. About NPC Executions -This Feature should be considered as an Encore, rather than an meaningful Gameplay Element. NPC executions require manual activation via the chain on the Left side of the Gallows. Any NPC can be "marked" as follower by selecting them in the console and typing "setplayerteammate 1". This will make them visible to the Device and a valid candidate for execution. They Also have to be somewhere in Windhelm in order to be detected by the script. Incompatibilities -Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but it requires caution) -The Original "Bad Ends" by Torm -City overhauls for Windhelm (results might vary.) -This mod makes navmesh changes to "CandleheartHallExterior" and "WindhelmBridge3". So it will conflict with mods which edit the same Area. Putting this mod far down in the load order COULD make it work) Troubleshooting -If you get Black screen while in Prison: Go into PA´s MCM and manually reset the Registry and re-Register the Events. check if all Events are correctly displayed in the List. If not, repeat. -Its recommended to use a new save when using this mod. While older saves seem to work in the vast majority of cases, using an older save can sometimes result in scenes becoming stuck. -You are on SSE and the Ankle chains have missing textures? use this and let it overwrite Zap files: SSE_ZapAnkleChainFix.zip Future Plans Covering the remaining cities If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://subscribestar.adult/pamatronic
  21. Version 1.1

    22,435 downloads

    What is This Mod? An Extension for my Prison Mod "Prison Alternative" which adds new Events to the Experience (work in Progress) Events are centered around the "punishment" category, i.e Events which will trigger if you misbehave during your prison stay or fail an escape attempt. How to trigger Events -For potentially deadly events, make sure the "Lethality" option in Prison Alternatives MCM is enabled -Get Imprisoned -Misbehave in Prison (attack someone / pickpocket / try to escpape /..... ) -get recaptured -Profit Available Events - Cold feet / cold face (the former needs to trigger first before the later can play. Having a follower with you in Prison is recommended, but not necessary) - Poke n´pierce (can trigger everywhere. survival is dependent on what you say and how lucky you are (luck = MCM setting survivalchance)) Planned Events And whatever else Ideas will pop up in between Requirements -Prison Alternative (see above), and its requirements. -Zap8(+) (LE/SSE) -FNIS -powerOfThrees papyrus extender (LE / SSE/AE) -Pama´s Deadly Furniture Scripts (V2.2.1 or higher!) Installation -Install with Mod manager of your choice and run FNIS/Nemesis -Run FNIS -Its recommended to use a new Save. Incompatibilities -Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but it requires caution) -Devious Cursed Loot (No, just no...) -Random Sex mods can potentially break scenes (my own mod YARM, is fully save to use, however) Special Thanks -to Dozen9292 for providing the voice files -All my Patrons for giving me the motivation to get shit done. If you want to join them, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://subscribestar.adult/pamatronic
  22. Version 1.2

    22,617 downloads

    What is This Mod? An Extension for my Prison Mod "Prison Alternative" which adds new Execution - themed events to the Experience. Events take Place in Riften (duh...) and will add new ways to get your Butt-hole widened, and/or your lifespan shortened. Features -Adds two new events with multiple variations and outcomes, depending on the presence of a follower and the Survival-chance slider in PA´s MCM. -Guillotine Event Features Rape before and during Execution. Its possible for you and your follower to survive this Event. -Hanging Event Features support for NPC-only Executions. As well as persistent Bodies. You can therefore get yourself a nice permanent decoration if you decide to settle into Honeyside. The Event is currently not survivable, but this feature is planned. About NPC Executions -This Feature should be considered as an Encore, rather than an meaningful Gameplay Element. NPC executions require manual activation via the chain on the Left side of the Gallows. Any NPC can be "marked" as follower by selecting them in the console and typing "setplayerteammate 1". This will make them visible to the Device and a valid candidate for execution. They Also have to be somewhere in Riften in order to be detected by the script. Requirements -Prison Alternative (see above), and its requirements. -Zap8(+) (LE/SSE) -Sexlab -FNIS -powerOfThrees papyrus extender (LE / SSE/AE) -Pama´s Deadly Furniture Scripts Installation -Install with Mod manager of your choice and rum FNIS/Nemesis -Run FNIS -Its recommended to use a new Save. -If you use this mod on an existing save, follow these steps: Failing to follow these steps might result in Blackscreens while in Prison. Incompatibilities -Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but it requires caution) -Devious Cursed Loot (No, just no...) -The Original "Bad Ends" by Torm -City overhauls for Riften (Can cause Navmesh conflicts. Placing "PrisonAlternative_Executions_Riften" low in the loadorder might Resolve the issue) -Random Sex mods can potentially break scenes (my own mod YARM, is fully save to use, however) Future Plans Covering the remaining cities Special Thanks -to t.ara for providing the Guillotines -to Kalmah for allowing me to use his Hanging Animations -to PsycheHHH for allowing me to use his Guillotine Animations (check out his SL-AnimationPacks, easily one of the Best on this site) If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://subscribestar.adult/pamatronic
  23. Version 3.0

    27,787 downloads

    This is the definitive Solution if you want to execute your followers by hanging, or want this Experience for your Dragonborn. An easy to set up kit to build a fully Physics enabled Gallow, which can be used to torture/kill characters. New Features - An All new System which allows for the use of a real Havok-enabled rope to be connected to the victims Neck during Ragdoll phase AND animations(!) - virtually seamless transition between animated -> Ragdoll phase - Fully self contained. doesn´t require any Quest scripting to work. Just Place in the world, set references to Lever/wheel, and you´re good to go. - Torture functionality: Hoist victims up to choke them, rather than killing them outright. - victims can be released without killing them - Dead victims remain Tied up - corpses can be removed from the rope, without breaking the bindings - automated mode available. useful if you want to kill yourself - nonlethal mode available - tons of customizable options available via script properties (detailed explanation further below How to install -Use mod manager of your choice or drop into your data-Folder manually -Let it overwrite ZAP8, ZAP8+ and Heretical Resources if asked -run FNIS! How to use on yourself -You should see the notification "Gallow Ready" when approaching. if not, punch it (or just try activating the lever/wheel) it will then ready itself. - It is set to automated if used by the player, so just enter it and see what happens. How to use on NPC´s -Command your follower to use the Gallow Furniture. Or use the SetFavorStat command for any other NPC -using the Lever now will do the obvious thing. -you can use the Wheel at the side of the Gallow to hoist your victim up, as seen in the screenshots. Victim will loose HP if you do this. -punching the Gallow will bring the victims back to its feet. ("punching" = "attack") -punching the Gallow AGAIN will completely release the Victim -if your victim IS DEAD, punching the gallow will remove the corpse and reset the Gallow Location of this Demo -GallowsLanding, East of whiterun. -There is a identical named cell, if you want to find it in the Creation Kit -If you want to try out the nonlethal mode, but don't know how to use the Creation Kit, replace the .esp with this one InteractiveGallow.esp Minitutorial for those who have a basic idea on how to use the Creation kit: SE Version -Available Now! Known Issues -This does NOT work twice on the Player character. If you Kill yourself with this, you have to restart your Game, or change Character for it to work again. Solved -When Loading a savegame in close proximity to this thing, it might fail to initialize properly. Punch It to solve. -Visual Results in General might vary, depending on victims size. Its optimized for Vanilla characters without any bodyscale alterations. (and maybe a bit smaller) -3rd Person view can break when PC´s using it. This might happen to larger characters. Solution: IF this happens to you, try scaling down your character to 0.97-0.95 BEFORE using the Gallow. Compatibility Issues: For Sexlab-Defeat users: You need this version: SexLab Defeat v5.3.5 fixed - Eng 180903 Bane Version Defeat v535 Fixed 030918 (+Bane fixes v2) (+ restored all rest eng strings 24.09.2018) ESP which you can find here: https://www.loverslab.com/topic/19941-sexlab-defeat/page/505/ The old default v5.3.5 WON´T work properly! Interactive BDSM Not compatible right now. If you want to use it, you need the non-Lethal version of this Gallow (see above) For Modders How to set up? -> Manual with images is available as separate download. Script properties Functional Properties -rope: Select the Rope in Render Window -Dummy: select the Rigid body dummy. (you might want to look for its FormID in the Cell View) -wheel: Select the Wheel in Render Window ( Any kind of Activator can be used instead of the GarrroteWheel) -Lever: Select the Lever in Render Window ( Any kind of Activator can be used instead of the this specific Lever) -Trapdoor: Select the Trapdoor in Render Window ( Can be any Kind of Trapdoor, including Vanilla ones) -zbf: select ZBF from the dropdown menu ( this is for recognition of ZAP keywords) optional properties -Collar: The Rope around the victims Neck. recommended: zbfCollarRopeExtreme02 -cuffs: the restraints you want to have equipped on the victim. used in demo: zbfCuffsRope02 -tieFeet: leave unchecked if you dont want the Victims Ankles to be Tied up -damageModifierPlayer: damage/sec to the Player when being choked -damageModifierNPC: damage/sec to NPC´s when being choked -automaticForPlayer: check if you want the furniture to go through an automated sequence when activated by the player -automaticForNPC: same for NPC´s -removeCuffsOnRelease: check if you want to remove cuffs on (Alive)Released Victims -nonLethal: toggles the nonlethal mode on. Characters will go unconscious rather than die and will be released after a while. -deathCamDuration: deathcam duration after you died. also controls the unconscious Phase when nonLethal is toggled on. (This value Only Applies, when you are killed by the Gallow, it doesn't interfere with other mods that alter deathcam duration.) -onlyRopeShootdwn: NOT YET USED sound Properties should be self explanatory. no sound files are selected yet. suiting files will hopefully be included in the upcoming ZAP9 Permissions You can use this However you like. Just send me a link if you include it somewhere. If you need additional info/Help/alterations for usage in your own mod, just let me know. I´m always glad when i can help If you like my work and want to support me, consider you can do taht here! https://subscribestar.adult/pamatronic or https://www.patreon.com/Pamatronic Special Thanks / Credits -t.ara for all the ZAP Stuff, a swell as the initial impulse to start this thing in the first place -Musje for Technical support Check Out my other scripts for ZAP Furnitures:
  24. Version 1.1.0

    6,030 downloads

    Check Out the extended/bugfixed/Polished version: https://www.loverslab.com/files/file/12352-pama´s-interactive-gallows/ In an Attempt to make executions by Hanging possible, i wrote this little script. I made it back in 2015 as a little plaything for myself and never meant to upload it, but upon seeing this: i thought it could be an interesting addition. so am uploading it here. It is in essence is very similar to every other script that allows to place hanged Ragdolls in the world, with a few additions. -Its meant for actual executions, not just to have bodies hanging around. -it allows for transition from animated hanging scenes as seen in ZAP, to hanging Ragdolls upon death. -does not require any furniture which makes transitions a lot less glitchy and doesn´t cause missalignments of gallows and victim (especially interesting for npc´s, or scenes, where player is AI controlled. -Havoc constraints keep the hands and feet of the victim tied together when in ragdoll state. -can be triggered remotely with buttons or levers. useful for timing it with a trapdoor. As seen in the screenshots, I included a little playground for testing. Its located East of Whiterun (use console command "coc gallowslanding" or fast travel to Gallowslanding on the map) (I know its not overly aesthetic. i was a horny teenager when i made it. leave me alone) How to install -download the 1.0.0 version -Install via Mod manager of your choice or manually drop in your data folder. -run FNIS! How it works -The first character who activates a rope (either directly or trough the Buttons/Lever) will be the victim. (NPC´s cannot reach the rope so just command your follower to activate the button) -If you want to hang yourself, use the Lever rather than the button. otherwise it will translate you through the air, with counts as airborne and breaks the wait animation. -The Victim will now be locked in the Gallowswaitanimation below the Beam. If you activate the Button/Lever Yourself, you will be registered as the victim, even if you break the animation via jumping. If you activate it a second Time, it will kill you. And it doesn't care if it has to break laws of physics to do that! -if the Button or lever is activated now, the Grate doors will open, The victim falls unconscious (Ragdolls), and Havokconstarints are applied) -also if you try to hang yourself and are locked in the wait animation, you can reach the tip of the Lever to activate.) -The victim will now remain hanging in unconscious state and will die after a while. (5 secs i think) Note The script doesnt provide restraints, so you need to equip them beforehand. For convenience, I placed some in the coffin below the Platform Does it work in SE? Yes, Special thanks to WandererZero for the Converted animation. Issues -right now its impossible to remove a dead actor from the Rope without breaking the constraints for Arms/Legs (can only use enable/disable) -dead actors sometimes keep spinning forever. -If you try to kill yourself 2 times in a row, the rope will fail to connect or cause ctd. This can be fixed by restarting the Game. Requirements since I originaly didnt itend to upload this, i didnt care about bloated dependencys, so this is a bit messy, iam sorry. i might clean it up at some point. from testing with the old NMM, I can say that the only Hard dependencys are ZAP and Heretical ressources. It worked fine with only these to esm´s enabled. The Reason ZAZ Expansion Pack and its requirements are listed, is because this mod needs the zbfxGallowsEnterIdle animation. if you know how to install that, you should be good to go with just ZAP and HR. -SKSE, FNIS -(optional) for maximum fun i recommend ZAZ 8, or anything else that provides actual restraints. For Modders: If you want to use this somewhere else. Go find it in the Creation kit. Its Called "SHORT_HANGING_ROPE" (the long one works differently) -The Property "basis" is for the trapdoor. insert your trapdoor here as linked reference. (you can leave it blank) -"TieFeet". self explanatory. if you dont want the victims ankles to be tied, leave this unchecked. -ignore the other properties. these have been removed for the sake of being standalone. I might reintroduce them in a separate upload. -Place an Activator. The Worldobject "NooseButton_HR" comes with the required script attached, But you can attach the script "Noosebutton_SRC" to any activator item you want. -For the "noose" Property of the Activator script, choose the Rope. Credits -Gandaganza from Nexus for some of the Gallow Meshes -t.ara for the waitanimation -Haeretic for the HDT-Rope
  25. Version 2.0

    11,794 downloads

    Pama´s Permanent Crucifixes I present to you the Skyrim Version of little something we have already seen in Fallout new Vegas, but better and more complete than Bethesda has ever intended: Actual Crucifixion! Looking for a new way to get rid of Lydia? Want a constant reminder that you got rid of her? Want to decorate your Front yard with a few meat-shields? Then this mod is for You! What does this Mod? It Lets you construct crucifixes anywhere in the World via Spell. Any NPC who gets on the Cross will remain there indefinitely. Even If you Leave the Area. If you leave them on the Crux for too long, they will die. (duh...) And again, the Bodies will remain on the Cruxes forever. no matter where you go in the World or how long you are away. (unless you remove them manually) Unlimited number of Victims throughout the World. Works on Essential actors and even on non-persistent actors like generic Bandits. This is for NPC´s only! the Player Character cannot enter this Cross, and i have no intention to add this feature. (I mean, its not an especially spectacular way to die.) Requirements: - For Legendary Edition: - Zap8: https://www.loverslab.com/files/file/4688-zaz-animation-pack-v-80-2017-11-15/ - Papyrus Extender: https://www.nexusmods.com/skyrim/mods/95017 - For Special Edition - Zap8: https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/ - Papyrus Extender: https://www.nexusmods.com/skyrimspecialedition/mods/22854 Limitations/Issues -Its sometimes possible that live-victims are not properly aligned with their crosses. I have implemented two different functions to counter this issue, but it can still happen occasionally. -While the TOTAL Number of victims in the World is unlimited, you can only have 5 VICTIMS PER CELL. more than that can cause game instability. Troubleshooting: This mod contains a Diagnosis Function for the User. If you Encounter an Error, please run the Diagnosis on the Malfunctioning Cross and include the Output in your report. How to Use It: If you want to vote on what Project I should do next, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://subscribestar.adult/pamatronic Special Thanks/Credits -t.ara For the Cross and the Animation. -CeBlue123 and SAC For their testing and Feedback -All my other Patrons which provided me with the motivation to complete this. Permissions -NOT FOR COMMERCIAL STUFF !! If you Want to make money, use your own work ! -if you want to use/upload it somewhere else, please give proper credit and include a link to the original. If you can do that, you don't need my expressed permission.
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