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Estrus Chaurus+ View File All credits go to the original author of this mod, Jbezorg. Since he has taken a hiatus, I will be maintaining this mod for the time being. Thanks to Min for helping to keep the Mod alive by updating it for SL1.5+ Original Mod Description by Jbezorg WHAT DOES THIS MOD DO? Chaurus spit attacks will trigger an Estrus Tentacle attack and impregnation. In roughly 3 days, they Chaurus Eggs will be expelled from the host's body. WHAT CAN YOU DO? If the skeleton supports node scaling the breasts will enlarge during that time. MCM will auto-configure Estrus Chaurus based on your skeleton and it will be available if the skeleton and body mesh supports it. If this is available, you can set how large the breasts will grow. You can set how long the impregnation will last. You can turn on / off impregnation by enabling / disabling the pregnancy option. The tentacle attack will still happen but no impregnation. You can turn on / off the chaurus eggs hatching by enabling / disabling the Chaurus Infestation option. An impregnated NPC will still lay chaurus eggs. They just will not hatch. You can choose to have some residual breast growth. Breast size is not returned fully to the original size. You can remove all impregnation effects from NPCs, Companions & the Player by enabling "Prepare for uninstall" ( this can take a few min. to run). The breast enlargement feature is very experimental. It's very likely to cause CTDs. You can disable this feature in MCM by setting breast growth to "NONE". SOME THINGS TO KEEP IN MIND Don't update to a new version without first enabling "Prepare for Uninstall" and letting it cure everyone. Estrus shout abilities AND THE ESTRUS MOD ITSELF is completely unrelated to this mod. When the pregnancy effect ends: The original breast scale is restored. The victim is removed to the Chaurus Faction ( if still in it ) The perk is removed. [*]Don't save or game wait while the Estrus Tentacle magic effect is active. You'll most likely CTD. Wait a few min. before to allow for the first NiNode update to occur. [*]Breast enlargement and pregnancy will only work on body meshes that support skeletal scaling e.g. TBBP, BBP body meshes. [*]If You don't see MCM updating, use the following console command. setstage SKI_ConfigManagerInstance 1 EC+ Version 4.390 As version 4.390 has major changes to the esp file I do not recommend trying to upgrade - a new game is required For the LE version NiOverride and XPMSE are required for pregnancy scaling to work in EC+ 4.20 onwards For the SE version SKEE and XPMSE are required for pregnancy scaling to work. Thanks to t3h0th3r for providing the updated scaling code! There are three methods by which the EC effect can be applied to the player or a follower: Chaurus spit attacks can trigger tentacle attacks - the chance of attack is configurable via the EC MCM Sexlab scenes involving a Chaurus triggered by another mod (e.g. Sexlab Defeat) EC+ scenes triggered by other mods (e.g. FMEA, Deviously Enchanted Chests, Sexlab Parasites, Deviously Cursed Loot) Chaurus Spit can also trigger Tentacle attacks on non-follower NPCs! At present NPC pregnancies will be lost if you or the NPC changes cell. Updating Updating from version 4.381 to version 4.390 requires a clean save or new game. For Modders Required Mods and Versions Legendary Edition Estrus For Skyrim V2.41r1 (Must be installed but the mod does not have to be activated) Sexlab 1.62 FNIS 6.1+ FNIS Creature Pack 6.1+ SkyUI 5.1 XPMSE 2.80+ Net Immerse Override 3.2.2+ or Racemenu 3.0+ (includes NIO) Special Edition Estrus For Skyrim SE V2.45 (Must be installed but the mod does not have to be activated) Sexlab 1.63 Beta 9+ FNIS 7.6SE + FNIS Creature Pack SE 7.6+ SkyUI 5.2SE XPMSE 4.80+ Racemenu SE 0.4.16+ (includes SKEE - required for pregnancy scaling) Known Issues None - please report any problems (or success) and I will try and sort them. Credits qotsafan for the Sexlab Inflation Framework integration cod osmelmc for the automatic EC animation registration patch Submitter Bane Master Submitted 05/03/2014 Category Combat Sex Requires SexLab , SKSE, FNIS, FNIS Creature Pack, SkyUI, Estrus For Skyrim (Assets only), NIOverrride (LE), SKEE (SE) Special Edition Compatible Yes
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While Estrus has been a wonderful mod for a long time now, compared to some of the more modern animations we have in Skyrim, the Estrus animations look dated by comparison. Have there been any attempts/discussions on this topic before?
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Estrus Chaurus Spider Addon /╲/\( •̀ ω •́ )/\╱\ View File GitHub:EC V4.xx, ES V3.94, ES V4.xx Required Mods Estrus Chaurus+ v4.xx and everything Estrus Chaurus requires You must put this mod after Estrus Chaurus If you use Devious Devices, install: Devious Devices - Integration ES DDI Patch You must put this mod after Estrus Chaurus+ in your load order Description Estrus Chaurus but with Spiders, because everyone loves spiders! /╲/\╭(ರರ⌓ರರ)╮/\╱\ This mod is an addon, so it is compatible with EC+ v4.31 and, maybe, future versions. There are four methods by which the ES effect can be applied to the player or a follower: Spider spit attacks can trigger tentacle attacks - the chance of attack is configurable via the ES MCM(disabled by default as its unimmersive) Spider spit attacks can trigger paralyze attacks - the chance of attack is configurable via the ES MCM Sexlab scenes involving a Spider triggered by another mod Sexlab scenes involving a Spider Penis from SexLab Parasites - Kyne's Blessing ES+ scenes triggered by other mods through mod events Updating from version less than 4.21r1 to version 4.xx requires a clean save or new game. For Modders Known Issues Mod is partially not compatible with Arachnophobia, since both mods edit spider poison spit spell, you'll need to place ES after Arachnophobia or remove spider poison spit edit from Arachnophobia if you want ES tentacle/paralyze effects to work, impregnation through sex will still work. There seems a problem with sexlab 1.6x spider animations, ES tries to fix it, by resetting spiders after SL scene. Credits Ed86 =D Bane Master Jbezorg Tokinklownz420 Submitter Ed86 Submitted 11/01/2015 Category Combat Sex Requires Estrus Chaurus+ Special Edition Compatible Yes
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The Mysterious Breeding Rooms SE View File The Mysterious Breeding Rooms SE I did NOT create this mod. I simply converted it to use with Skyrim Special Edition. @aravis7 is the creator and this converted was uploaded with his express permission so that I can share it with you all! The following is copied from aravis7's original LE upload page: About This File If you have mods that restore bethesda cut content, you should know that there are missing apprentices in the winterhold college who met a tragic fate because of their lack of experience. Actually, one of them is not beyond saving, but she’s still in a very delicate situation. Talk to Tolfdir to start the mod (you should have at least started the winterhold college quest). This is only intended for female characters (you can always use alternate actors to control one of your followers if you’re a male). The goal of this mod was to create a lore and RP justification to Estrus, like my other mod did for komotor machines. It is VERY short for now (but still complete and usable), mostly a proof of concept that I can expand later, especially if more tentacles related resources are made. REQUIREMENTS : Skyrim Special Edition EstrusforSkyrim SE(recent version) Fuz Roh D'oh SE is strongly advised Resources used from SG hair pack and Vicn creatures resource. Thanks to cotyounoyume and Rohzima for their technical help : ) If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz Submitter nomkaz Submitted 06/15/2019 Category Adult Mods Requires FNIS, Estrus For Skyrim SE, Fuz Roh D'oh SE, Regular Edition Compatible No
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Failure Mode Effects Analysis in Skyrim (FMEA) View File DESCRIPTION Has it ever bothered you that rather than going off adventuring and risking your life you can get rich in Tamriel using an alchemy lab in an inn and a few septims worth of Garlic and Salt? Do you wonder why people lock valuable items in chests or in rooms but hardly ever use magic or poison to deter thieves? Are you amazed that at level one you know the name of every useful alchemy ingredient and how to harvest it safely? FMEA is designed to provide additional risks and failure effects to non-combat skills and resource harvesting. Since many of the consequences are based around sex and slavery FMEA has been written with the female adventurer in mind, however FMEA works perfectly well for male adventurers there are just fewer outcomes available. The current release includes plugins for Lockpicking, Alchemy, Enchanting, Mining and Harvesting potion ingredients. Each plugin is highly configurable with its own MCM page and any or all of the plugins can be enabled or disabled as required. Enchanting Whilst disenchanting an item there is a risk that you may lose control of the Magicka flow as you destroy the item The risk of losing control when disenchanting is dependent on the magnitude of the enchantments and the skill of the enchanter Whilst enchanting an item there is a risk that you may lose control of the Magicka flow from the Soulgem as you complete the enchantment Whilst recharging an item there is a risk you may lose control of the Magicka flow and fail to charge the item, or worse! The risk of losing control when enchanting or charging is dependent on the level of Soulgem used and the skill of the enchanter Uncontrolled Soulgem flows can result in dimensional anomalies or allow the imprisoned soul to use its psychic energy to lash out seeking revenge An uncontrolled release of Soulgem Magicka may attract an interdimensional parasite Uncontrolled Soulgem flows will render the enchanting workbench dangerously unstable and unusable until they dissipate Endangering the lives of innocent bystanders as a result of recklessly allowing uncontrolled Magicka flows is a serious crime Lockpicking Any locked door or container might now be trapped Traps can be set to either rearm or be cleared when triggered Traps may have tamper detection built in – just inserting a lock pick might trigger the trap, also, the longer you take picking the lock the more likely it is that the trap will trigger There is a chance you may spot a trap before you trigger it, or you may THINK you spot one Traps are persistent in the world – as is their individual level of difficulty. Maybe you should come back to that dangerous looking chest with the master level lock when you’ve got a bit more skill? Setting off a trap can result in a range of consequences including audible alarms, darts & gas traps There is also an option to add an Alteration skill based Open Locks spell to the world The level of magicka control required means the Open Locks spell has a very short range, take care not to trigger any traps! The risk of a trap being triggered (if one is present) by the Open Locks spell increases with each failed attempt The tome required to learn Open Locks can be bought from specialist merchants selling rare Alteration spells, it might also be found as loot Alchemy Any attempt to make a potion may fail based on the Alchemists skill and their experience at making that particular formula Alchemical research is particularly risky even when successful , if unsuccessful it’s downright dangerous When an Alchemist fails to make a potion the resulting mixture may be unstable, if they are lucky it will result in some fumes and a bad smell, or they could be unlucky… Reckless use of alchemy workbenches in inns and shops poses a risk to innocent bystanders, endangering the public is a crime Alchemical failures tend to be noisy and smelly and are likely to attract the attention of anyone (or anything) nearby Ingredients Plant and fungal ingredient sources will be renamed to “Plant” or “Fungus” until the one of the ingredients magic effects is learned. Optionally harvesting of plants and fungi can be blocked until an effect is learned Insects and other activator type ingredients can be blocked from harvesting until an effect of the ingredient is learned When an ingredient is harvested there is a risk of adverse effect, due to allergy, poisoning or something taking offence at having its friends torn to pieces… The risk of an event is based on the number of unknown effects on an ingredient. Once all the effects are known the ingredient is safe to harvest Mining Any attempt to mine may fail based on the difficulty of the ore vein and the skill of the miner Miners may lose track of an ore vein as they dig Pickaxes may break if used incorrectly Inexperienced miners may find the "Ore" they have mined is in fact just useless rubble Sparks from the pick may ignite a pocket of flammable gas, injuring innocent bystanders is a crime Miners may encounter things that were best left buried Ore veins may contain pockets of noxious gas Poor mining technique may result in injury REQUIREMENTS Skyrim Legendary Edition / SE Sexlab 1.62+ / Sexlab SE 1.63 Beta9 SkyUI 5.1+ / SkyUi SE 5.2 RECOMMENDED Follower Slavery Mod V1.320+ SLDefeat V5.3.6 Bane 18112023+ (Should be compatible with other SLDefeat versions but not tested) Estrus Chaurus+ 4.390+ Sanguine Debauchery enhanced: SD+ (November 2021)+ Simple Slavery 4.6+ Devious Followers 1.72+ Prison Overhaul Patched V3.59+ Learn Alchemy From Recipes - so you don’t have to eat ingredients to learn them! SexLab Parasites - Kyne's Blessing (November 2021)+ for the FMEA Dimensional Parasite & Flowering Spriggan effects INSTALLATION Install using NMM or ModOrganiser – make a save first so you can go back if you don’t like the mod or it makes the world explode! You should see an MCM initialisation message when you load the game. Once the MCM is initialised you need to install the plugins from the FMEA menu. UPDATING Updates can be installed over an existing save. A clean save is not required. FUTURE DEVELOPMENT If there’s sufficient interest I plan on developing a FMEA Plugin for Smithing, along with more effects & outcomes for the current plugins. Suggestions welcome! TROUBLESHOOTING If a plugin is not working as intended try disabling it in the MCM, waiting a few minutes and then reactivating it. PERMISSIONS Under no circumstance can this mod or any of its parts be posted outside of LL without my permission. You may not use the code as part of a for-profit project. Submitter Bane Master Submitted 12/17/2016 Category Other Requires Special Edition Compatible Yes
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I'm having an odd issue I'm not sure how to fix. Whenever the egg laying/birthing animation starts my character will lay down, lay one egg, then teleport to a standing position while still laying eggs as if the animation was still playing properly. Other SL animations run just fine normally and I've tried reinstalling xpmse and running fnis but I'm still getting the issue. I am not getting any crashes or other bugs. Here is my mod list copy pasted from an MO2 backup list (The list is in reverse order for whatever reason. Thanks MO) Any ideas as to what might be causing this issue? Is there a way for me to see what actor events are running so I can see if there are overlapping events causing this issue?
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Estrus Chaurus Dwemer Addon View File GitHub:EC V4.xx, ED V4.xx If you like my mods, you can support me on Patreon Required Mods Estrus Chaurus+ v4.xx and everything Estrus Chaurus requires Optional (Sexlab animations for dwemer automatons sexing through sexlab): SexLab Animation Loader SLAL_Billyy_Creature2 or other animation pack that adds dwarwen animations You must put this mod after Estrus Chaurus If you use Devious Devices, install: Devious Devices - Integration ED DDI Patch You must put this mod after Estrus Chaurus+ in your load order Notes(TODO n STUFF): Consider mod Alpha Early Access Beta, so make backup saves. Hatchery is not implemented as automatons are mechanical and dont really grow up, so im not sure how to handle it Only machine attacks were tested as im not sure how to install SLAL and all that fancy stuff As dragonborn, you can eat birthed dwemer spheres, dont forget to pour some dwemer oil for better taste. LOL wait for someone to make mcm picture with dwemer sphere racing and spiders hanging from top and sides, cuz why not xD Description Estrus Chaurus but with Dwarwen automatons, because everyone loves steampunk tech! This mod is an addon, so it is compatible with EC+ v4.31 and, maybe, future versions. There are four methods by which the ED effect can be applied to the player or a follower: Dwarwen attacks can trigger machine attack - the chance of attack is configurable via the MCM Dwarwen attacks can trigger paralyze attack - the chance of attack is configurable via the MCM(disabled by default as it needs SLAL and animation pack installed) Sexlab scenes involving a Dwaren Spiders, Spheres, Balistas, Centurions ED+ scenes triggered by other mods through mod events Known Issues Mod will conflict with other mods that modify: ShockDamageFFAimedDwarvenSpider - Lightning Bolt crDwarvenSteamBreath - Steam breath Credits Ed86 =D Bane Master Jbezorg Tokinklownz420 Submitter Ed86 Submitted 03/30/2018 Category Combat Sex Requires Sexlab, Estrus Chaurus+ Special Edition Compatible Yes
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Version V1.502 SE/LE (22/12/2023)
34,966 downloads
DESCRIPTION Has it ever bothered you that rather than going off adventuring and risking your life you can get rich in Tamriel using an alchemy lab in an inn and a few septims worth of Garlic and Salt? Do you wonder why people lock valuable items in chests or in rooms but hardly ever use magic or poison to deter thieves? Are you amazed that at level one you know the name of every useful alchemy ingredient and how to harvest it safely? FMEA is designed to provide additional risks and failure effects to non-combat skills and resource harvesting. Since many of the consequences are based around sex and slavery FMEA has been written with the female adventurer in mind, however FMEA works perfectly well for male adventurers there are just fewer outcomes available. The current release includes plugins for Lockpicking, Alchemy, Enchanting, Mining and Harvesting potion ingredients. Each plugin is highly configurable with its own MCM page and any or all of the plugins can be enabled or disabled as required. Enchanting Whilst disenchanting an item there is a risk that you may lose control of the Magicka flow as you destroy the item The risk of losing control when disenchanting is dependent on the magnitude of the enchantments and the skill of the enchanter Whilst enchanting an item there is a risk that you may lose control of the Magicka flow from the Soulgem as you complete the enchantment Whilst recharging an item there is a risk you may lose control of the Magicka flow and fail to charge the item, or worse! The risk of losing control when enchanting or charging is dependent on the level of Soulgem used and the skill of the enchanter Uncontrolled Soulgem flows can result in dimensional anomalies or allow the imprisoned soul to use its psychic energy to lash out seeking revenge An uncontrolled release of Soulgem Magicka may attract an interdimensional parasite Uncontrolled Soulgem flows will render the enchanting workbench dangerously unstable and unusable until they dissipate Endangering the lives of innocent bystanders as a result of recklessly allowing uncontrolled Magicka flows is a serious crime Lockpicking Any locked door or container might now be trapped Traps can be set to either rearm or be cleared when triggered Traps may have tamper detection built in – just inserting a lock pick might trigger the trap, also, the longer you take picking the lock the more likely it is that the trap will trigger There is a chance you may spot a trap before you trigger it, or you may THINK you spot one Traps are persistent in the world – as is their individual level of difficulty. Maybe you should come back to that dangerous looking chest with the master level lock when you’ve got a bit more skill? Setting off a trap can result in a range of consequences including audible alarms, darts & gas traps There is also an option to add an Alteration skill based Open Locks spell to the world The level of magicka control required means the Open Locks spell has a very short range, take care not to trigger any traps! The risk of a trap being triggered (if one is present) by the Open Locks spell increases with each failed attempt The tome required to learn Open Locks can be bought from specialist merchants selling rare Alteration spells, it might also be found as loot Alchemy Any attempt to make a potion may fail based on the Alchemists skill and their experience at making that particular formula Alchemical research is particularly risky even when successful , if unsuccessful it’s downright dangerous When an Alchemist fails to make a potion the resulting mixture may be unstable, if they are lucky it will result in some fumes and a bad smell, or they could be unlucky… Reckless use of alchemy workbenches in inns and shops poses a risk to innocent bystanders, endangering the public is a crime Alchemical failures tend to be noisy and smelly and are likely to attract the attention of anyone (or anything) nearby Ingredients Plant and fungal ingredient sources will be renamed to “Plant” or “Fungus” until the one of the ingredients magic effects is learned. Optionally harvesting of plants and fungi can be blocked until an effect is learned Insects and other activator type ingredients can be blocked from harvesting until an effect of the ingredient is learned When an ingredient is harvested there is a risk of adverse effect, due to allergy, poisoning or something taking offence at having its friends torn to pieces… The risk of an event is based on the number of unknown effects on an ingredient. Once all the effects are known the ingredient is safe to harvest Mining Any attempt to mine may fail based on the difficulty of the ore vein and the skill of the miner Miners may lose track of an ore vein as they dig Pickaxes may break if used incorrectly Inexperienced miners may find the "Ore" they have mined is in fact just useless rubble Sparks from the pick may ignite a pocket of flammable gas, injuring innocent bystanders is a crime Miners may encounter things that were best left buried Ore veins may contain pockets of noxious gas Poor mining technique may result in injury REQUIREMENTS Skyrim Legendary Edition / SE Sexlab 1.62+ / Sexlab SE 1.63 Beta9 SkyUI 5.1+ / SkyUi SE 5.2 RECOMMENDED Follower Slavery Mod V1.320+ SLDefeat V5.3.6 Bane 18112023+ (Should be compatible with other SLDefeat versions but not tested) Estrus Chaurus+ 4.390+ Sanguine Debauchery enhanced: SD+ (November 2021)+ Simple Slavery 4.6+ Devious Followers 1.72+ Prison Overhaul Patched V3.59+ Learn Alchemy From Recipes - so you don’t have to eat ingredients to learn them! SexLab Parasites - Kyne's Blessing (November 2021)+ for the FMEA Dimensional Parasite & Flowering Spriggan effects INSTALLATION Install using NMM or ModOrganiser – make a save first so you can go back if you don’t like the mod or it makes the world explode! You should see an MCM initialisation message when you load the game. Once the MCM is initialised you need to install the plugins from the FMEA menu. UPDATING Updates can be installed over an existing save. A clean save is not required. FUTURE DEVELOPMENT If there’s sufficient interest I plan on developing a FMEA Plugin for Smithing, along with more effects & outcomes for the current plugins. Suggestions welcome! TROUBLESHOOTING If a plugin is not working as intended try disabling it in the MCM, waiting a few minutes and then reactivating it. PERMISSIONS Under no circumstance can this mod or any of its parts be posted outside of LL without my permission. You may not use the code as part of a for-profit project. -
The Mysterious Breeding Rooms View File If you have mods that restore bethesda cut content, you should know that there are missing apprentices in the winterhold college who met a tragic fate because of their lack of experience. Actually, one of them is not beyond saving, but she’s still in a very delicate situation. Talk to Tolfdir to start the mod (you should have at least started the winterhold college quest). This is only intended for female characters (you can always use alternate actors to control one of your followers if you’re a male). The goal of this mod was to create a lore and RP justification to Estrus, like my other mod did for komotor machines. It is VERY short for now (but still complete and usable), mostly a proof of concept that I can expand later, especially if more tentacles related resources are made. REQUIREMENTS : EstrusforSkyrim (recent version) Dragonborn DLC Fuz Roh D'oh is strongly advised Resources used from SG hair pack and Vicn creatures resource. Thanks to cotyounoyume and Rohzima for their technical help : ) Submitter aravis7 Submitted 04/25/2019 Category Quest Requires Estrus For Skyrim, Dragonborn Special Edition Compatible
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View File Haunted House The first point A Small quest : an haunted manor near Rorikstead, three farm girls. Playable by male and female players. It's an amnesia like mod, so Horror themed, very tough ennemies, and hard to complete.... Of course, it's also a sexlab mod. Or, in video (thanks to Shinji72) : Conflict : Death Alternative. Just unable Death Alternative when you are in the manor. So, if yoy are supposed to die, you will die. Fainting and be teleported outside the manor (what Death alternative) will unable you to reenter into the manor. Collaboration : Mixbutterdog for scripts tests, fixex, and Japanese version. BoomGoblin for dialogues correction. Current release : 1.8 (final version) Three girls and a Manor. One day, and Itinerant Warlock reach Rorikstead. He made a spectacular show, cast miracles, and invoke a Manor on a hill near the village. Three girls (Sari, Aela, Elizabeth) requested to become his apprentices, and he charged them to solve the enigm in the Manor. They never came back. Thenda, Aela mother, made a collect, and wish to hire a strong adventurer to find the girls, dead or alive... and before they became mad ! - The Manor is a big imperial castle, dark and full of terror. - It's a clue quest mod : few objectives are with markers, you have to find it. Your brain is requested ! - the Manor is bigger inside than outside... - Enemies are often powerfull. Some of them are purely madness to face... - Each step, things changes in the Manor, but it's make more traps and enemies available. - 5 NPC : Thenda, Elizabeth, Aela, Sari, the Faceless Helper. - A lovecraftian touch. Ennemies : Skeletons : I habe something to say ? Fiends : very tough undeads. Shoggoths : quick and deadly horrors. Avoid them Chaur Tegoth Broods : great ancients servants. Avoid them Azathoth servants : horrors which play flute. Peaceful. Chtonian Tegoth : a big horror. Avoid them. Note about Elizabeth : at the end of the quest, she becomes a potential follower, potential marriable, and get a very nice healing spell. Note about the wizard : he's not hostile, so you have the opportunity to strike first.... but he's very powerfull ! Quests : - aHH0 : the Haunted house quest. - aHH0Manor : manage the changes in the Manor. - Lot of triggers and hided scripts... Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron Permissions : You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors. Ressources used : Elidhils freak outfit by Elidhils : http://www.nexusmods.com/skyrim/mods/54930/? Shoggoth textures and meshes, by the Beast505 : http://www.nexusmods.com/skyrim/mods/41834/? Skymomod (fiend meshes and texture) by Onisatsujim : http://www.nexusmods.com/skyrim/mods/78704/? Intimidation and Lost Souls by Purple Planet Music : http://www.purple-planet.com/horror/4583971268 Nightmare creatures Thame Tunnels soudtrack (the game is abandonware): The castle design is based on that mod : Castle Brennenbourg, by Daemonui. http://www.nexusmods.com/skyrim/mods/13965/? Submitter Delzaron Submitted 09/30/2015 Category Quests Requires sexlab, estrus Special Edition Compatible
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Hi there, I'm usually just a silent user on here but I've just had an idea for a mod that I think is unique, if it's not feel free to take this down. The idea is to have a plant creature, that will apprehend the player and initiate sex with the use of vine appendages (Estrus may be able to aid with this), it is not bipedal, or humanoid like a Spriggan, it is literally a plant; this creature will behave very patiently and will not pursue a player if it is within that players field of view, once the player is looking away however, the plant will immediately take action and begin to hunt the player, becoming motionless once again when observed, if the player turns fast enough, they may be able to spot it moving just before it stops. The player may also trigger an event by stepping on the plant, even if the plant wasn't pursuing them to begin with By design the plant will have a central bulb surrounded by dark green leaves, when inactive or in motion, the bulb will remain closed, it's exterior a slightly brighter green to aid in its camouflage, but when active having caught the player, the bulb will open revealing rich pink petals on the interior; a hole at the base of the plant is where the vines protrude from. MCM settings: Set whether the plant will only pursue the player or NPC's, or if it will pursue both with an equal chance of either (NPC hunters beware...). Set whether the plant will only attack based on an adjustable minimum player/NPC arousal (0 for disabled, 1 for attack very often, 100 for attack extremely rarely). Set the speed at which the plant will become aroused once more (measured in seconds from arousal 1-100), this will determine how quickly the plant will begin hunting again after just finishing an attack (longer cooldowns are advised if you will to flee effectively once escaping or being released). Set the value the plant must be aroused to begin an attack. Set whether the player can be eaten (vore) by the plant (Not a fan myself, so I don't know what would happen in this scenario, if the player is killed or spat out?). Set whether the player will receive a bottle of milk from MME. Possible Supported Mods: Milk Mod Economy - The plant is able to milk the player, providing it's playing a breast sucking animation. Devious Devices - New plant-based restraints, none have locks for keys or picks, but all can be cut fairly easily (If disabling keys and picks is a limitation of DD, then it's fine if they stay, we'll just have to lose a little immersion is all). Sexlab Parasites - A small bulb is placed inside and begins to grow. Sexlab Pheromones - Plants are fragrant, it makes sense that you'd begin to smell of sweet nectar. Cursed Loot - Some enemies and chests will carry small bombs containing dormant plants, triggering one will equip a plant-based restraint instead of a normal one (will likely require Devious Devices). Maybe more, I can't think of any though...
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I notice a lot of animation packs and defeat/rape mods assume a female PC, but I have a personal fantasy of a male dragonborn being captured by the Thalmor/Bandits or whatever and subsequently tied up and milked for their valuable dragonborn sperm. In general I'm mostly just looking for some male-oriented sub stuff, be it slavery, bondage or otherwise. Can anyone recommend me some submissive male animations for SL defeat or maybe a milking machine mod or anything else that might help me punish/make life harder for some poor male dragonborn? Any help is super appreciated, thanks.
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The central idea of this mod is to: help bring about a infestation of charus/falmer/spiders in skyrim and essentially rule the skyrim as the "charus king/queen" etc.. Thematically: "Preparing the way/Inspiration" TLDR: Outside game references/inspiration: + In starcraft - the zerg - for example, in order to expand your colony, you kind of have to engage in terraforming- to make the world habitable, or conducive to expanding and growing the hive. + In 40k, Tyranids have the genestealer cults, slowly takes over the administration/govt, etc... then one day, the "actual" tyranids show up, and the infected humans open the gates.. Same kind of concept here.. + Outside of getting your rocks off, doesnt seem to be a reason to continue fucking spiders or chaurus.. THis provides a reason- a reason to or use for fucking while you use wonderful mods like sexlab parasites and chaurus life. a reason to fuck after you become the queen of parasites. I don't know the back story of how, or why yet but essentially as the player, this is how the mod would play.. you have to engage in "terraforming" and breeding programs to allow the chaurus/falmer/spiders to have a more conducive environment to live in, in the open world. Sticking with chaurus here on out: they are not ideally evolved to thrive under the sun / extreme temperatures in the wild. Caves usually maintain a static temperature. To begin the C.Husbandry program, you would build a cocoon and place it in the open world... the cocoon might require lets say: 10 charus eggs, 10 raw meat, and some other things. Using a mod like farm anywhere for example, you would have to be in range of known spawn points of chaurus.. so lets use blackreach since its familiar to all. END TLDR Week1: Establishment Week2: Expansion Here, during week 2 there are two big things hat happen and a "behind the scenes": Week3: Siege begins **Week 4: Missionaries of a better way. **here is where even more player agency opens up. you can essentially continue the weeks 1-3 process, but with our infected citizens- a new method has popped up. Gonna call it missionary.. :addendum Hive structure and authority ========== So there it is - along the themes of building a hive, taking over skyrim, and helping evolve chaurus (through breeding programs) into a species capable of surviving better in the open vs just caves.. Its kind of like farming eh? but doesnt just happen witout player taking an active role (like draugurock).. the more active you are in feeding/fucking/defending your hives, the more they grow... but if you dont tend your garden, its chance of growing are very hindered.. (not impossible, but if you dont weed your garden, dont water, etc what usually happens?) Sources: " When a hive fleet encounters a prey world, it does not invade for territorial gain or out of a sense of pride or vengeance. Indeed, it is doubtful the Tyranids even comprehend such alien concepts. Rather, they invade to harvest valuable biomass and feed their insatiable hunger. The Tyranids require an endless supply of food, not only to nourish the hive fleets, but to grow new Tyranid organisms. Therefore, when a hive fleet invades a planet rich in life, every action of every Tyranid creature is honed to a single goal -- the total and rapid absorption of that world's population, ecosystems and bio-resources. To this end, the hive fleet creates an army with the express purpose of overcoming the prey world’s defenders before the planet is stripped of every scrap of biomatter and devoured. " https://warhammer40k.fandom.com/wiki/Hive_Fleet Terraforming starting from existing habital places: "Zerg structures are effectively giant organs, making a Zerg colony a living creature. To provide the required nourishment and infrastructure, the Zerg produce a living carpet of bio-matter that invading forces have dubbed the Creep." https://liquipedia.net/starcraft2/Creep Progress: I feel like alot of the scripting work is actually done, short of a few tweaks.... but i cant script so no earthly idea.. just seems there are alot of existing mods that have parts... If you look at the mod on nexus called "Farm everywhere" and "Live anywhere" both have rather open permissions in terms of using, provided credit is given when due. Both seem to have a very common theme..... "Place something in the game world, at a specific spot, that was not there before and becomes static/interactable" I just cant seem to properly tweak any of it to work in the new manner.
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Is there a mod that automatically removes other clothing when the main item (slot 32) is removed? This would be really handy for Estrus and other similar mods that auto-remove the main items but miss others. The simplest version would remove everything but a better version would allow you to specify which slots to remove so rings etc could remain. Alternately has anyone patched Estrus to be more generous in the items it auto-removes?
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I installed EC+. MCM said it's all correct but no new anims were registered. When triggered, the anims start but nothing happens except the sounds. Well that must be FNIS I thought so I updated FNIS and noticed the file contains no ChAnims. Did someone else experience this issue and knows how to fix?
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Version 9/28/2018
26,014 downloads
Are you a Requiem lover and Sexlab lover? Are you sick of having your Requiem characters get kill or bugged form Sexlab Punishment scenes? Don't like choosing between Requiem effect or your Devious & Sexlab effects? If you have answer yes to all the questions above, then you have come to the right place for the solution; Requiem patches for Lover's Lab Mods. What is this? This is a group of Requiem patches for Sexlab mods designed to fix bugs and change them for full compatibility with Requiem. Available Patches: Do You Know Who I Am / Sexlab Solutions Patch (DYKWIA & SS patch) Required: Dawnguard Required: SexLab v1.62+ Required: Sexlab Solutions v4.0.2+ http://www.loverslab.com/files/file/1635-sexlab-solutions-317-13-jul-2015/ Required: Do You Know Who I Am? v16 http://www.loverslab.com/files/file/1791-do-you-know-who-i-am/ What is this patch?: 1: Allow the player to choose dialog form both Sexlab Solutions and Do You Know How I Am. 2: Make Sexlab Solutions and DYKWIA compatible with another. Installation: Unzip the archive into your Skyrim data folder or use a mod manager. ROTE ApachiiHair EEO Patch Required: Dawnguard Required: DragonBorn Required: Hearthfire Required: Unofficial Skyrim Legendary Patch http://www.nexusmods.com/skyrim/mods/71214/? Required: Skyrim Redone Races esp. only needed Required: SexLab v1.62 + Required: SexLab Aroused v20140124 + Required: Zaz Animation Pack v6.11 + Required: ApachiiSkyHair v1.6 Full Required: Ethereal Elven Overhaul v1.1.1+ Required: ApachiiSkyHair NPC Overhaul http://www.nexusmods.com/skyrim/mods/15411/? [Doesn't have to be in the load order.] Optional: Revenge Of the Enemies http://www.nexusmods.com/skyrim/mods/40491/? v1.95 What this patch does: 1: Give all NPC the hair form ApachiiSkyhair NPC overhaul give them, Change the Face coloring to fit with EEO, and give then the ROTE status to make Apachii hair, EEO, ROTE, and Imperious Races of Skyrim full compatible. 2: The color mismatch fixes from ApachiiskyHair NPC Overhaul are needed to fix the grey and black face bugs. Installation: Unzip the archive into your Skyrim data folder or use a mod manager. Requiem - NPC ApachiiHair EEO Required: Dawnguard Required: SexLab v1.62 + Required: SexLab Aroused v20140124 + Required: https://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/ v8 + Required: ApachiiSkyHair v1.6 Full Required: Ethereal Elven Overhaul v1.1.1+ Required: Requiem - The Roleplaying Overhaul v1.9.3+ Required: ApachiiSkyHair NPC Overhaul http://www.nexusmods.com/skyrim/mods/15411/? [Doesn't have to be in the load order.] Optional: Revenge Of the Enemies http://www.nexusmods.com/skyrim/mods/40491/? v1.95 What this patch does: 1: Give all NPC the hair form ApachiiSkyhair NPC overhaul give them, Change the Face coloring to fit with EEO, and give then the Requiem status to make Apachii hair, EEO, and Requiem full compatible. 2: The color mismatch fixes from ApachiiskyHair NPC Overhaul are needed to fix the grey and black face bugs. 3: Changes High Elf height (both males and females) form 1.08 to 1.00 for better animation appearance. 4: NOTE: use only 1 of the two .esp versions in this patch. Installation: Unzip the archive into your Skyrim data folder or use a mod manager. Requiem - Devious Devices: Required: SexLab v1.62 + Required: Zaz Animation Patch v8 https://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/ Required: Devious Devices - Assets v3e Required: Devious Devices - Integration v4.1 Required: Requiem - The Roleplaying Overhaul v2.0.1+ Required: Devious Devices - Beast Race Refits http://www.loverslab.com/files/file/4272-devious-devices-beast-race-refits-orcs/ v2.21 Required: Devious Devices - Expansion v4.1 Optional: Deviously Cursed Loot v6.4 Optional: Deviously Helpless v1.15d + Optional: Devious Devices - Captured Dreams Shop v4.15 What this patch does: 1: Fixes the over damage form ZaZ items for punishment scenes for other mods. 2: Fixes the loop bug when devious item are add in combat for Asset, Integration, Expansion, Capture Dreams, Deviously Helpless, and Curse loot. 3: Add missing XNAM - Relation to Factions. 4: Fixed all know bugs between Requiem, DD Asset, DD Integration, DD Expansion, Devious Helpless, & DCL. 5: Add perks and Changes Capture Dream Mission NPCs stats. Installation: Unzip the archive into your Skyrim data folder or use a mod manager. Requiem - SoS - Revealing Armor Required: SoS - Male Vanila Armor & Clothing https://www.loverslab.com/files/file/733-sos-male-vanila-armor-cloths-conversion-for-sos/ Required: SoS - Dragonborn Male Armor https://www.loverslab.com/files/file/735-sos-dragonborn-male-armors-conversion-for-sos/ Required: Requiem - The Roleplaying Overhaul v2.0.1+ Optional: Bad Dog's Skimpy Clothing. http://www.loverslab.com/files/file/3222-bad-dogs-skimpy-clothes/ What this patch does: 1: add the SoS revieling keyword and Requiem Armor stats and value to clothing and armors. 2: fixes some armor add-on valves for Requiem. Installation: Unzip the archive into your Skyrim data folder or use a mod manager. Requiem - PrisonOverhaul: Requiem: DragonBorn Requiem: Hearthfire Required: SexLab v1.62 + Required: Zaz Animation Pack v8+ Required: Requiem - The Roleplaying Overhaul v2.0.1+ Required: Prison Overhaul Patched v3.53 http://www.loverslab.com/files/file/1935-prison-overhaul-v033-patches/ Recommended: NRM Patches - Requiem http://www.nexusmods.com/skyrim/mods/60508/? for Requified Dragonborn. Optional Death Alternative v7.0.1 Optional S_L_U_T_S Redux v1.17 What this patch does: 1: Fixes the over damage form ZaZ & Prison Overhaul items for punishment scenes. 2: Change the Jailer's outfit to ebony set. 3: Fixes minor bugs between Prison Overhaul & Requiem. 4: Fixes the loop bug when BDSM items are add in combat with armor disable changing in combat for Prison Overhaul Patched. 5: Fixes the loop bug when BDSM items are add in combat with armor disable changing in combat for S_L_U_T_S Redux 6: Fixes Item placement between Requiem, Prison Overhaul Patched, and S_L_U_T_S. 7: Have Requiem - S.L.U.T.S lower then Requiem - Prison Overhaul in your load order Installation: Unzip the archive into your Skyrim data folder, or use a mod manager. Requiem - Estrus Required: SexLab v1.62 + Required: http://www.loverslab...estrus-chaurus/ v4.23+ Required: SkyUI v4_1 Required: Requiem - The Roleplaying Overhaul v2.0.1+ Required for Spider version & All version: www.loverslab.com/topic/54511-estrus-chaurus-spider-addon-╲-•̀-ω-•́-╱/ Required for Dwemer version & All version: www.loverslab.com/files/file/5546-estrus-chaurus-dwemer-addon/ What this patch does: 1: Change the slit and poison effect have the both Requiem and Estrus effects 2: Add missing keyword form Requiem to prevent the combat unable to equip/dis-equip loot crush bug. 3: Fixes minor bugs between Estrus Chaurus, Spider, Dwemer & Requiem. 4: Choose Requiem - EstrusChaurus for only Estrus Chaurus+ version 5: Choose Requiem - EstrusSpider for the Estrus Chaurus+ & Estrus ChaurusSpider addon version. 6: Choose Requiem - Estrus Dwemer for the Estrus Chaurus+ & Estrus Chaurus Dwemer addon version. 7: Choose Requiem - Estrus All for the Estrus Chaurus+, Estrus Chaurus Dwemer addon, & Estrus ChaurusSpider addon version. Note: remember to enable all Estrus Animations in Aggressive Animation on sexlab if using with Cursed Loot mod. Installation: Unzip the archive into your Skyrim data folder, or use a mod manager. Requiem - Angelic Races: Required: Racecompatibility for Skyrim and Dawnguard Required: Zaz Animation Pack v6.1 + Required: SkyUI v4_1 Required: Requiem - The Roleplaying Overhaul v1.9.4+ Required: ttp://www.loverslab.com/files/file/1427-angelic-temptress-unpb-tpsb-ukc/ v5.0+ Optional: Drakian Race http://www.nexusmods.com/skyrim/mods/18014/?v58d What this patch does: 1: Make Angelic Lunari race Requiem compatible 2: Make Angelic Temptress race Requiem compatible 3: Make Angelic Succubus race Requiem compatible 4: Make Angelic Ashen race Requiem compatible 5: Make all 3 Drakian races Requiem compatible. 6: Add Angelic Form ability to all 3 Drakian races. Installation: Unzip the archive into your Skyrim data folder or use a mod manager. Requiem - Argonian Raptor Feet: Required: Requiem - The Roleplaying Overhaul v1.9.4+ Required: Argonian Raptor Feet http://www.nexusmods.com/skyrim/mods/19283/ v1.1.1+ What this patch does: 1: Add missing armor addons for all boots. 2: Add missing material type keywords for boots. 3: Change all boot to use Requiem armor valves. 4: Will work with the SOS and CBBE texture fixes for Argonian Raptor Feet. Installation: Unzip the archive into your Skyrim data folder or use a mod manager. Requiem - SkoomaWhore: Required: SexLab v1.62 + Required: Sexlab Skooma Whore v1 http://www.loverslab...re-093b-091714/ Required: Requiem - The Roleplaying Overhaul v2.0.1 RND version only Required: Realistic Needs and Diseases ALL-IN-ONE For USLEEP https://www.nexusmods.com/skyrim/mods/75876 v1.0.3 What this patch does: 1: Add missing items to venders. 2: Have Requiem use the SkoomaWhore efffect for skooma. 3: Changes drugs to sell at black market verdors 4: RND version have drus count as drinking skooma and add RND skomma effect to drugs 4: Fixes minor bugs between Sexlab Skooma Whore & Requiem. Installation: Unzip the archive into your Skyrim data folder or use a mod manager. Requiem - Fairies of Skyrim: Required: Fairies of Skyrim v3.33 http://www.loverslab.com/files/file/1783-fairies-of-skyrim/ Required: Requiem - The Roleplaying Overhaul v1.9.4 What this patch does: 1: Make fairies unleveled and add missing spell and perks for Requiem compatibility. 2: Fixes Fairies stats for Requiem compatibility. Installation: Unzip the archive into your Skyrim data folder or use a mod manager. Requiem - Beast Dragon Priest Masks Patch: Required: Dragon Priest Masks for Beast Races http://www.nexusmods.com/skyrim/mods/61939/? Required: Requiem - The Roleplaying Overhaul v1.9.4 Optional: Apophysis Dragon Priest Masks http://www.nexusmods.com/skyrim/mods/15052/? What this patch does: 1: Change the Dragon Priest Masks to use Requiem stats with Dragon Priest Masks for Beast Races Meshes. 2: Works with the Apophysis Dragon Priest Mask patch in Dragon Priest Masks for Beast Races. Installation: Unzip the archive into your Skyrim data folder or use a mod manager. Requiem - SL Hormones Required: SexLab v1.62 + Required: Sexlab Hormones sexlab-hormones-2015-06-13/v2.0.6 Required: Requiem - The Roleplaying Overhaul v1.9.4 What this patch does: 1: Fixes compatibility with nord race and make Bimbo race Requiem compatible 2: Fixed leveled NPC compatibility between Requiem and Sexlab Homones and world space fixes for capture dream compatibility 3: Fixes minor bugs between Sexlab Hormones & Requiem. Installation: Unzip the archive into your Skyrim data folder, or use a mod manager. Requiem - Sacrificial Spriggan Required: SexLab v1.62+ Required: Requiem - Devious Devices Required: Sacrificial Spriggan v1.40 Required: Requiem - The Roleplaying Overhaul v1.9.4 What this patch does: 1: Fixes compatibility with Spriggan armor to fix the equipment loot for having it grow in combat. 2: Added perks, stats, and keywords to the NPCs 3: Change Spriggan armor to cloth so it will not debuff non-light armor use but still have the requiem armor valve of light armor and will add the glove armor to damage if choose to go into heavy armor combat training. 3: Fixes minor bugs between Sacrifical Spriggan & Requiem. Installation: Unzip the archive into your Skyrim data folder, or use a mod manager. Requiem - SD+ Required: Dawnguard Required: SexLab v1.62 + Required: SexLab Aroused v20140124 + Required: Zaz Animation Pack v6.11+ Required: Devious Devices - Assets v3e+ Required: Devious Devices - Integration v4+ Required: Sanguine Debauchery Enhanced http://www.loverslab...ery-2013-12-27/ v3.6a+ Required: Requiem - The Roleplaying Overhaul v1.9.4+ Optional: Requiem - Behind The Curtain http://www.nexusmods.com/skyrim/mods/74330/? v1.9 Optional: Requiem - Behind The Curtain - Merciful Divines http://www.nexusmods.com/skyrim/mods/80073/? v2.1 What this patch does: 1: Fixes the over damage form ZaZ items for punishment scenes for other mods. 2: Add mission faction to SD+ NPCs. 3: Fixes the loop bug when being equipment with SD+ item in combat. 4: The Requiem BTC Version's Kynareth's Blessing will count any part of Spraggin's Host as a Kynareth robe for the robe's blessed effects and for the spriggan regeneration effect of the blessing. 5: Note: BtC versions need both Requiem - BtC and Requiem - BtC - Merciful Divine. 6: Fixes minor bugs between SD+ & Requiem. 7: Note: use only one .ESP file. Installation: Unzip the archive into your Skyrim data folder, or use a mod manager. Requiem - Sisterhood of Dibella Required: Dawnguard Required: SexLab v1.62 + Required: The Sisterhood of Dibella http://www.loverslab...ood-of-dibella/ v1.3.1+ Required: Requiem - The Roleplaying Overhaul v1.9.4+ Required: ApachiiSkyHair v1.6 Full Optional: Requiem - Behind The Curtain http://www.nexusmods.com/skyrim/mods/74330/? v1.9 What this patch does: 1: Add mission faction to Sisterhood of Dibella NPCs. 2: Set Sisterhood of Dibella NPC to use Requiem stats and peaks. 3: Fixes minor bugs between SD+ & Requiem. 3: The Requiem BTC version add BTC Dibella robes the traveling sister and npc that don't have a SoD unique outfit. 4: Note: use only one .ESP file. 5: Note: If using Requiem - NPC ApachiiHair EEO,have Requiem - Sisterhood of Dibella lower in your load order then Requiem - NPC ApachiiHair EEO. Installation: Unzip the archive into your Skyrim data folder, or use a mod manager. Requiem - SD+ & Sisterhood of Dibella Required: Dawnguard Required: DragonBorn Required: HearthFire Required: SexLab v1.62 + Required: SexLab Aroused v20140124 + Required: Zaz Animation Pack v6.11+ Required: Devious Devices - Assets v3e+ Required: Devious Devices - Integration v4+ Required: Sanguine Debauchery Enhanced http://www.loverslab...ery-2013-12-27/ v3.6a+ Required: The Sisterhood of Dibella http://www.loverslab...ood-of-dibella/ v1.3.2+ Required: Requiem - The Roleplaying Overhaul v1.9.4+ Required: ApachiiSkyHair v1.6 Full Optional: Requiem - Behind The Curtain http://www.nexusmods.com/skyrim/mods/74330/? v1.9 Optional: Requiem - Behind The Curtain - Merciful Divines http://www.nexusmods.com/skyrim/mods/80073/? v2.1 What this patch does: 1: This is a combianed Patch of Requiem - SD+ & Requiem Sisterhood of Dibella 2: Fixed NPC Level item Both SD+, Sisterhood of Dibella, and Requiem. 3: The Requiem BTC version add BTC Dibella robes the traveling sister and npc that don't have a SoD unique outfit. 4: The Requiem BTC Version's Kynareth's Blessing will count any part of Spraggin's Host as a Kynareth robe for the robe's blessed effects and for the spriggan regeneration effect of the blessing. 5: Note: BtC versions need both Requiem - BtC and Requiem - BtC - Merciful Divine. 6: Note: use only one .ESP file. 7: Note: If using Requiem - NPC ApachiiHair EEO,have Requiem - SD+ & Sisterhood of Dibella lower in your lower order then Requiem - NPC ApachiiHair EEO. Installation: Unzip the archive into your Skyrim data folder, or use a mod manager. Requiem - Faallokaar: Required: Faallokaar - The loyal voised dragon and human Follower http://www.nexusmods.com/skyrim/mods/49702/? Required: Requiem - The Roleplaying Overhaul v1.9.4+ Optional: Fallokaar V2 Creature Framework Edition 1 http://www.loverslab.com/files/file/3971-faallokaar-v2-creature-framework-edition/ What this patch does: 1: Add missing Allow Talk option to member of the dragon race So you can talk to Faalokaar. 2: Have Faalokaar keep all dragon race ability and states Requiem to member of Dragon race when Faalokaar is in dragon form. Installation: Unzip the archive into your Skyrim data folder or use a mod manager. Load Orders: Skyrim.esm .... Dawnguard.esm .... [Required Mods Here] .... Requiem.esp .... [sD+ if the mod Require it go there.] ... [Requiem - Sexlab & Devious Patches's mod patch here.] .... Requiem for the Indifferent.esp PERMISSIONS Under no circumstance can the listed Patches above be posted outsides of Lover's Labs without my permission. Thanks to Min & Zadil for making Devious Devices Xarrian & Ogerboss for making Requiem xaz for making Prison Overhaul & ZaZ Animations Srende for making Deviously Helpless Veladarius, DocClox & Skymll for help me to learn how to edit mods and for all the information & help you have all given me. asianboy for making Tera Armor Collection Ashal for Sexlab Bane_Master for making Estrus Chaurus + Psychos & Brokefoot for Temptress race uglykidcid for Angelic Temptess Guffel for making Sexlab Skooma Whore Sky_mds for making Animal Mansion and hope you will come back again. Spewed for making ApachiiSkyHair NPC Overhaul Changes -
Version V4.390 (29/08/2021)
478,158 downloads
All credits go to the original author of this mod, Jbezorg. Since he has taken a hiatus, I will be maintaining this mod for the time being. Thanks to Min for helping to keep the Mod alive by updating it for SL1.5+ Original Mod Description by Jbezorg WHAT DOES THIS MOD DO? Chaurus spit attacks or Sex with Chaurus can trigger an Estrus Tentacle attack and impregnation. In roughly 3 days, they Chaurus Eggs will be expelled from the host's body. WHAT CAN YOU DO? If the skeleton supports node scaling the breasts will enlarge during that time. MCM will auto-configure Estrus Chaurus based on your skeleton and it will be available if the skeleton and body mesh supports it. If this is available, you can set how large the breasts will grow. You can set how long the impregnation will last. You can turn on / off impregnation by enabling / disabling the pregnancy option. The tentacle attack will still happen but no impregnation. You can turn on / off the chaurus eggs hatching by enabling / disabling the Chaurus Infestation option. An impregnated NPC will still lay chaurus eggs. They just will not hatch. You can choose to have some residual breast growth. Breast size is not returned fully to the original size. You can remove all impregnation effects from NPCs, Companions & the Player by enabling "Prepare for uninstall" ( this can take a few min. to run). The breast enlargement feature is very experimental. It's very likely to cause CTDs. You can disable this feature in MCM by setting breast growth to "NONE". SOME THINGS TO KEEP IN MIND Don't update to a new version without first enabling "Prepare for Uninstall" and letting it cure everyone. Estrus shout abilities AND THE ESTRUS MOD ITSELF is completely unrelated to this mod. When the pregnancy effect ends: The original breast scale is restored. The victim is removed to the Chaurus Faction ( if still in it ) The perk is removed. [*]Don't save or game wait while the Estrus Tentacle magic effect is active. You'll most likely CTD. Wait a few min. before to allow for the first NiNode update to occur. [*]Breast enlargement and pregnancy will only work on body meshes that support skeletal scaling e.g. TBBP, BBP body meshes. [*]If You don't see MCM updating, use the following console command. setstage SKI_ConfigManagerInstance 1 EC+ Version 4.390 As version 4.390 has major changes to the esp file I do not recommend trying to upgrade - a new game is required For the LE version NiOverride and XPMSE are required for pregnancy scaling to work in EC+ 4.20 onwards For the SE version SKEE and XPMSE are required for pregnancy scaling to work. Thanks to t3h0th3r for providing the updated scaling code! There are three methods by which the EC effect can be applied to the player or a follower: Chaurus spit attacks can trigger tentacle attacks - the chance of attack is configurable via the EC MCM Sexlab scenes involving a Chaurus triggered by another mod (e.g. Sexlab Defeat) EC+ scenes triggered by other mods (e.g. FMEA, Deviously Enchanted Chests, Sexlab Parasites, Deviously Cursed Loot) Chaurus Spit can also trigger Tentacle attacks on non-follower NPCs! At present NPC pregnancies will be lost if you or the NPC changes cell. Updating Updating from version 4.381 to version 4.390 requires a clean save or new game. For Modders Required Mods and Versions Legendary Edition Estrus For Skyrim V2.41r1 (Must be installed but the mod does not have to be activated) Sexlab 1.62 FNIS 6.1+ FNIS Creature Pack 6.1+ SkyUI 5.1 XPMSE 2.80+ Net Immerse Override 3.2.2+ or Racemenu 3.0+ (includes NIO) Special Edition Estrus For Skyrim SE V2.45 (Must be installed but the mod does not have to be activated) Sexlab 1.63 Beta 9+ FNIS 7.6SE + FNIS Creature Pack SE 7.6+ SkyUI 5.2SE XPMSE 4.80+ Racemenu SE 0.4.16+ (includes SKEE - required for pregnancy scaling) Known Issues None - please report any problems (or success) and I will try and sort them. Credits qotsafan for the Sexlab Inflation Framework integration cod osmelmc for the automatic EC animation registration patch- 16 reviews
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Version 1.0
6,797 downloads
ABOUT This pack will be a pack of voice replacers for the mod EstrusForSkyrim that users can download and use to replace the default female voice featured within the original mod. The voices are made from puting the ingame voices together to attempt to be more immersive. Currently there is no option to change what pack gets used ingame with what race, gender or actor. It will be once voice pack for every attack. It is recommended and if you only use this pack if you are playing as a male character only who will be attacked by Estrus. REQUIREMENTS EstrusForSkyrim - Please read the instructions and install this mod before installing the voice pack. INSTALLATION Be aware that when you install this voice pack, it will overwrite the original female voice pack data, loosing this completely. If you plan to play as a female character, they will have male voices. It is recommended that you use a mod manager to isntall this pack. You can also back up the original voices or redownload the EstrusForSkyrim mod file and unzip the voices from the pack if you isntall the mod manually. UNINSTALLATION If you use a mod manager, simply uninstall the mod through this. Ideally the mod should revert back to the female voice. If you have installed manual, reinstall the EstrusForSkyrim mod. As this is just a voice pack, no scripts are invovled. AMENDING If you don't like something in the voice pack, such as the random helps cried out during the scenes or the starting animations, below is information on how to remove them: • to remove random helps or dialogue during the attack, go to your Skyrim folder and navigate to "Data\Sound\fx\Estrus\" and in the "typeXX" folders, simple play the tracks and remove the ones with the dialogue. • to remove all dialogue at the start of the animation, go to your Skyrim folder and navigate to "Data\Sound\fx\Estrus\" and delete the folders "typeCO", "typeTA", "typeMA", and "typeTT". REQUESTS If anyone wants a particular male voice from the game as a voice pack for Estrus, let me know by commenting in the thread and I'll try and put one together. PERMISSIONS As the voices came from the game, you may pack them into other Estrus-related mod (or any mod for that matter) as I do not own them. However, a small mention for putting the pack together would be appreciated. CONTACT If anyone should have issues with the voice pack, please post in the support thread. Do not send me a PM about issues and support for the voice pack as they will not be answered. Please also take note that this thread is not a support thread for EstrusForSkyrim. Should you have issues with the isntallation, please refer to the original download page of the mod. CREDITS Cotyounoyume for the EstrusForSkyrim mod Bethesda and the voice actors of Skyrim. CHANGE LOG-
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- voice pack
- estrus
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Version v4.342-5
321,222 downloads
GitHub:EC V4.xx, ES V3.94, ES V4.xx If you like my mods, you can support me on Subscribestar Required Mods Estrus Chaurus+ v4.xx and everything Estrus Chaurus requires You must put this mod after Estrus Chaurus If you use Devious Devices, install: Devious Devices - Integration ES DDI Patch You must put this mod after Estrus Chaurus+ in your load order Description Estrus Chaurus but with Spiders, because everyone loves spiders! /╲/\╭(ರರ⌓ರರ)╮/\╱\ This mod is an addon, so it is compatible with EC+ v4.31 and, maybe, future versions. There are four methods by which the ES effect can be applied to the player or a follower: Spider spit attacks can trigger tentacle attacks - the chance of attack is configurable via the ES MCM(disabled by default as its unimmersive) Spider spit attacks can trigger paralyze attacks - the chance of attack is configurable via the ES MCM Sexlab scenes involving a Spider triggered by another mod Sexlab scenes involving a Spider Penis from SexLab Parasites - Kyne's Blessing ES+ scenes triggered by other mods through mod events Updating from version less than 4.21r1 to version 4.xx requires a clean save or new game. For Modders Known Issues Mod is partially not compatible with Arachnophobia, since both mods edit spider poison spit spell, you'll need to place ES after Arachnophobia or remove spider poison spit edit from Arachnophobia if you want ES tentacle/paralyze effects to work, impregnation through sex will still work. There seems a problem with sexlab 1.6x spider animations, ES tries to fix it, by resetting spiders after SL scene. Credits Ed86 =D Bane Master Jbezorg Tokinklownz420 -
Version 1.8
44,782 downloads
Haunted House The first point A Small quest : an haunted manor near Rorikstead, three farm girls. Playable by male and female players. It's an amnesia like mod, so Horror themed, very tough ennemies, and hard to complete.... Of course, it's also a sexlab mod. Or, in video (thanks to Shinji72) : Conflict : Death Alternative. Just unable Death Alternative when you are in the manor. So, if yoy are supposed to die, you will die. Fainting and be teleported outside the manor (what Death alternative) will unable you to reenter into the manor. Collaboration : Mixbutterdog for scripts tests, fixex, and Japanese version. BoomGoblin for dialogues correction. Current release : 1.8 (final version) Three girls and a Manor. One day, and Itinerant Warlock reach Rorikstead. He made a spectacular show, cast miracles, and invoke a Manor on a hill near the village. Three girls (Sari, Aela, Elizabeth) requested to become his apprentices, and he charged them to solve the enigm in the Manor. They never came back. Thenda, Aela mother, made a collect, and wish to hire a strong adventurer to find the girls, dead or alive... and before they became mad ! - The Manor is a big imperial castle, dark and full of terror. - It's a clue quest mod : few objectives are with markers, you have to find it. Your brain is requested ! - the Manor is bigger inside than outside... - Enemies are often powerfull. Some of them are purely madness to face... - Each step, things changes in the Manor, but it's make more traps and enemies available. - 5 NPC : Thenda, Elizabeth, Aela, Sari, the Faceless Helper. - A lovecraftian touch. Ennemies : Skeletons : I habe something to say ? Fiends : very tough undeads. Shoggoths : quick and deadly horrors. Avoid them Chaur Tegoth Broods : great ancients servants. Avoid them Azathoth servants : horrors which play flute. Peaceful. Chtonian Tegoth : a big horror. Avoid them. Note about Elizabeth : at the end of the quest, she becomes a potential follower, potential marriable, and get a very nice healing spell. Note about the wizard : he's not hostile, so you have the opportunity to strike first.... but he's very powerfull ! Quests : - aHH0 : the Haunted house quest. - aHH0Manor : manage the changes in the Manor. - Lot of triggers and hided scripts... Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron Permissions : You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors. Ressources used : Elidhils freak outfit by Elidhils : http://www.nexusmods.com/skyrim/mods/54930/? Shoggoth textures and meshes, by the Beast505 : http://www.nexusmods.com/skyrim/mods/41834/? Skymomod (fiend meshes and texture) by Onisatsujim : http://www.nexusmods.com/skyrim/mods/78704/? Intimidation and Lost Souls by Purple Planet Music : http://www.purple-planet.com/horror/4583971268 Nightmare creatures Thame Tunnels soudtrack (the game is abandonware): The castle design is based on that mod : Castle Brennenbourg, by Daemonui. http://www.nexusmods.com/skyrim/mods/13965/?-
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- haunted house
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Version 1
114,220 downloads
Répertoire pour toutes les traductions de mods en français sur loverslab. PS: those files are not standalone, you need to download the original files and overwrite them. If some modders don't want their mods to be translated I'll remove it immediatly . Pour que les mods fonctionnent, vous devez télécharger les originaux et les remplacer par la traduction (sauf si indiqué "autonome" dans la description ou BSA/standalone dans le nom du fichier) Pour toute question d'ordre technique (qui n'ont pas de rapport direct avec les traductions), rendez vous ici: http://www.loverslab.com/topic/31141-fr-support-technique/ Mais consultez d'abord les guides d'installation des mods en français: https://www.loversla...-et-loverslab/ par magalo (le plus à jour actuellement) http://www.loverslab...t/#entry1135499 par Narsilien80 http://www.loverslab.com/topic/18504-traductions-françaisesfrench-translations/?p=431086 par Djé 34 (très obsolète) Liste des mods et de leur version: Il commence à y en avoir un bon paquet, faites ctrl+F si vous recherchez un nom en particulier. Note: PJ= personnage joueur. PNJ= personnage non-joueur. SEXLAB: sexlab 1.62 fr traduit par aravis7/Luveiny mod original de ashal: http://www.loverslab...b-updated-0531/ Le système de base qu'utilisent presque tous les autres mods pour fonctionner, contient toutes les animations et d'innombrables fonctions (mais ne déclenche rien dans le jeu à lui tout seul). Ne copiez pas l'esm S'il n'est pas à jour, en général la traduction du menu à jour est incluse dans l'original. Mods de test/déclenchement d'animations simples. sexlab matchmaker fr rev7 traduit par aravis7/Narsilien80 mod original d'ashal: http://www.loverslab...lab-matchmaker/ Mod de test de Sexlab, permettant de démarrer les animations simplement et sans restrictions grâce à un sort. Sexlab Mass Matchmaker v1.13 traduit par Luveiny Mod original de ojanen: http://www.loverslab.com/files/file/749-sexlab-mass-matchmaker/ Mod similaire à Matchmaker mais utilisant des zones de déclenchement et plus de PNJ. sexlab mind control traduit par tnk/Narsilien80/Luveiny v 0.8 mod original de skyrimll : http://www.loverslab.com/topic/21334-sexlab-mind-control/ Mod simple permettant de prendre le contrôle de PNJ. Sexlab book of love traduit par Nukunuku mod original de dingo! : http://www.loverslab.com/topic/17557-wip-sexlab-books-of-love/ Petit mod ajoutant quelques sorts pour commencer automatiquement différents types de relations sexuelles. Puppet master v1.7 traduit par floranais mod original de h38fh2mf: http://www.loverslab.com/topic/23261-puppet-master-17/ Sort permettant de contrôler animaux et humains et de les engager dans diverses actions. Ajout de fonctions: Sexlab aroused v 20140124 traduit par aravis7 mod original de redneck2x: http://www.loverslab.com/files/file/307-wip-sexlab-aroused-v20130824/ Système utilisé par de nombreux autres mods, permettant de définir l'excitation du PJ et des PNJ en fonction de nombreux paramètres. Schlongs of skyrim v3.00.004 fr traduit par aravis7/Luveiny (autonome) mod original de VectorPlexus :http://www.loverslab.com/topic/23944-sos-schlongs-of-skyrim/ Mod utilisé par sexlab (optionel) pour gérer de façon plus réaliste l’érection des personnages masculins. Ne nécessite pas Sexlab pour fonctionner (mais n'est pas très utile sans). Spectator crowds v0.70B traduit par aravis7 mod original de mainfct: http://www.loverslab.com/files/file/347-wip-spectator-crowds-september-12th-2013/ Mod ajoutant quelques fonctions, les PNJ feront des commentaires/applaudiront s'ils vous voient faire l'amour en public, les gardes pourront vous arrêter... Spectator crowds Ultra v0.91 traduit par aravis7 mod original de wpg97541: http://www.loverslab.com/files/file/1310-spectator-crowds-ultra-edition/ Reprise de Spectator Crowds avec des dialogues plus spécifiques des situations. Lovers hook v2014_01_05 traduit par tnk/luveiny mod original de redneck2x: http://www.loverslab.com/topic/17221-wip-lovers-hook-v2013-12-12/ Mod vous obligeant à apprendre une par une les différentes positions sexuelles, de différentes manières (en les voyant chez des PNJ, au collège de Dibella, chez Haelga, après certaines quêtes). LoversVictim V20140106 par NukuNuku et Djé 34 mod original de redneck2x: http://www.loverslab.com/topic/23465-wip-lovers-victim-2014-01-06/ Mod ajoutant des fonctions lors des viols :effets négatifs, changement de position aléatoire, viol par des PNJ excités ou quand le PJ se promène nu (demande sexlab aroused). Sexlab util1 0.17 traduit par aravis7/Narsilien80 mod original de fotogen: http://www.loverslab.com/topic/18950-sexlabutil1/ Mod ajoutant des effets positifs ou négatifs aprés les relations sexuelles ou les viols. Sexlab random 2016 09 17 traduit par aravis7/Luveiny (autonome) Mod original de Arizona-Steve: http://www.loverslab.com/topic/15578-random-sex-mod-for-sexlab-2014-01-25/ Ajoute des possibilités de viols entre PNJ, avec ou sans le PJ, de façon totalement aléatoire. Sexlab aroused V27c redux traduit par aravis7/Shirya/Jasrock/Luveiny (autonome) mod original de fishburger67: http://www.loverslab.com/files/file/1421-sexlab-aroused-redux/ Mod reprenant l'ancien Sexlab Aroused (voir plus haut) en apportant des corrections aux scripts réduisant largement les bugs ou les temps de latence. Sexlab Attraction V 2014-10-20 traduit par Jasrock Mod original de ylenard: http://www.loverslab.com/topic/30530-sexlab-attraction-12-9-2014/ Mod gérant l'attractivité du joueur et des PNJ. Sexlab Hormones V2.0.6 Traduit par Jasrock/Shirya/Luveiny (autonome) Mod original de skyrimll: http://www.loverslab.com/topic/22195-sexlab-hormones-2014-09-05/ Mod changeant l'apparence de votre personnage en fonction de son activité sexuelle. Requiert en plus de Sexlab: Sexlab Aroused, Payrusutil 1.8 et Netimmerse override SKSE Plugin. Sexlab aroused monitor widget v 1.5.1 traduit par Luveiny mod original de BeamerMiasma: http://www.loverslab.com/topic/39770-sexlab-aroused-monitor-widget/ Mod affichant sur l'interface votre excitation et celle des PNJ proches. Sexlab Deadly Drain v1.7 traduit par Luveiny/Narsilien80/Shirya (indépendant) mod original de Hoenheim: http://www.loverslab.com/topic/42939-sexlab-deadly-drain/ mod de magie permettant d'aspirer la santé de votre partenaire pendant une relation sexuelle. Sexcrime v0.3 traduit par Luveiny/Narsilien80 mod original de leechlord: http://www.loverslab.com/topic/33768-sexcrime/ Mod permettant de régler ques actes sexuels sont tolérés ou non en Bordeciel Sexlab position selector v1.0 traduit par Luveiny mod original de Nenilai: http://www.loverslab.com/files/file/1670-sexlab-position-selector-by-nen-control-yourself/ Mod permettant de choisir les animations pendant l'acte grâce à un menu. Sexlab Wear and Tear v2.0.8 traduit par Narsilien80 (autonome) +Player Value controler (complément nécessaire du mod) Mod original de Mainfct (repris par Sober ventor): http://www.loverslab.com/files/file/1852-sexlab-wear-and-tear-208-24may2016/ Mod ajoutant des effets négatifs aux relations sexuelles (suivant le partenaire, l'expérience etc...) Sexlab Slut Shoot v 2.5c traduit par Luveiny Mod original de The DriedFinger: http://www.loverslab.com/files/file/1085-sexlab-slut-shout-v25c/ Mod ajoutant un cri déclanchant des orgies avec les PNJ environnants. Sexlab STDs 1.3a traduit par Luveiny Mod original de a2b:http://www.loverslab.com/files/file/460-sexlab-stds/ Mod ajoutant des maladies sexuellement transmissibles. NSAP v3.1 Traduit par Shirya Mod original de rydin: http://www.loverslab.com/files/file/1488-non-sexlab-animation-pack/ Mod ajoutant toutes les nouvelles animations humaines crées entre les mises à jour de Sexlab. Sexlab Stats Manipulator v 1.02a traduit par nukunuku Mod original de ojanen: http://www.loverslab.com/files/file/1059-sexlab-stats-manipulator/ Mod permettant de modifier l'agenda sexuel de Sexlab. The Manipulator v 6.2 traduit par Luveiny (autonome) Mod original de ffabris: http://www.loverslab.com/files/file/2811-the-manipulator/ Mod permettant de modifier les PNJ et leur apparence, de les marier, les transformer en compagnons ou de créer un harem. SL Anim Loader v 1.3 traduit par Luveiny Mod original de orxx: http://www.loverslab.com/files/file/2732-sweaty-wet-skin-auto-adjustment/ Mod permettant d'ajouter simplement des packs d'animations avec un seul esp. Effets visuels: Sexlab Squirt v 1.3 traduit par Luveiny/Narsilien80 mod original de Slayster: http://www.loverslab.com/files/file/281-sexlab-squirt/ mod ajoutant les effets d'éjaculation féminime. Sexlab Squirt Reborn v 2.02 traduit par Narsilien80/Luveiny mod original de popcorn71: http://www.loverslab.com/topic/46438-sexlab-squirt-reborn/ Continuation du mod précédent. Sexlab cum on clothes and layered bukkake v 3.0 traduit par Luveiny (Sexlab Scoclb) mod original de Toxsickcity: http://www.loverslab.com/topic/40905-sexlab-skyrim-cum-on-clothes-layered-bukkake-scoclb-updated-12-02-2015-v22/ Mod ajoutant des effets de sperme sur les vêtements. Sexlab Cumshot v1.7.2 traduit par Luveiny (autonome) mod original de Erstam: http://www.loverslab.com/topic/22598-sexlab-cumshot-16/ Mod ajoutant les effets d'éjaculation masculine. Fill her up v1.0 traduit par aravis7 mod original de Srende: http://www.loverslab.com/topic/35463-fill-her-up-v100-cum-inflation-sep-15th/ Mod ajoutant quelques "effets" sympathiques après les relations sexuelles (requiert Sexlab, Zaz AP+ corps et squelette supportant l'extension du ventre). Blush When aroused v1.3 traduit par Luveiny Mod original de fredas: http://www.loverslab.com/files/file/1724-blush-when-aroused/ Mod ajoutant un effet de rougissement en cas d'excitation sexuelle (requiert SL aroused) Sexlab Virginity and Defloration v 1.0 traduit par nukunuku Mod original de randomtguy: http://www.loverslab.com/files/file/2207-sexlab-virginity-and-defloration/ Mod ajoutant des effets visuels pendant la défloration d'une femme. Aroused Nips v 1.1.2 traduit par Luveiny (autonome) Mod original de TanooKitamatachi: http://www.loverslab.com/files/file/2453-aroused-nips/ Mod augmentant ou réduisant la taille des seins en fonction de l'excitation (avec sl aroused redux) Dialogues/Immersion: sexlab romance (ver 1.0.6) traduit par aravis7/ jasrock /tnk mod original de spaceman :http://www.loverslab...pdate-12052013/ Mod de Sexlab permettant d'avoir des relations sexuelles avec n'importe quel PNJ, grâce aux dialogues. sexlab solutions v5.0.4 traduit par aravis7/Narsilien80/Luveiny (autonome) mod original de bromm83 et WraithSlayer: http://www.loverslab...xlab-solutions/ Mod qui ajoute des options pour régler les quêtes du jeu de base de façon sexuelle. sexlab PaySexCrime fr v1.4.1 traduit par aravis7/Narsilien80/Luveiny (autonome) mod original de mazoki/MrSinister : http://www.loverslab.com/files/file/1816-sexlab-paysexcrime/ Mod simple permettant de corrompre les gardes de façon sexuelle. Sexlab Murder, theft and seduction V2.15 fr traduit par aravis7 mod original de jbezorg:http://www.loverslab...-and-seduction/ Mod permettant d'effectuer des assassinats/vols lors des quêtes concernées en couchant avec vos cibles. Further Lovers comfort v 2016 01 16 traduit par aravis7/Luveiny/shirya/pthin/Judgment96 mod original de redneck2x/Quisling: http://www.loverslab.com/files/file/1788-wip-further-lovers-comfort-2016-01-16/ Mod ajoutant quelques fonction, comme le sexe avec l'époux(se) quand vous vous couchez, les relations entre PNJ quand vous vous introduisez chez eux. Requiert Sexlab Aroused. Sexlab Trainers v1.0 traduit par aravis7 mod original de Bromm83: http://www.loverslab.com/files/file/661-sexlab-trainers/ Mod permettant de payer les PNJ qui améliorent vos compétences avec autre chose que de l'or. Spouses Enhanced 1.41 traduit par aravis7 (spouse enhanced.zip) mod original de TheDudeGuy: http://www.loverslab.com/topic/25737-spouses-enhanced/ Ajoute plein de fonctions pour rendre la vie conjugale un peu plus réalistes: dialogues en fonction de l’état d'excitation, calins, jeu de rôles, tromperie... Spouses Enhanced v1.7.3 traduit par aravis7/Shirya/Luveiny (autonome) continuation de spouse enhanced par WraithSlayer: http://www.loverslab.com/files/file/2143-spouses-enhanced-172-15-aug-2015/ Sexlab sex with thieves 1.2 traduit par Nukunuku mod original de Guffel: http://www.loverslab.com/files/file/442-sexlab-sex-with-thieves/ Petit mod ajoutant la possibilité de payer les bandits sur la route de façon sexuelle (fonction également présente dans sexlab solutions). Sexlab Approach V3(27-8-2014) traduit par limonotu mod original de ylenard: http://www.loverslab.com/topic/30531-sexlab-approach-28-4-2014-v3/ Système permettant aux PNJ d'approcher votre personnage et de lui faire des propositions. Requiert Sexlab Aroused et Attraction. Sexlab Dialogues 2.7 traduit par MmmmmRITCHER/Narsilien80/Luveiny/pthin mod original de skyrimll: http://www.loverslab.com/files/file/1540-sexlab-dialogues-2014-12-15/ Mod ajoutant un système de dialogues dont d'autres mods peuvent tirer parti. Skyrim Sexlab toys v1.3 traduit par Shirya Mod original de Nizagam: http://www.loverslab.com/files/file/2008-skyrim-sexlab-toys/ Mod ajoutant des sex toys que vous pouvez utiliser en les séléctionnant dans votre inventaire (si vous avez les animations corespondantes). Sexlab Eager NPC v 2016 08 20 Traduit par Luveiny/Judgment96 (autonome) mod original de BeamerMiasma: http://www.loverslab.com/files/file/2182-sexlab-eager-npcs/ Mod ajoutant de très nombreuses options de sexe dialogues, évènements aléatoires) entre le joueur et ses amants. Sexlife v 1.4.2 traduit par Limonotu/Luveiny (autonome) mod original de Dooge: http://www.loverslab.com/files/file/1993-sexlife/ Mod assignant une préférence sexuelle aux PNJ, et déclenchant les animations correspondantes entre eux. Sexist/derogatory guards v1.0/0.4 traduit par pthin/luveiny Mod original de MixedupJim: http://www.loverslab.com/files/file/2959-wip-sexistderogatory-guards-npcs/ Mod ajoutant des dialogues sexistes aux gardes de Bordeciel. Follow me for sex v1.6 traduit par Luveiny Mod original de CPU: http://www.loverslab.com/files/file/3282-follow-me-for-sex/ Mod ajoutant des dialogues à tout les PNJ pouvant aboutir à des scènes de sexe. Disponible en français sur la page originale. Prostitution: sexlab working girl ver7 traduit par Mulcipoter/Narsilien80/Luveiny (autonome) mod original de shane4244: http://www.loverslab...-april-25-2013/ Mod permettant la prostitution du PJ avec n'importe quel PNJ grâce aux dialogues. Radiant prostitution V0.81b traduit par aravis7 mod original de mainfct: http://www.loverslab...beta-july-23th/ Mod très complet permettant la prostitution du PJ dans les auberges, avec quelques quêtes annexes. Attention: dialogues plutôt adaptés pour perso feminin (si vous faites les quêtes de prostitution). Obsolète (voir plus bas). Radiant prostitution tweaked v1.08b traduit par aravis7 mod original de korialstraszbob: http://www.loverslab.com/topic/24450-radiantprostitution-tweaked/ Version améliorée de Radiant prostitution Radiant Prostitution v 3.2.2 traduit par aravis7/Luveiny Mod original de WraithSlayer: http://www.loverslab.com/topic/50094-radiant-prostitution-321-20-aug-2015/ Reprise la plus récente des deux mods précédents. Sexlab TDF prostitution and pimping v 2.2.5.4 traduit par Jasrock/Luveiny mod original de TheDriedFinger: http://www.loverslab.com/topic/21973-sexlab-tdf-prostitution-and-pimping-the-former-aggressive-prostitution-v1818/ Mod permettant de prostituer le PJ ou ses compagons, ainsi que de demander les faveurs des PNJ féminins. Sexlab Skooma Whore v1.0 traduit par Narsilien80/luveiny mod original de Guffel: http://www.loverslab.com/topic/36823-sexlab-skooma-whore-094-12182014/ Mod ajoutant de nombreuses drogues, ainsi que des interactions sexuelles pour les obtenir. Oral Only v1.7 traduit par Luveiny Mod original de CPU: http://www.loverslab.com/topic/42735-oral-only/ Mod ajoutant des relations sexuelles de manière aléatoire avec le joueur ou les PNJ, réglable par menu MCM. Sexlab Horrible Harrasment traduit par Luveiny Mod original de Guffel: http://www.loverslab.com/files/file/2312-sexlab-horrible-harassment/ Mod ajoutant des rencontres aléatoires de PNJ violant le joueur par un système de dialogues/paralysie. The Naked Dragon, Brothels of Skyrim v 1.13 traduit par Luveiny Mod original de junkearner: http://www.loverslab.com/files/file/2782-the-naked-dragon-brothels-of-skyrim/ Mod ajoutant quatre bordels en Bordeciel. Quêtes: Sanguine's debauchery (enhanced) v 3.5.2 traduit par aravis7/MmmmRITCHER/Narsilien80/pthin (SDplus352) mod original de jbezorg/skyrimll: http://www.loverslab.com/topic/24042-sd-sanguine-debauchery-enhanced-2014-12-15/ Mod très complet vous permettant de devenir esclave quand vous perdez un combat face à des bandits, au lieu de mourir. Fonctionne avec ZazAnimation Pack et Sexlab. The sisterhood of Dibella V 1.3.2 traduit par Narsilien80/Luveiny mod original de skyrimll: http://www.loverslab.com/topic/21873-the-sisterhood-of-dibella/ Mod en construction, ajoutant des fonctions plus adultes au temple de Dibella de Markhart. Dark Investigations (dip.esp) v0.27 traduit par aravis7 mod original d'Athstai: http://dark-investigations.blogspot.fr/?zx=945475e2362c87a6 Mod très complet ajoutant des quêtes à plusieurs branches, qui vous amèneront à enquêter sur un trafic d'esclaves en Bordeciel. Ne requiert pas Sexlab (mais refaites tourner FNIS avant de le lancer). Sexlab amorous adventures v3.0.3 traduit par aravis7/shirya/Luveiny Disponible en 3 versions: Sexlab, OSex et mixte (fox's own brew, ayant les deux prérequis). mod original de FoxFingers: http://www.loverslab.com/topic/29971-sexlab-amorous-adventures/ Mod ajoutant des quêtes de romance personalisées pour les PNJ de Bordeciel. Sexlab Breeder v1.01 traduit par limonotu (scripts de Jasrock) mod original de Rangedphoenix: http://www.loverslab.com/topic/24568-sexlab-breeder-v101/ Mod de quête permettant une transformation du joueur en Loup-Garou hybride. Attention: Supprimez les fichiers slbconfigscript de vos scripts quand vous mettez le mod à jour! (Sinon ils écraseront ceux du .bsa et vous aurez surement des problèmes) Milk mod economy 2015/11/25 traduit par aravis7/Narsilien80/Shirya (autonome) mod original de Ed86: http://www.loverslab.com/files/file/1382-milk-mod-economy-2014-09-23/ Mod permettant d'obtenir du lait des PNJ féminins ou du joueur. Requiert Sexlab, sl aroused et Zaz animation pack (2 versions avec ou sans support pour RND) Sexlab Stories v0.7 traduit par limonotu/Narsilien80/shirya mod original de Skyrimll : http://www.loverslab.com/topic/31581-sexlab-stories-2014-09-07/ Mod ajoutant des rumeurs a propos des autres mods, ainsi que des petites quêtes Quick as you like 0.2.6.4 traduit par limonotu (textures d'aravis7, scripts de Jasrock) mod original de Docclox : http://www.loverslab.com/files/file/1180-quick-as-you-like-a-devious-adventure/ Mod de quête en développement Sexlab Alicia Painslut 3.9 traduit par Narsilien80 mod original de DDproduction83/Skyrimll Mod ajoutant une compagne SM entiérement doublée, avec sa propre histoire. Certains livres ne sont pas encore traduits. GetStripped v 1.1 Traduit par Narsilien80 mod original de bahow: http://www.loverslab.com/topic/43184-get-stripped/ Petit mod de quêtes ajoutant un PNJ farceur qui vous déshabille à Blancherive Devious Cidhna v1.8 Traduit par Narsilien80/luveiny (autonome) mod original de stobor: http://www.loverslab.com/topic/31189-devious-cidhna-apr-10-2015/ Mod allongeant un peu la quête de la mine de cidhna en ajoutant des intéractions sexuelles Angrim's apprentice v 2.11 traduit par Narsilien80/luveiny (autonome) Mod original de stobor: http://www.loverslab.com/topic/21703-angrims-apprentice-apr-10-2015/ Mod de quête ajoutant un PNJ dans une ferme abandonnée près de Blancherive, qui peut vous apprendre des sorts sexuels. From the deeps v2.4 Traduit par Narsilien80 Mod original de Delzaron: http://www.loverslab.com/files/file/1792-from-the-deeps-updated-05262015/ Mod de quête dans lequel vous devrez enquêter sur de nombreuses disparitions de femmes en Bordeciel. Quelques prérequis dont Dragonborn. Haunted House v1.8 traduit par Shyria/Luveiny (autonome) Mod original de Delzaron: http://www.loverslab.com/files/file/2355-haunted-house/ Mod ajoutant un manoir hanté avec sa propre quête près de Rorikbourg. Bondage/Devious Devices: Zaz Animation pack v 6.11 traduit par aravis7/Narsilien80/Luveiny mod original de masterchris: http://www.loverslab.com/topic/17062-zaz-animation-pack-2014-04-02/ Mod contenant de nombreuses animations/objets, requis par quantité d'autres mods. prison overhaul V033 traduit par aravis7/Jasrock/Narsilien80 mod original de xaz: http://www.loverslab...rison-overhaul/ Mod fonctionnant avec ZazAnimation pack, ajoutant des punitions (bondage, pillori...) quand vous êtes envoyé en prison. Devious Devices Assets v 2.9.2 traduit par Luveiny Mod original de Zadil: http://www.loverslab.com/files/file/269-devious-devices-assets/ Pack de ressources de bondage requis pour de nombreux mods de la série Devious Devices Devious Devices: integration v3.2 (+devious deviants) traduit par limonotu/aravis7/Narsilien80/pthin mod original de fdsatrashasdf : http://www.loverslab.com/topic/21484-wip-devious-devices-sexlab/ Mod ajoutant des quêtes très complétes en rapport avec les ceintures de chasteté et autres accessoires. Requiert sexlab, sexlab aroused, Zaz animation pack et devious assets Devious Devices Expansion v 1.2.3 traduit par Narsilien80/Luveiny mod original de Coopervane: http://www.loverslab.com/topic/35569-devious-devices-expansion-v116/ Mod ajoutant des équipements de bondage supplémentaires pour Devious Devices (demande HDT high heels et DD Integration/assets). Devious loading screen V2.7.0 traduit par limonotu mod original de zadil : http://www.loverslab.com/topic/24794-devious-loading-screens/ mod ajoutant des écrans de chargement dans le thème des mods devious devices. Devious Devices captured dreams shop v3.84 traduit par limonotu/Narsilien80 mod original de Veladarius: http://www.loverslab.com/topic/23844-devious-devices-captured-dreams-shop-updated-6-17-2014/ Mod ajoutant un magasin et quelques quêtes reliées au mod devious devices. Devious Devices restrained v 0.10.0 traduit par limonotu/Narsilien80 mod original de irquih: http://www.loverslab.com/files/file/1142-dd-restrainedrar/ Mod ajoutant un système de dialogues si vous portez un baillon. Deviously Helpless V 1.15d traduit par limonotu/Narsilien80 mod original de Srende: http://www.loverslab.com/files/file/829-deviously-helpless/ Mod permettant aux PNJ de vous agresser quand vous portez des objets du mod devious devices. Devious Devices aradia v2.0.1 traduit par limonotu/Narsilien80/luveiny Mod original de Gameplayer/aradia: http://www.loverslab.com/topic/35483-aradia-devious-now-integrated-into-devious-devices/ Extension de Devious devices ajoutant divers objets. Devious Devices cutting v1.0.1 traduit par Narsilien80/Luveiny (autonome) Mod original de arbiter: http://www.loverslab.com/files/file/1761-devious-device-cutting/ Mod permettant de couper les liens des mods DD avec une dague. PetCollar v5.1.0 traduit par Narsilien80/luveiny Mod original de yurik: http://www.loverslab.com/topic/37681-petcollar/ Mod ajoutant un collier d'esclave en extension des mods DD. Attention aux prérequis. Deviously Cursed Loot v 5.6 traduit par Narsilien80/limonotu/chevalierx Mod original de Kimy: http://www.loverslab.com/files/file/1216-deviously-cursed-loot/ Mod ajoutant des "surprises" lors de l'ouverture des coffres avec quelques quêtes. Dibella Sanctuary of Whiterun v0.2 traduit par Narsilien80 Mod original de skyrimll: http://www.loverslab.com/files/file/1616-dibella-sanctuary-of-whiterun-2015-01-01/ Mod transofrmant le manoir de bathing beauties blablabla en une extension du temple de Dibella de Blancherive (requiert sexlab et le mod que je viens de mentionner). Alternate start: live a deviant life resurrection v1.0 traduit par Narsilien80 Mod original de Aelie: http://www.loverslab.com/files/file/586-alternate-start-live-a-deviant-life-resurrection-8232014/ Mod de démarrage alternatif. Attention aux nombreux prérequis. Anti Devious Devices League v0.5.0 Traduit par Narsilien80 Mod original de zacko: http://www.loverslab.com/topic/27001-addlhq/ Mod ajoutant des PNJ dans les galleries de Markharth qui peuvent enlever les mécanismes sournois. I'll take the display model v203 traduit par Luveiny (autonome) Mod original de darkconsole: http://www.loverslab.com/files/file/1255-ill-take-the-display-model/ Mod permettant d'untiliser des PNJ comme décoration chez soi, en choisissant les poses. Deviously enslaved continued v 13.4.0 traduit par pthin Mod original de Verstort: http://www.loverslab.com/files/file/2414-deviously-enslaved-continued/ Mod ajoutant des interactions avec les PNJ (hors des combats) quand le joueur porte des accessoires devious devices. Esclavagisme: Sexlab sx3 (skyrim slavery system) v 0.4 traduit par aravis7 mod original de redneck2x: http://www.loverslab.com/topic/20196-wip-sexlab-skyrim-slavery-system/ Mod ajoutant un système d'achat/vente d'esclaves. Sex slaves for more bandit camp/vanilla bandit camps/VMALE version initiale traduit par limonotu/Narsilien80 mod original de pchs: http://www.loverslab.com/topic/36072-sex-slaves-for-more-bandit-camps/ Ajoute une ou plusieurs esclaves à l'intérieur d'un camps de bandit avec des interactions spécifiques. Dispo pour le jeu de base, la version "more bandit camp" voir traduction plus bas) ou une version vmale avec des esclaves masculins. Sexlab SexSlave v6.1e + Newmiller piercing (MiasLair) traduit par Jasrock/Narsilien80/Shirya/Pthin/Luveiny/Serkad mod original de fishburger67: http://www.loverslab.com/topic/36882-sexlab-sex-slaves/ Gros mod de quêtes vous permettant de rencontrer quelques esclaves sexuelles. Faites attention aux nombreux mods prérequis. Wolfclub v28/02/2015 traduit par Narsilien80 mod origibal de pchs: http://www.loverslab.com/topic/39587-wolfclub-player-enslavement-quest-daymoyl-addon/ Mod de quête aboutissement à la mise en esclavage du joueur. Slavegirls v814 traduit par Limonotu mod originak d'hydragorgon: http://www.loverslab.com/topic/28253-slave-girls-immersive-npc-mod/ Mod ajoutant des esclaves un peu partout en Bordeciel. Requiert sexlab et Zaz AP. Immersalve 0.9.8b traduit par Limonotu/Narsilien80 mod original de arbiter: http://www.loverslab.com/files/file/1241-immerslave-03052015/ Mod de démarrage alternatif vous faisant commencer le jeu en tant qu'esclave. Attention aux nombreux prérequis. Maria Eden vv2-01-20160717-221303 traduit par Narsilien80/pthin +Quickstart Riften Brothel - MEtraining and auction (fichiers additionnels du mod) Mod original de Zaira: http://www.loverslab.com/files/file/2647-maria-eden/ Mod transofrmant tout le gameplay de skyrim en experience d'esclave sexuelle. Attention aux nombreux prérequis. Simple Slavery v4.6 traduit par Shirya/Luveiny (autonome) Mod original de jfraser: http://www.loverslab.com/files/file/742-simple-slavery/ Mod envoyant votre personnage à la vente aux enchères après avoir été vaincue. Requiert ZazAP et est compatible avec de nombreux autres mods. slave trainer v0.9.2 traduit par pthin Mod original de shakrum: http://www.loverslab.com/files/file/3172-slave-trainer/ Mod permettant de réduire en esclavage des PNJ. PAHE lives on Paradise halls enhanced v 6.2.2 traduit par Judgment96/Luveiny (autonome) +version alternative ignore follower enslavement (autonome) Mod original de cliftonJD:http://www.loverslab.com/files/file/2872-paradise-halls-enhanced-pahe-repacked-with-the-customary-addons/ Reprise du mod paradise Halls de layam, avec plus de contenu adulte. PAH home sweet home v 0.99 traduit par pthin Mod original de musje: http://www.loverslab.com/files/file/2845-paradise-halls-home-sweet-home/ Mod fonctionnant avec Paradise halls, ajoutant un système d'esclavagisme. PAH and you get a slave v 0.2, traduit par pthin. Mod original de musje: http://www.loverslab.com/topic/63048-wip-pah-and-you-get-a-slave/ Module de Paradise Halls enhanced, permettant de faire commerce des ses esclaves. Amputator framework v0.7 traduit par Luveiny (autonome) Mod original de theFirstHeretic: http://www.loverslab.com/files/file/3088-amputator-framework/ Mod permettant d'enlever des membres au joueur ou aux PNJ. Joue des animations alternatives quand les jambes sont amputées. Combat: sexlab defeat ver 5.3.5 traduit par aravis7/Narsilien80/shirya (aide de tnk et stuntmandu27)/pthin mod original de goubo: http://www.loverslab...t-v20-07052013/ Mod permettant le viol du PJ, de ses adversaires ou entre PNJ aprés les combats, ainsi que d'autres actions comme ligoter des gens, attaquer furtivement/pendant le sommeil.... La version 5.0.2 est encore en développement. sexlab submit fr, 11FEB2014 traduit par aravis7 mod original de dkatryl: http://www.loverslab...ation-template/ Mod ajoutant de nombreuses fonctions, comme la soumission en combat (suivie d'un viol), de nombreux dialogues... Sexlab Enchantress V2.4 traduit par tnk/Luveiny mod original de Liuli: http://www.loverslab.com/topic/22436-sexlab-enchantress-sexlab-beast-tamer-23/ Mod permettant de calmer les créatures ou les PNJ qui vous attaquent...en leur offrant une contrepartie. Sexlab Dangerous nights v2.2 traduit par Narsilien80 mod original de Guffel: http://www.loverslab.com/files/file/500-sexlab-dangerous-nights/ Mod déclenchant des probabilités d'agressions sexuelles durant la nuit. Sexlab surrender v2 traduit par pthin Mod original de mixedupJim: http://www.loverslab.com/files/file/2105-beta-testing-devious-surrender-v2/ Mod ajoutant des évènements après la mort en combat (blackout/esclavagisme). Grossesse: sexlab procreation 1.1 french traduit par aravis7 mod original de trixy: http://www.loverslab...-july-1st-2013/ Mod (abandonné) qui permet la grossese du PJ grâce au changement de poids ou aux squelettes qui supportent le ventre (comme le dernier xpms). Beeing Female 2.7 traduit par aravis7/Narsilien80/shirya/Luveiny mod original de milzschnitte: http://www.loverslab.com/topic/35269-beeingfemale/ Mod très complet sur la grossesse et l'accouchement dans tout ses aspects. Soulgem Oven v309 traduit par Luveiny (autonome) Mod original de darkconsole: http://www.loverslab.com/files/file/1247-soulgem-oven-iii/ Mod de grossesse, remplaçant l'enfant par des gemmes spitrituelles. Egg Factory v1.5 traduit par Luveiny (autonome) Mod original de MorePrinniesDood: http://www.loverslab.com/files/file/1890-egg-factory/ Mod ajoutant une possibilité de grossesse ovipare, sans lien avec le sexe. Sexlab hentai pregnancy v1.19 traduit par Serkad Mod original de flyingtoasters: http://www.loverslab.com/files/file/232-sexlabhentaipregnancy/ Mod ajoutant un système de grossesse simple, sans cycle menstruel. Créatures: Hentai creatures/More Nasty Critters/CreatureFramework ver 9.3 traduit par aravis7/Narsilien80/Shirya mod original de dentarr: http://www.loverslab.com/topic/32953-more-nasty-critters/ Mod permettant d'invoquer des créatures pour.... heu bah pareil que plus haut^^ (mais aussi pour le combat ou autres choses). Inclut dans More nasty critters qui ajoute de nouvelles créatures et animations. estrus (txt) v1.2 traduit par aravis7/Narsilien80 mod original de cotyounoyume: http://skyrim.nexusm...m/mods/33102//? Mod qui... bah regardez les images ça parle tout seul^^. Estrus chaurus ver3.35.7 et Estrus chaurus+ v4.20a traduit par aravis7/Narsilien80/Shirya mod original de jbezorg et bane master: http://www.loverslab...estrus-chaurus/ / http://www.loverslab.com/files/file/1033-estrus-chaurus/ Mod utilisant les animations d'estrus ainsi qu'un système de grossesse et de ponte d’œufs pour les combats face aux chaurus. sexlab necro v0.05a traduit par nukunuku/Narsilien80 mod original de docclox: http://www.loverslab.com/topic/21026-sexlab-necrophilia/ Mod permettant de réanimer des cadavres pour... enfin bon chacun son truc ^^. The animal mansion v0.6e traduit par Narsilien80 mod original de sky_mds: http://www.loverslab.com/topic/32285-the-animal-mansion-v05b/ Mod ajoutant un manoir et quelques quêtes bestiales pour un PJ féminin. Animal Mansion plus v1.0 traduit par Narsilien80/Shirya mod original de sky_mds/mybrainhurts: http://www.loverslab.com/files/file/2217-animal-mansion-plus/ Continuation du mod précédent. Sexlab beastess v 8.02 traduit par Narsilien80 Mod original de Carloss32: http://www.loverslab.com/files/file/1394-sexlab-beastess/ Mod permettant de séduire les créatures pour en faire des alliés. PSQ player succubus quest v3.2.5a traduit par Narsilien80/Pthin/Luveiny Mod original de ojanen: http://www.loverslab.com/files/file/667-psq-playersuccubusquest-for-sexlab/ Mod ajoutant un système de "succube" comparable à ceux des vampires/loup garou dans skyrim, avec des transformations visuelles. Female Aesthetics monster leveled encounters v5.5 traduit par Narsilien80/Luveiny Mod original de Fiuzo: http://www.loverslab.com/files/file/1466-female-enemy-monster-aesthetics-leveled-encounters/ Mod ajoutant de nouvelles créatures à l'apparence féminine. Sexlab More Creatures v0.04 Traduit par Narsilien80/Luveiny Mod original de Sailin Rebel:http://www.loverslab.com/files/file/1981-sexlab-more-creatures-2015-05-15/ Mod ajoutant simplement (mais non sans arrières pensées) des créatures non hostiles un peu partout en Bordeciel. Sexlab Aroused Creature v 4.0 alpha3 traduit par Shirya mod original de Sailing Rebel: http://www.loverslab.com/files/file/1146-sexlab-aroused-creatures-2015-05-11/ Mor requierant Sl aroused/Sl aroused redux et ajoutant la même option aux créatures, une jauge d'excitation qui peut les rendre sexuellement agressifs. Immersive Hentai creatures v 1.3 traduit par Shirya (autonome) Mod original de Bad Dog: http://www.loverslab.com/files/file/2111-immersive-hentai-creatures/ Extension d'hentain creatures avec de nouvelles bestioles. Untamed v 124 traduit par Shyria/Luveiny Mod original de darkconsole: http://www.loverslab.com/files/file/1672-untamed/ Mod permettant de créer une meute d'animaux en les séduisant. Autres/ Non Sexlab: Private needs 3.0alpha6 (avec le menu mcm) traduit par aravis7/Narsilien80 mod original de richard 19840706 : http://www.loverslab...-private-needs/ Mod ajoutant des besoins naturels non couverts par les mods habituels (urination, défécation, lavage) ainsi que des toilettes en dehors des auberges. Deadly mutilation v1.3.4 traduit par aravis7/Luveiny mod original de lamer1000: http://www.nexusmods.com/skyrim/mods/34917/? Mod ajoutant des éléments un peu plus gore lors des combats. Vampiric Thirst (+Dawnguard edition) v 2.61 traduit par Narsilien80 mod original de MsLeeches: http://www.nexusmods.com/skyrim/mods/24222/? Mod refondant complétement le système de vampirisme dans Skyrim. NPC private needs v1.3 traduit par Luveiny/Narsilien80 mod original de Slayster: http://www.loverslab.com/files/file/261-npc-private-needs/ Mod ajoutant la gestion des besoins naturels pour les PNJ. Requiert Zaz AP. Private needs Discreet v1.9.1 traduit par Luveiny mod original de lhalorellon: http://www.loverslab.com/topic/29535-private-needs-discreet/ Alternative à Private needs (besoins naturels et hygiène pour le joueur et les PNJ). Beastess Lair v4.0 Traduit par Narsilien80 Mod original de Badsector: http://www.loverslab.com/topic/39197-beastess-lairs/ Mod de roleplay conçu pour "SL beastess" ajoutant des grottes spartiates pour vivre à la sauvage. Immersive plugs v 2015/4/2 traduit par Narsilien80 Mod original de pchs: http://www.loverslab.com/files/file/1785-immersive-plugs/ Mod permettant de... allez voir les photos ça vaut le détour^^ Serialstrip v1.0 traduit par Narsilien80 Mod original de APPS Dev team: http://www.loverslab.com/files/file/1809-serialstrip/ Mod ajoutant des animations en equippant/désequippant des pièces d'armures ou vêtements. Leah lilith Jewelry v1.2 traduit par Narsilien80/Luveiny Mod original de Kalilies: http://www.loverslab.com/files/file/1803-leah-lilith-jewelry/ Mod ajoutant divers parures et bijoux. Cumshot Brothel V0.6.6 traduit par Narsilien80 Mod original de CPU:http://www.loverslab.com/files/file/1630-cum-shot-brothel/ Mod ajoutant un bordel vers Faillaise Underpants v1.0 traduit par Narsilien80 Mod original de periselene: http://www.loverslab.com/files/file/1878-underpants/ Mod ajoutant automatiquement des sous vêtements (suivant les autres mods que vous avez) aux corps dont vous retirez l'armure (si vous avez installé des corps nus). Immersive wenches 1.5.0 traduit par Shirya Mod original de lordkoz: http://www.nexusmods.com/skyrim/mods/51189/? Mod ajoutant de sympathiques serveuses dans la plupart des tavernes. Potions replacer 0.2 traduit par Sdvr. Mod original de Aleanne: http://www.loverslab.com/files/file/1628-potion-replacer/ Mod replaçant les modèles 3d des potions. HDT Highheels Beta 0.5 traduit par Shirya Mod original de HydrogensaysHDT: http://www.nexusmods.com/skyrim/mods/36213/? Système permettant d'adapter la hauteur de votre personnage pour utiliser des talons hauts. HDT piercingset v2.6 traduit par Dark-Frozen Mod original de Lother: http://www.loverslab.com/files/file/836-hdt-piercingsets-26-for-bodyslide/ Mod ajoutant des piercings compatible avec Bodyslide de Caliente. Sweaty wet skin auto adjustment v 1.0 traduit par Luveiny Mod original de darknotfear: http://www.loverslab.com/files/file/2732-sweaty-wet-skin-auto-adjustment/ Mod ajoutant une gestion de l'aspect "mouillé" de la peau en fonction de l'environnement. Strip Manager v 1.07b traduit par Luveiny (autonome) Mod original de vpoteryaev: http://www.loverslab.com/files/file/2462-strip-manager/ Mod ajoutant un sytème de dialogues pour convaincre les PNJ de se déshabiller. BodyTypes of Skyrim v4.20 traduit par Luveiny Mod original de Kalambre: http://www.nexusmods.com/skyrim/mods/402- 9 reviews
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Version v4.342-3
40,977 downloads
GitHub:EC V4.xx, ED V4.xx If you like my mods, you can support me on Subscribestar Required Mods Estrus Chaurus+ v4.xx and everything Estrus Chaurus requires Optional (Sexlab animations for dwemer automatons sexing through sexlab): SexLab Animation Loader SLAL_Billyy_Creature2 or other animation pack that adds dwarwen animations You must put this mod after Estrus Chaurus If you use Devious Devices, install: Devious Devices - Integration ED DDI Patch You must put this mod after Estrus Chaurus+ in your load order Notes(TODO n STUFF): Consider mod Alpha Early Access Beta, so make backup saves. Hatchery is not implemented as automatons are mechanical and dont really grow up, so im not sure how to handle it Only machine attacks were tested as im not sure how to install SLAL and all that fancy stuff As dragonborn, you can eat birthed dwemer spheres, dont forget to pour some dwemer oil for better taste. LOL wait for someone to make mcm picture with dwemer sphere racing and spiders hanging from top and sides, cuz why not xD Description Estrus Chaurus but with Dwarwen automatons, because everyone loves steampunk tech! This mod is an addon, so it is compatible with EC+ v4.31 and, maybe, future versions. There are four methods by which the ED effect can be applied to the player or a follower: Dwarwen attacks can trigger machine attack - the chance of attack is configurable via the MCM Dwarwen attacks can trigger paralyze attack - the chance of attack is configurable via the MCM(disabled by default as it needs SLAL and animation pack installed) Sexlab scenes involving a Dwaren Spiders, Spheres, Balistas, Centurions ED+ scenes triggered by other mods through mod events Known Issues Mod will conflict with other mods that modify: ShockDamageFFAimedDwarvenSpider - Lightning Bolt crDwarvenSteamBreath - Steam breath Credits Ed86 =D Bane Master Jbezorg Tokinklownz420 -
Version 4.390
41 downloads
Ce mod est une traduction FR de : Estrus Chaurus+ V4.390 (29/08/2021) La traduction est complète (script, mcm, tous les textes...). Lien vers le Mod d'origine : Installation : Normalement, le lien contient tout ce qu'il faut (Standalone). Mods requis : Estrus For Skyrim V2.41r1 (Doit être installé mais le mod n'a pas besoin d'être activé.) Sexlab 1.62 FNIS 6.1+ FNIS Creature Pack 6.1+ SkyUI 5.1 XPMSE 2.80+ Net Immerse Override 3.2.2+ or Racemenu 3.0+ (inclus NIO)-
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Disclaimer: The first half is mostly vanilla. The second half goes to some pretty dark places, thus the NSFL tag. Fenrir at the helm. The Thalmor are here and we’re at war. Though the remaining sensible Imperials are helping, we’re losing. We lost Riften, Falkreath and Helgen. It seems like they’ve got a presence in Morthal, as well. No fighting, just swept through in the night. I got up early and experimented with moving troops around on the map a bit before General Sialius, Commander Balfhe, King Ulfric and Listener Runa walked in. Made me feel like just a guy until Sialius said, “Hail Prince. What do you have here?” “It all depends on what they do,” I replied, “I hope that even without mom the Forsworn are in this.” “This is not a bad idea, Fenrir,” Balfhe said. “I have more targets for assassination, if the Brotherhood is in,” Sjard poked his head in. Runa nodded and started, “Gotta find~ “Sir!” A nord courier ran in the room, out of breath, handing Balfhe and Sialius a piece of parchment. My heart sank. I knew what was coming. Balfhe read, “A large force of Thalmor are forming in the Reach. They’re massing to attack Markarth!” “Dammit!” Ulfric said, “I bet they’re going to sweep north through Solitude next. If they control the port, we’ve lost!” “Runa, Fenrir, take whatever you’ve got and go to Markarth!” “Damn. Where are Damien and Serana?” I growled. Runa shook her head, saying to me, “No time. I’m going to use the tunnel to Highreach and get backup from Hrolf Witch-Slayer in Solitude.” “Right. I’m going to Druadach to get Madanach’s guys,” I said. We both passed through Highreach and stepped out near Solitude. Runa told Shirley to head to Markarth. “Take Shadowmere!” Runa yelled as she ran into the city. The black steed’s hooves beat as fast as they could. I leapt from his back and headed into Druadach Redoubt. The cave was dank, but huge and well-lit with torches and a red sacred tree. I happened upon Borkul immediately, surrounded by a group of rough-and-tumble Forsworn warriors. “Hey! I know you! How’s your mom?” “Not great. I know you guys don’t get the news up here. The Thalmor took Riften, Falkreath, Helgen and Morthal.” “By the damned spirits, kid!” Uraacen shouted from the cave. “I can bet where they’re going next,” Borkul said, “C’mon guys, gear up!” They hastily threw on their weapons and armor and headed out on a group of horses that couldn’t keep up with Shadowmere. “Hard to believe we were breaking out of this place a couple weeks ago and now we’re defending it,” a woman said. “Yeah well, the big D set up our king in Markarth and gave us rights. Better this than the Thalmor,” Borkul shouted over the hoof sounds. “Who are you?” I asked. “I’m Ralya. Are you related to Destana?” She asked. “I’m her son.” “Wow, how old is she?” Ralya asked. “Almost thirty,” I replied, “It’s a long story.” She smirked while she was thinking about mom. Gods, how many hearts has my mother captured now? I shook my head. We stampeded up to Markarth’s gates and dismounted. The guards looked like they were on edge at our presence, but Runa calmed them. “Damn Forsworn! Here to kick us while we’re down?” One of them shouted. “We’re here to defend your sorry asses!” Borkul chuckled. “Back off, we need all the help we can get,” Runa said from the group of Solitude soldiers massing to the side. Benna was wading in the nearby river, looking forlorn. I’m not really a giant speaker, but I walked over to the edge, “Hey, where did Bol and the Mammoth go?” She growled a little, then she picked me up, raising me up high so I could see down the hills where the Thalmor were gathering. I pursed my lips, “Those fucking bastards.” “What?” Runa asked. I shook my head. At the Thalmor camp was a slain Mammoth. They’d already chopped him up for meat. “The Giant was the one who saw them first,” one of the soldiers said, “He and the Mammoth were patrolling the area. They got the pet, but I haven’t seen the master.” I met eyes with Benna, “We need to give these guys hell.” Runa and I walked into the city with Shirley, leaving the combined forces to get ready. I ran into Markarth’s map room to find Madanach standing on the map, pointing out strategic points with his toes. He looked over to me, “I heard the news, kids. Sorry ‘bout your mom.” Hlofgahr the Brave (the guy from Riften’s failed defense) piped up from the corner, “The Dominion are here! We’d better get down to the front lines!” Madanach jumped down from the table. “You’re coming too?” Runa asked, “Usually the Jarl stays put while the battle is going on.” “Maybe that’s why we’ve been losing! C’mon! I’m going to defend this city with my life!” And with that everybody scrambled out, being joined by guards scrambling to the gate. One of the guards put his hand on Runa’s forearm as we passed, accosting her across the stream by the gates. “You remind me of someone,” the guard said, “But there’s no way. Do you have a younger sister?” Runa tilted her head, “Are you H.K?” “Harod of Kozanset,” he replied. She pulled out a gold-colored helm and handed it to him, “Here. I borrowed this a few years ago.” “What the… There’s no way…you’ve got to be messing with me. You were that stick? You had to have been a girl and now you look full-grown,” he looked down at her chest without thinking. Runa smirked a little, “In Cyrodiil, several years passed. Thank you for your act of kindness. I hope you make it through this day.” He took off his Stormcloak helm, revealing a Redguard. He stepped up to her, “Gods, you got tall.” Runa pulled him up out of the stream, showing their height was nearly even, then kissed him on the cheek. “That’s for luck,” she smiled. I was watching this display, and I smiled. Maybe there was hope here. We walked out the gates and Borkul grabbed Madanach in a bear hug, “My King! My Jarl!” Madanach chuckled as the Forsworn all piled on. “Everyone!” Madanach shouted, “It would warm Destana’s heart to see us working together! Markarth has the heart of both the Nords and the Reachmen! Do not let them breach the walls! Do not let her sacrifice be in vain! For the Reach! For Skyrim!” Stormcloaks, Imperials and Reachman alike raised weapons and shouted. I turned to Runa, “Does he think mom’s dead?” “I mean, she might be,” Runa replied. “Don’t say that…” I said back. “They’re coming!” Hlofgahr shouted. Large firebombs or meteors or fireballs started to rain down on our gathering area and the soldiers scattered. Forming up, the Forsworn behind Madanach and Borkul; the Solitude Stormcloaks and Imperials behind Runa and Shirley, and the other Stormcloaks behind me. We charged. The other fighters crested the hill just below the first barricade and I got up on the walls. I knew this would expose me, but I figured I was going to make the largest difference before they knew what I was packing. I took out the Dwemer Cheiroballista and loaded took aim. Runa charged into the fray. A swarm of bolts pelted the back lines of the Thalmor forces, and as they turned to me, aiming their most powerful magics, I heard the thundering roar of, “FUS-RO!” The second word! She’d been working on that one! Runa knocked a whole gaggle of them from horses and forestalled the casters blasting me from the walls. I ducked behind some debris, reloading, and letting a second volley fly. I must’ve taken out a dozen archers and casters before they started blasting me with fire. A massive form interposed itself between me and the blasts, tanking the damage meant for me. “Benna!” The giantess roared, pulling a boulder she’d carried and lobbed it into the crowd. But for all our decimation of their forces, more of them were pouring from the road down the hill. We were pushed back. “How did they move so many troops here without us noticing?” Runa asked as she rounded the corner. “I have no idea!” I said back, now fighting with axe and shield against auxiliaries. They kept pushing and eventually we were back against the walls. Men were falling left and right, and the skies opened up, coating the ground with blood and mud. “Godsdammit! Defend the gates!” Hlofgahr shouted. Madanach shouted, “Archers on the wall, fire! Defend the switches!” I ran up into the walls and positioned myself between the few still-living archers and switches, using my crossbow to mow down countless Thalmor from the murder holes. Shirley and Borkul came with me and fended the Thalmor now getting dangerously close to my back. “For the Reach!” A briarheart fought and died in a swarm of Thalmor. “Just how many men do they have to throw at us?!” Borkul said as he cut a Wood elf’s skull in half. “We might need to retreat!” Shirley said back. Then it happened – a Khajiit assassin clubbed me in the back of the head as I was reloading. He reached down and threw the switch. Borkul took off his head and Shirley stabbed him through the chest, but it was already done. Thalmor had already poured through the gates, breaching the wall. I fell unconscious. Markarth became a scramble of chaos. With all the new Reachmen living in the city, many more Thalmor died that day. When I woke up, I was in a dark, stone hallway. Runa was sitting beside me. Madanach casted a light spell, illuminating the area. “We carried you here,” Borkul nodded to Shirley. “Dammit. This is not going well,” I groaned from the ground, “Where are we? Is us five all who made it?” “The Markarth Dark Brotherhood Sanctuary,” Runa replied, “There’s a secret hatch in the Warrens and one in the stream flowing through the city. Madanach suggested the mine, but I knew they’d eventually look there. But this place is secret.” “Curse the Damn Thalmor. I finally get to live in my city again like a normal man and they take it,” Madanach growled, “I want to go out there! My people are dying!” “You know I’m not going to let you do that,” Borkul said. “Yeah, we’re already two (or three) Jarls down,” I said, “They’ll execute you if they find you.” Runa said, “We’d do best to get the hell out of here and regroup.” “If we had hid in the Dwemer escape tunnel from Cidhna mine we could be traveling the vast complex beneath the city and get out of here,” Madanach said. Borkul chuckled out loud, a good hearty chuckle. “What’s so funny?” I asked. “If any of the Forsworn survived, they’re probably going to be taken to Cidhna Mine to work!” Borkul laughed again, “The godsdamned irony!” “I’d wager the Thalmor are going to convert it back into slave labor, but for any non-Thalmor,” Madanach said, “So what’s the plan?” “We can wait until Nightfall and use the back tunnel. It leads to the stream, which we can follow to the outside of the city,” Runa said. So, we waited there for a hew hours, contemplating our lives and our next move. I know what you may be thinking, that it might be very hard for us to slip out, but we came out of the back tunnel and found only one patrol of two Thalmor. Between the five of us, and getting the drop on them, they didn’t make a sound. We each leapt from the edge and landed in the pond Benna had been wading through earlier. Speaking of Benna, among the corpses I didn’t see hers – and that would have been noticeable. So I hoped she got out of there. We all traveled north and retired to Highreach and we found Hrolf, Sialius and Balfhe there. “What the hell happened?” General Sialius asked. “There are just too many of them,” I replied, “I don’t know how they got that many troops to Falkreath from the border in hours, then to Markarth in just a couple days…. WITHOUT us fucking noticing!” “Gods,” Balfhe said, “Some kind of teleportation? Some kind of magic?” “Not teleportation,” a voice said, and we turned. Before us was a haggard and bloodied man, his staff broken into two pieces. He took off his mask, and his eyes were black holes like a Daedra. “Damien… what happened to you?” I asked. He said, “Time magic.” --------------------------------------------------------------------------------- This is… Destana. “Now, just what are you doing?” I heard a familiar voice, but hanging there in the dark, chained up, blood and dirt covering my body… I either couldn’t or didn’t want to open my eyes. “You know you could really use a bath.” “The service around here is terrible,” I said back. Then I laughed, slumping against the chains. “What are they doing to you? You’ve lost your fire,” the voice said. “Oh, you know, torture. Draining my blood. For three months now. I must be going crazy. I’m even hearing voices. Of course, you know that, because you’re one of them.” “I’m not in your head. Open your eyes you rube!” He said. I blinked, trying to clear whatever had been in my eyes that was making my face sticky. “I can’t see very well right now. I’ll have to get back to you. Tell my assistant to find a place in my schedule,” I chuckled again. Apparently, my laughing was enough to wake a nearby guard, who walked over to me. “Who are you talking to?” He asked. “Just the voices in my head,” I replied. He sighed as he walked away, “Fuckin’ looney.” “He’s right,” the voice whispered, “If you opened your damn eyes, you’d see it’s the image of your Ex-husband trying to help you even though he is dangerously low in his ability to influence Nirn!” My eyes shot open, and there he was. “I must be crazy,” I said, “I’ve barely seen you in ages.” “Look, I don’t have a lot of time,” Sanguine said, “You hang in there. I’m going to tell the kid where you are. But when they storm in here, you be ready.” And his image vanished as Orthar passed through it. He grabbed my boob again – like he did every time. But this time he twisted my nipple. “Ow! What are you, twelve?” I asked. “Just making sure you’re awake. Do you even remember all the fun things we’ve been doing? What we’ve discovered?” Orthar asked. “Gods, no. But I’m sure you’re going to remind me,” I groaned. “No, I’m going to tell my boss on the council what we’ve been doing here. But that’s later. For now, a courier finally arrived with this hefty stack of rituals from my contacts.” “What are do they do?” I asked. “Well, this whole time we’ve been probing into the universe next door. Come to find out the denizens are a lot different than ours. I’m going to make first contact with them, offering you as our diplomat,” Orthar had started drawing a ritual circle under me during this time. “I hate to tell you this, but I’m not exactly the one to sing your praises,” I said. “Oh, you misunderstand,” Orthar continued drawing the circle in meticulous detail, “These denizens don’t speak as far as I know. They’re not like your friends from the other spheres. I got a glimpse into this universe, and it’s filled with horrors.” “So why probe into this place?” I asked, starting to get nervous. “Well, the council feels that while your energy is finite and you will eventually be used up, having an entire universe to draw from will allow us to do anything we want. We could conquer this whole world. Just think about the amazing things we can do. You’re so tough, I believe you may be one of the few mortals in this realm who could handle first contact with them,” Orthar smiled, then he slashed my wrist again, letting my blood fall into the circle. He raised his hands, channeling some kind of long cast spell. The floor started to change – it looked the same, but the consistency was like jelly. I felt queasy, my feet battling with the strange malleability of the stone. Orthar took several steps back and turned a knob on the dwemer battery he’d been using to gather the energy of my blood. And just from being on in the presence of this reaction, it started to fill with power. I held myself up by the chains on my wrists causing me to bleed more. Orthar casted a restoration spell, closing my wounds, “We wouldn’t want you to die. Now, get ready to greet your new friends.” And tendrils reached out from the jelly-like facsimile of the floor. One of them gripped my neck, many others shredding the chains like ribbons from my body. My brain thought I was free for a few seconds, but then half a dozen more tendrils leapt out of the floor. They grasped at my arms, my legs, my waist, one of them cushioned my back as another one slid across my unprotected crotch. “Oh! No! NO!” I screamed, “You are not going to sit and watch this happen to me, you sick piece… of….” “The Estrus Beast,” Orthar started to read his notes in a journal before he started adding to them, “Fosters sexual receptivity in normal mortals of this plane. It also excretes a highly toxic paralytic poison. We’ve done some small tests with other subjects, but they died instantly. You are one of a kind, Dragonborn.” I went slack as the thing forced a meaty tentacle into my vagina, sliding back and forth like it was fucking me. “You may be asking yourself how things like this exist. You see,” Orthar started, but a tentacle flew in his direction, and it was rebuffed by the circle’s shielding effect. He cleared his throat, “Everything in their world is either tentacles or pods to put the tentacles. The Estrus eat each other. So it has two things it can consider you – are you food or a potential sex partner?” I wanted to scream, but I couldn’t make a sound. My vocal chords were paralyzed. Project 12_02-22-2022_17-1-20-789.mp4 Orthar continued writing in his notebook as the thing fucked me. Eventually it finished, shooting a hot, sticky load of… something into me. It touched the barrier a couple more times, then it descended back into the goop of the floor. The magic circle dissipated and I was dumped onto the cold, hard stone, fighting to breathe but barely able to. I twitched as I lay there, helpless. “Don’t worry about having monster babies or anything. The Estrus’ biology is not compatible with yours. You’ll pass it harmlessly in a few minutes. I’m sure you’re familiar with how semen flows out after sex – I know all about you,” Orthar said. In a blinding fit of rage and powerlessness I started to weep, still unable to move my limbs. “Oh, by the gods,” Orthar bent down next to me, “It seems I have finally broken you, Destana Dragonborn. You’ve certainly lasted longer than anybody else. I do believe I shall celebrate. Guards!” Several Thalmor came in with new chains and devices. One of them readied a new gag – not as good as the old one, and they got the chains ready. One of them – a red-haired woman, put her fingers up inside me and tested it with some sort of alchemical bottle. “Clear, sir,” she said. “Thank you,” Orthar stripped off his robes (but not the hood, strangely) and slid his dick inside me. He started to thrust and laid there, limp. It was at this moment that I realized the creature had pushed the crystal out. I could feel my magicka was nearly full now. My body was broken, and my spirit nearly there. With one more bout of rage, I started to channel a spell, even with Orthar violating me. “Wait what is she~” the female guard started, but she was cut off by a massive blast of cold to her face. The four guards in front of me drew their weapons, but two of them exploded in shards of ice and frozen body parts within seconds. Orthar put his hand around my neck and squeezed. His other hand jabbed me in the side, paralyzing me. I fell limp again. “Perhaps~” He continued to thrust as my spell fizzled, “I spoke too soon.” “By the gods!” One of the still-living guards shouted, “She killed three people instantly and wounded half a dozen more in the next hallway! We should chain her back up NOW!” “No. See, I’m rather pissed now. After I finish~” Orthar groaned, emptying his balls in me. FUCK! I could’ve been draining him! He dumped me on the floor, and started redrawing the magic circle, “You see, I’m feeling vindictive now. Get me more magicka batteries. We’re going to see just how long you can last, Dragonborn!” In just under a minute the circle was drawn again and six guards were now in the room, curious as to what was going on. Orthar opened the goopy gate again, and I could feel the tears streaming down my cheeks as the thing entered our world again. This time it was a different beast. Only four tentacles, but the base inched its way in, looking like a pink flytrap. Various appendages like cilia grabbed my body, while two of the tentacles spread my legs wide. This time several of the short tentacles inserted themselves into my ass, my pussy, rubbed against my crotch, folding and feeling where it could get a hold to implant its seed. I kicked and screamed until the thing's paralytic took hold again and then I went limp - powerless. "Ugh," one of the she-elves could barely hold back her puke and left the room, but the men seemed to be stroking themselves to the perversion. All the while Orthar was laughing, filling his batteries one after another. This one dumped me on the floor like the last, and the process continued. Orthar had one of the other Thalmor wizards take a turn (after I was tested) and fucked me raw. Then he summoned a third Estrus, and a fourth, letting his men have turns with me. When finally all his batteries were full, Orthar looked down on me and smiled, "You belong to me now. Your only purpose is to charge these, that will fuel our weapons, that will allow us to roll our war machine across all of Nirn." I made no response, as I'm pretty sure at this point I was in a catatonic state. He chuckled, and started to walk away. Orthar turned the corner, and I couldn't see what he could see, but he was taken aback by whatever it was. "What are you fools doing?" He shouted, "Get back to your posts!" Did the creatures have this effect on people? I could hear the sounds of distant moaning of men and women, but my brain just would not concentrate on what was happening. I felt the floor begin to undulate again and I felt like I was going to weep. Not again... The tendril grabbed my arm and I braced myself for the horror, but instead... it wiped my hand in the blood, then it rubbed my hand vigorously across the magic circle. And the creature emerged again. It let me go, and formed its huge body into a tube as it wormed its way through the small opening in the circle It'd made for itself. The Estrus scurried off. Seconds later, I heard screams. I laid there for what seemed like hours as several more of the creatures did the same, wriggling through the narrow channel made by my arm. I rolled over. I crawled across the circle (that was no bane to me, only the Estrus creatures) and when I was able to drag my body around the corner, I found an elven woman locked in a pink pod like the one I'd been in earlier - only shaped more like a long tulip. Another one was grabbed by the first Estrus type I'd been grabbed by, and another by the large pod. The hallway was filled with screams for nearly a minute, then they were mostly corpses, falling limp, including the men. But one voice rang out over the squelching. "Please! Help me!" Orthar was being grabbed by the first Estrus type that was all tentacles. He was the last to be grabbed, and thus the last to be alive. I stood, and walked over to him, smugly silent as he screamed again. The tentacles tore into his asshole. "Why the fuck would I do that?" I asked, "You tortured me for months. And finally you're getting some of your own medicine. I hope you die a painful death!" I limped out of there and opened the door to the outside. It was daytime, and I'd forgotten that the place was crawling with guards outside too. I hadn't found my things amongst the chests in the fortress, only a prisoner's dirty garb and a few melee weapons. I gritted my teeth, and even though I was feeling weak from all the horror downstairs, I drew a dagger and sword and yelled, "C'mon!" The four Thalmor rushed me, and I evaded and slashed for a solid couple minutes. I figured more reinforcements would come, but then I noticed in the distance - this fort was being attacked by Bandits at this very moment. "Skyrim belongs to the Nords!" One of the bandits yelled. It seemed even the common rabble were fighting against the Thalmor. The bandits and Thalmor surface guards tore through each other - causing mutually assured destruction. The combat spilled over into my fight, the two sides killing each other. I slashed out at every person there. When all was said and done, one Thalmor remained. And like one last goddamn stick in my eye, he got the drop on me. I was exhausted - not having slept a good sleep in months now. He choked me out, and I passed out. He may have realized he was the last Thalmor left here. He may have been influenced by the Estrus' aura of sexual perversion. All I know is I woke up with his dick in my mouth and my hands tied again. Seconds later he was cumming on my face. I looked up. "That's how we treat women where we come from," he chuckled. I was looking behind him. A giant club came down on him, exploding him into a frosty, bloody mess. I started to beast call at him, but the Frost Giant nodded at me and walked away. The... spirits? I was left standing there, alone. I dropped to my knees in the frosty cold, letting myself weep for real this time. I realized the Estrus may be coming any minute and I sprinted the fuck out of there. And just a bowshot away, I found them. "By the gods!" Serana shouted, Damien by her side. "Please! Teleport away! Now! Let's get out of here!" I screamed, grabbing at his robes. We appeared in Highreach. Serana carried me, naked, to the hot springs. I gripped her and she sat down with me in her arms, still clothed. I put my head on her chest, shivering, and fell asleep.
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Version 1.0.2
24,119 downloads
If you have mods that restore bethesda cut content, you should know that there are missing apprentices in the winterhold college who met a tragic fate because of their lack of experience. Actually, one of them is not beyond saving, but she’s still in a very delicate situation. Talk to Tolfdir to start the mod (you should have at least started the winterhold college quest). This is only intended for female characters (you can always use alternate actors to control one of your followers if you’re a male). The goal of this mod was to create a lore and RP justification to Estrus, like my other mod did for komotor machines. It is VERY short for now (but still complete and usable), mostly a proof of concept that I can expand later, especially if more tentacles related resources are made. REQUIREMENTS : EstrusforSkyrim (recent version) Dragonborn DLC Fuz Roh D'oh is strongly advised Resources used from SG hair pack and Vicn creatures resource. Thanks to cotyounoyume and Rohzima for their technical help : )