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Found 22 results

  1. Troubles of Heroine View File Warning: Disgusting, sexist, humiliating and violent content! Firstly, I apologise for my English - it's not my first language. Skyrim's version of my Fallout 4's mod Problems of Survivor. The mod adds NPCs and events that make female PC life in Skyrim more ungrateful and humiliating If you want to remove the default bow from followers (including vanilla and from others mods), then download followerswithouthbow file. Use code Set AAASqueamishGlobal to 1/0 to disable/enable most nasty content. Use code Set AAANoSexistFaction to 1/0 to disable/enable automatic sexism of Companions and Civil War factions. Some content is disabled by default. To enable it back use MCM and the code set AAACutContent to 1. If you want to do female quests for male: Go to the Riverwood Trader, type "tcl" in the console, go through the wall behind the counter and take the "Troubles of Hero" item from the chest. Or you can use console commands, the AddItemMenu mod or MCM, but in that case you can drop it. Dialogues will still be for women. The readme contains quest ids, perks, and update descriptions. Don't know where to start? Start with the mod's questlines: Content for heterosexual male PCs: Dragonborn DLC add-on: This add-on changes vanilla quests! Dawnguard DLC add-on: Hearthfire DLC add-on: More details: Perks: xVASynth voice pack: Dragonborn Voice Over: SE Voice patch: https://drive.google.com/file/d/1SyW_ZK6H8EmHZlajaF3T3al-FEJGsWNZ/view?usp=sharing Supports TOH 2.4.1: https://www.nexusmods.com/skyrimspecialedition/mods/89810 ElevenLabs AI voice patch: Troubles of Heroine - ElevenLabs AI voice patch unique npcs: Merged SAE: Eleven labs voice pack patch for the merged version: Good English: English Patch with the Books edited: Merge of only the DLC: https://www.loverslab.com/topic/130300-troubles-of-heroine/page/230/#comment-4142067 Patched script fragments: Russian translation: Cum Amalgamator: KS Hairdos for Troubles of Heroine: Swag's No More Males Edition: Strange mannequin's body: This little mod changes merchant Virtruula's outfit into Dark Seducer armor (None helm): MxR review: Possible problems: Future plans: More dialogs; More quests; More situations; More followers; More filth. Permission: Do what you want with the mod. Submitter DSHV Submitted 09/23/2019 Category Quest Requires Fuz Ro D-oh, Sexlab, SkyUI, ZaZ Animation Pack. Special Edition Compatible Yes
  2. Problems of Survivor View File Warning: Disgusting, sexist, humiliating and violent content! Fallout 4's version of my Skyrim mod Troubles of Heroine. Adds NPCs, quests and events to make life for a woman in a post-apocalypse world more cruel and degrading. The mod includes hard choices on a universal scale and supports zero kill walkthroughs. There is the hidden parameter - Your Dignity, which changes as you communicate with Brutus or Xana. To unlock its full potential - use the code: set aaayourdignity to 100. To check it - find the Wise Toilet in Diamond City, near the destroyed van. In dialogues, if you don't have a required perk or SPECIAL, you won't see the option. In the non-XDI version, some options are hidden by other options. Males have less content than females - some will be missed and some will be completely inaccessible. To play female content for a male, use code: set AAAiamsissy to 1. The AAAPOSSpecialRoom has the mod's items safe and buttons to disable/enable some content. POSScripts - for modders only! Lines of dialog: 19153. Put this mod at the very end of your modlist! Content: Requirements: Advanced Animation Framework (AAF) + animations; Extended Dialogue Interface (optional); Recommendations: F4z Ro D'oh to skip dialogues; Roleplayer's Expanded Dialogue (RED) to add more dialogues and skill checks to the vanilla game so that there is not such a big difference between the mod and base game dialogues; Idiot Savant to Idiot Slut. Voices: 1.7 RUS: Nudella Mask: Perks: Troubleshooting: Basil's Desat-English dictionary: Future plans: More dialogs; More quests; More situations; More followers; More filth. Permission: Do what you want with the mod. Submitter DSHV Submitted 06/17/2021 Category Quests Requires AAF + animations, Extended Dialogue Interface (optional)
  3. Version 1.8.1

    120,013 downloads

    Warning: Disgusting, sexist, humiliating and violent content! Fallout 4's version of my Skyrim mod Troubles of Heroine. Adds NPCs, quests and events to make life for a woman in a post-apocalypse world more cruel and degrading. The mod includes hard choices on a universal scale and supports zero kill walkthroughs. There is the hidden parameter - Your Dignity, which changes as you communicate with Brutus or Xana. To unlock its full potential - use the code: set aaayourdignity to 100. To check it - find the Wise Toilet in Diamond City, near the destroyed van. In dialogues, if you don't have a required perk or SPECIAL, you won't see the option. In the non-XDI version, some options are hidden by other options. Males have less content than females - some will be missed and some will be completely inaccessible. To play female content for a male, use code: set AAAiamsissy to 1. The AAAPOSSpecialRoom has the mod's items safe and buttons to disable/enable some content. POSScripts - for modders only! Lines of dialog: 19153. Put this mod at the very end of your modlist! Content: Requirements: Advanced Animation Framework (AAF) + animations; Extended Dialogue Interface (optional); Recommendations: F4z Ro D'oh to skip dialogues; Roleplayer's Expanded Dialogue (RED) to add more dialogues and skill checks to the vanilla game so that there is not such a big difference between the mod and base game dialogues; Idiot Savant to Idiot Slut. Voices: 1.8.1 RUS: Nudella Mask: Perks: Troubleshooting: Basil's Desat-English dictionary: Future plans: More dialogs; More quests; More situations; More followers; More filth. Permission: Do what you want with the mod.
  4. SexLab Confabulation (September 16, 2020) View File Confabulation [kuh n-fab-yuh-ley-shuh n] noun 1 the act of confabulating; conversation; discussion. Introduction This mod is a dialogue based sex mod for SexLab, that utilizes conversation with NPCs and others to engage in acts of sex. Inspired by SexLab Solutions, this mod expands on that idea and goes beyond just providing sexual solutions to pre-existing quests in Skyrim. In addition to adding some sex related alternatives to existing quests and dialogues, it also will introduce new dialogues with NPCs just for the sake of having sex with them. Note This mod was mostly made with a bisexual female player in mind. However, I tried to incorporate options for straight and gay male options where appropriate. If you are playing a straight male, you will have to avoid selecting the sex dialogues when talking to males. Gay male players may have to have sex with a female NPC in rare circumstances. Recent versions of the mod has options in the MCM to block certain dialogues and sex acts with NPCs of each sex. However, not all content may be covered by those options. This mod makes use of Leadin animations. I suggest setting your foreplay settings in SexLab MCM to the same timings and strip options that you have set for normal sex. MCM This mod includes an MCM with options to configure certain settings in the mod. The MCM is currently divided into two pages, a settings page and troubleshooting page. Included are settings to enable/disable certain content, in case you missed certain dialogues or installed the mod during a playthrough, as well as options to adjust time delays for certain forcegreets. There are also options to disable content based on the sex of the NPC (male and female) as well as an option to disable potential creature sex. See this blog post for additional information on the settings inside. Current Content See this blog post for more detailed information on what is covered by this mod. There is a lot more than what is shown below. *New* Followers Follower support has been added to certain parts of the mod. See this blog post to see which parts specifally. Followers can be used by placing the cursor over the desired NPC, opening the MCM and selecting them in the settings page. Their name should appear next to the Current Follower text. To actually use the follower options added in the mod, the selected follower must be the "Current Follower" in the MCM, be in the same cell as the player, and be in the CurrentFollowerFaction. Otherwise, they are not recognized by the mod. For most parts of the mod, it is assumed that the follower is female, although they are mostly referred to as a friend or follower. Skooma Request skooma from the three caravan leaders: Ri'saad, Ma'dran, and Ahkari. (5 hour CD) Request skooma and moon sugar from the skooma dealer encounter. (5 hour CD) Talking to Atahbah while carrying moon sugar can lead to sex. (5 hour CD) Dark Brotherhood Adds dialogue options to a majority of the Dark Brotherhood quest line. Can use sex to kill contracts after certain point in quest line. Dialogue with Astrid will unlock sex kills. Or you can enable in the MCM if you miss this. Quests that have been covered: Destroy the Dark Brotherhood, Sanctuary, Mourning Never Comes, Whispers in the Dark, Breaching Security, Recipe for Disaster, Hail Sithis!, Where You Hang Your Enemy's Head, The Dark Brotherhood Forever, Honor Thy Family Thieves Guild Recommend to use Sexlab Solutions, as this mod does not cover the parts that Solutions does. New dialogue options with Delvin and Vex that are available once you officially become a member of the guild. Unlocks practically all the sex options that this mod offers for the Thieves Guild. Quests that have been covered: The Fishing Job, Loud and Clear, Dampened Spirits, Silver Lining, Reparations, Under New Management You can become the Thieves Guild CumDump, which unlock a lot more sex content with the members of the Thieves Guild. Allows for sex scenes in Reparations and Under New Management Allows the Thieves Guild forcegreet option in the MCM to be enabled. Opens up new thievery and sex related jobs for Maven. Currently 5 implemented. Companions (As a member) It is recommend to review this blog post for this portion of the content, due to a majority of it not being tied directly to the in-game quests. Includes sex with most members of the Companions, with new options appearing as you progress through the questline. Companions Member forcegreet that can be enabled in the MCM after completing Take Up Arms. Allows members to force the player into sex. Will end once you join the Circle. Harbinger Party Have an orgy with the members of the Companions. Invite the guys or girls down to your study by talking to Vilkas or Aela. Companions (Non-member) It is recommend to review this blog post for this portion of the content, due to it being entirely new to the Companion questline. Adds new branch to Companions for players who don't want to join. Choose the new dialogue option when first talking to Kodlak asking if he is the leader of the Companions. If you follow through with this to the end of the dialogue chain, you will start up this part of the Companions. However, this will lock you out from joining them proper. Once you've been accepted into this role, you can talk to any member of the Companions, and some of their associates, and offer your services to them. After having sex with the members a certain amount of times (10, 20, 30) and letting 2 days pass between jobs, certain members will have new special jobs for you to complete if you choose to accept. Companions Non-Member forcegeet that can be enabled in the MCM after accepting to serve the Companions. Leads to members forcing the player into sex. Daedric Quests See this blog post for more details on each quest. Daedric Lords and Quests that have been covered: Azura: The Black Star, Clavicus Vile: A Daedra's Best Friend, Hircine: Ill met by Moonlight, Mehrunes Dagon: Pieces of the Past, Mephala: The Whispering Door, Molag Bal: The House of Horrors, Peryite: The Only Cure, Sanguine: A Night to Remember, Vaermina: Waking Nightmare, Malacath: A Cursed Tribe Dogs Can talk to dogs (Meeko, Vigilance, Stray dog, Bran, Sceolang, CuSith, Garmr) and have sex with them. Works when they aren't and are followers, with the exception of Vigilance and Meeko. Mini quest/dialogue chain that starts with Voada in Markarth. Require FFC and FCC dog animations. Can talk to Voada or the dogs again for repeatable sex. Talk to Banning about a job involving Vigilance. Requires that they are both in the same cell, and that Vigilance is not a current follower. Repeatable once a day (20 hours). Mini quest/dialogue chain when you visit Hollyfrost farm and talk to Tulvur. Require FCC and MFC dog animations. Can talk to dogs afterwards to have sex with either of them or both. Can talk to Tulvur to have sex with him and a dog again. Repeatable. Horses Talk to the five stable masters and ask if they have a job available. Unique dialogue for all five, and two scenarios presented (sex and collection). Stable master needs to be in same cell as horse for dialogue option to appear. Quest marker should point to correct horse to talk to, which brings up prompt for sex. Can have sex more than once as long as you haven't returned to stable master. Return to stable master to complete job and receive payment. Can start repeatable once a day (20 hours) job with stable master. Windhelm stable master's wife has unique dialogue after having sex with horse. Doesn't currently lead anywhere. Talk to Vex after having sex with Riften horse. Leads to a FFC horse animation. Anubis and Billy each have one animation that is compatible with this match-up. Talk to the Markarth stable master 48 hours after having sex with his horse. He will have a new dialogue option available that will lead to CCF sex with the player and two horses. Requires that the player has a player owned/ridden horse nearby. Requires CCF horse animations; Billyy's packs should have them. Create "horse treats" at a cooking pot. Activating them when next to player owned horses will entice them to sex. Shadowmere, Frost, Hearthfire horses, and horses that have been bought are supported. New dialogue option with Louis Letrush when you bring Frost to him. Leads to you receiving the horse. Talk to the Windhelm stable master after having sex with his horse to open up the option to have FMC sex with him and the horse. Currently I know of only one suitable animation by Anubs, but hopefully more will come out by animators. Misc Quests "In My Time of Need" Adds dialogue to Saadia suggesting you will help her if she has sex with you. Lets you have sex with her as long as the quest is running. Adds dialogue options to Kematu after agreeing to help him. Persuade option to bypass sex, option to have sex with just Kematu, and option to have sex with everyone present. *New* Shady Potion Seller A new NPC has been added to the Riften Ragged Flaggon. He sells special potions that can be used to engage creatures in sex and kill them. Additional content related to him will be implemented later on. Future Content I want to add more simple dialogue options with NPCs as well as some more larger dialogue chains. I also want to add more bestiality content, as I find that there is not much of that content on LL other than large quest mods. I'm also open to suggestions if you have any. Try to keep them fairly simple one or two liners with NPCs or situations that could result in sex from dialogue. Updating You should be able to just drop in a new version without much issues. Any special instructions or new notes will be included when an update comes out. Due to an issue with previous releases potentially causing quest aliases to empty on load, updating to Version 1.7.4 safely requires that: You should wait 2 in-game days without engaging in any of this mod's dialogues. You should complete any sex acts that you are currently in. You should complete any sex scenes/orgies that you are currently in. You should not have anyone following you through this mod's dialogues. If you have started the Voada dog line of sex, but not completed it yet, you should avoid updating until the Jarl has dialogue for you. You should complete the Thieves Guild Goldenglow Estate quest if it is currently running. Requirements Skyrim SexLab - Sex Animation Framework Fuz Ro D-oh This mod makes use of several unique animations as well as group animations. I suggest using animation packs from creators like Billy, Anubis, Nibbles, Baka, etc. For most of the 3p, 4p, and 5p creature animations that this mod plays you will need to to install Billyy's older creature animations to see them. They are found either in his Creature Pack 1, or in the more recent versions Billyy has separated them out into smaller packs in a separate file. Compatibility SexLab Solutions Patch for Skooma Dealer dialogue, to allow the horse treats to work on player owned horses, and compatibility with TG Reparations quest. The Choice Is Yours Patch for Lod dialogue. There is an in-mod check for The Cutting Room Floor mod. Both that mod and this mod enable the second Whiterun horse. If CRF is not installed, this mod should detect this and enable this mods placement of the horse. Dark Brotherhood for Good Guys should be loaded before (above) this mod. Even/Better Quest Objective log and objective changes have been merged with this mod. Load E/BQO before (above) this mod. Thieves Guild for Good Guys should be loaded before this mod. Conflicts have been resolved and included in this mod aside from the Fishing Job quest. A patch has been released to provide compatibility for the Fishing Job. Thieves Guild Requirements should be loaded before this mod. Conflicts have been resolved and included in this mod. Compatibility patch for Enhanced Skyrim Factions - The Companions Guild (ESF) is included. This just covers a single dialogue conflict. FAQ Q: Sex didn't play. A: Sex not starting could be the result of several different problems, however, in the case of this mod the most likely reason sex has not started is that SexLab failed to find suitable animations to play. If no animations are found, then the actors will stand around for a second and then resume their normal activities. Ensure that you have the necessary animations installed and they are registered in SexLab and show up in SexLab. Try using another mod to play the animations to make sure that they are being loaded properly. Q: I'm not being forcegreeted. A: Forcegreets are packages and a starting dialogue that rely on certain conditions being met in order to play out. Make sure that you are fufilling those conditions, i.e. being in a certain location and distance to the target. Sometimes they may end up broken due to a lag in Skyrim's scripts. You can disable and re-enable those forcegreets where this is possible to restart them. Q: The Whiterun stablemaster has no dialogue for a job. A: Most likely the horse alias needed to show the dialogue has not been filled. There is an option in the MCM to recheck and fill that alias. Q: Can you do X? A: Feel free to make suggestions and I'll note them down. There is no guarantee that I will get to it, but I do keep all suggestions in mind for when I get to making new content. Permissions Do not repost or reupload this mod without my permission. You may post translations of this mod on LL. Please message me if you would like to post a translation elsewhere. Do not include this mod or it's code in any paid or paywall locked content. You may use the included code as long as credit is given and source files are provided. If I am no longer active on the site and can not be reached, then feel free to continue the mod if you would like. You can support me if you want here. Credits KS Hairdos by Kalilies Lamae's Gaze by Pandorable Sexlab by Ashal Changelog V1.7.4 Hotfix Fixed the creature potion script to no longer select incorrect actors to have sex with and kill. Replace the old script with the new one in the download. Works for both LE and SE. V1.7.4 Fixed Farkas Dustman Cairn werewolf dialogue. Removed the say once flag, and location checks. Fixed Escaped Criminal going hostile during sex. Added new dialogue to Ennis asking about dealing with the Giant as well as altered his Solutions dialogue, to inform the player about the option of talking to the Giant. Fixed missing gender checks on Sibbi's dialogue. Maven quest dialogues will remain if the quest fails to start, giving you the chance to attempt to start them again through dialogue. "The Artifact" quest now has Falmer disabled until after talking to the Adventurer. This may or may not apply if this quest is already in progress. Follower support added to certain parts of the mod. Shady Potion Seller added, along with sex/kill potions. V1.7.3 Fixed missing flags on quest alias for third Maven quest. Added sex part to Aela's Animal Extermination radiant quest. V1.7.2 Added MCM option to disable player undressing during scenes Move Adventurer in 5th Maven quest further away. Changes may not be seen unless installing update on a save before this quest was started. V1.7.1 Fixed missing dialogue condition on 2nd Maven quest. V1.7.0 Added 5 new TG CumDump Maven quests. See blog post if you wish to know finer details. Added "In My Time of Need" related dialogues. Added FMC horse dialogue to Windhelm stable master. Updated tag selection for creature 3p/4p. This should allow for proper filtering of FMC, FFC, etc animations. Player now unequips armor during most sex scenes along with everyone else. Added Goldenglow Estate FG troubleshoot option to MCM to try and fix the forcegreet if it stops working. Added additional conditions to TG FG to stop unintended actors from using those dialogues. Other minor grammar issues and bugfixes to quests and code. Submitter Narcolepsy Submitted 02/21/2020 Category Dialog Sex Requires SexLab - Sex Animation Framework, Fuz Ro D-oh, Dawnguard, Hearthfire, Dragonborn Special Edition Compatible Yes  
  5. Problems of Survivor v. 1.4.4 Voiced View File I created this as a companion to DSHV's mod Problems of Survivor The download link is here. This mod adds audio voices for the female player and all hominid NPC's. Animals and creatures other than Supermutants will still be silent. I created two versions. The original mod is required for BOTH VERSIONS. One contains a plugin that replaces the original mod's esp. If you want that one, Click the file labeled "replacer" and download as a standard download. The zip file should be able to be installed with your mod manager like normal. Just remove the original mod's esp. from your data folder or override using your mod manager. I didn't make any edits to dialogue or the quests. I only added voice tags to the NPCs. BE SURE TO CHECK THE DOWNLOAD FOR MISSING VOICE FIXES. **This will be in a regular state of update until the missing files are all accounted for or until I give up trying.** If they are in the folder, then you need them. I'll remove them when I update the full mod. The other version is an override plugin that only includes the edited NPCs. If you just want to install that and override with your mod manager, it should work fine. I'm still testing this mod myself, so I'd appreciate any bugs, problems, or feedback. This is the first mod I've published, and I'm by no means an expert at using XVA Synth. ***Changelog*** 12/6/22 - Added missing voice files for quest Triumph of Justice to Download folder. __________________________________________________ 12/5/22 - New version of the mod is available on Mega. I included some missing male player voice lines for two quests. Added a separate download in the download tab (and to Mega) for all male player voice lines (for people who want to play this mod as a male player for whatever reason. You do you.) CREDITS: Dan Ruta for his and his team's work on XVA Synth 2 DSHV for creating the original mod, without which this mod wouldn't exist. Everyone who put in the work to train the available voices. Submitter MrNicoras Submitted 12/04/2022 Category Other Requires Problems Of Survivor v. 1.4.4 https://www.loverslab.com/files/file/18065-problems-of-survivor/  
  6. Version 2.8.2

    477,407 downloads

    Warning: Disgusting, sexist, humiliating and violent content! Firstly, I apologise for my English - it's not my first language. Skyrim's version of my Fallout 4's mod Problems of Survivor. The mod adds NPCs and events that make female PC life in Skyrim more ungrateful and humiliating If you want to remove the default bow from followers (including vanilla and from others mods), then download followerswithouthbow file. Use code Set AAASqueamishGlobal to 1/0 to disable/enable most nasty content. Use code Set AAANoSexistFaction to 1/0 to disable/enable automatic sexism of Companions and Civil War factions. Some content is disabled by default. To enable it back use MCM and the code set AAACutContent to 1. If you want to do female quests for male: Go to the Riverwood Trader, type "tcl" in the console, go through the wall behind the counter and take the "Troubles of Hero" item from the chest. Or you can use console commands, the AddItemMenu mod or MCM, but in that case you can drop it. Dialogues will still be for women. The readme contains quest ids, perks, and update descriptions. Don't know where to start? Start with the mod's questlines: Content for heterosexual male PCs: Dragonborn DLC add-on: This add-on changes vanilla quests! Dawnguard DLC add-on: Hearthfire DLC add-on: More details: Perks: xVASynth voice pack: Dragonborn Voice Over: SE Voice patch: https://drive.google.com/file/d/1SyW_ZK6H8EmHZlajaF3T3al-FEJGsWNZ/view?usp=sharing Supports TOH 2.4.1: https://www.nexusmods.com/skyrimspecialedition/mods/89810 ElevenLabs AI voice patch: Troubles of Heroine - ElevenLabs AI voice patch unique npcs: Merged SAE: Eleven labs voice pack patch for the merged version: Good English: English Patch with the Books edited: Merge of only the DLC: https://www.loverslab.com/topic/130300-troubles-of-heroine/page/230/#comment-4142067 Voice Bella at Dawnguard and Dragonborn add-ons: Patched script fragments: Russian translation: Cum Amalgamator: KS Hairdos for Troubles of Heroine: Swag's No More Males Edition: Strange mannequin's body: This little mod changes merchant Virtruula's outfit into Dark Seducer armor (None helm): MxR review: Possible problems: Future plans: More dialogs; More quests; More situations; More followers; More filth. Permission: Do what you want with the mod.
  7. Fluent Encounters (FLEN) - ALPHA - One Encounter at a time View File This mod keeps track of the current event and tells the mods to delay any new random events, to make sure only one event is happening at the same time. It's unfeasible for all mods to have integrations with any other mod to check that they don't interfere. But it's possible to integrate with optional simple mod like this and get most of it sorted out. Therefore by itself, this mod does nothing and runs no updates. For it to work, it requires other mods to add integrations with it. Multiple mods triggering at the same time can result in some serious jank, where they try to start different animations, take away and not return player controls, or even break the save. It annoyed me enough to put forward this solution. It's a bit rough start, because it makes no sense for mod authors to add integration with this mod if no other mod has integration with this mod. The value of this mod comes from multiple mods supporting it. It's unfortunate, but to get started, I have turned into making patches to the mods that would benefit the most. This also helped me to test the solution and make sure the API is solid. So far there are patches for the following mods: - SexLab Aroused Creatures SE version v04.12 - very simple integration, aroused creatures won't start pursuit if you are in the middle of other trouble - DeviousDevices SE-AE-VR/NG - very simple check for slot events, the "moan", "struggle" and other animations won't trigger if you are in other trouble - Fill Her Up Baka Edition - a simple check, deflate won't trigger if you have other "encounter" - SexLab Pheromones - this patch is not uninstallable because it changes the update loop. the attack will get canceled if you are involved in other things - EggFactory38-64bit - very simple check before egg push, starts whole push animation as soon as other events end - Devious interests - although this is for LE, it still works for SE version. Added checks before masturbate/free use events - Deviously Helpless SE - helpless "encounters" won't conflict with any other "encounters" All these patches are a bit risky without a new game. If patching an old save, test the mod if it works after the patching. The save should not be in the middle of any of these events. IF YOU USE THE PROVIDED PATCHES DO NOT BOTHER THE ORIGINAL MOD AUTHORS ABOUT BUGS Compatibility - I only support official mod releases. If the original mod does not support something (like SexLab P+), my patch won't support it either. - Likewise, it's a patch. It should be the only patch for the mod. Requirements SKSE: https://skse.silverlock.org/ Sky UI: https://www.nexusmods.com/skyrimspecialedition/mods/12604 MCM helper: https://www.nexusmods.com/skyrimspecialedition/mods/53000 Installation - The base mod, "Download File" link. ESP marked as ESL can be anywhere in the load order. - Patch for your particular mod. To be safe, the mod version specified in patch should match the mod, obviously. Make sure the patch overwrites the original mod files. More details The mod keeps track of a single thing: the name of an encounter that is currently happening. Say, a mod wants to trigger a random event that will take away player controls, fade out screen or run some animation. Before doing that, it should first claim the encounter. If the claim succeeds, then the mod can be assured that no other mod can run their encounters while the current encounter is happening. If the claim fails, the mod should retry again later. When done, mod should release the claim to allow other mods to claim their encounters. How to use it from another mod? SHOW ME THE CODES The included readme goes into more detail, but a short version is this. To claim the encounter: bool encounterAllowed = true ; by default it's allowed if Game.GetModbyName("FluentEncounters.esp") != 255 ; FLEN exists encounterAllowed = (Quest.GetQuest("Flen_Core") as Flen_Core).Claim("<Your Mod Event Name Here>") endif if encounterAllowed ; FLEN ; random event here endif ; FLEN To release the claim: if Game.GetModbyName("FluentEncounters.esp") != 255 ; FLEN exists (Quest.GetQuest("Flen_Core") as Flen_Core).Release("<Your Mod Event Name Here>") endif Future plans - mod will never have more dependencies - listen to feedback and do my best to improve the mod - accept help from more experienced modders The development and support of patches I don't check LL often, the best place to talk about development is my Discord. I've shared a tool that creates these patches based on changes I make to files. Drop a message if you are interested in contributing, and I can help you get started. LICENSE WTFPL - Do what the **** you want public license. Changelog IF YOU USE THE PROVIDED PATCHES DO NOT BOTHER THE ORIGINAL MOD AUTHORS ABOUT BUGS FLEN_DeviousDevicesNG_0.2.7_1.0.7z FLEN_DeviousDevicesSEAEVR_5.2_1.1.7z FLEN_EggFactory38-64bit_3.8.0_1.1.7z FLEN_FHU_BakaEdition_1.96V_1.1.7z FLEN_SexLabArousedCreaturesSE_v04.12_1.1.7z FLEN_SexLabPheromones_v1.3.3_1.3.7z FLEN_DeviousInterests_v0.922_1.2.7z FLEN_DeviouslyHelplessSE_v1.17a.001_1.1.7z Submitter dagersand Submitted 10/28/2023 Category Adult Mods Requires SKSE, SkyUI, MCM Regular Edition Compatible No
  8. SexLab Solutions 5.0.7 (01-December-2017) View File I'm no longer working on this mod. Updates are now maintained by @janbui, you can get the latest version here. This is a continuation of Bromm83's work from http://www.loverslab.com/topic/25606-sexlab-solutions-v2-beta-new-2014-05-27/ ==-------------------------------== Description ==-------------------------------== SexLab Solution adds optional sexual content to many of Skyrim's quests, encounters, and NPCs, using the SexLab framework. Maybe you want something more than gold out of Lisbet for getting her statue back? Or perhaps you'd rather offer your body at the Valtheim towers than pay their toll? With Solutions, you have a wealth of new options available to you in Skyrim's day-to-day goings. ==-------------------------------== Requirements ==-------------------------------== Oldrim: SexLab Framework 1.62 or higher, and all its requirements. Dawnguard Dragonborn Fuz Ro D-oh Special Edition: SexLab Framework SE 1.63 or higher, and all its requirements. (If you're using SexLab Light SE, this mod will not work properly! Uninstall it and get SexLab Framework SE instead.) Dawnguard Dragonborn Fuz Ro D-oh SE ==-------------------------------== Feature Details ==-------------------------------== Below are the full lists of events added by Solutions. If you're interested in helping improve the mod, and find something in the game that would fit for Solutions, and isn't already included below, please let me know by replying to the thread. Please be as detailed as possible with your suggestion! (at the very least include the full name of the NPC(s), as well as quest name if applicable) Quests World Encounters & Dialogue Events ==-------------------------------== Updating ==-------------------------------== Generally, updating this mod can be done without any special care, just replace the old version files with the new ones. If there's any exception for a new version, it will be indicated in the patch notes, and detailed update instructions will be included below. Updating from version 4.0.2 to 5.0.0 or higher: No need to perform a clean save, you just need the new requirements outlined in the above section. ==-------------------------------== Compatibility ==-------------------------------== Solutions edits dialogue branches from the vanilla game. If you have other mods that edit the same branches, only the mod loading last in your load order will get to edit that specific branch. As a general rule, I recommend loading Solutions as early as possible in your load order, as the vast majority of the dialogue in Solutions can be overwritten by another mod without anything breaking. You can also use TES5Edit to identify any mod conflicts you may have in your load order. Known incompatibilities: Prison Overhaul - patch included in download section, credit to Destynova99. Cutting Room Floor - both mods restore the unused thugs' dialogue in the Riften Ratway. Recommend placing Solutions after CRF in your load order, as it already adds the same dialogue as CRF on top of adding the sex option. Relationship Dialogue Overhaul - Minor dialogue override conflicts, the innkeeper event will not work unless Solutions is loading after RDO. Live Another Live - Fixed internally in SexLab Solutions, just make sure that Solutions is loading after LAL in your load order. ==-------------------------------== FAQ ==-------------------------------== Q: I installed SexLab Solutions and I'm not seeing dialog options that should be there! A: Odds are that it's one of these: 1) You have a mod that overwrites Solutions' changes to vanilla (use TES5Edit to identify conflicts, then merge patch as needed) 2) You've fallen victim to Skyrim's dodgy dialogue controls and can't see or scroll down to the SexLab Solution dialogues when talking to an NPC (get Better Dialogue Controls to fix it). 3) You just started a brand new game by teleporting straight from the main menu using the console, and the mod's dialogs haven't loaded yet. Save your game then load the save you just made, and they should appear. Q: Sometimes when a scene ends, I get a fixed amount of gold added then immediately removed again. A: This is intended. It's a workaround to avoid having to make potentially incompatibility-inducing edits to the base game, and it's required because some vanilla quests and encounters only have two possible end-stages: losing gold or starting a fight. Since Solutions is all about alternatives, many of which are to avoid paying gold in the first place, the mod will, if necessary, gift you the appropriate amount of gold right before triggering the vanilla quest end-stage that removes the same amount, ensuring you only end up paying with sex OR gold, and not both. ==-------------------------------== Full Changelog ==-------------------------------== Submitter WraithSlayer Submitted 01/08/2015 Category Quests Requires SexLab Framework 1.62+, Dawnguard, Dragonborn, Fuz Ro D-oh Special Edition Compatible Yes
  9. Version 1.1.0

    940 downloads

    I am done, but I wish that someone continues this idea, either by continuing this mod, or making an alternative. No credit needed, I hope you make Skyrim Jank-Free! This mod keeps track of the current event and tells the mods to delay any new random events, to make sure only one event is happening at the same time. It's unfeasible for all mods to have integrations with any other mod to check that they don't interfere. But it's possible to integrate with optional simple mod like this and get most of it sorted out. Therefore by itself, this mod does nothing and runs no updates. For it to work, it requires other mods to add integrations with it. Multiple mods triggering at the same time can result in some serious jank, where they try to start different animations, take away and not return player controls, or even break the save. It annoyed me enough to put forward this solution. It's a bit rough start, because it makes no sense for mod authors to add integration with this mod if no other mod has integration with this mod. The value of this mod comes from multiple mods supporting it. It's unfortunate, but to get started, I have turned into making patches to the mods that would benefit the most. This also helped me to test the solution and make sure the API is solid. So far there are patches for the following mods: - SexLab Aroused Creatures SE version v04.12 - very simple integration, aroused creatures won't start pursuit if you are in the middle of other trouble - DeviousDevices SE-AE-VR/NG - very simple check for slot events, the "moan", "struggle" and other animations won't trigger if you are in other trouble - Fill Her Up Baka Edition - a simple check, deflate won't trigger if you have other "encounter" - SexLab Pheromones - this patch is not uninstallable because it changes the update loop. the attack will get canceled if you are involved in other things - EggFactory38-64bit - very simple check before egg push, starts whole push animation as soon as other events end - Devious interests - although this is for LE, it still works for SE version. Added checks before masturbate/free use events - Deviously Helpless SE - helpless "encounters" won't conflict with any other "encounters" All these patches are a bit risky without a new game. If patching an old save, test the mod if it works after the patching. The save should not be in the middle of any of these events. IF YOU USE THE PROVIDED PATCHES DO NOT BOTHER THE ORIGINAL MOD AUTHORS ABOUT BUGS Compatibility - I only support official mod releases. If the original mod does not support something (like SexLab P+), my patch won't support it either. - Likewise, it's a patch. It should be the only patch for the mod. Requirements SKSE: https://skse.silverlock.org/ Sky UI: https://www.nexusmods.com/skyrimspecialedition/mods/12604 MCM helper: https://www.nexusmods.com/skyrimspecialedition/mods/53000 Installation - The base mod, "Download File" link. ESP marked as ESL can be anywhere in the load order. - Patch for your particular mod. To be safe, the mod version specified in patch should match the mod, obviously. Make sure the patch overwrites the original mod files. More details The mod keeps track of a single thing: the name of an encounter that is currently happening. Say, a mod wants to trigger a random event that will take away player controls, fade out screen or run some animation. Before doing that, it should first claim the encounter. If the claim succeeds, then the mod can be assured that no other mod can run their encounters while the current encounter is happening. If the claim fails, the mod should retry again later. When done, mod should release the claim to allow other mods to claim their encounters. How to use it from another mod? SHOW ME THE CODES The included readme goes into more detail, but a short version is this. To claim the encounter: bool encounterAllowed = true ; by default it's allowed if Game.GetModbyName("FluentEncounters.esp") != 255 ; FLEN exists encounterAllowed = (Quest.GetQuest("Flen_Core") as Flen_Core).Claim("<Your Mod Event Name Here>") endif if encounterAllowed ; FLEN ; random event here endif ; FLEN To release the claim: if Game.GetModbyName("FluentEncounters.esp") != 255 ; FLEN exists (Quest.GetQuest("Flen_Core") as Flen_Core).Release("<Your Mod Event Name Here>") endif Future plans - mod will never have more dependencies - listen to feedback and do my best to improve the mod - accept help from more experienced modders LICENSE WTFPL - Do what the **** you want public license. Changelog IF YOU USE THE PROVIDED PATCHES DO NOT BOTHER THE ORIGINAL MOD AUTHORS ABOUT BUGS FLEN_DeviousDevicesNG_0.2.7_1.0.7z FLEN_DeviousDevicesSEAEVR_5.2_1.1.7z FLEN_EggFactory38-64bit_3.8.0_1.1.7z FLEN_FHU_BakaEdition_1.96V_1.1.7z FLEN_SexLabArousedCreaturesSE_v04.12_1.1.7z FLEN_SexLabPheromones_v1.3.3_1.3.7z FLEN_DeviousInterests_v0.922_1.2.7z FLEN_DeviouslyHelplessSE_v1.17a.001_1.1.7z
  10. Prettier Bandits View File Prettier Bandits v1.0 Includes: Prettier Female Bandits Prettier Female Warlocks Prettier Vaermina Devotees Prettier Witches and Hags Prettier Female Thalmor Prettier Thieves Prettier Adventurers Prettier Vigilants Prettier Stormcloaks Prettier Forsworn Unique Bosses Q: What is Prettier Bandits? This mod updates the appearance of hundreds female actor types, including all bandit encounters, warlocks, witches and hags, Thalmor and randomly encountered adventurers. It is primarily an appearance mod, removing dirt and grime, adding new hair models and generally making your various hostile female NPC encounters a lil easier on the eyes. However, I do add some additonal combat perks to the WE adventurer NPCs to make them tougher encounters, particularly at higher level. Also, as of v0.9 the Vigilants of Stendarr got a complete rebuild with all new NPCs. They are now organized into two Orders, the Wardens and the Crusaders. Crusaders are like a religious knightly order, they wear armor and have combat skills for melee, they use maces. The Wardens are more a scholarly priesthood using spells (mainly flame spells, they will often use a fire spell in both hands). They use vanilla gear, so any gear replacers or Bodyslide adjustments will automatically be applied. The Vigilants are also the only faction where the guys as well as the gals got an overhaul, I had to rebuild the male NPCs anyway so I figured why not give them a makeover while I was at it. Q: Unique Bosses? Certain leveled NPCs have been converted into Unique actors, had their appearance upgraded and given some additional perks and abilities. These include: The Imperial Captian at Helgen (so now you've got a cute gal trying to take your head off, yeah... that never happens...) The Caller from Felglow The Necromancer Cult from Wolf Skull Cave attempting to summon Potema, the ritual leader and the four assistants are now all unique with custom appearances Dalrita, the leader Maela, a Nord originally from Windhelm Tristyn, a Breton from High Rock Alcedonia, an Imperial from Bruma Vinelore, an Altmer from the Rift (?) a sleeping area with some extra loot and Dalrita's journal was added to the ruins Luah al Skaven from Ansilvund is now a unique NPC, I tried to make her MILFy... though I'm not sure what exactly that should look like. ? Minorne from Ruunvald is now a unique NPC with dusky skin to keep her in line with lore speculation that she may actually be an Ayleid. Keeper Carcette of the Vigilants is now a unique NPC to go along with the entire order getting an overhaul. Eisa Blackthorn encountered outside of Frostmere Crypt, now better looking and tougher with some scars, befitting a woman who survived Cidhna Mine! Salma from outside Ironbind Barrow Anska encountered inside High Gate Ruins Fjola from Mistwatch Tower Umana encountered deep within Alftand The "Vaermina Dreamgirls" consists of 6 devotees who awaken as you make your way through Nightcaller Temple Valana, a Breton Safia, an Imperial Jaedya, a Nord Teril, a Dunmer Carellon, an Altmer Enyra, a Nord Q: Does it give NPC any new abilities or make them tougher? For the most part no, Prettier Bandits was intended to be primarily an appearance mod only. It does increase the level range of encounters witches and hags to be similar to encountered warlocks. As I mentioned above it also gives the WEAdventurer's some additional combat perks, but nothing out of line with a vanilla lore friendly game (no super powers). Also, as of v0.9 a select few leveled NPC bosses have been converted into unique Boss NPCs, these were also given additional perks to make them a little bit more of a challenge as well as making them "prettier". The Vigilants of Stendarr did receive a complete overhaul, and now appear as either heavily armored "Crusaders" who specialize in melee combat, or robed "Wardens" who specialize in using magic. The Vigilants also included better looking male NPCs as well as females, since I was overhauling them all anyway. Q: What body type does it use? A: Whatever you have installed, the mod only changes the face and hair of the NPCs, not the body. So you can use any body type and any gear replacer for that body type and it will work fine with this mod. It should also work with any skin texture you have installed. Personally I use Bijin's Skin Q: Does it add anything new? Not really, there is no new armor or anything include in this mod. It does add a few new NPC encounters, mostly to the roadside thieves you sometimes encounter, I added two more female dark elves and one female wood elf to the possible encounter types. That's really about it, its an appearance mod. Q: Does this replace existing bandits or other NPCs? Yes, in so far as it updates the appearance of existing NPC actors. It does not alter their outfits, gear, etc. In most cases it simply adds actors to the leveled list, but in the case of the Vigilants they got a complete rebuild. Q: Why use this mod? You like eye candy? I made this mod with the intent of supporting Paradise Halls Extension so that captured bandits, warlocks, thalmor, etc. would be nicer looking slaves. Its since grown beyond that original purpose to simply making random encounters (and now a few unique bosses) look nicer. Q: Why is the file so large? Over 1,000 sets of face geometry and tint mask sets take a up a lot of space. The currently zipped file is 450 MB. Q: Will you add prettier guards or other NPCs? This is in progress. The current factions included are bandits, warlocks, necromancers, witches, WEAdventurers, WEThieves, Vaermina Devotees, Falmer Servants, Forsworn, Stormcloaks, and the Vigilants of Stendarr as of v0.9. Q: Is this Smexy Bandits? No. That was the original form of this project, at this point its abandoned, having been replaced by this project Q: Can I use your NPCs appearance in my own mod project? A: Yes! Copy in any NPC you like, I won't mind. If anything I'll be a lil flattered. I'm hoping in a future version of this mod to include a separate resource .esm that will contain all the appearance templates for people to use as a resource. So yes, if it would help you populate your mod with better looking NPCs, feel free to borrow and copy from this mod. Q: Why are you still using Apachii hair its so old? A: Nostalgia, also, I'M OLD ? Seriously, I'm tired of it too (too many dependencies for one, and not enough variety second), so one of my goals for the is to convert the entire mod over to KS Hairdo's. At that point Apachii hair will no longer be required or used, I will not maintain two versions of the mod (way too much work). I am working on converting to KS Hair, it is now required for the new unique NPCs. I'm not sure when I'll be able to convert the full mod as I'm also working on laying the groundwork for the eventual 2.0 which will overhaul, rebuild and expand the mod considerably. So it might take awhile. Q: Will there be a SE version of this mod? Yes, I'm working on it now. What's required Skyrim.esm Update.esm Apachii Hair for Females 1.5 Apachii Hair 1.6 Full Installation: Download and install with your favorite mod manager. Load order is up to you, you can let other things overwrite it or not as you wish. Removal is simple, just uninstall with your mod organizer. There are no scripts included in this mod so it shouldn't break anything. Known Issues: None To Do List: What's Next? Next up will be v1.1. I'm planning on adding more unique NPCs for that and I'm also planning on adding options for some of the unique NPCs to become available as followers or hirelings. For now I'm looking at doing this for the following NPCs: Salma, after finishing Ironbind Barrow, if she survives her quest will shut down and she will go to the Nightgate Inn where she can then be asked to follow you as a regular follower. Also, if she dies (or is enslaved) her quest will automatically shut down so that her quest dialog stops and she doesn't despawn if turned into an undead thrall or a slave. Eisa Blackthorn, if she is allowed to leave, she goes to Morthal. Additional changes would be made so that if she isn't killed you can hire her as a hireling for 500 gold (she is a mercenary after all) Anska, if you help her in High Gate Ruins, afterwards she will be available as a follower Fjola, if you let her leave Mistwatch instead of killing her (or enslaving her) she will show up elsewhere and be available as a hireling. I'm also looking add adding more unique NPCs from Solstheim and possibly adding Alva and Laelette (vampires) from Morthal. Mods I Used While Making This Mod For the eyes I'm using Improved Eyes Skyrim For skin I use Bijin's Skin For the brows I'm using Hvergelmir's Brows However, the mod should work with any skin, eye or brow pack you choose. None of these are included. It will also work with whatever body type you install, the mod doesn't affect the body, just the face and hair. Also, I would suggest this mod for the Forsworn, Forsworn Natural if you want topless Forsworn as seen in the preview. Special Thanks to my Beta Test Team for a LOT of patience and testing. Karlpaws Psalam Valcon767 Worik Blackbird_Wanderer Support Me I now have a SubscribeStar account if you want to help support me making mods. You're support will be very much appreciated and will help me have more time to work on mods and create new content. Submitter EinarrTheRed Submitted 05/15/2016 Category Other Requires Appachi Hair 1.6 Full Special Edition Compatible No
  11. SexLab Solutions - Revisited View File A fix for a script that did not seem to trigger correctly since I forgot to remove the item from the player's inventory after the stage was complete, is in Viola's quest. This is a continuation of the SexLab Solutions mod. Not much is here currently, but my goal for now is to continue through the list that was provided by Nutluck, a sizeable amount of quests to alter. Have to give my thanks to WraithSlayer, helped me understand how to script, and also thank Yinkle by adding in the SLEN integration in. Same requirements as the original, but just in case I'll show them here again: Here is the Roadmap of this mod: mine.pdf Also, since there seems to be some confusion on whether or not this is a standalone mod, Yes this is standalone. The original SexLab Solutions is not required. OLDRIM Skyrim SexLab - Sex Animation Framework (latest would be preferred) Dawnguard & Dragonborn DLC Fuz Ro D-oh SPECIAL EDITION SexLab Framework SE (has to be Full, NOT Light) Dawnguard & Dragonborn DLC Fuz Ro D-oh SE With all of that being said and done, now I'll show what I've made so far, and will update this accordingly once I put out a new version of this mod: Quests Compatibility Changelogs Submitter janbui Submitted 09/07/2019 Category Quest Requires SexLab Framework 1.62+, Dawnguard & Dragonborn, Fuz Ro D-oh Special Edition Compatible Yes
  12. I have tried many times to create a modlist for skyrim to create the experience I want, but every time I've tried it's ended up either completely broken and unplayable or just unsatisfying, usually causing me to quit for long periods of time, so I could really use some help, especially since the mod index appears to be very outdated. I'm looking to play a female character who is raped, abused and corrupted throughout her adventures through skyrim, and I'd prefer to stay away from any mods that break the immersion too much (so nothing over the top, silly or overly slutty). I know that a mod like defeat is probably essential, but other than that I have no ideas. I know I want at least a few story/quest mods, something to flesh out the sexual content (like adding dialogue or narration) and some mods that add encounters outside of losing in combat, plus preferably a mod that adds some sort of corruption mechanic (although this is less essentially as I can just roleplay). Other than that, maybe a pregnancy mod, some blakmail and slavery mods if there are any good ones that don't conflict and anything else that would enhance the experience without it getting too out of hand. Anyone got any suggestions or ideas?!
  13. Version 5.0.7

    441,493 downloads

    I'm no longer working on this mod. Anyone is free to take it over and continue developing. This is a continuation of Bromm83's work from http://www.loverslab.com/topic/25606-sexlab-solutions-v2-beta-new-2014-05-27/ ==-------------------------------== Description ==-------------------------------== SexLab Solution adds optional sexual content to many of Skyrim's quests, encounters, and NPCs, using the SexLab framework. Maybe you want something more than gold out of Lisbet for getting her statue back? Or perhaps you'd rather offer your body at the Valtheim towers than pay their toll? With Solutions, you have a wealth of new options available to you in Skyrim's day-to-day goings. ==-------------------------------== Requirements ==-------------------------------== Oldrim: SexLab Framework 1.62 or higher, and all its requirements. Dawnguard Dragonborn Fuz Ro D-oh Special Edition: SexLab Framework SE 1.63 or higher, and all its requirements. (If you're using SexLab Light SE, this mod will not work properly! Uninstall it and get SexLab Framework SE instead.) Dawnguard Dragonborn Fuz Ro D-oh SE ==-------------------------------== Feature Details ==-------------------------------== Below are the full lists of events added by Solutions. If you're interested in helping improve the mod, and find something in the game that would fit for Solutions, and isn't already included below, please let me know by replying to the thread. Please be as detailed as possible with your suggestion! (at the very least include the full name of the NPC(s), as well as quest name if applicable) Quests World Encounters & Dialogue Events ==-------------------------------== Updating ==-------------------------------== Generally, updating this mod can be done without any special care, just replace the old version files with the new ones. If there's any exception for a new version, it will be indicated in the patch notes, and detailed update instructions will be included below. Updating from version 4.0.2 to 5.0.0 or higher: No need to perform a clean save, you just need the new requirements outlined in the above section. ==-------------------------------== Compatibility ==-------------------------------== Solutions edits dialogue branches from the vanilla game. If you have other mods that edit the same branches, only the mod loading last in your load order will get to edit that specific branch. As a general rule, I recommend loading Solutions as early as possible in your load order, as the vast majority of the dialogue in Solutions can be overwritten by another mod without anything breaking. You can also use TES5Edit to identify any mod conflicts you may have in your load order. Known incompatibilities: Prison Overhaul - patch included in download section, credit to Destynova99. Cutting Room Floor - both mods restore the unused thugs' dialogue in the Riften Ratway. Recommend placing Solutions after CRF in your load order, as it already adds the same dialogue as CRF on top of adding the sex option. Relationship Dialogue Overhaul - Minor dialogue override conflicts, the innkeeper event will not work unless Solutions is loading after RDO. Live Another Live - Fixed internally in SexLab Solutions, just make sure that Solutions is loading after LAL in your load order. ==-------------------------------== FAQ ==-------------------------------== Q: I installed SexLab Solutions and I'm not seeing dialog options that should be there! A: Odds are that it's one of these: 1) You have a mod that overwrites Solutions' changes to vanilla (use TES5Edit to identify conflicts, then merge patch as needed) 2) You've fallen victim to Skyrim's dodgy dialogue controls and can't see or scroll down to the SexLab Solution dialogues when talking to an NPC (get Better Dialogue Controls to fix it). 3) You just started a brand new game by teleporting straight from the main menu using the console, and the mod's dialogs haven't loaded yet. Save your game then load the save you just made, and they should appear. Q: Sometimes when a scene ends, I get a fixed amount of gold added then immediately removed again. A: This is intended. It's a workaround to avoid having to make potentially incompatibility-inducing edits to the base game, and it's required because some vanilla quests and encounters only have two possible end-stages: losing gold or starting a fight. Since Solutions is all about alternatives, many of which are to avoid paying gold in the first place, the mod will, if necessary, gift you the appropriate amount of gold right before triggering the vanilla quest end-stage that removes the same amount, ensuring you only end up paying with sex OR gold, and not both. ==-------------------------------== Full Changelog ==-------------------------------==
  14. Version 1.01 LE

    31,842 downloads

    Prettier Bandits v1.0 Includes: Prettier Female Bandits Prettier Female Warlocks Prettier Vaermina Devotees Prettier Witches and Hags Prettier Female Thalmor Prettier Thieves Prettier Adventurers Prettier Vigilants Prettier Stormcloaks Prettier Forsworn Unique Bosses Q: What is Prettier Bandits? This mod updates the appearance of hundreds female actor types, including all bandit encounters, warlocks, witches and hags, Thalmor and randomly encountered adventurers. It is primarily an appearance mod, removing dirt and grime, adding new hair models and generally making your various hostile female NPC encounters a lil easier on the eyes. However, I do add some additonal combat perks to the WE adventurer NPCs to make them tougher encounters, particularly at higher level. Also, as of v0.9 the Vigilants of Stendarr got a complete rebuild with all new NPCs. They are now organized into two Orders, the Wardens and the Crusaders. Crusaders are like a religious knightly order, they wear armor and have combat skills for melee, they use maces. The Wardens are more a scholarly priesthood using spells (mainly flame spells, they will often use a fire spell in both hands). They use vanilla gear, so any gear replacers or Bodyslide adjustments will automatically be applied. The Vigilants are also the only faction where the guys as well as the gals got an overhaul, I had to rebuild the male NPCs anyway so I figured why not give them a makeover while I was at it. Q: Unique Bosses? Certain leveled NPCs have been converted into Unique actors, had their appearance upgraded and given some additional perks and abilities. These include: The Imperial Captian at Helgen (so now you've got a cute gal trying to take your head off, yeah... that never happens...) The Caller from Felglow The Necromancer Cult from Wolf Skull Cave attempting to summon Potema, the ritual leader and the four assistants are now all unique with custom appearances Dalrita, the leader Maela, a Nord originally from Windhelm Tristyn, a Breton from High Rock Alcedonia, an Imperial from Bruma Vinelore, an Altmer from the Rift (?) a sleeping area with some extra loot and Dalrita's journal was added to the ruins Luah al Skaven from Ansilvund is now a unique NPC, I tried to make her MILFy... though I'm not sure what exactly that should look like. ? Minorne from Ruunvald is now a unique NPC with dusky skin to keep her in line with lore speculation that she may actually be an Ayleid. Keeper Carcette of the Vigilants is now a unique NPC to go along with the entire order getting an overhaul. Eisa Blackthorn encountered outside of Frostmere Crypt, now better looking and tougher with some scars, befitting a woman who survived Cidhna Mine! Salma from outside Ironbind Barrow Anska encountered inside High Gate Ruins Fjola from Mistwatch Tower Umana encountered deep within Alftand The "Vaermina Dreamgirls" consists of 6 devotees who awaken as you make your way through Nightcaller Temple Valana, a Breton Safia, an Imperial Jaedya, a Nord Teril, a Dunmer Carellon, an Altmer Enyra, a Nord Q: Does it give NPC any new abilities or make them tougher? For the most part no, Prettier Bandits was intended to be primarily an appearance mod only. It does increase the level range of encounters witches and hags to be similar to encountered warlocks. As I mentioned above it also gives the WEAdventurer's some additional combat perks, but nothing out of line with a vanilla lore friendly game (no super powers). Also, as of v0.9 a select few leveled NPC bosses have been converted into unique Boss NPCs, these were also given additional perks to make them a little bit more of a challenge as well as making them "prettier". The Vigilants of Stendarr did receive a complete overhaul, and now appear as either heavily armored "Crusaders" who specialize in melee combat, or robed "Wardens" who specialize in using magic. The Vigilants also included better looking male NPCs as well as females, since I was overhauling them all anyway. Q: What body type does it use? A: Whatever you have installed, the mod only changes the face and hair of the NPCs, not the body. So you can use any body type and any gear replacer for that body type and it will work fine with this mod. It should also work with any skin texture you have installed. Personally I use Bijin's Skin Q: Does it add anything new? Not really, there is no new armor or anything include in this mod. It does add a few new NPC encounters, mostly to the roadside thieves you sometimes encounter, I added two more female dark elves and one female wood elf to the possible encounter types. That's really about it, its an appearance mod. Q: Does this replace existing bandits or other NPCs? Yes, in so far as it updates the appearance of existing NPC actors. It does not alter their outfits, gear, etc. In most cases it simply adds actors to the leveled list, but in the case of the Vigilants they got a complete rebuild. Q: Why use this mod? You like eye candy? I made this mod with the intent of supporting Paradise Halls Extension so that captured bandits, warlocks, thalmor, etc. would be nicer looking slaves. Its since grown beyond that original purpose to simply making random encounters (and now a few unique bosses) look nicer. Q: Why is the file so large? Over 1,000 sets of face geometry and tint mask sets take a up a lot of space. The currently zipped file is 450 MB. Q: Will you add prettier guards or other NPCs? This is in progress. The current factions included are bandits, warlocks, necromancers, witches, WEAdventurers, WEThieves, Vaermina Devotees, Falmer Servants, Forsworn, Stormcloaks, and the Vigilants of Stendarr as of v0.9. Q: Is this Smexy Bandits? No. That was the original form of this project, at this point its abandoned, having been replaced by this project Q: Can I use your NPCs appearance in my own mod project? A: Yes! Copy in any NPC you like, I won't mind. If anything I'll be a lil flattered. I'm hoping in a future version of this mod to include a separate resource .esm that will contain all the appearance templates for people to use as a resource. So yes, if it would help you populate your mod with better looking NPCs, feel free to borrow and copy from this mod. Q: Why are you still using Apachii hair its so old? A: Nostalgia, also, I'M OLD ? Seriously, I'm tired of it too (too many dependencies for one, and not enough variety second), so one of my goals for the is to convert the entire mod over to KS Hairdo's. At that point Apachii hair will no longer be required or used, I will not maintain two versions of the mod (way too much work). I am working on converting to KS Hair, it is now required for the new unique NPCs. I'm not sure when I'll be able to convert the full mod as I'm also working on laying the groundwork for the eventual 2.0 which will overhaul, rebuild and expand the mod considerably. So it might take awhile. Q: Will there be a SE version of this mod? Yes, I'm working on it now. What's required Skyrim.esm Update.esm Apachii Hair for Females 1.5 Apachii Hair 1.6 Full Installation: Download and install with your favorite mod manager. Load order is up to you, you can let other things overwrite it or not as you wish. Removal is simple, just uninstall with your mod organizer. There are no scripts included in this mod so it shouldn't break anything. Known Issues: None To Do List: What's Next? Next up will be v1.1. I'm planning on adding more unique NPCs for that and I'm also planning on adding options for some of the unique NPCs to become available as followers or hirelings. For now I'm looking at doing this for the following NPCs: Salma, after finishing Ironbind Barrow, if she survives her quest will shut down and she will go to the Nightgate Inn where she can then be asked to follow you as a regular follower. Also, if she dies (or is enslaved) her quest will automatically shut down so that her quest dialog stops and she doesn't despawn if turned into an undead thrall or a slave. Eisa Blackthorn, if she is allowed to leave, she goes to Morthal. Additional changes would be made so that if she isn't killed you can hire her as a hireling for 500 gold (she is a mercenary after all) Anska, if you help her in High Gate Ruins, afterwards she will be available as a follower Fjola, if you let her leave Mistwatch instead of killing her (or enslaving her) she will show up elsewhere and be available as a hireling. I'm also looking add adding more unique NPCs from Solstheim and possibly adding Alva and Laelette (vampires) from Morthal. Mods I Used While Making This Mod For the eyes I'm using Improved Eyes Skyrim For skin I use Bijin's Skin For the brows I'm using Hvergelmir's Brows However, the mod should work with any skin, eye or brow pack you choose. None of these are included. It will also work with whatever body type you install, the mod doesn't affect the body, just the face and hair. Also, I would suggest this mod for the Forsworn, Forsworn Natural if you want topless Forsworn as seen in the preview. Special Thanks to my Beta Test Team for a LOT of patience and testing. Karlpaws Psalam Valcon767 Worik Blackbird_Wanderer Support Me I now have a SubscribeStar account if you want to help support me making mods. You're support will be very much appreciated and will help me have more time to work on mods and create new content.
  15. Version 1.0.2

    4,895 downloads

    I created this as a companion to DSHV's mod Problems of Survivor This mod adds audio voices for the female player and all hominid NPC's. Animals and creatures other than Supermutants will still be silent. I created two versions. The original mod is required for BOTH VERSIONS. One contains a plugin that replaces the original mod's esp. If you want that one, Click the file labeled "replacer" and download as a standard download. The zip file should be able to be installed with your mod manager like normal. Just remove the original mod's esp. from your data folder or override using your mod manager. I didn't make any edits to dialogue or the quests. I only added voice tags to the NPCs. NOW WITH .BA2 Archive instead of loose files. Thanks to some much needed assistance, the mod no longer needs loose voice files. This should dramatically improve load times and might help game performance. Uninstall any old version and install the new zip files in the download tab. You don't need to download anything from Mega. **This will be in a regular state of update until the missing files are all accounted for or until I give up trying.** If they are in the folder, then you need them. I'll remove them when I update the full mod. The other version is an override plugin that only includes the edited NPCs. If you just want to install that and override with your mod manager, it should work fine. I'm still testing this mod myself, so I'd appreciate any bugs, problems, or feedback. This is the first mod I've published, and I'm by no means an expert at using XVA Synth. ***Changelog*** 12/11/22 - Got rid of loose voice files and replaced with .ba2 archive. Just install the zip file through your mod manager or manually extract and move both the .esp and the .ba2 file into your fallout 4 data folder. Thank you to @Snapdragon_ and @lee3310 for your help in the discord server. I still can't pack voice files into .ba2 archives for some reason, but Snapdragon_ was nice enough to put together the file for me. ________________________________________________ 12/6/22 - Added missing voice files for quest Triumph of Justice to Download folder. __________________________________________________ 12/5/22 - New version of the mod is available on Mega. I included some missing male player voice lines for two quests. Added a separate download in the download tab (and to Mega) for all male player voice lines (for people who want to play this mod as a male player for whatever reason. You do you.) CREDITS: Dan Ruta for his and his team's work on XVA Synth 2 DSHV for creating the original mod, without which this mod wouldn't exist. Everyone who put in the work to train the available voices.
  16. Version 1.1.5

    38,253 downloads

    A fix for a script that did not seem to trigger correctly since I forgot to remove the item from the player's inventory after the stage was complete, is in Viola's quest. This is a continuation of the SexLab Solutions mod. Not much is here currently, but my goal for now is to continue through the list that was provided by Nutluck, a sizeable amount of quests to alter. Have to give my thanks to WraithSlayer, helped me understand how to script, and also thank Yinkle by adding in the SLEN integration in. Same requirements as the original, but just in case I'll show them here again: Here is the Roadmap of this mod: mine.pdf Also, since there seems to be some confusion on whether or not this is a standalone mod, Yes this is standalone. The original SexLab Solutions is not required. OLDRIM Skyrim SexLab - Sex Animation Framework (latest would be preferred) Dawnguard & Dragonborn DLC Fuz Ro D-oh SPECIAL EDITION SexLab Framework SE (has to be Full, NOT Light) Dawnguard & Dragonborn DLC Fuz Ro D-oh SE With all of that being said and done, now I'll show what I've made so far, and will update this accordingly once I put out a new version of this mod: Quests Compatibility Changelogs
  17. Version 1.7.4 Hotfix

    488,402 downloads

    Confabulation [kuh n-fab-yuh-ley-shuh n] noun 1 the act of confabulating; conversation; discussion. Introduction This mod is a dialogue based sex mod for SexLab, that utilizes conversation with NPCs and others to engage in acts of sex. Inspired by SexLab Solutions, this mod expands on that idea and goes beyond just providing sexual solutions to pre-existing quests in Skyrim. In addition to adding some sex related alternatives to existing quests and dialogues, it also will introduce new dialogues with NPCs just for the sake of having sex with them. Note This mod was mostly made with a bisexual female player in mind. However, I tried to incorporate options for straight and gay male options where appropriate. If you are playing a straight male, you will have to avoid selecting the sex dialogues when talking to males. Gay male players may have to have sex with a female NPC in rare circumstances. Recent versions of the mod has options in the MCM to block certain dialogues and sex acts with NPCs of each sex. However, not all content may be covered by those options. This mod makes use of Leadin animations. I suggest setting your foreplay settings in SexLab MCM to the same timings and strip options that you have set for normal sex. MCM This mod includes an MCM with options to configure certain settings in the mod. The MCM is currently divided into two pages, a settings page and troubleshooting page. Included are settings to enable/disable certain content, in case you missed certain dialogues or installed the mod during a playthrough, as well as options to adjust time delays for certain forcegreets. There are also options to disable content based on the sex of the NPC (male and female) as well as an option to disable potential creature sex. See this blog post for additional information on the settings inside. Current Content See this blog post for more detailed information on what is covered by this mod. There is a lot more than what is shown below. *New* Followers Follower support has been added to certain parts of the mod. See this blog post to see which parts specifally. Followers can be used by placing the cursor over the desired NPC, opening the MCM and selecting them in the settings page. Their name should appear next to the Current Follower text. To actually use the follower options added in the mod, the selected follower must be the "Current Follower" in the MCM, be in the same cell as the player, and be in the CurrentFollowerFaction. Otherwise, they are not recognized by the mod. For most parts of the mod, it is assumed that the follower is female, although they are mostly referred to as a friend or follower. Skooma Request skooma from the three caravan leaders: Ri'saad, Ma'dran, and Ahkari. (5 hour CD) Request skooma and moon sugar from the skooma dealer encounter. (5 hour CD) Talking to Atahbah while carrying moon sugar can lead to sex. (5 hour CD) Dark Brotherhood Adds dialogue options to a majority of the Dark Brotherhood quest line. Can use sex to kill contracts after certain point in quest line. Dialogue with Astrid will unlock sex kills. Or you can enable in the MCM if you miss this. Quests that have been covered: Destroy the Dark Brotherhood, Sanctuary, Mourning Never Comes, Whispers in the Dark, Breaching Security, Recipe for Disaster, Hail Sithis!, Where You Hang Your Enemy's Head, The Dark Brotherhood Forever, Honor Thy Family Thieves Guild Recommend to use Sexlab Solutions, as this mod does not cover the parts that Solutions does. New dialogue options with Delvin and Vex that are available once you officially become a member of the guild. Unlocks practically all the sex options that this mod offers for the Thieves Guild. Quests that have been covered: The Fishing Job, Loud and Clear, Dampened Spirits, Silver Lining, Reparations, Under New Management You can become the Thieves Guild CumDump, which unlock a lot more sex content with the members of the Thieves Guild. Allows for sex scenes in Reparations and Under New Management Allows the Thieves Guild forcegreet option in the MCM to be enabled. Opens up new thievery and sex related jobs for Maven. Currently 5 implemented. Companions (As a member) It is recommend to review this blog post for this portion of the content, due to a majority of it not being tied directly to the in-game quests. Includes sex with most members of the Companions, with new options appearing as you progress through the questline. Companions Member forcegreet that can be enabled in the MCM after completing Take Up Arms. Allows members to force the player into sex. Will end once you join the Circle. Harbinger Party Have an orgy with the members of the Companions. Invite the guys or girls down to your study by talking to Vilkas or Aela. Companions (Non-member) It is recommend to review this blog post for this portion of the content, due to it being entirely new to the Companion questline. Adds new branch to Companions for players who don't want to join. Choose the new dialogue option when first talking to Kodlak asking if he is the leader of the Companions. If you follow through with this to the end of the dialogue chain, you will start up this part of the Companions. However, this will lock you out from joining them proper. Once you've been accepted into this role, you can talk to any member of the Companions, and some of their associates, and offer your services to them. After having sex with the members a certain amount of times (10, 20, 30) and letting 2 days pass between jobs, certain members will have new special jobs for you to complete if you choose to accept. Companions Non-Member forcegeet that can be enabled in the MCM after accepting to serve the Companions. Leads to members forcing the player into sex. Daedric Quests See this blog post for more details on each quest. Daedric Lords and Quests that have been covered: Azura: The Black Star, Clavicus Vile: A Daedra's Best Friend, Hircine: Ill met by Moonlight, Mehrunes Dagon: Pieces of the Past, Mephala: The Whispering Door, Molag Bal: The House of Horrors, Peryite: The Only Cure, Sanguine: A Night to Remember, Vaermina: Waking Nightmare, Malacath: A Cursed Tribe Dogs Can talk to dogs (Meeko, Vigilance, Stray dog, Bran, Sceolang, CuSith, Garmr) and have sex with them. Works when they aren't and are followers, with the exception of Vigilance and Meeko. Mini quest/dialogue chain that starts with Voada in Markarth. Require FFC and FCC dog animations. Can talk to Voada or the dogs again for repeatable sex. Talk to Banning about a job involving Vigilance. Requires that they are both in the same cell, and that Vigilance is not a current follower. Repeatable once a day (20 hours). Mini quest/dialogue chain when you visit Hollyfrost farm and talk to Tulvur. Require FCC and MFC dog animations. Can talk to dogs afterwards to have sex with either of them or both. Can talk to Tulvur to have sex with him and a dog again. Repeatable. Horses Talk to the five stable masters and ask if they have a job available. Unique dialogue for all five, and two scenarios presented (sex and collection). Stable master needs to be in same cell as horse for dialogue option to appear. Quest marker should point to correct horse to talk to, which brings up prompt for sex. Can have sex more than once as long as you haven't returned to stable master. Return to stable master to complete job and receive payment. Can start repeatable once a day (20 hours) job with stable master. Windhelm stable master's wife has unique dialogue after having sex with horse. Doesn't currently lead anywhere. Talk to Vex after having sex with Riften horse. Leads to a FFC horse animation. Anubis and Billy each have one animation that is compatible with this match-up. Talk to the Markarth stable master 48 hours after having sex with his horse. He will have a new dialogue option available that will lead to CCF sex with the player and two horses. Requires that the player has a player owned/ridden horse nearby. Requires CCF horse animations; Billyy's packs should have them. Create "horse treats" at a cooking pot. Activating them when next to player owned horses will entice them to sex. Shadowmere, Frost, Hearthfire horses, and horses that have been bought are supported. New dialogue option with Louis Letrush when you bring Frost to him. Leads to you receiving the horse. Talk to the Windhelm stable master after having sex with his horse to open up the option to have FMC sex with him and the horse. Currently I know of only one suitable animation by Anubs, but hopefully more will come out by animators. Misc Quests "In My Time of Need" Adds dialogue to Saadia suggesting you will help her if she has sex with you. Lets you have sex with her as long as the quest is running. Adds dialogue options to Kematu after agreeing to help him. Persuade option to bypass sex, option to have sex with just Kematu, and option to have sex with everyone present. *New* Shady Potion Seller A new NPC has been added to the Riften Ragged Flaggon. He sells special potions that can be used to engage creatures in sex and kill them. Additional content related to him will be implemented later on. Future Content I want to add more simple dialogue options with NPCs as well as some more larger dialogue chains. I also want to add more bestiality content, as I find that there is not much of that content on LL other than large quest mods. I'm also open to suggestions if you have any. Try to keep them fairly simple one or two liners with NPCs or situations that could result in sex from dialogue. Updating You should be able to just drop in a new version without much issues. Any special instructions or new notes will be included when an update comes out. Due to an issue with previous releases potentially causing quest aliases to empty on load, updating to Version 1.7.4 safely requires that: You should wait 2 in-game days without engaging in any of this mod's dialogues. You should complete any sex acts that you are currently in. You should complete any sex scenes/orgies that you are currently in. You should not have anyone following you through this mod's dialogues. If you have started the Voada dog line of sex, but not completed it yet, you should avoid updating until the Jarl has dialogue for you. You should complete the Thieves Guild Goldenglow Estate quest if it is currently running. Requirements Skyrim SexLab - Sex Animation Framework Fuz Ro D-oh This mod makes use of several unique animations as well as group animations. I suggest using animation packs from creators like Billy, Anubis, Nibbles, Baka, etc. For most of the 3p, 4p, and 5p creature animations that this mod plays you will need to to install Billyy's older creature animations to see them. They are found either in his Creature Pack 1, or in the more recent versions Billyy has separated them out into smaller packs in a separate file. Compatibility SexLab Solutions Patch for Skooma Dealer dialogue, to allow the horse treats to work on player owned horses, and compatibility with TG Reparations quest. The Choice Is Yours Patch for Lod dialogue. There is an in-mod check for The Cutting Room Floor mod. Both that mod and this mod enable the second Whiterun horse. If CRF is not installed, this mod should detect this and enable this mods placement of the horse. Dark Brotherhood for Good Guys should be loaded before (above) this mod. Even/Better Quest Objective log and objective changes have been merged with this mod. Load E/BQO before (above) this mod. Thieves Guild for Good Guys should be loaded before this mod. Conflicts have been resolved and included in this mod aside from the Fishing Job quest. A patch has been released to provide compatibility for the Fishing Job. Thieves Guild Requirements should be loaded before this mod. Conflicts have been resolved and included in this mod. Compatibility patch for Enhanced Skyrim Factions - The Companions Guild (ESF) is included. This just covers a single dialogue conflict. FAQ Q: Sex didn't play. A: Sex not starting could be the result of several different problems, however, in the case of this mod the most likely reason sex has not started is that SexLab failed to find suitable animations to play. If no animations are found, then the actors will stand around for a second and then resume their normal activities. Ensure that you have the necessary animations installed and they are registered in SexLab and show up in SexLab. Try using another mod to play the animations to make sure that they are being loaded properly. Q: I'm not being forcegreeted. A: Forcegreets are packages and a starting dialogue that rely on certain conditions being met in order to play out. Make sure that you are fufilling those conditions, i.e. being in a certain location and distance to the target. Sometimes they may end up broken due to a lag in Skyrim's scripts. You can disable and re-enable those forcegreets where this is possible to restart them. Q: The Whiterun stablemaster has no dialogue for a job. A: Most likely the horse alias needed to show the dialogue has not been filled. There is an option in the MCM to recheck and fill that alias. Q: Can you do X? A: Feel free to make suggestions and I'll note them down. There is no guarantee that I will get to it, but I do keep all suggestions in mind for when I get to making new content. Permissions Do not repost or reupload this mod without my permission. You may post translations of this mod on LL. Please message me if you would like to post a translation elsewhere. Do not include this mod or it's code in any paid or paywall locked content. You may use the included code as long as credit is given and source files are provided. If I am no longer active on the site and can not be reached, then feel free to continue the mod if you would like. You can support me if you want here. Credits KS Hairdos by Kalilies Lamae's Gaze by Pandorable Sexlab by Ashal Changelog V1.7.4 Hotfix Fixed the creature potion script to no longer select incorrect actors to have sex with and kill. Replace the old script with the new one in the download. Works for both LE and SE. V1.7.4 Fixed Farkas Dustman Cairn werewolf dialogue. Removed the say once flag, and location checks. Fixed Escaped Criminal going hostile during sex. Added new dialogue to Ennis asking about dealing with the Giant as well as altered his Solutions dialogue, to inform the player about the option of talking to the Giant. Fixed missing gender checks on Sibbi's dialogue. Maven quest dialogues will remain if the quest fails to start, giving you the chance to attempt to start them again through dialogue. "The Artifact" quest now has Falmer disabled until after talking to the Adventurer. This may or may not apply if this quest is already in progress. Follower support added to certain parts of the mod. Shady Potion Seller added, along with sex/kill potions. V1.7.3 Fixed missing flags on quest alias for third Maven quest. Added sex part to Aela's Animal Extermination radiant quest. V1.7.2 Added MCM option to disable player undressing during scenes Move Adventurer in 5th Maven quest further away. Changes may not be seen unless installing update on a save before this quest was started. V1.7.1 Fixed missing dialogue condition on 2nd Maven quest. V1.7.0 Added 5 new TG CumDump Maven quests. See blog post if you wish to know finer details. Added "In My Time of Need" related dialogues. Added FMC horse dialogue to Windhelm stable master. Updated tag selection for creature 3p/4p. This should allow for proper filtering of FMC, FFC, etc animations. Player now unequips armor during most sex scenes along with everyone else. Added Goldenglow Estate FG troubleshoot option to MCM to try and fix the forcegreet if it stops working. Added additional conditions to TG FG to stop unintended actors from using those dialogues. Other minor grammar issues and bugfixes to quests and code.
  18. Version 5.0.7 (FR 1.0)

    2,204 downloads

    Requiert le mod d'origine : Oui Lien du mod d'origine : SexLab Solutions Auteur d'origine : @WraithSlayer Version mod original: 5.0.7 Version traduite: 5.0.7 (FR 1.0) Ce mod est un traduction de l'excellent travail de WraithSlayer SexLab Solutions ==-------------------------------== Description ==-------------------------------== SexLab Solutions ajoute du contenu sexuel optionnel à de nombreuses quêtes, rencontres et PNJ de Skyrim, en utilisant le mod SexLab. Peut-être que vous voulez quelque chose de plus que l'or de Lisbet pour avoir récupérer sa statue ? Ou peut-être préféreriez-vous offrir votre corps aux bandits des tours de Valtheim plutôt que de payer leur péage ? Avec SL Solutions, vous disposez d'une multitude de nouvelles options disponibles dans les activités quotidiennes de Skyrim. ==-------------------------------== Mods requis ==-------------------------------== SexLab 1.62 ou ultérieur (et ses prérequis) Dawnguard Dragonborn Fuz Ro D-oh ==-------------------------------== Détail des fonctionnalités ==-------------------------------== Vous trouverez ci-dessous la liste complète des événements ajoutés par SL Solutions. Si vous êtes intéressé pour améliorer ce mod, et trouvez quelque chose dans le jeu qui conviendrait à Sl Solutions, et n'est pas déjà inclus ci-dessous, s'il vous plaît faites le savoir à @WraithSlayer en répondant à la discussion du mod original. Veuillez détaillé autant que possible avec votre suggestion ! (au moins, inclure le nom complet du ou des PNJ, ainsi que le nom de la quête s'il y a). Quêtes Rencontres aléatoires et événements de dialogue ==-------------------------------== Compatibilité ==-------------------------------== SL Solutions édite des branches de dialogue du jeu Vanilla. Si vous avez d'autres mods qui modifient les mêmes branches, seul le dernier chargement de mod dans votre ordre de chargement vous permettra d'éditer cette branche spécifique. En règle générale, je recommande de charger SL Solutions le plus tôt possible dans votre ordre de chargement, car la grande majorité des dialogues dans SL Solutions peuvent être écrasé par un autre mod sans que rien ne casse. Vous pouvez également utiliser TES5Edit pour identifier les conflits de mod que vous pouvez avoir dans votre ordre de chargement. Incompatibilités connues: Prison Overhaul - patch inclus dans la section de téléchargement du mod original, merci à @Destynova99. Cutting Room Floor - Les deux mods restaurent les dialogues inutilisés des voyous dans la souricière. Je recommande de placer SL Solutions après CRF dans votre ordre de chargement, car il ajoute déjà le même dialogue que CRF en plus d'ajouter l'option de sexe. Relationship Dialogue Overhaul - Un conflit mineur remplace les dialogues, l'événement d'aubergiste ne marchera pas à moins que Sl Solutions ne soit après RDO dans votre ordre de chargement. Live Another Live - Corrigé en interne dans SexLab Solutions, assurez-vous que SL Solutions soit après LAL dans votre ordre de chargement. ==-------------------------------== FAQ ==-------------------------------== Q: J'ai installé SexLab Solutions et je ne vois pas les options de dialogue qui devraient être là ! R: Il y a des chances que vous ayez un mod qui écrase les changements de SL Solutions (utilisez TES5Edit pour identifier les conflits, puis fusionner le patch au besoin), ou vous êtes victime des contrôles de dialogue douteux de Skyrim et ne pouvez pas voir ou faire défiler vers le bas Les dialogues de SexLab Solution lorsque vous parlez à un PNJ (Téléchargez Better Dialogue Controls pour corriger ça) Q: Parfois, quand une scène se termine, j'obtiens une quantité fixe d'or ajoutée puis immédiatement retirée à nouveau. R: C'est normal. C'est une solution de contournement pour éviter d'avoir à apporter des modifications potentiellement incompatibles au jeu de base, et cela est nécessaire car certaines quêtes et rencontres du jeu Vanilla n'ont que deux étapes finales possibles: perdre de l'or ou lancer un combat. Puisque dans SL Solutions est tout question de solutions de rechange, dont plusieurs sont pour éviter de payer l'or en premier lieu, le mod va, si nécessaire, vous donner la quantité d'or juste avant de déclencher la phase finale Vanilla qui supprime le même montant, assurant vous finissez seulement par payer avec le sexe OU l'or, et pas les deux. Remerciements: WraithSlayer pour ce mod et son autorisation de partage de ma traduction. Ce n'est qu'une simple traduction, aucune stat ou autre a été modifié. S'il y a une erreur de traduction, un oubli, une faute d'orthographe/de conjugaison ou tout autres problèmes, contactez-moi. Vous aimez mon travail? Alors laissez-moi un message sur ma page LL ça fait toujours plaisir. Merci d'avoir téléchargé ce mod, et amusez-vous bien en Bordeciel N'oubliez pas de remercier le créateur du mod d'origine pour son travail. Cette traduction est une exclusivité LL, partagez uniquement le lien de la page et non le mod, merci.
  19. Prettier Bandits v0.9.2 SSE View File I did not make this mod. I have ported the mod to Skyrim Special Edition with the permission from the author, EinarrTheRed. For full description, please see the original mod: Prettier Bandits Requirements: ApachiiSkyHair_v_1_6_Full_optimized ApachiiSkyHairFemale_v_1_5_1 ApachiiSkyHairMale_v_1_2_Optimized In case you are wondering: yes, you can have both KS Hairdos and ApachiiSkyHair. Submitter Loostrok Submitted 09/20/2020 Category Regular Mods Requires ApachiiSkyHair_v_1_6_Full_optimized, ApachiiSkyHairFemale_v_1_5_1, ApachiiSkyHairMale_v_1_2_Optimized Regular Edition Compatible No  
  20. View File Requiert le mod d'origine : Oui Lien du mod d'origine : SexLab Solutions Auteur d'origine : @WraithSlayer Version mod original: 5.0.7 Version traduite: 5.0.7 (FR 1.0) Ce mod est un traduction de l'excellent travail de WraithSlayer SexLab Solutions ==-------------------------------== Description ==-------------------------------== SexLab Solutions ajoute du contenu sexuel optionnel à de nombreuses quêtes, rencontres et PNJ de Skyrim, en utilisant le mod SexLab. Peut-être que vous voulez quelque chose de plus que l'or de Lisbet pour avoir récupérer sa statue ? Ou peut-être préféreriez-vous offrir votre corps aux bandits des tours de Valtheim plutôt que de payer leur péage ? Avec SL Solutions, vous disposez d'une multitude de nouvelles options disponibles dans les activités quotidiennes de Skyrim. ==-------------------------------== Mods requis ==-------------------------------== SexLab 1.62 ou ultérieur (et ses prérequis) Dawnguard Dragonborn Fuz Ro D-oh ==-------------------------------== Détail des fonctionnalités ==-------------------------------== Vous trouverez ci-dessous la liste complète des événements ajoutés par SL Solutions. Si vous êtes intéressé pour améliorer ce mod, et trouvez quelque chose dans le jeu qui conviendrait à Sl Solutions, et n'est pas déjà inclus ci-dessous, s'il vous plaît faites le savoir à @WraithSlayer en répondant à la discussion du mod original. Veuillez détaillé autant que possible avec votre suggestion ! (au moins, inclure le nom complet du ou des PNJ, ainsi que le nom de la quête s'il y a). Quêtes Rencontres aléatoires et événements de dialogue ==-------------------------------== Compatibilité ==-------------------------------== SL Solutions édite des branches de dialogue du jeu Vanilla. Si vous avez d'autres mods qui modifient les mêmes branches, seul le dernier chargement de mod dans votre ordre de chargement vous permettra d'éditer cette branche spécifique. En règle générale, je recommande de charger SL Solutions le plus tôt possible dans votre ordre de chargement, car la grande majorité des dialogues dans SL Solutions peuvent être écrasé par un autre mod sans que rien ne casse. Vous pouvez également utiliser TES5Edit pour identifier les conflits de mod que vous pouvez avoir dans votre ordre de chargement. Incompatibilités connues: Prison Overhaul - patch inclus dans la section de téléchargement du mod original, merci à @Destynova99. Cutting Room Floor - Les deux mods restaurent les dialogues inutilisés des voyous dans la souricière. Je recommande de placer SL Solutions après CRF dans votre ordre de chargement, car il ajoute déjà le même dialogue que CRF en plus d'ajouter l'option de sexe. Relationship Dialogue Overhaul - Un conflit mineur remplace les dialogues, l'événement d'aubergiste ne marchera pas à moins que Sl Solutions ne soit après RDO dans votre ordre de chargement. Live Another Live - Corrigé en interne dans SexLab Solutions, assurez-vous que SL Solutions soit après LAL dans votre ordre de chargement. ==-------------------------------== FAQ ==-------------------------------== Q: J'ai installé SexLab Solutions et je ne vois pas les options de dialogue qui devraient être là ! R: Il y a des chances que vous ayez un mod qui écrase les changements de SL Solutions (utilisez TES5Edit pour identifier les conflits, puis fusionner le patch au besoin), ou vous êtes victime des contrôles de dialogue douteux de Skyrim et ne pouvez pas voir ou faire défiler vers le bas Les dialogues de SexLab Solution lorsque vous parlez à un PNJ (Téléchargez Better Dialogue Controls pour corriger ça) Q: Parfois, quand une scène se termine, j'obtiens une quantité fixe d'or ajoutée puis immédiatement retirée à nouveau. R: C'est normal. C'est une solution de contournement pour éviter d'avoir à apporter des modifications potentiellement incompatibles au jeu de base, et cela est nécessaire car certaines quêtes et rencontres du jeu Vanilla n'ont que deux étapes finales possibles: perdre de l'or ou lancer un combat. Puisque dans SL Solutions est tout question de solutions de rechange, dont plusieurs sont pour éviter de payer l'or en premier lieu, le mod va, si nécessaire, vous donner la quantité d'or juste avant de déclencher la phase finale Vanilla qui supprime le même montant, assurant vous finissez seulement par payer avec le sexe OU l'or, et pas les deux. Remerciements: WraithSlayer pour ce mod et son autorisation de partage de ma traduction. Ce n'est qu'une simple traduction, aucune stat ou autre a été modifié. S'il y a une erreur de traduction, un oubli, une faute d'orthographe/de conjugaison ou tout autres problèmes, contactez-moi. Vous aimez mon travail? Alors laissez-moi un message sur ma page LL ça fait toujours plaisir. Merci d'avoir téléchargé ce mod, et amusez-vous bien en Bordeciel N'oubliez pas de remercier le créateur du mod d'origine pour son travail. Cette traduction est une exclusivité LL, partagez uniquement le lien de la page et non le mod, merci. Submitter Orpheaned Submitted 11/20/2018 Category Quests Requires SexLab Framework 1.62+, Dawnguard, Dragonborn, Fuz Ro D-oh Special Edition Compatible View File
  21. [WIP] Traps, Pitfalls and Dangerous Things View File Traps, Pitfalls & Dangerous Things Known Issues If you are not encountering any traps at all please try cycling the setting for "Trap Clearable Areas" in the MCM and make sure the "Trap Layer" is active If you are seeing lots of Debug Messages then you can now turn them off in the MCM Massively Negative Skill Values People using versions before V0.91 may encounter a bug where your skills end up and as a hugely negative number. This was because some of the spells applied a stat modifier which wasn't being cleared after the spell had ended. To return your skill value to normal use the following console command. player.restoreactorvalue xxx 1000000 where xxx is the skill e.g. player.restoreactorvalue sneak 1000000 When Upgrading Please use the options "Restart MCM" and "Restart Quest" debug options. This will shutdown the quests and refresh any altered scripts. Clean Installation To do a clean installation... 1. Remove this mod from your load list. 2. Start Skyrim and load up your current save and ignore the warning that this mod is no longer available. 3. Once loaded, save your game and exit out of Skyrim. 4. Re-enable this mod in your load list and start Skyrim and load your save game. The mod will reinstall and all scripts and quests will be reset. Overview If you've ever thought that the dungeons and crypts of Skyrim are too predictable then this mod should help change that. It is designed to add random events and traps while you are venturing through these areas so that you'll never know exactly what will happen. The mod currently has two main parts... 1. Auto Trap Layer This spawns an invisible NPC who will "super speed sprint" around the current dungeon at random dropping traps and extra mobs as they go. You can configure the ratio of traps to mobs as well as the frequency of their creation. The traps triggers are visible so you can avoid them if you are paying attention. Have a look further down this page for a list of currently working traps. 2. Random Events These work on a random timer that will then roll to see if an event takes place. Not all events are bad, some are good (if you're lucky!). You can configure the min and max amount of time before a new event will take place. Events are designed to happen infrequently, they are random and unavoidable. Current Status The trap laying system is in and working. It will detect suitable trappable areas and plant random traps where ever it can! The new trap system allows the mod to build its own traps based on a selection of trap effects. Trap effects range from simple alarms all the way up to spawning ghostly guardians and equipping devious devices. Traps can have 1 or many effects and some may even be able to kill you outright! There is also a very very small possibility that a trap will not do anything. Traps take many forms. Some are obvious such as Pressure plates and Runes. Others may not be so obvious such as general clutter. Traps can also take the form of Critter Traps. These use critter related items such as egg sacs to create critter ambushes. In addition to traps, the trap laying system can also spawn in mobs of new enemies based on the current location type making every adventure different and unpredictable. The MCM allows you to configure the density and ratio of mobs to traps as well as many other things. Dependencies 1. All DLC for Skyrim 2. Fuz Ro D'oh 3. Latest Version of Sexlab Soft Dependencies 1. Devious Devices - Integration and all dependencies Current Traps Effects Standard traps can have 1 or more of the effects listed below. Alarm Trap All traps trigger an alarm, but the strength is randomised - maybe you'll get lucky and it won't alert every single monster to your location! Damage Trap Instantly applies a random poison, lightning, fire or frost damage effect. Spell Trap Fires a random spell which may apply a disease, do damage or some other effect! Guardian Trap Spawns a ghostly guardian which attacks you on sight! Paralyse Trap Paralyses you for a short period of time Naked Trap Strips you of your main armour and locks your inventory for a short period of time Devious Trap Will equip a random magical devious device on you for a configurable length of time. The device will also apply a (realistic) magical debuff for the duration! Thanks To... All those involved with the SexLab Framework and Devious Devices mods user9120975435 for helping with some of the ideas Everyone who's downloaded and helped troubleshoot my other mods Submitter JimmyJimJim Submitted 11/22/2016 Category Quests Requires Special Edition Compatible  
  22. Version v0.96f

    15,124 downloads

    Traps, Pitfalls & Dangerous Things Known Issues If you are not encountering any traps at all please try cycling the setting for "Trap Clearable Areas" in the MCM and make sure the "Trap Layer" is active If you are seeing lots of Debug Messages then you can now turn them off in the MCM Massively Negative Skill Values People using versions before V0.91 may encounter a bug where your skills end up and as a hugely negative number. This was because some of the spells applied a stat modifier which wasn't being cleared after the spell had ended. To return your skill value to normal use the following console command. player.restoreactorvalue xxx 1000000 where xxx is the skill e.g. player.restoreactorvalue sneak 1000000 When Upgrading Please use the options "Restart MCM" and "Restart Quest" debug options. This will shutdown the quests and refresh any altered scripts. Clean Installation To do a clean installation... 1. Remove this mod from your load list. 2. Start Skyrim and load up your current save and ignore the warning that this mod is no longer available. 3. Once loaded, save your game and exit out of Skyrim. 4. Re-enable this mod in your load list and start Skyrim and load your save game. The mod will reinstall and all scripts and quests will be reset. Overview If you've ever thought that the dungeons and crypts of Skyrim are too predictable then this mod should help change that. It is designed to add random events and traps while you are venturing through these areas so that you'll never know exactly what will happen. The mod currently has two main parts... 1. Auto Trap Layer This spawns an invisible NPC who will "super speed sprint" around the current dungeon at random dropping traps and extra mobs as they go. You can configure the ratio of traps to mobs as well as the frequency of their creation. The traps triggers are visible so you can avoid them if you are paying attention. Have a look further down this page for a list of currently working traps. 2. Random Events These work on a random timer that will then roll to see if an event takes place. Not all events are bad, some are good (if you're lucky!). You can configure the min and max amount of time before a new event will take place. Events are designed to happen infrequently, they are random and unavoidable. Current Status The trap laying system is in and working. It will detect suitable trappable areas and plant random traps where ever it can! The new trap system allows the mod to build its own traps based on a selection of trap effects. Trap effects range from simple alarms all the way up to spawning ghostly guardians and equipping devious devices. Traps can have 1 or many effects and some may even be able to kill you outright! There is also a very very small possibility that a trap will not do anything. Traps take many forms. Some are obvious such as Pressure plates and Runes. Others may not be so obvious such as general clutter. Traps can also take the form of Critter Traps. These use critter related items such as egg sacs to create critter ambushes. In addition to traps, the trap laying system can also spawn in mobs of new enemies based on the current location type making every adventure different and unpredictable. The MCM allows you to configure the density and ratio of mobs to traps as well as many other things. Dependencies 1. All DLC for Skyrim 2. Fuz Ro D'oh 3. Latest Version of Sexlab Soft Dependencies 1. Devious Devices - Integration and all dependencies Current Traps Effects Standard traps can have 1 or more of the effects listed below. Alarm Trap All traps trigger an alarm, but the strength is randomised - maybe you'll get lucky and it won't alert every single monster to your location! Damage Trap Instantly applies a random poison, lightning, fire or frost damage effect. Spell Trap Fires a random spell which may apply a disease, do damage or some other effect! Guardian Trap Spawns a ghostly guardian which attacks you on sight! Paralyse Trap Paralyses you for a short period of time Naked Trap Strips you of your main armour and locks your inventory for a short period of time Devious Trap Will equip a random magical devious device on you for a configurable length of time. The device will also apply a (realistic) magical debuff for the duration! Thanks To... All those involved with the SexLab Framework and Devious Devices mods user9120975435 for helping with some of the ideas Everyone who's downloaded and helped troubleshoot my other mods
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