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Wasteland Eggspansion View File Wasteland Eggspansion is a pregnancy mod centred around laying eggs. Intended to be something light-hearted, embracing the ridiculous side of Fallout. Pregnancies are initiated without sex. The experience is customizable. Be sure to check whether the default MCM settings suit your needs. Please note that there are no quests to complete or NPCs. This is a background mod, not the main course. What it does Makes the player character or companions eager egg-layers. You get started by finding and consuming an item. One can be found near the statue next to the Sanctuary bridge. Contact in combat and eating food act as triggers for unlocking new egg types. At the beginning, the capacity to carry eggs is limited, but it will improve gradually. The size of the belly is connected to how many and what type of eggs the egg-layer is carrying. Simple labour effects: moans, crouching, eggs dropping on the ground one by one and controller rumble. Can be turned off. Supports most of the vanilla, DLC and some of the Mojave species. List of eggs types Most eggs are consumable items meant to be either sold or to be used for crafting using the cooking station. Buffs, debuffs and perks Full documention incoming at a later date. Possibly. Version 0.44 requirement changes: 1) Robco Patcher and its requirements. 2) SUP F4SE update might be necessary. Version 11+ is now the minimum. Hard requirements. All of these are of general use and non-negotiable. F4SE SUP F4SE Mod Configuration Menu Looksmenu For the morphs a suitable body (3BBB, Fusion Girl, Bodytalk for example) and the outfits for it built in Bodyslide Studio (guide for MO2) with 'Build morphs' box ticked on. Robco Patcher for consumable distribution and other features. Optionals. Not-so-general-use but provide additional "stuff". For dripping fluids during labor 'Zaz Particle Effects.esp' from UAP Base Object Swapper and its requirements for spawning consumable items into the world. Might be of interest Immersive Animation Framework for eating and drinking animations for jellies and concoctions. MCM Booster for faster loading menus. Quick trade for accessing quickly companion inventories. Zetan-themed mods available on Nexus. Mojave Wasteland species additions available on Nexus. A more suitable crouching animation (maybe this?) if using the good old crouching method for labor. UI mod of your choice to make message boxes better and prettier. Random information For male character belly morphs this might be needed: Male Morph Support. Supported body types: CBBE, TWB, Fusion Girl, Janebod and Bodytalk. For other bodies custom sliders can be used, but if the body type doesn't have a pregnancy belly slider, not much can be done. All egg types can be unlocked even without the DLCs and associated mods. The necessary consumable item is found by dumpster-diving and is often dropped by raider types. If you are on an old save, visiting new areas or places that haven’t been visited lately does the trick. Or sleeping a month until the cells reset.. Making companions egg-layers works by putting jellies or jellied food into their inventory. Amount of egg-laying companions/NPCs is limited to 20. Companions won’t become egg-layers unless it makes sense for them to do so. If in a hurry and unable to wait to get the necessary companion affinity perk, sole survivors (or startmeuppers) are going to have to engage sneaky asshole mode and use a “jellied” food item in order to trick their egg-layer candidates. Recipes found inside magazine #1 and crafted items sometimes dropped by raiders. This can be bypassed with 10+ charisma or having a reputation as an egg-layer. Pip-Boy perks indicate what's going on with the player character. For companion/npc information, the alien device and MCM hotkeys need to be used. Jelly addiction and alien device influence system is designed to automate jelly consumption. Active effects in Pip-Boy show what's going on if the feature is enabled. If an egg-layer is in "dormant" state, it means that a cure has been activated. Giving them either a speed or growth concoction resumes production. Alternatively, the device can be used to restart the production of a misbehaving egg-layer. Mod management Can't recommend updating during labor due to the numerous changes, but is probably fine in other states. Current state of the mod and future plans For now, the mod is done. Bug fixing continues when needed. Any kind of big update or "an actual release" is a long way off. Things left to do: A few lore-friendly eggs types haven't made it into the mod yet and some egg textures still need improving. A few random small-scale and self-contained shenanigans and environmental triggers for them. Workshop shelves and nests as displays for eggs. Need to stop adding and changing eggs before it can happen. Some structural changes and cutting down a few unnecessary features and options. Known issues and frequent topics AI generated voices sound terrible. Most of them were generated using xVASynth version 1 or 2 voice models. I won't be updating the sound files anytime soon unless there's a monumental jump in quality open source based solutions can provide. A posh sounding British Curie or 'Murican Cait is probably something to avoid. RVC perhaps. No jellies to be found inside rubbish bins or dumpsters. Either the area was already discovered before or there’s a scarcity mod getting rid off the items? Vendors, killing raiders and Basic Object Swapper might be of help. Alien device displays rubbish and is slow. The device isn’t supposed work properly at the beginning. There’s MCM setting to skip this phase and have the device fully running immediately. The feature will be later removed. Companions engage incessant sandboxing derp mode inside settlements and squatting may not happen during labor. Morphs if the same sliders are used multiple times. Can't be fixed. Egg hatching and offspring. There are two random happenings that can result in eggs hatching. As for offspring, FPER/WDF and Mojave Geckos already do that. The latter is integrated as much as it can be: bigger Gecko eggs come out as hatchable eggs if the mod in question is installed. Disclaimer and warnings This is about gestating and popping out eggs of imaginary mutated species. One might find that distasteful. Sufferers of survival realism derangement may find everything lacking in dreadful misery. Stable Diffusion 1.5/SDXL were used to help texture creation. xVaSynth, Tortoise TTS and XTTS v2 were used to voice NPCs. Voices can be turned off from the MCM, but without textures there would be no mod. Credits and sources for inspiration A lot of ideas, mainly the labor system, come from MorePrinniesDood's excellent EggFactory Fallout Vore convinced me that interacting with the vanilla game mechanics is the way to go. pepertje's Fertile Breeder lore inspired me to do this mod in the first place and gave a handy way to explain who/what is behind the nonsense. Tool tinkerers, general use mod makers, guide writers and information sharers. Kendri for the ideas of jelly activation option for pregnancies and burst mode for egg output. Submitter Alfakentauri Submitted 11/30/2022 Category WIP / Beta Requires F4SE, MCM, Looksmenu, SUP F4SE, RobCo Patcher
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Egg Factory View File A lightweight, no-sex-required Pregnancy and egg-laying mod. Zaria, I do not know how this new generation of cursed eggs spread so quickly after we were finally able to declare the last all safely sealed. Your quick work in developing a remedy for them was astonishing. The sisters have been producing as much as possible and distributing them to the other temples of the divines. I hope we can produce enough to keep up with demand. Farengar in Whiterun tells me he's developed an enchantment to protect against curses such as this, let us hope it will also help in this. When you can next take your leave of Falkreath, be certain to come to the temple to receive Dibella's blessing for all you've done. By the grace of Dibella, Anwen. Description: Adds several cursed eggs to the game, spawned where you might expect eggs, or carried by bandits, awaiting a fertile woman to curse. Pick one up, and you'll be cursed to lay some sort of egg until you use an uncurse potion to break the curse. In a hurry? Mix Ale and Raw Rabbit Legs at a cookpot to create a Pregnancy Draught which will greatly speed up the progress of your current pregnancy. Want to ward yourself against the curse? Find and wear a Ring of the Barren. Pre-requisites: Skyrim SKSE NetImmerse Override, Racemenu, or Sexlab Inflation Framework A skeleton with Belly node such as XMPS A body with support for belly node scaling Mod compatibility notes: If you are using Flora Respawn Fix, load Egg Factory after it in your load order and allow it to overwrite nest records. Submitter MorePrinniesDood Submitted 04/26/2015 Category Sexual Content Requires SKSE, SkyUI, NIO Special Edition Compatible
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Version 0.44
18,242 downloads
Wasteland Eggspansion is a pregnancy mod centred around laying eggs. Intended to be something light-hearted, embracing the ridiculous side of Fallout. Pregnancies are initiated without sex. The experience is customizable. Be sure to check whether the default MCM settings suit your needs. Please note that there are no quests to complete or NPCs. This is a background mod, not the main course. What it does Makes the player character or companions eager egg-layers. You get started by finding and consuming an item. One can be found near the statue next to the Sanctuary bridge. Contact in combat and eating food act as triggers for unlocking new egg types. At the beginning, the capacity to carry eggs is limited, but it will improve gradually. The size of the belly is connected to how many and what type of eggs the egg-layer is carrying. Simple labour effects: moans, crouching, eggs dropping on the ground one by one and controller rumble. Can be turned off. Supports most of the vanilla, DLC and some of the Mojave species. List of eggs types Most eggs are consumable items meant to be either sold or to be used for crafting using the cooking station. Buffs, debuffs and perks Full documention incoming at a later date. Possibly. Version 0.44 requirement changes: 1) Robco Patcher and its requirements. 2) SUP F4SE update might be necessary. Version 11+ is now the minimum. Hard requirements. All of these are of general use and non-negotiable. F4SE SUP F4SE Mod Configuration Menu Looksmenu For the morphs a suitable body (3BBB, Fusion Girl, Bodytalk for example) and the outfits for it built in Bodyslide Studio (guide for MO2) with 'Build morphs' box ticked on. Robco Patcher for consumable distribution and other features. Optionals. Not-so-general-use but provide additional "stuff". For dripping fluids during labor 'Zaz Particle Effects.esp' from UAP Base Object Swapper and its requirements for spawning consumable items into the world. Might be of interest Immersive Animation Framework for eating and drinking animations for jellies and concoctions. MCM Booster for faster loading menus. Quick trade for accessing quickly companion inventories. Zetan-themed mods available on Nexus. Mojave Wasteland species additions available on Nexus. A more suitable crouching animation (maybe this?) if using the good old crouching method for labor. UI mod of your choice to make message boxes better and prettier. Random information For male character belly morphs this might be needed: Male Morph Support. Supported body types: CBBE, TWB, Fusion Girl, Janebod and Bodytalk. For other bodies custom sliders can be used, but if the body type doesn't have a pregnancy belly slider, not much can be done. All egg types can be unlocked even without the DLCs and associated mods. The necessary consumable item is found by dumpster-diving and is often dropped by raider types. If you are on an old save, visiting new areas or places that haven’t been visited lately does the trick. Or sleeping a month until the cells reset.. Making companions egg-layers works by putting jellies or jellied food into their inventory. Amount of egg-laying companions/NPCs is limited to 20. Companions won’t become egg-layers unless it makes sense for them to do so. If in a hurry and unable to wait to get the necessary companion affinity perk, sole survivors (or startmeuppers) are going to have to engage sneaky asshole mode and use a “jellied” food item in order to trick their egg-layer candidates. Recipes found inside magazine #1 and crafted items sometimes dropped by raiders. This can be bypassed with 10+ charisma or having a reputation as an egg-layer. Pip-Boy perks indicate what's going on with the player character. For companion/npc information, the alien device and MCM hotkeys need to be used. Jelly addiction and alien device influence system is designed to automate jelly consumption. Active effects in Pip-Boy show what's going on if the feature is enabled. If an egg-layer is in "dormant" state, it means that a cure has been activated. Giving them either a speed or growth concoction resumes production. Alternatively, the device can be used to restart the production of a misbehaving egg-layer. Mod management Can't recommend updating during labor due to the numerous changes, but is probably fine in other states. Current state of the mod and future plans For now, the mod is done. Bug fixing continues when needed. Any kind of big update or "an actual release" is a long way off. Things left to do: * A few lore-friendly eggs types haven't made it into the mod yet and some egg textures still need improving. * A few random small-scale and self-contained shenanigans and environmental triggers for them. * Workshop shelves and nests as displays for eggs. Need to stop adding and changing eggs before it can happen. * Some structural changes and cutting down a few unnecessary features and options. Known issues and frequent topics * AI generated voices sound terrible. Most of them were generated using xVASynth version 1 or 2 voice models. I won't be updating the sound files anytime soon unless there's a monumental jump in quality open source based solutions can provide. A posh sounding British Curie or 'Murican Cait is probably something to avoid. RVC perhaps. * No jellies to be found inside rubbish bins or dumpsters. Either the area was already discovered before or there’s a scarcity mod getting rid off the items? Vendors, killing raiders and Basic Object Swapper might be of help. * Alien device displays rubbish and is slow. The device isn’t supposed work properly at the beginning. There’s MCM setting to skip this phase and have the device fully running immediately. The feature will be later removed. * Companions engage incessant sandboxing derp mode inside settlements and squatting may not happen during labor. * Morphs if the same sliders are used multiple times. Can't be fixed. * Egg hatching and offspring. There are two random happenings that can result in eggs hatching. As for offspring, FPER/WDF and Mojave Geckos already do that. The latter is integrated as much as it can be: bigger Gecko eggs come out as hatchable eggs if the mod in question is installed. Disclaimer and warnings * This is about gestating and popping out eggs of imaginary mutated species. One might find that distasteful. * Sufferers of survival realism derangement may find everything lacking in dreadful misery. * Stable Diffusion 1.5/SDXL were used to help texture creation. xVaSynth, Tortoise TTS and XTTS v2 were used to voice NPCs. Voices can be turned off from the MCM, but without textures there would be no mod. Credits and sources for inspiration A lot of ideas, mainly the labor system, come from MorePrinniesDood's excellent EggFactory Fallout Vore convinced me that interacting with the vanilla game mechanics is the way to go. pepertje's Fertile Breeder lore inspired me to do this mod in the first place and gave a handy way to explain who/what is behind the nonsense. Tool tinkerers, general use mod makers, guide writers and information sharers. Kendri for the ideas of jelly activation option for pregnancies and burst mode for egg output.-
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Version 3.8.0
144,926 downloads
This is for Oldrim, if you are looking For Egg Factory For SSE or SAE, go here. A lightweight, no-sex-required Pregnancy and egg-laying mod. Zaria, I do not know how this new generation of cursed eggs spread so quickly after we were finally able to declare the last all safely sealed. Your quick work in developing a remedy for them was astonishing. The sisters have been producing as much as possible and distributing them to the other temples of the divines. I hope we can produce enough to keep up with demand. Farengar in Whiterun tells me he's developed an enchantment to protect against curses such as this, let us hope it will also help in this. When you can next take your leave of Falkreath, be certain to come to the temple to receive Dibella's blessing for all you've done. By the grace of Dibella, Anwen. Description: Adds several cursed eggs to the game, spawned where you might expect eggs, or carried by bandits, awaiting a fertile woman to curse. Pick one up, and you'll be cursed to lay some sort of egg until you use an uncurse potion to break the curse. In a hurry? Mix Ale and Raw Rabbit Legs at a cookpot to create a Pregnancy Draught which will greatly speed up the progress of your current pregnancy. Want to ward yourself against the curse? Find and wear a Ring of the Barren. Pre-requisites: Skyrim SKSE NetImmerse Override, Racemenu, or Sexlab Inflation Framework A skeleton with Belly node such as XMPS A body with support for belly node scaling Mod compatibility notes: If you are using Flora Respawn Fix, load Egg Factory after it in your load order and allow it to overwrite nest records. -
Version 3.0
38,644 downloads
An SE port of MorePrinniesDood's Egg Factory since it only seemed to work for some people and not others. I'm no professional modder but I haven't ran into any problems yet Original Mod: https://www.loverslab.com/files/file/1890-egg-factory/ Pre-requisites:Skyrim SESKSE64NetImmerse Override (comes with the Race Menu Alpha)A skeleton with Belly node such as XPMSSEA body with support for belly node scaling FAQ: Q: I have *insert problem here* what do I do? A: I can attempt to help but I highly recommend contacting the original author.-
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First sex-rim video I made is titled Dark City 1 - Tifa ambushed. Theme is simple, Tifa (from FF7) takes a stroll through night city and gets ambushed by insectoid monster (chaurus reaper). Guess what happens next Video is quite rough around the edges, some clipping, body and face could use improvement, lighting isnt great, but then nobody creates masterpiece on first try. This was useful learning experience and basis for further improvement.. Dark City 1 30fps 1080p HQ.mp4 In case video doesn't load, it's also uploaded here: https://tinyurl.com/kdnbbwdr Technical stuff: Setting is halofarm's Aether Suite, I like it but it's very dark in many places and I only used Sexlab LightMeUp there to illuminate scenes. Lighting darker areas up for sex scenes has been real PITA so far. Chaurus is just that, with Baka's ABC and all the mods that are required for it to work. Body is All-in-one (CBBE?) HDT Animated Pussy, functional but kinda entry level body for sexlab purposes. Clam itself works but it's somewhat basic and I couldn't get textures inside it to behave. No anus physics. Skin is what came with body package, Leyenda version in installer i believe. Face is just vanilla Skyrim sculpt, you can see the blockiness - nose and chin are quite.. 'geometric'. No makeup. KS Hairdos. Animations - BaboChaurusHuntingRape
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Second vid is direct continuation of (and hopefully small improvement over) previous episode, named Dark City 2 - Tifa surrounded. Tifa tries to escape insectoid monsters, but some battles can only end with surrender... Dark City 2 - Tifa surrounded HQ.mp4 Technical stuff: For just this vid, most mods remained the same, I did certainly try to improve lighting, chose less noisy location and aligned actors better. This and previous video were recorded at 30fps. Animations are mostly Billyy's missionary/breeding with piledriver ending An anecdote - and definitely crazy thing I did here - I downloaded youtube collection of all Tifa scenes from FF7 Remake, dug through it, clipped few of her voice lines and used them at 2 or 3 points in this episode. Meaning you can hear FF7 Tifa speak few times in this video. It was a bad idea - whole lot of effort just to have few words in there that do not fit rest of audio (sexlab moaning etc.). I dont think I'll be doing that again.
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View File An SE port of MorePrinniesDood's Egg Factory since it only seemed to work for some people and not others. I'm no professional modder but I haven't ran into any problems yet Original Mod: https://www.loverslab.com/files/file/1890-egg-factory/ Pre-requisites:Skyrim SESKSE64NetImmerse Override (comes with the Race Menu Alpha)A skeleton with Belly node such as XPMSSEA body with support for belly node scaling FAQ: Q: I have *insert problem here* what do I do? A: I can attempt to help but I highly recommend contacting the original author. Submitter entropicrabbit Submitted 04/04/2018 Category Adult Mods Requires SKSE64, SkyUI, NetImmerse Override Regular Edition Compatible
- 141 replies
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11
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