Search the Community
Showing results for tags 'deathalternative'.
-
Yamete! (Abandoned) View File ABANDONED An SKSE-based reboot can be found here Yamete Kudasai For the Papyrus-based continuation see Yamete REDUX ------------------------------------------------------------------------------------ Yamete! Yamete is a Combat Defeat & Death Alternative Mod which is able to handle any and every Combination of Player, Follower & NPC Defeat Combat During Combat, Yamete will take care of the Player, up to 10 Followers and another 16 random NPC/Creatures in the Area Each time any of them is hit, Yamete will check whether or not they should be considered Defeated - or suffer some other form of Consequence. All of this is decided by Knockdown Conditions which can be fully customized in the MCM. Player, Followers and NPC have their own, individual Settings. What exactly happens with a Defeated Victim is decided by the Scenario in use Scenario Scenarios are used to define what exactly happens when a Victim is defeated and how Combat plays out due to this. They play a big part in the mods overall Behavior! Yamete offers you a total of 3 different Scenarios. You can only use one of them at a time: Rushed Rushed is Yametes "Classic" Mode basically. The mid Combat Defeat, the 2D Hentai Game Simulation, the "Please Stop hitting me with an Arrow while being Banged"-Mode or however you wanna call it. Rushed allows Targets to be Defeated & Taken Advantage off Mid Combat - without stopping it for anyone else With a bit of luck, that would only be a minor setback and Victims can to stand up afterwards and continue fighting, though you always have to wonder how long this Luck will last.. Traditional This is properly how most would expect a Defeat Mod to work. When Defeated, a Victim will simply fall into Bleedout and stay there until the Combat is over. Whoever ends up still standing is considered the Winning Team and will do fancy stuff to the Victim, like robbing it of all their possessions! or so. The strength in this Algorithm is its expanded Post Combat Resolution! Mixed "Scrab, what happens when you combine Rushed with Traditional?" - Good Quest. The answer is Mixed. Mixed uses the mid combat Algorithm from "Rushed" and combines it with the Combat End algorithm from "Traditional", giving you that extra fancy Mid Combat experience from Rushed and a lot of Spice with the Resolution Quest from "Traditional"! Such fancy, much spice, cant handle. Or something like that, idk, Im not funny Resolution Resolution is the Action taken against a defeated Victim. Its exact timing is defined by the Scenario in use: Rushed: Whenever a Victim is defeated Traditional: Once Combat fully ended There can only ever be one Action taken per Resolution, current available Actions are: Robbed A defeated Victim may be robbed, having all their Items taken from them and moved into the Aggressors Inventory. What exactly is being robbed depends on your Setting. You can choose between 3 different Robbing Algorithms & further specify if also Equipped & Quest Items should be stolen. Assaults Probably the reason why Robbed is barely used. In Rushed, Scenes are limited to 2p. In Traditional, this has 3~5p Support & allows surrounding Actors to join in. Comes with 3 different Algorithms, all allowing for more than 1 Scene no matter the Scenario: Default Assaults will be chained together at [Next Round] Chance until [Max Rounds] have passed Reversed Assaults will be chained together until [Max Rounds] have passed or no Aggressor is interested anymore which is defined by the [Next Round] Setting Endless This can only be called for NPC/Follower Interactions and only supports 2p Animation. Scenes will be repeated forever, should survive cell Changes if nothing is interfering with it. To cancel, you have to hit one of the participators. Knockdown Conditions Those are Effects which are applied when a Victim is being hit by an Aggressor. The Game will run through a multitude of customizable Settings to determine of a certain Effect should be applied. Most of those have the Goal to force you into Bleedout (knock you down) but they can also have different Effects (such as Stripping off Armor) Yamete offers the Following Knockdown Conditions: Default Conditions Shared Settings Default Conditions share multiple Conditions to simplify customization Hit Chance The probability for a Hit to be evaluated. This is a great way to thin out and randomize the Knockdown Unblocked only Only allow unblocked Attacks to knockdown Melee only Only allow melee Attacks to knockdown Weakened A Target is considered Weakened when they are missing too much Hp Exhausted A Target is considered Exhausted when their Stamina or Magicka is too low Vulnerable A Target is considered Vulnerable when they are wearing too little Armor Misc Conditions Lethality "Essential" Conditions. Yes, theres a reason why this isnt called Essential Essential Player Turn the Player essential (During Combat only) Treat Essential NPC If Yamete should ignore essential Victims (other than the Player if the above Option is ticked) Stripping A supportive Feature to be used in Combination with Vulnerable to strip an Actor mid combat! Drop Item You can choose if Stripped Items should be dropped or destroyed Destroy Item Probability for a Stripped Item to be destroyed instead of dropped/unequipped! Protect Unique Items You can use this Setting to Protect Items you don't want to be destroyed from the "Destroy Item" Feature Reapers Mercy Just like any other NPC in the Game, you as the Player are also able to knockdown others. To avoid this causing unnecessary annoyances while clearing a Dungeon or so you will have to enable this first however. In the MCM under "Reapers Mercy" you will need to either add yourself the "Reapers Mercy" ability or bind the Toggle to a Key While this Ability is active, you will be able to knockdown other NPC & Creatures, just like anyone else does! While a Victim is bleeding out, you can Active it to gain access to a unique Menu which allows you to interact with those Victims in multiple ways. This even works for Vanilla Bleedouts, though you will have to enable Reapers Mercy first. The options are: Claim Permanently restrain a Victim in Bleedout Open Inventory Gain access to the Victims Inventory and help yourself to anything you want! Give Potion Rescue a Victim by giving it a Potion Gnade Rescue a Victim (12h Cooldown) Capture/Enslave Enforce a Victims obedience Assault Sexually assault a Victim Kill Execute a Victim Colored Options need to be unlocked first by advancing in the Black Markets Story The Black Market The Black Market is a new Organisation introduced by Yamete. It is located near the Border of Morrorwind, just north of Refugees Rest Once you reach Level 15 or Completed Dragon Rising and are at least Lv7 (For Record: Dragon Rising is the Quest in which you kill your first Dragon) a Courier will approach you, handing you a Letter which will start the Black Market Intro Quest. Completing this Quests makes you a recognized part of this Organisation which allows you to sell Victims you captured for some Money The Black Market will also grant you access to meet up with mysterious "Agents" which allow you to further strengthen Reapers Mercy. Known Issues Leaving Cells while an Actor is in Bleedout may glitch that Actor out, causing them to be stuck in Bleedout until forced to play a different Animation (e.g. Stagger). This Bug is caused by Havok being unable to reset an Actors Animations while their 3D isn't properly loaded in. I consider this Bug to be impossible to fix in any reasonable fashion If you happen to know a simple & reliable Solution to this, feel free to contact me Requirements PapyrusUtil (SE / LE) powerofthree's Papyrus Extender (SE / LE) UIExtensions (SE / LE) Optional SL Framework (SE / LE) OStim (SE) Flowergirls (SE) Custom Skills Framework (SE) Simple Slavery (SE / LE) Credits Custom Bleedout Animations: Billyy Skilltree Background & Agent Design: audhol Additional Screenshots by: Vinamael, riorao Previous Changelogs Submitter Scrab Submitted 01/27/2021 Category Combat Sex Requires PapyrusUtil, Po3 Papyrus Extender, UIExtensions Regular Edition Compatible Yes
- 1,529 replies
-
25
-
Installed death alternative but now instead of activating assault when im down creatures just kill me or leave me (seems to be rarer) creature animations are installed and creatures are checked. the animations did work before i installed death alternative
- 1 reply
-
- defeat
- deathalternative
-
(and 1 more)
Tagged with:
-
Hi loverslab, few months ago I played Skyrim LE modded with some loverslab mods. I remember one cool mod where your character could be enslaved by creatures, bandits, etc after defeat. You basically had this weird restraining device and had to beg for food, plan escape and of course your captors would sometimes do bad things to you. Importantly, it wasn’t some random quest from simple slavery that puts you in different location, you rather served as slave in place of capture(cave, bandit camp). I recently switched to SE for stability and easier debugging (best decision ever) but can’t find the mod either in SE or LE section or remember the name. Any help?
-
Version 4.3.2
90,579 downloads
ABANDONED An SKSE-based reboot can be found here Yamete Kudasai For the Papyrus-based continuation see Yamete REDUX ------------------------------------------------------------------------------------ Yamete! Yamete is a Combat Defeat & Death Alternative Mod which is able to handle any and every Combination of Player, Follower & NPC Defeat Combat During Combat, Yamete will take care of the Player, up to 10 Followers and another 16 random NPC/Creatures in the Area Each time any of them is hit, Yamete will check whether or not they should be considered Defeated - or suffer some other form of Consequence. All of this is decided by Knockdown Conditions which can be fully customized in the MCM. Player, Followers and NPC have their own, individual Settings. What exactly happens with a Defeated Victim is decided by the Scenario in use Scenario Scenarios are used to define what exactly happens when a Victim is defeated and how Combat plays out due to this. They play a big part in the mods overall Behavior! Yamete offers you a total of 3 different Scenarios. You can only use one of them at a time: Rushed Rushed is Yametes "Classic" Mode basically. The mid Combat Defeat, the 2D Hentai Game Simulation, the "Please Stop hitting me with an Arrow while being Banged"-Mode or however you wanna call it. Rushed allows Targets to be Defeated & Taken Advantage off Mid Combat - without stopping it for anyone else With a bit of luck, that would only be a minor setback and Victims can to stand up afterwards and continue fighting, though you always have to wonder how long this Luck will last.. Traditional This is properly how most would expect a Defeat Mod to work. When Defeated, a Victim will simply fall into Bleedout and stay there until the Combat is over. Whoever ends up still standing is considered the Winning Team and will do fancy stuff to the Victim, like robbing it of all their possessions! or so. The strength in this Algorithm is its expanded Post Combat Resolution! Mixed "Scrab, what happens when you combine Rushed with Traditional?" - Good Quest. The answer is Mixed. Mixed uses the mid combat Algorithm from "Rushed" and combines it with the Combat End algorithm from "Traditional", giving you that extra fancy Mid Combat experience from Rushed and a lot of Spice with the Resolution Quest from "Traditional"! Such fancy, much spice, cant handle. Or something like that, idk, Im not funny Resolution Resolution is the Action taken against a defeated Victim. Its exact timing is defined by the Scenario in use: Rushed: Whenever a Victim is defeated Traditional: Once Combat fully ended There can only ever be one Action taken per Resolution, current available Actions are: Robbed A defeated Victim may be robbed, having all their Items taken from them and moved into the Aggressors Inventory. What exactly is being robbed depends on your Setting. You can choose between 3 different Robbing Algorithms & further specify if also Equipped & Quest Items should be stolen. Assaults Probably the reason why Robbed is barely used. In Rushed, Scenes are limited to 2p. In Traditional, this has 3~5p Support & allows surrounding Actors to join in. Comes with 3 different Algorithms, all allowing for more than 1 Scene no matter the Scenario: Default Assaults will be chained together at [Next Round] Chance until [Max Rounds] have passed Reversed Assaults will be chained together until [Max Rounds] have passed or no Aggressor is interested anymore which is defined by the [Next Round] Setting Endless This can only be called for NPC/Follower Interactions and only supports 2p Animation. Scenes will be repeated forever, should survive cell Changes if nothing is interfering with it. To cancel, you have to hit one of the participators. Knockdown Conditions Those are Effects which are applied when a Victim is being hit by an Aggressor. The Game will run through a multitude of customizable Settings to determine of a certain Effect should be applied. Most of those have the Goal to force you into Bleedout (knock you down) but they can also have different Effects (such as Stripping off Armor) Yamete offers the Following Knockdown Conditions: Default Conditions Shared Settings Default Conditions share multiple Conditions to simplify customization Hit Chance The probability for a Hit to be evaluated. This is a great way to thin out and randomize the Knockdown Unblocked only Only allow unblocked Attacks to knockdown Melee only Only allow melee Attacks to knockdown Weakened A Target is considered Weakened when they are missing too much Hp Exhausted A Target is considered Exhausted when their Stamina or Magicka is too low Vulnerable A Target is considered Vulnerable when they are wearing too little Armor Misc Conditions Lethality "Essential" Conditions. Yes, theres a reason why this isnt called Essential Essential Player Turn the Player essential (During Combat only) Treat Essential NPC If Yamete should ignore essential Victims (other than the Player if the above Option is ticked) Stripping A supportive Feature to be used in Combination with Vulnerable to strip an Actor mid combat! Drop Item You can choose if Stripped Items should be dropped or destroyed Destroy Item Probability for a Stripped Item to be destroyed instead of dropped/unequipped! Protect Unique Items You can use this Setting to Protect Items you don't want to be destroyed from the "Destroy Item" Feature Reapers Mercy Just like any other NPC in the Game, you as the Player are also able to knockdown others. To avoid this causing unnecessary annoyances while clearing a Dungeon or so you will have to enable this first however. In the MCM under "Reapers Mercy" you will need to either add yourself the "Reapers Mercy" ability or bind the Toggle to a Key While this Ability is active, you will be able to knockdown other NPC & Creatures, just like anyone else does! While a Victim is bleeding out, you can Active it to gain access to a unique Menu which allows you to interact with those Victims in multiple ways. This even works for Vanilla Bleedouts, though you will have to enable Reapers Mercy first. The options are: Claim Permanently restrain a Victim in Bleedout Open Inventory Gain access to the Victims Inventory and help yourself to anything you want! Give Potion Rescue a Victim by giving it a Potion Gnade Rescue a Victim (12h Cooldown) Capture/Enslave Enforce a Victims obedience Assault Sexually assault a Victim Kill Execute a Victim Colored Options need to be unlocked first by advancing in the Black Markets Story The Black Market The Black Market is a new Organisation introduced by Yamete. It is located near the Border of Morrorwind, just north of Refugees Rest Once you reach Level 15 or Completed Dragon Rising and are at least Lv7 (For Record: Dragon Rising is the Quest in which you kill your first Dragon) a Courier will approach you, handing you a Letter which will start the Black Market Intro Quest. Completing this Quests makes you a recognized part of this Organisation which allows you to sell Victims you captured for some Money The Black Market will also grant you access to meet up with mysterious "Agents" which allow you to further strengthen Reapers Mercy. Known Issues Leaving Cells while an Actor is in Bleedout may glitch that Actor out, causing them to be stuck in Bleedout until forced to play a different Animation (e.g. Stagger). This Bug is caused by Havok being unable to reset an Actors Animations while their 3D isn't properly loaded in. I consider this Bug to be impossible to fix in any reasonable fashion If you happen to know a simple & reliable Solution to this, feel free to contact me Requirements PapyrusUtil (SE / LE) powerofthree's Papyrus Extender (SE / LE) UIExtensions (SE / LE) Optional SL Framework (SE / LE) OStim (SE) Flowergirls (SE) Custom Skills Framework (SE) Simple Slavery (SE / LE) Credits Custom Bleedout Animations: Billyy Skilltree Background & Agent Design: audhol Additional Screenshots by: Vinamael, riorao Previous Changelogs