Search the Community
Showing results for tags 'daedric'.
-
SexLab Confabulation (September 16, 2020) View File Confabulation [kuh n-fab-yuh-ley-shuh n] noun 1 the act of confabulating; conversation; discussion. Introduction This mod is a dialogue based sex mod for SexLab, that utilizes conversation with NPCs and others to engage in acts of sex. Inspired by SexLab Solutions, this mod expands on that idea and goes beyond just providing sexual solutions to pre-existing quests in Skyrim. In addition to adding some sex related alternatives to existing quests and dialogues, it also will introduce new dialogues with NPCs just for the sake of having sex with them. Note This mod was mostly made with a bisexual female player in mind. However, I tried to incorporate options for straight and gay male options where appropriate. If you are playing a straight male, you will have to avoid selecting the sex dialogues when talking to males. Gay male players may have to have sex with a female NPC in rare circumstances. Recent versions of the mod has options in the MCM to block certain dialogues and sex acts with NPCs of each sex. However, not all content may be covered by those options. This mod makes use of Leadin animations. I suggest setting your foreplay settings in SexLab MCM to the same timings and strip options that you have set for normal sex. MCM This mod includes an MCM with options to configure certain settings in the mod. The MCM is currently divided into two pages, a settings page and troubleshooting page. Included are settings to enable/disable certain content, in case you missed certain dialogues or installed the mod during a playthrough, as well as options to adjust time delays for certain forcegreets. There are also options to disable content based on the sex of the NPC (male and female) as well as an option to disable potential creature sex. See this blog post for additional information on the settings inside. Current Content See this blog post for more detailed information on what is covered by this mod. There is a lot more than what is shown below. *New* Followers Follower support has been added to certain parts of the mod. See this blog post to see which parts specifally. Followers can be used by placing the cursor over the desired NPC, opening the MCM and selecting them in the settings page. Their name should appear next to the Current Follower text. To actually use the follower options added in the mod, the selected follower must be the "Current Follower" in the MCM, be in the same cell as the player, and be in the CurrentFollowerFaction. Otherwise, they are not recognized by the mod. For most parts of the mod, it is assumed that the follower is female, although they are mostly referred to as a friend or follower. Skooma Request skooma from the three caravan leaders: Ri'saad, Ma'dran, and Ahkari. (5 hour CD) Request skooma and moon sugar from the skooma dealer encounter. (5 hour CD) Talking to Atahbah while carrying moon sugar can lead to sex. (5 hour CD) Dark Brotherhood Adds dialogue options to a majority of the Dark Brotherhood quest line. Can use sex to kill contracts after certain point in quest line. Dialogue with Astrid will unlock sex kills. Or you can enable in the MCM if you miss this. Quests that have been covered: Destroy the Dark Brotherhood, Sanctuary, Mourning Never Comes, Whispers in the Dark, Breaching Security, Recipe for Disaster, Hail Sithis!, Where You Hang Your Enemy's Head, The Dark Brotherhood Forever, Honor Thy Family Thieves Guild Recommend to use Sexlab Solutions, as this mod does not cover the parts that Solutions does. New dialogue options with Delvin and Vex that are available once you officially become a member of the guild. Unlocks practically all the sex options that this mod offers for the Thieves Guild. Quests that have been covered: The Fishing Job, Loud and Clear, Dampened Spirits, Silver Lining, Reparations, Under New Management You can become the Thieves Guild CumDump, which unlock a lot more sex content with the members of the Thieves Guild. Allows for sex scenes in Reparations and Under New Management Allows the Thieves Guild forcegreet option in the MCM to be enabled. Opens up new thievery and sex related jobs for Maven. Currently 5 implemented. Companions (As a member) It is recommend to review this blog post for this portion of the content, due to a majority of it not being tied directly to the in-game quests. Includes sex with most members of the Companions, with new options appearing as you progress through the questline. Companions Member forcegreet that can be enabled in the MCM after completing Take Up Arms. Allows members to force the player into sex. Will end once you join the Circle. Harbinger Party Have an orgy with the members of the Companions. Invite the guys or girls down to your study by talking to Vilkas or Aela. Companions (Non-member) It is recommend to review this blog post for this portion of the content, due to it being entirely new to the Companion questline. Adds new branch to Companions for players who don't want to join. Choose the new dialogue option when first talking to Kodlak asking if he is the leader of the Companions. If you follow through with this to the end of the dialogue chain, you will start up this part of the Companions. However, this will lock you out from joining them proper. Once you've been accepted into this role, you can talk to any member of the Companions, and some of their associates, and offer your services to them. After having sex with the members a certain amount of times (10, 20, 30) and letting 2 days pass between jobs, certain members will have new special jobs for you to complete if you choose to accept. Companions Non-Member forcegeet that can be enabled in the MCM after accepting to serve the Companions. Leads to members forcing the player into sex. Daedric Quests See this blog post for more details on each quest. Daedric Lords and Quests that have been covered: Azura: The Black Star, Clavicus Vile: A Daedra's Best Friend, Hircine: Ill met by Moonlight, Mehrunes Dagon: Pieces of the Past, Mephala: The Whispering Door, Molag Bal: The House of Horrors, Peryite: The Only Cure, Sanguine: A Night to Remember, Vaermina: Waking Nightmare, Malacath: A Cursed Tribe Dogs Can talk to dogs (Meeko, Vigilance, Stray dog, Bran, Sceolang, CuSith, Garmr) and have sex with them. Works when they aren't and are followers, with the exception of Vigilance and Meeko. Mini quest/dialogue chain that starts with Voada in Markarth. Require FFC and FCC dog animations. Can talk to Voada or the dogs again for repeatable sex. Talk to Banning about a job involving Vigilance. Requires that they are both in the same cell, and that Vigilance is not a current follower. Repeatable once a day (20 hours). Mini quest/dialogue chain when you visit Hollyfrost farm and talk to Tulvur. Require FCC and MFC dog animations. Can talk to dogs afterwards to have sex with either of them or both. Can talk to Tulvur to have sex with him and a dog again. Repeatable. Horses Talk to the five stable masters and ask if they have a job available. Unique dialogue for all five, and two scenarios presented (sex and collection). Stable master needs to be in same cell as horse for dialogue option to appear. Quest marker should point to correct horse to talk to, which brings up prompt for sex. Can have sex more than once as long as you haven't returned to stable master. Return to stable master to complete job and receive payment. Can start repeatable once a day (20 hours) job with stable master. Windhelm stable master's wife has unique dialogue after having sex with horse. Doesn't currently lead anywhere. Talk to Vex after having sex with Riften horse. Leads to a FFC horse animation. Anubis and Billy each have one animation that is compatible with this match-up. Talk to the Markarth stable master 48 hours after having sex with his horse. He will have a new dialogue option available that will lead to CCF sex with the player and two horses. Requires that the player has a player owned/ridden horse nearby. Requires CCF horse animations; Billyy's packs should have them. Create "horse treats" at a cooking pot. Activating them when next to player owned horses will entice them to sex. Shadowmere, Frost, Hearthfire horses, and horses that have been bought are supported. New dialogue option with Louis Letrush when you bring Frost to him. Leads to you receiving the horse. Talk to the Windhelm stable master after having sex with his horse to open up the option to have FMC sex with him and the horse. Currently I know of only one suitable animation by Anubs, but hopefully more will come out by animators. Misc Quests "In My Time of Need" Adds dialogue to Saadia suggesting you will help her if she has sex with you. Lets you have sex with her as long as the quest is running. Adds dialogue options to Kematu after agreeing to help him. Persuade option to bypass sex, option to have sex with just Kematu, and option to have sex with everyone present. *New* Shady Potion Seller A new NPC has been added to the Riften Ragged Flaggon. He sells special potions that can be used to engage creatures in sex and kill them. Additional content related to him will be implemented later on. Future Content I want to add more simple dialogue options with NPCs as well as some more larger dialogue chains. I also want to add more bestiality content, as I find that there is not much of that content on LL other than large quest mods. I'm also open to suggestions if you have any. Try to keep them fairly simple one or two liners with NPCs or situations that could result in sex from dialogue. Updating You should be able to just drop in a new version without much issues. Any special instructions or new notes will be included when an update comes out. Due to an issue with previous releases potentially causing quest aliases to empty on load, updating to Version 1.7.4 safely requires that: You should wait 2 in-game days without engaging in any of this mod's dialogues. You should complete any sex acts that you are currently in. You should complete any sex scenes/orgies that you are currently in. You should not have anyone following you through this mod's dialogues. If you have started the Voada dog line of sex, but not completed it yet, you should avoid updating until the Jarl has dialogue for you. You should complete the Thieves Guild Goldenglow Estate quest if it is currently running. Requirements Skyrim SexLab - Sex Animation Framework Fuz Ro D-oh This mod makes use of several unique animations as well as group animations. I suggest using animation packs from creators like Billy, Anubis, Nibbles, Baka, etc. For most of the 3p, 4p, and 5p creature animations that this mod plays you will need to to install Billyy's older creature animations to see them. They are found either in his Creature Pack 1, or in the more recent versions Billyy has separated them out into smaller packs in a separate file. Compatibility SexLab Solutions Patch for Skooma Dealer dialogue, to allow the horse treats to work on player owned horses, and compatibility with TG Reparations quest. The Choice Is Yours Patch for Lod dialogue. There is an in-mod check for The Cutting Room Floor mod. Both that mod and this mod enable the second Whiterun horse. If CRF is not installed, this mod should detect this and enable this mods placement of the horse. Dark Brotherhood for Good Guys should be loaded before (above) this mod. Even/Better Quest Objective log and objective changes have been merged with this mod. Load E/BQO before (above) this mod. Thieves Guild for Good Guys should be loaded before this mod. Conflicts have been resolved and included in this mod aside from the Fishing Job quest. A patch has been released to provide compatibility for the Fishing Job. Thieves Guild Requirements should be loaded before this mod. Conflicts have been resolved and included in this mod. Compatibility patch for Enhanced Skyrim Factions - The Companions Guild (ESF) is included. This just covers a single dialogue conflict. FAQ Q: Sex didn't play. A: Sex not starting could be the result of several different problems, however, in the case of this mod the most likely reason sex has not started is that SexLab failed to find suitable animations to play. If no animations are found, then the actors will stand around for a second and then resume their normal activities. Ensure that you have the necessary animations installed and they are registered in SexLab and show up in SexLab. Try using another mod to play the animations to make sure that they are being loaded properly. Q: I'm not being forcegreeted. A: Forcegreets are packages and a starting dialogue that rely on certain conditions being met in order to play out. Make sure that you are fufilling those conditions, i.e. being in a certain location and distance to the target. Sometimes they may end up broken due to a lag in Skyrim's scripts. You can disable and re-enable those forcegreets where this is possible to restart them. Q: The Whiterun stablemaster has no dialogue for a job. A: Most likely the horse alias needed to show the dialogue has not been filled. There is an option in the MCM to recheck and fill that alias. Q: Can you do X? A: Feel free to make suggestions and I'll note them down. There is no guarantee that I will get to it, but I do keep all suggestions in mind for when I get to making new content. Permissions Do not repost or reupload this mod without my permission. You may post translations of this mod on LL. Please message me if you would like to post a translation elsewhere. Do not include this mod or it's code in any paid or paywall locked content. You may use the included code as long as credit is given and source files are provided. If I am no longer active on the site and can not be reached, then feel free to continue the mod if you would like. You can support me if you want here. Credits KS Hairdos by Kalilies Lamae's Gaze by Pandorable Sexlab by Ashal Changelog V1.7.4 Hotfix Fixed the creature potion script to no longer select incorrect actors to have sex with and kill. Replace the old script with the new one in the download. Works for both LE and SE. V1.7.4 Fixed Farkas Dustman Cairn werewolf dialogue. Removed the say once flag, and location checks. Fixed Escaped Criminal going hostile during sex. Added new dialogue to Ennis asking about dealing with the Giant as well as altered his Solutions dialogue, to inform the player about the option of talking to the Giant. Fixed missing gender checks on Sibbi's dialogue. Maven quest dialogues will remain if the quest fails to start, giving you the chance to attempt to start them again through dialogue. "The Artifact" quest now has Falmer disabled until after talking to the Adventurer. This may or may not apply if this quest is already in progress. Follower support added to certain parts of the mod. Shady Potion Seller added, along with sex/kill potions. V1.7.3 Fixed missing flags on quest alias for third Maven quest. Added sex part to Aela's Animal Extermination radiant quest. V1.7.2 Added MCM option to disable player undressing during scenes Move Adventurer in 5th Maven quest further away. Changes may not be seen unless installing update on a save before this quest was started. V1.7.1 Fixed missing dialogue condition on 2nd Maven quest. V1.7.0 Added 5 new TG CumDump Maven quests. See blog post if you wish to know finer details. Added "In My Time of Need" related dialogues. Added FMC horse dialogue to Windhelm stable master. Updated tag selection for creature 3p/4p. This should allow for proper filtering of FMC, FFC, etc animations. Player now unequips armor during most sex scenes along with everyone else. Added Goldenglow Estate FG troubleshoot option to MCM to try and fix the forcegreet if it stops working. Added additional conditions to TG FG to stop unintended actors from using those dialogues. Other minor grammar issues and bugfixes to quests and code. Submitter Narcolepsy Submitted 02/21/2020 Category Dialog Sex Requires SexLab - Sex Animation Framework, Fuz Ro D-oh, Dawnguard, Hearthfire, Dragonborn Special Edition Compatible Yes
-
A large quest & land mod set in a new hold in the mountains between Skryim, Hammerfell & Cyrodiil; (link)- https://youtu.be/HmCMJLs3Lfc After the oblivion crisis a number of Daedra remain across Tamriel. Most where swiftly hunted down, but a some came through gates out of sight from most of society, some came out near small village of Nords in the mountains. With Mehrunes Dagon no longer seen as the pinnacle of power by the Deadra, having been defeated by a mortal, they are in disarray unsure whom they should follow. After a while the Daedra make peace with the Nords and over time forge a city and eventually a full hold in the mountain valley. Over the years a number of disenfranchised faction and other renegade Deadra of other realms flocked there. Now the hold is made up of a number of these renegade faction in there own towns across the hold. The hold subsequently developed a more democratic political system, with a representative from each faction voting over issues and decisions in the hold. Now the hold is under siege from a unknown & powerful enemy. I have never made a mod or video for that matter before. So dont expect anything crazy, but im quite happy with how its coming along. ------------------------------------------------------------ Gonna be doing a small release SOON. Though still a decent size. The whole project is MASSIVE and its jsut me (help welcome ha) Should have a couple hours of gameplay in quests. A new city to explore, new things to collect and find. Aswell as a new (kinda foul mouthed) fully custom bard follower. Who takes an active role in the story. I recently got the guard set up properly, all individuals with names and fully custome voiced with some unique lines each. And a working jail system/bounty system. I think its getting there with clutter. Wherever possible; furnature, building, clutter, cloths ect. objects new to the game have been used. I think its getting there & will be excited to see what people think, its been quite a while in the making. To see pleanty of screenshots, check out my nexus profile. --> https://www.nexusmods.com/users/84192113
-
View File Shapeshifter When travelling through the mountains North of Whiterun, the Dragonborn comes across a unusual scene… A body in the snow covered in burns. On further investigation, it appears only the person’s skin is charred. The injuries don’t seem to be caused by fire magic. A dragon attack is unlikely to have caused this either. Even the snow hasn’t melted! What could have happened here? There’s an object in the snow: A strange orb. After picking it up, it feels like the orb radiates magic! But there’s no heat. Another dead end? Suddenly a disembodied voice can be heard! “Well, what do we have here? How intriguing, you might be the only one able to unlock its full potential! What are you waiting for, mortal? Toss that thing into a smelter already!” The Shapeshifter is a weapon mod. Yes, another daedric artifact… As the story above suggests, you’ll first have to use the orb at a smelter to make the weapon itself. You can then restore the orb itself to its former glory as well. After that, you can change the weapon into one of the 17 different weapons at any time using the lesser powers. The weapons cover all types and have unique models. Early game, the damage output will be OP since their stats are close to daedric weapons. They also have a custom enchantment (and the staff a similar spell) that can be unpredictable depending on the opponent. A heavy and a light shield that fit the weapons appearance have been added. These can also be crafted at the smelter with a few pieces of ore if the corresponding weapon is equipped. Arrows and bolts don’t have to be crafted anymore. The bow and crossbow will never run out of ammo. When changing weapon, the arrows and bolts left over remain in your inventory. The treasure hunt to improve the weapons (and some extra stuff) is finished for now. How to start: After completing the quest “The Mind of Madness”, just walk a bit further down the hallway. The sign should be hard to miss (it falls over sometimes). For those having trouble with the daedric writing, the translation of the riddles: Two versions available: File A : Lesser power for each weapon File B : Only one power, switches to random Shapeshifter weapon Only one file: All lesser powers are learned when the orb is restored. If updating: Drop the orb and pick it up again to learn all powers. With the optional patch, weapons will use proper animations if Animated Armoury – DAR version & New Weapon Types and Animation Support are installed. I also added a keyword for scythe weapons. Future plans: - Adding more weapons (any suggestions?) - Other events to continue “quest” - Add side-effects from lore (devious devices, transformations,…) The original models of the weapons are from various games. The models used in this mod are resources not created by me. As far as I’m aware, no credits necessary (correct me if I’m wrong). I only made some modifications and converted them to Skyrim. Scripts made possible by all of the talented people both on LL and Nexus for their help, teaching me and fixing my poor attempts at scripting. Submitter MystOfDawn Submitted 01/06/2021 Category Regular Mods Requires Regular Edition Compatible No
-
Daedric Containers / Furnitures View File These are more or less deadric themed containers i need for something im working on. They have working collision and animations, you just need to assign the model to a container form in your .esp Feel free to use it as you like. Submitter Vader666 Submitted 08/09/2021 Category Modders Resources Requires Special Edition Compatible No
-
Mysterium Xarxes - UNP Tattoos (RaceMenu) View File This is a pack of tattoos I made out of Mysterium Xarxes pages from Oblivion. Can be applied through Racemenu overlays, looks cool with glow. All textures are in 4k resolution List of tattoos: Body Xarxes-ARM(body-left) Xarxes-ARM(body-right) Xarxes-ARM(body-both) Hands Xarxes-SLEEVE(hands-left) Xarxes-SLEEVE(hands-right) Xarxes-SLEEVE(hands-both) Xarxes-M-SEAL(hands-right) Xarxes-O-SEAL(hands-left) Xarxes-SEALS(hands-both) Credits: Thanks to Mehrunes Dagon for creating an awesome book Submitter lendiforma Submitted 12/22/2022 Category Models & Textures Requires Racemenu Special Edition Compatible
-
Hoi everyone! Seems i can't find these textures... it looks like HalfDragonRace so i tried it and did something similiar with that race but there's missing some really noice tweaks that i wanted to have, like colors and those scales-like patterns on pubis,belly and face... Images 3 4 are mine variant. p.s. sorry if something is wrong i'm kinda new here ...was inactive.
-
View File DDWardrobe - Ritual Wrappings (UNP-CBBE) LE VERSION - DESCRIPTION - A made-from-scratch, mummy-style outfit with optional bloodstains and glowing Daedric runes. Also comes with optional physics, for, y'know, those areas. This mod uses high-poly meshes and uncompressed, 4K textures by default. 2K textures are optional. - KNOWN ISSUES - - May be slight clipping and weird stretching with some poses. - There may be a neck gap at zero weight. Unsure how to fix, as weight slider is enabled. - REQUIREMENTS - UNP or CBBE Bodyslide and Outfit Studio If you want physics: CPBC or HDT-SMP XPMSSE - HOW TO GET - AddItemMenu or search "DD_RitualWrappings" in console for the IDs. - CREDITS - Dimon for Dimonized UNP, Caliente and Ousinius for CBBE, UUNP, and Bodyslide. All the amazing mod creators who have inspired me by making their own outfits and armors for Skyrim. The modders on Discord and elsewhere who have personally helped me with my work and about modding in general. My wonderful Patrons for being generous enough to support me, including: R57B, ODD, and Phillipe. ENB used for my screenshots is Silent Horizons ENB with a custom LUT. - TOOLS USED - Marvelous Designer 3DSMax Blender 2.70 Substance Painter Nifskope Outfit Studio Photoshop - PERMISSIONS - - Body(slide) conversions can be shared without asking, so long as I'm always given credit and the original mod is linked. - Otherwise, do not re-upload the meshes/textures elsewhere or use them in your own mod without my express permission. - Recolors and retextures are permitted provided that the meshes are not included - if they have to be, for some reason, contact me. - No part of this mod (textures, meshes, etc.) is allowed be paywalled or otherwise sold personally adjusted or otherwise. - LINKS - Flickr ArtStation Please feel free to post screenshots! I'd love to see them. LL Downloaders - the "Physics" files REQUIRE the main file for the body you're using! Otherwise you'll be missing the rest of the mod. Submitter TheDaedricDoll Submitted 05/14/2020 Category Regular Mods Requires UNP / CBBE, Bodyslide and Outfit Studio, CPBC / HDT-SMP and XPMSSE for Physocs Regular Edition Compatible No
-
DDWardrobe - Ritual Wrappings (UNP-UUNP-CBBE) View File SE VERSION - DESCRIPTION - A made-from-scratch, mummy-style outfit with optional bloodstains and glowing Daedric runes. Also comes with optional HDT physics, for, y'know, those areas. This mod uses high-poly meshes and uncompressed, 4K textures by default. 2K textures are optional. - KNOWN ISSUES - - May be slight clipping and weird stretching with more exaggerated poses. - REQUIREMENTS - UNP / UUNP / CBBE Bodyslide and Outfit Studio If you want physics: HDT Physics Extension XPMSE - HOW TO GET - AddItemMenu or search "DD_RitualWrappings" in console for the IDs. - CREDITS - Dimon for Dimonized UNP, Caliente and Ousinius for CBBE, UUNP, and Bodyslide. All the amazing mod creators who have inspired me by making their own outfits and armors for Skyrim. The modders on Discord and elsewhere who have personally helped me with my work and about modding in general. My wonderful Patrons for being generous enough to support me, including: R57B, ODD, and Phillipe. - TOOLS USED - Marvelous Designer 3DSMax Blender 2.70 Substance Painter Nifskope Outfit Studio Photoshop - PERMISSIONS - - Body(slide) conversions can be shared without asking, so long as I'm always given credit and the original mod is linked. - Otherwise, do not re-upload the meshes/textures elsewhere or use them in your own mod without my express permission. - Recolors and retextures are permitted provided that the meshes are not included - if they have to be, for some reason, contact me. - No part of this mod (textures, meshes, etc.) is allowed be paywalled or otherwise sold personally adjusted or otherwise. - LINKS - Flickr ArtStation Please feel free to post screenshots! I'd love to see them. LL Downloaders - the "HDT" files REQUIRE the main file for the body you're using! Otherwise you'll be missing the rest of the mod. Submitter TheDaedricDoll Submitted 05/14/2020 Category Armor & Clothing Requires UNP / UUNP / CBBE, Bodyslide and Outfit Studio, HDT Physics Extension, XPMSE Special Edition Compatible No
-
-
Version 1.5
432 downloads
Description Adds a museum east of Falkreath near the Skyrim-Cyrodiil border gate dedicated to the Daedra. Inside, you'll find a safe place to store and display your accumulated Daedric artifacts. There are also other Daedric-related displays and Daedric items to purchase. NOTE - NPCs are unvoiced. All subtitles will need to be enabled. Museum Rooms Lobby Serves as a gateway to the rest of the museum Museum of Artifacts Display/storage area for all unique Daedric artifacts Daedric shrines that can be activated to give you unique blessings NPC that gives you hints as to where Daedric quests may be started Museum of Lords Mannequin displays of the live Daedric Lords featured throughout the game Museum of Daedra Mannequin displays of the live Daedra featured throughout the game Atronach Forge with already available Sigil Stone. NPC trainer/vendor that specializes in Conjuration and sells Daedria conjuration spell tomes, scrolls, and staves. Also sells special Atronach Forge Recipe book containing all 34 recipes in the game. Museum of Relics Preset displays of miscellaneous Daedric items seen and acquired throughout the game NPC vendor that sells Daedric clothing NPC smith trainer/vendor that sells Daedric weapons & armor Crafting & enchanting center Library Contains all of Skyrim's Daedra-related books Book shelves are safe for storage and an ideal place for players to place their own books in an organized manner Mirrors AFK Mods Assimilation Lab Dark Creations Mod DB Nexus Mods Steam TES Alliance Versions for Other The Elder Scrolls Games The Elder Scrolls IV: Oblivion The Elder Scrolls V: Skyrim - Special Edition -
Version 1.5
753 downloads
Description Adds a museum east of Falkreath near the Skyrim-Cyrodiil border gate dedicated to the Daedra. Inside, you'll find a safe place to store and display your accumulated Daedric artifacts. There are also other Daedric-related displays and Daedric items to purchase. NOTE - NPCs are unvoiced. All subtitles will need to be enabled. Museum Rooms Lobby Serves as a gateway to the rest of the museum Museum of Artifacts Display/storage area for all unique Daedric artifacts Daedric shrines that can be activated to give you unique blessings NPC that gives you hints as to where Daedric quests may be started Museum of Lords Mannequin displays of the live Daedric Lords featured throughout the game Museum of Daedra Mannequin displays of the live Daedra featured throughout the game Atronach Forge with already available Sigil Stone. NPC trainer/vendor that specializes in Conjuration and sells Daedria conjuration spell tomes, scrolls, and staves. Also sells special Atronach Forge Recipe book containing all 34 recipes in the game. Museum of Relics Preset displays of miscellaneous Daedric items seen and acquired throughout the game NPC vendor that sells Daedric clothing NPC smith trainer/vendor that sells Daedric weapons & armor Crafting & enchanting center Library Contains all of Skyrim's Daedra-related books Book shelves are safe for storage and an ideal place for players to place their own books in an organized manner Mirrors AFK Mods Bethesda NET (PC) Bethesda NET (Xbox One) Mod DB Nexus Mods Versions for Other The Elder Scrolls Games The Elder Scrolls IV: Oblivion The Elder Scrolls V: Skyrim -
Version 2.2
126 downloads
Required These mods are required to play Daedric Museum of Artifacts. Oblivion Script Extender (OBSE) OBSE -Elys- Universal Silent Voice Optional Some content is only accessible when the following DLC expansions have been installed. Knights of the Nine Mehrunes' Razor Shivering Isles Description This adds a museum to safely store & display all of the Daedric artifacts you've acquired throughout the game. The museum is south of Bruma along the Orange Road. Additionally, each Daedric Lord's statue doubles as a teleporter to that Lord's shrine in Cyrodiil. Some of the statues have additional locations. Sheogorath's statue, for example, acts as an alternative gateway to the Shivering Isles after you complete the Shivering Isles main quest. The museum also contains other Daedra related exhibits for the player to view. Museum Rooms Lobby Serves as a gateway to the rest of the museum Museum of Artifacts Display/storage area for all unique Daedric artifacts Daedric shrines that can be activated to teleport the player to the Daedric shrine or related location Shivering Isles: Pedestals for Sheogorath artifacts from the Shivering Isles Mehrunes' Razor: Pedestal for Mehrunes' Razor Museum of Lords Mannequin displays of the live Daedric Lords featured throughout the game Shivering Isles: Sheogroath & Jyggalag displays Museum of Daedra Mannequin displays of the live Daedra featured throughout the game Shivering Isles: Displays of Daedra from the Shivering Isles Knights of the Nine: Auroran display Museum of Relics Preset displays of miscellaneous Daedric items seen and acquired throughout the game Shivering Isles: Displays of Golden Saint, Dark Seducer, and Order equipment Mirrors AFK Mods Assimilation Lab Dark Creations Mod DB Nexus Mods TES Alliance Versions for Other The Elder Scrolls Games The Elder Scrolls V: Skyrim The Elder Scrolls V: Skyrim - Special Edition -
-
Special thanks to all my supporters! >> Follow me on Instagram! << >> Feel free to join My Discord <<
- 7 comments
-
11
-
Version 1.7.4 Hotfix
488,631 downloads
Confabulation [kuh n-fab-yuh-ley-shuh n] noun 1 the act of confabulating; conversation; discussion. Introduction This mod is a dialogue based sex mod for SexLab, that utilizes conversation with NPCs and others to engage in acts of sex. Inspired by SexLab Solutions, this mod expands on that idea and goes beyond just providing sexual solutions to pre-existing quests in Skyrim. In addition to adding some sex related alternatives to existing quests and dialogues, it also will introduce new dialogues with NPCs just for the sake of having sex with them. Note This mod was mostly made with a bisexual female player in mind. However, I tried to incorporate options for straight and gay male options where appropriate. If you are playing a straight male, you will have to avoid selecting the sex dialogues when talking to males. Gay male players may have to have sex with a female NPC in rare circumstances. Recent versions of the mod has options in the MCM to block certain dialogues and sex acts with NPCs of each sex. However, not all content may be covered by those options. This mod makes use of Leadin animations. I suggest setting your foreplay settings in SexLab MCM to the same timings and strip options that you have set for normal sex. MCM This mod includes an MCM with options to configure certain settings in the mod. The MCM is currently divided into two pages, a settings page and troubleshooting page. Included are settings to enable/disable certain content, in case you missed certain dialogues or installed the mod during a playthrough, as well as options to adjust time delays for certain forcegreets. There are also options to disable content based on the sex of the NPC (male and female) as well as an option to disable potential creature sex. See this blog post for additional information on the settings inside. Current Content See this blog post for more detailed information on what is covered by this mod. There is a lot more than what is shown below. *New* Followers Follower support has been added to certain parts of the mod. See this blog post to see which parts specifally. Followers can be used by placing the cursor over the desired NPC, opening the MCM and selecting them in the settings page. Their name should appear next to the Current Follower text. To actually use the follower options added in the mod, the selected follower must be the "Current Follower" in the MCM, be in the same cell as the player, and be in the CurrentFollowerFaction. Otherwise, they are not recognized by the mod. For most parts of the mod, it is assumed that the follower is female, although they are mostly referred to as a friend or follower. Skooma Request skooma from the three caravan leaders: Ri'saad, Ma'dran, and Ahkari. (5 hour CD) Request skooma and moon sugar from the skooma dealer encounter. (5 hour CD) Talking to Atahbah while carrying moon sugar can lead to sex. (5 hour CD) Dark Brotherhood Adds dialogue options to a majority of the Dark Brotherhood quest line. Can use sex to kill contracts after certain point in quest line. Dialogue with Astrid will unlock sex kills. Or you can enable in the MCM if you miss this. Quests that have been covered: Destroy the Dark Brotherhood, Sanctuary, Mourning Never Comes, Whispers in the Dark, Breaching Security, Recipe for Disaster, Hail Sithis!, Where You Hang Your Enemy's Head, The Dark Brotherhood Forever, Honor Thy Family Thieves Guild Recommend to use Sexlab Solutions, as this mod does not cover the parts that Solutions does. New dialogue options with Delvin and Vex that are available once you officially become a member of the guild. Unlocks practically all the sex options that this mod offers for the Thieves Guild. Quests that have been covered: The Fishing Job, Loud and Clear, Dampened Spirits, Silver Lining, Reparations, Under New Management You can become the Thieves Guild CumDump, which unlock a lot more sex content with the members of the Thieves Guild. Allows for sex scenes in Reparations and Under New Management Allows the Thieves Guild forcegreet option in the MCM to be enabled. Opens up new thievery and sex related jobs for Maven. Currently 5 implemented. Companions (As a member) It is recommend to review this blog post for this portion of the content, due to a majority of it not being tied directly to the in-game quests. Includes sex with most members of the Companions, with new options appearing as you progress through the questline. Companions Member forcegreet that can be enabled in the MCM after completing Take Up Arms. Allows members to force the player into sex. Will end once you join the Circle. Harbinger Party Have an orgy with the members of the Companions. Invite the guys or girls down to your study by talking to Vilkas or Aela. Companions (Non-member) It is recommend to review this blog post for this portion of the content, due to it being entirely new to the Companion questline. Adds new branch to Companions for players who don't want to join. Choose the new dialogue option when first talking to Kodlak asking if he is the leader of the Companions. If you follow through with this to the end of the dialogue chain, you will start up this part of the Companions. However, this will lock you out from joining them proper. Once you've been accepted into this role, you can talk to any member of the Companions, and some of their associates, and offer your services to them. After having sex with the members a certain amount of times (10, 20, 30) and letting 2 days pass between jobs, certain members will have new special jobs for you to complete if you choose to accept. Companions Non-Member forcegeet that can be enabled in the MCM after accepting to serve the Companions. Leads to members forcing the player into sex. Daedric Quests See this blog post for more details on each quest. Daedric Lords and Quests that have been covered: Azura: The Black Star, Clavicus Vile: A Daedra's Best Friend, Hircine: Ill met by Moonlight, Mehrunes Dagon: Pieces of the Past, Mephala: The Whispering Door, Molag Bal: The House of Horrors, Peryite: The Only Cure, Sanguine: A Night to Remember, Vaermina: Waking Nightmare, Malacath: A Cursed Tribe Dogs Can talk to dogs (Meeko, Vigilance, Stray dog, Bran, Sceolang, CuSith, Garmr) and have sex with them. Works when they aren't and are followers, with the exception of Vigilance and Meeko. Mini quest/dialogue chain that starts with Voada in Markarth. Require FFC and FCC dog animations. Can talk to Voada or the dogs again for repeatable sex. Talk to Banning about a job involving Vigilance. Requires that they are both in the same cell, and that Vigilance is not a current follower. Repeatable once a day (20 hours). Mini quest/dialogue chain when you visit Hollyfrost farm and talk to Tulvur. Require FCC and MFC dog animations. Can talk to dogs afterwards to have sex with either of them or both. Can talk to Tulvur to have sex with him and a dog again. Repeatable. Horses Talk to the five stable masters and ask if they have a job available. Unique dialogue for all five, and two scenarios presented (sex and collection). Stable master needs to be in same cell as horse for dialogue option to appear. Quest marker should point to correct horse to talk to, which brings up prompt for sex. Can have sex more than once as long as you haven't returned to stable master. Return to stable master to complete job and receive payment. Can start repeatable once a day (20 hours) job with stable master. Windhelm stable master's wife has unique dialogue after having sex with horse. Doesn't currently lead anywhere. Talk to Vex after having sex with Riften horse. Leads to a FFC horse animation. Anubis and Billy each have one animation that is compatible with this match-up. Talk to the Markarth stable master 48 hours after having sex with his horse. He will have a new dialogue option available that will lead to CCF sex with the player and two horses. Requires that the player has a player owned/ridden horse nearby. Requires CCF horse animations; Billyy's packs should have them. Create "horse treats" at a cooking pot. Activating them when next to player owned horses will entice them to sex. Shadowmere, Frost, Hearthfire horses, and horses that have been bought are supported. New dialogue option with Louis Letrush when you bring Frost to him. Leads to you receiving the horse. Talk to the Windhelm stable master after having sex with his horse to open up the option to have FMC sex with him and the horse. Currently I know of only one suitable animation by Anubs, but hopefully more will come out by animators. Misc Quests "In My Time of Need" Adds dialogue to Saadia suggesting you will help her if she has sex with you. Lets you have sex with her as long as the quest is running. Adds dialogue options to Kematu after agreeing to help him. Persuade option to bypass sex, option to have sex with just Kematu, and option to have sex with everyone present. *New* Shady Potion Seller A new NPC has been added to the Riften Ragged Flaggon. He sells special potions that can be used to engage creatures in sex and kill them. Additional content related to him will be implemented later on. Future Content I want to add more simple dialogue options with NPCs as well as some more larger dialogue chains. I also want to add more bestiality content, as I find that there is not much of that content on LL other than large quest mods. I'm also open to suggestions if you have any. Try to keep them fairly simple one or two liners with NPCs or situations that could result in sex from dialogue. Updating You should be able to just drop in a new version without much issues. Any special instructions or new notes will be included when an update comes out. Due to an issue with previous releases potentially causing quest aliases to empty on load, updating to Version 1.7.4 safely requires that: You should wait 2 in-game days without engaging in any of this mod's dialogues. You should complete any sex acts that you are currently in. You should complete any sex scenes/orgies that you are currently in. You should not have anyone following you through this mod's dialogues. If you have started the Voada dog line of sex, but not completed it yet, you should avoid updating until the Jarl has dialogue for you. You should complete the Thieves Guild Goldenglow Estate quest if it is currently running. Requirements Skyrim SexLab - Sex Animation Framework Fuz Ro D-oh This mod makes use of several unique animations as well as group animations. I suggest using animation packs from creators like Billy, Anubis, Nibbles, Baka, etc. For most of the 3p, 4p, and 5p creature animations that this mod plays you will need to to install Billyy's older creature animations to see them. They are found either in his Creature Pack 1, or in the more recent versions Billyy has separated them out into smaller packs in a separate file. Compatibility SexLab Solutions Patch for Skooma Dealer dialogue, to allow the horse treats to work on player owned horses, and compatibility with TG Reparations quest. The Choice Is Yours Patch for Lod dialogue. There is an in-mod check for The Cutting Room Floor mod. Both that mod and this mod enable the second Whiterun horse. If CRF is not installed, this mod should detect this and enable this mods placement of the horse. Dark Brotherhood for Good Guys should be loaded before (above) this mod. Even/Better Quest Objective log and objective changes have been merged with this mod. Load E/BQO before (above) this mod. Thieves Guild for Good Guys should be loaded before this mod. Conflicts have been resolved and included in this mod aside from the Fishing Job quest. A patch has been released to provide compatibility for the Fishing Job. Thieves Guild Requirements should be loaded before this mod. Conflicts have been resolved and included in this mod. Compatibility patch for Enhanced Skyrim Factions - The Companions Guild (ESF) is included. This just covers a single dialogue conflict. FAQ Q: Sex didn't play. A: Sex not starting could be the result of several different problems, however, in the case of this mod the most likely reason sex has not started is that SexLab failed to find suitable animations to play. If no animations are found, then the actors will stand around for a second and then resume their normal activities. Ensure that you have the necessary animations installed and they are registered in SexLab and show up in SexLab. Try using another mod to play the animations to make sure that they are being loaded properly. Q: I'm not being forcegreeted. A: Forcegreets are packages and a starting dialogue that rely on certain conditions being met in order to play out. Make sure that you are fufilling those conditions, i.e. being in a certain location and distance to the target. Sometimes they may end up broken due to a lag in Skyrim's scripts. You can disable and re-enable those forcegreets where this is possible to restart them. Q: The Whiterun stablemaster has no dialogue for a job. A: Most likely the horse alias needed to show the dialogue has not been filled. There is an option in the MCM to recheck and fill that alias. Q: Can you do X? A: Feel free to make suggestions and I'll note them down. There is no guarantee that I will get to it, but I do keep all suggestions in mind for when I get to making new content. Permissions Do not repost or reupload this mod without my permission. You may post translations of this mod on LL. Please message me if you would like to post a translation elsewhere. Do not include this mod or it's code in any paid or paywall locked content. You may use the included code as long as credit is given and source files are provided. If I am no longer active on the site and can not be reached, then feel free to continue the mod if you would like. You can support me if you want here. Credits KS Hairdos by Kalilies Lamae's Gaze by Pandorable Sexlab by Ashal Changelog V1.7.4 Hotfix Fixed the creature potion script to no longer select incorrect actors to have sex with and kill. Replace the old script with the new one in the download. Works for both LE and SE. V1.7.4 Fixed Farkas Dustman Cairn werewolf dialogue. Removed the say once flag, and location checks. Fixed Escaped Criminal going hostile during sex. Added new dialogue to Ennis asking about dealing with the Giant as well as altered his Solutions dialogue, to inform the player about the option of talking to the Giant. Fixed missing gender checks on Sibbi's dialogue. Maven quest dialogues will remain if the quest fails to start, giving you the chance to attempt to start them again through dialogue. "The Artifact" quest now has Falmer disabled until after talking to the Adventurer. This may or may not apply if this quest is already in progress. Follower support added to certain parts of the mod. Shady Potion Seller added, along with sex/kill potions. V1.7.3 Fixed missing flags on quest alias for third Maven quest. Added sex part to Aela's Animal Extermination radiant quest. V1.7.2 Added MCM option to disable player undressing during scenes Move Adventurer in 5th Maven quest further away. Changes may not be seen unless installing update on a save before this quest was started. V1.7.1 Fixed missing dialogue condition on 2nd Maven quest. V1.7.0 Added 5 new TG CumDump Maven quests. See blog post if you wish to know finer details. Added "In My Time of Need" related dialogues. Added FMC horse dialogue to Windhelm stable master. Updated tag selection for creature 3p/4p. This should allow for proper filtering of FMC, FFC, etc animations. Player now unequips armor during most sex scenes along with everyone else. Added Goldenglow Estate FG troubleshoot option to MCM to try and fix the forcegreet if it stops working. Added additional conditions to TG FG to stop unintended actors from using those dialogues. Other minor grammar issues and bugfixes to quests and code. -
Version 1.0.0
5,027 downloads
LE VERSION - DESCRIPTION - A made-from-scratch, mummy-style outfit with optional bloodstains and glowing Daedric runes. Also comes with optional physics, for, y'know, those areas. This mod uses high-poly meshes and uncompressed, 4K textures by default. 2K textures are optional. - KNOWN ISSUES - - May be slight clipping and weird stretching with some poses. - There may be a neck gap at zero weight. Unsure how to fix, as weight slider is enabled. - REQUIREMENTS - UNP or CBBE Bodyslide and Outfit Studio If you want physics: CPBC or HDT-SMP XPMSSE - HOW TO GET - AddItemMenu or search "DD_RitualWrappings" in console for the IDs. - CREDITS - Dimon for Dimonized UNP, Caliente and Ousinius for CBBE, UUNP, and Bodyslide. All the amazing mod creators who have inspired me by making their own outfits and armors for Skyrim. The modders on Discord and elsewhere who have personally helped me with my work and about modding in general. My wonderful Patrons for being generous enough to support me, including: R57B, ODD, and Phillipe. ENB used for my screenshots is Silent Horizons ENB with a custom LUT. - TOOLS USED - Marvelous Designer 3DSMax Blender 2.70 Substance Painter Nifskope Outfit Studio Photoshop - PERMISSIONS - - Body(slide) conversions can be shared without asking, so long as I'm always given credit and the original mod is linked. - Otherwise, do not re-upload the meshes/textures elsewhere or use them in your own mod without my express permission. - Recolors and retextures are permitted provided that the meshes are not included - if they have to be, for some reason, contact me. - No part of this mod (textures, meshes, etc.) is allowed be paywalled or otherwise sold personally adjusted or otherwise. - LINKS - Flickr ArtStation Please feel free to post screenshots! I'd love to see them. LL Downloaders - the "Physics" files REQUIRE the main file for the body you're using! Otherwise you'll be missing the rest of the mod. -
Version 1.2.0
2,751 downloads
SE VERSION - DESCRIPTION - A made-from-scratch, mummy-style outfit with optional bloodstains and glowing Daedric runes. Also comes with optional HDT physics, for, y'know, those areas. This mod uses high-poly meshes and uncompressed, 4K textures by default. 2K textures are optional. - KNOWN ISSUES - - May be slight clipping and weird stretching with more exaggerated poses. - REQUIREMENTS - UNP / UUNP / CBBE Bodyslide and Outfit Studio If you want physics: HDT Physics Extension XPMSE - HOW TO GET - AddItemMenu or search "DD_RitualWrappings" in console for the IDs. - CREDITS - Dimon for Dimonized UNP, Caliente and Ousinius for CBBE, UUNP, and Bodyslide. All the amazing mod creators who have inspired me by making their own outfits and armors for Skyrim. The modders on Discord and elsewhere who have personally helped me with my work and about modding in general. My wonderful Patrons for being generous enough to support me, including: R57B, ODD, and Phillipe. - TOOLS USED - Marvelous Designer 3DSMax Blender 2.70 Substance Painter Nifskope Outfit Studio Photoshop - PERMISSIONS - - Body(slide) conversions can be shared without asking, so long as I'm always given credit and the original mod is linked. - Otherwise, do not re-upload the meshes/textures elsewhere or use them in your own mod without my express permission. - Recolors and retextures are permitted provided that the meshes are not included - if they have to be, for some reason, contact me. - No part of this mod (textures, meshes, etc.) is allowed be paywalled or otherwise sold personally adjusted or otherwise. - LINKS - Flickr ArtStation Please feel free to post screenshots! I'd love to see them. LL Downloaders - the "HDT" files REQUIRE the main file for the body you're using! Otherwise you'll be missing the rest of the mod. -
Version 1.3.0
864 downloads
When travelling through the mountains North of Whiterun, the Dragonborn comes across a unusual scene… A body in the snow covered in burns. On further investigation, it appears only the person’s skin is charred. The injuries don’t seem to be caused by fire magic. A dragon attack is unlikely to have caused this either. Even the snow hasn’t melted! What could have happened here? There’s an object in the snow: A strange orb. After picking it up, it feels like the orb radiates magic! But there’s no heat. Another dead end? Suddenly a disembodied voice can be heard! “Well, what do we have here? How intriguing, you might be the only one able to unlock its full potential! What are you waiting for, mortal? Toss that thing into a smelter already!” The Shapeshifter is a weapon mod. Yes, another daedric artifact… As the story above suggests, you’ll first have to use the orb at a smelter to make the weapon itself. You can then restore the orb itself to its former glory as well. After that, you can change the weapon into one of the 17 different weapons at any time using the lesser powers. The weapons cover all types and have unique models. Early game, the damage output will be OP since their stats are close to daedric weapons. They also have a custom enchantment (and the staff a similar spell) that can be unpredictable depending on the opponent. A heavy and a light shield that fit the weapons appearance have been added. These can also be crafted at the smelter with a few pieces of ore if the corresponding weapon is equipped. Arrows and bolts don’t have to be crafted anymore. The bow and crossbow will never run out of ammo. When changing weapon, the arrows and bolts left over remain in your inventory. The treasure hunt to improve the weapons (and some extra stuff) is finished for now. How to start: After completing the quest “The Mind of Madness”, just walk a bit further down the hallway. The sign should be hard to miss (it falls over sometimes). For those having trouble with the daedric writing, the translation of the riddles: Two versions available: File A : Lesser power for each weapon File B : Only one power, switches to random Shapeshifter weapon Only one file: All lesser powers are learned when the orb is restored. If updating: Drop the orb and pick it up again to learn all powers. With the optional patch, weapons will use proper animations if Animated Armoury – DAR version & New Weapon Types and Animation Support are installed. I also added a keyword for scythe weapons. Future plans: - Adding more weapons (any suggestions?) - Other events to continue “quest” - Add side-effects from lore (devious devices, transformations,…) The original models of the weapons are from various games. The models used in this mod are resources not created by me. As far as I’m aware, no credits necessary (correct me if I’m wrong). I only made some modifications and converted them to Skyrim. Scripts made possible by all of the talented people both on LL and Nexus for their help, teaching me and fixing my poor attempts at scripting. -
I hope you enjoyed this chapter, even though there was a short break. Happy New Year to you all!
- 11 comments
-
13
-
430 downloads
This is a pack of tattoos I made out of Mysterium Xarxes pages from Oblivion. Can be applied through Racemenu overlays, looks cool with glow. All textures are in 4k resolution. Made for UNP body. Kinda works with vanilla male/female body, but the hand seals will be a bit out of shape List of tattoos: Body Xarxes-ARM(body-left) Xarxes-ARM(body-right) Xarxes-ARM(body-both) Hands Xarxes-SLEEVE(hands-left) Xarxes-SLEEVE(hands-right) Xarxes-SLEEVE(hands-both) Xarxes-M-SEAL(hands-right) Xarxes-O-SEAL(hands-left) Xarxes-SEALS(hands-both) Credits: Thanks to Mehrunes Dagon for creating an awesome book -
View File Description Adds a museum east of Falkreath near the Skyrim-Cyrodiil border gate dedicated to the Daedra. Inside, you'll find a safe place to store and display your accumulated Daedric artifacts. There are also other Daedric-related displays and Daedric items to purchase. NOTE - NPCs are unvoiced. All subtitles will need to be enabled. Museum Rooms Lobby Serves as a gateway to the rest of the museum Museum of Artifacts Display/storage area for all unique Daedric artifacts Daedric shrines that can be activated to give you unique blessings NPC that gives you hints as to where Daedric quests may be started Museum of Lords Mannequin displays of the live Daedric Lords featured throughout the game Museum of Daedra Mannequin displays of the live Daedra featured throughout the game Atronach Forge with already available Sigil Stone. NPC trainer/vendor that specializes in Conjuration and sells Daedria conjuration spell tomes, scrolls, and staves. Also sells special Atronach Forge Recipe book containing all 34 recipes in the game. Museum of Relics Preset displays of miscellaneous Daedric items seen and acquired throughout the game NPC vendor that sells Daedric clothing NPC smith trainer/vendor that sells Daedric weapons & armor Crafting & enchanting center Library Contains all of Skyrim's Daedra-related books Book shelves are safe for storage and an ideal place for players to place their own books in an organized manner Mirrors AFK Mods Assimilation Lab Dark Creations Mod DB Nexus Mods Steam TES Alliance Versions for Other The Elder Scrolls Games The Elder Scrolls IV: Oblivion The Elder Scrolls V: Skyrim - Special Edition Submitter Enter_77 Submitted 08/13/2016 Category Other Requires Special Edition Compatible
-
View File Description Adds a museum east of Falkreath near the Skyrim-Cyrodiil border gate dedicated to the Daedra. Inside, you'll find a safe place to store and display your accumulated Daedric artifacts. There are also other Daedric-related displays and Daedric items to purchase. NOTE - NPCs are unvoiced. All subtitles will need to be enabled. Museum Rooms Lobby Serves as a gateway to the rest of the museum Museum of Artifacts Display/storage area for all unique Daedric artifacts Daedric shrines that can be activated to give you unique blessings NPC that gives you hints as to where Daedric quests may be started Museum of Lords Mannequin displays of the live Daedric Lords featured throughout the game Museum of Daedra Mannequin displays of the live Daedra featured throughout the game Atronach Forge with already available Sigil Stone. NPC trainer/vendor that specializes in Conjuration and sells Daedria conjuration spell tomes, scrolls, and staves. Also sells special Atronach Forge Recipe book containing all 34 recipes in the game. Museum of Relics Preset displays of miscellaneous Daedric items seen and acquired throughout the game NPC vendor that sells Daedric clothing NPC smith trainer/vendor that sells Daedric weapons & armor Crafting & enchanting center Library Contains all of Skyrim's Daedra-related books Book shelves are safe for storage and an ideal place for players to place their own books in an organized manner Mirrors AFK Mods Bethesda NET (PC) Bethesda NET (Xbox One) Mod DB Nexus Mods Versions for Other The Elder Scrolls Games The Elder Scrolls IV: Oblivion The Elder Scrolls V: Skyrim Submitter Enter_77 Submitted 10/27/2016 Category Regular Mods Requires Regular Edition Compatible
-
View File Required These mods are required to play Daedric Museum of Artifacts. Oblivion Script Extender (OBSE) OBSE -Elys- Universal Silent Voice Optional Some content is only accessible when the following DLC expansions have been installed. Knights of the Nine Mehrunes' Razor Shivering Isles Description This adds a museum to safely store & display all of the Daedric artifacts you've acquired throughout the game. The museum is south of Bruma along the Orange Road. Additionally, each Daedric Lord's statue doubles as a teleporter to that Lord's shrine in Cyrodiil. Some of the statues have additional locations. Sheogorath's statue, for example, acts as an alternative gateway to the Shivering Isles after you complete the Shivering Isles main quest. The museum also contains other Daedra related exhibits for the player to view. Museum Rooms Lobby Serves as a gateway to the rest of the museum Museum of Artifacts Display/storage area for all unique Daedric artifacts Daedric shrines that can be activated to teleport the player to the Daedric shrine or related location Shivering Isles: Pedestals for Sheogorath artifacts from the Shivering Isles Mehrunes' Razor: Pedestal for Mehrunes' Razor Museum of Lords Mannequin displays of the live Daedric Lords featured throughout the game Shivering Isles: Sheogroath & Jyggalag displays Museum of Daedra Mannequin displays of the live Daedra featured throughout the game Shivering Isles: Displays of Daedra from the Shivering Isles Knights of the Nine: Auroran display Museum of Relics Preset displays of miscellaneous Daedric items seen and acquired throughout the game Shivering Isles: Displays of Golden Saint, Dark Seducer, and Order equipment Mirrors AFK Mods Assimilation Lab Dark Creations Mod DB Nexus Mods TES Alliance Versions for Other The Elder Scrolls Games The Elder Scrolls V: Skyrim The Elder Scrolls V: Skyrim - Special Edition Submitter Enter_77 Submitted 10/25/2016 Category Other Requires OBSE, OBSE -Elys- Universal Silent Voice
-
View File Submitter CeeTeeDee Submitted 08/29/2014 Category Weapons & Spells Requires Special Edition Compatible