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View File True Form Curse “By night one way, by day another.” The Curse changes your body through the day cycle. WARNING: ‘skee preset-load’ is often unable to restore the head correctly and meshes and textures are wrong and they get really awful at times. If sex and race are not changed, the problem gets minimized. One workaround is to run showracemenu once or twice to reapply sex, race, and preset by hand. Maybe another is to save, exit and reload. USE AT YOUR OWN... TEDIOUSNESS. "Once upon a time, there was a lovely princess. But she had an enchantment upon her of a fearful sort, which could only be broken by love's first kiss. She was locked away in a castle, guarded by a terrible fire-breathing dragon. [...] She waited in the dragon's keep, in the highest room of the tallest tower, for her true love and true love's first kiss." "By night one way, by day another. This shall be the norm, until you find true love's first kiss, and then take love's true form." The player character has one true physical form and one or more cursed ones. At dusk there is a chance they turn into one of the Cursed Forms, and at dawn there is a chance they recover the True Form. Every one of these forms has sex, race, and other parameters, and all these settings are changed every time the character turns. A female nord could turn into a female orc (or ogre, ha!) and back i.e. Personally I prefer the True Form to be male and the cursed ones to be weaker females of different races, i.e. The change is merely cosmetic and relies on other mods to make sexes and races differ in gameplay. I can recommend these: Subtle but Classless: it removes the flat skill bonuses. Good for switching races. Racial Body Morphs SE: it gives different body sizes to each race. It seems it affects speed and damage. Shorter Women Simplified: it gives smaller body size to females. It seems it affects speed and damage. Gyno - Immersive Female Combat Rework: it gives buffs and debuffs to females. Turnings are delayed until: The character is out of combat. With OStim: The character is not in animation. With SexLab: The character is not in animation. Turnings can exclude some forms: By locking manually a sex, the character will not turn into the opposite sex. Turnings follow these actions in order: A notification is shown: “I feel the Curse is perverting my body...” “I feel the Curse is restoring my body...” A few seconds are given as a delay. Some items are unequipped: The four main slots: head, body, hands, and feet. The standard keywords: ArmorLight, ArmorHeavy, ArmorBoots, ArmorCuirass, ArmorGauntlets, ArmorHelmet, ClothingHead, ClothingBody, ClothingHands, ClothingFeet. The special keywords: OnlyMale (if needed), OnlyFemale (if needed). The sex is changed. The race is changed, preserving the vampire subrace: For custom races you need to set the race names up: You can find them in the console in game. You can find them with SSEEdit looking at 'EDID - Editor Id'. You may find them in a .ini file of the custom race mod. The scale is changed. With RaceMenu: A RaceMenu preset is loaded. With SexLab Aroused: Exposure is increased. Technical Details: Sex is changed with the console command 'sexchange'. Race is changed with the papyrus function SetRace() or else with the console command 'setrace'. Scale is changed with the console command 'setscale'. RaceMenu presets are applied with the RaceMenu console command 'skee preset-load'. Mandatory Dependencies, Requirements: SKSE. ConsoleUtilSSE. SkyUI. Optional Dependencies: RaceMenu. OStim. SexLab. SexLab Aroused. Compatibility: The script runs at the given times and then remains idle. No vanilla records were harmed in the making of this mod. Mods designed for only male or only female players are probably incompatible. Mods that assume the PC sex does not change and can be configured exclusively for male or for female players at a time are probably incompatible. Quests that assume the PC sex does not change are probably incompatible. The mods listed below lack the proposed integrations. True Form Curse must be loaded before Serana Dialogue Add-On (SDA) if OStim is not installed. The same applies to Fertility mode OStim patch. And probably other mods that depend on OStim. Reason unknown. Updates: I'm using Semantic Versioning, so given a version number MAJOR.MINOR.PATCH, an increment in the: MAJOR version means incompatible changes (new game is mandatory), MINOR version means backwards compatible added functionality (hopefully, I am not an expert at papyrus... yet), PATCH version means backwards compatible bug fixes (hopefully again). Thanks, Credits: Mr Octopus from OStim Discord. Ashen from r/skyrimmods. Aix from r/skyrimmods. Nem from OStim Discord. PhantomX from LoversLab. thekitchensinc from LoversLab. WiseOldKhajiit from LoversLab. Makers of Skyrim, CreationKit, SSEEdit, MO2... Makers of SKSE, ConsoleUtilSSE, SkyUI, RaceMenu... Makers of OSA, OSex, OStim, SexLab, SexLab Aroused... License, Permissions: You may add, modify, and remove anything, patch it, reupload it, port it to another edition, etc. But give deserved authorship and credit, keep it open source, and do not make commercial use. Nice ideas to have for possible future versions: Immersive ways to get cursed: By chance when hit by witches or hagravens i.e. "Completing the Wabbajack quest, or doing something else related to Sheogorath" (Thanks Wiley\_Os from LoversLab for the idea). Immersive ways to get cured: After orgasms under both forms with the same lover (SL, SLSO, FG, OStim) i.e. The form at the time would become permanent until the Curse recurs. With SOS and proper schlongs: Previous schlongs are restored, or specific schlongs are set. Female schlongs may materialize. With SexLab Arousal: Increase exposure when schlongs materialize. Add bounty when seen in a given form (Thanks PhantomX for the idea). Add and remove factions to each form (Thanks PhantomX for the idea). Add skill debuffs to each form. Have each form act like a different persona: Different total bounties (Thanks PhantomX for the idea). Different factions. Different level (Thanks LinksSword for the idea). Different skills. Different arousal level (Thanks Next\_To\_Nothing from LoversLab for the idea). Play animation, effect and sound (Thanks AthenaESIV from LoversLab for the idea). Use equipment as body features, like wings, tails, horns, and wigs (Thanks AthenaESIV from LoversLab for the idea). These mods could have better integration, but in the meantime currently implemented options may serve as manual workarounds: With Pregnancy mods: Do not leave a female form if pregnant (Use Sex Lock). With Egg Factory: Turn into a female (if there is such a form) when a cursed egg is looted (Use TFCTurnIntoFemaleForm). Do not leave a female form while pregnant (Use Sex Lock). With OStim and SexLab: Turn into a female (if there is such a form) just before being a victim of a male (Use TFCTurnIntoFemaleForm). With Devious Devices: Turn into a female (if there is such a form) when devices are equipped (Use TFCTurnIntoFemaleForm). Do not leave a female form when there are devices equipped (Use Sex Lock). With Simple Slavery: Turn into a female (if there is such a form) at the auction house cell (Use TFCTurnIntoFemaleForm). With Estrus mods: Turn into a female (if there is such a form) just before the animations (Use TFCTurnIntoFemaleForm). I would like to implement these ideas but help is needed: Unequip items that do not have meshes for the sex of the next form. I will probably not implement these ideas, I could not hook into them easily. I will leave them to the community and gladly give support. I encourage brave modders to take a look at the scripts of these mods and send ModEvents to mine (or propose some good solution): With Customizable Camera: A user defined preset is applied. With Active Overlays: Reset the spells, so newly applied overlays get affected immediately. Supported ModEvents: "TFCEnableCurse", received to enable the curse. "TFCDisableCurse", received to disable the curse. "TFCChanceTurnIntoTrueForm", received to take the chance to turn into the True Form, only from a Cursed Form. "TFCChanceTurnIntoCursedForm", received to take the chance to turn into a Cursed Form, only from the True Form. "TFCTurnIntoTrueForm", received to turn into the True Form, only from a Cursed Form. "TFCTurnIntoCursedForm", received to turn into a Cursed Form, only from the True Form. "TFCTurnIntoMaleForm", received to turn into a male Form, only from a female Form, and Cursed Forms take precedence over the True Form. To be used with TFCLockSexMale. "TFCTurnIntoFemaleForm", received to turn into a female Form, oly from a male Form, and Cursed Forms take precedence over the True Form. To be used with TFCLockSexFemale. "TFCTurnIntoForm", received with a FormId to turn into the given Form the way the Curse works: wait for the conditions, show notification, unequip items, then turn. Sex Lock does not apply. "TFCForceTurnIntoForm", received with a FormId to turn into the given Form the way the powers work: unequip items, then turn. Sex Lock does not apply. "TFCLockSexMale", received to lock the sex to Male. "TFCLockSexFemale", received to lock the sex to Female. "TFCLockSexNone", received to lock the sex to None. "TFCPlayerTurned", sent with the FormId every time the player turns. Changelog: 3.1.0: Improve OStim detection, thanks to Mr Octopus. SDA load order conflict remains. Load the RaceMenu preset twice, visual glitch usually gets better. Increase different arousal exposure per form. Migrate and remove old general option. Add Events TFCLockSexMale, TFCLockSexFemale and TFCLockSexNone. Add Events TFCTurnIntoMaleForm, TFCTurnIntoFemaleForm. Improve slightly unequipping. 3.0.0: Add buttons to the MCM to turn on demand. Add powers to switch to Cursed Forms. Add power to switch to the latest Cursed Form. Add support for ModEvents. If Race is properly detected, change it in papyrus instead of in console. Do not unequip items if sex or race are not changed. Do not turn until OStim stops animating. Do not turn until SexLab stops animating. Increase SexLab Arousal exposure when turning into a Cursed Form. Refactor the MCM: add pages for Settings and Debug. Add option to avoid turning into the opposite sex. Large refactor. 2.0.1: Fix Active Effect Window, I forgot to set the descriptions. 2.0.0: Add support for custom races. Fix typos on Khajiit: could not turn into a Khajiit. Fix SkyUI MCM versioning: this could have been 0.1.0 otherwise. It is unclear whether it is really backwards incompatible. 1.0.0: First version. Submitter TheOrcInHeels Submitted 06/06/2021 Category Regular Mods Requires ConsoleUtilSSE, SkyUI Regular Edition Compatible
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I now have an idea for the Magic Realm pack. What if there was a body mod curse that worked sort of similar to the body mod simray? I'm going to try to learn to make this myself. This amazing dude took on the idea and made it happen. It's still a w.i.p., but absolutely amazing. He really went above and beyond and added a lot of extra, interesting things.: There could be different levels and each have different time limits. I imagine there being 4 levels at the very most.: ex.: Spell Lvl 1 - lasts for 1 day / Spell Lvl 2 - lasts 2 days There could also be a permanent one that stays active until they or another magician breaks the curse. How it would work basically is that it would randomly become larger than the original size. The size it changes to will also be random. It will always return to original size at 12:00 am or 2:00 am and/or the time on the spell runs out. This curse can ideally work on both male and female sims and can affect the breasts, but and belly (for those that like that) for both genders. The ages the spell can affect would be young adult & up. A spell could look like this: Spell Name Lvl -: Randomly expands -- once for --- hours/days Resets to original size at -- : -- am or until spell runs out / is broken by other caster. Spell Name Lvl - (Perma-spell) : Randomly expands -- once each day Resets to original size at -- : -- am or until spell is broken by other caster.
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Right now i'm fidgeting with with the Creation Kit, but maybe i'll even go as far as research everything i need to know to make this idea into an actual mod (most likely not)... Although if any of you wanna go make it yourself, go ahead, i'll be even happier! So... Hircine is fed up with the Dragonborn. They keep slaying dangerous beasts left and right: no match for them is the the cunning fox, the resilient moose, the savage bear or the underestimated mudcrab... the hunts last a couple of seconds, and soon the creatures' hide will become a dagger's grip, and their soul a cheap enchantment... and all of this because of their bloody undeserved Dragonborn powers! It's time for Hiricine to teach them a lesson, and let them feel the danger of the hunt, and the terror of the prey! It's time for a curse! Or something like that. The main idea is that the player gets a curse, and its seen as a wild animal (so a prey, in some cases) by everyone else. It doesn't matter their shape or looks, the illusion is strong and affects everyone's perception: to them you look and sound like a deer, a horker or skeewer, and you will be treated as such. Or maybe they see you just as you are, but are deceived by Hiricine and so they are sure that you are just a animal, nothing more. Possible Gameplay implications: -Visual changes: very much needed to better sell the illusion, they could work like a maybe less drastic version of the visual changes found in mods like Being A Cow, so basically the usage of new SlaveTatoos tho change the body's texture, and the addition of things like hooves, horns ecc... maybe having some customization available, or make it depend on some actions you take... -Different reactions for different situations: guards and citizens from the holds might try to shoo you away or shoot you down depending on the time of day or location you are in, as well as other possible factors. -New Dialogue: you'll hear read the surprise of a farmer that sees a large mammal in his house, or the anger of a guard that defends citizens from a dangerous moose that wandered into Solitude, and possiby much more. -Random encounters: ranging from your run of the mill indipendent hunters, to mages in need of a full soulgem, to natural predators or territorial herbivores... the creatures of said encounters should be buffed to always be a real danger to the player! -A "Dangerous Beast" Bounty Sistem: a bounty indipendent from the vanilla one, that the Holds might keep updating if that one pesky creature keeps scaring the townsfolk and going where it shouldn't. This feature has effects the other ones based on how much your bounty is worth: more hunting parties sent looking for you, new dialogues ecc... -Questing: possible original quests and events related to you and the curse. There is no limit to imagination! -Loosing Outcomes: basically "game over sequences", more than "defeated but not dead" like in Death Alternative or Defeat , to cause less incompabilities. Or both, idk. -Surerly other stuff i can't think about right now Things needed to not make the game terribly annoying / broken: -Consumables to temporarily break the illusion: these items are mandatory to not screw up the normal Skyrim gameplay loop - go shopping, crafting, talking, ecc. - but of course they should be quite rare and expensive, having a decent impact on your resources / gold income, or you can hoard them and then the whole point of the curse is lost. -Those truly close to you see trough the illusion: this will be needed to make possible the normal interactions with followers, spouses ecc... , but this does not exclude the addition of new special interactions with those that care about you, caused by your odd nature. -Expert warriors, great mages, and those who are guided by the gods' hands will not be fooled by the illusion: basically it's an excuse to make some npcs ignore the illusion, because it's important that the Vanilla quests keep working as they should -An option to temporarily disable the mod's features: there to be sure not to lock you out of any type of content, modded or not, in case something would break. Any feedback and ideas are appriciated. Just don't expect anything from me pls!
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So i've made a couple of posts about this one already but haven't found anything yet. I don't know if people do commisions for these types of things and i don't know how much something like this would cost but i'm willing to pay a little money to get this made if that makes it more interesting. If no one can help me with something like this, i would really appreciate some modding tutorials so i can try make this myself, since i have no idea how to even get started modding skyrim. A sexchange curse that would occur on events that the player can set; (On the time of day, when the player goes into water, when arousel gets too high, when it gets killed by the opposite sex etc.) This would give the player some debuffs depending on the gender such as male to female; "Can't use two handed weapons and heavy armor" or female to male; "Slower and less Charisma" I think this could resort in a very unique playthrough where you can be both genders at the same time and add a fun gameplay element to it. I've tried a couple of mods that kind of do this, but they have a lot of problems or do it in a way that you can only switch once. The mod could have: - fun gameplay elements which makes it interesting besides the visual change. - A sexchange script without the head staying male or female (If that is even possible) - A sexchange script that changes gender without having to change it myself in racemenu I know that this is a lot to ask for, but i'm motivated to make this myself as long as i have a good tutorial series for skyrim skse scripting. Thanks
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Version 0.8
12,495 downloads
DEADLY TRAPS AND CURSES A little mod about amputations... Thanks to : Hæretic (Amputator Framework), CPU (MCM script), asdasd123123 (Patch author), Delzaron (the original author), and Monoman (Amputator Framework Tweak) Needed : - ZAZ Animation Pack - Amputator framework (of course !) - Monoman's tweaked version of Amputator How the mod works : - Traps can ampute you or your follower. - Rune Traps can cast Curses on you or everybody who will declench them. - Some enemies (randomly chosen) can cast on you a curse when they die. - Project : the Hound's curse : the deadly beast will track you everywhere, and turn your life into a living hell. How to get rid of that : - Curses strongly incapacitate the player, and can be removed only by amputation. Danica Pure Spring can do that for a small fee. - The Brood Cave Shrine contains a furotub : the only way to heal amputations and curses without damages.... and not without risks. - an MCM menu allow you to modify the chances to be curses/amputated, and to head amputations and curses. Plans: - Sacrifice something to convince the Hound to stop tracking you. - Prosthetics devices. This may require patches to Amputator Framework though. - Soft link to Kyne's Blessing? - Check for Sexlab Survival so that player isn't getting amputated by both mods. I don't have patreon, but I do accept paypal donations or donations through Nexus. Feel free to contribute to Delzaron's patreon though, he absolutely deserves it. Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron Permissions : You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors. If you use this code in your own project, it would be lovely if you would credit Delzaron and/or myself.-
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A God's Curse Chapter 1 : First date Chapter 2 : Rough morning Chapter 3 : Bad dream Chapter 4 : Regrets Chapter 5 : Blackmail Chapter 6 : Golden eyes Chapter 7 : Lost angel Chapter 8 : Rebirth Chapter 9 : Flowers Chapter 10 : Midnight appointment Chapter 11 : Anassa Chapter 12 : Step Back Chapter 13 : Farewell Chapter 14 : Last Date
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[EN/FR] A God's Curse / Chapter 9 : Flowers
Qalefir posted a blog entry in RDA's corner (stories and stuff)
A weird unplanned chapter for me, almost a filler. I wanted to present Gabriella more so I make this one. I hope you enjoy. (I struggle on the translation, I hope it is ok, you can tell me.) ------- Summary Previous chapter : Chapter 8 : Rebirth Next chapter : Chapter 10 : Midnight appointment English version French version -
[EN/FR] A God's Curse / Chapter 8 : Rebirth
Qalefir posted a blog entry in RDA's corner (stories and stuff)
This chapter doesn't say much, there is only set up here and there. So I had a little fun on this one (testing things...). I hope you enjoy anyway. Furthermore, I will have less time after this one until the end of the year (more work, projects...). So no new chapter in November and not sure about December. ------- Summary Previous chapter : Chapter 7 : Lost angel Next chapter : Chapter 9 : Flowers English version French version Bonus : The song mention is this one : -
[EN/FR] A God's Curse / Chapter 7 : Lost angel
Qalefir posted a blog entry in RDA's corner (stories and stuff)
Hi everyone. Sorry for the delay since the last entry. i had to redone my PC. The act 1 of the story is now finished, it will last until the chapter 15 or 16. After i will going on something else (something shorter, but I have an idea i want to try), but I want to make an act 2 later. I think I will remaster all the chapter. Nothing big, Its just because I have improved between the chapter 1 and the chapter 7, so I want to unify all the chapter. it will be just an edit, so no new entry for that. Hope you enjoy ! ------- Summary Previous chapter : Chapter 6 : Golden eyes Next chapter : Chapter 8 : Rebirth English Version French version Bonus : I totally change the story after I took a break because of my computer. So, there is a little part of what I've done before I restart the chapter. -
[EN/FR] A God's Curse / Chapter 6 : Golden eyes
Qalefir posted a blog entry in RDA's corner (stories and stuff)
Summary Previous chapter : Chapter 5 : Blackmail Next chapter : Chapter 7 : Lost angel English Version French Version -
[EN/FR] A God's Curse / Chapter 14 FINAL : Last date
Qalefir posted a blog entry in RDA's corner (stories and stuff)
This is the last one. But maybe a sequel will be made one day, I have some idea. But for now, I hope you enjoy this last chapter and thank your for reading. I will update every chapter to link previous and next chapter. --------- Summary Chapter 1 : First date --------- Previous chapter : Chapter 13 : Farewell English verison French version -
[EN/FR] A God's Curse / Chapter 13 : Farewell
Qalefir posted a blog entry in RDA's corner (stories and stuff)
Summary Previous chapter : Chapter 12 : Step back Next chapter : Chapter 14 : Last date English version French version -
Hi everyone. I hope you are ok everyone, stay safe and take care of you. I wanted to make an update of this blog to tell that this story is paused for now. Two reason : 1. I already create a big part of the chapter. But I hated it afterwards. i will share some page with you. The reason is that I imagine lmore or less this chapter since the start, but the story evolve a lot, and I realise after I finish some page that the chapter didnt make sense. Alicia was supposed to be torture and reveal her true power in this chapter. But she already reveal her power, so everything that happen here is stupid imo. So I rewrite with an open ending in the chapter 14 and maybe a sequel one day. 2. And after that, things happen in my life that make me lose some files for this story (the save and tray files, I have no backup for these). So I have to recreate everything. But it is a long process and I didnt have the time for that. Now I am confined like a lot of you I think. So I wanted to remake everything, but I didn't feel like it. (So I play The Witcher trilogy for the first time instead). But I was writing some other stories. So I think I will move to an other project for now. In the future, I will create a new blog with all my stories in it. You will be updated when it will be done. Here is some part. the cancelled chapter 13. So it's unfinished, there is no text, and some pages are missing cause incomplete. (I'm feeling a bit ashamed by this to be honest).
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[EN/FR] A God's Curse / Chapter 12 : Step Back
Qalefir posted a blog entry in RDA's corner (stories and stuff)
So we have 3 chapters in a signle month ? Yup. I learn to make the best use of my time on this project without lose of quality (And I have free time in january). I plan to make a last entry after the end with a makng-of, a self-criticism and a correction of mistakes (adaptation mistakes et some visual things). I love to look back what i done, whatever it is. Because yep, the end is nigh. ------- Summary Previous chapter : Chapter 11 : Anassa Next chapter : Chapter 13 : Farewell English Version French Version Bonus : I am working for a new story. So here is some try I did for the design of one of the character (and I work on little "fx" on photoshop, I'm still learning and I will need some fx for this story) : And the final design for Charlotte :- 2 comments
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[EN/FR] A God's Curse / Chapter 11 : Anassa
Qalefir posted a blog entry in RDA's corner (stories and stuff)
Ok, I tag EN/FR in the title, but there is no dialogue or text in this one. I test something different, open to interpretation. I hope you will like it. (Open to feedback too, especially for this one). ------- Summary Previous chapter : Chapter 10 : Midnight appointment Next chapter : Chapter 12 : Step Back -
[EN/FR] A God's Curse / Chapter 10 : Midnight appointment
Qalefir posted a blog entry in RDA's corner (stories and stuff)
The first chapter with some minor custom animation. Simple thing, but I'm happy about the possibilities I have in the futur with this. (And I hope one day, we will have better lights in SIms 4). And I already upload the next chapter (but i don't know when I publish) and the following chapter is in production. Happy New Year. Enjoy. ------- Summary Previous chapter : Chapter 9 : Flowers Next chapter : Chapter 11 : Anassa English version French version -
D.A.T - Dangerous Adult Tales 18+ Egle, has lost both of her parents, when theyr farm was attacked during the night. Her sister is kidnapped. The only way that shes able to get her revenge, is to perform ancient ritual, to satisfy The Great Serpent. With the help of this Demon or God, she will have the strength to find those who did that. ( intro before full video is released ) https://streamable.com/b8j2m
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[EN/FR] A God's Curse / Chapter 5 : Blackmail
Qalefir posted a blog entry in RDA's corner (stories and stuff)
This chapter cas the hardest one i made so far. I had to write this chapter again and again, I struggle to do something i was happy with, I reshoot and redone the second part of the episode. The translation in english was hard too, so I choose to adapt freely some part of the chapter, I hope it will be ok. Even after that, I'm not totally proud of this one. i know where i got, but I start to see the limit of the game for what I plan do. But that's a part of the challenge too. ------- Summary Previous chapter : Chapter 4 : Regrets Next chapter : Chapter 6 : Golden eyes -
[EN/FR] A God's Curse / Chapter 4 : Regrets
Qalefir posted a blog entry in RDA's corner (stories and stuff)
This one come out late, i wasnt happy about what i did. The Chapter 4, 5 and 6 were ready but the story took too long to move foward. So i rewrite it. I had to redone all the screens, scenery... Hope you enjoy. ------- Summary Previous chapter : Chapter 3 : Bad Dream Next Chapter : Chapter 5 : Blackmail English Version French version- 5 comments
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Version 3.2.0
1,065 downloads
“By night one way, by day another.” The Curse changes your body through the day cycle. WARNING: ‘skee preset-load’ is often unable to restore the head correctly and meshes and textures are wrong and they get really awful at times. If sex and race are not changed, the problem gets minimized. One workaround is to run showracemenu once or twice to reapply sex, race, and preset by hand. Maybe another is to save, exit and reload. USE AT YOUR OWN... TEDIOUSNESS. "Once upon a time, there was a lovely princess. But she had an enchantment upon her of a fearful sort, which could only be broken by love's first kiss. She was locked away in a castle, guarded by a terrible fire-breathing dragon. [...] She waited in the dragon's keep, in the highest room of the tallest tower, for her true love and true love's first kiss." "By night one way, by day another. This shall be the norm, until you find true love's first kiss, and then take love's true form." The player character has one true physical form and one or more cursed ones. At dusk there is a chance they turn into one of the Cursed Forms, and at dawn there is a chance they recover the True Form. Every one of these forms has sex, race, and other parameters, and all these settings are changed every time the character turns. A female nord could turn into a female orc (or ogre, ha!) and back i.e. Personally I prefer the True Form to be male and the cursed ones to be weaker females of different races, i.e. The change is merely cosmetic and relies on other mods to make sexes and races differ in gameplay. I can recommend these: Subtle but Classless: it removes the flat skill bonuses. Good for switching races. Racial Body Morphs SE: it gives different body sizes to each race. It seems it affects speed and damage. Shorter Women Simplified: it gives smaller body size to females. It seems it affects speed and damage. Gyno - Immersive Female Combat Rework: it gives buffs and debuffs to females. Turnings are delayed until: The character is out of combat. With OStim: The character is not in animation. With SexLab: The character is not in animation. Turnings can exclude some forms: By locking manually a sex, the character will not turn into the opposite sex. Turnings follow these actions in order: A notification is shown: “I feel the Curse is perverting my body...” “I feel the Curse is restoring my body...” A few seconds are given as a delay. Some items are unequipped: The four main slots: head, body, hands, and feet. The standard keywords: ArmorLight, ArmorHeavy, ArmorBoots, ArmorCuirass, ArmorGauntlets, ArmorHelmet, ClothingHead, ClothingBody, ClothingHands, ClothingFeet. The special keywords: OnlyMale (if needed), OnlyFemale (if needed). The sex is changed. The race is changed, preserving the vampire subrace: For custom races you need to set the race names up: You can find them in the console in game. You can find them with SSEEdit looking at 'EDID - Editor Id'. You may find them in a .ini file of the custom race mod. The scale is changed. With RaceMenu: A RaceMenu preset is loaded. With SexLab Aroused: Exposure is increased. A user defined command is run in the console. Technical Details: Sex is changed with the console command 'sexchange'. Race is changed with the papyrus function SetRace() or else with the console command 'setrace'. Scale is changed with the console command 'setscale'. RaceMenu presets are applied with the RaceMenu console command 'skee preset-load'. Mandatory Dependencies, Requirements: SKSE. ConsoleUtilSSE. SkyUI. Optional Dependencies: RaceMenu. OStim. SexLab. SexLab Aroused. Compatibility: The script runs at the given times and then remains idle. No vanilla records were harmed in the making of this mod. Mods designed for only male or only female players are probably incompatible. Mods that assume the PC sex does not change and can be configured exclusively for male or for female players at a time are probably incompatible. Quests that assume the PC sex does not change are probably incompatible. The mods listed below lack the proposed integrations. True Form Curse must be loaded before Serana Dialogue Add-On (SDA) if OStim is not installed. The same applies to Fertility Mode Fixes and Tweaks. And probably other mods that depend on OStim. Reason unknown. Updates: I'm using Semantic Versioning, so given a version number MAJOR.MINOR.PATCH, an increment in the: MAJOR version means incompatible changes (new game is mandatory), MINOR version means backwards compatible added functionality (hopefully, I am not an expert at papyrus... yet), PATCH version means backwards compatible bug fixes (hopefully again). Thanks, Credits: Mr Octopus from OStim Discord. Ashen from r/skyrimmods. Aix from r/skyrimmods. Nem from OStim Discord. PhantomX from LoversLab. thekitchensinc from LoversLab. WiseOldKhajiit from LoversLab. Makers of Skyrim, CreationKit, SSEEdit, MO2... Makers of SKSE, ConsoleUtilSSE, SkyUI, RaceMenu... Makers of OSA, OSex, OStim, SexLab, SexLab Aroused... License, Permissions: You may add, modify, and remove anything, patch it, reupload it, port it to another edition, etc. But give deserved authorship and credit, keep it open source, and do not make commercial use. Nice ideas to have for possible future versions: Immersive ways to get cursed: By chance when hit by witches or hagravens i.e. "Completing the Wabbajack quest, or doing something else related to Sheogorath" (Thanks Wiley\_Os from LoversLab for the idea). Immersive ways to get cured: After orgasms under both forms with the same lover (SL, SLSO, FG, OStim) i.e. The form at the time would become permanent until the Curse recurs. With SOS and proper schlongs: Previous schlongs are restored, or specific schlongs are set. Female schlongs may materialize. With SexLab Arousal: Increase exposure when schlongs materialize. Add bounty when seen in a given form (Thanks PhantomX for the idea). Add and remove factions to each form (Thanks PhantomX for the idea). Add skill debuffs to each form. Have each form act like a different persona: Different total bounties (Thanks PhantomX for the idea). Different factions. Different level (Thanks LinksSword for the idea). Different skills. Different arousal level (Thanks Next\_To\_Nothing from LoversLab for the idea). Play animation, effect and sound (Thanks AthenaESIV from LoversLab for the idea). Use equipment as body features, like wings, tails, horns, and wigs (Thanks AthenaESIV from LoversLab for the idea). These mods could have better integration, but in the meantime currently implemented options may serve as manual workarounds: With Pregnancy mods: Do not leave a female form if pregnant (Use Sex Lock). With Egg Factory: Turn into a female (if there is such a form) when a cursed egg is looted (Use TFCTurnIntoFemaleForm). Do not leave a female form while pregnant (Use Sex Lock). With OStim and SexLab: Turn into a female (if there is such a form) just before being a victim of a male (Use TFCTurnIntoFemaleForm). With Devious Devices: Turn into a female (if there is such a form) when devices are equipped (Use TFCTurnIntoFemaleForm). Do not leave a female form when there are devices equipped (Use Sex Lock). With Simple Slavery: Turn into a female (if there is such a form) at the auction house cell (Use TFCTurnIntoFemaleForm). With Estrus mods: Turn into a female (if there is such a form) just before the animations (Use TFCTurnIntoFemaleForm). I would like to implement these ideas but help is needed: Unequip items that do not have meshes for the sex of the next form. I will probably not implement these ideas, I could not hook into them easily. I will leave them to the community and gladly give support. I encourage brave modders to take a look at the scripts of these mods and send ModEvents to mine (or propose some good solution): With Customizable Camera: A user defined preset is applied. With Active Overlays: Reset the spells, so newly applied overlays get affected immediately. Supported ModEvents: "TFCEnableCurse", received to enable the curse. "TFCDisableCurse", received to disable the curse. "TFCChanceTurnIntoTrueForm", received to take the chance to turn into the True Form, only from a Cursed Form. "TFCChanceTurnIntoCursedForm", received to take the chance to turn into a Cursed Form, only from the True Form. "TFCTurnIntoTrueForm", received to turn into the True Form, only from a Cursed Form. "TFCTurnIntoCursedForm", received to turn into a Cursed Form, only from the True Form. "TFCTurnIntoMaleForm", received to turn into a male Form, only from a female Form, and Cursed Forms take precedence over the True Form. To be used with TFCLockSexMale. "TFCTurnIntoFemaleForm", received to turn into a female Form, oly from a male Form, and Cursed Forms take precedence over the True Form. To be used with TFCLockSexFemale. "TFCTurnIntoForm", received with a FormId to turn into the given Form the way the Curse works: wait for the conditions, show notification, unequip items, then turn. Sex Lock does not apply. "TFCForceTurnIntoForm", received with a FormId to turn into the given Form the way the powers work: unequip items, then turn. Sex Lock does not apply. "TFCLockSexMale", received to lock the sex to Male. "TFCLockSexFemale", received to lock the sex to Female. "TFCLockSexNone", received to lock the sex to None. "TFCPlayerTurned", sent with the FormId every time the player turns. Changelog: 3.2.0: Add option to run a console command per form. 3.1.0: Improve OStim detection, thanks to Mr Octopus. SDA load order conflict remains. Load the RaceMenu preset twice, visual glitch usually gets better. Increase different arousal exposure per form. Migrate and remove old general option. Add Events TFCLockSexMale, TFCLockSexFemale and TFCLockSexNone. Add Events TFCTurnIntoMaleForm, TFCTurnIntoFemaleForm. Improve slightly unequipping. 3.0.0: Add buttons to the MCM to turn on demand. Add powers to switch to Cursed Forms. Add power to switch to the latest Cursed Form. Add support for ModEvents. If Race is properly detected, change it in papyrus instead of in console. Do not unequip items if sex or race are not changed. Do not turn until OStim stops animating. Do not turn until SexLab stops animating. Increase SexLab Arousal exposure when turning into a Cursed Form. Refactor the MCM: add pages for Settings and Debug. Add option to avoid turning into the opposite sex. Large refactor. 2.0.1: Fix Active Effect Window, I forgot to set the descriptions. 2.0.0: Add support for custom races. Fix typos on Khajiit: could not turn into a Khajiit. Fix SkyUI MCM versioning: this could have been 0.1.0 otherwise. It is unclear whether it is really backwards incompatible. 1.0.0: First version. -
Deadly Traps and curses View File DEADLY TRAPS AND CURSES A little mod about amputations... Thanks to : Hæretic (Amputator Framework), CPU (MCM script), asdasd123123 (Patch author), Delzaron (the original author), and Monoman (Amputator Framework Tweak) Needed : - ZAZ Animation Pack - Amputator framework (of course !) - Monoman's tweaked version of Amputator How the mod works : - Traps can ampute you or your follower. - Rune Traps can cast Curses on you or everybody who will declench them. - Some enemies (randomly chosen) can cast on you a curse when they die. - Project : the Hound's curse : the deadly beast will track you everywhere, and turn your life into a living hell. How to get rid of that : - Curses strongly incapacitate the player, and can be removed only by amputation. Danica Pure Spring can do that for a small fee. - The Brood Cave Shrine contains a furotub : the only way to heal amputations and curses without damages.... and not without risks. - an MCM menu allow you to modify the chances to be curses/amputated, and to head amputations and curses. Plans: - Sacrifice something to convince the Hound to stop tracking you. - Prosthetics devices. This may require patches to Amputator Framework though. - Soft link to Kyne's Blessing? - Check for Sexlab Survival so that player isn't getting amputated by both mods. I don't have patreon, but I do accept paypal donations or donations through Nexus. Feel free to contribute to Delzaron's patreon though, he absolutely deserves it. Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron Permissions : You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors. If you use this code in your own project, it would be lovely if you would credit Delzaron and/or myself. Submitter markdf Submitted 08/01/2017 Category Other Requires sexlab, ZAZ, amputator framework, Dawnguard, Dragonborn Special Edition Compatible Yes
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Loss of Humanity A mod about involuntary and irrevocable transformation into more bestial figures. NOTE This is more or less the announcement of a mod to gauge community interest and attract suggestions, tips, and resources going forward. I hope you enjoy the concept even a fraction as much as I do and that you eventually get to see it come to fruition with me! Introduction Functional Transformation Virus, known to most as The Beast Curse or simply, the Curse, alters the DNA of an individual, gradually altering their biology to exhibit characteristics of another animal. The workings of the affliction are known only vaguely and to very few; the means to employ it as a tool, however, has sparked far too many imaginations. Almost every station in life has access to the Curse, thanks to many desperate or daring entrepreneurs finding ways to accumulate and sell it in shady alleys and quiet halls. A spurned lover seeking vengeance. A jealous citizen aiming to watch their contented neighbor descend into despair. Motivations of lust, greed, bigotry- the applications for malintent are endless. Often debilitated and unable to ply their trade, most victims of the Curse become dead weight to their families, some eventually being forced onto the street or into the wilderness. Others find themselves working demeaning jobs as slaves, in function if not in name. Yet not all view the Beast Curse as an affliction. Many among the wealthy have used the world's experience with the virus to apply self-supposed "refinements" to themselves, whether it be for pure aesthetics, risky curiosity, or the promise of pleasure. Such experimentation is a gamble, and a fair share of nobles have been forced to retreat from the public eye or relinquish their wealth to survive after the results of their endeavors. Still, others see past the changes. Willing to live among those afflicted, accepting them and seeking ways to accommodate or cure them, they make refuge for the Cursed, even creating a few camps and settlements across the land. Summary I had always put off trying out Milk Mod Economy and had for a while been curious about Being a Cow, but I finally took the plunge and have been eager to expand upon that kind of experience. To me this mod is an exploration of the fantasies of debilitation and otherness- and both the hostile and friendly personal interactions associated with them. And surely there will be lots of freaky sex and stuff! Features for V1 Skunk Affliction Skunks will be stinky and fluffy Rat Affliction Rats will be disease-ridden and, well... ratty. Quests with healers, Cursed, slavers, followers, and others augmenting and exploring the experience of being one of the Cursed. NPCs will have dialogue and actions showing that they are aware of their transformation. Potions, poisons, and other means of triggering the changes mesh changes (feet and hands growing claws, tail growth) I'd love to employ the rat heads from one of the rat race mods out there (and something similar for skunks) texture changes (probably employing SlaveTats) body addons- ears, tails, etc. Immersive gameplay implications Voice and body function changes and/or outbursts like Being a Cow's mooing under various circumstances losing the ability to equip certain items being generally less accepted in conversations, etc. Triggers for transformation acceleration or deceleration, like how milking progresses BAC I'm excited to hear your feedback!
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