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View File No More AI Abortion No More AI Abortion Version 1.7 (for CK3 Update 1.12.*) Ever wonder why your lovers are pregnant one minute, and then the next they're mysteriously no longer pregnant, ill, or even dead after trying to cure themselves of some unknown affliction? It turns out that AI mothers may choose to terminate pregnancies that will result in a bastard, even when the Player is the father. The decision appears to be based solely on the mother's "ai_rationality" value and whether or not they belong to a faith with the polyamory tenet. This means that the game does not take into account whether they are your soulmate, if they are in your court, if they have been pardoned for giving birth to a bastard in the past, etc. Features This mod simply adds a game rule: "Pregnancy Termination", which when enabled, prevents the AI from doing so. This does not affect the Player's ability to do so, nor does is affect pregnancies from ending prematurely due to natural complications. Luckily Carnalitas already has a game rule, that when enabled, prevents natural pregnancy complications and works seamlessly with this mod. For those not using Carnalitas, I've included a second game rule in the standalone version of this mod: "Pregnancy Complications" which has four different options to allow you to tailor your game exactly how you'd like, including the ability to even the playing field by removing a hidden advantage the player normally has over the AI: Default (no Player exception): The Player will no longer have the reduced risk of complications related to pregnancy and childbirth that they do by default. No changes are made to the risk of complications for the AI. Default: No changes will be made to the risk of complications related to pregnancy and childbirth. The Player has a reduced risk of suffering complications compared to the AI. Disabled (Limited): Complications related to pregnancy and childbirth will no longer occur for the Player and their close family members. No changes will be made to the risk of complications for the AI. Disabled: Complications related to pregnancy and childbirth will no longer occur. Complications may still arise as a result of attempted termination, if enabled. While the options for the "Pregnancy Termination" game rule are as follows: Default: No changes will be made to the AI's behavior. The AI may choose to terminate pregnancies that will result in a bastard, even when the Player is the father. Default (Player exception): The AI may choose to attempt to terminate pregnancies that will result in a bastard, except when the Player is the father. Disabled: The AI will no longer choose to terminate pregnancies that will result in a bastard. Pregnancies may still end prematurely due to natural complications, if enabled. Localization Fully translated into English, German, and Russian. When playing in other languages officially supported by CK3, this mod's text will default to English rather than showing the raw code strings. Requirements Speaking of Carnalitas, to ensure all of the features related to pregnancy from Carnalitas are preserved while running both of the mods together, I've decided to have this mod's file incorporate elements of and carefully override Carnalitas', meaning running this mod without Carnalitas may lead to errors. For those not using Carnalitas, a standalone version of this mod is also available, which does not have any requirements. The standalone version may also be downloaded from the Steam Workshop, found here. Compatibility I've designed this mod to be as lightweight as possible. It should be compatible with all mods that don't change the events/pregnancy_events file. The standard version of this mod is designed specifically to be compatible with Carnalitas. If not running Carnalitas, please use the standalone version of this mod instead. This mod is not achievement compatible. Installation Instructions If using Carnalitas, download the standard version of the mod, and if not, download the standalone version instead. Locate and open the appropriate .zip file using 7-Zip/WinRAR/etc. Inside, there should be a folder named "No More AI Abortion" and a file named "No More AI Abortion.mod". Locate your mod folder. On Windows this is generally found at C:\Users\[your username]\Documents\Paradox Interactive\Crusader Kings III\mod\ Delete any older versions of the mod in the mod folder, if applicable. Copy both files to the mod folder. Run the CK3 launcher, navigate to the Mods section, and click the "Manage Mods (x/y)" button. Find No More AI Abortion and click on the grey button to the right of "Disabled". It should have turned green and now read "Enabled." If using the standard version of the mod, make sure you've similarly installed Carnalitas using the instructions found in that mods' Installation Instructions section. If using the standard version of the mod, click and drag the three horizontal lines to the right of the "Enabled/Disabled" button until this mod is placed below Carnalitas in the load order. When starting a new game, be sure to scroll to the bottom of the game rules screen where you will find this mod’s game rules. Here you can select the combination of settings that will give the desired experience. Note: To enable this mod for existing save games, you’ll need to learn how to edit the desired save file in order to add the game rules. The method will also allow you to change the game rules mid-game if you change your mind later. Changelog Version 1.7 Updated for CK3 Version 1.12.1 Fixed a vanilla bug in pregnancy_events.txt that was preventing the "Beyond All Doubt" (pregnancy.6002) event from triggering for the real_father if he was married. Version 1.6 Updated for CK3 Version 1.11.0 Version 1.5 Updated for CK3 Version 1.10.0.1 Added German translation courtesy of Doozer64 on Steam Workshop. Version 1.4.1 Updated for CK3 Version 1.9.2.1 The Player's consorts should now be sufficiently protected when using the "Disabled (Limited)" "Pregnancy Complications" game rule. Version 1.4 Updated for CK3 Version 1.9.0.4 The effects of the game rules were not always active when they should have been. Includes changes to hopefully correct this issue. Version 1.3 Updated for CK3 Version 1.8.1 Version 1.2.2 Updated for CK3 Version 1.7.2 Added Russian translation courtesy of What is Love? of on Steam Workshop. Version 1.2.1 Updated for CK3 Version 1.7.1 Version 1.2 Updated for CK3 Version 1.6.1.2 Added a third "Pregnancy Termination" game rule option, "Default (Player exception)". Improved the game rule presentation to be more in-line with Carnalitas' by adding text color and icons. Version 1.1.2 Updated for CK3 Version 1.6.1.1 Standalone version of the mod first uploaded to the Steam Workshop, found here. Added a "Pregnancy Complications" game rule with four options to the standalone version. Version 1.1.1 Updated for CK3 Version 1.6.1 Added "dummy" localization. When playing in a language officially supported by CK3 other than English, this mod's text will default to English rather than showing the raw code strings. Both standard and standalone versions of the mod are available and will be supported moving forward. Version 1.1 Updated for CK3 Version 1.6 "Castle" / Fate of Iberia. Standalone version of the mod that does not require Carnalitas. Version 1.0 Initial release of the mod. Credits No More AI Abortion Myself What is Love? - Russian Translation Doozer64 - German Translation Carnalitas Full list of contributions on the Carnalitas Wiki Upcoming Features I welcome any and all ideas regarding potential features for the mod going forward as well as any constructive criticism. I'd like to incorporate the additional "Pregnancy Complications" game rule options included in the standalone version of the mod to the main version as well. I briefly attempted to do so but had trouble overriding just the necessary components of the appropriate Carnalitas files, (namely carn_game_rules and the carn_game_rules_l localization files), without just overriding the entire file outright. I would really prefer not to do this as it would be unnecessarily messy compatibility-wise. I also wasn’t able to test the "Pregnancy Termination" game rule option, "Default (Player exception)" as much as I’d like, so please let me know if you encounter any bugs with this or any other parts of the mod not working as intended. Submitter bakon_bitz Submitted 05/08/2022 Category Crusader Kings 3 Requires Carnalitas by Cheri Song
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View File Interracial Takeover Your realm has been flooded by strange dark men from the lands of Africa, inviting them at your court could give your knights the edge they need to finally bring you victory... Or they could lead you down a path of submission. This mod adds Interracial content to the game in the form of events, traits and decisions. Watch as your court and others around the map fall prey to the temptation of Interracial sex. Dependencies This mod needs Carnalitas in order to run. Compatibility Should be usable alongside any Carnalitas compatible mod Current features Sex events making you progress towards becoming the perfect object and more Decision to invite new guests at your court to kickstart the action 5 ranks of Interracial obsession traits 2 ranks of cuck traits Upcoming features - Trait seeding on game start - More events - Cuck and BBC perspective - Better and more complete localization Changelogs 0.3 (2023-05-29) Fix Random males are no longer being forced to marry BBC characters Changes Portrait modifier upon reaching "Mindless BBC Slut" trait 0.2.3 to 0.1 Submitter OneCanadianBacon Submitted 05/13/2023 Category Crusader Kings 3 Requires
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View File CK Zoo I've been wanting to see more bestiality content for CK3 for a while now and whilst a few mods have added the odd event here and there none have been really focused on it. Rather than sit here and moan I thought I'd throw my hat into the ring and attempt to make a mod of my own. This is my first attempt at modding I'm learning as I go so expect updates to be slow. Really all that exists right now is a single event to give you a dog and a long event chain for a married female with a pet dog. Both will happen on their own but can be triggered easily for those who just want to see the content, just turn debug on use the commands: event zoo_dog.001 - to get yourself a dog event zoo_dog.100 - to start the event chain I do have more events planned and hope to eventually include horses, pigs, and maybe more exotic animals, in the mod in the future. It doesn't plug in to or require any existing mods and doesn't edit any vanilla files so I don't think there will be any compatibility issues with anything either. Feedback or ideas for scenes are welcome. Hopefully you guys enjoy what is done so far. Submitter EdwardEl Submitted 04/23/2023 Category Crusader Kings 3 Requires
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Version 1.7
10,722 downloads
No More AI Abortion Version 1.7 (for CK3 Update 1.12.*) Ever wonder why your lovers are pregnant one minute, and then the next they're mysteriously no longer pregnant, ill, or even dead after trying to cure themselves of some unknown affliction? It turns out that AI mothers may choose to terminate pregnancies that will result in a bastard, even when the Player is the father. The decision appears to be based solely on the mother's "ai_rationality" value and whether or not they belong to a faith with the polyamory tenet. This means that the game does not take into account whether they are your soulmate, if they are in your court, if they have been pardoned for giving birth to a bastard in the past, etc. Features This mod simply adds a game rule: "Pregnancy Termination", which when enabled, prevents the AI from doing so. This does not affect the Player's ability to do so, nor does is affect pregnancies from ending prematurely due to natural complications. Luckily Carnalitas already has a game rule, that when enabled, prevents natural pregnancy complications and works seamlessly with this mod. For those not using Carnalitas, I've included a second game rule in the standalone version of this mod: "Pregnancy Complications" which has four different options to allow you to tailor your game exactly how you'd like, including the ability to even the playing field by removing a hidden advantage the player normally has over the AI: Default (no Player exception): The Player will no longer have the reduced risk of complications related to pregnancy and childbirth that they do by default. No changes are made to the risk of complications for the AI. Default: No changes will be made to the risk of complications related to pregnancy and childbirth. The Player has a reduced risk of suffering complications compared to the AI. Disabled (Limited): Complications related to pregnancy and childbirth will no longer occur for the Player and their close family members. No changes will be made to the risk of complications for the AI. Disabled: Complications related to pregnancy and childbirth will no longer occur. Complications may still arise as a result of attempted termination, if enabled. While the options for the "Pregnancy Termination" game rule are as follows: Default: No changes will be made to the AI's behavior. The AI may choose to terminate pregnancies that will result in a bastard, even when the Player is the father. Default (Player exception): The AI may choose to attempt to terminate pregnancies that will result in a bastard, except when the Player is the father. Disabled: The AI will no longer choose to terminate pregnancies that will result in a bastard. Pregnancies may still end prematurely due to natural complications, if enabled. Localization Fully translated into English, German, and Russian. When playing in other languages officially supported by CK3, this mod's text will default to English rather than showing the raw code strings. Requirements Speaking of Carnalitas, to ensure all of the features related to pregnancy from Carnalitas are preserved while running both of the mods together, I've decided to have this mod's file incorporate elements of and carefully override Carnalitas', meaning running this mod without Carnalitas may lead to errors. For those not using Carnalitas, a standalone version of this mod is also available, which does not have any requirements. The standalone version may also be downloaded from the Steam Workshop, found here. Compatibility I've designed this mod to be as lightweight as possible. It should be compatible with all mods that don't change the events/pregnancy_events file. The standard version of this mod is designed specifically to be compatible with Carnalitas. If not running Carnalitas, please use the standalone version of this mod instead. This mod is not achievement compatible. Installation Instructions If using Carnalitas, download the standard version of the mod, and if not, download the standalone version instead. Locate and open the appropriate .zip file using 7-Zip/WinRAR/etc. Inside, there should be a folder named "No More AI Abortion" and a file named "No More AI Abortion.mod". Locate your mod folder. On Windows this is generally found at C:\Users\[your username]\Documents\Paradox Interactive\Crusader Kings III\mod\ Delete any older versions of the mod in the mod folder, if applicable. Copy both files to the mod folder. Run the CK3 launcher, navigate to the Mods section, and click the "Manage Mods (x/y)" button. Find No More AI Abortion and click on the grey button to the right of "Disabled". It should have turned green and now read "Enabled." If using the standard version of the mod, make sure you've similarly installed Carnalitas using the instructions found in that mods' Installation Instructions section. If using the standard version of the mod, click and drag the three horizontal lines to the right of the "Enabled/Disabled" button until this mod is placed below Carnalitas in the load order. When starting a new game, be sure to scroll to the bottom of the game rules screen where you will find this mod’s game rules. Here you can select the combination of settings that will give the desired experience. Note: To enable this mod for existing save games, you’ll need to learn how to edit the desired save file in order to add the game rules. The method will also allow you to change the game rules mid-game if you change your mind later. Changelog Version 1.7 Updated for CK3 Version 1.12.1 Fixed a vanilla bug in pregnancy_events.txt that was preventing the "Beyond All Doubt" (pregnancy.6002) event from triggering for the real_father if he was married. Version 1.6 Updated for CK3 Version 1.11.0 Version 1.5 Updated for CK3 Version 1.10.0.1 Added German translation courtesy of Doozer64 on Steam Workshop. Version 1.4.1 Updated for CK3 Version 1.9.2.1 The Player's consorts should now be sufficiently protected when using the "Disabled (Limited)" "Pregnancy Complications" game rule. Version 1.4 Updated for CK3 Version 1.9.0.4 The effects of the game rules were not always active when they should have been. Includes changes to hopefully correct this issue. Version 1.3 Updated for CK3 Version 1.8.1 Version 1.2.2 Updated for CK3 Version 1.7.2 Added Russian translation courtesy of What is Love? of on Steam Workshop. Version 1.2.1 Updated for CK3 Version 1.7.1 Version 1.2 Updated for CK3 Version 1.6.1.2 Added a third "Pregnancy Termination" game rule option, "Default (Player exception)". Improved the game rule presentation to be more in-line with Carnalitas' by adding text color and icons. Version 1.1.2 Updated for CK3 Version 1.6.1.1 Standalone version of the mod first uploaded to the Steam Workshop, found here. Added a "Pregnancy Complications" game rule with four options to the standalone version. Version 1.1.1 Updated for CK3 Version 1.6.1 Added "dummy" localization. When playing in a language officially supported by CK3 other than English, this mod's text will default to English rather than showing the raw code strings. Both standard and standalone versions of the mod are available and will be supported moving forward. Version 1.1 Updated for CK3 Version 1.6 "Castle" / Fate of Iberia. Standalone version of the mod that does not require Carnalitas. Version 1.0 Initial release of the mod. Credits No More AI Abortion Myself What is Love? - Russian Translation Doozer64 - German Translation Carnalitas Full list of contributions on the Carnalitas Wiki Upcoming Features I welcome any and all ideas regarding potential features for the mod going forward as well as any constructive criticism. I'd like to incorporate the additional "Pregnancy Complications" game rule options included in the standalone version of the mod to the main version as well. I briefly attempted to do so but had trouble overriding just the necessary components of the appropriate Carnalitas files, (namely carn_game_rules and the carn_game_rules_l localization files), without just overriding the entire file outright. I would really prefer not to do this as it would be unnecessarily messy compatibility-wise. I also wasn’t able to test the "Pregnancy Termination" game rule option, "Default (Player exception)" as much as I’d like, so please let me know if you encounter any bugs with this or any other parts of the mod not working as intended.-
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View File Uneven Adulthood Uneven Adulthood is a mod that changes the age parameters in Crusader Kings III. It adjusts the standard adulthood age from the base game's universal 16 years to a more historically reflective 14 years for males and 12 years for females. Early marriages among the nobility, including rulers, heirs, and their children, weren't the norm but did occasionally happen, and this mod could capture those rare instances and add a layer of realism. For your convenience, this mod should mesh well with any other mods that don't override the following files: • birthday.txt • childhood_on_actions.txt • 00_traits.txt • court_maintenance_events.txt • events\education_and_childhood Alternatively, you could simply place this mod at the bottom of your load order. Based on Younger Marriages for CK3 by AnyThoughts. Created for 1.9.1 version of Crusader Kings III. (Workshop ID is 2989158810 if you'd like the thumbnail on your launcher.) Submitter deepsheet Submitted 06/14/2023 Category Crusader Kings 3 Requires None
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can someone please make a Futa-Female or Female-Female impregnation mod, same-sex marriage is already available but all that is left is same-sex inmpregnation
- 22 replies
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Version 0.4
13,221 downloads
Your realm has been flooded by strange dark men from the lands of Africa, inviting them at your court could give your knights the edge they need to finally bring you victory... Or they could lead you down a path of submission. This mod adds Interracial content to the game in the form of events, traits and decisions. Watch as your court and others around the map fall prey to the temptation of Interracial sex. Dependencies This mod needs Carnalitas in order to run. Compatibility Should be usable alongside any Carnalitas compatible mod Current features Sex events making you progress towards becoming the perfect object and more Decision to invite new guests at your court to kickstart the action 5 ranks of Interracial obsession traits 2 ranks of cuck traits Upcoming features - Trait seeding on game start - More events - Cuck and BBC perspective - Better and more complete localization Changelogs 0.3 (2023-05-29) Fix Random males are no longer being forced to marry BBC characters Changes Portrait modifier upon reaching "Mindless BBC Slut" trait 0.2.3 to 0.1 -
Version 1.2.0
4,201 downloads
For men: This mod adds 7 new traits that replace the game's body hair gene, each trait visually modifies the character with one of the six vanilla's body hair genes: sparse, average, dense, sparse (low stubble), average (low stubble), dense (low stubble), and a new smooth variation with no body hair. There's very little difference between the normal variations and the "low stubble" ones. Only male characters are affected and the NPCs are seeded with a random trait (if they don't have one already) after the age of 18. For men and women: Since version 1.1.0, the dynamic pubic hair trait has been added with the 3 states: Hairy Pubes, Trimmed Pubes and Shaved Pubes. This trait, unlike the Body Hair, is not congenital and it's seeded by script, it also does not change the character portrait with any gene. Feel free to report bugs and give suggestions, as this is a very clunky genetic mod. Special thanks to Luther Slade and Cheri, for the seeding traits structure is just a simplified version of the Carnalitas one.-
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Version 1.2.0
13,569 downloads
Uneven Adulthood is a mod that changes the age parameters in Crusader Kings III. It adjusts the standard adulthood age from the base game's universal 16 years to a more historically reflective 14 years for males and 12 years for females. Early marriages among the nobility, including rulers, heirs, and their children, weren't the norm but did occasionally happen, and this mod could capture those rare instances and add a layer of realism. For your convenience, this mod should mesh well with any other mods that don't override the following files: • birthday.txt • childhood_on_actions.txt • court_maintenance_events.txt • events\education_and_childhood Alternatively, you could simply place this mod at the bottom of your load order. Based on Younger Marriages for CK3 by AnyThoughts. (Workshop ID is 3078735461 if you'd like the thumbnail on your launcher.) -
View File Younger Marriages for CK3 YOUNGER MARRIAGES FOR CK3 VERSION 1.5.* This mod makes it so that adulthood is moved from the base game 16 years of age to 14 years of age. This is very loosely based upon an essay in medieval history from the University of Exeter which places adulthood at the age of puberty during these times, which was considered to be 12 for females and 14 for males. However, older ages from 15 to 20 were more common. One benefit is you are able to get your children out of your court sooner The mod also changes when personality traits are given and keeps the skill increase rate the same despite the 2 year shorter education period. However, due to the complexity of the Education system in game, I have yet to dig into changing the age when the Education reward is given, so that will still occur at age 16. Be sure to let me know if you find any bugs. **** Change Log **** Version 1.2.5 Updated for version 1.5 Version 1.2: Filled in the missing portions of the mod so that now the Education trait reward will fire at age 14, and the childhood personality traits should also be removed. Version 1.1: Fixed an issue where adults at the start of the game who were 14 & 15 would never receive an education trait. They will not get a trait assigned like before, however children who are under 14 and are being educated, will still have to wait until 16 to receive their education trait. Version 1.0 Where it all began... Changed adulthood from default 16 to 14, which allows you to marry your kids off sooner, not just betrothe them. Submitter AnyThoughts Submitted 11/26/2021 Category Crusader Kings 3 Requires None
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I've been wanting a bestiality themed mod for CK3 for a while now and it doesn't seem like one is forthcoming so I'm throwing my hat into the ring. I've started learning how to mod and have one or two basic events right now. One to get a dog which will likely be part of a series of events that can fire to make it more likely you will have a dog to play with. I've also got one or two test events that fire when you have a dog that will be the first scenes. I've got the events firing on their own and it all seems to work, though obviously no integration to any other mod for the moment. Mainly I'm putting this out there because I'm not sure at what stage I should 'release' it on this site? I suspect by week's end I'll have a dozen or so small events and/or one of the event chains I've got planned. Since, now I've got the basics down, adding more events should be a little quicker. How many events should there be to make it a worthwhile first release? And of course any scene ideas I would be happy to hear. Though I can't promise anything. I have a few dozen in mind right now but I don't know how many will translate into the game well or morph as I attempt to implement them.
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Version 1.3
21,816 downloads
YOUNGER MARRIAGES FOR CK3 VERSION 1.5.* This mod makes it so that adulthood is moved from the base game 16 years of age to 14 years of age. This is very loosely based upon an essay in medieval history from the University of Exeter which places adulthood at the age of puberty during these times, which was considered to be 12 for females and 14 for males. However, older ages from 15 to 20 were more common. One benefit is you are able to get your children out of your court sooner The mod also changes when personality traits are given and keeps the skill increase rate the same despite the 2 year shorter education period. However, due to the complexity of the Education system in game, I have yet to dig into changing the age when the Education reward is given, so that will still occur at age 16. Be sure to let me know if you find any bugs. **** Change Log **** Version 1.2.5 Updated for version 1.5 Version 1.2: Filled in the missing portions of the mod so that now the Education trait reward will fire at age 14, and the childhood personality traits should also be removed. Version 1.1: Fixed an issue where adults at the start of the game who were 14 & 15 would never receive an education trait. They will not get a trait assigned like before, however children who are under 14 and are being educated, will still have to wait until 16 to receive their education trait. Version 1.0 Where it all began... Changed adulthood from default 16 to 14, which allows you to marry your kids off sooner, not just betrothe them.-
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Version 0.0.3
8,301 downloads
I've been wanting to see more bestiality content for CK3 for a while now and whilst a few mods have added the odd event here and there none have been really focused on it. Rather than sit here and moan I thought I'd throw my hat into the ring and attempt to make a mod of my own. This is my first attempt at modding I'm learning as I go so expect updates to be slow. Really all that exists right now is a single event to give you a dog and a long event chain for a married female with a pet dog. Both will happen on their own but can be triggered easily for those who just want to see the content, just turn debug on use the event commands: Find a stray: zoo_dog.001 Dog licks whilst masturbating: zoo_dog.100 Catch courtier with dog: zoo_dog.002 See dog cock: zoo_dog.110 Hear rumours of courtier with deviant tastes: zoo_dog.111 Nearly catch wife with dog: zoo_dog.112 Daydream about dogs: zoo_dog.006 Bullied by dog: zoo_dog.008 Bandit attack: zoo_dog.010 (With thanks to conversations with scum71 for being the inspiration behind this event) I do have more events planned and hope to eventually include horses, pigs, and maybe more exotic animals, in the mod in the future. It doesn't plug in to or require any existing mods and doesn't edit any vanilla files so I don't think there will be any compatibility issues with anything either. Feedback or ideas for scenes are welcome. Hopefully you guys enjoy what is done so far.-
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View File Mirror and More: V0.1.1 Vote for succubus hair color : http://www.strawpoll.me/17104437 comparisons in the screenshots What is this mod? Mirror and More, is a mod that aims to allow you inspect your characters appearance through a decision. The appearance of your character will change based on their Boob size, dick size (if they have one), if they're pregnant, and Soon™ what race they are. If that's all it is why does it say more? - I plan on adding events that also change with the traits, and additional traits and maybe even a race (subject to change based on laziness) Dependencies: Dark World: Fantasy (without having the traits the decision wont even show up) Conflicts: Alu's body mod, and Turtle's Extra traits. ( I plan on making versions for these soon™) other mods that change the DW:F dick/breast traits, or change the base games pregnancy. These mods might cause the decisions to not show up or to show up multiple times and other weirdness) I know what causes this and the only way to fix it is to make a patch for the specific mod. Older versions of DW:R might cause conflicts with the traits as well. Version 0.1.1 - only contains stuff for base game humans. If you are most of the DW:F races the choice to inspect yourself will not appear. This is an intended part of the core framework that i already built to insert the other races. - all writing is a work in progress and subject to change. any spelling/grammar errors you notice feel free to point them out to me. - currently female only. (I lack the motivation to spend hours taking screenshots of dudes. Much less writing erotic stuff about them) - Human pregnancy pictures/events added. Mod in action: Breast size - tiny Breast size - huge Plans for next version: Add an additional DWF race (vote for it in comments) But first make sure all the base game human events are working (its alot easier to fix them before making the next races, so i don't have to edit things many times) Add 3-5 clothing options for human and the new race. (will prob only be non-futas though unless I find a way to do bulges in skyrim) Other versions plans: - expand to all the DW:F races, and races added by other mods - add my own race (amazons) - add events with the body scaling, (sex scenes, expansion scenes, ect) - add extreme trait sizes for those people. (you know who you are) - add more story and flavor to stuff. (EVERY1 LIKES FLAVOR) - add a guide to replacing the pictures with your own pictures (potentionally of your own skyrim character) - add bodyslide files download link for people to use their own skyrim character for pictures, if they want the scaling to be the same as mine. - Eventually going to rework the whole system to allow you to inspect each of your body parts individually, this will lower the # of pictures required, and save time. But it will likely require me to basicly start from scratch when it comes to designing the mirror event.) - ^ would allow me to make different faces for people to use as their portrait as well and let you closer inspect your face. Even adding things like changing lipstick color/ eye color ect. Races I plan on adding (in no specific order). (subject to change based on tastes, feedback, and laziness) 1 = vampire 2 = demon/succubus 3 = orc 4 = elf 5 = dark elf/ drow 6 = half-dragon 7 = werekin/half were-wolf 8 = brawny/amazon (either the race I add or ill make muscular versions of every race with the brawny trait) FAQ's - Can you add X race? - ( probably but it takes like 8 hours of work to add an additional race) - Can you add X trait to the appearance - ( yes, but i'm lazy and traits stack mutiplicatevly. this means if I were to add even 1 more additional trait Example, 5 butt sizes, it would take 5 times as many pictures and events.) - But what about making an extra boob size? (Soon™) - Why is this mod so big storage space wise? - ( a lot of pictures) - Can I edit your mod, and make it my own mod? - ( of course you can, that's what moddings all about) - Can you make my skyrim character appear for the screenshots? - ( no, but soon™ I will have a guide showing you how to do it. If you already have your skyrim character made and the mods to edit body sizes. i.e. bodyslide, it should only take about an hr or 2 to replace all my base human pictures (or preferred) with yours. ) - How do you do the naming for events? ( I use a four digit number ####, X### = boob size, #X## = dick size, ##X# = Pregnant, ###X = race. If the number would go above 9, like if i added more than 10 races, I would start using lower case letters in its place. All events/decisions use this code to make finding specific events easier for me.) - Why is there two mirror decisions? ( the most common cause of this is either you have to mods that add the body traits, or your character has two body traits of the same type. like 2 breast sizes. If your 100% certain this is not the case, leave a post with your characters current traits and current mods after you try reloading the game) - I'm X race, why is the human picture showing up? ( Some of the DW:F races weren't included in the core framework because I have no intention of making pictures for them. This is mostly because i'm using skyrim for the pictures, and certain races would be a pain to do (like werewolves, platpyi, or tentacle monsters.) There is a chance I will eventually do them though so don't get your hopes too down. This mod is in its early stages, all feedback is welcome but please try to be constructive with it. Example of good versus bad feedback. Your writing sucks. - BAD Your writing needs work. You need to stop repeating the same words at the start of sentences, because it causes redundancy. an example of this is the boobs/dick event explanations. - Good YOUR MOD IS TOO BIG - BAD you could probably save storage space doing x to pictures to make them smaller. - good event XXXX is messed up for me - BAD event XXXX is messed up for me because its showing the wrong dick size, my character has the huge_dick trait, but its showing the small_dick - good or (my character has x and y traits and the event pictures not showing up.) - also good Credits and Thank You's - Thanks to all the wonderful people who work on the Dark World mods. - Thank you to Liqui Turtle (the author of turtles extra traits) for the original event idea, and giving me permission to edit it. - LL for letting me make this forum post and post my stuff - The nice people who made the modding help wiki for CK2 (helped a ton) - Paradox for making the game and compiling tool. - and the fuck ton of Skyrim mods I use for screenshots. (seriously too many to count) Submitter Caboosex44 Submitted 12/22/2018 Category Crusader Kings 2 Requires Dark world Fantasy View File
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- ck2
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View File Body Hair Traits This is my study on trait modding. This mod adds 7 new traits that replace the game's body hair gene, each trait visually modifies the character with one of the six vanilla's body hair genes: sparse, average, dense, sparse (low stubble), average (low stubble), dense (low stubble), and a new smooth variation with no body hair. There's very little difference between the normal variations and the "low stubble" ones. Only male characters are affected and the NPCs are seeded with a random trait (if they don't have one already) after the age of 18. Since version 1.1.0, the dynamic pubic hair trait has been added with the 3 states: Hairy Pubes, Trimmed Pubes and Shaved Pubes. This trait, unlike the Body Hair, is not congenital and it's seeded by script, it also does not change the character portrait with any gene. Feel free to report bugs and give suggestions, as this is a very clunky genetic mod. Special thanks to Luther Slade and Cheri, for the seeding traits structure is just a simplified version of the Carnalitas one. Submitter Winderig Submitted 12/09/2022 Category Crusader Kings 3 Requires
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- ck3
- crusader kings
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