Search the Community
Showing results for tags 'creature support'.
-
LV Wildlife + MNC Patch + SLAL View File Ever thought that Skyrim is lacking in the creature and animal department? Do you care for new creature types? Is the amount of animations available never too high? If you've found yourself thinking these questions then my mod may be of use! This mod comes in 4 parts - a Safe-for-work base mod, a MNC patch and some spiffy new SLAL with new creature types, and some various esps. There's a patch for CACO, and you can also find a Sexlab More Creatures edition I modified to suit this mod. If you wish to play with these downloads, a new savegame is required. Upgrading procedures may require a new game too, depending on how creatures are adjusted. If you don't need or want the nsfw aspects, download the base mod "LVWildlifeV1.x", without the MNC in name. Things will be less tricky to upgrade if you only have the sfw base mod. New creatures with full MNC support - Quick list Aardwolf Striped, Spotted and Brown Hyenas Snow Sheep (gender dimorphic too) Okapi Fallow Deer Gazelle Zebra White Tailed Deer Painted Wild Dog African Lion Ringtailed Lemur Wolf overhaul - this has many wolf variants and the stronger 'alphas'. Other wolf replacers will not be compatible. New creatures with TBA or partial support Turkey Vulture and Eagle Brown Bat Lynx Hammerhead Shark Alligator Gar Saltwater Crocodile Giraffe Swans and Ducks Pygmy and regular Hippos White Rhinoceros No plans on support yet Great Blue Heron Dynamic Animation Replacer is required in order to see the new bat and bird of prey animations. These are outside of SLAL and are in the base mod. These animations are very heavily work-in-progress. Extra base mod info: New fish to catch as custom ingredients, a handful of extra ingredients, pelts and meat dropped by some of the new creatures. Leveled list edits to animals will not be compatible without some work. CACO patch is available. Some SFX support for select animals. Detailed list on creature support, lot of reading: Patch info: Must override More Nasty Critters, depends on its files. Also relies on ABC but needs to overwrite if necessary. This mod needs to overwrite Sexlab animation loader if you generate animations in SLAnims with this installed. SLAL info: Animations for new creature types - Giraffes and Waterfowl plus some extras on occasion: MxM Waterfowl Duo (anal) MxF Waterfowl Duo (vaginal) M Humanoid on F Waterfowl (vaginal) MxF Giraffe Duo (vaginal) M Giraffe on M Humanoid (oral) MxF Deer Duo (vaginal) Plans and ideas: To do list: Note: This mod is not tested on AE but these files alone seem to be in the clear for AE. There is currently no backport for LE. If you have any questions, bugs to report, and so on let me know. This mod is far from complete and comprehensive and is subject to updates. File credits: Robobirdie for New Creatures Skyrim Resources, New Foods, Bones MihailMods for Giraffes Public Domain model ports from ZT2 mods - ZTABC Team, JimmyzHoopz, Aurora Designs, Zerosvalmont, Stewe90, Hendrix, Nessich, Ron, CrookedJaw, Tamara Henson, Zebrasorus, AccrusedSun, Lgcfm, etc Animations by me Creature junk from More Nasty Critters, ABC, etc. Extra creature junk modeled by me Bat model and texture by me MMG for MNC Bakafactory for ABC Sketchfab for animal skull models (currently wolf only) https://sketchfab.com/3d-models/lowpoly-animal-skulls-1-2938b8237531482d9750ce2717fbe099 Submitter BetLV Submitted 02/20/2022 Category Adult Mods Requires Dynamic Animation Replacer, Unofficial Skyrim Special Edition Patch, Horny Creatures of Skyrim, More Nasty Critters, Sexlab Animation Loader, Dawnguard, Hearthfires, Dragonborn, Animated Beast Cocks, all requirements of these Regular Edition Compatible No
- 75 replies
-
2
-
- animal
- morenastycritters
-
(and 28 more)
Tagged with:
- animal
- morenastycritters
- mnc
- bestality
- animal sex
- creatureanimation
- animation
- sexlab mnc
- wildlife
- non-lore
- exotic
- slal
- sse
- dar
- new creatures
- creature support
- npc
- leveled lists
- ingredients
- crafting recipes
- customrace
- custom creature
- giraffe
- animations
- custom animations
- sex animation
- creature on creature
- birds
- nsfw
- r18
-
(UAP) Ultimate AAF Patch View File @dagobaking for the amazing Advanced Animation Framework and for implementing my requests @an3k, @Halstrom, @Nebuchadnezzer2; for the One Patch development and for Tags database. Ayser, Maars; for the big help with creature textures. Wenderer For the FOMOD Creation Tool, which helped a ton to make this FOMOD Leito, ZaZ; For the creature/sound/particles and other important assets that makes this patch to function. @ZarthonTheVanquished for the mirelurk king penises @Tentacus for the FF XMLS @CGi for writing the batch to overwrite the sound files. @dosfox for the rebalanced sound files for customized moans and everyone else who supported me. @GeckoRobot for the alternate deathclaw penises textures @riot_punch and @Saya Scarlett for SC xmls contribution I'm not going to give support for this mod through loveslab threads anymore since it's a lot harder for me. So to give better support to you guys, i ask you to join the discord server i made specially for UAP and Atomic Muscle support in here: https://discord.gg/AAUTgsJ76q You can also always ask for support in AAF discord server but they use a different troubleshooting method than mine: https://discord.gg/G5q7kEU This is an AAF patch with the main purpose to expand the AAF capabilities for all animation packs + implement some fixes to get everything working. The current support is around gay and straight anims, with a probability of including Lesbian anim as well if another contributor interested shows up for that. Progressive Trees is a UAP exclusive system. It basically implements an advanced staged sequence system using positionTrees. So they advance based on timers ⁉️What is a positionTree? ➡️ They are a group of animations that can be navigated separately. When pressing pgUp/pgDown you basically change the position, which can be: a standalone animation, an animationGroup (staged sequence) or a positionTree. positionTrees will have their own navigation interface and controls, they will look like this (in the lower left of your screen): As you can see, the navigation controls are displayed right below the tree. You press Right Arrow to go the next branch (to Play Stage 1 branch in this case) and Left Arrow to go to previous branch. You can also press Up/Down arrow to choose between a column of branches(not much likely from this patch) and pg Up/Down to go the next position, possibly another positionTree. *️⃣ As a general rule: #️⃣ the first branch of every tree will be an animationGroup (Playing Staged Sequence) [AS OF V2.6.60, THE STAGED SEQUENCES WONT BE ON POSITIONTREES ANYMORE]. #️⃣ the following branches will play each stage separately and you can stay at them as much as you want. Like (Play stage 1/2/3 and so on) #️⃣ the last branch will have an exit icon. Its most likely an orgasm anim. If you go to that branch, the orgasm anim will play and AAF will end (if its a non loopable anim, it'll play only once, otherwise, itll loop for 30s before finishing AAF) #️⃣ If you press left and right arrow and you notice it takes some time to change to the next branch anim, its because i marked all stage branches with forceComplete. This will assure that each branch will finish looping before going to the next branch to assure a seamless transition between one animation and another *️⃣ There will still be two different situations where: #️⃣ An AAF mod started AAF as PCControlled. In this case, you'll be able to see and control the positionTrees. This also happens when you manually start AAF with the Wizard #️⃣ An AAF mod started AAF as NPCControlled. In this case, the positionTree widget will be hidden and instead of staying in first branch, the NPC will control and navigate through branches based on Timers until he finds an Exit branch, which is the orgasm anim. #️⃣ As general rule, a Foreplay and Climax stage will last 15s while a regular stage will last around 35s OBS: WE RECOMMEND TO ALWAYS TOGGLE "NPCCONTROLLED ON/TRUE" FOR EVERY AAF MOD YOU MAY HAVE FOR THE BEST STAGED SEQUENCE EXPERIENCE USING PROGRESSIVE TREES SYSTEM Warning: progressive trees system will not be interrupted regardless of the timer you put in your AAF MOD settings, so these timers are guaranteed. VERY IMPORTANT: You may notice the game can lag a lot in a AAF scene sometimes. That happens you start an AAF scene as NPCControlled and the position picked is an UAP positionTree. The issue is known and there's no fix yet, but as a way to prevent that, you can reload your save game right after loading it for the first time, everytime you gonna boot your game!!! [FIXED AS OF v2.6.60] Join us in the Bearhood of Steel | Discord | NSFW Gay oriented server. Get in to be update with my stuff and to share yours too. A place for men who enjoy men. Follow this | File | if you want to be aware of new updates! If you feel like supporting what i do, you can donate to my Ko-fi account! Submitter Ulfberto Submitted 11/19/2019 Category Framework & Resources Requires Latest AAF Version and its Requirements
- 883 replies
-
15
-
Version v2.6.64-1
523,124 downloads
@dagobaking for the amazing Advanced Animation Framework and for implementing my requests @an3k, @Halstrom, @Nebuchadnezzer2; for the One Patch development and for Tags database. Ayser, Maars; for the big help with creature textures. Wenderer For the FOMOD Creation Tool, which helped a ton to make this FOMOD Leito, ZaZ; For the creature/sound/particles and other important assets that makes this patch to function. @ZarthonTheVanquished for the mirelurk king penises @Tentacus for the FF XMLS @CGi for writing the batch to overwrite the sound files. @dosfox for the rebalanced sound files for customized moans and everyone else who supported me. @GeckoRobot for the alternate deathclaw penises textures @riot_punch and @Saya Scarlett for SC xmls contribution I'm not going to give support for this mod through loveslab threads anymore since it's a lot harder for me. So to give better support to you guys, i ask you to join the discord server i made specially for UAP and Atomic Muscle support in here: https://discord.gg/AAUTgsJ76q You can also always ask for support in AAF discord server but they use a different troubleshooting method than mine: https://discord.gg/G5q7kEU This is an AAF patch with the main purpose to expand the AAF capabilities for all animation packs + implement some fixes to get everything working. The current support is around gay and straight anims, with a probability of including Lesbian anim as well if another contributor interested shows up for that. Progressive Trees is a UAP exclusive system. It basically implements an advanced staged sequence system using positionTrees. So they advance based on timers ⁉️What is a positionTree? ➡️ They are a group of animations that can be navigated separately. When pressing pgUp/pgDown you basically change the position, which can be: a standalone animation, an animationGroup (staged sequence) or a positionTree. positionTrees will have their own navigation interface and controls, they will look like this (in the lower left of your screen): As you can see, the navigation controls are displayed right below the tree. You press Right Arrow to go the next branch (to Play Stage 1 branch in this case) and Left Arrow to go to previous branch. You can also press Up/Down arrow to choose between a column of branches(not much likely from this patch) and pg Up/Down to go the next position, possibly another positionTree. *️⃣ As a general rule: #️⃣ the first branch of every tree will be an animationGroup (Playing Staged Sequence) [AS OF V2.6.60, THE STAGED SEQUENCES WONT BE ON POSITIONTREES ANYMORE]. #️⃣ the following branches will play each stage separately and you can stay at them as much as you want. Like (Play stage 1/2/3 and so on) #️⃣ the last branch will have an exit icon. Its most likely an orgasm anim. If you go to that branch, the orgasm anim will play and AAF will end (if its a non loopable anim, it'll play only once, otherwise, itll loop for 30s before finishing AAF) #️⃣ If you press left and right arrow and you notice it takes some time to change to the next branch anim, its because i marked all stage branches with forceComplete. This will assure that each branch will finish looping before going to the next branch to assure a seamless transition between one animation and another *️⃣ There will still be two different situations where: #️⃣ An AAF mod started AAF as PCControlled. In this case, you'll be able to see and control the positionTrees. This also happens when you manually start AAF with the Wizard #️⃣ An AAF mod started AAF as NPCControlled. In this case, the positionTree widget will be hidden and instead of staying in first branch, the NPC will control and navigate through branches based on Timers until he finds an Exit branch, which is the orgasm anim. #️⃣ As general rule, a Foreplay and Climax stage will last 15s while a regular stage will last around 35s OBS: WE RECOMMEND TO ALWAYS TOGGLE "NPCCONTROLLED ON/TRUE" FOR EVERY AAF MOD YOU MAY HAVE FOR THE BEST STAGED SEQUENCE EXPERIENCE USING PROGRESSIVE TREES SYSTEM Warning: progressive trees system will not be interrupted regardless of the timer you put in your AAF MOD settings, so these timers are guaranteed. VERY IMPORTANT: You may notice the game can lag a lot in a AAF scene sometimes. That happens you start an AAF scene as NPCControlled and the position picked is an UAP positionTree. The issue is known and there's no fix yet, but as a way to prevent that, you can reload your save game right after loading it for the first time, everytime you gonna boot your game!!! [FIXED AS OF v2.6.60] Join us in the Bearhood of Steel | Discord | NSFW Gay oriented server. Get in to be update with my stuff and to share yours too. A place for men who enjoy men. Follow this | File | if you want to be aware of new updates! If you feel like supporting what i do, you can donate to my Ko-fi account! -
Version SLAL Update
19,405 downloads
Ever thought that Skyrim is lacking in the creature and animal department? Do you care for new creature types? Is the amount of animations available never too high? If you've found yourself thinking these questions then my mod may be of use! This mod comes in 4 parts - a Safe-for-work base mod, a MNC patch and some spiffy new SLAL with new creature types, and some various esps. There's a patch for CACO, and you can also find a Sexlab More Creatures edition I modified to suit this mod. If you wish to play with these downloads, a new savegame is required. Upgrading procedures may require a new game too, depending on how creatures are adjusted. If you don't need or want the nsfw aspects, download the base mod "LVWildlifeV1.x", without the MNC in name. Things will be less tricky to upgrade if you only have the sfw base mod. New creatures with full MNC support - Quick list Aardwolf Striped, Spotted and Brown Hyenas Snow Sheep (gender dimorphic too) Okapi Fallow Deer Gazelle Zebra White Tailed Deer Painted Wild Dog African Lion Ringtailed Lemur Wolf overhaul - this has many wolf variants and the stronger 'alphas'. Other wolf replacers will not be compatible. New creatures with TBA or partial support Turkey Vulture and Eagle Brown Bat Lynx Hammerhead Shark Alligator Gar Saltwater Crocodile Giraffe Swans and Ducks Pygmy and regular Hippos White Rhinoceros No plans on support yet Great Blue Heron Dynamic Animation Replacer is required in order to see the new bat and bird of prey animations. These are outside of SLAL and are in the base mod. These animations are very heavily work-in-progress. Extra base mod info: New fish to catch as custom ingredients, a handful of extra ingredients, pelts and meat dropped by some of the new creatures. Leveled list edits to animals will not be compatible without some work. CACO patch is available. Some SFX support for select animals. Detailed list on creature support, lot of reading: Patch info: Must override More Nasty Critters, depends on its files. Also relies on ABC but needs to overwrite if necessary. This mod needs to overwrite Sexlab animation loader if you generate animations in SLAnims with this installed. SLAL info: Animations for new creature types - Giraffes and Waterfowl plus some extras on occasion: MxM Waterfowl Duo (anal) MxF Waterfowl Duo (vaginal) M Humanoid on F Waterfowl (vaginal) MxF Giraffe Duo (vaginal) M Giraffe on M Humanoid (oral) MxF Deer Duo (vaginal) Plans and ideas: To do list: Note: This mod is not tested on AE but these files alone seem to be in the clear for AE. There is currently no backport for LE. If you have any questions, bugs to report, and so on let me know. This mod is far from complete and comprehensive and is subject to updates. File credits: Robobirdie for New Creatures Skyrim Resources, New Foods, Bones MihailMods for Giraffes Public Domain model ports from ZT2 mods - ZTABC Team, JimmyzHoopz, Aurora Designs, Zerosvalmont, Stewe90, Hendrix, Nessich, Ron, CrookedJaw, Tamara Henson, Zebrasorus, AccrusedSun, Lgcfm, etc Animations by me Creature junk from More Nasty Critters, ABC, etc. Extra creature junk modeled by me Bat model and texture by me MMG for MNC Bakafactory for ABC Sketchfab for animal skull models (currently wolf only) https://sketchfab.com/3d-models/lowpoly-animal-skulls-1-2938b8237531482d9750ce2717fbe099-
26
-
- animal
- morenastycritters
-
(and 28 more)
Tagged with:
- animal
- morenastycritters
- mnc
- bestality
- animal sex
- creatureanimation
- animation
- sexlab mnc
- wildlife
- non-lore
- exotic
- slal
- sse
- dar
- new creatures
- creature support
- npc
- leveled lists
- ingredients
- crafting recipes
- customrace
- custom creature
- giraffe
- animations
- custom animations
- sex animation
- creature on creature
- birds
- nsfw
- r18