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Animation Limit Crash Fix View File SSE version released About The patch fixes the crash on game loading when you install too many animations with FNIS. The one mentioned in the article by Fore. May also give you increased fps and loading speed by skipping a redundant part of code. More technical information you can find in the Developers section below. Requirements - SKSE - (SSE only) Supported runtime versions*: 1.5.73, 1.5.80, 1.5.97. Others can be supported too, but wasn't tested. It's safe to try, you'll get an appropriate message in case of incompatibility. Installation Just copy the dll to Data/SKSE/Plugins Recommended Continue Game No Crash (LE) or analogs to fix FootIK error CrashFixPlugin (LE) for other stability patches EnbSeries for additional memory patches You can also check my topic for additional fixes and information related to game stability for LE version of the game. Incompatibility - Animation Loading Fix [LE only] - does the same job and (since ver 1.1) edits the same instruction. This solution does not skip, but doubles the existen limit, also preload animations what helps to skip FootIK error. Version 1.0 is compatible. - SSE Engine Fixes [SSE only] - has the same change to the patching instruction as Animation Loading Fix v1.1 for LE. To make it compatible you need to disable AnimationLoadSignedCrash option in EngineFixes.ini file. Notes - There're several limits related to animations, this article will help you to understand them. - If you want to know more about performance impact by the patch, you can find more info in the article. - The patch successfully passed the beta test with several thousands of downloads with no negative feedback (LE version), however, side effects not yet completely discovered. If you find something weird and you sure that it's related to the patch, please, inform me and other users with a post in the topic. F.A.Q. Q: I'm getting "Invalid segment" error on game startup, what should I do? A: It means to the place, that should be patched by the plugin, changes was already made. Please, check the compatbility section. Q: I'm getting CTD on loading / My game doesn't load after installation, what should I do? A: Highly likely it's caused by incompatibility. Please, check the compatbility section and be sure you're using the latest version of the patch. Q: Will the patch really give me a performance boost? A: The question was very detailed explained here: https://www.nexusmods.com/skyrim/articles/52477 Q: How to understand do I need the patch or not? A: If you have installed several thousands of animations another bunch of new anims may break your game in a state where you'll always get CTD on loading or starting a new game. In that case the patch will help you to cure the CTD. If you have no installed animations by FNIS you can try the patch just for performance purpose. Q: What's the difference between the patch and SSE Engine Fixes (SSE) or Animation Loading Fix v1.1 (LE)? A: SSE Engine Fixes and Animation Loading Fix (since v1.1) changes movsx -> movzx instruction, what doubles the existen limit of numStaticNodes. A crash or unpredicted behavior still may happen when you will have more than 65535 numStaticNodes (instead of 32767) using the Engine Fixes or Animation Loading Fix solution. This patch always put 0 instead of incorrect value to the numStaticNodes register, what always help to cure the CTD and frees CPU from additional work. Q: (SSE) I'm getting "does not appear to be an SKSE plugin" message in skse64.log, is it okay? A: Yes, it's okay, just ignore it. The message notifies that the plugin was loaded not through SKSE64 API, but classical way with dllmain. I didn't find yet a proper solution to attach the plugin through classical SKSE API for 64-bit version. Q: (SSE) Will the patch work with 1.5.XX runtime version? A: I have personally tested its work on 1.5.73, 1.5.80 and 1.5.97 versions, everything works good. If you have a different runtime version you can just try it, it's safe. In case of incompatibility you'll get an appropriate message. Q: But the limit still exists in FNIS? A: Please, check the article for better understanding of animation limits: https://www.nexusmods.com/skyrim/articles/52476 Permission Contact me for permission if you want to reupload the fix somewhere or want to include it in your project. For Developers If you're interesting in the technical part of the fix here you can find useful information: Reverse info for LE version Render impact finding Animation affection tests SSE Reverse info Updates 25-Dec-2019 (SSE Only) Pattern matching added. Now it should be compatible with any SKSE and runtime version, including future official patches (unless Bethesda will do their own changes to the patching segment). 23-Dec-2019 Added segment checking for both LE and SSE. Now it's safe to use with any SKSE and runtime version. If something incompatible you'll get an appropriate message. 21-Dec-2019 SSE version released 8-Dec-2019 No internal changes in the mod. Restructured download archive, for comfortable installation with mod managers. Source file now in a separated download. Submitter mrsrt Submitted 12/07/2019 Category Other Requires SKSE Special Edition Compatible Yes
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I accidentaly posted this in the LE section, so I'm posting it where it should be. So the 256 plugin limit is for ESP only. When I hover over the number that shows my active plugins, it shows me 176 ESMs + ESPs and 81 ESLs. Together that makes it 257. At 257 my game starts as normal. However if I add one more mod (258), the game crashes on launch. What about ESLs am I missing? Shouldn't it work? Edit 1: Does it have something to do with this? "But, there's a limit on the total number of archives (BA2s) that can be loaded; it's somewhere in the neighborhood of 512." Source Edit 2: I don't understand how can someone have 1k+ ELSs and 240 ESPs. If I go above the 257 (ESMs, ESPs and ESLs combined, see first post), my game won't launch. I can't see what's the problem here. Can someone explain (in a very simple terms)? Edit 3: I was trying to activate different mods, and managed to start a game on 261. I continued trying some more, but now I'm back at 257. ANY mod I try to activate above 257 makes the game crash. Could it have something to do with mod conflicts? While I don't exclude this option, the fact that any combination of mods work under 257 makes me believe the problem is somewhere else. I never had any problems with crashes or anything, until now that I went over 257 mods. This is the first time my game won't even launch.
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everything runs fine when I'm in a city or building but when im outside my game will just randomly crash after I walk for a bit, I'm using crashfixes and have set UseOSAllocators to 1 attached a few ini files that might be relevant my load order: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 ApachiiHair.esm 7 7 hdtHighHeel.esm 8 8 Schlongs of Skyrim - Core.esm 9 9 ImCh.esm 10 a SexLab.esm 11 b ApachiiHairFemales.esm 12 c CreatureFramework.esm 13 d SexLabAroused.esm 14 e Devious Devices - Assets.esm 15 f BBLuxurySuite.esm 16 10 ZaZAnimationPack.esm 17 11 Devious Devices - Integration.esm 18 12 Devious Devices - Expansion.esm 19 13 Devious Devices - Contraptions.esm 20 14 ClimatesOfTamriel.esm 21 15 UndergroundBathhouse.esm 22 16 daymoyl.esm 23 17 Skyrim - Utility Mod.esm 24 18 SOSRaceMenu.esp 25 19 KS Hairdo's.esp 26 1a Footprints.esp 27 1b RaceMenuMorphsCBBE.esp 28 1c RaceMenu.esp 29 1d RaceMenuPlugin.esp 30 1e Woman'sWorld.esp 31 1f RLO - Interiors.esp 32 20 RealisticRoomRental.esp 33 21 SkyUI.esp 34 22 UIExtensions.esp 35 23 Schlongs of Skyrim.esp 36 24 SOS - VectorPlexus Regular Addon.esp 37 25 ImCh - USLEEP patch.esp 38 26 HearthfireMultiKid.esp 39 27 HearthfireMultiKid_LastName.esp 40 28 HDT Havok Object.esp 41 29 FCO - Follower Commentary Overhaul.esp 42 2a Remodeled Armor - Vanilla Replacer - Dawnguard.esp 43 2b Remodeled Armor - Vanilla Replacer - Dragonborn.esp 44 2c RLO - Effects.esp 45 2d RLO - Illuminated Spells.esp 46 2e SexLabTools.esp 47 2f SexLabMatchMaker.esp 48 30 FNIS.esp 49 31 ub_cell_darkarea.esp 50 32 ub_adoption_hearthfire_extention.esp 51 33 ub_apachii_hair.esp 52 34 ub_tapestry.esp 53 35 UFO - Heartfire AddOn.esp 54 36 UFO - Dawnguard AddOn.esp 55 37 SLAnimLoader.esp 56 38 SexLabDefeat.esp 57 39 XPMSE.esp 58 3a MoreNastyCritters.esp 59 3b SexLab Aroused Creatures.esp 60 3c NibblesAnimObjects.esp 61 3d Animal_SOS.esp 62 3e SLAL_AnimationsByLeito.esp 63 3f Devious Devices For Him.esp 64 40 DD_Helpers.esp 65 41 Deviously Enslaved.esp 66 42 12FemaleBrows.esp 67 43 EmpyreanCS.esp 68 44 KS Hairdos - HDT.esp 69 45 iHUD.esp 70 46 TKDodge.esp 71 47 Neithteam Warpaint.esp 72 48 Bathing in Skyrim - Main.esp 73 49 SRR Comments Standalone.esp 74 4a KCEIvoryHunter.esp 75 4b FNISSexyMove.esp 76 4c AddItemMenuLE.esp 77 4d ApachiiHairStyles.esp 78 4e Northern Bathhouses.esp 79 4f Shout Like a Virgin.esp 80 50 RLO - Exteriors.esp 81 51 xazPrisonOverhaulPatched.esp 82 52 SoS - The Wilds.esp 83 53 hydra_slavegirls.esp 84 54 Remodeled Armor - Vanilla Replacer.esp 85 55 ethereal_elven_overhaul.esp 86 56 sanguinesDebauchery.esp 87 57 SMIM-Merged-All.esp 88 58 Devious Lore.esp 89 59 Krisan's Eyes.esp 90 5a ApachiiHairStylesELVES.esp 91 5b UFO - Ultimate Follower Overhaul.esp 92 5c DeviousFollowers.esp 93 5d Laura's Bondage Shop.esp 94 5e HornyCreatures.esp 95 5f SexLab_Dialogues.esp 96 60 Toccata.esp 97 61 SofiaFollower.esp 98 62 Skyrim Flora Overhaul.esp 99 63 ScopedBows.esp 100 64 TheAmazingWorldOfBikiniArmor.esp 101 65 SimpleSlavery.esp 102 66 SexLab Pheromones.esp 103 67 BBD_SAO.esp 104 68 Brows.esp 105 69 Zipsuit.esp 106 6a Takara.esp 107 6b Dynasty Armor.esp 108 6c chsbhc Sexy Lich King Armor.esp 109 6d SLALAnimObj.esp 110 6e SexLab Inflation Framework.esp 111 6f ScopedBows_ArrowTweaks.esp 112 70 ScopedBows_EagleEyeTweak.esp 113 71 SLAL_K4Anims.esp 114 72 ScarletDawnArmor.esp 115 73 HDT Maid Outfit.esp 116 74 HDT Maid Outfit Slot Change.esp 117 75 CiriOutfit.esp 118 76 SexLabWerewolves.esp 119 77 SexLabWerewolvesMB.esp 120 78 3jiouAnimSLAL.esp 121 79 ClimatesOfTamriel-Dawnguard-Patch.esp 122 7a ClimatesOfTamriel-Dragonborn-Patch.esp 123 7b dcc-dm2.esp 124 7c FISS.esp 125 7d FreckleMania.esp 126 7e Jinxxed Followers - Juliet Starling.esp 127 7f SeranaHime.esp 128 80 DemonicCreatures.esp 129 81 daymoyl_DawnguardAddon.esp 130 82 DeviousCarriages.esp 131 83 submissivelola_est.esp 132 84 TropicalIsland.esp 133 85 Skyrim_Strap_Ons.esp 134 86 Dovakini.esp 135 87 Dwarvenbikini.esp 136 88 PetCollar.esp 137 89 BBLuxurySuiteENM.esp 138 8a TheEyesOfBeauty.esp 139 8b Devious Devices - Equip.esp 140 8c SLALAnimObjBillyy.esp 141 8d Alternate Start - Live Another Life.esp 142 8e Bashed Patch, 0.esp CrashFixPlugin.ini SKSE.ini Skyrim.ini skse.log
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Mod Organizer 2 not launching itself after initial installation. Hi, hoping someone can help because I really need some direction and am baffled as to what could be stopping the MO2 application from launching. Let me be clear, my problem is not that MO2 will not launch SKSE, rather in general the application MO2 will not launch at all. I just got a new PC. On my old PC, I had MO2 functioning perfectly, no issues. Set up the new PC and I installed MO2 as I normally would in the folder I normally would. My file path is: (C:)\Modding\MO2 I did not put it in program files. When I complete installation of MO2 and attempt to launch, absolutely nothing happens. I can run as admin to get it to open but that does not allow me to download mods from nexus. I tried that, and when I try to download SkyUI, nothing appears in my downloads in MO2. I suspect it is because I am running as admin, when really I know I shouldn’t have to do that to begin with. Any help is very much appreciated, I’d love an idea of how to move forward and I am happy to produce any further info that could help determine why this is happening. I haven’t had any luck finding an answer online, the only problems I’ve read about regarding MO2 is it not launching SKSE, not that the application itself will not launch. Edit: I also ensured that I downloaded and launched Skyrim SE once as well. Everything with Steam setup should be solid. SKSE is also installed.
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"No valid segment found! SrtCrashFix64 patch cannot be applied." This error is coming before opening SKYRIM SE. Even though skyrim opens after I click OK on this error, it crashes while loading before the main menu. Pls help. My LOAD ORDER:- # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm ccbgssse002-exoticarrows.esl ccbgssse003-zombies.esl ccbgssse004-ruinsedge.esl ccbgssse006-stendarshammer.esl ccbgssse007-chrysamere.esl ccbgssse010-petdwarvenarmoredmudcrab.esl ccbgssse014-spellpack01.esl ccbgssse019-staffofsheogorath.esl ccbgssse020-graycowl.esl ccbgssse021-lordsmail.esl ccmtysse001-knightsofthenine.esl ccqdrsse001-survivalmode.esl cctwbsse001-puzzledungeon.esm cceejsse001-hstead.esm ccqdrsse002-firewood.esl ccbgssse018-shadowrend.esl ccbgssse035-petnhound.esl ccfsvsse001-backpacks.esl cceejsse002-tower.esl ccedhsse001-norjewel.esl ccvsvsse002-pets.esl ccbgssse037-curios.esl ccbgssse034-mntuni.esl ccbgssse045-hasedoki.esl ccbgssse008-wraithguard.esl ccbgssse036-petbwolf.esl ccffbsse001-imperialdragon.esl ccmtysse002-ve.esl ccbgssse043-crosselv.esl ccvsvsse001-winter.esl cceejsse003-hollow.esl ccbgssse016-umbra.esm ccbgssse031-advcyrus.esm ccbgssse040-advobgobs.esl ccbgssse058-ba_steel.esl ccpewsse002-armsofchaos.esl ccbgssse041-netchleather.esl ccedhsse002-splkntset.esl ccbgssse064-ba_elven.esl ccbgssse063-ba_ebony.esl ccbgssse062-ba_dwarvenmail.esl ccbgssse060-ba_dragonscale.esl ccbgssse051-ba_daedricmail.esl ccbgssse057-ba_stalhrim.esl ccbgssse025-advdsgs.esm ccffbsse002-crossbowpack.esl ccbgssse013-dawnfang.esl cceejsse004-hall.esl Unofficial Skyrim Special Edition Patch.esp Vanilla Script MicroOptimizations.esl AHZmoreHUD.esl Landscape and Water Fixes.esp MajesticMountains_Landscape.esm Occ_Skyrim_Tamriel.esp BetterDynamicAsh-DisableRefs.esm Lux - Resources.esp Lux Via.esp MajesticMountains_Moss.esp Water for ENB.esm FarmhouseChimneys.esp Lux Orbis - Master plugin.esm Better Dynamic Snow SE - DisableRefs.esm Cathedral - 3D Mountain Flowers.esp Disable USSEP Book.esl Expressive Facegen Morphs.esl FISS.esp Lux - Master plugin.esm RaceCompatibility.esm RASS - Visual Effects.esl Resources - The Great Cities.esp Schlongs of Skyrim - Core.esm SimpleVampFixesSSE.esl UHDAP - en0.esp UHDAP - en1.esp UHDAP - en2.esp UHDAP - en3.esp UHDAP - en4.esp UHDAP - MusicHQ.esp Vanilla Scripts Enhanced.esl SexLab.esm SexLabAroused.esm ZaZAnimationPack.esm DynDOLOD.esm GQJ_DG_vampireamuletfix.esp HD Lods SSE.esp Skyrim Landscape and Water Fixes - Light Sources.esp SkyUI_SE.esp Audio Overhaul Skyrim.esp SMIM-SE-Merged-All.esp Better Dynamic Snow SE.esp Immersive Wenches.esp NAT.esp Weapons Armor Clothing & Clutter Fixes.esp 3BBB.esp UIExtensions.esp AddItemMenuSE.esp Aspens Ablaze.esp JK's College of Winterhold.esp Book Covers Skyrim.esp Lux Orbis.esp JKs Skyrim.esp Landscape Fixes For Grass Mods.esp Folkvangr - Grass and Landscape Overhaul.esp Modpocalypse NPCs (v3) SSE.esp [xPatch] Modpocalypse NPCs (v3) SSE - Weapons Armor Clothing & Clutter Fixes.esp AI Overhaul.esp Mountains Enhanced.esp Cutting Room Floor.esp RealisticNordShips2.0.esp Lux Via - plugin.esp The Great Town of Ivarstead.esp JK's Understone Keep.esp JK's The Bards College.esp Obsidian Mountain Fogs.esp The Great Town of Karthwasten.esp The Great Town of Shor's Stone.esp Great Town of Ivarstead - JK Patch.esp JKs_Skyrim_No_Lights_Patch.esp Lux Orbis - JK's Skyrim patch.esp The Great Village of Kynesgrove.esp The Great Village of Old Hroldan.esp JK's Blue Palace.esp Skyrim Better Roads - All In One - Merged - PATCHED.esp Landscape Seam Fixes.esp JK's High Hrothgar.esp JK's Temple of the Divines.esp Patch - USSEP - Modpocalypse NPCs - All Vanilla NPCs V3 - AIOverhaul.esp [xPatch] Modpocalypse NPCs (v3) SSE - AI Overhaul.esp SexLab-AmorousAdventures.esp AmorAdvExtended.esp JK's Sky Haven Temple.esp Immersive Encounters.esp [xPatch] Modpocalypse NPCs (v3) SSE - Immersive Encounters.esp The Great Village of Mixwater Mill.esp SeranaDialogAddon.esp Embers XD.esp DwemerGatesNoRelock.esp JK's Arnleif and Sons Trading Company.esp Particle Patch for ENB.esp JK's Jorrvaskr.esp JK's Mistveil Keep.esp JK's Haelga's Bunkhouse.esp JK's Temple of Mara.esp JK's Palace of the Kings.esp JK's Temple of Dibella.esp JK's The Hag's Cure.esp JK's Sinderion's Field Laboratory.esp JK's Dragonsreach.esp JK's Silver-Blood Inn.esp Skyrim Better Roads - EastMarch.esp SpiceOfLife - OrcLStrongholds.esp Kato's Riverwood.esp JK's Elgrims Elixirs.esp JK's Bee and Barb.esp JKs Skyrim - Kato's Riverwood Patch.esp JKs Sky Haven Temple - JKs Skyrim Patch.esp JK's New Gnisis Cornerclub.esp JK's The Pawned Prawn.esp JK's Riverwood Trader.esp JK's Radiant Raiment.esp WPF - JK Skyrim patch.esp Skyrim Better Roads and Bridges - All In One - Merged.esp Run For Your Lives.esp JKs Skyrim - AI Overhaul Patch.esp Skyrim Better Roads - Winterhold.esp JKs Skyrim - Farmhouse Chimneys Patch.esp wavetest.esp Immersive Patrols II.esp JK's The Bannered Mare.esp JK's White Phial.esp AHZBetterDGEntranceSE.esp KaliliesNPCs.esp AI Overhaul - KaliliesNPCs Patch.esp AMatterOfTime.esp Great Village of Kynesgrove - ELFX Patch.esp JKs Skyrim - Rob's Bug Fixes.esp JK's Sleeping Giant Inn.esp JK's Angelines Aromatics.esp JK's Temple of Talos.esp JK's Candlehearth Hall.esp JK's The Ragged Flagon.esp Lux Via - CRF patch.esp OH GOD BEES.esp JK's Septimus Signus's Outpost.esp JK's Bits and Pieces.esp Great Village of Kynesgrove - CRF Patch.esp RoriksteadBasaltCliffs.esp TKAA.esp Dlizzio's Mesh Fixes.esp HappyLittleTrees.esp S3DRocks.esp MajesticMountains.esp Better Dynamic Ash.esp Landscape For Grass Mods JK'S Skyrim.esp WoW Dragon Mounds CTD Fix.esp PAN_NPCs_Males.esp PAN_NPCs_Males2.esp [xPatch] Modpocalypse NPCs (v3) SSE - Unofficial Skyrim Modders Patch.esp PAN_NPCs_Males2 - AI Overhaul SSE patch.esp JKs College of Winterhold - CRF Patch.esp JK's Arcadia's Cauldron.esp JK's Sadris Used Wares.esp JK's Temple of Kynareth.esp PAN_NPCs.esp JK's Belethor's General Goods.esp JS Emissive Eyes SE - Johnskyrim.esp PAN_NPCs - AI Overhaul Patch.esp Missives.esp SL Dirty Deeds Missives.esp Great Village of Kynesgrove - 3DNPC Patch.esp Great Village of Kynesgrove - USSEP Patch.esp Great Town of Karthwasten - USSEP Patch.esp Lux Orbis - Tundra Homestead patch.esp Lux Orbis - Great Village of Kynesgrove patch.esp Lux Orbis - Saints and Seducers patch.esp Expanded Dawnguard Map Markers 1.1.esp Great Town of Ivarstead - USSEP Patch.esp Lux Via - Divine Elegance patch.esp Skyrim Remastered - High Hrothgar.esp Lux Orbis - Great Town of Ivarstead patch.esp Lux Orbis - Great Town of Karthwasten patch.esp Lux Orbis - JK's High Hrothgar patch.esp Great Village of Kynesgrove - AI Overhaul Patch.esp Great Town of Ivarstead - AI Overhaul Patch.esp Lux Orbis - Whiterun Horses patch.esp JKs The Drunken Huntsman.esp Lux Orbis - Great Town of Shor's Stone patch.esp Ancient Trees of Skyrim.esp dD - Enhanced Blood Main.esp AOS_EBT Patch.esp Autorun.esp Awesome Potions Simplified by Revoith.esp BDS - MM Patch.esp Better Dynamic Snow - Helarchen Creek patch.esp JKs Sky Haven Temple - Landscape Grass Patch.esp Great Town of Ivarstead - Landscape Grass Patch.esp Optional.DibellaStatuesFixes.esp Landscape For Grass Mods - Military Camps.esp Great Village of Old Hroldan - Landscape and Water Fixes Patch.esp JKs College of Winterhold - AI Overhaul Patch.esp JKs College of Winterhold - Aspens Ablaze Patch.esp Great Town of Ivarstead - Embers XD [XD ESP] Patch.esp Great Town of Ivarstead - Landscape and Water Fixes Patch.esp Great Town of Karthwasten - AI Overhaul Patch.esp Great Village of Mixwater Mill - USSEP Patch.esp Great Village of Old Hroldan - Embers XD [XD ESP] Patch.esp Lux Orbis - Great Village of Mixwater Mill patch.esp Great Village of Old Hroldan - USSEP Patch.esp Lux Orbis - Great Village of Old Hroldan patch.esp Lux Orbis - JK's College patch.esp Landscape and Water Fixes - Patch - LFfGM.esp WiZkiD Pinewatch.esp Delphine's Map Reveals Dragon Mounds.esp Horses for Followers.esp Lux Orbis - Arms of Chaos CC.esp Great Town of Karthwasten - Immersive Wenches Patch.esp Great Town of Shor's Stone - AI Overhaul Patch.esp Great Town of Shor's Stone - Embers XD [XD ESP] Patch.esp Great Town of Shor's Stone - USSEP Patch.esp NewStatueOfShalidorMagicLights.esp Better Dynamic Snow - Whistling Mine - Helarchen Creek patch.esp Better Dynamic Snow - Whistling Mine patch.esp Bijin Warmaidens.esp Bijin AIO and AI Overhaul - Synergy Patch.esp Bijin NPCs.esp Bijin Wives.esp BlendedRoads.esp Bounties Are Worthwhile.esp Calcelmo Has Standards.esp Cathedral Weathers.esp Cathedral Weathers - Patch - Rudy ENB.esp CathedralWeatherMCM.esp CBBE.esp ChargeDialogueFix.esp Craftable Torches.esp CrimeFactionAlikr.esp CuyiPriestHoods.esp Dawnguard Dont Hunt Cured Vampires.esp dD-Larger Drips.esp dD-Larger Splatter Size.esp dD-No Spinning Death Animation.esp DeadlySpellImpacts.esp DeadlySpellImpacts Transparency Fix.esp Don'tTalkWithYourMouthFull.esp Great Village of Mixwater Mill - Landscape and Water Fixes Patch.esp Lux Orbis - Lord's Mail CC.esp Lux Orbis - Saturalia CC.esp Lux Orbis - Spell Knight Armor CC.esp Sleeping Tree Path Patch.esp FarmhouseChimneys - USSEP Patch.esp Great Town of Karthwasten - Landscape and Water Fixes Patch.esp Great Town of Shor's Stone - Obsidian Mountain Fogs Patch.esp ElisifTheFair.esp Embers XD - Patch - JKs Skyrim.esp ENB Light.esp FalionIsRude.esp fixLOD.esp Followers Don't Draw Weapons.esp Footprints.esp Footprints - ENB.esp Frost Meshes Patch.esp JKs Bards College - AI Overhaul patch.esp JKs Blue Palace - JKs Skyrim Patch.esp GDOS - Glorious Solitude Door - Rotation Fix.esp GDOS - Splendid Mechanized Dwemer Door.esp Generic Grass Limiter.esp GoldenLie.esp Great Town of Ivarstead - Embers HD Patch.esp Great Town of Ivarstead - Immersive Wenches Patch.esp Great Town of Karthwasten - Embers XD [XD ESP] Patch.esp Great Town of Shor's Stone - Embers HD Patch.esp Great Village of Kynesgrove - 3D Wheat Patch.esp Great Village of Kynesgrove - Embers XD [XD ESP] Patch.esp Great Village of Mixwater Mill - ELFX Patch.esp Great Village of Old Hroldan - AI Overhaul Patch.esp HD Stone Quarry and Clay Deposits SE.esp homeymealyum.esp Horse.esp Hunters Not Bandits.esp icepenguinworldmapclassic.esp iHUD.esp iHUD - Settings Loader.esp Immersive Encounters TKAA Patch.esp ImperialSoldiersEscortFix.esp JK's Warmaiden's.esp JKs Angelines Aromatics - USSEP Patch.esp JKs Angelines Aromatics - AI Overhaul Patch.esp JKs Arcadias Cauldron - USSEP Patch.esp JKs Arcadias Cauldron - AI Overhaul Patch.esp JKs Arnleif and Sons - Rugnarok patch.esp JKs Arnleif and Sons - AI Overhaul Patch.esp JKs Bannered Mare - Immersion Patch.esp JKs Bards College - AA patch.esp JKs Haelgas Bunkhouse - JKs Skyrim Patch.esp JKs Bee and Barb - AI Overhaul Patch.esp JKs Bee and Barb - Embers XD Patch.esp JKs Belethors General Goods - Rugnarok patch.esp JKs Belethors General Goods - AI Overhaul Patch.esp JKs Bits and Pieces - Rugnarok patch.esp JKs Bits and Pieces - USSEP Patch.esp JKs Bits and Pieces - AI Overhaul Patch.esp JKs Blue Palace - AI Overhaul Patch.esp JKs Blue Palace - Immersion Patch.esp JKs Candlehearth Hall - Embers XD Patch.esp JKs Candlehearth Hall - Rugnarok patch.esp JKs Candlehearth Hall - AI Overhaul Patch.esp JKs College of Winterhold - USSEP patch.esp JKs College of Winterhold - Rugnarok patch.esp JKs College of Winterhold - AA Patch.esp JKs College of Winterhold - AAP Patch.esp JKs Dragonsreach - AI Overhaul.esp JKs Drunken Huntsman - Civil War Champions Patch.esp JKs Drunken Huntsman - USSEP Patch.esp JKs Elgrims Elixirs - Rugnarok patch.esp JKs Elgrims Elixirs - Embers XD Patch.esp JKs Haelgas Bunkhouse - AI Overhaul patch.esp JKs Haelgas Bunkhouse - Rugnarok patch.esp JKs Hags Cure - Embers XD Patch.esp JKs Hags Cure - AI Overhaul Patch.esp JKs High Hrothgar - Embers XD patch.esp JKs Jorrvaskr - AI Overhaul Patch.esp JKs Jorrvaskr - WACCF Patch.esp JKs Mistveil Keep - AI Overhaul Patch.esp JKs Mistveil Keep - Embers XD Patch.esp JKs New Gnisis Cornerclub - Alternate Start patch.esp JKs New Gnisis Cornerclub - Rugnarok patch.esp JKs Palace of the Kings - Embers XD Patch.esp JKs Palace of the Kings - USSEP Patch.esp JKs Pawned Prawn - Rugnarok patch.esp JKs Pawned Prawn - Embers XD Patch.esp JKs Radiant Raiment - USSEP Patch.esp JKs Radiant Raiment - Immersion Patch.esp JKs Ragged Flagon - Embers XD Patch.esp JKs Ragged Flagon - AI Overhaul Patch.esp JKs Ragged Flagon - USSEP Patch.esp JKs Riverwood Trader - Rugnarok patch.esp JKs Sadris Used Wares - Rugnarok patch.esp JKs Silver-Blood Inn - Spell Knight Armor Patch.esp JKs Silver-Blood Inn - AI Overhaul Patch.esp JKs Silver-Blood Inn - Embers XD Patch.esp JKs Sky Haven Temple - USSEP Patch.esp JKs Sleeping Giant Inn - Embers XD Patch.esp JKs Sleeping Giant Inn - AI Overhaul SSE Patch.esp JKs Temple of Dibella - AI Overhaul - Priest Vendors patch.esp JKs Temple of Mara - Rugnarok patch.esp JKs Temple of Mara - AI Overhaul Patch.esp JKs Temple of Talos - AI Overhaul patch.esp JKs Temple of Talos - USSEP patch.esp JKs Temple of the Divines - Rugnarok patch.esp JKs Temple of the Divines - USSEP Patch.esp JKs Understone Keep - USSEP patch.esp JKs Understone Keep - Embers XD Patch.esp JKs Understone Keep - AI Overhaul patch.esp JKs White Phial - Embers XD Patch.esp JKs White Phial - Rugnarok patch.esp JS Emissive Eyes SE - Skeleton Replacer HD Patch.esp LazyHeels.esp Lux Orbis - JK's Drunken Huntsman patch.esp Lux Orbis - JK's Bannered Mare patch.esp Lux Orbis - JK's Bee and Barb patch.esp Lux Orbis - JK's Candlehearth Hall patch.esp Lux Orbis - JK's Mistveil Keep patch.esp Lux Via - Blended Roads Bridges Texture sets.esp MannequinManagement.esp MCMHelper.esp MLQPaarthurnax.esp Modpocalypse NPCs (v3) Immersive World Encounters.esp Modpocalypse NPCs (v3) The Great Town of Ivarstead.esp Modpocalypse NPCs (v3) The Great Village of Kynesgrove.esp Move it Dammit.esp NARC SE for Vanilla.esp New Falmer Statue fixes.esp No More Standing Too Close SSE 1-0.esp No NPC Greetings.esp PAN_NPCs_DB.esp PAN_NPCs_DB - AI Overhaul Patch.esp PAN_NPCs_DG.esp PAN_NPCs_DG - AI Overhaul Patch.esp PAN_NPCs_Males - AI Overhaul SSE patch.esp [xPatch] Modpocalypse NPCs (v3) SSE - AI Overhaul - Unofficial Skyrim Modders Patch.esp PAN_Sovngarde.esp PraedysSkulls.esp Quest Journal Limit Bug Fixer.esp RaceMenu.esp RaceMenuPlugin.esp RaceMenuMorphsCBBE.esp Raven Rock - Fix Exit on Horseback.esp Realistic-Voice.esp RoggvirsAmulet.esp Rudy Nordic Pottery SSE.esp Runandwalkpaces.esp RUSTIC SOULGEMS - Sorted.esp Schlongs of Skyrim.esp Serana.esp shalidor's maze fixes.esp Shadows Of Sunlight - In Small Exterior World Spaces.esp SIDT - Special Edition.esp Skyrim Remastered - Glaciers and Ice.esp Skyrim Remastered - Ice Caves Fix.esp Smoking Torches And Candles.esp SmpFixer.esp SOS - Smurf Average Addon.esp SOSRaceMenu.esp SoulGemTooSmall.esp StormLightning.esp StrosMKaiRum.esp SunDaytimeSouth.esp TavernAIFix.esp TKAA - AI Overhaul Patch.esp Unique Uniques SE.esp Valerica.esp VanillaArgoniansRedux.esp VolumeticMists.esp WACCF_-_Praedy_Skulls_Patch.esp WondersofWeather.esp XPMSE.esp Missives - Solstheim.esp VolumeticMistsSolstheim.esp FNIS.esp SLAnimLoader.esp SexLabTools.esp SexLabDefeat.esp adcSexlife.esp Immersive Citizens - AI Overhaul.esp JK's The Winking Skeever.esp Lux Orbis - JK's Winking Skeever patch.esp JKs Winking Skeever - USSEP Patch.esp JKs Winking Skeever - AI Overhaul Patch.esp [xPatch] Modpocalypse NPCs (v3) SSE - JK's The Winking Skeever.esp [xPatch] Modpocalypse NPCs (v3) SSE - AI Overhaul - JK's The Winking Skeever.esp JKs Winking Skeever - Immersion Patch.esp Immersive Wenches -Immersive Citizens AI Overhaul Patch-.esp Lux.esp Lux - Dawnfang CC.esp Lux - Dead Mans Dread Patch.esp Lux - Elite Crossbows.esp Lux - Forgotten Seasons.esp Lux - Hendraheim patch.esp Lux - Myrwatch patch.esp Lux - Pets of Skyrim CC.esp Lux - Saints and Seducers patch.esp Lux - Shadowfoot Sanctum patch.esp Lux - Staff of Hasedoki CC.esp Lux - Tundra Homestead patch.esp Lux - Umbra CC.esp Lux - Vigil Enforcer CC.esp Water for ENB (Shades of Skyrim).esp Water for ENB - Patch - Landscape Fixes for Grass Mods.esp Water for ENB - Patch - Rudy ENB.esp WACCF_BashedPatchLvlListFix.esp DynDOLOD.esp Occlusion.esp
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This guide is outdated. New version was moved to blog and can be found here: https://www.loverslab.com/blogs/entry/10715-2020-skyrim-le-stability-guide/ So, you had installed 250 mods, 10k animations, 4k textures, overhauls for everything from global AI to sweetrolls and wonder why your skyrim became a "crash to desktop simulator"? If so, this topic for you. Disclaimer Part 0 - Notes and Purposes First of all you should know, Skyrim LE is a 32bit application and cannot work with more than 4GB RAM. By default it's enough for the game, but if you install a lot of new mods (especially HQ retextures, bad designed new lands, etc) eventually your game may meet a situation where 4GB is not enough. What will happen in that case? Simply CTD. This guide provides a compilation of plugins, options and presets with purpose to fix several known CTDs, bugs and problems together with safety passing the 32bit memory limits, based on vanilla memory management (provided by the game engine). Part I - Make Skyrim stable again Every section written below in this part is important. Don't skip anything unless a section marked as optional. SKSE configuration CrashFixPlugin BugFixPlugin ContinueGameNoCrash Safety Load ENBSeries Papyrus performance FPS related patches Windows 7 users warning (Optional) Critter Spawn Fix (Optional) Part II - Debugging This part will try to help you to determine what and why a problem occurs. CrashFixPlugin's log Crashdumps reading Thread leaks detection Part III - Recommendations There you can read what you have to do and never do with your Skyrim. - Don't alt-tab from the game. It's simply not supported by Bethesda even with vanilla game. But if you really need to alt-tab at least make a savegame, because returning back you may meet a CTD. - Do not disable your mods from load order during game time. It may break your scripts, quest and gamesave completely even if clean it up. - Always make backups. For everything. For example some mods replace vanilla scripts and if you turn off a mod like this it may break the script completely. So it is very important to do a proper clean up and restoration after deletion. Backups saved my Skyrim many times. - Keep your main save away from new mods and even mod updates. You cannot know will you like this mod or not, will it bring any problems and so on. If you want to try a new mod i recommend to start a new game and try it out. And after some time if everything looks good include the mod to your main save. - If you pack your mods into BSA be careful with seq files. BSA archive should have proper flags if contains a seq file. Otherwise it will be unable read and break the mod. Furthermore, new game will be required even if you fixed it. - Incorrect HDT breast physic preset may cause CTD. Install only full sets of xmls for every part and be sure it is compatible with used body. - Incorrect skeleton may cause CTD too. Install skeleton only once and never replace it with other mods. If some mod requires skeleton changes most probably it already has a compatibility patch. Check carefuly installation instructions for your skeleton. - If you want to try a new mod, at first better to put it at the end of the load order. If you do it this way the new mod will override everything it needs and it will be less chances to break something for the new mod because of incompatibility with others. However, with this action you still can break old mods in case of incompatibility. Part IV - Additional information CrashFixPlugin options Game paths Part V - Modmaker/Papyrus notes This part contains important information about papyrus scripting and its features provided by several researches made by me and @GenioMaestro in this thread. This part will try to help make your mods ctd-safe and avoid many problems related to the scripting engine. Be careful with memory management Avoid recursive calls Avoid long Utility.wait() Avoid infinite loops Part VI - Links Wide collection of guides and useful links to solve many game related problems by @worik https://www.loverslab.com/blogs/entry/6768-patchwork-how-do-i-fix-this-and-that-a-link-collection/ Well done blog about how to properly setup and mod the game by @donttouchmethere https://www.loverslab.com/blogs/entry/7521-conglomerate-01-basic-setup-for-modifing-skyrim-le-well-my-skyrim-got-messy-now-i-have-to-clean-it-up-so-i-thought-to-myself-why-not-start-a-blog-about-that/ Hope this guide will help you guys to get smooth gamplay with no interruptions for technical issues.
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Hello. Firstly, please don't mind my english skills.. it's not my native language. I really don't know how to contact EA so i decide to post this here. My game keeps crashing after the update (4/9/2020). I tried to use the 'Modconflict' to check if there are any bad mods, and it looks fine. I also checked and deleted some of my mods that are mentioned in this website >> https://forums.thesims.com/en_US/discussion/980785/broken-updated-mods-cc-sw-jb-sept-2020?fbclid=IwAR3wi5_eYfB6HsvmKqWJunB32FCSBRw9QBzPr8ow3YwWT30UnNaJeMmOVGo#latest But still, My game is still crashing. I already update all of my wickedwhims mod and animations, including Nisa K. so I really don't know what to do next. Please help me if you can solve it
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Version LE 1.1, SSE 0.3b
47,512 downloads
SSE version released About The patch fixes the crash on game loading when you install too many animations with FNIS. The one mentioned in the article by Fore. May also give you increased fps and loading speed by skipping a redundant part of code. More technical information you can find in the Developers section below. Requirements - SKSE - (SSE only) Supported runtime versions*: 1.5.73, 1.5.80, 1.5.97. Others can be supported too, but wasn't tested. It's safe to try, you'll get an appropriate message in case of incompatibility. Installation Just copy the dll to Data/SKSE/Plugins Recommended Continue Game No Crash (LE) or analogs to fix FootIK error CrashFixPlugin (LE) for other stability patches EnbSeries for additional memory patches You can also check my topic for additional fixes and information related to game stability for LE version of the game. Incompatibility - Animation Loading Fix [LE only] - does the same job and (since ver 1.1) edits the same instruction. This solution does not skip, but doubles the existen limit, also preload animations what helps to skip FootIK error. Version 1.0 is compatible. - SSE Engine Fixes [SSE only] - has the same change to the patching instruction as Animation Loading Fix v1.1 for LE. To make it compatible you need to disable AnimationLoadSignedCrash option in EngineFixes.ini file. Notes - There're several limits related to animations, this article will help you to understand them. - If you want to know more about performance impact by the patch, you can find more info in the article. - The patch successfully passed the beta test with several thousands of downloads with no negative feedback (LE version), however, side effects not yet completely discovered. If you find something weird and you sure that it's related to the patch, please, inform me and other users with a post in the topic. F.A.Q. Q: I'm getting "Invalid segment" error on game startup, what should I do? A: It means to the place, that should be patched by the plugin, changes was already made. Please, check the compatbility section. Q: I'm getting CTD on loading / My game doesn't load after installation, what should I do? A: Highly likely it's caused by incompatibility. Please, check the compatbility section and be sure you're using the latest version of the patch. Q: Will the patch really give me a performance boost? A: The question was very detailed explained here: https://www.nexusmods.com/skyrim/articles/52477 Q: How to understand do I need the patch or not? A: If you have installed several thousands of animations another bunch of new anims may break your game in a state where you'll always get CTD on loading or starting a new game. In that case the patch will help you to cure the CTD. If you have no installed animations by FNIS you can try the patch just for performance purpose. Q: What's the difference between the patch and SSE Engine Fixes (SSE) or Animation Loading Fix v1.1 (LE)? A: SSE Engine Fixes and Animation Loading Fix (since v1.1) changes movsx -> movzx instruction, what doubles the existen limit of numStaticNodes. A crash or unpredicted behavior still may happen when you will have more than 65535 numStaticNodes (instead of 32767) using the Engine Fixes or Animation Loading Fix solution. This patch always put 0 instead of incorrect value to the numStaticNodes register, what always help to cure the CTD and frees CPU from additional work. Q: (SSE) I'm getting "does not appear to be an SKSE plugin" message in skse64.log, is it okay? A: Yes, it's okay, just ignore it. The message notifies that the plugin was loaded not through SKSE64 API, but classical way with dllmain. I didn't find yet a proper solution to attach the plugin through classical SKSE API for 64-bit version. Q: (SSE) Will the patch work with 1.5.XX runtime version? A: I have personally tested its work on 1.5.73, 1.5.80 and 1.5.97 versions, everything works good. If you have a different runtime version you can just try it, it's safe. In case of incompatibility you'll get an appropriate message. Q: But the limit still exists in FNIS? A: Please, check the article for better understanding of animation limits: https://www.nexusmods.com/skyrim/articles/52476 Permission Contact me for permission if you want to reupload the fix somewhere or want to include it in your project. For Developers If you're interesting in the technical part of the fix here you can find useful information: Reverse info for LE version Render impact finding Animation affection tests SSE Reverse info Updates 25-Dec-2019 (SSE Only) Pattern matching added. Now it should be compatible with any SKSE and runtime version, including future official patches (unless Bethesda will do their own changes to the patching segment). 23-Dec-2019 Added segment checking for both LE and SSE. Now it's safe to use with any SKSE and runtime version. If something incompatible you'll get an appropriate message. 21-Dec-2019 SSE version released 8-Dec-2019 No internal changes in the mod. Restructured download archive, for comfortable installation with mod managers. Source file now in a separated download. -
Conglomerate 01 This guide is for Skyrim LE: Terms for "Skyrim LE": Skyrim Legendary Edition Skyrim + the three DLC: Dawnguard, Hearthfire, Dragonborn Skyrim 32bit version + 3 DLC Highly recommend additional Skyrim LE guides: 2020 Skyrim LE Stability Guide STEP Skyrim LE v3.0 For more Skyrim related links: Conglomerate - Links For Skyrim SE check out this guides: (v1.1.2) Mod Organizer 2 & Other tools - From zero to "Hey Sexlab is working!" Skyrim SE for Beginners - V 3.2.0 (3BBB / HDT-SMP / HPH) Intro: My blog is pretty basic and should be used as a "quick" reference to prepare Skyrim LE for modding. If you want to learn more about the technical aspects on how the various Stability Fixes for Skyrim work you can start your research from here. Main goal is to show how to install Skyrim ready to be modded and how to use "Stability Fixes" to keep Skyrim LE stable even with a multitude of installed mods. In addition you can find here a list of tools needed to keep the game stable and fix issues. The instructions are written in a way that a user can just work through it from top to bottom (recommend!), for a first install or a reinstall of Skyrim LE. I use Nexus Mod Manager (NMM v0.8+) in combination with Wrye Bash to compensate for the NMM shortcomings, that's why you find a few NMM related hints included in this blog. The stability fixes are the same for use with any Skyrim LE setup unrelated to the used mod manager (MO, MO2, Vortex, Wrye Bash). I mainly post only solutions I tried or use on my own Skyrim setup and that showed practical results. Many of the here posted fixes and tools are the absolute basics and mandatory to create a stable modding environment. In combination with Conglomerate 02 it is possible to create a lewd base setup that can be trusted to be stable. A stable base setup is needed for troubleshooting, because it is really hard to find mod bugs or conflicts if the base setup creates glitches or worse crash to desktop (CTD). Most used abbreviations and technical terms: Conglomerate - Abbreviations and file types What you find on this blog page: Installing Skyrim LE Installing Skyrim LE Backup and preparations before uninstalling Skyrim TES5EDIT Quick_Auto_Clean and cleaning Skyrim Master files a quickie with Quick Auto Clean SKSE & SKSE.ini Mandatory Papyrus expansion Memory (Block) Fix Crash fixes, Crashfixplugin.ini Memory allocator String count fix other fixes ENBoost & enblocal.ini ENBoost is the standalone memory manager without the graphical effects from ENBSeries Provides Skyrim with more usable memory BethINI ini configuration tool and tweaks fixes user errors and/or fixes changes from ini manipulating mods Savegame Tools: FallrimTools NetImmerse Override Cleaner (SKSE Co-Save Cleaner Utility) Other useful Tools: 7zip Notepad++ 1. Installing Skyrim LE Installing Skyrim LE Backup and preparations before uninstalling Skyrim 2. TES5edit and cleaning the Skyrim DLC Master files 3. SKSE & SKSE.ini 4. Crash fixes, Crashfixplugin.ini 5. ENBoost & enblocal.ini 6. BethINI 7. Savegame Tools: FallrimTools NetImmerse Override Cleaner (SKSE Co-Save Cleaner Utility) 8. Other useful Tools:
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This is the most actual stability guide that will help you to fix known crashes, technical problems, bugs and improve overall gaming experience as much as the old 32-bit game engine allows. Philosophy of Crashes Complete text TL;DR Part I - Memory Patches Skyrim's memory model was designed to work with fixed sized memory blocks. There're a lot of memory blocks in the game process, but we're insterested in 2 main blocks. These blocks hold dynamic in-game data such as NPCs, quests, items and models of everything you see in the game together with script data and something else. It's obvious, the more you mod your game the more data will be stored inside these blocks. But, their sizes are fixed and if stored data overflow crash happens. We have 2 ways to fix the problem: - SSME: Largely increase their size to fit appetite of modern skyrim. - OSAllocators: Remove these blocks and store its data in shared area using OS allocations. Both ways work, both ways have its pros and cons, and both ways will be shown here. You can choose yourself what path to go: SSME (Recommended): + Found by me as the most stable way + Uses default alloc method that engine supposed to work with - Block size increased but still limited (enough for vast majority of players) - Size of Block 2 cannot be modified (but it's very hard to overflow the block even with a hardly modded game) OS Allocators: + Blocks completely unlimited, all data stored in shared process area + Supposed to be faster - Less stable by my tests and much more sensitive to resource data - May require additional calibrations Opinion: I always prefer SSME way. for me it behaves more stable and less buggy, however, if your game is very very extremely modded limitations of SSME way may affect. However, I met only one person yet who was able to mod the game to such condition. If you still don't know what to choose go SSME way, it will fit 99% of players. SSME way: OS Allocators way: Part II - Animation Fixes Installing too many animations may bring unwanted consequences, in the worst case you'll not be able to load or start a new game. Even if you don't have additional animations it's still recommended to go through the part. FootIK Solution Animation Limit Solution Part III - Optional This part is not strictly required, however can improve overall game quality and/or stability under specific circumstances. HDT Physics Extensions Crash Fix Papyrus performance High FPS Patches Windows 7 users warning Critter Spawn Fix Dangerous Mods PlayerSuccubusQuest (https://www.loverslab.com/files/file/667-psq-playersuccubusquest-for-sexlab/) - cum inflation feature of this mod produces infinite threads what eventually breaks papyrus script engine together with your game save. Disable this feature if you want to play the mod safety. Simply Knock & StorageUtil (https://www.nexusmods.com/skyrim/mods/73236) - this mod uses StorageUtil on gamesave loading to get configuration with relative access "../SimplyKnockData/Common.json". The path is converting by StorageUtil with codecvt function which in that case may work incorrect on Windows OS and access null ptr what crashes the game. It is not really a Simply Knock or PapyrusUtil problem, however are triggering by them. Crash is platform dependent and not guaranteed to pop up for everybody. Dragonborn In Distress (https://www.loverslab.com/files/file/8215-dragonborn-in-distress/) - may cause CTD while save attempt in active quest stage for unknown reasons (I didn't investigate it). Since ver 2.03+ seems to be fixed. Recommendations - Don't alt-tab from the game. It's simply not supported by Bethesda even with vanilla game. But if you really need to alt-tab at least make a savegame, because returning back you may meet a CTD. - Do not disable your mods from load order during game time. It may break your scripts, quest and gamesave completely even if clean it up. - Always make backups. For everything. For example some mods replace vanilla scripts and if you turn off a mod like this it may break the script completely. So it is very important to do a proper clean up and restoration after deletion. Backups saved my Skyrim many times. - Keep your main save away from new mods and even mod updates. You cannot know will you like this mod or not, will it bring any problems and so on. If you want to try a new mod i recommend to start a new game and try it out. And after some time if everything looks good include the mod to your main save. - If you pack your mods into BSA be careful with seq files. BSA archive should have proper flags if contains a seq file. Otherwise it will be unable read and break the mod. Furthermore, new game will be required even if you fixed it. - If you want to try a new mod, at first better to put it at the end of the load order. If you do it this way the new mod will override everything it needs and it will be less chances to break something for the new mod because of incompatibility with others. However, with this action you still can break old mods in case of incompatibility. Useful Game paths Links Wide collection of guides and useful links to solve many game related problems by @worik https://www.loverslab.com/blogs/entry/6768-patchwork-how-do-i-fix-this-and-that-a-link-collection/ Well done blog about how to properly setup and mod the game by @donttouchmethere https://www.loverslab.com/blogs/entry/7521-conglomerate-01-basic-setup-for-modifing-skyrim-le-well-my-skyrim-got-messy-now-i-have-to-clean-it-up-so-i-thought-to-myself-why-not-start-a-blog-about-that/
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