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Hello denizens of the lewd modding world. I come to you today in hopes of consolidating support and information regarding the non-DRM version of Skyrim SE/AE released by GOG. **Cue the Belethor voice** My hope is to create a single thread where we can share, discuss, and help one another as our favorite game FINALLY traverses into the world of NON-DRM / NON Creation Club BS / and NON_FUCKING UP MY GAME WITH YOUR INCIPID UPDATES FUCKING BETHESDA.....ahem....umm....yes....anyway. In this thread, feel free to post links to known compatible mods that work with the GOG version of Skyrim. You can also ask for help modding the GOG version of Skyrim. The general rules of the thread are as follows: 1 - Please only post links to mods that have 100% been confirmed as compatible with GOG. 2 - If you are asking for support, please do some preliminary research and make attempts to help yourself before asking for assistance. 3 - When asking for support, please include logs, screencaps, etc. Help us help you! 4 - No fighting over which version (Steam or GOG) is better....we all have our preferences and reasons and I don't care to share mine or know yours. I love you all and I love this community! Let's get to some lewd modding!
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Compatibility Patches for BakaFactory's mods View File Compatibility Patches for TAWOBA Remastered, TEWOBA, BaboDialogue, SL Horrible Harrassment Expansion and Sexlab Approach Redux Requirements : ... and all their respective requirements. You obviously don't need BaboDialogue, SL Horrible Harassment and SL Approach Redux all at once, but they work well together. SL Survival is optional. Roadmap (green means already available, red means in progress): an esp for TAWOBA Remastered and TEWOBA. an esp for Devious Devices (DDa, DDi, DDx, Devious Devices for Him). an esp for Deviously Cursed Loot. an esp for Toys and Shout Like a Virgin. multiple esp files for the default Vanilla armors (at least I hope so). One will have the "sla_ArmorPretty" words on them, the other "Eroticarmor" (you basically choose depending on what armor replacer you use). Factoryclose has been releasing three mods for a while now centered around the player dressing in different types of clothings. These mods make the assumption that the different amors you're wearing have keywords affected to them in order to identify their category, which have to be added manually. Fortunately, xEdit has come a long way now, and Automation Tools works for SE. Applying those keywords isn't that big of a chore anymore, the only other part is filtering the desired outfits in xEdit to apply some keywords. There are two versions, the main one and one for those using Sexlab Survival. The SL Survival version requires SL Survival to be installed, as it applies the "_SLS_BikiniArmor" keyword to every single armor from both mods (thus requiring SL Survival's esp as a master file). Now, these keywords are highly suggestive and up for debate. I have tried following the different manuals from Factoryclose (thanks for the pics ) to objectively apply some keywords, but having a wrong one somewhere shouldn't impact the main mods (BaboDialogue, SLHH and SL Approach). Breast plates have the keywords "EroticArmor" and "SLA_Brabikini". The hide top has the keywords "EroticArmor" and "SLA_Brabikini" (same as the breastplates). Bikini bras / tops have the keywords "SLA_ArmorHalfNakedBikini" and "SLA_Brabikini" (except for the few dwarven bras using slot 48, they only have the "SLA_Brabikini" keyword). Boots have the keyword "SLA_BootsHeels" (some aren't actually heels, only boots, but I couldn't find any other appropriate keywords for them. It is safe to say this won't nuke your game). The hide short pants have the keyword "SLA_MicroHotpants". Bikini bottoms / thongs have the keywords "SLA_ThongLowleg" (some aren't that as lewd as the rest, but making the distinction would be too much work). It is safe to say that those keywords are more than enough to trigger scenarios from any of the 3 different main mods. You can always finetweak those keywords yourself, for instance adding the "SLA_PastiesNipple" keyword to some of the bikini tops that only cover the nipples, but I don't know if it will have any consequential effect. Or you can try adding the appropriate capes keywords to some of the "capes" as well. If you want to learn how to add those keywords yourself, I recommend checking this tutorial by Monoman1: Adding The Bikini Armor Keyword To Your Armors. I have mainly used the second method to add keywords in bulk, but needed to use the first one as well. Selecting those armors may be tedious (one or more may easily be skipped), which is why I recommend using Filters from xEdit. Simply right click anywhere on any esp, click "Apply Filter", uncheck everything and leave "by Record Signature" checked, "ARMO - Armor" checked and either "EditorID contains" or "Name contains" to filter things. For instance, some Bikini Thongs are named "Bikini bottom" but have the word "thong" in their EditorID. It should look like that: Version 1.0 worked fine, but would have needed a complete rebuild everytime the mod got updated. Version 1.1 no longer comes with esp files that overwrite the ones from TAWOBA Remastered and TEWOBA, but instead are esl-flagged esp files that only include the new keywords. That way, it becomes apparent which piece of armor already has a patch thanks to xEdit's interface. These patches should also become version independant. The only issue I can see is an update changing the slot from a piece of armor, this would probably need some adjusting. Submitter Player80 Submitted 05/10/2021 Category Adult Mods Requires https://www.sunkeumjeong.com/post/the-amazing-world-of-bikini-armors-remastered-6-0; https://www.nexusmods.com/skyrimspecialedition/mods/41585; https://www.loverslab.com/files/file/17496-babodialogue/; https://drive.google.com/file/d/1SlvS2KRY6UscQisro8GEskwCCKg4Wa3G/view; https://www.loverslab.com/files/file/8077-sexlab-approach-redux-by-bakafactory-le-se/; https://www.loverslab.com/files/file/6217-sexlab-horrible-harassment-expansion-lese/ Regular Edition Compatible No
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Ethnicities and Portraits Expanded (CBO Patch) View File Ethnicities and Portraits Expanded (CBO Patch) Makes Ethnicities and Portraits Expanded's Clothes/Cloaks/Legwear compatible with Character Body Overhaul. Recommended Load Order Without Community Flavor Pack Ethnicities and Portraits Expanded Better Barbershop (if you're using it) Carnalitas Carnalitas submods Character Body Overhaul CBO Community Patch Ethnicities and Portraits Expanded (CBO Patch) Character Body Overhaul submods With Community Flavor Pack Community Flavor Pack Ethnicities and Portraits Expanded Better Barbershop (if you're using it) Carnalitas Carnalitas submods Character Body Overhaul CBO Community Patch Community Flavor Pack (CBO Patch) Ethnicities and Portraits Expanded (CBO Patch) CFP + EPE Compatibility Patch CFP+EPE+CBO Compatibility Patch Character Body Overhaul submods User Notes Please do not bother Mange and the Ethnicities and Portraits Expanded team regarding issues with this compatibility patch. Report your issues by posting on the mod's thread in LoversLab or on my channel in Carnalitas Discord. Mod Author Notes All .asset/.txt files are formatted with tabs with 4 spaces. Please keep that in mind when viewing .asset/.txt files in this mod. Further Reading This compatibility patch also enables and/or gives priority in the load order to the following features found in Ethnicities and Portraits Expanded: Character DNA common/dna_data Color Palette Eyes gfx/portraits/eye_palette.dds Hair gfx/portraits/hair_palette.dds Ethnicity template common/ethnicities Gene Age common/genes/ٴage_gene.txt Texture Female body diffuse, normal, and properties gfx/models/female_body Male body diffuse, normal, and properties gfx/models/male_body Boy body diffuse gfx/models/portraits/male_body/boy_body_diffuse.dds If you want to disable a feature or all of these features please remove the associated folder/files beside them. Changelog Postscript If you find value in my work and want to support me in my hobbies, even for just a month, please check my SubscribeStar Submitter abrevlan Submitted 09/20/2023 Category Crusader Kings 3 Requires Ethnicities and Portraits Expanded, Character Body Overhaul
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CBO Patch for Community Flavor Pack View File Community Flavor Pack (CBO Patch) Makes Community Flavor Pack's Clothes/Cloaks/Legwear compatible with Character Body Overhaul. In LoversLab, this mod can be found under the name CBO Patch for Community Flavor Pack in the file downloads and forum to avoid confusion with the CBO Community Patch. Recommended Load Order Without Ethnicities and Portraits Expanded Community Flavor Pack Better Barbershop (if you're using it) Carnalitas Carnalitas submods Character Body Overhaul CBO Community Patch Community Flavor Pack (CBO Patch) Character Body Overhaul Submods With Ethnicities and Portraits Expanded Community Flavor Pack Ethnicities and Portraits Expanded Better Barbershop (if you're using it) Carnalitas Carnalitas submods Character Body Overhaul CBO Community Patch Community Flavor Pack (CBO Patch) Ethnicities & Portraits Expanded (CBO Patch) CFP + EPE Compatibility Patch CFP+EPE+CBO Compatibility Patch Character Body Overhaul Submods Additional Patches CFP+EPE+CBO Compatibility Patch User Notes Please do not bother Mange and the Community Flavor Pack team regarding issues with this compatibility patch. Report your issues by posting on the mod's thread in LoversLab or on my channel in Carnalitas Discord. Mod Author Notes All .asset/.txt files are formatted with tabs with 4 spaces. Please keep that in mind when viewing .asset/.txt files in this mod. Known Issues Changelog Postscript If you find value in my work and want to support me in my hobbies, even for just a month, please check my SubscribeStar Submitter abrevlan Submitted 10/19/2023 Category Crusader Kings 3 Requires Community Flavor Pack, Character Body Overhaul
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View File Synths Enabled FP Violate AS OF V 2.0 OF FOUR-PLAY VIOLATE, YOU WON'T NEED THIS MOD ANY MORE, VINFAMY ALREADY INCLUDED SYNTHS COMPATIBILITY IN HIS UPDATE. PLEASE UNINSTALL THIS MOD BEFORE UPDATING TO HIS. Description: A simple script edit that enables players to be violated by Synths using Four-Play Violate V.1.2 by Vinfamy. This is just a temporary solution until Four-Play Violate is updated. Vinfamy is currently busy with another project but once he's back and his mod is updated, this will eventually be removed for it being redundant. I'm uploading this here instead of hosting it with the original Violate is so that I can maintain it while we wait for an official release. Installation: NMM (Recommended): Add the archive and install, overwrite when prompted. Manual: Extract the content of the archive to your Fallout 4's Data folder (ie. "...My Games\steamapps\common\Fallout 4\Data") Overwrite when prompted Requirements: Four-Play by DocClox Four-Play Violate v1.2 by Vinfamy (Not required with the latest update, but deserves a thumb's up) Synth Clamp-Ons by LegacySlayer and Co. (This should provide Synths with the necessary "tools" to violate you. Unless, of course, you want some cool air humping action ) Current Issues: If you have Leito's animation's set up with Four-Play, you'll hear Leito's default male/raider sounds. I didn't get around to unraveling that mystery yet but I'll try to make some time soon to tackle this. Credits: DocClox for Four-Play Vinfamy for Four-Play Violate LegacySlayer for Synth Clamp-Ons ag12 for the technical know-how and being awesome! Submitter NismoMan Submitted 05/15/2017 Category Other Requires Four-Play by DocClox, Four-Play Violate by Vinfamy, Synth Clamp-Ons by LegacySlayer and Co.
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Backpack Containers LL Patch View File Description This is a compatibility and QOL patch for Backpack Containers by BusinessGoose. I originally made this patch for personal use as I play with a carry weight limited game and wanted a way to access my pack more easily and make the way the pack works more immersive when the player undresses (or is stripped). Since it seems to work well I thought I'd see if anyone else finds it useful. Patch Features For Players Holding down the Left Alt key when using the drop backpack key will open the backpack after it is unequipped and equip it again when you close it's container menu. The backpack will not auto open if you are in combat or swimming. When you (or anyone else!) unequips your body armor or clothing your backpack will also be unequipped and placed on the ground beside you. Integration with Sexlab Survival - Your equipped backpack will be searched for contraband and items will be stolen from your backpacks if left unattended Equipping a new backpack whilst your old one is on the ground will convert the "old" backpack into a static container Returning to the old backpack and emptying it will place the old backpack item back in your inventory removing it from the world Up to 10 "abandoned" backpacks are supported , if an 11th pack is abandoned the oldest "abandoned" backpack and it's contents will be deleted! Your equipped backpack will drop to the ground if you enter bleedout - this feature can be toggled off in the MCM For Modders Added a lightweight dependency free method to access the items in an equipped backpack. Requirements LE/SE Backpack Containers V1.0 LE - Compatible with SE PapyrusUtil LE V3.3+ / SL V3.9+ Recommended for the full limited inventory/backpack experience Realistic Capacity LE / SE Installation/Uninstall Install with your Mod Manager and allow the patch to overwrite the original files. To uninstall just remove the patch and reinstall the original mod. As the scripts on run on demand it should be safe to install/uninstall on a game in progress. Upgrading It is safe to upgrade from V1.23+ to V2.03 Submitter Bane Master Submitted 02/02/2020 Category Other Requires Backpack Containers, PapyrusUtil Special Edition Compatible Yes
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Version 0.1.0.1
10,486 downloads
Community Flavor Pack (CBO Patch) Makes Community Flavor Pack's Clothes/Cloaks/Legwear compatible with Character Body Overhaul. In LoversLab, this mod can be found under the name CBO Patch for Community Flavor Pack in the file downloads and forum to avoid confusion with the CBO Community Patch. Recommended Load Order Without Ethnicities and Portraits Expanded Community Flavor Pack Better Barbershop (if you're using it) Carnalitas Carnalitas submods Character Body Overhaul CBO Community Patch Community Flavor Pack (CBO Patch) Character Body Overhaul Submods With Ethnicities and Portraits Expanded Community Flavor Pack Ethnicities and Portraits Expanded Better Barbershop (if you're using it) Carnalitas Carnalitas submods Character Body Overhaul CBO Community Patch Community Flavor Pack (CBO Patch) Ethnicities & Portraits Expanded (CBO Patch) CFP + EPE Compatibility Patch CFP+EPE+CBO Compatibility Patch Character Body Overhaul Submods Additional Patches CFP+EPE+CBO Compatibility Patch User Notes Please do not bother Mange and the Community Flavor Pack team regarding issues with this compatibility patch. Report your issues by posting on the mod's thread in LoversLab or on my channel in Carnalitas Discord. Mod Author Notes All .asset/.txt files are formatted with tabs with 4 spaces. Please keep that in mind when viewing .asset/.txt files in this mod. Known Issues Changelog Postscript If you find value in my work and want to support me in my hobbies, even for just a month, please check my SubscribeStar-
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Version 0.2.1.0
8,786 downloads
Ethnicities and Portraits Expanded (CBO Patch) Makes Ethnicities and Portraits Expanded's Clothes/Cloaks/Legwear compatible with Character Body Overhaul. Recommended Load Order Without Community Flavor Pack Ethnicities and Portraits Expanded Better Barbershop (if you're using it) Carnalitas Carnalitas submods Character Body Overhaul CBO Community Patch Ethnicities and Portraits Expanded (CBO Patch) Character Body Overhaul submods With Community Flavor Pack Community Flavor Pack Ethnicities and Portraits Expanded Better Barbershop (if you're using it) Carnalitas Carnalitas submods Character Body Overhaul CBO Community Patch Community Flavor Pack (CBO Patch) Ethnicities and Portraits Expanded (CBO Patch) CFP + EPE Compatibility Patch CFP+EPE+CBO Compatibility Patch Character Body Overhaul submods User Notes Please do not bother Mange and the Ethnicities and Portraits Expanded team regarding issues with this compatibility patch. Report your issues by posting on the mod's thread in LoversLab or on my channel in Carnalitas Discord. Mod Author Notes All .asset/.txt files are formatted with tabs with 4 spaces. Please keep that in mind when viewing .asset/.txt files in this mod. Further Reading This compatibility patch also enables and/or gives priority in the load order to the following features found in Ethnicities and Portraits Expanded: Character DNA common/dna_data Color Palette Eyes gfx/portraits/eye_palette.dds Hair gfx/portraits/hair_palette.dds Ethnicity template common/ethnicities Gene Age common/genes/ٴage_gene.txt Texture Female body diffuse, normal, and properties gfx/models/female_body Male body diffuse, normal, and properties gfx/models/male_body Boy body diffuse gfx/models/portraits/male_body/boy_body_diffuse.dds If you want to disable a feature or all of these features please remove the associated folder/files beside them. Changelog Postscript If you find value in my work and want to support me in my hobbies, even for just a month, please check my SubscribeStar-
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Version 1.1.0
1,013 downloads
This is a small patch for Technology Ascendant which allows Lustful Void scientist traits, traditions and ascension perks give bonuses to breakthroughs. What exactly is used: Every LV scientists trait which add research bonuses Sadistic 1/2 Tentacle Symbiote Synth Sexbot Assistant Sexologist 1/2/3 Every LV traditions Breeding Nurturing Every LV ascension perks Sexual Mega-projects Breeding Superiority Should work with Lustful Void 0.7.4 and Technology Ascendant 2.5.* on Stellaris 3.9.*-
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LV + Technology Ascendant Compatibility Patch View File This is a small patch for Technology Ascendant which allows Lustful Void scientist traits, traditions and ascension perks give bonuses to breakthroughs. What exactly is used: Every LV scientists trait which add research bonuses Sadistic 1/2 Tentacle Symbiote Synth Sexbot Assistant Sexologist 1/2/3 Every LV traditions Breeding Nurturing Every LV ascension perks Sexual Mega-projects Breeding Superiority Should work with Lustful Void 0.7.4 and Technology Ascendant 2.5.* on Stellaris 3.9.* Submitter RAZUMNO Submitted 10/12/2023 Category Stellaris Requires Lustful Void and Technology Ascendant
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guide Customize Followers for Compatibility or Taste
Altwen posted a topic in Skyrim: Special Edition
This guide will outline some of the things I like to do when installing new followers in order to make them compatible and make them my own. Whether you are completely new to modding or a seasoned vet, you should be able to learn something or at least garner some inspiration from this guide. It's highly recommended you have and know how to use the following programs: Mod Organizer (MO2) SSEEdit (xEdit) Skyrim Creation Kit (CK) Bodyslide (If you don't have at least mod organizer and everything installed through there, you're probably going to need to look up a few other guides before this one is relevant) Installing and Finding Your Follower First, you will need a follower mod, but there's certainly no shortage of those so pick one or start customizing one you've already installed. I found this, it's a pair of vampire sisters- how exciting! It's a good thing because I've been looking for an excuse to try out this new diamond skin texture that's hot on the Nexus right now. Simply choose download with mod manager and install. If you got your follower from somewhere else or there is no option to download through mod manager, you can find a button at the top of MO2 which says "Install a new mod from an archive" and select the zipped mod probably in your downloads folder. Installing a mod through mod organizer is just a fancy way of saying extract the archive to a new folder in your mo2/modprofilename/mods folder. MO2 uses a virtual file system so all the contents of a mod's folder is basically treated as being in your steam/common/skyrimspecialedition/data folder by the game or any apps you launch through MO2. Mods lower on the list overwrite identical files higher in the list, assuming your list is sorted by priority. Unchecking a mod in the list stops it from being loaded into the virtual file system, equivalent to actually moving or deleting every one of the mod's files out of your game's directory, and it can be done or undone with a simple click! This is why MO2 is so powerful. Now that I've got it all installed let's go into the game and see what they look like... Only one problem, I don't know where the heck to find them and the mod author didn't post their in-game location. No problem because we have SSEEdit! Fire it up and load your follower .esp then check under "cell" and there should really only be one edit which is where they placed the follower(s) Pro Tip™ when you first open xEdit and it has every single one of your plugins checked, press ctrl-a to select all and uncheck them all at once, then just check the single .esp you actually want to load I've located them, they're at Windhelm Palace of the Kings. Once I get in game I'll just open the console with ~ and type coc windhelmpalaceofthekings to teleport directly there. I'm not planning on saving so it's not like I'm cheating or anything... You can use this page to find the coc ID for whatever place you're trying to teleport to. Here they are, and since they are made for CBBE there's no issues with how they look. Now we do the first thing everyone should do when installing a new follower mod, open the console, click on them, and type unequipall so we can see what they look like naked! Welp, that didn't go as planned.. I accidentally told them to attack something while trying to line them up for photos and they ended up wiping out Ulfric's entire personal guard. These girls are seriously OP, something I will definitely be changing in order to make them fit in my balanced and fair setup. Time to take some notes on what I want to do with these girls, well, besides the obvious... So I am writing some things down which will determine what kind of changes I'm about to make to them. I like to preserve the original design features while further emphasizing them where I can and of course balance them for my game. First things first, whatever body mesh they have is not mine so; I want to replace that as well as add in those diamond textures so I can finally see what all the fuss is about. This would also be the step that should fix your problems if you got a follower that uses a different body type than your main body. Replacing Meshes/Textures I right click on the mod in MO2 and open in explorer only to be pleasantly surprised that the mod author has done an incredible job organizing and setting aside different body meshes and textures for both girls! Pro Tip™ If they did not give two unique bodies and you wanted to put a different body or texture on each girl, you'd have to go into xEdit copy the shared naked skin armor addon (AA) by right clicking>copy as new record into>the same .esp, point it to a different body.nif, (likely with the same name but placed in a new folder, probably named for that actor) and do the same copying of the naked body armor which should be made to point to your new AA... inhales.. and then point that NPC to the new naked body armor. Of course, if you're changing textures you'll need to make a copy of the head and hands too, I hope you're following me here.. Alternatively you could use the same naked body but with a different texture set though we're not doing that since I want to give them separate meshes anyways. Now I can simply copy and paste the diamond textures overwriting the ones that came with the mod. I know they will work since it's CBBE textures on a CBBE body. If it were not a CBBE body it wouldn't matter anyways because I'm going to be replacing the meshes with my own CBBE meshes anyways. I found my textures in the mod I just installed called diamond skin, navigated through until I found the correct ones (textures/actors/character/female) I'll want to replace every one I can although I left the mouth alone since the one that came with the followers seems to have built in vampire teeth. I don't want to get rid of that. (this is why it's important to go in game and see what they're supposed to look like first) As a cherry on top, I used the "femaleheadvampire" files for one of the girls and just renamed them "femalehead" to match the originals. I'm not exactly sure what the difference is, but I'm hoping it means more diversity in their looks. If your follower came with its textures packed in a .bsa you will need to use BAE and extract the textures folder to the mod folder (i.e. mods/modname/textures) You can delete any of the extracted files that aren't being changed since they will be loaded from the .bsa instead. Alternatively you could just copy the file structure without extracting by creating new folders with the same names and copy your textures there. Loose files always overwrite .bsa compressed files but you'll want to try and load as few loose files as possible since they'll increase load times and ram usage. Just like textures, you can find your body meshes by right clicking whichever mod is responsible for your body, in my case it's 3BBB, and in the meshes/actors/character/characterassets folder is femalebody_0 and _1 (meaning low and high weight) you'll likely want to copy body, head, and hands since they're all made to fit together; copy these into the corresponding meshes folder from your follower mod and viola, the follower has your main body and can accept any compatible skin textures! Pro Tip™ if the mod author really hates you, himself, or is just foreign or noob at modding, they might not make things nice and neat with their bodies named something normal like "femalebody_1.nif" Depending on the mod, you might have to check out the actual AA through xEdit by finding the NPC and what naked body armor they're using, finding the naked body armor to see what AA it's using, and finding that AA so you can rename the .nifs properly. So long as the mesh the AA is pointing to has the same name and is in the same folder directory, you should be fine. Now for the fun part, I like to give some followers unique bodies and I do so by loading up my preset in bodyslide and making very minor adjustments to it. As you can see on the left of my desktop, I've backed up my original body files because bodyslide will overwrite them. Once I'm done and I "build" this body, I'll just move the newly generated body files into the followers directory and restore my originals. I've decided I'm going to give Mariana a stout build, I made her boobs larger but droopy, belly less defined and more round, upper hips wider, arm muscles bigger, and her butt flatter though more muscular. The other follower I've decided to keep at my default bodyslide for now, the important thing to me is that they're not identical and they have some variety. I only want to make very slight changes to the bodyslide because I have a ton of armors that are already fit to my default body. By making very small changes, or ones which result in the same general mass but with different shape, it means their body will immersively fit into and out of any of my existing armor, so basically.. it just works. Pro Tip™ If you want to play with sliders while maintaining the same general size so that it fits properly with your armor, rotate the body to a sideways angle and move it until it's just touching the edge of the window, then you can play around with the sliders while using the edge of the window as a marker making sure you don't shrink or grow too far beyond the original preset. Editing Plugin Data I have replaced the textures and meshes and now it's time to crack open xedit once again to add some personal touches. Weight is a scale between 0-100 and literally corresponds with the femalebody_0 and _1 files, it's a clever way that the game can use two files to generate 100 size variants. With my bodyslide, it's basically a scale of bony teeanager to voluptuous goddess; but within reason, I'm sorry but there's no quadruple F cups in my game. Your mileage may vary depending on what bodyslide you use. Height is literally actor scale, the same as if you go in game and use the console command setscale, it's pretty touchy so I'd only recommend altering it by small .01 increments. I set Mariana to 100 weight and .98 height, making her a lil shorter while mainting her waifu thicc status and set Laura to 1.04 Height and 70 weight, making her taller yet still above average in the juicy department. Pro Tip™ While you're in game testing, you could use setscale console command to help determine what height you want for your follower by seeing it in game first. This way you can even factor things such as high heels. I also decided to change their voice types to sultry for Mariana and condescending for Laura. I think it's a good fit for their looks and gives them further contrast, plus it's the first follower I have with the condescending voice so it actually makes her more interesting despite sounding like a bitch. I noticed that one of the girl's summons was called something like "Corrupted Shade Melee 1H" and that just doesn't sit right with me, so I edited the names of all the summons to be something more immersive. Same with the rings, they were called "Laura Custom Race Vampire Immersion Killer Ring 5000 of the Erudite" so I renamed those too. Anything you want is just an xEdit away... Now it's time to roll up those sleeves and get down and dirty into the CK because these girls are way too OP and I don't know how to delete inventories from xEdit. Start with loading up the plugin by going to file>data>followerpluginnamehere.esp Speaking of which, if it's an .esl you'd better go into xedit and delete the flag under file header and rename the file to .esp before doing any edits unless you really know what you're doing but .esl is nothing but trouble in my experience. Make sure you click "set as active file" and load the plugin. Pro Tip™ As with many things in Skyrim modding, or file exploring in general, you can type the first letters of your mod to quickly find it if you have a large list of plugins. On the left I click actors, I have to sort by name to find them since apparently the mod author is an ex Bethesda employee who just made the editor ID the same as the NPC name out of habit (it's nice if they use a prefix for easy access) Ah yes, I'm looking through these inventories: 2000 gold, mehrunes razor, custom enchanted ebony weapon, every spelltome for their op summons, 5 lockpicks.. This will not do, 5 lockpicks?? That's a game breaker right there, do you know how rare and expensive lockpicks are in my game!? So I've deleted all of their inventories aside from a special ring the mod author claims they need to regen mana, I'll leave those for further testing, I gave them default leather and hide outfits respectively since the player shouldn't be getting free mid/high tier stuff by simply visiting Windhelm. These options are under the actor's inventory tab, just delete things you don't want them to have and you can change their outfit in the little drop down menu. I used vanilla outifts like HideOutfitSimple or something weak as I like to have the opportunity to level and gear up with them. I also replaced their ebony weapons with the iron equivalent by finding items>weapons on the left panel and dragging the weapon I want into their inventory. When you're in the editor, you press "ok" after you've made changes to save them, then you can hit the save button on top of the CK to save the plugin. Don't hit "ok" on anything unless you've specifically made changes you want to save to that form, if you accidentally open iron greatsword and hit "ok" to close it, you just saved a new record in the followers plugin which will overwrite the vanilla iron greatsword, that's called an ITM (identical to master) running SSEEdit auto quick clean on your plugin will remove ITMs if they happen.. Well, let's see how they look! The new skin is alright, it's very bright, probably meant to be used with EnB which I refuse, weighing my options, I could easily revert to default textures. Laura seems quite broad around the shoulders so I might want to change that as well.. Can you tell which one has the condecending voice? Then again, we haven't even gotten around to balancing (deleting!) the god summons they get at level 5.. There's always more that can be done, but for now hopfully you've learned a little more about how to make your followers fit in with your playstyle while giving them a more personal touch.- 1 reply
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SOS Futanari CBBE Addon Patch for "The Pure" Body Texture View File DESCRIPTION This downloadable is a compatibility patch for SOS- Addon - Futanari CBBE SSE 1.1b for people using The Pure CBBE and UNP - 4K or 8K Female Skin Textures. INSTALLATION The patch utilizes FOMOD, so simply install it with a mod manager of your choice. It will prompt you to select the diffuse map option for The Pure (Default or Darker) so it can match the skin tone correctly. STEPS Install SOS- Addon - Futanari CBBE SSE first. Install this patch afterwards. This patch should always be loaded after SOS- Addon - Futanari CBBE SSE so it can replace the original files. ACKNOWLEDGEMENT This content would have never been possible if it wasn't for EvilReFlex's (futa mod author) help video on texturing SOS. This is also my first —hopefully useful— contribution on LL since I started lurking around and about in 2015. Bless the LL community for all it gives. Submitter Sezvek Submitted 05/09/2021 Category Adult Mods Requires SOS Futanari CBBE SE Regular Edition Compatible Not Applicable
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Hello everyone! I was wondering if someone would be up for making Fluffworks (https://www.nexusmods.com/skyrimspecialedition/mods/56361) compatible with SexLab Creature Framework? When Fluffworks is installed, the creature in the scene will revert to the classic mesh/texture look, rather than staying Fluffy. A compatibility edit for this would be awesome!
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Hello! First, let me say that the SLF team did a good job, and now that I got the basic package working (FNIS+SLF+SL Romance) I can only give developpers praise. I'm using a legally bought Skyrim Special Edition game, from Steam, with the latest patch. With that being said, I'm looking into installing mods for some beautiful scenery, maybe additional areas, dungeons etc... Maybe even Skywind. Quick questions on this topic: 1) To which extent are locations, NPCs and quests mods compatible with with SLF? The SSE mods compatibility thread will be a great starting point for me, but it only covers certain mods. I'm not a developper, but wouldn't a mod that only adds "location Z" with "NPC Alex", without any extra animations, be compatible with SLF. I'd be curious to know how right or wrong I am. 2) Mod installation order: should I install locations/NPCs/Quests mods first and FNIS/SLF/SL Romance last, or is it okay to install locations/NPCs/Quests mods on top of my working build, and just rearrange the load order and rebuild a bashed patch? 3) A bit of a "dumb" question to veteran modders: assuming a computer can read both latin and cyrillic or chinese characters, is it okay to install non-English mods without waiting for a translation? Thank you very much. Have a good day, and stay safe.
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Could anyone tech-savvy whip up a compatibility patch between CBO/Carnalitas Resizable Events https://steamcommunity.com/sharedfiles/filedetails/?id=2518015378 or toggle big character portrait https://steamcommunity.com/sharedfiles/filedetails/?id=2302536660 The first mod allows switching the size of the event window from minimzed to fullscreen along with other options like adding names etc The second mod allows you to toggle full view of characters in the preview window instead of face/neck
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View File Carnalitas Slavery Expansion & Character UI Overhaul Compatibility Patch This is a simple patch mostly made by LordDGP (the windows_character.gui). I'm gonna continue to support the compatibility. The patch adds slavery tab to the Character UI Overhaul. Load order: Carnalitas ...... Carnalitas Slavery Expansion ...... Character UI Overhaul Carnalitas Slavery Expansion & Character UI Overhaul Compatibility Patch ..... Because this mod includes GUI modding, only the last mod that is loaded and contains those gui files will be used by the game, so you should load the patchnear the end of your load order. ____________________________________________________________________________ Please if you encounter any bugs, let me know, and I'll do my best to fix them. Submitter MissTiel Submitted 07/11/2022 Category Crusader Kings 3 Requires Carnalitas. Carnalitas Slavery Expansion, Character UI Overhaul
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Legend: Normal text - explainin' shit like I'm gettin' freaky on a friday night incompatibilities with mod in question found No ingame engine conflicts, but not compatible with mod in question important shit to read: main subject of discussion, main question and TL;DR I was wondering if it'd be possible to combine the Selachii mod with SoS AE edition, I have SoS AE Installed but Selachii relies on the OG Shlongs Of Skyrim SE file to be selectable in the extended racemenu. Would it be possible to "quick fix" the Selachii to be SoS AE compatible then .ZIP / .7Z it? Note that SoS AE is standalone and I have to use that variant instead of the OG one, and selachii relies currently entirely on Schlongs Of Skyrim SE as it's master file. with SoS AE edition:
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Is there any chance someone would like to make new creature animations for Maskar's Oblivion Overhaul Modded Creatures? Like the Harpy is screaming for it, and the slimes. The potential is endless. The creature side of Oblivion on Loverslab seems dead. And lesbian and gay animations are lacking even for humanoids. Was the amazing Donkey (the original creator of Lovers Creatures) the only one who could do it? I have tried looking everywhere for anything related to Maskar's Oblivion Overhaul and can't seem to find anything.
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I'm currently using WickedWhims with a few mods, mainly the Humanized Servo mod, to play a humanized female servo. I had previously been using the Streamer Mode, but after disabling it and being able to see the sex animations, I've noticed several things; 1. Both participants were fully clothed. 2. The male sim's lower half was almost completely invisible, save for the penis. 3. Since I also used Necrodog's height slider mod, I believe there was also some positioning issues involved. I've also realised that my servo sim cannot change her outfit without needing to be changed back into a human and then back again through the Servo Cheats mod; perhaps because of this, I cannot find any option to have her remove her clothes while she's a servo. I've included a mod list text for further troubleshooting, in case there are other mods that may have compatibility issues with each other. Mod List.txt
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Version 1.12
80,968 downloads
This patch for Fill Her Up changes all the scripts over to using NetImmerse Override for node scaling. (NIO) And adds male support without use of workarounds to the latest beta version. And reimplements the status system. I haven't seen Srende on the forums in ages, and I really wanted a few more features in FHU. So... now I'm making them! Notes: Yes, the patch file has no ESPs. This is no longer purely a change to around a hundred lines around a thousand lines in two five seven of FHU's scripts, but now goes in and changes a bunch of spoken lines to be more gender appropriate, usually. Also, the file I'm providing alongside my patch is version 9 of FHU beta 2, which includes a number of quests for FHU. I've written my patch for this version, because it just makes sense to write patches aimed at the latest version of a thing. You must use my patch files with that version of FHU, or it will break FHU and possibly cause CTDs. Features currently added to FHU: NetImmerse Override support! FHU now uses NIO for node scaling, and will no longer node fight with other mods. Horray! Workaround-less Male support! --You'll still need meshes though. SAM HDT has 'em. SOS doesn't have the necessary weighting. Sorry! Can't help with that. If you want male support, you have to be using SAM meshes for your male nudes. Individual Gender Disable Toggle NPC (global) Comment toggle! Now you can make the NPCs _STOP_ telling you you're a sovengarde-worthy jizz barrel! --Version 0.7: Not certain this toggle affects follower comments at all, but follower comments are infuriatingly hard to trigger. This requires more testing. --Version 1.11: I haven't even gotten follower comments triggering in my main save. I'll have to spend a lot of time sometime taking follower comments apart. Deflation Animation toggle! Now the cum you're filled with can magically disappear without interrupting your physically impossible combat experience! Status messages! They're a thing again! --Version 1.11: And now they're gramatically & genderifically correct! MALE SUPPORT INSTRUCTIONS: This is incredibly complicated, and can go wrong at _so_ many stages. However, the bare minimum of male support is implemented. To start, you must be using Shape Atlas for Men (SAM). Make sure you also install the SAM HDT package, available somewhere else on that forum you get SAM from. The HDT package includes properly weighted nude meshes for the belly, butt, and pecs. (NOTE: As far as I can tell, HDT meshes do NOT exist for male armor. So... inflation only works while nude.) Next, make sure Male Inflation is enabled in the MCM Congrats! NOTE: Don't use with vaginas-with-collisions mods. Apparently the HDT xml files for these mods don't get along with SAM's weighting. Thanks: I'd like to thank arkanae for helping me locate the v9 beta 2.0 file, which for some reason I couldn't find in the FHU thread. I'd like to thank Srende for making FHU in the first place. I'd like to thank Ashal for making SexLab. I'd like to thank Groovtama for helping me understand NIO and node systems, way back in my BFrame days. I'd like to thank LoversLab staff for the amazing site. I'd like to thank all these people, but meeting in person is creepy and weird, especially considering all we do on here. So the best I can do is leave this message: Thanks! Compatibility: In theory, better than FHU's was. In practice... I am certain I haven't made it any worse. Requirements: -All of FHU's requirements -FillHerUp 2.0 Beta 9 (This will fail on any other FHU) -NetImmerse Override AND/OR RaceMenu 3.0+ See FHU original thread for FHU's requirements: http://www.loverslab.com/topic/35463-fill-her-up-cum-inflation/ Installation (manual): Extract the file into your data directory. Files should be overwritten in these locations: Data -sr_FillHerUp.esp -Scripts --sr_inflateQuest.pex --sr_inflateThread.pex --sr_inflateConfig.pex --sr_InfEventManager.pex --sr_infDeflateAbility.pex --Source ---sr_inflateQuest.psc ---sr_inflateThread.psc ---sr_inflateConfig.pex ---sr_InfEventManager.pex ---sr_infDeflateAbility.pex -Interface --Translations ---sr_FillHerUp_ENGLISH.txt -SKSE --plugins ---FillHerUp ----statuses.json Installation: Installation (MO): Install "FillHerUp-v2.00-9.7z" somewhere after SexLab in the load order. Then install "FillHerUp 2 Beta NIO release 1.12.7z" somewhere after that. MO can re-order other mods between this patch and FHU as needed, just be sure that v2.00-9 comes before my NIO release. Installation (NMM): I don't understand why you're using this, but if this is what works for you, who am I to argue? See the MO installation guide, but also make sure NMM puts the scripts folder and its sub-directories into the data directory. I've seen it miss that sometimes. Installation (Manual): Theoretically extract n' drop. However, theories rarely survive to reality. Make absolutely sure that you're putting in the contents of "FillHerUp-v2.00-9.7z" BEFORE any contents of "FillHerUp 2 Beta NIO release 1.12.7z", and that "FillHerUp 2 Beta NIO release 1.12.7z" overwrites any conflicting files from "FillHerUp-v2.00-9.7z". UPDATE PROCEDURE: ANY_VERSION -> | 1.12 | Drop-in replacement. License/repost/copying information: I made a mod for a mod. That doesn't give me ownership of the original mod! If you want to repost FHU, take that up with Srende. If you want to repost my patch... Er... why? It's only usable with FHU. Sure. Whatever. Do what you want with it. Just remember that FHU belongs to Srende, and though I might not defend the mod from repostings, they might. Q/A: Q. Wait, there are two files listed there. Do I just need one? Or both? What? A. You will need both "FillHerUp-v2.00-9.7z" (found HERE) and "FillHerUp 2 Beta NIO release 1.12.7z". You will also need a body with belly node weightmapping, a skeleton with a belly node (I recommend XPMSE, to be put after all other skeleton mods in your load order), and SexLab and all of its requirements. Q. I have the MCM menu, but my cum amount is set to 0.0 and won't stay at another number when I leave the screen! Inflation doesn't work! A. This occurs if you install "FillHerUp 2 Beta NIO release 1.12.7z" without installing "FillHerUp-v2.00-9.7z". Make sure that "FillHerUp-v2.00-9.7z" gets put in before "FillHerUp 2 Beta NIO release 1.12.7z" in your installation order and the problem should subside. If it does not, try clean-saving. Q. The quests in FillThemUp.esp are broken. Why are you including broken quests? A. The "FillHerUp-v2.00-9.7z" I'm distributing was an internal testing build by Srende that otherwise never would've seen the light of day. It was going to be a continuation of FHU, but Srende left LoversLab before completing it. Internal testers of this build wanted an NIO patch for this new v2, and I decided that a year of silence on Srende's part was long enough to indicate that they no longer cared significantly about the future of FHU. (Srende, if I'm wrong, please do correct me!) Hence, I published the beta version in full, and the patch that I produced. This publishing includes the broken quests, for completeness and posterity. Q. Are you ever going to continue the questline-- A. No. Or, rather, I can't. I don't have the time or ability. If someone else believes they do, feel free to try! (This statement should not indicate that I have the ability to grant such permission, as the mod's rights belong entirely to Srende. This statement is only to indicate that, should someone want to continue FHU and acquire the relevant permissions from Srende, I will not claim theft of my patch were they to include that in their continuation.) Q. Hey, I'm making a mod package for Skyrim's adult mods. Can I include this mod in that? A. Absolutely! Again, though, I speak only for my patch. If Srende returns and wants you to stop publishing FHU, then sorry m8. Q. Hey, I'd like to include your patch in a paid-- A. No. Okay, that was a little harsh. Technically I'm not restricting you from doing so, but I will continue to publish this patch online for free until and unless Srende asks me not to. I would frown upon you including it as a part of a paid package considering how buggy it is, but I've really left myself no legal recourse to stop you. HOWEVER, I WILL NOT provide support or fixes for any version included in a paid package. So it's more of a please don't that's all bark and no bite. -
Version 2.10 SE (28/10/22)
966 downloads
Description This is a compatibility and QOL patch for Backpack Containers by BusinessGoose. I originally made this patch for personal use as I play with a carry weight limited game and wanted a way to access my pack more easily and make the way the pack works more immersive when the player undresses (or is stripped). Since it seems to work well I thought I'd see if anyone else finds it useful. Patch Features For Players Holding down the Left Alt key when using the drop backpack key will open the backpack after it is unequipped and equip it again when you close it's container menu. The backpack will not auto open if you are in combat or swimming. When you (or anyone else!) unequips your body armor or clothing your backpack will also be unequipped and placed on the ground beside you. Integration with Sexlab Survival - Your equipped backpack will be searched for contraband and items will be stolen from your backpacks if left unattended Equipping a new backpack whilst your old one is on the ground will convert the "old" backpack into a static container Returning to the old backpack and emptying it will place the old backpack item back in your inventory removing it from the world Up to 10 "abandoned" backpacks are supported , if an 11th pack is abandoned the oldest "abandoned" backpack and it's contents will be deleted! Your equipped backpack will drop to the ground if you enter bleedout - this feature can be toggled off in the MCM For Modders Added a lightweight dependency free method to access the items in an equipped backpack. Requirements LE/SE Backpack Containers V1.0 LE - Compatible with SE PapyrusUtil LE V3.3+ / SL V3.9+ Recommended for the full limited inventory/backpack experience Realistic Capacity LE / SE Installation/Uninstall Install with your Mod Manager and allow the patch to overwrite the original files. To uninstall just remove the patch and reinstall the original mod. As the scripts on run on demand it should be safe to install/uninstall on a game in progress. Upgrading It is safe to upgrade from V1.23+ to V2.10- 2 reviews
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Version V1.1
3,085 downloads
Synths Enabled FP Violate AS OF V 2.0 OF FOUR-PLAY VIOLATE, YOU WON'T NEED THIS MOD ANY MORE, VINFAMY ALREADY INCLUDED SYNTHS COMPATIBILITY IN HIS UPDATE. PLEASE UNINSTALL THIS MOD BEFORE UPDATING TO HIS. Description: A simple script edit that enables players to be violated by Synths using Four-Play Violate V.1.2 by Vinfamy. This is just a temporary solution until Four-Play Violate is updated. Vinfamy is currently busy with another project but once he's back and his mod is updated, this will eventually be removed for it being redundant. I'm uploading this here instead of hosting it with the original Violate is so that I can maintain it while we wait for an official release. Installation: NMM (Recommended): Add the archive and install, overwrite when prompted. Manual: Extract the content of the archive to your Fallout 4's Data folder (ie. "...My Games\steamapps\common\Fallout 4\Data") Overwrite when prompted Requirements: Four-Play by DocClox Four-Play Violate v1.2 by Vinfamy (Not required with the latest update, but deserves a thumb's up) Synth Clamp-Ons by LegacySlayer and Co. (This should provide Synths with the necessary "tools" to violate you. Unless, of course, you want some cool air humping action ) Current Issues: If you have Leito's animation's set up with Four-Play, you'll hear Leito's default male/raider sounds. I didn't get around to unraveling that mystery yet but I'll try to make some time soon to tackle this. Credits: DocClox for Four-Play Vinfamy for Four-Play Violate LegacySlayer for Synth Clamp-Ons ag12 for the technical know-how and being awesome!-
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Version 1.0.1
3,675 downloads
This is a simple patch mostly made by LordDGP (the windows_character.gui). I'm gonna continue to support the compatibility. The patch adds slavery tab to the Character UI Overhaul. Load order: Carnalitas ...... Carnalitas Slavery Expansion ...... Character UI Overhaul Carnalitas Slavery Expansion & Character UI Overhaul Compatibility Patch ..... Because this mod includes GUI modding, only the last mod that is loaded and contains those gui files will be used by the game, so you should load the patchnear the end of your load order. ____________________________________________________________________________ Please if you encounter any bugs, let me know, and I'll do my best to fix them.-
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Version 1.1.0
5,597 downloads
Compatibility Patches for BaboDialogue, SL Horrible Harrassment Expansion and Sexlab Approach Redux Requirements : ... and all their respective requirements. You obviously don't need BaboDialogue, SL Horrible Harassment and SL Approach Redux all at once, but they work well together. SL Survival is optional. Roadmap (green means already available, red means in progress): a patch for TAWOBA Remastered and TEWOBA (also available for SL Survival). a patch for Devious Devices (DDa, DDi, DDx, Devious Devices for Him). a patch for Deviously Cursed Loot. a patch for Toys and Shout Like a Virgin. multiple patches for the default Vanilla armors (at least I hope so). One will have the "sla_ArmorPretty" words on them, the other "Eroticarmor" (you basically choose depending on what armor replacer you use). What are those patches for? Factoryclose has been releasing three mods for a while now centered around the player dressing in different types of clothings. These mods make the assumption that the different amors you're wearing have keywords affected to them in order to identify their category, which have to be added manually. Fortunately, xEdit has come a long way and Automation Tools works for SE. Applying those keywords isn't that big of a chore anymore, the only other part is filtering the desired outfits in xEdit to apply some keywords. These keywords are highly suggestive and up for debate. I have tried following the different manuals from Factoryclose (thanks for the pics ) to objectively apply some keywords, but having a wrong one somewhere shouldn't impact the main mods (BaboDialogue, SLHH and SL Approach). These patches won't do anything on their own. You must use a mod that actually interacts with those keywords. Compatibility Patches for TAWOBA Remastered & TEWOBA There are two versions, the main one and one for those using Sexlab Survival. The SL Survival version requires SL Survival to be installed, as it applies the "_SLS_BikiniArmor" keyword to every single armor from both mods (thus requiring SL Survival's esp as a master file). Breast plates have the keywords "EroticArmor" and "SLA_Brabikini". The hide top has the keywords "EroticArmor" and "SLA_Brabikini" (same as the breastplates). Bikini bras / tops have the keywords "SLA_ArmorHalfNakedBikini" and "SLA_Brabikini" (except for the few dwarven bras using slot 48, they only have the "SLA_Brabikini" keyword). Boots have the keyword "SLA_BootsHeels" (some aren't actually heels, only boots, but I couldn't find any other appropriate keywords for them. It is safe to say this won't nuke your game). The hide short pants have the keyword "SLA_MicroHotpants". Bikini bottoms / thongs have the keywords "SLA_ThongLowleg" (some aren't that as lewd as the rest, but making the distinction would be too much work). It is safe to say that those keywords are more than enough to trigger scenarios from any of the 3 different main mods. You can always finetweak those keywords yourself, for instance adding the "SLA_PastiesNipple" keyword to some of the bikini tops that only cover the nipples, but I don't know if it will have any consequential effect. Or you can try adding the appropriate capes keywords to some of the "capes" as well. If you want to learn how to add those keywords yourself, I recommend checking this tutorial by Monoman1: Adding The Bikini Armor Keyword To Your Armors. I have mainly used the second method to add keywords in bulk, but needed to use the first one as well. Selecting those armors may be tedious (one or more may easily be skipped), which is why I recommend using Filters from xEdit. Simply right click anywhere on any esp, click "Apply Filter", uncheck everything and leave "by Record Signature" checked, "ARMO - Armor" checked and either "EditorID contains" or "Name contains" to filter things. For instance, some Bikini Thongs are named "Bikini bottom" but have the word "thong" in their EditorID. It should look like that: Version 1.0 worked fine, but would have needed a complete rebuild everytime the mod got updated. Version 1.1 no longer comes with esp files that overwrite the ones from TAWOBA Remastered and TEWOBA, but instead are esl-flagged esp files that only include the new keywords. That way, it becomes apparent which piece of armor already has a patch thanks to xEdit's interface. These patches should also become version independant. The only issue I can see is an update changing the slot from a piece of armor, this would probably need some adjusting.