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Sexlab Defeat Baka Edition LE/SE View File Sexlab Defeat Baka Edition ◎ Original Thread ◎ What changes? - Revamped overall old Defeat motions and boring vanilla motions - Removed unnecessary required mods(Like...Breakable Undies) - Solved the compatibility issues with BaboDialogue - Some minor tweaks for personal preference. - Independent creature struggle motions support (WIP) - 1.1V supports wolf, skeever, draugr ◎ Future plan? The main purpose is overall improvement and maintenance. I tend to let it be as it is excepting patching up some old bugs and adding custom motions for immersion so that other modders might make some improvements or add-ons. ◎ Requirements - Sexlab Framework 1.62v LE / SE - SLAX or Sexlab Aroused Redux LE BakaFactory Edited Version / Sexlab Aroused Redux SE BakaFactory Edited Version - Silent Voice - Fus-Roh-Du(h) - FNIS LE / SE - SkyUI - SKSE - UIExtensions - Baka Motion Data Pack Option - Dynamic Animation Replacer ◎ Known Issues - NPC vs NPC has many issues to solve. I strongly recommend you turn it off till they are fixed. ◎ Previews Preview Site If you want to support me, here's my patreon link https://www.patreon.com/BaboFactory ◎ Modders Note - You can use my animation resource here. You are always free to use it as long as you credit me. You don't have to gain permission from me. If it's money related, please contact me for permission. Submitter factoryclose Submitted 08/03/2021 Category Combat Sex Requires Regular Edition Compatible Yes
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Yamete! (Abandoned) View File ABANDONED An SKSE-based reboot can be found here Yamete Kudasai For the Papyrus-based continuation see Yamete REDUX ------------------------------------------------------------------------------------ Yamete! Yamete is a Combat Defeat & Death Alternative Mod which is able to handle any and every Combination of Player, Follower & NPC Defeat Combat During Combat, Yamete will take care of the Player, up to 10 Followers and another 16 random NPC/Creatures in the Area Each time any of them is hit, Yamete will check whether or not they should be considered Defeated - or suffer some other form of Consequence. All of this is decided by Knockdown Conditions which can be fully customized in the MCM. Player, Followers and NPC have their own, individual Settings. What exactly happens with a Defeated Victim is decided by the Scenario in use Scenario Scenarios are used to define what exactly happens when a Victim is defeated and how Combat plays out due to this. They play a big part in the mods overall Behavior! Yamete offers you a total of 3 different Scenarios. You can only use one of them at a time: Rushed Rushed is Yametes "Classic" Mode basically. The mid Combat Defeat, the 2D Hentai Game Simulation, the "Please Stop hitting me with an Arrow while being Banged"-Mode or however you wanna call it. Rushed allows Targets to be Defeated & Taken Advantage off Mid Combat - without stopping it for anyone else With a bit of luck, that would only be a minor setback and Victims can to stand up afterwards and continue fighting, though you always have to wonder how long this Luck will last.. Traditional This is properly how most would expect a Defeat Mod to work. When Defeated, a Victim will simply fall into Bleedout and stay there until the Combat is over. Whoever ends up still standing is considered the Winning Team and will do fancy stuff to the Victim, like robbing it of all their possessions! or so. The strength in this Algorithm is its expanded Post Combat Resolution! Mixed "Scrab, what happens when you combine Rushed with Traditional?" - Good Quest. The answer is Mixed. Mixed uses the mid combat Algorithm from "Rushed" and combines it with the Combat End algorithm from "Traditional", giving you that extra fancy Mid Combat experience from Rushed and a lot of Spice with the Resolution Quest from "Traditional"! Such fancy, much spice, cant handle. Or something like that, idk, Im not funny Resolution Resolution is the Action taken against a defeated Victim. Its exact timing is defined by the Scenario in use: Rushed: Whenever a Victim is defeated Traditional: Once Combat fully ended There can only ever be one Action taken per Resolution, current available Actions are: Robbed A defeated Victim may be robbed, having all their Items taken from them and moved into the Aggressors Inventory. What exactly is being robbed depends on your Setting. You can choose between 3 different Robbing Algorithms & further specify if also Equipped & Quest Items should be stolen. Assaults Probably the reason why Robbed is barely used. In Rushed, Scenes are limited to 2p. In Traditional, this has 3~5p Support & allows surrounding Actors to join in. Comes with 3 different Algorithms, all allowing for more than 1 Scene no matter the Scenario: Default Assaults will be chained together at [Next Round] Chance until [Max Rounds] have passed Reversed Assaults will be chained together until [Max Rounds] have passed or no Aggressor is interested anymore which is defined by the [Next Round] Setting Endless This can only be called for NPC/Follower Interactions and only supports 2p Animation. Scenes will be repeated forever, should survive cell Changes if nothing is interfering with it. To cancel, you have to hit one of the participators. Knockdown Conditions Those are Effects which are applied when a Victim is being hit by an Aggressor. The Game will run through a multitude of customizable Settings to determine of a certain Effect should be applied. Most of those have the Goal to force you into Bleedout (knock you down) but they can also have different Effects (such as Stripping off Armor) Yamete offers the Following Knockdown Conditions: Default Conditions Shared Settings Default Conditions share multiple Conditions to simplify customization Hit Chance The probability for a Hit to be evaluated. This is a great way to thin out and randomize the Knockdown Unblocked only Only allow unblocked Attacks to knockdown Melee only Only allow melee Attacks to knockdown Weakened A Target is considered Weakened when they are missing too much Hp Exhausted A Target is considered Exhausted when their Stamina or Magicka is too low Vulnerable A Target is considered Vulnerable when they are wearing too little Armor Misc Conditions Lethality "Essential" Conditions. Yes, theres a reason why this isnt called Essential Essential Player Turn the Player essential (During Combat only) Treat Essential NPC If Yamete should ignore essential Victims (other than the Player if the above Option is ticked) Stripping A supportive Feature to be used in Combination with Vulnerable to strip an Actor mid combat! Drop Item You can choose if Stripped Items should be dropped or destroyed Destroy Item Probability for a Stripped Item to be destroyed instead of dropped/unequipped! Protect Unique Items You can use this Setting to Protect Items you don't want to be destroyed from the "Destroy Item" Feature Reapers Mercy Just like any other NPC in the Game, you as the Player are also able to knockdown others. To avoid this causing unnecessary annoyances while clearing a Dungeon or so you will have to enable this first however. In the MCM under "Reapers Mercy" you will need to either add yourself the "Reapers Mercy" ability or bind the Toggle to a Key While this Ability is active, you will be able to knockdown other NPC & Creatures, just like anyone else does! While a Victim is bleeding out, you can Active it to gain access to a unique Menu which allows you to interact with those Victims in multiple ways. This even works for Vanilla Bleedouts, though you will have to enable Reapers Mercy first. The options are: Claim Permanently restrain a Victim in Bleedout Open Inventory Gain access to the Victims Inventory and help yourself to anything you want! Give Potion Rescue a Victim by giving it a Potion Gnade Rescue a Victim (12h Cooldown) Capture/Enslave Enforce a Victims obedience Assault Sexually assault a Victim Kill Execute a Victim Colored Options need to be unlocked first by advancing in the Black Markets Story The Black Market The Black Market is a new Organisation introduced by Yamete. It is located near the Border of Morrorwind, just north of Refugees Rest Once you reach Level 15 or Completed Dragon Rising and are at least Lv7 (For Record: Dragon Rising is the Quest in which you kill your first Dragon) a Courier will approach you, handing you a Letter which will start the Black Market Intro Quest. Completing this Quests makes you a recognized part of this Organisation which allows you to sell Victims you captured for some Money The Black Market will also grant you access to meet up with mysterious "Agents" which allow you to further strengthen Reapers Mercy. Known Issues Leaving Cells while an Actor is in Bleedout may glitch that Actor out, causing them to be stuck in Bleedout until forced to play a different Animation (e.g. Stagger). This Bug is caused by Havok being unable to reset an Actors Animations while their 3D isn't properly loaded in. I consider this Bug to be impossible to fix in any reasonable fashion If you happen to know a simple & reliable Solution to this, feel free to contact me Requirements PapyrusUtil (SE / LE) powerofthree's Papyrus Extender (SE / LE) UIExtensions (SE / LE) Optional SL Framework (SE / LE) OStim (SE) Flowergirls (SE) Custom Skills Framework (SE) Simple Slavery (SE / LE) Credits Custom Bleedout Animations: Billyy Skilltree Background & Agent Design: audhol Additional Screenshots by: Vinamael, riorao Previous Changelogs Submitter Scrab Submitted 01/27/2021 Category Combat Sex Requires PapyrusUtil, Po3 Papyrus Extender, UIExtensions Regular Edition Compatible Yes
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SexLab Stop Combat 1.05 SE View File This is a port for Skyrim SE of the original file SexLabStopCombat LE Have you ever felt it necessary to make the mass NPC combat more like what the Templars and Crusaders in the Middle Ages really were? The new version of an old mod allows you to adjust your mass non-player characters to enjoy the spoils of their victory. Whether it’s the Stormcloaks versus the Imperials or the creatures versus the town folk, this combination does it all. Defeat mod has this functionality for the group, however, if any other NPC start fighting then the whole things stops. SexLab Stop Combat removes the individual couples out of combat for a time. As long as no other NPC's have already targeted those NPC then the couple can engage until the scene ends. This makes it so combat and sex can coexist in the same battle. I have included several screenshots my configuration. You can adjust it so they have combat then they engage in an orgy after that they reengage in combat depending on the likelihood of them being knockdown and engage in sex After much experimentation here’s what to keep in mind. The setting for the NPC Set defeat to have Highly likely to get hit can be assaulted by anybody and can be knocked down by anybody. Set defeat to have hit and combat both unselected this will keep them engage in their activity regardless about what kind of combat going on around them. In the NPC vs NPC make sure Last Enemy is unchecked. You can also select Sexlab victim stays undressed. Therefore, you have a bunch of NPC’s running around naked. NPCs must be high level and hard to kill otherwise they just die at the first hit. If you have a high level character than this will cause NPCs to be high-level as well. Look for other mods to adjust NPC hit points and armor rating. Conflicts Follows frameworks can cause NPC to become hostile prematurely. Mods can add NPC that are not effective Compatibility Levels Tower arena area creates NPC Forsworn and Thalmor can fight and have orgys https://www.nexusmods.com/skyrimspecialedition/mods/2692 I've included my config files and load order my_config.7z Submitter Gone_Girl Submitted 02/08/2021 Category Adult Mods Requires SexLab Framework 1.61b SexLabDefeat Regular Edition Compatible No
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I'm trying Battlefuck on my current playthrough, and I have all the requirements set up properly (everything is green on the system mcm). I'm trying to use the arrow keys for the QTEs, but they only display as boxes, and I have to guess which arrow it wants me to press. I understand that this is a font issue, since I've seen on the mod page that the japanese fonts displays the arrows just fine. The problem is, I don't know Japanese, so when I tried to install the Japanese font library, it turned everything into squares. Is there a way to get the arrows displaying properly using English? Also, I'm using gamepad++, and if I try the demo QTE on the controller settings, pressing "B" will open the item/spell menu and count as a misinput. Would this happen in an actual QTE? I was planning on using auto-input switch to just use the arrow keys for Battlefuck if this was the case
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I always wanted a immersive mod that allows you to kick the crotch, or kicked in the crotch. Punch/slap could be included. Against male, it's double damage Against female, normal damage Both applies stun but longer stun for male. If you have the prolapse mod for female, it effectively is triple damage.
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Version 1.50
329,202 downloads
Sexlab Defeat Baka Edition ◎ Original Thread ◎ What changes? - Revamped overall old Defeat motions and boring vanilla motions - Removed unnecessary required mods(Like...Breakable Undies) - Solved the compatibility issues with BaboDialogue - Some minor tweaks for personal preference. - Independent creature struggle motions support (WIP) - 1.1V supports wolf, skeever, draugr ◎ Future plan? The main purpose is overall improvement and maintenance. I tend to let it be as it is excepting patching up some old bugs and adding custom motions for immersion so that other modders might make some improvements or add-ons. ◎ Requirements - Sexlab Framework 1.62v LE / SE - SLAX or Sexlab Aroused Redux LE BakaFactory Edited Version / Sexlab Aroused Redux SE BakaFactory Edited Version - Silent Voice - Fus-Roh-Du(h) - FNIS LE / SE - SkyUI - SKSE - UIExtensions - Baka Motion Data Pack Option - Dynamic Animation Replacer ◎ Known Issues - NPC vs NPC has many issues to solve. I strongly recommend you turn it off till they are fixed. ◎ Previews Preview Site ◎ Modders Note - You can use my animation resource here. You are always free to use it as long as you credit me. You don't have to gain permission from me. If it's money related, please contact me for permission. -
Version 1.0.5
10,257 downloads
This is a port for Skyrim SE of the original file SexLabStopCombat LE by ojanen Have you ever felt it necessary to make the mass NPC combat more like what the Templars and Crusaders in the Middle Ages really were? The new version of an old mod allows you to adjust your mass non-player characters to enjoy the spoils of their victory. Whether it’s the Stormcloaks versus the Imperials or the creatures versus the town folk, this combination does it all. Defeat mod has this functionality for the group, however, if any other NPC start fighting then the whole things stops. SexLab Stop Combat removes the individual couples out of combat for a time. As long as no other NPC's have already targeted those NPC then the couple can engage until the scene ends. This makes it so combat and sex can coexist in the same battle. I have included several screenshots my configuration. You can adjust it so they have combat then they engage in an orgy after that they reengage in combat depending on the likelihood of them being knockdown and engage in sex After much experimentation here’s what to keep in mind. The setting for the NPC Set defeat to have Highly likely to get hit can be assaulted by anybody and can be knocked down by anybody. Set defeat to have hit and combat both unselected this will keep them engage in their activity regardless about what kind of combat going on around them. In the NPC vs NPC make sure Last Enemy is unchecked. You can also select Sexlab victim stays undressed. Therefore, you have a bunch of NPC’s running around naked. NPCs must be high level and hard to kill otherwise they just die at the first hit. If you have a high level character than this will cause NPCs to be high-level as well. Look for other mods to adjust NPC hit points and armor rating. Conflicts Follows frameworks can cause NPC to become hostile prematurely. Mods can add NPC that are not effective Compatibility Levels Tower arena area creates NPC Forsworn and Thalmor can fight and have orgys https://www.nexusmods.com/skyrimspecialedition/mods/2692 I've included my config files and load order my_config.7z -
Version 4.3.2
90,697 downloads
ABANDONED An SKSE-based reboot can be found here Yamete Kudasai For the Papyrus-based continuation see Yamete REDUX ------------------------------------------------------------------------------------ Yamete! Yamete is a Combat Defeat & Death Alternative Mod which is able to handle any and every Combination of Player, Follower & NPC Defeat Combat During Combat, Yamete will take care of the Player, up to 10 Followers and another 16 random NPC/Creatures in the Area Each time any of them is hit, Yamete will check whether or not they should be considered Defeated - or suffer some other form of Consequence. All of this is decided by Knockdown Conditions which can be fully customized in the MCM. Player, Followers and NPC have their own, individual Settings. What exactly happens with a Defeated Victim is decided by the Scenario in use Scenario Scenarios are used to define what exactly happens when a Victim is defeated and how Combat plays out due to this. They play a big part in the mods overall Behavior! Yamete offers you a total of 3 different Scenarios. You can only use one of them at a time: Rushed Rushed is Yametes "Classic" Mode basically. The mid Combat Defeat, the 2D Hentai Game Simulation, the "Please Stop hitting me with an Arrow while being Banged"-Mode or however you wanna call it. Rushed allows Targets to be Defeated & Taken Advantage off Mid Combat - without stopping it for anyone else With a bit of luck, that would only be a minor setback and Victims can to stand up afterwards and continue fighting, though you always have to wonder how long this Luck will last.. Traditional This is properly how most would expect a Defeat Mod to work. When Defeated, a Victim will simply fall into Bleedout and stay there until the Combat is over. Whoever ends up still standing is considered the Winning Team and will do fancy stuff to the Victim, like robbing it of all their possessions! or so. The strength in this Algorithm is its expanded Post Combat Resolution! Mixed "Scrab, what happens when you combine Rushed with Traditional?" - Good Quest. The answer is Mixed. Mixed uses the mid combat Algorithm from "Rushed" and combines it with the Combat End algorithm from "Traditional", giving you that extra fancy Mid Combat experience from Rushed and a lot of Spice with the Resolution Quest from "Traditional"! Such fancy, much spice, cant handle. Or something like that, idk, Im not funny Resolution Resolution is the Action taken against a defeated Victim. Its exact timing is defined by the Scenario in use: Rushed: Whenever a Victim is defeated Traditional: Once Combat fully ended There can only ever be one Action taken per Resolution, current available Actions are: Robbed A defeated Victim may be robbed, having all their Items taken from them and moved into the Aggressors Inventory. What exactly is being robbed depends on your Setting. You can choose between 3 different Robbing Algorithms & further specify if also Equipped & Quest Items should be stolen. Assaults Probably the reason why Robbed is barely used. In Rushed, Scenes are limited to 2p. In Traditional, this has 3~5p Support & allows surrounding Actors to join in. Comes with 3 different Algorithms, all allowing for more than 1 Scene no matter the Scenario: Default Assaults will be chained together at [Next Round] Chance until [Max Rounds] have passed Reversed Assaults will be chained together until [Max Rounds] have passed or no Aggressor is interested anymore which is defined by the [Next Round] Setting Endless This can only be called for NPC/Follower Interactions and only supports 2p Animation. Scenes will be repeated forever, should survive cell Changes if nothing is interfering with it. To cancel, you have to hit one of the participators. Knockdown Conditions Those are Effects which are applied when a Victim is being hit by an Aggressor. The Game will run through a multitude of customizable Settings to determine of a certain Effect should be applied. Most of those have the Goal to force you into Bleedout (knock you down) but they can also have different Effects (such as Stripping off Armor) Yamete offers the Following Knockdown Conditions: Default Conditions Shared Settings Default Conditions share multiple Conditions to simplify customization Hit Chance The probability for a Hit to be evaluated. This is a great way to thin out and randomize the Knockdown Unblocked only Only allow unblocked Attacks to knockdown Melee only Only allow melee Attacks to knockdown Weakened A Target is considered Weakened when they are missing too much Hp Exhausted A Target is considered Exhausted when their Stamina or Magicka is too low Vulnerable A Target is considered Vulnerable when they are wearing too little Armor Misc Conditions Lethality "Essential" Conditions. Yes, theres a reason why this isnt called Essential Essential Player Turn the Player essential (During Combat only) Treat Essential NPC If Yamete should ignore essential Victims (other than the Player if the above Option is ticked) Stripping A supportive Feature to be used in Combination with Vulnerable to strip an Actor mid combat! Drop Item You can choose if Stripped Items should be dropped or destroyed Destroy Item Probability for a Stripped Item to be destroyed instead of dropped/unequipped! Protect Unique Items You can use this Setting to Protect Items you don't want to be destroyed from the "Destroy Item" Feature Reapers Mercy Just like any other NPC in the Game, you as the Player are also able to knockdown others. To avoid this causing unnecessary annoyances while clearing a Dungeon or so you will have to enable this first however. In the MCM under "Reapers Mercy" you will need to either add yourself the "Reapers Mercy" ability or bind the Toggle to a Key While this Ability is active, you will be able to knockdown other NPC & Creatures, just like anyone else does! While a Victim is bleeding out, you can Active it to gain access to a unique Menu which allows you to interact with those Victims in multiple ways. This even works for Vanilla Bleedouts, though you will have to enable Reapers Mercy first. The options are: Claim Permanently restrain a Victim in Bleedout Open Inventory Gain access to the Victims Inventory and help yourself to anything you want! Give Potion Rescue a Victim by giving it a Potion Gnade Rescue a Victim (12h Cooldown) Capture/Enslave Enforce a Victims obedience Assault Sexually assault a Victim Kill Execute a Victim Colored Options need to be unlocked first by advancing in the Black Markets Story The Black Market The Black Market is a new Organisation introduced by Yamete. It is located near the Border of Morrorwind, just north of Refugees Rest Once you reach Level 15 or Completed Dragon Rising and are at least Lv7 (For Record: Dragon Rising is the Quest in which you kill your first Dragon) a Courier will approach you, handing you a Letter which will start the Black Market Intro Quest. Completing this Quests makes you a recognized part of this Organisation which allows you to sell Victims you captured for some Money The Black Market will also grant you access to meet up with mysterious "Agents" which allow you to further strengthen Reapers Mercy. Known Issues Leaving Cells while an Actor is in Bleedout may glitch that Actor out, causing them to be stuck in Bleedout until forced to play a different Animation (e.g. Stagger). This Bug is caused by Havok being unable to reset an Actors Animations while their 3D isn't properly loaded in. I consider this Bug to be impossible to fix in any reasonable fashion If you happen to know a simple & reliable Solution to this, feel free to contact me Requirements PapyrusUtil (SE / LE) powerofthree's Papyrus Extender (SE / LE) UIExtensions (SE / LE) Optional SL Framework (SE / LE) OStim (SE) Flowergirls (SE) Custom Skills Framework (SE) Simple Slavery (SE / LE) Credits Custom Bleedout Animations: Billyy Skilltree Background & Agent Design: audhol Additional Screenshots by: Vinamael, riorao Previous Changelogs -
Hello, I've been downloading mods from here for my skyrim for about maybe a month now, and I figured now was the time to finally ask for help about some of the issues I had been having with my porn mods and what it is you guys suggest. I'll try to keep it as readable as possible. Mods I am running (with vortex); For context; I am currently playing two characters; One male Sneak Breton who has been dominating his way through skyrim, 'using' every female bandit he can get his hands on and attempting to seduce every other pretty woman in the providence. Referred to as me/him. The other a female Sneak Breton who keeps blundering in her adventures and ending up in some 'unfortunate' situations usually involving a line of bandits forming waiting for their turn to 'use' her. Referred to as me/her. These are some of the issues I've been having; Sometimes whenever starting a sex animation, I or one of the actors would just turn invisible. My most recent attempt however I had half of the room full of angry bandits actually stop existing when one started using me/her, like as though they glitched through the world or something... Some animations are also glitchy like some animations starting without one using the starting animations so I have to cycle thru the 5 or so rape animations to get it to start right. Others have transitions where they start clipping halfway thru the floor. etc. How can I fix this? Animations happening in bedrolls, not on top of them, so end up clipping thru them. Also are most animations supposed to face away from the head of the bedroll/bed? A little bit miffed that sometimes my/his dick sometimes misaligns in certain animations like going straight up against my/his body instead of attempting to go inside her. I also gave me/him a long dick to try to compensate for his ridiculously long thrusts but... are the thrusts getting longer with dick size? Is it supposed to come fully out in these animations? In Sex Slaves for Vanilla Bandit Camps with both characters, I can meet these sex slaves and either free them or use them, but the issue is beyond the initial "Hi." "What is it?" "Hm?" or "You. Whaddayouwant?" they have no voice lines. They have idles like as though they were speaking, shaking their shoulders, waving their arms slightly, and a long silence until the next dialog option appears, but they don't move their mouths, no voice lines, and no captions. What gives? Also using a sex slave once is the only way I've found to get the zaz animations, and they are particularly glitchy. How to solve glitchyness? Also sex slaves don't exit kneeling animation or leave in general when you free them. From my understanding freeing them is just flavor. I have yet to see bandits use one of their slaves. I take it I need to upgrade to Further Lovers Comfort or use another mod? Summary: Some animations are glitchy and sex slaves lack dialog. That's all of the issues I can think of for right now. Moving on to wants and what suggestions you guys can give me. I think I should start stating my preferences. With all that out of the way, some non-issue related questions. 8. How important is load order? My understanding is that if you have all green lightning bolts in Vortex then you're fine, but I'm still getting glitchyness... 9. I read that Submit and Defeat are strangely compatible with each other and recommended to go with each other. Can you guys confirm this is still true? I am hesitant on Defeat as it seems more... complicated than Submit. I'm also trying to keep my mod count light to minimize performance hits. 10. Jiggle physics for boobs and butts would be nice. What can I do to get that? 11. I'm fine with some kind of slave economy where I can sell my captives. I don't plan on keeping them for myself, as I already have many sex options available for me/him. Me/her would also sell them in a heart beat if it were more profitable than turning them in. Which slavery mod is recommended? That's all I can think of for right now. Please don't tldr me.