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  1. AAF Violate View File A combat defeat and death alternative mod. Losing in combat now means you can be raped, robbed, bound and gagged, executed, or sold into slavery by your enemies. This mod started life as Four-Play Violate by @vinfamy, was converted to AAF by @Jahem_kinkaid, and is maintained and expanded by @EgoBallistic. Features Combat Defeat: You and your companions can be forced to surrender and be violated by your enemies when you lose in combat Death Alternative: Instead of dying, you can be knocked down and automatically surrender when your health falls to zero Companions: Your companions and allies can be violated along with you. Male, female, or both genders can be victims Gangbangs! Threesomes, foursomes, and fivesomes are possible if you have the right animation packs and XML installed Assailants: Assailants can be male only, female only, or both. You can limit assailants to a few races or allow any race to be an assailant Robbery: Assailants can not only violate you, but leave you stranded in the wasteland without your gear and supplies Enemy Surrender: Injured enemies may surrender and become your victim Submission: Your character can start begging for more after a selectable number of assaults Exhaustion: After you've had enough, you lose consciousness and your assailants abandon you Teleport to safety: Instead of awakening on the spot, you can be teleported to your nearest settlement after your assailants are done with you All options are configurable via the in-game MCM menu. Requirements The latest version of Fallout 4. If you have an older version you can use Fallout 4 Plugin Version Check Patcher to enable it to load AAF Violate. Fallout 4 Script Extender (F4SE) by the F4SE team. Advanced Animation Framework version Beta 161 or later Mod Configuration Menu is required to configure the mod options AAF Themes. You will want to enable Sex - Kinky Animation Support as well as all of the Race/Creature animations you will need. Animation Packs. AAF Violate does not include animations of its own. AAF Violate will work with any animation pack, but the exact packs you need will depend on the options you select for gender, threesomes, races, etc. See the FAQ below for links to animation packs that work well with Violate. Third-Party Mod Support The following mods are not required, but Violate will detect if they are installed and can use them if the option is enabled in Violate's MCM Devious Devices allows violators to bind you and your companions in restraints Roggvir's DD Items Manager to control which Devious Devices items can be randomly applied. Version 1.0.3 or later is required. Real Handcuffs also enables violators to bind you in restraints. Version 0.4 or later is required Plugs of the Commonwealth allows your violators to stuff various things up your butt. This works with the regular plugs (Slot 57 version is recommended) as well as @tehuti181's patch which converts the Plugs to Devious Devices format. AAF Bad End Animation Pack lets your violators hang, electrocute, and otherwise execute you after they violate you Bad End: Purgatory provides a death alternative for fatal Bad End outcomes Raider Pet allows Raiders to keep you as their slave if you surrender to them in one of their strongholds. Version v1_3 or later is required. RSE II: Combat Surrender and Abductions enables Gunners, Raiders, and Super Mutants to abduct you after they violate you. For best results, disable Auto-Surrender in CSA. Abduction options in the CSA MCM, such as whether companions are sent home or abducted with you or by themselves, will work as normal. Sex Attributes Framework will recognize sex initiated by Violate. Combat against NPCs for whom the player has Perversion cravings can lead to auto surrender. The player's dialogue during violation scenes will change depending on your Sex Attributes stats such as Spirit, Willpower, and Sex Addiction. Killing enemies who violated you will restore your Self Esteem. If you have Combat Strip Lite installed, you can make your character automatically surrender when a certain number of items have been stripped. If you have Human Resources installed, enemies who surrender to you through Violate can be enslaved by hitting them with an Enslavement Baton. Bound in Public adds another possible outcome, in which your violators abandon you in bondage furniture to be abused by various denizens of the Commonwealth. Download AAF Violate is packaged in an all-in-one FOMOD installer. Simply download the mod and install with your favorite mod manager. If you are updating, just uninstall the old version and install the new one. Violate's scripts will detect that the mod has been updated and will reload themselves as needed. Installation Install the prerequisite mods, listed under Requirements above. Pay special attention to the F4SE installation -- you must install the Data folder from the F4SE archive into your Fallout 4 folder. Once you have installed the prerequisites, make sure they work: Use the [Home] key to play some AAF animations. Open the MCM and view some mod settings. Then, install AAF Violate using your favorite mod manager. Once you've installed the mod, start up Fallout 4 and go into the AAF Violate MCM menu. Set your animation preferences in Global Options. Only enable gangbangs and females in gangbangs if you have installed animation packs that support those. Set your preferences for aggressor races and genders in Aggressor Options pages. Again, only enable aggressors for which you have animations installed. Finally, go into the Player surrender options page. There you will find the Hotkey for surrender option. Set your prefered hotkey to complete the installation. The hotkey can be used to surrender immediately to enemies while in combat. Holding it down for 5 or more seconds and releasing it will force the violation to end. Troubleshooting Frequently Asked Questions (FAQ) Credits @vinfamy for Four-Play Violate @Jahem_kinkaid for initially converting Violate to AAF @fedim for Russian translation @WandererZero for additional dialogue, writing, and playtesting Permissions This mod is only to be hosted on LoversLab and only under my account. You may not publish a fork or port of this mod, or a mod that uses this mod's code to reproduce substantial portions of its features or functionality, without my explicit permission. You may not publish patches for this mod that include any of this mod's code or modify its plugin without my explicit permission. You may not use any code from this mod in a closed-source project, a paywalled project, or a project offered for sale. You may publish translations of this mod, provided the translation is a patch that only replaces or modifies the portions of the mod required to make the translation. Your translation patch must indicate the version(s) of the mod that it applies to, and it must be hosted exclusively on LoversLab. You may use code from this mod in your own projects as long as you publish the source of your project, you allow others to use your code in a similar fashion, and you give credit where it is due. Any patches, forks, translations, etc, of this mod that were published before August 21, 2023 are assumed to be in compliance with these permissions. Changelog Submitter EgoBallistic Submitted 08/07/2018 Category Combat Sex Requires AAF, Animations for AAF
  2. Yamete Kudasai View File Yamete Kudasai An add on mod to Acheron, adding a variety of generic, adult related content to it Events Assault A generic assault quest. The winning party of an encounter will approach and.. well.. share their spoils of wars with you. If your preferences (set in the MCM) dont align in the MCM, the quest can fall back into a generic robbing event, which lets you off a lot faster - and a lot lighter too! Robbed A robbing event where one of the enemies in the winning party will take care of your belongings. You have only certain amount to get them back or else someone else will finally make sure all that junk in your inventory is gone. Its not like clothes and armor are important to you; right? Right?! Assault (NPC) Another assault quest, this one is specifically for NPC exclusive encounters, where they will have some fun time post combat with each other. Note that this only applies to combat you have NOT been involved in Surrendering If you're not interested in almost dying and taken hostage, you can also surrender yourself willingly*, and then be taken hostage anyway! This will trigger a negotiation which will decide your fate going forward The surrender has a highly branched dialogue tree that tries to account for various circumstances you may be in at the time of surrender *To avoid this feature being used excessively, surrendering to the same actor twice has a 3 minute cooldown Hunter's Pride Y. Kudasai adds 2 new options to the Hunter Pride menu: Strip: Strip all armor from a victim, leaving them nude Assault: Sexually assault a victim. This is considered an Assault (Crime) Active Assault Maybe not exactly within this mods scope, but you can also assign a hotkey to assault another actor. Assaulting an actor will initialize a struggle motion against the targeted actor, if you manage to pin them down successfully they will be defeated, otherwise you will take a hit to your Hp This feature is considered an Assault (Crime) and only works for actors that are not already in combat with you Requirements Acheron (Patreon) Acheron Extension Library (optional) SexLab Fuz Ro D-oh SkyUI PapyrusUtil JContainers Credits Icons for the Hunter Pride Menu taken from https://game-icons.net/ --------------------------------------------- Some links if you want to support me: Patreon: Scrab Joséline | Patreon Ko-fi: Scrab | Ko-fi Discord Link for good measure: Citadel --------------------------------------------- Previous Changelogs Submitter Scrab Submitted 08/03/2022 Category Framework & Resources Requires Regular Edition Compatible No
  3. Sexlab Defeat SSE View File Here's the converted version of the last release of Defeat for special edition. Description of the mod -> Submitter Goubo Submitted 05/21/2019 Category Adult Mods Requires SexLab Framework Regular Edition Compatible No  
  4. Combat Strip Lite (6/14/2022) View File Combat Strip Lite v1.6.0 Brief Intro Mod that enables the player character to get stripped during combat! Immersive Intro Being frozen for centuries in a pod and then abruptly having to adjust to a post-nuclear wasteland has introduced some interesting side effects to Nora's skin. When struck really hard, her skin will become bruised and inflamed, to the point where she can't wear clothing for some time! Careful not to get hit often, because otherwise, your poor Nora might have to explore the Commonwealth naked! Details Introduces chances for the player to get stripped during combat. When being stripped, the player will also get "damaged/bruised" on that particular body part, which will prevent clothing/armor from being worn on that body slot. Ways to get stripped during combat (further explained later): 1) Player's health reaches zero (Invincible-until-stripped mode) 2) Unlucky hits: when hit below a certain health threshold 3) Power and bash attacks 4) Attacks from certain race Stripping is progressive, and body damage can stack up to 6 times. At damage stacks 1 & 2, player's arm armor will get stripped. At stacks 3 & 4, leg armor will get stripped. At stacks 5, head and chest armor will get stripped. At stacks 6, body/clothing will get stripped (completely naked at this point!). After the 6th stack, any subsequent strips (well, theres nothing more to strip now) will instead increase the recovery time. You will get punished for being naked! (Note that these are the defaults and can be changed in MCM) The mod offers 3 ways for the player to heal from the damage so that he/she can wear clothes and armor again: 1) Heal over time. This healing is real life time. So waiting or fast traveling will not speed up the healing 2) Stimpacks 3) Sleep Features Invincible-Until-Stripped mode This mode makes the player invincible until he/she has reached damage stack 6 (fully naked). After reaching stack 6, the player will lose the invincible status, and can be killed. In this mode, the player will get stripped and receive damage stack(s) when taking any hit that brings his/her health down to 0. The mode also has a feature where the player will get healed when being stripped (if you want to mimic having extra lives). The heal amount can be adjusted or disabled altogether in MCM. This mode is disabled by default and can be enabled in MCM. Unlucky Hits When taking hits below a certain threshold, the player has a chance to get stripped. The health threshold and chance are both customizable in MCM. But wait, Nora's got some good luck, too! Unlucky hits may strip her, but it can also heal her for certain amount. This heal amount is customizable in MCM (can also be disabled). WARNING: Be conservative with the health threshold. Since this can be triggered by ANYTHING, such as damage auras, poison, etc, it is recommended that you set the health threshold low (probably below 30% ish). Otherwise, you might find yourself getting stripped often by weird, unexpected things... of course unless you want that. Power and Bash Attacks Beware of melee attacks! Chance is customizable in MCM. I personally set this to 100%. Since ferals tend to use a lot of power attacks, that means I basically get stripped when being hit by a feral. Those nasty perverts... oh wait. Attacks From Specific Races You can set a flat chance where any attacks from certain races can trigger a strip. Races are divided into 4 categories: Ferals, Human, Animals, Mutants. WARNING: Just like unlucky hits, this can be triggered by ANYTHING. It's recommended that you set the chance to low (or even 0) for races that's known to have DoT effects or damage auras that ticks frequently (like Feral Ghoul's radiation damage aura). This feature is more BETA, since I can't figure out how to separate out DoTs and auras. Recovery The player will automatically recover from damage over time (real time). The time-to-recover value is customizable in MCM. Also, by default, the player only recovers one stack at a time. That means if the recovery time is set to 60 seconds and player is currently at damage stack 5, after 60 seconds, the player will recover to damage stack 4. Then stack 3 after another 60 seconds, then 2 after 60 seconds and so on. The MCM lets you change it so that player fully recovers instead of recovering one stack at a time. Stimpack recovery can be customized in MCM. You can customize the amount of stacks it recovers, or disable stimpack recovery. You can also enable/disable recovery from sleep. If enabled, sleep recovers all stacks (unless you were interrupted and woken up from sleep) Customize Armor Slots If you have custom armor/clothing mods that use different item slots, or want the armor pieces to be stripped in different order, you can customize what item slots get stripped for each damage stack level. This setting can be found in "Advanced" page of MCM. The slots can be 0 - 28. Refer to Biped slot documentation if you are not sure which slot is for which body part. Requirements F4SE (Optional) MCM Installation Manual installation or NMM, whichever you prefer Uninstallation If you turned on Invincible-Until-Stripped mode, make sure to turn that off before uninstalling the mod. Otherwise, your character will be left invincible (you can probably fix that using console commands, maybe). Custom Sound Replacer By VaderHater: Sound replacer - Original female grunt sound with ripping sounds overlay FAQ Is this compatible with combat surrender type mods, like VP Violate & RSE? Yes, in fact it works really well (at least for me :P). I personally use invincible-until-stripped mode and set the damage to 6, along with RSE's combat surrender. When my player's health reaches 0, she gets stripped naked, gets raped (by RSE), and is forced to stay naked for some time post-rape. Adds some more consequences to getting defeated in combat. Is this compatible with Devious Devices? Yes. Devious devices items will not be stripped on strip events. However, the player will still receive damage stacks, which means when you get those devious devices removed, your character still needs to heal before he/she can wear armor on that body part. How will this work with power armor By default, strip events will not happen when the player is in a power armor. But you can change that in the MCM. An exception to this is if you are using invincible-until-stripped mode and the player's health reaches zero, then player will get stripped. Does this work for male players? Yes. But you might want to turn off the strip sound. Currently, when the player gets stripped, the mod will play a female grunt/moan sound. You can turn the sound off in MCM, unless you dont mind your dude moaning like a girl when getting stripped. Can I create my own sound for this mod for males/different female/dog/cat/____ (and also upload)? By all means! If I like it, I'll even add a link to it here for recommendation. What are the "!Damaged __" items that show up in my player's inventory? Those items are for display purposes only. They show up in the inventory when the player gets damaged. It just helps you know which body parts are currently damaged. When the player recovers, those items will be automatically removed from inventory. Hope you all enjoy! Submitter twistedtrebla Submitted 02/17/2018 Category Sexual Content Requires F4SE
  5. Dancing Penis SE (instant arousal) View File Dancing Penis (instant arousal) *** 31.Mar.2024: I made the old Version 2.5b without the need of the ZaZ Package available again (no peeing!) *** *** 19.Mar.2024 V3.2: Males/Futas start cumming when they reach a certain arousal level (part of the "non combat arousal" function) have a look to the "Hints" section below to see how to use this new function... *** *** 21.Nov.2022: 20000 downloads 😃*** This mod runs with Oldrim, LE, SE and AE DBSloMo.mp4 ... getting hard and start peeing on death. What does this mod do? It is an arousal mod, it makes the characters getting instantly hard or limp when hitting someone or being hit during combat. ... or to cumshot, pee or squirt on death/kill. You also have a "non combat arousal" function for cumshot, pee and squirting. The mod works for your Player, all NPCs and all Creatures! So you can use this mod together with other SexLab-Mods to instantely control the arousal level of your PC all NPCs and all creatures. E.g.: this mod can be very well used together with BDSM devices. The mod works for males, females and futas. So, have a look to the demo videos below and decide if this mod is for you... Mod Features: - PC and NPCs getting hard or limp when being hit or when hitting someone (see video #1 and #3) - PC and NPCs getting full hard/limp and cumshot when dying or killing someone (see video #1, #2, #3, #7 and #8) - new Spell "Dancing Penis" that lets the penis of the NPCs going wild (hard, limp, cumshot...) (see video #4 and #5) - "non combat arousal" function were you define a wide and a close area were the NPCs and Creatures getting hard, limp or cumshot only by aproaching or leaving your player (see video #6, #10 and #14) - Females peeing or suqirting on the Dancing Penis Spell, and females peeing on death or on killing (see video #11 and #13). - Females peeing or suqirting when they reached a given arousal level (see video #12, this is part of the "non combat arousal" Function) - you can optional activate some "dirty talk" messages on death/kill, the non combat arousal function and the Dancing Penis spell (see video #15) - Males and Futas start cumming when they reached a given arousal level. This is part of the "non combat arousal" Function (see video #16) *** NEW *** Hints: - If you want Dancing Penis to check the arousal level and to start a cumshot/pee/squirt but you do not want to increase the arousal every x seconds you can configure the non combat function like this: Activate the "non Combat Arousal Mod", " deactivate the "Close arousal area in meter", set the "amount of arousal per cycle" to 0. In this case the non combat arousal function will not increase the arousal level at all but will check if the arousal level is reached to start the cumshot/pee/squirt. With the parameter "Wide arousal area in meter" you now can control how many NPCs should be effected by the mod." 😀 - If you want to use the cumshot option be sure that in the cumshot mod following fields are set/checked: "Orgasm detection" is set to "Individually", "Always show ejaculation" is checked, "Victims ejaculate" is checked. - If your schlongs do not move after installation check if you have enabled SOS in the SexLab Aroused mod. - Of course the NPC settings work also for all creatures if you have "sexlab aroused creatures" in place. - If you want the "Masochist" function you also have to activate the "Getting limp being hit" toggle. - Use the "Geting limp again if already hard" function of the "On Hit" section to prevent the characters to always being full hard. - Hit a dead NPC or creature and see what happen. Issues: - If you use the mod "Aroused Sexy Idles" and you have set the idles activ for your player and you have activated the Dancing Penis Function "Non Combat Arousal on Player" and you have switched to the free camera view "TFC" you will get this issue: The free camera will switch back to the 1. person view every time the Dancing Penic mod is updating the arousal level and the idles mod will start or stop an animation. Up to now i do not know how to fix this issue (if possible). You can switch off the "Sexy idles" animation for your player to avoid this error (so, idles only active for NPC). Requirements: - SKYUI - SoS - Sexlab - Sexlab Aroused Redux - Zaz Animation Pack (if you do not want to load the ZaZ package, stay with the old Dancing Penis Version 2.5b that is still available. No peeing possible tough) - Cumshot (optional, only if you want the cumshot effect on Death/Kill) - Animal SoS (optional if you want Dancing Penis for all creatures) *for Oldrim and LE please use the "non SSE" versions recommended mods: - Animal SoS A great mod that worked together with my mod and my "Dancing Penis" spell, see the horse videos below - Cumshot I abolutely like this mod! Use this mod together with the "Orgasm on Death/Kill" option. My favorite "Ejaculation Mode" is the "Particles". - Manipulator You can strip all NPCs on a click, and have easy access to bodysliders. - Nude World Order. A perfect mod to test "Dancing Penis" - A Closer Look (and than put the zoom on the mouse middle button) - Enhanced Blood Textures This mod also provides the spasm movements of a dead body that you see in my demo videos - SurverX floppy CBPC settings have a look to my floppy SoS settings, that maks the dicks really dancing 😃 installation: For this mod you need SoS and Sexlab already in place... so i think you also have a mod manager already in place. Use the mod manager for installation and de-installation. I really like the MMO2 mod manager. The load order of the mod does not matter at all and you do not need any FNIS runs because the mod is only script based and does not overwrites any files. Enable SOS in the SexLab Aroused mod (otherwise the schlongs will not move at all). Updates: Simply remove the old version and install the new one with your mod manager and you are fine. - After the version update to 2.9 set the parameter "Waiting before getting full limp" value in the "on Death or Kill" section to 20 (or higher) to avoid that the peeing does not stop for your characters if you use the peeing function in parallel with the cumshot function de-installation: After de-installation and restart of the game you will get a message that the mod is missing. But you can just ignore the message and after the next save and restart of the game every thing is fine again. So just try the mod and remove it if it is not for you. and thank you... ... to all the great modders that laid the foundation to make this possible! Mod Configuration Menu breakdown: My personal settings for this mod: Demo Videos: Also have a look to my CBPC floppy settings that make the cocks really dancing ? Submitter Surverx Submitted 12/07/2019 Category Adult Mods Requires - SkyUI SE - SOS SE - Sexlab SE - Sexlab Aroused Redux SE Regular Edition Compatible Yes
  6. Version .

    10,311 downloads

    Dancing Penis (instant arousal) for Oldrim and LE *** 31.Mar.2024: I made the old Version 2.5b without the need of the ZaZ Package available again (no peeing!) *** *** 19.Mar.2024 V3.2: Males/Futas start cumming when they reach a certain arousal level (part of the "non combat arousal function) *** This mod runs with Oldrim, LE, SE and AE This is a link to my arousal mod Dancing Penis that i made for SSE for download see link below (on this site you only can download the demo videos). Fountain.mp4 What does this mod do? It is an arousal mod, it makes the characters getting instantly hard or limp when hitting someone or being hit during combat. ... or to cumshot, pee or squirt on death/kill. You also have a "non combat arousal" function for cumshot, pee and squirting. The mod works for your Player, all NPCs and all Creatures! So you can use this mod together with other SexLab-Mods to instantely control the arousal level of your PC all NPCs and all creatures. E.g.: this mod can be very well used together with BDSM devices. So, have a look to the demo videos below and decide if this mod is for you... For the mod download please follow the link to the SSE version (it is the same). On this page you only can download some demo videos. Here is the link to the mod download and to the detailed description: Demovideos: DP with other mods Demovideos: on Hit and on Death or Kill Demovideos: "non Combat Arousal" Demovideos: the "Dancing Penis" Spell
  7. Version 3.2 (19.Mar.2041)

    26,002 downloads

    Dancing Penis (instant arousal) *** 31.Mar.2024: I made the old Version 2.5b without the need of the ZaZ Package available again (no peeing!) *** *** 19.Mar.2024 V3.2: Males/Futas start cumming when they reach a certain arousal level (part of the "non combat arousal" function) have a look to the "Hints" section below to see how to use this new function... *** *** 21.Nov.2022: 20000 downloads 😃*** This mod runs with Oldrim, LE, SE and AE DBSloMo.mp4 ... getting hard and start peeing on death. What does this mod do? It is an arousal mod, it makes the characters getting instantly hard or limp when hitting someone or being hit during combat. ... or to cumshot, pee or squirt on death/kill. You also have a "non combat arousal" function for cumshot, pee and squirting. The mod works for your Player, all NPCs and all Creatures! So you can use this mod together with other SexLab-Mods to instantely control the arousal level of your PC all NPCs and all creatures. E.g.: this mod can be very well used together with BDSM devices. The mod works for males, females and futas. So, have a look to the demo videos below and decide if this mod is for you... Mod Features: - PC and NPCs getting hard or limp when being hit or when hitting someone (see video #1 and #3) - PC and NPCs getting full hard/limp and cumshot when dying or killing someone (see video #1, #2, #3, #7 and #8) - new Spell "Dancing Penis" that lets the penis of the NPCs going wild (hard, limp, cumshot...) (see video #4 and #5) - "non combat arousal" function were you define a wide and a close area were the NPCs and Creatures getting hard, limp or cumshot only by aproaching or leaving your player (see video #6, #10 and #14) - Females peeing or suqirting on the Dancing Penis Spell, and females peeing on death or on killing (see video #11 and #13). - Females peeing or suqirting when they reached a given arousal level (see video #12, this is part of the "non combat arousal" Function) - Males and Futas start cumming when they reached a given arousal level (this is part of the "non combat arousal" Function) *** NEW *** - you can optional activate some "dirty talk" messages on death/kill, the non combat arousal function and the Dancing Penis spell (see video #15) Hints: - If you want Dancing Penis to check the arousal level and to start a cumshot/pee/squirt but you do not want to increase the arousal every x seconds you can configure the non combat function like this: Activate the "non Combat Arousal Mod", " deactivate the "Close arousal area in meter", set the "amount of arousal per cycle" to 0. In this case the non combat arousal function will not increase the arousal level at all but will check if the arousal level is reached to start the cumshot/pee/squirt. With the parameter "Wide arousal area in meter" you now can control how many NPCs should be effected by the mod." 😀 - If you want to use the cumshot option be sure that in the cumshot mod following fields are set/checked: "Orgasm detection" is set to "Individually", "Always show ejaculation" is checked, "Victims ejaculate" is checked. - If your schlongs do not move after installation check if you have enabled SOS in the SexLab Aroused mod. - Of course the NPC settings work also for all creatures if you have "sexlab aroused creatures" in place. - If you want the "Masochist" function you also have to activate the "Getting limp being hit" toggle. - Use the "Geting limp again if already hard" function of the "On Hit" section to prevent the characters to always being full hard. - Hit a dead NPC or creature and see what happen. Issues: - If you use the mod "Aroused Sexy Idles" and you have set the idles activ for your player and you have activated the Dancing Penis Function "Non Combat Arousal on Player" and you have switched to the free camera view "TFC" you will get this issue: The free camera will switch back to the 1. person view every time the Dancing Penic mod is updating the arousal level and the idles mod will start or stop an animation. Up to now i do not know how to fix this issue (if possible). You can switch off the "Sexy idles" animation for your player to avoid this error (so, idles only active for NPC). Requirements: - SKYUI - SoS - Sexlab - Sexlab Aroused Redux - Zaz Animation Pack (if you do not want to load the ZaZ package, stay with the old Dancing Penis Version 2.5b that is still available. No peeing possible tough) - Cumshot (optional, only if you want the cumshot effect on Death/Kill) - Animal SoS (optional if you want Dancing Penis for all creatures) *for Oldrim and LE please use the "non SSE" versions recommended mods: - Animal SoS A great mod that worked together with my mod and my "Dancing Penis" spell, see the horse videos below - Cumshot I abolutely like this mod! Use this mod together with the "Orgasm on Death/Kill" option. My favorite "Ejaculation Mode" is the "Particles". - Manipulator You can strip all NPCs on a click, and have easy access to bodysliders. - Nude World Order. A perfect mod to test "Dancing Penis" - A Closer Look (and than put the zoom on the mouse middle button) - Enhanced Blood Textures This mod also provides the spasm movements of a dead body that you see in my demo videos - SurverX floppy CBPC settings have a look to my floppy SoS settings, that maks the dicks really dancing 😃 installation: For this mod you need SoS and Sexlab already in place... so i think you also have a mod manager already in place. Use the mod manager for installation and de-installation. I really like the MMO2 mod manager. The load order of the mod does not matter at all and you do not need any FNIS runs because the mod is only script based and does not overwrites any files. Enable SOS in the SexLab Aroused mod (otherwise the schlongs will not move at all). Updates: Simply remove the old version and install the new one with your mod manager and you are fine. - After the version update to 2.9 set the parameter "Waiting before getting full limp" value in the "on Death or Kill" section to 20 (or higher) to avoid that the peeing does not stop for your characters if you use the peeing function in parallel with the cumshot function de-installation: After de-installation and restart of the game you will get a message that the mod is missing. But you can just ignore the message and after the next save and restart of the game every thing is fine again. So just try the mod and remove it if it is not for you. and thank you... ... to all the great modders that laid the foundation to make this possible! Mod Configuration Menu breakdown: My personal settings for this mod: Demo Videos: Also have a look to my CBPC floppy settings that make the cocks really dancing ?
  8. I wish somebody could do a skyrim se overhaul mod where you could just run around f*ckin damn near every npc you come in contact with.. Like change the whole battle system to "Hump system" if you will lol where all the animations that your control while fighting would be different sexual actions (ingage the npc with moves) and mabie option to enable this as a game mode.. somethin about goin around bop'n bitches on the head with your club and dragin em back to your lair LOL If somebody could create something like this that would be the shit!
  9. Pretty much as the title says. I've been playing Skyrim since Legendary Edition first came out, and I've tried a lot of different mods. I've used Death Alternative in some playthroughs and Sexlab Defeat (different iterations) in others. I've tried a few others and looked at some that I haven't tried, but so far I've pretty much settled on Naked Dungeons. Why do I like Naked Dungeons? It is a bit creaky with age, but I like it because: It's fairly small in scope. Or maybe focused is a better word. Sure, dungeons can be trapped (hence the name) with different outcomes, and there is a crime penalty for nudity if you toggle it. However, combat defeat is not limited to dungeons - get knocked down and there's a chance for 'wham, bam, thank you ma'am' before you can get away. It's pretty reliable, and stable - really important with Skyrim modding I don't think there are many conflicts In the MCM there's a toggle to turn it off. Convenient when you're on a particular quest and just can't be interrupted with a trap and the consequences thereof. Not a lot of messages on screen. Sometimes I can't read them because they're too small or they're annoyingly bold. Or they're not up long enough to read. I even installed a mod that records all those messages so I can open it and check what I missed. Those are the pros. Now for the cons: When you trigger a trap, there's a lot of downtime. The screen is dark and you may or may not hear anything. Maybe it's long for me because I have a lot of inventory (I always increase my carry weight a lot so end up w/ tons of stuff) and the mod strips me and removes all my non-quest stuff. Which, between weightless ingredients and carry weight, can mean hundreds of items to process. I sometimes open and close the console hoping that will speed up the process. Maybe it works, or maybe it's a placebo affect. A shaved head can be one outcome, and I had to install a patch that makes the hair regrow to the [modded] hairstyle I had before shaving If you set a possibility for followers to get stripped, they may lose their stuff permanently. Always save before entering a dungeon!! I'm interested in what you are using and why you like it/them.
  10. Edit - I'm not updating this top level page as I post updates. This page gives a good idea of the overview of the mod idea, but if you want to know how the mod is progressing and where it's currently at, I'd recommend reading (or skimming) the latest update I've posted. Edit 2.0 - See latest posts for info on beta/etc. I decided to make a Mod Development thread for a project I have been working on the past few days and will hopefully post up. The idea is simple: What if you changed Skyrim's game play to use a turn based combat system that also included sex/H-attacks. This mod is based off of a system I made in one of my large, personal mods, that I am attempting to place into a mod of its own both for distribution and ease of handling. Now, if you are thinking: Why would you want to make Skyrim turnbased? Why would you want to encourage H-Attacks? Why don't you go and revive/work on some other mod you posted? Then this likely isn't for you. For the rest of you, if I have your attention now, I'll start talking a little bit about how it works (planned and current) and progress. Background: What is turn based combat? Turn based combat essentially means that each side of the combat takes turns attacking in order. It is a popular RPG style of combat. What is an H-Attack? I'm borrowing the term from Japanese hentai games for attacks that are sexual in nautre/etc (note, there is often an implication of non-consent in this. Please leave non-consent in the game world where it belongs and don't bring it into reality) Terms Glossary: Actor - Any of the characters (player or NPC, ally or enemy) TBC - Turn Based Combat E"X" (I.e. E1) - Enemy Number X (i.e. Enemy 1) PA"X" (i.e. PA1) - Player Ally X (i.e. Player Ally 1) How it works in Skyrim (And what's implemented): The player is able to select up to 4 NPCs to be their allys that will be brought into the Battle Zone with them (Implemented). The Battle Zone is a separate world space/cell where the combat takes place (Implemented). There can be up to 5 enemies (including creatures) that can fight against the player's party (Partially Implemented - Enemies are currently a statically chosen group for testing). At the beginning of battle, each actor is randomly assigned a "rank"/"row" which is their starting position in combat and move to their position (Front, middle, or back). (Implemented, but ranks currently do nothing other than change where you stand). The combat starts, and the first actor (default player) in the initiative takes their turn (Implemented, see below Screen shot). The options that an actor has varies depending on whether it is male, female, or a creature. Because of my own preferences, only female characters can be the targets of H-attacks/sex attacks (Sorry to anyone who would prefer it else-wise, but it's not my can of soup and while I could make a bunch of conditionals to make it an option, I don't want to have to test it). There are a set of base options for what a character can do (with attached conditions - More attached conditionals will be added so that you can only choose applicable/available options) and several of these options have break out windows. (Partially Implemented - there are currently filler/stand in options and options that don't actually do anything). The combat then moves through the initiative order, allowing each actor to take a turn. Currently, all turns are controlled by the player, but in the future there will be an option for having a simple AI play the players allies and enemy turns. The camera will switch to whichever actor is the active actor and follow them through their turn. There is a global variable that makes some of the movement instant (warping, instead of moving into position) but it's not on all the packages (just common ones). (Partially Implemented - No AI yet) In it's current form, there is no win condition as I am working on getting the in combat actions working and flowing well enough. Combat Options Available by character type: Male: Attack (Implemented), Heal (Unimplemented), Cast Spell (Unimplemented), Sexually Harass or Bind (Partially Implemented), Change Rank (implemented), Assist (partially implemented), Offer (Unimplemented), Enslave (Unimplemented), Surrender (Partially Implemented), and Pass Turn (Implemented). Female: Attack (Implemented), Heal (Unimplemented), Cast Spell (Unimplemented), Sexually Harass or Bind (Partially Implemented), Change Rank (implemented), Struggle (partially implemented), Futa (placeholder), Submit (partially implemented), Apply Pheromones (Placeholder), and Pass Turn (Implemented) Creature: Attack (Implemented), Sexually Harass or Bind (Partially Implemented), Change Rank (implemented), Creature Ability (Unimplemented), Surrender (Partially Implemented), Pass Turn (Implemented) Attack, heal, and cast spell should be fairly straightforward as to what they do. When an actor chooses to attack, a box pops up to allow them to select the enemy they wish to attack. Note, I'm primarily covering Sex and Binding, but think of Submission as basically the self version, with most of the same options except instead of doing it to someone else the actor does it to themselves. Sex and Binding: What a lot of you probably care about. There are currently 6 six things you can do here. 1) Strip - Armored/Clothed female characters can be stripped of said armor or clothing (Partially Implemented - Auto succeeds) 2) Bind - Equip a set of bondage gear/shackles to the defender. A base outfit of gear using the ZAZ mod is provided, however there is (Currently one, future more) chests that can have a set of gear placed inside them that will be used instead (allowing you to customize different sets of binding). (Partially Implemented - Auto Succeeds) 3) Spawn Furniture - Spawns a set of ZAZ furniture from a list of totally not randomly chosen items (i.e. pillories, wooden horse, etc) in one of the six available locations (Implemented) 4) Place In Furniture - Grabs a female actor and forces them to use a piece of unoccupied furniture (Partially Implemented - Auto Succeeds) 5) Rape - Self explanatory, see below section of "Sex Stages in the Mod" for more info (Partially Implemented - Auto succeeds) 6) Advance Rape - Moves the actors current sex scene forward one stage (Implemented) Sex Stages in the Mod: In order to give the mod that good old H-game feel, there are two somewhat unique things it does: 1) Sex stages during turn based combat will NOT auto advance. When it gets to the turn of one of the actors involved in the sex, they will have the option to advance the scene (advancing it one stage). (Implemented) 2) If an actor attempts to have sex with a character currently in a scene, the currently ongoing sex will stop and a new scene with all of the previous actors plus the new actor will begin. (Implemented) What do you mean "Auto Succeeds"? Currently, all of the actions automatically succeed (or fail). I am working on getting to the point of adding a chance based system for things to succeed or fail to the mod, and potentially adding in content for "degrees of success" (i.e. how well you succeed). Currently, because of testing purposes and in progress status, everything just automatically succeeds, so certain features that are otherwise implemented may be marked with partially implemented instead. Binding Stages: One of the ideas of the mod is "binding stages", or basically the level of locked down that a female actor is (with it becoming harder to defend and having less access to action types the more locked down she is). The stages currently go: Base (Clothed/Armored) -> Stripped (Naked) -> Bound (Bondage gear) -> Locked in Furniture Currently, this doesn't do much but I plan on having it impact more things in the future. Assist: Male characters (and currently only male characters) can assist their female companions in combat. This allows them to help break them out of sticky situations. Currently, it is set up so that they will remove the worst condition a female character is suffering from (i.e. freeing them from a piece of furniture, or removing their bondage gear). Future plans to have them also be able to "rescue" characters getting raped by removing rapists from the pile. Struggle: Currently Unimplemented, but planned to be a percent chance for characters to break out of furniture, bindings, and sex. Surrender: Sometimes you're just done fighting. Other times, you realize that the time may be right to try and change sides. There are currently three options here: Surrendering - Marks the actor essentially as Incapacitated/Ignore (Unimplemented) Change Sides - The actor decides it's time to join the winning side and switches over (Implemented) Betrayal - Like changing sides, except betrays an ally before hand, leaving their original side in an even more difficult position (Partially Implemented) Victory and Defeat: I'm planning for something like an all down, with characters having multiple ways of being incapacitated (No Hit Points, Sexed Out, Locked Up, Surrendered, etc). Currently None of this is tracked as I'm working on getting the combat system itself worked out (so, yes, combats never end). These are some of the major points, including things that are implemented and being worked on. To Do: -Lots of things -Get some sleep Community Input/Feedback: If you've got ideas/feedback, or just are really interested in actually seeing a published version of this mod, let me know. Want to contribute? Are you sitting there thinking, "Man, this looks great, I want to help make this a reality!" and have an idea on how you can help? Let me know. I'm always happy to accept help working on the mod. Can ... Can I trust you? You've hurt me before. Listen, I know what you're probably thinking ... and the answer is I probably wouldn't trust me. But this is also something I want for my own personal use, so I wouldn't say there is definitely a chance it's get, at least, complete "enough".
  11. Martial Milk View File Martial Milk (ALPHA) ============================================================================= Introduction Into the barrow we go. Hopefully we can get through here before- Oh, awesome... You look down at your chest where you can feel the cloth under your armor dampen from yet more lactation. You sigh and motion to your companion to stop as you unclip your cuirass and pull the cloth tunic to expose your nipple. I can't believe this is my life now. Curse these stupid, fat, clumsy, milk-slobbering, mutant tits! It's getting exhausting to walk anymore, much less run. Maybe this is a mistake... Gods, they're so heavy. This fucking... whatever it is has ruined me. I can't be the Dragonborn like this. I can't save Skyrim... You close your eyes and sigh deeply... We're in the first chamber, and I already have to milk these things! If only they could do something useful! Your body tenses in anger as you slam the butt of your fist against the wall. "FUUUU-Ahhhh-h-h! Hnnngh!" you call out in a mixture of pleasure and surprise. As your eyes snap open you milk trailed out on the ground in front of you. "Whoa!" your companion exclaims, looking from the ground up to meet your bewildered expression, "Did your boob just shoot milk? That was a full-on stream of it." You meet his gaze for a moment, then close your eyes again as anger, relief, and excitement fill your mind. You palm a large portion of your breast and squeeze as you tense your body again. Oh-h-h-h-h, gods!... Ohhh, that feels nice. You bite your lip and shivers go through you as yet more pressure is released from your swollen gland. This time your companion has to raise his shield as the stream fires at him. "Careful!" He looks at the splatter covering his shield, "Oh shit! That took out a chunk of wood!..." The weight and pressure in your breast is lessened- still tremendous but any amount is progress. You see him gingerly lick small droplets from around his lips, then close his eyes as he savors it, "Mmh... But the gods be damned if that isn't delicious..." He looks back at you, his eyes first meeting yours, darting briefly to your dripping nipple, then quickly down at nothing in particular. It seems as though he wants to say something more but quickly changes the subject back to the task at hand, "You think you're able to continue?" You nod, then there's a moment of stillness before you doff your cuirass completely and pull your tunic down further, exposing your other nipple. "It's time for these fuckers to pull their weight." ============================================================================= Description A mod about weaponized lactation. Version 0.1.2 Features (soonish) More MCM options- handle nipple casting on the fly, acquire the skills with maid level, display milk differently NPC martial milkers- both allies and enemies An immersive quest line with new locations and NPCs (definitely no VO for this version, but I'd like to get that going at some point) This may add dependency on Being a Cow and Amputator Framework, but I might have an alternative. Improved decals- can paint NPCs, better variation and coverage Fix several issues- mod should no longer suddenly limit your total milk, decal splash shows milk instead of blood Behind the scenes- handle nipple casting, cow effects, and amputation on individual NPCs Version 0.1.1 Features New skills to put those milk-laden mammaries to good use! Each Martial Milk skill uses a bit of milk and stamina to either blast your enemies with high pressure milk or nourish your allies with a shower of delicious cream! There's even a skill to suck milk from your boob to restore your own health and stamina! A milk meter to easily track your milk gains and expenditures! Using the new skills counts as milking (at a reduced rate), and the skills cost less milk and stamina as your maid level increases! MCM to toggle mod, customize the milk meter, and track MaMi stats, like total milk launched! Unfinished Features - clean install/uninstall- I want to handle various player states better/at all so that weird things don't happen. Future Possibilities - Quests to contextualize and introduce the Martial Milk skills - a line of flavorful/humorous books about martial milking - More types of skills - drench foes with milk to calm them and cause boobgasms in females (possibly turn them into maids if that doesn't break stuff- probably would) ============================================================================= Skills All martial milking skills cost milk, and most cost stamina. Offensive Streams Nipple Spritz 8 damage per second Milk Jet 16 damage per second Cream Beam 32 damage per second Lactose Lance 64 damage per second Healing Spray Nipple Drizzle Restore 10 health and stamina per second to targets in front of you Milk Shower Restore 20 health and stamina per second to targets in front of you Cream Drench Restore 40 health and stamina per second to targets in front of you Colostrum Surge Restore 80 health and stamina per second to targets in front of you Other Treat Yourself Restore 10 health and stamina to yourself per second ============================================================================= Requirements SkyUI Milk Mod Economy (MME) and all of its prerequisites Highly Recommend These mods aren't required, but Martial Milk is designed to be played with them. XPMSE or Magic Nipple is required to cast from your nipples (for XPMSE, enable in MCM). Magic Nipple (and possibly FNIS PCEA 2) adds custom animations for the nipple casting (will cast fine without these, but the aesthetic option is there ?). If you don't want all characters to use the nipple casting animations, you can put the anims in a folder for FNIS PCEA (Player Character Exclusive Animations). Being a Cow goes well with the the whole milk shooting thing. ============================================================================= Install 1. Simply install the mod with your mod manager or by dropping the contents into Skyrim's Data folder. 2. Enable MartialMilk.esp 3. Start the game, wait for the MCM to register, then enable the mod through there. 4. Currently you can only acquire the skillbooks via the console or AddItemMenu (search for "Martial") NOTE: It may do weird things if you are not yet a milk maid- I am still looking for the issues around that but will support that player state better in the future. ============================================================================= Uninstall WARNING: Uninstalling the mod is currently not a clean process. I'm still working on making enable/disable properly install/clean up the mod. 1. Disable the mod through the MCM, then save your game. 2. Disable the mod in your mod manager or remove the mod files from the Data folder. ============================================================================= Credits AberRational - scripts - mixed SFX - CK shenanigans - altered textures - modified particle animations Magic Nipple - Fluid gradient SkyUI, Sexlab Defeat, MME, Spells Cost Stamina Too - Reference Scripts SexLab, SoundSnap.com - Audio resources Bethesda - Texture and Mesh resources ============================================================================= Special Thanks Ed86 for script guidance and for making Milk Mod Economy skyrimfet for making Being a Cow LoversLab for hosting all this wild stuff Bethesda for making such a mod-able game ============================================================================= Contribute If you enjoy my content, consider becoming a patron so I can continue making experiences about transformation, philosophy, and furries! If I've forgotten any details or credits, let me know! I will add the info ASAP. Enjoy! Submitter AberRational Submitted 09/27/2019 Category WIP / Beta Requires SkyUI; Milk Mod Economy Special Edition Compatible No  
  12. [AAF] M.C.G. (Extended Social Interactions) View File Magno CUM Gaudio 2.12.50 (Extended Social Interactions) A modification that covers all the basics to properly sexualize your Fallout 4. Check it also for Skyrim Legendary Edition, HERE. MOD GUIDE: HERE! MOD FAQs: HERE! FOR MODDERS: HERE! WHAT IS THIS MOD? This is a jack of all trades mod regarding sex features. Its purpose is to cover all the basics features a reasonable man or woman would want regarding sex, in a coherent, consistent, fair and balanced way gameplay-wise, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with almost any other good mod by simply adjusting its settings accordingly but it excels when used as the only main sexual mod in your load order. The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors... because as you surely have noticed, Fallout 4 doesn't have many non combat activities, with MCG, instead, you can rely on solid gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, recruit who you want as companion, stop in bars, play and flirt with npcs, date people, fear harassment, prostitute yourself, trade in slaves and much, much more... SUMMARY OF FEATURES REQUIREMENTS: All these requirements are mandatory ALL FALLOUT 4 ORIGINAL DLCS; F4SE: HERE MCM: HERE LOOKSMENU: HERE (already a requirement for AAF) AAF: HERE. AAF THEMES: HERE. You need to install all of them, this means that you need to install the Vanilla, Kinky and Creature themes. LEITO'S ANIMATIONS: HERE. SAVAGE CABBAGE ANIMATIONS: HERE. ATOMIC LUST ANIMATIONS: HERE. OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: These mods are not required to be installed, but you can expand MCG features if you install them: HUD FRAMEWORK: HERE. To have widgets of your Lust, Wear and Infamy levels (you may additionally need its patch for dev_UI, if you use it). AAF FAMILY PLANNING ENHANCED: HERE. MCG will make sure you not start a pregnancy if you start a kissing/hugging or foreplaying/masturbation from MCG. Also wearing a condom from FPE will prevent MCG diseases from sexual acts; WORKSHOP SYNTH PRODUCTION: HERE. Synths built using that mod will be flirtable and enslavable at will; CREATURE PACK RELEASE: HERE. (Valid for any other creature pack for AAF). MCG natively support sex with all actors in Fallout 4, you can have sex with any race of Fallout 4, including robots, bugs, animals etc... Stats will be always calculated and if you don't have an animation for a particular race MCG will play a fade to black instead, so you can still pretend to roleplay; RSEII: CSA - COMBAT SURRENDER AND ABDUCTIONS: HERE. MCG player defeat system is integrated with the abductions from CSA, with this when the player is raped defeated you can end being abducted after the rape. AAF BAD END ANIMATIONS: HERE. When you have this mod installed you can execute submitted or enslaved npcs using these amazing animations. And in addition, if you have the MCG Player defeat (Respawn system) enabled, you can enable the execution animations also for the player when you are defeated. AAF BP70s FALLOUT4 SEX ANIMS: HERE. Vanilla chaises can be activated to have sex on them with MCG. POLISTIRO'S PATCHES: HERE. AND AAF OVERLAY PATCHES: HERE. Only CumNWealth_Patches_Base.rar should be installed of AAF Overlay Patches; MCG can apply cum effects if the relative option in MCM debug page is enabled. This system has also a fail safe that remove Cum overlays of those two mods from the actors when the magic effect finish, in case AAF or LM fail. This means that this mod can have a similar function as the mod "Wash out that cum". Generally the more animations packs, the more XMLs patches and gender support you have the better, MCG is a mod that has a very free conception of sex, basically you can do sex with who or what the fuck you want. But if you don't have the animations for the actors you are planning to do sex with, MCG will replace it with a fade to black, it's up to you to find the AAF XMLs patches and animations that satisfy your gaming needs and set MCG settings accordingly. In particular orgy animations in the MCG mod requires genderless XMLs to fully work, if you don't have them it is suggested to set MCG to avoid orgies. INSTALLATION: (Optional for better performances): Disable Fallout 4 Papyrus logging, why and how to do it in THIS POST. Make sure all the requirements are installed correctly with all their dependencie, especially AAF and its XMLs patches if you use them. Download and install MCG FO4 v2.12.50. Do not unpack the .ba2 file of MCG, if you do it you will have to follow the for modders guide, in particular you will have to pay extra attention to not overwrite other mods scripts with MCG ones. If you use any of the mods in the list in the following spoiler, you must download and install MCG Compatibility Patches v2.12.50 to patch them, so they can be used with MCG without producing conflicts. Note that if you don't have any of the mods in that list you don't have to install these compatibility patches. (Optional for no kissing and hugging poses): download and manually extract the content of the "AAF" folder inside the archive "MCG_NoKissHuggingPoses" to your Fallout 4/data/AAF directory in your PC. The files with (Optional) mark are patches for mods that are not required to be installed, they are completely optional and you could install them if you like the changes they make to the original mods, see the suggested mod paragraph below for more info; Source files and MCG_Integration_Kit are for modders only and if you are not a modder you must not install those files. Once into the game remember that MCG when loaded the first time starts completely disabled, and you can activate it when prompted by the starting pop up message or later using the "START THE MOD" button in the MCM front page of the mod. Also note that the "Respawn system", "NPC-NPC random sex system" and the "Npc Initiative (approach) system" need to be manually enabled, each of them in the MCG Option hotkey menu after you activate the mod, if you want to use them: SUGGESTED MODS: These mod are not required and they are entirely optional, these are just my personal recommendation: FULL DIALOGUE INTERFACE: HERE. It's a very well done mod which also preserve the "prompt" part of the dialogues so you can also have "Text Replacement" like knowing exactly what are you going to pay for a prostitute, or a doctor in the MCG dialogues. FDI is a superior choice over XDI, which doesn't preserve the "prompt", but both are compatible with MCG; CWSS: HERE. Optional patch available in the download section of MCG change the buffs to be less OP and make them visible in pipboy, and also add support for the big CWSS showers to be used by MCG furniture selector for sex perk to have sex on them when planning sex. (Do not use this patch if you have other mods that rely on the original CWSS like the "Get Dirty" mod). COMPANION STATUS HUD: HERE. Optional patch available in the download section of MCG limit the hud widgets to ten followers and align the widgets to the right while scaling them down to be minimal, in addition you can show and refresh them pressing the RIGHT CTRL button or hide them by long pressing the RIGHT CTRL button; LIGHT EM UP 2.0: HERE. Optional patch available in the download section of MCG reduce the duration of nicotine effects and the quantity of cigarettes and cigars to be like similar mods from New Vegas and also replace the lit cigar and cigarettes model if you drop them to the LIT one instead of the original off one and other recently additions: Custom immersive animation for when using cigarettes with MCG (The animation can be enabled in the MCM of MCG, Debug page). The animation will play if the player is not in power armor, not in combat, with weapons sheated and generally when it is not sit in any furniture or vertibird. Once started the animation can be controlled using the Right Shift key to have a smoke, drop the cigarette or put it in your mouth. The advantage over other mods is that the animation doesn't lock the player movement. Ligth2.0 cigarettes, cigars and stogies are valid to be used in the "Relax Scenario CRIME AND PUNISHMENT: HERE. It's an awesome mod by the great Flashy - JoeyR that I highly suggest to enhance your gameplay. It is also integrated with some MCG mechanics thanks to some of its optional patches that you can directly download from that mod page. LOAD ORDER: Generally is not important but if you have the following mods make sure to put them after MCG so they'll have an higher priority: RSEII: CSA; INCOMPATIBLE MODS LIST: HERE! KNOW BUGS LIST: HERE! HOW TO UPDATE THE MOD: If you are updating a save to version 2.12.50 from version down to 2.7.30 you must unistall the previous version with a mod manager. Then install the new version with the mod manager and finally once in game you must stop and restart the "Npc Initiative system" and "Respawn system" (Player defeated features) if you use them. Updating from versions lower than 2.7.30 is not possible on the same game, in that case a new game is required. MOD STATUS: The mod is officially finished feature wise. Support for bug fixing will continue if needed. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Fallout 4 are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the FAQs and other materials I have provided you in the long period I developed this mod. CREDITS: BETHESDA CREW; For stealing my time. THE AUTHOR OF F4SE; Because some mods will just be impossible to code without it; DOC CLOX, VINFAMY AND CHOSEN CLUE; Because they started everything about sex in Fallout 4... ASHAL: Because of the best sexual framework ever seen on this planet, and because his work on Skyrim enabled me to make MCG for Skyrim LE on which this mod is based and ported from even with all the current limitation of FO4; CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations! DAGOBAKING: Because of the AAF. HALSTROM: for AAF THEMES! FLASHY(JOE-R): For inspiring me in start modding Fallout 4 in the first place, and for RSEII abductions system! IGNOTUM_VIRUM: for letting me check his code for inspiration! LAZY GIRL and KENTINGTON: for inspiration in the cloning code; nKALEX: for sexout unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! GRAYUSER: for AAF Bad End Animations mod! EXPIRED6978: for LooksMenu! POLISTRO AND RIOT_PUNCH: for human and mutant looksmenu cum overlays! KENNEDYMADEIT: for AAF XMLs Extended! VIOXIS: for "Strap-on's of Fallout 4". PRA: for "Grave Digger". LEGAL: Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code, provided under license, to do everything you want in your mod, or you can make forks, changes to this mod and even upload your own version of this mod, but: You must mention me (Anghelos92) in the credits of your mod if you were inspired or used any code from me as I did for every author that inspired or helped me with this mod; You must provide your source code in the download section; Don't allow any child porn situation in your modification, of any kind even if this is a videogame; No priority given in terms of privileged support or limited exclusive temporal distribution of newest version to eventual Patreon or Donators of any kind; If I go "AWOL" from this site for more than a month and a reasonable amount of attempts to contact me have been negative, I authorize Loverslab Staff to take ownership of this very download topic from me and give it to any maintaner(s) of good will. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to be downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality. CHANGELOG Submitter anghelos92 Submitted 04/13/2019 Category Misc Sex Requires READING CAREFULLY THE INSTRUCTIONS;
  13. BLOOD RAIDERS is an isometric jRPG for all fans of the dark fantasy genre. The game uses a modern engine, which makes it more beautiful, sexy, and fun to play! Make quests, fight monsters, hunt for rare loot, enjoy sexual adventures, and gather seductive companions for your party of Blood Raiders. Play as the young warrior Troy, who's found himself in the cruel underworld, known as Purgatory, where dark corridors are full of monsters, sexy sinners moan in their cages, and burning lava flows like a river under the dark skies. Escaping from Purgatory is Troy's mission, and his fate is in your hands now. The exploration and questing parts of the game are in full 3D, giving an immersive fantasy experience on unique hand-crafted maps with carefully placed loot and secrets. The turn-based 2D battle system in BLOOD RAIDERS provides players with a tactical approach to enemy extermination. Careful planning of weapons, armor, skills, and party members for your missions is the basis for success during brutal fights with rivals of all shapes and sizes. Including dragons! You'll meet different characters during your adventures. Some will be helpful and may provide quests and valuable rewards. Others may try to kill you on sight or lure you into dangerous traps. Be on your guard! And be ready to enjoy the hardcore sexy scenes that are only possible in the dark fantasy world of BLOOD RAIDERS. This part of the game is VERY naughty, and can't be shown here with all juicy details. So try the game's demo to enjoy explicit gameplay in all its glory! >>DOWNLOAD FREE DEMO << If you like the game and wish to get more updates sooner, support us on Patreon! Additional funds will be used to create more art, purchase better game 3D assets, and music, and hire an animator, quest writer, and voice actors. Get awesome rewards for your patronage: play the latest game build before anyone else! enjoy in-game bonuses: extra money, power weapons, etc! more content: high-resolution game art, pin-ups, sketches, designs! participate in voting polls! Receive Discord benefits! and more!.. >>SUPPORT BLOOD RAIDERS [Patreon] <<
  14. Devious Strike - beta - LE/SSE View File This is my first Mod and english is not my bla bla ... who even cares? Let's get right into it. Have you ever thought: Skyrim's combat is not exciting enough? AND There are almost no mods that handle Devious Devices during combat? < OOhhh BOY do i have a solution for you > ! Check below to see how to properly upgrade to new Versions ! ABOUT For short version scroll down to the Features list. This mod adds a new enemy the world of Skyrim, you can find them amongst various factions. These enemies are called 'Strikers', they have deviously enhanced weapons and spells on them. Their sole purpose is to wrap up the dragonborn in Devious Devices. How? Well.. these weapons and spells have the ability to transfer one or multiple Devices from attacker to target. This means that the Strikers, who are already covered in Devices from top to bottom will render you more and more helpless with every hit you take . If they manage to get a set amount of hits on you, ALL their devices will be transferred at once! But don't worry, it gets worse (or better, depending on your point of view): when they deplete your health to a set percentage, you will receive extra punishment, in the form of heavy bondage or devious furniture. If you manage to kill one of those Strikers, they will drop device keys and some other loot. This should give you a good motivation to kill a Striker when encountering one. If you are very lucky you might get a weapon drop from them. With their weapons you can turn the tables and rid your devices on other folk! Also when deciding against a fight, be aware that they run faster than just normal bandits and will most likely catch up sooner than you think. The mod has high customizability through an ever expanding MCM Menu. FEATURES Adds Striker enemies that attack you with devious weapons you can also enable default enemies to carry those weapons Devious weapons will transfer devices onto the victim device outfits can be selected in MCM for personal preference All device types can be toggled in MCM Enemies are found amongst various factions Striker Types: Mage, Archer, Dualwield Melee, One handed Melee, Two handed Melee Methods of punishment are included Transfer of all remaining devices Heavy bondage like armbinders, wtc. Devious furniture Almost everything is customizable via MCM Hardcore mode available Semi-Hardcore: Lock MCM when restrained Lots of other stuff, like key drops for killing those enemies, follower integration, etc, just see for yourself... CLEAN UPDATING TO NEWER VERSIONS: How to clean a save extremly carefully (some steps could be skipped): Teleport to an unused cell, for example: 'coc unownedcell' / 'coc qasmoke' Make a new save and quit out use a save cleaner like Fallrim tools' resaver to clean the new save uninstall Devious Strike go back in game and load the save clean save ingame press 'T' to wait about 3 days, so will reset its default stuff make a new save and quit out again Open this save in your save cleaner and check for orphaned scripts, if yes clean the save again TO BE EXTRA SAFE: Go back in game and make a new save Quit out and install the new version Go back in and make a new save open save cleaner and check the save file, clean it if it's dirty Start playing. INSTALLATION Install like any other mod via Mod Manager or munually Don't forget the requirements! REQUIREMENTS Devious Devices 5.1 - https://www.loverslab.com/files/file/15078-devious-devices-le-50/ SKSE 1.7.3 - http://skse.silverlock.org/ All of their requirements... RECOMMENDATIONS SkyUI 5.1 (for MCM settings) Ultimate Combat Disables killmoves against player and overhauls combat in general TK Dodge NOTES Thank you all for the amazing feedback you gave me so far! It is really helpful so keep it going! LOCALIZATION: Update 0.4.2 added the possibility of localizations, if you want to translate the mod to any other language feel free to do so. Would be nice if you then could share your translation by sending it to me so i can integrate it for the next updates. FEEDBACK: I am always open for any kind of feedback you can provide: stuff you like, dislike, suggestions or changes for future updates, etc.. SCREENSHOTS: If you are talented in making good screenshots for the mod page, let your talents loose. CONFLICTS & INCOMPATIBILITY Devious Heatrise - soft incompatibility: Strikers can force equip additional plugs/piercings through chastity devices. When heatrise triggers a vibration event and the player has two plugs/piercings equipped, they will stay idle for a little while, if the game then tries to autosave, this save will supposedly be corrupted. (reported by @Farsh-nuke) CURRENT ISSUES / PROBLEMS Punishment does not work when the target gets one-hit or Killmoved (mods like ultimate combat prevent killmoves against player) If you are in the inventory while strikers spawn a message box from DD will show up. There is not much i can do about this, if you have any ideas, let me know. If at some point during your playthrough devices will no longer transfer, take a look at the debug page and check for the option "Are events blocked?" when this is enabled and no other mod is currently doing something then you should be fine to tick the option "Reset Block Flags". BE CAREFUL WITH THIS AS IT CAN BRAKE OTHER MODS! if you are unsure, ask first. Striker will redraw their weapons/spells mid fight after a successful transfer. Sadly i won't be able to fix this and i don't even know where it comes from Gender detection is a bit wonky at the moment, sadly i cant do much about it. ONLY against NPCs though When entering an interior cell and backing out again, the game will respawn strikers for every time you reenter and change there outfit. I will work on this for the next update Reanimated Corpses turn into strikers when changing cells. TROUBLESHOOTING / REPORTING BUGS If you encounter any problems along the way besides the already mentioned ones, let me now in the support thread. This goes for compatibility, bugs, etc. HOW TO BUG REPORT: explain your problem as detailed as you can so i can pinpoint where it comes from Attach log message to report for even more information needs tobe enabled before encountering a bug in Skyrim.INI or SkyrimPrefs.INI these options need to be enabled or the log file wont be created: bEnableLogging=1 bEnableTrace=1 Disabling log messages from other mods e.g. DD/Sexlab keeps the log file clean, this would be very helpful Log file can be found in: C:\Users\Name\Documents\My Games\Skyrim\Logs\Script\Papyrus.0.log Attach the file to your comment in the support thread FUTURE PLANS Special encounters (Gangfights/ Bossfights/ Special Striker) rethinking the punishment script (how to set victims properly essential) (making a little quest maybe) Boundcombat for Striker if possible (Armbinder/ Straitjackets/ Petsuits/ etc.) -> Special encounter All of your awesome suggestions.. Also having this on my mind: https://www.loverslab.com/topic/149755-wearing-multiple-devices-over-one-another/?tab=comments#comment-3083520 This is a completely new mod idea, i might call it something silly like 'Deviously wrapped up'. PERMISSIONS You can port this mod to SE if you want <> not needed Don't steal any code without contacting me first As long as you mention and contact me you should be good to go REGARDS & CREDITS All the people behind Devious Devices! thanks for such an awesome resource @Hylysi - The whole of version 0.4.2/0.4.3 - improving the spawn method and some other minor stuff for scripts - @Tron91 - suggestion: destroying devices when they dont get swapped - allowed me to use some of there script for the new spawn method, HUGE THANKS! - told me about the wait time after locking/unlocking devices for keyword updates - solved wonky gender detection issue @HexBolt8 - telling me that this mod should work on SSE and their two suggestions: Key drop chance & transfer-single chance @BYJE137 - reminded me of hardcore option - reported the Transfer bug and tested the fixed version @CaptainJ03 - PC as only target option @MTB - his SCB script and helping me understand the function I needed @mrdoodle - telling me about SCB and its author MTB @Averagedann - pointing out the disappearance of important keys on Striker death/vanishing @Lupine00 - Suggested the usage of Formlists for multiple purposes @El_Duderino - told me that DD has its own premade formlists Hungvipbcsok & Tron91 & rjn - convincing me to change the fundemantel spawn method of strikers @shiftbitlogic - suggested themed Device sets with color/Type @misterx - Told me how to make DHLP-blocking and the code work @hungvipbcsok - Reported a compatibility issue between DS and DMC, which lead to the DHLP-blocking method @Player80 - suggestion: MCM setting for device removal on striker death @Yanme - Notified me about the Transfer functions blocking themselves via DHLP-Block event in ver-0.3.0, and tested the fixed version @ihatemykite - discovored a mistake in while loops @AshitakaOkita - striker spawns for only interior or exterior - Custom outfit slot @nimawi - Device equipping sound @Crota - Player can use devious weapons regardless of player only option @Arthacs - reported weird xEdit errors @RedDotGecko - reported Strikers not using their wepaons @pursona - reported Strikers not using their wepaons @ck2modfan- reported reanimate corpses turn into Strikers @SorryLag - werewolf bug report @ssonly - Transferall bug report @Richard1234 - Striker class bug @kaiteyc - hard to see ghostly remains @Slitpipes - Devious Furniture as punishment @A.Okita aka Caralis - interior & exterior spawn chances @Siudhne - feedback on overpowered strikers PREVIOUS VERSIONS Submitter Cursed Raccoon Submitted 05/24/2021 Category WIP / Beta Requires Devious Devices + SKSE Special Edition Compatible Yes
  15. I stayed at the Cabot's house. In the morning, I came back at my place. Kimy was waiting for me. We sat down at the counter and I showed her what Jack Cabot had given me. "Is this you special item? A syringe with a green liquid? Is that how they've lived for centuries?" She stared at the syringe in my hand before giving me an answer. "I think so. We'll never be able to get our hands on their artifact, but if we could learn how it works... I'm heading to D.C to try to get some answers. I'll be back in several months." "What about my prize Kimy honey?" "Of course Cali honey, walk with me." Kimy opened one of my drawers and a little cat jumped out. He was so cute, he wanted to play with us! "Here is your first reward, a pet! I found him pocking around in my devices, he fell into an armbinder! I left you 500 caps too, you've earned them!" "Thanks Kimy you are really too kind! Have a great trip, I hope to see you again!" "Take good care of yourself. Don't worry about the store, I'll take it with me. By the way, your second reward is waiting for you in the next room. You can enjoy it until sunset. Goodbye Calista!" I changed into underwear, I was tired of the dress. I went into the other room, my second surprise was waiting for me. A naked and tied woman that I had already met. "Well, well... I didn't expect someone tough like you would end up in this position. Kimy is really good at convincing people." I moved closer and caressed her cheek. "Oh Fahrenheit, I really loved our first meeting. The way you treated me and touched me... You made me feel like nobody else. I want to return the favor. Shall we start?" First of all, I had to put Fahrenheit in the same conditions as when we originally met. I started to tease her clit. She moaned in pain. I didn't have much experience with girls and I wasn't very interested in them. One time when I was studying at the university. Then I was forced to open my perspectives when I was a slave to the raiders. I was mostly the one receiving, never the one giving. Time to change that. I untied her and we went to my bed. We started kissing. Fahrenheit was such a good kisser, her rough lips were finally so soft. She lifted my top to reveal my small breasts. Hers were so huge, I got a little envious. The more we made out, the more I wanted her. My lust for sex intensified alongside my desire for her. Fahrenheit knew just what to do. She pulled me back, spread my legs and used one of her fingers on my clit. Her experience, her touch, her look right into my eyes... I enjoyed every second of it. It wasn't going to take her long for me to orgasm. We ended up our intercourse on a scissor. I was horny as ever. Fahrenheit too. The circular movements of our legs, the was she held my foot and the rubbing of our clit... Both of us came at the same time. Oh. My. God. That was the best sex I've had in ages. I stared at the ceiling blissfully, my heart slowly returning to its regular beat. Fahrenheit had pulled me a little closer to her by the arm. She was a strong passionate woman. I wanted to keep her as my sex friend, she had so much to teach me. "So little one... You've been a bit rough. I get it, you still have some progress to do with women. However, I really like your rebellious side, I was missing that lately. Thanks for the moment, we'll do this again but I have to go. I need to check on the status of our warehouse, some raiders were spotted snooping around." Her words really touched me, I felt better! So much better that I decided to act as a dominant. I got on top of her, placed my finger on her mouth so I could speak. "Not so fast big girl. Kimy told me I could pet you until sundown. And since you like my defiant side... Here's what we're going to do, you're staying here and I'm going to take care of checking out your warehouse." I dressed and got ready to leave. I tied Fahrenheit to the wall with shackles. She was even sexier this way but I had a little work to do before I could enjoy her gorgeous body. "How do you like it? Consider this karma, you tied me to a cross, I tie you to a wall, we're even now." "You little bitch, I shouldn't have praised you so much..." "Don't worry, I'll be fine. If I don't come back, it's because I got into trouble. That's why the shackles will open at sunset just in case. Until then, enjoy the cat!" "Don't fail me... Calista." I went to see K L E O, the Goodneighbor trading robot. I needed to make some purchases to take on the raiders. "Hi K L E O, I'm going to need some protection, a vest, a belt, arms pads and knees pads." I paused for a moment, hesitating between an assault rifle and a sniper rifle. I opted for the third choice. "And I'll take your modified grenade launcher with ammo please. Slip me a short gun in there too." Time to shine. I was geared up like a true mercenary. Fahrenheit had pointed me out the place before I left her. A freight depot south of Boston, on the old railroad tracks. I did a quick climb through a railroad car and was about to send some raiders to Hell. From my position, I saw the raiders gathering. I overheard their leader's instructions: "You know the plan. Go around and make sure the warehouse is clear." They were so nice to have grouped together, I hadn't used my new toy yet. I fired a grenade. I didn't such a destructive result. The blast radius was massive, the small group was blown away across the landscape as if they were dummies. It was a good thing I tested the weapon from that distance. I could have killed myself if I hadn't tried it first. "Well that hit the spot!" I showed off, I deserved it after that great shot. The outer area seemed to be purged of any raiders, I had to inspect the depot. I walked into the depot. The place was poorly lit and a strong smell of rusty metal hit my nostrils. I drew my pistol and moved toward the cars. I saw the Goodneighbor guard lying on the ground, one of them mutilated and missing a leg. What the heck was that? The raiders hadn't attacked this place yet so who did this? I caught someone's attention. A spotlight illuminated the space and one of the cars opened. Had I been spotted before? Was it the noise caused by my boots? I aimed towards... Damn it. I didn't know who it was but he or she wore a suit of power armor. "You girl! Drop that toy and kneel down with your hands up. You don't want to end up like the others." I ran for cover. Oh my goodness! I was in big trouble. How was I supposed to get through this? My grenade launcher. That might be enough to destroy the power armor and the person inside. I had to create a diversion and take the high ground for a decent line of sight. I had seen this puddle next to the wagon. Gasoline, enough to give me an opening. I fired a few rounds into it, the person in the power armor ended up surrounded by flames. The smoke created a black cloud that concealed my run, I hurried to reach the stairs. Once upstairs, I pulled out the grenade launcher. I had not been followed, the flames were extinguished. I had gained enough time to deal with it. It was too busy putting its armor helmet back on instead of chasing me. Time to meet destiny. I jumped on the blue car and fired my weapon. A tremendous explosion followed, the depot was turned into a flash of color that lasted for a second. The power armor collapsed. My plan worked, I did it! I went back down, I wanted to make sure it was over. The power armor was frozen, the person inside had to be dead for the armor to stop operating. I kicked the helmet with the heel of my boot. No reaction. So that was it. Before I left, I was going to look at the contents of the wagon. It happened. I thought I had defeated it. The assault rifle dropped, the hand of the power armor came to grip my neck. I had been tricked, I just got within reach of being caught. How was it still alive? I knew these armors could absorb damage and radiation but a direct nuclear grenade? No way. I was surprised and shocked at what was coming at me. "Huh, huh. You've got balls girl, but you just made the biggest mistake of your life." END OF PART 1
  16. Version 1.60

    631,924 downloads

    A combat defeat and death alternative mod. Losing in combat now means you can be raped, robbed, bound and gagged, executed, or sold into slavery by your enemies. This mod started life as Four-Play Violate by @vinfamy, was converted to AAF by @Jahem_kinkaid, and is maintained and expanded by @EgoBallistic. Features Combat Defeat: You and your companions can be forced to surrender and be violated by your enemies when you lose in combat Death Alternative: Instead of dying, you can be knocked down and automatically surrender when your health falls to zero Companions: Your companions and allies can be violated along with you. Male, female, or both genders can be victims Gangbangs! Threesomes, foursomes, and fivesomes are possible if you have the right animation packs and XML installed Assailants: Assailants can be male only, female only, or both. You can limit assailants to a few races or allow any race to be an assailant Robbery: Assailants can not only violate you, but leave you stranded in the wasteland without your gear and supplies Enemy Surrender: Injured enemies may surrender and become your victim Submission: Your character can start begging for more after a selectable number of assaults Exhaustion: After you've had enough, you lose consciousness and your assailants abandon you Teleport to safety: Instead of awakening on the spot, you can be teleported to your nearest settlement after your assailants are done with you All options are configurable via the in-game MCM menu. Requirements The latest version of Fallout 4. If you have an older version you can use Fallout 4 Plugin Version Check Patcher to enable it to load AAF Violate. Fallout 4 Script Extender (F4SE) by the F4SE team. Advanced Animation Framework version Beta 161 or later Mod Configuration Menu is required to configure the mod options AAF Themes. You will want to enable Sex - Kinky Animation Support as well as all of the Race/Creature animations you will need. Animation Packs. AAF Violate does not include animations of its own. AAF Violate will work with any animation pack, but the exact packs you need will depend on the options you select for gender, threesomes, races, etc. See the FAQ below for links to animation packs that work well with Violate. Third-Party Mod Support The following mods are not required, but Violate will detect if they are installed and can use them if the option is enabled in Violate's MCM Devious Devices allows violators to bind you and your companions in restraints Roggvir's DD Items Manager to control which Devious Devices items can be randomly applied. Version 1.0.3 or later is required. Real Handcuffs also enables violators to bind you in restraints. Version 0.4 or later is required Plugs of the Commonwealth allows your violators to stuff various things up your butt. This works with the regular plugs (Slot 57 version is recommended) as well as @tehuti181's patch which converts the Plugs to Devious Devices format. AAF Bad End Animation Pack lets your violators hang, electrocute, and otherwise execute you after they violate you Bad End: Purgatory provides a death alternative for fatal Bad End outcomes Raider Pet allows Raiders to keep you as their slave if you surrender to them in one of their strongholds. Version v1_3 or later is required. RSE II: Combat Surrender and Abductions enables Gunners, Raiders, and Super Mutants to abduct you after they violate you. For best results, disable Auto-Surrender in CSA. Abduction options in the CSA MCM, such as whether companions are sent home or abducted with you or by themselves, will work as normal. Sex Attributes Framework will recognize sex initiated by Violate. Combat against NPCs for whom the player has Perversion cravings can lead to auto surrender. The player's dialogue during violation scenes will change depending on your Sex Attributes stats such as Spirit, Willpower, and Sex Addiction. Killing enemies who violated you will restore your Self Esteem. If you have Combat Strip Lite installed, you can make your character automatically surrender when a certain number of items have been stripped. If you have Human Resources installed, enemies who surrender to you through Violate can be enslaved by hitting them with an Enslavement Baton. Bound in Public adds another possible outcome, in which your violators abandon you in bondage furniture to be abused by various denizens of the Commonwealth. Download AAF Violate is packaged in an all-in-one FOMOD installer. Simply download the mod and install with your favorite mod manager. If you are updating, just uninstall the old version and install the new one. Violate's scripts will detect that the mod has been updated and will reload themselves as needed. Installation Install the prerequisite mods, listed under Requirements above. Pay special attention to the F4SE installation -- you must install the Data folder from the F4SE archive into your Fallout 4 folder. Once you have installed the prerequisites, make sure they work: Use the [Home] key to play some AAF animations. Open the MCM and view some mod settings. Then, install AAF Violate using your favorite mod manager. Once you've installed the mod, start up Fallout 4 and go into the AAF Violate MCM menu. Set your animation preferences in Global Options. Only enable gangbangs and females in gangbangs if you have installed animation packs that support those. Set your preferences for aggressor races and genders in Aggressor Options pages. Again, only enable aggressors for which you have animations installed. Finally, go into the Player surrender options page. There you will find the Hotkey for surrender option. Set your prefered hotkey to complete the installation. The hotkey can be used to surrender immediately to enemies while in combat. Holding it down for 5 or more seconds and releasing it will force the violation to end. Troubleshooting Frequently Asked Questions (FAQ) Credits @vinfamy for Four-Play Violate @Jahem_kinkaid for initially converting Violate to AAF @fedim for Russian translation @WandererZero for additional dialogue, writing, and playtesting Permissions This mod is only to be hosted on LoversLab and only under my account. You may not publish a fork or port of this mod, or a mod that uses this mod's code to reproduce substantial portions of its features or functionality, without my explicit permission. You may not publish patches for this mod that include any of this mod's code or modify its plugin without my explicit permission. You may not use any code from this mod in a closed-source project, a paywalled project, or a project offered for sale. You may publish translations of this mod, provided the translation is a patch that only replaces or modifies the portions of the mod required to make the translation. Your translation patch must indicate the version(s) of the mod that it applies to, and it must be hosted exclusively on LoversLab. You may use code from this mod in your own projects as long as you publish the source of your project, you allow others to use your code in a similar fashion, and you give credit where it is due. Any patches, forks, translations, etc, of this mod that were published before August 21, 2023 are assumed to be in compliance with these permissions. Changelog
  17. Version 2.1.3

    233,914 downloads

    Yamete Kudasai An add on mod to Acheron, adding a variety of generic, adult related content to it Events Assault A generic assault quest. The winning party of an encounter will approach and.. well.. share their spoils of wars with you. If your preferences (set in the MCM) dont align in the MCM, the quest can fall back into a generic robbing event, which lets you off a lot faster - and a lot lighter too! Robbed A robbing event where one of the enemies in the winning party will take care of your belongings. You have only certain amount to get them back or else someone else will finally make sure all that junk in your inventory is gone. Its not like clothes and armor are important to you; right? Right?! Assault (NPC) Another assault quest, this one is specifically for NPC exclusive encounters, where they will have some fun time post combat with each other. Note that this only applies to combat you have NOT been involved in Surrendering If you're not interested in almost dying and taken hostage, you can also surrender yourself willingly*, and then be taken hostage anyway! This will trigger a negotiation which will decide your fate going forward The surrender has a highly branched dialogue tree that tries to account for various circumstances you may be in at the time of surrender *To avoid this feature being used excessively, surrendering to the same actor twice has a 3 minute cooldown Hunter's Pride Y. Kudasai adds 2 new options to the Hunter Pride menu: Strip: Strip all armor from a victim, leaving them nude Assault: Sexually assault a victim. This is considered an Assault (Crime) Active Assault Maybe not exactly within this mods scope, but you can also assign a hotkey to assault another actor. Assaulting an actor will initialize a struggle motion against the targeted actor, if you manage to pin them down successfully they will be defeated, otherwise you will take a hit to your Hp This feature is considered an Assault (Crime) and only works for actors that are not already in combat with you Requirements Acheron (Patreon) Acheron Extension Library (optional) SexLab Fuz Ro D-oh SkyUI PapyrusUtil JContainers Credits Icons for the Hunter Pride Menu taken from https://game-icons.net/ --------------------------------------------- Some links if you want to support me: Patreon: Scrab Joséline | Patreon Ko-fi: Scrab | Ko-fi Discord Link for good measure: Citadel --------------------------------------------- Previous Changelogs
  18. Deviously Helpless Patched v1.17a 20160329 View File This is a patched version of Deviously Helpless which should now work correctly with PapyrusUtil v3.2 and Sexlab v1.6+. I have tested it both with SL1.59c with PapyrusUtil v3.2 and also with SL1.61b The earlier patch I posted in the DH thread had a problem with the Bandit approach, in that the player had to move next to the bandit before the sex attack would trigger, which I have now corrected by changing some of the conditions. There is still the slightly annoying bug (which was also in the old v1.15d version) when after the event has finished and the player is released, the attackers will follow the player. As before you just need to stop once or twice and the attackers will stop following. Deviously Helpless was created by Srende the mod is all his work not mine. I have not made any other changes nor do I intend to as I consider the mod to be in a finished state and I'm not one for "gilding the lily" for its own sake. It is also has quite complex scripts so making changes would probably need a complete rewrite. It is technically backward compatible but if you're using SL1.59c stick with DH v1.15d which you can download from the original Deviously Helpless page rather than using this, as there's absolutely no point. It's not perfect but if you like DH and SL1.6+ hopefully you'll find this useful Credits: Srende - for writing the mod in the first place DocClox - for the initial work on priorities Kimy, Inte and Skyrimll for answering some of my dumb questions (apologies if I've missed anyone) Requirements are the same as before but here's the list: SexLab SexLab Aroused Zaz Animation Pack Devious Devices - Assets Devious Devices - Integration Submitter Slorm Submitted 03/29/2016 Category Combat Sex Requires Special Edition Compatible No  
  19. View File Unethical Deeds Extended Edition Version 1.0 beta (WIP) Requirements NVSE v5.0 beta 2 The Mod Configuration Menu (MCM) v1.5 NVSE Extender (NX) v16 JIP NVSE Plugin v15 SexoutNG v2.10.95 beta 4 (optional, required for sex) Updates Beta 2 Was trying to implement a new feature, but since got seriously stuck, posting whatever fixes and additions to existing stuff I have for mow. Update log: Description This mod allows you to do all kinds of nasty stuff in the game, see a detailed description afterwards. An extension to the original Unethical Deeds created by tomm434, all credit goes to him. Currently a work in progress, for now mostly reworked the mod internals, the functionality is pretty much the same, but some options have been extended. Also corrected stuff, so everything should work for any combination of genders, inapplicable choices (like vaginal sex dialogue lines for males) have been removed. If you notice something that shouldn’t be there or is missing — please report. A clean save before installing this mod is highly recommended (load a game, release all of your slaves and remove them from the hideout, save, remove the old mod, load the game and save again, then install the new mod). I’ve kept the original FormIDs for most of the forms, so it seems to work fine even without a clean save (you keep all the slaves), but I haven’t tested it much. Apart from the slave arrays, all other settings will be reset, you’ll have to reconfigure then in the MCM. I have a lot of ideas considering implementing various features, also wish to extend and bring more variety into dialogues, but I’m not a native English speaker and all of the lines I come up with tend to sound way beyond ridiculous even by bad porn standards, so if you wish to help out and throw in a couple of nice lines, please contact me Player as victim mode Player as aggressor mode Companions sex Forced Talk Options Modder’s API Credits First of all, thanks to tomm434 for creating this mod in the first place! And here goes his credit from the original page: Thanks to NepoznatiNN for participating in beta testing! Double thanks to LouiseH for making new dialogues and participating in beta testing! Thanks to dkatryl and Goubo for their mods for Skyrim! Thanks to ChancellorKremlin for making new dialogues and text for MessageBoxes! Thanks to 7KeysCurtain for suggestion of Forced companion faction and for making new dialogues for slaves! Thanks to OneWayVector for making new dialogues for slaves! Disclaimer Okay, I personally pretty much don’t care what you do to my stuff (unless you use it to earn money, in that case you should probably give me the money, eh?). Crediting is nice, sharing a link to the modification is even better, I’m of a curious type So, you should probably take into consideration tomm434’s guidelines instead, since he’s the original author Submitter nkAlex Submitted 08/28/2015 Category Combat Sex Requires
  20. OFatigue View File NPCs will not fight, flee, or fly for some time after sex, and will be more susceptible to speech. May be compatible with LE, but is not supported for LE. Submitter TerletPaper Submitted 05/31/2021 Category Other Requires Sexlab Regular Edition Compatible No  
  21. Collygon's Poser LE View File Collygon's Poser Collygon's Poser contains a series of poses and animations designed for the Skyrim Storyteller, but not limited to them. Use them in any way you would like! Includes: 1. 45 Animations 2. 360 Poses 3. Unique Objects a. Wooden Dice b. Empty Potion Glasses(Lesser, Greater, and Extreme) d. Droppable Blood Effect Tiles Requirements: 1. Skyrim (Duh) 2. FNIS (http://www.nexusmods.com/skyrim/mods/11811/?) Installation: 1. Unzip and drop into your Skyrim Data folder or use a mod manager of your choice. 2. Run FNIS for Users. a. If you're using Nexus MM or a manual install, this tool will be located in Skyrim/Data/tools/GenerateFNIS_for_Users b. If you are using Mod Organiser, make sure you run Generate FNIS for Users from the MO tools menu. 3. Go in game, pose your character, and shoot away! Updating: 1. Uninstall your previous version of Collygon's Poser and then follow the installation steps above. Uninstalling: 1. Deactivate the .esp in the mod manager of your choice. If you are running a manual installation, remove all the files from my mod out of your data folder. a. FOR MANUAL USERS! DO NOT, I repeat, DO NOT delete the files in "scripts" and "source" if you ARE using other pose mods in your game. Simply delete all OTHER files besides the ones inside "scripts" and "source". 2. Rerun "FNIS for Users" and you are good to go! Compatibility: Should be compatible with anything and everything. FAQ: Q: How do I pose my character or an NPC? A: When you load the game, rings called "zz Colly's ___" will show up in your inventory. One selects the pose, the other makes the PC perform the selected idle. To pose an NPC, use the same selection ring, but use the power inside your magic menu and use it on the chosen NPC. Q: How do I "unpose" my character or NPC? A: Easy! Simply use the ring on your character again to return and exit the pose, jump, or just use the power again on the posed NPC to return them to normal as well. Q: All my characters are stuck in T poses? What gives, yo? A: Did you run FNIS for users? Q: There is a TON of clipping in your poses! My girl's gigantic ___________ are cutting right through the arms/legs! A: I personally use UNP, so all of my poses were tested with that body in mind. If you want them aligned perfectly, you will have to use the same body. Otherwise, you will have to use NiOverride Pose Adjustments (http://sesamin.tumblr.com/post/161312728101/nioverride-pose-adjustments-ver-01) to position the body as best you can. Keep in mind that it will not look perfect, but it is the best you got. Furthermore, though I have not personally tested this, this mod probably will NOT work with my animations. Feel free to try it out, but it will either make the animations look really fucked up or it won't affect them at all and rather Pose Adjustments won't work. Use at your own risk. Q: Why aren't your paired poses aligned correctly? A: As stated above, I use UNP, so paired poses are designed around that. Clipping and proper alignment will work as long as you use the same body (90% of the time). However, other factors could come into play. For example, Skyrim's races have varying heights and sizes. This will cause problems if the two characters you are using are different races. The most extreme case would be a High Elf to a Breton. Because their heights are so different, the paired pose probably won't align perfectly. My recommendation would be to be creative with camera angles and use \tc (a command in the console. Open it with the ~ key) to control the NPC and tcl (another console command) to disable clipping, allowing the characters to move into one another freely. Q: Why do the armpits look so stupid? A: Skyrim's armpit meshes suck. Poses that extend the arms a lot tend to stretch out the mesh and make it look funny; nothing I can do about it. Q: My weapon/shield moved when I used a pose! Is that normal? A: Yes, some poses feature alternate weapon/shield/magic node placements. These node placements were tested with the following vanilla items: Imperial Shield, Steel Sword, and Ebony Blade. Other Specific Tested Poses: Colly's Poser 1, Pose #18: Tested and designed around petting a vanilla wolf below the scruff of the neck and over the back. Confirmed to fit smoothly with "True Wolves of Skyrim" Colly's Poser 1, Pose #28-#31: Tested using the vanilla Staff of Magnus. Doubtful that other staffs will yield noticeably different results, but just in case, I am telling you here. Colly's Poser 1, Pose #53: Tested using SOS light. Any other pen!s meshes/sizes will most likely result in clipping with the magic node. Colly's Poser 1, Pose #70: Designed for use with a helmet; was specifically tested with the Imperial Light Helm. Colly's Poser 2, Pose #27-#36: Tested with the vanilla alteration staff design; should function identically with all other staves. Colly's Poser 2, Pose #75: Tested with the vanilla steel sword; other swords may not align the same way. Colly's Poser 3, Pose #34, #35, and #38: Designed to be used with warhammers. Will not properly align with greatswords. Colly's Poser 3, Pose #81: Designed to be used with a greatsword equipped. Colly's Poser 4, Pose #37-45: These poses are designed to fit the vanilla horse model. Clips with certain saddles. Colly's Poser 4, Pose #46-47: These poses are aligned to fit the character onto the mast of the vanilla skyrim ship, such as the Dainty Sload. Colly's Poser 5, Crossbow Poses: The crossbow bolt will not align with the crossbow. This is because of how Skyrim weights the bolt and the crossbow. I recommend using Jaxonz to position the bolt in the correct spot if you need it. Colly's Poser 5, Archery Poses: Similar to the crossbow poses, the arrow will not be inn the bow, nor will the string be drawn. Q: Oh, so the above is intentional. Then why is my shield/weapon/spell not aligned properly? A: As stated above, I tested these poses with the Imperial Shield, Steel Sword, and Ebony Blade. Other items may not align the same way, especially ones from other mods. If you still want the weapon placed correctly, do so manually with Jaxonz Positioner. http://www.nexusmods.com/skyrim/mods/52583/? A fantastic mod, especially for screenarchery. All credit to Jaxon. Q: I want to take a screenshot of an animation, but the character keeps moving! How do I pause the animation? A: You cannot directly "pause" the animation, however you can turn off an NPC's AI processing in the console. Don't worry, this is absolutely safe. Open the console with ~ (it should be just below the Esc key). Then select the NPC with your mouse and type "tai" (no quotations). To freeze your player character, just open the console at the point you want the animation at and enter free fly cam with "tfc 1" (again, no quotations)(This can also be used to freeze an NPC). To unfreeze you either exit free fly cam with "tfc 0" or reenable AI processing by typing "tai" again. Q: How do I get the custom items? A: Collygon's Poser currently has the following extra items: Empty Potions (Help "Empty Potions") Note: I made empty potion variants for the health and magicka potion meshes (lesser, greater, and extreme). In addition to the new textures and transparency, each potion also has an "uncapped" variant. This is simply the same empty potion NIF, but without the cap in the lid. Use it however you like! Wooden Dice (Help "Wooden Dice") Blood Tiles (Help "CP5-Blood Tile") To get these items in game, type what you see above (what is in the parentheses) into the console them add them to your inventory with: player.additem xxxxxxx #, where xxxxxxx represents the displayed ID and # is the desired amount of them you want added to your inventory. Q: Are there any reference shots that I can use while in game? A: Yes! You can find them inside the Data folder in a file titled: "Collygon's Poser Reference shots" Q: Will you make a Skyrim SE version? A: Yes! Get it here: https://www.loverslab.com/files/file/16435-collygons-poser-sse/ Credits and Thanks: Bethesda for Skyrim Blender for the fantastic program Animation Tools N3. This mod wouldn't exist without it. (http://www.nexusmods.com/skyrim/mods/34671/?) Blazingsai; Helped with early beta testing. (http://blazingsai.tumblr.com/) KaosWulf; Actually sat down with me for over an hour to help me decipher why the rings were not working. Huge thanks. (http://kaos-wulf.tumblr.com/) YuiH; Offered a lot of advice and resources when I was first learning Blender. (https://www.flickr.com/photos/145710284@N04) Tex; Helped with beta testing. (http://texnsfw.tumblr.com/) ther1pper; Actually gave me a lot of ideas for poses, whether intentionally or not, and helped with beta testing. (http://ther1pper.tumblr.com/) Alter Native; Was very helpful in the late stages of beta testing. (http://www.loverslab.com/blog/659-of-blood-and-pleasure/) Tirloque; Helped with beta testing. (http://www.loverslab.com/blog/526-chronicles-of-mereth/) Tinaa Slobodnik; Beta testing (https://twitter.com/tinaask24) Devianna; Special Edition Testing (https://www.loverslab.com/blogs/blog/1120-skyrims-misadventures/) Daymarr; Previous SSE conversions, before I learned to do them myself. Everyone who reads my stories; Thanks for all the support! I have learned so much since I first started in October 2016, I couldn't have made it without you guys. Submitter Collygon Submitted 02/21/2021 Category Animation Requires FNIS Special Edition Compatible No  
  22. View File Collygon's Poser SSE Collygon's Poser Collygon's Poser contains a series of poses and animations designed for the Skyrim Storyteller, but not limited to them. Use them in any way you would like! Includes: 1. 45 Animations 2. 360 Poses 3. Unique Objects a. Wooden Dice b. Empty Potion Glasses(Lesser, Greater, and Extreme) d. Droppable Blood Effect Tiles Requirements: 1. Skyrim (Duh) 2. FNIS (https://www.nexusmods.com/skyrimspecialedition/mods/3038/) Installation: 1. Unzip and drop into your Skyrim Data folder or use a mod manager of your choice. 2. Run FNIS for Users. a. If you're using Nexus MM or a manual install, this tool will be located in Skyrim/Data/tools/GenerateFNIS_for_Users b. If you are using Mod Organiser, make sure you run Generate FNIS for Users from the MO tools menu. 3. Go in game, pose your character, and shoot away! Updating: 1. Uninstall your previous version of Collygon's Poser and then follow the installation steps above. Uninstalling: 1. Deactivate the .esp in the mod manager of your choice. If you are running a manual installation, remove all the files from my mod out of your data folder. a. FOR MANUAL USERS! DO NOT, I repeat, DO NOT delete the files in "scripts" and "source" if you ARE using other pose mods in your game. Simply delete all OTHER files besides the ones inside "scripts" and "source". 2. Rerun "FNIS for Users" and you are good to go! Compatibility: Should be compatible with anything and everything. FAQ: Q: How do I pose my character or an NPC? A: When you load the game, rings called "zz Colly's ___" will show up in your inventory. One selects the pose, the other makes the PC perform the selected idle. To pose an NPC, use the same selection ring, but use the power inside your magic menu and use it on the chosen NPC. Q: How do I "unpose" my character or NPC? A: Easy! Simply use the ring on your character again to return and exit the pose, jump, or just use the power again on the posed NPC to return them to normal as well. Q: All my characters are stuck in T poses? What gives, yo? A: Did you run FNIS for users? Q: There is a TON of clipping in your poses! My girl's gigantic ___________ are cutting right through the arms/legs! A: I personally use UNP, so all of my poses were tested with that body in mind. If you want them aligned perfectly, you will have to use the same body. Otherwise, you will have to use NiOverride Pose Adjustments (http://sesamin.tumblr.com/post/161312728101/nioverride-pose-adjustments-ver-01) to position the body as best you can. Keep in mind that it will not look perfect, but it is the best you got. Furthermore, though I have not personally tested this, this mod probably will NOT work with my animations. Feel free to try it out, but it will either make the animations look really fucked up or it won't affect them at all and rather Pose Adjustments won't work. Use at your own risk. Q: Why aren't your paired poses aligned correctly? A: As stated above, I use UNP, so paired poses are designed around that. Clipping and proper alignment will work as long as you use the same body (90% of the time). However, other factors could come into play. For example, Skyrim's races have varying heights and sizes. This will cause problems if the two characters you are using are different races. The most extreme case would be a High Elf to a Breton. Because their heights are so different, the paired pose probably won't align perfectly. My recommendation would be to be creative with camera angles and use \tc (a command in the console. Open it with the ~ key) to control the NPC and tcl (another console command) to disable clipping, allowing the characters to move into one another freely. Q: Why do the armpits look so stupid? A: Skyrim's armpit meshes suck. Poses that extend the arms a lot tend to stretch out the mesh and make it look funny; nothing I can do about it. Q: My weapon/shield moved when I used a pose! Is that normal? A: Yes, some poses feature alternate weapon/shield/magic node placements. These node placements were tested with the following vanilla items: Imperial Shield, Steel Sword, and Ebony Blade. Other Specific Tested Poses: Colly's Poser 1, Pose #18: Tested and designed around petting a vanilla wolf below the scruff of the neck and over the back. Confirmed to fit smoothly with "True Wolves of Skyrim" Colly's Poser 1, Pose #28-#31: Tested using the vanilla Staff of Magnus. Doubtful that other staffs will yield noticeably different results, but just in case, I am telling you here. Colly's Poser 1, Pose #53: Tested using SOS light. Any other pen!s meshes/sizes will most likely result in clipping with the magic node. Colly's Poser 1, Pose #70: Designed for use with a helmet; was specifically tested with the Imperial Light Helm. Colly's Poser 2, Pose #27-#36: Tested with the vanilla alteration staff design; should function identically with all other staves. Colly's Poser 2, Pose #75: Tested with the vanilla steel sword; other swords may not align the same way. Colly's Poser 3, Pose #34, #35, and #38: Designed to be used with warhammers. Will not properly align with greatswords. Colly's Poser 3, Pose #81: Designed to be used with a greatsword equipped. Colly's Poser 4, Pose #37-45: These poses are designed to fit the vanilla horse model. Clips with certain saddles. Colly's Poser 4, Pose #46-47: These poses are aligned to fit the character onto the mast of the vanilla skyrim ship, such as the Dainty Sload. Colly's Poser 5, Crossbow Poses: The crossbow bolt will not align with the crossbow. This is because of how Skyrim weights the bolt and the crossbow. I recommend using Jaxonz to position the bolt in the correct spot if you need it. Colly's Poser 5, Archery Poses: Similar to the crossbow poses, the arrow will not be inn the bow, nor will the string be drawn. Q: Oh, so the above is intentional. Then why is my shield/weapon/spell not aligned properly? A: As stated above, I tested these poses with the Imperial Shield, Steel Sword, and Ebony Blade. Other items may not align the same way, especially ones from other mods. If you still want the weapon placed correctly, do so manually with Jaxonz Positioner. http://www.nexusmods.com/skyrim/mods/52583/? A fantastic mod, especially for screenarchery. All credit to Jaxon. Q: I want to take a screenshot of an animation, but the character keeps moving! How do I pause the animation? A: You cannot directly "pause" the animation, however you can turn off an NPC's AI processing in the console. Don't worry, this is absolutely safe. Open the console with ~ (it should be just below the Esc key). Then select the NPC with your mouse and type "tai" (no quotations). To freeze your player character, just open the console at the point you want the animation at and enter free fly cam with "tfc 1" (again, no quotations)(This can also be used to freeze an NPC). To unfreeze you either exit free fly cam with "tfc 0" or reenable AI processing by typing "tai" again. Q: How do I get the custom items? A: Collygon's Poser currently has the following extra items: Empty Potions (Help "Empty Potions") Note: I made empty potion variants for the health and magicka potion meshes (lesser, greater, and extreme). In addition to the new textures and transparency, each potion also has an "uncapped" variant. This is simply the same empty potion NIF, but without the cap in the lid. Use it however you like! Wooden Dice (Help "Wooden Dice") Blood Tiles (Help "CP5-Blood Tile") To get these items in game, type what you see above (what is in the parentheses) into the console them add them to your inventory with: player.additem xxxxxxx #, where xxxxxxx represents the displayed ID and # is the desired amount of them you want added to your inventory. Q: Are there any reference shots that I can use while in game? A: Yes! You can find them inside the Data folder in a file titled: "Collygon's Poser Reference shots" Credits and Thanks: Bethesda for Skyrim Blender for the fantastic program Animation Tools N3. This mod wouldn't exist without it. (http://www.nexusmods.com/skyrim/mods/34671/?) Blazingsai; Helped with early beta testing. (http://blazingsai.tumblr.com/) KaosWulf; Actually sat down with me for over an hour to help me decipher why the rings were not working. Huge thanks. (http://kaos-wulf.tumblr.com/) YuiH; Offered a lot of advice and resources when I was first learning Blender. (https://www.flickr.com/photos/145710284@N04) Tex; Helped with beta testing. (http://texnsfw.tumblr.com/) ther1pper; Actually gave me a lot of ideas for poses, whether intentionally or not, and helped with beta testing. (http://ther1pper.tumblr.com/) Alter Native; Was very helpful in the late stages of beta testing. (http://www.loverslab.com/blog/659-of-blood-and-pleasure/) Tirloque; Helped with beta testing. (http://www.loverslab.com/blog/526-chronicles-of-mereth/) Tinaa Slobodnik; Beta testing (https://twitter.com/tinaask24) Devianna; Special Edition Testing (https://www.loverslab.com/blogs/blog/1120-skyrims-misadventures/) Daymarr; Previous SSE conversions, before I learned to do them myself. Everyone who reads my stories; Thanks for all the support! I have learned so much since I first started in October 2016, I couldn't have made it without you guys. Submitter Collygon Submitted 02/21/2021 Category Regular Mods Requires FNIS Regular Edition Compatible No  
  23. View File Armor Package This ia a mod for Enlit3d's Heroine Rescue Team (HRT) For how to get the game and how to use the mod see here : How to mod Enlit3d's HRT Have a look to all the other mods for HRT: Overview of mods for Heroine Rescue Team This mods provides you some nice new armor and helmets for your player and your soldiers. If you are not able to equip objects to a none standard body (item stays disabled) change temporary to the normal female one, equip and switch back. That is because items have to be assigned to a certain body type (most items are assigned to the standard female body). Available uids: this items fit to the standard body as well as to all my custom female bodies except the "Tiss and Ass" body: Helmets: - SXA_BronzeHelmet (for the hair slot) - SXA_KnightHelmet (for the hair slot) - SXA_GreekHelmet (for the hair slot) - SXA_StormHelmet (for the hair slot) - SXA_IronHelmet (for the hair slot) - SXA_bOOHelmet (for the hair slot, (bOO found the example for this helmet) Armor: - SXA_BronzeArmor (for the bot slot, for the Standard body) - SXA_BronzeArmLeg (for the feet slot, all body) - SXA_StormArmor (for the head slot, you can can combine it with other clothes!) - SXA_IronArmor (for the head slot, you can can combine it with other clothes!) - SXA_KnightArmor (for the head slot, you can can combine it with other clothes!) - SXA_KnightArmorChaps (for the head slot, you can can combine it with other clothes!) this Armor is especially for the "Tiss and Ass" model: - SXA_KnightArmorChapsTA (for the head slot, you can can combine it with other clothes!) The Knight Armor is an adaptation of Enlits PlateArmor of the game (thanks Enlit3D!). You can use the console: e.G.: give_item "SXA_StormHelmet" (Cheats must be enabled). For a fast and comfortable access to the items (no console and cheats needed) use the "Surver X Modding Mall" Mod: The Mall Fell free to use this mod together with your custom dungeon. Have fun ? ... and have a look to my Skyrim mods: SurverX floppy settings Dancing Penis Submitter Surverx Submitted 03/30/2021 Category Misc Adult Mods Requires Enlit3d's HRT  
  24. View File Fist Fight (demo dungeon for my HRT mods) *** 26.Apr.2021 new in version 0.9: The enemies now have 4 different seduce moves to make you horny ? *** This is a mod for Enlit3d's Heroine Rescue Team (HRT) For how to get the game and how to use the mod see here : How to mod Enlit3d's HRT Have a look to all the other mods for HRT: Overview of mods for Heroine Rescue Team ... and have a look to this forum were i post some very nice and funny HRT pictures ?: Showroom This is a small Demo Dungeon for my Futas, Monster Device, Seduce Moves and Bodys that I made fro HRT. The Enemies are only equipped with basic Weapons or bare fists, but all have the "restrained" and "carry" ability, so they will try to put you on a device... If this dungeon is too hard for you or if you want to concentrate on the sex moves you should maybe try my "serious gun": Gun You need my following mods to run this dungeon: - "The complete Futa/Penis Package": Futa Pack - "Body Package": Body - "Futa Shirts": Futa Shirts - "Monster Device": Monster - "SurverX seduce moves for HRT": Seduce (this mod is only needed for the new version 0.9, the old 0.8 version is still available) - K-library extension (DMC500 aka Buerakus) K-Library (this mod is only needed for the new version 0.9, the old 0.8 version is still available) Have Fun ? ... and have a look to my Skyrim mods: SurverX floppy settings Dancing Penis Submitter Surverx Submitted 04/09/2021 Category Misc Adult Mods Requires Enlit3d's HRT  
  25. SKStim View File SKStim About: A mod and a sound player application that lets you feel the actions you take in Skyrim via electrical stimulation. Sound based Estim device is required, preferrably stereo. Files were made with Tri-phase setup in mind, simultaneous events can create unique interferences. Warning: Use this at your own risk! Be aware of proper use of your device, turn it off before you touch the electrodes with your hand, never stim above waist etc. Play safe! Features: - A folder structure to place your own signals in. - Menu to select a separate output for the signals. - Stimulation when you get hit in combat. - Stimulation when you cast spells (only vanilla so far). - Stimulation for sex scenes. - Stimulation for Devious Devices events and plugs. - Stimulation for movement while wearing plugs - more stimulation to come... This is a work in progress, the features are there but they need more testing, compatibility and content. Expect bugs. Requirements: Essential: SKSE64: http://skse.silverlock.org/ SexLab Framework: https://www.loverslab.com/topic/91861-sexlab-framework-se-163-beta-8-november-22nd-2019/ and its requirements. Content: SexLab Aroused: https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/ Devious Devices SE: https://www.loverslab.com/files/file/5878-devious-devices-se/ follow the link for installation instructions and for all its requirements. Soft requirements are any mod that lets you access the content of above mods, such as Cursed Loot or SexLab Eager NPCs. VR compatible. LE compatible. since 0.4 Installation & Usage: Use a mod installer or unpack and drop it in your game folder. Connect your device to the PC. Fire up SKStim.exe from ...Skyrim/Data/SKSstim/ and choose the appropriate output for your device. Wire up and play the calibration signal to find the right strenght for you. Then activate the app by clicking "Listening to game:" ON. Signals: Each stim file is placed in a subfolder in Skstim/Signals/..., you can replace these files in the subfolders or add multiple to the same folder for variety (in this case a signal will be randomly chosen from the specified folder once an event with that name triggers). If you leave a folder empty a signal from the associated _Default folder will play. Filenames dont matter, extension needs to be .mp3 .wav or .ogg . 44100Hz 32bit . Looking for testers! If you like this stuff please help with your feedback. You can check out volumeReport.txt in the apps folder to get an idea whats going on when something is not playing as expected & send it to me. Share your own signals! I'd be happy to get signals that are more enjoyable or sync up to the events better, we could be making different signal packs or just diversify them if there is interest. Sex scenes are not meant to sync for now instead the signals are continous, but DD events could be synced better. Spells are also poorly categorized, I dont have the capacity to check which animation matches which category better, but it would be easy for me to put them elsewhere or create a new category or two based on feedback. Known Issues: - Not all shocking events are implemented, sometimes it doesnt play a signal. - Horse riding signal plays when the horse stands still. - Healing signal might play for healing potions. -a few AV on virustotal reports a false positive for my exe. If anyone knows pyinstaller I might need help with building a custom bootloader for it. I think all reputable and almost all others let it pass though, defender is fine too. Credits: Huge thanks to Mr.Private creator of the controller-vibe mod for letting me use his script as a basis and solving many of my issues. Visio Diaboli & SkyLover37 for helping with papyrus and Steinfunk for feedback. Some signals are from lolol2-s amazing Estim Tower tease on Milovana. enjoy, Saky Submitter Sakyazel Submitted 04/17/2021 Category WIP / Beta Requires SKSE64, SexLab Regular Edition Compatible Yes  
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