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Okay... so after years of just fiddling around with Skyrim I finally got play through its entirety along with many sidequests, addons, and quest mods. Some of it was great, some of it was fun, some of it was intense, some of it was... still buggy. Not that it isn't expected. Now I am looking for a bit of new input in form of quest / new lands / dungeon and/or late game challenge mod recommendations. Please note whether the mod is lorefriendly or not. So far I have played through: Forgotten Dungeons Adds tons of lorefriendly dungeons around Skyrim and its official DLC. Emphasis is on quantity, not quality. Many of its dungeons are bland. They work and they're fully navmeshed from what I could see. Some of them seem to be unleveled or have some other changes which resulted me being confused as to why Draugr could shout Flamebreath and the like in one of the dungeons (that was particularly brutal even at high level). Some dungeons will be very unbalanced due to how many stuff is lying around if you use some kind of economy / scarcity overhaul. Overall I'd say this is about 5/10. EasierRidersDungeonPack Only adds a handful of dungeons but these are usually very long and/or challenging. Beautifully crafted, too, although a few cells could have been more densely populated. Some also tell their own stories. Lore friendly. 8.5/10 Evil Mansion This one adds a big mansion north of Morthal. Of course, it's reminiscent of that Resident Evil 1 mansion and you should probably have base experience with that game to find your way around the multitude of corridors. Aside from that the use of enemies is good, combat is rather tough - recommendation is around level 30, which will probably work depending how you're geared - and there are probably one or two jump scares left intact. There are no quest markers and one early puzzle is especially confusing, as is the final switch to transform the mansion into a player home. Aside from that this is one of my favourite dungeon crawler mods so far. Pretty lorefriendly if you can stomach repurposed monsters. 8/10 Falskaar Was one of the earlier New Lands mods. It's fully voiced and has that backwater kind of island feel to it. Everything is a bit slower and more drawn out. You need to have patience during the cutscenes, especially towards the end as they tend to take a while. I had one big bug that I'm not completely sure how it resolved itself, I went back after I had done all the other quest mods I have and things seemed to have resolved themselves, no bugs otherwise. I also got serious issues with using the boat for travelling to and from Falskaar which would lock the character in place indefinitly, unless using egc or waiting for an hour, which then results in getting yanked back the the place about half an hour realtime (!) later, potentially causing big issues (I got locked out of Clockwork Castle for example). Strange ending, lore friendly. Since there is no support for the mod anymore and things will likely not get fixed, I cannot recommend this one. 4/10 overall, would be 7/10 if the issues got fixed. The Forgotten City This one is also one of the older quest mods ported relatively early in SSE's life cycle. That said, the original story holds up wonderfully, as are the possibilites of solving the mystery. Doesn't have a lot quest markers and the concept could have done a bit more indepth in some side areas, but then again that's Fallout style of wishthinking (as some of the better New Vegas mods go very indepth in how you can approach a problem). However, getting the concept of the mod to work at all in this engine is probably a miracle in itself so I won't look a gift horse in the mouth. Unfortunatly, not a lot of replay value since the mystery can only be solved once unless you really roleplay your way through, and I had a nasty bug of its music not resolving itself upon leaving, so I had to disable the mod after completion. 7/10 Wyrmstooth Get roped into an extensive dragon hunt alongside a team of "specialists". Not that any can hold a candle to you depending on how strong you already are. Mostly lore friendly, zany humor, beautiful world building and a good amount of stuff to explore make this a fun quest mod. Not a lot of new dialogue but what's there is well done. Just don't expect a lot of exposition. Some stuff is pretty well hidden and / or tied to progression. 8.5/10 Beyond Bruma Bruma is a big New Lands addition that I had surprisingly few issues with (a feat that seemingly few people have achieved). It doesn't have an overarching story that other quest mods do, but it has a lot of quests to do and some beautifully crafted new dungeons to explore. Pretty much every NPC is voiced and you can just have some neat conversations. There's a good bit of stuff to do overall and if you aren't in a hurry or on the search for the next best gear piece, this one is for you. 9/10 Beyond Reach When I first entered the Reach it was a feeling of rejection. That feeling persisted, for a different reason however, and that reason is a very dark and disgusting storyline that's enthralling at the same time. Combat is on the tougher side and you should either be resistent to screen blur or turn it off with the amount of poison being thrown at you. Unfortunately, a lot of stuff isn't voiced yet or up to the standard of other mods technically (the actors themselves did a pretty good job overall), the map is mirrored east/west and north/south and you need to play pretty close to the objectives to make sure you don't bug out. Not exactly sure how lore friendly the depiction of Daedra is. Overall I'd say 6.5/10 until its shortcomings get fixed, 9/10 otherwise. DarkEnd Okay. No big story here either. You're being thrown into a deserted island area with very tough enemies to test your mettle against. Few optional side areas, intially confusing layouts and yet a very fun and immersive challenge. Not strictly lore friendly but it doesn't stray from the world design by adding a laser gatling. It's a skyrimized version of Dark Souls, if that makes sense. Had some slight performce drops in its overworld Pharos. Highly recommended. 9/10. So... which quest mods can you recommend? Which of the dungeon mods are your favorite, and what mods do you use to make Skyrim a challenging place?
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View File TrueWolf: A Werewolf Playthrough Mod "Sure, Hircine created lycanthropy, but the Witchmen of High Rock perfected it." Premise: Just as there are normal vampires and true vampires (like Lord Harkon), this mod makes it so there are normal werewolves (like the Companions) and true werewolves (you with this mod). This is a small mod I made for myself to make a werewolf-only playthrough more viable. It adds a new version of the werewolf which is a bit stronger, scales with level, and lets you level up by doing werewolf things. This mod is being posted "as is". ============================== As a "true werewolf", you gain certain new abilities: -You gain an ability that lets you transform into a werewolf as many times per day as you want. -You can stay in wolf form indefinitely. -feeding as a werewolf grants +1 Max HP, +0.1 Max Stamina, and gives a temporary damage buff to your claws/unarmed attacks -the damage buff scales with your max health Also, you can level up by feeding. The number of feedings required to level up increases with level. At the start it is just 1 or 2 feedings, but quickly increases. Note, this level up won't grant you a skill point nor an attribute increase like normal. This makes it possible for you to do a challenge run of Skyrim where you are only allowed to use werewolf things, ie no weapons and armor or levelling other skills, while still letting the levelled enemies get stronger alongside you. ============= Starting the Mod: (See the picture for examples.) Warning: The health/stamina increases from feeding will be permanent on your character, even if you uninstall this mod. Start the mod by typing "startquest TrueWolf" in console (not case sensitive) . This turns you into a 'true werewolf'. You will immediately receive the True Beast Form power. To revert from wolf form to your human form, press the Revert Key. By default it is 'Y'. ============= You can change the revert key if you wish. Type "setpqv truewolf revertkey_var #" in console (not case sensitive). Where the # is the keycode of the key you want to change it to. VERY IMPORTANT: after you type that in the console, you need to reload the game. Doing F5, and then F9 will suffice. For example to change it to the 'U' key, do "setpqv truewolf revertkey_var 22". Then reload. Here is a list of keycodes for reference: Requirements: SKSE, Dawnguard DLC. This mod will work for SE, and likely LE and VR too. -CG Support me on Patreon Submitter CorruptGenie Submitted 10/08/2021 Category Regular Mods Requires SKSE, Dawnguard DLC Regular Edition Compatible
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Hi there! This is my first post and after the last update for the game I finally decided to write a Challenge with the criteria I usually use. Personally I haven't made it to the end of this Challenge yet so I don't know how far it will work but I think it might be ok. What do you think? "THE FAMILY BUSINESS" CHALLENGE A teen sim runs away from home and can't do anything but become a prostitute. After having too many children, she gets an idea to open a "Family Business" run by one of his descendants who exploits all the others. The goal is to make a lot of money ... and be the only one to enjoy it. Warning: Violence; Prostitution; Incest. Mods needed: Wicked Whims; Nisa's Perversion. Suggested mods: WooHoo Wellness, Extreame Violence. This challenge is very similar to rags to reaches and runaway teen. Each time I played these challenges I would change the original rules to fit my “spicier” playstyle and eventually I was able to organize my own challenge. 1. Wicked Whims must be set up to allow relationships between teenagers and other adult sims. Incest will be present in the story. You will decide whether to make it general in the setting or give only the sims involved the trait. Edit*:I personally play off menstruation, because in any case, working women are almost always pregnant and don't make it in time to get it. If you activate it, the game becomes more difficult. The percentage chance of getting pregnant is up to you. I set it at 50% most of the time. 2. You can use a mod to extend the houshold. If you want to play with 8 sims at a time the game becomes more difficult because only adult males with jobs can leave one at a time and at a cost. So you have to be careful with this choice. 3. The game can start with the "Making money" scenario. Disclaimer: I imagined this challenge for fun. I don't condone nor approve this kind of behaviours in real life. (Rosie) Your sim, who we'll call "Rosie", is a teenage runaway. She has changed her name so that her old family can never find her again. If you don't want to play with the scenario, you can stage the Prologue. Rosie has had a hard life but decides to rise up from this misery, despite never being able to get past that early stage of her adolescence. Her traits are: Ambitious, Childish, Materialistic. Her aspiration is to get to own 200,000 simoleons. If you own Snowy, Escape Rosie can have the lifestyles you want. If you own Get famous you can decide if you want her to become a famous prostitute but she must, during her life, have a large social following. Prologue. Rosie lives in Willow Creek, in a not very large family, in a house in the suburbs. She has never gotten along with her parents or her siblings, all of whom are older than her. Rosie, in fact, is the youngest child. Her relationship is bad with every member of the family. The relationship with one brother in particular, the one born before her, is particularly strained. One day he hit her so hard that she went limp and the rest of the family didn't move a muscle to help her. One night, when only the two of them were in the house, Rosie defends herself against another attack and finally decides to kill her brother. Once she sees the corpse, knowing she can't have the support of the family, she runs away from home and changes her name to Rosie. Part One: Surviving. Obviously, no one knows Rosie and having run away she can't find a home or a job, let alone go to school. She doesn't even have one simoleon, so she has to find a way to make money and fast. Fortunately, Rosie is young, beautiful, and fresh. Upon learning about Eden Lost, Rosie registers to be a prostitute. Note: If you own Seasons, start playing during winter. 1. Rosie can only go to community lots and offer her body. She can buy food at the bar or pick it up from neighbourhood plants. She cannot grill or fish anything. 2. Rosie does not have the means to buy condoms. She can only move around on foot, so she will only move between neighbouring lots and neighbourhoods. 3. Be careful: since Rosie has no condoms and no home, she can't get pregnant! You better avoid vaginal sex, so she will have to open all her holes, except the most important and expensive one. 4. Once she reaches at least 15,000 simoleons, Rosie can put her shack together. (If you own Tiny House you can build a house of 32 tiles maximum. If you own Eco Lifestyle the furniture will have to be searched for in the garbage) 5. Now that Rosie has a hovel, everyone knows where to look for her nice ass, so you can give the "Escort Lair" trait to the lot, but from now on her customers are getting persistent and Rosie will be forced to lose her vaginal virginity ... 6. And, of course, she's pregnant! What to do now? Part Two: Children are a resource. Now there is a crib in Rosie's little shack and she doesn't know what to do! She found out who the father is once the baby is born and he doesn't accept it at all. Who would want the child of a whore living on the fringes of society? Rosie doesn't really exist and therefore that baby doesn't exist either. Rosie will no longer be able to leave the lot because she cannot send her child to daycare. Children will only be recognized by society when they can go to school. But by staying in the house, what can she do but accept other clients, without being able to go buy contraception? Soon, Rosie is pregnant again and here an idea arises… Surely Rosie can't get a million on her own like that. She needs a workforce! And who better than her children? Or rather, daughters? After all, she knows very well, selling just the ass doesn't make much money ... so maybe it's time to support these children and educate them so they can help her with her plan. Rosie has lived in an old-fashioned family and knowing that females are more profitable than males, that are usually smarter, then she devotes herself to the education of male children rather than females, of which she will only need one thing. It is an investment that will take time to pay off but will pay off in abundance. 1. You can't use tricks to increase either the chances of pregnancy or choose the sex of the babies other than those in the vanilla game, with the hope that they work. 2. If Rosie is going to have boys they will need to do well in school and be well behaved. As Toddlers they need to reach level 3 in every skill, as children and teens they need to do very well in school. (If you own Parenthood, they must earn at least one positive trait!) 3. Of the boys ONE will be your Patriarch. Since Rosie knows that boys are smarter, she will choose one to focus on. The Patriarch will need to maximize toddler skills, complete his aspiration, be flawless in school. (If you own University, the Patriarch will necessarily have to attend it, expressly in an ad onorem course!) The first Patriarch will have the traits: Genius, ambitious, mean. 4. If you have too many sons, then Rosie will have to spread her legs and to get as many females as she can, and if she only has females she will have to keep going until she gets a Patriarch. 5. All these children are difficult to manage in a hovel with only one room, where in addition you have to accommodate your clients. You will be able to change house only after the fifth child. Part three (optional): that damn Easter Bunny. From her customers Rosie learns of a strange phenomenon. Apparently, there are some people who don't make babies ... but eggs! And how do her clients know this? Well, in the deep web they are sold at a high price, especially the golden ones. Golden eggs? And how do you get them? After doing some research, serving customers and raising her children, Rosie realizes that she must have a child by the Easter Bunny. But how to do that? Well, first you wait for spring. 1. Create an Easter holiday (or by any other name, the important thing is to include the presence of the Flower Bunny) 2. Wait for the Holiday and distract the kids with the egg search while Rosie waits for the bunny. 3. Have sex with the Easter Bunny. 4. I happened to have the rabbit be a female sim. It’s not important. The first child born after easter, regardless of the father, will earn the trait "child of the easter bunny" as soon as possible. The Rabbit has blessed you! 5. The Child of the Rabbit trait takes precedence over the child's gender: either male or female will have the trait and will devote their lives to making eggs. 6. History can be repeated, but only once per generation. This means that there cannot be two (unless there is a twin birth) Easter Bunny children per generation. Note: in case you don't have Season, it is the child born from the sixth pregnancy who inherits the trait. Important to remember: roles can not overlap. A child of the easter rabbit cannot be the Patriarch. Part Four: The Patriarch as Bluebeard. Rosie is getting older. The various pregnancies do not make her more attractive in the eyes of the clients and in any case her performance alone is not enough to support all her children. In the meantime, it is likely that the daughters who have become teenagers are helping the "family business" by working as well. The sons cannot find work until they are adults and must concentrate on their studies. This is the time for the Patriarch to take matters into his own hands. If the Patriarch has older sisters who are already working, they have tried not to get pregnant (afraid of the repercussions of pregnancy) by hiding from everyone that they use condoms or birth control. However, the goal is to have something to sell, so it will be important for Rosie to have grandchildren, especially girls! The already teenage Patriarch, with violence if necessary, will keep everyone in line as he continues his studies from home. But at that point, with so many beautiful women available in the house, why should he be the only one not taking advantage? 1. The Patriarch will choose a sister (virgin who doesn't work and isn't the daughter of the Easter Bunny) to become his mate. 2. The Patriarch's goal is to have a direct male heir. 3. The Patriarch's partner will have as aspiration "broken libido, Trophy wife" as soon as she becomes a teenager. Once the aspiration is completed she will marry the Patriarch. (note: In case you don't want to use Basemental mod in the game, you can only use cheats to complete the milestones that require it) Edit*: I only included this point because I was interested in distinguishing the patriarch's mate with the tattoos available with Nisa's mod. If you are of the opinion that no female worker should maximize their aspiration, just find a way to distinguish the mate from the others in some other way of your choosing. 4. The mate is, as it were, disposable: as soon as she has a child, if it is a boy, she will also become a worker - after all, the Patriarch doesn't care about his sisters, only about his son. 5. If the partner will have a girl, the mate loses value. The Patriarch will definitely get rid of her in the way he prefers. 6. The Patriarch's life will be devoted to the search for the first male child by a virgin mate. Until he can get it, he will start all over again with the first female who will become a teenager, even his daughters and granddaughters, if necessary. 7. If females "run out" before obtaining an heir then you have lost the game. Consequently, it is essential to continue to have females available. Part Five: the game keeps going. The family business is doing well. Rosie worked until the end of her days - if she didn't die because of it. All of Rosie's male descendants have entered criminal careers. The Patriarch is trying to reach level 10 in his chosen career and is making a name for himself ... But how can he hide what's going on at home? 1. The family may have moved to an even bigger house. 2. As soon as the Patriarch gets a job, at the birth of each child he will have to pay 30,000 to hide it from the State (35,000 for his male heir). In addition, to hide his business, he will have to pay 30,000 every week. (Subtract with the cheat "money #"). Fortunately if he has brothers who are already working in the criminal world, then he will get a 1,000 discount on these payments for each brother. 3. Male siblings or nephews of the patriarch can only work in the criminal career and cannot go above level 5. The patriarch can have any job. 4. Female workers are not limited. They work from the time they become teenagers and it is forbidden to use contraceptives, unless the Patriarch says so. 5. The Patriarch can decide whether to enroll the female workers in the "Farm" and make them become slave, or force them to follow the "broken libido" aspiration. If you want to have other spicy aspirations, you can. 6. Unless such aspirations make the female workers more docile, none of the female workers can fulfill their aspirations. If the Patriarch wishes, he can organize them into cells to make the business more efficient. 7. Male siblings may decide to leave the house and start their own normal family if they wish or if the house becomes too crowded. They may not leave together (each makes a separate family unit) and may not take children with them. If this happens, the Patriarch gives up 100,000 per brother to have them live with dignity. 8. If the Patriarch feels it is appropriate, he may dedicate one member of the family to raising offspring. It can be a male (who will not have a job) or an unprofitable female (because she is too ugly, or old, or whom the Patriarch likes for personal use) 9. The Patriarch has life and death power over the family. If anyone does not suit him, he can "remove" them without any repercussions. 10. The moment the new Patriarch reaches level 10 in his career, he succeeds his father who retires and leaves the family unit with 300,000 simoleons. He earned it, didn't he? Victory: In order to end the game you must come to possess one million simoleons and have a Patriarch who has reached level 10 in his career. Different endings will be determined by the situation at home at that time. Bad Ending: Once the million is obtained, the Patriarch (of whatever generation he is) will be satisfied. This means that the business is no longer needed. He has a male child. But female workers don't know the world, right? So why let them live without being able to do what they do best? What about their children? - The Patriarch will build a nice cemetery behind the house. His heir will be the only survivor and the Patriarch will allow him to pursue his dreams and marry who he loves and make a new family. No one will ever know the truth. Neutral Endig: Once the million is obtained, the Patriarch (of whatever generation he is) will be satisfied. The female workers are very few, (maximum three) and the business is no longer needed. - The Patriarch closes the business, frees the workers giving them 50,000 simoleons each to make a life elsewhere, and lives in peace with his son, allowing him to marry who he loves and make the life he prefers, if he has one. If he doesn't have a son then he will decide to get married and start a new and healthy normal family (even if he is old). Good Ending: Once the million is obtained, the Patriarch (of whatever generation he is) will be satisfied. The Patriarch had no male children but only female children. His descendant (she may only be a teenager, young adult, or adult) knows the story of Rosie and her toxic family that she ran away from. When she realizes that the Patriarch has achieved his goal, when he starts to move, she will think hard about what to do. - Option 1: Save her sisters and aunts and daughters, killing the Patriarch first and splitting the million with all of them. - Option 2: Hide when the Patriarch is eliminating the other workers. Only the two of them will be left in the house in the end. After a confrontation, the Patriarch will die. The girl, who can't justify all that has happened, will leave the house with all the money, change her name to Rosie, and lose her tracks. (Adam) The challenge can be approached with either a male or female sim. If you want to try something different, Adam can replace Rosie at the beginning. He has the same backstory, traits, and aspirations. If you want to make things more complex you can create the sim with the ability to bear children, but it will still have to have a penis. If you decide to do that, then the dynamics are identical to Rosie's story. If Adam can't bear children, he doesn't care about avoiding impregnating the women he has sex with while working while homeless. By the time he has his first small home, the women who birthed his children will refuse to continue having them and leave them all to Adam. (In this case, Adam needs to think carefully about how many people he risks impregnating before he makes a home. He may find himself full of children all of a sudden.) The story continues as normal. You have to be careful: if you have babies or toddlers in the house, you won't be able to leave them alone to go buy condoms. You will decide how to do this. Any child he has from a client will be returned to him. Adam will not be able to have a child from the Easter Bunny. Therefore, for this section of the story, it can only be used by the second generation, when one of the daughters is able to give birth. It is up to you whether to make a gender change to the story and proceed after Adam with a Matriarch and follow a matrilineal line or patrilineal with a Patriarch. The endings will adapt to this decision. Occult Sims: it is possible to adapt Rosie and Adam to any kind of occult sim, as long as the rules are maintained. In this case, it will be appropriate to update the Patriarch/Matriarch status. Since they aspire to the maximum, in case they are vampires or spellcasters they will have to reach the maximum of their power. I hope my english isn't too broken! I Hope you like it!
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Hey y'all!! I recently discovered these sims mods and this site, and I've been having a fun time playing around with them and developing new worlds. I started a storytelling save recently that I thought would make for a dope challenge. Imagine taking whore with no potential or goals, and turning them into the greatest Madame/Pimp the Town had ever seen... Rake to Madame: rp challenge taking a whore from the streets to top of a well run brothel Phase 1: "The Streets" New in town, your Sim has no real skills or education, and as a result, has no way to pay rent this month... -start with 1-2 sims and money 1000 (tweak number of sims/starting money to adjust difficulty) -no real jobs or side hustles, just prostitution/sugar (see bottom) **Can sell drugs, but must buy and sell and leave a normal police presence (no farming)*** -must raise money to enter phase 2 (~30-50k based on your budget designing skiills) -can recruit sims for household, but must organically do it ('ask to join household' accepted) **work on building relationships w/ others in town. Could give you a leg up on phase 2** Phase 2: Sleazy Strip Club owner Now that your madame-in-training has experienced the low life and scrapped together some cash, its time to go safe and clean by opening your own strip joint -Purchase Strip Club (feel free to max out employee size for this next bit) -NO AUTO EMPLOYEES. This bit of the challenge requires you develop a strip club/small brothel by relying on the Townies generated during the run. -Club must have a bar, places for dancers and charmers to do their thing, and AT MAX 2 back rooms for... stuff (considering you're not a full madame yet, this isn't a full brothel. Everybody's gotta start somewhere [more rp]) - 1-2 floors max. [It's still the early stage of your career. Don't go too big] -You can use your household as employees during all of this, but you need to have at least one "madame" who doesn't dance/bartend/have sex with clients (she's trying to be the boss after all) -You can nisa.slutify any of your workers, and the call center and entrance fees traits should be used here to help you turn a profit Common question at this point: "but how do I get more townsfolk to work at my club if they all have jobs already? Strip clubs can only hire the unemployed" **remember how I said building relationships is important in the first phase? Here is why. The only cheat-y interaction allowed in this challenge is the ability to "convince a good friend to quit their job and come work for you": -if you are good friends with a sim, you can use a console cheat to make them unemployed, so that you may hire them [again, just another rp bit here. As your madame-in-training rises in popularity and fame, they develop a circle of people around them that want to be a part of this money machine. They trust her, and will follow her] -goal to enter phase 3: 100k-200k, or whatever seems fit to build yourself a NICE brothel mansion -phase 2 difficulty modifiers: set club prices to be dirt cheap, increase pregnancy chances (all pregnant dancers/whores must be fired/removed), don't allow sex in the building yet (muuuuch slower build) Phase 3: Madame of your Desires Now that your madame has spent some time in the game learning the ropes of upper level sex management, its time to open up the brothel that will forever turn the town upside down. Optional- sell strip club (ngl, I'm still in phase 2 as I try this for myself, but I'm assuming you can't own 2 businesses in this capacity. Will update) -buy a plot of land that you can turn into residential, an Ownable Club (if you have LMS lot traits), or just another strip club with more space, and build your brothel. All you would really need is a bar if you go the club route, but the rest is up to you, stages, dance locations, pleasure rooms, fetish rooms, drugs on the tables, go off. [Your madame has been grinding for this, so they deserve the best] -can have as many whores as you can fit into the house/club. **the primary rule still remains. Your madame (or madames at this point) don't sleep with or dance for clients. They just call the shots and maintain [as they should. Look at how they took over the whole town with their charm and influence]) -goal: $1,000,000 This is a WIP, and I'm trying to tweak it so that it is more fun/challenging, but I think it's a fun challenge with a lot of room for rp and development. Necessary mods include: Whickedwhims Wicked Perversions LMS lot traits (for entrance fee) Optional: Sugarlife 2.0 - I like this mod a lot, and it helps if you want to start with just 1 sim. Becoming a sugar baby still fits well in with the role in phase 1. Plus, a date will net you some GFE-level cash. Again, just drop it by the time you get deep into phase 2, or it becomes a little overpowered ALSO BEFORE I FORGET: I did borrow some elements of other brothel challenges and tweaked them to add role-playing and developmental elements. It's all about the build in this one. Shoutout Turbodriver, Nisak, and everyone else involved in the development of these awesome mods and cc!! I'm not necessarily a creator myself, but just a big fan of all of your work!! I plan on updating this and tweaking it as I play through it myself. Let me know what you all think!!
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Hi Everyone I would like your views on this...... So if your a simmer you would of heard of the "100 Baby Challenge" well I came up with the idea of it but incorporating WW into it also, I am currently testing this theory out at the moment but I was wondering if any of you have any ideas on how I could do it as I would be making a blog out of it on here also ?
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Hi! I wanna talk about challenges for TS4 but with a twist: actually, I was hoping to find someone/a few people interested in controlling/designing a challenge for me? I usually enjoy doing legacy and historical challenges, but I'm open to try anything you want me to. I also have a considerable interest in BDSM -I enjoy being a sumissive sometimes-, if that matters. So basically, either you want to brainstorm some wicked ideas or would enjoy setting rules and stuff, please comment or message me. I'd love to hear your ideas!
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Hi all, Just take a week of vacation... stranded home alone! Thank you COVID! ? So, I stuck to the sims a bit (too much), several hours a day to test a lot of situations. And some days ago, I launched a little challenge: send Eros to the sims ?? I cleaned up all my ideas playing this game and I offer you this challenge. Make what you want with it, it's just to share and get feedback to improve my story. Eros God of Love.pdf It's a bit long, but hope it will give some fun Some screenshots of my game
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"A hundred fucks, eh? Challenge accepted!" A while ago I encountered @Nikki624's 100 fucks challenges, and I found the idea interesting enough to give it a shot myself now. The rules are the following: A new, single Sim (No overpowered traits) No Cheats Normal Lifespan One Sim's fuck only counts once (So its technically also a 100 Sims challenge). All income except Prostitution is allowed, so all sexual interactions need romantic interactions. Toddlers have to be level 3 on everything before they can age up. Kids and Teens need to have an A before aging. All baby/kid traits must be random. Use of Contraceptives relies on NPCs; I am not allowed to buy them by myself. Youngest female continues after current matriarch turns into an elder. WW Settings are mostly normal: I am using a 35% Pregnancy Chance, Controlled and Untimed Progression of Sex Interactions and some undressing adjustments for my personal tastes. She is starting with a bed, a kitchen and a bathroom, off the grid. One Fuck is considered "finished" when it finishes its matching Climax Animation. Sex has to always be initiated by the Make a Move Interaction. Otherwise, I could just choose Non-Vaginal every time and avoid pregnancy alltogether. Current and First Matriarch is, to the surprise of no one: Gina Kyron, in a normalized version without any super traits. And, just like Nikki, I am also open for donations, as I imagine just fucking random townies can get boring pretty quickly.
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sims 4 challenge Alphabet Sweat - Sims 4 18+ Challenge
CherryChallenges posted a topic in WickedWhims
Hello Challengers~ Welcome to the Alphabet Sweat Challenge, a challenge where your sim must woohoo with as many sims as possible who all have different names that start with a different letter of the alphabet. Introduction Your sim lived a pretty boring life before they became a Young Adult, but one thing stuck; they wanted to sleep with as many people before they died, but they didn't want to do it some boring way, no, they wanted to put their kindergarden learning to good use by sleeping with every sim by going in alphabetical order. Doesn't matter if that sim is the same or opposite sex, doesn't matter how old they were (preferably YA and older) and doesn't matter what their relationship status was, your sim wants to dominate them and everyone else in an alphabetical fashion! Challenge Setup 1. Create your YA Sim, they can be any gender 2. Give them the Serial Romantic Aspiration 3. Move them into any affordable house/empty lot 4. Make your home and a ✨Spicy✨room Rules 1. No cheats 2. No using mods that let you cheat 3. No Job 4. No moving sims into household 5. No partners (only sex partners ;3) 6. Pregnacy optional (if playing as a sim that can get pregnant) 7. No Always Consent (WW) 8. Mods are allowed Easy Difficulty - Have Romatic Trait - Long Lifespan - Sleep with 2+ sims also counts towards challenge - Sleep with 26 sims in any order as long as they all have a different letter at the start of their name Normal Difficulty - Have 1 Non Romantic/Neutral Trait - Normal Lifespan - Sleep with 1 or 2 sims counts but 3+ doesn't towards challenge - Sleep with 26 sims in any order as long as they all have a different letter at the start of their name Hard Difficulty - Have 2 Non Romantic Traits - Normal Lifespan - Must have half romance bar with each sim - Must have other sims Consent - Sleep with 1 sim counts but 2+ doesn't towards challenge - Must sleep with sims in Alphabetical Order Impossible Difficulty - Play as a Female/Sim that can get Pregnant - Have 3 Non Romantic Traits - Short Lifespan - Must have half/full romance bar with each sim - Must have other sims Consent - Sleep with 1 sim counts but 2+ doesn't towards challenge - Must woohoo with Male/sims that can get others Pregnant - Must sleep with Sims in Alphabetical Order - Don't get Pregnant Extra Spice - Sleep with your enemy - Sleep with an Elderly that dies afterwards - Sleep with an Occult - Get pregnant without knowing who the parent is? You win when you have completed sleeping with every sim from your alphabet~ Notes: First time doing a challenge so hopefully there is enough information and stuff for everyone to enjoy! Written by CherryChallenges Original Idea by CherryChallenges Yours Lovingly~ CherryChallenges -
Version 1.0.0
176 downloads
A simple mod that replaces the all too common restore health/magicka/stamina potions found all over the game with potions that give the player a small, borderline worthless, boost in experience to a random skill. This was a mod I made for my personal use I decided to share for the heck of it. I felt the rather spammed occurrence of healing potions made the game a little too easy. Especially if you are like me a prefer to make the game more difficult in manners other that the default, rather lazily setup "everything kills you in two hits" vanilla higher difficulties. I wanted to replace the potions with something that wasn't particularly useful but would still be desirable enough to be something the player would want to pick up. This seemed like a good solution without playing into some other mechanic that is too easily broken already (such as turning them into money items for example: it is too easy to farm gold in Skyrim already). FEATURES: - Using one of the new potions will give a very small experience boost to a random skill of any type, regardless of the potion's color. The potions all also have a 1/18 chance to give a permanent +1 boost to your maximum health/magicka/stamina, depending on the potions color. - This mod does not effect fortify or recovery rate potions. They are much rarer and not quite as directly useful as the restore potions. - This mod does not effect restore potions crafted through alchemy. I feel like that was more of a specialized skill rather than just finding massive amounts of restore potions just lying around the game world everywhere. - The potions function as their vanilla restore effects when an NPC uses them, so this mod will not nerf enemy NPCs carrying restore potions. - The new potions are keyworded as "VendorNoSale" so alchemy/general shops will not sell them to you. No pay-to-win exp here. You can still steal any of the potions on display in towns though. REQUIRED OTHER MODS: - None? Not even any of the official expansions. Just vanilla Skyrim. Well maybe SKSE but can't remember. WHY IS THERE A WIZARD ON ALL THE BOTTLE LABELS?: That's actually The Apprentice standing stone symbol. I thought it was fitting to the concept. Plus this mod was something of a personal rush job so just call me lazy? WHY NOT MAKE EACH COLOR POTIONS ONLY RANDOMLY BOOST SKILLS OF ONE STYLE? (Warrior, Thief, Mage skills): Mainly because the red (health) potions tend to be far more common than blue (magicka) or green (stamina) potions. That would heavily shift this mod in favor of warrior builds for what little it would be worth. So I decide to make the RNG completely even, with the rare +1 stat boost being the only thing unique about the colors. WILL IT WORK ON SKYRIM SPECIAL EDITION?: Maybe. I'm not able to test it. Can't think of any reason it wouldn't as long as you have the SE SKSE. CREDITS: - Just me this time. -
439 downloads
"Sure, Hircine created lycanthropy, but the Witchmen of High Rock perfected it." Premise: Just as there are normal vampires and true vampires (like Lord Harkon), this mod makes it so there are normal werewolves (like the Companions) and true werewolves (you with this mod). This is a small mod I made for myself to make a werewolf-only playthrough more viable. It adds a new version of the werewolf which is a bit stronger, scales with level, and lets you level up by doing werewolf things. This mod is being posted "as is". ============================== As a "true werewolf", you gain certain new abilities: -You gain an ability that lets you transform into a werewolf as many times per day as you want. -You can stay in wolf form indefinitely. -feeding as a werewolf grants +1 Max HP, +0.1 Max Stamina, and gives a temporary damage buff to your claws/unarmed attacks -the damage buff scales with your max health Also, you can level up by feeding. The number of feedings required to level up increases with level. At the start it is just 1 or 2 feedings, but quickly increases. Note, this level up won't grant you a skill point nor an attribute increase like normal. This makes it possible for you to do a challenge run of Skyrim where you are only allowed to use werewolf things, ie no weapons and armor or levelling other skills, while still letting the levelled enemies get stronger alongside you. ============= Starting the Mod: (See the picture for examples.) Warning: The health/stamina increases from feeding will be permanent on your character, even if you uninstall this mod. Start the mod by typing "startquest TrueWolf" in console (not case sensitive) . This turns you into a 'true werewolf'. You will immediately receive the True Beast Form power. To revert from wolf form to your human form, press the Revert Key. By default it is 'Y'. ============= You can change the revert key if you wish. Type "setpqv truewolf revertkey_var #" in console (not case sensitive). Where the # is the keycode of the key you want to change it to. VERY IMPORTANT: after you type that in the console, you need to reload the game. Doing F5, and then F9 will suffice. For example to change it to the 'U' key, do "setpqv truewolf revertkey_var 22". Then reload. Here is a list of keycodes for reference: Requirements: SKSE, Dawnguard DLC. This mod will work for SE, and likely LE and VR too. -CG -
Calling Over Her First Baby Daddy
SammieSims posted a blog entry in The Not So Berry Challenge (With A Difference)
Mint was getting lonely & she was so horny after just giving birth to her first child, she decided to call her first baby daddy & mostly to see if he could get her pregnant again. It started off by her firstly teasing his big cock because she was one not to give in easily although she did the first time for her but she was a Virgin then so she has learnt now how to get what she wants. She loved having cock in her mouth anyway but this made it even more better knowing that he was her first baby daddy It wasn't long until he was inside her & she wanted to take control this time so she decided to force herself on top of him & she gasped as he rammed his cock inside her deep & tight pussy. She had not felt it this was before & she fount herself loving it even more then the first time they connected because with it being this position she could feel his cock deep inside her more she could feel it fill out the inside of her vagina also.-
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Mint thought she was not getting the attention she deserved looking the way she did, so of course she paid money to have a drastic makeover even though she was pregnant she had to feel good about herself The Makeover came with a whole new wardrobe also so she chose to pick a top which showed a little bit of her massive succulent boobs, she wanted to be the attention of the room if anyone ever came over so this top was perfect for her
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Mint Didn't Want To Get Pregnant This Way
SammieSims posted a blog entry in The Not So Berry Challenge (With A Difference)
Mint started to have hot daydreams about an Alien she had met at a bar the other night, she wanted to get to know him better so she decided to invite him over for a chat. Little did she know she would end up with his cock deed inside her virgin pussy, this is not how she envisioned getting pregnant with her first child-
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Hello! I wondering what was the most challenging playthought/family/sim you played in the game. What mod combinations, rules etc.. I kinda looking for a fun, yet a hardcore sims 4 playthought idea.
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Restore Potions converted to crappy EXP potions View File A simple mod that replaces the all too common restore health/magicka/stamina potions found all over the game with potions that give the player a small, borderline worthless, boost in experience to a random skill. This was a mod I made for my personal use I decided to share for the heck of it. I felt the rather spammed occurrence of healing potions made the game a little too easy. Especially if you are like me a prefer to make the game more difficult in manners other that the default, rather lazily setup "everything kills you in two hits" vanilla higher difficulties. I wanted to replace the potions with something that wasn't particularly useful but would still be desirable enough to be something the player would want to pick up. This seemed like a good solution without playing into some other mechanic that is too easily broken already (such as turning them into money items for example: it is too easy to farm gold in Skyrim already). FEATURES: - Using one of the new potions will give a very small experience boost to a random skill of any type, regardless of the potion's color. The potions all also have a 1/18 chance to give a permanent +1 boost to your maximum health/magicka/stamina, depending on the potions color. - This mod does not effect fortify or recovery rate potions. They are much rarer and not quite as directly useful as the restore potions. - This mod does not effect restore potions crafted through alchemy. I feel like that was more of a specialized skill rather than just finding massive amounts of restore potions just lying around the game world everywhere. - The potions function as their vanilla restore effects when an NPC uses them, so this mod will not nerf enemy NPCs carrying restore potions. - The new potions are keyworded as "VendorNoSale" so alchemy/general shops will not sell them to you. No pay-to-win exp here. You can still steal any of the potions on display in towns though. REQUIRED OTHER MODS: - None? Not even any of the official expansions. Just vanilla Skyrim. Well maybe SKSE but can't remember. WHY IS THERE A WIZARD ON ALL THE BOTTLE LABELS?: That's actually The Apprentice standing stone symbol. I thought it was fitting to the concept. Plus this mod was something of a personal rush job so just call me lazy? WHY NOT MAKE EACH COLOR POTIONS ONLY RANDOMLY BOOST SKILLS OF ONE STYLE? (Warrior, Thief, Mage skills): Mainly because the red (health) potions tend to be far more common than blue (magicka) or green (stamina) potions. That would heavily shift this mod in favor of warrior builds for what little it would be worth. So I decide to make the RNG completely even, with the rare +1 stat boost being the only thing unique about the colors. WILL IT WORK ON SKYRIM SPECIAL EDITION?: Maybe. I'm not able to test it. Can't think of any reason it wouldn't as long as you have the SE SKSE. CREDITS: - Just me this time. Submitter MrEsturk Submitted 07/12/2020 Category Other Requires Just Skyrim and maybe SKSE Special Edition Compatible
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I only made one so far, but I am planning on adding more! I'm new to making Sims challenges, so leave feedback if stuff is too hard/easy. Also, please leave any suggestions if you have them I would love to hear new ideas!! Indebted You will need: - Wicked Whims - Nisa's Wicked Perversions - Basemental Drugs Setup: - Create a household with one young adult male sim and one young adult female sim - The male sim should have the Materialistic, Slob, and Evil traits - He should also have the Psychonaut Aspiration (Basemental Drugs) - The female sim should have the Family Oriented, Good, and Jealous traits - She should have any Family aspiration - Set their relationships to Husband/Wife - They should live in a large and expensive mansion - Create a separate household with one young adult female sim - She should have the Genius, Ambitious, and Gloomy traits - She should have any Knowledge aspiration - Make her unable to become pregnant in CAS (Hard mode: Allow pregnancies- you will have to use your own money to pay for abortions) - She should live in a small, cheap home- use the cheapest appliances and household items - Register a debt to the male sim with the lone female sim - Easy: Debt of 70,000 Simoleons - Hard: Debt of 120,000 Simoleons - Do not modify the debt percentage! Set it to the default (90%) Story (With names to make it easier to understand): Alex and Lilliana were high school sweethearts who lived in an extremely wealthy neighborhood. They went to the same college and got married almost immediately after graduation. However, Alex started to fall into depression, as he couldn't find a job anywhere. Employers found him harsh and narcissistic, and he did not have many practical skills because he was pampered and spoiled for his entire childhood. He began to abuse his wife, forbidding her to find work and gaslighting her into being a housewife. He lives off of his parents' money. One day, while going down to the gas station to pick up more cigarettes, Alex saw a woman busking on the sidewalk. She had a gorgeous voice and a beautiful body. Interested, Alex dropped a few dollars in her guitar case. She introduced herself as Callie. Callie was raised by a single mom and had a rough childhood. She worked very hard in school and had multiple part time jobs to support her and her mother. However, when she was 19, Callie's mother passed away from an overdose. She had to find different ways to make money to be able to pay rent every month. However, Callie has missed payments for the last two months, and she will be evicted if she cannot pay up in a few days. Eager to exert control and extort sex from Callie, Alex lended her money to pay off her rent, but he said that she needed to repay him somehow. Rules: 1. You must only play as the lone female sim. 2. You have to deduct 500 Simoleons from your household funds for "rent" every Sim week with cheats(Hard mode: 1000 Simoleons). If you don't have enough, you lose. (If you have the City Living pack, feel free to live in an apartment!) 3. You cannot use cheats unless you are "paying" your rent! 4. Your sim has to have sex with the male sim at least three times every week. If you miss a week, you have to pay double the rent that week. 5. You cannot make money with anything besides prostitution. 6. You must maintain a negative relationship with the married female sim. Win Conditions: - Simple- have your debt paid off before you are an elder! I might add another challenge with this same setup and incorporate playing with the first household, but I'm not sure what right now. Again, feel free to leave feedback or suggestions!
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Hope this is okay... if not feel free to delete. Wanted to make this sort of a journal to share my adventures so far in the Bachelor Challenge that I am currently doing in Sims 4. Gameplay: Original Sims 4 version with little to no expansion packs. Installed Mods: 1. WickedWhims 2. Slice of Life Here is your Bachelor: Frederick Suggs who is an Athlete who has serial dating aspirations and likes to workout and get flirty with others: https://imgur.com/Nts5KdX Here is the household: https://imgur.com/elDBhNA Rules: I changed it a bit from the original Bachelor Challenge rules to add more spice to it. Also because Wickedwhims makes it difficult to keep some of the features. 1. One Bachelor and 7 contestants. The house only has 6 beds so two of the members at all times will have to find a different time to sleep or a different location (sofa). 2. There will be three days before each elimination and the elimination will happen at night of the third day. 3. There will be six parts to this challenge, with custom eliminations and etc. 4. Eliminations will be predominantly relationship based but attractiveness level (since SOL has attractiveness level) will also play a factor when deciding who to eliminate. 5. Mostly allow them to do everything autonomously but I will sometimes chat with specific characters when eating and stuff because the game can be stupid sometimes with their autonomous features. 6. Since there is wickedwhims mod, I will not stop if they autonomously Have Sex but I will not force it until there are two left. Pregnancy is fair game btw if it ends up happening... 7. All eliminated characters won't be deleted but will be moved to the town, as I am curious what they are up to when the challenge is over. Here is the breakdown: Part 1 = The first day, we are all in the house and there are 7 contestants and me. One of the contestants you probably notice is Beyonce Knowles... (SEVEN GIRLS LEFT) Part 2 = One of the contestants will be going home, and will also have one "one on one date" with a contestant. (SEVEN GIRLS LEFT) *Day 2 will involve a get-together of the entire house. *Day 3 will involve a speed date with each individual member of the house (One Hour Limit) *Day 3 will end with a date with one member of the house (Get gold or finish the entire date duration) *END of day three there will be one elimination. [NOW THERE ARE SIX] Part 3 = Will have a "group date" with three of the girls and will eliminate two contestants this episode. (SIX GIRLS LEFT) *Day 1 will have involve a hangout with each individual member of the house remaining. *Day 2 will involve a speed date with the members of the house individually (One Hour Limit) *Day 3 will involve a hangout with three members of the house. *END of day three will have two eliminations. [NOW THERE ARE FOUR] ********WILL TRY TO MAKE THEM ALL MY GIRLFRIEND BY THIS POINT ALSO**************** Part 4 = Will do a two on one "date" and eliminate one of the girls. (FOUR GIRLS LEFT). *Day 1 will involve speed dates with all members of the house, each girl will only get 1 hours and I stop the date wherever it is after the one hours. *Day 2 will involve a group outing with all of the girls remaining. *Day 3 will involve a date with two members of the house (individual dates). For gold or finish date duration. *END of day three will have one elimination = NOW THIS IS A BREAKUP AND ELIMINATION. [NOW THERE ARE THREE] Part 5 = Will have "fantasy suite" in the same house with each of them in the three days. [THREE GIRLS LEFT]. *Will introduce a new house that will be the "SUITE" for each of the contestants. Will take each girl on a date to the house and then spend the night with them. *If the mood seems right will WooHoo with them in addition to Have Sex (Since WooHoo seems to build relationship more) *Day 1 = Girl #1 in the house *Day 2 = Girl #2 in the house *Day 3 = Girl #3 in the house *END of day three will have one breakup elimination. [NOW THERE ARE TWO] Part 6 = Final episode, one of the girls will be going home and I will propose to the other one... [TWO GIRLS LEFT]. *Day 1 will have date with girl #1 *Day 2 will have date with girl #2 *Day 3 will hang out with both. *END of day three will have a breakup elimination. And a proposal to the winner. [NOW THERE IS ONE] EPILOGUE = Now that it is over I want to see how everyone in the Bachelor Challenge is doing with their life and I will also play out a week with the couple before deciding to elope or not. *******The challenge will end with either an elopement or not with the winner*********** Like the real Bachelor franchise, there's always a chance the winner isn't the one Frederick marries.
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Having trouble with deleting NPC from my game
HKo_83 posted a topic in The Sims 4 General Discussion
Hi ya all! I started a game with two sims and removed all housings from Sulani. after that I used MCC to delete all homeless and NPCs from my game, but after a awhile NPC sims started spawnign around my lot and eventually befriended my sims and now calls for various reasons... I think removing everyone caused some errors trough the mods I'm using as like WW spawns Tina and Tom peeping the game should have Vladislaus and random npc's as vendors etc. So is there a actual fix to begin a game where you have the only sims whom are suppose is to be the Adam and Eve of the game? I included the LE if the problem was not the one I thought... Thanks! -
The challenge: start with a modern Adam and Eve and rebuild your save file's sim population with only their descendants and any alien abduction babies. You have "won" this challenge when all possible lots are filled with sim families. If you'd rather skip the MCCC setup, you can just grab my settings file. That should copy my settings to your game, if not, please let me know. This challenge is apt to evolve over time, as new ideas/suggestions come to me. Keep an eye out for the latest details! Needed mods: MC Command Center-to delete/stop respawn of NPCs Wicked Whims-for obvious reasons Suggested mods: No school mod-your offspring of Eden aren't going to have time for school while repopulating Maxis! Basemental drugs-for cannabis, of course. The setup: MC Command Center-full instructions on using the mod can be found on the official site. For population settings, follow this path: click computer>MC Command Center>MC Population>Population Settings....>Open Houses-set to 100 (no move-ins) THEN Allow Homeless Move-in>Disabled To eliminate bills, click computer>MC Command Center>MCCC Settings....>Money Settings...>Change Bills Percent>set to -100 To delete existing sims, click mailbox>MC Cheats>Deletion Cheats>Delete Unplayed Sims, and whatever else you want to get rid of. Sadly, AFAIK you cannot completely disable Vendor/NPC/service sim spawns. Either delete on appearance using MCCC or ignore them. If there IS a mod that stops ALL NPC spawns, please share it with me! Wicked Whims: use whatever settings you prefer with one important change-under relationship settings, enable global incest cheat. Otherwise, your population won't grow unless you get a LOT of abduction babies! Using the freerealestate on cheat, move your Adam and Eve into whatever lot you like. Since this is a new world/post apocalyptic scenario, it's not like money is a thing! Aaaannnndd.....GO FORTH AND MULTIPLY! Have fun! MCCC Challenge Settings.7z
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