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Dark Hunters Armory View File Small location under "Union`s Hope Church" on Cambridge graveyard location The main idea of this mod was to create some location to place Angeli powerarmor in there instead of Sanctuary basement in original mod. Also i decide to put some weapons and armors from other mods. It contains 3 armors from Vtaw wardrobe and 5 weapons from defferent mods, working bathroom from CWSS and replace Angeli Powerarmor from Sanctuary basement into this Armory Enteranse inside Union`s Hope Church. Mod also goes with modified candles, it can be disabled during installation There is 3 versions with different requirements DarkHuntersArmory Require: CWSS Redux https://drive.google.com/file/d/1Ky5Oy4Pumjh4WpiRg9re3s9IussA6FYN/edit Angeli PowerArmor https://www.loverslab.com/files/file/14903-angelis-explorer-suit-and-power-armor/ Vtaw Wardrobe 7 https://www.nexusmods.com/fallout4/mods/51798 Vtaw Wardrobe 8 https://www.nexusmods.com/fallout4/mods/61541 Ardent Blade https://www.nexusmods.com/fallout4/mods/37373 AQUILA - laser gun https://www.nexusmods.com/fallout4/mods/30687 Factor - gun https://www.nexusmods.com/fallout4/mods/32908 Catalyst - shotgun https://www.nexusmods.com/fallout4/mods/16269 NV Anti Material Rifle https://drive.google.com/file/d/1_wZl_iCeI48v_iOI0AI8GuQbwCuqSxZ-/view DarkHuntersArmory_NoWpn Require: CWSS Redux Angeli PowerArmor Vtaw Wardrobe 7 Vtaw Wardrobe 8 DarkHuntersArmory_NoWpnArmor Require: CWSS Redux Angeli PowerArmor Used Artworks: Just Some Noob - with some editions GS3D Please give me some feedback if everything works fine or anything wrong, if you like it or not. Submitter RonRid Submitted 03/10/2024 Category Other Requires
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Version 1.0.1
380 downloads
Small location under "Union`s Hope Church" on Cambridge graveyard location The main idea of this mod was to create some location to place Angeli powerarmor in there instead of Sanctuary basement in original mod. Also i decide to put some weapons and armors from other mods. It contains 3 armors from Vtaw wardrobe and 5 weapons from defferent mods, working bathroom from CWSS and replace Angeli Powerarmor from Sanctuary basement into this Armory Enteranse inside Union`s Hope Church. Mod also goes with modified candles, it can be disabled during installation There is 3 versions with different requirements DarkHuntersArmory Require: CWSS Redux https://drive.google.com/file/d/1Ky5Oy4Pumjh4WpiRg9re3s9IussA6FYN/edit Angeli PowerArmor https://www.loverslab.com/files/file/14903-angelis-explorer-suit-and-power-armor/ Vtaw Wardrobe 7 https://www.nexusmods.com/fallout4/mods/51798 Vtaw Wardrobe 8 https://www.nexusmods.com/fallout4/mods/61541 Ardent Blade https://www.nexusmods.com/fallout4/mods/37373 AQUILA - laser gun https://www.nexusmods.com/fallout4/mods/30687 Factor - gun https://www.nexusmods.com/fallout4/mods/32908 Catalyst - shotgun https://www.nexusmods.com/fallout4/mods/16269 NV Anti Material Rifle https://drive.google.com/file/d/1_wZl_iCeI48v_iOI0AI8GuQbwCuqSxZ-/view DarkHuntersArmory_NoWpn Require: CWSS Redux Angeli PowerArmor Vtaw Wardrobe 7 Vtaw Wardrobe 8 DarkHuntersArmory_NoWpnArmor Require: CWSS Redux Angeli PowerArmor Used Artworks: Just Some Noob - with some editions GS3D Please give me some feedback if everything works fine or anything wrong, if you like it or not. -
So I have now idea how to make water ripple instead of being just still on interior cells. I've checked the activator record and it shows that "shows ripples" or something like that is checked, but when I put on my interior cell, it just doesn't animate at all, which is bugging me off. Has someone who is an interior cell expert know why that happens and how can I make every water show waves or ripples whan an NPC and/or player walks through it? Thank you! Going to annex some screenshots as example. Showing ripples: No ripples (ghost water)
- 15 replies
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- creationkit
- modding help
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Hi, I'm working on creating an inn. There are two interior cells. One of them is a house, another one is the inn. After several years, I was checking the "Cell View" window. Next to the house and the inn that I created, there are "*" symbol. As I know, it means, the items that have that symbol, have been modified. It's OK. When I scrolled down, I noticed that next to the location named "Heartwood Mill", there is that symbol also. I found the object. It's "RiftenDoor02". First of all, I've never been in Heartwood Mill at all. I don't even know where is that place. My question is: Is there a way to restore "Heartwood Mill" to its original, without modification, without "*" symbol? If you can help me anyway, I'll appreciate. Nehaberlan... Here is the screenshot. So, you can see the * symbol next to the Heartwood Mill.
- 8 replies
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- worldspace
- custom mod
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OK so I keep getting a CTD on Cell Changes. Skyrim crashes with "Not Responding" WinOS message box. I am running Crash fixes plug in and the logging for it shows exception address 0x76BA9E80. There have been a couple other unknown exception addresses but the majority are 0x76BA* addresses. I had figured it was heavy script load errors, so I deleted many of my heavy script mods, deleted all old saves, ran FNIS, LOOT, and started a new game to attempt to clear the NOW unused scripts. I have used many of these 90% of these mods before with little to no errors before. It may be possible that they are outdated, but I highly doubt so as I installed all the newest versions of these mods (that I could find). Attached is a .7z folder containing my load order, CrashFixPlugin, Skyrim.ini, and Skse.ini. I would greatly appreciate any insight or fixes for this problem. Logs+Order.7z
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The Farm - Secret re-education and training lab. View File Beneath this inconspicuous warehouse in Strangerville is a state-of-the-art secret laboratory facility called "The Farm" where unscrupulous scientists analyze the Sixam plants found in Strangerville and misuse them for their evil purposes. An extract of the spores is used here to experiment on abducted Sims and turn them into submissive slaves, who are then sold to ultra-rich buyers in the "doll market". The Farm. We do what we must, for science, and for profit. Requires the following gamepacks: Sims 4 Base Game. No? Yes! OHHH! Get to Work Get Together City Living Seasons Get Famous Spa Day Dine out Strangerville Perfect Patio Stuff Kids Room Stuff Vintage Glamour Stuff Fitness Stuff Object Mods: Ozzy Objects Azmodan22 Bondage Cross and Bed Double Dildo Not used in V2. 0 anymore G315t Hypno Monitors (just a recolored wall sculpture with a few hypno spiral swatches) Mods: Nisa Wicked Perversions (Free Version should Work, Needed for the house slave gameplay) Turbodriver Wicked Whims (if you want the strip poles for your houseslaves to train, you need the Patreon verion, otherwise free version should work) Strip Poles gone from the Lab. Too much accidents with Subjects getting dizziness from the workout. So no need for WW anymore. But of course you still want to have it. You know you want it. Do it! Obey! G315t_Hypno_Monitor.package Submitter G315t Submitted 08/10/2020 Category Lots Requires Get to Work, Get Together, City Living, Seasons, Get Famous, Spa Day, Dine out, Strangerville, Perfect Patio Stuff, Kids Room Stuff, Vintage Glamour Stuff, Fitness Stuff, G315t Hypno Monitor, Ozzy Objects, Azmodan Objects, WP, WW
- 27 replies
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2
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I've currently got a bunch of my favourite NPC's using Lakeview Manor as a home thanks to Extensible Follower Framework (EFF). The problem is that if I tell the NPC to use the interior cell of Lakeview, they'll stay there and never use the surrounding garden. If I tell them the garden is their home, they'll never go inside. Does anyone know of a mod where I can specify multiple cells for an NPC to use as a home?
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Version v2
1,699 downloads
Work Studios is an excellent space in which to test body and outfit modifications. It is simply a set of 3 rooms composed of nothing but solid 100% white, 100% black or 100% blue color. I'm not entirely sure that it works for everyone as expected, so lemme know if anything is busted. v2 shadow striping fixed: The shadow striping was as bad as it could ever get. I changed the setting that would fix it to a pretty high value for the setting. In these spaces, I would not expect this to cause other problems. (tech talk: increased ShadowDepthBias on the shadowcasting light from the default of ONE. Why the hell would they do that? It's now set to 32.) Here's the readme: _____________________________________________________________________________________________________ Work Studios by Monsto Brukes (original credit to KahjiitRaj) Work Studios is an excellent space in which to test body and outfit modifications. It is simply a set of 3 rooms composed of nothing but solid 100% white, 100% black or 100% blue color. To access the rooms: go to console type coc studiowhite …or black, or blue. They are small spaces if you look at them in the editor, but are built to appear endless. This is accomplished with a cube of collision walls placed well inside of a cube of textured walls. Therefore, whatever you put in here appears to be suspended in space. The lighting is generic. Bright white upper light from the southeast, a warmer off-white fill light from the southwest, and a dim midnight blue light from the north. The consistency of the lighting could not really be maintained with a larger space. The space will load the body and outfit assets, the textures for the wall and unless you have some other mods installed, that will be it. There’s no connection to the outside world and consequently none of it’s baggage. Therefore, the rooms re/load very fast. On a modern rig, you may not even get the loading screen. studioblue uses the typical bluescreen color of blue so that an alternate background can be put in place if you so desire. If after effects are your thing, this is a good place to start. If you just want to show off or demo an outfit, these spaces are ideal for just such a thing. Work Studios is based off of Review Studio, thanks KahjiitRaj. http://www.nexusmods.com/skyrim/mods/11792/? I had been using it dutifully for “a while” and it had served me well thru several demo videos. The only things from the original that remain in this mod are the blue and white wall and the spirit of that mod. -
Version 1.0
4,983 downloads
UUNP Phantasy Body, BodySlide Presets These are new presets done with UUNP for bodyslide. Based off of a handful of my previous releases, just fine tuned, tweaked, made better, more fun, more believable in a fantasy setting, and more accessible. Just drop the data folder into your Skyrim directory. Open up bodyslide, select the presets, personalize it, or batch your armors to the preset. I also included the exported head, and preset of my darkelf. There are five presets, ranging in multiple shapes all based off the original type 1. Thanks: Cell, Caliente, BringTheNose, Dimon, Petrovich, Calyps, Nuska, Ashal, LoversLab, LL Community Thanks, influences for this release: Fleshgod Apocalypse, Asphyx, Hail of Bullets, Grand Supreme Blood Court, Pestilence, Frank Frazetta, Roel, Luis Royo -
Version 2.0.0
14,750 downloads
Beneath this inconspicuous warehouse in Strangerville is a state-of-the-art secret laboratory facility called "The Farm" where unscrupulous scientists analyze the Sixam plants found in Strangerville and misuse them for their evil purposes. An extract of the spores is used here to experiment on abducted Sims and turn them into submissive slaves, who are then sold to ultra-rich buyers in the "doll market". The Farm. We do what we must, for science, and for profit. Requires the following gamepacks: Sims 4 Base Game. No? Yes! OHHH! Get to Work Get Together City Living Seasons Get Famous Spa Day Dine out Strangerville Perfect Patio Stuff Kids Room Stuff Vintage Glamour Stuff Fitness Stuff Object Mods: Ozzy Objects Azmodan22 Bondage Cross and Bed Double Dildo Not used in V2. 0 anymore G315t Hypno Monitors (just a recolored wall sculpture with a few hypno spiral swatches) See Change log below for additional requirements Mods: Nisa Wicked Perversions (Free Version should Work, Needed for the house slave gameplay) Turbodriver Wicked Whims (if you want the strip poles for your houseslaves to train, you need the Patreon verion, otherwise free version should work) Strip Poles gone from the Lab. In v2.0 Too much accidents with Subjects getting dizziness from the workout. So no need for WW anymore. But of course you still want to have it. You know you want it. Do it! Obey! G315t_Hypno_Monitor.package -
I cloned a cell (cronvangrhall02). I've cloned cells before and sometimes this problem happens, sometimes it doesn't. Usually if it happens on the first duplicate (right click duplicate) it will happen whenever the cell is cloned, if it doesn't happen the first time it won't happen ever. This time it did and I got annoyed enough to film it, so here's a video of the issue: As you see everything is fine until 0:06, where the first 'unloaded' area occurs. When I turn the camera the geometry loads which is indicative that the meshes are there, just not loading for whatever reason. Second instance is at 0:20, where the main room is 'unloaded'. As you can see it loads as I walk towards it at 0:24.. but when I pull my camera back at 0:26, it unloads again. After that I just pull the camera back and forth to point out that it's to do with camera distance somehow. It is certainly not a GPU issue as I own a 980ti. Furthermore, my measured core temperatures and GPU load do not display anything out of the ordinary. I am able to run much more massively scaled battles in vanilla cells without this happening so I further doubt it is GPU related. For whatever reason, geometry is incorrectly loaded/unloaded ingame when I clone cells to modify for my own mods. What is this issue caused by? What should I do to fix it?
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View File UUNP Phantasy Body, BodySlide Presets These are new presets done with UUNP for bodyslide. Based off of a handful of my previous releases, just fine tuned, tweaked, made better, more fun, more believable in a fantasy setting, and more accessible. Just drop the data folder into your Skyrim directory. Open up bodyslide, select the presets, personalize it, or batch your armors to the preset. I also included the exported head, and preset of my darkelf. There are five presets, ranging in multiple shapes all based off the original type 1. Thanks: Cell, Caliente, BringTheNose, Dimon, Petrovich, Calyps, Nuska, Ashal, LoversLab, LL Community Thanks, influences for this release: Fleshgod Apocalypse, Asphyx, Hail of Bullets, Grand Supreme Blood Court, Pestilence, Frank Frazetta, Roel, Luis Royo Submitter DorkDiva Submitted 10/05/2015 Category Body Replacers Requires UUNP, Bodyslide, unp compatible textures, hdt Special Edition Compatible
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File Name: Work Studios v2 (shadow striping fixed) File Submitter: Monsto Brukes File Submitted: 20 Mar 2014 File Category: Other Work Studios is an excellent space in which to test body and outfit modifications. It is simply a set of 3 rooms composed of nothing but solid 100% white, 100% black or 100% blue color. I'm not entirely sure that it works for everyone as expected, so lemme know if anything is busted. v2 shadow striping fixed: The shadow striping was as bad as it could ever get. I changed the setting that would fix it to a pretty high value for the setting. In these spaces, I would not expect this to cause other problems. (tech talk: increased ShadowDepthBias on the shadowcasting light from the default of ONE. Why the hell would they do that? It's now set to 32.) Here's the readme: _____________________________________________________________________________________________________ Work Studios by Monsto Brukes (original credit to KahjiitRaj) Work Studios is an excellent space in which to test body and outfit modifications. It is simply a set of 3 rooms composed of nothing but solid 100% white, 100% black or 100% blue color. To access the rooms: go to console type coc studiowhite …or black, or blue. They are small spaces if you look at them in the editor, but are built to appear endless. This is accomplished with a cube of collision walls placed well inside of a cube of textured walls. Therefore, whatever you put in here appears to be suspended in space. The lighting is generic. Bright white upper light from the southeast, a warmer off-white fill light from the southwest, and a dim midnight blue light from the north. The consistency of the lighting could not really be maintained with a larger space. The space will load the body and outfit assets, the textures for the wall and unless you have some other mods installed, that will be it. There’s no connection to the outside world and consequently none of it’s baggage. Therefore, the rooms re/load very fast. On a modern rig, you may not even get the loading screen. studioblue uses the typical bluescreen color of blue so that an alternate background can be put in place if you so desire. If after effects are your thing, this is a good place to start. If you just want to show off or demo an outfit, these spaces are ideal for just such a thing. Work Studios is based off of Review Studio, thanks KahjiitRaj. http://www.nexusmods.com/skyrim/mods/11792/? I had been using it dutifully for “a while” and it had served me well thru several demo videos. The only things from the original that remain in this mod are the blue and white wall and the spirit of that mod. Click here to download this file