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Prettier Bandits v0.9.2 SSE View File I did not make this mod. I have ported the mod to Skyrim Special Edition with the permission from the author, EinarrTheRed. For full description, please see the original mod: Prettier Bandits Requirements: ApachiiSkyHair_v_1_6_Full_optimized ApachiiSkyHairFemale_v_1_5_1 ApachiiSkyHairMale_v_1_2_Optimized In case you are wondering: yes, you can have both KS Hairdos and ApachiiSkyHair. Submitter Loostrok Submitted 09/20/2020 Category Regular Mods Requires ApachiiSkyHair_v_1_6_Full_optimized, ApachiiSkyHairFemale_v_1_5_1, ApachiiSkyHairMale_v_1_2_Optimized Regular Edition Compatible No
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Version 1.01 LE
31,883 downloads
Prettier Bandits v1.0 Includes: Prettier Female Bandits Prettier Female Warlocks Prettier Vaermina Devotees Prettier Witches and Hags Prettier Female Thalmor Prettier Thieves Prettier Adventurers Prettier Vigilants Prettier Stormcloaks Prettier Forsworn Unique Bosses Q: What is Prettier Bandits? This mod updates the appearance of hundreds female actor types, including all bandit encounters, warlocks, witches and hags, Thalmor and randomly encountered adventurers. It is primarily an appearance mod, removing dirt and grime, adding new hair models and generally making your various hostile female NPC encounters a lil easier on the eyes. However, I do add some additonal combat perks to the WE adventurer NPCs to make them tougher encounters, particularly at higher level. Also, as of v0.9 the Vigilants of Stendarr got a complete rebuild with all new NPCs. They are now organized into two Orders, the Wardens and the Crusaders. Crusaders are like a religious knightly order, they wear armor and have combat skills for melee, they use maces. The Wardens are more a scholarly priesthood using spells (mainly flame spells, they will often use a fire spell in both hands). They use vanilla gear, so any gear replacers or Bodyslide adjustments will automatically be applied. The Vigilants are also the only faction where the guys as well as the gals got an overhaul, I had to rebuild the male NPCs anyway so I figured why not give them a makeover while I was at it. Q: Unique Bosses? Certain leveled NPCs have been converted into Unique actors, had their appearance upgraded and given some additional perks and abilities. These include: The Imperial Captian at Helgen (so now you've got a cute gal trying to take your head off, yeah... that never happens...) The Caller from Felglow The Necromancer Cult from Wolf Skull Cave attempting to summon Potema, the ritual leader and the four assistants are now all unique with custom appearances Dalrita, the leader Maela, a Nord originally from Windhelm Tristyn, a Breton from High Rock Alcedonia, an Imperial from Bruma Vinelore, an Altmer from the Rift (?) a sleeping area with some extra loot and Dalrita's journal was added to the ruins Luah al Skaven from Ansilvund is now a unique NPC, I tried to make her MILFy... though I'm not sure what exactly that should look like. ? Minorne from Ruunvald is now a unique NPC with dusky skin to keep her in line with lore speculation that she may actually be an Ayleid. Keeper Carcette of the Vigilants is now a unique NPC to go along with the entire order getting an overhaul. Eisa Blackthorn encountered outside of Frostmere Crypt, now better looking and tougher with some scars, befitting a woman who survived Cidhna Mine! Salma from outside Ironbind Barrow Anska encountered inside High Gate Ruins Fjola from Mistwatch Tower Umana encountered deep within Alftand The "Vaermina Dreamgirls" consists of 6 devotees who awaken as you make your way through Nightcaller Temple Valana, a Breton Safia, an Imperial Jaedya, a Nord Teril, a Dunmer Carellon, an Altmer Enyra, a Nord Q: Does it give NPC any new abilities or make them tougher? For the most part no, Prettier Bandits was intended to be primarily an appearance mod only. It does increase the level range of encounters witches and hags to be similar to encountered warlocks. As I mentioned above it also gives the WEAdventurer's some additional combat perks, but nothing out of line with a vanilla lore friendly game (no super powers). Also, as of v0.9 a select few leveled NPC bosses have been converted into unique Boss NPCs, these were also given additional perks to make them a little bit more of a challenge as well as making them "prettier". The Vigilants of Stendarr did receive a complete overhaul, and now appear as either heavily armored "Crusaders" who specialize in melee combat, or robed "Wardens" who specialize in using magic. The Vigilants also included better looking male NPCs as well as females, since I was overhauling them all anyway. Q: What body type does it use? A: Whatever you have installed, the mod only changes the face and hair of the NPCs, not the body. So you can use any body type and any gear replacer for that body type and it will work fine with this mod. It should also work with any skin texture you have installed. Personally I use Bijin's Skin Q: Does it add anything new? Not really, there is no new armor or anything include in this mod. It does add a few new NPC encounters, mostly to the roadside thieves you sometimes encounter, I added two more female dark elves and one female wood elf to the possible encounter types. That's really about it, its an appearance mod. Q: Does this replace existing bandits or other NPCs? Yes, in so far as it updates the appearance of existing NPC actors. It does not alter their outfits, gear, etc. In most cases it simply adds actors to the leveled list, but in the case of the Vigilants they got a complete rebuild. Q: Why use this mod? You like eye candy? I made this mod with the intent of supporting Paradise Halls Extension so that captured bandits, warlocks, thalmor, etc. would be nicer looking slaves. Its since grown beyond that original purpose to simply making random encounters (and now a few unique bosses) look nicer. Q: Why is the file so large? Over 1,000 sets of face geometry and tint mask sets take a up a lot of space. The currently zipped file is 450 MB. Q: Will you add prettier guards or other NPCs? This is in progress. The current factions included are bandits, warlocks, necromancers, witches, WEAdventurers, WEThieves, Vaermina Devotees, Falmer Servants, Forsworn, Stormcloaks, and the Vigilants of Stendarr as of v0.9. Q: Is this Smexy Bandits? No. That was the original form of this project, at this point its abandoned, having been replaced by this project Q: Can I use your NPCs appearance in my own mod project? A: Yes! Copy in any NPC you like, I won't mind. If anything I'll be a lil flattered. I'm hoping in a future version of this mod to include a separate resource .esm that will contain all the appearance templates for people to use as a resource. So yes, if it would help you populate your mod with better looking NPCs, feel free to borrow and copy from this mod. Q: Why are you still using Apachii hair its so old? A: Nostalgia, also, I'M OLD ? Seriously, I'm tired of it too (too many dependencies for one, and not enough variety second), so one of my goals for the is to convert the entire mod over to KS Hairdo's. At that point Apachii hair will no longer be required or used, I will not maintain two versions of the mod (way too much work). I am working on converting to KS Hair, it is now required for the new unique NPCs. I'm not sure when I'll be able to convert the full mod as I'm also working on laying the groundwork for the eventual 2.0 which will overhaul, rebuild and expand the mod considerably. So it might take awhile. Q: Will there be a SE version of this mod? Yes, I'm working on it now. What's required Skyrim.esm Update.esm Apachii Hair for Females 1.5 Apachii Hair 1.6 Full Installation: Download and install with your favorite mod manager. Load order is up to you, you can let other things overwrite it or not as you wish. Removal is simple, just uninstall with your mod organizer. There are no scripts included in this mod so it shouldn't break anything. Known Issues: None To Do List: What's Next? Next up will be v1.1. I'm planning on adding more unique NPCs for that and I'm also planning on adding options for some of the unique NPCs to become available as followers or hirelings. For now I'm looking at doing this for the following NPCs: Salma, after finishing Ironbind Barrow, if she survives her quest will shut down and she will go to the Nightgate Inn where she can then be asked to follow you as a regular follower. Also, if she dies (or is enslaved) her quest will automatically shut down so that her quest dialog stops and she doesn't despawn if turned into an undead thrall or a slave. Eisa Blackthorn, if she is allowed to leave, she goes to Morthal. Additional changes would be made so that if she isn't killed you can hire her as a hireling for 500 gold (she is a mercenary after all) Anska, if you help her in High Gate Ruins, afterwards she will be available as a follower Fjola, if you let her leave Mistwatch instead of killing her (or enslaving her) she will show up elsewhere and be available as a hireling. I'm also looking add adding more unique NPCs from Solstheim and possibly adding Alva and Laelette (vampires) from Morthal. Mods I Used While Making This Mod For the eyes I'm using Improved Eyes Skyrim For skin I use Bijin's Skin For the brows I'm using Hvergelmir's Brows However, the mod should work with any skin, eye or brow pack you choose. None of these are included. It will also work with whatever body type you install, the mod doesn't affect the body, just the face and hair. Also, I would suggest this mod for the Forsworn, Forsworn Natural if you want topless Forsworn as seen in the preview. Special Thanks to my Beta Test Team for a LOT of patience and testing. Karlpaws Psalam Valcon767 Worik Blackbird_Wanderer Support Me I now have a SubscribeStar account if you want to help support me making mods. You're support will be very much appreciated and will help me have more time to work on mods and create new content.-
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Prettier Bandits View File Prettier Bandits v1.0 Includes: Prettier Female Bandits Prettier Female Warlocks Prettier Vaermina Devotees Prettier Witches and Hags Prettier Female Thalmor Prettier Thieves Prettier Adventurers Prettier Vigilants Prettier Stormcloaks Prettier Forsworn Unique Bosses Q: What is Prettier Bandits? This mod updates the appearance of hundreds female actor types, including all bandit encounters, warlocks, witches and hags, Thalmor and randomly encountered adventurers. It is primarily an appearance mod, removing dirt and grime, adding new hair models and generally making your various hostile female NPC encounters a lil easier on the eyes. However, I do add some additonal combat perks to the WE adventurer NPCs to make them tougher encounters, particularly at higher level. Also, as of v0.9 the Vigilants of Stendarr got a complete rebuild with all new NPCs. They are now organized into two Orders, the Wardens and the Crusaders. Crusaders are like a religious knightly order, they wear armor and have combat skills for melee, they use maces. The Wardens are more a scholarly priesthood using spells (mainly flame spells, they will often use a fire spell in both hands). They use vanilla gear, so any gear replacers or Bodyslide adjustments will automatically be applied. The Vigilants are also the only faction where the guys as well as the gals got an overhaul, I had to rebuild the male NPCs anyway so I figured why not give them a makeover while I was at it. Q: Unique Bosses? Certain leveled NPCs have been converted into Unique actors, had their appearance upgraded and given some additional perks and abilities. These include: The Imperial Captian at Helgen (so now you've got a cute gal trying to take your head off, yeah... that never happens...) The Caller from Felglow The Necromancer Cult from Wolf Skull Cave attempting to summon Potema, the ritual leader and the four assistants are now all unique with custom appearances Dalrita, the leader Maela, a Nord originally from Windhelm Tristyn, a Breton from High Rock Alcedonia, an Imperial from Bruma Vinelore, an Altmer from the Rift (?) a sleeping area with some extra loot and Dalrita's journal was added to the ruins Luah al Skaven from Ansilvund is now a unique NPC, I tried to make her MILFy... though I'm not sure what exactly that should look like. ? Minorne from Ruunvald is now a unique NPC with dusky skin to keep her in line with lore speculation that she may actually be an Ayleid. Keeper Carcette of the Vigilants is now a unique NPC to go along with the entire order getting an overhaul. Eisa Blackthorn encountered outside of Frostmere Crypt, now better looking and tougher with some scars, befitting a woman who survived Cidhna Mine! Salma from outside Ironbind Barrow Anska encountered inside High Gate Ruins Fjola from Mistwatch Tower Umana encountered deep within Alftand The "Vaermina Dreamgirls" consists of 6 devotees who awaken as you make your way through Nightcaller Temple Valana, a Breton Safia, an Imperial Jaedya, a Nord Teril, a Dunmer Carellon, an Altmer Enyra, a Nord Q: Does it give NPC any new abilities or make them tougher? For the most part no, Prettier Bandits was intended to be primarily an appearance mod only. It does increase the level range of encounters witches and hags to be similar to encountered warlocks. As I mentioned above it also gives the WEAdventurer's some additional combat perks, but nothing out of line with a vanilla lore friendly game (no super powers). Also, as of v0.9 a select few leveled NPC bosses have been converted into unique Boss NPCs, these were also given additional perks to make them a little bit more of a challenge as well as making them "prettier". The Vigilants of Stendarr did receive a complete overhaul, and now appear as either heavily armored "Crusaders" who specialize in melee combat, or robed "Wardens" who specialize in using magic. The Vigilants also included better looking male NPCs as well as females, since I was overhauling them all anyway. Q: What body type does it use? A: Whatever you have installed, the mod only changes the face and hair of the NPCs, not the body. So you can use any body type and any gear replacer for that body type and it will work fine with this mod. It should also work with any skin texture you have installed. Personally I use Bijin's Skin Q: Does it add anything new? Not really, there is no new armor or anything include in this mod. It does add a few new NPC encounters, mostly to the roadside thieves you sometimes encounter, I added two more female dark elves and one female wood elf to the possible encounter types. That's really about it, its an appearance mod. Q: Does this replace existing bandits or other NPCs? Yes, in so far as it updates the appearance of existing NPC actors. It does not alter their outfits, gear, etc. In most cases it simply adds actors to the leveled list, but in the case of the Vigilants they got a complete rebuild. Q: Why use this mod? You like eye candy? I made this mod with the intent of supporting Paradise Halls Extension so that captured bandits, warlocks, thalmor, etc. would be nicer looking slaves. Its since grown beyond that original purpose to simply making random encounters (and now a few unique bosses) look nicer. Q: Why is the file so large? Over 1,000 sets of face geometry and tint mask sets take a up a lot of space. The currently zipped file is 450 MB. Q: Will you add prettier guards or other NPCs? This is in progress. The current factions included are bandits, warlocks, necromancers, witches, WEAdventurers, WEThieves, Vaermina Devotees, Falmer Servants, Forsworn, Stormcloaks, and the Vigilants of Stendarr as of v0.9. Q: Is this Smexy Bandits? No. That was the original form of this project, at this point its abandoned, having been replaced by this project Q: Can I use your NPCs appearance in my own mod project? A: Yes! Copy in any NPC you like, I won't mind. If anything I'll be a lil flattered. I'm hoping in a future version of this mod to include a separate resource .esm that will contain all the appearance templates for people to use as a resource. So yes, if it would help you populate your mod with better looking NPCs, feel free to borrow and copy from this mod. Q: Why are you still using Apachii hair its so old? A: Nostalgia, also, I'M OLD ? Seriously, I'm tired of it too (too many dependencies for one, and not enough variety second), so one of my goals for the is to convert the entire mod over to KS Hairdo's. At that point Apachii hair will no longer be required or used, I will not maintain two versions of the mod (way too much work). I am working on converting to KS Hair, it is now required for the new unique NPCs. I'm not sure when I'll be able to convert the full mod as I'm also working on laying the groundwork for the eventual 2.0 which will overhaul, rebuild and expand the mod considerably. So it might take awhile. Q: Will there be a SE version of this mod? Yes, I'm working on it now. What's required Skyrim.esm Update.esm Apachii Hair for Females 1.5 Apachii Hair 1.6 Full Installation: Download and install with your favorite mod manager. Load order is up to you, you can let other things overwrite it or not as you wish. Removal is simple, just uninstall with your mod organizer. There are no scripts included in this mod so it shouldn't break anything. Known Issues: None To Do List: What's Next? Next up will be v1.1. I'm planning on adding more unique NPCs for that and I'm also planning on adding options for some of the unique NPCs to become available as followers or hirelings. For now I'm looking at doing this for the following NPCs: Salma, after finishing Ironbind Barrow, if she survives her quest will shut down and she will go to the Nightgate Inn where she can then be asked to follow you as a regular follower. Also, if she dies (or is enslaved) her quest will automatically shut down so that her quest dialog stops and she doesn't despawn if turned into an undead thrall or a slave. Eisa Blackthorn, if she is allowed to leave, she goes to Morthal. Additional changes would be made so that if she isn't killed you can hire her as a hireling for 500 gold (she is a mercenary after all) Anska, if you help her in High Gate Ruins, afterwards she will be available as a follower Fjola, if you let her leave Mistwatch instead of killing her (or enslaving her) she will show up elsewhere and be available as a hireling. I'm also looking add adding more unique NPCs from Solstheim and possibly adding Alva and Laelette (vampires) from Morthal. Mods I Used While Making This Mod For the eyes I'm using Improved Eyes Skyrim For skin I use Bijin's Skin For the brows I'm using Hvergelmir's Brows However, the mod should work with any skin, eye or brow pack you choose. None of these are included. It will also work with whatever body type you install, the mod doesn't affect the body, just the face and hair. Also, I would suggest this mod for the Forsworn, Forsworn Natural if you want topless Forsworn as seen in the preview. Special Thanks to my Beta Test Team for a LOT of patience and testing. Karlpaws Psalam Valcon767 Worik Blackbird_Wanderer Support Me I now have a SubscribeStar account if you want to help support me making mods. You're support will be very much appreciated and will help me have more time to work on mods and create new content. Submitter EinarrTheRed Submitted 05/15/2016 Category Other Requires Appachi Hair 1.6 Full Special Edition Compatible No
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9
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